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Agent CptLongD0NG[GeG] CptLongD0NG
NC BR 53

KDR: 16.38

Score: 3m

Last Seen: Dec 2nd, 2018 4:43 PM
- OFFLINE - 194.6 hour(s)

Battle Rank 53 - New Conglomerate on Emerald - Outfit Leader of Generously endowed Gentlemen[GeG] Generously endowed Gentlemen
NC outfit on Emerald

Members: 1
Level Progress (to 54): 95%
Level 100 Progress: 16% 850h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS M30 Mustang AH Vortek Rotary Breaker Rocket Pods M20 Mustang Coyote Missiles NC14 Bolt Driver Hornet Missiles Titan-150 HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,139,661 MLG Score: 911
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.06%1.243%23799410184,587251515183.48303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.943%-0.042C+-0.34C-0.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.40.599B+23.90.548B+40.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.606%5.455%218110215542171.30952306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.661B+1.799A++-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.823B++3.30.74B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.414%82.555%0110213216153.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.054C+1.013B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.375C**2.20.313C*4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Generously endowed Gentlemen[GeG] Generously endowed Gentlemen
NC outfit on Emerald

Members: 1
3m172.1%312 (18.7k)298 (17.9k)16.37666,30538519.309153 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC102252136.695%5.282%19425:382

9% Infiltrator87% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 7th, 2017 4:54 PMMar 7th, 2017 5:01 PMDec 8th, 2018 7:31 PM (2d) (PST)Dec 2nd, 2018 1:27 PM (8d) (PST)Dec 2nd, 2018 12:43 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
98449800.6350.0390.0341.4230.192911

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,03626458,7723822851217,908

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
165.5h/6.9d 1,129 333 1,364 14.1k 96 226 1,907 9.8m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):116
KDR:0
Kill Difference:UNR
Playtime:4.653 hours
Usage:3%
Score:0.069m
Score/min:248
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):54
KDR:0
Kill Difference:UNR
Playtime:1.070 hours
Usage:1%
Score:0.003m
Score/min:41
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):28
KDR:0
Kill Difference:UNR
Playtime:144.259 hours
Usage:87%
Score:2.772m
Score/min:320
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B*
Kills:321
Deaths:25
KDR:12.840
Accuracy:35.414% C+
HSR:82.555% B*
Kills:321
Deaths (as Infiltrator):25
Deaths (to Infiltrators):22
KDR:12.84
Kill Difference:296
Playtime:14.869 hours
Usage:9%
Score:0.119m
Score/min:134
Accuracy (listed only):35.414%
HSR (listed only):82.555%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,271
V. Kills:145 N/A
Deaths:83
KDR:15.313
Accuracy:58.904% B+
KPH:60.400 B+
VKPH:6.900 B+
Vortek Rotary
M
Kills:1,173
V. Kills:584 201%
Deaths:83
KDR:14.133
Accuracy:34.438% B++
KPH:49 M
VKPH:24.400 A++
Breaker Rocket Pods
B**
Kills:1,125
V. Kills:125 N/A
Deaths:37
KDR:30.405
Accuracy:58.078% B**
KPH:124.200 B+
VKPH:13.800 C+
M20 Mustang
B*
Kills:1,018
V. Kills:654 155%
Deaths:120
KDR:8.483
Accuracy:34.453% B++
KPH:22.600 B*
VKPH:14.500 B++
Coyote Missiles
B++
Kills:391
V. Kills:119 326%
Deaths:40
KDR:9.775
Accuracy:58.312% B++
KPH:35 C
VKPH:10.700 D--
Hornet Missiles
C+
Kills:84
V. Kills:45 183%
Deaths:5
KDR:16.800
Accuracy:59.752% C+
KPH:51.600 C
VKPH:27.600 C-
Kills:5,062 (3,462 + 0)
Deaths:368
KDR:13.755
VKDR:4.543
Vehicle Kills:1,672
Kill Difference:4,694
Playtime:111.799 hours
Usage:68%
Score:1.446m
Score/min:216
Piloting Accuracy:34.453%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A
Kills:55
V. Kills:14 367%
Deaths:4
KDR:13.750
Accuracy:47.606% C++
KPH:33 A
VKPH:8.400 C+
E540 Halberd
C**
Kills:55
V. Kills:28 190%
Deaths:4
KDR:13.750
Accuracy:36.601% D*
KPH:31.900 C**
VKPH:16.200 C*
Kills:110 (55 + 55)
Deaths:8
KDR:13.750
VKDR:5.250
Vehicle Kills:42
Kill Difference:102
Playtime:3.394 hours
Usage:2%
Score:0.033m
Score/min:163
Driving Accuracy:47.606%
Gunner Accuracy:36.601%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 1,4161,2718315.313A1.0658.904%B+1.259%C+60.2B+6.9B+16421.1h7.2B+12.3B+
Vortek Rotary 1,7571,1738314.133S2.2434.438%B++1.535%C--49.1M24.4A++30123.9h28.3B**82.1B**
Breaker Rocket Pods 1,2501,1253730.405M++14.0358.078%B**N/A123.6B+13.7C+3669.1h8.5B**14.7B*
M20 Mustang 1,6721,0181208.483A**7.8934.453%B++1.473%C22.6B*14.5B++17145h56.6B*164.1B**
Coyote Missiles 510391409.775A**6.6058.312%B++N/A34.9C10.6D--17611.2h34.6B+59.4B+
NC14 Bolt Driver 3223212512.84S3.5435.414%C+82.555%B*25.7C*N/A6012.5h2.2B++6.1B+
Hornet Missiles 12984516.8A*0.4259.752%C+N/A52.5C28.1C-3061.6h8B++13.4B++
Titan-150 HEAT 6955413.75A++2.6347.606%C++5.455%A+32.4A8.2C+1581.7h3.3B**6.8B**
E540 Halberd 8355413.75B**2.6336.601%D*N/A32.4B16.5C**1681.7h5.4B14.7C

Consumables
  Name Deaths Consumed Time Equipped
Soldier Soaker01030h
CAS 14-E02310h
Medical Applicator13010.1h
M96 Mjolnir-H01560h
Recon Detection Device21390.5h
Ammunition Package0660h
Nano-Armor Kit210,6140.8h
Mag-Cutter162108.3h

Check the help document for the dictionary if you want to learn more about words used here.


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