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Bounty Hunter CrazycnuksKid[] CrazycnuksKid
VS BR 145

KDR: 1.56

Score: 48.1m

Last Seen: May 20th, 2018 8:25 PM
- OFFLINE - 1098.9 hour(s)

Battle Rank 120 (145 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-44 Commissioner NS-15M1 Sirius SX12 H-V45 VX6-7 Pulsar C NS Baron G5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $973,278 MLG Score: 778
Fun Score: N/A
Cheeseburgers Flipped: 485TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.031%19.95%5395396969,2601.82643-0.268

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.694%1.163B**-0.114C+-0.608DHEAD ++ (~6.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.526B+9.60.329C**25.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.513%1.786%111510171,512188112720.803401119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.49%0.22C++0.168C++-0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164.4-0.021C+65-0.226C99.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.335%2.129%110610161,73829048750.598279198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.741%1.115B**-0.312C-1.381

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.768B++4.70.626B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.175%1.968%1491410083,100284518051.08963172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.187%0.28C*-0.609D0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.748B++11.70.703B++18.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.722%57.989%149410182,4662958140.83339

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.175%0.104C+-0.6D0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.315C*2.40.24C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.648%13.481%149510173,3382665401.25253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.811%0.601B+-0.209C-0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.505B+3.20.345C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.1m214.4%394 (23.6k)327 (19.6k)1.55884106,74068,4741.6775145 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022630222.011%16.477%36302:0940

11% Combat Medic30% Engineer30% Heavy Assault12% Infiltrator14% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2013 2:04 AMAug 11th, 2017 7:18 PMMay 25th, 2018 2:39 PM (272d) (PST)May 20th, 2018 4:31 PM (277d) (PST)May 20th, 2018 4:25 PM (277d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6982844140.7240.4640.1191.6870.063778

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,89717,01524,88243287101419,593

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2457.4h/102.4d 8,125 17,588 26,651 248.7k 4,072 6,226 9,267 103m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:16,540
Deaths:6,119
KDR:2.703
Accuracy:28.281% B+
HSR:24.794% D
NS-15M1
C**
Kills:2,715
Deaths:1,641
KDR:1.654
Accuracy:23.939% C**
HSR:17.164% D
Orion VS54
C**
Kills:1,669
Deaths:1,007
KDR:1.657
Accuracy:22.329% C**
HSR:17.795% D--
Pulsar LSW
C++
Kills:1,650
Deaths:1,131
KDR:1.459
Accuracy:23.185% C++
HSR:18.485% D
SVA-88
C**
Kills:1,496
Deaths:921
KDR:1.624
Accuracy:24.681% C**
HSR:18.850% D-
VX29 Polaris
C
Kills:1,490
Deaths:1,203
KDR:1.239
Accuracy:21.566% C
HSR:14.027% D*
NS-15MP
C++
Kills:1,223
Deaths:600
KDR:2.038
Accuracy:28.530% C++
HSR:21.341% D-
Lasher X2
A+
Kills:1,213
Deaths:912
KDR:1.330
Accuracy:35.972% A+
HSR:2.061% D--
NSX Naginata
A
Kills:1,169
Deaths:453
KDR:2.581
Accuracy:29.011% A
HSR:25.920% C
Lasher X2 AE
A++
Kills:1,164
Deaths:584
KDR:1.993
Accuracy:42.671% A++
HSR:2.491% D
NS-15 Gallows
B
Kills:625
Deaths:234
KDR:2.671
Accuracy:31.213% B
HSR:22.880% D--
Flare VE6
C++
Kills:456
Deaths:301
KDR:1.515
Accuracy:22.705% C++
HSR:24.342% C+
NS-15M2
B
Kills:197
Deaths:102
KDR:1.931
Accuracy:25.735% B
HSR:20.812% D
Ursa
B
Kills:162
Deaths:113
KDR:1.434
Accuracy:24.565% B
HSR:19.136% D
NS-15M AE
B+
Kills:114
Deaths:25
KDR:4.560
Accuracy:27.998% B+
HSR:23.684% C
Kills:31,883
Deaths (as Heavy Assault):15,346
Deaths (to Heavy Assaults):20,870
KDR:2.07761
Kill Difference:16,537
Playtime:735.162 hours
Usage:30%
Score:16.113m
Score/min:365
Accuracy (listed only):27.492%
HSR (listed only):18.252%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B*
Kills:2,046
Deaths:1,234
KDR:1.658
Accuracy:29.199% B*
HSR:19.990% C+
Pulsar C
B+
Kills:1,911
Deaths:1,391
KDR:1.374
Accuracy:26.975% B+
HSR:21.978% C+
NS Baron G5
B+
Kills:1,766
Deaths:1,289
KDR:1.370
Accuracy:48.446% B+
HSR:12.288% C--
Solstice SF
C*
Kills:1,765
Deaths:1,535
KDR:1.150
Accuracy:24.942% C*
HSR:13.598% D
NS-11C
C++
Kills:1,638
Deaths:1,324
KDR:1.237
Accuracy:24.708% C++
HSR:14.103% D-
Eclipse VE3A
B
Kills:1,542
Deaths:952
KDR:1.620
Accuracy:28.439% B
HSR:16.667% D
Serpent VE92
C++
Kills:1,403
Deaths:1,287
KDR:1.090
Accuracy:24.284% C++
HSR:16.251% D
Solstice VE3
C++
Kills:1,248
Deaths:1,151
KDR:1.084
Accuracy:23.501% C++
HSR:13.381% D--
NS-11CP
C+
Kills:1,221
Deaths:530
KDR:2.304
Accuracy:28.926% C+
HSR:20.885% C
Thanatos VE70
B++
Kills:1,167
Deaths:747
KDR:1.562
Accuracy:45.491% B++
HSR:12.082% D-
Eidolon VE33
B++
Kills:1,167
Deaths:613
KDR:1.904
Accuracy:31.577% B++
HSR:21.594% D
Deimos VA29
C*
Kills:1,126
Deaths:643
KDR:1.751
Accuracy:62.893% C*
HSR:15.897% C+
NSX Tanto
B*
Kills:676
Deaths:288
KDR:2.347
Accuracy:30.759% B*
HSR:29.882% B++
Pandora VX25
C++
Kills:536
Deaths:303
KDR:1.769
Accuracy:40.436% C++
HSR:14.366% C+
Nova
B++
Kills:358
Deaths:225
KDR:1.591
Accuracy:51.886% B++
HSR:8.939% D*
Zenith VX-5
C+
Kills:228
Deaths:199
KDR:1.146
Accuracy:25.199% C+
HSR:14.474% D*
Solstice Burst
B++
Kills:202
Deaths:77
KDR:2.623
Accuracy:30.251% B++
HSR:22.277% C
Phobos VX86
C*
Kills:151
Deaths:109
KDR:1.385
Accuracy:60.714% C*
HSR:13.907% C
Revenant
D-
Kills:62
Deaths:37
KDR:1.676
Accuracy:26.630% D*
HSR:22.581% D-
Kills:20,213
Deaths (as Engineer):13,934
Deaths (to Engineers):14,767
KDR:1.45062
Kill Difference:6,279
Playtime:738.533 hours
Usage:30%
Score:12.549m
Score/min:283
Accuracy (listed only):35.013%
HSR (listed only):17.113%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:2,442
Deaths:2,408
KDR:1.014
Accuracy:23.355% C+
HSR:12.244% D-
VX6-7
B*
Kills:2,046
Deaths:1,234
KDR:1.658
Accuracy:29.199% B*
HSR:19.990% C+
Pulsar C
B+
Kills:1,911
Deaths:1,391
KDR:1.374
Accuracy:26.975% B+
HSR:21.978% C+
NS Baron G5
B+
Kills:1,766
Deaths:1,289
KDR:1.370
Accuracy:48.446% B+
HSR:12.288% C--
Solstice SF
C*
Kills:1,765
Deaths:1,535
KDR:1.150
Accuracy:24.942% C*
HSR:13.598% D
NS-11C
C++
Kills:1,638
Deaths:1,324
KDR:1.237
Accuracy:24.708% C++
HSR:14.103% D-
Eclipse VE3A
B
Kills:1,542
Deaths:952
KDR:1.620
Accuracy:28.439% B
HSR:16.667% D
Eridani SX5
C+
Kills:1,441
Deaths:1,153
KDR:1.250
Accuracy:26.036% C+
HSR:15.614% D
NS-7 PDW
C++
Kills:1,421
Deaths:1,166
KDR:1.219
Accuracy:24.913% C++
HSR:12.315% D-
Serpent VE92
C++
Kills:1,403
Deaths:1,287
KDR:1.090
Accuracy:24.284% C++
HSR:16.251% D
Solstice VE3
C++
Kills:1,248
Deaths:1,151
KDR:1.084
Accuracy:23.501% C++
HSR:13.381% D--
NS-11CP
C+
Kills:1,221
Deaths:530
KDR:2.304
Accuracy:28.926% C+
HSR:20.885% C
MKV Suppressed
B+
Kills:1,177
Deaths:819
KDR:1.437
Accuracy:28.779% B+
HSR:16.228% C--
Skorpios
B+
Kills:1,168
Deaths:691
KDR:1.690
Accuracy:29.787% B+
HSR:21.832% C++
Thanatos VE70
B++
Kills:1,167
Deaths:747
KDR:1.562
Accuracy:45.491% B++
HSR:12.082% D-
Deimos VA29
C*
Kills:1,126
Deaths:643
KDR:1.751
Accuracy:62.893% C*
HSR:15.897% C+
NSX Tanto
B*
Kills:676
Deaths:288
KDR:2.347
Accuracy:30.759% B*
HSR:29.882% B++
Pandora VX25
C++
Kills:536
Deaths:303
KDR:1.769
Accuracy:40.436% C++
HSR:14.366% C+
Nova
B++
Kills:358
Deaths:225
KDR:1.591
Accuracy:51.886% B++
HSR:8.939% D*
Zenith VX-5
C+
Kills:228
Deaths:199
KDR:1.146
Accuracy:25.199% C+
HSR:14.474% D*
NSX Tengu
B+
Kills:220
Deaths:127
KDR:1.732
Accuracy:40.761% B+
HSR:21.818% C*
Solstice Burst
B++
Kills:202
Deaths:77
KDR:2.623
Accuracy:30.251% B++
HSR:22.277% C
Phobos VX86
C*
Kills:151
Deaths:109
KDR:1.385
Accuracy:60.714% C*
HSR:13.907% C
Kills:26,853
Deaths (as Light Assault):19,648
Deaths (to Light Assaults):11,396
KDR:1.3667
Kill Difference:7,205
Playtime:350.665 hours
Usage:14%
Score:7.174m
Score/min:341
Accuracy (listed only):33.943%
HSR (listed only):16.566%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:2,442
Deaths:2,408
KDR:1.014
Accuracy:23.355% C+
HSR:12.244% D-
H-V45
B*
Kills:2,048
Deaths:1,066
KDR:1.921
Accuracy:28.699% B*
HSR:16.553% D
NS Baron G5
B+
Kills:1,766
Deaths:1,289
KDR:1.370
Accuracy:48.446% B+
HSR:12.288% C--
NS-11A
B+
Kills:1,762
Deaths:1,331
KDR:1.324
Accuracy:26.171% B+
HSR:16.005% D
Eridani SX5
C+
Kills:1,441
Deaths:1,153
KDR:1.250
Accuracy:26.036% C+
HSR:15.614% D
NS-7 PDW
C++
Kills:1,421
Deaths:1,166
KDR:1.219
Accuracy:24.913% C++
HSR:12.315% D-
Terminus VX-9
B**
Kills:1,383
Deaths:744
KDR:1.859
Accuracy:30.188% B**
HSR:24.657% C+
MKV Suppressed
B+
Kills:1,177
Deaths:819
KDR:1.437
Accuracy:28.779% B+
HSR:16.228% C--
Skorpios
B+
Kills:1,168
Deaths:691
KDR:1.690
Accuracy:29.787% B+
HSR:21.832% C++
Thanatos VE70
B++
Kills:1,167
Deaths:747
KDR:1.562
Accuracy:45.491% B++
HSR:12.082% D-
Equinox VE2
B*
Kills:1,160
Deaths:625
KDR:1.856
Accuracy:30.638% B*
HSR:21.121% C+
Pulsar VS1
B+
Kills:1,149
Deaths:753
KDR:1.526
Accuracy:26.462% B+
HSR:18.103% C
Deimos VA29
C*
Kills:1,126
Deaths:643
KDR:1.751
Accuracy:62.893% C*
HSR:15.897% C+
Darkstar
B*
Kills:855
Deaths:369
KDR:2.317
Accuracy:30.649% B*
HSR:21.170% C
Pandora VX25
C++
Kills:536
Deaths:303
KDR:1.769
Accuracy:40.436% C++
HSR:14.366% C+
Nova
B++
Kills:358
Deaths:225
KDR:1.591
Accuracy:51.886% B++
HSR:8.939% D*
CME
B+
Kills:233
Deaths:178
KDR:1.309
Accuracy:29.326% B+
HSR:12.446% D**
NSX Tengu
B+
Kills:220
Deaths:127
KDR:1.732
Accuracy:40.761% B+
HSR:21.818% C*
NSX Yumi
B*
Kills:159
Deaths:79
KDR:2.013
Accuracy:31.013% B*
HSR:15.094% D*
Phobos VX86
C*
Kills:151
Deaths:109
KDR:1.385
Accuracy:60.714% C*
HSR:13.907% C
Corvus VA55
C*
Kills:148
Deaths:113
KDR:1.310
Accuracy:25.208% C*
HSR:21.622% C+
Equinox VE2 Burst
D*
Kills:56
Deaths:40
KDR:1.400
Accuracy:21.690% D*
HSR:12.500% F
Kills:21,926
Deaths (as Combat Medic):14,978
Deaths (to Combat Medics):7,946
KDR:1.46388
Kill Difference:6,948
Playtime:258.449 hours
Usage:11%
Score:6.057m
Score/min:391
Accuracy (listed only):34.706%
HSR (listed only):16.218%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C+
Kills:2,808
Deaths:2,425
KDR:1.158
Accuracy:35.877% C+
HSR:16.560% D
Sirius SX12
C+
Kills:2,442
Deaths:2,408
KDR:1.014
Accuracy:23.355% C+
HSR:12.244% D-
Ghost
C+
Kills:1,622
Deaths:795
KDR:2.040
Accuracy:38.172% C+
HSR:57.152% D--
NS-44 Commissioner AE
C+
Kills:1,458
Deaths:1,066
KDR:1.368
Accuracy:41.044% C+
HSR:20.096% D
Eridani SX5
C+
Kills:1,441
Deaths:1,153
KDR:1.250
Accuracy:26.036% C+
HSR:15.614% D
NS-7 PDW
C++
Kills:1,421
Deaths:1,166
KDR:1.219
Accuracy:24.913% C++
HSR:12.315% D-
NS-357P Underboss
C**
Kills:1,189
Deaths:684
KDR:1.738
Accuracy:44.297% C**
HSR:16.064% D-
MKV Suppressed
B+
Kills:1,177
Deaths:819
KDR:1.437
Accuracy:28.779% B+
HSR:16.228% C--
Skorpios
B+
Kills:1,168
Deaths:691
KDR:1.690
Accuracy:29.787% B+
HSR:21.832% C++
NS-30 Vandal
B+
Kills:1,162
Deaths:540
KDR:2.152
Accuracy:36.388% B+
HSR:20.224% D
Nyx VX31
B+
Kills:1,158
Deaths:564
KDR:2.053
Accuracy:37.062% B+
HSR:28.843% C+
Artemis VX26
B*
Kills:1,157
Deaths:625
KDR:1.851
Accuracy:31.397% B*
HSR:20.398% C
NS-357B Underboss
C+
Kills:734
Deaths:719
KDR:1.021
Accuracy:36.644% C+
HSR:11.172% D*
XM98
C+
Kills:478
Deaths:289
KDR:1.654
Accuracy:35.979% C+
HSR:70.084% C--
NSX Tomoe
A+
Kills:320
Deaths:154
KDR:2.078
Accuracy:36.110% A+
HSR:30% D
NS-61 Emissary
C*
Kills:269
Deaths:208
KDR:1.293
Accuracy:27.985% C+
HSR:17.844% C*
NSX Tengu
B+
Kills:220
Deaths:127
KDR:1.732
Accuracy:40.761% B+
HSR:21.818% C*
Parallax VX3
D
Kills:218
Deaths:129
KDR:1.690
Accuracy:33.792% D
HSR:61.468% F-
NS-AM7 Archer
C+
Kills:207
Deaths:263
KDR:0.787
Accuracy:58.022% C+
HSR:13.527% C-
Phantom VA23
C
Kills:178
Deaths:116
KDR:1.534
Accuracy:33.134% C
HSR:21.910% D-
Spiker
C+
Kills:165
Deaths:139
KDR:1.187
Accuracy:29.532% C+
HSR:19.394% C+
Beamer VS3
D*
Kills:164
Deaths:278
KDR:0.590
Accuracy:17.649% D**
HSR:12.805% D*
VA39 Spectre
D
Kills:148
Deaths:106
KDR:1.396
Accuracy:28.048% D
HSR:22.973% D*
NS-44L Blackhand
C++
Kills:124
Deaths:74
KDR:1.676
Accuracy:42.913% C++
HSR:41.129% C+
Manticore SX40
C
Kills:82
Deaths:52
KDR:1.577
Accuracy:27.767% C
HSR:19.512% C
NS CandyCannon 3000
C
Kills:66
Deaths:131
KDR:0.504
Accuracy:29.170% D
HSR:28.788% C
Kills:21,576
Deaths (as Infiltrator):15,721
Deaths (to Infiltrators):8,748
KDR:1.37243
Kill Difference:5,855
Playtime:306.798 hours
Usage:12%
Score:4.813m
Score/min:261
Accuracy (listed only):33.639%
HSR (listed only):25.000%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:828
Deaths:464
KDR:1.784
Accuracy:17.225% B
HSR:17.754% C+
Cosmos VM3
B+
Kills:526
Deaths:315
KDR:1.670
Accuracy:18.102% B+
HSR:15.209% D-
Blueshift VM5
B+
Kills:344
Deaths:111
KDR:3.099
Accuracy:21.999% B+
HSR:19.767% C+
Blueshift VM5
B++
Kills:283
Deaths:99
KDR:2.859
Accuracy:23.041% B++
HSR:21.555% C++
Comet VM2
B
Kills:271
Deaths:287
KDR:0.944
Accuracy:45.939% B
HSR:4.059% C+
Comet VM2
B
Kills:204
Deaths:199
KDR:1.025
Accuracy:48.642% B
HSR:1.471% D*
Nebula VM20
A
Kills:169
Deaths:56
KDR:3.018
Accuracy:24.663% A
HSR:25.444% B*
Nebula VM20
B**
Kills:167
Deaths:65
KDR:2.569
Accuracy:23.593% B**
HSR:23.952% B++
NS-10 Burster
B++
Kills:69
Deaths:63
KDR:1.095
Accuracy:33.131% B+
HSR:8.696% B++
NS-10 Burster
B+
Kills:62
Deaths:94
KDR:0.660
Accuracy:32.947% B+
HSR:9.677% B+
Kills:2,923
Deaths (as MAX Suit):876.500
Deaths (to MAX Suits):3,699
KDR:3.33485
Kill Difference:2,046.500
Playtime:60.732 hours
Usage:2%
Score:1.443m
Score/min:396
Accuracy (listed only):28.928%
HSR (listed only):14.758%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C+
Kills:325
V. Kills:259 125%
Deaths:637
KDR:0.510
Accuracy:31.896% C++
KPH:11.400 C
VKPH:9.100 C+
Light PPA
C+
Kills:145
V. Kills:11 N/A
Deaths:115
KDR:1.261
Accuracy:44.451% B+
KPH:46 C+
VKPH:3.500 C+
Dual Photon Pods
M+
Kills:139
V. Kills:48 284%
Deaths:36
KDR:3.861
Accuracy:51.558% C+
KPH:150.400 A
VKPH:51.900 M+
Saron Laser Cannon
C
Kills:122
V. Kills:120 101%
Deaths:278
KDR:0.439
Accuracy:34.610% B+
KPH:8.200 C-
VKPH:8 C
Hornet Missiles
A
Kills:89
V. Kills:73 120%
Deaths:32
KDR:2.781
Accuracy:58.757% C
KPH:80.700 C**
VKPH:66.200 A
Antares LC
C
Kills:63
V. Kills:54 115%
Deaths:76
KDR:0.829
Accuracy:27.812% D
KPH:12.500 C-
VKPH:10.800 C
Coyote Missiles
S
Kills:58
V. Kills:50 114%
Deaths:8
KDR:7.250
Accuracy:65.850% A++
KPH:104.900 A++
VKPH:90.500 S
Kills:941 (655 + 0)
Deaths:1,182
KDR:0.796
VKDR:0.520
Vehicle Kills:615
Kill Difference:241
Playtime:54.229 hours
Usage:2%
Score:0.634m
Score/min:195
Piloting Accuracy:27.812%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:781
V. Kills:804 97%
Deaths:934
KDR:0.836
Accuracy:50.379% B+
KPH:11.700 B+
VKPH:12.100 B**
C150 Dalton
A*
Kills:584
V. Kills:702 83%
Deaths:167
KDR:3.497
Accuracy:29.014% D-
KPH:43.800 B+
VKPH:52.700 A*
L105 Zephyr
B+
Kills:227
V. Kills:52 428%
Deaths:39
KDR:5.821
Accuracy:38.839% C-
KPH:52.900 C*
VKPH:12.100 B+
Kills:1,592 (781 + 811)
Deaths:1,140
KDR:1.396
VKDR:1.367
Vehicle Kills:1,558
Kill Difference:452
Playtime:84.239 hours
Usage:3%
Score:1.189m
Score/min:235
Piloting Accuracy:50.379%
Gunner Accuracy:38.839%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:249
V. Kills:209 119%
Deaths:124
KDR:2.008
Accuracy:53.935% C
KPH:30.300 C++
VKPH:25.400 A
L100 Python HESH
C+
Kills:165
V. Kills:30 N/A
Deaths:34
KDR:4.853
Accuracy:53.502% B+
KPH:44.900 C
VKPH:8.200 C+
L100 Python HEAT
C+
Kills:136
V. Kills:48 278%
Deaths:45
KDR:3.022
Accuracy:51.966% C+
KPH:25.400 C
VKPH:9 C--
C75 Viper
D
Kills:104
V. Kills:36 281%
Deaths:42
KDR:2.476
Accuracy:40.006% C++
KPH:14.800 D
VKPH:5.100 D
Kills:654 (654 + 0)
Deaths:245
KDR:2.669
VKDR:1.318
Vehicle Kills:323
Kill Difference:409
Playtime:24.262 hours
Usage:1%
Score:0.357m
Score/min:245
Driving Accuracy:40.006%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:523
V. Kills:366 143%
Deaths:192
KDR:2.724
Accuracy:51.272% C
KPH:24.900 C++
VKPH:17.500 B+
Supernova VPC
B
Kills:454
V. Kills:61 N/A
Deaths:90
KDR:5.044
Accuracy:53.752% B
KPH:36.500 C
VKPH:4.900 D
Saron HRB
B+
Kills:313
V. Kills:246 127%
Deaths:62
KDR:5.048
Accuracy:41.660% C
KPH:25.900 C++
VKPH:20.400 B+
E540 Halberd
A
Kills:250
V. Kills:144 172%
Deaths:31
KDR:8.065
Accuracy:50.019% C**
KPH:42.300 B**
VKPH:24.400 A
Supernova PC
C++
Kills:211
V. Kills:89 234%
Deaths:64
KDR:3.297
Accuracy:50.362% C++
KPH:20.300 C+
VKPH:8.600 C++
Proton II PPA
C++
Kills:72
V. Kills:3 N/A
Deaths:2
KDR:36
Accuracy:21.756% C
KPH:59.400 C++
VKPH:2.500 D
Kills:1,823 (1,188 + 635)
Deaths:441
KDR:4.134
VKDR:2.061
Vehicle Kills:909
Kill Difference:1,382
Playtime:62.971 hours
Usage:3%
Score:1.072m
Score/min:284
Driving Accuracy:50.362%
Gunner Accuracy:21.756%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:336
V. Kills:12 N/A
Deaths:28
KDR:12
Accuracy:42.001% B+
KPH:199 A*
VKPH:7.100 C*
E540 Halberd-H
B**
Kills:272
V. Kills:189 143%
Deaths:36
KDR:7.556
Accuracy:53.835% C--
KPH:43 C+
VKPH:29.900 B**
M40 Fury-H
A
Kills:189
V. Kills:29 N/A
Deaths:14
KDR:13.500
Accuracy:44.935% C**
KPH:151.600 A
VKPH:23.300 B+
Aphelion VEX-4H
A
Kills:114
V. Kills:90 125%
Deaths:33
KDR:3.455
Accuracy:47.455% C*
KPH:52.100 B++
VKPH:41.200 A
Saron HRB-H
C--
Kills:80
V. Kills:62 127%
Deaths:25
KDR:3.200
Accuracy:51.583% C-
KPH:24.900 D
VKPH:19.300 C--
Kills:991 (0 + 991)
Deaths:136
KDR:7.287
VKDR:2.809
Vehicle Kills:382
Kill Difference:855
Playtime:14.653 hours
Usage:1%
Score:0.366m
Score/min:416
Driving Accuracy:N/A%
Gunner Accuracy:51.583%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:271
V. Kills:64 417%
Deaths:23
KDR:11.783
Accuracy:42.546% B++
KPH:74 A
VKPH:17.500 A++
M40 Fury
M
Kills:242
V. Kills:68 351%
Deaths:38
KDR:6.368
Accuracy:49.198% A
KPH:99.100 A++
VKPH:27.800 M
M12 Kobalt
B**
Kills:141
V. Kills:4 N/A
Deaths:10
KDR:14.100
Accuracy:20.872% B+
KPH:100 B**
VKPH:2.800 C
M60-G Bulldog
C+
Kills:67
V. Kills:22 291%
Deaths:14
KDR:4.786
Accuracy:34.693% C+
KPH:17.300 D
VKPH:5.700 C+
M20 Basilisk
C+
Kills:56
V. Kills:28 193%
Deaths:12
KDR:4.667
Accuracy:41.569% C**
KPH:18.600 C
VKPH:9.300 C+
Kills:777 (0 + 777)
Deaths:97
KDR:8.010
VKDR:1.918
Vehicle Kills:186
Kill Difference:680
Playtime:14.400 hours
Usage:1%
Score:0.298m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:41.569%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:224
V. Kills:69 320%
Deaths:302
KDR:0.742
Accuracy:48.058% C+
KPH:15.500 C-
VKPH:4.800 C
S12 Renegade
B+
Kills:85
V. Kills:2 N/A
Deaths:44
KDR:1.932
Accuracy:47.302% B+
KPH:53.600 C++
VKPH:1.300 C--
Kills:309 (309 + 0)
Deaths:346
KDR:0.893
VKDR:0.205
Vehicle Kills:71
Kill Difference:37
Playtime:16.050 hours
Usage:1%
Score:0.086m
Score/min:90
Driving Accuracy:47.302%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 16,69716,5406,1192.703C+1.1428.281%B+24.794%D87.3B++N/A217189.5h9.5B++33.6B++
NS-44 Commissioner 2,8382,8082,4251.158C*0.4035.877%C+16.56%D50.8B++N/A15355.3h3.5B+9.8B+
NS-15M1 2,7362,7151,6411.654C*0.1023.939%C**17.164%D60.5B++N/A17044.9h10.3B*43.1B+
Sirius SX12 2,4802,4422,4081.014C+0.5423.355%C+12.244%D-33.2C**N/A11173.5h14.3C**61.1C*
H-V45 2,0622,0481,0661.921B0.3628.699%B*16.553%D65.2AN/A19931.4h10.7B**37.4B*
VX6-7 2,0702,0461,2341.658C**0.1029.199%B*19.99%C+47.5B++N/A13643.1h11.2B+38.4B++
Pulsar C 1,9321,9111,3911.374C++0.1826.975%B+21.978%C+56AN/A18134.1h9.4B++35B+
NS Baron G5 1,7941,7661,2891.37B0.1948.446%B+12.288%C--56.8B**N/A17631.1h3.9B++8.1C++
Solstice SF 1,7901,7651,5351.15C*0.4124.942%C*13.598%D32.3B*N/A10354.6h10.6C**42.5B+
NS-11A 1,7821,7621,3311.324C+0.2326.171%B+16.005%D48.3B*N/A13336.5h12B++45.7B+
Orion VS54 1,6951,6691,0071.657C*0.1022.329%C**17.795%D--50.9B*N/A25732.8h10.5B++46.9C*
Pulsar LSW 1,6621,6501,1311.459C+0.1023.185%C++18.485%D54.6B+N/A18530.2h10.7B++46.1B+
NS-11C 1,6591,6381,3241.237B0.3224.708%C++14.103%D-47.3B**N/A17834.6h11.5B++46.6B+
Ghost 1,6321,6227952.04C+0.4838.172%C+57.152%D--55.9B++N/A15229h2.2C**5.8C*
Eclipse VE3A 1,5591,5429521.62C++0.0628.439%B16.667%D45.2C*N/A14034.1h9.8B*34.6B++
C-4 2,0041,5061,3751.095C+0.4620.488%D-N/A57.5C-19D56426.2h1.3B+6.6C+
SVA-88 1,5281,4969211.624C+0.0724.681%C**18.85%D-64.2B++1.4A**21723.3h10.2B++41.5B+
NS Decimator 2,4431,4901,6050.928C+0.6354.004%D-1.611%C--33.9C+21.7B++32844h4.4B8.1C++
VX29 Polaris 1,5171,4901,2031.239C+0.3221.566%C14.027%D*43.2C+N/A13134.5h11.3B+52.5C*
NS-44 Commissioner AE 1,4651,4581,0661.368C++0.1941.044%C+20.096%D67.5B+N/A15621.6h3.2B7.9C**
Eridani SX5 1,4571,4411,1531.25C++0.3126.036%C+15.614%D52.8B++N/A15527.3h10.5B+40.4B+
NS-7 PDW 1,4351,4211,1661.219B+0.3424.913%C++12.315%D-47.7B**N/A15229.8h12.6B++50.4B+
Serpent VE92 1,4251,4031,2871.09C++0.4724.284%C++16.251%D44.1B++N/A15831.8h11.9B+48.9B+
Terminus VX-9 1,3971,3837441.859B+0.3030.188%B**24.657%C+73.2A+N/A22918.9h9.8B**32.5B*
Solstice VE3 1,2641,2481,1511.084B+0.4723.501%C++13.381%D--34.8B**N/A16935.9h11.8B++50.2B
NS-15MP 1,2341,2236002.038C+0.4828.53%C++21.341%D-79.4B+N/A16915.4h9.9B+34.9B
NS-11CP 1,2341,2215302.304B+0.7528.926%C+20.885%C67.5B+N/A15318.1h9.7B+33.7B+
Lasher X2 1,2331,2139121.33B++0.2335.972%A+2.061%D--55.1B**N/A18422h14.8B**41.1B**
NS-357P Underboss 1,1941,1896841.738C**0.1844.297%C**16.064%D-88.7B+N/A18913.4h3.7C++8.3B
MKV Suppressed 1,1941,1778191.437B+0.1228.779%B+16.228%C--61.3A+N/A17619.2h12.4B+43.2B+
NSX Naginata 1,1881,1694532.581B**1.0229.011%A25.92%C98.2A*1.6A*24111.9h9.4B++32.2B++
Skorpios 1,1851,1686911.69C++0.1329.787%B+21.832%C++58.4B++N/A20020h9.8B++33B++
Thanatos VE70 1,1791,1677471.562B*0.0045.491%B++12.082%D-63.1A++N/A27118.5h3.7B*8.2B*
Eidolon VE33 1,1801,1676131.904B++0.3531.577%B++21.594%D55.3A++N/A21021.1h6.4B**20.2B*
Lasher X2 AE 1,1751,1645841.993B++0.4342.671%A++2.491%D85.6A++N/A18213.6h12.6A29.6B**
NS-30 Vandal 1,1671,1625402.152C**0.5936.388%B+20.224%D78A++N/A19914.9h4.6B*12.7B++
Equinox VE2 1,1691,1606251.856B++0.3030.638%B*21.121%C+67.4B**N/A22417.2h10.5B*34.2B++
Nyx VX31 1,1611,1585642.053C+0.4937.062%B+28.843%C+81.5A++N/A21014.2h4.2B++11.3B*
Artemis VX26 1,1641,1576251.851B+0.2931.397%B*20.398%C71.4A++N/A21116.2h10.1B*32.1B*
Force-Blade 1,2051,15530,9770.037B+1.5221.502%D5.022%C1.3B++N/A3908.5h2.2B+10.4C++
Pulsar VS1 1,1671,1497531.526B+0.0326.462%B+18.103%C42.1B**N/A20727.3h11.7B**44.3B*
Deimos VA29 1,1401,1266431.751B+0.1962.893%C*15.897%C+80.4A+1B26214h2.2B+3.4B+
Frag Grenade 9679561956N/A954.4452.785%B**N/A637.3B++7.3C+21841.5h3B++5.7B*
Darkstar 8618553692.317B++0.7630.649%B*21.17%C74.3AN/A21011.5h10.7B**35B*
Quasar VM1 8408284641.784C*0.2317.225%B17.754%C+29.8B++N/A11927.8h11.8B**68.3B+
CAS30 Tank Buster 1,5857819340.836C0.7250.379%B+N/A11.7B+12.1B**14766.6h55.1C*109.4B+
NS-357B Underboss 7417347191.021C+0.5436.644%C+11.172%D*50.3C+N/A12814.6h4C*10.9C**
NSX Tanto 6826762882.347A0.7930.759%B*29.882%B++71.2A+N/A1529.5h10.1B++32.8B+
NS-15 Gallows 6346252342.671C++1.1131.213%B22.88%D--86.8B1.3B*3737.2h10B+31.9B+
C150 Dalton 1,2865841673.497C1.9429.014%D-1.027%C++43.9B+52.8A*64513.3h3.8B13C+
Sticky Grenade 5445431543N/A541.4452.14%C+N/A905C+1.7D*25440.6h2B3.8B
Pandora VX25 5435363031.769B+0.2140.436%C++14.366%C+67AN/A2078h3.8B+9.4B+
MANA Anti-Personnel Turret 5505332002.665N/A1.1132.921%UN/A5330U170U9357300.1h20.1T*61T*
Cosmos VM3 5335263151.67C+0.1118.102%B+15.209%D-37.6B++N/A14114h13C**71.8B+
Supernova FPC 8895231922.724C-1.1751.272%C3.442%B++24.9C++17.4B+31121h5.5C++10.8C++
XM98 4824782891.654C+0.1035.979%C+70.084%C--29.9C++N/A11216h2.2B+6.2B
Flare VE6 4604563011.515C++0.0422.705%C++24.342%C+49BN/A2119.3h9.1B++40.3B+
Supernova VPC 515454905.044C--3.4953.752%BN/A36.6C4.9D22712.4h2.9B+5.4B+
S1 7364336610.655C+0.9053.035%C-2.309%C23.9C+16.7B+32318.1h5.6B+10.6B
Tank Mine 7224092061.985C0.4357.418%A++N/A99.8C+76.3B+13864.1h2.7D*4.7B**
Proximity Mine 3973971143.482C+1.9246.638%B+N/A147B+N/A5642.7h1.6B**3.5B*
Nova 3623582251.591C*0.0351.886%B++8.939%D*56.8B*N/A1496.3h3.9B+7.5B+
Blueshift VM5 3473441113.099B1.5421.999%B+19.767%C+56.4A+N/A1826.1h11.4A52B*
Proton II PPA-H 3483362812C++10.4442.001%B+1.786%C+197.6A*7.1C*4591.7h8B++19.1B++
Maelstrom Turbo Laser 5843256370.51C1.0531.896%C++4.308%B**11.4C9.1C+13928.5h101.5C*318.3C**
Auraxium Force-Blade 33432511,5430.028C+1.5321.284%D3.385%D0.9C+N/A2349.8h2.1C++10.1C+
MANA Anti-Vehicle Turret 4973232141.509D0.0552.776%D4.954%A3230C++1740C+9626550.1h5.9B++11.3B++
NSX Tomoe 3213201542.078B0.5236.11%A+30%D72.7A+N/A2824.4h11.3B*31.4B*
Saron HRB 559313625.048C+3.4941.66%C1.917%C**25.9C++20.3B+33012.1h20.8C**49.9C**
Blueshift VM5 288283992.859C**1.3023.041%B++21.555%C++50.5B**N/A1655.6h13.3B*57.7B++
E540 Halberd-H 461272367.556C+6.0053.835%C--1.838%C+43.2C+30B**3796.3h7.1C13.2C
M40 Fury 3352712311.783B**10.2242.546%B++1.845%C++73.2B**17.3A++4893.7h11.8B27.8B++
Comet VM2 3732712870.944C++0.6145.939%B4.059%C+14.1B+5.3B+14319.2h16.5B++36B+
NS-61 Emissary 2702692081.293B++0.2727.985%C+17.844%C*58.5A++N/A2224.6h10.8B+38.5B+
E540 Halberd 394250318.065C+6.5150.019%C**2%C42.4B**24.4A4275.9h5.4B+10.7B+
L100 Python AP 4582491242.008C--0.4553.935%C2.41%C30.4C++25.5A3368.2h7.3C+13.5C+
M40 Fury 310242386.368C+4.8149.198%A1.24%D100.8A++28.3M5912.4h14.2C+28.9B+
CME 2352331781.309C+0.2529.326%B+12.446%D**53B++N/A1634.4h13.6C++46.5B+
Zenith VX-5 2322281991.146C+0.4125.199%C+14.474%D*32.1C+N/A1487.1h11.8B+46.8B
L105 Zephyr 279227395.821C4.2638.839%C-N/A52.8C*12.1B+3324.3h5.7B+14.8C**
M40 Fury-F 2932243020.742C0.8248.058%C+N/A15.4C-4.8C7714.5h14.6C30.5C
NSX Masamune 2522231121.991A++0.4356.27%C+2.242%C++67.6A*8.8C-2463.3h4B**7.1B**
NSX Tengu 2242201271.732B+0.1740.761%B+21.818%C*75.9A+1.4A*1802.9h11.1B+27.2B+
Parallax VX3 2182181291.69C0.1333.792%D61.468%F-45.4B**N/A1764.8h2.3C+6.7C+
Supernova PC 300211643.297C1.7450.362%C++1.422%D20.3C+8.6C++17310.4h4.3B++8.5B++
NS-AM7 Archer 2702072630.787B*0.7758.022%C+13.527%C-13.8A+4.2B**10715h10.8B*18.6B*
Comet VM2 2882041991.025C+0.5348.642%B1.471%D*17.9B**7.4A17111.4h19.1B++39.2B++
Solstice Burst 202202772.623B*1.0630.251%B++22.277%C56.1B++N/A1803.6h10B**33B*
NS-15M2 2001971021.931C*0.3725.735%B20.812%D73B**1.1A3542.7h10.8B++41.9B+
The Slasher 1981931,1310.171A**1.3934.101%C+6.218%D6.5B+N/A1929.9h1.9B+5.6B
M40 Fury-H 2181891413.5C++11.9444.935%C**1.587%B+157.5A24.2B++5461.2h7.5C**16.8B+
Phantom VA23 1781781161.534C+0.0233.134%C21.91%D-55.6B+N/A1583.2h4B+12.2C**
Spear Anti-Vehicle Phalanx Turret 2811711710.059B+8.5046.439%C*8.187%A*47.5B+30.6B*5793.6h8.7C*18.8B+
Nebula VM20 173169563.018B+1.4624.663%A25.444%B*48.3B*1.1B**2123.5h11.4A+46.1B**
Nebula VM20 173167652.569C**1.0123.593%B**23.952%B++45.1B++1.6A*1873.7h12A50.9B*
M60-A Bulldog 207167246.958C5.4038.39%DN/A26.1C6.3B+1656.4h7.4C-19.3D
L100 Python HESH 195165344.853C--3.2953.502%B+1.818%C*44.6C8.1C+2203.7h3.3C*6.2B+
Spiker 1671651391.187C*0.3729.532%C+19.394%C+48.5B+N/A1653.4h7.9B26.8B+
Beamer VS3 1681642780.59C+0.9717.649%D**12.805%D*13.7DN/A7212h12.2C--68.9C--
Anti-Vehicle Grenade 2321631163N/A161.4449.517%C+N/A326C138B+25900.5h5.3C**10.8C**
Ursa 1631621131.434C*0.1224.565%B19.136%D46.3B+N/A2873.5h10.5B+42.5B+
Lumine Edge 1761595,5490.029C1.5311.899%D**18.868%B+1.1C--N/A6140.6h2.1D*17.7D**
NSX Yumi 161159792.013B+0.4531.013%B*15.094%D*75.7A++1C**1662.1h10.2B++32.9B*
M60-A Bulldog 194153275.667C4.1136.998%D--3.922%B**23.5C--6.3B+1336.5h8.2D-22.3D--
Phobos VX86 1541511091.385C++0.1760.714%C*13.907%C44.4C++N/A1763.4h2.6C+4.3C++
VA39 Spectre 1481481061.396C+0.1628.048%D22.973%D*20C+N/A1307.4h5.2B+18.6C*
Corvus VA55 1481481131.31C**0.2525.208%C*21.622%C+61.7A+N/A3232.4h9.2A36.6B*
Light PPA 1561451151.261C--0.3044.451%B+1.379%C++45.3C+3.4C+2123.2h10.9B+24.5B+
Hunter QCX 1511414310.327C--1.2342.433%C+12.766%D-13.4C+1C5510.5h7.6C+17.9C++
M12 Kobalt 1451411014.1C++12.5420.872%B+10.638%F100.7B**2.9C+3391.4h16.3B+78.3B+
Auraxium Slasher 1431405,0020.028C1.5316.213%D--3.571%D0.9CN/A2151.9h2B+12.1C+
Dual Photon Pods 187139363.861C2.3051.558%C+2.158%A154.4A+53.3M++13970.9h25.7C+49.9C+
L100 Python HEAT 184136453.022C1.4651.966%C+2.206%C25.7C9.1C--1945.3h5B++9.5B++
NS-44L Blackhand 124124741.676B+0.1242.913%C++41.129%C+59A*N/A2162.1h3.5B++8.2B+
Saron Laser Cannon 2421222780.439C1.1234.61%B+3.279%B++8.2C-8.1C14714.9h139.6C++403.3C**
NS-TMC-01 "His Regards" 1201185,7780.02C+1.5420.258%C3.39%D0.8C+N/A2157.2h2B+9.9C**
NS-15M AE 116114254.56A3.0027.998%B+23.684%C95A1.7A*3681.2h10B++35.8B+
Aphelion VEX-4H 204114333.455C+1.9047.455%C*2.632%C51.8B++40.9B**5102.2h64.7C+136.3C++
MAX Punch 1201139030.125C++1.4344.017%C+N/A2.2C+N/A751.5h2.7C+6.2C+
Nemesis VSH9 1821051630.644C+0.9161.765%C+4.762%B**16.2C+11.8C**2656.5h7.6B12.3B
C75 Viper 140104422.476C0.9240.006%C++N/A14.9D5.1D1907h13C**32.5B
Hornet Missiles 16289322.781C1.2258.757%CN/A80.9C**66.4A9241.1h12.9C+21.9C+
S12 Renegade 8785441.932C+0.3747.302%B+N/A53.1C++1.3C--2021.6h4.4D-9.4C+
Manticore SX40 8282521.577B+0.0227.767%C19.512%C58.6B**N/A2341.4h7.2B25.8C**
Saron HRB-H 14280253.2C1.6451.583%C-1.25%C25D19.4C--3533.2h32.2D62.4D
Proton II PPA 7572236A+34.4421.756%C4.167%A++60C++2.5D1691.2h10.4C+47.9C+
NS-10 Burster 11169631.095C+0.4633.131%B+8.696%B++9A+5.5B**1417.7h101.4B**306.1B**
M60-G Bulldog 8967144.786C*3.2334.693%C+1.493%D-17.2D5.6C+1543.9h9.5C--27.4C+
Icikill 66661,2350.053C+1.5113.786%D*6.061%C--1.5C+N/A343.9h1.9B+13.8C-
NS CandyCannon 3000 66661310.504C+1.0529.17%D28.788%C24.4C+N/A532.7h5C+17C+
Antares LC 11763760.829C-0.7327.812%D1.587%C12.6C-10.8C1575h121.4C++436.4C++
NS-10 Burster 11262940.66C0.9032.947%B+9.677%B+5C4C**10212.4h158.3C480.4C*
Revenant 6362371.676C0.1226.63%D*22.581%D-31C--N/A792h7C*26.2C
Coyote Missiles 1085887.25A*5.6965.85%A++N/A96.7A+83.3M**11090.6h54.2C-82.3C++
M40 Fury 7756318.667B++17.1158.452%A1.786%C**112B*42A++6320.5h17.7C+30.2C*
M20 Basilisk 8456124.667B**3.1141.569%C**1.786%D**18.7C9.3C+2183h106.7C+256.6C**
Equinox VE2 Burst 5756401.4C+0.1621.69%D*12.5%F32.9CN/A1231.7h10.7B++49.2C++
M60-A Bulldog 6852252.08D0.5223.9%D**N/A520U160U2674900.1h6.8C--28.4D*
NS Annihilator 9951930.548C+1.0178.375%DN/A10.6C++10B+2044.8h10.6B+13.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter271,9881.6h
Restoration Kit1185653.6h
Nano-Armor Kit682747,67183.6h
Anti-Vehicle MANA Turret731,4703.4h
Spawn Beacon1383,2605.5h
AE Medical Applicator13551,9254h
AE Nano-Armor Kit137218,92321.2h
Medical Applicator854222,64125.1h
Nanite Revive Grenade07100.2h
Deconstruction Tool35,0700.4h
Spitfire Auto-Turret3790.1h
Rampart Wall41221.4h
Ammunition Package892,6442.9h
M12 Kobalt0540h
Medical Kit3,81316,90094.9h
Anti-Infantry MANA Turret679492.3h
Recon Detection Device381,6423.3h
Shield Recharging Field81420.2h

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