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Director General Imperator CptMcMilan[4KiL] CptMcMilan
NC BR 99

KDR: 2.55

Score: 15.6m

Last Seen: Aug 20th, 2019 10:32 AM
- ONLINE NOW

Battle Rank 99 - New Conglomerate on Miller - Outfit Leader of SkilledandUnlimiteds[4KiL] SkilledandUnlimiteds
NC outfit on Miller

Members: 2
Level Progress (to 100): 29%
Level 100 Progress: 83% 141h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP M20 Mustang M30 Mustang AH NC14 Bolt Driver M20 Kestrel NC6 Gauss SAW Breaker Rocket Pods C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $754,353 MLG Score: 603
Fun Score: N/A
Cheeseburgers Flipped: 51TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.232%18.087%456812063,8371.119641.426

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.932%0.801B++-0.405C---0.063C+HEAD + (~5.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.413B110.227C++32.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.077%0.501%866512096,78593534037.25668199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.109%-0.359C--0.977D--0.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.10.247C++40.90.222C++79.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.605%0.727%1038412105,08766226367.68429193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.275%-0.231C-1.179D*-1.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.763B++3.50.718B++5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.03%2.554%247312111,2535878332.13458150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.114%-0.215C-0.427C--1.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.91B*3.50.909B*7.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.486%68.259%247112131,52837754.04233

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.37C**0.077C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.297C*2.60.181C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.325%18.008%2472121226121341.21963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.981%0.092C+0.899B*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.143C++4.30.008C+5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SkilledandUnlimiteds[4KiL] SkilledandUnlimiteds
NC outfit on Miller

Members: 2
15.6m233%384 (23k)341 (20.5k)2.5453924,1439,4853.2167699 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214110123.595%8.425%19904:505

76% Engineer8% Heavy Assault7% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 26th, 2014 10:50 AMNov 10th, 2018 5:11 PMAug 20th, 2019 2:19 PM (2d) (PST)Aug 20th, 2019 8:23 AM (2d) (PST)Aug 20th, 2019 6:32 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,077849930.5270.2070.0441.6640.187603

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,6015,06859,533321231001120,458

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
763.2h/31.8d 6,368 2,034 7,242 76.2k 464 1,442 8,547 49.3m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:847
Deaths:961
KDR:0.881
Accuracy:25.945% B++
HSR:14.758% D*
NS-11C
B+
Kills:687
Deaths:753
KDR:0.912
Accuracy:26.227% B+
HSR:14.993% D
Mauler S6
B++
Kills:200
Deaths:206
KDR:0.971
Accuracy:42.553% C*
HSR:19% B++
NSX-P Tanto
B*
Kills:120
Deaths:120
KDR:1
Accuracy:29.741% B*
HSR:22.500% C-
LA39 Bruiser
C+
Kills:61
Deaths:61
KDR:1
Accuracy:59.470% C+
HSR:14.754% C+
Kills:1,915
Deaths (as Engineer):2,101
Deaths (to Engineers):2,820
KDR:0.91147
Kill Difference:186
Playtime:576.818 hours
Usage:76%
Score:12.810m
Score/min:370
Accuracy (listed only):36.787%
HSR (listed only):17.201%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,079
Deaths:888
KDR:1.215
Accuracy:22.634% B+
HSR:20.297% D
NS-15M1
C++
Kills:304
Deaths:239
KDR:1.272
Accuracy:23.482% C++
HSR:22.040% C+
NSX-P Naginata
C*
Kills:279
Deaths:301
KDR:0.927
Accuracy:19.391% D
HSR:30.108% C*
Kills:1,662
Deaths (as Heavy Assault):1,428
Deaths (to Heavy Assaults):2,013
KDR:1.16387
Kill Difference:234
Playtime:63.913 hours
Usage:8%
Score:0.927m
Score/min:242
Accuracy (listed only):21.836%
HSR (listed only):24.148%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:847
Deaths:961
KDR:0.881
Accuracy:25.945% B++
HSR:14.758% D*
NS-11C
B+
Kills:687
Deaths:753
KDR:0.912
Accuracy:26.227% B+
HSR:14.993% D
Mauler S6
B++
Kills:200
Deaths:206
KDR:0.971
Accuracy:42.553% C*
HSR:19% B++
NSX-P Tanto
B*
Kills:120
Deaths:120
KDR:1
Accuracy:29.741% B*
HSR:22.500% C-
LA39 Bruiser
C+
Kills:61
Deaths:61
KDR:1
Accuracy:59.470% C+
HSR:14.754% C+
Kills:1,915
Deaths (as Light Assault):2,101
Deaths (to Light Assaults):1,371
KDR:0.91147
Kill Difference:186
Playtime:53.148 hours
Usage:7%
Score:0.961m
Score/min:301
Accuracy (listed only):36.787%
HSR (listed only):17.201%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C**
Kills:1,528
Deaths:821
KDR:1.861
Accuracy:37.486% C**
HSR:68.259% D
NS-44 Commissioner
C
Kills:650
Deaths:707
KDR:0.919
Accuracy:33.292% C
HSR:18.462% C--
NC4 Mag-Shot
C+
Kills:54
Deaths:139
KDR:0.388
Accuracy:21.670% D-
HSR:18.519% C+
Kills:2,232
Deaths (as Infiltrator):1,667
Deaths (to Infiltrators):1,195
KDR:1.33893
Kill Difference:565
Playtime:55.924 hours
Usage:7%
Score:0.778m
Score/min:232
Accuracy (listed only):30.816%
HSR (listed only):35.080%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B++
Kills:200
Deaths:206
KDR:0.971
Accuracy:42.553% C*
HSR:19% B++
NC1 Gauss Rifle
B+
Kills:96
Deaths:115
KDR:0.835
Accuracy:25.049% B+
HSR:23.958% B+
LA39 Bruiser
C+
Kills:61
Deaths:61
KDR:1
Accuracy:59.470% C+
HSR:14.754% C+
Kills:357
Deaths (as Combat Medic):382
Deaths (to Combat Medics):678
KDR:0.93455
Kill Difference:25
Playtime:3.995 hours
Usage:1%
Score:0.070m
Score/min:291
Accuracy (listed only):42.357%
HSR (listed only):19.237%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):363
KDR:0
Kill Difference:UNR
Playtime:6.370 hours
Usage:1%
Score:0.069m
Score/min:180
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:2,707
V. Kills:1,940 139%
Deaths:916
KDR:2.955
Accuracy:30.180% C+
KPH:31.200 A+
VKPH:22.400 A++
M30 Mustang AH
B**
Kills:1,627
V. Kills:256 N/A
Deaths:337
KDR:4.828
Accuracy:51.706% C--
KPH:51.400 C++
VKPH:8.100 B**
M20 Kestrel
A**
Kills:1,298
V. Kills:728 178%
Deaths:178
KDR:7.292
Accuracy:33.463% B+
KPH:59.800 A**
VKPH:33.600 A++
Breaker Rocket Pods
A++
Kills:1,039
V. Kills:409 253%
Deaths:120
KDR:8.658
Accuracy:51.679% B
KPH:98.500 C++
VKPH:38.800 A++
Vortek Rotary
A++
Kills:697
V. Kills:399 174%
Deaths:170
KDR:4.100
Accuracy:34.037% B+
KPH:37.500 A++
VKPH:21.400 A
Kills:7,368 (6,329 + 0)
Deaths:1,721
KDR:4.281
VKDR:2.169
Vehicle Kills:3,732
Kill Difference:5,647
Playtime:169.162 hours
Usage:22%
Score:3.077m
Score/min:303
Piloting Accuracy:34.037%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:870
V. Kills:548 158%
Deaths:83
KDR:10.482
Accuracy:22.643% F
KPH:49.900 B**
VKPH:31.500 B+
CAS30 Tank Buster
A
Kills:715
V. Kills:379 188%
Deaths:195
KDR:3.667
Accuracy:57.951% A
KPH:14.500 A
VKPH:7.700 C*
Kills:1,585 (715 + 870)
Deaths:278
KDR:5.701
VKDR:3.335
Vehicle Kills:927
Kill Difference:1,307
Playtime:66.864 hours
Usage:9%
Score:0.880m
Score/min:219
Piloting Accuracy:57.951%
Gunner Accuracy:22.643%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:139
V. Kills:50 273%
Deaths:10
KDR:13.900
Accuracy:43.002% D**
KPH:55.200 A++
VKPH:19.900 C**
L100 Python HESH
M+
Kills:139
V. Kills:35 386%
Deaths:7
KDR:19.857
Accuracy:43.624% D
KPH:75.300 B**
VKPH:19 M+
C75 Viper
B+
Kills:71
V. Kills:42 165%
Deaths:27
KDR:2.630
Accuracy:42.377% B+
KPH:17.700 D
VKPH:10.500 B+
Kills:349 (349 + 0)
Deaths:44
KDR:7.932
VKDR:2.886
Vehicle Kills:127
Kill Difference:305
Playtime:8.368 hours
Usage:1%
Score:0.165m
Score/min:328
Driving Accuracy:42.377%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:4,738
V. Kills:2,481 191%
Deaths:489
KDR:9.689
Accuracy:38.004% D**
KPH:36.400 A
VKPH:19.100 B**
E540 Halberd
C++
Kills:105
V. Kills:61 169%
Deaths:18
KDR:5.833
Accuracy:41.216% C-
KPH:25.900 C
VKPH:15.100 C++
Kills:4,843 (4,738 + 105)
Deaths:507
KDR:9.552
VKDR:5.014
Vehicle Kills:2,542
Kill Difference:4,336
Playtime:134.168 hours
Usage:18%
Score:2.095m
Score/min:260
Driving Accuracy:38.004%
Gunner Accuracy:41.216%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:278
V. Kills:19 N/A
Deaths:22
KDR:12.636
Accuracy:54.981% B+
KPH:154.500 B*
VKPH:10.600 B+
M96 Mjolnir-H
B*
Kills:107
V. Kills:93 114%
Deaths:29
KDR:3.690
Accuracy:49.468% C+
KPH:49.100 C+
VKPH:42.700 B*
Kills:385 (0 + 385)
Deaths:51
KDR:7.549
VKDR:2.196
Vehicle Kills:112
Kill Difference:334
Playtime:3.979 hours
Usage:1%
Score:0.162m
Score/min:679
Driving Accuracy:N/A%
Gunner Accuracy:49.468%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 7,2194,7384899.689B+7.1438.004%D**N/A36.4A19.1B**248130.1h3.2B**8.5B+
M20 Mustang 4,6472,7079162.955B+0.4130.18%C+N/A31.2A+22.4A++27186.7h68.9B++228.4B++
M30 Mustang AH 1,8831,6273374.828C+2.2851.706%C--N/A51.5C++8.1B**18131.6h9.9C+19.2C+
NC14 Bolt Driver 1,5331,5288211.861C++0.6837.486%C**68.259%D40.6AN/A10137.6h2.6C++6.9B
M20 Kestrel 2,0261,2981787.292A4.7533.463%B+N/A59.8A**33.5A++39921.7h50.5B*150.9B*
NC6 Gauss SAW 1,0921,0798881.215C++1.3322.634%B+20.297%D39B+N/A11227.7h8.9B+39.4B+
Breaker Rocket Pods 1,4481,0391208.658C**6.1151.679%BN/A99C++39A++59810.5h14.8B28.6B
C150 Dalton 1,4188708310.482B+7.9422.643%FN/A50B**31.5B+53417.4h2.2A9.7B+
AF-19 Mercenary 8728479610.881C++1.6625.945%B++14.758%D*15.5CN/A4754.7h16.1C-62.2C++
CAS30 Tank Buster 1,0947151953.667A++1.1257.951%AN/A14.5A7.7C*10949.4h45.4C++78.4B+
Vortek Rotary 1,0966971704.1B**1.5534.037%B+N/A37.5A++21.5A38018.6h38.9B*114.4B*
NS-11C 7056877530.912C+1.6326.227%B+14.993%D22.4C+N/A5830.7h14C*53.4B+
NS-44 Commissioner 6566507070.919C+1.6333.292%C18.462%C--48.9B+N/A13313.3h3.3B++10B
C-4 4383362201.527C++1.0221.799%DN/A90.8C*27.6C+6093.7h1.2B+5.4C**
NS-15M1 3103042391.272C+1.2723.482%C++22.04%C+47.5C**N/A1396.4h12.1C**51.6B
NSX-P Naginata 2832793010.927C1.6219.391%D30.108%C*35.3CN/A947.9h11.6B+59.9C++
C85 Canister-H 2972782212.636C++10.0954.981%B+10.791%C+154.4B*10.6B+4971.8h6.8C++12.3B
Shrike 3222233200.697C+1.8546.616%D*3.139%C**25.3C++11.3C+2268.8h6B+12.9C+
Mauler S6 2042002060.971C++1.5742.553%C*19%B++37B+N/A1235.4h4.8C**11.3B+
L100 Python AP 1891391013.9A++11.3543.002%D**N/A55.6A++20C**4792.5h3.7B**8.5B++
L100 Python HESH 174139719.857B*17.3143.624%D2.878%A77.2B**19.4M++3691.8h3.1C**7.1C++
Mag-Cutter 1451354,5940.029C*2.5222.863%C--4.444%C0.6C+N/A2227.8h2.4C**10.4C+
Tank Mine 195132343.882B++1.3441.068%B+N/A165A78.8B+14180.8h1.9C+4.5B**
Frag Grenade 1261241124N/A121.4549.951%B+N/A413.3C6.7C13400.3h4.1C+8.2C**
NSX-P Tanto 1201201201C++1.5529.741%B*22.5%C-26.1C+N/A814.6h13.5B+45.4B+
M96 Mjolnir-H 200107293.69C+1.1449.468%C+N/A48.6C+42.3B*8282.2h39.6C+80C++
E540 Halberd 166105185.833C+3.2941.216%C-N/A25.6C14.9C++6454.1h5.8C+14.1C+
NC1 Gauss Rifle 96961150.835C+1.7125.049%B+23.958%B+38.4B*N/A1772.5h11.9B+47.5B+
C75 Viper 11371272.63C0.0842.377%B+1.408%C+17.8D10.5B+2134h22.4F52.8D
NS-TMC-01 "His Regards" 71692,2050.031C*2.5124.836%C+N/A0.8C+N/A288.3h2.2C*8.8C**
Rocklet Rifle 11968730.932B+1.6144.298%D-N/A29.6C*22.2C+3972.3h28.2B*63.7B+
LA39 Bruiser 6161611C+1.5559.47%C+14.754%C+61B*N/A1731h2.6C+4.3C++
NC15 Phoenix 9159581.017C+1.5336.731%F--N/A16.4B8.9C2063.6h7.1B**19.3C++
NC4 Mag-Shot 55541390.388C-2.1621.67%D-18.519%C+7.2D--N/A277.5h13.9D**64.1D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13450.1h
Nano-Armor Kit456560,87989.9h
Medical Kit1921,0822.4h
Medical Applicator144,4420.4h
G30 Walker0600h
M12 Kobalt-F0640h
Recon Detection Device211,5312.3h
Ammunition Package73,2241h
Anti-Infantry MANA Turret21200.2h
Nano-Repair Grenade06710.2h

Check the help document for the dictionary if you want to learn more about words used here.


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