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Executor Crux88[NCIv] Crux88
NC BR 163

KDR: 2.72

Score: 64.5m

Last Seen: Aug 25th, 2019 11:16 AM
- OFFLINE - 9.7 hour(s)

Prestige 1, Battle Rank 100 (163 total) - New Conglomerate on Miller - Outfit Member of NC Initiative[NCIv] NC Initiative
NC outfit on Miller

Members: 26
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP E540 Halberd C-4 ARX M60-G Bulldog-H SAS-R E540 Halberd-H C-4 C85 Canister-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $978,282 MLG Score: 782
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.602%23.366%66838117630,7591.551681.163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.73%1.449A0.383C**-1.344D**HEAD ++ (~9.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.532B+100.302C*24.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.986%0.935%20112131071038750.102984141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.862A++-0.604D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.858B*12.60.762B++10.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.087%1.41%595312119,152226561144.03884150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.599%0.107C+-0.74D--1.445

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.747B++4.10.672B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.165%3.786%127521119321,503231191329.30463235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.637%0.281C*-0.165C0.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.79B++9.90.754B++15.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.694%76.487%1275512095,0272045342.45819

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.048%1.008B**0.606B+0.089

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.509B+20.364C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.167%12.511%1275412104,7001365423.44322

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.621%1.38A-0.42C---0.438

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.631B+2.80.418B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC Initiative[NCIv] NC Initiative
NC outfit on Miller

Members: 26
64.5m410.7%447 (26.8k)378 (22.7k)2.71506107,62539,6403.29276163 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214637018.035%12.741%23004:1940

57% Engineer13% Heavy Assault12% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 20th, 2015 5:35 PMMay 23rd, 2015 5:25 PMAug 25th, 2019 12:48 PM (10h) (PST)Aug 25th, 2019 7:18 AM (15h) (PST)Aug 25th, 2019 7:16 AM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8241286960.6310.2320.0803.1550.137782

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,4467,67841,76838145189822,671

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2844.1h/118.5d 22,900 13,712 36,539 538.3k 1,942 8,090 23,435 140.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:1,421
Deaths:579
KDR:2.454
Accuracy:29.695% B*
HSR:21.816% C--
GD-22S
B+
Kills:1,184
Deaths:601
KDR:1.970
Accuracy:25.561% B+
HSR:22.297% C
NC6S Gauss SAW S
B+
Kills:1,175
Deaths:583
KDR:2.015
Accuracy:26.296% B+
HSR:25.362% C*
NS-15M AE
C+
Kills:1,160
Deaths:541
KDR:2.144
Accuracy:25.448% C+
HSR:24.483% C
NS-15M1
B
Kills:1,157
Deaths:629
KDR:1.839
Accuracy:24.342% B
HSR:21.262% C+
NC6 Gauss SAW
B+
Kills:1,156
Deaths:587
KDR:1.969
Accuracy:23.458% B+
HSR:25.260% C**
NC6A GODSAW
C**
Kills:884
Deaths:418
KDR:2.115
Accuracy:30.612% C**
HSR:20.928% D-
EM6
B+
Kills:182
Deaths:92
KDR:1.978
Accuracy:24.730% B+
HSR:28.022% B+
MGR-L1 Promise
B
Kills:86
Deaths:47
KDR:1.830
Accuracy:25.588% B
HSR:24.419% C+
MGR-L1 Promise AE
D
Kills:70
Deaths:31
KDR:2.258
Accuracy:24.300% D
HSR:20% D--
Kills:8,475
Deaths (as Heavy Assault):4,108
Deaths (to Heavy Assaults):10,284
KDR:2.06305
Kill Difference:4,367
Playtime:372.985 hours
Usage:13%
Score:7.016m
Score/min:314
Accuracy (listed only):26.003%
HSR (listed only):23.385%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
B*
Kills:1,184
Deaths:790
KDR:1.499
Accuracy:67.902% B*
HSR:13.514% C+
AF-57 Piston
A
Kills:1,178
Deaths:796
KDR:1.480
Accuracy:53.867% A
HSR:11.545% D
Mauler S6
A+
Kills:1,175
Deaths:826
KDR:1.423
Accuracy:55.058% A+
HSR:13.447% C
Razor GD-23
B**
Kills:1,171
Deaths:775
KDR:1.511
Accuracy:29.546% B**
HSR:22.118% C**
NS-11CB
B+
Kills:1,170
Deaths:903
KDR:1.296
Accuracy:28.032% B+
HSR:21.709% C+
Gauss Compact Burst
B+
Kills:1,169
Deaths:526
KDR:2.222
Accuracy:30.003% B+
HSR:25.064% C+
AC-X11
A
Kills:1,164
Deaths:862
KDR:1.350
Accuracy:31.863% A
HSR:21.478% C+
LA39 Bruiser
B+
Kills:1,163
Deaths:942
KDR:1.235
Accuracy:65.893% B+
HSR:11.522% D
NS Baron G5AE
B+
Kills:1,160
Deaths:714
KDR:1.625
Accuracy:51.911% B+
HSR:13.103% C-
AF-19 Mercenary
B++
Kills:1,143
Deaths:1,104
KDR:1.035
Accuracy:24.189% B
HSR:25.459% B++
NS Baron G5
B*
Kills:979
Deaths:698
KDR:1.403
Accuracy:51.730% B*
HSR:13.892% C+
GD-7F
B*
Kills:334
Deaths:261
KDR:1.280
Accuracy:28.977% B*
HSR:20.060% C+
19A Fortuna
B+
Kills:240
Deaths:212
KDR:1.132
Accuracy:28.280% B+
HSR:19.167% C
Warden
B+
Kills:163
Deaths:120
KDR:1.358
Accuracy:29.587% B+
HSR:19.018% D
MGR-M1 Bishop
B**
Kills:118
Deaths:56
KDR:2.107
Accuracy:39.128% B**
HSR:26.271% C--
Kills:13,511
Deaths (as Engineer):9,585
Deaths (to Engineers):8,483
KDR:1.4096
Kill Difference:3,926
Playtime:1,634.662 hours
Usage:57%
Score:41.070m
Score/min:419
Accuracy (listed only):41.064%
HSR (listed only):18.491%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
B*
Kills:1,184
Deaths:790
KDR:1.499
Accuracy:67.902% B*
HSR:13.514% C+
MGR-S1 Gladius
B
Kills:1,178
Deaths:755
KDR:1.560
Accuracy:28.832% B
HSR:18.591% C-
AF-57 Piston
A
Kills:1,178
Deaths:796
KDR:1.480
Accuracy:53.867% A
HSR:11.545% D
Mauler S6
A+
Kills:1,175
Deaths:826
KDR:1.423
Accuracy:55.058% A+
HSR:13.447% C
AF-4 Cyclone
B++
Kills:1,174
Deaths:613
KDR:1.915
Accuracy:28.899% B++
HSR:22.743% B+
NS-7 PDW
C*
Kills:1,172
Deaths:786
KDR:1.491
Accuracy:25.644% C*
HSR:18.345% C++
Razor GD-23
B**
Kills:1,171
Deaths:775
KDR:1.511
Accuracy:29.546% B**
HSR:22.118% C**
NS-11CB
B+
Kills:1,170
Deaths:903
KDR:1.296
Accuracy:28.032% B+
HSR:21.709% C+
Gauss Compact Burst
B+
Kills:1,169
Deaths:526
KDR:2.222
Accuracy:30.003% B+
HSR:25.064% C+
Blitz GD-10
A
Kills:1,165
Deaths:613
KDR:1.900
Accuracy:30.784% A
HSR:19.571% B+
AC-X11
A
Kills:1,164
Deaths:862
KDR:1.350
Accuracy:31.863% A
HSR:21.478% C+
LA39 Bruiser
B+
Kills:1,163
Deaths:942
KDR:1.235
Accuracy:65.893% B+
HSR:11.522% D
AF-4AE Cyclone
B+
Kills:1,161
Deaths:519
KDR:2.237
Accuracy:31.090% B+
HSR:23.256% C
NS Baron G5AE
B+
Kills:1,160
Deaths:714
KDR:1.625
Accuracy:51.911% B+
HSR:13.103% C-
AF-19 Mercenary
B++
Kills:1,143
Deaths:1,104
KDR:1.035
Accuracy:24.189% B
HSR:25.459% B++
NS Baron G5
B*
Kills:979
Deaths:698
KDR:1.403
Accuracy:51.730% B*
HSR:13.892% C+
GD-7F
B*
Kills:334
Deaths:261
KDR:1.280
Accuracy:28.977% B*
HSR:20.060% C+
19A Fortuna
B+
Kills:240
Deaths:212
KDR:1.132
Accuracy:28.280% B+
HSR:19.167% C
NSX-P Tengu
A
Kills:131
Deaths:56
KDR:2.339
Accuracy:43.383% A
HSR:25.954% B++
Kills:19,211
Deaths (as Light Assault):12,751
Deaths (to Light Assaults):6,181
KDR:1.50663
Kill Difference:6,460
Playtime:335.514 hours
Usage:12%
Score:6.803m
Score/min:338
Accuracy (listed only):38.731%
HSR (listed only):18.976%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:2,748
Deaths:1,114
KDR:2.467
Accuracy:41.865% B+
HSR:71.980% B
MGR-S1 Gladius
B
Kills:1,178
Deaths:755
KDR:1.560
Accuracy:28.832% B
HSR:18.591% C-
AF-4 Cyclone
B++
Kills:1,174
Deaths:613
KDR:1.915
Accuracy:28.899% B++
HSR:22.743% B+
NS-44 Commissioner
B*
Kills:1,173
Deaths:1,120
KDR:1.047
Accuracy:41.402% B+
HSR:28.048% B*
NS-7 PDW
C*
Kills:1,172
Deaths:786
KDR:1.491
Accuracy:25.644% C*
HSR:18.345% C++
NS-44 Commissioner AE
A+
Kills:1,169
Deaths:666
KDR:1.755
Accuracy:52.349% A+
HSR:32.849% B**
Blitz GD-10
A
Kills:1,165
Deaths:613
KDR:1.900
Accuracy:30.784% A
HSR:19.571% B+
AF-4AE Cyclone
B+
Kills:1,161
Deaths:519
KDR:2.237
Accuracy:31.090% B+
HSR:23.256% C
EM4-AE Longshot
B
Kills:1,156
Deaths:127
KDR:9.102
Accuracy:43.867% B
HSR:81.574% C*
NS-30 Vandal
B+
Kills:1,132
Deaths:563
KDR:2.011
Accuracy:36.840% B+
HSR:25.618% C+
LA80
B+
Kills:891
Deaths:153
KDR:5.824
Accuracy:39.017% C
HSR:82.043% B+
NS-357 Underboss
B+
Kills:723
Deaths:800
KDR:0.904
Accuracy:36.369% C+
HSR:25.311% B+
NS-44B Commissioner
B*
Kills:561
Deaths:554
KDR:1.013
Accuracy:42.130% B
HSR:31.373% B*
NS-AM7 AE/NC Archer
C+
Kills:330
Deaths:455
KDR:0.725
Accuracy:58.583% C+
HSR:10.909% D-
NS-45 Pilot
B++
Kills:288
Deaths:228
KDR:1.263
Accuracy:35.707% B++
HSR:22.917% C
LA3 Desperado
C++
Kills:269
Deaths:238
KDR:1.130
Accuracy:27.272% C+
HSR:20.818% C++
NSX Tomoe
B
Kills:178
Deaths:113
KDR:1.575
Accuracy:30.611% B
HSR:30.337% D
LA8 Rebel
B*
Kills:140
Deaths:124
KDR:1.129
Accuracy:37.414% B*
HSR:22.857% C*
NSX-P Tengu
A
Kills:131
Deaths:56
KDR:2.339
Accuracy:43.383% A
HSR:25.954% B++
NSX Daimyo
B*
Kills:129
Deaths:40
KDR:3.225
Accuracy:46.568% B*
HSR:92.248% C--
NC14 Bolt Driver
C++
Kills:103
Deaths:30
KDR:3.433
Accuracy:36.066% C++
HSR:71.845% C
NC08 Mag-Scatter
B+
Kills:76
Deaths:83
KDR:0.916
Accuracy:56.780% B+
HSR:18.421% B+
Kills:17,047
Deaths (as Infiltrator):9,750
Deaths (to Infiltrators):5,671
KDR:1.74841
Kill Difference:7,297
Playtime:354.476 hours
Usage:12%
Score:6.629m
Score/min:312
Accuracy (listed only):38.703%
HSR (listed only):36.255%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
B*
Kills:1,184
Deaths:790
KDR:1.499
Accuracy:67.902% B*
HSR:13.514% C+
MGR-S1 Gladius
B
Kills:1,178
Deaths:755
KDR:1.560
Accuracy:28.832% B
HSR:18.591% C-
AF-57 Piston
A
Kills:1,178
Deaths:796
KDR:1.480
Accuracy:53.867% A
HSR:11.545% D
NS-11A
B++
Kills:1,177
Deaths:690
KDR:1.706
Accuracy:28.115% B++
HSR:26.763% B++
Mauler S6
A+
Kills:1,175
Deaths:826
KDR:1.423
Accuracy:55.058% A+
HSR:13.447% C
AF-4 Cyclone
B++
Kills:1,174
Deaths:613
KDR:1.915
Accuracy:28.899% B++
HSR:22.743% B+
NS-7 PDW
C*
Kills:1,172
Deaths:786
KDR:1.491
Accuracy:25.644% C*
HSR:18.345% C++
NC1 Gauss Rifle
B**
Kills:1,170
Deaths:755
KDR:1.550
Accuracy:28.600% B**
HSR:22.222% C++
Blitz GD-10
A
Kills:1,165
Deaths:613
KDR:1.900
Accuracy:30.784% A
HSR:19.571% B+
LA39 Bruiser
B+
Kills:1,163
Deaths:942
KDR:1.235
Accuracy:65.893% B+
HSR:11.522% D
AF-4AE Cyclone
B+
Kills:1,161
Deaths:519
KDR:2.237
Accuracy:31.090% B+
HSR:23.256% C
NS Baron G5AE
B+
Kills:1,160
Deaths:714
KDR:1.625
Accuracy:51.911% B+
HSR:13.103% C-
NS Baron G5
B*
Kills:979
Deaths:698
KDR:1.403
Accuracy:51.730% B*
HSR:13.892% C+
Reaper DMR
B*
Kills:739
Deaths:473
KDR:1.562
Accuracy:30.645% B*
HSR:25.846% C++
Carnage AR
B++
Kills:686
Deaths:518
KDR:1.324
Accuracy:28.261% B++
HSR:18.950% C
NSX-P Tengu
A
Kills:131
Deaths:56
KDR:2.339
Accuracy:43.383% A
HSR:25.954% B++
GR-22AE
C-
Kills:97
Deaths:95
KDR:1.021
Accuracy:26.294% C-
HSR:13.402% D**
Kills:16,689
Deaths (as Combat Medic):10,639
Deaths (to Combat Medics):3,895
KDR:1.56866
Kill Difference:6,050
Playtime:133.746 hours
Usage:5%
Score:2.920m
Score/min:364
Accuracy (listed only):39.818%
HSR (listed only):18.392%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
S
Kills:107
V. Kills:11 N/A
Deaths:3
KDR:35.667
Accuracy:54.986% B++
KPH:491.300 S
VKPH:50.500 M+
Kills:107 (0 + 0)
Deaths:3
KDR:35.667
VKDR:3.667
Vehicle Kills:11
Kill Difference:104
Playtime:0.218 hours
Usage:0%
Score:0.056m
Score/min:4,256
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:1,020
V. Kills:897 114%
Deaths:170
KDR:6
Accuracy:23.914% D**
KPH:31.600 C+
VKPH:27.800 B
L105 Zephyr
B*
Kills:155
V. Kills:14 N/A
Deaths:5
KDR:31
Accuracy:48.322% B++
KPH:72.400 B*
VKPH:6.500 C
Dual-75 Duster
B*
Kills:64
V. Kills:2 N/A
Deaths:3
KDR:21.333
Accuracy:46.011% B*
KPH:93.700 B++
VKPH:2.900 D
Kills:1,239 (0 + 1,239)
Deaths:178
KDR:6.961
VKDR:5.129
Vehicle Kills:913
Kill Difference:1,061
Playtime:35.116 hours
Usage:1%
Score:0.742m
Score/min:352
Piloting Accuracy:N/A%
Gunner Accuracy:46.011%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B*
Kills:1,351
V. Kills:587 230%
Deaths:55
KDR:24.564
Accuracy:40.853% F
KPH:64.600 B++
VKPH:28.100 B*
L100 Python AP
B*
Kills:1,246
V. Kills:848 147%
Deaths:120
KDR:10.383
Accuracy:42.465% D**
KPH:34.400 C++
VKPH:23.400 B*
L100 Python HEAT
A**
Kills:881
V. Kills:316 278%
Deaths:43
KDR:20.488
Accuracy:44.087% D
KPH:63.800 A*
VKPH:22.900 A**
L100 Python HESH
B**
Kills:85
V. Kills:13 N/A
Deaths:5
KDR:17
Accuracy:44.173% C--
KPH:75.400 B**
VKPH:11.500 B*
C75 Viper
A++
Kills:62
V. Kills:12 N/A
Deaths:7
KDR:8.857
Accuracy:39.084% C++
KPH:60.500 A++
VKPH:11.700 B*
Kills:3,625 (3,625 + 0)
Deaths:230
KDR:15.761
VKDR:7.722
Vehicle Kills:1,776
Kill Difference:3,395
Playtime:73.143 hours
Usage:3%
Score:1.710m
Score/min:390
Driving Accuracy:39.084%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:7,025
V. Kills:4,897 143%
Deaths:516
KDR:13.614
Accuracy:41.747% D--
KPH:31.700 B++
VKPH:22.100 A+
E540 Halberd
A*
Kills:5,686
V. Kills:3,363 169%
Deaths:308
KDR:18.461
Accuracy:50.349% B*
KPH:43.500 A
VKPH:25.700 A*
Enforcer ML85
A
Kills:863
V. Kills:792 109%
Deaths:96
KDR:8.990
Accuracy:45.252% B+
KPH:25.900 C**
VKPH:23.800 A
Halberd SE
C**
Kills:138
V. Kills:53 256%
Deaths:3
KDR:46
Accuracy:43.058% D-
KPH:51.900 C**
VKPH:19.900 C**
M20 Basilisk
M**
Kills:137
V. Kills:63 214%
Deaths:4
KDR:34.250
Accuracy:40.567% A
KPH:55.100 A*
VKPH:25.300 M**
C85 Canister
C--
Kills:80
V. Kills:2 N/A
Deaths:4
KDR:20
Accuracy:34.675% C--
KPH:50.200 C--
VKPH:1.300 D*
Kills:13,929 (7,025 + 6,904)
Deaths:931
KDR:14.961
VKDR:9.850
Vehicle Kills:9,170
Kill Difference:12,998
Playtime:392.498 hours
Usage:14%
Score:10.113m
Score/min:429
Driving Accuracy:41.747%
Gunner Accuracy:34.675%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
B*
Kills:3,445
V. Kills:456 N/A
Deaths:193
KDR:17.850
Accuracy:52.866% B++
KPH:106.500 B*
VKPH:14.100 B++
E540 Halberd-H
A++
Kills:2,579
V. Kills:1,470 175%
Deaths:198
KDR:13.025
Accuracy:55.869% C+
KPH:58.900 B*
VKPH:33.600 A++
C85 Canister-H
A
Kills:1,929
V. Kills:110 N/A
Deaths:111
KDR:17.378
Accuracy:52.784% C++
KPH:170.800 A
VKPH:9.700 B+
Enforcer ML65-H
B*
Kills:1,237
V. Kills:1,002 123%
Deaths:159
KDR:7.780
Accuracy:56.867% C+
KPH:47.700 B*
VKPH:38.600 B*
M12 Kobalt-H
B*
Kills:936
V. Kills:40 N/A
Deaths:26
KDR:36
Accuracy:22.661% C++
KPH:153.700 B++
VKPH:6.600 B*
M96 Mjolnir-H
B*
Kills:656
V. Kills:468 140%
Deaths:80
KDR:8.200
Accuracy:53.910% B+
KPH:60.200 B+
VKPH:42.900 B*
G40-F Ranger
A+
Kills:649
V. Kills:372 174%
Deaths:31
KDR:20.936
Accuracy:39.696% B**
KPH:58.200 A+
VKPH:33.300 A+
M20 Basilisk-H
B+
Kills:363
V. Kills:80 448%
Deaths:18
KDR:20.167
Accuracy:42.515% C
KPH:82.500 B+
VKPH:18.200 C*
M40 Fury-H
B
Kills:306
V. Kills:54 N/A
Deaths:32
KDR:9.563
Accuracy:46.916% B++
KPH:94.500 C*
VKPH:16.700 B
Halberd-H SE
C+
Kills:63
V. Kills:17 350%
Deaths:2
KDR:31.500
Accuracy:58% C
KPH:72.300 C+
VKPH:19.500 D
Kills:12,163 (0 + 12,163)
Deaths:850
KDR:14.309
VKDR:4.787
Vehicle Kills:4,069
Kill Difference:11,313
Playtime:150.038 hours
Usage:5%
Score:3.784m
Score/min:420
Driving Accuracy:N/A%
Gunner Accuracy:58%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:765
V. Kills:35 N/A
Deaths:25
KDR:30.600
Accuracy:22.541% B*
KPH:110.200 A
VKPH:5 A++
M12 Kobalt
A
Kills:444
V. Kills:8 N/A
Deaths:11
KDR:40.364
Accuracy:21.411% B*
KPH:116.100 A
VKPH:2.100 C
M60-G Bulldog
M
Kills:360
V. Kills:43 N/A
Deaths:14
KDR:25.714
Accuracy:43.889% B++
KPH:95 M
VKPH:11.400 B+
M40 Fury
A
Kills:273
V. Kills:57 471%
Deaths:10
KDR:27.300
Accuracy:42.057% B++
KPH:89.500 A
VKPH:18.700 A
M40 Fury
B++
Kills:266
V. Kills:48 N/A
Deaths:17
KDR:15.647
Accuracy:35.430% C+
KPH:63.800 B++
VKPH:11.500 B+
M60-G Bulldog
M
Kills:145
V. Kills:21 N/A
Deaths:10
KDR:14.500
Accuracy:41.193% B++
KPH:72.400 M
VKPH:10.500 A
M20 Basilisk
A++
Kills:141
V. Kills:44 313%
Deaths:32
KDR:4.406
Accuracy:47.033% B**
KPH:40.800 A++
VKPH:12.700 A++
M20 Basilisk
A++
Kills:60
V. Kills:19 300%
Deaths:10
KDR:6
Accuracy:45.900% B*
KPH:40.700 A++
VKPH:12.900 B**
G40-F Ranger
N/A
Kills:50
V. Kills:30 161%
Deaths:3
KDR:16.667
Accuracy:41.290% N/A
KPH:43.100 N/A
VKPH:25.800 N/A
Kills:2,504 (0 + 2,504)
Deaths:132
KDR:18.970
VKDR:2.311
Vehicle Kills:305
Kill Difference:2,372
Playtime:29.856 hours
Usage:1%
Score:0.802m
Score/min:448
Driving Accuracy:N/A%
Gunner Accuracy:41.290%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:71
V. Kills:6 N/A
Deaths:29
KDR:2.448
Accuracy:29.151% D**
KPH:42 C
VKPH:3.500 A+
Kills:71 (71 + 0)
Deaths:29
KDR:2.448
VKDR:0.207
Vehicle Kills:6
Kill Difference:42
Playtime:1.692 hours
Usage:0%
Score:0.015m
Score/min:146
Driving Accuracy:29.151%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:441
V. Kills:23 N/A
Deaths:18
KDR:24.500
Accuracy:33.615% C++
KPH:119.400 A
VKPH:6.200 C++
Kills:441 (0 + 441)
Deaths:18
KDR:24.500
VKDR:1.278
Vehicle Kills:23
Kill Difference:423
Playtime:3.693 hours
Usage:0%
Score:0.111m
Score/min:499
Piloting Accuracy:N/A%
Gunner Accuracy:33.615%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 11,9227,02551613.614B**10.9041.747%D--1.182%D-31.7B++22.1A+468221.7h3.9B+9.4C++
E540 Halberd 9,0495,68630818.461A+15.7550.349%B*1.618%D43.5A25.7A*389130.7h5.1B+10.1B*
C-4 ARX 6,4645,2131,9242.709B+0.0128.74%B+N/A140.9B+33.8C+67137h0.9B**3.1B**
M60-G Bulldog-H 3,9013,44519317.85B++15.1352.866%B++N/A106.7B*14.1B++31232.3h4.6C*8.8B+
SAS-R 2,7722,7481,1142.467C+0.2541.865%B+71.98%B41.1C++N/A12966.8h2.1B+5B+
E540 Halberd-H 4,0492,57919813.025B++10.3155.869%C+N/A58.9B*33.6A++40443.8h5.8C*10.3C**
C-4 3,3722,3361,0502.225B+0.4923.648%CN/A82.3C+36.5B+62128.4h1B**4.3B++
C85 Canister-H 2,0391,92911117.378B+14.6652.784%C++12.338%B170.7A9.7B+47611.3h5B++9.5B++
Frag Grenade 1,6841,65011650N/A1,647.2854.672%AN/A717.4B**14.8B**20432.3h2.9B*5.2B**
Tank Mine 2,4071,5803214.922B**2.2133.143%C+N/A132.8B+69.5C**106711.9h1.7B5.1B++
M12 Kobalt 1,5631,4882657.231C**54.5225.511%B++18.616%C++140.4B++7.1B*38810.6h17.7C*69.4B+
LA1 Anchor 1,4331,4215792.454C++0.2629.695%B*21.816%C--57.5BN/A19124.7h9.6B32.3B+
LB00 Python AP 1,9381,3515524.564A++21.8540.853%FN/A64.6B++28.1B*42720.9h3.2B++7.9C+
NC05 Jackhammer 1,3111,2907901.633B+1.0850.564%B++12.248%D66.2B**1.1A+21419.5h4.1B++8.2B+
L100 Python AP 2,0941,24612010.383B**7.6742.465%D**2.729%C++34.4C++23.4B*30536.2h4.9B+11.5C+
Enforcer ML65-H 2,2391,2371597.78B**5.0656.867%C+N/A47.8B*38.7B*43825.9h12.5B+22.1B++
GD-22S 1,2071,1846011.97C**0.7525.561%B+22.297%C46.3BN/A14225.6h9.5B++37.2B+
GD-66 Claw 1,1941,1847901.499C**1.2267.902%B*13.514%C+47.2C**N/A12425.1h1.9B**2.8B++
MGR-S1 Gladius 1,1981,1787551.56C*1.1628.832%B18.591%C-39.4C++N/A12129.9h8.9B+31B+
AF-57 Piston 1,1941,1787961.48B1.2453.867%A11.545%D49.1B+N/A12524h3.4B*6.4B++
NS-11A 1,2011,1776901.706C**1.0128.115%B++26.763%B++40.9B+N/A11428.8h13.2C**47.1B+
Mauler S6 1,1861,1758261.423B+1.2955.058%A+13.447%C48B**N/A15224.5h4B*7.3B*
NC6S Gauss SAW S 1,1931,1755832.015B+0.7026.296%B+25.362%C*49.4C*N/A12523.8h10.3C**39.3B
AF-4 Cyclone 1,1931,1746131.915B+0.8028.899%B++22.743%B+51B++N/A18123h9.8B+34B+
NS-44 Commissioner 1,1851,1731,1201.047C++1.6741.402%B+28.048%B*36.3C++N/A10032.3h3.3B++8B++
NS-7 PDW 1,2031,1727861.491B++1.2225.644%C*18.345%C++26.8C+N/A9043.8h14.6C*56.9C**
Razor GD-23 1,1951,1717751.511B++1.2029.546%B**22.118%C**31.6BN/A9337.1h12B40.5B+
NC1 Gauss Rifle 1,1911,1707551.55B+1.1728.6%B**22.222%C++43.2B**N/A15427.1h11.6B+40.5B++
NS-11CB 1,1971,1709031.296C++1.4228.032%B+21.709%C+19.5CN/A5459.9h13.5B48.2B+
Gauss Compact Burst 1,1821,1695262.222C**0.4930.003%B+25.064%C+52.4B+N/A11522.3h9.5B++31.8B+
NS-44 Commissioner AE 1,1761,1696661.755B+0.9652.349%A+32.849%B**49.1C+N/A10923.8h3.1B+5.9B++
Blitz GD-10 1,1771,1656131.9B*0.8230.784%A19.571%B+52.5B**N/A17122.2h12.1B++39.4B++
AC-X11 1,2011,1648621.35C**1.3731.863%A21.478%C+21.8CN/A6553.3h9.9C*31.1B+
LA39 Bruiser 1,1681,1639421.235C++1.4865.893%B+11.522%D43.7C++N/A12626.6h2B*3B+
AF-4AE Cyclone 1,1701,1615192.237B+0.4831.09%B+23.256%C57.8C+N/A13720.1h8.8B+28.4B+
NS-15M AE 1,1691,1605412.144C+0.5725.448%C+24.483%C42.2CN/A9327.5h11.6C++45.4C*
NS Baron G5AE 1,1741,1607141.625C**1.0951.911%B+13.103%C-46C++N/A10525.2h3.9B+7.5C++
NS-15M1 1,1731,1576291.839C**0.8824.342%B21.262%C+44.7C++N/A10925.9h12.1C**49.6B+
EM4-AE Longshot 1,1631,1561279.102A++6.3943.867%B81.574%C*55C*N/A12121h1.8B+4.2B+
NC6 Gauss SAW 1,1711,1565871.969B*0.7523.458%B+25.26%C**44.6B++N/A17925.9h8.7B+37.1B+
AF-19 Mercenary 1,1681,1431,1041.035C**1.6824.189%B25.459%B++13.1CN/A5987h12.3B50.8B+
Sticky Grenade 1,1741,14011140N/A1,137.2856.625%B+N/A1036.4C++30.9A++29371.1h1.9B+3.4B+
NS-30 Vandal 1,1471,1325632.011C*0.7036.84%B+25.618%C+49.2B+N/A12923h5B+13.5B++
C150 Dalton 1,9171,0201706C+3.2823.914%D**N/A31.6C+27.8B35532.3h3.3B++13.8C+
NS Decimator-B 1,4059975561.793C++0.9251.769%F1.103%D--37.1C15.2C22526.9h3.6B6.9C+
NS Baron G5 1,0009796981.403B+1.3151.73%B*13.892%C+42.8B+N/A13022.9h4.4C**8.5C+
NS Decimator 1,3399476151.54B+1.1854.189%D-3.168%B*34.7C+14.4C+22927.3h4.1B+7.6C*
M12 Kobalt-H 9769362636A33.2822.661%C++17.201%C++153.4B++6.6B*3806.1h15.3C++67.5B
LA80 8948911535.824B*3.1139.017%C82.043%B+53B++N/A14816.8h2B+5C**
NC6A GODSAW 9188844182.115C+0.6030.612%C**20.928%D-45.6C-1.8A+15119.4h11.9C+38.7C+
L100 Python HEAT 1,1978814320.488A*17.7744.087%D1.362%D-63.8A*22.9A**37613.8h4.3B++9.7B+
Enforcer ML85 1,655863968.99B*6.2745.252%B+1.043%D-25.9C**23.8A31733.3h13.2C+29.2B
M12 Kobalt 8007652530.6A++27.8822.541%B*17.647%C+110.9A+5.1A++4146.9h17.6B+77.9B+
Bouncing Betty 7477442063.612C+0.9046.488%C**N/A116.3C+N/A3206.4h1.5A3.2B**
Reaper DMR 7497394731.562C+1.1530.645%B*25.846%C++38.9C++N/A11419h10.3C+33.7B+
NS-357 Underboss 7337238000.904C+1.8136.369%C+25.311%B+32.4CN/A9822.3h4.7C12.8C+
Carnage AR 7006865181.324C++1.3928.261%B++18.95%C35.2C++N/A10619.5h14.9C52.6C**
Icikill 69268616,4560.042C+2.6733.408%C*2.041%D--0.9C+N/A2778h1.7B++5.2B+
M96 Mjolnir-H 1,124656808.2A+5.4853.91%B+N/A60.2B+42.9B*64610.9h30.4B+56.3B*
G40-F Ranger 1,0216493120.935A18.2239.696%B**N/A57.9A+33.2A+47911.2h49.2B**124B**
The Slasher 63561114,4540.042C+2.6736.86%C*2.946%D-1CN/A3607.4h1.8B++4.9C++
NS-44B Commissioner 5725615541.013C+1.7042.13%B31.373%B*31.3CN/A9117.9h3.4B8.1B+
Rocklet Rifle 8204642801.657A++1.0646.831%DN/A40B**30.7B+45511.6h22.2A47.4B*
M12 Kobalt 4524441140.364M**37.6521.411%B*18.018%C+116.8A2.1C3763.8h16.8B78.4B+
CAS 14-E 4644411824.5B+21.7833.615%C++N/A119.2A6.2C++4993.7h22.3B++66.3B++
M20 Basilisk-H 4433631820.167M17.4542.515%C4.408%D82.5B+18.2C*4254.4h35.1B*82.5B*
Shrike 5353624000.905B+1.8153.154%C2.21%C26.8C*12.8C+34513.5h5B*9.5B++
M60-G Bulldog 4033601425.714S23.0043.889%B++N/A94.7M11.3B+3593.8h5B*11.3B*
GD-7F 3473342611.28C*1.4428.977%B*20.06%C+24.7C+1A11513.5h13.4C++46.3B+
NS-AM7 AE/NC Archer 4793304550.725C+1.9958.583%C+10.909%D-6.5C-2.9C+5050.6h13.5C**23.1C**
M40 Fury-H 360306329.563C6.8546.916%B++N/A95.6C*16.9B3973.2h10.2C-21.7C+
NS-45 Pilot 2942882281.263C++1.4535.707%B++22.917%C36CN/A1128h7.3C++20.3B+
M40 Fury 3302731027.3M**24.5842.057%B++N/A91A+19A5733h12.2C*29B+
LA3 Desperado 2722692381.13C**1.5927.272%C+20.818%C++32.4C+N/A998.3h8.1B+29.6B
Carver 2672678330.321B+2.3946.713%A++13.483%C-7.6C++N/A2035h1.3B2.7B+
M40 Fury 3142661715.647A++12.9335.43%C+N/A63.3B++11.4B+4394.2h11.5B+32.6B+
Hunter QCX 2942532670.948B+1.7754.586%B++19.763%C19.6B+3.2C++9112.9h4.9C**8.9B
NC05 Jackhammer AE 2452431321.841C*0.8754.516%B*11.934%D-62.3C++N/A1623.9h4.1B+7.6B+
19A Fortuna 2532402121.132C+1.5828.28%B+19.167%C16.3D-N/A5714.7h10.6C+37.4C++
NS Annihilator 350211693.058S0.3481.769%C**N/A19.7A*13A+26010.7h7.8A9.6A
M60-G Bulldog 225207451.75S49.0349.367%C+2.415%C+103.5B*9C--2582h4.5B*9.2B++
Anti-Vehicle Grenade 2892061206N/A203.2845.751%DN/A257.5D103.8C++17350.8h6.6C14.5C
EM6 185182921.978C**0.7424.73%B+28.022%B+45.5C++N/A2414h11.6C+46.9B
NSX Tomoe 1781781131.575C+1.1430.611%B30.337%D42.4C++N/A1694.2h16.3C53.1C+
M20 Basilisk 227171442.75S40.0350.768%C+3.509%C--77.7A+25.5B+5412.2h60.9B**120B**
MANA Anti-Personnel Turret 169165443.75N/A1.0321.275%UN/A1650U40U3740400.1h17.4T*81.9T*
Warden 1681631201.358B1.3629.587%B+19.018%D17.9C+N/A929.1h9.1C**30.7B+
L105 Zephyr 169155531A++28.2848.322%B++N/A73.8B*6.7C2762.1h5.6B+11.5B++
M60-G Bulldog 1661451014.5M+11.7841.193%B++N/A72.5M10.5A3032h5B**12.1B**
M20 Basilisk 185141324.406B++1.6947.033%B**5.674%C+40.3A++12.6A+5933.5h73.4B++156.1B**
LA8 Rebel 1401401241.129C**1.5937.414%B*22.857%C*28.6C+N/A804.9h5.5B+14.6B++
Halberd SE 191138346B**43.2843.058%D-N/A51.1C**19.6C**7122.7h4C*9.3C
M20 Basilisk 200137434.25U31.5340.567%A3.65%D54.8A*25.2M**5182.5h51.6B**127.3B**
NSX-P Tengu 135131562.339A0.3843.383%A25.954%B++65.5B**2A+1932h12.1B+27.8B++
NSX Daimyo 129129403.225C+0.5146.568%B*92.248%C--49.6C+N/A1732.6h2.7C+5.8C**
Orbital Strike Uplink 1751261126N/A123.281316.67%UN/A1260U490U85850.1h1.3T*0.1T*
Spear Anti-Vehicle Phalanx Turret 1631191110.818B+8.1046.485%B1.681%D*56.7B**21C+8652.1h6.7B+14.5B++
MGR-M1 Bishop 123118562.107B0.6139.128%B**26.271%C--47.2B*2M+1562.5h6.3C**16.1B+
Breaker Rocket Pods 118107335.667M**32.9554.986%B++N/A535S55M++42180.2h12.6B+23B+
NC14 Bolt Driver 103103303.433B**0.7236.066%C++71.845%C20.2C+N/A2245.1h2.8C+7.7C++
MANA Anti-Vehicle Turret 157102224.636S1.9250.427%A+2.941%D--1020B550F-805750.1h7A++13.8A*
GR-22AE 9897951.021C1.6926.294%C-13.402%D**26.9DN/A933.6h13.9D52.8C
NC15 Phoenix 17887571.526B+1.1952.014%CN/A13.4C+14B2906.5h10.5C+20.3C+
MGR-L1 Promise 8786471.83B+0.8925.588%B24.419%C+45.3C++N/A4431.9h13B+50.9B+
M60-A Bulldog 10685146.071C*3.3627.471%D-4.706%M**31.5C+7.8B+1772.7h5.5C*20C+
L100 Python HESH 9885517B++14.2844.173%C--N/A77.3B**11.8B**12861.1h2.8B+6.3B
C85 Canister 8280420C**17.2834.675%C--10%D-50C--1.3D*1651.6h10.6C-30.4C-
G40-F Ranger 12579515.8A+13.0839.691%B+N/A71.8B**41.8B**6301.1h58.6B++147.5B++
NC08 Mag-Scatter 7676830.916C+1.8056.78%B+18.421%B+50.7B++N/A1741.5h3.5B++6.2B++
M40 Fury 11172514.4C**11.6859.259%B**N/A32.7D--17.7C+2062.2h26.9D--45.4D
S12 Renegade 7771292.448C+0.2729.151%D**7.042%B+41.8C3.5A+1461.7h4.3D--14.6F
Mag-Cutter 72713,0620.023C+2.6938.035%B*N/A0.4CN/A2172.5h2.1B+5.6C*
MGR-L1 Promise AE 7270312.258C++0.4624.3%D20%D--53.8C+1.5B++1941.3h13.3C+54.6C+
Spear Anti-Vehicle Phalanx Tower 10667167M*64.2852.521%B1.493%D--51.5C++30C++4021.3h8.6C++16.3B
Dual-75 Duster 6664321.333B+18.6246.011%B*N/A91.4B+2.9D4520.7h5B++11B*
Halberd-H SE 8063231.5M**28.7858%CN/A70C+18.9D7800.9h4.1C*7.1C++
C75 Viper 746278.857B**6.1439.084%C++N/A62A++12B*18231h7.7B**19.7B**
M20 Basilisk 7960106A++3.2845.9%B*1.667%D**40A++12.7B**6151.5h84.1B+183.2B*
G40-F Ranger 8050316.667S13.9541.29%B**N/A41.7M+25A*4791.2h82B**198.5B*

Consumables
  Name Deaths Consumed Time Equipped
Blast Wall01660.6h
Nanite Revive Grenade01,2310.3h
Nano-Armor Kit449701,44659.6h
Anti-Vehicle MANA Turret14780.9h
Spawn Beacon114,2653.5h
Medical Kit91911,01114.1h
Hoplon Anti-Aircraft Phalanx Tower01500.3h
Xiphos Anti-Personnel Tower01350.3h
Rampart Wall23752.2h
Spear Anti-Vehicle Tower01580.4h
Welding Device03,2790.2h
Deconstruction Tool04,3100.6h
Cortium Silo01390.3h
Sunderer Garage01040.6h
AE Nano-Armor Kit5671,208,77287.5h
Structure Shield Module02710.6h
Turret AI Module02600.7h
AE Medical Applicator14484,0206.5h
Repair Module13560.6h
Motion Spotter184,2973h
Skywall Shield Emitter01350.3h
Restoration Kit761,5381.5h
Spitfire Auto-Turret292,6012.9h
Recon Detection Device689,52515.3h
Shield Recharging Field382,4791.2h
Smoke Grenade0630h
Ammunition Package366,2603.7h
Anti-Infantry MANA Turret43540.6h
Medical Applicator7233,4122.7h
Snowman Soldier71020.2h
Flail Targeting Dart1800.6h
NSX-P Tanto0930.1h
Hardlight Barrier0690.1h
Nano-Repair Grenade02,5770.7h
Router21430.3h
M20 Drake0720h
Pillbox0500.3h
Infantry Tower0930.6h
WLT-Howler Mining Laser3223,74011.9h

Check the help document for the dictionary if you want to learn more about words used here.


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