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Croconik[DIG] Croconik
VS BR 98

KDR: 5.06

Score: 17.9m

Last Seen: Oct 22nd, 2018 5:45 PM
- OFFLINE - 13.2 hour(s)

Battle Rank 102 (98 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1327
Level Progress (to 103): 67%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Maelstrom Turbo Laser Orion VS54 Photon A2A Missile Pods Serpent VE92 SVA-88 Pulsar C Light PPA
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $207,666 MLG Score: 166
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.27%42.174%1192410094601.769233.29

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.948%1.414A3.381M*-0.073C+HEAD ++ (~28.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.461B+11.50.201C++29.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.116%0.55%11113101014,35112711280211.2911112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.323%-0.994D---0.985D---1.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.6-0.667D73.3-0.419C--187.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.161%1.961%771101251158630.32075580%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.675M-0.454D-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.672B+8.60.31C*4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1327
17.9m268.5%437 (26.2k)408 (24.5k)5.0592118,5423,6656.2529398 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1013128726.995%1.839%5012:032

91% Engineer8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 5th, 2016 4:15 AMJul 17th, 2018 9:00 PMOct 22nd, 2018 3:31 PM (10h) (PST)Oct 22nd, 2018 2:07 PM (12h) (PST)Oct 22nd, 2018 1:45 PM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,43861,4320.4220.0830.0081.9610.309166

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
86,28933985,95025501181924,457

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
733.1h/30.5d 4,375 341 7,622 86.3k 24 195 13,585 63.3m

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:113
Deaths:104
KDR:1.087
Accuracy:29.237% A
HSR:29.204% A++
Pulsar C
A
Kills:74
Deaths:101
KDR:0.733
Accuracy:23.991% C+
HSR:29.730% A
Kills:187
Deaths (as Engineer):205
Deaths (to Engineers):1,823
KDR:0.9122
Kill Difference:18
Playtime:664.142 hours
Usage:91%
Score:16.466m
Score/min:413
Accuracy (listed only):26.614%
HSR (listed only):29.467%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:113
Deaths:104
KDR:1.087
Accuracy:29.237% A
HSR:29.204% A++
Pulsar C
A
Kills:74
Deaths:101
KDR:0.733
Accuracy:23.991% C+
HSR:29.730% A
Kills:187
Deaths (as Light Assault):205
Deaths (to Light Assaults):618
KDR:0.9122
Kill Difference:18
Playtime:56.281 hours
Usage:8%
Score:1.293m
Score/min:383
Accuracy (listed only):26.614%
HSR (listed only):29.467%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M*
Kills:176
Deaths:101
KDR:1.743
Accuracy:27.503% A+
HSR:48.296% M*
SVA-88
S
Kills:97
Deaths:45
KDR:2.156
Accuracy:33.367% A*
HSR:55.670% S
Kills:273
Deaths (as Heavy Assault):146
Deaths (to Heavy Assaults):340
KDR:1.86986
Kill Difference:127
Playtime:7.323 hours
Usage:1%
Score:0.128m
Score/min:290
Accuracy (listed only):30.435%
HSR (listed only):51.983%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:11,783
V. Kills:10,462 113%
Deaths:2,845
KDR:4.142
Accuracy:26.969% D
KPH:23.300 B**
VKPH:20.700 A++
Maelstrom Turbo Laser
A*
Kills:2,497
V. Kills:2,254 111%
Deaths:520
KDR:4.802
Accuracy:36.197% B*
KPH:28.800 A
VKPH:26 A*
Photon A2A Missile Pods
S
Kills:129
V. Kills:62 205%
Deaths:1
KDR:129
Accuracy:90.951% A++
KPH:341.200 S
VKPH:164 S
Light PPA
A
Kills:71
V. Kills:16 418%
Deaths:17
KDR:4.176
Accuracy:32.542% D--
KPH:28.700 C--
VKPH:6.500 A
Hornet Missiles
A++
Kills:56
V. Kills:40 137%
Deaths:2
KDR:28
Accuracy:68.293% B++
KPH:109.900 B*
VKPH:78.500 A++
Kills:14,536 (14,351 + 0)
Deaths:3,385
KDR:4.294
VKDR:3.791
Vehicle Kills:12,834
Kill Difference:11,151
Playtime:595.498 hours
Usage:81%
Score:10.153m
Score/min:284
Piloting Accuracy:32.542%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:51
V. Kills:62 81%
Deaths:14
KDR:3.643
Accuracy:68.161% A++
KPH:14.800 D-
VKPH:18 B++
Kills:51 (51 + 0)
Deaths:14
KDR:3.643
VKDR:4.429
Vehicle Kills:62
Kill Difference:37
Playtime:3.440 hours
Usage:0%
Score:0.077m
Score/min:373
Driving Accuracy:68.161%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 22,24511,7832,8454.142B++0.9226.969%DN/A23.3B**20.7A++280505.5h74.9B*277.8B++
Maelstrom Turbo Laser 4,7512,4975204.802B**0.2636.197%B*N/A28.8A26A*30186.6h66.9B++184.9B*
Orion VS54 1771761011.743C**3.3227.503%A+48.296%M*53.3B**N/A1433.3h9.5B**34.5B
Photon A2A Missile Pods 1911291129U123.9490.951%A++N/A322.5S155M**23860.4h9.2C10.1C**
Serpent VE92 1191131041.087C++3.9729.237%A29.204%A++3.7D*N/A1130.2h15.4C52.8B
SVA-88 9797452.156C*2.9033.367%A*55.67%S69.3B**N/A2161.4h10.2B++30.5B*
Pulsar C 74741010.733C4.3323.991%C+29.73%A2.4D*N/A830.5h12.3C++51.2C++
Light PPA 8771174.176C+0.8832.542%D--1.408%C*28.4C--6.4A1512.5h20.5C--62.8D
Hornet Missiles 9656228S22.9468.293%B++N/A112B*80A++9890.5h8B11.7B+
Supernova FPC 11351143.643C1.4268.161%A++1.961%C15D-18.2B++3733.4h8.6D**12.7C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1800.9h
Nano-Armor Kit95169,42847.1h
Medical Applicator06740.1h
Rocklet Rifle21720.9h
Medical Kit231593.2h

Check the help document for the dictionary if you want to learn more about words used here.


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