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CryoLizard[GOTR] CryoLizard
VS BR 151

KDR: 1.88

Score: 53.4m

Last Seen: Oct 10th, 2018 11:47 PM
- OFFLINE - 7590.8 hour(s)

Battle Rank 116 (151 total) - Vanu Sovereignty on Emerald
Level Progress (to 117): 82%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Light PPA Ghost Saron Laser Cannon C-4 Eclipse VE3A Nova VX6-7 Phobos VX86
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,269,765 MLG Score: 1015
Fun Score: N/A
Cheeseburgers Flipped: 526TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.206%22.979%62541117327,8471.517130.365

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.505%1.178B**0.323C*-1.179D*HEAD ++ (~9.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.483B+10.50.266C*28.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.52%1.875%448412107,094191341073.70831173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.718%-0.298C0.264C*-0.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.30.032C+53.9-0.018C+102.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.979%2.41%102121216618731650.0885806100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.841%-0.778D--0.097C+0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.164C++10.60.15C++21.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.523%6.192%505120964615765280.409898122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.236%-0.154C0.43B0.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.70.249C++310.224C++58.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.469%76.131%50712077,2312189303.30333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.112%1.125B**0.588B+0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.466B+2.20.296C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.604%13.088%50512096,3951239435.15726

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.059%1.583A+-0.306C1.97

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.413B4.70.035C+3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
53.4m296.6%409 (24.5k)361 (21.7k)1.8826275,10939,8962.16819151 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214242025.972%19.224%49903:4332

31% Engineer6% Heavy Assault26% Infiltrator33% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 12:07 AMDec 13th, 2012 8:47 PMNov 8th, 2018 11:07 PM (287d) (PST)Oct 10th, 2018 8:49 PM (316d) (PST)Oct 10th, 2018 7:47 PM (316d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6501654850.5070.2690.0971.7340.0781015

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,9979,88629,11130166104521,643

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2468.8h/102.9d 11,393 14,439 18,012 256.8k 3,172 6,130 11,480 96.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C+
Kills:1,148
Deaths:584
KDR:1.966
Accuracy:24.594% C+
HSR:25.784% C+
Pulsar LSW
B+
Kills:626
Deaths:329
KDR:1.903
Accuracy:26.081% B+
HSR:26.518% C**
Orion VS54
C
Kills:298
Deaths:171
KDR:1.743
Accuracy:19.680% C
HSR:19.128% D-
Ursa
C-
Kills:220
Deaths:110
KDR:2
Accuracy:18.395% D
HSR:21.364% C-
Flare VE6
C**
Kills:210
Deaths:120
KDR:1.750
Accuracy:24.327% C**
HSR:26.667% C**
NS-15M1
C+
Kills:187
Deaths:114
KDR:1.640
Accuracy:22.047% C+
HSR:19.251% C-
NSX Naginata
A
Kills:65
Deaths:51
KDR:1.275
Accuracy:22.117% C+
HSR:36.923% A
Kills:2,754
Deaths (as Heavy Assault):1,479
Deaths (to Heavy Assaults):10,536
KDR:1.86207
Kill Difference:1,275
Playtime:142.453 hours
Usage:6%
Score:2.499m
Score/min:292
Accuracy (listed only):22.463%
HSR (listed only):25.091%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C+
Kills:1,926
Deaths:1,660
KDR:1.160
Accuracy:23.532% D
HSR:20.042% C+
Nova
S
Kills:1,835
Deaths:394
KDR:4.657
Accuracy:93.658% S
HSR:11.063% D-
VX6-7
C+
Kills:1,682
Deaths:471
KDR:3.571
Accuracy:24.461% C+
HSR:16.350% D-
Phobos VX86
C+
Kills:1,648
Deaths:984
KDR:1.675
Accuracy:57.772% C+
HSR:12.682% D
NS Baron G5
B
Kills:1,534
Deaths:1,180
KDR:1.300
Accuracy:41.309% C
HSR:16.232% B
Pulsar C
C*
Kills:1,475
Deaths:509
KDR:2.898
Accuracy:25.706% C*
HSR:19.322% D
Thanatos VE70
B**
Kills:1,263
Deaths:773
KDR:1.634
Accuracy:49.878% B**
HSR:15.994% C+
Serpent VE92
B+
Kills:1,223
Deaths:808
KDR:1.514
Accuracy:26.505% B+
HSR:14.636% D--
NS-11CP
C+
Kills:1,188
Deaths:779
KDR:1.525
Accuracy:28.664% C+
HSR:21.970% C
Zenith VX-5
C+
Kills:1,175
Deaths:716
KDR:1.641
Accuracy:25.417% C+
HSR:19.830% C
NS Baron G5AE
B++
Kills:1,169
Deaths:745
KDR:1.569
Accuracy:39.888% D
HSR:19.418% B++
Pandora VX25
D
Kills:1,161
Deaths:726
KDR:1.599
Accuracy:33.230% D
HSR:12.059% D-
Eidolon VE33
B**
Kills:1,158
Deaths:597
KDR:1.940
Accuracy:33.489% B**
HSR:31.088% B++
Solstice VE3
B+
Kills:1,156
Deaths:764
KDR:1.513
Accuracy:26.165% B+
HSR:20.415% C++
Chaos
B
Kills:488
Deaths:452
KDR:1.080
Accuracy:55.628% B
HSR:17.008% C*
Solstice SF
C+
Kills:346
Deaths:152
KDR:2.276
Accuracy:23.077% C+
HSR:14.740% C
NSX Tanto
B+
Kills:222
Deaths:163
KDR:1.362
Accuracy:28.714% B+
HSR:25.676% C+
Solstice Burst
B
Kills:115
Deaths:74
KDR:1.554
Accuracy:27.446% C*
HSR:26.957% B
Kills:20,764
Deaths (as Engineer):11,947
Deaths (to Engineers):10,007
KDR:1.73801
Kill Difference:8,817
Playtime:768.271 hours
Usage:31%
Score:20.078m
Score/min:436
Accuracy (listed only):36.919%
HSR (listed only):18.638%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C+
Kills:1,926
Deaths:1,660
KDR:1.160
Accuracy:23.532% D
HSR:20.042% C+
Nova
S
Kills:1,835
Deaths:394
KDR:4.657
Accuracy:93.658% S
HSR:11.063% D-
VX6-7
C+
Kills:1,682
Deaths:471
KDR:3.571
Accuracy:24.461% C+
HSR:16.350% D-
Phobos VX86
C+
Kills:1,648
Deaths:984
KDR:1.675
Accuracy:57.772% C+
HSR:12.682% D
NS Baron G5
B
Kills:1,534
Deaths:1,180
KDR:1.300
Accuracy:41.309% C
HSR:16.232% B
Pulsar C
C*
Kills:1,475
Deaths:509
KDR:2.898
Accuracy:25.706% C*
HSR:19.322% D
Thanatos VE70
B**
Kills:1,263
Deaths:773
KDR:1.634
Accuracy:49.878% B**
HSR:15.994% C+
Serpent VE92
B+
Kills:1,223
Deaths:808
KDR:1.514
Accuracy:26.505% B+
HSR:14.636% D--
NS-7 PDW
B*
Kills:1,196
Deaths:683
KDR:1.751
Accuracy:29.627% B*
HSR:13.378% D
NS-11CP
C+
Kills:1,188
Deaths:779
KDR:1.525
Accuracy:28.664% C+
HSR:21.970% C
Sirius SX12
C++
Kills:1,178
Deaths:872
KDR:1.351
Accuracy:24.853% C++
HSR:17.233% C+
Zenith VX-5
C+
Kills:1,175
Deaths:716
KDR:1.641
Accuracy:25.417% C+
HSR:19.830% C
NS Baron G5AE
B++
Kills:1,169
Deaths:745
KDR:1.569
Accuracy:39.888% D
HSR:19.418% B++
Pandora VX25
D
Kills:1,161
Deaths:726
KDR:1.599
Accuracy:33.230% D
HSR:12.059% D-
Eridani SX5
C++
Kills:1,157
Deaths:792
KDR:1.461
Accuracy:27.323% C++
HSR:13.137% D--
Solstice VE3
B+
Kills:1,156
Deaths:764
KDR:1.513
Accuracy:26.165% B+
HSR:20.415% C++
MKV Suppressed
B+
Kills:1,149
Deaths:857
KDR:1.341
Accuracy:28.156% B+
HSR:23.325% B+
Chaos
B
Kills:488
Deaths:452
KDR:1.080
Accuracy:55.628% B
HSR:17.008% C*
Solstice SF
C+
Kills:346
Deaths:152
KDR:2.276
Accuracy:23.077% C+
HSR:14.740% C
Skorpios
C*
Kills:289
Deaths:232
KDR:1.246
Accuracy:27.196% C+
HSR:23.529% C*
NSX Tanto
B+
Kills:222
Deaths:163
KDR:1.362
Accuracy:28.714% B+
HSR:25.676% C+
Solstice Burst
B
Kills:115
Deaths:74
KDR:1.554
Accuracy:27.446% C*
HSR:26.957% B
VE-S Canis
A*
Kills:112
Deaths:98
KDR:1.143
Accuracy:25.791% C+
HSR:39.286% A*
Kills:24,687
Deaths (as Light Assault):14,884
Deaths (to Light Assaults):7,154
KDR:1.65863
Kill Difference:9,803
Playtime:812.315 hours
Usage:33%
Score:15.983m
Score/min:328
Accuracy (listed only):34.521%
HSR (listed only):18.882%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:2,371
Deaths:977
KDR:2.427
Accuracy:42.090% B+
HSR:68.452% C+
Phaseshift VX-S
B+
Kills:1,600
Deaths:485
KDR:3.299
Accuracy:40.319% B+
HSR:80.500% B+
Parallax VX3
A+
Kills:1,501
Deaths:314
KDR:4.780
Accuracy:49.062% A+
HSR:82.812% B++
NS-7 PDW
B*
Kills:1,196
Deaths:683
KDR:1.751
Accuracy:29.627% B*
HSR:13.378% D
Nyx VX31
B*
Kills:1,183
Deaths:530
KDR:2.232
Accuracy:35.343% C++
HSR:38.800% B*
Sirius SX12
C++
Kills:1,178
Deaths:872
KDR:1.351
Accuracy:24.853% C++
HSR:17.233% C+
XM98
B**
Kills:1,169
Deaths:305
KDR:3.833
Accuracy:44.364% B**
HSR:79.897% B+
Artemis VX26
B**
Kills:1,161
Deaths:597
KDR:1.945
Accuracy:32.564% B**
HSR:23.687% C++
Phantom VA23
B*
Kills:1,158
Deaths:529
KDR:2.189
Accuracy:37.948% B+
HSR:37.997% B*
Eridani SX5
C++
Kills:1,157
Deaths:792
KDR:1.461
Accuracy:27.323% C++
HSR:13.137% D--
NS-30 Vandal
A+
Kills:1,157
Deaths:415
KDR:2.788
Accuracy:37.733% B++
HSR:39.239% A+
MKV Suppressed
B+
Kills:1,149
Deaths:857
KDR:1.341
Accuracy:28.156% B+
HSR:23.325% B+
Cerberus
B++
Kills:862
Deaths:836
KDR:1.031
Accuracy:36.549% B++
HSR:19.954% C
Beamer VS3
B++
Kills:459
Deaths:291
KDR:1.577
Accuracy:31.637% B++
HSR:15.904% D-
NS-44 Commissioner
B*
Kills:415
Deaths:424
KDR:0.979
Accuracy:43.969% B*
HSR:27.229% B++
NS-357 Underboss
C+
Kills:385
Deaths:447
KDR:0.861
Accuracy:36.878% C+
HSR:19.221% C
NS-44L Blackhand
B*
Kills:325
Deaths:312
KDR:1.042
Accuracy:48.681% B*
HSR:40% C+
Manticore SX40
B
Kills:312
Deaths:240
KDR:1.300
Accuracy:31.487% B
HSR:17.308% D
Skorpios
C*
Kills:289
Deaths:232
KDR:1.246
Accuracy:27.196% C+
HSR:23.529% C*
VA39 Spectre
B**
Kills:283
Deaths:109
KDR:2.596
Accuracy:36.173% B++
HSR:50.177% B**
NS-61 Emissary
C*
Kills:202
Deaths:166
KDR:1.217
Accuracy:29.769% C*
HSR:11.386% D-
NSX Daimyo
B++
Kills:190
Deaths:66
KDR:2.879
Accuracy:46.531% B++
HSR:94.737% C*
NSX Tomoe
A+
Kills:160
Deaths:83
KDR:1.928
Accuracy:35.671% A+
HSR:42.500% B+
NS-AM7 Archer
A++
Kills:133
Deaths:240
KDR:0.554
Accuracy:50.079% D*
HSR:31.579% A++
Parsec VX3-A
B
Kills:117
Deaths:29
KDR:4.034
Accuracy:41.791% C+
HSR:81.197% B
VE-S Canis
A*
Kills:112
Deaths:98
KDR:1.143
Accuracy:25.791% C+
HSR:39.286% A*
Spiker
B+
Kills:111
Deaths:123
KDR:0.902
Accuracy:33.531% B+
HSR:13.514% D--
Kills:20,335
Deaths (as Infiltrator):11,052
Deaths (to Infiltrators):5,710
KDR:1.83994
Kill Difference:9,283
Playtime:630.516 hours
Usage:26%
Score:12.200m
Score/min:322
Accuracy (listed only):36.486%
HSR (listed only):38.740%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
S
Kills:1,835
Deaths:394
KDR:4.657
Accuracy:93.658% S
HSR:11.063% D-
Phobos VX86
C+
Kills:1,648
Deaths:984
KDR:1.675
Accuracy:57.772% C+
HSR:12.682% D
NS Baron G5
B
Kills:1,534
Deaths:1,180
KDR:1.300
Accuracy:41.309% C
HSR:16.232% B
Thanatos VE70
B**
Kills:1,263
Deaths:773
KDR:1.634
Accuracy:49.878% B**
HSR:15.994% C+
NS-7 PDW
B*
Kills:1,196
Deaths:683
KDR:1.751
Accuracy:29.627% B*
HSR:13.378% D
Sirius SX12
C++
Kills:1,178
Deaths:872
KDR:1.351
Accuracy:24.853% C++
HSR:17.233% C+
NS Baron G5AE
B++
Kills:1,169
Deaths:745
KDR:1.569
Accuracy:39.888% D
HSR:19.418% B++
Pandora VX25
D
Kills:1,161
Deaths:726
KDR:1.599
Accuracy:33.230% D
HSR:12.059% D-
Eridani SX5
C++
Kills:1,157
Deaths:792
KDR:1.461
Accuracy:27.323% C++
HSR:13.137% D--
MKV Suppressed
B+
Kills:1,149
Deaths:857
KDR:1.341
Accuracy:28.156% B+
HSR:23.325% B+
Chaos
B
Kills:488
Deaths:452
KDR:1.080
Accuracy:55.628% B
HSR:17.008% C*
Skorpios
C*
Kills:289
Deaths:232
KDR:1.246
Accuracy:27.196% C+
HSR:23.529% C*
Pulsar VS1
C*
Kills:269
Deaths:211
KDR:1.275
Accuracy:24.495% C*
HSR:17.100% D
CME
C+
Kills:245
Deaths:169
KDR:1.450
Accuracy:26.629% C+
HSR:18.776% D
VE-S Canis
A*
Kills:112
Deaths:98
KDR:1.143
Accuracy:25.791% C+
HSR:39.286% A*
Corvus VA55
B*
Kills:86
Deaths:73
KDR:1.178
Accuracy:28.477% B*
HSR:20.930% C
NS-11A
B+
Kills:69
Deaths:61
KDR:1.131
Accuracy:26.467% B+
HSR:24.638% B
Kills:14,848
Deaths (as Combat Medic):9,302
Deaths (to Combat Medics):3,958
KDR:1.59622
Kill Difference:5,546
Playtime:40.476 hours
Usage:2%
Score:0.868m
Score/min:357
Accuracy (listed only):37.669%
HSR (listed only):18.576%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C**
Kills:482
Deaths:292
KDR:1.651
Accuracy:45.805% C**
HSR:3.527% C
Nebula VM20
C++
Kills:378
Deaths:132
KDR:2.864
Accuracy:19.064% C++
HSR:20.106% C+
Comet VM2
B
Kills:370
Deaths:282
KDR:1.312
Accuracy:48.344% B
HSR:3.784% C+
Nebula VM20
C++
Kills:334
Deaths:131
KDR:2.550
Accuracy:19.281% C++
HSR:18.264% C-
Blueshift VM5
D--
Kills:155
Deaths:48
KDR:3.229
Accuracy:14.601% D--
HSR:16.129% D--
Blueshift VM5
C-
Kills:107
Deaths:33
KDR:3.242
Accuracy:14.125% D*
HSR:18.692% C-
NS-20 Gorgon
A
Kills:106
Deaths:67
KDR:1.582
Accuracy:36.376% A
HSR:24.528% B*
NS-20 Gorgon
A
Kills:101
Deaths:67
KDR:1.507
Accuracy:36.863% A
HSR:23.762% B++
NS-10 Burster
B+
Kills:64
Deaths:21
KDR:3.048
Accuracy:31.888% B+
HSR:4.688% D
NS-10 Burster
C*
Kills:51
Deaths:21
KDR:2.429
Accuracy:31.331% C*
HSR:0% F
Kills:2,148
Deaths (as MAX Suit):547
Deaths (to MAX Suits):2,093
KDR:3.92687
Kill Difference:1,601
Playtime:65.885 hours
Usage:3%
Score:1.804m
Score/min:456
Accuracy (listed only):29.768%
HSR (listed only):13.348%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:2,665
V. Kills:364 N/A
Deaths:570
KDR:4.675
Accuracy:41.825% C++
KPH:41.400 C+
VKPH:5.600 B**
Saron Laser Cannon
B*
Kills:2,310
V. Kills:1,908 121%
Deaths:1,198
KDR:1.928
Accuracy:33.893% B+
KPH:17.700 B+
VKPH:14.600 B*
Hornet Missiles
B
Kills:1,557
V. Kills:876 178%
Deaths:240
KDR:6.488
Accuracy:64.938% B
KPH:73.600 C++
VKPH:41.400 C+
Antares LC
C++
Kills:1,417
V. Kills:1,205 117%
Deaths:908
KDR:1.561
Accuracy:29.630% C
KPH:16.300 C+
VKPH:13.800 C++
Maelstrom Turbo Laser
C+
Kills:1,069
V. Kills:664 161%
Deaths:553
KDR:1.933
Accuracy:30.758% C+
KPH:15.600 C+
VKPH:9.700 C+
Dual Photon Pods
B**
Kills:1,050
V. Kills:359 292%
Deaths:108
KDR:9.722
Accuracy:56.381% B+
KPH:87.400 C*
VKPH:29.900 B**
Photon A2A Missile Pods
B**
Kills:692
V. Kills:812 85%
Deaths:91
KDR:7.604
Accuracy:75.790% C-
KPH:59.300 C*
VKPH:69.500 B**
Coyote Missiles
B*
Kills:523
V. Kills:321 162%
Deaths:76
KDR:6.882
Accuracy:48.916% D
KPH:56.900 B+
VKPH:34.900 B*
Kills:11,283 (7,461 + 0)
Deaths:3,744
KDR:3.014
VKDR:1.739
Vehicle Kills:6,509
Kill Difference:7,539
Playtime:404.976 hours
Usage:16%
Score:8.628m
Score/min:355
Piloting Accuracy:30.758%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:196
V. Kills:39 N/A
Deaths:12
KDR:16.333
Accuracy:38.641% C--
KPH:705,600 U
VKPH:140,400 U
C150 Dalton
U
Kills:74
V. Kills:63 116%
Deaths:14
KDR:5.286
Accuracy:49.339% B**
KPH:266,400 U
VKPH:226,800 U
Kills:270 (0 + 270)
Deaths:26
KDR:10.385
VKDR:3.923
Vehicle Kills:102
Kill Difference:244
Playtime:0.001 hours
Usage:0%
Score:0.220m
Score/min:4,400,960
Piloting Accuracy:N/A%
Gunner Accuracy:49.339%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D*
Kills:102
V. Kills:89 113%
Deaths:50
KDR:2.040
Accuracy:41.331% F-
KPH:12.500 D**
VKPH:10.900 D*
L100 Python HESH
C+
Kills:70
V. Kills:8 N/A
Deaths:2
KDR:35
Accuracy:39.925% D--
KPH:47.700 C+
VKPH:5.500 D
C75 Viper
C+
Kills:64
V. Kills:21 291%
Deaths:20
KDR:3.200
Accuracy:27.640% D*
KPH:23.800 C
VKPH:7.800 C+
Kills:236 (236 + 0)
Deaths:72
KDR:3.278
VKDR:1.639
Vehicle Kills:118
Kill Difference:164
Playtime:12.294 hours
Usage:0%
Score:0.241m
Score/min:326
Driving Accuracy:27.640%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C**
Kills:303
V. Kills:161 187%
Deaths:44
KDR:6.886
Accuracy:45.896% C**
KPH:22.600 C
VKPH:12 C-
Supernova VPC
N/A
Kills:50
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:37.333% N/A
KPH:12.700 N/A
VKPH:0.800 N/A
Kills:353 (50 + 303)
Deaths:44
KDR:8.023
VKDR:3.727
Vehicle Kills:164
Kill Difference:309
Playtime:17.361 hours
Usage:1%
Score:0.342m
Score/min:328
Driving Accuracy:37.333%
Gunner Accuracy:45.896%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:61
V. Kills:32 185%
Deaths:9
KDR:6.778
Accuracy:54.586% C
KPH:27.600 D-
VKPH:14.500 D-
Kills:61 (0 + 61)
Deaths:9
KDR:6.778
VKDR:3.556
Vehicle Kills:32
Kill Difference:52
Playtime:2.210 hours
Usage:0%
Score:0.058m
Score/min:438
Driving Accuracy:N/A%
Gunner Accuracy:54.586%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:135
V. Kills:8 N/A
Deaths:10
KDR:13.500
Accuracy:18.710% C++
KPH:96.900 B*
VKPH:5.700 B**
M20 Basilisk
B++
Kills:79
V. Kills:37 208%
Deaths:15
KDR:5.267
Accuracy:39.444% C+
KPH:21.600 C++
VKPH:10.100 B++
M60-G Bulldog
C+
Kills:75
V. Kills:6 N/A
Deaths:8
KDR:9.375
Accuracy:18.082% F
KPH:29.500 C+
VKPH:2.400 D--
G30 Walker
A+
Kills:55
V. Kills:52 104%
Deaths:5
KDR:11
Accuracy:25.596% D
KPH:17.800 C**
VKPH:16.800 A+
M20 Basilisk
C**
Kills:54
V. Kills:23 225%
Deaths:13
KDR:4.154
Accuracy:34.393% C--
KPH:25 C**
VKPH:10.700 C**
Kills:398 (0 + 398)
Deaths:51
KDR:7.804
VKDR:2.471
Vehicle Kills:126
Kill Difference:347
Playtime:12.841 hours
Usage:1%
Score:0.235m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:34.393%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:797
V. Kills:65 N/A
Deaths:392
KDR:2.033
Accuracy:51.507% B**
KPH:36.300 C-
VKPH:3 B*
M20 Basilisk-F
C+
Kills:223
V. Kills:103 214%
Deaths:202
KDR:1.104
Accuracy:48.918% C+
KPH:12.800 C
VKPH:5.900 C+
M12 Kobalt-F
D
Kills:210
V. Kills:18 N/A
Deaths:152
KDR:1.382
Accuracy:16.495% D-
KPH:5.400 D--
VKPH:0.500 D
M40 Fury-F
B+
Kills:122
V. Kills:29 407%
Deaths:72
KDR:1.694
Accuracy:36.379% D*
KPH:30.900 B+
VKPH:7.400 C*
Kills:1,352 (1,352 + 0)
Deaths:818
KDR:1.653
VKDR:0.263
Vehicle Kills:215
Kill Difference:534
Playtime:82.141 hours
Usage:3%
Score:0.574m
Score/min:116
Driving Accuracy:36.379%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:413
V. Kills:24 N/A
Deaths:30
KDR:13.767
Accuracy:25.287% D*
KPH:66.200 C+
VKPH:3.800 D
M20 Wyvern
B
Kills:81
V. Kills:46 172%
Deaths:24
KDR:3.375
Accuracy:40.704% B
KPH:19.600 C
VKPH:11.100 C
VLG Missile Launcher
D*
Kills:79
V. Kills:38 203%
Deaths:30
KDR:2.633
Accuracy:44.897% D--
KPH:18.300 D**
VKPH:8.800 D*
Kills:573 (0 + 573)
Deaths:84
KDR:6.821
VKDR:1.286
Vehicle Kills:108
Kill Difference:489
Playtime:14.683 hours
Usage:1%
Score:0.147m
Score/min:167
Piloting Accuracy:N/A%
Gunner Accuracy:44.897%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 3,0292,6655704.675C++2.7941.825%C++1.013%C41.4C+5.7B**25364.4h14.4C++34.4C*
Ghost 2,3802,3719772.427C+0.5442.09%B+68.452%C+40.9C++N/A14357.9h2.1B+4.9B+
Saron Laser Cannon 4,2182,3101,1981.928C++0.0533.893%B+2.468%C*17.7B+14.6B*281130.8h107.3B+316.6B+
C-4 2,8921,9951,0111.973B+0.0922.864%C--N/A76.1C+34.2B91526.2h1.1B*4.7B+
Eclipse VE3A 1,9641,9261,6601.16C+0.7223.532%D20.042%C+27.9C-N/A13169h13.4C56.7C
Nova 1,8471,8353944.657A**2.7793.658%S11.063%D-29.4CN/A19762.4h7.9F-8.5B+
VX6-7 1,6941,6824713.571A++1.6924.461%C+16.35%D-23.7CN/A17471.1h12.2C*49.7C**
Phobos VX86 1,6621,6489841.675C**0.2157.772%C+12.682%D32.2C-N/A14251.2h2.2B+3.8B
Phaseshift VX-S 1,6081,6004853.299C++1.4240.319%B+80.5%B+33.7C**N/A16647.5h2.8C*7B+
Hornet Missiles 2,4331,5572406.488B+4.6164.938%B1.413%C+73.8C++41.5C++88821.1h8.6B13.3B+
NS Baron G5 1,5451,5341,1801.3C**0.5841.309%C16.232%B29.5C+N/A17352h3.9B++9.4C+
Parallax VX3 1,5031,5013144.78B+2.9049.062%A+82.812%B++32.4C**N/A16546.3h1.8B*3.8B*
Pulsar C 1,4871,4755092.898B**1.0225.706%C*19.322%D32.3C++N/A20945.7h10.7B+41.8B+
Antares LC 2,6221,4179081.561C+0.3229.63%C3.105%B**16.3C+13.8C++27487.2h117.3C*396C*
Thanatos VE70 1,2681,2637731.634B*0.2549.878%B**15.994%C+31.7C++N/A15639.9h4.2B+8.4B++
Serpent VE92 1,2331,2238081.514B+0.3726.505%B+14.636%D--37.4BN/A17932.7h11.8B+44.5B+
NS-7 PDW 1,1981,1966831.751B**0.1329.627%B*13.378%D32.5C**N/A14536.8h12.7B+42.8B++
NS-11CP 1,2041,1887791.525C+0.3628.664%C+21.97%C43.8CN/A9327.1h12.1C++42.4C++
Nyx VX31 1,1891,1835302.232C*0.3535.343%C++38.8%B*44.1C++N/A14126.8h5.2B14.8B+
Sirius SX12 1,1861,1788721.351C**0.5324.853%C++17.233%C+38B+N/A19731h13B+52.3B+
Zenith VX-5 1,1801,1757161.641B+0.2425.417%C+19.83%C49.8B++N/A20723.6h11B++43.3B+
XM98 1,1741,1693053.833B**1.9544.364%B**79.897%B+35.9B+N/A23532.6h1.8B**4.1B**
NS Baron G5AE 1,1831,1697451.569C*0.3139.888%D19.418%B++33.4CN/A7435h4.2C*10.5C+
Artemis VX26 1,1671,1615971.945B+0.0632.564%B**23.687%C++55B**N/A14621.1h11.1B+34B++
Pandora VX25 1,1651,1617261.599B0.2833.23%D12.059%D-45.7C**N/A20725.4h3.8B+11.4C*
Damascus Edge 1,1741,1615,0070.232S1.6558.822%A**9.475%C*5.1B*N/A11227h1.9B+3.2B++
The Slasher 1,1631,1602,1420.542S1.3459.846%A++11.293%C+12.3A+N/A4094.1h1.9B+3.3C++
Phantom VA23 1,1741,1585292.189C*0.3137.948%B+37.997%B*51B+N/A13022.7h4.1B+10.9B+
Eidolon VE33 1,1761,1585971.94B++0.0633.489%B**31.088%B++41.5B**N/A12427.9h7.2B++21.6B*
Eridani SX5 1,1681,1577921.461C**0.4227.323%C++13.137%D--31.1C+N/A14437.2h12.1C++44.3C*
NS-30 Vandal 1,1661,1574152.788B++0.9137.733%B++39.239%A+57B*N/A14520.3h4.9B++13B++
Solstice VE3 1,1611,1567641.513B**0.3726.165%B+20.415%C++28.1B+N/A16441.2h11.8B*45.1B+
MKV Suppressed 1,1641,1498571.341B0.5428.156%B+23.325%B+41.5B+N/A20427.7h12B+42.8B+
NS-15M AE 1,1691,1485841.966C+0.0824.594%C+25.784%C+50.1C+N/A11222.9h11.8C++48.1C++
Force-Blade 1,2341,12317,1280.066A1.8251.443%A++3.473%C--1.3B++N/A7847.2h2.6C++5.1B++
Maelstrom Turbo Laser 1,7331,0695531.933C++0.0530.758%C+4.116%B**15.6C+9.7C+23968.6h72.4B+235.5B+
Dual Photon Pods 1,4091,0501089.722B+7.8456.381%B+N/A87.5C*29.9B**78412h18.1B+32.1B+
Cerberus 8718628361.031C+0.8536.549%B++19.954%C37.2C+N/A16423.2h6.4C+17.5B+
Frag Grenade 8308201820N/A818.1251.532%B*N/A820A+10C++32391h2.5B**4.9B**
S12 Renegade 8627973922.033C+0.1551.507%B**4.893%C+36.2C-3B*21622h5F9.7C+
Photon A2A Missile Pods 1,504692917.604B+5.7275.79%C-N/A59.1C*69.4B**140911.7h3.8A*5.1A**
Lasher X2 6806634121.609B*0.2732.279%B*1.81%D*34.5C*N/A16119.2h19.4C++60.2B+
Pulsar LSW 6336263291.903B0.0226.081%B+26.518%C**50.5C**N/A18912.4h12.1C*46.3B+
Proximity Mine 5995971583.778C+1.9046.954%B+N/A91.8DN/A3506.5h1.6B*3.5B*
Hunter QCX 5795671,0180.557C+1.3342.857%C+31.57%B+9.4C-N/A4060.4h4.8C**11.3C**
Coyote Missiles 844523766.882A+5.0048.916%DN/A56.8B+34.9B*6329.2h21.1A43.2B**
Chaos 4964884521.08C0.8055.628%B17.008%C*36.4C--N/A16813.4h4.2C++7.6C**
Comet VM2 6714822921.651B**0.2345.805%C**3.527%C17.2B**6.7A21128.1h13.1B**28.6B*
Beamer VS3 4624592911.577B**0.3131.637%B++15.904%D-39.2B+N/A24011.7h10.1C+31.8C++
NS-44 Commissioner 4194154240.979C+0.9043.969%B*27.229%B++34C+N/A13912.2h3.7C**8.5B+
CAS 14-E 4374133013.767C++11.8825.287%D*1.211%D66.6C+3.9D1736.2h22B++86.9B
NS-357 Underboss 3893854470.861C+1.0236.878%C+19.221%C31.6CN/A13812.2h4.5C+12.3C++
Nebula VM20 3823781322.864B0.9819.064%C++20.106%C+33.8C+N/A15411.2h13.6B*71.6B+
Comet VM2 5293702821.312B0.5748.344%B3.784%C+15.4B+6.6B*18924.1h17.2B*35.6B*
Tank Mine 7633661302.815C++0.9343.417%B++N/A79.6D86.3B*12334.6h2.3D5.2B++
Solstice SF 3513461522.276A0.3923.077%C+14.74%C20C+N/A14417.3h11.2C*48.4C**
Nebula VM20 3383341312.55C*0.6719.281%C++18.264%C-29.6CN/A13911.3h15.6C**81B
NS-44L Blackhand 3263253121.042C+0.8448.681%B*40%C+28.5C*N/A9511.4h4.2C**8.6B+
Manticore SX40 3173122401.3B+0.5831.487%B17.308%D41.1B+N/A1957.6h9.4D30C+
Saron HRB 464303446.886B5.0045.896%C**3.63%A*22.6C12C-33813.4h15.9B**34.7B**
Orion VS54 3022981711.743C*0.1419.68%C19.128%D-31.7C+N/A3929.4h12.8C++64.9C+
Skorpios 2952892321.246C+0.6427.196%C+23.529%C*28.6DN/A11110.1h12.2C44.9C+
VA39 Spectre 2842831092.596B*0.7136.173%B++50.177%B**26.7C**N/A14110.6h4.4B*12.1B*
Pulsar VS1 2742692111.275B0.6124.495%C*17.1%D24.7C+N/A20810.9h16.6C67.8C+
CME 2482451691.45C++0.4326.629%C+18.776%D40.2C**N/A1466.1h14.4C+54.3C++
Spear Anti-Vehicle Phalanx Turret 368233317.516C++5.6346.193%C++3.004%C--49.6B++28.7B++6544.7h7.3B+15.9B+
M20 Basilisk-F 3262232021.104C*0.7848.918%C+4.484%C+12.7C5.9C+11717.5h76.9C+157.1C++
Lumine Edge 2272222,4330.091C+1.7939.417%B**12.613%C--2.1CN/A5106.1h1.4C++3.6B+
NSX Tanto 2242221631.362C**0.5228.714%B+25.676%C+26.7CN/A768.3h12.4B43.3C**
Ursa 2242201102B++0.1218.395%D21.364%C-34.4C+N/A2236.4h12.4C67.2C
M12 Kobalt-F 2282101521.382C+0.5016.495%D-5.238%D-5.4D--N/A4638.8h19.7C-119.5C--
Flare VE6 2212101201.75B0.1324.327%C**26.667%C**44.7C++2.3S2914.7h11.8C48.6C*
NS-61 Emissary 2052021661.217B+0.6729.769%C*11.386%D-48.1B**N/A1604.2h11.5B+38.6B+
L105 Zephyr 2351961216.333B**14.4538.641%C--N/A1960U390U9082100.1h5.7B+14.6B
NSX Daimyo 194190662.879C+1.0046.531%B++94.737%C*45.2C+1S1604.2h2.4C**5.2B+
NS-15M1 1871871141.64C++0.2422.047%C+19.251%C-39C+N/A2834.8h13.2C+59.9C++
NSX Tomoe 162160831.928C**0.0535.671%A+42.5%B+57.1B++N/A2002.8h12.4B+34.7B++
Blueshift VM5 160155483.229B1.3514.601%D--16.129%D--17.4D--N/A1868.9h17.4C119.2D
Lancer VS22 3301532420.632C+1.2559.663%C3.268%B++13.2C+15.3C++32411.6h18.5B31B
MANA Anti-Vehicle Turret 239143981.459C0.4268.91%B*4.196%C**1430B*960C*9087900.1h15F--21.8D
M12 Kobalt 1431351013.5C++11.6218.71%C++14.815%D96.4B*5.7B**3371.4h16.1B++85.9B+
NS-AM7 Archer 1781332400.554C++1.3350.079%D*31.579%A++7.3C++2.5C+5218.1h16.7B+33.3C*
M40 Fury-F 151122721.694C++0.1936.379%D*N/A31.3B+7.4C*2533.9h10.7C*29.4C+
Parsec VX3-A 118117294.034C2.1541.791%C+81.197%B41.8CN/A1082.8h1.9C+4.6C+
Solstice Burst 116115741.554C++0.3327.446%C*26.957%B27.4CN/A914.2h12.8C*46.5C**
VE-S Canis 113112981.143C+0.7425.791%C+39.286%A*27.3CN/A744.1h13C+50.5C+
Spiker 1181111230.902C+0.9833.531%B+13.514%D--22.2C--1.4B*1285h11.2C33.4C++
Blueshift VM5 108107333.242B+1.3614.125%D*18.692%C-19.1D-N/A2395.6h17.5C123.6D
NS-20 Gorgon 118106671.582B+0.3036.376%A24.528%B*22.1C**2.5B**584.8h46.9C+129B+
L100 Python AP 191102502.04D0.1641.331%F-2.941%C*12.6D**11D*3018.1h8.5D20.5F
NS-20 Gorgon 112101671.507B0.3836.863%A23.762%B++21B2.3B**684.8h51C+138.4B+
Corvus VA55 8786731.178C++0.7028.477%B*20.93%C31.9C++N/A2702.7h14C--49.3C**
M20 Wyvern 12781243.375C1.4940.704%B8.642%A++19.8C11.2C1954.1h91.4C+224.5C++
VLG Missile Launcher 11779302.633D--0.7544.897%D--1.266%C18.4D**8.8D*1324.3h10.7D--23.9F
M20 Basilisk 11679155.267B**3.3839.444%C+3.797%D21.4C++10B+3483.7h104.5C+264.9C++
M60-G Bulldog 817589.375A+7.4918.082%F1.333%D--30C++2.4D--1942.5h5.5B*30.5C
C150 Dalton 13774145.286C+3.4049.339%B**N/A740U630U12922700.1h8.6F--17.4D--
S1 122731310.557C1.3354.606%CN/A17D11.4C5344.3h6.7C++12.3C++
NS Decimator 122711290.55D1.3355.911%D4.225%A++16.5D*11.9C--4714.3h5.7C--10.1D
L100 Python HESH 7870235A*33.1239.925%D--N/A46.7C+5.3D3601.5h3.1C*7.7C+
NS-11A 6969611.131C+0.7526.467%B+24.638%B31.4C+N/A2002.2h14C+52.8B
NSX Naginata 6865511.275C+0.6122.117%C+36.923%A38.2C+1.8A*1491.7h13C+58.7C++
NS-10 Burster 11164213.048M*1.1731.888%B+4.688%D6.4C**4.7B++24410h124.2B389.4B+
C75 Viper 8564203.2C+1.3227.64%D*1.563%C++23.7C7.8C+3842.7h14.1C++51D
E540 Halberd-H 936196.778C+4.9054.586%CN/A27.7D-14.5D-4382.2h6C++11.1C++
NS-R3 Swarm 134591100.536C+1.3560.317%D-N/A7.4C+9.4B++1018h26.5C*43.9C++
Auraxium Force-Blade 58573,1330.018C-1.8635.677%B+3.509%D0.4C+N/A1160.7h2.4C6.7B
MAX Punch 58565680.099C+1.7838.783%C-N/A1.1CN/A550.4h1.8C++4.7C++
G30 Walker 10755511M++9.1225.596%DN/A17.7C*16.8A+2843.1h156.8B*612.7B+
M20 Basilisk 7754134.154B++2.2734.393%C--9.259%A+24.5C**10.5C*3722.2h80.5B+234.1B+
NS-10 Burster 9451212.429A++0.5531.331%C*N/A5.5C+4.7B+2469.2h145.2C++463.5B
Aspis Anti-Aircraft Phalanx Turret 10750124.167C**2.2826.134%C++N/A15.2B*17.3A6643.3h114.1B**436.7B+
Supernova VPC 5350150M*48.1237.333%D**N/A12.8D**N/A2923.9h3.9D10.5D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon154762.4h
Anti-Vehicle MANA Turret176302.2h
Nano-Armor Kit572765,773116.1h
Spitfire Auto-Turret114911.3h
Restoration Kit445364.7h
VS Patriot Flare Gun01120.2h
Motion Spotter353,1014.5h
Shield Recharging Field123180.3h
Recon Detection Device1277,92514.8h
Smoke Grenade04970.1h
Ammunition Package211,2781.7h
Medical Kit1502,64315.2h
Anti-Infantry MANA Turret4570.4h
Medical Applicator16135,9905.9h
Snowman Soldier82720.4h

Check the help document for the dictionary if you want to learn more about words used here.


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