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Ensign CptLongD0NG[GeG] CptLongD0NG
NC BR 49

KDR: 16.67

Score: 2.3m

Last Seen: Jul 22nd, 2018 7:04 PM
- OFFLINE - 660.4 hour(s)

Battle Rank 49 - New Conglomerate on Emerald - Outfit Leader of Generously endowed Gentlemen[GeG] Generously endowed Gentlemen
NS outfit on Emerald

Members: 0
Level Progress (to 50): 38%
Level 100 Progress: 12% 912h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS M30 Mustang AH Breaker Rocket Pods M20 Mustang Vortek Rotary Coyote Missiles NC14 Bolt Driver Hornet Missiles Titan-150 HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $995,796 MLG Score: 796
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.551%1.093%32051410013,658141102243.867332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.037%-0C+-0.491D0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.70.6B+23.90.544B+39.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.606%5.455%255110045535171.52778306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.671B+1.757A++-1.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.823B++3.30.74B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.815%84.649%0110042284157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.045C+1.159B**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.332C**2.30.28C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Generously endowed Gentlemen[GeG] Generously endowed Gentlemen
NS outfit on Emerald

Members: 0
2.3m174.3%302 (18.1k)287 (17.2k)16.66784,91729519.718649 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC100541036.398%4.901%17827:471

9% Infiltrator87% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 7th, 2017 4:54 PMMar 7th, 2017 5:01 PMAug 16th, 2018 3:34 AM (3d) (PST)Jul 22nd, 2018 3:55 PM (27d) (PST)Jul 22nd, 2018 3:04 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
92349190.6050.0360.0301.3530.171796

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,39423955,1553622811017,244

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
135.4h/5.6d 900 241 1,038 11k 78 180 1,391 7.5m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):91
KDR:0
Kill Difference:UNR
Playtime:4.453 hours
Usage:3%
Score:0.066m
Score/min:248
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):41
KDR:0
Kill Difference:UNR
Playtime:1.004 hours
Usage:1%
Score:0.002m
Score/min:40
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):22
KDR:0
Kill Difference:UNR
Playtime:117.633 hours
Usage:87%
Score:2.173m
Score/min:308
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B**
Kills:228
Deaths:16
KDR:14.250
Accuracy:34.815% C+
HSR:84.649% B**
Kills:228
Deaths (as Infiltrator):16
Deaths (to Infiltrators):16
KDR:14.25
Kill Difference:212
Playtime:11.536 hours
Usage:9%
Score:0.093m
Score/min:135
Accuracy (listed only):34.815%
HSR (listed only):84.649%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,191
V. Kills:139 N/A
Deaths:77
KDR:15.468
Accuracy:58.849% B+
KPH:59 B+
VKPH:6.900 B+
Breaker Rocket Pods
B**
Kills:1,114
V. Kills:123 N/A
Deaths:36
KDR:30.944
Accuracy:58.068% B**
KPH:123.200 B+
VKPH:13.600 C+
M20 Mustang
B*
Kills:1,018
V. Kills:654 155%
Deaths:120
KDR:8.483
Accuracy:34.456% B++
KPH:22.700 B*
VKPH:14.600 B++
Vortek Rotary
A*
Kills:335
V. Kills:182 183%
Deaths:29
KDR:11.552
Accuracy:33.732% B+
KPH:37.100 A*
VKPH:20.200 A
Coyote Missiles
B
Kills:228
V. Kills:76 296%
Deaths:21
KDR:10.857
Accuracy:54.940% B
KPH:37.300 C
VKPH:12.400 D-
Hornet Missiles
C++
Kills:59
V. Kills:30 190%
Deaths:4
KDR:14.750
Accuracy:60.435% C++
KPH:44.300 C-
VKPH:22.500 D
Kills:3,945 (2,544 + 0)
Deaths:287
KDR:13.746
VKDR:4.195
Vehicle Kills:1,204
Kill Difference:3,658
Playtime:90.620 hours
Usage:67%
Score:1.107m
Score/min:204
Piloting Accuracy:33.732%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A
Kills:55
V. Kills:14 367%
Deaths:4
KDR:13.750
Accuracy:47.606% C++
KPH:33 A
VKPH:8.400 C+
E540 Halberd
C**
Kills:55
V. Kills:28 190%
Deaths:4
KDR:13.750
Accuracy:36.601% D--
KPH:31.900 C**
VKPH:16.200 C*
Kills:110 (55 + 55)
Deaths:8
KDR:13.750
VKDR:5.250
Vehicle Kills:42
Kill Difference:102
Playtime:3.394 hours
Usage:3%
Score:0.032m
Score/min:159
Driving Accuracy:47.606%
Gunner Accuracy:36.601%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 1,3301,1917715.468A1.2058.849%B+1.008%C--59B+6.9B+16120.2h7.4B12.5B+
Breaker Rocket Pods 1,2371,1143630.944M*14.2858.068%B**N/A123.8B+13.7C+3629h8.5B**14.6B*
M20 Mustang 1,6721,0181208.483M+8.1834.456%B++1.473%C-22.7B*14.6B++16844.9h56.6B*164.1B**
Vortek Rotary 5173352911.552M**5.1233.732%B+1.493%C--37.2A*20.2A3009h35B**103.7B**
Coyote Missiles 3042282110.857M+5.8154.94%BN/A37.4C12.5D-2126.1h30.9B++56.2B++
NC14 Bolt Driver 2292281614.25S2.4234.815%C+84.649%B**23.5C+N/A569.7h2.3B+6.5B+
Hornet Missiles 8959414.75A++1.9260.435%C++N/A45.4C-23.1D2741.3h8B++13.2B++
Titan-150 HEAT 6955413.75A++2.9247.606%C++5.455%A+32.4A8.2C+1541.7h3.3B**6.8B**
E540 Halberd 8355413.75B**2.9236.601%D--N/A32.4B16.5C*1641.7h5.4B14.7C+

Consumables
  Name Deaths Consumed Time Equipped
Soldier Soaker01030h
CAS 14-E02310h
M96 Mjolnir-H01560h
Recon Detection Device1840.3h
Ammunition Package0580h
Nano-Armor Kit18,9030.7h
Mag-Cutter162108.3h

Check the help document for the dictionary if you want to learn more about words used here.


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