Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (19,216)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (53 days). The data shown below may not be accurate.

Executor Imperator CptMcMilan[4KiL] CptMcMilan
NC BR 95

KDR: 2.6

Score: 16.4m

Last Seen: Oct 18th, 2019 2:53 PM
- OFFLINE - 26.7 hour(s)

Battle Rank 100 (95 total) - New Conglomerate on Miller
Level Progress (to 101): 75%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP M20 Mustang M30 Mustang AH NC14 Bolt Driver M20 Kestrel NC6 Gauss SAW Breaker Rocket Pods Vortek Rotary
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:CptMcMilan



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $755,604 MLG Score: 604
Fun Score: N/A
Cheeseburgers Flipped: 52TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.232%18.096%457812193,9181.120391.478

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.929%0.782B++-0.435C---0.034C+HEAD + (~5.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.414B110.23C++32.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.501%0.495%951512227,67297338237.8768201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.985%-0.295C-1.004D*-0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.40.27C*40.80.232C++77.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.665%0.718%1010412235,15268926687.46667193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.257%-0.23C-1.168D*-1.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.764B++3.50.719B++5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.759%2.514%235312241,2736208442.04992151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.141%-0.319C-0.483D1.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.911B*3.50.913B*7.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.564%68.304%235112261,56838254.10471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.391B0.082C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.305C*2.60.188C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.977%17.939%2352122526222241.18018

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.099%0.195C++0.63B+0.362

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.249C++4.30.106C+5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.4m232.7%383 (23k)341 (20.5k)2.597925,4629,8013.2906895 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1227115324.029%8.193%19704:565

76% Engineer8% Heavy Assault7% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 26th, 2014 10:50 AMNov 10th, 2018 5:11 PMOct 19th, 2019 2:18 AM (52d) (PST)Oct 18th, 2019 10:53 AM (53d) (PST)Oct 18th, 2019 10:53 AM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,086821,0040.5280.2030.0431.6680.188604

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,1604,92360,237321231001120,479

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
803h/33.5d 6,790 2,086 7,651 80.3k 471 1,490 9,069 52.3m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:847
Deaths:961
KDR:0.881
Accuracy:25.945% B++
HSR:14.758% D*
NS-11C
B
Kills:707
Deaths:830
KDR:0.852
Accuracy:26.015% B
HSR:15.134% D
Mauler S6
B++
Kills:201
Deaths:212
KDR:0.948
Accuracy:42.218% C*
HSR:18.906% B++
NSX-P Tanto
B++
Kills:120
Deaths:120
KDR:1
Accuracy:29.741% B++
HSR:22.500% C-
LA39 Bruiser
C+
Kills:61
Deaths:61
KDR:1
Accuracy:59.470% C+
HSR:14.754% C+
Kills:1,936
Deaths (as Engineer):2,184
Deaths (to Engineers):2,954
KDR:0.88645
Kill Difference:248
Playtime:609.943 hours
Usage:76%
Score:13.504m
Score/min:369
Accuracy (listed only):36.678%
HSR (listed only):17.210%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,097
Deaths:908
KDR:1.208
Accuracy:22.750% B+
HSR:20.237% D
NS-15M1
C++
Kills:321
Deaths:248
KDR:1.294
Accuracy:23.641% C++
HSR:22.118% C+
NSX-P Naginata
C*
Kills:289
Deaths:310
KDR:0.932
Accuracy:19.520% D
HSR:30.450% C*
Kills:1,707
Deaths (as Heavy Assault):1,466
Deaths (to Heavy Assaults):2,067
KDR:1.16439
Kill Difference:241
Playtime:65.258 hours
Usage:8%
Score:0.944m
Score/min:241
Accuracy (listed only):21.970%
HSR (listed only):24.268%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:847
Deaths:961
KDR:0.881
Accuracy:25.945% B++
HSR:14.758% D*
NS-11C
B
Kills:707
Deaths:830
KDR:0.852
Accuracy:26.015% B
HSR:15.134% D
Mauler S6
B++
Kills:201
Deaths:212
KDR:0.948
Accuracy:42.218% C*
HSR:18.906% B++
NSX-P Tanto
B++
Kills:120
Deaths:120
KDR:1
Accuracy:29.741% B++
HSR:22.500% C-
LA39 Bruiser
C+
Kills:61
Deaths:61
KDR:1
Accuracy:59.470% C+
HSR:14.754% C+
Kills:1,936
Deaths (as Light Assault):2,184
Deaths (to Light Assaults):1,399
KDR:0.88645
Kill Difference:248
Playtime:57.050 hours
Usage:7%
Score:1.056m
Score/min:309
Accuracy (listed only):36.678%
HSR (listed only):17.210%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C**
Kills:1,568
Deaths:831
KDR:1.887
Accuracy:37.564% C**
HSR:68.304% D
NS-44 Commissioner
C
Kills:676
Deaths:722
KDR:0.936
Accuracy:33.373% C
HSR:18.343% D
NC4 Mag-Shot
C+
Kills:54
Deaths:139
KDR:0.388
Accuracy:21.670% D-
HSR:18.519% C+
Kills:2,298
Deaths (as Infiltrator):1,692
Deaths (to Infiltrators):1,217
KDR:1.35816
Kill Difference:606
Playtime:57.224 hours
Usage:7%
Score:0.802m
Score/min:234
Accuracy (listed only):30.869%
HSR (listed only):35.055%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):376
KDR:0
Kill Difference:UNR
Playtime:6.522 hours
Usage:1%
Score:0.069m
Score/min:177
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:3,074
V. Kills:2,143 143%
Deaths:916
KDR:3.356
Accuracy:30.537% C+
KPH:32.500 A++
VKPH:22.700 A++
M30 Mustang AH
B*
Kills:1,757
V. Kills:267 N/A
Deaths:337
KDR:5.214
Accuracy:51.866% C-
KPH:52.400 C++
VKPH:8 B*
M20 Kestrel
A*
Kills:1,306
V. Kills:731 178%
Deaths:178
KDR:7.337
Accuracy:33.400% B+
KPH:59.300 A*
VKPH:33.200 A+
Breaker Rocket Pods
A*
Kills:1,045
V. Kills:412 253%
Deaths:120
KDR:8.708
Accuracy:51.794% B
KPH:98.400 C++
VKPH:38.800 A*
Vortek Rotary
A++
Kills:933
V. Kills:529 176%
Deaths:170
KDR:5.488
Accuracy:34.578% B+
KPH:42.800 A++
VKPH:24.300 A+
Kills:8,115 (7,070 + 0)
Deaths:1,721
KDR:4.715
VKDR:2.372
Vehicle Kills:4,082
Kill Difference:6,394
Playtime:182.548 hours
Usage:23%
Score:3.345m
Score/min:305
Piloting Accuracy:34.578%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:888
V. Kills:559 159%
Deaths:83
KDR:10.699
Accuracy:22.512% D**
KPH:50.100 B*
VKPH:31.600 B+
CAS30 Tank Buster
B**
Kills:863
V. Kills:452 191%
Deaths:195
KDR:4.426
Accuracy:57.750% B**
KPH:14.200 B**
VKPH:7.400 C++
Kills:1,751 (863 + 888)
Deaths:278
KDR:6.299
VKDR:3.637
Vehicle Kills:1,011
Kill Difference:1,473
Playtime:78.560 hours
Usage:10%
Score:0.964m
Score/min:204
Piloting Accuracy:57.750%
Gunner Accuracy:22.512%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:139
V. Kills:35 386%
Deaths:7
KDR:19.857
Accuracy:43.624% C--
KPH:75.300 B*
VKPH:19 A++
L100 Python AP
A++
Kills:139
V. Kills:50 273%
Deaths:10
KDR:13.900
Accuracy:43.002% D**
KPH:55.200 A++
VKPH:19.900 C*
C75 Viper
B+
Kills:71
V. Kills:42 165%
Deaths:27
KDR:2.630
Accuracy:42.377% B+
KPH:17.700 D
VKPH:10.500 B+
Kills:349 (349 + 0)
Deaths:44
KDR:7.932
VKDR:2.886
Vehicle Kills:127
Kill Difference:305
Playtime:8.368 hours
Usage:1%
Score:0.167m
Score/min:332
Driving Accuracy:42.377%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:4,803
V. Kills:2,513 191%
Deaths:489
KDR:9.822
Accuracy:38.079% D**
KPH:36.400 B**
VKPH:19.100 B*
E540 Halberd
C++
Kills:106
V. Kills:61 171%
Deaths:18
KDR:5.889
Accuracy:41.212% C-
KPH:26.100 C
VKPH:15 C++
Kills:4,909 (4,803 + 106)
Deaths:507
KDR:9.682
VKDR:5.077
Vehicle Kills:2,574
Kill Difference:4,402
Playtime:135.844 hours
Usage:17%
Score:2.119m
Score/min:260
Driving Accuracy:38.079%
Gunner Accuracy:41.212%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:279
V. Kills:19 N/A
Deaths:22
KDR:12.682
Accuracy:54.951% B
KPH:154.600 B*
VKPH:10.500 B+
M96 Mjolnir-H
B*
Kills:107
V. Kills:93 114%
Deaths:29
KDR:3.690
Accuracy:49.516% C+
KPH:49.100 C++
VKPH:42.700 B*
Kills:386 (0 + 386)
Deaths:51
KDR:7.569
VKDR:2.196
Vehicle Kills:112
Kill Difference:335
Playtime:3.984 hours
Usage:0%
Score:0.163m
Score/min:680
Driving Accuracy:N/A%
Gunner Accuracy:49.516%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 7,3164,8034899.822B+7.2238.079%D**N/A36.4B**19.1B*248131.8h3.2B**8.5B+
M20 Mustang 5,2173,0749163.356B+0.7630.537%C+N/A32.5A++22.7A++27594.6h67.1B++219.9B++
M30 Mustang AH 2,0241,7573375.214C+2.6251.866%C-N/A52.4C++8B*18233.5h9.9C+19.2C+
NC14 Bolt Driver 1,5731,5688311.887C+0.7137.564%C**68.304%D41B**N/A10238.2h2.6C++6.9B
M20 Kestrel 2,0371,3061787.337B**4.7433.4%B+N/A59.4A*33.2A+39422h50.7B++151.9B++
NC6 Gauss SAW 1,1101,0979081.208C++1.3922.75%B+20.237%D39BN/A11228.1h9B+39.5B+
Breaker Rocket Pods 1,4571,0451208.708C++6.1151.794%BN/A98.6C++38.9A*59910.6h14.9C**28.7B
Vortek Rotary 1,4629331705.488B**2.8934.578%B+N/A42.8A++24.3A+39421.8h37.5B*108.6B*
C150 Dalton 1,4478888310.699B+8.1022.512%D**N/A50.2B*31.6B+56017.7h2.2B**9.8B+
CAS30 Tank Buster 1,3158631954.426A*1.8357.75%B**N/A14.2B**7.4C++10160.8h45.1C++78.1B+
AF-19 Mercenary 8728479610.881C++1.7225.945%B++14.758%D*15.5CN/A4754.7h16.1C-62.2C++
NS-11C 7277078300.852C+1.7526.015%B15.134%D20.9CN/A5433.8h14C*53.9B
NS-44 Commissioner 6836767220.936C+1.6633.373%C18.343%D49.7B+N/A13513.6h3.3B+9.9B
C-4 4573482531.375C+1.2221.308%D-N/A87C++27.3C+5804h1.2B+5.4C**
NS-15M1 3273212481.294C+1.3023.641%C++22.118%C+47.9C**N/A1396.7h12.1C**51.2B
NSX-P Naginata 2932893100.932C1.6719.52%D30.45%C*35.7CN/A938.1h11.6B59.5C++
C85 Canister-H 2982792212.682C++10.0854.951%B10.753%C+155B*10.6B+4991.8h6.8C**12.3B+
Shrike 3262273270.694C+1.9046.676%D--3.084%C*25.5C++11.1C2278.9h6B+12.9C+
Mauler S6 2052012120.948C+1.6542.218%C*18.906%B++36.5B+N/A1205.5h4.9C*11.6B
L100 Python HESH 174139719.857B*17.2643.624%C--2.878%A77.2B**19.4A*3721.8h3.1C**7.1C++
L100 Python AP 1891391013.9A+11.3043.002%D**N/A55.6A++20C**4862.5h3.7B**8.5B+
Mag-Cutter 1461364,9400.028C**2.5722.651%C--4.412%C0.6C+N/A1238.7h2.4C**10.5C*
Tank Mine 198134343.941B++1.3441.362%B+N/A167.5B**80B+14370.8h1.9C+4.5B**
Frag Grenade 1261241124N/A121.4049.61%B+N/A413.3C6.7C13440.3h4.1C+8.3C*
NSX-P Tanto 1201201201C++1.6029.741%B++22.5%C-26.1C+N/A814.6h13.5B45.4B+
M96 Mjolnir-H 200107293.69C+1.0949.516%C+N/A48.6C+42.3B*8282.2h39.6C++80C++
E540 Halberd 167106185.889C3.2941.212%C-N/A25.9C14.9C++6544.1h5.8C+14C+
NC1 Gauss Rifle 96961150.835C+1.7625.049%B+23.958%B38.4B++N/A1772.5h11.9B+47.5B+
C75 Viper 11371272.63C0.0342.377%B+1.408%C++17.8D10.5B+2174h22.4D**52.8D
Rocklet Rifle 12270750.933B+1.6642.82%D--N/A29.2C*21.7C+3922.4h27.9B*65.1B+
NS-TMC-01 "His Regards" 71692,2050.031C*2.5724.836%C+N/A0.8C+N/A288.3h2.2C*8.8B+
LA39 Bruiser 6161611C+1.6059.47%C+14.754%C+61B*N/A1731h2.6C+4.3C++
NC15 Phoenix 9159581.017C+1.5836.731%F--N/A16.4C++8.9C2073.6h7.1B**19.3C++
NC4 Mag-Shot 55541390.388C-2.2121.67%D-18.519%C+7.2D-N/A287.5h13.9D**64.1D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13670.1h
Nano-Armor Kit587584,07294.6h
Medical Kit2011,1282.5h
Medical Applicator144,4420.4h
Recon Detection Device251,6162.4h
G30 Walker0600h
M12 Kobalt-F0640h
Ammunition Package83,3351h
Anti-Infantry MANA Turret21230.3h
Nano-Repair Grenade07200.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.71s
Server spent 3.86s on queries, 3.15s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.