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Second Lt. Ctwelve[Flu] Ctwelve
TR BR 38

KDR: 3.14

Score: 1.2m

Last Seen: Jul 19th, 2017 4:35 PM
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Battle Rank 38 - Terran Republic on Cobalt
Level 100 Progress: 7% 1571h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS SR-7 M1 Heavy Cycler M1 Heavy Cycler M12 Kobalt TRAC-5 Claymore NS-61 Emissary T7 Mini-Chaingun
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $915,732 MLG Score: 732
Fun Score: N/A
Cheeseburgers Flipped: 185TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.11%9.013%244310112330.5456682.591

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.383%1.196B**-1.795F--1.137D*BODY + (~4.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.80.189C++16.5-0.156C44.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.923%15.284%7101101322927258.48148881%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.133D*2.846M+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.30.504B+13.90.643B+44.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.45%84.47%7101101352835114.6667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.109B**1.141B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.513B+20.358C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
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bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.2m217.7%187 (11.2k)175 (10.5k)3.137042,5418103.3259338 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR101427414.689%27.902%41008:460

35% Engineer36% Infiltrator20% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 21st, 2017 3:58 PMJun 2nd, 2017 3:39 PMJul 21st, 2017 6:40 AM (480d) (PST)Jul 19th, 2017 2:03 PM (481d) (PST)Jul 19th, 2017 12:35 PM (481d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2761631130.3590.1140.1000.8070.012732

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,5499,7866,763227648110,525

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
118h/4.9d 153 709 809 5.7k 140 345 83 2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
A
Kills:70
Deaths:35
KDR:2
Accuracy:23.539% A
HSR:4.286% F--
Kills:70
Deaths (as Heavy Assault):35
Deaths (to Heavy Assaults):260
KDR:2
Kill Difference:35
Playtime:4.531 hours
Usage:4%
Score:0.076m
Score/min:281
Accuracy (listed only):23.539%
HSR (listed only):4.286%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B*
Kills:108
Deaths:105
KDR:1.029
Accuracy:25.382% B*
HSR:10.185% F
MKV-G Suppressed
C++
Kills:54
Deaths:55
KDR:0.982
Accuracy:24.415% C++
HSR:5.556% F-
Kills:162
Deaths (as Light Assault):160
Deaths (to Light Assaults):120
KDR:1.0125
Kill Difference:2
Playtime:3.393 hours
Usage:3%
Score:0.021m
Score/min:104
Accuracy (listed only):24.898%
HSR (listed only):7.870%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
B++
Kills:528
Deaths:70
KDR:7.543
Accuracy:42.450% C**
HSR:84.470% B++
NS-61 Emissary
A
Kills:71
Deaths:60
KDR:1.183
Accuracy:36.587% A
HSR:9.859% D*
MKV-G Suppressed
C++
Kills:54
Deaths:55
KDR:0.982
Accuracy:24.415% C++
HSR:5.556% F-
Kills:653
Deaths (as Infiltrator):185
Deaths (to Infiltrators):121
KDR:3.52973
Kill Difference:468
Playtime:42.543 hours
Usage:36%
Score:0.295m
Score/min:116
Accuracy (listed only):34.484%
HSR (listed only):33.295%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:108
Deaths:105
KDR:1.029
Accuracy:25.382% B*
HSR:10.185% F
Kills:108
Deaths (as Engineer):105
Deaths (to Engineers):120
KDR:1.02857
Kill Difference:3
Playtime:40.779 hours
Usage:35%
Score:0.433m
Score/min:177
Accuracy (listed only):25.382%
HSR (listed only):10.185%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV-G Suppressed
C++
Kills:54
Deaths:55
KDR:0.982
Accuracy:24.415% C++
HSR:5.556% F-
Kills:54
Deaths (as Combat Medic):55
Deaths (to Combat Medics):62
KDR:0.98182
Kill Difference:1
Playtime:3.197 hours
Usage:3%
Score:0.044m
Score/min:228
Accuracy (listed only):24.415%
HSR (listed only):5.556%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B*
Kills:521
Deaths:162
KDR:3.216
Accuracy:17.353% B*
HSR:16.699% C
M1 Heavy Cycler
B
Kills:483
Deaths:160
KDR:3.019
Accuracy:16.866% B
HSR:14.907% D-
Kills:1,004
Deaths (as MAX Suit):161
Deaths (to MAX Suits):40
KDR:6.23602
Kill Difference:843
Playtime:23.184 hours
Usage:20%
Score:0.373m
Score/min:268
Accuracy (listed only):17.109%
HSR (listed only):15.803%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D*
Kills:229
V. Kills:4 N/A
Deaths:11
KDR:20.818
Accuracy:23.923% A+
KPH:25.600 D*
VKPH:0.400 D*
Kills:229 (0 + 229)
Deaths:11
KDR:20.818
VKDR:0.364
Vehicle Kills:4
Kill Difference:218
Playtime:8.941 hours
Usage:8%
Score:0.039m
Score/min:73
Driving Accuracy:N/A%
Gunner Accuracy:23.923%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SR-7 529528707.543A4.4142.45%C**84.47%B++15.3D-N/A3934.5h2B+4.8B+
M1 Heavy Cycler 5325211623.216A+0.0817.353%B*16.699%C25.9B+N/A7120.1h14.7B*84.5B++
M1 Heavy Cycler 4884831603.019B**0.1216.866%B14.907%D-25.3C+N/A6619.1h15.1B+89.2B+
M12 Kobalt 2332291120.818B+17.6823.923%A+15.284%D25.7D*N/A738.9h13.9B*58.3B*
TRAC-5 1111081051.029B2.1125.382%B*10.185%F13.5CN/A558h15.8C++62.4B+
Claymore 7373173U69.8627.129%DN/A182.5B++N/A4450.4h1.2C++4.3C+
NS-61 Emissary 7271601.183B+1.9536.587%A9.859%D*19.2CN/A483.7h13.4C*36.6B+
T7 Mini-Chaingun 7070352B**1.1423.539%A4.286%F--31.8C+N/A1542.2h11.9B*50.4B++
MKV-G Suppressed 5454550.982C**2.1624.415%C++5.556%F-10.2DN/A275.3h21.8C89.4C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3365,6333.4h
Anti-Infantry MANA Turret0770.1h
Medical Applicator105,0920.4h
Shield Recharging Field1590h
Ammunition Package01200h
Recon Detection Device1530.1h

Check the help document for the dictionary if you want to learn more about words used here.


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