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Primarch Crazydog[IVRI] Crazydog
VS BR 99

KDR: 0.96

Score: 17m

Last Seen: Dec 29th, 2018 4:14 PM
- OFFLINE - 50.2 hour(s)

Battle Rank 99 - Vanu Sovereignty on Miller
Level Progress (to 100): 72%
Level 100 Progress: 90% 127h
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS H-V45 CME Corvus VA55 Ursa VX6-7 Light PPA Supernova FPC Lasher X2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $103,833 MLG Score: 83
Fun Score: N/A
Cheeseburgers Flipped: 612TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.368%22.138%5391410087,1550.957191-0.001

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.607%0.644B+0.225C++-0.545DHEAD ++ (~9.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.70.176C++15-0.052C+46.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.125%0.915%152110217657232331.05809327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.389C**-0.634D-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.756B++16.20.695B+23.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.819%1.709%152110217028866830.791432103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.358A-0.583D-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.755B++5.20.586B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.947%1.724%283710151,3926528642.1317161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.644%0.167C++-0.67D1.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.656B+15.50.607B+25.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.106%78.689%283110216198710.0617409

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.59D0.757B++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.37C-4.2-0.323C9.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17m455.1%251 (15.1k)210 (12.6k)0.95627616,55617,3131.3789699 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102243814.509%11.959%17404:403

28% Combat Medic38% Engineer20% Heavy Assault6% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:41 AMNov 23rd, 2012 2:55 PMJan 22nd, 2019 5:47 AM (28d) (PST)Dec 29th, 2018 12:49 PM (52d) (PST)Dec 29th, 2018 12:14 PM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4031602430.2050.2140.0241.1520.04983

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,1559,57214,5831213169312,574

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1348.6h/56.2d 7,318 1,980 7,542 93.2k 1,962 3,637 3,926 32.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C
Kills:922
Deaths:771
KDR:1.196
Accuracy:20.525% C
HSR:19.306% D
Lasher X2
B+
Kills:672
Deaths:833
KDR:0.807
Accuracy:27.164% C*
HSR:4.762% B+
Flare VE6
C*
Kills:277
Deaths:267
KDR:1.037
Accuracy:23.855% C*
HSR:21.300% C-
Orion VS54
C+
Kills:211
Deaths:144
KDR:1.465
Accuracy:20.736% C+
HSR:24.171% C+
Kills:2,082
Deaths (as Heavy Assault):2,015
Deaths (to Heavy Assaults):4,412
KDR:1.03325
Kill Difference:67
Playtime:267.974 hours
Usage:20%
Score:2.659m
Score/min:165
Accuracy (listed only):23.070%
HSR (listed only):17.385%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C-
Kills:849
Deaths:1,047
KDR:0.811
Accuracy:22.202% C-
HSR:17.315% D
Solstice SF
B+
Kills:429
Deaths:721
KDR:0.595
Accuracy:26.339% B+
HSR:16.084% C+
Eidolon VE33
M++
Kills:235
Deaths:122
KDR:1.926
Accuracy:37.397% A++
HSR:47.234% M++
Pulsar C
C
Kills:82
Deaths:64
KDR:1.281
Accuracy:19.394% D-
HSR:20.732% C
Solstice VE3
D*
Kills:68
Deaths:
KDR:
Accuracy:15.683% D*
HSR:11.765% D**
Kills:1,663
Deaths (as Engineer):1,954
Deaths (to Engineers):3,848
KDR:0.85107
Kill Difference:291
Playtime:506.291 hours
Usage:38%
Score:7.140m
Score/min:235
Accuracy (listed only):24.203%
HSR (listed only):22.626%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C-
Kills:849
Deaths:1,047
KDR:0.811
Accuracy:22.202% C-
HSR:17.315% D
Solstice SF
B+
Kills:429
Deaths:721
KDR:0.595
Accuracy:26.339% B+
HSR:16.084% C+
Sirius SX12
B++
Kills:180
Deaths:216
KDR:0.833
Accuracy:28.092% B++
HSR:10.556% D*
Pulsar C
C
Kills:82
Deaths:64
KDR:1.281
Accuracy:19.394% D-
HSR:20.732% C
Solstice VE3
D*
Kills:68
Deaths:
KDR:
Accuracy:15.683% D*
HSR:11.765% D**
Kills:1,608
Deaths (as Light Assault):2,048
Deaths (to Light Assaults):2,859
KDR:0.78516
Kill Difference:440
Playtime:45.734 hours
Usage:3%
Score:0.297m
Score/min:108
Accuracy (listed only):22.342%
HSR (listed only):15.290%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C
Kills:191
Deaths:328
KDR:0.582
Accuracy:33.936% C
HSR:14.660% D--
Sirius SX12
B++
Kills:180
Deaths:216
KDR:0.833
Accuracy:28.092% B++
HSR:10.556% D*
Nyx VX31
S
Kills:165
Deaths:38
KDR:4.342
Accuracy:31.105% C--
HSR:69.697% S
Phaseshift VX-S
C**
Kills:61
Deaths:35
KDR:1.743
Accuracy:31.106% D
HSR:78.689% C**
Kills:597
Deaths (as Infiltrator):617
Deaths (to Infiltrators):2,702
KDR:0.96759
Kill Difference:20
Playtime:64.853 hours
Usage:5%
Score:0.426m
Score/min:110
Accuracy (listed only):31.060%
HSR (listed only):43.400%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:1,174
Deaths:1,547
KDR:0.759
Accuracy:24.157% C+
HSR:17.377% C--
CME
C**
Kills:1,173
Deaths:1,509
KDR:0.777
Accuracy:25.948% C+
HSR:24.638% C**
Corvus VA55
B+
Kills:1,162
Deaths:1,238
KDR:0.939
Accuracy:26.359% B+
HSR:21.343% C
Terminus VX-9
B+
Kills:319
Deaths:379
KDR:0.842
Accuracy:27.836% B+
HSR:28.213% C**
Pulsar VS1
C++
Kills:215
Deaths:255
KDR:0.843
Accuracy:24.250% C++
HSR:13.023% D--
Sirius SX12
B++
Kills:180
Deaths:216
KDR:0.833
Accuracy:28.092% B++
HSR:10.556% D*
Kills:4,223
Deaths (as Combat Medic):5,144
Deaths (to Combat Medics):1,643
KDR:0.82096
Kill Difference:921
Playtime:378.163 hours
Usage:28%
Score:4.895m
Score/min:216
Accuracy (listed only):26.107%
HSR (listed only):19.191%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
A
Kills:621
Deaths:542
KDR:1.146
Accuracy:53.761% A
HSR:2.899% D
Comet VM2
B**
Kills:519
Deaths:536
KDR:0.968
Accuracy:56.039% B**
HSR:4.817% C*
Blueshift VM5
C+
Kills:173
Deaths:104
KDR:1.663
Accuracy:18.953% C+
HSR:20.809% C+
Blueshift VM5
C++
Kills:166
Deaths:104
KDR:1.596
Accuracy:20.313% C++
HSR:16.868% D
NS-10 Burster
B**
Kills:51
Deaths:52
KDR:0.981
Accuracy:37.388% B**
HSR:3.922% D
Kills:1,530
Deaths (as MAX Suit):669
Deaths (to MAX Suits):1,073
KDR:2.287
Kill Difference:861
Playtime:76.696 hours
Usage:6%
Score:1.540m
Score/min:335
Accuracy (listed only):37.291%
HSR (listed only):9.863%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:765
V. Kills:80 N/A
Deaths:441
KDR:1.735
Accuracy:41.125% C+
KPH:22.600 D
VKPH:2.400 C-
Photon A2A Missile Pods
D
Kills:135
V. Kills:134 100%
Deaths:67
KDR:2.015
Accuracy:69.557% F
KPH:24 D
VKPH:23.900 D
Kills:900 (765 + 0)
Deaths:508
KDR:1.772
VKDR:0.421
Vehicle Kills:214
Kill Difference:392
Playtime:39.435 hours
Usage:3%
Score:0.262m
Score/min:111
Piloting Accuracy:41.125%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:300
V. Kills:61 484%
Deaths:25
KDR:12
Accuracy:43.655% C++
KPH:1,080,000 U
VKPH:219,600 U
C150 Dalton
U
Kills:120
V. Kills:55 214%
Deaths:15
KDR:8
Accuracy:52.367% A+
KPH:432,000 U
VKPH:198,000 U
AP30 Shredder
U
Kills:79
V. Kills:38 203%
Deaths:13
KDR:6.077
Accuracy:25.134% D**
KPH:284,400 U
VKPH:136,800 U
Kills:499 (0 + 499)
Deaths:53
KDR:9.415
VKDR:2.906
Vehicle Kills:154
Kill Difference:446
Playtime:0.001 hours
Usage:0%
Score:0.226m
Score/min:3,394,170
Piloting Accuracy:N/A%
Gunner Accuracy:25.134%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:702
V. Kills:623 113%
Deaths:242
KDR:2.901
Accuracy:54.819% C++
KPH:16 D
VKPH:14.200 C+
Saron HRB
C-
Kills:495
V. Kills:349 141%
Deaths:157
KDR:3.153
Accuracy:50.480% B*
KPH:17.200 D
VKPH:12.200 C-
E540 Halberd
C--
Kills:342
V. Kills:193 176%
Deaths:88
KDR:3.886
Accuracy:48.829% C++
KPH:24.200 D
VKPH:13.600 C--
Proton II PPA
C++
Kills:201
V. Kills:10 N/A
Deaths:22
KDR:9.136
Accuracy:24.583% C++
KPH:41.500 C--
VKPH:2.100 D-
Kills:1,740 (702 + 1,038)
Deaths:509
KDR:3.418
VKDR:2.308
Vehicle Kills:1,175
Kill Difference:1,231
Playtime:91.536 hours
Usage:7%
Score:1.530m
Score/min:279
Driving Accuracy:54.819%
Gunner Accuracy:24.583%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:79
V. Kills:38 203%
Deaths:19
KDR:4.158
Accuracy:62.104% B+
KPH:40.500 C+
VKPH:19.500 C
Kills:79 (0 + 79)
Deaths:19
KDR:4.158
VKDR:2
Vehicle Kills:38
Kill Difference:60
Playtime:1.949 hours
Usage:0%
Score:0.034m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:62.104%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:94
V. Kills:14 N/A
Deaths:6
KDR:15.667
Accuracy:27.734% D-
KPH:24 D
VKPH:3.600 D
M60-G Bulldog
C
Kills:76
V. Kills:10 N/A
Deaths:16
KDR:4.750
Accuracy:28.395% D
KPH:22.400 C
VKPH:2.900 D-
Kills:170 (0 + 170)
Deaths:22
KDR:7.727
VKDR:1.091
Vehicle Kills:24
Kill Difference:148
Playtime:7.306 hours
Usage:1%
Score:0.066m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:28.395%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 1,1981,1741,5470.759C0.2024.157%C+17.377%C--10.7D-N/A32109.3h16.8D*69.6C
CME 1,2011,1731,5090.777C--0.1825.948%C+24.638%C**18.4DN/A5163.9h18.7D**72.2D
Corvus VA55 1,1941,1621,2380.939C+0.0226.359%B+21.343%C20.9CN/A4955.6h14.5D55C++
Ursa 9429227711.196C+0.2420.525%C19.306%D15.3D-N/A6860.4h13.7D66.7C
VX6-7 8678491,0470.811C0.1522.202%C-17.315%D7.3D--N/A33116.3h16D72C
Light PPA 8457654411.735C0.7841.125%C+N/A22.6D2.4C-7833.8h16.2C+39.3C++
Supernova FPC 1,3257022422.901C1.9454.819%C++1.709%C--16D14.2C+33343.8h5.2C**9.5B
Lasher X2 6866728330.807C+0.1527.164%C*4.762%B+21.5CN/A6831.2h24.4D-89.9C+
Comet VM2 9126215421.146B0.1953.761%A2.899%D12.6C**5.9B*10649.3h21.3C*39.6B+
Comet VM2 7705195360.968C+0.0156.039%B**4.817%C*10.7C+5.2C++8448.6h26.5C++47.3B+
Saron HRB 8444951573.153C2.2050.48%B*N/A17.2D12.2C-21128.7h22.4C++44.4B+
NS Annihilator 9484453001.483A*0.5369.041%TN/A6.9D7.8C10264.1h11.3C*16.4C
Solstice SF 4514297210.595C0.3626.339%B+16.084%C+7.4D-N/A2258h18.8D71.5C
C-4 4943653790.963C0.0125.088%C+N/A57.9C-20.5D5196.3h1.4C**5.5B
E540 Halberd 535342883.886C-2.9348.829%C++2.632%C++24.1D13.6C--28414.2h5.9C+12.1C*
Terminus VX-9 3223193790.842C0.1127.836%B+28.213%C**21.8DN/A5114.6h17.2F61.7C
L105 Zephyr 3613002512B+11.0443.655%C++N/A3000U610U9985900.1h6.4C++14.7C**
Proximity Mine 291291654.477C*3.5242.019%C+N/A93.9DN/A2553.1h1.5A3.6B*
Flare VE6 2842772671.037C0.0823.855%C*21.3%C-19.5DN/A7614.2h13.2D55.5C+
Eidolon VE33 2422351221.926B++0.9737.397%A++47.234%M++14.3C-N/A4016.4h9.6C++25.7B+
Pulsar VS1 2202152550.843C+0.1124.25%C++13.023%D--9.7D-N/A6222.2h15.2C+62.5C*
Orion VS54 2122111441.465C++0.5120.736%C+24.171%C+16.5DN/A12112.8h13.7C+66.2C+
Proton II PPA 211201229.136C8.1824.583%C++1.99%C+41.9C--2.1D-1734.8h8.1B+33.1B+
NS-44 Commissioner 1941913280.582C0.3733.936%C14.66%D--13.9DN/A4913.7h3.7C**11C*
Sirius SX12 1831802160.833C+0.1228.092%B++10.556%D*10.3D-N/A3917.4h14.3C**50.8B+
Nemesis VSH9 3321743330.523C0.4364.618%C**1.724%C--6.8D6.2D10725.6h10D15.4C
Blueshift VM5 1761731041.663C0.7118.953%C+20.809%C+22.2DN/A747.8h19.4D--102.6C+
Blueshift VM5 1671661041.596C0.6420.313%C++16.868%D21.3DN/A747.8h21.8D**107.1C
Nyx VX31 171165384.342B*3.3931.105%C--69.697%S11.7D--N/A4214.1h4.2B*13.6B+
Frag Grenade 1561561156N/A155.0440.029%DN/A1560SN/A32040.1h1.8A++4.5B**
Photon A2A Missile Pods 269135672.015D1.0669.557%FN/A24.1D23.9D3055.6h8.1C**11.7C
Tank Mine 203134235.826A++4.8734.243%C++N/A83.8C-43.1D8341.6h2.1C6C**
C150 Dalton 175120158C**7.0452.367%A+N/A1200U550U6922000.1h7.3F13.9C
NS Decimator 1651151630.706C0.2555.932%D1.739%C16.7D--7.2D--1536.9h5.2C+9.2C
M60-G Bulldog 10894615.667M+14.7127.734%D-N/A24.1D3.6D1703.9h6.4B+23.1C+
Pulsar C 8582641.281C++0.3219.394%D-20.732%C4.4D--N/A7718.6h14.7C--76C--
E540 Halberd-H 11779194.158C3.2062.104%B+2.532%B+41.6C+20C2911.9h5.5B+8.8B+
AP30 Shredder 11779136.077C++5.1225.134%D**2.532%B+790U380U5719900.1h64B*254.5B
M60-G Bulldog 8676164.75C++3.7928.395%D3.947%B++22.4C2.9D-1253.4h5.8B++20.3B
Solstice VE3 6968168U67.0415.683%D*11.765%D**5.4D-N/A14612.5h16C++101.9C
MANA Anti-Vehicle Turret 12463800.788D--0.1757.73%C-4.762%A630D-610D1060590.1h12C*20.8C++
Phaseshift VX-S 6261351.743C-0.7931.106%D78.689%C**7.7D-N/A217.9h4.2D13.5C--
NS-10 Burster 7951520.981C+0.0237.388%B**3.922%D4.8C2.6D-6210.7h145.4C++388.8B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret162402h
Nano-Armor Kit571493,05867.4h
Spawn Beacon31550.2h
Nanite Revive Grenade09180.3h
Medical Applicator1,693505,40862.8h
Spitfire Auto-Turret132460.8h
Ammunition Package282,3641.7h
Shield Recharging Field542,8521.4h
Anti-Infantry MANA Turret66461.5h
Recon Detection Device412,2286.8h

Check the help document for the dictionary if you want to learn more about words used here.


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