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Praetor Cold Blooded CubeRaider3[DA] CubeRaider3
VS BR 85

KDR: 2

Score: 9.1m

Last Seen: Jan 19th, 2020 2:07 AM
- OFFLINE - 5.3 hour(s)

Battle Rank 85 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 26
Level Progress (to 86): 0%
Level 100 Progress: 48% 357h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-15M2 Orion VS54 H-V45 AE NS Baron G5AE Eridani SX5-AE NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,282,973 MLG Score: 4223
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 9.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.763%31.857%107625120722,3532.54677-0.548

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.348%2.474A**1.644A+-1.041D*HEAD ++ (~14.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.651B+8.80.383C**17.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.272%3.333%251123160274490.218978120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.502D1.625A+-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
309.2-0.892D--99.8-0.876D--209.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.29%79.071%0312292,8861055152.73554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.194%2.028A*0.758B++1.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.642B+1.70.46B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.487%17.911%0112316760600.110561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.313A0.677B+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.575B+3.20.339C**2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 26
9.1m157.9%455 (27.3k)373 (22.4k)1.998928,94214,4792.052985 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232215030.564%33.557%102601:4112

8% Combat Medic8% Engineer52% Heavy Assault21% Infiltrator10% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 5th, 2015 6:41 PMJun 18th, 2019 1:20 AMJan 24th, 2020 1:14 AM (22h) (PST)Jan 18th, 2020 10:40 PM (6d) (PST)Jan 18th, 2020 10:07 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7593843751.1820.5920.3971.9260.0374223

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,56223,05822,504713524116222,362

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
407.9h/17d 782 9,712 6,770 47.1k 432 1,224 907 18.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:7,331
Deaths:2,248
KDR:3.261
Accuracy:33.520% A+
HSR:35.261% B+
NS-15M2
A*
Kills:1,222
Deaths:431
KDR:2.835
Accuracy:35.944% A*
HSR:31.997% B++
Orion VS54
A+
Kills:1,205
Deaths:718
KDR:1.678
Accuracy:27.825% A
HSR:35.436% A+
NS-15M AE
A*
Kills:1,161
Deaths:331
KDR:3.508
Accuracy:36.172% A*
HSR:32.817% B+
SVA-88
A*
Kills:1,160
Deaths:385
KDR:3.013
Accuracy:35.813% A*
HSR:32.069% B*
Flare VE6
A*
Kills:1,159
Deaths:356
KDR:3.256
Accuracy:35.840% A*
HSR:34.254% A
Pulsar LSW
A+
Kills:1,157
Deaths:547
KDR:2.115
Accuracy:31.244% A+
HSR:27.744% B+
Kills:14,395
Deaths (as Heavy Assault):5,016
Deaths (to Heavy Assaults):4,384
KDR:2.86982
Kill Difference:9,379
Playtime:212.232 hours
Usage:52%
Score:5.259m
Score/min:413
Accuracy (listed only):33.765%
HSR (listed only):32.797%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
A+
Kills:1,170
Deaths:405
KDR:2.889
Accuracy:61.259% A+
HSR:19.231% B++
Eridani SX5-AE
A
Kills:1,167
Deaths:380
KDR:3.071
Accuracy:35.355% A
HSR:28.449% C**
Pulsar C
A*
Kills:607
Deaths:302
KDR:2.010
Accuracy:35.683% A*
HSR:28.171% B*
Serpent VE92
A++
Kills:441
Deaths:274
KDR:1.609
Accuracy:32.063% A++
HSR:21.769% C**
VE-S Canis
A*
Kills:418
Deaths:127
KDR:3.291
Accuracy:40.043% A*
HSR:36.842% A*
Solstice VE3
B+
Kills:378
Deaths:431
KDR:0.877
Accuracy:25.390% B+
HSR:17.989% C
Eridani SX5
A*
Kills:193
Deaths:117
KDR:1.650
Accuracy:36.827% A*
HSR:17.099% C
Thanatos VE70
A++
Kills:67
Deaths:43
KDR:1.558
Accuracy:57.487% A++
HSR:17.911% B
NS-7 PDW
A+
Kills:60
Deaths:37
KDR:1.622
Accuracy:33.174% A+
HSR:16.667% C
Kills:4,501
Deaths (as Light Assault):2,116
Deaths (to Light Assaults):2,443
KDR:2.12713
Kill Difference:2,385
Playtime:42.331 hours
Usage:10%
Score:0.940m
Score/min:370
Accuracy (listed only):39.698%
HSR (listed only):22.681%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
A++
Kills:1,177
Deaths:344
KDR:3.422
Accuracy:36.880% A++
HSR:30.161% C**
NS Baron G5AE
A+
Kills:1,170
Deaths:405
KDR:2.889
Accuracy:61.259% A+
HSR:19.231% B++
Eridani SX5-AE
A
Kills:1,167
Deaths:380
KDR:3.071
Accuracy:35.355% A
HSR:28.449% C**
Terminus VX-9
A++
Kills:692
Deaths:329
KDR:2.103
Accuracy:34.902% A++
HSR:34.249% B*
VE-S Canis
A*
Kills:418
Deaths:127
KDR:3.291
Accuracy:40.043% A*
HSR:36.842% A*
Eridani SX5
A*
Kills:193
Deaths:117
KDR:1.650
Accuracy:36.827% A*
HSR:17.099% C
Pulsar VS1
B**
Kills:110
Deaths:82
KDR:1.341
Accuracy:29.707% B**
HSR:25.455% B++
Thanatos VE70
A++
Kills:67
Deaths:43
KDR:1.558
Accuracy:57.487% A++
HSR:17.911% B
NS-7 PDW
A+
Kills:60
Deaths:37
KDR:1.622
Accuracy:33.174% A+
HSR:16.667% C
Kills:5,054
Deaths (as Combat Medic):1,864
Deaths (to Combat Medics):1,684
KDR:2.71137
Kill Difference:3,190
Playtime:31.206 hours
Usage:8%
Score:0.801m
Score/min:428
Accuracy (listed only):40.626%
HSR (listed only):25.118%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A+
Kills:1,170
Deaths:405
KDR:2.889
Accuracy:61.259% A+
HSR:19.231% B++
Pulsar C
A*
Kills:607
Deaths:302
KDR:2.010
Accuracy:35.683% A*
HSR:28.171% B*
Serpent VE92
A++
Kills:441
Deaths:274
KDR:1.609
Accuracy:32.063% A++
HSR:21.769% C**
Solstice VE3
B+
Kills:378
Deaths:431
KDR:0.877
Accuracy:25.390% B+
HSR:17.989% C
Eidolon VE33
C**
Kills:281
Deaths:290
KDR:0.969
Accuracy:29.361% C*
HSR:27.758% C**
Thanatos VE70
A++
Kills:67
Deaths:43
KDR:1.558
Accuracy:57.487% A++
HSR:17.911% B
Kills:2,944
Deaths (as Engineer):1,745
Deaths (to Engineers):2,233
KDR:1.68711
Kill Difference:1,199
Playtime:34.605 hours
Usage:8%
Score:0.430m
Score/min:207
Accuracy (listed only):40.207%
HSR (listed only):22.138%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:1,636
Deaths:647
KDR:2.529
Accuracy:49.927% A++
HSR:78.912% B**
Eridani SX5-AE
A
Kills:1,167
Deaths:380
KDR:3.071
Accuracy:35.355% A
HSR:28.449% C**
Parallax VX3-AE
B**
Kills:1,152
Deaths:284
KDR:4.056
Accuracy:49.243% B**
HSR:83.247% B
NS-44 Commissioner
A++
Kills:997
Deaths:914
KDR:1.091
Accuracy:51.639% A++
HSR:29.087% B*
NS-30 Vandal
A
Kills:437
Deaths:292
KDR:1.497
Accuracy:41.905% A
HSR:27.460% C++
VE-S Canis
A*
Kills:418
Deaths:127
KDR:3.291
Accuracy:40.043% A*
HSR:36.842% A*
Artemis VX26
B+
Kills:416
Deaths:447
KDR:0.931
Accuracy:29.725% B+
HSR:25.240% B
NS-357 Underboss
B**
Kills:345
Deaths:321
KDR:1.075
Accuracy:46.623% B**
HSR:30.725% B**
Eridani SX5
A*
Kills:193
Deaths:117
KDR:1.650
Accuracy:36.827% A*
HSR:17.099% C
NS-44L Blackhand
B**
Kills:109
Deaths:64
KDR:1.703
Accuracy:52.355% B**
HSR:32.110% D
VA39 Spectre
B**
Kills:98
Deaths:110
KDR:0.891
Accuracy:38.535% B**
HSR:32.653% C--
Manticore SX40
B+
Kills:66
Deaths:114
KDR:0.579
Accuracy:33.555% B+
HSR:13.636% D*
Phantom VA23
B**
Kills:64
Deaths:14
KDR:4.571
Accuracy:42.050% B**
HSR:31.250% C*
NS-7 PDW
A+
Kills:60
Deaths:37
KDR:1.622
Accuracy:33.174% A+
HSR:16.667% C
Kills:7,158
Deaths (as Infiltrator):3,868
Deaths (to Infiltrators):2,484
KDR:1.85057
Kill Difference:3,290
Playtime:87.118 hours
Usage:21%
Score:1.672m
Score/min:320
Accuracy (listed only):41.497%
HSR (listed only):34.527%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:107
V. Kills:5 N/A
Deaths:39
KDR:2.744
Accuracy:57.399% A*
KPH:67.900 B+
VKPH:3.200 C+
Saron Laser Cannon
C++
Kills:60
V. Kills:44 133%
Deaths:100
KDR:0.600
Accuracy:32.272% C++
KPH:9.900 C
VKPH:7.200 C
Kills:167 (167 + 0)
Deaths:139
KDR:1.201
VKDR:0.353
Vehicle Kills:49
Kill Difference:28
Playtime:7.660 hours
Usage:2%
Score:0.068m
Score/min:149
Piloting Accuracy:32.272%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M**
Kills:52
V. Kills:3 N/A
Deaths:1
KDR:52
Accuracy:40.138% B**
KPH:217.400 M**
VKPH:12.500 A++
Kills:52 (0 + 52)
Deaths:1
KDR:52
VKDR:3
Vehicle Kills:3
Kill Difference:51
Playtime:0.239 hours
Usage:0%
Score:0.007m
Score/min:506
Piloting Accuracy:N/A%
Gunner Accuracy:40.138%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,4207,3312,2483.261C++1.2633.52%A+35.261%B+144.3A*1.8A+35550.8h9.3B*27.7B**
Ghost 1,6501,6366472.529C+0.5349.927%A++78.912%B**76.4AN/A20321.4h1.7B**3.3B**
NS-15M2 1,2281,2224312.835B+0.8435.944%A*31.997%B++131.4MN/A3039.3h8.7B**24.2B**
Orion VS54 1,2131,2057181.678C*0.3227.825%A35.436%A+56.3B**N/A16321.4h10.1B*36.4C*
H-V45 AE 1,1891,1773443.422A1.4236.88%A++30.161%C**140.1M+1.4A3198.4h8.8B**23.9B**
NS Baron G5AE 1,1811,1704052.889A+0.8961.259%A+19.231%B++141M*1.3A++4368.3h3.8B+6.2C++
Eridani SX5-AE 1,1711,1673803.071A+1.0735.355%A28.449%C**140.6A**N/A3588.3h8.9B+25.1B++
NS-15M AE 1,1671,1613313.508B++1.5136.172%A*32.817%B+145.1MN/A3418h9.2B**25.4B*
SVA-88 1,1641,1603853.013B*1.0135.813%A*32.069%B*126.1M+N/A2799.2h9.3B**25.9B*
Flare VE6 1,1681,1593563.256A*1.2635.84%A*34.254%A120.7A**N/A2759.6h8.2B**22.8B**
Pulsar LSW 1,1671,1575472.115B++0.1231.244%A+27.744%B+85.7A+N/A19613.5h10.1B*32.5B*
Parallax VX3-AE 1,1521,1522844.056C+2.0649.243%B**83.247%B105.7A**N/A30610.9h1.5B**3B*
NS-44 Commissioner 1,0049979141.091C++0.9151.639%A++29.087%B*69.2AN/A17614.4h2.9B**5.6B**
Terminus VX-9 7006923292.103C**0.1034.902%A++34.249%B*101.8A**1.2B**2436.8h9.9B**28.3B**
Pulsar C 6156073022.01B+0.0135.683%A*28.171%B*67.4A+N/A1749h9.8B+27.3B*
Serpent VE92 4454412741.609B+0.3932.063%A++21.769%C**70A+N/A1776.3h9.8B*30.7B++
NS-30 Vandal 4424372921.497C+0.5041.905%A27.46%C++50.8B+N/A1228.6h4.5B*10.8B**
VE-S Canis 4184181273.291A*1.2940.043%A*36.842%A*149.3M*N/A3712.8h8.5B*21.2B*
Artemis VX26 4214164470.931C1.0729.725%B+25.24%B40.4C**N/A9910.3h10.9B+36.6B+
NS-TMC-01 "His Regards" 4053805,4250.07A+1.9353.217%A*3.947%D2.7B*N/A6140.9h1.9B+3.5B++
Solstice VE3 3883784310.877C*1.1225.39%B+17.989%C31.8B++N/A11711.9h12.6B++49.5C**
NS-357 Underboss 3463453211.075C++0.9246.623%B**30.725%B**66.3B++N/A2025.2h3.5B++7.6B*
NS Decimator 4833111542.019B**0.0266.59%B++1.608%C-75.9A**42M++4524.1h2.8A4.2A
Damascus Edge 3133074,8510.063B*1.9444.502%B**N/A2.7C*N/A7114.7h1.4B**3.1B++
Eidolon VE33 2872812900.969C+1.0329.361%C*27.758%C**29.9C*N/A789.4h7.8B+26.4B+
Eridani SX5 1991931171.65B+0.3536.827%A*17.099%C71.5A2.2S1912.7h10B++27.2B*
Plasma Grenade 1931901190N/A188.0047.023%C*N/A475C+7.5C+14510.4h3.7C++7.9C**
S1 3501722740.628C+1.3761.366%B+6.977%M26.9C*27.8A*2376.4h6.4C**10.4B+
Pulsar VS1 110110821.341B+0.6629.707%B**25.455%B++55A+N/A2542h11.7B*39.4B*
NS-44L Blackhand 110109641.703B+0.3052.355%B**32.11%D57.4A++N/A1291.9h2.7A5.1B**
Light PPA 112107392.744C0.7557.399%A*N/A66.9B+3.1C+1801.6h8.7B+15.1B++
VA39 Spectre 99981100.891C1.1138.535%B**32.653%C--30.6B+N/A1093.2h4.9B++12.8B*
Force-Blade 104903,2680.028C++1.9731.92%C++2.222%D1C**N/A389.2h2.8C+8.9C*
Thanatos VE70 6767431.558B*0.4457.487%A++17.911%B74.4A**N/A3380.9h3.2A5.6B**
Manticore SX40 67661140.579C1.4233.555%B+13.636%D*22.8CN/A592.9h8.4C+25.1B
Phantom VA23 6664144.571B+2.5742.05%B**31.25%C*128M**4S2850.5h3.1A+7.5B**
NS-7 PDW 6060371.622B*0.3833.174%A+16.667%C60A++N/A2311h11.5B*34.8B*
Saron Laser Cannon 104601000.6C1.4032.272%C++3.333%B*9.8C7.2C1416.1h99.8B+309.2B+
The Slasher 59596860.086B*1.9143.033%B++5.085%D3.2C+N/A718.6h1.8B+4.1C*
Lasher X2 5352232.261A++0.2641.167%A*1.923%D*86.7A**1.7B+3650.6h15.1B**36.6B**
CAS 14-E 5552152M+50.0040.138%B**N/A260S15A**5010.2h12.3A30.6A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon85820.5h
Medical Applicator6720,6221.7h
Restoration Kit291770.3h
Motion Spotter38950.4h
Ammunition Package62600.1h
Nano-Armor Kit6058,5895h
Medical Kit1,8198,06237.1h
Anti-Infantry MANA Turret51040.2h
Snowman Soldier191370.2h
Recon Detection Device217131.1h
Xiphos Anti-Personnel Phalanx Turret0650h
A30 Walker0610h

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