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Major Commander Crull[] Crull
TR BR 64

KDR: 7.88

Score: 27.5m

Last Seen: May 24th, 2020 11:57 AM
- OFFLINE - 163.3 hour(s)

Prestige 1, Battle Rank 64 - Terran Republic on Cobalt
Level Progress (to 65): 21%
PRIMARY CLASSESCLOAKERENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS P2-120 AP Bighorn .50M RAMS .50M P2-120 HEAT Hellfire Rocket Pods L100 Python HEAT P2-120 HESH M14 Banshee
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,089,170 MLG Score: 1670
Fun Score: N/A
Cheeseburgers Flipped: 784TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.248%23.361%52022126111,9775.471452.404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.125%0.158C++0.336C**-1.008D*HEAD ++ (~12.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
620.164C++13.80.043C+48.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.201%1.613%2005412793,47218287618.9727396%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.302%-0.748D-0.062C+0.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1100.316C*33.20.37C**76.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.747%3.655%32107127611,272341392733.0557287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.291%-1.321D**0.875B*1.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.1-0.178C120.005C+31.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.702%8.451%6821281142187920.759358153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.031%-1.018D*1.078B**1.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
241.6-1.038D*62.1-0.536D179.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.64%72.239%68612777,7884971515.67

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.397%1.304A0.311C*-0.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.437B2.40.236C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.5m344.4%376 (22.6k)342 (20.5k)7.8756644,6555,6709.6980664 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1283337119.966%22.06%44014:0519

37% Engineer25% Heavy Assault26% Infiltrator7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 7:54 AMDec 31st, 1969 6:00 PMMay 26th, 2020 8:31 AM (5d) (PST)May 24th, 2020 8:26 AM (7d) (PST)May 24th, 2020 7:57 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
877867910.5560.0710.1232.2130.0871670

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,6325,17847,4543347133520,529

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1338.5h/55.8d 10,333 9,851 12,616 177.7k 1,477 4,315 6,950 70.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C
Kills:1,166
Deaths:199
KDR:5.859
Accuracy:24.054% C
HSR:24.614% C
TMG-50
C--
Kills:1,161
Deaths:235
KDR:4.940
Accuracy:18.107% D
HSR:20.327% C--
T32 Bull
C+
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:23.027% C
HSR:23.448% C+
T16 Rhino
C
Kills:1,159
Deaths:266
KDR:4.357
Accuracy:19.706% C
HSR:20.966% C
T9 CARV
C++
Kills:1,159
Deaths:162
KDR:7.154
Accuracy:19.949% C++
HSR:20.535% C
T9A "Butcher"
D
Kills:1,136
Deaths:337
KDR:3.371
Accuracy:21.089% D-
HSR:22.975% D
MG-H1 Watchman
C--
Kills:62
Deaths:29
KDR:2.138
Accuracy:20.573% C--
HSR:16.129% D**
Kills:7,003
Deaths (as Heavy Assault):1,450
Deaths (to Heavy Assaults):1,341
KDR:4.82966
Kill Difference:5,553
Playtime:331.520 hours
Usage:25%
Score:5.753m
Score/min:289
Accuracy (listed only):20.929%
HSR (listed only):21.285%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C-
Kills:712
Deaths:217
KDR:3.281
Accuracy:23.987% C-
HSR:12.781% D
MG-S1 Jackal
B
Kills:567
Deaths:168
KDR:3.375
Accuracy:28.826% B
HSR:18.871% C
HC1 Cougar
C+
Kills:417
Deaths:129
KDR:3.233
Accuracy:24.063% C+
HSR:21.343% C
TRAC-5
D
Kills:332
Deaths:52
KDR:6.385
Accuracy:16.795% D--
HSR:15.964% D
NS-7 PDW
C
Kills:176
Deaths:64
KDR:2.750
Accuracy:22.889% C--
HSR:16.477% C
MKV Suppressed
C
Kills:167
Deaths:42
KDR:3.976
Accuracy:21.296% D--
HSR:18.563% C
T5 AMC
B**
Kills:123
Deaths:66
KDR:1.864
Accuracy:28.446% B**
HSR:13.821% D*
MG-C1 Kindred
C+
Kills:121
Deaths:49
KDR:2.469
Accuracy:26.132% C+
HSR:20.661% C--
LC3 Jaguar
A*
Kills:62
Deaths:20
KDR:3.100
Accuracy:27.375% B++
HSR:32.258% A*
Kills:2,677
Deaths (as Light Assault):807
Deaths (to Light Assaults):1,109
KDR:3.31722
Kill Difference:1,870
Playtime:44.544 hours
Usage:3%
Score:0.715m
Score/min:267
Accuracy (listed only):24.423%
HSR (listed only):18.971%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C+
Kills:417
Deaths:129
KDR:3.233
Accuracy:24.063% C+
HSR:21.343% C
TRAC-5
D
Kills:332
Deaths:52
KDR:6.385
Accuracy:16.795% D--
HSR:15.964% D
T5 AMC
B**
Kills:123
Deaths:66
KDR:1.864
Accuracy:28.446% B**
HSR:13.821% D*
MG-C1 Kindred
C+
Kills:121
Deaths:49
KDR:2.469
Accuracy:26.132% C+
HSR:20.661% C--
LC3 Jaguar
A*
Kills:62
Deaths:20
KDR:3.100
Accuracy:27.375% B++
HSR:32.258% A*
MG-HBR1 Dragoon
C+
Kills:52
Deaths:14
KDR:3.714
Accuracy:33.056% C+
HSR:25% D
Kills:1,107
Deaths (as Engineer):330
Deaths (to Engineers):1,217
KDR:3.35455
Kill Difference:777
Playtime:498.000 hours
Usage:37%
Score:12.023m
Score/min:402
Accuracy (listed only):25.978%
HSR (listed only):21.508%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
B+
Kills:2,238
Deaths:57
KDR:39.263
Accuracy:45.604% B
HSR:82.306% B+
RAMS .50M
B**
Kills:1,797
Deaths:131
KDR:13.718
Accuracy:46.170% B**
HSR:78.575% C+
M77-B
A
Kills:1,161
Deaths:53
KDR:21.906
Accuracy:46.022% A
HSR:72.524% C
SR-7
B*
Kills:1,160
Deaths:62
KDR:18.710
Accuracy:46.533% B*
HSR:80.259% C*
KSR-35
A
Kills:1,159
Deaths:71
KDR:16.324
Accuracy:39.490% B+
HSR:39.431% A
99SV
B**
Kills:1,159
Deaths:133
KDR:8.714
Accuracy:39.175% B**
HSR:33.218% C
SMG-46 Armistice
C-
Kills:712
Deaths:217
KDR:3.281
Accuracy:23.987% C-
HSR:12.781% D
MG-S1 Jackal
B
Kills:567
Deaths:168
KDR:3.375
Accuracy:28.826% B
HSR:18.871% C
NS-44L Blackhand
B++
Kills:396
Deaths:103
KDR:3.845
Accuracy:37.820% D
HSR:51.515% B++
TSAR-42
B**
Kills:273
Deaths:22
KDR:12.409
Accuracy:44.010% B++
HSR:78.388% B**
NS-44 Commissioner
C+
Kills:196
Deaths:96
KDR:2.042
Accuracy:35.933% C+
HSR:13.265% D*
NS-7 PDW
C
Kills:176
Deaths:64
KDR:2.750
Accuracy:22.889% C--
HSR:16.477% C
MKV Suppressed
C
Kills:167
Deaths:42
KDR:3.976
Accuracy:21.296% D--
HSR:18.563% C
T4 AMP
C++
Kills:146
Deaths:80
KDR:1.825
Accuracy:27.306% C+
HSR:20.548% C++
TX1 Repeater
C
Kills:137
Deaths:52
KDR:2.635
Accuracy:23.503% C
HSR:12.409% D**
Kills:11,444
Deaths (as Infiltrator):1,351
Deaths (to Infiltrators):1,078
KDR:8.47076
Kill Difference:10,093
Playtime:348.070 hours
Usage:26%
Score:5.904m
Score/min:283
Accuracy (listed only):35.238%
HSR (listed only):41.942%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C-
Kills:712
Deaths:217
KDR:3.281
Accuracy:23.987% C-
HSR:12.781% D
MG-S1 Jackal
B
Kills:567
Deaths:168
KDR:3.375
Accuracy:28.826% B
HSR:18.871% C
T1 Cycler
B
Kills:332
Deaths:80
KDR:4.150
Accuracy:24.653% B
HSR:20.181% C
NS-7 PDW
C
Kills:176
Deaths:64
KDR:2.750
Accuracy:22.889% C--
HSR:16.477% C
MKV Suppressed
C
Kills:167
Deaths:42
KDR:3.976
Accuracy:21.296% D--
HSR:18.563% C
Kills:1,954
Deaths (as Combat Medic):571
Deaths (to Combat Medics):420
KDR:3.42207
Kill Difference:1,383
Playtime:14.662 hours
Usage:1%
Score:0.326m
Score/min:370
Accuracy (listed only):24.330%
HSR (listed only):17.375%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C**
Kills:1,235
Deaths:253
KDR:4.881
Accuracy:16.589% C**
HSR:19.109% C+
M6 Onslaught
C++
Kills:1,061
Deaths:216
KDR:4.912
Accuracy:16.855% C
HSR:20.924% C++
MRC3 Mercy
C+
Kills:545
Deaths:107
KDR:5.093
Accuracy:15.872% C
HSR:20.367% C+
MRC3 Mercy
C
Kills:541
Deaths:107
KDR:5.056
Accuracy:15.859% C
HSR:19.593% C
M1 Heavy Cycler
C
Kills:206
Deaths:49
KDR:4.204
Accuracy:13.238% C
HSR:15.534% C--
M6 Onslaught
A+
Kills:116
Deaths:20
KDR:5.800
Accuracy:16.398% C
HSR:27.586% A+
M3 Pounder HEG
C
Kills:116
Deaths:14
KDR:8.286
Accuracy:37.382% C
HSR:1.724% D--
M3 Pounder HEG
C+
Kills:106
Deaths:12
KDR:8.833
Accuracy:41.702% C+
HSR:2.830% C+
MR1 Fracture
C++
Kills:91
Deaths:49
KDR:1.857
Accuracy:39.029% C++
HSR:3.297% C
MR1 Fracture
C*
Kills:90
Deaths:49
KDR:1.837
Accuracy:39.379% C*
HSR:0% F-
NS-10 Burster
C*
Kills:84
Deaths:18
KDR:4.667
Accuracy:30.877% C*
HSR:1.190% D*
NS-10 Burster
C*
Kills:75
Deaths:13
KDR:5.769
Accuracy:31.455% C*
HSR:0% F-
M2 Mutilator
B**
Kills:59
Deaths:15
KDR:3.933
Accuracy:16.703% C**
HSR:23.729% B**
Kills:4,325
Deaths (as MAX Suit):461
Deaths (to MAX Suits):268
KDR:9.38178
Kill Difference:3,864
Playtime:98.216 hours
Usage:7%
Score:2.758m
Score/min:468
Accuracy (listed only):25.487%
HSR (listed only):11.991%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:1,706
V. Kills:223 N/A
Deaths:106
KDR:16.094
Accuracy:48.937% C+
KPH:67.600 C
VKPH:8.800 D
M14 Banshee
C-
Kills:1,238
V. Kills:92 N/A
Deaths:94
KDR:13.170
Accuracy:22.829% D*
KPH:32.800 C-
VKPH:2.400 C-
M18 Needler
B+
Kills:453
V. Kills:297 152%
Deaths:56
KDR:8.089
Accuracy:29.961% C
KPH:16.200 B+
VKPH:10.600 C*
Tomcat A2AM Pods
C-
Kills:183
V. Kills:199 92%
Deaths:8
KDR:22.875
Accuracy:77.382% C+
KPH:28.800 D
VKPH:31.400 C-
M18 Rotary
C+
Kills:75
V. Kills:65 114%
Deaths:24
KDR:3.125
Accuracy:21.666% F
KPH:10.200 C
VKPH:8.800 C+
Kills:3,655 (1,766 + 0)
Deaths:288
KDR:12.691
VKDR:3.042
Vehicle Kills:876
Kill Difference:3,367
Playtime:104.686 hours
Usage:8%
Score:1.232m
Score/min:196
Piloting Accuracy:21.666%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:1,345
V. Kills:355 378%
Deaths:37
KDR:36.351
Accuracy:46.950% C--
KPH:42.400 B+
VKPH:11.200 C+
L100 Python HESH
B**
Kills:946
V. Kills:97 N/A
Deaths:12
KDR:78.833
Accuracy:57.799% B*
KPH:87.400 B**
VKPH:9 C*
Skyguard
C*
Kills:890
V. Kills:614 145%
Deaths:48
KDR:18.542
Accuracy:22.462% D*
KPH:14.500 C++
VKPH:10 C*
L100 Python AP
B++
Kills:747
V. Kills:361 206%
Deaths:15
KDR:49.800
Accuracy:59.454% B+
KPH:43.600 B++
VKPH:21.100 B
Kills:3,928 (3,928 + 0)
Deaths:112
KDR:35.071
VKDR:12.741
Vehicle Kills:1,427
Kill Difference:3,816
Playtime:120.862 hours
Usage:9%
Score:1.944m
Score/min:268
Driving Accuracy:59.454%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:4,327
V. Kills:1,947 222%
Deaths:99
KDR:43.707
Accuracy:47.445% C*
KPH:50.600 A+
VKPH:22.800 B*
P2-120 HEAT
A
Kills:1,723
V. Kills:389 442%
Deaths:45
KDR:38.289
Accuracy:38.606% C
KPH:43.100 A
VKPH:9.700 C+
P2-120 HESH
A
Kills:1,294
V. Kills:158 N/A
Deaths:18
KDR:71.889
Accuracy:50.257% B**
KPH:82.700 A
VKPH:10.100 C**
G30 Vulcan
B+
Kills:89
V. Kills:45 193%
Deaths:9
KDR:9.889
Accuracy:25.097% D
KPH:26.200 B+
VKPH:13.200 C+
MR11 Gatekeeper
C**
Kills:88
V. Kills:65 133%
Deaths:5
KDR:17.600
Accuracy:35.483% D
KPH:27.200 C**
VKPH:20.100 C**
E540 Halberd
B*
Kills:53
V. Kills:24 212%
Deaths:5
KDR:10.600
Accuracy:47.812% B*
KPH:29.300 C*
VKPH:13.300 C+
Kills:7,574 (7,344 + 230)
Deaths:181
KDR:41.845
VKDR:14.519
Vehicle Kills:2,628
Kill Difference:7,393
Playtime:149.502 hours
Usage:11%
Score:3.393m
Score/min:378
Driving Accuracy:50.257%
Gunner Accuracy:47.812%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 6,2744,3279943.707S35.8347.445%C*5.5%B**50.6A+22.8B*43685.5h5.7B+12B++
Bighorn .50M 2,2452,2385739.263S31.3945.604%B82.306%B+39.3DN/A15156.9h1.8C*4C**
RAMS .50M 1,7981,79713113.718M++5.8446.17%B**78.575%C+36.4BN/A12849.4h2.2C++4.8B+
P2-120 HEAT 2,1121,7234538.289S30.4138.606%C1.799%D43.1A9.7C+25040h4.5B**11.6B*
Hellfire Rocket Pods 1,9291,70610616.094B*8.2248.937%C+N/A67.7C8.8D30925.2h17.7C*36.2B
L100 Python HEAT 1,7001,3453736.351S28.4846.95%C--2.677%C++42.4B+11.2C+21631.7h3.9B**8.4B++
P2-120 HESH 1,4521,2941871.889M+64.0150.257%B**1.391%B++82.9A10.1C**28515.6h4B+8B*
M14 Banshee 1,3301,2389413.17B+5.2922.829%D*1.454%B+32.8C-2.4C-13237.8h19.6C**85.7C++
M2 Mutilator 1,2531,2352534.881A++2.9916.589%C**19.109%C+32.9BN/A14537.5h14.9B+89.6B+
NS-15M2 1,1801,1661995.859A++2.0224.054%C24.614%C39.3CN/A11029.7h14.9D-62.1C
M77-B 1,1611,1615321.906S14.0346.022%A72.524%C37.1B+N/A15331.3h2B++4.4B*
TMG-50 1,1721,1612354.94M2.9418.107%D20.327%C--29.7CN/A8539.1h14.1D77.8C-
T32 Bull 1,1691,1602225.225M2.6523.027%C23.448%C+34.9CN/A10233.2h14.4D62.6C
SR-7 1,1611,1606218.71S10.8346.533%B*80.259%C*41.4C++N/A17828h1.8B++3.9B++
T16 Rhino 1,1681,1592664.357A**3.5219.706%C20.966%C27.1CN/A8142.8h15.9D80.7C
KSR-35 1,1691,1597116.324S8.4539.49%B+39.431%A38.8CN/A14129.9h5.1C--13C++
99SV 1,1641,1591338.714S0.8439.175%B**33.218%C39.3B++N/A15629.5h4.9B+12.6B++
T9 CARV 1,1711,1591627.154M++0.7219.949%C++20.535%C34.7C*N/A18533.4h14.4C+72.3C*
T9A "Butcher" 1,1511,1363373.371B+4.5021.089%D-22.975%D36.5DN/A11531.1h14.4D**68.1D--
M6 Onslaught 1,0701,0612164.912A+2.9616.855%C20.924%C++34.2C+N/A14431h18C*107C++
L100 Python HESH 1,0439461278.833S70.9657.799%B*1.691%C++87.6B**9C*38310.8h2.7B++4.6B*
Skyguard 1,5048904818.542S10.6722.462%D*3.258%B*14.5C++10C*23161.2h96.3B++428.6C++
Claymore 7587581075.8S67.9232.012%C+N/A210.6B**N/A6993.6h1.1B*3.5B
L100 Python AP 1,1087471549.8S41.9259.454%B+5.89%A++43.7B++21.1B42517.1h4.8B+8.1B++
SMG-46 Armistice 7187122173.281A*4.5923.987%C-12.781%D15.7DN/A5945.3h19.5D*81.4D
MG-S1 Jackal 5745671683.375A++4.5028.826%B18.871%C23.7C--N/A6823.9h12.9C+44.8C*
MRC3 Mercy 5545451075.093B**2.7815.872%C20.367%C+31.7C++N/A10517.2h18.4B116C++
ML-7 7475441523.579S4.3062.577%B++3.125%C++27.2C**10.2C27020h7.5C12C++
T7 Mini-Chaingun 5455431932.813A*5.0615.672%C17.68%B**33.9C+N/A11716h15.9C+101.4C++
MRC3 Mercy 5535411075.056B*2.8215.859%C19.593%C31.5C+N/A10917.2h18.6C++117.2C++
C-4 611514786.59M++1.2929.192%B+N/A160.6A30.3C++14223.2h1.1B++3.9B++
Tank Mine 7604942718.296S10.4223.553%D-N/A214.8A*115.7A++22002.3h1.5B+6.5C
M18 Needler 750453568.089A++0.2129.961%C4.194%A16.2B+10.6C*17527.9h115.7B+386.3B+
HC1 Cougar 4274171293.233A*4.6424.063%C+21.343%C16.1DN/A6025.9h16.3D*67.8C--
NS-44L Blackhand 3993961033.845A*4.0337.82%D51.515%B++37.4BN/A11110.6h5.3C14.1C
TRAC-5 333332526.385S1.4916.795%D--15.964%D13.3C-N/A11824.9h16.2C+96.2C-
T1 Cycler 340332804.15A*3.7324.653%B20.181%C33.9C*N/A1989.8h16.3D66C++
TSAR-42 2742732212.409M4.5344.01%B++78.388%B**46.3C*N/A2295.9h2B+4.6B+
Frag Grenade 2652601260N/A252.1249.714%B+N/A650B+12.5B29670.4h3.3B6.7B+
M1 Heavy Cycler 212206494.204A*3.6713.238%C15.534%C--17.5C-N/A9711.8h17.6C*132.7C++
NS-44 Commissioner 196196962.042B*5.8335.933%C+13.265%D*37.7C+N/A1855.2h4.4C--12.2C+
T2 Striker 4151851091.697A*6.1857.977%B+N/A6.3D--7.9D13829.2h105.8T*182.5F--
Tomcat A2AM Pods 382183822.875M*15.0077.382%C+N/A29D31.6C-2016.3h7B++9.1B*
NS-7 PDW 177176642.75A++5.1322.889%C--16.477%C14DN/A8912.6h20.6D**90D
NS Annihilator 315172463.739S4.1481.815%BN/A9.3C7.8C16518.4h14D17.2D
MKV Suppressed 168167423.976M++3.9021.296%D--18.563%C21.4DN/A937.8h17.7D-83.1D
Spear Anti-Vehicle Phalanx Turret 232148624.667M+16.7953.584%B**3.378%C32.9C-18.7C4934.5h10.6D19.8C++
T4 AMP 148146801.825B**6.0527.306%C+20.548%C++28.1CN/A1235.2h16.7C61.3C+
TX1 Repeater 137137522.635A*5.2423.503%C12.409%D**47.2B++N/A2342.9h10.8B++46B+
T5 AMC 124123661.864B**6.0128.446%B**13.821%D*6.6D--N/A4518.7h21.7F-76.1C
MG-C1 Kindred 127121492.469B**5.4126.132%C+20.661%C--17D-N/A547.1h15.8D*60.4D
M6 Onslaught 118116205.8A*2.0816.398%C27.586%A+40C*N/A1282.9h23.6D*143.7C
M3 Pounder HEG 130116148.286M**0.4137.382%C1.724%D--18.4C+2.2D2156.3h12.3B++32.9B+
M3 Pounder HEG 114106128.833M**0.9641.702%C+2.83%C+27.2B+2.1D*2613.9h12B*28.7B+
MR1 Fracture 17991491.857A++6.0239.029%C++3.297%C4.9D--4.7C+9818.6h136.2T*349F--
MR1 Fracture 17390491.837A+6.0439.379%C*N/A4.8D--4.5C10418.6h139.7T*354.7F--
G30 Vulcan 1348999.889B++2.0125.097%D8.989%M+26.2B+13.2C+5223.4h94.1C+375.1C+
MR11 Gatekeeper 15388517.6A*9.7235.483%D2.273%C*27.5B20.3C**4343.2h56C157.9C-
NS-10 Burster 16684184.667S3.2130.877%C*1.19%D*5.7C++5.6A+14014.7h187.2D-606.2C
NS-10 Burster 14575135.769S2.1131.455%C*N/A5.7C++5.3B**14413.1h192.7D612.6C+
M18 Rotary 14075243.125B+4.7521.666%F5.333%A++10.1C8.8C+2157.4h113.1C**522C+
MANA Anti-Personnel Turret 6363512.6N/A4.7210.473%UN/A630UN/A3111600.1h16.9T*161.1T*
MG-H1 Watchman 6262292.138C**5.7420.573%C--16.129%D**20.7D-N/A793h17.4C-84.5C
LC3 Jaguar 6562203.1B**4.7827.375%B++32.258%A*21.4C1A2002.9h15.7C--57.2C++
M2 Mutilator 6359153.933A3.9416.703%C**23.729%B**34.7B+2.4S2271.7h20.7D-124.2C++
E540 Halberd 7753510.6B2.7247.812%B*7.547%A*29.4C*13.3C+9221.8h8.2F17.2C-
MG-HBR1 Dragoon 5252143.714A4.1633.056%C+25%D22.6C-N/A682.3h6.9C++20.8C*
Aspis Anti-Aircraft Phalanx Turret 9750150U42.1225.677%C+N/A15.2B++14.2B+4283.3h107.6B**419.1B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit154672,19336.6h
Anti-Vehicle MANA Turret1960.2h
Nanite Revive Grenade0840h
Medical Applicator2824,1892h
Restoration Kit0800h
Spitfire Auto-Turret12730.2h
Recon Detection Device1112,62418.1h
Ammunition Package61,1730.7h
Medical Kit64260.3h
Anti-Infantry MANA Turret01230.2h
Nano-Repair Grenade01120h

Check the help document for the dictionary if you want to learn more about words used here.


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