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Raider CptLongD0NG[GeG] CptLongD0NG
NC BR 56

KDR: 16.73

Score: 3.3m

Last Seen: Oct 12th, 2019 2:49 PM
- OFFLINE - 107.6 hour(s)

Battle Rank 56 - New Conglomerate on Emerald - Outfit Leader of Generously endowed Gentlemen[GeG] Generously endowed Gentlemen
NC outfit on Emerald

Members: 1
Level Progress (to 57): 10%
Level 100 Progress: 17% 825h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS M30 Mustang AH Vortek Rotary Breaker Rocket Pods M20 Mustang Coyote Missiles NC14 Bolt Driver Hornet Missiles E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,079,613 MLG Score: 863
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.692%5.769%7311215521.4444415.287

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-4.118T*-3.179T-1.348AMIXED (~0.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.21B**12.81B**88.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.681%1.105%27082412125,339261622205.346329%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.904%-0.028C+-0.332C-0.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.20.603B+21.90.552B+36.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.606%5.455%199112155546171.19565306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.643B+1.864A++-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.823B++3.30.74B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.535%82.121%0112153306147.1429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.058C+1.005B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.379C**2.20.317C*4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Generously endowed Gentlemen[GeG] Generously endowed Gentlemen
NC outfit on Emerald

Members: 1
3.3m169.8%315 (18.9k)302 (18.1k)16.73197,17842919.526856 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121663237.176%4.765%17725:002

9% Infiltrator87% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 7th, 2017 4:54 PMMar 7th, 2017 5:01 PMOct 15th, 2019 9:35 AM (1d) (PST)Oct 12th, 2019 11:12 AM (4d) (PST)Oct 12th, 2019 10:49 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
99159860.6640.0400.0321.4490.189863

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,45527859,1774022871118,133

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
180.2h/7.5d 1,199 342 1,516 15.7k 108 249 2,047 10.7m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
F-
Kills:52
Deaths:52
KDR:1
Accuracy:12.692% F-
HSR:5.769% F**
Kills:52
Deaths (as Engineer):52
Deaths (to Engineers):127
KDR:1
Kill Difference:UNR
Playtime:5.677 hours
Usage:3%
Score:0.085m
Score/min:250
Accuracy (listed only):12.692%
HSR (listed only):5.769%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):64
KDR:0
Kill Difference:UNR
Playtime:1.095 hours
Usage:1%
Score:0.003m
Score/min:40
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
F-
Kills:52
Deaths:52
KDR:1
Accuracy:12.692% F-
HSR:5.769% F**
Kills:52
Deaths (as Light Assault):52
Deaths (to Light Assaults):29
KDR:1
Kill Difference:UNR
Playtime:157.211 hours
Usage:87%
Score:3.056m
Score/min:324
Accuracy (listed only):12.692%
HSR (listed only):5.769%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B*
Kills:330
Deaths:28
KDR:11.786
Accuracy:35.535% C+
HSR:82.121% B*
Kills:330
Deaths (as Infiltrator):28
Deaths (to Infiltrators):26
KDR:11.78571
Kill Difference:302
Playtime:15.624 hours
Usage:9%
Score:0.124m
Score/min:132
Accuracy (listed only):35.535%
HSR (listed only):82.121%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,920
V. Kills:197 N/A
Deaths:93
KDR:20.645
Accuracy:59.048% B+
KPH:65.900 B+
VKPH:6.800 B+
Vortek Rotary
A**
Kills:1,246
V. Kills:620 201%
Deaths:87
KDR:14.322
Accuracy:34.483% B+
KPH:47.700 A**
VKPH:23.700 A++
Breaker Rocket Pods
B**
Kills:1,140
V. Kills:132 N/A
Deaths:37
KDR:30.811
Accuracy:58.035% B**
KPH:125.900 B+
VKPH:14.600 C+
M20 Mustang
B*
Kills:1,033
V. Kills:660 156%
Deaths:120
KDR:8.608
Accuracy:34.788% B++
KPH:22.800 B*
VKPH:14.600 B++
Coyote Missiles
B++
Kills:409
V. Kills:125 325%
Deaths:40
KDR:10.225
Accuracy:58.494% B++
KPH:36.100 C
VKPH:11 D-
Hornet Missiles
C++
Kills:88
V. Kills:49 176%
Deaths:5
KDR:17.600
Accuracy:59.870% C++
KPH:54 C+
VKPH:30.100 C
Kills:5,836 (4,199 + 0)
Deaths:382
KDR:15.277
VKDR:4.668
Vehicle Kills:1,783
Kill Difference:5,454
Playtime:122.601 hours
Usage:68%
Score:1.612m
Score/min:219
Piloting Accuracy:34.788%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C**
Kills:55
V. Kills:28 190%
Deaths:4
KDR:13.750
Accuracy:36.601% D--
KPH:31.800 C*
VKPH:16.200 C**
Titan-150 HEAT
B**
Kills:55
V. Kills:14 367%
Deaths:4
KDR:13.750
Accuracy:47.606% C++
KPH:33 B**
VKPH:8.400 C
Kills:110 (55 + 55)
Deaths:8
KDR:13.750
VKDR:5.250
Vehicle Kills:42
Kill Difference:102
Playtime:3.396 hours
Usage:2%
Score:0.033m
Score/min:164
Driving Accuracy:47.606%
Gunner Accuracy:36.601%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 2,1171,9209320.645A*3.9159.048%B+N/A66B+6.8B+19029.1h6.8B+11.5B+
Vortek Rotary 1,8661,2468714.322S2.4134.483%B+1.445%C--47.7A**23.8A++29026.1h28.2B**81.8B**
Breaker Rocket Pods 1,2721,1403730.811M*14.0858.035%B**N/A125.3B+14.5C+3759.1h8.6B**14.8B*
M20 Mustang 1,6931,0331208.608A**8.1234.788%B++1.452%C22.8B*14.6B++17245.3h57.1B*164.2B**
Coyote Missiles 5344094010.225M**6.5158.494%B++N/A36.2C11.1D-18011.3h34.2B+58.5B+
NC14 Bolt Driver 3313302811.786S4.9535.535%C+82.121%B*25C++N/A5913.2h2.2B++6.3B+
Hornet Missiles 13788517.6A*0.8759.87%C++N/A55C+30.6C3181.6h8.3B++13.9B++
E540 Halberd 8355413.75B*2.9836.601%D--N/A32.4C**16.5B1691.7h5.4C**14.7C
Titan-150 HEAT 6955413.75A++2.9847.606%C++5.455%A++32.4B**8.2C1581.7h3.3B**6.8B**
AF-19 Mercenary 5552521C*15.7312.692%F-5.769%F**2.1D--N/A724.8h12.8C*101.2D

Consumables
  Name Deaths Consumed Time Equipped
CAS 14-E02310h
Medical Applicator13010.1h
M96 Mjolnir-H01560h
Recon Detection Device21480.5h
Ammunition Package0660h
Nano-Armor Kit211,8060.9h
Mag-Cutter162108.3h
Soldier Soaker01030h

Check the help document for the dictionary if you want to learn more about words used here.


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