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Crazydog[IVRI] Crazydog
VS BR 100

KDR: 0.97

Score: 18.9m

Last Seen: Jun 4th, 2019 7:04 PM
- OFFLINE - 1973.1 hour(s)

Battle Rank 102 (100 total) - Vanu Sovereignty on Miller
Level Progress (to 103): 2%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Terminus VX-9 Pulsar VS1 H-V45 CME Corvus VA55 Ursa VX6-7 Light PPA
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $120,096 MLG Score: 96
Fun Score: N/A
Cheeseburgers Flipped: 628TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.153%22.412%5641511999,2941.03382-0.063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.582%0.779B++0.237C++-0.513DHEAD ++ (~9.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.70.185C++15.3-0.07C+45.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.47%0.881%146112137957892421.00633327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.436B-0.654D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.753B++16.50.689B+23.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.033%1.669%141112137199786890.734423104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.364A-0.574D-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.757B++5.20.588B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.188%1.639%264712071,4647418941.97305164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.709%0.185C++-0.693D1.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.667B+15.20.619B+24.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.896%78.633%26411213117119040.0982368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.315C0.75B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.013C+3.2-0.009C+6.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.9m444.2%260 (15.6k)216 (13k)0.97123219,44620,0221.35856100 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121456314.844%13.072%19404:225

31% Combat Medic36% Engineer19% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:41 AMNov 23rd, 2012 2:55 PMJun 27th, 2019 9:10 PM (59d) (PST)Jun 4th, 2019 5:28 PM (82d) (PST)Jun 4th, 2019 3:04 PM (82d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4061662400.2220.2290.0291.1980.04896

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,3409,96314,3771314272312,959

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1460.3h/60.8d 7,755 2,542 8,616 105k 2,038 4,017 4,193 35.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C
Kills:1,063
Deaths:944
KDR:1.126
Accuracy:21.485% C
HSR:19.567% D
Flare VE6
C*
Kills:277
Deaths:267
KDR:1.037
Accuracy:23.855% C*
HSR:21.300% C-
Orion VS54
C+
Kills:211
Deaths:144
KDR:1.465
Accuracy:20.736% C+
HSR:24.171% C+
Kills:1,551
Deaths (as Heavy Assault):1,355
Deaths (to Heavy Assaults):5,170
KDR:1.14465
Kill Difference:196
Playtime:284.561 hours
Usage:19%
Score:2.871m
Score/min:168
Accuracy (listed only):22.025%
HSR (listed only):21.679%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C-
Kills:850
Deaths:1,047
KDR:0.812
Accuracy:22.191% C-
HSR:17.412% D
Solstice SF
B+
Kills:616
Deaths:951
KDR:0.648
Accuracy:27.130% B+
HSR:14.610% C
Eidolon VE33
M+
Kills:235
Deaths:122
KDR:1.926
Accuracy:37.397% A++
HSR:47.234% M+
VE-LR Obelisk
A+
Kills:112
Deaths:47
KDR:2.383
Accuracy:31.704% C+
HSR:44.643% A+
Pulsar C
C-
Kills:82
Deaths:64
KDR:1.281
Accuracy:19.394% D--
HSR:20.732% C-
Solstice VE3
D**
Kills:68
Deaths:
KDR:
Accuracy:15.683% D**
HSR:11.765% D**
Kills:1,963
Deaths (as Engineer):2,231
Deaths (to Engineers):4,246
KDR:0.87987
Kill Difference:268
Playtime:524.106 hours
Usage:36%
Score:7.421m
Score/min:236
Accuracy (listed only):25.583%
HSR (listed only):26.066%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C-
Kills:850
Deaths:1,047
KDR:0.812
Accuracy:22.191% C-
HSR:17.412% D
Solstice SF
B+
Kills:616
Deaths:951
KDR:0.648
Accuracy:27.130% B+
HSR:14.610% C
Sirius SX12
B++
Kills:201
Deaths:237
KDR:0.848
Accuracy:28.291% B++
HSR:9.950% D*
Pulsar C
C-
Kills:82
Deaths:64
KDR:1.281
Accuracy:19.394% D--
HSR:20.732% C-
Solstice VE3
D**
Kills:68
Deaths:
KDR:
Accuracy:15.683% D**
HSR:11.765% D**
Kills:1,817
Deaths (as Light Assault):2,299
Deaths (to Light Assaults):3,352
KDR:0.79034
Kill Difference:482
Playtime:46.805 hours
Usage:3%
Score:0.319m
Score/min:114
Accuracy (listed only):22.538%
HSR (listed only):14.894%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B+
Kills:1,189
Deaths:1,216
KDR:0.978
Accuracy:27.653% B+
HSR:22.372% C--
Pulsar VS1
B++
Kills:1,184
Deaths:1,093
KDR:1.083
Accuracy:27.275% B++
HSR:22.635% C*
H-V45
C+
Kills:1,174
Deaths:1,547
KDR:0.759
Accuracy:24.157% C+
HSR:17.377% C--
CME
C**
Kills:1,173
Deaths:1,509
KDR:0.777
Accuracy:25.948% C+
HSR:24.638% C**
Corvus VA55
B+
Kills:1,162
Deaths:1,240
KDR:0.937
Accuracy:26.349% B+
HSR:21.343% C
Sirius SX12
B++
Kills:201
Deaths:237
KDR:0.848
Accuracy:28.291% B++
HSR:9.950% D*
Kills:6,083
Deaths (as Combat Medic):6,842
Deaths (to Combat Medics):1,941
KDR:0.88907
Kill Difference:759
Playtime:446.471 hours
Usage:31%
Score:6.251m
Score/min:233
Accuracy (listed only):26.612%
HSR (listed only):19.719%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C
Kills:216
Deaths:350
KDR:0.617
Accuracy:34.397% C
HSR:13.426% D*
Sirius SX12
B++
Kills:201
Deaths:237
KDR:0.848
Accuracy:28.291% B++
HSR:9.950% D*
Nyx VX31
S
Kills:165
Deaths:38
KDR:4.342
Accuracy:31.078% C--
HSR:69.697% S
Phaseshift VX-S
C**
Kills:117
Deaths:51
KDR:2.294
Accuracy:32.896% C-
HSR:78.633% C**
Kills:699
Deaths (as Infiltrator):676
Deaths (to Infiltrators):3,190
KDR:1.03402
Kill Difference:23
Playtime:70.256 hours
Usage:5%
Score:0.489m
Score/min:116
Accuracy (listed only):31.665%
HSR (listed only):42.926%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
A
Kills:640
Deaths:562
KDR:1.139
Accuracy:54.235% A
HSR:2.813% D
Comet VM2
B**
Kills:531
Deaths:556
KDR:0.955
Accuracy:56.410% B**
HSR:4.708% C*
Blueshift VM5
C+
Kills:174
Deaths:104
KDR:1.673
Accuracy:18.682% C+
HSR:20.690% C+
Blueshift VM5
C++
Kills:167
Deaths:104
KDR:1.606
Accuracy:20.023% C++
HSR:16.767% D-
NS-10 Burster
B**
Kills:53
Deaths:53
KDR:1
Accuracy:37.496% B**
HSR:3.774% D
Kills:1,565
Deaths (as MAX Suit):689.500
Deaths (to MAX Suits):1,162
KDR:2.26976
Kill Difference:875.500
Playtime:78.588 hours
Usage:5%
Score:1.573m
Score/min:334
Accuracy (listed only):37.369%
HSR (listed only):9.750%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:795
V. Kills:84 N/A
Deaths:459
KDR:1.732
Accuracy:41.470% C++
KPH:22.700 D
VKPH:2.400 C-
Photon A2A Missile Pods
D
Kills:144
V. Kills:139 103%
Deaths:70
KDR:2.057
Accuracy:67.716% F
KPH:24.200 D
VKPH:23.300 D
Kills:939 (795 + 0)
Deaths:529
KDR:1.775
VKDR:0.422
Vehicle Kills:223
Kill Difference:410
Playtime:40.999 hours
Usage:3%
Score:0.278m
Score/min:113
Piloting Accuracy:41.470%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:300
V. Kills:61 484%
Deaths:25
KDR:12
Accuracy:43.655% C++
KPH:1,080,000 U
VKPH:219,600 U
C150 Dalton
U
Kills:120
V. Kills:55 214%
Deaths:15
KDR:8
Accuracy:52.367% A+
KPH:432,000 U
VKPH:198,000 U
AP30 Shredder
U
Kills:82
V. Kills:40 200%
Deaths:15
KDR:5.467
Accuracy:25.257% D*
KPH:295,200 U
VKPH:144,000 U
Kills:502 (0 + 502)
Deaths:55
KDR:9.127
VKDR:2.836
Vehicle Kills:156
Kill Difference:447
Playtime:0.001 hours
Usage:0%
Score:0.228m
Score/min:3,421,170
Piloting Accuracy:N/A%
Gunner Accuracy:25.257%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:719
V. Kills:629 114%
Deaths:245
KDR:2.935
Accuracy:55.033% C++
KPH:16.200 D-
VKPH:14.200 C
Saron HRB
C-
Kills:509
V. Kills:355 143%
Deaths:167
KDR:3.048
Accuracy:50.579% B*
KPH:17.400 D
VKPH:12.100 C-
E540 Halberd
C-
Kills:394
V. Kills:211 186%
Deaths:94
KDR:4.191
Accuracy:48.772% C++
KPH:25.300 D
VKPH:13.500 C-
Proton II PPA
C++
Kills:202
V. Kills:10 N/A
Deaths:23
KDR:8.783
Accuracy:24.685% C++
KPH:41.600 C--
VKPH:2.100 D-
Kills:1,824 (719 + 1,105)
Deaths:529
KDR:3.448
VKDR:2.278
Vehicle Kills:1,205
Kill Difference:1,295
Playtime:93.999 hours
Usage:6%
Score:1.579m
Score/min:280
Driving Accuracy:55.033%
Gunner Accuracy:24.685%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:81
V. Kills:39 203%
Deaths:21
KDR:3.857
Accuracy:62.829% B++
KPH:39.400 C
VKPH:19 C
Kills:81 (0 + 81)
Deaths:21
KDR:3.857
VKDR:1.857
Vehicle Kills:39
Kill Difference:60
Playtime:2.056 hours
Usage:0%
Score:0.036m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:62.829%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:94
V. Kills:14 N/A
Deaths:6
KDR:15.667
Accuracy:28.073% D-
KPH:24 D
VKPH:3.600 D
M60-G Bulldog
C-
Kills:76
V. Kills:10 N/A
Deaths:17
KDR:4.471
Accuracy:28.378% D
KPH:22.300 C-
VKPH:2.900 D-
Kills:170 (0 + 170)
Deaths:23
KDR:7.391
VKDR:1.043
Vehicle Kills:24
Kill Difference:147
Playtime:7.320 hours
Usage:1%
Score:0.066m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:28.378%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Terminus VX-9 1,2261,1891,2160.978C0.0127.653%B+22.372%C--25.6DN/A7346.5h17.3F62.7C-
Pulsar VS1 1,2191,1841,0931.083C++0.1127.275%B++22.635%C*23.9C+N/A10349.5h16.1C59.1C**
H-V45 1,1981,1741,5470.759C0.2124.157%C+17.377%C--10.7D--N/A32109.3h16.8D--69.6C
CME 1,2011,1731,5090.777D0.1925.948%C+24.638%C**18.4DN/A5163.9h18.7D**72.2D
Corvus VA55 1,1941,1621,2400.937C+0.0326.349%B+21.343%C20.9C-N/A4955.7h14.5D55C+
Ursa 1,0891,0639441.126C+0.1521.485%C19.567%D16D-N/A6966.4h14D65.3C
VX6-7 8688501,0470.812C0.1622.191%C-17.412%D7.3D--N/A33116.5h16D72C
Light PPA 8797954591.732C0.7641.47%C++N/A22.7D2.4C-8135h16.5C+39.8C+
Supernova FPC 1,3487192452.935C-1.9655.033%C++1.669%C-16.2D-14.2C33944.3h5.2C++9.4C**
Lasher X2 7006838470.806C+0.1727.341%C*4.685%B+21.6C--N/A6831.6h24.7D--90.3C+
Comet VM2 9386405621.139B0.1754.235%A2.813%D12.5C*5.8B*10651h21.9C*40.3B+
Solstice SF 6526169510.648C0.3227.13%B+14.61%C9.2DN/A2767.2h16.6C--61.4C+
Comet VM2 7885315560.955C+0.0256.41%B**4.708%C*10.6C+5.1C++8450.3h27.3C++48.5B+
Saron HRB 8645091673.048C-2.0850.579%B*N/A17.4D12.1C-21129.3h22.5C++44.5B+
C-4 6705024851.035C0.0624.851%C+N/A67.8C22.7C-5707.4h1.2B+5B+
NS Annihilator 1,0355013241.546A*0.5769.303%TN/A7.4D7.9C10567.3h10.6B+15.3C+
E540 Halberd 605394944.191C-3.2248.772%C++2.284%C+25.3D13.5C-27715.6h5.7C++11.7C**
Proximity Mine 305305734.178C++3.2142.21%C+N/A92.4DN/A2553.3h1.5A3.6B*
L105 Zephyr 3613002512B+11.0343.655%C++N/A3000U610U9985900.1h6.4C*14.7B
Flare VE6 2842772671.037C0.0723.855%C*21.3%C-19.4DN/A7614.3h13.2D55.5C+
Eidolon VE33 2422351221.926B++0.9537.397%A++47.234%M+14.3C--N/A4216.4h9.6C+25.7B+
NS-44 Commissioner 2192163500.617C0.3534.397%C13.426%D*14.3DN/A5315.1h3.6B10.6C**
Orion VS54 2122111441.465C++0.4920.736%C+24.171%C+16.2DN/A13413h13.7C+66.2C+
Nemesis VSH9 3842073900.531C0.4464.423%C*1.932%C7.4C-6.3C11427.9h9.9D15.3C
Proton II PPA 212202238.783C7.8124.685%C++1.98%C+41.2C--2D-1744.9h8.2B+33B+
Sirius SX12 2052012370.848C+0.1228.291%B++9.95%D*11.1D-N/A4318.1h14.1C**49.9B+
Blueshift VM5 1771741041.673C0.7018.682%C+20.69%C+22DN/A757.9h19.5D--104.4C
Blueshift VM5 1681671041.606C0.6320.023%C++16.767%D-21.1DN/A757.9h21.8D**108.9C
Nyx VX31 171165384.342A+3.3731.078%C--69.697%S11.7D--N/A4314.1h4.2B**13.6B+
Frag Grenade 1561561156N/A155.0340.114%DN/A1560SN/A33960.1h1.8A++4.5B**
Tank Mine 226150275.556A+4.5832.68%C+N/A83.3C--42.2D8011.8h2C+6.1C++
Photon A2A Missile Pods 283144702.057C--1.0967.716%FN/A24D23.2D3036h8.2C**12.1C
NS Decimator 1711201730.694C-0.2856.261%D1.667%C16.9D*7.2D--1567.1h5.2C9.2C
C150 Dalton 175120158C*7.0352.367%A+N/A1200U550U6979600.1h7.3F13.9C
Phaseshift VX-S 120117512.294C1.3232.896%C-78.633%C**11.7D--N/A3510h3.2C+9.8C+
VE-LR Obelisk 120112472.383B+1.4131.704%C+44.643%A+19.3D1.4B**635.8h7.1C+22.5C++
M60-G Bulldog 10894615.667M++14.7028.073%D-N/A24.1D3.6D1723.9h6.5B+23.2C+
Pulsar C 8582641.281C+0.3119.394%D--20.732%C-4.4D--N/A7918.6h14.7D76D
AP30 Shredder 12282155.467C+4.5025.257%D*2.439%C**820U400U5842300.1h63.2B*250.1B
E540 Halberd-H 12081213.857C2.8962.829%B++2.469%B+38.6C18.6C2912.1h5.6B8.9B+
M60-G Bulldog 8676174.471C++3.5028.378%D3.947%B++22.4C2.9D-1253.4h5.8B++20.4B
Solstice VE3 6968168U67.0315.683%D**11.765%D**5.4D-N/A15912.5h16C++101.9C
MANA Anti-Vehicle Turret 12765810.802D0.1757.803%C+4.615%B+650C-620C+2871200.1h11.7D--20.3C
NS-10 Burster 8253531C+0.0337.496%B**3.774%D4.9C2.7D6310.8h142.2C*379.3B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31590.2h
Nano-Armor Kit600518,36369.3h
Anti-Vehicle MANA Turret162432h
Nanite Revive Grenade01,0950.3h
Medical Applicator1,851579,96368.1h
Spitfire Auto-Turret142650.8h
Ammunition Package352,6161.8h
Shield Recharging Field542,8621.4h
Anti-Infantry MANA Turret66461.5h
Recon Detection Device472,5687.5h

Check the help document for the dictionary if you want to learn more about words used here.


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