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Executor Crux88[NCIv] Crux88
NC BR 163

KDR: 2.71

Score: 64.8m

Last Seen: Oct 23rd, 2019 6:29 PM
- OFFLINE - 69 minute(s)

Prestige 1, Battle Rank 100 (163 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP E540 Halberd C-4 ARX M60-G Bulldog-H SAS-R E540 Halberd-H C-4 C85 Canister-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $977,031 MLG Score: 781
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.612%23.378%66938119430,8451.543721.169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.74%1.438A0.365C**-1.325D**HEAD ++ (~9.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.531B+100.303C*24.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.114%0.935%20112311071042750.102589141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.884A++-0.597D-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.30.856B*12.80.758B++10.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.081%1.404%595312299,189227561314.03912150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.601%0.101C+-0.726D--1.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.747B++4.10.672B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.169%3.776%127321121121,558232091529.28824236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.636%0.273C*-0.175C0.31

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.791B++9.90.755B++15.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.69%76.501%1273512275,0302058342.44412

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.039%1.012B**0.612B+0.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.511B+20.366C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.167%12.511%1273412284,7001381423.40333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.621%1.372A-0.433C---0.443

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.631B+2.80.419B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
64.8m411.9%446 (26.8k)377 (22.6k)2.71321108,36039,9383.28972163 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1232640818.058%12.71%23004:1842

57% Engineer13% Heavy Assault12% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 20th, 2015 5:35 PMMay 23rd, 2015 5:25 PMOct 24th, 2019 5:50 AM (94d) (PST)Oct 23rd, 2019 2:30 PM (95d) (PST)Oct 23rd, 2019 2:29 PM (95d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8241286960.6310.2330.0803.1650.137781

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,4247,69241,73238145190822,650

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2861.7h/119.2d 23,025 13,772 36,809 543.4k 1,968 8,135 23,550 141.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:1,426
Deaths:582
KDR:2.450
Accuracy:29.688% B*
HSR:21.739% D
GD-22S
B+
Kills:1,184
Deaths:601
KDR:1.970
Accuracy:25.561% B+
HSR:22.297% C
NC6S Gauss SAW S
B+
Kills:1,175
Deaths:583
KDR:2.015
Accuracy:26.296% B+
HSR:25.362% C++
NS-15M AE
C+
Kills:1,160
Deaths:541
KDR:2.144
Accuracy:25.448% C+
HSR:24.483% C
NS-15M1
C**
Kills:1,157
Deaths:629
KDR:1.839
Accuracy:24.342% C**
HSR:21.262% C+
NC6 Gauss SAW
B+
Kills:1,156
Deaths:587
KDR:1.969
Accuracy:23.458% B+
HSR:25.260% C**
NC6A GODSAW
C**
Kills:885
Deaths:418
KDR:2.117
Accuracy:30.673% C**
HSR:20.904% D-
EM6
B+
Kills:182
Deaths:92
KDR:1.978
Accuracy:24.730% B+
HSR:28.022% B+
MGR-L1 Promise
C**
Kills:86
Deaths:47
KDR:1.830
Accuracy:25.588% C**
HSR:24.419% C+
MGR-L1 Promise AE
C--
Kills:70
Deaths:31
KDR:2.258
Accuracy:24.206% C--
HSR:20% D--
Kills:8,481
Deaths (as Heavy Assault):4,111
Deaths (to Heavy Assaults):10,377
KDR:2.063
Kill Difference:4,370
Playtime:374.668 hours
Usage:13%
Score:7.035m
Score/min:313
Accuracy (listed only):25.999%
HSR (listed only):23.375%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5
B*
Kills:1,188
Deaths:863
KDR:1.377
Accuracy:52.264% B*
HSR:13.468% C
GD-66 Claw
B++
Kills:1,184
Deaths:790
KDR:1.499
Accuracy:67.902% B++
HSR:13.514% C
AF-57 Piston
A
Kills:1,178
Deaths:796
KDR:1.480
Accuracy:53.867% A
HSR:11.545% D
Mauler S6
A+
Kills:1,175
Deaths:826
KDR:1.423
Accuracy:55.058% A+
HSR:13.447% C-
Razor GD-23
B**
Kills:1,171
Deaths:775
KDR:1.511
Accuracy:29.546% B**
HSR:22.118% C*
NS-11CB
B+
Kills:1,170
Deaths:903
KDR:1.296
Accuracy:28.032% B+
HSR:21.709% C++
Gauss Compact Burst
B+
Kills:1,169
Deaths:526
KDR:2.222
Accuracy:30.003% B+
HSR:25.064% C+
AC-X11
A
Kills:1,164
Deaths:862
KDR:1.350
Accuracy:31.863% A
HSR:21.478% C+
LA39 Bruiser
B+
Kills:1,163
Deaths:942
KDR:1.235
Accuracy:65.893% B+
HSR:11.522% D
NS Baron G5AE
B+
Kills:1,160
Deaths:714
KDR:1.625
Accuracy:51.911% B+
HSR:13.103% C-
AF-19 Mercenary
B++
Kills:1,143
Deaths:1,104
KDR:1.035
Accuracy:24.189% B
HSR:25.459% B++
GD-7F
B*
Kills:360
Deaths:284
KDR:1.268
Accuracy:28.934% B*
HSR:20.556% C+
19A Fortuna
B+
Kills:245
Deaths:217
KDR:1.129
Accuracy:28.399% B+
HSR:19.184% C
Warden
B
Kills:163
Deaths:120
KDR:1.358
Accuracy:29.587% B
HSR:19.018% D
MGR-M1 Bishop
B**
Kills:132
Deaths:58
KDR:2.276
Accuracy:39.207% B**
HSR:26.515% C-
Kills:13,765
Deaths (as Engineer):9,780
Deaths (to Engineers):8,529
KDR:1.40746
Kill Difference:3,985
Playtime:1,643.917 hours
Usage:57%
Score:41.269m
Score/min:418
Accuracy (listed only):41.110%
HSR (listed only):18.513%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5
B*
Kills:1,188
Deaths:863
KDR:1.377
Accuracy:52.264% B*
HSR:13.468% C
GD-66 Claw
B++
Kills:1,184
Deaths:790
KDR:1.499
Accuracy:67.902% B++
HSR:13.514% C
AF-57 Piston
A
Kills:1,178
Deaths:796
KDR:1.480
Accuracy:53.867% A
HSR:11.545% D
MGR-S1 Gladius
B
Kills:1,178
Deaths:755
KDR:1.560
Accuracy:28.832% B
HSR:18.591% C-
Mauler S6
A+
Kills:1,175
Deaths:826
KDR:1.423
Accuracy:55.058% A+
HSR:13.447% C-
AF-4 Cyclone
B++
Kills:1,174
Deaths:613
KDR:1.915
Accuracy:28.899% B++
HSR:22.743% B+
NS-7 PDW
C++
Kills:1,172
Deaths:786
KDR:1.491
Accuracy:25.644% C++
HSR:18.345% C+
Razor GD-23
B**
Kills:1,171
Deaths:775
KDR:1.511
Accuracy:29.546% B**
HSR:22.118% C*
NS-11CB
B+
Kills:1,170
Deaths:903
KDR:1.296
Accuracy:28.032% B+
HSR:21.709% C++
Gauss Compact Burst
B+
Kills:1,169
Deaths:526
KDR:2.222
Accuracy:30.003% B+
HSR:25.064% C+
Blitz GD-10
B**
Kills:1,165
Deaths:613
KDR:1.900
Accuracy:30.784% B**
HSR:19.571% B+
AC-X11
A
Kills:1,164
Deaths:862
KDR:1.350
Accuracy:31.863% A
HSR:21.478% C+
LA39 Bruiser
B+
Kills:1,163
Deaths:942
KDR:1.235
Accuracy:65.893% B+
HSR:11.522% D
AF-4AE Cyclone
B
Kills:1,161
Deaths:519
KDR:2.237
Accuracy:31.090% B
HSR:23.256% C
NS Baron G5AE
B+
Kills:1,160
Deaths:714
KDR:1.625
Accuracy:51.911% B+
HSR:13.103% C-
AF-19 Mercenary
B++
Kills:1,143
Deaths:1,104
KDR:1.035
Accuracy:24.189% B
HSR:25.459% B++
GD-7F
B*
Kills:360
Deaths:284
KDR:1.268
Accuracy:28.934% B*
HSR:20.556% C+
19A Fortuna
B+
Kills:245
Deaths:217
KDR:1.129
Accuracy:28.399% B+
HSR:19.184% C
NSX-P Tengu
B**
Kills:146
Deaths:65
KDR:2.246
Accuracy:43.872% B**
HSR:23.973% B
Kills:19,466
Deaths (as Light Assault):12,953
Deaths (to Light Assaults):6,236
KDR:1.50282
Kill Difference:6,513
Playtime:339.651 hours
Usage:12%
Score:6.881m
Score/min:338
Accuracy (listed only):38.789%
HSR (listed only):18.876%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:2,748
Deaths:1,114
KDR:2.467
Accuracy:41.865% B+
HSR:71.980% C**
MGR-S1 Gladius
B
Kills:1,178
Deaths:755
KDR:1.560
Accuracy:28.832% B
HSR:18.591% C-
AF-4 Cyclone
B++
Kills:1,174
Deaths:613
KDR:1.915
Accuracy:28.899% B++
HSR:22.743% B+
NS-44 Commissioner
B++
Kills:1,173
Deaths:1,120
KDR:1.047
Accuracy:41.402% B+
HSR:28.048% B++
NS-7 PDW
C++
Kills:1,172
Deaths:786
KDR:1.491
Accuracy:25.644% C++
HSR:18.345% C+
NS-44 Commissioner AE
A
Kills:1,169
Deaths:666
KDR:1.755
Accuracy:52.349% A
HSR:32.849% B*
Blitz GD-10
B**
Kills:1,165
Deaths:613
KDR:1.900
Accuracy:30.784% B**
HSR:19.571% B+
AF-4AE Cyclone
B
Kills:1,161
Deaths:519
KDR:2.237
Accuracy:31.090% B
HSR:23.256% C
EM4-AE Longshot
B+
Kills:1,156
Deaths:127
KDR:9.102
Accuracy:43.867% B+
HSR:81.574% C++
NS-30 Vandal
B+
Kills:1,132
Deaths:563
KDR:2.011
Accuracy:36.840% B+
HSR:25.618% C+
LA80
B+
Kills:894
Deaths:158
KDR:5.658
Accuracy:39.013% C
HSR:82.103% B+
NS-357 Underboss
B
Kills:724
Deaths:800
KDR:0.905
Accuracy:36.364% C+
HSR:25.414% B
NS-44B Commissioner
B++
Kills:570
Deaths:564
KDR:1.011
Accuracy:42.209% C**
HSR:31.404% B++
NS-AM7 AE/NC Archer
C+
Kills:330
Deaths:459
KDR:0.719
Accuracy:58.593% C+
HSR:10.909% D-
NS-45 Pilot
B++
Kills:292
Deaths:228
KDR:1.281
Accuracy:35.725% B++
HSR:22.945% C
LA3 Desperado
C++
Kills:271
Deaths:239
KDR:1.134
Accuracy:27.269% C
HSR:21.033% C++
NSX Tomoe
B
Kills:178
Deaths:113
KDR:1.575
Accuracy:30.611% B
HSR:30.337% D
LA8 Rebel
B*
Kills:157
Deaths:143
KDR:1.098
Accuracy:38.032% B*
HSR:24.204% C**
NSX-P Tengu
B**
Kills:146
Deaths:65
KDR:2.246
Accuracy:43.872% B**
HSR:23.973% B
NSX Daimyo
B*
Kills:129
Deaths:40
KDR:3.225
Accuracy:46.505% B*
HSR:92.248% C--
NC14 Bolt Driver
C++
Kills:103
Deaths:30
KDR:3.433
Accuracy:36.066% C++
HSR:71.845% C
NC08 Mag-Scatter
B+
Kills:76
Deaths:83
KDR:0.916
Accuracy:56.780% B+
HSR:18.421% B+
Kills:17,098
Deaths (as Infiltrator):9,798
Deaths (to Infiltrators):5,708
KDR:1.74505
Kill Difference:7,300
Playtime:356.243 hours
Usage:12%
Score:6.652m
Score/min:311
Accuracy (listed only):38.755%
HSR (listed only):36.246%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
B*
Kills:1,188
Deaths:863
KDR:1.377
Accuracy:52.264% B*
HSR:13.468% C
GD-66 Claw
B++
Kills:1,184
Deaths:790
KDR:1.499
Accuracy:67.902% B++
HSR:13.514% C
AF-57 Piston
A
Kills:1,178
Deaths:796
KDR:1.480
Accuracy:53.867% A
HSR:11.545% D
MGR-S1 Gladius
B
Kills:1,178
Deaths:755
KDR:1.560
Accuracy:28.832% B
HSR:18.591% C-
NS-11A
B++
Kills:1,177
Deaths:690
KDR:1.706
Accuracy:28.115% B++
HSR:26.763% B+
Mauler S6
A+
Kills:1,175
Deaths:826
KDR:1.423
Accuracy:55.058% A+
HSR:13.447% C-
AF-4 Cyclone
B++
Kills:1,174
Deaths:613
KDR:1.915
Accuracy:28.899% B++
HSR:22.743% B+
NS-7 PDW
C++
Kills:1,172
Deaths:786
KDR:1.491
Accuracy:25.644% C++
HSR:18.345% C+
NC1 Gauss Rifle
B**
Kills:1,170
Deaths:755
KDR:1.550
Accuracy:28.600% B**
HSR:22.222% C++
Blitz GD-10
B**
Kills:1,165
Deaths:613
KDR:1.900
Accuracy:30.784% B**
HSR:19.571% B+
LA39 Bruiser
B+
Kills:1,163
Deaths:942
KDR:1.235
Accuracy:65.893% B+
HSR:11.522% D
AF-4AE Cyclone
B
Kills:1,161
Deaths:519
KDR:2.237
Accuracy:31.090% B
HSR:23.256% C
NS Baron G5AE
B+
Kills:1,160
Deaths:714
KDR:1.625
Accuracy:51.911% B+
HSR:13.103% C-
Reaper DMR
B*
Kills:739
Deaths:473
KDR:1.562
Accuracy:30.645% B*
HSR:25.846% C++
Carnage AR
B+
Kills:688
Deaths:518
KDR:1.328
Accuracy:28.260% B+
HSR:18.895% C
NSX-P Tengu
B**
Kills:146
Deaths:65
KDR:2.246
Accuracy:43.872% B**
HSR:23.973% B
GR-22AE
C-
Kills:97
Deaths:95
KDR:1.021
Accuracy:26.294% C-
HSR:13.402% F
Kills:16,915
Deaths (as Combat Medic):10,813
Deaths (to Combat Medics):3,917
KDR:1.56432
Kill Difference:6,102
Playtime:134.266 hours
Usage:5%
Score:2.931m
Score/min:364
Accuracy (listed only):39.878%
HSR (listed only):18.247%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
S
Kills:107
V. Kills:11 N/A
Deaths:3
KDR:35.667
Accuracy:55.114% B++
KPH:491.300 S
VKPH:50.500 M++
Kills:107 (0 + 0)
Deaths:3
KDR:35.667
VKDR:3.667
Vehicle Kills:11
Kill Difference:104
Playtime:0.218 hours
Usage:0%
Score:0.056m
Score/min:4,256
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:1,033
V. Kills:904 114%
Deaths:170
KDR:6.076
Accuracy:24.017% D**
KPH:31.800 C+
VKPH:27.900 C*
L105 Zephyr
B++
Kills:155
V. Kills:14 N/A
Deaths:5
KDR:31
Accuracy:48.322% B++
KPH:72.400 B++
VKPH:6.500 C
Dual-75 Duster
B**
Kills:71
V. Kills:3 N/A
Deaths:3
KDR:23.667
Accuracy:48.438% B**
KPH:90.200 B+
VKPH:3.800 C-
Kills:1,259 (0 + 1,259)
Deaths:178
KDR:7.073
VKDR:5.174
Vehicle Kills:921
Kill Difference:1,081
Playtime:35.365 hours
Usage:1%
Score:0.748m
Score/min:353
Piloting Accuracy:N/A%
Gunner Accuracy:48.438%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B*
Kills:1,365
V. Kills:593 230%
Deaths:55
KDR:24.818
Accuracy:40.771% F
KPH:64.300 B++
VKPH:27.900 B*
L100 Python AP
B*
Kills:1,246
V. Kills:848 147%
Deaths:120
KDR:10.383
Accuracy:42.465% D**
KPH:34.400 C++
VKPH:23.400 B*
L100 Python HEAT
A*
Kills:881
V. Kills:316 278%
Deaths:43
KDR:20.488
Accuracy:44.087% D
KPH:63.800 A*
VKPH:22.900 A*
L100 Python HESH
B*
Kills:96
V. Kills:15 N/A
Deaths:5
KDR:19.200
Accuracy:44.905% C
KPH:76.100 B*
VKPH:11.900 B+
C75 Viper
A++
Kills:62
V. Kills:12 N/A
Deaths:7
KDR:8.857
Accuracy:39.084% C++
KPH:60.500 A++
VKPH:11.700 B++
Kills:3,650 (3,650 + 0)
Deaths:230
KDR:15.870
VKDR:7.757
Vehicle Kills:1,784
Kill Difference:3,420
Playtime:73.576 hours
Usage:3%
Score:1.719m
Score/min:389
Driving Accuracy:39.084%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:7,062
V. Kills:4,912 144%
Deaths:516
KDR:13.686
Accuracy:41.741% D--
KPH:31.700 B++
VKPH:22.100 A+
E540 Halberd
A*
Kills:5,686
V. Kills:3,363 169%
Deaths:308
KDR:18.461
Accuracy:50.349% B*
KPH:43.500 A+
VKPH:25.700 A*
Enforcer ML85
B**
Kills:863
V. Kills:792 109%
Deaths:96
KDR:8.990
Accuracy:45.252% B+
KPH:25.900 C**
VKPH:23.800 B**
Halberd SE
C++
Kills:184
V. Kills:73 249%
Deaths:3
KDR:61.333
Accuracy:44.587% D
KPH:48.900 C++
VKPH:19.400 C+
M20 Basilisk
M*
Kills:137
V. Kills:63 214%
Deaths:4
KDR:34.250
Accuracy:40.567% A+
KPH:55.100 M+
VKPH:25.300 M*
C85 Canister
C--
Kills:80
V. Kills:2 N/A
Deaths:4
KDR:20
Accuracy:34.675% D
KPH:50.200 C--
VKPH:1.300 D*
Kills:14,012 (7,062 + 6,950)
Deaths:931
KDR:15.050
VKDR:9.887
Vehicle Kills:9,205
Kill Difference:13,081
Playtime:394.406 hours
Usage:14%
Score:10.151m
Score/min:429
Driving Accuracy:41.741%
Gunner Accuracy:34.675%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
B*
Kills:3,479
V. Kills:461 N/A
Deaths:193
KDR:18.026
Accuracy:52.944% B+
KPH:106.700 B*
VKPH:14.100 B+
E540 Halberd-H
A++
Kills:2,579
V. Kills:1,470 175%
Deaths:198
KDR:13.025
Accuracy:55.869% C+
KPH:58.900 B*
VKPH:33.600 A++
C85 Canister-H
A
Kills:1,929
V. Kills:110 N/A
Deaths:111
KDR:17.378
Accuracy:52.784% C++
KPH:170.800 A
VKPH:9.700 B
Enforcer ML65-H
B*
Kills:1,237
V. Kills:1,002 123%
Deaths:159
KDR:7.780
Accuracy:56.867% C+
KPH:47.700 B++
VKPH:38.600 B*
M12 Kobalt-H
B*
Kills:936
V. Kills:40 N/A
Deaths:26
KDR:36
Accuracy:22.661% C++
KPH:153.700 B*
VKPH:6.600 B*
M96 Mjolnir-H
B**
Kills:657
V. Kills:469 140%
Deaths:80
KDR:8.213
Accuracy:53.914% B+
KPH:60.300 B+
VKPH:43 B**
G40-F Ranger
A+
Kills:652
V. Kills:374 174%
Deaths:31
KDR:21.032
Accuracy:39.742% B**
KPH:58.100 A+
VKPH:33.300 A+
M20 Basilisk-H
B+
Kills:363
V. Kills:80 448%
Deaths:18
KDR:20.167
Accuracy:42.515% C
KPH:82.500 B+
VKPH:18.200 C*
M40 Fury-H
C**
Kills:306
V. Kills:54 N/A
Deaths:32
KDR:9.563
Accuracy:46.916% B++
KPH:94.500 C*
VKPH:16.700 C**
Halberd-H SE
C
Kills:76
V. Kills:22 330%
Deaths:2
KDR:38
Accuracy:57.854% C
KPH:74.200 C
VKPH:21.500 C-
Kills:12,214 (0 + 12,214)
Deaths:850
KDR:14.369
VKDR:4.802
Vehicle Kills:4,082
Kill Difference:11,364
Playtime:150.497 hours
Usage:5%
Score:3.793m
Score/min:420
Driving Accuracy:N/A%
Gunner Accuracy:57.854%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:767
V. Kills:36 N/A
Deaths:25
KDR:30.680
Accuracy:22.487% B*
KPH:109.500 A+
VKPH:5.100 A++
M12 Kobalt
A
Kills:444
V. Kills:8 N/A
Deaths:11
KDR:40.364
Accuracy:21.411% B*
KPH:116.100 A
VKPH:2.100 C
M60-G Bulldog
M
Kills:360
V. Kills:43 N/A
Deaths:14
KDR:25.714
Accuracy:43.889% B++
KPH:95 M
VKPH:11.400 B++
M40 Fury
A
Kills:273
V. Kills:57 471%
Deaths:10
KDR:27.300
Accuracy:42.057% B++
KPH:89.500 A
VKPH:18.700 A
M40 Fury
B++
Kills:266
V. Kills:48 N/A
Deaths:17
KDR:15.647
Accuracy:35.401% C+
KPH:63.800 B++
VKPH:11.500 B+
M60-G Bulldog
M
Kills:145
V. Kills:21 N/A
Deaths:10
KDR:14.500
Accuracy:41.437% B*
KPH:71.900 M
VKPH:10.400 B**
M20 Basilisk
A++
Kills:141
V. Kills:44 313%
Deaths:32
KDR:4.406
Accuracy:47.033% B**
KPH:40.800 A++
VKPH:12.700 A+
M20 Basilisk
A++
Kills:61
V. Kills:19 305%
Deaths:10
KDR:6.100
Accuracy:45.955% B*
KPH:41 A++
VKPH:12.800 B**
G40-F Ranger
M+
Kills:54
V. Kills:32 164%
Deaths:3
KDR:18
Accuracy:41.262% B**
KPH:44.300 M+
VKPH:26.300 M
Kills:2,511 (0 + 2,511)
Deaths:132
KDR:19.023
VKDR:2.333
Vehicle Kills:308
Kill Difference:2,379
Playtime:30.011 hours
Usage:1%
Score:0.805m
Score/min:447
Driving Accuracy:N/A%
Gunner Accuracy:41.262%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:71
V. Kills:6 N/A
Deaths:29
KDR:2.448
Accuracy:29.151% D**
KPH:41.900 C
VKPH:3.500 B++
Kills:71 (71 + 0)
Deaths:29
KDR:2.448
VKDR:0.207
Vehicle Kills:6
Kill Difference:42
Playtime:1.696 hours
Usage:0%
Score:0.015m
Score/min:146
Driving Accuracy:29.151%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:441
V. Kills:23 N/A
Deaths:18
KDR:24.500
Accuracy:33.615% C+
KPH:119.400 A
VKPH:6.200 C++
Kills:441 (0 + 441)
Deaths:18
KDR:24.500
VKDR:1.278
Vehicle Kills:23
Kill Difference:423
Playtime:3.693 hours
Usage:0%
Score:0.111m
Score/min:499
Piloting Accuracy:N/A%
Gunner Accuracy:33.615%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 11,9747,06251613.686B*10.9741.741%D--1.175%D31.7B++22.1A+468222.5h3.9B+9.4C++
E540 Halberd 9,0495,68630818.461A15.7550.349%B*1.618%D43.5A+25.7A*389130.7h5.1B+10.1B*
C-4 ARX 6,5065,2491,9442.7B0.0128.741%B+N/A140.7B+33.7C+67037.3h0.9B**3.1B**
M60-G Bulldog-H 3,9403,47919318.026B+15.3152.944%B+N/A106.7B*14.1B+31232.6h4.7C*8.8B+
SAS-R 2,7722,7481,1142.467C+0.2541.865%B+71.98%C**41.1C++N/A13066.8h2.1B+5B+
E540 Halberd-H 4,0492,57919813.025B+10.3155.869%C+N/A58.9B*33.6A++40443.8h5.8C**10.3B
C-4 3,3722,3361,0502.225B+0.4923.668%CN/A82.3C+36.5B+62228.4h1B**4.3B+
C85 Canister-H 2,0391,92911117.378B+14.6652.784%C++12.338%B+170.7A9.7B47611.3h5B++9.5B*
Frag Grenade 1,6891,65511655N/A1,652.2954.649%B**N/A689.6B**14.2B++20432.4h2.9B*5.2B**
Tank Mine 2,4311,5993234.95A2.2433.019%C+N/A133.3B+69.3C*106412h1.7B5.1B++
M12 Kobalt 1,5841,5092658.038C++55.3225.421%B++18.555%C++139.7B++6.9B++38410.8h17.7C**69.5B+
LA1 Anchor 1,4381,4265822.45C++0.2629.688%B*21.739%D57.5BN/A19124.8h9.6B32.2B+
LB00 Python AP 1,9581,3655524.818B*22.1040.771%FN/A64.4B*28B*42421.2h3.2B++7.9C+
NC05 Jackhammer 1,3121,2917901.634B+1.0850.54%B*12.239%D66.2B++1.1B**21419.5h4.1B++8.2B++
L100 Python AP 2,0941,24612010.383B*7.6742.465%D**2.729%C**34.4C++23.4B*30536.2h4.9B+11.5C+
Enforcer ML65-H 2,2391,2371597.78B**5.0756.867%C+N/A47.8B++38.7B*43825.9h12.5B+22.1B++
NS Baron G5 1,2171,1888631.377B+1.3452.264%B*13.468%C42.3B1B**12328.1h4.4C**8.5C+
GD-22S 1,2071,1846011.97B0.7425.561%B+22.297%C46.3C**N/A14225.6h9.5B++37.2B+
GD-66 Claw 1,1941,1847901.499C**1.2167.902%B++13.514%C47.2C*N/A12425.1h1.9B**2.8B++
AF-57 Piston 1,1941,1787961.48B1.2353.867%A11.545%D49.1B+N/A12524h3.4B**6.4B*
MGR-S1 Gladius 1,1981,1787551.56C*1.1528.832%B18.591%C-39.4C++N/A12129.9h8.9B+31B+
NS-11A 1,2011,1776901.706B+1.0128.115%B++26.763%B+40.9BN/A11428.8h13.2C**47.1B+
Mauler S6 1,1861,1758261.423B+1.2955.058%A+13.447%C-48B**N/A15224.5h4B*7.3B*
NC6S Gauss SAW S 1,1931,1755832.015B+0.7026.296%B+25.362%C++49.4C*N/A12523.8h10.3C**39.3B
Sticky Grenade 1,2091,17411174N/A1,171.2956.854%B+N/A1067.3C**31.8A+29171.1h1.9B+3.4B+
AF-4 Cyclone 1,1931,1746131.915B+0.8028.899%B++22.743%B+51B++N/A18123h9.8B+34B+
NS-44 Commissioner 1,1851,1731,1201.047C++1.6741.402%B+28.048%B++36.3C++N/A10032.3h3.3B+8B+
NS-7 PDW 1,2031,1727861.491B++1.2225.644%C++18.345%C+26.8C+N/A9043.8h14.6C++56.9C**
Razor GD-23 1,1951,1717751.511B*1.2029.546%B**22.118%C*31.6BN/A9337.1h12B40.5B+
NS-11CB 1,1971,1709031.296C*1.4228.032%B+21.709%C++19.5CN/A5459.9h13.5B+48.2B+
NC1 Gauss Rifle 1,1911,1707551.55B+1.1628.6%B**22.222%C++43.2B**N/A15427.1h11.6B+40.5B++
Gauss Compact Burst 1,1821,1695262.222B+0.4930.003%B+25.064%C+52.4B+N/A11522.3h9.5B++31.8B++
NS-44 Commissioner AE 1,1761,1696661.755B+0.9652.349%A32.849%B*49.1C+N/A10923.8h3.1B+5.9B++
Blitz GD-10 1,1771,1656131.9B*0.8130.784%B**19.571%B+52.5B**N/A17122.2h12.1B++39.4B++
AC-X11 1,2011,1648621.35C**1.3631.863%A21.478%C+21.8CN/A6653.3h9.9C**31.1B+
LA39 Bruiser 1,1681,1639421.235C++1.4865.893%B+11.522%D43.7C++N/A12626.6h2B*3B+
AF-4AE Cyclone 1,1701,1615192.237B++0.4831.09%B23.256%C57.8C+N/A13720.1h8.8B+28.4B+
NS Baron G5AE 1,1741,1607141.625C**1.0951.911%B+13.103%C-46C++N/A10525.2h3.9B+7.5C++
NS-15M AE 1,1691,1605412.144C++0.5725.448%C+24.483%C42.2CN/A9327.5h11.6C++45.4C*
NS-15M1 1,1731,1576291.839C**0.8724.342%C**21.262%C+44.7C++N/A10925.9h12.1C**49.6B
NC6 Gauss SAW 1,1711,1565871.969B+0.7423.458%B+25.26%C**44.5B+N/A17926h8.7B+37.1B+
EM4-AE Longshot 1,1631,1561279.102A++6.3943.867%B+81.574%C++55C**N/A12121h1.8B4.2B+
AF-19 Mercenary 1,1681,1431,1041.035C**1.6824.189%B25.459%B++13.1CN/A5987.1h12.3B50.8B+
NS-30 Vandal 1,1471,1325632.011C++0.7036.84%B+25.618%C+49.2BN/A12923h5B+13.5B++
C150 Dalton 1,9371,0331706.076C+3.3624.017%D**N/A31.9C+27.9C*35632.4h3.3B+13.7C
NS Decimator-B 1,4161,0045591.796C++0.9251.678%D**1.096%D--36.9C15.1C22427.2h3.6B6.9C+
NS Decimator 1,3399476151.54B+1.1754.189%D-3.168%B*34.7C+14.4C+23027.3h4.1B+7.6C++
M12 Kobalt-H 9769362636A*33.2922.661%C++17.201%C+153.4B*6.6B*3806.1h15.3C++67.5B
LA80 8978941585.658B*2.9439.013%C82.103%B+52.6B+N/A14717h2B5C**
NC6A GODSAW 9198854182.117C+0.6030.673%C**20.904%D-45.4C-1.7B*15119.5h11.9C+38.8C+
L100 Python HEAT 1,1978814320.488A*17.7744.087%D1.362%D63.8A*22.9A*37613.8h4.3B++9.7B+
Enforcer ML85 1,655863968.99B*6.2845.252%B+1.043%D25.9C**23.8B**31733.3h13.2C+29.2B+
M12 Kobalt 8037672530.68A++27.9722.487%B*17.601%C+109.6A+5.1A++4127h17.6B+78.2B+
Bouncing Betty 7517482063.631C+0.9246.586%C**N/A116.9C+N/A3216.4h1.5A3.2B**
Reaper DMR 7497394731.562C+1.1530.645%B*25.846%C++38.9C++N/A11419h10.3C+33.7B+
NS-357 Underboss 7347248000.905C+1.8136.364%C+25.414%B32.3CN/A9822.4h4.7C12.8C+
Carnage AR 7026885181.328C++1.3928.26%B+18.895%C34.9C++N/A10519.7h14.9C52.6C**
Icikill 69268616,4560.042C+2.6733.408%C++2.041%D--0.9C+N/A2778h1.7B*5.2B+
M96 Mjolnir-H 1,126657808.213A5.5053.914%B+N/A60.3B+43B**64710.9h30.3B++56.2B++
G40-F Ranger 1,0266523121.032A+18.3239.742%B**N/A58.2A+33.4A+47811.2h49.3B**124.1B**
The Slasher 64261814,7280.042C+2.6736.842%C*2.913%D--1C-N/A3617.6h1.8B+4.9C++
NS-44B Commissioner 5815705641.011C+1.7042.209%C**31.404%B++31.3C-N/A9118.2h3.5C**8.2B+
Rocklet Rifle 8374742821.681A*1.0346.876%DN/A40.5B**31B++45611.7h22.1A47.1B*
M12 Kobalt 4524441140.364M**37.6521.411%B*18.018%C116.8A+2.1C3763.8h16.8B+78.4B+
CAS 14-E 4644411824.5B+21.7933.615%C+N/A119.2A6.2C++4993.7h22.3B++66.3B++
M20 Basilisk-H 4433631820.167A++17.4542.515%C4.408%D82.5B+18.2C*4254.4h35.1B*82.5B*
Shrike 5353624000.905B+1.8153.154%C2.21%C26.8C*12.8C+34513.5h5B*9.5B+
M60-G Bulldog 4033601425.714S23.0043.889%B++N/A94.7M11.3B++3593.8h5B*11.3B*
GD-7F 3743602841.268C**1.4528.934%B*20.556%C+24.5C1B**11014.7h13.4C++46.3B+
NS-AM7 AE/NC Archer 4793304590.719C+1.9958.593%C+10.909%D-6.4C--2.9C5051.3h13.5C++23.1C++
M40 Fury-H 360306329.563C6.8546.916%B++N/A95.6C*16.9C**3973.2h10.2C21.7C++
NS-45 Pilot 2992922281.281C++1.4335.725%B++22.945%C36.5CN/A1128h7.3C++20.3B+
Carver 2742748570.32B**2.3946.712%A++13.139%C-7.6C++N/A2035.9h1.2B+2.7B+
M40 Fury 3302731027.3M**24.5942.057%B++N/A91A+19A+5733h12.2C**29B+
LA3 Desperado 2742712391.134C**1.5827.269%C21.033%C++32.3C+N/A988.4h8.1B+29.6B
M40 Fury 3142661715.647A++12.9335.401%C+N/A63.3B++11.4B+4394.2h11.5B+32.6B+
Hunter QCX 2992562690.952B+1.7654.68%B++19.531%C19.7B++3.3C++9213h4.9C**9B
19A Fortuna 2582452171.129C+1.5828.399%B+19.184%C16.6D-N/A5714.8h10.6C+37.2C*
NC05 Jackhammer AE 2452431321.841C++0.8754.476%B*11.934%D-62.3C++N/A1623.9h4.1B+7.6B+
NS Annihilator 352212703.029S0.3281.796%C**N/A19.6A*13A++26110.8h7.8A+9.6A+
M60-G Bulldog 225207451.75M49.0449.367%C+2.415%C*103.5B++9D2582h4.5B++9.2B*
Anti-Vehicle Grenade 2892061206N/A203.2945.683%DN/A257.5D103.8C++17290.8h6.6C14.5C
M20 Basilisk 257199449.75S47.0448.862%C-4.523%C+76.5A+22.3C*4852.6h55.8B**114.1B**
Halberd SE 257184361.333B**58.6244.587%DN/A48.4C++19.2C+5553.8h4.2C*9.3C+
EM6 185182921.978C**0.7424.73%B+28.022%B+45.5C++N/A2414h11.6C+46.9B
NSX Tomoe 1781781131.575C+1.1430.611%B30.337%D42.4C++N/A1694.2h16.3C53.1C+
MANA Anti-Personnel Turret 169165443.75N/A1.0421.275%UN/A1650U40U3740400.1h17.4T*81.9T*
Warden 1681631201.358C**1.3629.587%B19.018%D17.9CN/A929.1h9.1C**30.7B+
LA8 Rebel 1571571431.098C*1.6238.032%B*24.204%C**28.5C+N/A805.5h5.3B++13.9B*
L105 Zephyr 169155531A+28.2948.322%B++N/A73.8B*6.7C2762.1h5.6B+11.5B++
NSX-P Tengu 150146652.246A0.4743.872%B**23.973%B63.5B++1.7B**1812.3h12.2B+27.8B+
M60-G Bulldog 1661451014.5M*11.7941.437%B*N/A72.5M10.5A3012h5.1B**12.3B**
M20 Basilisk 185141324.406B++1.6947.033%B**5.674%C+40.3A++12.6A+5933.5h73.4B++156.1B*
M20 Basilisk 200137434.25U31.5440.567%A+3.65%D54.8M+25.2M*5182.5h51.6B**127.3A
MGR-M1 Bishop 138132582.276B0.4439.207%B**26.515%C-47.1B*2.1M++1512.8h6.2B+15.9B+
NSX Daimyo 129129403.225C+0.5146.505%B*92.248%C--49.6C+N/A1712.6h2.7C+5.8C**
Orbital Strike Uplink 1751261126N/A123.291316.67%UN/A1260U490U86360.1h1.3T*0.1T*
Spear Anti-Vehicle Phalanx Turret 1631191110.818B++8.1046.243%C**1.681%D*56.7B**21C+8662.1h6.7B+14.5B++
Breaker Rocket Pods 118107335.667M*32.9555.114%B++N/A535S55M*42180.2h12.8B+23.3B+
NC14 Bolt Driver 103103303.433B++0.7236.066%C++71.845%C20.2CN/A2245.1h2.8C+7.7C++
MANA Anti-Vehicle Turret 157102224.636B+1.9250.427%D2.941%F-1020D550D-805750.1h7B++13.8C**
GR-22AE 9897951.021C1.6926.294%C-13.402%F26.9DN/A933.6h13.9D52.8C
L100 Python HESH 11196519.2B*16.4944.905%CN/A73.8B*11.5B+11891.3h2.7B++6B+
NC15 Phoenix 18592571.614B+1.1051.904%CN/A13.7C+13.9C**2896.7h10.1C++19.4C++
M60-A Bulldog 11087146.214C+3.5027.548%D-4.598%M*32.2C8.5B+1812.7h5.4C*19.7C
MGR-L1 Promise 8786471.83B+0.8825.588%C**24.419%C+45.3C++N/A4451.9h13B+50.9B+
C85 Canister 8280420C*17.2934.675%D10%D-50C--1.3D*1651.6h10.6C-30.4C
G40-F Ranger 12579515.8B**13.0939.691%B+N/A71.8B**41.8B**6351.1h58.6B++147.5B++
Halberd-H SE 9876238M**35.2957.854%CN/A76C+22C-7201h4B+6.9B+
NC08 Mag-Scatter 7676830.916C+1.8056.78%B+18.421%B+50.7B+N/A1741.5h3.5B++6.2B+
M40 Fury 11172514.4C*11.6959.259%B*N/A32.7D*17.7C2062.2h26.9D**45.4D--
Dual-75 Duster 7471323.667B*20.9548.438%B**N/A88.8B+3.8C-4170.8h5.7C**11.7B++
Mag-Cutter 72713,0620.023C++2.6938.035%B*N/A0.4C+N/A2172.6h2.1B+5.6B+
S12 Renegade 7771292.448C+0.2729.151%D**7.042%B+41.8C3.5B++1461.7h4.3D-14.6D**
MGR-L1 Promise AE 7270312.258C*0.4624.206%C--20%D--53.8C+1.5B+1891.3h13.3C++54.9C+
Spear Anti-Vehicle Phalanx Tower 10969169M*66.2952.277%C**1.449%D-53.1C++30.8C++4091.3h8.3C*15.9B
C75 Viper 746278.857B**6.1439.084%C++N/A62A++12B*18281h7.7B**19.7B**
M20 Basilisk 8061106.1A++3.3945.955%B*1.639%F40.7A++12.7B**6121.5h83.1B+180.8B*
G40-F Ranger 8654318S15.2941.262%B**N/A45M++26.7M4761.2h79.1B**191.6B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon114,2913.5h
Anti-Vehicle MANA Turret14780.9h
Nano-Armor Kit450703,13359.7h
Skywall Shield Emitter01370.3h
Structure Shield Module02720.6h
Repair Module13570.6h
Turret AI Module02610.7h
AE Medical Applicator14484,3496.6h
AE Nano-Armor Kit5801,215,81488h
Nanite Revive Grenade01,2330.3h
Medical Kit92511,09314.2h
Blast Wall01670.6h
Cortium Silo01390.3h
Restoration Kit761,5381.5h
Spitfire Auto-Turret302,6762.9h
Motion Spotter184,3283.1h
Hoplon Anti-Aircraft Phalanx Tower01510.3h
Xiphos Anti-Personnel Tower01360.3h
Sunderer Garage01040.6h
Rampart Wall23772.2h
Welding Device03,3030.2h
Deconstruction Tool04,3100.6h
Spear Anti-Vehicle Tower01580.4h
Recon Detection Device689,56015.3h
Smoke Grenade0630h
Shield Recharging Field382,4791.2h
Ammunition Package366,3653.7h
Anti-Infantry MANA Turret43540.6h
Medical Applicator7233,4122.7h
Snowman Soldier71020.2h
Flail Targeting Dart1800.6h
Router21430.3h
Hardlight Barrier0690.1h
NSX-P Tanto0930.1h
Nano-Repair Grenade02,6080.7h
M20 Drake0720h
Pillbox0510.3h
WLT-Howler Mining Laser3223,74012.1h
Infantry Tower0930.6h

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