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Paragon Cu4tro[DA] Cu4tro
VS BR 118

KDR: 1.41

Score: 28.8m

Last Seen: May 12th, 2020 6:34 AM
- OFFLINE - 324.2 hour(s)

Battle Rank 100 (118 total) - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 81
Level Progress (to 101): 31%
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS H-V45 Sirius SX12 Deimos VA29 NS-7G PDW Orion VS54 MKV-G Suppressed Eridani SX5 Phobos VX86
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $370,296 MLG Score: 296
Fun Score: N/A
Cheeseburgers Flipped: 455TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.53%17.173%45622126119,0771.6251-0.216

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.07%1.043B**-0.588D-0.127CHEAD + (~3.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.435B11.10.219C++30.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.302%1.405%174512781,2107863861.53944313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.143%-0.362C--0.753D--0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.813B++7.30.819B++15.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.219%84.973%1741128292556731.63139

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.299A*1.157B**-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.628B+1.90.419B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.106%11.369%174312804,8201364103.53372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.876%1.982A++-0.684D-0.907

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.625B+3.20.334C**1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 81
28.8m388.8%390 (23.4k)360 (21.6k)1.4091933,30223,6321.5182118 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12832618.624%15.308%28503:239

38% Combat Medic15% Engineer36% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 7:07 AMMar 18th, 2013 7:44 AMMay 25th, 2020 10:48 AM (3h) (PST)May 12th, 2020 2:36 AM (13d) (PST)May 12th, 2020 2:34 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
384300840.4160.2950.0641.7130.024296

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,02418,0125,01225184103121,589

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1333.3h/55.6d 2,576 5,098 5,481 137k 2,243 5,274 1,937 30.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,383
Deaths:823
KDR:1.680
Accuracy:21.368% C+
HSR:24.801% C+
SVA-88
C-
Kills:74
Deaths:53
KDR:1.396
Accuracy:21.906% C--
HSR:22.973% C-
NS-15MP
D--
Kills:60
Deaths:22
KDR:2.727
Accuracy:23.765% D--
HSR:21.667% D--
Kills:1,517
Deaths (as Heavy Assault):898
Deaths (to Heavy Assaults):7,489
KDR:1.68931
Kill Difference:619
Playtime:69.114 hours
Usage:5%
Score:1.530m
Score/min:369
Accuracy (listed only):22.346%
HSR (listed only):23.147%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
C++
Kills:2,907
Deaths:1,933
KDR:1.504
Accuracy:65.109% C++
HSR:10.458% D--
Phobos VX86
C+
Kills:1,181
Deaths:960
KDR:1.230
Accuracy:60.233% C+
HSR:10.754% D-
Pandora VX25
A**
Kills:732
Deaths:348
KDR:2.103
Accuracy:67.611% A**
HSR:15.984% C++
NS-11CP
D
Kills:241
Deaths:229
KDR:1.052
Accuracy:26.058% D
HSR:15.768% D*
NS Baron G5G
B**
Kills:226
Deaths:193
KDR:1.171
Accuracy:55.739% B**
HSR:8.850% D**
VX6-7
D--
Kills:72
Deaths:88
KDR:0.818
Accuracy:20.604% D--
HSR:13.889% D*
Kills:5,359
Deaths (as Engineer):3,751
Deaths (to Engineers):5,097
KDR:1.42869
Kill Difference:1,608
Playtime:204.041 hours
Usage:15%
Score:4.829m
Score/min:394
Accuracy (listed only):49.225%
HSR (listed only):12.617%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:3,949
Deaths:3,227
KDR:1.224
Accuracy:23.472% C
HSR:17.523% D
Sirius SX12
B++
Kills:3,887
Deaths:2,135
KDR:1.821
Accuracy:29.101% B++
HSR:14.484% D
Deimos VA29
C++
Kills:2,907
Deaths:1,933
KDR:1.504
Accuracy:65.109% C++
HSR:10.458% D--
NS-7G PDW
B*
Kills:1,480
Deaths:785
KDR:1.885
Accuracy:30.788% B*
HSR:11.622% D--
MKV-G Suppressed
C++
Kills:1,231
Deaths:693
KDR:1.776
Accuracy:29.188% C++
HSR:18.603% C
Eridani SX5
C
Kills:1,190
Deaths:928
KDR:1.282
Accuracy:26.338% C
HSR:14.790% D-
Phobos VX86
C+
Kills:1,181
Deaths:960
KDR:1.230
Accuracy:60.233% C+
HSR:10.754% D-
Eridani SX5G
C++
Kills:1,172
Deaths:695
KDR:1.686
Accuracy:29.632% C++
HSR:15.870% D-
NS-7 PDW
B**
Kills:1,143
Deaths:640
KDR:1.786
Accuracy:31.120% B**
HSR:15.748% C
Terminus VX-9
C
Kills:1,076
Deaths:856
KDR:1.257
Accuracy:25.427% C
HSR:20.725% D-
Pandora VX25
A**
Kills:732
Deaths:348
KDR:2.103
Accuracy:67.611% A**
HSR:15.984% C++
NS-11A
C*
Kills:466
Deaths:344
KDR:1.355
Accuracy:26.400% C*
HSR:19.313% C-
CME
C+
Kills:270
Deaths:185
KDR:1.459
Accuracy:26.976% C+
HSR:20% C-
Corvus VA55
C-
Kills:235
Deaths:182
KDR:1.291
Accuracy:20.690% D-
HSR:21.277% C-
NS Baron G5G
B**
Kills:226
Deaths:193
KDR:1.171
Accuracy:55.739% B**
HSR:8.850% D**
Skorpios
D
Kills:161
Deaths:120
KDR:1.342
Accuracy:25.711% D
HSR:7.453% F-
MKV-B Suppressed
B+
Kills:99
Deaths:57
KDR:1.737
Accuracy:30.998% B+
HSR:11.111% D**
NS-7B PDW
B
Kills:56
Deaths:39
KDR:1.436
Accuracy:28.734% B
HSR:19.643% C*
Kills:21,461
Deaths (as Combat Medic):14,320
Deaths (to Combat Medics):2,962
KDR:1.49867
Kill Difference:7,141
Playtime:502.861 hours
Usage:38%
Score:12.265m
Score/min:407
Accuracy (listed only):35.181%
HSR (listed only):15.234%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B++
Kills:3,887
Deaths:2,135
KDR:1.821
Accuracy:29.101% B++
HSR:14.484% D
Deimos VA29
C++
Kills:2,907
Deaths:1,933
KDR:1.504
Accuracy:65.109% C++
HSR:10.458% D--
NS-7G PDW
B*
Kills:1,480
Deaths:785
KDR:1.885
Accuracy:30.788% B*
HSR:11.622% D--
MKV-G Suppressed
C++
Kills:1,231
Deaths:693
KDR:1.776
Accuracy:29.188% C++
HSR:18.603% C
Eridani SX5
C
Kills:1,190
Deaths:928
KDR:1.282
Accuracy:26.338% C
HSR:14.790% D-
Phobos VX86
C+
Kills:1,181
Deaths:960
KDR:1.230
Accuracy:60.233% C+
HSR:10.754% D-
Eridani SX5G
C++
Kills:1,172
Deaths:695
KDR:1.686
Accuracy:29.632% C++
HSR:15.870% D-
NS-7 PDW
B**
Kills:1,143
Deaths:640
KDR:1.786
Accuracy:31.120% B**
HSR:15.748% C
Pandora VX25
A**
Kills:732
Deaths:348
KDR:2.103
Accuracy:67.611% A**
HSR:15.984% C++
NS-11CP
D
Kills:241
Deaths:229
KDR:1.052
Accuracy:26.058% D
HSR:15.768% D*
NS Baron G5G
B**
Kills:226
Deaths:193
KDR:1.171
Accuracy:55.739% B**
HSR:8.850% D**
Skorpios
D
Kills:161
Deaths:120
KDR:1.342
Accuracy:25.711% D
HSR:7.453% F-
MKV-B Suppressed
B+
Kills:99
Deaths:57
KDR:1.737
Accuracy:30.998% B+
HSR:11.111% D**
VX6-7
D--
Kills:72
Deaths:88
KDR:0.818
Accuracy:20.604% D--
HSR:13.889% D*
NS-7B PDW
B
Kills:56
Deaths:39
KDR:1.436
Accuracy:28.734% B
HSR:19.643% C*
Kills:15,778
Deaths (as Light Assault):9,843
Deaths (to Light Assaults):3,706
KDR:1.60297
Kill Difference:5,935
Playtime:8.263 hours
Usage:1%
Score:0.143m
Score/min:289
Accuracy (listed only):37.131%
HSR (listed only):13.668%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:3,887
Deaths:2,135
KDR:1.821
Accuracy:29.101% B++
HSR:14.484% D
NS-7G PDW
B*
Kills:1,480
Deaths:785
KDR:1.885
Accuracy:30.788% B*
HSR:11.622% D--
MKV-G Suppressed
C++
Kills:1,231
Deaths:693
KDR:1.776
Accuracy:29.188% C++
HSR:18.603% C
Eridani SX5
C
Kills:1,190
Deaths:928
KDR:1.282
Accuracy:26.338% C
HSR:14.790% D-
Eridani SX5G
C++
Kills:1,172
Deaths:695
KDR:1.686
Accuracy:29.632% C++
HSR:15.870% D-
NS-7 PDW
B**
Kills:1,143
Deaths:640
KDR:1.786
Accuracy:31.120% B**
HSR:15.748% C
Parallax VX3
A+
Kills:925
Deaths:123
KDR:7.520
Accuracy:50.219% A+
HSR:84.973% B*
Nyx VX31
C**
Kills:499
Deaths:52
KDR:9.596
Accuracy:32.136% C-
HSR:33.467% C**
NS-357G Underboss
C
Kills:253
Deaths:340
KDR:0.744
Accuracy:36.990% C
HSR:12.253% D*
Skorpios
D
Kills:161
Deaths:120
KDR:1.342
Accuracy:25.711% D
HSR:7.453% F-
MKV-B Suppressed
B+
Kills:99
Deaths:57
KDR:1.737
Accuracy:30.998% B+
HSR:11.111% D**
Manticore SX40
C-
Kills:80
Deaths:90
KDR:0.889
Accuracy:27.264% C-
HSR:10% D**
NS-7B PDW
B
Kills:56
Deaths:39
KDR:1.436
Accuracy:28.734% B
HSR:19.643% C*
V10
A
Kills:56
Deaths:
KDR:
Accuracy:45.455% B+
HSR:89.286% A
Kills:12,232
Deaths (as Infiltrator):6,697
Deaths (to Infiltrators):2,365
KDR:1.82649
Kill Difference:5,535
Playtime:482.993 hours
Usage:36%
Score:8.366m
Score/min:289
Accuracy (listed only):32.405%
HSR (listed only):25.664%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:889
Deaths:490
KDR:1.814
Accuracy:17.189% C
HSR:15.411% D
Nebula VM20
C--
Kills:852
Deaths:399
KDR:2.135
Accuracy:17.165% C--
HSR:16.315% D--
Cosmos VM3
C--
Kills:137
Deaths:124
KDR:1.105
Accuracy:15.659% C--
HSR:13.139% D**
Nebula VM20
C--
Kills:98
Deaths:51
KDR:1.922
Accuracy:17.641% C--
HSR:14.286% D*
NS-10 Burster
C++
Kills:72
Deaths:79
KDR:0.911
Accuracy:32.092% C++
HSR:1.389% D**
Comet VM2
C**
Kills:59
Deaths:105
KDR:0.562
Accuracy:49.287% C**
HSR:0% F-
NS-10 Burster
C*
Kills:58
Deaths:77
KDR:0.753
Accuracy:32.323% C*
HSR:3.448% D-
Blueshift VM5
C++
Kills:56
Deaths:37
KDR:1.514
Accuracy:21.314% C++
HSR:10.714% F-
Comet VM2
C**
Kills:55
Deaths:105
KDR:0.524
Accuracy:46.844% C**
HSR:0% F--
Kills:2,276
Deaths (as MAX Suit):733.500
Deaths (to MAX Suits):1,955
KDR:3.10293
Kill Difference:1,542.500
Playtime:56.968 hours
Usage:4%
Score:1.650m
Score/min:483
Accuracy (listed only):27.724%
HSR (listed only):8.300%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:133
V. Kills:24 N/A
Deaths:14
KDR:9.500
Accuracy:49.127% B+
KPH:478,800 U
VKPH:86,400 U
Kills:133 (0 + 133)
Deaths:14
KDR:9.500
VKDR:1.714
Vehicle Kills:24
Kill Difference:119
Playtime:0.001 hours
Usage:0%
Score:0.044m
Score/min:1,320,840
Piloting Accuracy:N/A%
Gunner Accuracy:49.127%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C++
Kills:375
V. Kills:183 204%
Deaths:39
KDR:9.615
Accuracy:39.731% D
KPH:28.300 C++
VKPH:13.800 C
Proton II PPA
A++
Kills:286
V. Kills:24 N/A
Deaths:8
KDR:35.750
Accuracy:21.246% D
KPH:87 B+
VKPH:7.300 A++
Kills:661 (0 + 661)
Deaths:47
KDR:14.064
VKDR:4.404
Vehicle Kills:207
Kill Difference:614
Playtime:16.543 hours
Usage:1%
Score:0.342m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:21.246%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A
Kills:282
V. Kills:10 N/A
Deaths:7
KDR:40.286
Accuracy:41.968% C+
KPH:160.100 A
VKPH:5.700 D
Kills:282 (0 + 282)
Deaths:7
KDR:40.286
VKDR:1.429
Vehicle Kills:10
Kill Difference:275
Playtime:1.762 hours
Usage:0%
Score:0.122m
Score/min:1,151
Driving Accuracy:N/A%
Gunner Accuracy:41.968%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:161
V. Kills:17 N/A
Deaths:8
KDR:20.125
Accuracy:30.874% D
KPH:50.600 C+
VKPH:5.300 D-
M40 Fury
D-
Kills:106
V. Kills:10 N/A
Deaths:22
KDR:4.818
Accuracy:30.492% D-
KPH:34.500 D-
VKPH:3.300 D*
Kills:267 (0 + 267)
Deaths:30
KDR:8.900
VKDR:0.900
Vehicle Kills:27
Kill Difference:237
Playtime:6.255 hours
Usage:0%
Score:0.109m
Score/min:290
Driving Accuracy:N/A%
Gunner Accuracy:30.492%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:337
V. Kills:64 N/A
Deaths:356
KDR:0.947
Accuracy:44.749% C
KPH:11.500 D
VKPH:2.200 D-
Kills:337 (337 + 0)
Deaths:356
KDR:0.947
VKDR:0.180
Vehicle Kills:64
Kill Difference:19
Playtime:29.278 hours
Usage:2%
Score:0.120m
Score/min:68
Driving Accuracy:44.749%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 3,9603,9493,2271.224C+0.1923.472%C17.523%D24.3C--N/A95162.7h12.1C**51.4C++
Sirius SX12 3,8943,8872,1351.821B+0.4129.101%B++14.484%D36.1C+N/A151107.7h11.4B39.2B+
Deimos VA29 2,9102,9071,9331.504C++0.0965.109%C++10.458%D--29.6DN/A11698.3h2.2C*3.3B
NS-7G PDW 1,4811,4807851.885B+0.4830.788%B*11.622%D--46B+N/A17632.2h11B*35.8B++
Orion VS54 1,3901,3838231.68C+0.2721.368%C+24.801%C+40.3C++N/A24034.3h10.2B++47.8C++
MKV-G Suppressed 1,2321,2316931.776C+0.3729.188%C++18.603%C42.7C++N/A23428.8h11.7C*40B+
Eridani SX5 1,1971,1909281.282C+0.1326.338%C14.79%D-27.6C--N/A10843.1h11.8C+44.9C++
Phobos VX86 1,1841,1819601.23C+0.1860.233%C+10.754%D-25.5DN/A11346.4h2.5C+4.1C++
Eridani SX5G 1,1721,1726951.686C+0.2829.632%C++15.87%D-40.7C-N/A19728.8h10.1C**34.2C**
NS-7 PDW 1,1461,1436401.786B++0.3831.12%B**15.748%C43.6B+N/A19426.2h11.8B++37.9B++
Terminus VX-9 1,0831,0768561.257C+0.1525.427%C20.725%D-28.8DN/A15337.3h11.5C++45.2C++
C-4 1,6069898461.169C0.2421.939%DN/A69.2C43.1B**111714.3h1.6C7.4C--
Parallax VX3 9269251237.52B**6.1150.219%A+84.973%B*16.3D-N/A11756.9h1.9B+3.7B*
Cosmos VM3 8968894901.814C+0.4017.189%C15.411%D28.7CN/A12731h14.9C+87C+
Nebula VM20 8618523992.135C+0.7317.165%C--16.315%D--33CN/A15125.8h16.1C+93.7C+
Pandora VX25 7367323482.103B++0.6967.611%A**15.984%C++21.2DN/A17234.5h8.8T*13C
Force-Blade 66066020,0450.033C*1.3846.645%AN/A0.7C+N/A3917.5h1.5B*3.3B+
Proximity Mine 574574698.319B**6.9127.685%FN/A205AN/A5192.8h0.8M+2.7A
Nyx VX31 499499529.596A**8.1932.136%C-33.467%C**10.1D*N/A13449.5h5B+15.6C++
NS-11A 4664663441.355C+0.0526.4%C*19.313%C-28.4CN/A15316.4h10.9B*41.5B+
Saron HRB 558375399.615B++8.2139.731%D2.133%B+28.2C++13.8C30613.3h10.8A+27.2A
M40 Fury-F 4013373560.947C-0.4644.749%CN/A11.5D2.2D-6829.3h6.4B++14.3B++
Proton II PPA 310286835.75B++34.3421.246%D1.748%C86.7B+7.3A++4993.3h6B**28.5B+
M40 Fury-H 292282740.286A+38.8841.968%C+N/A156.7A5.6D11491.8h3.8B**8.9B**
CME 2702701851.459C++0.0526.976%C+20%C-31CN/A1738.7h11.5B++42.5B+
NS-357G Underboss 2562533400.744C-0.6736.99%C12.253%D*22.6D--N/A9011.2h4.4D12C
NS-11CP 2412412291.052D0.3626.058%D15.768%D*19.4D--N/A8112.4h12C+45.9C+
Corvus VA55 2362351821.291C++0.1220.69%D-21.277%C-22C--N/A12210.7h11.6C++56.2C
NS Baron G5G 2272261931.171C+0.2455.739%B**8.85%D**24.6DN/A1079.2h4B+7.2B*
Lasher X2 1671621860.871C0.5423.299%D4.321%C*22.8DN/A1257.1h26.4D**113.1D
Skorpios 1611611201.342C+0.0725.711%D7.453%F-37.4C-N/A1164.3h8.9B**34.7B+
M40 Fury 178161820.125A+18.7230.874%DN/A50.3C+5.3D-3503.2h7B**22.7B*
Cosmos VM3 1401371241.105D0.3015.659%C--13.139%D**20.4D-N/A1136.7h18D**115D
L105 Zephyr 157133149.5C+8.0949.127%B+N/A1330U240U4402800.1h5.3B+10.8B++
M60-A Bulldog 129119339.667B**38.2646.764%C+N/A51.7B4.3C+3942.3h5.6C++12.1C++
NS Decimator 1561161720.674C--0.7463.135%C*3.448%B**24.7D8.5D-4314.7h4.9C7.8C+
M40 Fury 116106224.818C3.4130.492%D-N/A34.2D-3.2D**2293.1h7.9B*25.9B+
MKV-B Suppressed 9999571.737B+0.3330.998%B+11.111%D**61.9B+N/A3991.6h11.6B+37.3B+
Nebula VM20 9898511.922C0.5117.641%C--14.286%D*33.8CN/A1812.9h14.8C*83.9C++
Hunter QCX-G 96921560.59C-0.8232.376%D16.304%D-11DN/A468.4h4.5C+14C++
Manticore SX40 8080900.889C+0.5227.264%C-10%D**14.8D-N/A1415.4h7.5C+27.5C+
Tank Mine 15179571.386D0.0223.141%D-N/A79D72C*21841h1.1A4.6B*
M60-A Bulldog 8376419C++17.5942.796%C--1.316%D-38C+3.5C2682h5.2C**12.2C++
SVA-88 7574531.396C0.0121.906%C--22.973%C-32.2DN/A5262.3h14.8D*67.5D
VX6-7 7372880.818C0.5920.604%D--13.889%D*13.6D-N/A1445.3h14.6C-70.8D
NS-10 Burster 13472790.911C0.5032.092%C++1.389%D**5.5C4.7B+13813.1h123.3B+384.1B+
Spear Anti-Vehicle Phalanx Turret 10970183.889C--2.4848.238%C*1.429%D*31.8C--17.7C-5372.2h8.8C+18.2C*
Lancer VS22 149631130.558C0.8551.689%D*N/A8.5D11.6C3897.4h27C52.2C-
NS-15MP 6060222.727C++1.3223.765%D--21.667%D--54.5C-N/A2141.1h10.2C**42.9C+
Comet VM2 106591050.562D0.8549.287%C**N/A9.8C--7.8A+2186h21.7B44B+
NS-10 Burster 10958770.753C0.6632.323%C*3.448%D-5.1C-4.5B15211.4h153.3C-474.2C+
Blueshift VM5 5756371.514C-0.1021.314%C++10.714%F-25.5DN/A2252.2h19.2D*90C+
NS-7B PDW 5656391.436C++0.0328.734%B19.643%C*46.7B+N/A2461.2h11.3B++39.2B+
V10 5856156U54.5945.455%B+89.286%A10.4D*N/A845.4h2.1C++4.5B+
Comet VM2 96551050.524D0.8946.844%C**N/A9.2D6.8B**1986h22.1C+47.2C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit310192,02427.4h
Spawn Beacon443131.7h
Nanite Revive Grenade02,9350.8h
Motion Spotter142,0871.3h
Recon Detection Device18315,71529.8h
Ammunition Package03000.3h
Medical Kit1822,3664.1h
Anti-Infantry MANA Turret151260.9h
Medical Applicator1,294328,98946.2h

Check the help document for the dictionary if you want to learn more about words used here.


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