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Praetor Cryptic708[fiji] Cryptic708
VS BR 85

KDR: 3.21

Score: 6.5m

Last Seen: Dec 3rd, 2019 3:04 AM
- OFFLINE - 184.1 hour(s)

Battle Rank 85 - Vanu Sovereignty on Connery
Level Progress (to 86): 52%
Level 100 Progress: 35% 296h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar C NS-15M1 Terminus VX-9 Ursa Orion VS54 VE-H Maw NSX Naginata
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,738,686 MLG Score: 6186
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 8.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.659%27.652%87516121118,7114.86379-1.653

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.757%2.033A*1.02B**0.072C+HEAD ++ (~11.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.606B+9.30.351C**20

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.119%78.889%0112269034400.26087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.247B**0.766B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.635B+1.60.509B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.5m271%694 (41.6k)541 (32.5k)3.210719,9776,2223.3093985 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1227163130.287%26.405%80001:5611

11% Combat Medic71% Heavy Assault16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2019 8:48 AMNov 27th, 2019 5:03 AMDec 3rd, 2019 9:26 AM (7d) (PST)Dec 3rd, 2019 12:13 AM (8d) (PST)Dec 2nd, 2019 11:04 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0743667081.6560.5160.4374.6440.0576186

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,43921,95342,486993126279332,486

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
201.1h/8.4d 614 5,275 4,792 56k 345 967 692 13m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:4,773
Deaths:1,117
KDR:4.273
Accuracy:31.211% B**
HSR:30.379% C+
NS-15M1
B**
Kills:1,194
Deaths:322
KDR:3.708
Accuracy:29.190% B**
HSR:29.146% B*
Ursa
A+
Kills:1,188
Deaths:333
KDR:3.568
Accuracy:32.047% A+
HSR:26.936% B
Orion VS54
A++
Kills:1,185
Deaths:289
KDR:4.100
Accuracy:30.696% A++
HSR:25.738% C++
VE-H Maw
A
Kills:1,185
Deaths:299
KDR:3.963
Accuracy:32.306% A
HSR:24.219% C
NSX Naginata
A++
Kills:1,182
Deaths:363
KDR:3.256
Accuracy:31.467% A++
HSR:27.580% C+
NS-15M2
A
Kills:1,177
Deaths:304
KDR:3.872
Accuracy:30.731% A
HSR:33.305% B*
SVA-88
A+
Kills:1,177
Deaths:336
KDR:3.503
Accuracy:31.797% A+
HSR:27.868% C**
Pulsar LSW
A+
Kills:630
Deaths:181
KDR:3.481
Accuracy:31.941% A+
HSR:26.667% C**
Kills:13,691
Deaths (as Heavy Assault):3,544
Deaths (to Heavy Assaults):1,963
KDR:3.86315
Kill Difference:10,147
Playtime:142.233 hours
Usage:71%
Score:4.547m
Score/min:533
Accuracy (listed only):31.265%
HSR (listed only):27.982%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:1,194
Deaths:313
KDR:3.815
Accuracy:33.532% A++
HSR:24.791% C**
Zenith VX-5
A+
Kills:1,169
Deaths:339
KDR:3.448
Accuracy:33.032% A+
HSR:21.642% C+
Solstice VE3
A*
Kills:595
Deaths:142
KDR:4.190
Accuracy:33.869% A*
HSR:23.025% B+
Kills:2,958
Deaths (as Light Assault):794
Deaths (to Light Assaults):1,353
KDR:3.72544
Kill Difference:2,164
Playtime:31.760 hours
Usage:16%
Score:1.166m
Score/min:612
Accuracy (listed only):33.478%
HSR (listed only):23.153%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A
Kills:1,191
Deaths:462
KDR:2.578
Accuracy:31.751% A
HSR:26.868% C+
Pulsar VS1
A*
Kills:378
Deaths:154
KDR:2.455
Accuracy:33.451% A*
HSR:26.191% B++
Kills:1,569
Deaths (as Combat Medic):616
Deaths (to Combat Medics):837
KDR:2.54708
Kill Difference:953
Playtime:22.734 hours
Usage:11%
Score:0.744m
Score/min:545
Accuracy (listed only):32.601%
HSR (listed only):26.529%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:1,194
Deaths:313
KDR:3.815
Accuracy:33.532% A++
HSR:24.791% C**
Zenith VX-5
A+
Kills:1,169
Deaths:339
KDR:3.448
Accuracy:33.032% A+
HSR:21.642% C+
Solstice VE3
A*
Kills:595
Deaths:142
KDR:4.190
Accuracy:33.869% A*
HSR:23.025% B+
Kills:2,958
Deaths (as Engineer):794
Deaths (to Engineers):723
KDR:3.72544
Kill Difference:2,164
Playtime:1.598 hours
Usage:1%
Score:0.022m
Score/min:231
Accuracy (listed only):33.478%
HSR (listed only):23.153%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:414
Deaths:241
KDR:1.718
Accuracy:44.524% B*
HSR:30.676% B**
Ghost
B**
Kills:90
Deaths:30
KDR:3
Accuracy:43.119% B+
HSR:78.889% B**
Beamer VS3
C*
Kills:79
Deaths:53
KDR:1.491
Accuracy:28.648% C*
HSR:22.785% C+
Kills:583
Deaths (as Infiltrator):324
Deaths (to Infiltrators):804
KDR:1.79938
Kill Difference:259
Playtime:1.414 hours
Usage:1%
Score:0.033m
Score/min:388
Accuracy (listed only):38.764%
HSR (listed only):44.117%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:86
V. Kills:46 183%
Deaths:20
KDR:4.300
Accuracy:32.970% C*
KPH:33.800 A++
VKPH:18.100 A
Kills:86 (86 + 0)
Deaths:20
KDR:4.300
VKDR:2.300
Vehicle Kills:46
Kill Difference:66
Playtime:2.543 hours
Usage:1%
Score:0.037m
Score/min:241
Piloting Accuracy:32.970%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M
Kills:59
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:52.968% A++
KPH:210.100 M
VKPH:7.100 C*
Kills:59 (0 + 59)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:2
Kill Difference:59
Playtime:0.281 hours
Usage:0%
Score:0.007m
Score/min:439
Driving Accuracy:N/A%
Gunner Accuracy:52.968%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,8474,7731,1174.273B+1.0631.211%B**30.379%C+136A++2.1A*39535.1h9.7B+31B++
Pulsar C 1,2241,1943133.815A0.6033.532%A++24.791%C**113.7M*2.9S27310.5h8.7B*25.9B*
NS-15M1 1,2121,1943223.708A+0.5029.19%B**29.146%B*101.2A*1.5A**45111.8h9.8B**33.5B*
Terminus VX-9 1,2091,1914622.578B+0.6331.751%A26.868%C+83.9A++1.3A24814.2h9.4B**29.5B**
Ursa 1,2121,1883333.568A**0.3632.047%A+26.936%B125.1M2.5M**3169.5h8.8B*27.4B*
Orion VS54 1,2041,1852894.1A++0.8930.696%A++25.738%C++92.6A**1.5A**30712.8h10B*32.6C**
VE-H Maw 1,2061,1852993.963A**0.7532.306%A24.219%C118.5A*2.1A*26110h8.6B*26.5B++
NSX Naginata 1,2011,1823633.256A++0.0531.467%A++27.58%C+123.1M+2M2739.6h9.3B++29.6B*
NS-15M2 1,1931,1773043.872B**0.6630.731%A33.305%B*140.1M+1.9A*3228.4h9.3B**30.2B*
SVA-88 1,1911,1773363.503B**0.2931.797%A+27.868%C**125.2M+1.5A*2759.4h9.3B**29.3B*
Zenith VX-5 1,1771,1693393.448M0.2433.032%A+21.642%C+142.6S1B**6228.2h9.6B**29B**
Pulsar LSW 6416301813.481A++0.2731.941%A+26.667%C**116.7A**2M+3055.4h9.6B**30B*
Solstice VE3 6035951424.19S0.9833.869%A*23.025%B+132.2S1.8M*4504.5h9.8B**29B+
NS Decimator 7515071224.156M*0.9572.443%A+1.381%D101.4M**48.8M**6295h2.9B**4A
NS-44 Commissioner 4254142411.718B++1.4944.524%B*30.676%B**101A**2.7S3124.1h3.2B++7.1B++
Pulsar VS1 3823781542.455A++0.7633.451%A*26.191%B++78.8M++N/A2344.8h10A+30B**
C-4 138118323.688A++0.4836.095%A++N/A236M*40B++14860.5h1B**2.9B**
Plasma Grenade 9794194N/A90.7966.423%MN/A940A*30A*42900.1h2.9B*4.4B**
Ghost 9090303C++0.2143.119%B+78.889%B**81.8A++N/A3351.1h1.6B**3.6B*
Saron Laser Cannon 13286204.3B++1.0932.97%C*N/A34.4A++18.4A2412.5h62.9B*190.8B*
Beamer VS3 8179531.491B**1.7228.648%C*22.785%C+56.4A+1.4B*1881.4h6.1B**21.3B
Proton II PPA-H 6159159S55.7952.968%A++N/A196.7A**6.7C++4360.3h11.6C+22B+
S1 8456301.867A*1.3466.531%B**N/A40A20B**4121.4h5.9B+8.8B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21880.2h
Nanite Revive Grenade0500h
Nano-Armor Kit21,8370.1h
Medical Kit6454,54817h
Medical Applicator5626,3341.7h
Force-Blade47715118.8h

Check the help document for the dictionary if you want to learn more about words used here.


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