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Harbinger LaneSmash Champion Crusax[xMI] Crusax
VS BR 90

KDR: 2.83

Score: 12.1m

Last Seen: Jul 18th, 2019 6:53 PM
- OFFLINE - 51 hour(s)

Battle Rank 90 - Vanu Sovereignty on Cobalt - Outfit Leader of Miller Immigrants[xMI] Miller Immigrants
VS outfit on Cobalt

Members: 1
Level Progress (to 91): 11%
Level 100 Progress: 64% 267h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Solstice VE3 SVA-88 Pulsar LSW NS-15M1 NS-15M2 NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,142,963 MLG Score: 1713
Fun Score: N/A
Cheeseburgers Flipped: 203TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.711%22.056%56715119920,6664.18171-1.351

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.062%0.889B*0.177C++0.588B+HEAD ++ (~9.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.457B+10.40.272C*30

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.197%1.563%211121364328480.194529131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.462D-0.712D--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.845B*5.80.855B*12.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.842%72.277%211121340449020.822811

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.611B+0.325C*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.445B2.20.326C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.538%4.494%21112138937900.234211

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.415B-2.002F---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.249C++4.60.052C+5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Miller Immigrants[xMI] Miller Immigrants
VS outfit on Cobalt

Members: 1
12.1m254%423 (25.4k)361 (21.7k)2.8309225,4508,9903.0017890 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214110224.518%20.409%50003:437

8% Combat Medic72% Heavy Assault8% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2013 4:45 PMMay 19th, 2016 5:05 PMJul 20th, 2019 3:53 PM (58m) (PST)Jul 18th, 2019 3:22 PM (2d) (PST)Jul 18th, 2019 2:53 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6062463600.7610.2690.15520.0261713

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,34114,77221,56946169120221,689

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
557.1h/23.2d 1,536 5,194 5,105 66.9k 1,123 2,300 870 20.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:9,183
Deaths:2,781
KDR:3.302
Accuracy:26.382% C+
HSR:27.431% C-
Orion VS54
B++
Kills:3,417
Deaths:1,268
KDR:2.695
Accuracy:24.325% B++
HSR:15.686% D*
SVA-88
C+
Kills:1,313
Deaths:417
KDR:3.149
Accuracy:23.702% C+
HSR:16.756% D*
Pulsar LSW
B+
Kills:1,295
Deaths:412
KDR:3.143
Accuracy:25.727% B+
HSR:22.548% C
NS-15M1
B++
Kills:1,162
Deaths:326
KDR:3.564
Accuracy:26.487% B++
HSR:23.924% C++
NS-15M2
B++
Kills:1,157
Deaths:297
KDR:3.896
Accuracy:27.898% B++
HSR:23.163% C
Flare VE6
C**
Kills:109
Deaths:50
KDR:2.180
Accuracy:24.255% C**
HSR:23.853% C+
VX29 Polaris
C++
Kills:95
Deaths:41
KDR:2.317
Accuracy:24.362% C++
HSR:17.895% D
Kills:17,731
Deaths (as Heavy Assault):5,592
Deaths (to Heavy Assaults):2,621
KDR:3.17078
Kill Difference:12,139
Playtime:399.696 hours
Usage:72%
Score:9.084m
Score/min:379
Accuracy (listed only):25.392%
HSR (listed only):21.407%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:1,430
Deaths:719
KDR:1.989
Accuracy:25.104% B+
HSR:12.657% D*
Pandora VX25
B++
Kills:89
Deaths:44
KDR:2.023
Accuracy:46.538% B++
HSR:4.494% F*
Pulsar C
A++
Kills:64
Deaths:18
KDR:3.556
Accuracy:25.760% C*
HSR:34.375% A++
NS-7 PDW
B+
Kills:63
Deaths:23
KDR:2.739
Accuracy:27.015% B+
HSR:7.937% F
Kills:1,646
Deaths (as Light Assault):804
Deaths (to Light Assaults):1,587
KDR:2.04726
Kill Difference:842
Playtime:45.523 hours
Usage:8%
Score:0.712m
Score/min:261
Accuracy (listed only):31.104%
HSR (listed only):14.866%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C*
Kills:449
Deaths:184
KDR:2.440
Accuracy:25.239% C*
HSR:9.131% F
Terminus VX-9
B+
Kills:390
Deaths:141
KDR:2.766
Accuracy:27.901% B+
HSR:22.051% D
Pulsar VS1
C++
Kills:292
Deaths:160
KDR:1.825
Accuracy:24.287% C++
HSR:9.247% F
Pandora VX25
B++
Kills:89
Deaths:44
KDR:2.023
Accuracy:46.538% B++
HSR:4.494% F*
NS-7 PDW
B+
Kills:63
Deaths:23
KDR:2.739
Accuracy:27.015% B+
HSR:7.937% F
Kills:1,283
Deaths (as Combat Medic):552
Deaths (to Combat Medics):1,143
KDR:2.32428
Kill Difference:731
Playtime:42.620 hours
Usage:8%
Score:0.784m
Score/min:307
Accuracy (listed only):30.196%
HSR (listed only):10.572%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:1,430
Deaths:719
KDR:1.989
Accuracy:25.104% B+
HSR:12.657% D*
Pandora VX25
B++
Kills:89
Deaths:44
KDR:2.023
Accuracy:46.538% B++
HSR:4.494% F*
Pulsar C
A++
Kills:64
Deaths:18
KDR:3.556
Accuracy:25.760% C*
HSR:34.375% A++
Kills:1,583
Deaths (as Engineer):781
Deaths (to Engineers):1,612
KDR:2.02689
Kill Difference:802
Playtime:30.052 hours
Usage:5%
Score:0.558m
Score/min:309
Accuracy (listed only):32.467%
HSR (listed only):17.176%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B
Kills:404
Deaths:109
KDR:3.706
Accuracy:38.842% C+
HSR:72.277% B
NS-44 Commissioner
C--
Kills:247
Deaths:213
KDR:1.160
Accuracy:32.025% C--
HSR:16.194% D-
NS-7 PDW
B+
Kills:63
Deaths:23
KDR:2.739
Accuracy:27.015% B+
HSR:7.937% F
Kills:714
Deaths (as Infiltrator):345
Deaths (to Infiltrators):1,269
KDR:2.06957
Kill Difference:369
Playtime:9.266 hours
Usage:2%
Score:0.164m
Score/min:296
Accuracy (listed only):32.627%
HSR (listed only):32.136%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:825
Deaths:218
KDR:3.784
Accuracy:23.293% B*
HSR:18.424% C--
Blueshift VM5
B*
Kills:795
Deaths:217
KDR:3.664
Accuracy:24.175% B*
HSR:16.352% D-
Comet VM2
C*
Kills:65
Deaths:47
KDR:1.383
Accuracy:33.656% D--
HSR:4.615% C*
Comet VM2
C--
Kills:64
Deaths:38
KDR:1.684
Accuracy:36.404% D--
HSR:3.125% C--
Kills:1,749
Deaths (as MAX Suit):260
Deaths (to MAX Suits):602
KDR:6.72692
Kill Difference:1,489
Playtime:25.364 hours
Usage:5%
Score:0.779m
Score/min:512
Accuracy (listed only):29.382%
HSR (listed only):10.629%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:89
V. Kills:14 N/A
Deaths:10
KDR:8.900
Accuracy:46.496% C
KPH:31.100 D-
VKPH:4.900 D-
Kills:89 (89 + 0)
Deaths:10
KDR:8.900
VKDR:1.400
Vehicle Kills:14
Kill Difference:79
Playtime:2.859 hours
Usage:1%
Score:0.031m
Score/min:180
Driving Accuracy:46.496%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:64
V. Kills:20 305%
Deaths:3
KDR:21.333
Accuracy:31.197% D**
KPH:30.300 B+
VKPH:9.500 D
Kills:64 (0 + 64)
Deaths:3
KDR:21.333
VKDR:6.667
Vehicle Kills:20
Kill Difference:61
Playtime:2.115 hours
Usage:0%
Score:0.039m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:31.197%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,2399,1832,7813.302C++0.4726.382%C+27.431%C-70.2C++N/A202130.8h10B+38B
Orion VS54 3,4273,4171,2682.695B*0.1424.325%B++15.686%D*38.2C*N/A13989.5h10.7B++44.2C*
Solstice VE3 1,4381,4307191.989A++0.8425.104%B+12.657%D*26.5B+N/A11053.9h12.5B+49.6B
SVA-88 1,3191,3134173.149B++0.3223.702%C+16.756%D*38.3CN/A13934.3h10.6B+44.6B+
Pulsar LSW 1,3001,2954123.143A0.3125.727%B+22.548%C58.9B+N/A18322h9.9B*38.6B++
NS-15M1 1,1701,1623263.564A+0.7326.487%B++23.924%C++54.6B+N/A17521.3h10.6B++39.9B++
NS-15M2 1,1681,1572973.896A1.0727.898%B++23.163%C69.7B*N/A33716.6h9.8B*35.2B++
NS Decimator 1,1878565681.507B+1.3259.37%C+1.752%C37.5C*14.5C+32022.8h4.6C++7.7C*
Blueshift VM5 8288252183.784B+0.9523.293%B*18.424%C--45.8B++N/A16318h12.8B*55B++
Blueshift VM5 7997952173.664B+0.8324.175%B*16.352%D-44.4B++N/A16417.9h13.7B++56.6B++
H-V45 4514491842.44B+0.3925.239%C*9.131%F33.8C++N/A10713.3h12B+47.4B+
Ghost 4064041093.706B+0.8838.842%C+72.277%B53.9B++N/A1397.5h2.2C*5.6C**
Terminus VX-9 3923901412.766B+0.0627.901%B+22.051%D42.9C++N/A1249.1h11.5B+41.3B+
Anti-Vehicle Grenade 3463021302N/A299.1750.099%C+N/A377.5C+55C--19580.8h5.1B10.1B
Pulsar VS1 2932921601.825B**1.0124.287%C++9.247%F27.8C++N/A13510.5h13.2B+54.3B+
NS-44 Commissioner 2472472131.16C*1.6732.025%C--16.194%D-32.9C+N/A1137.5h3.4B+10.5C**
Nemesis VSH9 2541751301.346B**1.4866.789%B+1.714%C--26.5B+12C+2546.6h7.3B+10.9B++
C-4 197152712.141B+0.6921.669%DN/A108.6B+32.1C*13951.4h1.1B*5.3B
S1 2031391430.972B+1.8658.678%C*2.878%C++28.4C*13.1C+4484.9h6.6C++11.3C*
Flare VE6 110109502.18B*0.6524.255%C**23.853%C+45.4C++N/A2892.4h9.3B+38.5B+
Frag Grenade 9998198N/A95.1744.009%C+N/A326.7D3.3D21910.3h4C+9.1C+
VX29 Polaris 9695412.317B++0.5124.362%C++17.895%D52.8BN/A2281.8h12.5C++51.1C**
Pandora VX25 8989442.023B+0.8146.538%B++4.494%F*38.7C+N/A1702.3h4.6C+9.9B+
L100 Python HESH 10389108.9C+6.0746.496%CN/A30.7D-4.8D-1802.9h3.1C*6.6B
Proximity Mine 8484421S18.1749.664%B*N/A280M++N/A11440.3h1.8B3.5B*
Comet VM2 8865471.383B++1.4533.656%D--4.615%C*12.7C**4.5C++1705.1h11.8B**35B++
Comet VM2 8264381.684B*1.1536.404%D--3.125%C--15.6B++4.4C1444.1h11.4A31.4B**
Pulsar C 6464183.556A0.7325.76%C*34.375%A++80A*N/A6370.8h8.3B**32.4B++
Saron HRB 8464321.333M*18.5031.197%D**1.563%C+30.5B+9.5D3042.1h5.8A**18.5A++
NS-7 PDW 6363232.739A*0.0927.015%B+7.937%F63A++N/A3821h10.7B**39.8B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2560.1h
Nano-Armor Kit1626,7132.1h
Nanite Revive Grenade01250h
Damascus Edge24810414.1h
Restoration Kit122230.6h
Motion Spotter01970.1h
Medical Kit3875,72513.9h
Medical Applicator4529,6202.1h
Recon Detection Device13590.5h

Check the help document for the dictionary if you want to learn more about words used here.


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