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Commissar Cold Blooded Crakar[TSPL] Crakar
TR BR 76

KDR: 2.5

Score: 5.8m

Last Seen: Jun 23rd, 2019 3:49 PM
- OFFLINE - 74.3 hour(s)

Battle Rank 76 - Terran Republic on Cobalt - Outfit Officer of No SpoilerTR[TSPL] No SpoilerTR
TR outfit on Cobalt

Members: 2
Level Progress (to 77): 7%
Level 100 Progress: 31% 649h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P525 Marauder-H T5 AMC TRAC-5 MR11 Gatekeeper-H G20 Vulcan-H P2-120 AP LC3 Jaguar TRAC-5 S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $906,975 MLG Score: 725
Fun Score: N/A
Cheeseburgers Flipped: 68TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.497%20.416%6431012013,75220.505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.016%2.03A*-0.063C+-0.19CHEAD + (~4.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.462B+12.70.114C+27.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.65%5.477%267212094932813021.74823163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.261%0.275C*2.153A*-1.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.637B+60.51B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.383%0.847%1440212092,0072758187.29818245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.268%1.853A++-0.887D---0.616

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.60.445B37.60.065C+29.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.215%59.006%14401121016119040.842932

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.685A++-0.527D-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.444B2.50.201C++3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.848%6.667%1440112107513500.551471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.359A-1.57F-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.201C++6.1-0.254C4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
No SpoilerTR[TSPL] No SpoilerTR
TR outfit on Cobalt

Members: 2
5.8m316%335 (20.1k)295 (17.7k)2.5047910,1924,0692.9646176 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121177424.4%11.077%27004:513

82% Engineer8% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 9th, 2014 2:38 PMOct 10th, 2015 1:35 PMJun 25th, 2019 9:29 PM (16h) (PST)Jun 23rd, 2019 1:18 PM (3d) (PST)Jun 23rd, 2019 11:49 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8231107130.5170.2060.0571.9850.111725

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,3736,60442,76931123119717,721

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
328.6h/13.7d 1,871 1,129 2,683 39.1k 288 814 2,194 16.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
C+
Kills:292
Deaths:163
KDR:1.791
Accuracy:27.343% C+
HSR:25.343% C--
T9 CARV
A++
Kills:269
Deaths:164
KDR:1.640
Accuracy:28.032% A++
HSR:21.933% C+
MSW-R
B**
Kills:124
Deaths:66
KDR:1.879
Accuracy:28.232% B**
HSR:27.419% B+
NS-15M AE
B++
Kills:63
Deaths:34
KDR:1.853
Accuracy:29.574% B++
HSR:31.746% B+
Kills:748
Deaths (as Heavy Assault):427
Deaths (to Heavy Assaults):1,024
KDR:1.75176
Kill Difference:321
Playtime:25.039 hours
Usage:8%
Score:0.423m
Score/min:282
Accuracy (listed only):28.295%
HSR (listed only):26.610%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
A*
Kills:1,156
Deaths:708
KDR:1.633
Accuracy:32.955% A*
HSR:24.222% B*
TRAC-5
A*
Kills:1,153
Deaths:675
KDR:1.708
Accuracy:32.395% A*
HSR:17.346% C
LC3 Jaguar
A
Kills:305
Deaths:205
KDR:1.488
Accuracy:30.017% A
HSR:14.098% D--
TRAC-5 S
A++
Kills:300
Deaths:200
KDR:1.500
Accuracy:30.717% A++
HSR:12% D
NS-11CP
B*
Kills:138
Deaths:115
KDR:1.200
Accuracy:33.403% B*
HSR:20.290% C-
NS Baron G5
A+
Kills:75
Deaths:50
KDR:1.500
Accuracy:58.549% A+
HSR:12% D
FA1 Barrage
A++
Kills:75
Deaths:63
KDR:1.190
Accuracy:57.848% A++
HSR:6.667% F
Kills:3,202
Deaths (as Engineer):2,016
Deaths (to Engineers):954
KDR:1.58829
Kill Difference:1,186
Playtime:268.172 hours
Usage:82%
Score:4.819m
Score/min:299
Accuracy (listed only):39.412%
HSR (listed only):15.232%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
A*
Kills:1,156
Deaths:708
KDR:1.633
Accuracy:32.955% A*
HSR:24.222% B*
TRAC-5
A*
Kills:1,153
Deaths:675
KDR:1.708
Accuracy:32.395% A*
HSR:17.346% C
LC3 Jaguar
A
Kills:305
Deaths:205
KDR:1.488
Accuracy:30.017% A
HSR:14.098% D--
TRAC-5 S
A++
Kills:300
Deaths:200
KDR:1.500
Accuracy:30.717% A++
HSR:12% D
PDW-16 Hailstorm
A++
Kills:195
Deaths:125
KDR:1.560
Accuracy:33.769% A++
HSR:10.256% D--
NS-11CP
B*
Kills:138
Deaths:115
KDR:1.200
Accuracy:33.403% B*
HSR:20.290% C-
NS Baron G5
A+
Kills:75
Deaths:50
KDR:1.500
Accuracy:58.549% A+
HSR:12% D
FA1 Barrage
A++
Kills:75
Deaths:63
KDR:1.190
Accuracy:57.848% A++
HSR:6.667% F
Kills:3,397
Deaths (as Light Assault):2,141
Deaths (to Light Assaults):802
KDR:1.58664
Kill Difference:1,256
Playtime:10.795 hours
Usage:3%
Score:0.148m
Score/min:229
Accuracy (listed only):38.707%
HSR (listed only):14.610%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
A++
Kills:195
Deaths:125
KDR:1.560
Accuracy:33.769% A++
HSR:10.256% D--
TSAR-42
B**
Kills:161
Deaths:58
KDR:2.776
Accuracy:46.215% B**
HSR:59.006% D-
NS-44 Commissioner
D*
Kills:57
Deaths:44
KDR:1.295
Accuracy:20.339% F-
HSR:14.035% D*
Kills:413
Deaths (as Infiltrator):227
Deaths (to Infiltrators):537
KDR:1.81938
Kill Difference:186
Playtime:10.286 hours
Usage:3%
Score:0.145m
Score/min:235
Accuracy (listed only):33.441%
HSR (listed only):27.766%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
A++
Kills:195
Deaths:125
KDR:1.560
Accuracy:33.769% A++
HSR:10.256% D--
NS Baron G5
A+
Kills:75
Deaths:50
KDR:1.500
Accuracy:58.549% A+
HSR:12% D
FA1 Barrage
A++
Kills:75
Deaths:63
KDR:1.190
Accuracy:57.848% A++
HSR:6.667% F
Kills:345
Deaths (as Combat Medic):238
Deaths (to Combat Medics):370
KDR:1.44958
Kill Difference:107
Playtime:3.364 hours
Usage:1%
Score:0.056m
Score/min:277
Accuracy (listed only):50.055%
HSR (listed only):9.641%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C*
Kills:147
Deaths:62
KDR:2.371
Accuracy:15.897% C*
HSR:17.007% C
M2 Mutilator
B+
Kills:137
Deaths:67
KDR:2.045
Accuracy:16.372% B+
HSR:10.949% F-
M1 Heavy Cycler
A++
Kills:54
Deaths:34
KDR:1.588
Accuracy:20.942% A++
HSR:24.074% A
Kills:338
Deaths (as MAX Suit):81.500
Deaths (to MAX Suits):204
KDR:4.14724
Kill Difference:256.500
Playtime:8.458 hours
Usage:3%
Score:0.231m
Score/min:456
Accuracy (listed only):17.737%
HSR (listed only):17.343%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:71
V. Kills:14 N/A
Deaths:9
KDR:7.889
Accuracy:52.921% A
KPH:45.800 C+
VKPH:9 C++
Kills:71 (0 + 71)
Deaths:9
KDR:7.889
VKDR:1.556
Vehicle Kills:14
Kill Difference:62
Playtime:1.552 hours
Usage:0%
Score:0.018m
Score/min:192
Piloting Accuracy:N/A%
Gunner Accuracy:52.921%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C
Kills:406
V. Kills:200 202%
Deaths:40
KDR:10.150
Accuracy:42.804% C
KPH:25.800 C
VKPH:12.700 D
P2-120 HEAT
B+
Kills:87
V. Kills:33 256%
Deaths:17
KDR:5.118
Accuracy:46.371% B+
KPH:22 C
VKPH:8.300 C
P525 Marauder
D--
Kills:51
V. Kills:4 N/A
Deaths:7
KDR:7.286
Accuracy:15.602% D-
KPH:17.800 D**
VKPH:1.400 D--
Kills:544 (493 + 51)
Deaths:64
KDR:8.500
VKDR:3.703
Vehicle Kills:237
Kill Difference:480
Playtime:22.570 hours
Usage:7%
Score:0.273m
Score/min:201
Driving Accuracy:46.371%
Gunner Accuracy:15.602%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C
Kills:1,184
V. Kills:101 N/A
Deaths:65
KDR:18.215
Accuracy:48.481% A++
KPH:65.500 D
VKPH:5.600 C
MR11 Gatekeeper-H
A+
Kills:1,047
V. Kills:676 155%
Deaths:99
KDR:10.576
Accuracy:66.495% A+
KPH:37.900 B+
VKPH:24.500 C
G20 Vulcan-H
C
Kills:823
V. Kills:545 151%
Deaths:173
KDR:4.757
Accuracy:57.726% A
KPH:35.900 C
VKPH:23.800 C
M12 Kobalt-H
D
Kills:195
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:26.623% B**
KPH:79.500 D
VKPH:3.300 D
Halberd-H SE
D
Kills:68
V. Kills:28 234%
Deaths:1
KDR:68
Accuracy:66.886% A
KPH:45.500 D
VKPH:18.700 D
Kills:3,317 (0 + 3,317)
Deaths:338
KDR:9.814
VKDR:4.018
Vehicle Kills:1,358
Kill Difference:2,979
Playtime:72.553 hours
Usage:22%
Score:1.142m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:66.886%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P525 Marauder-H 1,2851,1846518.215B15.7148.481%A++N/A65.4D5.6C21618.1h8C16.4B+
T5 AMC 1,1721,1567081.633B++0.8732.955%A*24.222%B*31.9B+N/A9436.2h13B+39.6B*
TRAC-5 1,1621,1536751.708A0.8032.395%A*17.346%C43A++N/A13626.8h13B+40.1B*
MR11 Gatekeeper-H 1,7231,0479910.576A8.0766.495%A+N/A37.9B+24.5C27827.6h36.9B**55.5A
G20 Vulcan-H 1,3688231734.757C**2.2557.726%A1.823%D35.9C23.8C29622.9h80.2B++138.9B**
P2-120 AP 6064064010.15B+7.6542.804%C6.158%A25.7C12.7D21415.8h5.4B*12.7B+
LC3 Jaguar 3073052051.488C++1.0230.017%A14.098%D--46.9B*N/A2256.5h11.6B+38.6B++
TRAC-5 S 3033002001.5B++1.0030.717%A++12%D28.8B++N/A10610.4h12.2C++39.8B+
NS-15MP 3042921631.791C0.7127.343%C+25.343%C--41.1D1.7A+1317.1h12.2D44.4C+
T9 CARV 2732691641.64C**0.8628.032%A++21.933%C+53.8A+N/A2315h11B*39.1B*
M12 Kobalt-H 2031951195S192.5026.623%B**9.231%D**78D3.2D1582.5h13.2B+49.6B++
PDW-16 Hailstorm 2001951251.56B+0.9433.769%A++10.256%D--41.5B++1.1A**1184.7h13.3B+39.3B++
TSAR-42 164161582.776C+0.2746.215%B**59.006%D-44.7B+N/A1363.6h2.5C5.5B+
M2 Mutilator 150147622.371B+0.1315.897%C*17.007%C38.7B**N/A1583.8h14.4B*90.6B+
NS-11CP 1451381151.2C1.3033.403%B*20.29%C-10.7D*N/A4012.9h17.5D*52.3C
M2 Mutilator 138137672.045C**0.4616.372%B+10.949%F-34.3B++N/A1544h17.1C++104.5B+
MSW-R 127124661.879C+0.6328.232%B**27.419%B+40C++1A1443.1h10.7B++38B++
Frag Grenade 1081071107N/A104.5046.745%C**N/A535C*5D20970.2h3.4B+7.2B+
P2-120 HEAT 12087175.118C+2.6146.371%B+2.299%C--21.8C8.3C2254h8.5C18.4C++
C-4 11386342.529B*0.020.31%T*N/A95.6B30C++9410.9h0M+3.8B*
MANA Anti-Vehicle Turret 11882372.216B+0.2960.621%B++3.659%C+58.6A25.7C+4301.4h6.2B++10.2B**
Tank Mine 13679441.795C0.7157.905%A++N/A112.9C++81.4B++16510.7h3.7T6.4C+
NS Baron G5 7575501.5B+1.0058.549%A+12%D44.1B+N/A1311.7h7.5F--12.9C+
FA1 Barrage 7575631.19C*1.3157.848%A++6.667%F41.7B*N/A1331.8h6.1D10.5B+
L105 Zephyr 857197.889C5.3852.921%AN/A44.4C8.8C+1921.6h6.4C+12.1B+
Halberd-H SE 9668168S65.5066.886%AN/A45.3D18.7D1821.5h4.5C6.7B
Spear Anti-Vehicle Phalanx Turret 896588.125C*5.6249.892%B++3.077%D50B++18.5C3381.3h7.1C**14.2B++
NS-15M AE 6463341.853C+0.6529.574%B++31.746%B+33.2DN/A1761.9h15.1D*51.1C+
MANA Anti-Personnel Turret 6160222.727N/A0.2239.206%UN/A600U10U1504200.1h30.1T*76.8T*
ML-7 10059900.656C+1.8562.595%B++10.17%S26.8B18.6B**3972.2h6.9C+11.1B
NS-44 Commissioner 5757441.295B1.2120.339%F-14.035%D*27.1CN/A852.1h3.2B++15.5C--
M1 Heavy Cycler 5454341.588C*0.9220.942%A++24.074%A19.3C+N/A1232.8h24.9D**118.8B
P525 Marauder 555177.286D4.7815.602%D-N/A17.6D**1.4D--992.9h6.3C++40.2C

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator31,1440.1h
Nano-Armor Kit76109,2575.8h
Anti-Vehicle MANA Turret12750.3h
AE Nano-Armor Kit140242,37618.5h
AE Medical Applicator44,0940.2h
NS-20 Gorgon01120.1h
Ammunition Package121,8990.7h
Medical Kit242440.2h
Anti-Infantry MANA Turret3830.1h
M4-F Pillager11910.4h
Recon Detection Device2740.1h
Shield Recharging Field2620h

Check the help document for the dictionary if you want to learn more about words used here.


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