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stats.dasanfall.com
Paragon Cu4tro[DA] Cu4tro
VS BR 118

KDR: 1.42

Score: 28.7m

Last Seen: May 19th, 2019 8:51 PM
- OFFLINE - 36.7 hour(s)

Battle Rank 100 (118 total) - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
Level Progress (to 101): 15%
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS H-V45 Sirius SX12 Deimos VA29 NS-7G PDW MKV-G Suppressed Orion VS54 Eridani SX5 Phobos VX86
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $372,798 MLG Score: 298
Fun Score: N/A
Cheeseburgers Flipped: 453TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.608%17.142%45622117418,8841.63102-0.214

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.063%1.073B**-0.562D-0.143CHEAD + (~3.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.90.44B11.10.22C++30.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.302%1.405%176511911,2107773851.55727313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.143%-0.359C--0.751D--0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.811B++7.30.817B++15.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.219%84.973%1761119592554031.71296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.284A*1.166B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.625B+1.90.416B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.664%11.269%176311934,7921349103.54963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.205%2.013A*-0.653D-0.891

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.627B+3.20.334C**1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
28.7m390.5%392 (23.5k)362 (21.7k)1.4172933,05723,3241.52684118 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS11961818.618%15.277%28403:249

38% Combat Medic15% Engineer36% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 7:07 AMMar 18th, 2013 7:44 AMMay 21st, 2019 2:32 AM (2h) (PST)May 19th, 2019 7:41 PM (1d) (PST)May 19th, 2019 4:51 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
385301840.4170.2940.0641.7250.024298

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,07818,0425,03625184103121,724

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1320.2h/55d 2,555 5,050 5,408 136.6k 2,223 5,212 1,930 30.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,225
Deaths:654
KDR:1.873
Accuracy:21.601% C++
HSR:25.143% C++
Lasher X2
C*
Kills:162
Deaths:186
KDR:0.871
Accuracy:23.299% C
HSR:4.321% C*
SVA-88
C
Kills:74
Deaths:53
KDR:1.396
Accuracy:21.906% C
HSR:22.973% C
NS-15MP
D-
Kills:60
Deaths:22
KDR:2.727
Accuracy:23.765% D-
HSR:21.667% D-
Kills:1,521
Deaths (as Heavy Assault):915
Deaths (to Heavy Assaults):7,406
KDR:1.6623
Kill Difference:606
Playtime:61.830 hours
Usage:5%
Score:1.467m
Score/min:395
Accuracy (listed only):22.643%
HSR (listed only):18.526%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B+
Kills:2,896
Deaths:1,911
KDR:1.515
Accuracy:65.205% B+
HSR:10.428% D--
Phobos VX86
C*
Kills:1,181
Deaths:960
KDR:1.230
Accuracy:60.233% C*
HSR:10.754% D-
Pandora VX25
M+
Kills:715
Deaths:305
KDR:2.344
Accuracy:69.029% M+
HSR:15.525% C++
NS-11CP
D
Kills:241
Deaths:229
KDR:1.052
Accuracy:26.058% D
HSR:15.768% D*
NS Baron G5G
B*
Kills:226
Deaths:193
KDR:1.171
Accuracy:55.739% B*
HSR:8.850% D*
VX6-7
D
Kills:72
Deaths:88
KDR:0.818
Accuracy:20.604% D
HSR:13.889% D*
Kills:5,331
Deaths (as Engineer):3,686
Deaths (to Engineers):5,059
KDR:1.44628
Kill Difference:1,645
Playtime:203.444 hours
Usage:15%
Score:4.825m
Score/min:395
Accuracy (listed only):49.478%
HSR (listed only):12.535%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:3,946
Deaths:3,222
KDR:1.225
Accuracy:23.470% C+
HSR:17.511% C-
Sirius SX12
B*
Kills:3,887
Deaths:2,135
KDR:1.821
Accuracy:29.101% B*
HSR:14.484% C--
Deimos VA29
B+
Kills:2,896
Deaths:1,911
KDR:1.515
Accuracy:65.205% B+
HSR:10.428% D--
NS-7G PDW
B**
Kills:1,480
Deaths:785
KDR:1.885
Accuracy:30.788% B**
HSR:11.622% D--
MKV-G Suppressed
B+
Kills:1,231
Deaths:693
KDR:1.776
Accuracy:29.188% B+
HSR:18.603% C++
Eridani SX5
C+
Kills:1,190
Deaths:928
KDR:1.282
Accuracy:26.338% C+
HSR:14.790% D
Phobos VX86
C*
Kills:1,181
Deaths:960
KDR:1.230
Accuracy:60.233% C*
HSR:10.754% D-
Eridani SX5G
B
Kills:1,172
Deaths:695
KDR:1.686
Accuracy:29.632% B
HSR:15.870% D
NS-7 PDW
A
Kills:1,143
Deaths:640
KDR:1.786
Accuracy:31.120% A
HSR:15.748% C
Terminus VX-9
C+
Kills:1,076
Deaths:856
KDR:1.257
Accuracy:25.427% C+
HSR:20.725% D
Pandora VX25
M+
Kills:715
Deaths:305
KDR:2.344
Accuracy:69.029% M+
HSR:15.525% C++
NS-11A
B+
Kills:466
Deaths:344
KDR:1.355
Accuracy:26.400% B+
HSR:19.313% C
CME
C++
Kills:270
Deaths:185
KDR:1.459
Accuracy:26.976% C++
HSR:20% C
Corvus VA55
C
Kills:235
Deaths:182
KDR:1.291
Accuracy:20.690% D
HSR:21.277% C
NS Baron G5G
B*
Kills:226
Deaths:193
KDR:1.171
Accuracy:55.739% B*
HSR:8.850% D*
Skorpios
C-
Kills:129
Deaths:89
KDR:1.449
Accuracy:25.669% C-
HSR:6.977% F-
MKV-B Suppressed
B*
Kills:99
Deaths:57
KDR:1.737
Accuracy:30.998% B*
HSR:11.111% D**
NS-7B PDW
B+
Kills:56
Deaths:39
KDR:1.436
Accuracy:28.734% B+
HSR:19.643% B
Kills:21,398
Deaths (as Combat Medic):14,219
Deaths (to Combat Medics):2,921
KDR:1.50489
Kill Difference:7,179
Playtime:499.408 hours
Usage:38%
Score:12.241m
Score/min:409
Accuracy (listed only):35.263%
HSR (listed only):15.179%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B*
Kills:3,887
Deaths:2,135
KDR:1.821
Accuracy:29.101% B*
HSR:14.484% C--
Deimos VA29
B+
Kills:2,896
Deaths:1,911
KDR:1.515
Accuracy:65.205% B+
HSR:10.428% D--
NS-7G PDW
B**
Kills:1,480
Deaths:785
KDR:1.885
Accuracy:30.788% B**
HSR:11.622% D--
MKV-G Suppressed
B+
Kills:1,231
Deaths:693
KDR:1.776
Accuracy:29.188% B+
HSR:18.603% C++
Eridani SX5
C+
Kills:1,190
Deaths:928
KDR:1.282
Accuracy:26.338% C+
HSR:14.790% D
Phobos VX86
C*
Kills:1,181
Deaths:960
KDR:1.230
Accuracy:60.233% C*
HSR:10.754% D-
Eridani SX5G
B
Kills:1,172
Deaths:695
KDR:1.686
Accuracy:29.632% B
HSR:15.870% D
NS-7 PDW
A
Kills:1,143
Deaths:640
KDR:1.786
Accuracy:31.120% A
HSR:15.748% C
Pandora VX25
M+
Kills:715
Deaths:305
KDR:2.344
Accuracy:69.029% M+
HSR:15.525% C++
NS-11CP
D
Kills:241
Deaths:229
KDR:1.052
Accuracy:26.058% D
HSR:15.768% D*
NS Baron G5G
B*
Kills:226
Deaths:193
KDR:1.171
Accuracy:55.739% B*
HSR:8.850% D*
Skorpios
C-
Kills:129
Deaths:89
KDR:1.449
Accuracy:25.669% C-
HSR:6.977% F-
MKV-B Suppressed
B*
Kills:99
Deaths:57
KDR:1.737
Accuracy:30.998% B*
HSR:11.111% D**
VX6-7
D
Kills:72
Deaths:88
KDR:0.818
Accuracy:20.604% D
HSR:13.889% D*
NS-7B PDW
B+
Kills:56
Deaths:39
KDR:1.436
Accuracy:28.734% B+
HSR:19.643% B
Kills:15,718
Deaths (as Light Assault):9,747
Deaths (to Light Assaults):3,653
KDR:1.6126
Kill Difference:5,971
Playtime:8.263 hours
Usage:1%
Score:0.143m
Score/min:289
Accuracy (listed only):37.229%
HSR (listed only):13.604%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:3,887
Deaths:2,135
KDR:1.821
Accuracy:29.101% B*
HSR:14.484% C--
NS-7G PDW
B**
Kills:1,480
Deaths:785
KDR:1.885
Accuracy:30.788% B**
HSR:11.622% D--
MKV-G Suppressed
B+
Kills:1,231
Deaths:693
KDR:1.776
Accuracy:29.188% B+
HSR:18.603% C++
Eridani SX5
C+
Kills:1,190
Deaths:928
KDR:1.282
Accuracy:26.338% C+
HSR:14.790% D
Eridani SX5G
B
Kills:1,172
Deaths:695
KDR:1.686
Accuracy:29.632% B
HSR:15.870% D
NS-7 PDW
A
Kills:1,143
Deaths:640
KDR:1.786
Accuracy:31.120% A
HSR:15.748% C
Parallax VX3
A++
Kills:925
Deaths:123
KDR:7.520
Accuracy:50.219% A++
HSR:84.973% B*
Nyx VX31
B+
Kills:499
Deaths:52
KDR:9.596
Accuracy:32.136% C
HSR:33.467% B+
NS-357G Underboss
C
Kills:253
Deaths:340
KDR:0.744
Accuracy:36.990% C
HSR:12.253% D*
Skorpios
C-
Kills:129
Deaths:89
KDR:1.449
Accuracy:25.669% C-
HSR:6.977% F-
MKV-B Suppressed
B*
Kills:99
Deaths:57
KDR:1.737
Accuracy:30.998% B*
HSR:11.111% D**
Manticore SX40
C
Kills:80
Deaths:90
KDR:0.889
Accuracy:27.264% C
HSR:10% F
NS-7B PDW
B+
Kills:56
Deaths:39
KDR:1.436
Accuracy:28.734% B+
HSR:19.643% B
V10
A+
Kills:56
Deaths:
KDR:
Accuracy:45.455% B++
HSR:89.286% A+
Kills:12,200
Deaths (as Infiltrator):6,666
Deaths (to Infiltrators):2,310
KDR:1.83018
Kill Difference:5,534
Playtime:481.509 hours
Usage:36%
Score:8.356m
Score/min:289
Accuracy (listed only):32.402%
HSR (listed only):25.630%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:889
Deaths:490
KDR:1.814
Accuracy:17.189% C++
HSR:15.411% D
Nebula VM20
C+
Kills:852
Deaths:399
KDR:2.135
Accuracy:17.165% C+
HSR:16.315% D-
Cosmos VM3
C
Kills:137
Deaths:124
KDR:1.105
Accuracy:15.659% C
HSR:13.139% D**
Nebula VM20
C
Kills:98
Deaths:51
KDR:1.922
Accuracy:17.641% C
HSR:14.286% D*
NS-10 Burster
C**
Kills:68
Deaths:77
KDR:0.883
Accuracy:31.690% C**
HSR:1.471% D*
Comet VM2
B+
Kills:59
Deaths:105
KDR:0.562
Accuracy:49.287% B+
HSR:0% F-
NS-10 Burster
B+
Kills:57
Deaths:75
KDR:0.760
Accuracy:31.859% B+
HSR:3.509% D-
Blueshift VM5
B+
Kills:56
Deaths:37
KDR:1.514
Accuracy:21.314% B+
HSR:10.714% F-
Comet VM2
B+
Kills:55
Deaths:105
KDR:0.524
Accuracy:46.844% B+
HSR:0% F-
Kills:2,271
Deaths (as MAX Suit):731.500
Deaths (to MAX Suits):1,949
KDR:3.10458
Kill Difference:1,539.500
Playtime:56.763 hours
Usage:4%
Score:1.647m
Score/min:484
Accuracy (listed only):27.628%
HSR (listed only):8.316%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:133
V. Kills:24 N/A
Deaths:14
KDR:9.500
Accuracy:49.127% B++
KPH:478,800 U
VKPH:86,400 U
Kills:133 (0 + 133)
Deaths:14
KDR:9.500
VKDR:1.714
Vehicle Kills:24
Kill Difference:119
Playtime:0.001 hours
Usage:0%
Score:0.044m
Score/min:1,320,840
Piloting Accuracy:N/A%
Gunner Accuracy:49.127%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B
Kills:375
V. Kills:183 204%
Deaths:39
KDR:9.615
Accuracy:39.731% C-
KPH:28.300 B
VKPH:13.800 C
Proton II PPA
A++
Kills:286
V. Kills:24 N/A
Deaths:8
KDR:35.750
Accuracy:21.246% C-
KPH:87 B**
VKPH:7.300 A++
Kills:661 (0 + 661)
Deaths:47
KDR:14.064
VKDR:4.404
Vehicle Kills:207
Kill Difference:614
Playtime:16.541 hours
Usage:1%
Score:0.342m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:21.246%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A++
Kills:282
V. Kills:10 N/A
Deaths:7
KDR:40.286
Accuracy:41.968% C+
KPH:160.100 A++
VKPH:5.700 D
Kills:282 (0 + 282)
Deaths:7
KDR:40.286
VKDR:1.429
Vehicle Kills:10
Kill Difference:275
Playtime:1.762 hours
Usage:0%
Score:0.122m
Score/min:1,151
Driving Accuracy:N/A%
Gunner Accuracy:41.968%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:161
V. Kills:17 N/A
Deaths:8
KDR:20.125
Accuracy:30.874% D
KPH:50.600 C*
VKPH:5.300 D-
M40 Fury
D
Kills:106
V. Kills:10 N/A
Deaths:22
KDR:4.818
Accuracy:30.492% D
KPH:34.500 D
VKPH:3.300 D*
Kills:267 (0 + 267)
Deaths:30
KDR:8.900
VKDR:0.900
Vehicle Kills:27
Kill Difference:237
Playtime:6.255 hours
Usage:0%
Score:0.109m
Score/min:290
Driving Accuracy:N/A%
Gunner Accuracy:30.492%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:337
V. Kills:64 N/A
Deaths:356
KDR:0.947
Accuracy:44.749% C
KPH:11.500 D
VKPH:2.200 D-
Kills:337 (337 + 0)
Deaths:356
KDR:0.947
VKDR:0.180
Vehicle Kills:64
Kill Difference:19
Playtime:29.278 hours
Usage:2%
Score:0.120m
Score/min:68
Driving Accuracy:44.749%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 3,9573,9463,2221.225C+0.1923.47%C+17.511%C-24.3CN/A95162.5h12.1B+51.4B
Sirius SX12 3,8943,8872,1351.821B++0.4029.101%B*14.484%C--36.1B+N/A151107.7h11.4B*39.2B++
Deimos VA29 2,8992,8961,9111.515C*0.1065.205%B+10.428%D--29.7C-N/A11697.6h2.2B+3.3B+
NS-7G PDW 1,4811,4807851.885B++0.4730.788%B**11.622%D--46B**N/A17632.2h11B*35.8B*
MKV-G Suppressed 1,2321,2316931.776C**0.3629.188%B+18.603%C++42.7B++N/A23428.8h11.7B40B+
Orion VS54 1,2311,2256541.873C**0.4621.601%C++25.143%C++43.9B+N/A28327.9h10.1B*46.6C*
Eridani SX5 1,1971,1909281.282C++0.1426.338%C+14.79%D27.6CN/A10843.1h11.8C*44.9C*
Phobos VX86 1,1841,1819601.23C+0.1960.233%C*10.754%D-25.5DN/A11346.4h2.5C++4.1C**
Eridani SX5G 1,1721,1726951.686C*0.2729.632%B15.87%D40.7C+N/A19728.8h10.1B+34.2B+
NS-7 PDW 1,1461,1436401.786B**0.3731.12%A15.748%C43.6B*N/A19426.2h11.8B*37.9B++
Terminus VX-9 1,0831,0768561.257C+0.1625.427%C+20.725%D28.8CN/A15337.3h11.5B+45.2B
C-4 1,6069898461.169C+0.2521.939%DN/A69.2C43.1B**111714.3h1.6C+7.4C
Parallax VX3 9269251237.52A6.1050.219%A++84.973%B*16.3DN/A11756.9h1.9B+3.7B*
Cosmos VM3 8968894901.814C+0.4017.189%C++15.411%D28.7C+N/A12731h14.9C+87C++
Nebula VM20 8618523992.135C+0.7217.165%C+16.315%D-33C+N/A15125.8h16.1C++93.7C++
Pandora VX25 7197153052.344A0.9369.029%M+15.525%C++22.3DN/A18432.1h8.9T12.8C+
Force-Blade 66066019,7380.033C**1.3846.71%AN/A0.7C+N/A3905.4h1.5B**3.3B*
Proximity Mine 574574698.319A+6.9027.685%FN/A205A++N/A5192.8h0.8M++2.7A
Nyx VX31 499499529.596M*8.1832.136%C33.467%B+10.1D*N/A13449.5h5B+15.6C**
NS-11A 4664663441.355C++0.0626.4%B+19.313%C28.4C+N/A15316.4h10.9B**41.5B*
Saron HRB 558375399.615B**8.2039.731%C-2.133%B+28.2B13.8C30613.3h10.8A++27.2A
M40 Fury-F 4013373560.947C0.4744.749%CN/A11.5D2.2D-6829.3h6.4B*14.3B*
Proton II PPA 310286835.75A34.3321.246%C-1.748%C86.7B**7.3A++4993.3h6B**28.5B++
M40 Fury-H 292282740.286A*38.8741.968%C+N/A156.7A+5.6D11491.8h3.8B**8.9A
CME 2702701851.459C++0.0426.976%C++20%C31C+N/A1738.7h11.5B++42.5B+
NS-357G Underboss 2562533400.744C0.6736.99%C12.253%D*22.6DN/A9011.2h4.4C12C+
NS-11CP 2412412291.052C--0.3726.058%D15.768%D*19.4D-N/A8112.4h12C++45.9C+
Corvus VA55 2362351821.291C**0.1320.69%D21.277%C22CN/A12110.7h11.6B56.2C+
NS Baron G5G 2272261931.171C+0.2555.739%B*8.85%D*24.6C--N/A1079.2h4B+7.2B++
Lasher X2 1671621860.871C+0.5523.299%C4.321%C*22.8CN/A1257.1h26.4D*113.1C-
M40 Fury 178161820.125A**18.7130.874%DN/A50.3C*5.3D-3503.2h7A22.7B*
Cosmos VM3 1401371241.105C--0.3115.659%C13.139%D**20.4DN/A1136.7h18D**115C--
L105 Zephyr 157133149.5C++8.0849.127%B++N/A1330U240U4402800.1h5.3B++10.8B++
Skorpios 129129891.449C+0.0325.669%C-6.977%F-44.5C+N/A1492.9h9B**35B+
M60-A Bulldog 129119339.667B**38.2546.764%C+N/A51.7B++4.3C+3942.3h5.6C**12.1B
NS Decimator 1471091550.703C0.7163.293%B3.67%B**26C--9D-4684.2h4.8C++7.5C**
M40 Fury 116106224.818C3.4030.492%DN/A34.2D3.2D*2293.1h7.9B*25.9B++
MKV-B Suppressed 9999571.737B+0.3230.998%B*11.111%D**61.9B*N/A3991.6h11.6B++37.3B++
Nebula VM20 9898511.922C+0.5017.641%C14.286%D*33.8C+N/A1812.9h14.8B+83.9C**
Hunter QCX-G 96921560.59C0.8332.401%D16.304%D11C--N/A468.4h4.5B14C*
Manticore SX40 8080900.889C+0.5327.264%C10%F14.8DN/A1415.4h7.5C*27.5C*
Tank Mine 15179571.386D0.0323.141%DN/A79C--72C**21831h1.1A+4.6B**
M60-A Bulldog 8376419C**17.5842.299%C1.316%D38C*3.5C+2702h5.1B+12.1B
SVA-88 7574531.396C+0.0221.906%C22.973%C32.2C-N/A5242.3h14.8D--67.5C
VX6-7 7372880.818C0.6020.604%D13.889%D*13.6DN/A1445.3h14.6C70.8C
Spear Anti-Vehicle Phalanx Turret 10970183.889C--2.4748.571%B+1.429%D**31.8C17.7C5462.2h8.7C*18B+
NS-10 Burster 12868770.883C0.5331.69%C**1.471%D*5.3C+4.7B+13912.9h125.9B+397.4B+
Lancer VS22 149631130.558C0.8651.689%D**N/A8.5D11.6C3897.4h27C+52.2C+
NS-15MP 6060222.727C*1.3123.765%D-21.667%D-54.5CN/A2131.1h10.2B42.9C+
Comet VM2 106591050.562D0.8649.287%B+N/A9.8C7.8A+2186h21.7B+44B+
NS-10 Burster 10857750.76C0.6631.859%B+3.509%D-5.1C4.6B++15411.2h150.6C472.9C++
NS-7B PDW 5656391.436C**0.0228.734%B+19.643%B46.7B*N/A2461.2h11.3B*39.2B+
V10 5856156U54.5845.455%B++89.286%A+10.4D*N/A845.4h2.1B4.5B+
Blueshift VM5 5756371.514C0.1021.314%B+10.714%F-25.5C-N/A2252.2h19.2D--90C+
Comet VM2 96551050.524C-0.8946.844%B+N/A9.2C6.8A1986h22.1C++47.2C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon443121.7h
Nano-Armor Kit308191,44927.3h
Motion Spotter142,0761.3h
Nanite Revive Grenade02,9320.8h
Ammunition Package03000.3h
Medical Kit1812,2764h
Anti-Infantry MANA Turret151260.9h
Medical Applicator1,281325,60945.9h
Recon Detection Device18315,71529.8h

Check the help document for the dictionary if you want to learn more about words used here.


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