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Paragon Cswic[ZAPS] Cswic
VS BR 102

KDR: 2.82

Score: 20m

Last Seen: Dec 9th, 2017 1:35 AM
- OFFLINE - 12080.9 hour(s)

Battle Rank 100 (102 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 15%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M60-A Bulldog VX6-7 M60-A Bulldog Serpent VE92 Phobos VX86 L100 Python AP Pulsar C L100 Python HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $429,093 MLG Score: 343
Fun Score: N/A
Cheeseburgers Flipped: 30TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.542%18.26%53921108711,0022.422810.399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.673%1.646A+-0.378C--2.042F--HEAD (~3.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.465B+11.80.174C++28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.846%3.417%77211064397914140.554293106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.287%0.257C*1.671A++-1.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
285.4-0.77D-113.7-1.145D*171.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.965%1.657%779411043,44171118184.83966189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.468%0.491B+-0.607D0.396

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.091C+16.2-0.288C19

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.258%2.222%64311053157983280.39424396%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.794%0.935B*-0.546D-1.562

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.50.861B*7.60.807B++8.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.714%47.107%641110712131800.380503

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.757A++-1.31D**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.529B+2.20.316C*2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.775%12.093%64411043,316410298.0878

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.443%1.61A+-0.488D0.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.601B+3.20.341C**2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20m194.3%224 (13.4k)208 (12.5k)2.821834,99612,4023.26504102 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS11082221.657%8.09%17507:456

86% Engineer12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 4:10 PMMay 17th, 2013 3:32 AMDec 16th, 2017 1:44 AM (496d) (PST)Dec 8th, 2017 10:45 PM (503d) (PST)Dec 8th, 2017 9:35 PM (503d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
618785400.3640.1290.0290.9050.101343

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,0754,68632,389228254612,501

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1601.7h/66.7d 5,497 2,831 4,395 86.9k 1,244 3,215 9,744 59.4m

EngineerCLASS DETAILS: Engineer
VX6-7
B*
Kills:2,226
Deaths:980
KDR:2.271
Accuracy:28.605% B*
HSR:16.442% D
Serpent VE92
M++
Kills:1,894
Deaths:884
KDR:2.143
Accuracy:39.433% M++
HSR:19.219% C+
Phobos VX86
A
Kills:1,354
Deaths:572
KDR:2.367
Accuracy:74.637% A
HSR:14.106% C
Pulsar C
B
Kills:1,055
Deaths:528
KDR:1.998
Accuracy:25.975% B
HSR:21.043% C
Nova
B*
Kills:701
Deaths:361
KDR:1.942
Accuracy:54.861% B*
HSR:11.698% D
Eidolon VE33
D
Kills:652
Deaths:218
KDR:2.991
Accuracy:23.440% D
HSR:20.859% D
Deimos VA29
A+
Kills:635
Deaths:280
KDR:2.268
Accuracy:76.784% A+
HSR:11.024% D--
Thanatos VE70
A
Kills:626
Deaths:372
KDR:1.683
Accuracy:52.189% A
HSR:9.265% D**
Solstice Burst
B+
Kills:331
Deaths:216
KDR:1.532
Accuracy:29.157% B+
HSR:12.689% F
Solstice VE3
C
Kills:326
Deaths:267
KDR:1.221
Accuracy:21.384% C
HSR:13.497% D--
Solstice SF
M**
Kills:95
Deaths:59
KDR:1.610
Accuracy:43.474% M**
HSR:10.526% D*
Kills:9,895
Deaths (as Engineer):4,737
Deaths (to Engineers):4,002
KDR:2.08887
Kill Difference:5,158
Playtime:1,377.845 hours
Usage:86%
Score:17.671m
Score/min:214
Accuracy (listed only):42.722%
HSR (listed only):14.579%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
M**
Kills:711
Deaths:250
KDR:2.844
Accuracy:42.723% M**
HSR:18.847% D-
Orion VS54
B**
Kills:409
Deaths:131
KDR:3.122
Accuracy:26.508% B**
HSR:21.516% C-
VX29 Polaris
B*
Kills:327
Deaths:138
KDR:2.370
Accuracy:28.599% B*
HSR:18.654% D
Lasher X2
A+
Kills:327
Deaths:162
KDR:2.019
Accuracy:37.176% A+
HSR:2.141% D--
Ursa
B++
Kills:317
Deaths:150
KDR:2.113
Accuracy:26.197% B++
HSR:21.451% C
Kills:2,091
Deaths (as Heavy Assault):831
Deaths (to Heavy Assaults):2,973
KDR:2.51625
Kill Difference:1,260
Playtime:77.578 hours
Usage:5%
Score:0.886m
Score/min:190
Accuracy (listed only):32.241%
HSR (listed only):16.522%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B*
Kills:2,226
Deaths:980
KDR:2.271
Accuracy:28.605% B*
HSR:16.442% D
Serpent VE92
M++
Kills:1,894
Deaths:884
KDR:2.143
Accuracy:39.433% M++
HSR:19.219% C+
Phobos VX86
A
Kills:1,354
Deaths:572
KDR:2.367
Accuracy:74.637% A
HSR:14.106% C
Pulsar C
B
Kills:1,055
Deaths:528
KDR:1.998
Accuracy:25.975% B
HSR:21.043% C
Nova
B*
Kills:701
Deaths:361
KDR:1.942
Accuracy:54.861% B*
HSR:11.698% D
Deimos VA29
A+
Kills:635
Deaths:280
KDR:2.268
Accuracy:76.784% A+
HSR:11.024% D--
Thanatos VE70
A
Kills:626
Deaths:372
KDR:1.683
Accuracy:52.189% A
HSR:9.265% D**
Sirius SX12
C+
Kills:621
Deaths:457
KDR:1.359
Accuracy:23.390% C+
HSR:14.976% C--
NS-7 PDW
A+
Kills:430
Deaths:205
KDR:2.098
Accuracy:32.621% A+
HSR:12.558% D-
Solstice Burst
B+
Kills:331
Deaths:216
KDR:1.532
Accuracy:29.157% B+
HSR:12.689% F
Solstice VE3
C
Kills:326
Deaths:267
KDR:1.221
Accuracy:21.384% C
HSR:13.497% D--
Solstice SF
M**
Kills:95
Deaths:59
KDR:1.610
Accuracy:43.474% M**
HSR:10.526% D*
Eridani SX5
A*
Kills:53
Deaths:30
KDR:1.767
Accuracy:37.403% A*
HSR:20.755% C++
Kills:10,347
Deaths (as Light Assault):5,211
Deaths (to Light Assaults):1,753
KDR:1.98561
Kill Difference:5,136
Playtime:45.714 hours
Usage:3%
Score:0.464m
Score/min:169
Accuracy (listed only):41.532%
HSR (listed only):14.446%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:621
Deaths:457
KDR:1.359
Accuracy:23.390% C+
HSR:14.976% C--
Beamer VS3
D
Kills:530
Deaths:252
KDR:2.103
Accuracy:22.885% D
HSR:17.359% D
NS-7 PDW
A+
Kills:430
Deaths:205
KDR:2.098
Accuracy:32.621% A+
HSR:12.558% D-
Artemis VX26
A
Kills:291
Deaths:97
KDR:3
Accuracy:33.776% A
HSR:17.869% D
NS-357 Underboss
D--
Kills:216
Deaths:158
KDR:1.367
Accuracy:24.190% D**
HSR:13.889% D--
Phantom VA23
M++
Kills:165
Deaths:44
KDR:3.750
Accuracy:54.388% M++
HSR:30.909% C++
Nyx VX31
M
Kills:156
Deaths:53
KDR:2.943
Accuracy:49.782% M
HSR:31.410% C*
Ghost
B**
Kills:121
Deaths:32
KDR:3.781
Accuracy:46.714% B**
HSR:47.107% F-
Manticore SX40
D
Kills:104
Deaths:71
KDR:1.465
Accuracy:24.411% D
HSR:12.500% D*
Cerberus
A++
Kills:81
Deaths:59
KDR:1.373
Accuracy:43.496% A++
HSR:22.222% C+
Eridani SX5
A*
Kills:53
Deaths:30
KDR:1.767
Accuracy:37.403% A*
HSR:20.755% C++
Kills:2,768
Deaths (as Infiltrator):1,458
Deaths (to Infiltrators):1,193
KDR:1.89849
Kill Difference:1,310
Playtime:66.546 hours
Usage:4%
Score:0.865m
Score/min:217
Accuracy (listed only):35.732%
HSR (listed only):21.960%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C*
Kills:331
V. Kills:302 109%
Deaths:127
KDR:2.606
Accuracy:41.005% A++
KPH:13.700 C+
VKPH:12.500 C*
Saron Laser Cannon
C++
Kills:108
V. Kills:99 108%
Deaths:34
KDR:3.176
Accuracy:37.366% B*
KPH:10.900 C
VKPH:10 C++
Coyote Missiles
C**
Kills:54
V. Kills:26 200%
Deaths:11
KDR:4.909
Accuracy:48.236% D
KPH:46.900 C**
VKPH:22.600 C++
Kills:493 (439 + 0)
Deaths:172
KDR:2.866
VKDR:2.483
Vehicle Kills:427
Kill Difference:321
Playtime:35.254 hours
Usage:2%
Score:0.509m
Score/min:241
Piloting Accuracy:37.366%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:102
V. Kills:163 62%
Deaths:1
KDR:102
Accuracy:68.428% M++
KPH:16 D--
VKPH:25.600 C+
Kills:102 (0 + 102)
Deaths:1
KDR:102
VKDR:163
Vehicle Kills:163
Kill Difference:101
Playtime:6.369 hours
Usage:0%
Score:0.144m
Score/min:376
Piloting Accuracy:N/A%
Gunner Accuracy:68.428%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,297
V. Kills:904 143%
Deaths:185
KDR:7.011
Accuracy:60.225% B+
KPH:29.900 C+
VKPH:20.900 B+
L100 Python HEAT
C++
Kills:914
V. Kills:361 252%
Deaths:73
KDR:12.521
Accuracy:60.460% B*
KPH:30 C+
VKPH:11.900 C++
C75 Viper
B*
Kills:879
V. Kills:196 446%
Deaths:133
KDR:6.609
Accuracy:46.965% B++
KPH:44.700 B*
VKPH:10 B+
Skyguard
A++
Kills:351
V. Kills:346 101%
Deaths:94
KDR:3.734
Accuracy:43.222% A*
KPH:16.500 B
VKPH:16.300 A++
Kills:3,441 (3,441 + 0)
Deaths:485
KDR:7.095
VKDR:3.726
Vehicle Kills:1,807
Kill Difference:2,956
Playtime:114.730 hours
Usage:7%
Score:1.827m
Score/min:265
Driving Accuracy:43.222%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C*
Kills:79
V. Kills:37 208%
Deaths:3
KDR:26.333
Accuracy:45.429% C*
KPH:26.300 C++
VKPH:12.300 C-
Kills:79 (0 + 79)
Deaths:3
KDR:26.333
VKDR:12.333
Vehicle Kills:37
Kill Difference:76
Playtime:3.008 hours
Usage:0%
Score:0.056m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:45.429%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:157
V. Kills:10 N/A
Deaths:4
KDR:39.250
Accuracy:47.657% A
KPH:338.400 S
VKPH:21.600 S
M40 Fury-H
A
Kills:79
V. Kills:5 N/A
Deaths:5
KDR:15.800
Accuracy:44.581% C++
KPH:147.400 A
VKPH:9.300 C-
Kills:236 (0 + 236)
Deaths:9
KDR:26.222
VKDR:1.667
Vehicle Kills:15
Kill Difference:227
Playtime:1.000 hours
Usage:0%
Score:0.055m
Score/min:917
Driving Accuracy:N/A%
Gunner Accuracy:44.581%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:338
V. Kills:64 N/A
Deaths:233
KDR:1.451
Accuracy:43.778% C--
KPH:21 C+
VKPH:4 C--
M12 Kobalt-F
B*
Kills:175
V. Kills:14 N/A
Deaths:97
KDR:1.804
Accuracy:23.394% C++
KPH:27.800 C+
VKPH:2.200 B*
M20 Basilisk-F
C
Kills:169
V. Kills:101 166%
Deaths:239
KDR:0.707
Accuracy:42.288% D
KPH:7.600 D
VKPH:4.500 C
Kills:682 (682 + 0)
Deaths:569
KDR:1.199
VKDR:0.315
Vehicle Kills:179
Kill Difference:113
Playtime:44.678 hours
Usage:3%
Score:0.242m
Score/min:90
Driving Accuracy:42.288%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M60-A Bulldog 2,9932,3673469.618A*66.8059.827%A+1.183%D-149.8S39.6U75915.8h5.1B+8.5B*
VX6-7 2,2522,2269802.271B**0.5528.605%B*16.442%D26.6C+N/A7383.7h12.4C*43.3B+
M60-A Bulldog 2,8832,2233171.71M+68.8958.984%AN/A143.4S42.6U80015.5h5.2B+8.8B*
Serpent VE92 1,9151,8948842.143B**0.6839.433%M++19.219%C+34.1C**N/A9355.5h12.6C**32B*
Phobos VX86 1,3661,3545722.367B*0.4574.637%A14.106%C28.3C--N/A8247.8h2.1B++2.8B++
L100 Python AP 2,2011,2971857.011B+4.1960.225%B+3.007%C++30C++20.9B+31743.3h5B*8.2B*
Pulsar C 1,0601,0555281.998B+0.8225.975%B21.043%C12.6DN/A3983.6h11.5C**44.2B
L100 Python HEAT 1,2759147312.521A++9.7060.46%B*1.094%D--30C+11.8C++15430.5h3.9B**6.4A
C75 Viper 1,0758791336.609B+3.7946.965%B++N/A44.6B*9.9B+21519.7h7A14.9A
Sticky Grenade 7207161716N/A713.1858.955%B*N/A1022.9C*5.7D25880.7h2B3.4B+
SVA-88 7227112502.844B+0.0242.723%M**18.847%D-52.7C**N/A15913.5h14.8D-34.7B++
Nova 7067013611.942B+0.8854.861%B*11.698%D26.1CN/A9126.9h5.5D10.1C*
Eidolon VE33 6536522182.991A+0.1723.44%D20.859%D9.4DN/A4969.4h7.9B+33.9C*
Deimos VA29 6396352802.268B**0.5576.784%A+11.024%D--41.8C+N/A16115.2h2.3C**3B+
Thanatos VE70 6346263721.683B**1.1452.189%A9.265%D**26.4C+N/A7423.7h4B++7.6B*
Sirius SX12 6276214571.359B1.4623.39%C+14.976%C--19.8CN/A6231.4h15.2C++65C++
Beamer VS3 5315302522.103A++0.7222.885%D17.359%D34B+N/A10215.6h8.2B+36C++
MANA Anti-Personnel Turret 540529975.454N/A2.6322.868%UN/A5290U110U10859800.1h22.9T*100.3T*
NS-7 PDW 4364302052.098A++0.7232.621%A+12.558%D-19.5CN/A4822h13.9B42.6B+
Orion VS54 4134091313.122B**0.3026.508%B**21.516%C-40.9B+N/A17010h11.1B++41.8B++
Force-Blade 3833818,5780.044B++2.7837.66%B++1.837%D0.6C+N/A1649.7h1.9B++5.1B++
A30 Walker 7453662315.913S13.0924.309%C-N/A36.6S37.9S54910h115.4A++474.7B**
Skyguard 697351943.734B+0.9143.222%A*N/A16.5B16.2A++36521.3h112.4B+260.1B**
M40 Fury-F 4023382331.451C+1.3743.778%C--N/A21C+4C--12016.1h7.4B++16.9B++
Solstice Burst 3353312161.532C++1.2929.157%B+12.689%F17.3DN/A6519.1h13.4C++45.9B
Maelstrom Turbo Laser 6333311272.606C**0.2241.005%A++2.115%C13.7C+12.5C*22624.2h105.8C++258B+
Tank Mine 614327774.247B*1.4330.83%CN/A116.8C*102.5A10522.8h1.1A3.5A+
VX29 Polaris 3303271382.37B*0.4528.599%B*18.654%D33.7CN/A869.7h12.9C+45.1B+
Lasher X2 3333271622.019A++0.8037.176%A+2.141%D--41.4B+N/A1627.9h16.8B++45.2B*
Solstice VE3 3313262671.221B++1.6021.384%C13.497%D--9.6DN/A3933.8h15C**70.3C*
Ursa 3193171502.113B**0.7126.197%B++21.451%C45.3BN/A1407h11.6C++44.2B+
Artemis VX26 293291973A+0.1833.776%A17.869%D26.2CN/A9711.1h11.3B+33.4B++
S1 3342411991.211B**1.6161.364%B+4.149%B*26.2C++10.1C2519.2h4.4B**7.1B**
NS-357 Underboss 2192161581.367B+1.4524.19%D**13.889%D--23.5DN/A699.2h4.3C+17.6D-
Proximity Mine 215215514.216C++1.3964.642%MN/A215A*N/A5831h1.4A+2.1A++
M12 Kobalt-F 189175971.804C+1.0223.394%C++7.429%C--27.8C+2.2B*1176.3h16.2C+69.4C*
M20 Basilisk-F 2701692390.707C+2.1142.288%D1.775%C--7.6D4.5C6122.3h68.7C++162.5C+
Phantom VA23 165165443.75A0.9354.388%M++30.909%C++34.4CN/A1264.8h3.8B++7B**
Proton II PPA-H 167157439.25A**36.4347.657%A1.274%C-314S20M**11210.5h6.8B**14.3B**
Nyx VX31 156156532.943B+0.1249.782%M31.41%C*42.2C*N/A1283.7h4.4B*8.8B**
C-4 183127671.896B0.9329.546%B++N/A57.7C--25.5C8242.2h1.3B+4.5B++
Ghost 121121323.781B0.9646.714%B**47.107%F-18.6D-N/A756.5h2.2C**4.7B+
Frag Grenade 1191181118N/A115.1829.677%F-N/A1180M+10C*29000.1h1.6A*5.3B*
A30 Walker 229111715.857S13.0428.997%BN/A28.5M++30.3S3753.9h106.4A367B**
Saron Laser Cannon 207108343.176B+0.3537.366%B*7.407%M*10.9C10C++2649.9h138C++369.4B+
H-V45 108107382.816B*0.0130.712%A19.626%C51B**N/A2272.1h11.9B+38.7B*
Manticore SX40 105104711.465B+1.3624.411%D12.5%D*24.2CN/A924.3h10D40.8D
C150 Dalton 2651021102U99.1868.428%M++N/A15.9D--25.5C+3766.4h15.2T*22.3F-
Solstice SF 9895591.61B++1.2143.474%M**10.526%D*23.2C*N/A1964.1h10.2B23.4B**
MANA Anti-Vehicle Turret 15593481.938C+0.8849.432%C-6.452%A*930D620D-3180650.1h6.1B+12.3B
Cerberus 8181591.373B1.4543.496%A++22.222%C+38.6C++N/A2182.1h6.5C+14.9B+
M40 Fury-H 8479515.8B12.9844.581%C++2.532%A+158A+10C-7350.5h4.6B**10.3B**
Saron HRB 11679326.333S23.5145.429%C*3.797%A*26.3C++12.3C-3123h12.3A++27.1A
Coyote Missiles 8054114.909B**2.0948.236%DN/A45C*21.7C+3571.2h19.2A39.9B**
Eridani SX5 5353301.767B+1.0537.403%A*20.755%C++11.5D-N/A624.6h12.7C+34B+
Anti-Vehicle Grenade 5551151N/A48.1871.338%A*N/A510B++40D27700.1h2.2A++3.1A+
Comet VM2 6050202.5A*0.3242.678%C+2%D*16.1B**3.2C--1463.1h9.5A22.3B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret10821.2h
Equinox VE2 Burst01590h
Nano-Armor Kit438651,26667h
Medical Applicator156,6360.6h
Ammunition Package01160.1h
Medical Kit4502,2216.4h
Anti-Infantry MANA Turret381,1164.7h
Recon Detection Device31940.3h

Check the help document for the dictionary if you want to learn more about words used here.


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