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Novus CrimSonFather[DIG] CrimSonFather
VS BR 145

KDR: 0.94

Score: 48m

Last Seen: Dec 22nd, 2018 7:03 PM
- OFFLINE - 1469.4 hour(s)

Battle Rank 116 (145 total) - Vanu Sovereignty on Miller
Level Progress (to 117): 93%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C75 Viper NS-15M1 Sirius SX12 NS-7 PDW Pandora VX25 Orion VS54 Spear Anti-Vehicle Phalanx Turret NS Baron G5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $76,311 MLG Score: 61
Fun Score: N/A
Cheeseburgers Flipped: 716TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.854%16.381%3253898435,3340.8537050.084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.468%-0.239C-0.663D0.288C*HEAD ++ (~6.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.50.177C++12.20.145C++49.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.898%1.918%3256101610,793428827632.51644390%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.359%-0.39C--0.447C--0.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.70.465B+7.60.391B13.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.943%2.438%57610161,60027449410.58309170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.619%-0.763D--0.49D-0.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128-0.081C+35.80.093C+92.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.894%78.658%57410183,2334066190.794935

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.915%-0.02C+0.755B++0.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.202C++2.70.135C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.638%14.955%57410185,5503127671.7743

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.458%-1.48F0.084C+-0.809

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.9-0.202C3.80.227C++12.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48m243.2%211 (12.7k)183 (11k)0.93755374,46779,4271.14946145 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022131312.083%13.95%16903:1926

6% Combat Medic29% Engineer34% Heavy Assault16% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 4:58 PMJan 11th, 2015 1:31 AMJan 21st, 2019 11:30 AM (31d) (PST)Dec 22nd, 2018 5:21 PM (61d) (PST)Dec 22nd, 2018 3:03 PM (61d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4371832540.2830.3020.0400.7850.04061

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,24811,00515,2431718247210,951

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4382.7h/182.6d 16,831 10,388 24,518 206.4k 5,630 20,304 10,418 115m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:4,529
Deaths:5,547
KDR:0.816
Accuracy:20.675% C
HSR:14.087% D--
Orion VS54
D--
Kills:2,827
Deaths:3,228
KDR:0.876
Accuracy:15.254% D--
HSR:16.838% D*
Flare VE6
D
Kills:1,766
Deaths:2,197
KDR:0.804
Accuracy:18.364% D
HSR:14.383% D**
NS-15M2
D
Kills:1,170
Deaths:1,674
KDR:0.699
Accuracy:16.847% D*
HSR:20.940% D
SVA-88
D
Kills:745
Deaths:1,064
KDR:0.700
Accuracy:16.194% D**
HSR:21.208% D
Lasher X2
B**
Kills:451
Deaths:719
KDR:0.627
Accuracy:19.894% D
HSR:5.987% B**
Ursa
D-
Kills:373
Deaths:553
KDR:0.675
Accuracy:14.954% D*
HSR:17.426% D-
NSX Naginata
D--
Kills:178
Deaths:253
KDR:0.704
Accuracy:14.941% D*
HSR:20.225% D--
Pulsar LSW
D--
Kills:78
Deaths:91
KDR:0.857
Accuracy:17.800% D--
HSR:15.385% D*
Kills:12,117
Deaths (as Heavy Assault):15,326
Deaths (to Heavy Assaults):21,743
KDR:0.79062
Kill Difference:3,209
Playtime:1,487.571 hours
Usage:34%
Score:14.414m
Score/min:161
Accuracy (listed only):17.214%
HSR (listed only):16.275%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C+
Kills:3,068
Deaths:3,877
KDR:0.791
Accuracy:23.469% F
HSR:14.765% C+
NS Baron G5
C
Kills:2,362
Deaths:2,643
KDR:0.894
Accuracy:40.880% C
HSR:13.379% C
VX6-7
C
Kills:1,171
Deaths:1,352
KDR:0.866
Accuracy:18.436% D*
HSR:19.129% C
Thanatos VE70
C++
Kills:1,162
Deaths:1,639
KDR:0.709
Accuracy:24.819% F
HSR:16.351% C++
Eidolon VE33
C
Kills:1,161
Deaths:1,313
KDR:0.884
Accuracy:19.106% D**
HSR:22.825% C
NS-11C
C
Kills:1,159
Deaths:1,702
KDR:0.681
Accuracy:22.195% C
HSR:12.425% D*
Solstice SF
C++
Kills:1,156
Deaths:1,542
KDR:0.750
Accuracy:21.446% C--
HSR:17.474% C++
Serpent VE92
C
Kills:1,155
Deaths:1,347
KDR:0.857
Accuracy:20.467% D
HSR:17.749% C
Solstice VE3
D
Kills:1,153
Deaths:1,462
KDR:0.789
Accuracy:17.342% D--
HSR:15.265% D
Nova
C+
Kills:1,148
Deaths:1,841
KDR:0.624
Accuracy:22.383% F-
HSR:14.112% C+
NS-11CB
C-
Kills:427
Deaths:581
KDR:0.735
Accuracy:20.169% D-
HSR:18.501% C-
NSX Tanto
C
Kills:426
Deaths:681
KDR:0.626
Accuracy:20.403% D--
HSR:23.239% C
Eclipse VE3A
D
Kills:392
Deaths:639
KDR:0.613
Accuracy:17.882% F--
HSR:15.816% D
Zenith VX-5
C
Kills:359
Deaths:562
KDR:0.639
Accuracy:20.301% D--
HSR:19.220% C
Revenant
D-
Kills:348
Deaths:290
KDR:1.200
Accuracy:22.184% F-
HSR:22.414% D-
Deimos VA29
C
Kills:172
Deaths:397
KDR:0.433
Accuracy:33.186% F--
HSR:14.535% C
Pulsar C
D-
Kills:65
Deaths:91
KDR:0.714
Accuracy:19.561% D-
HSR:10.769% F--
Kills:16,884
Deaths (as Engineer):21,959
Deaths (to Engineers):16,115
KDR:0.76889
Kill Difference:5,075
Playtime:1,282.558 hours
Usage:29%
Score:16.398m
Score/min:213
Accuracy (listed only):22.602%
HSR (listed only):16.939%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:3,334
Deaths:4,056
KDR:0.822
Accuracy:22.693% C
HSR:12.718% D-
NS-7 PDW
C+
Kills:3,108
Deaths:4,027
KDR:0.772
Accuracy:23.606% C+
HSR:10.875% D*
Pandora VX25
C+
Kills:3,068
Deaths:3,877
KDR:0.791
Accuracy:23.469% F
HSR:14.765% C+
NS Baron G5
C
Kills:2,362
Deaths:2,643
KDR:0.894
Accuracy:40.880% C
HSR:13.379% C
MKV Suppressed
D-
Kills:1,191
Deaths:1,717
KDR:0.694
Accuracy:21.045% D-
HSR:12.846% D--
VX6-7
C
Kills:1,171
Deaths:1,352
KDR:0.866
Accuracy:18.436% D*
HSR:19.129% C
Eridani SX5
D
Kills:1,163
Deaths:1,356
KDR:0.858
Accuracy:21.254% D--
HSR:15.563% D
Thanatos VE70
C++
Kills:1,162
Deaths:1,639
KDR:0.709
Accuracy:24.819% F
HSR:16.351% C++
NS-11C
C
Kills:1,159
Deaths:1,702
KDR:0.681
Accuracy:22.195% C
HSR:12.425% D*
Solstice SF
C++
Kills:1,156
Deaths:1,542
KDR:0.750
Accuracy:21.446% C--
HSR:17.474% C++
Serpent VE92
C
Kills:1,155
Deaths:1,347
KDR:0.857
Accuracy:20.467% D
HSR:17.749% C
Solstice VE3
D
Kills:1,153
Deaths:1,462
KDR:0.789
Accuracy:17.342% D--
HSR:15.265% D
Nova
C+
Kills:1,148
Deaths:1,841
KDR:0.624
Accuracy:22.383% F-
HSR:14.112% C+
NS-11CB
C-
Kills:427
Deaths:581
KDR:0.735
Accuracy:20.169% D-
HSR:18.501% C-
NSX Tanto
C
Kills:426
Deaths:681
KDR:0.626
Accuracy:20.403% D--
HSR:23.239% C
Eclipse VE3A
D
Kills:392
Deaths:639
KDR:0.613
Accuracy:17.882% F--
HSR:15.816% D
Zenith VX-5
C
Kills:359
Deaths:562
KDR:0.639
Accuracy:20.301% D--
HSR:19.220% C
Skorpios
C
Kills:352
Deaths:425
KDR:0.828
Accuracy:19.800% F-
HSR:19.318% C
Deimos VA29
C
Kills:172
Deaths:397
KDR:0.433
Accuracy:33.186% F--
HSR:14.535% C
NSX Tengu
B
Kills:66
Deaths:109
KDR:0.606
Accuracy:23.053% F-
HSR:22.727% B
Pulsar C
D-
Kills:65
Deaths:91
KDR:0.714
Accuracy:19.561% D-
HSR:10.769% F--
Kills:24,589
Deaths (as Light Assault):32,046
Deaths (to Light Assaults):14,183
KDR:0.7673
Kill Difference:7,457
Playtime:515.502 hours
Usage:12%
Score:6.046m
Score/min:195
Accuracy (listed only):22.590%
HSR (listed only):16.037%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:3,334
Deaths:4,056
KDR:0.822
Accuracy:22.693% C
HSR:12.718% D-
NS-7 PDW
C+
Kills:3,108
Deaths:4,027
KDR:0.772
Accuracy:23.606% C+
HSR:10.875% D*
NS-30 Vandal
D
Kills:1,380
Deaths:1,588
KDR:0.869
Accuracy:24.782% D*
HSR:20.290% D
Parallax VX3
C++
Kills:1,232
Deaths:479
KDR:2.572
Accuracy:37.986% C+
HSR:78.571% C++
MKV Suppressed
D-
Kills:1,191
Deaths:1,717
KDR:0.694
Accuracy:21.045% D-
HSR:12.846% D--
Artemis VX26
C-
Kills:1,178
Deaths:1,484
KDR:0.794
Accuracy:21.446% D*
HSR:19.694% C-
Eridani SX5
D
Kills:1,163
Deaths:1,356
KDR:0.858
Accuracy:21.254% D--
HSR:15.563% D
V10
B*
Kills:1,157
Deaths:197
KDR:5.873
Accuracy:35.630% D
HSR:84.615% B*
Nyx VX31
D
Kills:1,151
Deaths:1,289
KDR:0.893
Accuracy:24.398% F
HSR:22.676% D
XM98
C**
Kills:685
Deaths:231
KDR:2.965
Accuracy:32.711% D
HSR:77.080% C**
NS-61 Emissary
D
Kills:355
Deaths:753
KDR:0.471
Accuracy:23.984% D
HSR:10.141% D--
Skorpios
C
Kills:352
Deaths:425
KDR:0.828
Accuracy:19.800% F-
HSR:19.318% C
Beamer VS3
B
Kills:261
Deaths:775
KDR:0.337
Accuracy:19.080% D*
HSR:24.904% B
NSX Tomoe
D
Kills:246
Deaths:315
KDR:0.781
Accuracy:22.968% D*
HSR:29.675% D
Manticore SX40
B+
Kills:221
Deaths:710
KDR:0.311
Accuracy:19.794% D**
HSR:25.339% B+
Spiker
C*
Kills:192
Deaths:431
KDR:0.445
Accuracy:16.257% F-
HSR:22.396% C*
VA39 Spectre
B+
Kills:159
Deaths:84
KDR:1.893
Accuracy:29.114% C--
HSR:42.767% B+
NS-44 Commissioner
C-
Kills:158
Deaths:383
KDR:0.413
Accuracy:28.452% D-
HSR:18.987% C-
NSX Tengu
B
Kills:66
Deaths:109
KDR:0.606
Accuracy:23.053% F-
HSR:22.727% B
Kills:17,589
Deaths (as Infiltrator):20,409
Deaths (to Infiltrators):12,157
KDR:0.86183
Kill Difference:2,820
Playtime:721.001 hours
Usage:16%
Score:6.086m
Score/min:141
Accuracy (listed only):24.634%
HSR (listed only):30.062%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:3,334
Deaths:4,056
KDR:0.822
Accuracy:22.693% C
HSR:12.718% D-
NS-7 PDW
C+
Kills:3,108
Deaths:4,027
KDR:0.772
Accuracy:23.606% C+
HSR:10.875% D*
Pandora VX25
C+
Kills:3,068
Deaths:3,877
KDR:0.791
Accuracy:23.469% F
HSR:14.765% C+
NS Baron G5
C
Kills:2,362
Deaths:2,643
KDR:0.894
Accuracy:40.880% C
HSR:13.379% C
MKV Suppressed
D-
Kills:1,191
Deaths:1,717
KDR:0.694
Accuracy:21.045% D-
HSR:12.846% D--
Eridani SX5
D
Kills:1,163
Deaths:1,356
KDR:0.858
Accuracy:21.254% D--
HSR:15.563% D
Thanatos VE70
C++
Kills:1,162
Deaths:1,639
KDR:0.709
Accuracy:24.819% F
HSR:16.351% C++
Nova
C+
Kills:1,148
Deaths:1,841
KDR:0.624
Accuracy:22.383% F-
HSR:14.112% C+
H-V45
C
Kills:563
Deaths:934
KDR:0.603
Accuracy:18.431% D*
HSR:19.361% C
NS-11P
C
Kills:395
Deaths:573
KDR:0.689
Accuracy:21.882% C
HSR:15.949% C--
Skorpios
C
Kills:352
Deaths:425
KDR:0.828
Accuracy:19.800% F-
HSR:19.318% C
CME
D-
Kills:289
Deaths:510
KDR:0.567
Accuracy:21.760% D-
HSR:13.495% D*
Deimos VA29
C
Kills:172
Deaths:397
KDR:0.433
Accuracy:33.186% F--
HSR:14.535% C
Pulsar VS1
C--
Kills:160
Deaths:250
KDR:0.640
Accuracy:21.069% C--
HSR:16.875% C--
NS-11A
D
Kills:155
Deaths:212
KDR:0.731
Accuracy:20.786% D
HSR:11.613% D*
NSX Tengu
B
Kills:66
Deaths:109
KDR:0.606
Accuracy:23.053% F-
HSR:22.727% B
Kills:18,688
Deaths (as Combat Medic):24,566
Deaths (to Combat Medics):8,817
KDR:0.76073
Kill Difference:5,878
Playtime:276.157 hours
Usage:6%
Score:4.118m
Score/min:249
Accuracy (listed only):23.757%
HSR (listed only):15.280%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:252
Deaths:160
KDR:1.575
Accuracy:12.278% D--
HSR:15.873% D
Quasar VM1
B
Kills:177
Deaths:110
KDR:1.609
Accuracy:12.112% D
HSR:20.339% B
Comet VM2
D
Kills:118
Deaths:110
KDR:1.073
Accuracy:36.759% D
HSR:2.542% D-
Comet VM2
D
Kills:97
Deaths:83
KDR:1.169
Accuracy:37.798% D
HSR:3.093% D
NS-10 Burster
C++
Kills:79
Deaths:38
KDR:2.079
Accuracy:19.670% F
HSR:6.329% C++
Cosmos VM3
A+
Kills:69
Deaths:61
KDR:1.131
Accuracy:12.752% D
HSR:27.536% A+
NS-20 Gorgon
A++
Kills:58
Deaths:43
KDR:1.349
Accuracy:20.291% D-
HSR:29.310% A++
NS-10 Burster
D*
Kills:55
Deaths:25
KDR:2.200
Accuracy:19.262% D**
HSR:1.818% D*
NS-20 Gorgon
B
Kills:52
Deaths:46
KDR:1.130
Accuracy:20.364% D-
HSR:21.154% B
Kills:957
Deaths (as MAX Suit):338
Deaths (to MAX Suits):4,687
KDR:2.83136
Kill Difference:619
Playtime:89.731 hours
Usage:2%
Score:0.930m
Score/min:173
Accuracy (listed only):21.254%
HSR (listed only):14.222%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B
Kills:6,600
V. Kills:1,029 N/A
Deaths:1,022
KDR:6.458
Accuracy:33.504% D
KPH:35.500 B
VKPH:5.500 D
L100 Python HESH
C
Kills:1,613
V. Kills:415 388%
Deaths:345
KDR:4.675
Accuracy:57.325% B**
KPH:28.500 D--
VKPH:7.300 C
L100 Python HEAT
D-
Kills:1,081
V. Kills:501 215%
Deaths:336
KDR:3.217
Accuracy:45.551% D
KPH:15.500 D--
VKPH:7.200 D-
L100 Python AP
D--
Kills:816
V. Kills:538 151%
Deaths:275
KDR:2.967
Accuracy:45.243% D*
KPH:16.900 D--
VKPH:11.200 D*
Kills:10,110 (10,110 + 0)
Deaths:1,978
KDR:5.111
VKDR:1.255
Vehicle Kills:2,483
Kill Difference:8,132
Playtime:360.709 hours
Usage:8%
Score:2.772m
Score/min:128
Driving Accuracy:45.243%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:880
V. Kills:564 156%
Deaths:304
KDR:2.895
Accuracy:36.187% D-
KPH:17.600 D
VKPH:11.300 D
Supernova PC
C+
Kills:554
V. Kills:174 317%
Deaths:158
KDR:3.506
Accuracy:43.755% D
KPH:20.700 C+
VKPH:6.500 D
E540 Halberd
D*
Kills:198
V. Kills:97 202%
Deaths:55
KDR:3.600
Accuracy:35.416% F
KPH:16.900 D*
VKPH:8.300 D*
Proton II PPA
D
Kills:195
V. Kills:16 N/A
Deaths:39
KDR:5
Accuracy:18.012% D--
KPH:28.600 D--
VKPH:2.300 D
M20 Basilisk
D--
Kills:134
V. Kills:68 194%
Deaths:87
KDR:1.540
Accuracy:21.744% D*
KPH:6.800 D*
VKPH:3.400 D--
Supernova FPC
D*
Kills:129
V. Kills:102 125%
Deaths:65
KDR:1.985
Accuracy:34.449% F--
KPH:10.500 D*
VKPH:8.300 D**
Kills:2,090 (683 + 1,407)
Deaths:708
KDR:2.952
VKDR:1.442
Vehicle Kills:1,021
Kill Difference:1,382
Playtime:127.540 hours
Usage:3%
Score:1.564m
Score/min:204
Driving Accuracy:34.449%
Gunner Accuracy:21.744%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:111
V. Kills:54 202%
Deaths:62
KDR:1.790
Accuracy:28.519% D*
KPH:7.600 D--
VKPH:3.700 D--
M20 Basilisk
D*
Kills:82
V. Kills:46 174%
Deaths:42
KDR:1.952
Accuracy:26.981% D*
KPH:7 D*
VKPH:3.900 D*
M40 Fury
D
Kills:63
V. Kills:11 N/A
Deaths:32
KDR:1.969
Accuracy:30.167% D
KPH:14 D*
VKPH:2.400 D**
Kills:256 (0 + 256)
Deaths:136
KDR:1.882
VKDR:0.816
Vehicle Kills:111
Kill Difference:120
Playtime:30.799 hours
Usage:1%
Score:0.184m
Score/min:99
Driving Accuracy:N/A%
Gunner Accuracy:30.167%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 7,6296,6001,0226.458B+5.5233.504%D1.212%C35.5B5.5D131186h8.8B*26.2B+
NS-15M1 4,5404,5295,5470.816C-0.1220.675%C14.087%D--24.7C--N/A72183.1h11.6B+56C*
Sirius SX12 3,3483,3344,0560.822C+0.1222.693%C12.718%D-21.5CN/A63155.3h13.5B+59.6C*
NS-7 PDW 3,1223,1084,0270.772C+0.1723.606%C+10.875%D*20.2CN/A64154.2h12.8B+54.4B+
Pandora VX25 3,1063,0683,8770.791C0.1523.469%F14.765%C+25C-N/A76122.5h3.6B++15.2C
Orion VS54 2,8332,8273,2280.876C0.0615.254%D--16.838%D*12.6D-N/A51224.1h11.9B+77.9C+
Spear Anti-Vehicle Phalanx Turret 3,8572,4834555.457C4.5237.513%D4.35%C++30.4C16.8C-22081.7h8.7C*23.3C+
NS Baron G5 2,3692,3622,6430.894C0.0440.88%C13.379%C26.1CN/A7090.6h4.1B+10.1C++
Flare VE6 1,7711,7662,1970.804D0.1318.364%D14.383%D**20.1DN/A6688h10.5C*57C+
NS Decimator 2,3981,6622,5050.663C-0.2762.581%C**1.564%D26.3C-11.6C-19363.3h5.6C-9C+
L100 Python HESH 2,0281,6133454.675C--3.7457.325%B**2.17%B+28.5D--7.3C13556.6h5.9F-10.3D
NS-30 Vandal 1,3941,3801,5880.869C--0.0724.782%D*20.29%D17.6D-N/A4578.4h5.2B+21.2C
Parallax VX3 1,2371,2324792.572C+1.6337.986%C+78.571%C++13.7D-N/A4390h2.5C6.7C+
MKV Suppressed 1,2081,1911,7170.694C-0.2421.045%D-12.846%D--15.1DN/A4878.8h13.9C*65.9C+
Artemis VX26 1,2021,1781,4840.794C-0.1421.446%D*19.694%C-14.8D-N/A3979.8h13.1C61D
VX6-7 1,1801,1711,3520.866C0.0718.436%D*19.129%C21C-N/A7055.7h14.2C+77.1C-
NS-15M2 1,1901,1701,6740.699C-0.2416.847%D*20.94%D18.7D-N/A4962.6h14.3C85.1D
Eridani SX5 1,1751,1631,3560.858C0.0821.254%D--15.563%D22.5C-N/A7351.7h12.4C++58.4C+
Thanatos VE70 1,1721,1621,6390.709C+0.2324.819%F16.351%C++20.8CN/A7055.9h4B++15.9C
Eidolon VE33 1,1841,1611,3130.884C+0.0519.106%D**22.825%C11.9DN/A3397.8h11C57.7D-
NS-11C 1,1741,1591,7020.681C0.2622.195%C12.425%D*15.3C--N/A5275.6h13.3B+59.9C*
V10 1,1661,1571975.873B**4.9435.63%D84.615%B*10.7D*N/A31108h2.5C7C
Solstice SF 1,1771,1561,5420.75C+0.1921.446%C--17.474%C++18C+N/A6864.1h13.5C+62.8C+
Serpent VE92 1,1741,1551,3470.857C+0.0820.467%D17.749%C17.9C-N/A5964.7h12.9C*62.8C+
Solstice VE3 1,1621,1531,4620.789C++0.1517.342%D--15.265%D8.8DN/A47130.9h13.5B+78C+
Nyx VX31 1,1671,1511,2890.893C-0.0424.398%F22.676%D15D--N/A3776.9h6.6C-27D--
Nova 1,1671,1481,8410.624C--0.3122.383%F-14.112%C+11.9D-N/A3596.6h4.2C**18.7D--
L100 Python HEAT 1,5821,0813363.217C2.2845.551%D2.498%C+15.5D--7.2D-10269.9h5.1B+11.2B
Frag Grenade 1,0451,03411034N/A1,033.0652.005%B*N/A517C++5.5C17842h3.6C**6.8B+
S1 1,3368851,2140.729C++0.2151.655%D2.26%C13.6D6.9D-14765.1h7.5C14.6C
Saron HRB 1,4448803042.895C-1.9636.187%D-N/A17.6D11.3D17250.1h23.6C+65.1C-
L100 Python AP 1,3548162752.967C2.0345.243%D*5.637%A+16.9D--11.2D*14748.2h7.3C+16.1D
C-4 1,3398018600.931C0.0122.329%DN/A52.4D35.2B+70115.3h2.1D--9.2D-
SVA-88 7647451,0640.7D0.2416.194%D**21.208%D16.6D--N/A6744.8h15D--92.5D--
Hades VSH4 1,1447201,1680.616C++0.3269.596%C*2.361%C+19C+11.2C+16437.8h8.6C++12.4C**
Force-Blade 87369954,5200.013C0.9219.876%D-3.004%D0.3CN/A12469.4h3.5D17.6C--
XM98 6866852312.965B+2.0332.711%D77.08%C**11.9DN/A3757.6h2.8C8.5C
H-V45 5705639340.603C0.3318.431%D*19.361%C12.4DN/A4045.4h15.6D84.6D-
Supernova PC 7285541583.506C2.5743.755%D2.527%C++20.7C+6.5D22126.8h4.4B+10.1B
MANA Anti-Vehicle Turret 9134953571.387D0.4546.51%D*3.232%C++4950B++4180B++10496530.1h12.7C++27.3C
NS Annihilator 1,0494537440.609C++0.3377.665%DN/A5.3D*6.9D9786.2h15.9D*20.5D*
Lasher X2 4584517190.627C-0.3119.894%D5.987%B**18DN/A7725.1h22C110.4C
Proximity Mine 4404401074.112C++3.1743.166%C++N/A100C-N/A3624.4h2C4.5C*
NS-11CB 4324275810.735C0.2020.169%D-18.501%C-18.2C-N/A4423.4h13.4B66.5C+
NSX Tanto 4334266810.626C--0.3120.403%D--23.239%C16.8DN/A4225.3h13.9C++68C+
NS-11P 3983955730.689C0.2521.882%C15.949%C--15.3DN/A4925.9h13.2B+60.2C**
Eclipse VE3A 3983926390.613C0.3217.882%F--15.816%D17D-N/A4223h13.6C75.8D**
Tank Mine 674387993.909B++2.9739.983%B+N/A117.3C**87B*16073.3h2.4D5.9C**
Ursa 3743735530.675D0.2614.954%D*17.426%D-17.5DN/A6021.3h12.1C+80.8D
Aspis Anti-Aircraft Phalanx Turret 7313651272.874C+1.9423.402%C2.192%C+6.4D-6.4D-11757.1h185.1D791C
Zenith VX-5 3663595620.639C--0.3020.301%D--19.22%C18DN/A7420h13.7C+67.6C
NS-61 Emissary 3633557530.471C-0.4723.984%D10.141%D--12DN/A4029.5h14.9C+62.2C+
Skorpios 3553524250.828C-0.1119.8%F-19.318%C19.7D--N/A5717.9h12.1C61D*
Revenant 3513482901.2C0.2622.184%F-22.414%D-16.6D--N/A3521h8.7D39.1F
CME 2922895100.567D0.3721.76%D-13.495%D*12.8D-N/A3722.5h14.9C68.7C-
Beamer VS3 2652617750.337C--0.6019.08%D*24.904%B6.1D--N/A2942.9h9.8C++51.4C
Cosmos VM3 2572521601.575C+0.6412.278%D--15.873%D20.7DN/A8112.2h13.1C**106.6C
NSX Tomoe 2482463150.781C--0.1622.968%D*29.675%D13.4D--N/A3418.4h17.9D77.8D--
Manticore SX40 2232217100.311D0.6319.794%D**25.339%B+7.7D-N/A2628.6h10.3D52.2D**
E540 Halberd 295198553.6C-2.6635.416%F5.051%A+16.9D*8.3D*20511.7h7.3D--20.5F-
Proton II PPA 211195395D4.0618.012%D--3.59%A28.7D--2.4D956.8h11.2C62.2D
Spiker 1921924310.445D0.4916.257%F-22.396%C*7.4D-N/A2426.1h10.4C+63.8D**
NSX Naginata 1871782530.704D0.2314.941%D*20.225%D--17.8D-N/A5910h14.9C--99.6D
Quasar VM1 1841771101.609C++0.6712.112%D20.339%B17.4C-N/A10410.2h14.2B117.5C+
Deimos VA29 1721723970.433D0.5033.186%F--14.535%C8.8D*N/A3319.5h2.6C+7.9D*
Sticky Grenade 1651641164N/A163.0650.409%C+N/A820C5D29250.2h2.3C++4.5C++
Pulsar VS1 1611602500.64C0.3021.069%C--16.875%C--16C--N/A14810h14.6C++69.3C+
VA39 Spectre 162159841.893C**0.9629.114%C--42.767%B+10.7DN/A6714.9h5.9C*20.4C++
NS-44 Commissioner 1631583830.413C--0.5228.452%D-18.987%C-12.2D-N/A6813h3.9C++13.7C
NS-11A 1591552120.731C0.2120.786%D11.613%D*11.3D-N/A5213.7h13.5C*65.1C+
M20 Basilisk 202134871.54C--0.6021.744%D*3.731%C--6.8D*3.4D--5419.8h98.1D451D*
Supernova FPC 231129651.985D1.0534.449%F--3.876%B*10.5D*8.3D**60212.3h7.3D--21.3F*
Comet VM2 2541181101.073C*0.1436.759%D2.542%D-3.2D**3.6C7637.3h73.9T*201T*
Anti-Vehicle Grenade 1351141114N/A113.0648.711%CN/A285C-52.5D16500.4h6.5C13.3C+
M20 Basilisk 165111621.79C-0.8528.519%D*3.604%D-7.6D--3.7D--9714.6h101.1C+354.4C--
Comet VM2 18697831.169C*0.2337.798%D3.093%D3.5D**3.2D--6727.6h75.8T*200.5T-
NS-TMC-01 "His Regards" 1119610,6490.009D0.9322.098%C9.375%C**0.2C-N/A0514.4h3.5D--15.9C+
Lancer VS22 240824210.195D0.7457.255%DN/A3.1D*6D*11026.3h173.8T*303.5T*
M20 Basilisk 12882421.952C-1.0126.981%D*6.098%C*7D*3.9D*10011.7h103.9C++384.9D
NS-10 Burster 14379382.079A1.1419.67%F6.329%C++1.9F1.5F2541.6h213.5D**1085.4F--
Pulsar LSW 7978910.857C--0.0817.8%D--15.385%D*21.1DN/A2503.7h10.8B+60.5C++
MANA Anti-Personnel Turret 7776691.101N/A0.1611.283%UN/A760U10U3432000.1h28.9T*256.3T*
Cosmos VM3 6969611.131C0.1912.752%D27.536%A+19.2DN/A1053.6h14C*110.1C+
NSX Tengu 66661090.606D0.3323.053%F-22.727%B12.2D-N/A315.4h18.9D--81.9D**
Pulsar C 6565910.714C0.2219.561%D-10.769%F--15.9C--N/A2734.1h11.9C++61C+
M40 Fury 7463321.969D1.0330.167%DN/A14D*2.4D**1064.5h25.8D--85.6F
NS-20 Gorgon 6558431.349C++0.4120.291%D-29.31%A++11.6D1.4C+395h42.1C*207.3C+
NS-10 Burster 11355252.2A*1.2619.262%D**1.818%D*1.6F1.7D*3033.7h253.3F--1314.8T
NS-20 Gorgon 5652461.13C++0.1920.364%D-21.154%B10DN/A325.2h51.5C++252.8C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter7710,8016.4h
Nano-Armor Kit1,8432,720,325169.8h
Spawn Beacon184870.7h
Anti-Vehicle MANA Turret738734.1h
Medical Applicator1,891794,32856.8h
Deconstruction Tool06000h
Spitfire Auto-Turret41450.2h
Ammunition Package1102,3945.8h
Medical Kit74510,88617.6h
Anti-Infantry MANA Turret192051h
Shield Recharging Field411,4411.4h
Saron Laser Cannon9561.1h

Check the help document for the dictionary if you want to learn more about words used here.


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