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Executor Warbringer Cr4zyChr1s[ODIF] Cr4zyChr1s
NC BR 94

KDR: 1.54

Score: 16.2m

Last Seen: Apr 17th, 2019 4:13 PM
- OFFLINE - 30.1 hour(s)

Battle Rank 100 (94 total) - New Conglomerate on Miller - Outfit Member of Orbital Independent Force[ODIF] Orbital Independent Force
NC outfit on Miller

Members: 10
Level Progress (to 101): 68%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock Spitfire Auto-Turret AF-4 Cyclone AF-57 Piston Blitz GD-10 AF-19 Mercenary Razor GD-23
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $431,595 MLG Score: 345
Fun Score: N/A
Cheeseburgers Flipped: 1545TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.847%19.023%47325101012,3011.144710.398

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.42%0.734B++-0.258C-0.405C--HEAD ++ (~6.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.41B110.233C++33.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.906%3.542%46210333679242740.396757133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±14.04%-0.779D-0.601B+4.963

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.1-1.176D*27.7-1.207D*56.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.191%14.634%34210332057292930.28120770%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.595%-0.187C2.58A**-1.635

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.8-0.164C47.5-0.193C91.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.857%74.035%342103375197980.767109

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.601%-0.475D0.45B-0.963

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.296C*2.20.303C*4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.727%13.745%34210331,295716181.80614

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.548%-0.308C-0.159C-0.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.064C+4.70.04C+7.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Orbital Independent Force[ODIF] Orbital Independent Force
NC outfit on Miller

Members: 10
16.2m231%223 (13.4k)199 (11.9k)1.542330,24619,6111.7048194 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035189818.185%15.103%27504:106

31% Engineer6% Heavy Assault18% Infiltrator24% Light Assault14% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 30th, 2013 10:03 PMDec 12th, 2014 6:08 PMApr 17th, 2019 2:42 PM (1d) (PST)Apr 17th, 2019 1:06 PM (1d) (PST)Apr 17th, 2019 12:13 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4241922320.3710.2400.0560.9930.059345

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,42111,49713,9242214360411,914

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1359.5h/56.6d 3,187 4,568 11,836 81k 1,623 4,345 4,827 34.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
C-
Kills:272
Deaths:253
KDR:1.075
Accuracy:38.992% D
HSR:12.868% C-
EM1
C+
Kills:198
Deaths:208
KDR:0.952
Accuracy:21.373% C+
HSR:19.697% C
GD-22S
C--
Kills:143
Deaths:182
KDR:0.786
Accuracy:19.132% D
HSR:20.280% C--
NSX Naginata
B++
Kills:112
Deaths:110
KDR:1.018
Accuracy:25.472% B++
HSR:25.893% C
NC05 Jackhammer AE
C
Kills:67
Deaths:54
KDR:1.241
Accuracy:39.125% D--
HSR:14.925% C
Kills:792
Deaths (as Heavy Assault):807
Deaths (to Heavy Assaults):5,516
KDR:0.98141
Kill Difference:15
Playtime:87.409 hours
Usage:6%
Score:0.870m
Score/min:166
Accuracy (listed only):28.819%
HSR (listed only):18.733%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B
Kills:1,207
Deaths:905
KDR:1.334
Accuracy:27.309% B
HSR:16.487% C
AF-57 Piston
C+
Kills:1,156
Deaths:906
KDR:1.276
Accuracy:38.927% C+
HSR:13.668% C+
Blitz GD-10
B
Kills:1,152
Deaths:1,030
KDR:1.118
Accuracy:26.013% B
HSR:16.754% C+
AF-19 Mercenary
C*
Kills:1,149
Deaths:1,204
KDR:0.954
Accuracy:23.049% C*
HSR:16.884% D
Razor GD-23
C+
Kills:1,148
Deaths:1,634
KDR:0.703
Accuracy:21.210% C--
HSR:20.645% C+
AF-4A Bandit
D--
Kills:1,139
Deaths:1,553
KDR:0.733
Accuracy:20.439% D--
HSR:16.155% D--
GD-7F
C*
Kills:1,137
Deaths:1,110
KDR:1.024
Accuracy:25.421% C*
HSR:16.799% D
NS-11C
B+
Kills:1,133
Deaths:1,072
KDR:1.057
Accuracy:25.894% B+
HSR:17.299% C
MGR-S1 Gladius
C++
Kills:834
Deaths:672
KDR:1.241
Accuracy:27.252% C++
HSR:16.547% D
Gauss Compact Burst
C
Kills:197
Deaths:311
KDR:0.633
Accuracy:20.891% D*
HSR:22.335% C
NSX Tanto
B++
Kills:144
Deaths:138
KDR:1.043
Accuracy:29.606% B++
HSR:14.583% F
NC12 Sweeper
C*
Kills:139
Deaths:178
KDR:0.781
Accuracy:28.892% D*
HSR:14.389% C*
NS-7 PDW
A
Kills:109
Deaths:83
KDR:1.313
Accuracy:31.799% A
HSR:10.092% D*
19A Fortuna
A
Kills:66
Deaths:73
KDR:0.904
Accuracy:23.913% D
HSR:27.273% A
Kills:10,710
Deaths (as Light Assault):10,869
Deaths (to Light Assaults):3,555
KDR:0.98537
Kill Difference:159
Playtime:329.530 hours
Usage:24%
Score:4.105m
Score/min:208
Accuracy (listed only):26.472%
HSR (listed only):17.136%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B
Kills:1,207
Deaths:905
KDR:1.334
Accuracy:27.309% B
HSR:16.487% C
Blitz GD-10
B
Kills:1,152
Deaths:1,030
KDR:1.118
Accuracy:26.013% B
HSR:16.754% C+
MGR-S1 Gladius
C++
Kills:834
Deaths:672
KDR:1.241
Accuracy:27.252% C++
HSR:16.547% D
NS-30 Vandal
C
Kills:680
Deaths:462
KDR:1.472
Accuracy:31.353% C
HSR:18.677% D--
NC14 Bolt Driver
B*
Kills:549
Deaths:166
KDR:3.307
Accuracy:31.327% D
HSR:82.514% B*
NS-61 Emissary
B++
Kills:511
Deaths:483
KDR:1.058
Accuracy:32.530% B++
HSR:16.634% C+
NS-44L Blackhand
B*
Kills:278
Deaths:285
KDR:0.975
Accuracy:37.644% C-
HSR:54.676% B*
SAS-R
D-
Kills:202
Deaths:123
KDR:1.642
Accuracy:33.026% D-
HSR:50.990% F-
NS-357 Underboss
C-
Kills:174
Deaths:242
KDR:0.719
Accuracy:31.175% D
HSR:17.816% C-
NS-44 Commissioner
A*
Kills:161
Deaths:207
KDR:0.778
Accuracy:31.990% C--
HSR:37.888% A*
NC4 Mag-Shot
M+
Kills:161
Deaths:184
KDR:0.875
Accuracy:30.481% B+
HSR:37.888% M+
AF-6 Shadow
C++
Kills:160
Deaths:125
KDR:1.280
Accuracy:31.860% C-
HSR:27.500% C++
NS-7 PDW
A
Kills:109
Deaths:83
KDR:1.313
Accuracy:31.799% A
HSR:10.092% D*
NC08 Mag-Scatter
C*
Kills:60
Deaths:52
KDR:1.154
Accuracy:49.383% C
HSR:16.667% C*
Kills:6,238
Deaths (as Infiltrator):5,019
Deaths (to Infiltrators):3,263
KDR:1.24288
Kill Difference:1,219
Playtime:243.850 hours
Usage:18%
Score:2.331m
Score/min:159
Accuracy (listed only):32.367%
HSR (listed only):30.081%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C+
Kills:1,156
Deaths:906
KDR:1.276
Accuracy:38.927% C+
HSR:13.668% C+
AF-19 Mercenary
C*
Kills:1,149
Deaths:1,204
KDR:0.954
Accuracy:23.049% C*
HSR:16.884% D
Razor GD-23
C+
Kills:1,148
Deaths:1,634
KDR:0.703
Accuracy:21.210% C--
HSR:20.645% C+
AF-4A Bandit
D--
Kills:1,139
Deaths:1,553
KDR:0.733
Accuracy:20.439% D--
HSR:16.155% D--
GD-7F
C*
Kills:1,137
Deaths:1,110
KDR:1.024
Accuracy:25.421% C*
HSR:16.799% D
NS-11C
B+
Kills:1,133
Deaths:1,072
KDR:1.057
Accuracy:25.894% B+
HSR:17.299% C
Gauss Compact Burst
C
Kills:197
Deaths:311
KDR:0.633
Accuracy:20.891% D*
HSR:22.335% C
Warden
D
Kills:176
Deaths:213
KDR:0.826
Accuracy:22.391% D
HSR:19.886% D
NSX Tanto
B++
Kills:144
Deaths:138
KDR:1.043
Accuracy:29.606% B++
HSR:14.583% F
NC12 Sweeper
C*
Kills:139
Deaths:178
KDR:0.781
Accuracy:28.892% D*
HSR:14.389% C*
19A Fortuna
A
Kills:66
Deaths:73
KDR:0.904
Accuracy:23.913% D
HSR:27.273% A
Kills:7,584
Deaths (as Engineer):8,392
Deaths (to Engineers):3,528
KDR:0.90372
Kill Difference:808
Playtime:424.377 hours
Usage:31%
Score:5.058m
Score/min:199
Accuracy (listed only):25.512%
HSR (listed only):18.174%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B
Kills:1,207
Deaths:905
KDR:1.334
Accuracy:27.309% B
HSR:16.487% C
AF-57 Piston
C+
Kills:1,156
Deaths:906
KDR:1.276
Accuracy:38.927% C+
HSR:13.668% C+
Blitz GD-10
B
Kills:1,152
Deaths:1,030
KDR:1.118
Accuracy:26.013% B
HSR:16.754% C+
MGR-S1 Gladius
C++
Kills:834
Deaths:672
KDR:1.241
Accuracy:27.252% C++
HSR:16.547% D
NC12 Sweeper
C*
Kills:139
Deaths:178
KDR:0.781
Accuracy:28.892% D*
HSR:14.389% C*
NS-7 PDW
A
Kills:109
Deaths:83
KDR:1.313
Accuracy:31.799% A
HSR:10.092% D*
GR-22
C*
Kills:72
Deaths:61
KDR:1.180
Accuracy:25.377% C*
HSR:18.056% C
NC1 Gauss Rifle
C
Kills:60
Deaths:69
KDR:0.870
Accuracy:21.360% C
HSR:13.333% D*
Kills:4,729
Deaths (as Combat Medic):3,904
Deaths (to Combat Medics):1,854
KDR:1.21132
Kill Difference:825
Playtime:73.691 hours
Usage:5%
Score:1.054m
Score/min:238
Accuracy (listed only):28.366%
HSR (listed only):14.916%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:2,073
Deaths:750
KDR:2.764
Accuracy:37.521% C++
HSR:16.739% C
AF-34 Mattock
C++
Kills:1,721
Deaths:614
KDR:2.803
Accuracy:34.343% C++
HSR:16.618% C+
AF-41 Hacksaw
C*
Kills:880
Deaths:396
KDR:2.222
Accuracy:21.649% D-
HSR:15.114% C*
AF-41 Hacksaw
C+
Kills:854
Deaths:385
KDR:2.218
Accuracy:23.412% D
HSR:14.871% C+
AF-23 Grinder
B+
Kills:543
Deaths:134
KDR:4.052
Accuracy:38.436% B+
HSR:15.838% C**
NCM3 Raven
C*
Kills:141
Deaths:207
KDR:0.681
Accuracy:40.792% C*
HSR:2.837% C++
NCM3 Raven
C**
Kills:139
Deaths:199
KDR:0.698
Accuracy:41.560% C**
HSR:2.158% C-
NS-10 Burster
M**
Kills:62
Deaths:71
KDR:0.873
Accuracy:54.842% M**
HSR:1.613% D*
NS-10 Burster
M**
Kills:56
Deaths:71
KDR:0.789
Accuracy:54.463% M**
HSR:5.357% C+
Kills:6,469
Deaths (as MAX Suit):1,413.500
Deaths (to MAX Suits):882
KDR:4.57658
Kill Difference:5,055.500
Playtime:193.464 hours
Usage:14%
Score:2.780m
Score/min:240
Accuracy (listed only):38.558%
HSR (listed only):10.127%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:307
V. Kills:161 190%
Deaths:91
KDR:3.374
Accuracy:68.170% A++
KPH:30.400 C+
VKPH:15.900 B**
Skyguard
D
Kills:60
V. Kills:54 109%
Deaths:22
KDR:2.727
Accuracy:28.458% C+
KPH:8 D-
VKPH:7.200 D
Kills:367 (367 + 0)
Deaths:113
KDR:3.248
VKDR:1.903
Vehicle Kills:215
Kill Difference:254
Playtime:17.611 hours
Usage:1%
Score:0.153m
Score/min:145
Driving Accuracy:28.458%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
N/A
Kills:50
V. Kills:43 114%
Deaths:14
KDR:3.571
Accuracy:34.414% N/A
KPH:12.500 N/A
VKPH:10.800 N/A
Kills:50 (0 + 50)
Deaths:14
KDR:3.571
VKDR:3.071
Vehicle Kills:43
Kill Difference:36
Playtime:3.990 hours
Usage:0%
Score:0.033m
Score/min:137
Driving Accuracy:N/A%
Gunner Accuracy:34.414%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D
Kills:121
V. Kills:4 N/A
Deaths:16
KDR:7.563
Accuracy:35.790% D**
KPH:69.600 D
VKPH:2.300 D*
Kills:121 (0 + 121)
Deaths:16
KDR:7.563
VKDR:0.250
Vehicle Kills:4
Kill Difference:105
Playtime:1.738 hours
Usage:0%
Score:0.017m
Score/min:160
Driving Accuracy:N/A%
Gunner Accuracy:35.790%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:84
V. Kills:33 247%
Deaths:38
KDR:2.211
Accuracy:34.107% C-
KPH:11.800 D
VKPH:4.600 D
M60-G Bulldog
B*
Kills:59
V. Kills:32 179%
Deaths:23
KDR:2.565
Accuracy:44.993% B**
KPH:17.500 D
VKPH:9.500 B*
Kills:143 (0 + 143)
Deaths:61
KDR:2.344
VKDR:1.066
Vehicle Kills:65
Kill Difference:82
Playtime:10.496 hours
Usage:1%
Score:0.072m
Score/min:114
Driving Accuracy:N/A%
Gunner Accuracy:44.993%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 2,1162,0737502.764C+1.2237.521%C++16.739%C22.8D--N/A5490.9h7.3C-19.6C++
AF-34 Mattock 1,7571,7216142.803C+1.2634.343%C++16.618%C+23.5D-N/A5773.3h6.1C+17.7C++
AF-4 Cyclone 1,2351,2079051.334C++0.2127.309%B16.487%C26.8CN/A6445.1h10B+36.5B+
AF-57 Piston 1,1731,1569061.276C++0.2738.927%C+13.668%C+26.8CN/A7543.1h4.7C+12.2C++
Blitz GD-10 1,1761,1521,0301.118C++0.4226.013%B16.754%C+22.7CN/A5450.8h13.8B+52.9B+
AF-19 Mercenary 1,1711,1491,2040.954C*0.5923.049%C*16.884%D15.3C+N/A4875.1h11B++47.6B+
Razor GD-23 1,1651,1481,6340.703C0.8421.21%C--20.645%C+12.8DN/A3989.9h11.5B+54.2C*
AF-4A Bandit 1,1641,1391,5530.733C-0.8120.439%D--16.155%D--12.9D-N/A3488.6h11.9C+58.2C
GD-7F 1,1681,1371,1101.024C+0.5225.421%C*16.799%D22.9CN/A5949.7h12B+47B+
NS-11C 1,1741,1331,0721.057C++0.4925.894%B+17.299%C22.7C+N/A5650h12.7B+49.2B+
C-4 1,9401,0927951.374C+0.1723.318%C-N/A49D38B+39722.3h1.8C-7.9C-
Bouncing Betty 8868848310.651A*9.1143.71%C+N/A126.3C++N/A3117h1.9C++4.3B
AF-41 Hacksaw 8928803962.222C+0.6821.649%D-15.114%C*22.2DN/A6039.7h5.7B+26.5C+
AF-41 Hacksaw 8688543852.218C+0.6823.412%D14.871%C+20DN/A5542.7h6.3B+26.8C+
MGR-S1 Gladius 8618346721.241C+0.3027.252%C++16.547%D19.9DN/A4841.9h10C*36.9C**
MANA Anti-Vehicle Turret 1,3987842353.336B**1.7952.305%C+31.25%U7840A++6140A**11977550.1h4.7S9A
NS-30 Vandal 6996804621.472C+0.0731.353%C18.677%D--25DN/A5627.2h6.4C20.3C+
NC14 Bolt Driver 5555491663.307B*1.7631.327%D82.514%B*20.7C+N/A5026.5h2B**6.5B+
AF-23 Grinder 5525431344.052B++2.5138.436%B+15.838%C**31.2C+N/A7817.4h6.3C++16.5B+
MAX Punch 1,4095261,4890.353M1.1990.019%M+N/A2.9A+4.9M19180.8h17.7F19.7D**
NS-61 Emissary 5185114831.058B+0.4832.53%B++16.634%C+16.4C-N/A4731.2h12.2B37.5B+
Tank Mine 8644961144.351B*2.8122.966%DN/A91.9C68.1C*7505.4h1.8C**8D-
Sticky Grenade 4344271427N/A425.4645.941%DN/A854C+14C++25340.5h1.7B+3.8B
Frag Grenade 3873821382N/A380.4644.323%C+N/A477.5C++6.3C11930.8h3.6B8.2C**
L100 Python HEAT 468307913.374C1.8368.17%A++3.583%B++30.4C+15.9B**17010.1h7.7D11.3C**
NS-44L Blackhand 2842782850.975C+0.5737.644%C-54.676%B*11.4DN/A3124.4h4.5C++11.9C++
NC05 Jackhammer 2732722531.075C+0.4738.992%D12.868%C-26.9DN/A7310.1h4.5B+11.5C++
Carver 2592583,9470.065C+1.4825.592%C+15.892%C+1.1C-N/A3231.4h1.3B4.9B
SAS-R 2042021231.642C0.1033.026%D-50.99%F-21.7DN/A599.3h2.7D8.1D
EM1 2031982080.952C0.5921.373%C+19.697%C18.7DN/A5310.6h12.3C++57.4B
Gauss Compact Burst 2021973110.633C-0.9120.891%D*22.335%C14.6D-N/A3913.5h13.4C-64C
Spear Anti-Vehicle Phalanx Turret 302185247.708C++6.1740.697%C9.189%M29.8C-18.9C+2196.2h8.8C++21.6C++
Warden 1831762130.826C+0.7222.391%D19.886%D12.5C--N/A3914.1h9.1B40.7C++
NS-357 Underboss 1791742420.719C0.8231.175%D17.816%C-13.3D-N/A3513.1h6F19.3D--
NS-44 Commissioner 1611612070.778C+0.7631.99%C--37.888%A*12.6D-N/A3912.8h4.6C-14.3C
NC4 Mag-Shot 1651611840.875C**0.6730.481%B+37.888%M+16.6C-N/A529.7h8.8C++29C+
AF-6 Shadow 1611601251.28C0.2631.86%C-27.5%C++20.8D-N/A527.7h6.1C19.2C+
NSX Masamune 2331491361.096B+0.4549.808%D-N/A20.7D11.7C+1167.2h9.6B+19.2C**
NSX Tanto 1551441381.043C+0.5029.606%B++14.583%F26.7C+2M**715.4h13.3C*45B+
GD-22S 1461431820.786C0.7619.132%D20.28%C--17.2DN/A648.3h10.4B+54.6C++
NCM3 Raven 2631412070.681C0.8640.792%C*2.837%C++5.4D--4.7D5326.2h31C+75.9C++
NC12 Sweeper 1401391780.781C0.7628.892%D*14.389%C*18.3DN/A507.6h4B+13.8C
NCM3 Raven 2391391990.698C+0.8441.56%C**2.158%C-6.3D4.5D5422.1h30.6C++73.5C**
C85 Canister-H 125121167.563C6.0235.79%D**15.703%A71.2D2.4D*1601.7h4.2B*11.7B+
NSX Naginata 1121121101.018C0.5225.472%B++25.893%C26.7DN/A824.2h9.9B++38.8B+
NS-7 PDW 118109831.313B+0.2331.799%A10.092%D*20.2C1.7S825.4h16.9C53B
Hawk GD-68 2081082350.46C1.0858.344%D3.704%B++6.7D--6.2D9116.1h12.3D**21.1F
Auraxium Mag-Cutter 96968,4660.011C-1.5310.4%D**7.292%C++0.2DN/A1434.7h2.2C+20.8D-
M20 Basilisk 11784382.211C0.6734.107%C-13.095%M+11.8D4.6D1067.1h109.8C322C
GR-22 7472611.18C+0.3625.377%C*18.056%C24.8CN/A842.9h11.5B*45.2B+
NC05 Jackhammer AE 6767541.241C0.3039.125%D--14.925%C29.1D-N/A662.3h4.7C+11.9C+
19A Fortuna 6966730.904C0.6423.913%D27.273%A8.1D*N/A258.1h11C46C
Rocklet Rifle 270631530.412D1.1354.474%C*N/A12.1D*39.8A3585.2h82.3T151.1F-
NS-10 Burster 12962710.873C+0.6754.842%M**1.613%D*3.1D-3.3C5620.1h592.3T*1080.1F
Skyguard 11460222.727C+1.1828.458%C+3.333%B**8D-7.2D1127.5h130.1C+457.1C+
NC08 Mag-Scatter 6060521.154C+0.3949.383%C16.667%C*8.3D--N/A207.2h4C*8.1C++
NC1 Gauss Rifle 6160690.87C+0.6721.36%C13.333%D*13.3DN/A1264.5h11.6B+54.2B
M60-G Bulldog 9159232.565C-1.0244.993%B**N/A17.4D9.4B*1293.4h17T-37.7D
Hunter QCX 5756242.333A**0.7941.064%C+25%C+12.7C+N/A334.4h3.4B8.4B
NS-10 Burster 11956710.789C+0.7554.463%M**5.357%C+2.7D--3C5020.8h651.4T*1196.1F--
NC15 Phoenix 8954212.571A1.0349.699%DN/A10.6C6.9C--965.1h12.2C24.6D
Enforcer ML85 9350143.571C2.0334.414%D2%C+12.5D*10.8D-1374h18D*52.4D**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit182740.4h
Motion Spotter41,6341.2h
Anti-Vehicle MANA Turret171,4143.3h
Nano-Armor Kit417487,97326.7h
Spawn Beacon73120.4h
AE Nano-Armor Kit124200,29910.7h
Nanite Revive Grenade03290.1h
Medical Kit111420.5h
Medical Applicator4630,9792.3h
AE Medical Applicator280145,47512.7h
Spitfire Auto-Turret137741.3h
G30 Walker0790h
Recon Detection Device325,05710.4h
Shield Recharging Field258920.5h
Ammunition Package234,1472.1h
Anti-Infantry MANA Turret41370.3h
WLT-Howler Mining Laser04680.1h
CAS30 Tank Buster121290.7h

Check the help document for the dictionary if you want to learn more about words used here.


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