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Executor Crux88[NCIv] Crux88
NC BR 155

KDR: 2.67

Score: 56.9m

Last Seen: Jan 16th, 2019 7:15 PM
- OFFLINE - 13 hour(s)

Prestige 1, Battle Rank 100 (155 total) - New Conglomerate on Miller - Outfit Member of NC Initiative[NCIv] NC Initiative
NC outfit on Miller

Members: 43
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP E540 Halberd C-4 ARX M60-G Bulldog-H SAS-R E540 Halberd-H C-4 C85 Canister-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $985,788 MLG Score: 788
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.519%23.543%6713898428,1231.566921.105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.72%1.46A+0.447B-1.371D**HEAD ++ (~9.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.542B+9.80.315C*24.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.252%0.962%2111021104956730.108673141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.872A++-0.594D-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.858B*12.60.761B++10.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.179%1.593%576310198,034206056123.9143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.592%0.127C++-0.664D-0.976

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.742B++4.20.664B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.208%3.943%127221100119,805213685489.272232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.784%0.286C*-0.105C+0.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.791B++9.70.753B++15.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.825%75.971%1272510174,8151874332.56937

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.786%1.016B**0.577B+-0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.51B+20.364C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.167%12.511%1272410184,7001216423.86513

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.621%1.396A-0.398C---0.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.632B+2.80.418B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC Initiative[NCIv] NC Initiative
NC outfit on Miller

Members: 43
56.9m371.3%434 (26k)368 (22.1k)2.6714796,27736,0393.23808155 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022571317.889%13.168%23604:1835

57% Engineer13% Heavy Assault13% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 20th, 2015 5:35 PMMay 23rd, 2015 5:25 PMJan 17th, 2019 10:01 AM (2d) (PST)Jan 16th, 2019 3:15 PM (3d) (PST)Jan 16th, 2019 3:15 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8101296810.6230.2330.0822.8190.136788

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,6187,71840,90037145169822,072

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2576.4h/107.3d 20,420 12,678 32,790 435.8k 1,730 7,417 21,080 125.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:1,394
Deaths:565
KDR:2.467
Accuracy:29.791% B**
HSR:21.951% C
GD-22S
B+
Kills:1,184
Deaths:601
KDR:1.970
Accuracy:25.561% B+
HSR:22.297% C+
NC6S Gauss SAW S
B+
Kills:1,175
Deaths:583
KDR:2.015
Accuracy:26.296% B+
HSR:25.362% C**
NS-15M AE
C+
Kills:1,160
Deaths:541
KDR:2.144
Accuracy:25.448% C+
HSR:24.483% C
NS-15M1
B
Kills:1,157
Deaths:629
KDR:1.839
Accuracy:24.342% B
HSR:21.262% C+
NC6 Gauss SAW
B++
Kills:1,156
Deaths:587
KDR:1.969
Accuracy:23.458% B++
HSR:25.260% B
NC05 Jackhammer
B+
Kills:863
Deaths:547
KDR:1.578
Accuracy:48.675% B+
HSR:12.399% D
NC6A GODSAW
B+
Kills:820
Deaths:386
KDR:2.124
Accuracy:30.858% B+
HSR:21.098% D-
NC05 Jackhammer AE
B**
Kills:215
Deaths:113
KDR:1.903
Accuracy:56.289% B**
HSR:12.558% D
EM6
B++
Kills:155
Deaths:76
KDR:2.039
Accuracy:24.546% B+
HSR:27.742% B++
MGR-L1 Promise
B
Kills:73
Deaths:37
KDR:1.973
Accuracy:25.661% B
HSR:26.027% C*
Kills:9,352
Deaths (as Heavy Assault):4,665
Deaths (to Heavy Assaults):9,342
KDR:2.00472
Kill Difference:4,687
Playtime:322.484 hours
Usage:13%
Score:5.881m
Score/min:304
Accuracy (listed only):30.993%
HSR (listed only):21.858%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
B*
Kills:1,184
Deaths:790
KDR:1.499
Accuracy:67.902% B*
HSR:13.514% C+
AF-57 Piston
A
Kills:1,178
Deaths:796
KDR:1.480
Accuracy:53.867% A
HSR:11.545% D
Mauler S6
A+
Kills:1,175
Deaths:826
KDR:1.423
Accuracy:55.058% A+
HSR:13.447% C
Razor GD-23
B**
Kills:1,171
Deaths:775
KDR:1.511
Accuracy:29.546% B**
HSR:22.118% B
NS-11CB
B+
Kills:1,170
Deaths:903
KDR:1.296
Accuracy:28.032% B+
HSR:21.709% C++
Gauss Compact Burst
B++
Kills:1,169
Deaths:526
KDR:2.222
Accuracy:30.003% B++
HSR:25.064% C++
AC-X11
A
Kills:1,164
Deaths:862
KDR:1.350
Accuracy:31.863% A
HSR:21.478% C+
LA39 Bruiser
B+
Kills:1,163
Deaths:942
KDR:1.235
Accuracy:65.893% B+
HSR:11.522% D
NS Baron G5AE
B+
Kills:1,160
Deaths:714
KDR:1.625
Accuracy:51.911% B+
HSR:13.103% C
AF-19 Mercenary
B++
Kills:1,143
Deaths:1,104
KDR:1.035
Accuracy:24.189% B+
HSR:25.459% B++
NS Baron G5
A+
Kills:421
Deaths:307
KDR:1.371
Accuracy:57.943% A+
HSR:10.451% D-
Warden
B+
Kills:163
Deaths:120
KDR:1.358
Accuracy:29.587% B+
HSR:19.018% D
19A Fortuna
C**
Kills:150
Deaths:113
KDR:1.327
Accuracy:27.715% C**
HSR:21.333% C++
MGR-M1 Bishop
B++
Kills:90
Deaths:36
KDR:2.500
Accuracy:37.525% B++
HSR:27.778% C
GD-7F
C**
Kills:61
Deaths:71
KDR:0.859
Accuracy:25.478% C**
HSR:16.393% D
Kills:12,562
Deaths (as Engineer):8,885
Deaths (to Engineers):7,728
KDR:1.41384
Kill Difference:3,677
Playtime:1,473.422 hours
Usage:57%
Score:35.914m
Score/min:406
Accuracy (listed only):41.101%
HSR (listed only):18.262%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
B*
Kills:1,184
Deaths:790
KDR:1.499
Accuracy:67.902% B*
HSR:13.514% C+
AF-57 Piston
A
Kills:1,178
Deaths:796
KDR:1.480
Accuracy:53.867% A
HSR:11.545% D
MGR-S1 Gladius
B+
Kills:1,178
Deaths:754
KDR:1.562
Accuracy:28.832% B+
HSR:18.591% C-
Mauler S6
A+
Kills:1,175
Deaths:826
KDR:1.423
Accuracy:55.058% A+
HSR:13.447% C
Razor GD-23
B**
Kills:1,171
Deaths:775
KDR:1.511
Accuracy:29.546% B**
HSR:22.118% B
NS-11CB
B+
Kills:1,170
Deaths:903
KDR:1.296
Accuracy:28.032% B+
HSR:21.709% C++
Gauss Compact Burst
B++
Kills:1,169
Deaths:526
KDR:2.222
Accuracy:30.003% B++
HSR:25.064% C++
AC-X11
A
Kills:1,164
Deaths:862
KDR:1.350
Accuracy:31.863% A
HSR:21.478% C+
LA39 Bruiser
B+
Kills:1,163
Deaths:942
KDR:1.235
Accuracy:65.893% B+
HSR:11.522% D
AF-4AE Cyclone
B+
Kills:1,161
Deaths:519
KDR:2.237
Accuracy:31.090% B+
HSR:23.256% C+
NS Baron G5AE
B+
Kills:1,160
Deaths:714
KDR:1.625
Accuracy:51.911% B+
HSR:13.103% C
AF-19 Mercenary
B++
Kills:1,143
Deaths:1,104
KDR:1.035
Accuracy:24.189% B+
HSR:25.459% B++
Blitz GD-10
A
Kills:936
Deaths:483
KDR:1.938
Accuracy:30.969% A
HSR:19.338% B+
AF-4 Cyclone
B*
Kills:684
Deaths:332
KDR:2.060
Accuracy:29.590% B*
HSR:23.684% B*
NS Baron G5
A+
Kills:421
Deaths:307
KDR:1.371
Accuracy:57.943% A+
HSR:10.451% D-
NS-7 PDW
C-
Kills:353
Deaths:383
KDR:0.922
Accuracy:22.322% C-
HSR:13.881% D
19A Fortuna
C**
Kills:150
Deaths:113
KDR:1.327
Accuracy:27.715% C**
HSR:21.333% C++
GD-7F
C**
Kills:61
Deaths:71
KDR:0.859
Accuracy:25.478% C**
HSR:16.393% D
Kills:16,621
Deaths (as Light Assault):11,200
Deaths (to Light Assaults):5,586
KDR:1.48402
Kill Difference:5,421
Playtime:319.920 hours
Usage:12%
Score:6.443m
Score/min:336
Accuracy (listed only):38.456%
HSR (listed only):18.105%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:2,733
Deaths:1,111
KDR:2.460
Accuracy:41.900% B+
HSR:72.009% B
MGR-S1 Gladius
B+
Kills:1,178
Deaths:754
KDR:1.562
Accuracy:28.832% B+
HSR:18.591% C-
NS-44 Commissioner
B*
Kills:1,173
Deaths:1,120
KDR:1.047
Accuracy:41.402% B++
HSR:28.048% B*
NS-44 Commissioner AE
A
Kills:1,169
Deaths:666
KDR:1.755
Accuracy:52.349% A
HSR:32.849% B*
AF-4AE Cyclone
B+
Kills:1,161
Deaths:519
KDR:2.237
Accuracy:31.090% B+
HSR:23.256% C+
EM4-AE Longshot
B
Kills:1,156
Deaths:127
KDR:9.102
Accuracy:43.867% B
HSR:81.574% C++
NS-30 Vandal
B++
Kills:1,132
Deaths:563
KDR:2.011
Accuracy:36.840% B++
HSR:25.618% C+
Blitz GD-10
A
Kills:936
Deaths:483
KDR:1.938
Accuracy:30.969% A
HSR:19.338% B+
LA80
B
Kills:742
Deaths:120
KDR:6.183
Accuracy:39.638% C+
HSR:80.863% B
AF-4 Cyclone
B*
Kills:684
Deaths:332
KDR:2.060
Accuracy:29.590% B*
HSR:23.684% B*
NS-357 Underboss
B+
Kills:672
Deaths:759
KDR:0.885
Accuracy:36.162% C+
HSR:24.405% B+
NS-44B Commissioner
B*
Kills:432
Deaths:407
KDR:1.061
Accuracy:42.696% B
HSR:31.019% B*
NS-7 PDW
C-
Kills:353
Deaths:383
KDR:0.922
Accuracy:22.322% C-
HSR:13.881% D
NS-AM7 AE/NC Archer
C
Kills:235
Deaths:348
KDR:0.675
Accuracy:56.885% C
HSR:10.213% D--
LA3 Desperado
B
Kills:222
Deaths:196
KDR:1.133
Accuracy:25.637% C-
HSR:21.622% B
NS-45 Pilot
B+
Kills:221
Deaths:175
KDR:1.263
Accuracy:35.315% B+
HSR:21.720% C-
NSX Tomoe
B+
Kills:165
Deaths:104
KDR:1.587
Accuracy:31.264% B+
HSR:32.121% C-
LA8 Rebel
B*
Kills:140
Deaths:124
KDR:1.129
Accuracy:37.414% B*
HSR:22.857% C*
NC14 Bolt Driver
C++
Kills:103
Deaths:30
KDR:3.433
Accuracy:36.066% C++
HSR:71.845% C
NSX Daimyo
B+
Kills:81
Deaths:31
KDR:2.613
Accuracy:45.028% B+
HSR:90.124% D*
NC08 Mag-Scatter
B+
Kills:76
Deaths:83
KDR:0.916
Accuracy:56.780% B+
HSR:18.421% B+
Kills:14,764
Deaths (as Infiltrator):8,435
Deaths (to Infiltrators):5,207
KDR:1.75033
Kill Difference:6,329
Playtime:322.878 hours
Usage:13%
Score:5.855m
Score/min:302
Accuracy (listed only):38.193%
HSR (listed only):36.384%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
B*
Kills:1,184
Deaths:790
KDR:1.499
Accuracy:67.902% B*
HSR:13.514% C+
AF-57 Piston
A
Kills:1,178
Deaths:796
KDR:1.480
Accuracy:53.867% A
HSR:11.545% D
MGR-S1 Gladius
B+
Kills:1,178
Deaths:754
KDR:1.562
Accuracy:28.832% B+
HSR:18.591% C-
NS-11A
B*
Kills:1,177
Deaths:690
KDR:1.706
Accuracy:28.115% B*
HSR:26.763% B++
Mauler S6
A+
Kills:1,175
Deaths:826
KDR:1.423
Accuracy:55.058% A+
HSR:13.447% C
NC1 Gauss Rifle
A
Kills:1,170
Deaths:755
KDR:1.550
Accuracy:28.600% A
HSR:22.222% C*
LA39 Bruiser
B+
Kills:1,163
Deaths:942
KDR:1.235
Accuracy:65.893% B+
HSR:11.522% D
AF-4AE Cyclone
B+
Kills:1,161
Deaths:519
KDR:2.237
Accuracy:31.090% B+
HSR:23.256% C+
NS Baron G5AE
B+
Kills:1,160
Deaths:714
KDR:1.625
Accuracy:51.911% B+
HSR:13.103% C
Blitz GD-10
A
Kills:936
Deaths:483
KDR:1.938
Accuracy:30.969% A
HSR:19.338% B+
AF-4 Cyclone
B*
Kills:684
Deaths:332
KDR:2.060
Accuracy:29.590% B*
HSR:23.684% B*
Carnage AR
B++
Kills:636
Deaths:474
KDR:1.342
Accuracy:28.008% B++
HSR:19.497% C+
Reaper DMR
B**
Kills:627
Deaths:395
KDR:1.587
Accuracy:31.326% B**
HSR:24.721% C+
NS Baron G5
A+
Kills:421
Deaths:307
KDR:1.371
Accuracy:57.943% A+
HSR:10.451% D-
NS-7 PDW
C-
Kills:353
Deaths:383
KDR:0.922
Accuracy:22.322% C-
HSR:13.881% D
GR-22AE
C
Kills:85
Deaths:87
KDR:0.977
Accuracy:26.262% C
HSR:11.765% F
Kills:14,288
Deaths (as Combat Medic):9,247
Deaths (to Combat Medics):3,506
KDR:1.54515
Kill Difference:5,041
Playtime:125.881 hours
Usage:5%
Score:2.736m
Score/min:362
Accuracy (listed only):39.856%
HSR (listed only):17.331%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
S
Kills:104
V. Kills:9 N/A
Deaths:3
KDR:34.667
Accuracy:55.252% B++
KPH:540.300 S
VKPH:46.800 M++
Kills:104 (0 + 0)
Deaths:3
KDR:34.667
VKDR:3
Vehicle Kills:9
Kill Difference:101
Playtime:0.193 hours
Usage:0%
Score:0.051m
Score/min:4,426
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:698
V. Kills:723 96%
Deaths:160
KDR:4.363
Accuracy:22.176% F
KPH:25.800 C
VKPH:26.700 C**
L105 Zephyr
B*
Kills:155
V. Kills:14 N/A
Deaths:5
KDR:31
Accuracy:48.322% B*
KPH:72.400 B*
VKPH:6.500 C
Kills:853 (0 + 853)
Deaths:165
KDR:5.170
VKDR:4.467
Vehicle Kills:737
Kill Difference:688
Playtime:29.194 hours
Usage:1%
Score:0.533m
Score/min:304
Piloting Accuracy:N/A%
Gunner Accuracy:48.322%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:1,224
V. Kills:836 146%
Deaths:120
KDR:10.200
Accuracy:42.447% D**
KPH:34 B
VKPH:23.200 B*
L100 Python HEAT
A*
Kills:552
V. Kills:188 292%
Deaths:24
KDR:23
Accuracy:47.549% C
KPH:64.300 A*
VKPH:21.900 A*
LB00 Python AP
B++
Kills:254
V. Kills:110 229%
Deaths:18
KDR:14.111
Accuracy:42.730% D**
KPH:59 B+
VKPH:25.500 B++
C75 Viper
A++
Kills:62
V. Kills:12 N/A
Deaths:7
KDR:8.857
Accuracy:39.084% C++
KPH:60.500 A++
VKPH:11.700 B**
L100 Python HESH
B*
Kills:60
V. Kills:11 N/A
Deaths:4
KDR:15
Accuracy:42.250% D
KPH:65.200 B+
VKPH:12 B*
Kills:2,152 (2,152 + 0)
Deaths:173
KDR:12.439
VKDR:6.688
Vehicle Kills:1,157
Kill Difference:1,979
Playtime:50.849 hours
Usage:2%
Score:1.082m
Score/min:355
Driving Accuracy:42.250%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:6,258
V. Kills:4,542 138%
Deaths:484
KDR:12.930
Accuracy:41.695% D--
KPH:30.100 B++
VKPH:21.800 A+
E540 Halberd
A*
Kills:5,248
V. Kills:3,169 166%
Deaths:288
KDR:18.222
Accuracy:50.349% B++
KPH:43 A
VKPH:26 A*
Enforcer ML85
B**
Kills:854
V. Kills:790 108%
Deaths:96
KDR:8.896
Accuracy:45.506% B+
KPH:25.800 B
VKPH:23.900 B**
M20 Basilisk
M+
Kills:137
V. Kills:63 214%
Deaths:4
KDR:34.250
Accuracy:40.567% A
KPH:55.100 A**
VKPH:25.300 M+
C85 Canister
C-
Kills:80
V. Kills:2 N/A
Deaths:4
KDR:20
Accuracy:34.675% C-
KPH:50.200 C--
VKPH:1.300 D
Kills:12,577 (6,258 + 6,319)
Deaths:876
KDR:14.357
VKDR:9.779
Vehicle Kills:8,566
Kill Difference:11,701
Playtime:367.103 hours
Usage:14%
Score:9.205m
Score/min:418
Driving Accuracy:41.695%
Gunner Accuracy:34.675%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
B**
Kills:3,042
V. Kills:398 N/A
Deaths:173
KDR:17.584
Accuracy:52.737% B++
KPH:106.100 B*
VKPH:13.900 B**
E540 Halberd-H
A+
Kills:2,525
V. Kills:1,445 175%
Deaths:196
KDR:12.883
Accuracy:55.958% C+
KPH:58.700 B*
VKPH:33.600 A+
C85 Canister-H
B**
Kills:1,924
V. Kills:110 N/A
Deaths:110
KDR:17.491
Accuracy:52.753% C**
KPH:170.900 B**
VKPH:9.800 B+
Enforcer ML65-H
B*
Kills:1,227
V. Kills:1,000 123%
Deaths:159
KDR:7.717
Accuracy:56.883% C+
KPH:47.400 B*
VKPH:38.600 B*
M12 Kobalt-H
B++
Kills:912
V. Kills:39 N/A
Deaths:25
KDR:36.480
Accuracy:22.616% C++
KPH:152.500 B+
VKPH:6.500 B++
M96 Mjolnir-H
B*
Kills:644
V. Kills:463 139%
Deaths:80
KDR:8.050
Accuracy:53.770% B+
KPH:59.700 B+
VKPH:42.900 B*
G40-F Ranger
A+
Kills:496
V. Kills:283 175%
Deaths:27
KDR:18.370
Accuracy:39.183% B*
KPH:59.600 A+
VKPH:34 A
M40 Fury-H
C**
Kills:292
V. Kills:50 N/A
Deaths:31
KDR:9.419
Accuracy:46.469% B++
KPH:91.800 C++
VKPH:15.700 C**
M20 Basilisk-H
B+
Kills:226
V. Kills:68 328%
Deaths:11
KDR:20.546
Accuracy:45.819% C+
KPH:70.800 C**
VKPH:21.300 B+
Kills:11,288 (0 + 11,288)
Deaths:812
KDR:13.901
VKDR:4.749
Vehicle Kills:3,856
Kill Difference:10,476
Playtime:140.343 hours
Usage:5%
Score:3.460m
Score/min:411
Driving Accuracy:N/A%
Gunner Accuracy:45.819%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:693
V. Kills:30 N/A
Deaths:22
KDR:31.500
Accuracy:22.259% B*
KPH:111 A+
VKPH:4.800 A+
M12 Kobalt
A
Kills:405
V. Kills:8 N/A
Deaths:11
KDR:36.818
Accuracy:20.761% B++
KPH:117.600 A
VKPH:2.300 C
M60-G Bulldog
M
Kills:357
V. Kills:41 N/A
Deaths:14
KDR:25.500
Accuracy:43.948% B++
KPH:96 M
VKPH:11 B+
M40 Fury
A+
Kills:271
V. Kills:56 475%
Deaths:10
KDR:27.100
Accuracy:41.603% B++
KPH:90.100 A+
VKPH:18.600 B**
M40 Fury
B++
Kills:265
V. Kills:47 N/A
Deaths:17
KDR:15.588
Accuracy:35.394% C+
KPH:63.700 B++
VKPH:11.300 B+
M60-G Bulldog
M+
Kills:143
V. Kills:20 N/A
Deaths:10
KDR:14.300
Accuracy:43.901% B**
KPH:77.900 M+
VKPH:10.900 B**
M20 Basilisk
A++
Kills:138
V. Kills:43 314%
Deaths:31
KDR:4.452
Accuracy:47.034% B**
KPH:41.100 A++
VKPH:12.800 A+
M20 Basilisk
A++
Kills:59
V. Kills:18 311%
Deaths:10
KDR:5.900
Accuracy:45.625% B*
KPH:40.700 A++
VKPH:12.400 B++
Kills:2,331 (0 + 2,331)
Deaths:125
KDR:18.648
VKDR:2.104
Vehicle Kills:263
Kill Difference:2,206
Playtime:27.215 hours
Usage:1%
Score:0.716m
Score/min:438
Driving Accuracy:N/A%
Gunner Accuracy:45.625%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:60
V. Kills:5 N/A
Deaths:21
KDR:2.857
Accuracy:29.439% D**
KPH:42.100 C
VKPH:3.500 A+
Kills:60 (60 + 0)
Deaths:21
KDR:2.857
VKDR:0.238
Vehicle Kills:5
Kill Difference:39
Playtime:1.426 hours
Usage:0%
Score:0.013m
Score/min:150
Driving Accuracy:29.439%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:109
V. Kills:7 N/A
Deaths:10
KDR:10.900
Accuracy:33.614% C+
KPH:78.100 C*
VKPH:5 C
Kills:109 (0 + 109)
Deaths:10
KDR:10.900
VKDR:0.700
Vehicle Kills:7
Kill Difference:99
Playtime:1.397 hours
Usage:0%
Score:0.026m
Score/min:305
Piloting Accuracy:N/A%
Gunner Accuracy:33.614%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 10,8006,25848412.93B**10.2641.695%D--1.326%D-30.1B++21.8A+454207.9h4.1C**9.8C++
E540 Halberd 8,4175,24828818.222A+15.5550.349%B++1.753%D43A26A*386122.1h5.1B+10.1B*
C-4 ARX 5,8174,7161,7042.768B+0.1029.09%B++N/A149.2B++34.8C+68131.6h0.9B*3B**
M60-G Bulldog-H 3,4403,04217317.584B++14.9152.737%B++N/A106B*13.9B**30328.7h4.6B+8.7B+
SAS-R 2,7572,7331,1112.46C+0.2141.9%B+72.009%B41.1C++N/A12866.5h2.1B+5B+
E540 Halberd-H 3,9702,52519612.883B*10.2155.958%C+N/A58.7B*33.6A+39843h5.8C*10.4C**
C-4 3,3472,3131,0502.203B+0.4723.429%CN/A81.4C++36.4B+60628.4h1B**4.3B++
C85 Canister-H 2,0341,92411017.491C*14.8252.753%C**12.37%C**170.3B**9.7B+47111.3h5B+9.5B++
Frag Grenade 1,6291,60011600N/A1,597.3354.691%AN/A695.7B**12.6B*20202.3h2.8B**5.2B**
LA1 Anchor 1,4061,3945652.467C++0.2029.791%B**21.951%C57.6B+N/A18024.2h9.6B32.1B+
Tank Mine 2,1391,3862974.667B**2.0033.808%C+N/A129.5B+70.4C**107010.7h1.8C**5.2B++
M12 Kobalt 1,3981,3272651.038C*48.3725.792%B*18.312%C++138.2B+7.4B**3919.6h18.5C+71.7B+
Enforcer ML65-H 2,2271,2271597.717B**5.0556.883%C+N/A47.4B*38.6B*43425.9h12.6B+22.2B++
L100 Python AP 2,0601,22412010.2A7.5342.447%D**2.778%C+34B23.2B*28836h4.9B+11.7C++
GD-66 Claw 1,1941,1847901.499C*1.1767.902%B*13.514%C+47.2BN/A12325.1h1.9B**2.8B++
GD-22S 1,2071,1846011.97B0.7025.561%B+22.297%C+46.3B+N/A13925.6h9.5B++37.2B+
AF-57 Piston 1,1941,1787961.48C**1.1953.867%A11.545%D49.1B++N/A12324h3.4B*6.4B++
MGR-S1 Gladius 1,1981,1787541.562C*1.1128.832%B+18.591%C-39.4C++N/A11629.9h8.9B+31B+
NS-11A 1,2011,1776901.706C**0.9728.115%B*26.763%B++40.9B+N/A11228.8h13.2C**47.1B+
Mauler S6 1,1861,1758261.423B+1.2555.058%A+13.447%C48AN/A15024.5h4B*7.3B*
NC6S Gauss SAW S 1,1931,1755832.015B+0.6626.296%B+25.362%C**49.4C*N/A12423.8h10.3B39.3B+
NS-44 Commissioner 1,1851,1731,1201.047C++1.6241.402%B++28.048%B*36.3C++N/A9832.3h3.3B++8B++
Razor GD-23 1,1951,1717751.511B++1.1629.546%B**22.118%B31.6B+N/A9237.1h12B40.5B+
NC1 Gauss Rifle 1,1911,1707551.55B+1.1228.6%A22.222%C*43.2AN/A15027.1h11.6B+40.5B*
NS-11CB 1,1971,1709031.296C*1.3828.032%B+21.709%C++19.6CN/A5459.7h13.5B48.2B+
Gauss Compact Burst 1,1821,1695262.222C**0.4530.003%B++25.064%C++52.4B+N/A11422.3h9.5B++31.8B+
NS-44 Commissioner AE 1,1761,1696661.755B+0.9252.349%A32.849%B*49.1C+N/A10823.8h3.1B+5.9B++
AC-X11 1,2011,1648621.35B1.3231.863%A21.478%C+21.8CN/A6453.3h9.9C*31.1B+
LA39 Bruiser 1,1681,1639421.235C+1.4465.893%B+11.522%D43.7C*N/A12426.6h2B*3B+
AF-4AE Cyclone 1,1701,1615192.237B+0.4331.09%B+23.256%C+57.8C+N/A13620.1h8.8B28.4B+
NS-15M AE 1,1691,1605412.144C++0.5325.448%C+24.483%C42.2CN/A9227.5h11.6C++45.4C*
NS Baron G5AE 1,1741,1607141.625C**1.0551.911%B+13.103%C46C++N/A10425.2h3.9B+7.5C++
NS-15M1 1,1731,1576291.839B0.8324.342%B21.262%C+44.7C*N/A10825.9h12.1C**49.6B+
NC6 Gauss SAW 1,1711,1565871.969B*0.7023.458%B++25.26%B44.8B*N/A16925.8h8.7B+37.1B+
EM4-AE Longshot 1,1631,1561279.102A++6.4343.867%B81.574%C++55C**N/A12121h1.8B4.2B+
AF-19 Mercenary 1,1681,1431,1041.035B1.6424.189%B+25.459%B++13.2CN/A5686.5h12.3B50.8B+
NS-30 Vandal 1,1471,1325632.011C*0.6636.84%B++25.618%C+49.2B+N/A12723h5B+13.5B+
Sticky Grenade 1,0731,03911039N/A1,036.3356.107%BN/A944.5C+30.9A*27811.1h2C**3.6B
NS Decimator 1,3379456141.539B++1.1354.164%D3.175%B++34.6C++14.4C+21927.3h4.1B+7.6C**
Blitz GD-10 9449364831.938B**0.7330.969%A19.338%B+53.8AN/A16617.4h11.5B*37.1B*
M12 Kobalt-H 9519122536.48B*33.8122.616%C++17.215%C++152B+6.5B++3586h15.4C++68.2C**
NC05 Jackhammer 8778635471.578C**1.0948.675%B+12.399%D57.5B++N/A17015h4B*8.3B+
Enforcer ML85 1,644854968.896B**6.2245.506%B+1.054%D-25.9B23.9B**31733h13.3C+29.1B+
NC6A GODSAW 8538203862.124C+0.5530.858%B+21.098%D-47.1C1.9B++14917.4h11.5C+37.4C+
LA80 7447421206.183B**3.5139.638%C+80.863%B55.4B*N/A15113.4h1.9B+4.9B
Bouncing Betty 7297261993.648C+0.9846.675%BN/A117.1C+N/A3156.2h1.5A3.2B**
C150 Dalton 1,4216981604.363C1.6922.176%FN/A25.8C26.7C**30727.1h3.7B+16.7D
M12 Kobalt 7236932231.5A++28.8322.259%B*17.46%C+111.8A+4.8A+4006.2h17.4B+78B+
Icikill 69268616,4560.042C+2.6333.408%C*2.041%D-0.9CN/A2778h1.7B*5.2B+
AF-4 Cyclone 6966843322.06B++0.6129.59%B*23.684%B*59A1A*22211.6h9.4B++31.6B++
NS-357 Underboss 6806727590.885C+1.7936.162%C+24.405%B+31.4CN/A9321.4h4.7C13.1C+
NS Decimator-B 9526633601.842C**0.8351.03%F1.207%D--38.3C16.7C21717.3h3.4B+6.7C+
M96 Mjolnir-H 1,107644808.05A5.3853.77%B+N/A59.6B+42.9B*63010.8h30.3B+56.4B++
Carnage AR 6506364741.342C++1.3328.008%B++19.497%C+35.1C*N/A9918.1h14.7C52.4B
Reaper DMR 6356273951.587C++1.0831.326%B**24.721%C+38.9C**N/A11216.1h10.6C33.9B+
L100 Python HEAT 7405522423M*20.3347.549%C1.993%C-64.2A*21.9A*3938.6h4.1B++8.7B++
The Slasher 56054511,2660.048C+2.6238.241%C**3.119%D-1.2CN/A3464.6h1.8B+4.8B
G40-F Ranger 7794962718.37B**15.7039.183%B*N/A59.8A+34.1A4908.3h47.6B*121.5B**
Rocklet Rifle 7764392611.682A++0.9947.02%DN/A41B**31.5B+44610.7h21.9A46.7B*
NS-44B Commissioner 4424324071.061C+1.6142.696%B31.019%B*36.3CN/A10211.9h3.4B8B+
NS Baron G5 4334213071.371B+1.3057.943%A+10.451%D-40.5B+1.2A*11810.4h4.3B7.5C+
M12 Kobalt 4134051136.818M++34.1520.761%B++19.012%C++119.1A+2.4C+3543.4h16.4B+78.9B+
Shrike 5353624000.905B+1.7753.154%C2.21%C26.8C**12.8C++33013.5h5B*9.5B+
M60-G Bulldog 3983571425.5M**22.8343.948%B++N/A96.5M11.1B+3493.7h4.9B*11.2B*
NS-7 PDW 3603533830.922C+1.7522.322%C-13.881%D13.8DN/A4725.5h15.7C+70.2C+
M40 Fury-H 342292319.419C6.7546.469%B++N/A91.3C++15.6C**3523.2h10.3D22.1C+
M40 Fury 3272711027.1M**24.4341.603%B++N/A90.3A+18.7A5773h11.9C**28.6B+
M40 Fury 3122651715.588A++12.9235.394%C+N/A63.1B++11.2B+4354.2h11.5B+32.6B+
Carver 2602607600.342A+2.3346.552%A++13.846%C8.4BN/A2230.9h1.2B+2.7B+
LB00 Python AP 3642541814.111C*11.4442.73%D**N/A59.1B+25.6B++3094.3h3.8B+8.8C--
NS-AM7 AE/NC Archer 3442353480.675C+2.0056.885%C10.213%D--6.3C-2.9C4737.6h13.9C++24.5C++
M20 Basilisk-H 2942261120.545M*17.8745.819%C+2.655%D*70.6C**21.3B+3663.2h43.3B++94.5B++
LA3 Desperado 2252221961.133C**1.5425.637%C-21.622%B30.4C+N/A967.3h8B+31.1C**
Hunter QCX 2422212430.909B1.7651.908%B+22.624%C19.4B+1.8C+7811.4h4.2C**8.1B+
NS-45 Pilot 2252211751.263C+1.4135.315%B+21.72%C-30.7C-N/A967.2h7.3C++20.8B+
NC05 Jackhammer AE 2172151131.903C**0.7756.289%B**12.558%D63.2C*N/A1523.4h4.2B+7.4B+
M60-G Bulldog 196179289.5S86.8348.343%C2.793%B+99.4B+9.4D2491.8h4.3B*8.9B++
NS Annihilator 282166602.767S0.1081.124%C++N/A18A++12.6A+2529.2h8.3A10.2B**
NSX Tomoe 1651651041.587C+1.0831.264%B+32.121%C-43.4C*N/A1743.8h16.4C-52.5C+
MANA Anti-Personnel Turret 169165443.75N/A1.0821.287%UN/A1650U40U3516500.1h17.4T*81.8T*
Warden 1681631201.358B+1.3129.587%B+19.018%D17.9C+N/A859.1h9.1C**30.7B+
Anti-Vehicle Grenade 2231611161N/A158.3345.109%DN/A230D88.6C+16270.7h7.1D15.7C--
M20 Basilisk 212159439.75S37.0851.256%C+3.774%C75.7A+25.2B+5362.1h63.1B**123.2B*
EM6 158155762.039B+0.6324.546%B+27.742%B++43.1C++N/A2243.6h11.9C+48.3C**
L105 Zephyr 169155531A++28.3348.322%B*N/A73.8B*6.7C2732.1h5.6B+11.5B+
19A Fortuna 1551501131.327C+1.3427.715%C**21.333%C++21.4DN/A747h10C++36.2C**
M60-G Bulldog 1631431014.3M+11.6343.901%B**N/A79.4M++11.1A3251.8h4.8B**11B**
LA8 Rebel 1401401241.129C**1.5437.414%B*22.857%C*28.6C+N/A784.9h5.5B+14.6B++
M20 Basilisk 181138314.452B*1.7847.034%B**5.797%C+40.6A++12.6A+5713.4h72.5B154.1B*
M20 Basilisk 200137434.25U31.5840.567%A3.65%D54.8A**25.2M+4962.5h51.6B**127.3B**
CAS 14-E 1161091010.9C+8.2333.614%C+N/A77.9C*5C3051.4h27.1C*80.6C**
Breaker Rocket Pods 113104334.667M**32.0055.252%B++N/A520S45M+43760.2h12.6B+22.9B+
NC14 Bolt Driver 103103303.433B**0.7636.066%C++71.845%C20.6C+N/A2205h2.8C+7.7C++
Spear Anti-Vehicle Phalanx Turret 1431031010.3B+7.6345.761%B1.942%D*54.2B**21.1C+8111.9h7.1B+15.6B+
MANA Anti-Vehicle Turret 155101224.591B**1.9250.359%B+2.97%D**1010C540C--10340700.1h6.9A+13.8A**
MGR-M1 Bishop 9390362.5B+0.1737.525%B++27.778%C52.9B**1.8A**1411.7h6.3C**16.7B+
GR-22AE 8685870.977C-1.6926.262%C11.765%F25DN/A883.4h14.4D55C-
NC15 Phoenix 17384551.527B+1.1452.145%CN/A13.3C+14.1C*2796.3h10.4C++20C++
NSX Daimyo 8181312.613C+0.0645.028%B+90.124%D*42.6CN/A1251.9h3C-6.6C+
Orbital Strike Uplink 11680180N/A77.332100%UN/A800U360U94480.1h1.6T*0.1T*
C85 Canister 8280420C**17.3334.675%C-10%D-50C--1.3D1651.6h10.6D30.4C--
M60-A Bulldog 9978117.091B+4.4227.154%D-5.128%M**31.2C8.4B+1772.5h5.6C++20.5C
NC08 Mag-Scatter 7676830.916C+1.7656.78%B+18.421%B+50.7B*N/A1511.5h3.5B++6.2B+
G40-F Ranger 11875418.75A+16.0840.432%B*N/A68.2B**39.1B**6291.1h59.2B+146.4B*
MGR-L1 Promise 7473371.973B+0.7025.661%B26.027%C*48.7C**N/A3861.5h12.1B++47.1B+
M40 Fury 11172514.4C*11.7359.277%B**N/A32.7D--17.7C+2062.2h26.9D--45.4D
Mag-Cutter 72713,0400.023C++2.6538.131%B*N/A0.4CN/A2170.3h2.1B+5.6B+
Spear Anti-Vehicle Phalanx Tower 10667167M*64.3352.569%C**1.493%D--51.5C*30C++3961.3h8.6C*16.3B+
C75 Viper 746278.857B**6.1939.084%C++N/A62A++12B**16351h7.7B**19.7B**
GD-7F 6261710.859C+1.8125.478%C**16.393%D32.1C*N/A3641.9h11.6B+45.5B+
L100 Python HESH 7160415B+12.3342.25%DN/A66.7B+12.2B**13880.9h2.8B+6.7C*
S12 Renegade 6560212.857C+0.1929.439%D**6.667%B+42.9C3.6A+1501.4h4.3D--14.6F
M20 Basilisk 7759105.9A++3.2345.625%B*1.695%D**39.3A++12B++5901.5h83.3C++182.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter184,1382.9h
Blast Wall01560.6h
Nano-Armor Kit446691,28359h
Medical Kit8019,69212.5h
Snowman Soldier71020.2h
Spawn Beacon103,6073h
Anti-Vehicle MANA Turret14760.9h
Nanite Revive Grenade01,1940.3h
AE Nano-Armor Kit4761,030,34575h
AE Medical Applicator13477,9406.1h
Turret AI Module02410.6h
Repair Module13350.6h
Skywall Shield Emitter01270.2h
Structure Shield Module02580.5h
Cortium Silo01290.2h
Sunderer Garage0990.6h
Spitfire Auto-Turret212,1522.3h
Restoration Kit761,5351.5h
Hoplon Anti-Aircraft Phalanx Tower01400.2h
Xiphos Anti-Personnel Tower01300.2h
Rampart Wall23622.1h
Spear Anti-Vehicle Tower01520.4h
Deconstruction Tool04,3100.6h
Welding Device02,1720.1h
Recon Detection Device638,03013h
Shield Recharging Field372,4571.2h
Ammunition Package345,5153.4h
Anti-Infantry MANA Turret43490.6h
Medical Applicator7233,4082.7h
WLT-Howler Mining Laser2416,8677h
Infantry Tower0870.6h
Nano-Repair Grenade01,9750.5h
Router0920.2h
NSX-P Tanto0930.1h
Hardlight Barrier0690.1h
Smoke Grenade0630h
M20 Drake0720h

Check the help document for the dictionary if you want to learn more about words used here.


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