Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (18,734)players online:
Aeflic (39)  Glad_Y (32)  PierreKira (15)  femanuelexxx (3)  wh1t3tig3r (2)  karpachino (1) 92
stats.dasanfall.com
Praetor LaneSmash Champion Crusax[xMI] Crusax
VS BR 87

KDR: 2.82

Score: 11m

Last Seen: Apr 21st, 2019 4:35 PM
- OFFLINE - 27.4 hour(s)

Battle Rank 87 - Vanu Sovereignty on Cobalt - Outfit Leader of Miller Immigrants[xMI] Miller Immigrants
VS outfit on Cobalt

Members: 1
Level Progress (to 88): 2%
Level 100 Progress: 58% 320h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Solstice VE3 SVA-88 Pulsar LSW NS-15M1 NS-15M2 Blueshift VM5
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Crusax



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,863,990 MLG Score: 1490
Fun Score: N/A
Cheeseburgers Flipped: 198TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.592%20.726%53014102118,3394.15662-1.341

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.059%0.876B*0C+0.586B+HEAD ++ (~7.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.458B+10.40.274C*30.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.64%1.639%211103461314430.193651139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.421C---0.692D-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.856B*5.40.863B*11.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.84%72.656%211103425642600.599532

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.423B0.362C**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.388C**2.30.281C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.538%4.494%21110348932700.271342

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.425B-1.996F--1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.25C*4.60.052C+5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Miller Immigrants[xMI] Miller Immigrants
VS outfit on Cobalt

Members: 1
11m257.1%411 (24.7k)347 (20.8k)2.8160622,7208,0682.9890987 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103589924.34%18.966%46203:557

8% Combat Medic6% Engineer70% Heavy Assault8% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2013 4:45 PMMay 19th, 2016 5:05 PMApr 22nd, 2019 12:11 AM (15h) (PST)Apr 21st, 2019 12:59 PM (1d) (PST)Apr 21st, 2019 12:35 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5802393410.7190.2550.1361.9130.0251490

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,80714,31320,49443158115120,834

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
526.6h/21.9d 1,396 4,309 4,466 60.4k 1,075 2,134 786 18.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:6,977
Deaths:2,075
KDR:3.362
Accuracy:26.286% C+
HSR:25.842% D
Orion VS54
B++
Kills:3,417
Deaths:1,268
KDR:2.695
Accuracy:24.325% B++
HSR:15.686% D*
SVA-88
C++
Kills:1,313
Deaths:417
KDR:3.149
Accuracy:23.702% C++
HSR:16.756% D*
Pulsar LSW
B+
Kills:1,295
Deaths:412
KDR:3.143
Accuracy:25.727% B+
HSR:22.548% C
NS-15M1
B++
Kills:1,162
Deaths:326
KDR:3.564
Accuracy:26.487% B++
HSR:23.924% C*
NS-15M2
B++
Kills:1,157
Deaths:297
KDR:3.896
Accuracy:27.898% B++
HSR:23.163% C
Flare VE6
B
Kills:109
Deaths:50
KDR:2.180
Accuracy:24.255% B
HSR:23.853% C+
VX29 Polaris
C++
Kills:95
Deaths:41
KDR:2.317
Accuracy:24.362% C++
HSR:17.895% D
Kills:15,525
Deaths (as Heavy Assault):4,886
Deaths (to Heavy Assaults):2,337
KDR:3.17745
Kill Difference:10,639
Playtime:366.094 hours
Usage:70%
Score:8.096m
Score/min:369
Accuracy (listed only):25.380%
HSR (listed only):21.208%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:1,430
Deaths:719
KDR:1.989
Accuracy:25.104% B+
HSR:12.657% D*
Pandora VX25
B++
Kills:89
Deaths:44
KDR:2.023
Accuracy:46.538% B++
HSR:4.494% F*
NS-7 PDW
B+
Kills:63
Deaths:23
KDR:2.739
Accuracy:27.015% B+
HSR:7.937% F
Kills:1,582
Deaths (as Light Assault):786
Deaths (to Light Assaults):1,407
KDR:2.01272
Kill Difference:796
Playtime:44.698 hours
Usage:8%
Score:0.684m
Score/min:255
Accuracy (listed only):32.886%
HSR (listed only):8.363%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C*
Kills:449
Deaths:184
KDR:2.440
Accuracy:25.239% C*
HSR:9.131% F
Terminus VX-9
B+
Kills:383
Deaths:140
KDR:2.736
Accuracy:27.965% B+
HSR:21.932% D
Pulsar VS1
C++
Kills:292
Deaths:160
KDR:1.825
Accuracy:24.287% C++
HSR:9.247% F
Pandora VX25
B++
Kills:89
Deaths:44
KDR:2.023
Accuracy:46.538% B++
HSR:4.494% F*
NS-7 PDW
B+
Kills:63
Deaths:23
KDR:2.739
Accuracy:27.015% B+
HSR:7.937% F
Kills:1,276
Deaths (as Combat Medic):551
Deaths (to Combat Medics):1,027
KDR:2.31579
Kill Difference:725
Playtime:42.531 hours
Usage:8%
Score:0.780m
Score/min:306
Accuracy (listed only):30.209%
HSR (listed only):10.548%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:1,430
Deaths:719
KDR:1.989
Accuracy:25.104% B+
HSR:12.657% D*
Pandora VX25
B++
Kills:89
Deaths:44
KDR:2.023
Accuracy:46.538% B++
HSR:4.494% F*
Kills:1,519
Deaths (as Engineer):763
Deaths (to Engineers):1,519
KDR:1.99083
Kill Difference:756
Playtime:29.943 hours
Usage:6%
Score:0.556m
Score/min:310
Accuracy (listed only):35.821%
HSR (listed only):8.576%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:256
Deaths:79
KDR:3.241
Accuracy:37.840% C+
HSR:72.656% B+
NS-44 Commissioner
D
Kills:197
Deaths:178
KDR:1.107
Accuracy:31.598% D
HSR:11.675% D**
NS-7 PDW
B+
Kills:63
Deaths:23
KDR:2.739
Accuracy:27.015% B+
HSR:7.937% F
Kills:516
Deaths (as Infiltrator):280
Deaths (to Infiltrators):1,134
KDR:1.84286
Kill Difference:236
Playtime:6.699 hours
Usage:1%
Score:0.100m
Score/min:250
Accuracy (listed only):32.151%
HSR (listed only):30.756%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:782
Deaths:208
KDR:3.760
Accuracy:23.111% B*
HSR:17.903% D
Blueshift VM5
B*
Kills:762
Deaths:207
KDR:3.681
Accuracy:24.017% B*
HSR:16.273% D-
Comet VM2
C*
Kills:65
Deaths:47
KDR:1.383
Accuracy:33.656% D--
HSR:4.615% C*
Comet VM2
C--
Kills:64
Deaths:38
KDR:1.684
Accuracy:36.404% D--
HSR:3.125% C--
Kills:1,673
Deaths (as MAX Suit):250
Deaths (to MAX Suits):562
KDR:6.692
Kill Difference:1,423
Playtime:24.788 hours
Usage:5%
Score:0.754m
Score/min:507
Accuracy (listed only):29.297%
HSR (listed only):10.479%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:89
V. Kills:14 N/A
Deaths:10
KDR:8.900
Accuracy:46.496% C
KPH:31.100 D-
VKPH:4.900 D--
Kills:89 (89 + 0)
Deaths:10
KDR:8.900
VKDR:1.400
Vehicle Kills:14
Kill Difference:79
Playtime:2.859 hours
Usage:1%
Score:0.030m
Score/min:177
Driving Accuracy:46.496%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:61
V. Kills:18 321%
Deaths:2
KDR:30.500
Accuracy:31.640% D**
KPH:30 B+
VKPH:8.800 D-
Kills:61 (0 + 61)
Deaths:2
KDR:30.500
VKDR:9
Vehicle Kills:18
Kill Difference:59
Playtime:2.034 hours
Usage:0%
Score:0.038m
Score/min:314
Driving Accuracy:N/A%
Gunner Accuracy:31.640%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,0136,9772,0753.362C++0.5526.286%C+25.842%D66.1C++N/A190105.5h9.8B+37.2B+
Orion VS54 3,4273,4171,2682.695B*0.1224.325%B++15.686%D*38.2BN/A13789.5h10.7B++44.2B+
Solstice VE3 1,4381,4307191.989A++0.8325.104%B+12.657%D*26.5B+N/A10853.9h12.5B++49.6B+
SVA-88 1,3191,3134173.149B++0.3323.702%C++16.756%D*38.3CN/A13834.3h10.6B+44.6B
Pulsar LSW 1,3001,2954123.143A+0.3325.727%B+22.548%C58.9B++N/A18122h9.9B*38.6B+
NS-15M1 1,1701,1623263.564A++0.7526.487%B++23.924%C*54.6B+N/A17421.3h10.6B++39.9B+
NS-15M2 1,1681,1572973.896A+1.0827.898%B++23.163%C69.7B**N/A33516.6h9.8B*35.2B++
Blueshift VM5 7857822083.76B++0.9423.111%B*17.903%D44.9B*N/A16017.4h12.7B**55.1B++
Blueshift VM5 7667622073.681B++0.8624.017%B*16.273%D-43.8B++N/A16417.4h13.5B*56B++
NS Decimator 1,0457615191.466B+1.3559.471%C+1.84%C36.8C++13.7C32020.7h4.6C++7.7C*
H-V45 4514491842.44B+0.3825.239%C*9.131%F33.8C++N/A10413.3h12B+47.4B+
Terminus VX-9 3853831402.736A0.0827.965%B+21.932%D42.6C*N/A1209h11.5B+41.3B+
Anti-Vehicle Grenade 3463021302N/A299.1850.099%C+N/A377.5C++55C--19480.8h5.1B+10.1B+
Pulsar VS1 2932921601.825B*0.9924.287%C++9.247%F27.8C*N/A13110.5h13.2B+54.3B+
Ghost 256256793.241C*0.4237.84%C+72.656%B+46.5BN/A1255.5h2.3C++6C++
NS-44 Commissioner 1971971781.107C++1.7131.598%D11.675%D**30.8C+N/A1056.4h3.5B+11C*
Nemesis VSH9 2541751301.346B**1.4766.789%B+1.714%C--26.5B+12C**2546.6h7.3B+10.9B++
C-4 195150712.113B+0.7021.046%D-N/A107.1B++32.1C*13631.4h1.1B*5.4B
S1 1901321350.978B+1.8459.164%C*3.03%C++28.1C**12.3C+4314.7h6.7C++11.2B
Flare VE6 110109502.18B*0.6424.255%B23.853%C+45.4C*N/A2792.4h9.3B++38.5B+
VX29 Polaris 9695412.317B++0.5024.362%C++17.895%D52.8B+N/A2201.8h12.5C++51.1C**
L100 Python HESH 10389108.9C+6.0846.496%CN/A30.7D-4.8D--1772.9h3.1B+6.6B
Pandora VX25 8989442.023B**0.7946.538%B++4.494%F*38.7C++N/A1662.3h4.6C+9.9B+
Proximity Mine 8484421S18.1848.993%B*N/A280M*N/A11210.3h1.7B++3.5B*
Comet VM2 8865471.383B+1.4333.656%D--4.615%C*12.7B4.5C++1695.1h11.8B**35B++
Comet VM2 8264381.684B*1.1336.404%D--3.125%C--15.6B++4.4C1424.1h11.4A31.4B**
NS-7 PDW 6363232.739A**0.0827.015%B+7.937%F63A++N/A3681h10.7B**39.8B++
Saron HRB 7961230.5S27.6831.64%D**1.639%C++30.5B+9D-3132h5.4M17.1A++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01970.1h
Restoration Kit122230.6h
Nano-Armor Kit1626,0542h
Nanite Revive Grenade01240h
Damascus Edge24810414.1h
Medical Kit3224,92811.1h
Medical Applicator4529,1372.1h
Recon Detection Device11450.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 0.70s on queries, 0.68s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.