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Executor Warbringer Cr4zyChr1s[ODIF] Cr4zyChr1s
NC BR 93

KDR: 1.53

Score: 15.9m

Last Seen: Oct 18th, 2018 3:31 PM
- OFFLINE - 674.9 hour(s)

Battle Rank 100 (93 total) - New Conglomerate on Miller - Outfit Member of Orbital Independent Force[ODIF] Orbital Independent Force
NC outfit on Miller

Members: 11
Level Progress (to 101): 23%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock Spitfire Auto-Turret AF-4 Cyclone AF-57 Piston Blitz GD-10 AF-19 Mercenary Razor GD-23
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $430,344 MLG Score: 344
Fun Score: N/A
Cheeseburgers Flipped: 1476TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.861%19.005%4722598912,2021.145620.387

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.433%0.755B++-0.241C-0.432C--HEAD ++ (~6.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.411B110.231C++33.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.663%3.581%45210123639182730.394995132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.808%-0.797D-0.59B+4.89

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.7-1.188D*27.7-1.206D*57

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.998%14.778%33210122037222920.28116369%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.668%-0.197C2.715M-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
137.7-0.172C46.8-0.201C90.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.933%73.965%332101274996480.776166

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.563%-0.469D0.448B-0.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.294C*2.20.3C*4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.73%13.745%33210121,295703181.83949

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.542%-0.3C-0.141C-0.455

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.064C+4.70.039C+7.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Orbital Independent Force[ODIF] Orbital Independent Force
NC outfit on Miller

Members: 11
15.9m229.3%224 (13.4k)199 (11.9k)1.5327629,71119,3841.6941893 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1014184818.261%15.058%27504:076

32% Engineer6% Heavy Assault18% Infiltrator25% Light Assault14% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 30th, 2013 10:03 PMDec 12th, 2014 6:08 PMNov 15th, 2018 11:10 AM (77m) (PST)Oct 18th, 2018 11:33 AM (28d) (PST)Oct 18th, 2018 11:31 AM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4271912360.3720.2430.0560.9910.060344

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,59411,46014,1342215359411,944

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1331.3h/55.5d 3,129 4,474 11,576 79.1k 1,579 4,256 4,793 34.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
C-
Kills:271
Deaths:250
KDR:1.084
Accuracy:38.941% D
HSR:12.915% C-
EM1
C+
Kills:186
Deaths:194
KDR:0.959
Accuracy:21.053% C+
HSR:17.742% D
GD-22S
C--
Kills:143
Deaths:182
KDR:0.786
Accuracy:19.132% D
HSR:20.280% C--
NSX Naginata
B++
Kills:112
Deaths:110
KDR:1.018
Accuracy:25.472% B++
HSR:25.893% C
NC05 Jackhammer AE
C
Kills:67
Deaths:54
KDR:1.241
Accuracy:39.125% D--
HSR:14.925% C
Kills:779
Deaths (as Heavy Assault):790
Deaths (to Heavy Assaults):5,455
KDR:0.98608
Kill Difference:11
Playtime:86.053 hours
Usage:6%
Score:0.855m
Score/min:166
Accuracy (listed only):28.744%
HSR (listed only):18.351%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B+
Kills:1,207
Deaths:905
KDR:1.334
Accuracy:27.309% B+
HSR:16.487% C
AF-57 Piston
C+
Kills:1,156
Deaths:906
KDR:1.276
Accuracy:38.927% C+
HSR:13.668% C+
Blitz GD-10
B+
Kills:1,152
Deaths:1,030
KDR:1.118
Accuracy:26.013% B+
HSR:16.754% C++
AF-19 Mercenary
C*
Kills:1,149
Deaths:1,204
KDR:0.954
Accuracy:23.049% C*
HSR:16.884% D
Razor GD-23
C++
Kills:1,148
Deaths:1,634
KDR:0.703
Accuracy:21.210% C--
HSR:20.645% C++
AF-4A Bandit
D--
Kills:1,139
Deaths:1,553
KDR:0.733
Accuracy:20.439% D--
HSR:16.155% D--
GD-7F
C**
Kills:1,137
Deaths:1,110
KDR:1.024
Accuracy:25.421% C**
HSR:16.799% D
NS-11C
B+
Kills:1,133
Deaths:1,072
KDR:1.057
Accuracy:25.894% B+
HSR:17.299% C
MGR-S1 Gladius
C**
Kills:758
Deaths:600
KDR:1.263
Accuracy:28.043% C**
HSR:16.491% D
Gauss Compact Burst
C
Kills:197
Deaths:311
KDR:0.633
Accuracy:20.891% D*
HSR:22.335% C
NSX Tanto
B++
Kills:144
Deaths:138
KDR:1.043
Accuracy:29.606% B++
HSR:14.583% D**
NC12 Sweeper
C**
Kills:139
Deaths:178
KDR:0.781
Accuracy:28.908% D*
HSR:14.389% C**
NS-7 PDW
A
Kills:109
Deaths:83
KDR:1.313
Accuracy:31.799% A
HSR:10.092% D*
19A Fortuna
A
Kills:66
Deaths:73
KDR:0.904
Accuracy:23.913% D
HSR:27.273% A
Kills:10,634
Deaths (as Light Assault):10,797
Deaths (to Light Assaults):3,527
KDR:0.9849
Kill Difference:163
Playtime:328.516 hours
Usage:25%
Score:4.102m
Score/min:208
Accuracy (listed only):26.530%
HSR (listed only):17.132%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:1,207
Deaths:905
KDR:1.334
Accuracy:27.309% B+
HSR:16.487% C
Blitz GD-10
B+
Kills:1,152
Deaths:1,030
KDR:1.118
Accuracy:26.013% B+
HSR:16.754% C++
MGR-S1 Gladius
C**
Kills:758
Deaths:600
KDR:1.263
Accuracy:28.043% C**
HSR:16.491% D
NS-30 Vandal
C+
Kills:680
Deaths:462
KDR:1.472
Accuracy:31.353% C+
HSR:18.677% D-
NC14 Bolt Driver
B*
Kills:547
Deaths:165
KDR:3.315
Accuracy:31.433% D
HSR:82.450% B*
NS-61 Emissary
B++
Kills:503
Deaths:483
KDR:1.041
Accuracy:32.417% B++
HSR:16.501% C+
NS-44L Blackhand
B*
Kills:278
Deaths:285
KDR:0.975
Accuracy:37.805% C
HSR:54.676% B*
SAS-R
D-
Kills:202
Deaths:123
KDR:1.642
Accuracy:33.026% D-
HSR:50.990% F
NS-357 Underboss
C
Kills:174
Deaths:242
KDR:0.719
Accuracy:31.175% D
HSR:17.816% C
NS-44 Commissioner
A*
Kills:161
Deaths:206
KDR:0.782
Accuracy:31.990% C-
HSR:37.888% A*
AF-6 Shadow
C++
Kills:160
Deaths:125
KDR:1.280
Accuracy:31.860% C
HSR:27.500% C++
NC4 Mag-Shot
M+
Kills:158
Deaths:183
KDR:0.863
Accuracy:30.312% B+
HSR:38.608% M+
NS-7 PDW
A
Kills:109
Deaths:83
KDR:1.313
Accuracy:31.799% A
HSR:10.092% D*
NC08 Mag-Scatter
C*
Kills:60
Deaths:51
KDR:1.176
Accuracy:49.791% C+
HSR:16.667% C*
Kills:6,149
Deaths (as Infiltrator):4,943
Deaths (to Infiltrators):3,225
KDR:1.24398
Kill Difference:1,206
Playtime:236.361 hours
Usage:18%
Score:2.308m
Score/min:163
Accuracy (listed only):32.452%
HSR (listed only):30.114%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C+
Kills:1,156
Deaths:906
KDR:1.276
Accuracy:38.927% C+
HSR:13.668% C+
AF-19 Mercenary
C*
Kills:1,149
Deaths:1,204
KDR:0.954
Accuracy:23.049% C*
HSR:16.884% D
Razor GD-23
C++
Kills:1,148
Deaths:1,634
KDR:0.703
Accuracy:21.210% C--
HSR:20.645% C++
AF-4A Bandit
D--
Kills:1,139
Deaths:1,553
KDR:0.733
Accuracy:20.439% D--
HSR:16.155% D--
GD-7F
C**
Kills:1,137
Deaths:1,110
KDR:1.024
Accuracy:25.421% C**
HSR:16.799% D
NS-11C
B+
Kills:1,133
Deaths:1,072
KDR:1.057
Accuracy:25.894% B+
HSR:17.299% C
Gauss Compact Burst
C
Kills:197
Deaths:311
KDR:0.633
Accuracy:20.891% D*
HSR:22.335% C
Warden
D
Kills:176
Deaths:213
KDR:0.826
Accuracy:22.407% D
HSR:19.886% D
NSX Tanto
B++
Kills:144
Deaths:138
KDR:1.043
Accuracy:29.606% B++
HSR:14.583% D**
NC12 Sweeper
C**
Kills:139
Deaths:178
KDR:0.781
Accuracy:28.908% D*
HSR:14.389% C**
19A Fortuna
A
Kills:66
Deaths:73
KDR:0.904
Accuracy:23.913% D
HSR:27.273% A
Kills:7,584
Deaths (as Engineer):8,392
Deaths (to Engineers):3,500
KDR:0.90372
Kill Difference:808
Playtime:422.621 hours
Usage:32%
Score:5.044m
Score/min:199
Accuracy (listed only):25.515%
HSR (listed only):18.174%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B+
Kills:1,207
Deaths:905
KDR:1.334
Accuracy:27.309% B+
HSR:16.487% C
AF-57 Piston
C+
Kills:1,156
Deaths:906
KDR:1.276
Accuracy:38.927% C+
HSR:13.668% C+
Blitz GD-10
B+
Kills:1,152
Deaths:1,030
KDR:1.118
Accuracy:26.013% B+
HSR:16.754% C++
MGR-S1 Gladius
C**
Kills:758
Deaths:600
KDR:1.263
Accuracy:28.043% C**
HSR:16.491% D
NC12 Sweeper
C**
Kills:139
Deaths:178
KDR:0.781
Accuracy:28.908% D*
HSR:14.389% C**
NS-7 PDW
A
Kills:109
Deaths:83
KDR:1.313
Accuracy:31.799% A
HSR:10.092% D*
GR-22
C**
Kills:72
Deaths:61
KDR:1.180
Accuracy:25.377% C**
HSR:18.056% C+
NC1 Gauss Rifle
C
Kills:60
Deaths:69
KDR:0.870
Accuracy:21.360% C
HSR:13.333% D*
Kills:4,653
Deaths (as Combat Medic):3,832
Deaths (to Combat Medics):1,831
KDR:1.21425
Kill Difference:821
Playtime:65.843 hours
Usage:5%
Score:0.937m
Score/min:237
Accuracy (listed only):28.467%
HSR (listed only):14.909%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C*
Kills:1,903
Deaths:689
KDR:2.762
Accuracy:37.592% C*
HSR:16.343% C
AF-34 Mattock
C++
Kills:1,721
Deaths:614
KDR:2.803
Accuracy:34.343% C++
HSR:16.618% C++
AF-41 Hacksaw
C*
Kills:880
Deaths:396
KDR:2.222
Accuracy:21.649% D-
HSR:15.114% C*
AF-41 Hacksaw
C+
Kills:854
Deaths:385
KDR:2.218
Accuracy:23.412% D-
HSR:14.871% C+
AF-23 Grinder
B+
Kills:351
Deaths:73
KDR:4.808
Accuracy:38.934% B+
HSR:16.239% B+
NCM3 Raven
C++
Kills:140
Deaths:206
KDR:0.680
Accuracy:40.571% C++
HSR:2.857% C++
NCM3 Raven
C*
Kills:139
Deaths:198
KDR:0.702
Accuracy:41.347% C*
HSR:2.158% C-
NS-10 Burster
M**
Kills:58
Deaths:71
KDR:0.817
Accuracy:55.009% M**
HSR:1.724% D*
NS-10 Burster
M**
Kills:56
Deaths:71
KDR:0.789
Accuracy:54.633% M**
HSR:5.357% C+
Kills:6,102
Deaths (as MAX Suit):1,351.500
Deaths (to MAX Suits):878
KDR:4.51498
Kill Difference:4,750.500
Playtime:184.870 hours
Usage:14%
Score:2.654m
Score/min:239
Accuracy (listed only):38.610%
HSR (listed only):10.142%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:303
V. Kills:160 188%
Deaths:91
KDR:3.330
Accuracy:67.513% A++
KPH:30.900 C+
VKPH:16.300 B**
Skyguard
D
Kills:60
V. Kills:54 109%
Deaths:22
KDR:2.727
Accuracy:28.458% C+
KPH:8 D-
VKPH:7.200 D
Kills:363 (363 + 0)
Deaths:113
KDR:3.212
VKDR:1.894
Vehicle Kills:214
Kill Difference:250
Playtime:17.323 hours
Usage:1%
Score:0.151m
Score/min:145
Driving Accuracy:28.458%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
N/A
Kills:50
V. Kills:43 114%
Deaths:14
KDR:3.571
Accuracy:34.414% N/A
KPH:12.500 N/A
VKPH:10.800 N/A
Kills:50 (0 + 50)
Deaths:14
KDR:3.571
VKDR:3.071
Vehicle Kills:43
Kill Difference:36
Playtime:3.990 hours
Usage:0%
Score:0.032m
Score/min:135
Driving Accuracy:N/A%
Gunner Accuracy:34.414%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D
Kills:121
V. Kills:4 N/A
Deaths:16
KDR:7.563
Accuracy:35.790% D*
KPH:69.600 D
VKPH:2.300 D*
Kills:121 (0 + 121)
Deaths:16
KDR:7.563
VKDR:0.250
Vehicle Kills:4
Kill Difference:105
Playtime:1.738 hours
Usage:0%
Score:0.017m
Score/min:160
Driving Accuracy:N/A%
Gunner Accuracy:35.790%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:82
V. Kills:33 241%
Deaths:38
KDR:2.158
Accuracy:33.902% C
KPH:11.800 D
VKPH:4.800 D
M60-G Bulldog
B*
Kills:59
V. Kills:32 179%
Deaths:23
KDR:2.565
Accuracy:45.014% B**
KPH:17.500 D
VKPH:9.500 B*
Kills:141 (0 + 141)
Deaths:61
KDR:2.311
VKDR:1.066
Vehicle Kills:65
Kill Difference:80
Playtime:10.309 hours
Usage:1%
Score:0.071m
Score/min:114
Driving Accuracy:N/A%
Gunner Accuracy:45.014%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 1,9411,9036892.762C+1.2337.592%C*16.343%C22.9D--N/A5483.2h7.4C--19.6C+
AF-34 Mattock 1,7571,7216142.803C+1.2734.343%C++16.618%C++23.5D-N/A5773.3h6.1C+17.7C++
AF-4 Cyclone 1,2351,2079051.334C++0.2027.309%B+16.487%C26.8CN/A6445.1h10B+36.5B+
AF-57 Piston 1,1731,1569061.276C++0.2638.927%C+13.668%C+26.8CN/A7543.1h4.7C+12.2C++
Blitz GD-10 1,1761,1521,0301.118C++0.4126.013%B+16.754%C++22.7CN/A5450.8h13.8B+52.9B+
AF-19 Mercenary 1,1711,1491,2040.954C*0.5823.049%C*16.884%D15.3C+N/A4875.1h11B++47.6B+
Razor GD-23 1,1651,1481,6340.703C0.8321.21%C--20.645%C++12.8DN/A3989.9h11.5B+54.2C*
AF-4A Bandit 1,1641,1391,5530.733C-0.8020.439%D--16.155%D--12.9D-N/A3488.6h11.9C58.2C-
GD-7F 1,1681,1371,1101.024C+0.5125.421%C**16.799%D22.9CN/A5949.7h12B+47B+
NS-11C 1,1741,1331,0721.057C++0.4825.894%B+17.299%C22.7C+N/A5650h12.7B+49.2B+
C-4 1,9251,0837941.364C+0.1723.347%CN/A48.8D37.9B+39722.2h1.9D7.9C+
Bouncing Betty 8848828310.627A*9.0943.793%C+N/A127.8C++N/A3116.9h1.9C++4.3C**
AF-41 Hacksaw 8928803962.222C+0.6921.649%D-15.114%C*22.2DN/A6039.7h5.7B+26.5C+
AF-41 Hacksaw 8688543852.218C+0.6923.412%D-14.871%C+20DN/A5542.7h6.3B+26.8C+
MANA Anti-Vehicle Turret 1,3987842353.336U1.8052.305%UN/A7840U6140U11977550.1h4.7T*9T*
MGR-S1 Gladius 7827586001.263C+0.2728.043%C**16.491%D20.9DN/A5136.2h10.1C*36.1B
NS-30 Vandal 6996804621.472C+0.0631.353%C+18.677%D-25DN/A5627.2h6.4C20.3C+
NC14 Bolt Driver 5535471653.315B**1.7831.433%D82.45%B*20.8C+N/A5026.3h2B**6.5B+
MAX Punch 1,4055231,4260.367A**1.1790.192%M++N/A3B*5.1A*20172.8h17.8D-19.7D
NS-61 Emissary 5105034831.041B0.4932.417%B++16.501%C+16.3C--N/A4730.8h12.2B37.8B+
Tank Mine 8514871144.272B**2.7422.775%D-N/A90.2C67.4C*7465.4h1.8C**8.1D-
Sticky Grenade 4344271427N/A425.4745.969%D-N/A854C14C*25340.5h1.7B+3.8C**
Frag Grenade 3873821382N/A380.4744.416%C+N/A477.5C+6.3C11940.8h3.6C**8.1C*
AF-23 Grinder 357351734.808B**3.2838.934%B+16.239%B+36.2B+N/A849.7h6.5C+16.6B+
L100 Python HEAT 463303913.33C1.8067.513%A++3.63%B+30.9C+16.3B**1719.8h7.4D10.9C**
NS-44L Blackhand 2842782850.975C+0.5637.805%C54.676%B*11.4DN/A3124.3h4.5C++11.8C++
NC05 Jackhammer 2722712501.084C+0.4538.941%D12.915%C-26.8DN/A7310.1h4.5B+11.5C*
Carver 2552543,9390.064C+1.4725.437%C+15.748%C+1.1C-N/A3230h1.3B5C*
SAS-R 2042021231.642C0.1133.026%D-50.99%F21.7DN/A599.3h2.7D8.1D
Gauss Compact Burst 2021973110.633C-0.9020.891%D*22.335%C14.6D-N/A3913.5h13.4D64D
EM1 1901861940.959C0.5721.053%C+17.742%D19.2DN/A549.7h12.1C++57.6B
Spear Anti-Vehicle Phalanx Turret 302185247.708C++6.1840.923%C+9.189%A**30.3C-19.2C+2206.1h8.8C+21.4C++
Warden 1831762130.826C+0.7122.407%D19.886%D12.6C--N/A3914h9.1C**40.6C+
NS-357 Underboss 1791742420.719C0.8131.175%D17.816%C13.3D-N/A3513.1h6F19.3D
NS-44 Commissioner 1611612060.782C+0.7531.99%C-37.888%A*12.6DN/A3812.8h4.6C--14.3C
AF-6 Shadow 1611601251.28C0.2531.86%C27.5%C++20.8D-N/A527.7h6.1C19.2C+
NC4 Mag-Shot 1621581830.863C*0.6730.312%B+38.608%M+16.8C-N/A539.4h8.7C+28.6C++
NSX Tanto 1551441381.043C+0.4929.606%B++14.583%D**26.7C+2M**725.4h13.3C*45B+
NSX Masamune 2251441361.059C**0.4750%D-N/A20.3D11.4C+1097.1h9.6B+19.2C**
GD-22S 1461431820.786C0.7519.132%D20.28%C--17.2D-N/A648.3h10.4B+54.6C++
NCM3 Raven 2621402060.68C0.8540.571%C++2.857%C++5.4D*4.7D5326h30.7C75.8C+
NC12 Sweeper 1401391780.781C0.7528.908%D*14.389%C**18.3DN/A507.6h4B+13.8C
NCM3 Raven 2391391980.702C0.8341.347%C*2.158%C-6.3D-4.5D5422h30.1C++72.9C*
C85 Canister-H 125121167.563C6.0335.79%D*15.703%A71.2D2.4D*1601.7h4.2B*11.7B+
NSX Naginata 1121121101.018C0.5125.472%B++25.893%C26.7DN/A824.2h9.9B++38.8B+
NS-7 PDW 118109831.313B+0.2231.799%A10.092%D*20.6C1.7S825.3h16.9C53B+
Hawk GD-68 2081082350.46C-1.0758.341%D3.704%B+6.7D-6.2D9116.1h12.3F21.1F
Auraxium Mag-Cutter 84848,3130.01C-1.528.968%D**3.571%C--0.2C--N/A0420.2h2C**22.8D--
M20 Basilisk 11582382.158C0.6333.902%C13.415%M+11.9D4.8D1076.9h109.7C323.7C
GR-22 7472611.18C+0.3525.377%C**18.056%C+24.8CN/A832.9h11.5B++45.2B+
NC05 Jackhammer AE 6767541.241C0.2939.125%D--14.925%C29.1D-N/A652.3h4.7C+11.9C
19A Fortuna 6966730.904C0.6323.913%D27.273%A8.9D*N/A277.4h11C46C
Rocklet Rifle 268621530.405D1.1354.637%C**N/A11.9D*39.6A3575.2h83.4T-152.7F-
NC08 Mag-Scatter 6060511.176C+0.3649.791%C+16.667%C*15.8DN/A373.8h4C*8C*
NC1 Gauss Rifle 6160690.87C+0.6621.36%C13.333%D*13.3DN/A1254.5h11.6B+54.2B
Skyguard 11460222.727C++1.1928.458%C+3.333%B**8D-7.2D1127.5h130.1C+457.1C+
M60-G Bulldog 9159232.565C--1.0345.014%B**N/A17.4D9.4B*1293.4h17T*37.7D--
NS-10 Burster 12358710.817C+0.7255.009%M**1.724%D*2.9D--3.3C5519.9h630.4T*1146.1F-
Hunter QCX 5756242.333A*0.8040.909%C+25%C+14.7C++N/A393.8h3.4B8.3B+
NS-10 Burster 11956710.789C+0.7454.633%M**5.357%C+2.7D*3.1C5020.6h648.6T*1187.1F--
NC15 Phoenix 8753212.524A0.9949.503%DN/A10.6C6.8D955h12.2C24.7D
Enforcer ML85 9350143.571C2.0434.414%D-2%C+12.5D*10.8D-1354h18D--52.4D**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret171,4143.3h
Motion Spotter41,6341.2h
Restoration Kit182740.4h
Nano-Armor Kit417487,97326.7h
Spawn Beacon73100.4h
AE Nano-Armor Kit122197,08810.5h
Nanite Revive Grenade02830.1h
Medical Kit101380.5h
Medical Applicator4630,9792.3h
Spitfire Auto-Turret127711.3h
AE Medical Applicator234127,83510.4h
G30 Walker0790h
Recon Detection Device325,05210.4h
Shield Recharging Field196960.4h
Ammunition Package234,1372.1h
Anti-Infantry MANA Turret41370.3h
WLT-Howler Mining Laser04680.1h
CAS30 Tank Buster121290.7h

Check the help document for the dictionary if you want to learn more about words used here.


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