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Croconik[DIG] Croconik
VS BR 95

KDR: 4.59

Score: 16.5m

Last Seen: Aug 5th, 2018 7:32 PM
- OFFLINE - 302.8 hour(s)

Battle Rank 101 (95 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1319
Level Progress (to 102): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Maelstrom Turbo Laser Orion VS54 SVA-88 Serpent VE92 Pulsar C Light PPA Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $217,674 MLG Score: 174
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.019%43.249%1212410014371.755022.831

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.935%1.386A3.575M**-0.074C+HEAD ++ (~29.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.473B+11.10.222C++28.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.023%0.607%9933100212,02011861147310.1264105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.428%-0.999D---0.934D---1.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
286.5-0.8D-80.3-0.531D206.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.161%1.961%821100451148620.34228281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.685M-0.475D-1.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.671B+8.60.309C*4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1319
16.5m284.2%439 (26.3k)409 (24.5k)4.5864415,7593,4365.7377895 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1005114726.835%2.081%5611:462

92% Engineer6% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 5th, 2016 4:15 AMJul 17th, 2018 9:00 PMAug 17th, 2018 5:14 PM (12h) (PST)Aug 5th, 2018 4:54 PM (13d) (PST)Aug 5th, 2018 3:32 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,41761,4110.3900.0850.0081.9630.301174

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,04734084,70723501181824,510

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
674.3h/28.1d 3,956 328 6,848 79.4k 22 184 12,187 57.3m

EngineerCLASS DETAILS: Engineer
Serpent VE92
A*
Kills:90
Deaths:75
KDR:1.200
Accuracy:28.591% B**
HSR:31.111% A*
Pulsar C
A
Kills:74
Deaths:101
KDR:0.733
Accuracy:23.991% C+
HSR:29.730% A
Kills:164
Deaths (as Engineer):176
Deaths (to Engineers):1,712
KDR:0.93182
Kill Difference:12
Playtime:623.229 hours
Usage:92%
Score:15.505m
Score/min:415
Accuracy (listed only):26.291%
HSR (listed only):30.420%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A*
Kills:90
Deaths:75
KDR:1.200
Accuracy:28.591% B**
HSR:31.111% A*
Pulsar C
A
Kills:74
Deaths:101
KDR:0.733
Accuracy:23.991% C+
HSR:29.730% A
Kills:164
Deaths (as Light Assault):176
Deaths (to Light Assaults):581
KDR:0.93182
Kill Difference:12
Playtime:38.661 hours
Usage:6%
Score:0.852m
Score/min:367
Accuracy (listed only):26.291%
HSR (listed only):30.420%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M*
Kills:176
Deaths:101
KDR:1.743
Accuracy:27.503% A+
HSR:48.296% M*
SVA-88
S
Kills:97
Deaths:45
KDR:2.156
Accuracy:33.367% A*
HSR:55.670% S
Kills:273
Deaths (as Heavy Assault):146
Deaths (to Heavy Assaults):334
KDR:1.86986
Kill Difference:127
Playtime:7.293 hours
Usage:1%
Score:0.128m
Score/min:292
Accuracy (listed only):30.435%
HSR (listed only):51.983%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:9,747
V. Kills:9,344 104%
Deaths:2,686
KDR:3.629
Accuracy:26.802% D
KPH:21.100 B*
VKPH:20.200 A++
Maelstrom Turbo Laser
A*
Kills:2,202
V. Kills:2,090 105%
Deaths:494
KDR:4.457
Accuracy:36.335% B*
KPH:26.600 B**
VKPH:25.300 A*
Light PPA
A++
Kills:71
V. Kills:16 418%
Deaths:15
KDR:4.733
Accuracy:33.183% D--
KPH:33.100 C
VKPH:7.500 A++
Hornet Missiles
A
Kills:52
V. Kills:38 133%
Deaths:2
KDR:26
Accuracy:68.671% B++
KPH:102 B*
VKPH:74.600 A
Kills:12,072 (12,020 + 0)
Deaths:3,197
KDR:3.776
VKDR:3.593
Vehicle Kills:11,488
Kill Difference:8,875
Playtime:547.337 hours
Usage:81%
Score:9.271m
Score/min:282
Piloting Accuracy:33.183%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:51
V. Kills:62 81%
Deaths:14
KDR:3.643
Accuracy:68.161% A++
KPH:14.800 D-
VKPH:18 B++
Kills:51 (51 + 0)
Deaths:14
KDR:3.643
VKDR:4.429
Vehicle Kills:62
Kill Difference:37
Playtime:3.440 hours
Usage:1%
Score:0.077m
Score/min:373
Driving Accuracy:68.161%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 19,0919,7472,6863.629B++0.9626.802%DN/A21.1B*20.2A++280462h82.5B++307.9B+
Maelstrom Turbo Laser 4,2922,2024944.457B**0.1336.335%B*N/A26.6B**25.3A*29482.7h72.3B++199.1B++
Orion VS54 1771761011.743C**2.8427.503%A+48.296%M*53.3B**N/A1433.3h9.5B**34.5B
SVA-88 9797452.156C*2.4333.367%A*55.67%S69.3B**N/A2161.4h10.2B++30.5B*
Serpent VE92 9290751.2C++3.3928.591%B**31.111%A*3.6D*N/A1025.3h14.2C+49.7B+
Pulsar C 74741010.733C3.8523.991%C+29.73%A2.4D*N/A830.5h12.3C++51.2C++
Light PPA 8771154.733C+0.1533.183%D--1.408%C*33.8C7.6A++1672.1h19.6C-59.2C--
Hornet Missiles 9052226S21.4168.671%B++N/A104B**76A9130.5h8.3B12.2B+
Supernova FPC 11351143.643C0.9468.161%A++1.961%C-15D-18.2B++3733.4h8.6D**12.7C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1760.9h
Nano-Armor Kit84163,93144.3h
Medical Applicator06740.1h
Rocklet Rifle21720.9h
Medical Kit201392.6h

Check the help document for the dictionary if you want to learn more about words used here.


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