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Major CrimsonLava[RDTL] CrimsonLava
TR BR 63

KDR: 5.18

Score: 4.7m

Last Seen: Apr 29th, 2019 9:37 PM
- OFFLINE - 1215.5 hour(s)

Battle Rank 63 - Terran Republic on Connery
Level Progress (to 64): 54%
Level 100 Progress: 25% 441h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS M18 Needler M14 Banshee M18 Locust M18 Rotary T9 CARV TRAC-5 T5 AMC RAMS .50M
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $909,477 MLG Score: 727
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 6.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.301%20.657%523512058521.72473.451

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.382%0.812B++-0.023C+-1.818F-HEAD ++ (~8.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.457B+10.30.282C*30.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.448%0.553%3103312073,976149197326.5067201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.611%-0.413C---0.959D---1.765

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.50.085C+49.30.069C+98.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.103%76%0112091255302.35849

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.466B+0.58B+-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.531B+1.80.444B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.383%7.865%011209895001.7451

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.569A+-1.333D**-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.733B++2.10.563B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.7m208.6%534 (32k)495 (29.7k)5.175487,3441,4196.0880963 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR121045532.659%4.289%14006:453

14% Engineer78% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 18th, 2014 9:16 PMDec 17th, 2016 6:14 PMMay 29th, 2019 12:38 AM (21d) (PST)Apr 29th, 2019 7:04 PM (51d) (PST)Apr 29th, 2019 5:37 PM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,401521,3490.7680.1480.0332.2130.293727

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,0873,09880,98946921331829,716

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
159.3h/6.6d 1,295 315 1,912 21.2k 60 203 2,798 13.4m

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:206
Deaths:102
KDR:2.020
Accuracy:27.565% A
HSR:14.078% D-
T5 AMC
C+
Kills:180
Deaths:174
KDR:1.034
Accuracy:23.074% C+
HSR:15% D-
TAS-16 Blackjack
C++
Kills:89
Deaths:71
KDR:1.254
Accuracy:60.383% C++
HSR:7.865% D*
Kills:475
Deaths (as Engineer):347
Deaths (to Engineers):456
KDR:1.36888
Kill Difference:128
Playtime:22.011 hours
Usage:14%
Score:0.359m
Score/min:272
Accuracy (listed only):37.007%
HSR (listed only):12.314%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:358
Deaths:153
KDR:2.340
Accuracy:24.815% B**
HSR:26.816% B++
T7 Mini-Chaingun
D
Kills:60
Deaths:44
KDR:1.364
Accuracy:13.150% D
HSR:6.667% F
Kills:418
Deaths (as Heavy Assault):197
Deaths (to Heavy Assaults):297
KDR:2.12183
Kill Difference:221
Playtime:7.994 hours
Usage:5%
Score:0.163m
Score/min:341
Accuracy (listed only):18.982%
HSR (listed only):16.741%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A
Kills:206
Deaths:102
KDR:2.020
Accuracy:27.565% A
HSR:14.078% D-
T5 AMC
C+
Kills:180
Deaths:174
KDR:1.034
Accuracy:23.074% C+
HSR:15% D-
TAS-16 Blackjack
C++
Kills:89
Deaths:71
KDR:1.254
Accuracy:60.383% C++
HSR:7.865% D*
Kills:475
Deaths (as Light Assault):347
Deaths (to Light Assaults):250
KDR:1.36888
Kill Difference:128
Playtime:123.834 hours
Usage:78%
Score:4.120m
Score/min:555
Accuracy (listed only):37.007%
HSR (listed only):12.314%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C+
Kills:125
Deaths:50
KDR:2.500
Accuracy:38.103% C+
HSR:76% C
NS-44 Commissioner
B**
Kills:55
Deaths:38
KDR:1.447
Accuracy:40.213% B+
HSR:29.091% B**
NS-357 Underboss
B+
Kills:53
Deaths:67
KDR:0.791
Accuracy:41.509% B+
HSR:15.094% D
Kills:233
Deaths (as Infiltrator):155
Deaths (to Infiltrators):128
KDR:1.50323
Kill Difference:78
Playtime:5.497 hours
Usage:3%
Score:0.083m
Score/min:252
Accuracy (listed only):39.942%
HSR (listed only):40.062%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:1,892
V. Kills:1,287 147%
Deaths:274
KDR:6.905
Accuracy:33.078% C++
KPH:33.800 A*
VKPH:23 A*
M14 Banshee
A*
Kills:1,212
V. Kills:65 N/A
Deaths:108
KDR:11.222
Accuracy:32.312% B+
KPH:106.200 A*
VKPH:5.700 B**
M18 Locust
M**
Kills:1,145
V. Kills:602 190%
Deaths:57
KDR:20.088
Accuracy:35.592% B+
KPH:69.400 M**
VKPH:36.500 M
M18 Rotary
M
Kills:872
V. Kills:620 140%
Deaths:100
KDR:8.720
Accuracy:34.704% B+
KPH:38.400 A*
VKPH:27.300 M
Kills:5,121 (5,121 + 0)
Deaths:539
KDR:9.501
VKDR:4.776
Vehicle Kills:2,574
Kill Difference:4,582
Playtime:106.573 hours
Usage:67%
Score:2.385m
Score/min:373
Piloting Accuracy:34.704%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 3,1791,8922746.905A++1.7333.078%C++N/A33.8A*23A*34255.9h67.6B**204.5B**
M14 Banshee 1,2771,21210811.222B+6.0532.312%B+N/A106.3A*5.7B**34411.4h12B++37.2B++
M18 Locust 1,7471,1455720.088S14.9135.592%B+N/A69.4M**36.5M39916.5h47B+131.9B*
M18 Rotary 1,4928721008.72M++3.5434.704%B+N/A38.4A*27.3M44422.7h61.5B*177.3B**
T9 CARV 3613581532.34B++2.8424.815%B**26.816%B++102.3SN/A2653.5h9.7A39.2B*
TRAC-5 2062061022.02A++3.1627.565%A14.078%D-93.6SN/A2662.2h10.6B**38.5B*
T5 AMC 1951801741.034C++4.1423.074%C+15%D-14.2C--1.2M+6012.7h14.9C++64.5C++
RAMS .50M 125125502.5C+2.6838.103%C+76%C52.1A++N/A1482.4h1.8B*4.6B+
TAS-16 Blackjack 8989711.254C++3.9260.383%C++7.865%D*49.4B+N/A1191.8h2.1B++3.5B+
T7 Mini-Chaingun 6160441.364B+3.8113.15%D6.667%F42.9B+N/A1541.4h11.9B++90.1C*
NS-44 Commissioner 5655381.447B+3.7340.213%B+29.091%B**45.8B+N/A1261.2h3.4B+8.5B+
NS-357 Underboss 5353670.791C+4.3841.509%B+15.094%D31.2CN/A961.7h3.7B+9B++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator12320h
Motion Spotter2840.2h
Welding Device0710h
Nano-Armor Kit1618,2471.9h
Medical Kit11112110.3h
Anti-Infantry MANA Turret3620.1h
M20 Drake0570h

Check the help document for the dictionary if you want to learn more about words used here.


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