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Executor Crux88[NCIv] Crux88
NC BR 157

KDR: 2.68

Score: 59.1m

Last Seen: Mar 17th, 2019 2:15 PM
- OFFLINE - 26.3 hour(s)

Prestige 1, Battle Rank 100 (157 total) - New Conglomerate on Miller - Outfit Member of NC Initiative[NCIv] NC Initiative
NC outfit on Miller

Members: 31
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP E540 Halberd C-4 ARX M60-G Bulldog-H SAS-R E540 Halberd-H C-4 C85 Canister-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $982,035 MLG Score: 785
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.542%23.448%6693898729,1201.565091.115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.712%1.458A+0.427B-1.348D**HEAD ++ (~9.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.541B+9.80.314C*24.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.252%0.962%2011024104985730.105477141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.876A++-0.59D-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.858B*12.60.761B++10.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.111%1.525%580310228,394213357833.9353145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.384%0.119C+-0.686D-1.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.744B++4.20.667B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.29%3.854%127321100420,423220688049.25374232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.765%0.286C*-0.115C+0.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.789B++9.90.751B++15.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.775%76.216%1273510204,8941938342.52528

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.01%1.013B**0.584B+-0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.508B+20.361C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.167%12.511%1273410214,7001273423.68917

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.621%1.393A-0.402C---0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.632B+2.80.418B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC Initiative[NCIv] NC Initiative
NC outfit on Miller

Members: 31
59.1m382%435 (26.1k)369 (22.1k)2.67964100,01237,3233.24872157 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1025592617.969%13.03%23404:1836

57% Engineer13% Heavy Assault12% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 20th, 2015 5:35 PMMay 23rd, 2015 5:25 PMMar 18th, 2019 12:51 AM (11h) (PST)Mar 17th, 2019 12:18 PM (23h) (PST)Mar 17th, 2019 10:15 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8111286830.6240.2330.0812.9050.136785

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,6857,69540,99037145174822,118

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2671.5h/111.3d 21,240 13,032 33,931 465.6k 1,797 7,634 21,866 130.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:1,416
Deaths:576
KDR:2.458
Accuracy:29.696% B*
HSR:21.822% C-
GD-22S
B+
Kills:1,184
Deaths:601
KDR:1.970
Accuracy:25.561% B+
HSR:22.297% C
NC6S Gauss SAW S
B+
Kills:1,175
Deaths:583
KDR:2.015
Accuracy:26.296% B+
HSR:25.362% C*
NC05 Jackhammer
B*
Kills:1,169
Deaths:716
KDR:1.633
Accuracy:50.400% B*
HSR:12.575% C--
NS-15M AE
C+
Kills:1,160
Deaths:541
KDR:2.144
Accuracy:25.448% C+
HSR:24.483% C
NS-15M1
B
Kills:1,157
Deaths:629
KDR:1.839
Accuracy:24.342% B
HSR:21.262% C+
NC6 Gauss SAW
B++
Kills:1,156
Deaths:587
KDR:1.969
Accuracy:23.458% B++
HSR:25.260% B
NC6A GODSAW
B
Kills:842
Deaths:396
KDR:2.126
Accuracy:30.789% B
HSR:21.021% D-
NC05 Jackhammer AE
B*
Kills:230
Deaths:118
KDR:1.949
Accuracy:55.205% B*
HSR:12.174% D-
EM6
B++
Kills:155
Deaths:76
KDR:2.039
Accuracy:24.546% B+
HSR:27.742% B++
MGR-L1 Promise
C**
Kills:86
Deaths:47
KDR:1.830
Accuracy:25.588% C**
HSR:24.419% C+
MGR-L1 Promise AE
D
Kills:61
Deaths:26
KDR:2.346
Accuracy:24.510% D
HSR:21.312% D
Kills:9,791
Deaths (as Heavy Assault):4,896
Deaths (to Heavy Assaults):9,670
KDR:1.9998
Kill Difference:4,895
Playtime:344.960 hours
Usage:13%
Score:6.357m
Score/min:307
Accuracy (listed only):30.487%
HSR (listed only):21.644%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
B*
Kills:1,184
Deaths:790
KDR:1.499
Accuracy:67.902% B*
HSR:13.514% C+
AF-57 Piston
A
Kills:1,178
Deaths:796
KDR:1.480
Accuracy:53.867% A
HSR:11.545% D
Mauler S6
A+
Kills:1,175
Deaths:826
KDR:1.423
Accuracy:55.058% A+
HSR:13.447% C
Razor GD-23
B**
Kills:1,171
Deaths:775
KDR:1.511
Accuracy:29.546% B**
HSR:22.118% C**
NS-11CB
B+
Kills:1,170
Deaths:903
KDR:1.296
Accuracy:28.032% B+
HSR:21.709% C+
Gauss Compact Burst
B+
Kills:1,169
Deaths:526
KDR:2.222
Accuracy:30.003% B+
HSR:25.064% C++
AC-X11
A
Kills:1,164
Deaths:862
KDR:1.350
Accuracy:31.863% A
HSR:21.478% C+
LA39 Bruiser
B+
Kills:1,163
Deaths:942
KDR:1.235
Accuracy:65.893% B+
HSR:11.522% D
NS Baron G5AE
B+
Kills:1,160
Deaths:714
KDR:1.625
Accuracy:51.911% B+
HSR:13.103% C
AF-19 Mercenary
B++
Kills:1,143
Deaths:1,104
KDR:1.035
Accuracy:24.189% B+
HSR:25.459% B++
NS Baron G5
A+
Kills:464
Deaths:345
KDR:1.345
Accuracy:58.620% A+
HSR:10.560% D-
GD-7F
B**
Kills:245
Deaths:175
KDR:1.400
Accuracy:29.326% B**
HSR:20% C+
19A Fortuna
B+
Kills:203
Deaths:165
KDR:1.230
Accuracy:28.749% B+
HSR:18.719% C
Warden
B+
Kills:163
Deaths:120
KDR:1.358
Accuracy:29.587% B+
HSR:19.018% D-
MGR-M1 Bishop
B*
Kills:111
Deaths:48
KDR:2.313
Accuracy:38.914% B*
HSR:27.928% C
Kills:12,863
Deaths (as Engineer):9,091
Deaths (to Engineers):8,010
KDR:1.41492
Kill Difference:3,772
Playtime:1,529.726 hours
Usage:57%
Score:37.349m
Score/min:407
Accuracy (listed only):41.564%
HSR (listed only):18.346%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
B*
Kills:1,184
Deaths:790
KDR:1.499
Accuracy:67.902% B*
HSR:13.514% C+
AF-57 Piston
A
Kills:1,178
Deaths:796
KDR:1.480
Accuracy:53.867% A
HSR:11.545% D
MGR-S1 Gladius
B+
Kills:1,178
Deaths:754
KDR:1.562
Accuracy:28.832% B+
HSR:18.591% C-
Mauler S6
A+
Kills:1,175
Deaths:826
KDR:1.423
Accuracy:55.058% A+
HSR:13.447% C
Razor GD-23
B**
Kills:1,171
Deaths:775
KDR:1.511
Accuracy:29.546% B**
HSR:22.118% C**
NS-11CB
B+
Kills:1,170
Deaths:903
KDR:1.296
Accuracy:28.032% B+
HSR:21.709% C+
Gauss Compact Burst
B+
Kills:1,169
Deaths:526
KDR:2.222
Accuracy:30.003% B+
HSR:25.064% C++
AC-X11
A
Kills:1,164
Deaths:862
KDR:1.350
Accuracy:31.863% A
HSR:21.478% C+
LA39 Bruiser
B+
Kills:1,163
Deaths:942
KDR:1.235
Accuracy:65.893% B+
HSR:11.522% D
AF-4AE Cyclone
B
Kills:1,161
Deaths:519
KDR:2.237
Accuracy:31.090% B
HSR:23.256% C
NS Baron G5AE
B+
Kills:1,160
Deaths:714
KDR:1.625
Accuracy:51.911% B+
HSR:13.103% C
AF-19 Mercenary
B++
Kills:1,143
Deaths:1,104
KDR:1.035
Accuracy:24.189% B+
HSR:25.459% B++
AF-4 Cyclone
B++
Kills:1,014
Deaths:543
KDR:1.867
Accuracy:28.733% B++
HSR:22.584% B+
Blitz GD-10
A
Kills:1,002
Deaths:510
KDR:1.965
Accuracy:30.795% A
HSR:19.761% B+
NS Baron G5
A+
Kills:464
Deaths:345
KDR:1.345
Accuracy:58.620% A+
HSR:10.560% D-
NS-7 PDW
C
Kills:430
Deaths:413
KDR:1.041
Accuracy:22.916% C
HSR:13.954% D
GD-7F
B**
Kills:245
Deaths:175
KDR:1.400
Accuracy:29.326% B**
HSR:20% C+
19A Fortuna
B+
Kills:203
Deaths:165
KDR:1.230
Accuracy:28.749% B+
HSR:18.719% C
Kills:17,374
Deaths (as Light Assault):11,662
Deaths (to Light Assaults):5,779
KDR:1.4898
Kill Difference:5,712
Playtime:326.808 hours
Usage:12%
Score:6.579m
Score/min:336
Accuracy (listed only):38.740%
HSR (listed only):18.132%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:2,738
Deaths:1,113
KDR:2.460
Accuracy:41.903% B+
HSR:72.023% B
MGR-S1 Gladius
B+
Kills:1,178
Deaths:754
KDR:1.562
Accuracy:28.832% B+
HSR:18.591% C-
NS-44 Commissioner
B*
Kills:1,173
Deaths:1,120
KDR:1.047
Accuracy:41.402% B+
HSR:28.048% B*
NS-44 Commissioner AE
A
Kills:1,169
Deaths:666
KDR:1.755
Accuracy:52.349% A
HSR:32.849% B*
AF-4AE Cyclone
B
Kills:1,161
Deaths:519
KDR:2.237
Accuracy:31.090% B
HSR:23.256% C
EM4-AE Longshot
B
Kills:1,156
Deaths:127
KDR:9.102
Accuracy:43.867% B
HSR:81.574% C++
NS-30 Vandal
B+
Kills:1,132
Deaths:563
KDR:2.011
Accuracy:36.840% B+
HSR:25.618% C+
AF-4 Cyclone
B++
Kills:1,014
Deaths:543
KDR:1.867
Accuracy:28.733% B++
HSR:22.584% B+
Blitz GD-10
A
Kills:1,002
Deaths:510
KDR:1.965
Accuracy:30.795% A
HSR:19.761% B+
LA80
B+
Kills:799
Deaths:129
KDR:6.194
Accuracy:39.232% C
HSR:81.477% B+
NS-357 Underboss
B+
Kills:682
Deaths:766
KDR:0.890
Accuracy:36.158% C+
HSR:24.633% B+
NS-44B Commissioner
B*
Kills:472
Deaths:443
KDR:1.065
Accuracy:42.464% C**
HSR:31.144% B*
NS-7 PDW
C
Kills:430
Deaths:413
KDR:1.041
Accuracy:22.916% C
HSR:13.954% D
NS-AM7 AE/NC Archer
C
Kills:291
Deaths:381
KDR:0.764
Accuracy:57.330% C
HSR:10.653% D-
LA3 Desperado
C*
Kills:238
Deaths:214
KDR:1.112
Accuracy:26.170% C
HSR:21.008% C*
NS-45 Pilot
B+
Kills:234
Deaths:186
KDR:1.258
Accuracy:35.313% B+
HSR:20.940% D
NSX Tomoe
C**
Kills:178
Deaths:112
KDR:1.589
Accuracy:30.567% C**
HSR:30.337% D
LA8 Rebel
B*
Kills:140
Deaths:124
KDR:1.129
Accuracy:37.414% B*
HSR:22.857% C*
NC14 Bolt Driver
C++
Kills:103
Deaths:30
KDR:3.433
Accuracy:36.066% C++
HSR:71.845% C
NSX Daimyo
B++
Kills:98
Deaths:35
KDR:2.800
Accuracy:46.417% B++
HSR:91.837% D
NC08 Mag-Scatter
B+
Kills:76
Deaths:83
KDR:0.916
Accuracy:56.780% B+
HSR:18.421% B+
Kills:15,464
Deaths (as Infiltrator):8,831
Deaths (to Infiltrators):5,373
KDR:1.7511
Kill Difference:6,633
Playtime:329.430 hours
Usage:12%
Score:5.969m
Score/min:302
Accuracy (listed only):38.221%
HSR (listed only):36.353%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
B*
Kills:1,184
Deaths:790
KDR:1.499
Accuracy:67.902% B*
HSR:13.514% C+
AF-57 Piston
A
Kills:1,178
Deaths:796
KDR:1.480
Accuracy:53.867% A
HSR:11.545% D
MGR-S1 Gladius
B+
Kills:1,178
Deaths:754
KDR:1.562
Accuracy:28.832% B+
HSR:18.591% C-
NS-11A
B++
Kills:1,177
Deaths:690
KDR:1.706
Accuracy:28.115% B++
HSR:26.763% B++
Mauler S6
A+
Kills:1,175
Deaths:826
KDR:1.423
Accuracy:55.058% A+
HSR:13.447% C
NC1 Gauss Rifle
B**
Kills:1,170
Deaths:755
KDR:1.550
Accuracy:28.600% B**
HSR:22.222% C*
LA39 Bruiser
B+
Kills:1,163
Deaths:942
KDR:1.235
Accuracy:65.893% B+
HSR:11.522% D
AF-4AE Cyclone
B
Kills:1,161
Deaths:519
KDR:2.237
Accuracy:31.090% B
HSR:23.256% C
NS Baron G5AE
B+
Kills:1,160
Deaths:714
KDR:1.625
Accuracy:51.911% B+
HSR:13.103% C
AF-4 Cyclone
B++
Kills:1,014
Deaths:543
KDR:1.867
Accuracy:28.733% B++
HSR:22.584% B+
Blitz GD-10
A
Kills:1,002
Deaths:510
KDR:1.965
Accuracy:30.795% A
HSR:19.761% B+
Reaper DMR
B**
Kills:685
Deaths:428
KDR:1.600
Accuracy:30.933% B**
HSR:25.839% C++
Carnage AR
B++
Kills:639
Deaths:475
KDR:1.345
Accuracy:27.995% B++
HSR:19.718% C+
NS Baron G5
A+
Kills:464
Deaths:345
KDR:1.345
Accuracy:58.620% A+
HSR:10.560% D-
NS-7 PDW
C
Kills:430
Deaths:413
KDR:1.041
Accuracy:22.916% C
HSR:13.954% D
GR-22AE
C--
Kills:85
Deaths:87
KDR:0.977
Accuracy:26.262% C--
HSR:11.765% F
Kills:14,865
Deaths (as Combat Medic):9,587
Deaths (to Combat Medics):3,640
KDR:1.55054
Kill Difference:5,278
Playtime:128.400 hours
Usage:5%
Score:2.793m
Score/min:363
Accuracy (listed only):39.845%
HSR (listed only):17.384%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
S
Kills:104
V. Kills:9 N/A
Deaths:3
KDR:34.667
Accuracy:55.252% B++
KPH:540.300 S
VKPH:46.800 M
Kills:104 (0 + 0)
Deaths:3
KDR:34.667
VKDR:3
Vehicle Kills:9
Kill Difference:101
Playtime:0.193 hours
Usage:0%
Score:0.052m
Score/min:4,488
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:847
V. Kills:794 107%
Deaths:165
KDR:5.133
Accuracy:22.979% D**
KPH:29 C+
VKPH:27.200 C**
L105 Zephyr
B*
Kills:155
V. Kills:14 N/A
Deaths:5
KDR:31
Accuracy:48.322% B*
KPH:72.400 B++
VKPH:6.500 C
Kills:1,002 (0 + 1,002)
Deaths:170
KDR:5.894
VKDR:4.753
Vehicle Kills:808
Kill Difference:832
Playtime:31.341 hours
Usage:1%
Score:0.615m
Score/min:327
Piloting Accuracy:N/A%
Gunner Accuracy:48.322%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:1,237
V. Kills:844 146%
Deaths:120
KDR:10.308
Accuracy:42.438% D**
KPH:34.200 B
VKPH:23.300 B*
L100 Python HEAT
A**
Kills:618
V. Kills:211 292%
Deaths:26
KDR:23.769
Accuracy:46.778% C-
KPH:65.400 A**
VKPH:22.300 A**
LB00 Python AP
B*
Kills:396
V. Kills:176 224%
Deaths:24
KDR:16.500
Accuracy:41.265% F
KPH:59.400 B+
VKPH:26.400 B*
C75 Viper
A++
Kills:62
V. Kills:12 N/A
Deaths:7
KDR:8.857
Accuracy:39.084% C++
KPH:60.500 A++
VKPH:11.700 B**
L100 Python HESH
B**
Kills:60
V. Kills:11 N/A
Deaths:4
KDR:15
Accuracy:42.250% D
KPH:65.200 B+
VKPH:12 B**
Kills:2,373 (2,373 + 0)
Deaths:181
KDR:13.110
VKDR:6.928
Vehicle Kills:1,254
Kill Difference:2,192
Playtime:54.219 hours
Usage:2%
Score:1.164m
Score/min:358
Driving Accuracy:42.250%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:6,539
V. Kills:4,681 140%
Deaths:495
KDR:13.210
Accuracy:41.633% D--
KPH:30.600 B++
VKPH:21.900 A++
E540 Halberd
A*
Kills:5,395
V. Kills:3,232 167%
Deaths:298
KDR:18.104
Accuracy:50.376% B++
KPH:43.300 A
VKPH:25.900 A*
Enforcer ML85
B**
Kills:854
V. Kills:790 108%
Deaths:96
KDR:8.896
Accuracy:45.506% B+
KPH:25.800 B
VKPH:23.900 B**
M20 Basilisk
M+
Kills:137
V. Kills:63 214%
Deaths:4
KDR:34.250
Accuracy:40.567% A+
KPH:55.100 A**
VKPH:25.300 M+
C85 Canister
C-
Kills:80
V. Kills:2 N/A
Deaths:4
KDR:20
Accuracy:34.675% C-
KPH:50.200 C--
VKPH:1.300 D*
Kills:13,005 (6,539 + 6,466)
Deaths:897
KDR:14.498
VKDR:9.775
Vehicle Kills:8,768
Kill Difference:12,108
Playtime:375.410 hours
Usage:14%
Score:9.418m
Score/min:418
Driving Accuracy:41.633%
Gunner Accuracy:34.675%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
B*
Kills:3,132
V. Kills:414 N/A
Deaths:186
KDR:16.839
Accuracy:52.749% B+
KPH:104 B*
VKPH:13.700 B++
E540 Halberd-H
A+
Kills:2,579
V. Kills:1,470 175%
Deaths:198
KDR:13.025
Accuracy:55.876% C+
KPH:58.900 B*
VKPH:33.600 A+
C85 Canister-H
B**
Kills:1,924
V. Kills:110 N/A
Deaths:110
KDR:17.491
Accuracy:52.753% C*
KPH:170.900 B**
VKPH:9.800 B
Enforcer ML65-H
B*
Kills:1,236
V. Kills:1,002 123%
Deaths:159
KDR:7.774
Accuracy:56.886% C+
KPH:47.700 B*
VKPH:38.700 B*
M12 Kobalt-H
B++
Kills:921
V. Kills:39 N/A
Deaths:26
KDR:35.423
Accuracy:22.600% C++
KPH:152.700 B++
VKPH:6.500 B++
M96 Mjolnir-H
B*
Kills:655
V. Kills:468 140%
Deaths:80
KDR:8.188
Accuracy:53.900% B+
KPH:60.100 B+
VKPH:43 B*
G40-F Ranger
A
Kills:618
V. Kills:356 173%
Deaths:29
KDR:21.310
Accuracy:39.625% B**
KPH:59 A
VKPH:34 A
M40 Fury-H
B
Kills:305
V. Kills:53 N/A
Deaths:32
KDR:9.531
Accuracy:46.689% B++
KPH:94.400 C*
VKPH:16.400 B
M20 Basilisk-H
B+
Kills:228
V. Kills:69 326%
Deaths:12
KDR:19
Accuracy:45.929% C+
KPH:71 C*
VKPH:21.500 B+
Kills:11,598 (0 + 11,598)
Deaths:832
KDR:13.940
VKDR:4.785
Vehicle Kills:3,981
Kill Difference:10,766
Playtime:144.936 hours
Usage:5%
Score:3.597m
Score/min:414
Driving Accuracy:N/A%
Gunner Accuracy:45.929%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:703
V. Kills:30 N/A
Deaths:23
KDR:30.565
Accuracy:22.150% B*
KPH:109.900 A+
VKPH:4.700 A+
M12 Kobalt
A+
Kills:417
V. Kills:8 N/A
Deaths:11
KDR:37.909
Accuracy:20.687% B++
KPH:118.900 A+
VKPH:2.300 C+
M60-G Bulldog
A**
Kills:357
V. Kills:41 N/A
Deaths:14
KDR:25.500
Accuracy:44% B++
KPH:95.700 A**
VKPH:11 B+
M40 Fury
A+
Kills:271
V. Kills:56 475%
Deaths:10
KDR:27.100
Accuracy:41.603% B++
KPH:90.100 A+
VKPH:18.600 A
M40 Fury
B++
Kills:265
V. Kills:47 N/A
Deaths:17
KDR:15.588
Accuracy:35.394% C+
KPH:63.700 B++
VKPH:11.300 B+
M60-G Bulldog
M+
Kills:143
V. Kills:20 N/A
Deaths:10
KDR:14.300
Accuracy:43.901% B**
KPH:77.800 M+
VKPH:10.900 A
M20 Basilisk
A++
Kills:139
V. Kills:43 316%
Deaths:31
KDR:4.484
Accuracy:47.132% B**
KPH:40.600 A++
VKPH:12.600 A+
M20 Basilisk
A++
Kills:59
V. Kills:18 311%
Deaths:10
KDR:5.900
Accuracy:45.820% B*
KPH:40.300 A++
VKPH:12.300 B*
Kills:2,354 (0 + 2,354)
Deaths:126
KDR:18.683
VKDR:2.087
Vehicle Kills:263
Kill Difference:2,228
Playtime:27.517 hours
Usage:1%
Score:0.726m
Score/min:440
Driving Accuracy:N/A%
Gunner Accuracy:45.820%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:60
V. Kills:5 N/A
Deaths:22
KDR:2.727
Accuracy:28.779% D**
KPH:40.600 C
VKPH:3.400 B++
Kills:60 (60 + 0)
Deaths:22
KDR:2.727
VKDR:0.227
Vehicle Kills:5
Kill Difference:38
Playtime:1.478 hours
Usage:0%
Score:0.013m
Score/min:147
Driving Accuracy:28.779%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:236
V. Kills:14 N/A
Deaths:13
KDR:18.154
Accuracy:36.437% B+
KPH:110.700 B**
VKPH:6.600 C*
Kills:236 (0 + 236)
Deaths:13
KDR:18.154
VKDR:1.077
Vehicle Kills:14
Kill Difference:223
Playtime:2.132 hours
Usage:0%
Score:0.042m
Score/min:330
Piloting Accuracy:N/A%
Gunner Accuracy:36.437%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 11,2206,53949513.21B**10.5341.633%D--1.269%D-30.6B++21.9A++453213.6h4B++9.7C*
E540 Halberd 8,6275,39529818.104A15.4250.376%B++1.705%D43.3A25.9A*387124.7h5.1B+10.1B*
C-4 ARX 6,0594,8991,7712.766B+0.0928.88%B+N/A144.9B+34.3C+66733.8h0.9B*3.1B*
M60-G Bulldog-H 3,5463,13218616.839B+14.1652.749%B+N/A104.1B*13.8B++30430.1h4.7C**8.9B+
SAS-R 2,7622,7381,1132.46C+0.2241.903%B+72.023%B41C++N/A12866.7h2.1B+5B+
E540 Halberd-H 4,0492,57919813.025B*10.3555.876%C+N/A58.9B*33.6A+40143.8h5.8C*10.3B
C-4 3,3572,3221,0502.211B+0.4723.479%CN/A81.8C++36.4B+61228.4h1B**4.3B++
C85 Canister-H 2,0341,92411017.491C*14.8152.753%C*12.37%C**170.3B**9.7B47111.3h5B++9.5B++
Frag Grenade 1,6541,62211622N/A1,619.3254.633%AN/A705.2B**13.9B**20302.3h2.8B**5.2B**
Tank Mine 2,2281,4533094.702B**2.0233.78%C+N/A130.9B+69.8C**106611.1h1.7B+5.1B++
LA1 Anchor 1,4281,4165762.458C++0.2229.696%B*21.822%C-57.6B+N/A18324.6h9.6B32.3B+
M12 Kobalt 1,4181,3462651.769C*49.0925.768%B*18.351%C++138.8B++7.4B**3939.7h18.4C++71.4B+
L100 Python AP 2,0811,23712010.308A7.6342.438%D**2.749%C+34.2B23.3B*29236.2h4.9B+11.6C++
Enforcer ML65-H 2,2381,2361597.774B**5.0956.886%C+N/A47.7B*38.7B*43625.9h12.5B++22.1B++
GD-66 Claw 1,1941,1847901.499C*1.1867.902%B*13.514%C+47.2BN/A12425.1h1.9B**2.8B++
GD-22S 1,2071,1846011.97B0.7125.561%B+22.297%C46.3B+N/A14025.6h9.5B++37.2B+
AF-57 Piston 1,1941,1787961.48B1.2053.867%A11.545%D49.1B++N/A12424h3.4B*6.4B++
MGR-S1 Gladius 1,1981,1787541.562C*1.1228.832%B+18.591%C-39.4C++N/A11829.9h8.9B+31B+
NS-11A 1,2011,1776901.706C**0.9728.115%B++26.763%B++40.9B+N/A11228.8h13.2C**47.1B+
Mauler S6 1,1861,1758261.423B+1.2655.058%A+13.447%C48AN/A15124.5h4B*7.3B*
NC6S Gauss SAW S 1,1931,1755832.015B+0.6626.296%B+25.362%C*49.4C*N/A12423.8h10.3B39.3B+
NS-44 Commissioner 1,1851,1731,1201.047C++1.6341.402%B+28.048%B*36.3C++N/A9932.3h3.3B++8B++
Razor GD-23 1,1951,1717751.511B++1.1729.546%B**22.118%C**31.6B+N/A9337.1h12B40.5B+
NS-11CB 1,1971,1709031.296C*1.3828.032%B+21.709%C+19.6CN/A5459.7h13.5B48.2B+
NC1 Gauss Rifle 1,1911,1707551.55B+1.1328.6%B**22.222%C*43.2AN/A15127.1h11.6B+40.5B++
NC05 Jackhammer 1,1871,1697161.633B+1.0550.4%B*12.575%C--63.5B*1A19118.4h4.1B++8.1B+
Gauss Compact Burst 1,1821,1695262.222C*0.4630.003%B+25.064%C++52.4B+N/A11422.3h9.5B++31.8B+
NS-44 Commissioner AE 1,1761,1696661.755B+0.9252.349%A32.849%B*49.1C+N/A10823.8h3.1B+5.9B++
AC-X11 1,2011,1648621.35B1.3331.863%A21.478%C+21.8CN/A6553.3h9.9C**31.1B+
LA39 Bruiser 1,1681,1639421.235C++1.4465.893%B+11.522%D43.7C*N/A12526.6h2B*3B+
AF-4AE Cyclone 1,1701,1615192.237B+0.4431.09%B23.256%C57.8C+N/A13620.1h8.8B+28.4B+
NS-15M AE 1,1691,1605412.144C++0.5425.448%C+24.483%C42.2CN/A9227.5h11.6C++45.4C*
NS Baron G5AE 1,1741,1607141.625C*1.0551.911%B+13.103%C46C++N/A10425.2h3.9B+7.5C+
NS-15M1 1,1731,1576291.839B0.8424.342%B21.262%C+44.7C*N/A10825.9h12.1C**49.6B+
NC6 Gauss SAW 1,1711,1565871.969B*0.7123.458%B++25.26%B44.6B++N/A17225.9h8.7B+37.1B+
EM4-AE Longshot 1,1631,1561279.102A+6.4243.867%B81.574%C++55C**N/A12121h1.8B4.2B+
AF-19 Mercenary 1,1681,1431,1041.035B1.6424.189%B+25.459%B++13.2CN/A5786.6h12.3B+50.8B+
NS-30 Vandal 1,1471,1325632.011C*0.6736.84%B+25.618%C+49.2B+N/A12723h5B+13.5B++
Sticky Grenade 1,0861,05211052N/A1,049.3256.212%B+N/A956.4C+30.9A++27941.1h2B3.6B
AF-4 Cyclone 1,0321,0145431.867B+0.8128.733%B++22.584%B+50.7B*N/A17220h9.9B+34.4B+
Blitz GD-10 1,0111,0025101.965B*0.7130.795%A19.761%B+52.7AN/A16219h11.7B*38.1B++
NS Decimator 1,3399476151.54B++1.1454.189%D3.168%B*34.7C++14.4C+22127.3h4.1B+7.6C**
M12 Kobalt-H 9609212635.423B**32.7422.6%C++17.264%C++153.5B++6.5B++3616h15.4C++68B
Enforcer ML85 1,644854968.896B**6.2245.506%B+1.054%D25.9B23.9B**31833h13.3C+29.1B+
C150 Dalton 1,6418471655.133C+2.4522.979%D**N/A29C+27.2C**33129.2h3.4B++14.9C
NC6A GODSAW 8758423962.126C+0.5530.789%B21.021%D-46.5C1.8A++14818.1h11.7C+37.9C+
LA80 8027991296.194B*3.5139.232%C81.477%B+53.3B++N/A14315h2B+5C**
NS Decimator-B 1,1377914341.823C++0.8651%F-1.011%D*37.1C16.2C21521.3h3.5B+6.8C+
Bouncing Betty 7317281993.658C+0.9846.739%BN/A115.6C+N/A3166.3h1.5A3.2B**
M12 Kobalt 7337032330.565A++27.8922.15%B*17.354%C109.8A+4.7A+3986.4h17.3B+77.9B+
Icikill 69268616,4560.042C+2.6433.408%C++2.041%D--0.9C+N/A2778h1.7B*5.2B+
Reaper DMR 6936854281.6C+1.0830.933%B**25.839%C++38.9C*N/A11317.6h10.4C+33.7B+
NS-357 Underboss 6906827660.89C+1.7936.158%C+24.633%B+31.7CN/A9521.5h4.7C13C+
M96 Mjolnir-H 1,123655808.188A+5.5153.9%B+N/A60.1B+42.9B*63510.9h30.4B+56.4B++
Carnage AR 6536394751.345C++1.3327.995%B++19.718%C+35.3C*N/A10018.1h14.6C52.3C**
G40-F Ranger 9746182921.31A+18.6339.625%B**N/A58.9A33.9A48610.5h48.9B*123.5B**
L100 Python HEAT 8296182623.769M+21.0946.778%C-1.78%D65.7A**22.4A**3939.4h4.1B**8.8B++
The Slasher 58656912,3850.046C+2.6337.682%C*2.988%D-1.1CN/A3517.8h1.8B+4.8B+
NS-44B Commissioner 4824724431.065C+1.6142.464%C**31.144%B*35.2CN/A9913.4h3.4B7.9B+
NS Baron G5 4774643451.345B1.3358.62%A+10.56%D-41.4B+1.2A*12111.2h4.4B7.5C++
Rocklet Rifle 7934492701.663A++1.0247.27%DN/A40.8B**31.3B+44811h22.2A46.9B*
NS-7 PDW 4384304131.041C*1.6422.916%C13.954%D15.5C--N/A5127.7h15.4C++67.2C++
M12 Kobalt 4254171137.909M+35.2320.687%B++18.705%C+119.1A+2.3C+3613.5h16.1B+77.7B+
LB00 Python AP 5723962416.5C**13.8241.265%FN/A59.1B+26.3B*3156.7h3.5B++8.4C+
Shrike 5353624000.905B+1.7753.154%C2.21%C26.8C**12.8C++33313.5h5B*9.5B+
M60-G Bulldog 3983571425.5S22.8244%B++N/A96.5A**11.1B+3483.7h5B*11.3B*
M40 Fury-H 358305329.531C6.8546.689%B++N/A95.3C*16.6B+3873.2h10.1C-21.7C+
NS-AM7 AE/NC Archer 4252913810.764C+1.9257.33%C10.653%D-6.7C-3.1C5143.4h12.8C**22.3C**
M40 Fury 3272711027.1M**24.4241.603%B++N/A90.3A+18.7A5773h11.9C**28.6B+
M40 Fury 3122651715.588A++12.9135.394%C+N/A63.1B++11.2B+4364.2h11.5B+32.6B+
Carver 2612617660.341B++2.3446.638%A++13.793%C8.3C**N/A2231.3h1.2B+2.7B++
GD-7F 2532451751.4C**1.2829.326%B**20%C+39.5B+1.3M1916.2h12.7B43.2B+
LA3 Desperado 2412382141.112C**1.5726.17%C21.008%C*31.7C+N/A987.5h8B+30.7C**
CAS 14-E 2502361318.154C++15.4736.437%B+1.271%D112.4B**6.7C*3302.1h25.2B+69.1B+
NS-45 Pilot 2382341861.258C++1.4235.313%B+20.94%D31.6C-N/A977.4h7.4C++20.9B+
Hunter QCX 2612322510.924B1.7651.916%B+21.552%C20B+2.5C+8311.6h4.3C**8.2B+
NC05 Jackhammer AE 2322301181.949B0.7355.205%B*12.174%D-63.9C*N/A1653.6h4.1B+7.4B+
M20 Basilisk-H 2972281219A**16.3245.929%C+2.632%D-71.3C*21.6B+3743.2h43.6B+94.9B++
NS Annihilator 341205663.106S0.4381.795%BN/A20.1A*13.3A++26210.2h7.7A+9.4A+
19A Fortuna 2122031651.23C+1.4528.749%B+18.719%C18.3DN/A6111.1h10.5C+36.5C**
Anti-Vehicle Grenade 2531811181N/A178.3245.764%DN/A226.3D90C+16640.8h6.8C14.9C
M60-G Bulldog 196179289.5S86.8248.343%C+2.793%B+99.4B+9.4C--2491.8h4.3B*8.9B++
NSX Tomoe 1781781121.589C+1.0930.567%C**30.337%D42.4C++N/A1664.2h16.2C52.9C+
MANA Anti-Personnel Turret 169165443.75N/A1.0721.275%UN/A1650U40U3547200.1h17.4T*81.9T*
M20 Basilisk 218164441S38.3251.164%C+3.659%C-78.1A+25.7B+5392.1h62.2B*121.5B*
Warden 1681631201.358B+1.3229.587%B+19.018%D-17.9C+N/A879.1h9.1B30.7B+
L105 Zephyr 169155531A++28.3248.322%B*N/A73.8B++6.7C2742.1h5.6B+11.5B++
EM6 158155762.039B+0.6424.546%B+27.742%B++43.1C++N/A2283.6h11.9C+48.3C**
M60-G Bulldog 1631431014.3M++11.6243.901%B**N/A79.4M+11.1A3261.8h4.8B**11B**
LA8 Rebel 1401401241.129B1.5537.414%B*22.857%C*28.6C+N/A784.9h5.5B+14.6B++
M20 Basilisk 182139314.484B*1.8047.132%B**5.755%C+40.9A++12.6A+5733.4h73.4B++155.8B**
M20 Basilisk 200137434.25U31.5740.567%A+3.65%D54.8A**25.2M+5012.5h51.6B**127.3B**
MGR-M1 Bishop 116111482.313B+0.3738.914%B*27.928%C55.5A2.5S1562h6.1B+15.8B+
Spear Anti-Vehicle Phalanx Turret 1471061010.6B++7.9246.031%B1.887%D*53B**20.5C+8302h7.1B+15.3B+
Orbital Strike Uplink 1491041104N/A101.322014.29%UN/A1040U450U110730.1h1.4T*0.1T*
Breaker Rocket Pods 113104334.667M**31.9955.252%B++N/A520S45A**44370.2h12.6B+22.9B+
NC14 Bolt Driver 103103303.433B*0.7536.066%C++71.845%C20.6C+N/A2215h2.8C+7.7C++
MANA Anti-Vehicle Turret 155101224.591M1.9150.359%CN/A1010D--540D*10366700.1h6.9U13.8B++
NSX Daimyo 9898352.8C+0.1246.417%B++91.837%D42.6CN/A1442.3h2.9C6.3C++
MGR-L1 Promise 8786471.83B+0.8525.588%C**24.419%C+45.3C++N/A3681.9h13B+50.9B+
NC15 Phoenix 17585551.545B+1.1352.019%CN/A13.3C+14.1C**2836.4h10.5C++20.1C++
GR-22AE 8685870.977C-1.7026.262%C--11.765%F25DN/A893.4h14.4D55C--
C85 Canister 8280420C*17.3234.675%C-10%D-50C--1.3D*1651.6h10.6D30.4C--
G40-F Ranger 12579515.8A+13.1239.691%B++N/A71.8B**41.8A6261.1h58.6B+147.5B++
M60-A Bulldog 9978126.5C*3.8227.137%D-5.128%S31.2C+8.4B+1792.5h5.6C++20.6C
NC08 Mag-Scatter 7676830.916C+1.7656.78%B+18.421%B+50.7B**N/A1621.5h3.5B++6.2B++
M40 Fury 11172514.4B11.7259.277%B**N/A32.7D--17.7C+2062.2h26.9D*45.4D-
Mag-Cutter 72713,0470.023C++2.6638.035%B*N/A0.4CN/A2171h2.1B+5.6B+
Spear Anti-Vehicle Phalanx Tower 10667167M*64.3252.569%B1.493%D--51.5C*30C++3971.3h8.6C*16.3B+
C75 Viper 746278.857B**6.1839.084%C++N/A62A++12B**16791h7.7B**19.7B**
MGR-L1 Promise AE 6361262.346C++0.3324.51%D21.312%D55.5C+1.8B**2021.1h13.5C+55.2C+
L100 Python HESH 7160415B+12.3242.25%DN/A66.7B+12.2B**14180.9h2.8B+6.7C*
S12 Renegade 6560222.727C+0.0528.779%D**6.667%B+40C3.3B++1461.5h4.3D-14.9D**
M20 Basilisk 7759105.9A++3.2245.82%B*1.695%D**39.3A++12B++5961.5h84.3B+184.1B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter184,2213h
Blast Wall01560.6h
Nano-Armor Kit447694,71159.2h
Medical Kit84710,17613h
Spawn Beacon113,8753.2h
Anti-Vehicle MANA Turret14760.9h
Nanite Revive Grenade01,1940.3h
AE Nano-Armor Kit5021,091,34979.6h
Sunderer Garage0990.6h
AE Medical Applicator13779,3026.2h
Repair Module13370.6h
Turret AI Module02420.6h
Structure Shield Module02590.5h
Skywall Shield Emitter01280.2h
Cortium Silo01300.2h
Snowman Soldier71020.2h
Spitfire Auto-Turret222,2582.5h
Restoration Kit761,5351.5h
Hoplon Anti-Aircraft Phalanx Tower01410.3h
Rampart Wall23632.1h
Xiphos Anti-Personnel Tower01300.2h
Spear Anti-Vehicle Tower01530.4h
Deconstruction Tool04,3100.6h
Welding Device02,1720.1h
Recon Detection Device638,18013.4h
Shield Recharging Field372,4571.2h
Ammunition Package355,7063.5h
Anti-Infantry MANA Turret43540.6h
Medical Applicator7233,4122.7h
WLT-Howler Mining Laser2821,0088.2h
Infantry Tower0880.6h
Nano-Repair Grenade02,1880.6h
NSX-P Tanto0930.1h
Router0920.2h
Hardlight Barrier0690.1h
Smoke Grenade0630h
M20 Drake0720h

Check the help document for the dictionary if you want to learn more about words used here.


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