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Maj. General Cold Blooded Crakar[TSPL] Crakar
TR BR 82

KDR: 2.59

Score: 6.7m

Last Seen: Jan 5th, 2020 12:55 PM
- OFFLINE - 56 hour(s)

Battle Rank 82 - Terran Republic on Cobalt
Level Progress (to 83): 32%
Level 100 Progress: 36% 584h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS MR11 Gatekeeper-H P525 Marauder-H T5 AMC TRAC-5 G20 Vulcan-H P2-120 AP NS-15MP LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $868,194 MLG Score: 694
Fun Score: N/A
Cheeseburgers Flipped: 69TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.46%20.332%6401012223,9791.978620.61

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.945%1.995A++-0.09C+-0.055C+HEAD + (~4.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.461B+12.60.118C+27.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.933%5.056%262212305343203191.66875167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.655%0.326C**1.759A++-1.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.647B+60.517B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.068%1.608%1457412282,3633068777.69707269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.537%1.663A++-0.699D0.701

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
630.47B+34.10.14C++28.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.973%59.259%14571123116220640.782609

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.657A++-0.501D-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.444B2.50.205C++3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.848%6.667%1457112317514200.524476

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.346A-1.578F-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.2C++6.1-0.253C4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.7m344.2%346 (20.8k)307 (18.4k)2.5882111,3704,3933.0974382 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR123283124.137%10.396%25105:004

82% Engineer7% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 9th, 2014 2:38 PMOct 10th, 2015 1:35 PMJan 20th, 2020 1:14 AM (9d) (PST)Jan 5th, 2020 10:11 AM (23d) (PST)Jan 5th, 2020 8:55 AM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8741067680.5180.2000.0542.1930.119694

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,4646,37246,09231123132718,411

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
366.2h/15.3d 2,237 1,182 3,166 48.2k 324 915 2,624 19.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
C+
Kills:364
Deaths:192
KDR:1.896
Accuracy:28.044% C+
HSR:25.275% D
T9 CARV
A++
Kills:269
Deaths:164
KDR:1.640
Accuracy:28.032% A++
HSR:21.933% C+
MSW-R
B**
Kills:124
Deaths:66
KDR:1.879
Accuracy:28.232% B**
HSR:27.419% B+
NS-15M AE
B*
Kills:93
Deaths:50
KDR:1.860
Accuracy:29.478% B++
HSR:34.409% B*
Kills:850
Deaths (as Heavy Assault):472
Deaths (to Heavy Assaults):1,111
KDR:1.80085
Kill Difference:378
Playtime:27.231 hours
Usage:7%
Score:0.494m
Score/min:303
Accuracy (listed only):28.447%
HSR (listed only):27.259%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
A++
Kills:1,156
Deaths:708
KDR:1.633
Accuracy:32.955% A++
HSR:24.222% B++
TRAC-5
A*
Kills:1,153
Deaths:675
KDR:1.708
Accuracy:32.395% A*
HSR:17.346% C
LC3 Jaguar
A
Kills:305
Deaths:205
KDR:1.488
Accuracy:30.017% A
HSR:14.098% D--
TRAC-5 S
A+
Kills:300
Deaths:200
KDR:1.500
Accuracy:30.717% A+
HSR:12% D-
NS-11CP
B++
Kills:263
Deaths:208
KDR:1.264
Accuracy:32.254% B++
HSR:15.589% D*
FA1 Barrage
A++
Kills:75
Deaths:63
KDR:1.190
Accuracy:57.848% A++
HSR:6.667% F-
NS Baron G5
A+
Kills:75
Deaths:50
KDR:1.500
Accuracy:58.549% A+
HSR:12% D
Kills:3,327
Deaths (as Engineer):2,109
Deaths (to Engineers):1,037
KDR:1.57752
Kill Difference:1,218
Playtime:298.652 hours
Usage:82%
Score:5.548m
Score/min:310
Accuracy (listed only):39.248%
HSR (listed only):14.560%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
A++
Kills:1,156
Deaths:708
KDR:1.633
Accuracy:32.955% A++
HSR:24.222% B++
TRAC-5
A*
Kills:1,153
Deaths:675
KDR:1.708
Accuracy:32.395% A*
HSR:17.346% C
LC3 Jaguar
A
Kills:305
Deaths:205
KDR:1.488
Accuracy:30.017% A
HSR:14.098% D--
TRAC-5 S
A+
Kills:300
Deaths:200
KDR:1.500
Accuracy:30.717% A+
HSR:12% D-
NS-11CP
B++
Kills:263
Deaths:208
KDR:1.264
Accuracy:32.254% B++
HSR:15.589% D*
PDW-16 Hailstorm
A++
Kills:195
Deaths:125
KDR:1.560
Accuracy:33.769% A++
HSR:10.256% D--
FA1 Barrage
A++
Kills:75
Deaths:63
KDR:1.190
Accuracy:57.848% A++
HSR:6.667% F-
NS Baron G5
A+
Kills:75
Deaths:50
KDR:1.500
Accuracy:58.549% A+
HSR:12% D
Kills:3,522
Deaths (as Light Assault):2,234
Deaths (to Light Assaults):838
KDR:1.57654
Kill Difference:1,288
Playtime:15.091 hours
Usage:4%
Score:0.259m
Score/min:286
Accuracy (listed only):38.563%
HSR (listed only):14.022%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
A++
Kills:195
Deaths:125
KDR:1.560
Accuracy:33.769% A++
HSR:10.256% D--
TSAR-42
B**
Kills:162
Deaths:58
KDR:2.793
Accuracy:45.973% B**
HSR:59.259% D--
NS-44 Commissioner
D*
Kills:57
Deaths:44
KDR:1.295
Accuracy:20.339% F-
HSR:14.035% D*
Kills:414
Deaths (as Infiltrator):227
Deaths (to Infiltrators):582
KDR:1.82379
Kill Difference:187
Playtime:10.488 hours
Usage:3%
Score:0.146m
Score/min:232
Accuracy (listed only):33.360%
HSR (listed only):27.850%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
A++
Kills:195
Deaths:125
KDR:1.560
Accuracy:33.769% A++
HSR:10.256% D--
FA1 Barrage
A++
Kills:75
Deaths:63
KDR:1.190
Accuracy:57.848% A++
HSR:6.667% F-
NS Baron G5
A+
Kills:75
Deaths:50
KDR:1.500
Accuracy:58.549% A+
HSR:12% D
Kills:345
Deaths (as Combat Medic):238
Deaths (to Combat Medics):399
KDR:1.44958
Kill Difference:107
Playtime:3.486 hours
Usage:1%
Score:0.056m
Score/min:268
Accuracy (listed only):50.055%
HSR (listed only):9.641%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C*
Kills:153
Deaths:65
KDR:2.354
Accuracy:16.026% C*
HSR:16.340% D
M2 Mutilator
B
Kills:144
Deaths:70
KDR:2.057
Accuracy:16.458% B
HSR:11.111% F
M1 Heavy Cycler
A+
Kills:54
Deaths:34
KDR:1.588
Accuracy:20.942% A+
HSR:24.074% A
Kills:351
Deaths (as MAX Suit):84.500
Deaths (to MAX Suits):205
KDR:4.15385
Kill Difference:266.500
Playtime:8.612 hours
Usage:2%
Score:0.239m
Score/min:463
Accuracy (listed only):17.808%
HSR (listed only):17.175%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:71
V. Kills:14 N/A
Deaths:9
KDR:7.889
Accuracy:52.921% B**
KPH:45.800 C+
VKPH:9 C+
C150 Dalton
C++
Kills:62
V. Kills:41 148%
Deaths:11
KDR:5.636
Accuracy:40.909% C++
KPH:19.400 D-
VKPH:12.900 D-
Kills:133 (0 + 133)
Deaths:20
KDR:6.650
VKDR:2.750
Vehicle Kills:55
Kill Difference:113
Playtime:4.741 hours
Usage:1%
Score:0.059m
Score/min:207
Piloting Accuracy:N/A%
Gunner Accuracy:40.909%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:447
V. Kills:217 205%
Deaths:42
KDR:10.643
Accuracy:44.519% C+
KPH:26.100 C
VKPH:12.700 D
P2-120 HEAT
B+
Kills:87
V. Kills:33 256%
Deaths:17
KDR:5.118
Accuracy:46.371% B+
KPH:22 C
VKPH:8.300 C-
P525 Marauder
D--
Kills:51
V. Kills:4 N/A
Deaths:7
KDR:7.286
Accuracy:15.602% D-
KPH:17.800 D*
VKPH:1.400 D--
Kills:585 (534 + 51)
Deaths:66
KDR:8.864
VKDR:3.848
Vehicle Kills:254
Kill Difference:519
Playtime:23.951 hours
Usage:7%
Score:0.299m
Score/min:208
Driving Accuracy:46.371%
Gunner Accuracy:15.602%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
A+
Kills:1,410
V. Kills:893 158%
Deaths:103
KDR:13.689
Accuracy:65.974% A+
KPH:36.900 B+
VKPH:23.400 C-
P525 Marauder-H
C
Kills:1,224
V. Kills:101 N/A
Deaths:65
KDR:18.831
Accuracy:48.623% A+
KPH:66.900 D
VKPH:5.500 C
G20 Vulcan-H
C
Kills:841
V. Kills:555 151%
Deaths:173
KDR:4.861
Accuracy:57.837% A
KPH:36.300 C
VKPH:23.900 C
M12 Kobalt-H
C--
Kills:236
V. Kills:10 N/A
Deaths:3
KDR:78.667
Accuracy:26.936% B**
KPH:82.300 D
VKPH:3.500 C--
Halberd-H SE
C+
Kills:236
V. Kills:103 227%
Deaths:2
KDR:118
Accuracy:70.717% A+
KPH:56.500 C
VKPH:24.600 C+
G40-F Ranger
A+
Kills:54
V. Kills:31 169%
Deaths:3
KDR:18
Accuracy:44.725% A+
KPH:24.700 D
VKPH:14.200 D
Kills:4,001 (0 + 4,001)
Deaths:349
KDR:11.464
VKDR:4.851
Vehicle Kills:1,693
Kill Difference:3,652
Playtime:88.957 hours
Usage:24%
Score:1.395m
Score/min:261
Driving Accuracy:N/A%
Gunner Accuracy:44.725%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C+
Kills:54
V. Kills:29 180%
Deaths:2
KDR:27
Accuracy:69.331% A++
KPH:41.400 D
VKPH:22.200 C+
Kills:54 (0 + 54)
Deaths:2
KDR:27
VKDR:14.500
Vehicle Kills:29
Kill Difference:52
Playtime:1.306 hours
Usage:0%
Score:0.023m
Score/min:292
Piloting Accuracy:N/A%
Gunner Accuracy:69.331%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MR11 Gatekeeper-H 2,3031,41010313.689A*11.1065.974%A+N/A36.9B+23.4C-27038.2h36.7B**55.6A
P525 Marauder-H 1,3251,2246518.831B+16.2448.623%A+N/A66.9D5.5C21918.3h7.9C+16.2B+
T5 AMC 1,1721,1567081.633B*0.9632.955%A++24.222%B++31.9B+N/A9436.2h13B+39.6B++
TRAC-5 1,1621,1536751.708A+0.8832.395%A*17.346%C43A+N/A13726.8h13B+40.1B*
G20 Vulcan-H 1,3968411734.861C++2.2757.837%A1.784%D36.3C23.9C29923.2h80.2B++138.6B**
P2-120 AP 6644474210.643B+8.0544.519%C+5.593%A+26.1C12.7D21917.1h5.5B++12.4B+
NS-15MP 3773641921.896C+0.6928.044%C+25.275%D44.4D1.6B**1478.2h11.9C42.3C+
LC3 Jaguar 3073052051.488C++1.1030.017%A14.098%D--46.9B++N/A2256.5h11.6B38.6B++
TRAC-5 S 3033002001.5B*1.0930.717%A+12%D-28.8B+N/A10610.4h12.2C++39.8B+
T9 CARV 2732691641.64B0.9528.032%A++21.933%C+53.8AN/A2355h11B*39.1B*
NS-11CP 2742632081.264C1.3232.254%B++15.589%D*14.5D--N/A5418.1h15.2D--47.1C+
M12 Kobalt-H 246236378.667M76.0826.936%B**8.475%F81.4D3.4C--1702.9h13.6B50.6B++
Halberd-H SE 3392362118M**115.4170.717%A+N/A56.2C24.5C+2534.2h4.4C*6.2B++
PDW-16 Hailstorm 2001951251.56B++1.0333.769%A++10.256%D--41.5B+1.1A++1214.7h13.3B+39.3B++
TSAR-42 165162582.793C+0.2045.973%B**59.259%D--43.8C*N/A1363.7h2.5C5.5B
M2 Mutilator 156153652.354B+0.2316.026%C*16.34%D39.2B**N/A1623.9h14.4B**90.1B+
M2 Mutilator 146144702.057C**0.5316.458%B11.111%F35.1B++N/A1584.1h16.9C**102.5B+
C-4 194137691.986B+0.6028.389%BN/A97.9C**40.7B*9511.4h1.3B+4.6B+
MSW-R 127124661.879C+0.7128.232%B**27.419%B+40C+1B**1443.1h10.7B+38B++
Frag Grenade 1091081108N/A105.4146.718%C*N/A540B5D21250.2h3.4B+7.2B+
MANA Anti-Vehicle Turret 13494392.41B+0.1860.213%B+3.191%C58.8A25C+4721.6h6B++10B**
NS-15M AE 9493501.86C+0.7329.478%B++34.409%B*37.2C--N/A1942.5h13.4C-45.6C*
P2-120 HEAT 12087175.118C+2.5346.371%B+2.299%C-21.8C8.3C-2384h8.5C18.4C++
Tank Mine 13982441.864C0.7267.391%A**N/A117.1C++81.4B++16910.7h4.2T*6.2C++
FA1 Barrage 7575631.19C*1.4057.848%A++6.667%F-41.7B++N/A1391.8h6.1D10.5B+
NS Baron G5 7575501.5B+1.0958.549%A+12%D44.1B+N/A1311.7h7.5F--12.9C+
L105 Zephyr 857197.889C5.3052.921%B**N/A44.4C8.8C+1921.6h6.4C++12.1B+
Spear Anti-Vehicle Phalanx Turret 987088.75B6.1650.978%B++2.857%D53.8B**21.5C+3821.3h7.1C**13.9B++
C150 Dalton 10362115.636C3.0540.909%C++1.613%B**19.4D-12.8D-2143.2h3.8B9.2B+
MANA Anti-Personnel Turret 6160222.727N/A0.1439.206%UN/A600U10U1504200.1h30.1T*76.8T*
ML-7 10059900.656C+1.9362.595%B++10.17%M**26.8C**18.6B**4122.2h6.9C++11.1B+
NS-44 Commissioner 5757441.295C**1.2920.339%F-14.035%D*27.1CN/A862.1h3.2B++15.5C-
M1 Heavy Cycler 5454341.588C**1.0020.942%A+24.074%A19.3C+N/A1242.8h24.9D*118.8B
VLG Missile Launcher 8354227C++24.4169.331%A++N/A41.5D22.3C+2911.3h7.9D11.4C++
G40-F Ranger 8554318B**15.4144.725%A+N/A24.5D14.1D2062.2h78.4C+175.4B+
P525 Marauder 555177.286D4.7015.602%D-N/A17.6D*1.4D--992.9h6.3C*40.2C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit76109,2575.8h
Anti-Vehicle MANA Turret12830.3h
NS-03 Thumper0780.1h
NS-20 Gorgon01120.1h
AE Nano-Armor Kit193304,64322.3h
AE Medical Applicator44,0940.2h
Medical Applicator31,1440.1h
Ammunition Package121,9350.7h
Medical Kit292630.2h
Anti-Infantry MANA Turret3830.1h
Shield Recharging Field2620h
Nano-Repair Grenade0740h
M4-F Pillager12510.6h
Recon Detection Device2860.1h

Check the help document for the dictionary if you want to learn more about words used here.


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