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Praetor Cold Blooded CubeRaider3[DA] CubeRaider3
VS BR 83

KDR: 1.99

Score: 8.5m

Last Seen: Jul 21st, 2019 1:09 AM
- OFFLINE - 45.8 hour(s)

Battle Rank 83 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 30
Level Progress (to 84): 81%
Level 100 Progress: 45% 385h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-15M2 Orion VS54 H-V45 AE NS Baron G5AE Eridani SX5-AE NS-15M AE
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,149,116 MLG Score: 4116
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 9.5%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.981%31.763%107924119020,6312.50833-0.522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.337%2.497A**1.66A++-1.058D*HEAD ++ (~14.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.652B+8.80.383C**17.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.542%3.333%261121360258490.232558120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.507D1.611A+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
306.6-0.9D--99.8-0.882D--206.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.452%78.779%0312112,686963142.7892

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.282%2.025A*0.76B++1.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.64B+1.70.458B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.542%17.46%0112136356200.111901

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.329A0.557B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.569B+3.30.327C**2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 30
8.5m159.2%448 (26.9k)366 (22k)1.9862226,81413,5002.040383 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214198530.744%33.438%102801:4311

7% Combat Medic9% Engineer52% Heavy Assault22% Infiltrator11% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 5th, 2015 6:41 PMJun 18th, 2019 1:20 AMJul 22nd, 2019 2:04 AM (16h) (PST)Jul 20th, 2019 9:27 PM (2d) (PST)Jul 20th, 2019 9:09 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7443753691.1550.5810.3861.8980.0374116

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,62822,47222,156693523114221,984

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
387h/16.1d 730 8,966 6,212 44.1k 403 1,178 853 17.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:6,103
Deaths:1,801
KDR:3.389
Accuracy:34.216% A++
HSR:35.769% B++
NS-15M2
A*
Kills:1,222
Deaths:431
KDR:2.835
Accuracy:35.944% A*
HSR:31.997% B*
Orion VS54
A+
Kills:1,205
Deaths:718
KDR:1.678
Accuracy:27.825% A
HSR:35.436% A+
NS-15M AE
A*
Kills:1,161
Deaths:331
KDR:3.508
Accuracy:36.172% A*
HSR:32.817% B+
SVA-88
A**
Kills:1,160
Deaths:385
KDR:3.013
Accuracy:35.813% A**
HSR:32.069% B*
Flare VE6
A*
Kills:1,159
Deaths:356
KDR:3.256
Accuracy:35.840% A*
HSR:34.254% A
Pulsar LSW
A+
Kills:1,157
Deaths:547
KDR:2.115
Accuracy:31.244% A+
HSR:27.744% B+
Kills:13,167
Deaths (as Heavy Assault):4,569
Deaths (to Heavy Assaults):4,077
KDR:2.88181
Kill Difference:8,598
Playtime:200.382 hours
Usage:52%
Score:4.887m
Score/min:406
Accuracy (listed only):33.865%
HSR (listed only):32.869%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
A+
Kills:1,170
Deaths:405
KDR:2.889
Accuracy:61.259% A+
HSR:19.231% B++
Eridani SX5-AE
A
Kills:1,167
Deaths:379
KDR:3.079
Accuracy:35.355% A
HSR:28.449% C**
Pulsar C
A*
Kills:582
Deaths:292
KDR:1.993
Accuracy:35.777% A*
HSR:28.351% B*
Serpent VE92
A++
Kills:424
Deaths:252
KDR:1.683
Accuracy:32.176% A++
HSR:20.991% C++
VE-S Canis
A*
Kills:418
Deaths:127
KDR:3.291
Accuracy:40.043% A*
HSR:36.842% A*
Solstice VE3
B+
Kills:378
Deaths:431
KDR:0.877
Accuracy:25.390% B+
HSR:17.989% C
Eridani SX5
A*
Kills:193
Deaths:116
KDR:1.664
Accuracy:36.827% A*
HSR:17.099% C
Thanatos VE70
A++
Kills:63
Deaths:41
KDR:1.537
Accuracy:57.542% A++
HSR:17.460% C**
NS-7 PDW
A++
Kills:60
Deaths:37
KDR:1.622
Accuracy:33.174% A++
HSR:16.667% C+
Kills:4,455
Deaths (as Light Assault):2,080
Deaths (to Light Assaults):2,298
KDR:2.14183
Kill Difference:2,375
Playtime:41.898 hours
Usage:11%
Score:0.929m
Score/min:370
Accuracy (listed only):39.727%
HSR (listed only):22.564%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
A++
Kills:1,177
Deaths:344
KDR:3.422
Accuracy:36.880% A++
HSR:30.161% C**
NS Baron G5AE
A+
Kills:1,170
Deaths:405
KDR:2.889
Accuracy:61.259% A+
HSR:19.231% B++
Eridani SX5-AE
A
Kills:1,167
Deaths:379
KDR:3.079
Accuracy:35.355% A
HSR:28.449% C**
VE-S Canis
A*
Kills:418
Deaths:127
KDR:3.291
Accuracy:40.043% A*
HSR:36.842% A*
Terminus VX-9
A*
Kills:400
Deaths:163
KDR:2.454
Accuracy:35.739% A*
HSR:35.750% A
Eridani SX5
A*
Kills:193
Deaths:116
KDR:1.664
Accuracy:36.827% A*
HSR:17.099% C
Pulsar VS1
A
Kills:110
Deaths:82
KDR:1.341
Accuracy:29.707% A
HSR:25.455% B++
Thanatos VE70
A++
Kills:63
Deaths:41
KDR:1.537
Accuracy:57.542% A++
HSR:17.460% C**
NS-7 PDW
A++
Kills:60
Deaths:37
KDR:1.622
Accuracy:33.174% A++
HSR:16.667% C+
Kills:4,758
Deaths (as Combat Medic):1,694
Deaths (to Combat Medics):1,566
KDR:2.80874
Kill Difference:3,064
Playtime:27.534 hours
Usage:7%
Score:0.692m
Score/min:419
Accuracy (listed only):40.725%
HSR (listed only):25.235%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A+
Kills:1,170
Deaths:405
KDR:2.889
Accuracy:61.259% A+
HSR:19.231% B++
Pulsar C
A*
Kills:582
Deaths:292
KDR:1.993
Accuracy:35.777% A*
HSR:28.351% B*
Serpent VE92
A++
Kills:424
Deaths:252
KDR:1.683
Accuracy:32.176% A++
HSR:20.991% C++
Solstice VE3
B+
Kills:378
Deaths:431
KDR:0.877
Accuracy:25.390% B+
HSR:17.989% C
Eidolon VE33
C**
Kills:281
Deaths:290
KDR:0.969
Accuracy:29.361% C**
HSR:27.758% C**
Thanatos VE70
A++
Kills:63
Deaths:41
KDR:1.537
Accuracy:57.542% A++
HSR:17.460% C**
Kills:2,898
Deaths (as Engineer):1,711
Deaths (to Engineers):2,103
KDR:1.69375
Kill Difference:1,187
Playtime:33.259 hours
Usage:9%
Score:0.408m
Score/min:205
Accuracy (listed only):40.251%
HSR (listed only):21.963%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:1,438
Deaths:596
KDR:2.413
Accuracy:50.416% A++
HSR:78.373% B**
Eridani SX5-AE
A
Kills:1,167
Deaths:379
KDR:3.079
Accuracy:35.355% A
HSR:28.449% C**
Parallax VX3-AE
B**
Kills:1,150
Deaths:281
KDR:4.093
Accuracy:49.312% B**
HSR:83.217% B
NS-44 Commissioner
A++
Kills:996
Deaths:913
KDR:1.091
Accuracy:51.648% A++
HSR:29.117% B**
NS-30 Vandal
A+
Kills:420
Deaths:284
KDR:1.479
Accuracy:41.827% A+
HSR:26.667% C+
VE-S Canis
A*
Kills:418
Deaths:127
KDR:3.291
Accuracy:40.043% A*
HSR:36.842% A*
Artemis VX26
B+
Kills:405
Deaths:442
KDR:0.916
Accuracy:29.720% B+
HSR:25.185% B
NS-357 Underboss
A
Kills:285
Deaths:271
KDR:1.052
Accuracy:46.506% A
HSR:28.070% B*
Eridani SX5
A*
Kills:193
Deaths:116
KDR:1.664
Accuracy:36.827% A*
HSR:17.099% C
NS-44L Blackhand
A
Kills:102
Deaths:58
KDR:1.759
Accuracy:52.132% A
HSR:32.353% D
VA39 Spectre
B**
Kills:98
Deaths:110
KDR:0.891
Accuracy:38.535% B**
HSR:32.653% C--
Manticore SX40
B++
Kills:66
Deaths:114
KDR:0.579
Accuracy:33.555% B++
HSR:13.636% D--
NS-7 PDW
A++
Kills:60
Deaths:37
KDR:1.622
Accuracy:33.174% A++
HSR:16.667% C+
Kills:6,798
Deaths (as Infiltrator):3,728
Deaths (to Infiltrators):2,308
KDR:1.8235
Kill Difference:3,070
Playtime:83.894 hours
Usage:22%
Score:1.584m
Score/min:315
Accuracy (listed only):41.465%
HSR (listed only):34.487%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:99
V. Kills:5 N/A
Deaths:39
KDR:2.538
Accuracy:57.333% A*
KPH:65.800 B++
VKPH:3.300 C+
Saron Laser Cannon
C
Kills:60
V. Kills:44 133%
Deaths:100
KDR:0.600
Accuracy:32.542% C++
KPH:9.900 C
VKPH:7.300 C
Kills:159 (159 + 0)
Deaths:139
KDR:1.144
VKDR:0.353
Vehicle Kills:49
Kill Difference:20
Playtime:7.550 hours
Usage:2%
Score:0.067m
Score/min:149
Piloting Accuracy:32.542%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M**
Kills:52
V. Kills:3 N/A
Deaths:1
KDR:52
Accuracy:40.138% B**
KPH:217.400 M**
VKPH:12.500 A++
Kills:52 (0 + 52)
Deaths:1
KDR:52
VKDR:3
Vehicle Kills:3
Kill Difference:51
Playtime:0.239 hours
Usage:0%
Score:0.007m
Score/min:500
Piloting Accuracy:N/A%
Gunner Accuracy:40.138%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,1686,1031,8013.389C*1.4034.216%A++35.769%B++144.3A*1.5A36142.3h9.2B*27B**
Ghost 1,4511,4385962.413C+0.4350.416%A++78.373%B**73A+N/A19719.7h1.7B**3.3B**
NS-15M2 1,2281,2224312.835B++0.8535.944%A*31.997%B*131.4M++N/A3019.3h8.7B**24.2B**
Orion VS54 1,2131,2057181.678C*0.3127.825%A35.436%A+56.3B**N/A16021.4h10.1B*36.4B
H-V45 AE 1,1891,1773443.422A1.4436.88%A++30.161%C**140.1M1.4B**3198.4h8.8B**23.9B**
NS Baron G5AE 1,1811,1704052.889A+0.9061.259%A+19.231%B++141M*1.3A++4368.3h3.8B+6.2C++
Eridani SX5-AE 1,1711,1673793.079A1.0935.355%A28.449%C**140.6A*N/A3588.3h8.9B++25.1B++
NS-15M AE 1,1671,1613313.508B+1.5236.172%A*32.817%B+145.1MN/A3408h9.2B**25.4B*
SVA-88 1,1641,1603853.013B+1.0335.813%A**32.069%B*126.1M+N/A2789.2h9.3B**25.9B**
Flare VE6 1,1681,1593563.256A++1.2735.84%A*34.254%A120.7M+N/A2749.6h8.2B**22.8B**
Pulsar LSW 1,1671,1575472.115B+0.1331.244%A+27.744%B+85.7A+N/A19513.5h10.1B*32.5B*
Parallax VX3-AE 1,1501,1502814.093C++2.1149.312%B**83.217%B105.5A*N/A30610.9h1.5B*3B*
NS-44 Commissioner 1,0039969131.091C++0.9051.648%A++29.117%B**69.2AN/A17614.4h2.9B**5.6B**
Pulsar C 5905822921.993B+0.0135.777%A*28.351%B*66.9A++N/A1728.7h9.8B++27.3B*
Serpent VE92 4284242521.683B+0.3032.176%A++20.991%C++69.5A++N/A1746.1h9.8B*30.4B*
NS-30 Vandal 4254202841.479C+0.5141.827%A+26.667%C+50B+N/A1188.4h4.5B**10.9B**
VE-S Canis 4184181273.291A*1.3040.043%A*36.842%A*149.3M*N/A3662.8h8.5B**21.2B*
Artemis VX26 4104054420.916C1.0729.72%B+25.185%B39.7C**N/A9710.2h10.9B+36.7B+
Terminus VX-9 4034001632.454B+0.4735.739%A*35.75%A93A*N/A2294.3h10B**27.9B**
NS-TMC-01 "His Regards" 4053805,4250.07A+1.9253.217%A*3.947%D2.7B*N/A6140.9h1.9B+3.5B+
Solstice VE3 3883784310.877C++1.1125.39%B+17.989%C31.8B++N/A11311.9h12.6B+49.5B
NS-357 Underboss 2862852711.052C++0.9346.506%A28.07%B*63.3B++N/A1964.5h3.7B+8B*
Eidolon VE33 2872812900.969C+1.0229.361%C**27.758%C**29.9BN/A769.4h7.8B+26.4B+
NS Decimator 4372771382.007B**0.0266.245%B++1.805%C72.9A**42.1M++4473.8h2.8A4.3A
Damascus Edge 2692643,8860.068B++1.9244.511%AN/A2.8C**N/A795.7h1.4B**3.2B++
Eridani SX5 1991931161.664B+0.3236.827%A*17.099%C71.5A+2.2S1902.7h10B++27.2B*
Frag Grenade 1841811181N/A179.0147.096%C*N/A452.5C+7.5C+14240.4h3.7C++7.9C**
S1 3501722740.628C+1.3661.366%B+6.977%A**26.9C++27.8A*2366.4h6.4C*10.4B+
Pulsar VS1 110110821.341B+0.6529.707%A25.455%B++55A++N/A2462h11.7B**39.4B*
NS-44L Blackhand 103102581.759B+0.2352.132%A32.353%D60A++N/A1351.7h2.6A5.1B**
Light PPA 10499392.538C0.5557.333%A*N/A66B++3.3C+1791.5h8.7B+15.2B++
VA39 Spectre 99981100.891C1.1038.535%B**32.653%C--30.6B+N/A1073.2h4.9B++12.8B++
Force-Blade 104903,2680.028C++1.9631.92%C++2.222%D1B+N/A389.2h2.8C+8.9C**
Manticore SX40 67661140.579C1.4133.555%B++13.636%D--22.8CN/A592.9h8.4C+25.1B
Thanatos VE70 6363411.537B++0.4557.542%A++17.46%C**70A*N/A3210.9h3.3B**5.7B**
Saron Laser Cannon 104601000.6C1.3932.542%C++3.333%B*10C7.3C1426h99.8B+306.6B+
NS-7 PDW 6060371.622B*0.3633.174%A++16.667%C+60A++N/A2271h11.5B*34.8B*
The Slasher 59596830.086B++1.9043.033%B++5.085%D3.2C+N/A718.4h1.8B++4.1C++
CAS 14-E 5552152M+50.0140.138%B**N/A260S15M4960.2h12.3A+30.6A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon85420.5h
Medical Applicator5317,2681.4h
Restoration Kit291770.3h
Motion Spotter38310.3h
Ammunition Package52500.1h
Nano-Armor Kit5056,6734.9h
Medical Kit1,7067,49236.3h
Anti-Infantry MANA Turret41000.2h
Snowman Soldier16870.2h
Recon Detection Device217131.1h
Xiphos Anti-Personnel Phalanx Turret0650h
A30 Walker0610h

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