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Harbinger Cold Blooded CubeRaider3[DA] CubeRaider3
VS BR 88

KDR: 2.02

Score: 9.9m

Last Seen: May 30th, 2020 12:10 AM
- OFFLINE - 1328.8 hour(s)

Battle Rank 88 - Vanu Sovereignty on Emerald
Level Progress (to 89): 3%
Level 100 Progress: 53% 319h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-15M2 Orion VS54 H-V45 AE Eridani SX5-AE NS Baron G5AE NS-15M AE
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,521,914 MLG Score: 4414
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 8.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.574%32.104%107825132424,3932.59776-0.575

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.355%2.386A*1.653A++-1.041D*HEAD ++ (~15.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.645B+8.80.381C**17.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.277%3.03%251134866293530.22449122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.524D1.359A-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
294.9-0.816D-95.2-0.789D-199.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.247%79.522%0313463,0521120152.725

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.16%2.002A*0.802B++1.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.646B+1.70.469B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.487%17.911%0113486766400.100752

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.295A0.602B+-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.574B+3.20.338C**2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.9m160.8%468 (28.1k)384 (23k)2.0224231,30715,4802.0757188 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349233230.595%33.846%103501:4012

8% Combat Medic8% Engineer53% Heavy Assault21% Infiltrator10% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 5th, 2015 6:41 PMJun 18th, 2019 1:20 AMMay 30th, 2020 3:42 AM (67d) (PST)May 29th, 2020 9:30 PM (67d) (PST)May 29th, 2020 8:10 PM (67d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7733923811.2120.5990.4102.0090.0384414

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,40723,51722,890733625121223,033

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
430.4h/17.9d 825 10,596 7,398 51.9k 453 1,375 969 20m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:8,977
Deaths:2,819
KDR:3.184
Accuracy:33.114% B**
HSR:35.402% C++
NS-15M2
A++
Kills:1,222
Deaths:431
KDR:2.835
Accuracy:35.944% A++
HSR:31.997% C++
Orion VS54
B++
Kills:1,205
Deaths:718
KDR:1.678
Accuracy:27.825% B+
HSR:35.436% B++
NS-15M AE
A+
Kills:1,161
Deaths:331
KDR:3.508
Accuracy:36.172% A+
HSR:32.817% C++
SVA-88
A++
Kills:1,160
Deaths:385
KDR:3.013
Accuracy:35.813% A++
HSR:32.069% B
Flare VE6
A++
Kills:1,159
Deaths:356
KDR:3.256
Accuracy:35.840% A++
HSR:34.254% B++
Pulsar LSW
B*
Kills:1,157
Deaths:547
KDR:2.115
Accuracy:31.244% B*
HSR:27.744% C+
Kills:16,041
Deaths (as Heavy Assault):5,587
Deaths (to Heavy Assaults):4,732
KDR:2.87113
Kill Difference:10,454
Playtime:228.547 hours
Usage:53%
Score:5.843m
Score/min:426
Accuracy (listed only):33.707%
HSR (listed only):32.817%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
B*
Kills:1,174
Deaths:383
KDR:3.065
Accuracy:35.350% B*
HSR:28.279% C
NS Baron G5AE
B**
Kills:1,170
Deaths:405
KDR:2.889
Accuracy:61.259% B**
HSR:19.231% C**
Pulsar C
A+
Kills:610
Deaths:303
KDR:2.013
Accuracy:35.673% A+
HSR:28.033% B
Serpent VE92
B**
Kills:454
Deaths:281
KDR:1.616
Accuracy:32.178% B**
HSR:21.586% C+
VE-S Canis
A+
Kills:418
Deaths:127
KDR:3.291
Accuracy:40.043% A+
HSR:36.842% B**
Solstice VE3
C+
Kills:378
Deaths:431
KDR:0.877
Accuracy:25.390% C+
HSR:17.989% C--
Eridani SX5
A+
Kills:193
Deaths:118
KDR:1.636
Accuracy:36.594% A+
HSR:17.099% D
Thanatos VE70
A
Kills:67
Deaths:43
KDR:1.558
Accuracy:57.487% A
HSR:17.911% C**
NS-7 PDW
B**
Kills:60
Deaths:37
KDR:1.622
Accuracy:33.174% B**
HSR:16.667% C--
Kills:4,524
Deaths (as Light Assault):2,128
Deaths (to Light Assaults):2,615
KDR:2.12594
Kill Difference:2,396
Playtime:42.484 hours
Usage:10%
Score:0.950m
Score/min:373
Accuracy (listed only):39.683%
HSR (listed only):22.626%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
A+
Kills:1,177
Deaths:344
KDR:3.422
Accuracy:36.880% A+
HSR:30.161% C
Eridani SX5-AE
B*
Kills:1,174
Deaths:383
KDR:3.065
Accuracy:35.350% B*
HSR:28.279% C
NS Baron G5AE
B**
Kills:1,170
Deaths:405
KDR:2.889
Accuracy:61.259% B**
HSR:19.231% C**
Terminus VX-9
A
Kills:996
Deaths:451
KDR:2.208
Accuracy:34.091% A
HSR:33.534% B+
VE-S Canis
A+
Kills:418
Deaths:127
KDR:3.291
Accuracy:40.043% A+
HSR:36.842% B**
Eridani SX5
A+
Kills:193
Deaths:118
KDR:1.636
Accuracy:36.594% A+
HSR:17.099% D
Pulsar VS1
B+
Kills:110
Deaths:82
KDR:1.341
Accuracy:29.707% B+
HSR:25.455% C*
Thanatos VE70
A
Kills:67
Deaths:43
KDR:1.558
Accuracy:57.487% A
HSR:17.911% C**
NS-7 PDW
B**
Kills:60
Deaths:37
KDR:1.622
Accuracy:33.174% B**
HSR:16.667% C--
Kills:5,365
Deaths (as Combat Medic):1,990
Deaths (to Combat Medics):1,824
KDR:2.69598
Kill Difference:3,375
Playtime:34.209 hours
Usage:8%
Score:0.924m
Score/min:450
Accuracy (listed only):40.509%
HSR (listed only):25.020%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
B**
Kills:1,170
Deaths:405
KDR:2.889
Accuracy:61.259% B**
HSR:19.231% C**
Pulsar C
A+
Kills:610
Deaths:303
KDR:2.013
Accuracy:35.673% A+
HSR:28.033% B
Serpent VE92
B**
Kills:454
Deaths:281
KDR:1.616
Accuracy:32.178% B**
HSR:21.586% C+
Solstice VE3
C+
Kills:378
Deaths:431
KDR:0.877
Accuracy:25.390% C+
HSR:17.989% C--
Eidolon VE33
C+
Kills:281
Deaths:290
KDR:0.969
Accuracy:29.361% C-
HSR:27.758% C+
Thanatos VE70
A
Kills:67
Deaths:43
KDR:1.558
Accuracy:57.487% A
HSR:17.911% C**
Kills:2,960
Deaths (as Engineer):1,753
Deaths (to Engineers):2,355
KDR:1.68853
Kill Difference:1,207
Playtime:34.972 hours
Usage:8%
Score:0.435m
Score/min:208
Accuracy (listed only):40.225%
HSR (listed only):22.085%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,802
Deaths:704
KDR:2.560
Accuracy:49.707% B**
HSR:79.689% B++
Eridani SX5-AE
B*
Kills:1,174
Deaths:383
KDR:3.065
Accuracy:35.350% B*
HSR:28.279% C
Parallax VX3-AE
B++
Kills:1,152
Deaths:284
KDR:4.056
Accuracy:49.243% B++
HSR:83.247% C++
NS-44 Commissioner
A
Kills:998
Deaths:915
KDR:1.091
Accuracy:51.600% A
HSR:29.058% B+
NS-30 Vandal
B++
Kills:446
Deaths:296
KDR:1.507
Accuracy:41.829% B++
HSR:27.579% C+
VE-S Canis
A+
Kills:418
Deaths:127
KDR:3.291
Accuracy:40.043% A+
HSR:36.842% B**
Artemis VX26
C+
Kills:416
Deaths:447
KDR:0.931
Accuracy:29.725% C+
HSR:25.240% C+
NS-357 Underboss
B++
Kills:402
Deaths:372
KDR:1.081
Accuracy:46.747% B++
HSR:30.100% B+
Eridani SX5
A+
Kills:193
Deaths:118
KDR:1.636
Accuracy:36.594% A+
HSR:17.099% D
NS-44L Blackhand
B**
Kills:109
Deaths:64
KDR:1.703
Accuracy:52.355% B**
HSR:32.110% D-
VA39 Spectre
B+
Kills:98
Deaths:110
KDR:0.891
Accuracy:38.535% B+
HSR:32.653% C--
Manticore SX40
C++
Kills:66
Deaths:114
KDR:0.579
Accuracy:33.555% C++
HSR:13.636% D*
Phantom VA23
B+
Kills:64
Deaths:14
KDR:4.571
Accuracy:42.050% B+
HSR:31.250% C+
NS-7 PDW
B**
Kills:60
Deaths:37
KDR:1.622
Accuracy:33.174% B**
HSR:16.667% C--
Kills:7,398
Deaths (as Infiltrator):3,985
Deaths (to Infiltrators):2,616
KDR:1.85646
Kill Difference:3,413
Playtime:89.553 hours
Usage:21%
Score:1.740m
Score/min:324
Accuracy (listed only):41.465%
HSR (listed only):34.532%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:115
V. Kills:5 N/A
Deaths:39
KDR:2.949
Accuracy:55.372% A++
KPH:68 C++
VKPH:3 C-
Saron Laser Cannon
D
Kills:66
V. Kills:48 135%
Deaths:100
KDR:0.660
Accuracy:32.277% C+
KPH:10.600 D
VKPH:7.700 D
Kills:181 (181 + 0)
Deaths:139
KDR:1.302
VKDR:0.381
Vehicle Kills:53
Kill Difference:42
Playtime:7.936 hours
Usage:2%
Score:0.071m
Score/min:150
Piloting Accuracy:32.277%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A**
Kills:52
V. Kills:3 N/A
Deaths:1
KDR:52
Accuracy:40.038% B*
KPH:205.900 A**
VKPH:11.900 A++
Kills:52 (0 + 52)
Deaths:1
KDR:52
VKDR:3
Vehicle Kills:3
Kill Difference:51
Playtime:0.253 hours
Usage:0%
Score:0.007m
Score/min:480
Piloting Accuracy:N/A%
Gunner Accuracy:40.038%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,0928,9772,8193.184C+1.1633.114%B**35.402%C++142.9B**1.8B+35562.8h9.2B+27.9B++
Ghost 1,8161,8027042.56C0.5449.707%B**79.689%B++79B+N/A20922.8h1.6B*3.3B*
NS-15M2 1,2281,2224312.835C++0.8135.944%A++31.997%C++131.4AN/A3069.3h8.7B*24.2B*
Orion VS54 1,2131,2057181.678C0.3427.825%B+35.436%B++56.3C+N/A16521.4h10.1C**36.4C+
H-V45 AE 1,1891,1773443.422B+1.4036.88%A+30.161%C140.1A++1.4B3198.4h8.8B**23.9A
Eridani SX5-AE 1,1781,1743833.065B+1.0435.35%B*28.279%C139.8B**N/A3568.4h8.8B++25B*
NS Baron G5AE 1,1811,1704052.889B**0.8761.259%B**19.231%C**141A*1.3B*4368.3h3.8B+6.2B*
NS-15M AE 1,1671,1613313.508B+1.4936.172%A+32.817%C++145.1A+N/A3418h9.2B++25.4B*
SVA-88 1,1641,1603853.013B+0.9935.813%A++32.069%B126.1A+N/A2809.2h9.3B*25.9B**
Flare VE6 1,1681,1593563.256B*1.2335.84%A++34.254%B++120.7AN/A2769.6h8.2B++22.8B*
Pulsar LSW 1,1671,1575472.115C+0.0931.244%B*27.744%C+85.7B+N/A19813.5h10.1B+32.5B
Parallax VX3-AE 1,1521,1522844.056C2.0349.243%B++83.247%C++105.7AN/A30610.9h1.5B*3B*
NS-44 Commissioner 1,0059989151.091C+0.9351.6%A29.058%B+69.3B+N/A17614.4h2.9B+5.6B++
Terminus VX-9 1,0069964512.208C+0.1934.091%A33.534%B+111.9A++1.1B+2808.9h9.5B*27.8B**
Pulsar C 6186103032.013C++0.0135.673%A+28.033%B67.8B+N/A1779h9.8B27.4B++
Serpent VE92 4594542811.616C++0.4132.178%B**21.586%C+70.9B**N/A1806.4h9.9B+30.6B+
NS-30 Vandal 4514462961.507C0.5241.829%B++27.579%C+51.3CN/A1228.7h4.5B+10.8B++
VE-S Canis 4184181273.291A+1.2740.043%A+36.842%B**149.3A++N/A3752.8h8.5C**21.2B+
Artemis VX26 4214164470.931D1.0929.725%C+25.24%C+40.4CN/A9910.3h10.9C++36.6C*
NS-357 Underboss 4034023721.081C+0.9446.747%B++30.1%B+68.1C*N/A1985.9h3.5B+7.5B+
NS-TMC-01 "His Regards" 4053805,4250.07B++1.9553.217%A++3.947%C-2.7C*N/A6140.9h1.9B3.5B+
Solstice VE3 3883784310.877C1.1525.39%C+17.989%C--31.8C+N/A12011.9h12.6C*49.5C+
NS Decimator 5643671712.146B+0.1266.576%B+1.907%C+79.8A++42.8A*4464.6h2.7B*4B**
Damascus Edge 3663575,8580.061C**1.9645.52%B**N/A2.6A+N/A7135.8h1.4B*3.1B*
Eidolon VE33 2872812900.969C1.0529.361%C-27.758%C+29.9CN/A789.4h7.8C+26.4C+
Eridani SX5 1991931181.636C+0.3936.594%A+17.099%D68.9C**2.1A**1932.8h10B27.4B++
Plasma Grenade 1951921192N/A189.9846.954%CN/A480D7.5D15100.4h3.7D7.9C--
S1 3501722740.628C--1.3961.366%C++6.977%M++26.9C27.8A2396.4h6.4C+10.4C+
Light PPA 120115392.949C-0.9355.372%A++N/A67.6C++2.9C-1751.7h8.7B+15.8B+
Pulsar VS1 110110821.341C+0.6829.707%B+25.455%C*55B+N/A2632h11.7B+39.4B+
NS-44L Blackhand 110109641.703C+0.3252.355%B**32.11%D-57.4B+N/A1311.9h2.7B**5.1B*
VA39 Spectre 99981100.891D1.1338.535%B+32.653%C--30.6C+N/A1113.2h4.9C**12.8B+
Force-Blade 104903,2680.028C+1.9931.92%C+2.222%D1C+N/A389.2h2.8C8.9C++
Thanatos VE70 6767431.558B+0.4657.487%A17.911%C**74.4B**N/A3450.9h3.2B*5.6B++
Saron Laser Cannon 114661000.66C-1.3632.277%C+3.03%B**10.6D7.7D1436.2h95.2C**294.9B
Manticore SX40 67661140.579D1.4433.555%C++13.636%D*22.8DN/A592.9h8.4C25.1C+
Phantom VA23 6664144.571B*2.5542.05%B+31.25%C+128A++4S2840.5h3.1B**7.5B**
NS-7 PDW 6060371.622C++0.4033.174%B**16.667%C--60B+N/A2361h11.5B+34.8B+
The Slasher 59596860.086B*1.9443.033%B+5.085%D3.2C+N/A718.6h1.8B+4.1B+
CAS 14-E 5552152B++49.9840.038%B*N/A173.3A++10B**4760.3h12.3A+30.7A
Lasher X2 5352232.261B*0.2441.167%A1.923%D*86.7B**1.7C**3870.6h15.1B++36.6B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon85950.5h
Motion Spotter39570.4h
Restoration Kit291770.3h
Medical Applicator6921,8011.8h
Recon Detection Device217131.1h
Ammunition Package62620.1h
Nano-Armor Kit6258,6495h
Medical Kit1,9658,72338h
Anti-Infantry MANA Turret51050.2h
Snowman Soldier191370.2h
Xiphos Anti-Personnel Phalanx Turret0650h
A30 Walker0610h

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