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Paragon Croona[KOJ] Croona
VS BR 106

KDR: 1.05

Score: 21.7m

Last Seen: Mar 8th, 2019 5:08 PM
- OFFLINE - 1145.5 hour(s)

Prestige 1, Battle Rank 100 (106 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS VE-S Canis Nebula VM20 Nebula VM20 Proximity Mine Pandora VX25 Tank Mine Saron HRB-H Spitfire Auto-Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $52,542 MLG Score: 42
Fun Score: N/A
Cheeseburgers Flipped: 1826TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.288%13.067%252610293,3980.4792670.568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.547%-0.353C--1.175D*-3.405T*HEAD (~3.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.50.03C+140.021C+58.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.355%1.599%127410316886515951.05522115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.364%-0.169C-0.702D--1.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
191.4-0.61D65.8-0.66D125.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.543%13.006%127110341,161731241.58607

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.158C-0.307C-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.139C++4.50.074C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.7m1167.2%220 (13.2k)201 (12.1k)1.0476916,34615,6021.26964106 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103580116.094%8.192%13206:545

35% Engineer14% Heavy Assault14% Infiltrator24% Light Assault13% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2012 3:27 AMJan 20th, 2018 5:57 AMMar 24th, 2019 5:24 PM (32d) (PST)Mar 8th, 2019 1:09 PM (48d) (PST)Mar 8th, 2019 1:08 PM (48d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
207135720.1510.1450.0122.0280.02242

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,4368,0974,339991122112,062

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1798.6h/74.9d 3,463 1,339 12,041 218.8k 1,571 5,258 2,402 22.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:121
Deaths:439
KDR:0.276
Accuracy:13.032% D**
HSR:28.926% B+
VE-H Maw
C++
Kills:63
Deaths:108
KDR:0.583
Accuracy:18.102% D**
HSR:26.984% C++
Kills:184
Deaths (as Heavy Assault):547
Deaths (to Heavy Assaults):3,832
KDR:0.33638
Kill Difference:363
Playtime:253.215 hours
Usage:14%
Score:1.474m
Score/min:97
Accuracy (listed only):15.567%
HSR (listed only):27.955%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
D--
Kills:2,807
Deaths:5,678
KDR:0.494
Accuracy:19.410% D*
HSR:12.148% D--
Pandora VX25
C+
Kills:1,161
Deaths:1,308
KDR:0.888
Accuracy:39.543% C+
HSR:13.006% D
NS-11C
C
Kills:152
Deaths:386
KDR:0.394
Accuracy:17.190% D*
HSR:17.763% C
Kills:4,120
Deaths (as Light Assault):7,372
Deaths (to Light Assaults):2,596
KDR:0.55887
Kill Difference:3,252
Playtime:424.900 hours
Usage:24%
Score:6.642m
Score/min:261
Accuracy (listed only):25.381%
HSR (listed only):14.306%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C+
Kills:1,161
Deaths:1,308
KDR:0.888
Accuracy:39.543% C+
HSR:13.006% D
NS-11C
C
Kills:152
Deaths:386
KDR:0.394
Accuracy:17.190% D*
HSR:17.763% C
Kills:1,313
Deaths (as Engineer):1,694
Deaths (to Engineers):2,917
KDR:0.77509
Kill Difference:381
Playtime:631.245 hours
Usage:35%
Score:7.523m
Score/min:199
Accuracy (listed only):28.366%
HSR (listed only):15.385%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
D--
Kills:2,807
Deaths:5,678
KDR:0.494
Accuracy:19.410% D*
HSR:12.148% D--
Pandora VX25
C+
Kills:1,161
Deaths:1,308
KDR:0.888
Accuracy:39.543% C+
HSR:13.006% D
Kills:3,968
Deaths (as Combat Medic):6,986
Deaths (to Combat Medics):1,278
KDR:0.56799
Kill Difference:3,018
Playtime:38.268 hours
Usage:2%
Score:0.246m
Score/min:107
Accuracy (listed only):29.476%
HSR (listed only):12.577%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
D--
Kills:2,807
Deaths:5,678
KDR:0.494
Accuracy:19.410% D*
HSR:12.148% D--
NS-45 Pilot
B**
Kills:155
Deaths:313
KDR:0.495
Accuracy:37.526% B**
HSR:10.968% F
NS-44 Commissioner
B**
Kills:100
Deaths:225
KDR:0.444
Accuracy:45.427% B**
HSR:7% F--
Kills:3,062
Deaths (as Infiltrator):6,216
Deaths (to Infiltrators):1,722
KDR:0.4926
Kill Difference:3,154
Playtime:247.191 hours
Usage:14%
Score:2.670m
Score/min:180
Accuracy (listed only):34.121%
HSR (listed only):10.039%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:2,411
Deaths:2,005
KDR:1.202
Accuracy:15.584% D
HSR:14.268% D*
Nebula VM20
C--
Kills:2,407
Deaths:2,004
KDR:1.201
Accuracy:15.663% C--
HSR:14.458% D*
NS-10 Burster
C+
Kills:240
Deaths:309
KDR:0.777
Accuracy:27.816% C+
HSR:2.917% D--
Comet VM2
B+
Kills:229
Deaths:452
KDR:0.507
Accuracy:46.494% B+
HSR:0.437% F-
Comet VM2
C*
Kills:205
Deaths:448
KDR:0.458
Accuracy:47.282% C*
HSR:0.488% F-
NS-10B Burster
M
Kills:170
Deaths:319
KDR:0.533
Accuracy:27.771% F
HSR:4.706% M
Kills:5,662
Deaths (as MAX Suit):2,768.500
Deaths (to MAX Suits):574
KDR:2.04515
Kill Difference:2,893.500
Playtime:228.705 hours
Usage:13%
Score:3.139m
Score/min:229
Accuracy (listed only):30.102%
HSR (listed only):6.212%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:269
V. Kills:134 199%
Deaths:107
KDR:2.514
Accuracy:41.951% C*
KPH:16.800 D
VKPH:8.400 C++
L100 Python HESH
D-
Kills:93
V. Kills:17 N/A
Deaths:28
KDR:3.321
Accuracy:50.240% C++
KPH:28.700 D--
VKPH:5.200 D-
Kills:362 (362 + 0)
Deaths:135
KDR:2.681
VKDR:1.119
Vehicle Kills:151
Kill Difference:227
Playtime:19.239 hours
Usage:1%
Score:0.113m
Score/min:98
Driving Accuracy:50.240%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:81
V. Kills:46 172%
Deaths:42
KDR:1.929
Accuracy:41.723% C
KPH:17.300 D
VKPH:9.900 D
Kills:81 (0 + 81)
Deaths:42
KDR:1.929
VKDR:1.095
Vehicle Kills:46
Kill Difference:39
Playtime:4.669 hours
Usage:0%
Score:0.034m
Score/min:120
Driving Accuracy:N/A%
Gunner Accuracy:41.723%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:425
V. Kills:221 191%
Deaths:184
KDR:2.310
Accuracy:52.637% C
KPH:27.600 D
VKPH:14.400 D--
Proton II PPA-H
C
Kills:164
V. Kills:8 N/A
Deaths:55
KDR:2.982
Accuracy:35.436% C
KPH:47.900 D-
VKPH:2.300 D*
Aphelion VEX-4H
C+
Kills:106
V. Kills:62 168%
Deaths:47
KDR:2.255
Accuracy:44.759% C+
KPH:17.400 D*
VKPH:10.200 D**
E540 Halberd-H
C++
Kills:66
V. Kills:36 178%
Deaths:33
KDR:2
Accuracy:58.127% C++
KPH:25.400 D-
VKPH:13.800 D-
M20 Basilisk-H
D-
Kills:56
V. Kills:19 280%
Deaths:27
KDR:2.074
Accuracy:39.465% D
KPH:20 D*
VKPH:6.800 D-
G40-F Ranger
D*
Kills:53
V. Kills:30 171%
Deaths:20
KDR:2.650
Accuracy:24.589% D*
KPH:11.700 F
VKPH:6.600 F-
Kills:870 (0 + 870)
Deaths:366
KDR:2.377
VKDR:1.027
Vehicle Kills:376
Kill Difference:504
Playtime:34.826 hours
Usage:2%
Score:0.302m
Score/min:144
Driving Accuracy:N/A%
Gunner Accuracy:24.589%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:298
V. Kills:98 301%
Deaths:127
KDR:2.346
Accuracy:33.561% D
KPH:19.200 C+
VKPH:6.300 C
M20 Basilisk
C+
Kills:170
V. Kills:72 233%
Deaths:73
KDR:2.329
Accuracy:33.813% D
KPH:19.300 C+
VKPH:8.200 C
Kills:468 (0 + 468)
Deaths:200
KDR:2.340
VKDR:0.850
Vehicle Kills:170
Kill Difference:268
Playtime:24.361 hours
Usage:1%
Score:0.254m
Score/min:174
Driving Accuracy:N/A%
Gunner Accuracy:33.813%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 2,8762,8075,6780.494D0.5519.41%D*12.148%D--4.8D--N/A17584.3h14.5C74.7D
Nebula VM20 2,4812,4112,0051.202C-0.1515.584%D14.268%D*17.8D-N/A55135.5h17.7C+113.9C+
Nebula VM20 2,4792,4072,0041.201C-0.1515.663%C--14.458%D*17.8D-N/A60135.5h17.1C+109.3C+
Proximity Mine 1,3561,3552744.945B3.9038.662%CN/A85.8DN/A29715.8h2.2D5.8D
Pandora VX25 1,1851,1611,3080.888C0.1639.543%C+13.006%D10.4D--N/A37111.8h4.5C++11.4C*
Tank Mine 903631976.505A*5.4618.367%D*N/A128.8B+55.5C7454.9h1.2A6.7C+
Saron HRB-H 6464251842.31C--1.2652.637%CN/A27.6D14.4D--17715.4h23B43.8C**
C-4 4983223970.811C0.2431.019%B**N/A37.4D--20.5D3398.6h2D6.3C+
M20 Basilisk 3962981272.346C1.3033.561%D1.342%F-19.2C+6.3C16215.5h75.5B++224.9B+
C75 Viper 4032691072.514C1.4741.951%C*N/A16.8D8.4C++8616h16.3C38.8C++
NS-10 Burster 3572403090.777C0.2727.816%C+2.917%D--4.6C-2.2D-4152.6h120.4B+432.7B
Comet VM2 3482294520.507C-0.5446.494%B+N/A6.1D-3.2C--4837.7h32D68.9C+
Comet VM2 3082054480.458D0.5947.282%C*N/A5.5D--2.8D*4537.4h37.7D79.8C
NS Annihilator 3081914310.443C0.6081.72%C**N/A7.8C--4.8D--9124.6h11.4C*14C**
NS-10B Burster 2541703190.533C0.5127.771%F4.706%M3.2D**1.6T-3053.5h176C*633.9C
M20 Basilisk 242170732.329C1.2833.813%D2.353%D*19.3C+8.2C1938.8h88.2B+260.8C**
Proton II PPA-H 172164552.982D1.9335.436%C1.22%C--48.2D-2.4D--1263.4h14.3D-40.4C--
NS-45 Pilot 1591553130.495D0.5537.526%B**10.968%F2.7D*N/A1056.6h9.3D24.7C++
NS-11C 1591523860.394D0.6517.19%D*17.763%C2.8D*N/A1054.2h15.6C+91C--
Orion VS54 1221214390.276D0.7713.032%D**28.926%B+2.9D*N/A2141.4h15C115.4D-
Aphelion VEX-4H 168106472.255C1.2144.759%C+N/A17.4D*10.2D**1216.1h75.1C167.9C
NS-44 Commissioner 1041002250.444C-0.6045.427%B**7%F--2.6D*N/A938.6h4.5C9.8B+
L100 Python HESH 11093283.321D2.2750.24%C++N/A29.1D-5.3D-1563.2h3.4C*6.7B
Rocklet Rifle 178911360.669C+0.3871.491%A*N/A31.4C**30B+6242.9h28.7B++40.2B*
Saron HRB 12781421.929D0.8841.723%CN/A17.2D9.8D1204.7h28.8D-68.9D
NS Decimator 125771780.433D0.6150%D*1.299%D16D*10D2034.8h4.9C+9.7C-
MANA Anti-Personnel Turret 6867601.117N/A0.0721.208%UN/A670U10U1710800.1h29.5T*138.9T*
E540 Halberd-H 10266332D0.9558.127%C++N/A25.4D-13.8D-2062.6h6.4C+11C++
VE-H Maw 66631080.583D-0.4618.102%D**26.984%C++5.2D**N/A4912.2h11.7C+64.7C--
M20 Basilisk-H 7556272.074D1.0339.465%D1.786%D**20D*6.8D-832.8h96.6D244.8D-
G40-F Ranger 8353202.65D-1.6024.589%D*N/A11.8F6.7F-814.5h84D341.6F

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit93651.2h
Motion Spotter141,9011.4h
Welding Device04,0110.3h
Routing Spire22071.4h
Spawn Beacon258131.7h
Nano-Armor Kit682566,26448.1h
Repair Module12901.5h
Turret AI Module22131.9h
Structure Shield Module02461.8h
Skywall Shield Emitter01150.9h
Cortium Silo19724.1h
Blast Wall0970.7h
Deconstruction Tool020,0593.5h
Spear Anti-Vehicle Tower0760.6h
Spitfire Auto-Turret1103,7256h
Sunderer Garage0670.6h
Rampart Wall3971.3h
Xiphos Anti-Personnel Tower2940.8h
Hoplon Anti-Aircraft Phalanx Tower01030.8h
Ammunition Package321,5281.5h
Anti-Infantry MANA Turret51820.5h
Medical Applicator21138,3184.8h
Lumifiber Rampart Wall02794.2h
Alarm Module0990.7h
Elysium Spawn Tube33081.9h
A30 Walker0630h
M20 Drake1500.1h
WLT-Howler Mining Laser01,1140.7h
Hardlight Barrier44360.8h
Router181,3782.4h
Nano-Repair Grenade05790.2h
Light Air Terminal01832.2h
Solstice V02681.8h
Saron Laser Cannon3234114.6h

Check the help document for the dictionary if you want to learn more about words used here.


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