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Sentinel Gunner Crossf1re[P0N0] Crossf1re
NC BR 75

KDR: 3.3

Score: 16.8m

Last Seen: Sep 14th, 2019 5:59 PM
- OFFLINE - 209.3 hour(s)

Prestige 1, Battle Rank 75 - New Conglomerate on Cobalt
Level Progress (to 76): 23%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH Titan-150 AP Breaker Rocket Pods Vortek Rotary Titan-150 HESH AF-4AE Cyclone LA1 Anchor NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,625,849 MLG Score: 2099
Fun Score: N/A
Cheeseburgers Flipped: 91TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.38%21.209%68716119810,5572.440360.86

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.507%2.137A*0.039C+-0.503DHEAD + (~5.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.642B+8.60.399B17.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.57%1.142%2233412105,167369238814.0027216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.719%0.859B*-0.377C-0.244

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.40.603B+28.90.45B+34.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.784%1.509%1806312113,31341613607.96394243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.562%2.306A*-0.674D-0.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.888B*2.80.776B++1.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.145%4.104%455412109263503742.64571247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.239%2.487A**0.162C++-0.525

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.925B*16.90.858B*17.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.576%75.03%4552121284145711.84026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.51%3.104M++0.514B+-1.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.679B+1.80.445B1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.564%9.852%455112131,147272154.20147

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.583B+-0.944D---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.5B+3.20.342C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.8m383.2%726 (43.6k)626 (37.6k)3.3003827,7768,4163.6926175 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214221429.047%12.788%37103:1210

37% Engineer21% Heavy Assault33% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2016 3:59 PMAug 25th, 2019 10:26 AMSep 22nd, 2019 11:58 AM (18h) (PST)Sep 14th, 2019 2:04 PM (9d) (PST)Sep 14th, 2019 1:59 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2561961,0601.0340.3130.1324.7480.2052099

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,37311,76663,607621982851237,533

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
447.9h/18.7d 3,301 3,552 11,135 127.6k 424 1,307 5,520 33.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:1,162
Deaths:340
KDR:3.418
Accuracy:34.379% A++
HSR:25.473% C+
NC6 Gauss SAW
A++
Kills:1,158
Deaths:408
KDR:2.838
Accuracy:29.174% A++
HSR:19.603% D
GD-22S
A++
Kills:1,158
Deaths:481
KDR:2.407
Accuracy:31.738% A++
HSR:25.216% C++
NS-15M AE
B++
Kills:1,119
Deaths:493
KDR:2.270
Accuracy:29.197% B++
HSR:19.482% D-
NC6S Gauss SAW S
A++
Kills:654
Deaths:208
KDR:3.144
Accuracy:33.405% A++
HSR:28.899% B++
Kills:5,251
Deaths (as Heavy Assault):1,930
Deaths (to Heavy Assaults):2,140
KDR:2.72073
Kill Difference:3,321
Playtime:93.712 hours
Usage:21%
Score:2.823m
Score/min:502
Accuracy (listed only):31.579%
HSR (listed only):23.735%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
B*
Kills:1,147
Deaths:566
KDR:2.027
Accuracy:48.564% B*
HSR:9.852% D*
NS-11CP
B++
Kills:1,140
Deaths:752
KDR:1.516
Accuracy:32.176% B++
HSR:15.702% D*
AF-19 Mercenary
A+
Kills:658
Deaths:370
KDR:1.778
Accuracy:30.318% A+
HSR:22.948% C*
NS Baron G5AE
B**
Kills:497
Deaths:303
KDR:1.640
Accuracy:56.171% B**
HSR:12.877% C--
Kills:3,442
Deaths (as Engineer):1,991
Deaths (to Engineers):1,718
KDR:1.72878
Kill Difference:1,451
Playtime:166.614 hours
Usage:37%
Score:7.944m
Score/min:795
Accuracy (listed only):41.807%
HSR (listed only):15.345%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
A
Kills:1,166
Deaths:402
KDR:2.901
Accuracy:35.055% A
HSR:22.642% C
AF-4 Cyclone
A
Kills:1,152
Deaths:611
KDR:1.885
Accuracy:31.809% A
HSR:14.583% D
Mauler S6
B*
Kills:1,147
Deaths:566
KDR:2.027
Accuracy:48.564% B*
HSR:9.852% D*
NS-11CP
B++
Kills:1,140
Deaths:752
KDR:1.516
Accuracy:32.176% B++
HSR:15.702% D*
AF-19 Mercenary
A+
Kills:658
Deaths:370
KDR:1.778
Accuracy:30.318% A+
HSR:22.948% C*
NS Baron G5AE
B**
Kills:497
Deaths:303
KDR:1.640
Accuracy:56.171% B**
HSR:12.877% C--
Kills:5,760
Deaths (as Light Assault):3,004
Deaths (to Light Assaults):1,681
KDR:1.91744
Kill Difference:2,756
Playtime:148.402 hours
Usage:33%
Score:3.864m
Score/min:434
Accuracy (listed only):39.015%
HSR (listed only):16.434%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
A
Kills:1,166
Deaths:402
KDR:2.901
Accuracy:35.055% A
HSR:22.642% C
AF-4 Cyclone
A
Kills:1,152
Deaths:611
KDR:1.885
Accuracy:31.809% A
HSR:14.583% D
EM4-AE Longshot
A*
Kills:579
Deaths:88
KDR:6.580
Accuracy:55.093% A*
HSR:76.339% D
NC4 Mag-Shot
A++
Kills:353
Deaths:311
KDR:1.135
Accuracy:37.991% A++
HSR:16.714% C-
NC14 Bolt Driver
M*
Kills:262
Deaths:90
KDR:2.911
Accuracy:56.536% M*
HSR:72.137% C
AF-18 Stalker
M+
Kills:202
Deaths:58
KDR:3.483
Accuracy:41.303% M+
HSR:29.208% A
NS-44 Commissioner
A
Kills:146
Deaths:102
KDR:1.431
Accuracy:47.170% A
HSR:20.548% C
NS-AM7 AE/NC Archer
A
Kills:62
Deaths:101
KDR:0.614
Accuracy:71.779% A
HSR:3.226% D**
NS-44 Commissioner AE
B**
Kills:56
Deaths:39
KDR:1.436
Accuracy:49.326% B**
HSR:17.857% D-
Kills:3,978
Deaths (as Infiltrator):1,802
Deaths (to Infiltrators):1,266
KDR:2.20755
Kill Difference:2,176
Playtime:21.672 hours
Usage:5%
Score:1.459m
Score/min:1,122
Accuracy (listed only):47.340%
HSR (listed only):30.361%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
A
Kills:1,166
Deaths:402
KDR:2.901
Accuracy:35.055% A
HSR:22.642% C
AF-4 Cyclone
A
Kills:1,152
Deaths:611
KDR:1.885
Accuracy:31.809% A
HSR:14.583% D
Mauler S6
B*
Kills:1,147
Deaths:566
KDR:2.027
Accuracy:48.564% B*
HSR:9.852% D*
NS Baron G5AE
B**
Kills:497
Deaths:303
KDR:1.640
Accuracy:56.171% B**
HSR:12.877% C--
GR-22AE
B**
Kills:299
Deaths:113
KDR:2.646
Accuracy:33.449% B**
HSR:28.094% C**
NC1 Gauss Rifle
A
Kills:72
Deaths:66
KDR:1.091
Accuracy:29.495% A
HSR:15.278% D-
Kills:4,333
Deaths (as Combat Medic):2,061
Deaths (to Combat Medics):830
KDR:2.10238
Kill Difference:2,272
Playtime:8.541 hours
Usage:2%
Score:0.273m
Score/min:533
Accuracy (listed only):39.090%
HSR (listed only):17.221%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B++
Kills:723
Deaths:134
KDR:5.396
Accuracy:37.435% C++
HSR:17.566% B++
AF-23 Grinder
B**
Kills:402
Deaths:86
KDR:4.674
Accuracy:35.827% C
HSR:20.149% B**
NCM1 Scattercannon
B**
Kills:184
Deaths:54
KDR:3.407
Accuracy:50.160% B**
HSR:16.304% C++
Kills:1,309
Deaths (as MAX Suit):137
Deaths (to MAX Suits):332
KDR:9.55474
Kill Difference:1,172
Playtime:11.369 hours
Usage:3%
Score:0.446m
Score/min:654
Accuracy (listed only):41.141%
HSR (listed only):18.006%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:1,676
V. Kills:192 N/A
Deaths:121
KDR:13.851
Accuracy:65.384% A
KPH:109.300 A++
VKPH:12.500 A*
Breaker Rocket Pods
S
Kills:1,355
V. Kills:318 425%
Deaths:33
KDR:41.061
Accuracy:66.369% A*
KPH:290.600 A*
VKPH:68.200 S
Vortek Rotary
M
Kills:1,327
V. Kills:1,034 128%
Deaths:251
KDR:5.287
Accuracy:43.604% A*
KPH:40.100 A++
VKPH:31.200 M
M20 Mustang
M
Kills:809
V. Kills:729 111%
Deaths:186
KDR:4.349
Accuracy:41.701% A++
KPH:31.400 A+
VKPH:28.300 M
Tomcat A2AM Pods
A
Kills:54
V. Kills:61 87%
Deaths:8
KDR:6.750
Accuracy:89.702% A+
KPH:71.900 B+
VKPH:81.200 A
Kills:5,221 (3,812 + 0)
Deaths:599
KDR:8.716
VKDR:3.896
Vehicle Kills:2,334
Kill Difference:4,622
Playtime:79.644 hours
Usage:18%
Score:2.309m
Score/min:483
Piloting Accuracy:41.701%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
S
Kills:165
V. Kills:98 167%
Deaths:7
KDR:23.571
Accuracy:39.687% B**
KPH:105.700 S
VKPH:62.800 S
CAS30 Tank Buster
A*
Kills:73
V. Kills:40 178%
Deaths:6
KDR:12.167
Accuracy:67.221% A*
KPH:18.700 A*
VKPH:10.200 B*
Kills:238 (73 + 165)
Deaths:13
KDR:18.308
VKDR:10.615
Vehicle Kills:138
Kill Difference:225
Playtime:5.473 hours
Usage:1%
Score:0.112m
Score/min:342
Piloting Accuracy:67.221%
Gunner Accuracy:39.687%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
S
Kills:1,377
V. Kills:678 203%
Deaths:111
KDR:12.405
Accuracy:61.621% A+
KPH:66.200 S
VKPH:32.600 M**
Titan-150 HESH
S
Kills:1,185
V. Kills:225 N/A
Deaths:54
KDR:21.944
Accuracy:71.421% M+
KPH:131.500 S
VKPH:25 M**
Titan-150 HEAT
M*
Kills:751
V. Kills:447 168%
Deaths:109
KDR:6.890
Accuracy:63.918% A++
KPH:36.600 A+
VKPH:21.800 M*
Enforcer ML85
S
Kills:180
V. Kills:142 126%
Deaths:15
KDR:12
Accuracy:67.888% M*
KPH:68.800 S
VKPH:54.300 S
Kills:3,493 (3,313 + 180)
Deaths:289
KDR:12.087
VKDR:5.163
Vehicle Kills:1,492
Kill Difference:3,204
Playtime:52.934 hours
Usage:12%
Score:1.503m
Score/min:473
Driving Accuracy:63.918%
Gunner Accuracy:67.888%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M++
Kills:528
V. Kills:28 N/A
Deaths:10
KDR:52.800
Accuracy:60.133% B*
KPH:265.500 M++
VKPH:14.100 A
Kills:528 (0 + 528)
Deaths:10
KDR:52.800
VKDR:2.800
Vehicle Kills:28
Kill Difference:518
Playtime:1.989 hours
Usage:0%
Score:0.106m
Score/min:891
Driving Accuracy:N/A%
Gunner Accuracy:60.133%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:53
V. Kills:19 265%
Deaths:4
KDR:13.250
Accuracy:63.442% M++
KPH:70.900 S
VKPH:25.400 S
M20 Basilisk
N/A
Kills:50
V. Kills:17 278%
Deaths:
KDR:
Accuracy:55.915% N/A
KPH:117.300 N/A
VKPH:39.900 N/A
Kills:103 (0 + 103)
Deaths:4
KDR:25.750
VKDR:9
Vehicle Kills:36
Kill Difference:99
Playtime:1.174 hours
Usage:0%
Score:0.058m
Score/min:829
Driving Accuracy:N/A%
Gunner Accuracy:55.915%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 1,8681,67612113.851B**10.5565.384%AN/A109.5A++12.5A*37015.3h7.1B+10.8B+
Titan-150 AP 2,0551,37711112.405B*9.1061.621%A+2.469%C+66.2S32.6M**47520.8h2.7A4.5A+
Breaker Rocket Pods 1,6731,3553341.061S37.7666.369%A*N/A288.3A*67.7S13104.7h11.5B++17.3B*
Vortek Rotary 2,3611,3272515.287A+1.9943.604%A*1.281%D40.1A++31.2M51533.1h44.8B*102.7B**
Titan-150 HESH 1,4101,1855421.944B**18.6471.421%M+N/A131.7S25M**6009h2.1A+3A+
AF-4AE Cyclone 1,1751,1664022.9A0.4035.055%A22.642%C81.5B+N/A58514.3h7.9B*22.7B*
LA1 Anchor 1,1641,1623403.418B+0.1234.379%A++25.473%C+96.8A++N/A25712h8.4B*24.5B*
NC6 Gauss SAW 1,1661,1584082.838A+0.4629.174%A++19.603%D113.5M**N/A26410.2h6.6B**22.5B*
GD-22S 1,1791,1584812.407B+0.8931.738%A++25.216%C++90.5A*1.6M+23112.8h8.6B**27B*
AF-4 Cyclone 1,1651,1526111.885B+1.4231.809%A14.583%D61B**N/A13718.9h8.1B**25.4B*
Mauler S6 1,1621,1475662.027B**1.2748.564%B*9.852%D*83.7M++1.1A++17213.7h3.2A6.6B**
NS-11CP 1,1651,1407521.516C+1.7832.176%B++15.702%D*41.6CN/A11827.4h11.4C**35.3B+
NS-15M AE 1,1301,1194932.27C++1.0329.197%B++19.482%D-73.1B+N/A27115.3h9.4B*32.2B++
M20 Mustang 1,5388091864.349B**1.0541.701%A++3.214%B++31.4A+28.3M32825.8h77.2B+185.2B*
C-4 1,2947922433.259A0.0424.105%CN/A152.3A+96.5S12395.2h0.8A3.4B*
Titan-150 HEAT 1,1987511096.89B+3.5963.918%A++1.997%C--36.6A+21.8M*27120.5h4B++6.3A
AF-23 Grinder 7307231345.396B**2.1037.435%C++17.566%B++78.6M*N/A2279.2h4.8B**12.8B*
AF-19 Mercenary 6736583701.778A1.5230.318%A+22.948%C*30.9B++N/A9921.3h8.7B**28.6B**
NC6S Gauss SAW S 6626542083.144A+0.1633.405%A++28.899%B++90.8A++1.1A2797.2h8.8B*26.2B++
EM4-AE Longshot 579579886.58B*3.2855.093%A*76.339%D91.9A++N/A2566.3h1.7B++3.1B**
C85 Canister-H 5565281052.8M*49.5060.133%B*6.629%D*264M+14A8902h4.3B*7.1B**
NS Baron G5AE 5044973031.64C**1.6656.171%B**12.877%C--44.4C+N/A12411.2h3.7B++6.5C++
AF-23 Grinder 404402864.674B*1.3735.827%C20.149%B**69.3A**N/A1995.8h6.3B+17.6C**
Shrike 6063592021.777A++1.5268.062%A2.786%C+57M+39.2M**7006.3h4.4B**6.5A
NC4 Mag-Shot 3603533111.135B+2.1737.991%A++16.714%C-56.9A++1.1B*2936.2h6.7B++17.6B++
GR-22AE 3032991132.646B+0.6533.449%B**28.094%C**93.4A1.3A3063.2h10.6B++31.7B*
NC05 Jackhammer 276274952.884A++0.4254.803%A18.248%B*101.5A*N/A3082.7h3.7B**6.8B*
NC14 Bolt Driver 263262902.911B++0.3956.536%M*72.137%C72.8M*N/A2093.6h1.9B**3.4A
AF-18 Stalker 202202583.483A++0.1841.303%M+29.208%A112.2SN/A5191.8h9.5B**23B**
NCM1 Scattercannon 186184543.407B**0.1150.16%B**16.304%C++51.1A*N/A1563.6h6B*11.9B*
Hardlight Dagger 1881812,8630.063B**3.2459.836%A**1.657%D-2C+N/A590.7h2B3.4B+
Enforcer ML85 3221801512A+8.7067.888%M*N/A69.2S54.6S16002.6h9.2B**13.5A++
AP30 Shredder 263165723.571A*20.2739.687%B**N/A103.1S61.3S8261.6h46B*116B**
NS-44 Commissioner 1461461021.431B+1.8747.17%A20.548%C58.4B**N/A2142.5h3.4B+7.3B*
Tank Mine 192120602C1.3075.126%M++N/A150B*90B**15560.8h2.5D--3.3A++
MANA Anti-Vehicle Turret 13088204.4S1.1067.712%S3.409%C880C+420F*3816700.1h4.2A*6.2M+
CAS30 Tank Buster 11373612.167S8.8767.221%A*N/A18.7A*10.3B*1493.9h34.3C**51.1B++
NC1 Gauss Rifle 7472661.091C++2.2129.495%A15.278%D-42.4B**1.2A*2761.7h12.1B+41B++
Frag Grenade 7171171N/A67.7061.828%A*N/A710B**N/A58620.1h1.6A*2.6A+
NS-AM7 AE/NC Archer 90621010.614C+2.6971.779%A3.226%D**9C4.1C+746.9h10.9B+15.1B*
The Slasher 61596260.094B*3.2140.169%B+8.475%C2.8C+N/A521h2.4C+6C++
NS-44 Commissioner AE 5656391.436C*1.8649.326%B**17.857%D-50.9C+N/A1681.1h3.3C**6.6B+
Tomcat A2AM Pods 1155486.75B*3.4589.702%A+N/A67.5B76.3B**15540.8h11.1D*12.4D
M20 Basilisk 7253413.25S9.9563.442%M++1.887%D**75.7S27.1S6890.7h78.9B+124.4A
M12 Kobalt 5151225.5C+22.2023.506%C**13.726%D--255M+N/A4610.2h9.3B**39.7B**
M20 Basilisk 6750150U46.7055.915%A*6%C++125S42.5S10660.4h39.8A++71.2A++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon69000.8h
Nano-Armor Kit155240,22518.7h
Nanite Revive Grenade0910h
Anti-Vehicle MANA Turret31560.3h
Medical Kit2831,5444.8h
Medical Applicator15231,0892.8h
AE Medical Applicator23780.1h
AE Nano-Armor Kit6333,6362.8h
Hoplon Anti-Aircraft Phalanx Tower0660h
Motion Spotter22550.1h
Deconstruction Tool01460h
Recon Detection Device65460.6h
Ammunition Package43230.3h
Nano-Repair Grenade01160h

Check the help document for the dictionary if you want to learn more about words used here.


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