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Maj. General Commander CrazyCatWoman[Cl0p] CrazyCatWoman
TR BR 85

KDR: 3.48

Score: 38.4m

Last Seen: Nov 11th, 2018 5:25 AM
- OFFLINE - 111.2 hour(s)

Prestige 1, Battle Rank 85 - Terran Republic on Emerald - Outfit Member of Always Clopping[Cl0p] Always Clopping
TR outfit on Emerald

Members: 4
Level Progress (to 86): 2%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS T9A "Butcher" MG-H1 Watchman TAR TSAR-42 NS-15M2 LC3 Jaguar Ripper MSW-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,828,903 MLG Score: 12653
Fun Score: N/A
Cheeseburgers Flipped: 161TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
43.31%45.285%19612399674,3303.68426-0.203

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.787%4.372S3.851M**-1.436D**HEAD ++ (~23.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.40.754B++80.441B10.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.474%0.768%1408410154,29754914197.81273303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.14%1.468A+-0.777D-0.362

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.90.581B+34.50.345C**32.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.403%3.025%696310162,34777215673.04015150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.644%2.403A**0.234C++-0.95

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.701B++7.60.396B4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.518%3.633%749710123,19373910374.3207308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.742%1.273A-0.146C2.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.90.535B+28.70.302C*29.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.244%76.614%7493101612,3791395998.86748

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.487%3.78M**0.614B+1.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.651B+2.10.347C**1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.095%20.074%749310163,2331984361.62872

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.685%2.032A*1.085B**0.87

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.693B+2.60.451B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Always Clopping[Cl0p] Always Clopping
TR outfit on Emerald

Members: 4
38.4m158.9%733 (44k)613 (36.8k)3.48155113,50932,6033.6503485 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1019997334.865%40.38%140801:5531

22% Combat Medic23% Engineer34% Heavy Assault13% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2015 11:27 AMFeb 3rd, 2016 3:18 PMNov 14th, 2018 12:23 PM (1d) (PST)Nov 11th, 2018 3:56 AM (4d) (PST)Nov 11th, 2018 1:25 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4525119411.8130.5210.7323.0730.12112653

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
87,14630,68456,4621093144184736,792

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1043.5h/43.5d 5,503 45,835 30,327 192.4k 1,167 4,227 7,583 90.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
M**
Kills:12,910
Deaths:3,878
KDR:3.329
Accuracy:40.359% M**
HSR:49.318% M*
MG-H1 Watchman
M**
Kills:12,268
Deaths:3,479
KDR:3.526
Accuracy:41.371% M**
HSR:48.981% M+
NS-15M2
M**
Kills:6,124
Deaths:1,656
KDR:3.698
Accuracy:41.419% M**
HSR:48.677% M++
MSW-R
S
Kills:3,961
Deaths:1,211
KDR:3.271
Accuracy:42.731% S
HSR:46.756% M++
TMG-50
S
Kills:1,351
Deaths:334
KDR:4.045
Accuracy:43.288% S
HSR:44.264% M*
T9 CARV
S
Kills:1,219
Deaths:287
KDR:4.247
Accuracy:42.874% S
HSR:42.822% M++
T32 Bull
M**
Kills:1,196
Deaths:274
KDR:4.365
Accuracy:42.188% M**
HSR:47.408% M*
T16 Rhino
S
Kills:1,163
Deaths:319
KDR:3.646
Accuracy:42.412% S
HSR:39.037% M+
Kills:40,192
Deaths (as Heavy Assault):11,438
Deaths (to Heavy Assaults):10,327
KDR:3.5139
Kill Difference:28,754
Playtime:358.481 hours
Usage:34%
Score:13.718m
Score/min:638
Accuracy (listed only):42.080%
HSR (listed only):45.908%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
S
Kills:4,167
Deaths:1,280
KDR:3.255
Accuracy:43.460% S
HSR:36.573% M++
MG-S1 Jackal
M++
Kills:1,920
Deaths:572
KDR:3.357
Accuracy:44.016% M++
HSR:40.521% M++
FA1 Barrage
M
Kills:1,520
Deaths:623
KDR:2.440
Accuracy:64.499% M
HSR:19.540% B*
LC2 Lynx
M**
Kills:1,175
Deaths:464
KDR:2.532
Accuracy:41.390% M**
HSR:40.426% M*
TAS-16 Blackjack
A**
Kills:1,007
Deaths:321
KDR:3.137
Accuracy:87.798% A**
HSR:22.741% A+
AS16 NightHawk
A*
Kills:706
Deaths:220
KDR:3.209
Accuracy:58.785% A*
HSR:17.422% B*
TRAC-5
S
Kills:165
Deaths:55
KDR:3
Accuracy:45.974% S
HSR:33.939% M+
Kills:10,660
Deaths (as Light Assault):3,535
Deaths (to Light Assaults):6,124
KDR:3.01556
Kill Difference:7,125
Playtime:69.288 hours
Usage:7%
Score:2.366m
Score/min:569
Accuracy (listed only):55.132%
HSR (listed only):30.166%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
S
Kills:9,154
Deaths:2,516
KDR:3.638
Accuracy:44.106% S
HSR:43.467% M*
Cycler TRV
S
Kills:2,489
Deaths:718
KDR:3.467
Accuracy:46.681% S
HSR:38.128% M++
SABR-13
S
Kills:2,405
Deaths:936
KDR:2.569
Accuracy:55.103% S
HSR:47.859% M++
T1 Cycler
S
Kills:2,230
Deaths:694
KDR:3.213
Accuracy:43.467% S
HSR:46.996% M**
TORQ-9
S
Kills:2,173
Deaths:738
KDR:2.944
Accuracy:46.063% S
HSR:48.090% M**
T1B Cycler
S
Kills:2,121
Deaths:604
KDR:3.512
Accuracy:49.024% S
HSR:40.924% A++
MG-S1 Jackal
M++
Kills:1,920
Deaths:572
KDR:3.357
Accuracy:44.016% M++
HSR:40.521% M++
FA1 Barrage
M
Kills:1,520
Deaths:623
KDR:2.440
Accuracy:64.499% M
HSR:19.540% B*
T1A Unity
S
Kills:1,176
Deaths:557
KDR:2.111
Accuracy:45.027% S
HSR:39.456% A*
TAS-16 Blackjack
A**
Kills:1,007
Deaths:321
KDR:3.137
Accuracy:87.798% A**
HSR:22.741% A+
AS16 NightHawk
A*
Kills:706
Deaths:220
KDR:3.209
Accuracy:58.785% A*
HSR:17.422% B*
Kills:26,901
Deaths (as Combat Medic):8,499
Deaths (to Combat Medics):4,072
KDR:3.1652
Kill Difference:18,402
Playtime:230.670 hours
Usage:22%
Score:8.794m
Score/min:635
Accuracy (listed only):53.143%
HSR (listed only):36.831%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
S
Kills:4,167
Deaths:1,280
KDR:3.255
Accuracy:43.460% S
HSR:36.573% M++
FA1 Barrage
M
Kills:1,520
Deaths:623
KDR:2.440
Accuracy:64.499% M
HSR:19.540% B*
AMR-66
S
Kills:1,363
Deaths:502
KDR:2.715
Accuracy:59.547% S
HSR:41.086% A**
LC2 Lynx
M**
Kills:1,175
Deaths:464
KDR:2.532
Accuracy:41.390% M**
HSR:40.426% M*
TAS-16 Blackjack
A**
Kills:1,007
Deaths:321
KDR:3.137
Accuracy:87.798% A**
HSR:22.741% A+
AS16 NightHawk
A*
Kills:706
Deaths:220
KDR:3.209
Accuracy:58.785% A*
HSR:17.422% B*
TRAC-5
S
Kills:165
Deaths:55
KDR:3
Accuracy:45.974% S
HSR:33.939% M+
Kills:10,103
Deaths (as Engineer):3,465
Deaths (to Engineers):4,625
KDR:2.91573
Kill Difference:6,638
Playtime:234.803 hours
Usage:23%
Score:8.352m
Score/min:593
Accuracy (listed only):57.350%
HSR (listed only):30.247%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
S
Kills:8,964
Deaths:1,910
KDR:4.693
Accuracy:66.017% S
HSR:76.350% B*
NS-44 Commissioner
S
Kills:2,951
Deaths:1,023
KDR:2.885
Accuracy:72.480% S
HSR:38.665% A**
NSX Daimyo
M+
Kills:2,239
Deaths:579
KDR:3.867
Accuracy:60.541% M+
HSR:97.544% B**
MG-S1 Jackal
M++
Kills:1,920
Deaths:572
KDR:3.357
Accuracy:44.016% M++
HSR:40.521% M++
TRAP-M1
S
Kills:1,176
Deaths:416
KDR:2.827
Accuracy:52.169% S
HSR:38.776% A++
NS-45 Pilot
M**
Kills:497
Deaths:149
KDR:3.336
Accuracy:53.895% M**
HSR:43.058% A*
TX1 Repeater
M
Kills:152
Deaths:60
KDR:2.533
Accuracy:38.723% A**
HSR:38.158% M
Kills:17,899
Deaths (as Infiltrator):4,709
Deaths (to Infiltrators):4,117
KDR:3.80102
Kill Difference:13,190
Playtime:139.925 hours
Usage:13%
Score:4.407m
Score/min:525
Accuracy (listed only):55.406%
HSR (listed only):53.296%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
M+
Kills:878
Deaths:316
KDR:2.778
Accuracy:62.802% M+
HSR:5.239% A+
M3 Pounder HEG
A*
Kills:868
Deaths:311
KDR:2.791
Accuracy:59.889% A*
HSR:5.184% A+
M2 Mutilator
M+
Kills:308
Deaths:130
KDR:2.369
Accuracy:25.951% M+
HSR:27.273% A*
M2 Mutilator
M
Kills:300
Deaths:126
KDR:2.381
Accuracy:25.855% M
HSR:28.333% A*
MRC3 Mercy
M**
Kills:79
Deaths:23
KDR:3.435
Accuracy:26.892% A**
HSR:39.241% M**
MRC3 Mercy
M*
Kills:71
Deaths:23
KDR:3.087
Accuracy:26.959% A*
HSR:38.028% M*
Kills:2,504
Deaths (as MAX Suit):464.500
Deaths (to MAX Suits):1,739
KDR:5.39074
Kill Difference:2,039.500
Playtime:20.182 hours
Usage:2%
Score:0.757m
Score/min:625
Accuracy (listed only):38.058%
HSR (listed only):23.883%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:2,552
V. Kills:165 N/A
Deaths:119
KDR:21.445
Accuracy:42.370% A**
KPH:251.700 S
VKPH:16.300 S
M18 Rotary
M**
Kills:617
V. Kills:403 153%
Deaths:114
KDR:5.412
Accuracy:55.238% S
KPH:54.700 M**
VKPH:35.700 M**
M18 Needler
M+
Kills:513
V. Kills:352 145%
Deaths:118
KDR:4.347
Accuracy:44.166% A*
KPH:39.300 M+
VKPH:26.900 M+
Hornet Missiles
C+
Kills:421
V. Kills:276 152%
Deaths:93
KDR:4.527
Accuracy:70.672% A
KPH:47.200 C
VKPH:31 C+
Kills:4,103 (3,682 + 0)
Deaths:444
KDR:9.241
VKDR:2.694
Vehicle Kills:1,196
Kill Difference:3,659
Playtime:43.405 hours
Usage:4%
Score:1.116m
Score/min:428
Piloting Accuracy:44.166%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M
Kills:615
V. Kills:482 127%
Deaths:219
KDR:2.808
Accuracy:73.453% M
KPH:17.800 A++
VKPH:14 A+
C150 Dalton
A
Kills:84
V. Kills:100 83%
Deaths:31
KDR:2.710
Accuracy:42.902% C*
KPH:33.800 C++
VKPH:40.300 A
Kills:699 (615 + 84)
Deaths:250
KDR:2.796
VKDR:2.328
Vehicle Kills:582
Kill Difference:449
Playtime:36.984 hours
Usage:4%
Score:0.541m
Score/min:244
Piloting Accuracy:73.453%
Gunner Accuracy:42.902%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:65
V. Kills:13 464%
Deaths:4
KDR:16.250
Accuracy:71.509% M**
KPH:185.600 S
VKPH:37.100 S
Kills:65 (65 + 0)
Deaths:4
KDR:16.250
VKDR:3.250
Vehicle Kills:13
Kill Difference:61
Playtime:0.351 hours
Usage:0%
Score:0.025m
Score/min:1,193
Driving Accuracy:71.509%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:2,015
V. Kills:1,410 143%
Deaths:177
KDR:11.384
Accuracy:65.150% A*
KPH:62.900 M+
VKPH:44 S
G30 Vulcan
S
Kills:863
V. Kills:412 209%
Deaths:38
KDR:22.711
Accuracy:46.047% A*
KPH:81.500 S
VKPH:38.900 M**
P2-120 HESH
M**
Kills:324
V. Kills:73 438%
Deaths:17
KDR:19.059
Accuracy:67.869% M++
KPH:127 M**
VKPH:28.600 M**
P2-120 HEAT
S
Kills:267
V. Kills:71 371%
Deaths:24
KDR:11.125
Accuracy:66.880% M+
KPH:82 S
VKPH:21.800 M+
Kills:3,469 (2,606 + 863)
Deaths:256
KDR:13.551
VKDR:7.680
Vehicle Kills:1,966
Kill Difference:3,213
Playtime:48.428 hours
Usage:5%
Score:1.692m
Score/min:582
Driving Accuracy:66.880%
Gunner Accuracy:46.047%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:1,168
V. Kills:61 N/A
Deaths:73
KDR:16
Accuracy:48.304% A++
KPH:169.400 A+
VKPH:8.800 B+
M12 Kobalt-H
B*
Kills:415
V. Kills:7 N/A
Deaths:20
KDR:20.750
Accuracy:25.245% B*
KPH:156.300 B++
VKPH:2.600 D
G20 Vulcan-H
A*
Kills:380
V. Kills:309 123%
Deaths:73
KDR:5.205
Accuracy:65.610% A*
KPH:63.500 B**
VKPH:51.600 A*
M60-G Bulldog-H
A++
Kills:158
V. Kills:12 N/A
Deaths:12
KDR:13.167
Accuracy:65.180% A++
KPH:116.500 B**
VKPH:8.900 C+
E540 Halberd-H
M
Kills:136
V. Kills:65 206%
Deaths:14
KDR:9.714
Accuracy:77.778% M
KPH:56.200 B+
VKPH:26.900 B+
MR11 Gatekeeper-H
A++
Kills:134
V. Kills:123 108%
Deaths:22
KDR:6.091
Accuracy:68.278% A++
KPH:46.600 A
VKPH:42.800 A
Kills:2,391 (0 + 2,391)
Deaths:214
KDR:11.173
VKDR:2.696
Vehicle Kills:577
Kill Difference:2,177
Playtime:22.185 hours
Usage:2%
Score:0.570m
Score/min:428
Driving Accuracy:N/A%
Gunner Accuracy:68.278%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:73
V. Kills: N/A
Deaths:2
KDR:36.500
Accuracy:29.755% M
KPH:298.600 S
VKPH:0 D*
Kills:73 (0 + 73)
Deaths:2
KDR:36.500
VKDR:0
Vehicle Kills:0
Kill Difference:71
Playtime:0.245 hours
Usage:0%
Score:0.011m
Score/min:725
Driving Accuracy:N/A%
Gunner Accuracy:29.755%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 13,10612,9103,8783.329B++0.1540.359%M**49.318%M*148.1M*2.2M**38687.2h8A++19.7A++
MG-H1 Watchman 12,44012,2683,4793.526A+0.0441.371%M**48.981%M+153.4S2.2M+42080h8.9A+21.5A
TAR 9,2849,1542,5163.638A+0.1644.106%S43.467%M*136.6S1.9S34467h8.6A++19.4A++
TSAR-42 9,0478,9641,9104.693B1.2166.017%S76.35%B*110.9M*1M**25780.8h1.6A2.4A+
NS-15M2 6,2196,1241,6563.698B**0.2241.419%M**48.677%M++138.9M**2.2S31044.1h8.2A+19.7A
LC3 Jaguar 4,2444,1671,2803.255A0.2343.46%S36.573%M++129.8S2.4S33832.1h8.2A18.9A
Ripper 4,1354,08112,2740.332A**3.1550.37%A*32.492%A*13.4B*N/A35303.8h1.1B++2.2B+
MSW-R 4,0223,9611,2113.271B+0.2142.731%S46.756%M++125.7M**1.9S34731.5h7.8A++18.2A
NS-44 Commissioner 2,9662,9511,0232.885A++0.6072.48%S38.665%A**225.3S1.1A++56713.1h2.4A+3.3A
M14 Banshee 2,7172,55211921.445A++17.9642.37%A**N/A252.7S16.3S64610.1h12.6B*29.8B*
Cycler TRV 2,5142,4897183.467A*0.0146.681%S38.128%M++135.3S1.4M++37718.4h8.4A++18.1A+
SABR-13 2,4422,4059362.569B++0.9155.103%S47.859%M++95.1M*1.5A*22525.3h8.1A14.7A++
NSX Daimyo 2,2392,2395793.867C*0.3960.541%M+97.544%B**134.1M++N/A29616.7h1.6A2.6A+
T1 Cycler 2,2522,2306943.213A*0.2743.467%S46.996%M**119.9S1.2A*36718.6h7.9A*18.1A++
TORQ-9 2,1972,1737382.944A0.5446.063%S48.09%M**122.1S1.3A*31817.8h9.2A++20A++
T1B Cycler 2,1502,1216043.512B**0.0349.024%S40.924%A++125.5M*1.7M36116.9h9A+18.3A+
P2-120 AP 3,4252,01517711.384B*7.9065.15%A*2.978%C+63M+44.1S58232h8C+12.2B*
MG-S1 Jackal 1,9401,9205723.357A*0.1244.016%M++40.521%M++147.7S1.5A*37013h6.9B++15.8A
NS Decimator 2,5671,7097272.351A++1.1379.376%A**N/A99.4S49.9M**62617.2h2.8A3.6A+
FA1 Barrage 1,5371,5206232.44A1.0464.499%M19.54%B*46.5B**N/A12932.7h3.1A4.9B**
AMR-66 1,3741,3635022.715A*0.7759.547%S41.086%A**96.7SN/A23314.1h4.7A+7.9A+
TMG-50 1,3701,3513344.045M+0.5643.288%S44.264%M*151.8S2.1S3898.9h7A+16.2B**
T9 CARV 1,2261,2192874.247A*0.7742.874%S42.822%M++150.5SN/A5328.1h7.4A++17.2A
T32 Bull 1,2081,1962744.365A**0.8842.188%M**47.408%M*159.5S1.6M+3777.5h7.6A++18A
C-4 1,5571,1943583.335A+0.1532.649%AN/A202.4M+61.5A*11455.9h0.9B**2.7C**
T1A Unity 1,1851,1765572.111B*1.3745.027%S39.456%A*89.8A*N/A20113.1h9A++20.1A*
TRAP-M1 1,1921,1764162.827B**0.6552.169%S38.776%A++104.1M1.4M++24611.3h6.8B**13.1A
LC2 Lynx 1,1871,1754642.532A0.9541.39%M**40.426%M*109.8S1.1A*28510.7h9A+21.8A
P525 Marauder-H 1,2291,1687316C++12.5248.304%A++N/A169.3A+8.8B+3696.9h4.4B**9.1A
T16 Rhino 1,1791,1633193.646M0.1642.412%S39.037%M+140.1S1.9S3398.3h8A++18.9A
TAS-16 Blackjack 1,0181,0073213.137A++0.3487.798%A**22.741%A+152.6S1.7A**3696.6h1.5A+1.7B**
M3 Pounder HEG 9548783162.778B*0.7062.802%M+5.239%A+56.3S4.9B**18315.6h8.3A+13.3B**
M3 Pounder HEG 9408683112.791B++0.6959.889%A*5.184%A+56S4.6B+17115.5h7.9A+13.1B**
G30 Vulcan 1,2758633822.711S19.2346.047%A*1.159%D*81.4S38.9M**55310.6h53.9B**117.2A
AS16 NightHawk 7147062203.209A++0.2758.785%A*17.422%B*138.4S1.6M++3965.1h3A5.1B**
M18 Rotary 1,0206171145.412A++1.9355.238%SN/A54.6M**35.7M**42011.3h73.4B++132.9B**
CAS30 Tank Buster 1,0976152192.808B*0.6773.453%MN/A17.8A++14A+14634.5h54.3C*73.9B++
M18 Needler 8655131184.347B**0.8744.166%A*1.559%C39.2M+26.9M+34413.1h72.4B*164B**
NS-45 Pilot 5004971493.336A++0.1553.895%M**43.058%A*191.2S1.2A4702.6h5.3B**9.9A
M12 Kobalt 477463677.167A*73.6927.849%A23.542%A272.4M*8.2B*6001.7h11B*39.7B**
Hornet Missiles 697421934.527C+1.0570.672%AN/A47.3C31C+3148.9h8.3B+11.7B*
M12 Kobalt-H 4224152020.75C++17.2725.245%B*17.59%C*153.7B++2.6D3252.7h11.3B**44.8B*
G20 Vulcan-H 689380735.205B+1.7265.61%A*2.632%C+63.3B**51.5A*5806h87.2B+132.9B**
P2-120 HESH 3973241719.059B+15.5867.869%M++N/A124.6M*28.1M**8512.6h4.4B+6.4A
M2 Mutilator 3123081302.369B+1.1125.951%M+27.273%A*85.6S1.1A++2473.6h11.4A++43.8A
M2 Mutilator 3063001262.381B+1.1025.855%M28.333%A*85.7S1.7M**2303.5h11.1A++43B**
P2-120 HEAT 3382672411.125B**7.6466.88%M+3.745%B80.9S21.5M+4663.3h5.1B**7.6A+
Tank Mine 350250366.944A*3.4660.085%A*N/A357.1S142.9M+24930.7h1.7B+2.8A++
ML-7 3642221431.552A+1.9377.145%A**4.054%B+60M*38.4M**6753.7h4.3B**5.6A+
Frag Grenade 2002001200N/A196.5264.967%MN/A1000A*N/A37250.2h2.5B**3.8A
TRAC-5 166165553M+0.4845.974%S33.939%M+86.8SN/A8471.9h8.8A+19.2A
M60-G Bulldog-H 1701581213.167B9.6965.18%A++1.266%C+112.9B**8.6C+3081.4h3.8B**5.8B**
TX1 Repeater 152152602.533A*0.9538.723%A**38.158%M217.1SN/A8000.7h6.7A+17.4B+
Chainblade 15514218,6100.008C-3.478.813%F12.676%B*0.3C-N/A1535.1h2B++22.6C+
Rocklet Rifle 237138602.3M+1.1868.15%A++N/A86.3S61.9M*9181.6h19.1A+28A
E540 Halberd-H 201136149.714C*6.2377.778%M1.471%C56.7B+27.1B+3552.4h6.2C++7.9B*
MR11 Gatekeeper-H 257134226.091B+2.6168.278%A++N/A46.2A42.4A4662.9h41.2B*60.4B**
Anti-Vehicle Grenade 1521161116N/A112.5262.079%AN/A580B**180A37540.2h3.7B**5.9B**
C150 Dalton 18484312.71C--0.7742.902%C*N/A33.6C++40A16022.5h4.9C+11.3C**
MRC3 Mercy 8079233.435B++0.0526.892%A**39.241%M**87.8S1.1B**2940.9h12.1A++45A
M12 Kobalt 7373236.5A+33.0229.755%M17.808%C365SN/A7190.2h8.8A++29.6A
Claymore 7272418A++14.5237.561%B+N/A360M**N/A10210.2h1.1B*2.8B*
MRC3 Mercy 7371233.087B+0.3926.959%A*38.028%M*78.9M**2.2M**3030.9h13.4A+49.8B**
C75 Viper 7865416.25A*12.7771.509%M**1.538%C+162.5S32.5S11890.4h5.8A8.2A+
MAX Punch 57574700.121C++3.3666.087%A+N/A2.8B+N/A820.1h1.3C++2B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4310,7217.5h
Restoration Kit62911,69011.7h
Nano-Armor Kit205435,71441.8h
Spawn Beacon102,4984.1h
Nanite Revive Grenade01550h
Medical Applicator354198,88011.5h
Nanite Healing Grenade07720.2h
Ammunition Package13160.1h
Medical Kit7606,3307.5h
Nano-Repair Grenade02590.1h

Check the help document for the dictionary if you want to learn more about words used here.


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