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Commissar CptjaviTR[x216] CptjaviTR
TR BR 81

KDR: 1.85

Score: 9.5m

Last Seen: Jun 29th, 2019 1:10 AM
- OFFLINE - 447.9 hour(s)

Battle Rank 81 - Terran Republic on Emerald - Outfit Leader of The Lost Few[x216] The Lost Few
TR outfit on Emerald

Members: 0
Level Progress (to 82): 70%
Level 100 Progress: 50% 772h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS LC3 Jaguar TRAC-5 MG-HBR1 Dragoon TAR NS-15M2 Hellfire Rocket Pods T16 Rhino T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $359,037 MLG Score: 287
Fun Score: N/A
Cheeseburgers Flipped: 120TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.075%18.89%3412211929,4021.90981-0.056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.792%-0.599D-0.3C-1.385D**HEAD ++ (~9.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.30.137C++11.60.186C++52.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.167%1.325%343412101,3583625103.74105266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.422%-1.18D*-0.243C-0.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177.8-0.102C+46.50.122C+131.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.24%1.835%217312117634833171.57971240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.027%-0.169C-0.467D-0.767

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.674B+4.90.606B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.705%1.938%109212122583702670.69541896%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.886%0.787B++-0.62D0.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.6-0.118C+59.7-0.497D73.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.325%68.429%1092121270051341.36452

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.217%-1.003D*0.088C+-1.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.138C++2.40.241C++6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.142%16.596%1091121323530440.770492

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.112D*0.387C**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.9-0.279C4.70.023C+12.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Lost Few[x216] The Lost Few
TR outfit on Emerald

Members: 0
9.5m251.8%202 (12.1k)168 (10.1k)1.8536717,0639,2052.0959381 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121477116.113%14.839%23906:082

9% Combat Medic36% Engineer15% Heavy Assault10% Infiltrator28% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 5th, 2014 9:36 PMJan 8th, 2019 12:03 AMJul 15th, 2019 4:24 AM (2d) (PST)Jun 28th, 2019 9:35 PM (19d) (PST)Jun 28th, 2019 9:10 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
347902570.3010.1630.0450.8550.038287

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,8195,41115,4081810351210,080

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
943.5h/39.3d 2,230 2,532 5,295 48.4k 763 2,769 2,163 19.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D*
Kills:613
Deaths:228
KDR:2.689
Accuracy:18.220% D*
HSR:16.966% D*
T16 Rhino
D-
Kills:592
Deaths:547
KDR:1.082
Accuracy:11.787% F
HSR:16.892% D-
T9 CARV
C
Kills:586
Deaths:379
KDR:1.546
Accuracy:15.128% D-
HSR:20.478% C
MSW-R
C
Kills:292
Deaths:163
KDR:1.791
Accuracy:17.606% D--
HSR:22.260% C
MG-H1 Watchman
C
Kills:132
Deaths:29
KDR:4.552
Accuracy:21.162% C
HSR:21.212% D
TMG-50
C**
Kills:82
Deaths:25
KDR:3.280
Accuracy:13.063% D**
HSR:25.610% C**
Kills:2,297
Deaths (as Heavy Assault):1,371
Deaths (to Heavy Assaults):2,404
KDR:1.67542
Kill Difference:926
Playtime:140.118 hours
Usage:15%
Score:1.454m
Score/min:173
Accuracy (listed only):16.161%
HSR (listed only):20.570%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
D
Kills:1,511
Deaths:1,297
KDR:1.165
Accuracy:17.646% D*
HSR:16.413% D
TRAC-5
C+
Kills:866
Deaths:625
KDR:1.386
Accuracy:20.246% C
HSR:18.014% C+
NS-11C
C
Kills:543
Deaths:297
KDR:1.828
Accuracy:18.565% D--
HSR:17.680% C
TRAC-5 S
C+
Kills:489
Deaths:294
KDR:1.663
Accuracy:20.148% C--
HSR:16.360% C+
NS-7 PDW
C-
Kills:454
Deaths:230
KDR:1.974
Accuracy:19.993% D-
HSR:15.198% C-
HC1 Cougar
B+
Kills:388
Deaths:113
KDR:3.434
Accuracy:26.938% B+
HSR:22.165% C+
FA1 Barrage
C*
Kills:235
Deaths:338
KDR:0.695
Accuracy:28.142% D*
HSR:16.596% C*
MG-S1 Jackal
C*
Kills:228
Deaths:70
KDR:3.257
Accuracy:27.442% C*
HSR:14.912% D
MG-C1 Kindred
D
Kills:75
Deaths:30
KDR:2.500
Accuracy:23.308% D
HSR:16% D*
MKV Suppressed
D-
Kills:67
Deaths:62
KDR:1.081
Accuracy:21.307% D-
HSR:11.940% D*
Kills:4,856
Deaths (as Light Assault):3,356
Deaths (to Light Assaults):1,867
KDR:1.44696
Kill Difference:1,500
Playtime:260.529 hours
Usage:28%
Score:2.661m
Score/min:170
Accuracy (listed only):22.374%
HSR (listed only):16.528%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D
Kills:1,511
Deaths:1,297
KDR:1.165
Accuracy:17.646% D*
HSR:16.413% D
TRAC-5
C+
Kills:866
Deaths:625
KDR:1.386
Accuracy:20.246% C
HSR:18.014% C+
MG-HBR1 Dragoon
C--
Kills:655
Deaths:70
KDR:9.357
Accuracy:27.026% D-
HSR:24.428% C--
NS-11C
C
Kills:543
Deaths:297
KDR:1.828
Accuracy:18.565% D--
HSR:17.680% C
TRAC-5 S
C+
Kills:489
Deaths:294
KDR:1.663
Accuracy:20.148% C--
HSR:16.360% C+
HC1 Cougar
B+
Kills:388
Deaths:113
KDR:3.434
Accuracy:26.938% B+
HSR:22.165% C+
AMR-66
C+
Kills:281
Deaths:87
KDR:3.230
Accuracy:22.465% D
HSR:24.911% C+
FA1 Barrage
C*
Kills:235
Deaths:338
KDR:0.695
Accuracy:28.142% D*
HSR:16.596% C*
MG-C1 Kindred
D
Kills:75
Deaths:30
KDR:2.500
Accuracy:23.308% D
HSR:16% D*
Kills:5,043
Deaths (as Engineer):3,151
Deaths (to Engineers):2,194
KDR:1.60044
Kill Difference:1,892
Playtime:339.489 hours
Usage:36%
Score:3.325m
Score/min:163
Accuracy (listed only):22.720%
HSR (listed only):19.174%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
C-
Kills:487
Deaths:189
KDR:2.577
Accuracy:28.151% D**
HSR:72.485% C-
NS-7 PDW
C-
Kills:454
Deaths:230
KDR:1.974
Accuracy:19.993% D-
HSR:15.198% C-
TX1 Repeater
D
Kills:448
Deaths:464
KDR:0.966
Accuracy:17.356% D*
HSR:17.188% D
MG-S1 Jackal
C*
Kills:228
Deaths:70
KDR:3.257
Accuracy:27.442% C*
HSR:14.912% D
SOAS-20
D*
Kills:225
Deaths:197
KDR:1.142
Accuracy:20.106% F
HSR:13.333% D*
TSAR-42
D--
Kills:213
Deaths:51
KDR:4.176
Accuracy:28.766% D**
HSR:59.155% D--
NS-44 Commissioner
B+
Kills:80
Deaths:60
KDR:1.333
Accuracy:19.299% F-
HSR:26.250% B+
MKV Suppressed
D-
Kills:67
Deaths:62
KDR:1.081
Accuracy:21.307% D-
HSR:11.940% D*
NS-AM7 Archer
B++
Kills:54
Deaths:33
KDR:1.636
Accuracy:49.447% D*
HSR:24.074% B++
Kills:2,256
Deaths (as Infiltrator):1,356
Deaths (to Infiltrators):1,375
KDR:1.66372
Kill Difference:900
Playtime:95.049 hours
Usage:10%
Score:0.804m
Score/min:141
Accuracy (listed only):25.763%
HSR (listed only):28.282%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C
Kills:629
Deaths:462
KDR:1.361
Accuracy:16.658% D**
HSR:19.396% C
NS-7 PDW
C-
Kills:454
Deaths:230
KDR:1.974
Accuracy:19.993% D-
HSR:15.198% C-
NS-11P
C+
Kills:443
Deaths:452
KDR:0.980
Accuracy:17.467% D*
HSR:19.413% C+
FA1 Barrage
C*
Kills:235
Deaths:338
KDR:0.695
Accuracy:28.142% D*
HSR:16.596% C*
T1 Cycler
B++
Kills:233
Deaths:171
KDR:1.363
Accuracy:16.982% D*
HSR:26.609% B++
MG-S1 Jackal
C*
Kills:228
Deaths:70
KDR:3.257
Accuracy:27.442% C*
HSR:14.912% D
MKV Suppressed
D-
Kills:67
Deaths:62
KDR:1.081
Accuracy:21.307% D-
HSR:11.940% D*
Kills:2,289
Deaths (as Combat Medic):1,785
Deaths (to Combat Medics):881
KDR:1.28235
Kill Difference:504
Playtime:86.358 hours
Usage:9%
Score:1.031m
Score/min:199
Accuracy (listed only):21.142%
HSR (listed only):17.724%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
D-
Kills:100
Deaths:55
KDR:1.818
Accuracy:11.164% D-
HSR:15% D-
M1 Heavy Cycler
D-
Kills:79
Deaths:76
KDR:1.039
Accuracy:10.470% D-
HSR:12.658% D--
M3 Pounder HEG
D*
Kills:66
Deaths:63
KDR:1.048
Accuracy:27.969% D*
HSR:1.515% D*
Kills:245
Deaths (as MAX Suit):97
Deaths (to MAX Suits):352
KDR:2.52577
Kill Difference:148
Playtime:15.031 hours
Usage:2%
Score:0.234m
Score/min:260
Accuracy (listed only):16.534%
HSR (listed only):9.724%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:594
V. Kills:115 N/A
Deaths:70
KDR:8.486
Accuracy:40.530% D-
KPH:55.600 C
VKPH:10.800 C
M14 Banshee
D
Kills:514
V. Kills:69 N/A
Deaths:202
KDR:2.545
Accuracy:21.920% D**
KPH:14.300 D--
VKPH:1.900 D
M18 Needler
C--
Kills:191
V. Kills:183 104%
Deaths:186
KDR:1.027
Accuracy:26.702% D--
KPH:6.100 D
VKPH:5.900 C--
M18 Rotary
D-
Kills:59
V. Kills:73 80%
Deaths:96
KDR:0.615
Accuracy:21.728% F
KPH:3.200 D-
VKPH:4 D-
Tomcat A2AM Pods
C**
Kills:52
V. Kills:59 87%
Deaths:8
KDR:6.500
Accuracy:81.046% C*
KPH:43.800 C
VKPH:49.700 C**
Kills:1,410 (764 + 0)
Deaths:562
KDR:2.509
VKDR:0.888
Vehicle Kills:499
Kill Difference:848
Playtime:97.212 hours
Usage:10%
Score:0.536m
Score/min:92
Piloting Accuracy:21.728%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:152
V. Kills:46 323%
Deaths:13
KDR:11.692
Accuracy:37.784% D**
KPH:26.500 C
VKPH:8 D-
Kills:152 (152 + 0)
Deaths:13
KDR:11.692
VKDR:3.538
Vehicle Kills:46
Kill Difference:139
Playtime:5.726 hours
Usage:1%
Score:0.051m
Score/min:148
Driving Accuracy:37.784%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:426
V. Kills:179 237%
Deaths:9
KDR:47.333
Accuracy:43.381% C
KPH:28 C+
VKPH:11.800 D-
P2-120 HEAT
D
Kills:185
V. Kills:76 240%
Deaths:43
KDR:4.302
Accuracy:35.501% D
KPH:15.300 D-
VKPH:6.300 D-
E540 Halberd
D
Kills:85
V. Kills:44 189%
Deaths:13
KDR:6.538
Accuracy:31.567% D*
KPH:17.700 D
VKPH:9.100 D
Kills:696 (611 + 85)
Deaths:65
KDR:10.708
VKDR:4.600
Vehicle Kills:299
Kill Difference:631
Playtime:32.114 hours
Usage:3%
Score:0.378m
Score/min:196
Driving Accuracy:35.501%
Gunner Accuracy:31.567%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:173
V. Kills:88 194%
Deaths:39
KDR:4.436
Accuracy:45.386% C
KPH:47.400 C++
VKPH:24.100 C
M60-G Bulldog-H
A**
Kills:69
V. Kills:19 345%
Deaths:13
KDR:5.308
Accuracy:42.692% C+
KPH:83.600 C**
VKPH:23 A**
Kills:242 (0 + 242)
Deaths:52
KDR:4.654
VKDR:2.058
Vehicle Kills:107
Kill Difference:190
Playtime:4.478 hours
Usage:0%
Score:0.087m
Score/min:322
Driving Accuracy:N/A%
Gunner Accuracy:42.692%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 1,5341,5111,2971.165C+0.6917.646%D*16.413%D19.5C-N/A5677.6h12.2C**68.9C
TRAC-5 8728666251.386B++0.4720.246%C18.014%C+18.3C+N/A5547.4h11.7B++57.8B+
MG-HBR1 Dragoon 673655709.357S7.5027.026%D-24.428%C--16.7DN/A4439.3h6.4B+23.7C++
TAR 6316294621.361C+0.4916.658%D**19.396%C24.7CN/A6625.5h11.7B+70.2C
NS-15M2 6266132282.689B++0.8418.22%D*16.966%D*29.3C--N/A8320.9h11.2B+61.6C+
Hellfire Rocket Pods 709594708.486C*6.6340.53%D-N/A55.5C10.7C25010.7h18.3C**45.1C*
T16 Rhino 5995925471.082C+0.7711.787%F16.892%D-19.5DN/A5430.4h12.5B105.9D
T9 CARV 5945863791.546C**0.3115.128%D-20.478%C30.8C++N/A11019h12B+79.1C++
NS-11C 5555432971.828B**0.0318.565%D--17.68%C16.7C-N/A6132.5h13B+69.9C+
M14 Banshee 5835142022.545C0.6921.92%D**1.167%C++14.3D--1.9D5635.9h23.8C++108.4C+
C-4 7405093161.611C++0.2415.835%F-N/A49.9D22.6C-40710.2h1.4C*9.1D-
Claymore 505505539.528B+7.6725.094%DN/A117.4CN/A3134.3h1.2C++4.7C
TRAC-5 S 5014892941.663B*0.1920.148%C--16.36%C+20.7C++N/A5623.6h10.3B+51C**
M77-B 4894871892.577B+0.7228.151%D**72.485%C-22CN/A5922.1h2.5C+8.8C--
NS-7 PDW 4604542301.974A0.1219.993%D-15.198%C-22.5CN/A6520.2h12B++59.8C*
TX1 Repeater 4714484640.966C**0.8917.356%D*17.188%D15.5DN/A4828.9h14.3C+82.3D
NS-11P 4554434520.98C+0.8717.467%D*19.413%C+16.8DN/A5226.3h13.9C++79.8C
P2-120 AP 605426947.333S45.4843.381%CN/A28C+11.8D-28115.2h4.1A9.4B**
HC1 Cougar 3923881133.434A*1.5826.938%B+22.165%C+23CN/A5616.9h10.7B+39.6B+
MSW-R 2982921631.791C+0.0617.606%D--22.26%C31.1CN/A1269.4h10.9B+61.7C+
AMR-66 291281873.23M1.3822.465%D24.911%C+10.1DN/A2727.9h8.7B38.7C+
FA1 Barrage 2372353380.695C+1.1628.142%D*16.596%C*15.8DN/A4914.9h4.7B16.9C
T1 Cycler 2352331711.363B0.4916.982%D*26.609%B++17.8C-N/A5813.1h12.9B+76C+
MG-S1 Jackal 229228703.257A++1.4027.442%C*14.912%D21.5C--N/A4910.6h9.6B34.9B+
SOAS-20 2282251971.142C0.7120.106%F13.333%D*27.4CN/A728.2h11.5C**57.3C--
TSAR-42 214213514.176C*2.3228.766%D**59.155%D--26C--N/A758.2h2.3C++7.9C-
M18 Needler 3741911861.027C0.8326.702%D--3.141%B++6.1D5.9C--8431.1h156.5C++586.2C+
P2-120 HEAT 261185434.302C+2.4535.501%D5.946%A++15.3D-6.3D-11112.1h7.1C*20.1C+
Sticky Grenade 1811801180N/A178.1548.874%C-N/A900C+5D-29400.2h1.6B++3.2B+
G20 Vulcan-H 261173394.436C*2.5845.386%C1.156%D*46.8C++23.8C3213.7h86B+189.5B+
Tank Mine 278171782.192C+0.3437.257%C**N/A63.3D-39.6D-5932.7h2.2C-6C*
L100 Python HEAT 1981521311.692B**9.8437.784%D**1.316%D-26.7C8.1D-1485.7h4.6B+12.2C+
Chainblade 1781498,1960.018C+1.8416.738%D--6.04%C+0.2DN/A1626.7h4.5D*26.8D*
MG-H1 Watchman 133132294.552A*2.7021.162%C21.212%D23.2DN/A665.7h13.7B+64.7C*
ML-7 2271212350.515C1.3439.722%F-N/A13.6D-11.9C+1748.9h7.8C19.6D*
Frag Grenade 1151121112N/A110.1542.315%CN/A373.3C-10C*12720.3h3.8C++8.9C++
M2 Mutilator 105100551.818C++0.0411.164%D-15%D-20.8C-1B**734.8h14.5B*130C++
ASP-30 Grounder 14687960.906B0.9552.452%D**2.299%C13.6C9.2C+1676.4h8.9C16.9D-
E540 Halberd 12985136.538C+4.6831.567%D*3.529%C++17.7D9.2D1404.8h6.3C20D-
Spear Anti-Vehicle Phalanx Turret 12685712.143B*10.2940.953%C3.529%C38.6C+18.6C2232.2h8.5C++20.7C++
TMG-50 8282253.28A*1.4313.063%D**25.61%C**20.5DN/A864h10.8B82.3C-
NS-44 Commissioner 8280601.333B0.5219.299%F-26.25%B+15.4DN/A505.2h3.7C**18.9D--
M1 Heavy Cycler 8479761.039C+0.8110.47%D-12.658%D--15.5D1A565.1h15.8B++151.4C+
MG-C1 Kindred 7575302.5B*0.6523.308%D16%D*12.3D-N/A286.1h10.7B46.1C++
Rocklet Rifle 11969233M**1.1539.712%D**N/A43.1B**31.3B+3501.6h18.8A+47.3B*
M60-G Bulldog-H 8869135.308C--3.4542.692%C+N/A86.3B23.8M3280.8h5.9C+13.8C++
MKV Suppressed 6867621.081C+0.7721.307%D-11.94%D*33.5C++N/A1322h11.5B++54.1C*
M3 Pounder HEG 9666631.048C0.8127.969%D*1.515%D*8.9D--4.1B+927.4h20C71.5D
M18 Rotary 13259960.615C1.2421.728%F1.695%C3.2D-4D-5018.4h172.9C795.9D--
MANA Anti-Personnel Turret 5856301.867N/A0.0127.858%UN/A560U20U1022600.1h42.2T*151.3T*
NS-AM7 Archer 8154331.636M0.2249.447%D*24.074%B++3.6D1.8D2415.2h29D58.6D--
Tomcat A2AM Pods 1115286.5B+4.6581.046%C*N/A43.3C49.2C**6341.2h7.2B*8.8B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0940.2h
Nanite Revive Grenade04430.1h
Medical Applicator10572,7605h
Auraxium Chainblade40559.8h
Spitfire Auto-Turret29670.8h
Motion Spotter69201.1h
M12 Kobalt0550h
Ammunition Package43,4041.9h
Nano-Armor Kit112323,09326.6h
Medical Kit1157724h
Anti-Infantry MANA Turret46630.7h
Shield Recharging Field3770.1h
Nano-Repair Grenade0520h
Recon Detection Device342,2563.4h

Check the help document for the dictionary if you want to learn more about words used here.


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