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Second Lt. Commander Crull[] Crull
TR BR 39

KDR: 8.06

Score: 25.3m

Last Seen: Oct 29th, 2018 8:51 PM
- OFFLINE - 47.4 hour(s)

Prestige 1, Battle Rank 39 - Terran Republic on Cobalt
Level Progress (to 40): 74%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP Bighorn .50M RAMS .50M P2-120 HEAT Hellfire Rocket Pods L100 Python HEAT M14 Banshee P2-120 HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,120,445 MLG Score: 1695
Fun Score: N/A
Cheeseburgers Flipped: 681TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.029%23.243%51218100110,5155.590112.471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.254%0.2C++0.418B-1.042D*HEAD ++ (~12.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.30.169C++13.70.038C+48.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.187%1.641%2159410153,41316787020.4371392%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.293%-0.765D-0.022C+0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.10.306C*33.50.363C**77.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.383%3.892%31447101210,433317369732.8082282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.346%-1.313D**0.789B++1.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.4-0.173C12.40.009C+32.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.098%8.955%6921017134170860.783626154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.184%-1.024D*1.205B**0.984

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
243.8-1.074D*61.2-0.569D182.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.608%71.84%69610137,5004491416.6667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.503%1.283A0.308C*-0.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.429B2.40.228C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.3m326.3%373 (22.4k)342 (20.5k)8.0609440,7405,0549.9608239 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1019300920.098%22.295%44814:4219

38% Engineer25% Heavy Assault27% Infiltrator7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 7:54 AMDec 31st, 1969 6:00 PMOct 30th, 2018 10:26 AM (16d) (PST)Oct 29th, 2018 5:37 PM (17d) (PST)Oct 29th, 2018 4:51 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
877817960.5510.0680.1232.0870.0881695

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,6154,88547,7303347125520,512

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1231.2h/51.3d 9,602 9,083 11,355 154.2k 1,350 3,982 6,507 64.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C++
Kills:1,166
Deaths:199
KDR:5.859
Accuracy:24.054% C++
HSR:24.614% C+
TMG-50
C-
Kills:1,161
Deaths:235
KDR:4.940
Accuracy:18.107% D
HSR:20.327% C-
T32 Bull
C+
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:23.027% C+
HSR:23.448% C+
T9 CARV
C*
Kills:1,159
Deaths:162
KDR:7.154
Accuracy:19.949% C*
HSR:20.535% C
T16 Rhino
C+
Kills:1,159
Deaths:266
KDR:4.357
Accuracy:19.706% C+
HSR:20.966% C+
T9A "Butcher"
C--
Kills:667
Deaths:192
KDR:3.474
Accuracy:21.733% C--
HSR:22.189% D
T7 Mini-Chaingun
A
Kills:533
Deaths:189
KDR:2.820
Accuracy:15.642% C
HSR:18.011% A
Kills:7,005
Deaths (as Heavy Assault):1,465
Deaths (to Heavy Assaults):1,175
KDR:4.78157
Kill Difference:5,540
Playtime:306.582 hours
Usage:25%
Score:5.290m
Score/min:288
Accuracy (listed only):20.317%
HSR (listed only):21.442%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
D
Kills:332
Deaths:52
KDR:6.385
Accuracy:16.795% D-
HSR:15.964% D
HC1 Cougar
C
Kills:226
Deaths:101
KDR:2.238
Accuracy:21.846% C
HSR:19.469% C-
T5 AMC
B**
Kills:123
Deaths:66
KDR:1.864
Accuracy:28.446% B**
HSR:13.821% D*
Kills:681
Deaths (as Engineer):219
Deaths (to Engineers):1,123
KDR:3.10959
Kill Difference:462
Playtime:465.445 hours
Usage:38%
Score:11.275m
Score/min:404
Accuracy (listed only):22.362%
HSR (listed only):16.418%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C
Kills:712
Deaths:217
KDR:3.281
Accuracy:23.989% C
HSR:12.781% D
MG-S1 Jackal
B+
Kills:366
Deaths:112
KDR:3.268
Accuracy:28.591% B+
HSR:18.033% C
TRAC-5
D
Kills:332
Deaths:52
KDR:6.385
Accuracy:16.795% D-
HSR:15.964% D
HC1 Cougar
C
Kills:226
Deaths:101
KDR:2.238
Accuracy:21.846% C
HSR:19.469% C-
NS-7 PDW
C+
Kills:176
Deaths:64
KDR:2.750
Accuracy:22.889% C
HSR:16.477% C+
MKV Suppressed
C+
Kills:167
Deaths:42
KDR:3.976
Accuracy:21.296% D-
HSR:18.563% C+
T5 AMC
B**
Kills:123
Deaths:66
KDR:1.864
Accuracy:28.446% B**
HSR:13.821% D*
Kills:2,102
Deaths (as Light Assault):654
Deaths (to Light Assaults):1,009
KDR:3.21407
Kill Difference:1,448
Playtime:42.028 hours
Usage:3%
Score:0.679m
Score/min:269
Accuracy (listed only):23.407%
HSR (listed only):16.444%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
B+
Kills:2,066
Deaths:53
KDR:38.981
Accuracy:45.804% B+
HSR:82.043% B
RAMS .50M
B**
Kills:1,797
Deaths:131
KDR:13.718
Accuracy:46.170% B**
HSR:78.575% C+
M77-B
A
Kills:1,161
Deaths:53
KDR:21.906
Accuracy:46.022% A
HSR:72.524% C
SR-7
B*
Kills:1,160
Deaths:62
KDR:18.710
Accuracy:46.533% B*
HSR:80.259% C*
99SV
A
Kills:1,159
Deaths:133
KDR:8.714
Accuracy:39.175% A
HSR:33.218% C
KSR-35
A
Kills:1,159
Deaths:71
KDR:16.324
Accuracy:39.490% B++
HSR:39.431% A
SMG-46 Armistice
C
Kills:712
Deaths:217
KDR:3.281
Accuracy:23.989% C
HSR:12.781% D
MG-S1 Jackal
B+
Kills:366
Deaths:112
KDR:3.268
Accuracy:28.591% B+
HSR:18.033% C
NS-44L Blackhand
B++
Kills:319
Deaths:80
KDR:3.988
Accuracy:37.230% C-
HSR:51.411% B++
NS-44 Commissioner
C+
Kills:193
Deaths:96
KDR:2.010
Accuracy:35.808% C+
HSR:12.953% D*
NS-7 PDW
C+
Kills:176
Deaths:64
KDR:2.750
Accuracy:22.889% C
HSR:16.477% C+
MKV Suppressed
C+
Kills:167
Deaths:42
KDR:3.976
Accuracy:21.296% D-
HSR:18.563% C+
TSAR-42
B**
Kills:157
Deaths:16
KDR:9.813
Accuracy:42.023% B+
HSR:78.344% B**
TX1 Repeater
C+
Kills:137
Deaths:52
KDR:2.635
Accuracy:23.503% C+
HSR:12.409% D*
T4 AMP
C+
Kills:133
Deaths:69
KDR:1.928
Accuracy:27.124% C+
HSR:19.549% C+
Kills:10,862
Deaths (as Infiltrator):1,251
Deaths (to Infiltrators):972
KDR:8.68265
Kill Difference:9,611
Playtime:326.957 hours
Usage:27%
Score:5.580m
Score/min:284
Accuracy (listed only):35.043%
HSR (listed only):41.771%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B+
Kills:1,174
Deaths:241
KDR:4.871
Accuracy:16.592% B+
HSR:18.910% C++
M6 Onslaught
C*
Kills:953
Deaths:196
KDR:4.862
Accuracy:17.060% C+
HSR:20.672% C*
MRC3 Mercy
C+
Kills:398
Deaths:73
KDR:5.452
Accuracy:15.898% C+
HSR:20.603% C+
MRC3 Mercy
C+
Kills:394
Deaths:73
KDR:5.397
Accuracy:15.831% C+
HSR:17.767% C--
M1 Heavy Cycler
C+
Kills:206
Deaths:49
KDR:4.204
Accuracy:13.238% C+
HSR:15.534% C-
M3 Pounder HEG
C+
Kills:108
Deaths:14
KDR:7.714
Accuracy:36.386% C+
HSR:0.926% D**
M3 Pounder HEG
C++
Kills:93
Deaths:12
KDR:7.750
Accuracy:40.838% C++
HSR:3.226% C+
MR1 Fracture
C**
Kills:81
Deaths:48
KDR:1.688
Accuracy:38.835% C**
HSR:0% F
MR1 Fracture
C*
Kills:72
Deaths:48
KDR:1.500
Accuracy:38.364% C*
HSR:4.167% C++
NS-10 Burster
B+
Kills:66
Deaths:14
KDR:4.714
Accuracy:30.407% B+
HSR:1.515% D*
NS-10 Burster
B+
Kills:65
Deaths:9
KDR:7.222
Accuracy:31.048% B+
HSR:0% F
Kills:3,610
Deaths (as MAX Suit):388.500
Deaths (to MAX Suits):238
KDR:9.29215
Kill Difference:3,221.500
Playtime:85.247 hours
Usage:7%
Score:2.403m
Score/min:470
Accuracy (listed only):26.772%
HSR (listed only):9.393%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C++
Kills:1,683
V. Kills:221 N/A
Deaths:106
KDR:15.877
Accuracy:48.873% C++
KPH:66.800 C+
VKPH:8.800 D
M14 Banshee
C
Kills:1,202
V. Kills:91 N/A
Deaths:92
KDR:13.065
Accuracy:22.768% D*
KPH:32.500 C
VKPH:2.500 C--
M18 Needler
B+
Kills:453
V. Kills:297 152%
Deaths:56
KDR:8.089
Accuracy:29.961% C
KPH:16.200 B+
VKPH:10.600 C*
Tomcat A2AM Pods
C
Kills:178
V. Kills:196 90%
Deaths:8
KDR:22.250
Accuracy:77.323% C--
KPH:28.100 D
VKPH:30.900 C
M18 Rotary
C+
Kills:75
V. Kills:65 114%
Deaths:24
KDR:3.125
Accuracy:21.666% F
KPH:10.200 C
VKPH:8.800 C+
Kills:3,591 (1,730 + 0)
Deaths:286
KDR:12.556
VKDR:3.042
Vehicle Kills:870
Kill Difference:3,305
Playtime:103.841 hours
Usage:8%
Score:1.217m
Score/min:195
Piloting Accuracy:21.666%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:1,345
V. Kills:355 378%
Deaths:37
KDR:36.351
Accuracy:46.950% C-
KPH:42.400 B*
VKPH:11.200 C+
Skyguard
C*
Kills:860
V. Kills:601 143%
Deaths:48
KDR:17.917
Accuracy:22.332% D--
KPH:14.400 C++
VKPH:10.100 C*
L100 Python HESH
A
Kills:841
V. Kills:81 N/A
Deaths:12
KDR:70.083
Accuracy:58.514% A
KPH:84.800 A
VKPH:8.200 C++
L100 Python AP
A
Kills:695
V. Kills:335 207%
Deaths:13
KDR:53.462
Accuracy:59.314% B+
KPH:43.300 A
VKPH:20.900 B+
Kills:3,741 (3,741 + 0)
Deaths:110
KDR:34.009
VKDR:12.473
Vehicle Kills:1,372
Kill Difference:3,631
Playtime:117.407 hours
Usage:10%
Score:1.874m
Score/min:266
Driving Accuracy:59.314%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:3,791
V. Kills:1,784 212%
Deaths:94
KDR:40.330
Accuracy:46.704% C++
KPH:49 A++
VKPH:23 B**
P2-120 HEAT
A+
Kills:1,723
V. Kills:389 442%
Deaths:45
KDR:38.289
Accuracy:38.606% C
KPH:43.100 A+
VKPH:9.700 C+
P2-120 HESH
A++
Kills:1,178
V. Kills:146 N/A
Deaths:18
KDR:65.444
Accuracy:50.042% B**
KPH:84.900 A++
VKPH:10.500 B
MR11 Gatekeeper
B**
Kills:88
V. Kills:65 133%
Deaths:5
KDR:17.600
Accuracy:35.467% C-
KPH:27.300 B**
VKPH:20.200 B+
G30 Vulcan
B
Kills:81
V. Kills:40 198%
Deaths:9
KDR:9
Accuracy:24.563% D
KPH:25.100 B
VKPH:12.400 C+
E540 Halberd
B+
Kills:53
V. Kills:24 212%
Deaths:5
KDR:10.600
Accuracy:44.884% B+
KPH:30.300 B+
VKPH:13.700 C*
Kills:6,914 (6,692 + 222)
Deaths:176
KDR:39.284
VKDR:13.909
Vehicle Kills:2,448
Kill Difference:6,738
Playtime:139.479 hours
Usage:11%
Score:3.174m
Score/min:379
Driving Accuracy:50.042%
Gunner Accuracy:44.884%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 5,5753,7919440.33S32.2746.704%C++6.225%A+49A++23B**44477.4h5.9B++12.7B++
Bighorn .50M 2,0732,0665338.981S30.9245.804%B+82.043%B39.6C-N/A15352.2h1.9C+4B+
RAMS .50M 1,7981,79713113.718M*5.6646.17%B**78.575%C+36.4B+N/A12749.4h2.2C++4.8B+
P2-120 HEAT 2,1121,7234538.289S30.2338.606%C1.799%D-43.1A+9.7C+24940h4.5A11.6B**
Hellfire Rocket Pods 1,9041,68310615.877A7.8248.873%C++N/A66.8C+8.8D30725.2h17.8B+36.4B+
L100 Python HEAT 1,7001,3453736.351S28.2946.95%C-2.677%C+42.4B*11.2C+21531.7h3.9B**8.4B*
M14 Banshee 1,2931,2029213.065B*5.0022.768%D*1.498%B+32.5C2.5C--13237h19.7B+86.4C*
P2-120 HESH 1,3241,1781865.444S57.3850.042%B**1.273%B+84.7A++10.5B28713.9h4B++8.1B**
M2 Mutilator 1,1891,1742414.871A*3.1916.592%B+18.91%C++32.5B++N/A14336.1h14.8B++88.9B++
NS-15M2 1,1801,1661995.859A*2.2024.054%C++24.614%C+39.3C+N/A10929.7h14.9C--62.1C+
M77-B 1,1611,1615321.906U13.8546.022%A72.524%C37.1B++N/A15231.3h2B*4.4B*
TMG-50 1,1721,1612354.94M**3.1218.107%D20.327%C-29.7C+N/A8439.1h14.1D77.8C
SR-7 1,1611,1606218.71S10.6546.533%B*80.259%C*41.4BN/A17828h1.8B++3.9B++
T32 Bull 1,1691,1602225.225M*2.8423.027%C+23.448%C+34.9C+N/A10133.2h14.4C--62.6C+
99SV 1,1641,1591338.714S0.6539.175%A33.218%C39.3B**N/A15529.5h4.9B+12.6B*
KSR-35 1,1691,1597116.324S8.2639.49%B++39.431%A38.8C+N/A14129.9h5.1C-13C*
T9 CARV 1,1711,1591627.154S0.9119.949%C*20.535%C34.8B+N/A18333.3h14.4C++72.3C**
T16 Rhino 1,1681,1592664.357M*3.7019.706%C+20.966%C+27.1CN/A8142.8h15.9D80.7C+
M6 Onslaught 9599531964.862A+3.2017.06%C+20.672%C*33.8C++N/A14728.2h17.3B+101.6B
Skyguard 1,4618604817.917S9.8622.332%D--3.372%B**14.4C++10.1C*23059.8h97.3B+435.9C**
L100 Python HESH 9228411270.083S62.0258.514%A1.784%C*84.9A8.2C++3809.9h2.8B++4.7B*
SMG-46 Armistice 7187122173.281A*4.7823.989%C12.781%D15.8DN/A5945.1h19.5D--81.4C-
L100 Python AP 1,0306951353.462U45.4059.314%B+6.331%A++43.4A20.9B+43016h4.9B*8.2B**
T9A "Butcher" 6766671923.474B*4.5921.733%C--22.189%D39.5C--N/A12116.9h13.8D*63.5D
Claymore 664664883U74.9433.716%C++N/A214.2AN/A7173.1h1.1B*3.3B+
T7 Mini-Chaingun 5345331892.82A*5.2415.642%C18.011%A33.5C++N/A11415.9h15.8C++101.3C++
ML-7 6805001393.597S4.4662.487%B++3.4%C**27C**9.7C26118.5h7.3C+11.7C*
C-4 574484746.541M**1.5228.679%B++N/A156.1A++29C+13963.1h1.1B*3.8C*
M18 Needler 750453568.089A*0.0329.961%C4.194%A16.2B+10.6C*17427.9h115.7B+386.3B+
Tank Mine 6664272417.792S9.7324.143%DN/A213.5A**119.5A*22692h1.6B+6.5C+
MRC3 Mercy 403398735.452A++2.6115.898%C+20.603%C+30.9C*N/A9612.9h17.7B+111.2B
MRC3 Mercy 401394735.397A++2.6615.831%C+17.767%C--30.5C**N/A10412.9h17.8B+112.4B
MG-S1 Jackal 3723661123.268A*4.7928.591%B+18.033%C22.9CN/A6116h13.4C+46.8C*
TRAC-5 333332526.385S1.6816.795%D-15.964%D13.3CN/A11224.9h16.2C+96.2C
NS-44L Blackhand 322319803.988A*4.0737.23%C-51.411%B++36.7B*N/A1078.7h5.6C15C
Frag Grenade 2442391239N/A230.9449.16%B+N/A597.5B+12.5B++30350.4h3.3B+6.7B+
HC1 Cougar 2302261012.238B**5.8221.846%C19.469%C-11.1D-N/A5220.4h16.3D--74.5C-
M1 Heavy Cycler 212206494.204A**3.8613.238%C+15.534%C-17.8CN/A9611.6h17.6C**132.7C*
NS-44 Commissioner 193193962.01B**6.0535.808%C+12.953%D*37.1C*N/A1795.2h4.4C12.3C+
Tomcat A2AM Pods 374178822.25S14.1977.323%C--N/A28.3D31.1C1956.3h7B++9.1B+
NS-7 PDW 177176642.75A*5.3122.889%C16.477%C+14DN/A8712.6h20.6D--90C--
MKV Suppressed 168167423.976M*4.0821.296%D-18.563%C+21.4C-N/A927.8h17.7C--83.1C-
T2 Striker 3741601021.569M6.4957.447%B+N/A5.8D7.8C-13527.4h112.2T*195.3F-
TSAR-42 157157169.813A1.7542.023%B+78.344%B**47.6B+N/A2773.3h2.1B+4.9B+
NS Annihilator 282151423.595S4.4781.829%B+N/A9.3C8.1C+16816.2h13.7D16.7C-
Spear Anti-Vehicle Phalanx Turret 228146529.2M**21.1452.587%B**3.425%C34C19.1C+5144.3h9.7C+18.5B
TX1 Repeater 137137522.635A**5.4323.503%C+12.409%D*47.2B**N/A2282.9h10.8B++46C*
T4 AMP 135133691.928B**6.1327.124%C+19.549%C+27.7C+N/A1204.8h16.7C61.5C+
T5 AMC 124123661.864B*6.2028.446%B**13.821%D*6.6D--N/A4418.7h21.7F76.1C+
M3 Pounder HEG 122108147.714M**0.3536.386%C+N/A18.3C++2.4D2195.9h12.1B*33.3B+
M3 Pounder HEG 9893127.75M**0.3140.838%C++3.226%C+25.8B*1.4D**2603.6h12.4B*30.3B+
MR11 Gatekeeper 15388517.6M**9.5435.467%C-2.273%C++27.5B**20.3B+4323.2h55.9C+157.7C+
MR1 Fracture 15981481.688A+6.3738.835%C**N/A4.9D-4.7C+10516.7h137.6T*354.2F-
G30 Vulcan 1218199A0.9424.563%D9.877%M*25.3B12.5C+5303.2h96.4C++392.6C+
M18 Rotary 14075243.125B*4.9421.666%F5.333%A++10.1C8.8C+2107.4h113.1B522C+
MR1 Fracture 14972481.5A6.5638.364%C*4.167%C++4.3D--4.6C+9116.7h152.1T*396.6F-
NS-10 Burster 13766144.714S3.3530.407%B+1.515%D*5.3C++5.7A++14812.4h199.8D-657.2C+
NS-10 Burster 1316597.222S0.8431.048%B+N/A6B+6.1A++15910.8h183.7C591.7C++
MANA Anti-Personnel Turret 6363512.6N/A4.5410.473%UN/A630UN/A2993000.1h16.9T*161.1T*
E540 Halberd 7753510.6B++2.5444.884%B+7.547%A*29.4B+13.3C++8611.8h7.3D-16.2C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit142617,66434.2h
Anti-Vehicle MANA Turret1900.2h
Medical Applicator26,9760.5h
Ammunition Package58120.6h
Medical Kit64260.3h
Anti-Infantry MANA Turret01230.2h
Nano-Repair Grenade0500h
Recon Detection Device1111,50916.6h

Check the help document for the dictionary if you want to learn more about words used here.


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