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Executor Crux88[NCIv] Crux88
NC BR 163

KDR: 2.71

Score: 64.1m

Last Seen: Jun 22nd, 2019 9:35 PM
- OFFLINE - 24.5 hour(s)

Prestige 1, Battle Rank 100 (163 total) - New Conglomerate on Miller - Outfit Member of NC Initiative[NCIv] NC Initiative
NC outfit on Miller

Members: 25
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP E540 Halberd C-4 ARX M60-G Bulldog-H SAS-R E540 Halberd-H C-4 C85 Canister-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $977,031 MLG Score: 781
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.594%23.369%66838117230,6941.553971.153

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.734%1.453A+0.39B-1.352D**HEAD ++ (~9.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.532B+100.302C*24.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.986%0.935%20112091071037750.103182141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.857A++-0.607D-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.858B*12.60.762B++10.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.086%1.411%596312079,143226061054.04379150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.6%0.109C+-0.752D--1.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.748B++4.10.673B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.232%3.778%127121118921,306230190969.25945234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.656%0.281C*-0.159C0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.79B++9.80.753B++15.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.69%76.412%1271512055,0112038342.45758

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.977%1.006B**0.605B+0.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.509B+20.363C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.167%12.511%1271412064,7001362423.44828

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.621%1.385A-0.413C---0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.632B+2.80.418B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC Initiative[NCIv] NC Initiative
NC outfit on Miller

Members: 25
64.1m409.3%446 (26.8k)377 (22.6k)2.70709106,91439,4943.28455163 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210629818.033%12.748%23004:1840

57% Engineer13% Heavy Assault12% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 20th, 2015 5:35 PMMay 23rd, 2015 5:25 PMJun 23rd, 2019 9:13 AM (1d) (PST)Jun 22nd, 2019 5:36 PM (2d) (PST)Jun 22nd, 2019 5:35 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8241286960.6300.2330.0803.1400.138781

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,4697,69341,77638145188822,639

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2830.4h/117.9d 22,806 13,629 36,194 533.2k 1,929 8,047 23,357 140m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:1,421
Deaths:579
KDR:2.454
Accuracy:29.695% B*
HSR:21.816% C-
GD-22S
B+
Kills:1,184
Deaths:601
KDR:1.970
Accuracy:25.561% B+
HSR:22.297% C+
NC6S Gauss SAW S
B+
Kills:1,175
Deaths:583
KDR:2.015
Accuracy:26.296% B+
HSR:25.362% C**
NS-15M AE
C+
Kills:1,160
Deaths:541
KDR:2.144
Accuracy:25.448% C+
HSR:24.483% C
NS-15M1
B
Kills:1,157
Deaths:629
KDR:1.839
Accuracy:24.342% B
HSR:21.262% C+
NC6 Gauss SAW
B++
Kills:1,156
Deaths:587
KDR:1.969
Accuracy:23.458% B++
HSR:25.260% B
NC6A GODSAW
B
Kills:881
Deaths:416
KDR:2.118
Accuracy:30.692% B
HSR:20.999% D-
EM6
B++
Kills:182
Deaths:92
KDR:1.978
Accuracy:24.730% B+
HSR:28.022% B++
MGR-L1 Promise
B
Kills:86
Deaths:47
KDR:1.830
Accuracy:25.588% B
HSR:24.419% C+
MGR-L1 Promise AE
D
Kills:70
Deaths:31
KDR:2.258
Accuracy:24.300% D
HSR:20% D--
Kills:8,472
Deaths (as Heavy Assault):4,106
Deaths (to Heavy Assaults):10,251
KDR:2.06332
Kill Difference:4,366
Playtime:371.871 hours
Usage:13%
Score:6.991m
Score/min:313
Accuracy (listed only):26.011%
HSR (listed only):23.392%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
B*
Kills:1,184
Deaths:790
KDR:1.499
Accuracy:67.902% B*
HSR:13.514% C+
AF-57 Piston
A
Kills:1,178
Deaths:796
KDR:1.480
Accuracy:53.867% A
HSR:11.545% D
Mauler S6
A+
Kills:1,175
Deaths:826
KDR:1.423
Accuracy:55.058% A+
HSR:13.447% C
Razor GD-23
B**
Kills:1,171
Deaths:775
KDR:1.511
Accuracy:29.546% B**
HSR:22.118% C**
NS-11CB
B+
Kills:1,170
Deaths:903
KDR:1.296
Accuracy:28.032% B+
HSR:21.709% C++
Gauss Compact Burst
B++
Kills:1,169
Deaths:526
KDR:2.222
Accuracy:30.003% B++
HSR:25.064% C+
AC-X11
A
Kills:1,164
Deaths:862
KDR:1.350
Accuracy:31.863% A
HSR:21.478% C+
LA39 Bruiser
B+
Kills:1,163
Deaths:942
KDR:1.235
Accuracy:65.893% B+
HSR:11.522% D
NS Baron G5AE
B+
Kills:1,160
Deaths:714
KDR:1.625
Accuracy:51.911% B+
HSR:13.103% C-
AF-19 Mercenary
B++
Kills:1,143
Deaths:1,104
KDR:1.035
Accuracy:24.189% B+
HSR:25.459% B++
NS Baron G5
B*
Kills:938
Deaths:673
KDR:1.394
Accuracy:51.891% B*
HSR:13.433% C
GD-7F
B*
Kills:321
Deaths:254
KDR:1.264
Accuracy:28.818% B*
HSR:19.938% C+
19A Fortuna
B+
Kills:238
Deaths:203
KDR:1.172
Accuracy:28.379% B+
HSR:19.328% C
Warden
B+
Kills:163
Deaths:120
KDR:1.358
Accuracy:29.587% B+
HSR:19.018% D-
MGR-M1 Bishop
B**
Kills:118
Deaths:56
KDR:2.107
Accuracy:39.128% B**
HSR:26.271% C--
Kills:13,455
Deaths (as Engineer):9,544
Deaths (to Engineers):8,448
KDR:1.40979
Kill Difference:3,911
Playtime:1,624.417 hours
Usage:57%
Score:40.744m
Score/min:418
Accuracy (listed only):41.071%
HSR (listed only):18.463%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
B*
Kills:1,184
Deaths:790
KDR:1.499
Accuracy:67.902% B*
HSR:13.514% C+
AF-57 Piston
A
Kills:1,178
Deaths:796
KDR:1.480
Accuracy:53.867% A
HSR:11.545% D
MGR-S1 Gladius
B+
Kills:1,178
Deaths:755
KDR:1.560
Accuracy:28.832% B+
HSR:18.591% C-
Mauler S6
A+
Kills:1,175
Deaths:826
KDR:1.423
Accuracy:55.058% A+
HSR:13.447% C
AF-4 Cyclone
B++
Kills:1,174
Deaths:613
KDR:1.915
Accuracy:28.899% B++
HSR:22.743% B++
NS-7 PDW
C++
Kills:1,172
Deaths:786
KDR:1.491
Accuracy:25.644% C++
HSR:18.345% C++
Razor GD-23
B**
Kills:1,171
Deaths:775
KDR:1.511
Accuracy:29.546% B**
HSR:22.118% C**
NS-11CB
B+
Kills:1,170
Deaths:903
KDR:1.296
Accuracy:28.032% B+
HSR:21.709% C++
Gauss Compact Burst
B++
Kills:1,169
Deaths:526
KDR:2.222
Accuracy:30.003% B++
HSR:25.064% C+
Blitz GD-10
A
Kills:1,165
Deaths:613
KDR:1.900
Accuracy:30.784% A
HSR:19.571% B+
AC-X11
A
Kills:1,164
Deaths:862
KDR:1.350
Accuracy:31.863% A
HSR:21.478% C+
LA39 Bruiser
B+
Kills:1,163
Deaths:942
KDR:1.235
Accuracy:65.893% B+
HSR:11.522% D
AF-4AE Cyclone
B
Kills:1,161
Deaths:519
KDR:2.237
Accuracy:31.090% B
HSR:23.256% C
NS Baron G5AE
B+
Kills:1,160
Deaths:714
KDR:1.625
Accuracy:51.911% B+
HSR:13.103% C-
AF-19 Mercenary
B++
Kills:1,143
Deaths:1,104
KDR:1.035
Accuracy:24.189% B+
HSR:25.459% B++
NS Baron G5
B*
Kills:938
Deaths:673
KDR:1.394
Accuracy:51.891% B*
HSR:13.433% C
GD-7F
B*
Kills:321
Deaths:254
KDR:1.264
Accuracy:28.818% B*
HSR:19.938% C+
19A Fortuna
B+
Kills:238
Deaths:203
KDR:1.172
Accuracy:28.379% B+
HSR:19.328% C
NSX-P Tengu
B**
Kills:109
Deaths:50
KDR:2.180
Accuracy:42.105% B**
HSR:28.440% B**
Kills:19,133
Deaths (as Light Assault):12,704
Deaths (to Light Assaults):6,165
KDR:1.50606
Kill Difference:6,429
Playtime:335.127 hours
Usage:12%
Score:6.792m
Score/min:338
Accuracy (listed only):38.669%
HSR (listed only):19.084%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:2,748
Deaths:1,114
KDR:2.467
Accuracy:41.865% B+
HSR:71.980% B+
MGR-S1 Gladius
B+
Kills:1,178
Deaths:755
KDR:1.560
Accuracy:28.832% B+
HSR:18.591% C-
AF-4 Cyclone
B++
Kills:1,174
Deaths:613
KDR:1.915
Accuracy:28.899% B++
HSR:22.743% B++
NS-44 Commissioner
B*
Kills:1,173
Deaths:1,120
KDR:1.047
Accuracy:41.402% B+
HSR:28.048% B*
NS-7 PDW
C++
Kills:1,172
Deaths:786
KDR:1.491
Accuracy:25.644% C++
HSR:18.345% C++
NS-44 Commissioner AE
A
Kills:1,169
Deaths:666
KDR:1.755
Accuracy:52.349% A
HSR:32.849% B*
Blitz GD-10
A
Kills:1,165
Deaths:613
KDR:1.900
Accuracy:30.784% A
HSR:19.571% B+
AF-4AE Cyclone
B
Kills:1,161
Deaths:519
KDR:2.237
Accuracy:31.090% B
HSR:23.256% C
EM4-AE Longshot
B
Kills:1,156
Deaths:127
KDR:9.102
Accuracy:43.867% B
HSR:81.574% C++
NS-30 Vandal
B+
Kills:1,132
Deaths:563
KDR:2.011
Accuracy:36.840% B+
HSR:25.618% C+
LA80
B+
Kills:887
Deaths:151
KDR:5.874
Accuracy:39.076% C
HSR:81.962% B+
NS-357 Underboss
B+
Kills:715
Deaths:796
KDR:0.898
Accuracy:36.324% C+
HSR:25.035% B+
NS-44B Commissioner
B*
Kills:553
Deaths:546
KDR:1.013
Accuracy:42.060% B
HSR:31.646% B*
NS-AM7 AE/NC Archer
C+
Kills:328
Deaths:453
KDR:0.724
Accuracy:58.532% C+
HSR:10.976% D-
NS-45 Pilot
B++
Kills:288
Deaths:228
KDR:1.263
Accuracy:35.707% B++
HSR:22.917% C
LA3 Desperado
C*
Kills:240
Deaths:219
KDR:1.096
Accuracy:26.230% C
HSR:20.833% C*
NSX Tomoe
B
Kills:178
Deaths:113
KDR:1.575
Accuracy:30.611% B
HSR:30.337% D
LA8 Rebel
B*
Kills:140
Deaths:124
KDR:1.129
Accuracy:37.414% B*
HSR:22.857% C*
NSX Daimyo
B++
Kills:117
Deaths:38
KDR:3.079
Accuracy:46.132% B++
HSR:91.453% D
NSX-P Tengu
B**
Kills:109
Deaths:50
KDR:2.180
Accuracy:42.105% B**
HSR:28.440% B**
NC14 Bolt Driver
C++
Kills:103
Deaths:30
KDR:3.433
Accuracy:36.066% C++
HSR:71.845% C
NC08 Mag-Scatter
B+
Kills:76
Deaths:83
KDR:0.916
Accuracy:56.780% B+
HSR:18.421% B+
Kills:16,962
Deaths (as Infiltrator):9,707
Deaths (to Infiltrators):5,654
KDR:1.7474
Kill Difference:7,255
Playtime:352.477 hours
Usage:12%
Score:6.588m
Score/min:311
Accuracy (listed only):38.573%
HSR (listed only):36.332%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
B*
Kills:1,184
Deaths:790
KDR:1.499
Accuracy:67.902% B*
HSR:13.514% C+
AF-57 Piston
A
Kills:1,178
Deaths:796
KDR:1.480
Accuracy:53.867% A
HSR:11.545% D
MGR-S1 Gladius
B+
Kills:1,178
Deaths:755
KDR:1.560
Accuracy:28.832% B+
HSR:18.591% C-
NS-11A
B*
Kills:1,177
Deaths:690
KDR:1.706
Accuracy:28.115% B*
HSR:26.763% B++
Mauler S6
A+
Kills:1,175
Deaths:826
KDR:1.423
Accuracy:55.058% A+
HSR:13.447% C
AF-4 Cyclone
B++
Kills:1,174
Deaths:613
KDR:1.915
Accuracy:28.899% B++
HSR:22.743% B++
NS-7 PDW
C++
Kills:1,172
Deaths:786
KDR:1.491
Accuracy:25.644% C++
HSR:18.345% C++
NC1 Gauss Rifle
A
Kills:1,170
Deaths:755
KDR:1.550
Accuracy:28.600% A
HSR:22.222% C*
Blitz GD-10
A
Kills:1,165
Deaths:613
KDR:1.900
Accuracy:30.784% A
HSR:19.571% B+
LA39 Bruiser
B+
Kills:1,163
Deaths:942
KDR:1.235
Accuracy:65.893% B+
HSR:11.522% D
AF-4AE Cyclone
B
Kills:1,161
Deaths:519
KDR:2.237
Accuracy:31.090% B
HSR:23.256% C
NS Baron G5AE
B+
Kills:1,160
Deaths:714
KDR:1.625
Accuracy:51.911% B+
HSR:13.103% C-
NS Baron G5
B*
Kills:938
Deaths:673
KDR:1.394
Accuracy:51.891% B*
HSR:13.433% C
Reaper DMR
B**
Kills:739
Deaths:473
KDR:1.562
Accuracy:30.645% B**
HSR:25.846% C++
Carnage AR
B++
Kills:686
Deaths:518
KDR:1.324
Accuracy:28.261% B++
HSR:18.950% C+
NSX-P Tengu
B**
Kills:109
Deaths:50
KDR:2.180
Accuracy:42.105% B**
HSR:28.440% B**
GR-22AE
C-
Kills:97
Deaths:95
KDR:1.021
Accuracy:26.294% C-
HSR:13.402% D**
Kills:16,626
Deaths (as Combat Medic):10,608
Deaths (to Combat Medics):3,878
KDR:1.56731
Kill Difference:6,018
Playtime:133.746 hours
Usage:5%
Score:2.920m
Score/min:364
Accuracy (listed only):39.753%
HSR (listed only):18.511%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
S
Kills:107
V. Kills:11 N/A
Deaths:3
KDR:35.667
Accuracy:54.986% B++
KPH:491.300 S
VKPH:50.500 M+
Kills:107 (0 + 0)
Deaths:3
KDR:35.667
VKDR:3.667
Vehicle Kills:11
Kill Difference:104
Playtime:0.218 hours
Usage:0%
Score:0.056m
Score/min:4,251
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:1,020
V. Kills:897 114%
Deaths:170
KDR:6
Accuracy:23.914% D**
KPH:31.600 C+
VKPH:27.800 B
L105 Zephyr
B++
Kills:155
V. Kills:14 N/A
Deaths:5
KDR:31
Accuracy:48.322% B++
KPH:72.400 B++
VKPH:6.500 C
Dual-75 Duster
B*
Kills:62
V. Kills:2 N/A
Deaths:3
KDR:20.667
Accuracy:45.414% B*
KPH:92.700 B
VKPH:3 D
Kills:1,237 (0 + 1,237)
Deaths:178
KDR:6.949
VKDR:5.129
Vehicle Kills:913
Kill Difference:1,059
Playtime:35.102 hours
Usage:1%
Score:0.742m
Score/min:352
Piloting Accuracy:N/A%
Gunner Accuracy:45.414%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B**
Kills:1,351
V. Kills:587 230%
Deaths:55
KDR:24.564
Accuracy:40.853% F
KPH:64.600 B++
VKPH:28.100 B**
L100 Python AP
B*
Kills:1,246
V. Kills:848 147%
Deaths:120
KDR:10.383
Accuracy:42.465% D**
KPH:34.400 C*
VKPH:23.400 B*
L100 Python HEAT
M
Kills:881
V. Kills:316 278%
Deaths:43
KDR:20.488
Accuracy:44.087% D
KPH:63.800 A*
VKPH:22.900 M
L100 Python HESH
B*
Kills:85
V. Kills:13 N/A
Deaths:5
KDR:17
Accuracy:44.173% C--
KPH:75.400 B*
VKPH:11.500 B*
C75 Viper
A++
Kills:62
V. Kills:12 N/A
Deaths:7
KDR:8.857
Accuracy:39.084% C++
KPH:60.500 A++
VKPH:11.700 B**
Kills:3,625 (3,625 + 0)
Deaths:230
KDR:15.761
VKDR:7.722
Vehicle Kills:1,776
Kill Difference:3,395
Playtime:73.143 hours
Usage:3%
Score:1.709m
Score/min:389
Driving Accuracy:39.084%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:7,016
V. Kills:4,892 143%
Deaths:516
KDR:13.597
Accuracy:41.746% D--
KPH:31.700 B*
VKPH:22.100 A+
E540 Halberd
A*
Kills:5,634
V. Kills:3,339 169%
Deaths:307
KDR:18.352
Accuracy:50.328% B++
KPH:43.500 A
VKPH:25.800 A*
Enforcer ML85
B**
Kills:863
V. Kills:792 109%
Deaths:96
KDR:8.990
Accuracy:45.252% B+
KPH:25.900 C**
VKPH:23.800 B**
Halberd SE
B+
Kills:138
V. Kills:53 256%
Deaths:3
KDR:46
Accuracy:43.058% D-
KPH:51.900 B+
VKPH:19.900 B+
M20 Basilisk
M**
Kills:137
V. Kills:63 214%
Deaths:4
KDR:34.250
Accuracy:40.567% A+
KPH:55.100 M
VKPH:25.300 M**
C85 Canister
C--
Kills:80
V. Kills:2 N/A
Deaths:4
KDR:20
Accuracy:34.675% C--
KPH:50.200 C--
VKPH:1.300 D*
Kills:13,868 (7,016 + 6,852)
Deaths:930
KDR:14.912
VKDR:9.829
Vehicle Kills:9,141
Kill Difference:12,938
Playtime:391.226 hours
Usage:14%
Score:10.081m
Score/min:429
Driving Accuracy:41.746%
Gunner Accuracy:34.675%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
B**
Kills:3,420
V. Kills:452 N/A
Deaths:192
KDR:17.813
Accuracy:52.834% B++
KPH:106.100 B**
VKPH:14 B*
E540 Halberd-H
A++
Kills:2,579
V. Kills:1,470 175%
Deaths:198
KDR:13.025
Accuracy:55.869% C+
KPH:58.900 B*
VKPH:33.600 A++
C85 Canister-H
B**
Kills:1,929
V. Kills:110 N/A
Deaths:111
KDR:17.378
Accuracy:52.784% C*
KPH:170.800 B**
VKPH:9.700 B+
Enforcer ML65-H
B*
Kills:1,237
V. Kills:1,002 123%
Deaths:159
KDR:7.780
Accuracy:56.867% C+
KPH:47.700 B*
VKPH:38.600 B*
M12 Kobalt-H
B*
Kills:936
V. Kills:40 N/A
Deaths:26
KDR:36
Accuracy:22.661% C++
KPH:153.700 B++
VKPH:6.600 B*
M96 Mjolnir-H
B*
Kills:656
V. Kills:468 140%
Deaths:80
KDR:8.200
Accuracy:53.910% B+
KPH:60.200 B+
VKPH:42.900 B*
G40-F Ranger
A+
Kills:649
V. Kills:372 174%
Deaths:31
KDR:20.936
Accuracy:39.750% B**
KPH:58.400 A+
VKPH:33.400 A
M40 Fury-H
B+
Kills:306
V. Kills:54 N/A
Deaths:32
KDR:9.563
Accuracy:46.916% B*
KPH:94.500 C*
VKPH:16.700 B+
M20 Basilisk-H
B+
Kills:243
V. Kills:72 333%
Deaths:14
KDR:17.357
Accuracy:45.459% C+
KPH:73.400 B+
VKPH:21.700 B+
Halberd-H SE
B+
Kills:57
V. Kills:17 317%
Deaths:2
KDR:28.500
Accuracy:59.305% C++
KPH:74.400 B+
VKPH:22.200 C
Kills:12,012 (0 + 12,012)
Deaths:845
KDR:14.215
VKDR:4.801
Vehicle Kills:4,057
Kill Difference:11,167
Playtime:148.689 hours
Usage:5%
Score:3.740m
Score/min:419
Driving Accuracy:N/A%
Gunner Accuracy:59.305%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:765
V. Kills:35 N/A
Deaths:25
KDR:30.600
Accuracy:22.542% B*
KPH:110.300 A
VKPH:5 A++
M12 Kobalt
A
Kills:444
V. Kills:8 N/A
Deaths:11
KDR:40.364
Accuracy:21.411% B*
KPH:116.100 A
VKPH:2.100 C
M60-G Bulldog
A**
Kills:360
V. Kills:43 N/A
Deaths:14
KDR:25.714
Accuracy:43.889% B++
KPH:95 A**
VKPH:11.400 B+
M40 Fury
A
Kills:273
V. Kills:57 471%
Deaths:10
KDR:27.300
Accuracy:42.057% B++
KPH:89.500 A
VKPH:18.700 A
M40 Fury
B++
Kills:266
V. Kills:48 N/A
Deaths:17
KDR:15.647
Accuracy:35.430% C+
KPH:63.800 B++
VKPH:11.500 B+
M60-G Bulldog
M
Kills:145
V. Kills:21 N/A
Deaths:10
KDR:14.500
Accuracy:41.193% B++
KPH:72.400 M
VKPH:10.500 A
M20 Basilisk
A++
Kills:141
V. Kills:44 313%
Deaths:32
KDR:4.406
Accuracy:47.033% B**
KPH:40.800 A++
VKPH:12.700 A+
M20 Basilisk
A++
Kills:60
V. Kills:19 300%
Deaths:10
KDR:6
Accuracy:45.900% B*
KPH:40.700 A++
VKPH:12.900 B*
G40-F Ranger
N/A
Kills:50
V. Kills:30 161%
Deaths:3
KDR:16.667
Accuracy:41.214% N/A
KPH:43.300 N/A
VKPH:26 N/A
Kills:2,504 (0 + 2,504)
Deaths:132
KDR:18.970
VKDR:2.311
Vehicle Kills:305
Kill Difference:2,372
Playtime:29.849 hours
Usage:1%
Score:0.801m
Score/min:447
Driving Accuracy:N/A%
Gunner Accuracy:41.214%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:71
V. Kills:6 N/A
Deaths:28
KDR:2.536
Accuracy:29.608% D**
KPH:42.700 C
VKPH:3.600 B*
Kills:71 (71 + 0)
Deaths:28
KDR:2.536
VKDR:0.214
Vehicle Kills:6
Kill Difference:43
Playtime:1.664 hours
Usage:0%
Score:0.015m
Score/min:149
Driving Accuracy:29.608%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:441
V. Kills:23 N/A
Deaths:18
KDR:24.500
Accuracy:33.615% C+
KPH:119.400 A
VKPH:6.200 C++
Kills:441 (0 + 441)
Deaths:18
KDR:24.500
VKDR:1.278
Vehicle Kills:23
Kill Difference:423
Playtime:3.693 hours
Usage:0%
Score:0.111m
Score/min:499
Piloting Accuracy:N/A%
Gunner Accuracy:33.615%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 11,9087,01651613.597B**10.8941.746%D--1.183%D-31.7B*22.1A+467221.5h3.9B+9.4C*
E540 Halberd 8,9735,63430718.352A15.6450.328%B++1.633%D-43.4A25.7A*390129.7h5.1B+10.1B*
C-4 ARX 6,4335,1881,9102.716B0.0128.728%B+N/A141B+33.8C+67136.8h0.9B**3.1B**
M60-G Bulldog-H 3,8723,42019217.813B++15.1152.834%B++N/A106.2B**14B*31132.2h4.7C*8.8B++
SAS-R 2,7722,7481,1142.467C+0.2441.865%B+71.98%B+41.1C++N/A12966.8h2.1B+5B+
E540 Halberd-H 4,0492,57919813.025B*10.3255.869%C+N/A58.9B*33.6A++40443.8h5.8C*10.3B
C-4 3,3712,3351,0502.224B+0.4823.638%CN/A82.2C+36.5B+62128.4h1B**4.3B++
C85 Canister-H 2,0391,92911117.378C**14.6752.784%C*12.338%B170.7B**9.7B+47511.3h5B++9.5B++
Frag Grenade 1,6841,65011650N/A1,647.2954.673%AN/A717.4B**14.8A20422.3h2.9B*5.2B**
Tank Mine 2,3891,5673194.912A2.2033.154%C+N/A132.8B+69.7C*106411.8h1.7B+5.1B++
LA1 Anchor 1,4331,4215792.454C++0.2529.695%B*21.816%C-57.5B+N/A19124.7h9.6B32.3B+
LB00 Python AP 1,9381,3515524.564A21.8640.853%FN/A64.6B++28.1B**42620.9h3.2B*7.9C+
M12 Kobalt 1,4231,3512651.962C*49.2525.771%B++18.283%C++139.3B++7.4B**3949.7h18.4C++71.3B+
NC05 Jackhammer 1,3111,2907901.633B+1.0750.55%B++12.248%D66.2B**1.1A+21419.5h4.1B++8.2B+
L100 Python AP 2,0941,24612010.383B**7.6842.465%D**2.729%C+34.4C*23.4B*30536.2h4.9B+11.5C+
Enforcer ML65-H 2,2391,2371597.78B**5.0756.867%C+N/A47.8B*38.7B*43825.9h12.5B+22.1B++
GD-22S 1,2071,1846011.97C**0.7425.561%B+22.297%C+46.3B+N/A14225.6h9.5B++37.2B+
GD-66 Claw 1,1941,1847901.499C**1.2167.902%B*13.514%C+47.2C**N/A12425.1h1.9B**2.8B++
AF-57 Piston 1,1941,1787961.48C**1.2353.867%A11.545%D49.1B+N/A12524h3.4B*6.4B++
MGR-S1 Gladius 1,1981,1787551.56C*1.1528.832%B+18.591%C-39.4C++N/A12129.9h8.9B+31B+
NS-11A 1,2011,1776901.706C**1.0028.115%B*26.763%B++40.9B+N/A11428.8h13.2C**47.1B+
Mauler S6 1,1861,1758261.423B+1.2855.058%A+13.447%C48B**N/A15224.5h4B*7.3B*
NC6S Gauss SAW S 1,1931,1755832.015B+0.6926.296%B+25.362%C**49.4C**N/A12523.8h10.3B39.3B+
AF-4 Cyclone 1,1931,1746131.915B+0.7928.899%B++22.743%B++51B*N/A18123h9.8B+34B+
NS-44 Commissioner 1,1851,1731,1201.047C++1.6641.402%B+28.048%B*36.3C++N/A10032.3h3.3B++8B++
NS-7 PDW 1,2031,1727861.491B++1.2225.644%C++18.345%C++26.8C+N/A9043.8h14.6C++56.9C**
Razor GD-23 1,1951,1717751.511B++1.2029.546%B**22.118%C**31.6B+N/A9337.1h12B40.5B+
NC1 Gauss Rifle 1,1911,1707551.55B+1.1628.6%A22.222%C*43.2AN/A15427.1h11.6B+40.5B*
NS-11CB 1,1971,1709031.296C**1.4128.032%B+21.709%C++19.6CN/A5459.8h13.5B48.2B+
Gauss Compact Burst 1,1821,1695262.222C**0.4930.003%B++25.064%C+52.4B+N/A11522.3h9.5B++31.8B++
NS-44 Commissioner AE 1,1761,1696661.755B+0.9552.349%A32.849%B*49.1C+N/A10923.8h3.1B+5.9B++
Blitz GD-10 1,1771,1656131.9B*0.8130.784%A19.571%B+52.5AN/A17122.2h12.1B*39.4B++
AC-X11 1,2011,1648621.35C**1.3631.863%A21.478%C+21.8CN/A6553.3h9.9C*31.1B+
LA39 Bruiser 1,1681,1639421.235C+1.4765.893%B+11.522%D43.7C++N/A12626.6h2B*3B+
AF-4AE Cyclone 1,1701,1615192.237B+0.4731.09%B23.256%C57.8C+N/A13720.1h8.8B+28.4B+
NS Baron G5AE 1,1741,1607141.625C*1.0851.911%B+13.103%C-46C++N/A10425.2h3.9B+7.5C++
NS-15M AE 1,1691,1605412.144C++0.5625.448%C+24.483%C42.2CN/A9327.5h11.6C++45.4C*
NS-15M1 1,1731,1576291.839C**0.8724.342%B21.262%C+44.7C*N/A10925.9h12.1C**49.6B+
EM4-AE Longshot 1,1631,1561279.102A+6.3943.867%B81.574%C++55C*N/A12121h1.8B4.2B+
NC6 Gauss SAW 1,1711,1565871.969B*0.7423.458%B++25.26%B44.6B++N/A17925.9h8.7B+37.1B+
AF-19 Mercenary 1,1681,1431,1041.035C**1.6724.189%B+25.459%B++13.2CN/A5986.9h12.3B50.8B+
NS-30 Vandal 1,1471,1325632.011C++0.7036.84%B+25.618%C+49.2B+N/A12923h5B+13.5B+
Sticky Grenade 1,1151,08111081N/A1,078.2956.24%B+N/A982.7C+30.9A++28641.1h2C**3.5B+
C150 Dalton 1,9171,0201706C+3.2923.914%D**N/A31.6C+27.8B35532.3h3.3B++13.8C
NS Decimator-B 1,4029955541.796C++0.9151.735%F1.106%D--37.1C-15.2C22626.8h3.6B6.9C+
NS Decimator 1,3399476151.54B+1.1754.189%D-3.168%B++34.7C+14.4C+22927.3h4.1B+7.6C*
NS Baron G5 9599386731.394B+1.3151.891%B*13.433%C42.1B+N/A12822.3h4.4C**8.5C+
M12 Kobalt-H 9769362636A++33.2922.661%C++17.201%C++153.4B++6.6B*3796.1h15.3C++67.5B
LA80 8908871515.874B++3.1739.076%C81.962%B+53.1B++N/A14916.7h1.9B+5B
NC6A GODSAW 9148814162.118C+0.5930.692%B20.999%D-45.6C-1.7A+15119.3h11.9C+38.6C+
L100 Python HEAT 1,1978814320.488A*17.7844.087%D1.362%D-63.8A*22.9M37613.8h4.3B++9.7B+
Enforcer ML85 1,655863968.99B*6.2845.252%B+1.043%D-25.9C**23.8B**31733.3h13.2C+29.2B
M12 Kobalt 8007652530.6A+27.8922.542%B*17.647%C+110.9A5.1A++4136.9h17.6B+77.9B+
Bouncing Betty 7447412033.65C+0.9446.507%C**N/A115.8C+N/A3216.4h1.5A3.2B**
Reaper DMR 7497394731.562C+1.1530.645%B**25.846%C++38.9C*N/A11419h10.3C+33.7B+
NS-357 Underboss 7247157960.898C+1.8136.324%C+25.035%B+32.2CN/A9822.2h4.7C12.9C+
Icikill 69268616,4560.042C+2.6733.408%C++2.041%D--0.9C+N/A2778h1.7B++5.2B+
Carnage AR 7006865181.324C++1.3828.261%B++18.95%C+35.2C*N/A10619.5h14.9C52.6C**
M96 Mjolnir-H 1,124656808.2A5.4953.91%B+N/A60.2B+42.9B*64510.9h30.4B+56.3B*
G40-F Ranger 1,0216493120.935A18.2339.75%B**N/A58.5A+33.5A47911.1h49.1B**123.6B**
The Slasher 63361014,3470.043C+2.6636.895%C*2.951%D-1CN/A3602.7h1.8B++4.9C++
NS-44B Commissioner 5645535461.013C+1.6942.06%B31.646%B*31.8CN/A9317.4h3.4B8.2B+
Rocklet Rifle 8184632801.654A++1.0546.911%DN/A39.9B**30.6B+45511.6h22.3A47.4B*
M12 Kobalt 4524441140.364M*37.6621.411%B*18.018%C+116.8A2.1C3763.8h16.8B78.4B+
CAS 14-E 4644411824.5B+21.7933.615%C+N/A119.2A6.2C++4993.7h22.3B++66.3B++
Shrike 5353624000.905B+1.8053.154%C2.21%C26.8C**12.8C++34513.5h5B*9.5B+
M60-G Bulldog 4033601425.714S23.0143.889%B++N/A94.7A**11.3B+3573.8h5B*11.3B*
NS-AM7 AE/NC Archer 4763284530.724C+1.9858.532%C+10.976%D-6.5C-2.9C+5050.4h13.5C*23.1C*
GD-7F 3343212541.264C++1.4428.818%B*19.938%C+25.5C+1A++12112.6h13.4C++46.5B+
M40 Fury-H 360306329.563C6.8646.916%B*N/A95.6C*16.9B+3963.2h10.2C--21.7C+
NS-45 Pilot 2942882281.263C+1.4435.707%B++22.917%C36CN/A1128h7.3C++20.3B+
M40 Fury 3302731027.3M**24.5942.057%B++N/A91A19A5733h12.2C*29B+
M40 Fury 3142661715.647A++12.9435.43%C+N/A63.3B++11.4B+4394.2h11.5B+32.6B+
Carver 2622628050.325B++2.3846.714%A++13.741%C7.8C*N/A2133.7h1.2B+2.7B+
Hunter QCX 2892502660.94B+1.7754.537%B++20%C-19.7B+3.1C++9112.7h4.7C*8.6B
M20 Basilisk-H 3152431417.357A++14.6545.459%C+2.881%D*73.6B+21.8B+3923.3h42.1B++92.7B*
NC05 Jackhammer AE 2422401271.89C*0.8254.83%B*11.667%D--63.2C++N/A1653.8h4.1B+7.5B+
LA3 Desperado 2432402191.096C*1.6126.23%C20.833%C*31.6C+N/A997.6h8.1B+30.8C**
19A Fortuna 2502382031.172C+1.5428.379%B+19.328%C17.1D-N/A6013.9h10.5C+36.8C*
NS Annihilator 350211693.058S0.3581.724%C**N/A19.7A*13A+26010.7h7.8A9.6A
Anti-Vehicle Grenade 2872051205N/A202.2945.736%DN/A256.3D102.5C++17350.8h6.6C14.5C
M60-G Bulldog 211194448.5S45.7949.218%C+2.577%C**102.1B+8.9D2691.9h4.4B*8.9B++
EM6 185182921.978C**0.7324.73%B+28.022%B++45.5C*N/A2414h11.6C+46.9B
NSX Tomoe 1781781131.575C+1.1330.611%B30.337%D42.4C++N/A1684.2h16.3C53.1C+
M20 Basilisk 222166441.5S38.7951.126%C+3.614%C-79A+26.7B++5462.1h62B**121.2B**
MANA Anti-Personnel Turret 169165443.75N/A1.0421.275%UN/A1650U40U3735500.1h17.4T*81.9T*
Warden 1681631201.358B+1.3529.587%B+19.018%D-17.9C+N/A919.1h9.1C**30.7B+
L105 Zephyr 169155531A++28.2948.322%B++N/A73.8B++6.7C2762.1h5.6B+11.5B++
M60-G Bulldog 1661451014.5M++11.7941.193%B++N/A72.5M10.5A3032h5B**12.1B**
M20 Basilisk 185141324.406B++1.7047.033%B**5.674%C+40.3A++12.6A+5923.5h73.4B+156.1B*
LA8 Rebel 1401401241.129C**1.5837.414%B*22.857%C*28.6C+N/A804.9h5.5B+14.6B++
Halberd SE 191138346B**43.2943.058%D-N/A51.1B19.6B+7072.7h4C++9.3C
M20 Basilisk 200137434.25U31.5440.567%A+3.65%D54.8M25.2M**5172.5h51.6B**127.3B**
Orbital Strike Uplink 1751261126N/A123.291316.67%UN/A1260U490U85700.1h1.3T*0.1T*
Spear Anti-Vehicle Phalanx Turret 1631191110.818B+8.1146.485%B1.681%D*56.7B**21C+8592.1h6.7B+14.5B++
MGR-M1 Bishop 123118562.107B+0.6039.128%B**26.271%C--47.2B*2M+1542.5h6.3C**16.1B+
NSX Daimyo 117117383.079C+0.3746.132%B++91.453%D46.8C+N/A1502.5h2.8C6.1C*
NSX-P Tengu 110109502.18B**0.5342.105%B**28.44%B**60.6B*N/A1811.8h12.5B29.6B+
Breaker Rocket Pods 118107335.667M**32.9654.986%B++N/A535S55M*42130.2h12.6B++23B+
NC14 Bolt Driver 103103303.433B**0.7336.066%C++71.845%C20.2C+N/A2225.1h2.8C+7.7C++
MANA Anti-Vehicle Turret 157102224.636U1.9350.427%D-N/A1020C*550D*805750.1h7S13.8B+
GR-22AE 9897951.021C1.6926.294%C-13.402%D**26.9DN/A923.6h13.9D52.8C
NC15 Phoenix 17887571.526B+1.1852.014%CN/A13.4C+14B2896.5h10.5C+20.3C+
MGR-L1 Promise 8786471.83B+0.8825.588%B24.419%C+45.3C++N/A4331.9h13B+50.9B+
L100 Python HESH 9885517B+14.2944.173%C--N/A77.3B**11.8B**12771.1h2.8B+6.3B
M60-A Bulldog 10685146.071C++3.3627.471%D-4.706%M++31.5C7.8B+1772.7h5.5C++20C
C85 Canister 8280420C**17.2934.675%C--10%D-50C--1.3D*1651.6h10.6D30.4C--
G40-F Ranger 12579515.8A+13.0939.691%B++N/A71.8A41.8A6281.1h58.6B++147.5B*
NC08 Mag-Scatter 7676830.916C+1.7956.78%B+18.421%B+50.7B*N/A1741.5h3.5B++6.2B+
M40 Fury 11172514.4C**11.6959.259%B**N/A32.7D--17.7C+2062.2h26.9D*45.4D-
Mag-Cutter 72713,0600.023C+2.6838.035%B*N/A0.4CN/A2172.4h2.1B+5.6C*
S12 Renegade 7771282.536C+0.1729.608%D**7.042%B+41.8C3.5B*1491.7h4.3D-14.4D**
MGR-L1 Promise AE 7270312.258C++0.4524.3%D20%D--53.8C+1.5B++1941.3h13.3C+54.6C+
Spear Anti-Vehicle Phalanx Tower 10667167M*64.2952.521%C**1.493%D--51.5C++30C++4021.3h8.6C++16.3B
Dual-75 Duster 6462320.667B*17.9645.414%B*N/A88.6C**2.9D4520.7h5B+10.9B++
C75 Viper 746278.857B**6.1539.084%C++N/A62A++12B**18171h7.7B**19.7B**
M20 Basilisk 7960106A++3.2945.9%B*1.667%D**40A++12.7B*6141.5h84.1B183.2B++
Halberd-H SE 7457228.5M**25.7959.305%C++N/A71.3C++21.3C-8680.8h4.2C+7.1C+
G40-F Ranger 8050316.667S13.9641.214%AN/A41.7M25A*4801.2h81.1B*196.7B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon114,2293.5h
Anti-Vehicle MANA Turret14780.9h
Nano-Armor Kit449701,44659.6h
Motion Spotter184,2833h
Skywall Shield Emitter01350.3h
Structure Shield Module02710.6h
Repair Module13560.6h
Turret AI Module02600.7h
AE Medical Applicator14484,0206.5h
AE Nano-Armor Kit5491,194,68686.4h
Cortium Silo01390.3h
Nanite Revive Grenade01,2310.3h
Medical Kit91510,98214.1h
Blast Wall01660.6h
Restoration Kit761,5381.5h
Spitfire Auto-Turret292,5682.8h
Hoplon Anti-Aircraft Phalanx Tower01500.3h
Xiphos Anti-Personnel Tower01350.3h
Sunderer Garage01040.6h
Rampart Wall23752.2h
Deconstruction Tool04,3100.6h
Welding Device03,2790.2h
Spear Anti-Vehicle Tower01580.4h
Recon Detection Device689,50015.2h
Shield Recharging Field382,4791.2h
Smoke Grenade0630h
Ammunition Package366,2153.7h
Anti-Infantry MANA Turret43540.6h
Medical Applicator7233,4122.7h
NSX-P Tanto0930.1h
Flail Targeting Dart1800.6h
Snowman Soldier71020.2h
Nano-Repair Grenade02,5430.7h
Hardlight Barrier0690.1h
Router21430.3h
M20 Drake0720h
Pillbox0500.3h
WLT-Howler Mining Laser3223,74011.6h
Infantry Tower0930.6h

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