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General Commander CrazyCatWoman[Cl0p] CrazyCatWoman
TR BR 95

KDR: 3.43

Score: 42.2m

Last Seen: Mar 24th, 2019 10:03 PM
- OFFLINE - 600.3 hour(s)

Prestige 1, Battle Rank 95 - Terran Republic on Emerald - Outfit Member of Always Clopping[Cl0p] Always Clopping
TR outfit on Emerald

Members: 4
Level Progress (to 96): 43%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS T9A "Butcher" MG-H1 Watchman TAR TSAR-42 NS-15M2 Ripper LC3 Jaguar MSW-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,856,425 MLG Score: 12675
Fun Score: N/A
Cheeseburgers Flipped: 172TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
43.252%44.96%194524101181,4663.59705-0.169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.689%4.322S3.723M**-1.329D**HEAD ++ (~23.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.752B++80.438B10.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.401%0.749%1353410314,40758514237.52048309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.144%1.473A+-0.784D-0.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.70.592B+33.80.362C**31.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.42%3.006%660310322,36281915712.88049150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.343%2.387A*0.256C*-1.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.701B++7.60.397B4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.508%3.66%686710283,19780810403.95668307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.765%1.237B**-0.183C1.967

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.90.512B+28.70.275C*29.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.886%77.888%6863103213,65315901018.5814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.33%3.735M**0.705B++1.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.659B+20.365C**1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.846%19.381%686310323,7152218461.67418

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.716%2.032A*0.961B*0.895

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.704B++2.60.469B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Always Clopping[Cl0p] Always Clopping
TR outfit on Emerald

Members: 4
42.2m160.1%734 (44k)614 (36.8k)3.42827125,40636,5803.5846195 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR10351087034.917%40.499%141401:5334

22% Combat Medic21% Engineer34% Heavy Assault14% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2015 11:27 AMFeb 3rd, 2016 3:18 PMApr 17th, 2019 7:07 AM (1d) (PST)Mar 24th, 2019 7:14 PM (25d) (PST)Mar 24th, 2019 6:03 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4245249001.8260.5330.7393.1090.11712675

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,42431,42354,0011103244187736,842

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1144.8h/47.7d 5,719 50,788 33,026 213.6k 1,278 4,629 8,019 97.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
M*
Kills:13,485
Deaths:4,035
KDR:3.342
Accuracy:40.342% M*
HSR:49.047% M+
MG-H1 Watchman
M*
Kills:12,665
Deaths:3,616
KDR:3.502
Accuracy:41.366% M*
HSR:48.835% M+
NS-15M2
M*
Kills:8,431
Deaths:2,364
KDR:3.566
Accuracy:41.501% M*
HSR:48.073% M+
MSW-R
M**
Kills:3,961
Deaths:1,211
KDR:3.271
Accuracy:42.731% M**
HSR:46.756% M++
TMG-50
M**
Kills:1,351
Deaths:334
KDR:4.045
Accuracy:43.288% M**
HSR:44.264% M++
T9 CARV
S
Kills:1,219
Deaths:287
KDR:4.247
Accuracy:42.874% S
HSR:42.822% M++
T32 Bull
M**
Kills:1,196
Deaths:274
KDR:4.365
Accuracy:42.188% M**
HSR:47.408% M*
T16 Rhino
S
Kills:1,163
Deaths:319
KDR:3.646
Accuracy:42.412% S
HSR:39.037% M
Kills:43,471
Deaths (as Heavy Assault):12,440
Deaths (to Heavy Assaults):11,622
KDR:3.49445
Kill Difference:31,031
Playtime:393.214 hours
Usage:34%
Score:15.163m
Score/min:643
Accuracy (listed only):42.088%
HSR (listed only):45.780%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
S
Kills:4,426
Deaths:1,375
KDR:3.219
Accuracy:43.332% S
HSR:36.353% M+
MG-S1 Jackal
M++
Kills:1,986
Deaths:599
KDR:3.316
Accuracy:44.122% M++
HSR:40.433% M+
FA1 Barrage
M
Kills:1,555
Deaths:644
KDR:2.415
Accuracy:64.401% M
HSR:19.228% B++
LC2 Lynx
M**
Kills:1,315
Deaths:511
KDR:2.573
Accuracy:41.352% M**
HSR:40.152% M*
TAS-16 Blackjack
A*
Kills:1,214
Deaths:371
KDR:3.272
Accuracy:87.671% A*
HSR:21.334% B**
MG-C1 Kindred
M
Kills:1,188
Deaths:430
KDR:2.763
Accuracy:42.292% M
HSR:34.512% B**
SMG-46 Armistice
M*
Kills:1,173
Deaths:388
KDR:3.023
Accuracy:42.976% M*
HSR:34.101% M+
AS16 NightHawk
A++
Kills:946
Deaths:304
KDR:3.112
Accuracy:58.474% A++
HSR:17.125% B++
TRAC-5
S
Kills:165
Deaths:55
KDR:3
Accuracy:45.974% S
HSR:33.939% M
Kills:13,968
Deaths (as Light Assault):4,677
Deaths (to Light Assaults):6,826
KDR:2.98653
Kill Difference:9,291
Playtime:89.745 hours
Usage:8%
Score:3.001m
Score/min:557
Accuracy (listed only):52.288%
HSR (listed only):30.798%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
S
Kills:10,785
Deaths:3,057
KDR:3.528
Accuracy:44.105% S
HSR:43.292% M+
Cycler TRV
S
Kills:2,653
Deaths:774
KDR:3.428
Accuracy:46.612% S
HSR:37.693% M
SABR-13
S
Kills:2,405
Deaths:936
KDR:2.569
Accuracy:55.103% S
HSR:47.859% M+
T1 Cycler
S
Kills:2,230
Deaths:694
KDR:3.213
Accuracy:43.467% S
HSR:46.996% M**
T1B Cycler
S
Kills:2,225
Deaths:638
KDR:3.487
Accuracy:49.055% S
HSR:41.169% A++
TORQ-9
S
Kills:2,173
Deaths:738
KDR:2.944
Accuracy:46.063% S
HSR:48.090% M*
MG-S1 Jackal
M++
Kills:1,986
Deaths:599
KDR:3.316
Accuracy:44.122% M++
HSR:40.433% M+
FA1 Barrage
M
Kills:1,555
Deaths:644
KDR:2.415
Accuracy:64.401% M
HSR:19.228% B++
TAS-16 Blackjack
A*
Kills:1,214
Deaths:371
KDR:3.272
Accuracy:87.671% A*
HSR:21.334% B**
T1A Unity
S
Kills:1,176
Deaths:557
KDR:2.111
Accuracy:45.027% S
HSR:39.456% A*
SMG-46 Armistice
M*
Kills:1,173
Deaths:388
KDR:3.023
Accuracy:42.976% M*
HSR:34.101% M+
AS16 NightHawk
A++
Kills:946
Deaths:304
KDR:3.112
Accuracy:58.474% A++
HSR:17.125% B++
Kills:30,521
Deaths (as Combat Medic):9,700
Deaths (to Combat Medics):4,587
KDR:3.14649
Kill Difference:20,821
Playtime:250.168 hours
Usage:22%
Score:9.538m
Score/min:635
Accuracy (listed only):52.256%
HSR (listed only):36.398%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
S
Kills:4,426
Deaths:1,375
KDR:3.219
Accuracy:43.332% S
HSR:36.353% M+
FA1 Barrage
M
Kills:1,555
Deaths:644
KDR:2.415
Accuracy:64.401% M
HSR:19.228% B++
AMR-66
S
Kills:1,363
Deaths:502
KDR:2.715
Accuracy:59.547% S
HSR:41.086% A**
LC2 Lynx
M**
Kills:1,315
Deaths:511
KDR:2.573
Accuracy:41.352% M**
HSR:40.152% M*
TAS-16 Blackjack
A*
Kills:1,214
Deaths:371
KDR:3.272
Accuracy:87.671% A*
HSR:21.334% B**
MG-C1 Kindred
M
Kills:1,188
Deaths:430
KDR:2.763
Accuracy:42.292% M
HSR:34.512% B**
AS16 NightHawk
A++
Kills:946
Deaths:304
KDR:3.112
Accuracy:58.474% A++
HSR:17.125% B++
TRAC-5
S
Kills:165
Deaths:55
KDR:3
Accuracy:45.974% S
HSR:33.939% M
Kills:12,172
Deaths (as Engineer):4,192
Deaths (to Engineers):5,090
KDR:2.90363
Kill Difference:7,980
Playtime:241.700 hours
Usage:21%
Score:8.548m
Score/min:589
Accuracy (listed only):55.380%
HSR (listed only):30.466%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
M**
Kills:9,401
Deaths:2,051
KDR:4.584
Accuracy:65.489% M**
HSR:76.407% B*
NSX Daimyo
M
Kills:3,076
Deaths:848
KDR:3.627
Accuracy:59.040% M
HSR:97.367% B**
NS-44 Commissioner
S
Kills:2,951
Deaths:1,023
KDR:2.885
Accuracy:72.480% S
HSR:38.665% A*
MG-S1 Jackal
M++
Kills:1,986
Deaths:599
KDR:3.316
Accuracy:44.122% M++
HSR:40.433% M+
TRAP-M1
S
Kills:1,176
Deaths:416
KDR:2.827
Accuracy:52.169% S
HSR:38.776% A++
SMG-46 Armistice
M*
Kills:1,173
Deaths:388
KDR:3.023
Accuracy:42.976% M*
HSR:34.101% M+
NS-45 Pilot
M*
Kills:817
Deaths:281
KDR:2.907
Accuracy:52.660% M*
HSR:40.881% A++
TX1 Repeater
A**
Kills:152
Deaths:62
KDR:2.452
Accuracy:38.962% A**
HSR:38.158% A**
Kills:20,732
Deaths (as Infiltrator):5,668
Deaths (to Infiltrators):4,617
KDR:3.65773
Kill Difference:15,064
Playtime:160.464 hours
Usage:14%
Score:5.112m
Score/min:531
Accuracy (listed only):53.487%
HSR (listed only):50.598%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
M+
Kills:881
Deaths:321
KDR:2.745
Accuracy:62.855% M+
HSR:5.221% A+
M3 Pounder HEG
A*
Kills:876
Deaths:316
KDR:2.772
Accuracy:59.941% A*
HSR:5.137% A+
M2 Mutilator
M+
Kills:308
Deaths:130
KDR:2.369
Accuracy:25.951% M+
HSR:27.273% A*
M2 Mutilator
M
Kills:300
Deaths:126
KDR:2.381
Accuracy:25.855% M
HSR:28.333% A*
MRC3 Mercy
M**
Kills:169
Deaths:52
KDR:3.250
Accuracy:27.907% A**
HSR:39.645% M**
MRC3 Mercy
M**
Kills:165
Deaths:52
KDR:3.173
Accuracy:27.542% A*
HSR:40% M**
Kills:2,699
Deaths (as MAX Suit):498.500
Deaths (to MAX Suits):1,981
KDR:5.41424
Kill Difference:2,200.500
Playtime:21.598 hours
Usage:2%
Score:0.815m
Score/min:629
Accuracy (listed only):38.342%
HSR (listed only):24.268%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:2,662
V. Kills:169 N/A
Deaths:125
KDR:21.296
Accuracy:42.337% A*
KPH:256 S
VKPH:16.300 S
M18 Rotary
M*
Kills:617
V. Kills:403 153%
Deaths:114
KDR:5.412
Accuracy:55.238% M**
KPH:54.700 M++
VKPH:35.700 M*
M18 Needler
M
Kills:513
V. Kills:352 145%
Deaths:118
KDR:4.347
Accuracy:44.166% A*
KPH:39 A**
VKPH:26.800 M
Hornet Missiles
C
Kills:424
V. Kills:278 152%
Deaths:95
KDR:4.463
Accuracy:70.611% A
KPH:47 C
VKPH:30.800 C
Kills:4,216 (3,792 + 0)
Deaths:452
KDR:9.327
VKDR:2.659
Vehicle Kills:1,202
Kill Difference:3,764
Playtime:43.849 hours
Usage:4%
Score:1.139m
Score/min:433
Piloting Accuracy:44.166%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M+
Kills:615
V. Kills:482 127%
Deaths:219
KDR:2.808
Accuracy:73.453% M+
KPH:17.800 A++
VKPH:14 A+
C150 Dalton
B**
Kills:84
V. Kills:100 83%
Deaths:31
KDR:2.710
Accuracy:42.902% C*
KPH:33.800 C+
VKPH:40.300 B**
Kills:699 (615 + 84)
Deaths:250
KDR:2.796
VKDR:2.328
Vehicle Kills:582
Kill Difference:449
Playtime:36.984 hours
Usage:3%
Score:0.541m
Score/min:244
Piloting Accuracy:73.453%
Gunner Accuracy:42.902%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:69
V. Kills:14 460%
Deaths:4
KDR:17.250
Accuracy:70.450% M*
KPH:179.900 S
VKPH:36.500 S
Kills:69 (69 + 0)
Deaths:4
KDR:17.250
VKDR:3.500
Vehicle Kills:14
Kill Difference:65
Playtime:0.384 hours
Usage:0%
Score:0.027m
Score/min:1,164
Driving Accuracy:70.450%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:2,026
V. Kills:1,413 143%
Deaths:177
KDR:11.446
Accuracy:65.187% A*
KPH:63 M+
VKPH:43.900 S
G30 Vulcan
S
Kills:863
V. Kills:412 209%
Deaths:38
KDR:22.711
Accuracy:46.047% A++
KPH:81.500 S
VKPH:38.900 M++
P2-120 HESH
M**
Kills:324
V. Kills:73 438%
Deaths:17
KDR:19.059
Accuracy:67.815% M+
KPH:126.200 M*
VKPH:28.400 M**
P2-120 HEAT
S
Kills:267
V. Kills:71 371%
Deaths:24
KDR:11.125
Accuracy:66.880% M
KPH:82 S
VKPH:21.800 M+
Kills:3,480 (2,617 + 863)
Deaths:256
KDR:13.594
VKDR:7.691
Vehicle Kills:1,969
Kill Difference:3,224
Playtime:48.569 hours
Usage:4%
Score:1.700m
Score/min:583
Driving Accuracy:66.880%
Gunner Accuracy:46.047%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:1,168
V. Kills:61 N/A
Deaths:73
KDR:16
Accuracy:48.304% A++
KPH:169.400 A+
VKPH:8.800 B+
M12 Kobalt-H
B++
Kills:415
V. Kills:7 N/A
Deaths:20
KDR:20.750
Accuracy:25.245% B++
KPH:156.300 B++
VKPH:2.600 D-
G20 Vulcan-H
A*
Kills:380
V. Kills:309 123%
Deaths:73
KDR:5.205
Accuracy:65.610% A*
KPH:63.500 B**
VKPH:51.600 A*
M60-G Bulldog-H
A++
Kills:158
V. Kills:12 N/A
Deaths:12
KDR:13.167
Accuracy:65.180% A++
KPH:116.500 B**
VKPH:8.900 C+
E540 Halberd-H
M
Kills:136
V. Kills:65 206%
Deaths:14
KDR:9.714
Accuracy:77.778% M
KPH:56.200 B++
VKPH:26.900 B+
MR11 Gatekeeper-H
A
Kills:134
V. Kills:123 108%
Deaths:22
KDR:6.091
Accuracy:68.278% A++
KPH:46.600 B**
VKPH:42.800 A
Kills:2,391 (0 + 2,391)
Deaths:214
KDR:11.173
VKDR:2.696
Vehicle Kills:577
Kill Difference:2,177
Playtime:22.185 hours
Usage:2%
Score:0.572m
Score/min:430
Driving Accuracy:N/A%
Gunner Accuracy:68.278%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:77
V. Kills: N/A
Deaths:2
KDR:38.500
Accuracy:29.512% A**
KPH:258.800 S
VKPH:0 D*
Kills:77 (0 + 77)
Deaths:2
KDR:38.500
VKDR:0
Vehicle Kills:0
Kill Difference:75
Playtime:0.298 hours
Usage:0%
Score:0.011m
Score/min:619
Driving Accuracy:N/A%
Gunner Accuracy:29.512%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 13,69413,4854,0353.342B*0.0940.342%M*49.047%M+148.7M++2.3M*38790.7h8A++19.8A+
MG-H1 Watchman 12,84712,6653,6163.502A0.0741.366%M*48.835%M+152.8S2.2M+41982.9h8.9A+21.6B**
TAR 10,95410,7853,0573.528A+0.1044.105%S43.292%M+135.3S2.1S34079.7h8.6A++19.5A+
TSAR-42 9,4869,4012,0514.584B+1.1665.489%M**76.407%B*111.1M*1M++25884.6h1.6A2.4A+
NS-15M2 8,5718,4312,3643.566A0.1441.501%M*48.073%M+135.3M*2.2M**33862.3h8.3A20B**
Ripper 4,9554,88516,2030.301A++3.1349.677%A*32.631%A*12.3B+N/A33397.9h1.1B++2.2C+
LC3 Jaguar 4,5104,4261,3753.219A0.2143.332%S36.353%M+126.8S2.4S33534.9h8.2B**19A
MSW-R 4,0223,9611,2113.271B+0.1642.731%M**46.756%M++125.7M**1.9M**35631.5h7.8A++18.2A
NSX Daimyo 3,0763,0768483.627C++0.2059.04%M97.367%B**129.8M+N/A32023.7h1.6A2.7A
NS-44 Commissioner 2,9662,9511,0232.885A++0.5472.48%S38.665%A*225.3S1.1A+56913.1h2.4A3.3A
M14 Banshee 2,8312,66212521.296A*17.8742.337%A*N/A256S16.3S66410.4h12.4B++29.3B*
Cycler TRV 2,6812,6537743.428A*0.0046.612%S37.693%M136.8S1.4A**37619.4h8.5A++18.2A+
SABR-13 2,4422,4059362.569B+0.8655.103%S47.859%M+95.1M++1.5A++22525.3h8.1A14.7A++
T1 Cycler 2,2522,2306943.213A*0.2243.467%S46.996%M**119.9S1.2A*37418.6h7.9A*18.1A++
T1B Cycler 2,2562,2256383.487B**0.0649.055%S41.169%A++127.1M++1.8A*36317.5h8.9A+18.2A+
TORQ-9 2,1972,1737382.944A0.4846.063%S48.09%M*122.1S1.3A*32017.8h9.2A++20A++
P2-120 AP 3,4392,02617711.446B++8.0265.187%A*2.962%C+62.9M+43.9S58432.2h8C+12.2B++
MG-S1 Jackal 2,0081,9865993.316A*0.1144.122%M++40.433%M+147.1S1.6A*37313.5h7B++15.8B**
NS Decimator 2,8651,9048122.345A++1.0879.214%A*N/A100.2S50.6S63119h2.8A3.5A+
FA1 Barrage 1,5721,5556442.415A++1.0164.401%M19.228%B++45.6B**N/A12734.1h3.2A4.9B**
C-4 1,8001,3764113.348A+0.0832.629%AN/A208.5M+64.2A**11776.6h0.9B**2.7A
AMR-66 1,3741,3635022.715A*0.7159.547%S41.086%A**96.7SN/A23514.1h4.7A+7.9A
TMG-50 1,3701,3513344.045M++0.6243.288%M**44.264%M++151.8S2.1S3958.9h7A+16.2B**
LC2 Lynx 1,3271,3155112.573A0.8641.352%M**40.152%M*110.5S1A+28411.9h9A+21.8A
T9 CARV 1,2261,2192874.247A++0.8242.874%S42.822%M++150.5SN/A5438.1h7.4A++17.2A
TAS-16 Blackjack 1,2261,2143713.272A++0.1687.671%A*21.334%B**153.7S1.5M4377.9h1.5A+1.8B**
T32 Bull 1,2081,1962744.365M0.9442.188%M**47.408%M*159.5S1.6M+3807.5h7.6A++18B**
MG-C1 Kindred 1,2141,1884302.763B0.6742.292%M34.512%B**112.1A+2.5B+24810.6h7.5B+17.7A
TRAP-M1 1,1921,1764162.827B*0.6052.169%S38.776%A++104.1M++1.4A**24611.3h6.8B**13.1B**
T1A Unity 1,1851,1765572.111B**1.3245.027%S39.456%A*89.8A*N/A20213.1h9A++20.1A*
SMG-46 Armistice 1,1841,1733883.023A++0.4142.976%M*34.101%M+120.9S1.1A*4089.7h9.4A+22B**
P525 Marauder-H 1,2291,1687316C*12.5748.304%A++N/A169.3A+8.8B+3716.9h4.4B**9.1B**
T16 Rhino 1,1791,1633193.646A**0.2242.412%S39.037%M140.1S1.9M*3418.3h8A++18.9A
AS16 NightHawk 9639463043.112A++0.3258.474%A++17.125%B++135.1S2.4S3887h3A5.1B**
M3 Pounder HEG 9578813212.745B*0.6862.855%M+5.221%A+55.8S4.8B**18315.8h8.4A13.3B**
M3 Pounder HEG 9498763162.772B++0.6659.941%A*5.137%A+55.8S4.6B+17315.7h7.8A+13.1B**
G30 Vulcan 1,2758633822.711M*19.2846.047%A++1.159%D*81.4S38.9M++55310.6h53.9A117.2A
NS-45 Pilot 8228172812.907A+0.5252.66%M*40.881%A++160.2M++1B++4385.1h5.2B**10A
M18 Rotary 1,0206171145.412A++1.9855.238%M**N/A54.6M++35.7M*42011.3h73.4B++132.9B**
CAS30 Tank Buster 1,0976152192.808B*0.6273.453%M+N/A17.8A++14A+14634.5h54.3C*73.9B++
M18 Needler 8655131184.347B**0.9244.166%A*1.559%C38.9A**26.7M34213.2h72.4B*164B**
M12 Kobalt 523506684.333A*80.9028.092%B**23.913%A281.1M++9.4B**6371.8h11.2B**39.8B**
Hornet Missiles 702424954.463C+1.0370.611%AN/A47.1C30.9C3139h8.3B+11.7B*
M12 Kobalt-H 4224152020.75C*17.3225.245%B++17.59%C++153.7B++2.6D-3262.7h11.3B*44.8B*
G20 Vulcan-H 689380735.205B+1.7865.61%A*2.632%C+63.3B**51.5A*5836h87.2B+132.9B**
P2-120 HESH 3973241719.059B+15.6367.815%M+N/A124.6M*28.1M**8472.6h4.4B+6.5A
M2 Mutilator 3123081302.369B+1.0625.951%M+27.273%A*85.6S1.1A+2493.6h11.4A++43.8A
M2 Mutilator 3063001262.381B+1.0525.855%M28.333%A*85.7S1.7M*2313.5h11.1A++43A
P2-120 HEAT 3382672411.125B*7.7066.88%M3.745%B+80.9S21.5M+4673.3h5.1B**7.6A+
Tank Mine 365262436.093A++2.6657.888%A++N/A327.5S128.8A*23620.8h1.7B+2.9A++
ML-7 3662231431.559A+1.8777.164%A**4.036%B*60.3M**38.6S7003.7h4.3A5.6A+
Frag Grenade 2002001200N/A196.5764.967%MN/A1000A*N/A38360.2h2.5A3.8A
MRC3 Mercy 171169523.25B+0.1827.907%A**39.645%M**80.5M**1B*2442.1h13.2A++47.2A
TRAC-5 166165553M++0.4345.974%S33.939%M82.5SN/A9352h8.8A19.2A
MRC3 Mercy 169165523.173B+0.2627.542%A*40%M**78.6M**1.9M+2762.1h13.2A++47.9B**
Rocklet Rifle 282162682.382M+1.0566.611%A+N/A85.3S63.2M*8811.9h19.5A+29.3A
M60-G Bulldog-H 1701581213.167B9.7465.18%A++1.266%C+112.9B**8.6C+3081.4h3.8B**5.8B**
TX1 Repeater 152152622.452A*0.9838.962%A**38.158%A**217.1SN/A8220.7h6.9A+17.6B*
Anti-Vehicle Grenade 1841431143N/A139.5761.327%AN/A715A++205B**39030.2h3.4A5.6B**
Chainblade 15514218,6100.008C-3.428.813%F12.676%B*0.3C-N/A1535.2h2B+22.6D-
E540 Halberd-H 201136149.714C**6.2977.778%M1.471%C56.7B++27.1B+3562.4h6.2C++7.9B*
MR11 Gatekeeper-H 257134226.091B+2.6668.278%A++N/A46.2B**42.4A4662.9h41.2B*60.4B**
C150 Dalton 18484312.71C--0.7242.902%C*N/A33.6C+40B**16072.5h4.9C+11.3C*
M12 Kobalt 7777238.5A35.0729.512%A**18.182%C+256.7SN/A6140.3h8.6A++29A
Claymore 7676419A++15.5737.674%B+N/A380SN/A10200.2h1.1B**2.8B*
C75 Viper 8369417.25M13.8270.45%M*1.449%C+172.5S35S11600.4h5.7B**8A+
MAX Punch 58585040.115C++3.3166.102%A+N/A2.7B+N/A721.5h1.3C*2B+
Orbital Strike Uplink 7557157N/A53.57690.909%UN/A570U180U59880.1h1.3T*0.2T*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit67812,54612.5h
Motion Spotter5011,9778.2h
Spawn Beacon142,8004.9h
Nano-Armor Kit211453,06743.2h
Nanite Revive Grenade01550h
Medical Applicator387216,03212.5h
Nanite Healing Grenade01,0070.3h
Ammunition Package23430.1h
Medical Kit8667,6568.5h
Nano-Repair Grenade02840.1h

Check the help document for the dictionary if you want to learn more about words used here.


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