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Cold Blooded CubeStryker[HAX] CubeStryker
VS BR 97

KDR: 2.55

Score: 17.5m

Last Seen: Aug 16th, 2019 12:46 AM
- OFFLINE - 193.7 hour(s)

Battle Rank 102 (97 total) - Vanu Sovereignty on Emerald - Outfit Member of The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 30
Level Progress (to 103): 32%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-44 Commissioner Pulsar C E540 Halberd-H Proton II PPA-H Flare VE6 NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,898,465 MLG Score: 4715
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 5.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.345%32.404%108123119133,7612.82708-0.28

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.187%2.365A*1.756A++-1.667F-HEAD ++ (~15.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.645B+8.80.384C**17.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.836%7.271%899812064,5807278676.29121528%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.672%0.528B+0.492B+1.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.90.839B++8.10.798B++11.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.31%82.885%899312114,2011255163.34741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.381%1.97A++1.021B**0.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.613B+1.80.422B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.282%23.169%899212121,17496261.22037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.182%2.045A*1.634A+1.053

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.723B++2.40.504B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 30
17.5m160%554 (33.2k)467 (28k)2.5474851,50520,2182.6624897 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214371026.561%30.417%80801:5118

25% Engineer42% Heavy Assault16% Infiltrator14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 17th, 2016 11:56 PMMar 19th, 2018 8:20 PMAug 21st, 2019 5:22 PM (2d) (PST)Aug 15th, 2019 9:33 PM (8d) (PST)Aug 15th, 2019 8:46 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9603316291.3790.5410.4192.3220.0724715

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,62419,87237,752833225139428,031

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
622.6h/25.9d 2,325 15,666 13,709 86.7k 690 1,994 2,708 35.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:14,546
Deaths:3,894
KDR:3.735
Accuracy:32.624% A+
HSR:34.903% B+
Flare VE6
A++
Kills:1,281
Deaths:386
KDR:3.319
Accuracy:33.465% A++
HSR:32.787% B**
NS-15M2
A++
Kills:1,264
Deaths:375
KDR:3.371
Accuracy:32.929% A++
HSR:35.839% A
Orion VS54
A+
Kills:1,201
Deaths:595
KDR:2.018
Accuracy:28.977% A+
HSR:28.143% B+
VE-H Maw
B**
Kills:1,201
Deaths:400
KDR:3.003
Accuracy:31.413% B**
HSR:34.471% B*
NSX Naginata
A++
Kills:1,180
Deaths:373
KDR:3.164
Accuracy:31.886% A++
HSR:31.949% B+
Pulsar LSW
A++
Kills:1,164
Deaths:428
KDR:2.720
Accuracy:32.222% A++
HSR:27.921% B+
NSX-P Naginata
A++
Kills:463
Deaths:141
KDR:3.284
Accuracy:31.101% A++
HSR:29.374% C++
Kills:22,300
Deaths (as Heavy Assault):6,592
Deaths (to Heavy Assaults):5,799
KDR:3.38289
Kill Difference:15,708
Playtime:260.964 hours
Usage:42%
Score:8.149m
Score/min:520
Accuracy (listed only):31.827%
HSR (listed only):31.923%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A+
Kills:1,933
Deaths:1,233
KDR:1.568
Accuracy:32.487% A+
HSR:22.607% C+
NSX Tengu
A++
Kills:1,193
Deaths:482
KDR:2.475
Accuracy:47.582% A++
HSR:29.003% A
NSX Tanto
A++
Kills:1,190
Deaths:420
KDR:2.833
Accuracy:36.424% A++
HSR:26.807% C*
VX6-7
A+
Kills:1,181
Deaths:526
KDR:2.245
Accuracy:32.170% A+
HSR:26.080% B*
Deimos VA29
A++
Kills:789
Deaths:332
KDR:2.377
Accuracy:80.580% A++
HSR:26.109% A+
Eridani SX5
A++
Kills:713
Deaths:270
KDR:2.641
Accuracy:36.104% A++
HSR:29.032% A
VE-S Canis
A++
Kills:437
Deaths:165
KDR:2.648
Accuracy:38.423% A++
HSR:35.698% A++
Thanatos VE70
A++
Kills:385
Deaths:332
KDR:1.160
Accuracy:57.437% A++
HSR:17.143% C*
Solstice VE3
A+
Kills:209
Deaths:143
KDR:1.462
Accuracy:30.584% A+
HSR:23.923% B++
The Little Helper
A++
Kills:195
Deaths:119
KDR:1.639
Accuracy:65.495% A++
HSR:24.615% A++
NS-11C
M++
Kills:172
Deaths:73
KDR:2.356
Accuracy:40.051% M++
HSR:19.767% C++
Kills:8,397
Deaths (as Light Assault):4,095
Deaths (to Light Assaults):3,562
KDR:2.05055
Kill Difference:4,302
Playtime:86.039 hours
Usage:14%
Score:2.244m
Score/min:435
Accuracy (listed only):45.212%
HSR (listed only):25.526%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
A++
Kills:1,193
Deaths:482
KDR:2.475
Accuracy:47.582% A++
HSR:29.003% A
Terminus VX-9
A+
Kills:1,191
Deaths:557
KDR:2.138
Accuracy:33.298% A+
HSR:33.082% B*
Deimos VA29
A++
Kills:789
Deaths:332
KDR:2.377
Accuracy:80.580% A++
HSR:26.109% A+
Eridani SX5
A++
Kills:713
Deaths:270
KDR:2.641
Accuracy:36.104% A++
HSR:29.032% A
VE-S Canis
A++
Kills:437
Deaths:165
KDR:2.648
Accuracy:38.423% A++
HSR:35.698% A++
Thanatos VE70
A++
Kills:385
Deaths:332
KDR:1.160
Accuracy:57.437% A++
HSR:17.143% C*
The Little Helper
A++
Kills:195
Deaths:119
KDR:1.639
Accuracy:65.495% A++
HSR:24.615% A++
H-V45
A*
Kills:146
Deaths:59
KDR:2.475
Accuracy:35.524% A*
HSR:29.452% B**
Pulsar VS1
A*
Kills:101
Deaths:84
KDR:1.202
Accuracy:33.582% A*
HSR:16.832% D
Kills:5,150
Deaths (as Combat Medic):2,400
Deaths (to Combat Medics):2,448
KDR:2.14583
Kill Difference:2,750
Playtime:23.701 hours
Usage:4%
Score:0.744m
Score/min:523
Accuracy (listed only):47.558%
HSR (listed only):26.774%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A+
Kills:1,933
Deaths:1,233
KDR:1.568
Accuracy:32.487% A+
HSR:22.607% C+
NSX Tanto
A++
Kills:1,190
Deaths:420
KDR:2.833
Accuracy:36.424% A++
HSR:26.807% C*
VX6-7
A+
Kills:1,181
Deaths:526
KDR:2.245
Accuracy:32.170% A+
HSR:26.080% B*
Deimos VA29
A++
Kills:789
Deaths:332
KDR:2.377
Accuracy:80.580% A++
HSR:26.109% A+
Thanatos VE70
A++
Kills:385
Deaths:332
KDR:1.160
Accuracy:57.437% A++
HSR:17.143% C*
Solstice VE3
A+
Kills:209
Deaths:143
KDR:1.462
Accuracy:30.584% A+
HSR:23.923% B++
The Little Helper
A++
Kills:195
Deaths:119
KDR:1.639
Accuracy:65.495% A++
HSR:24.615% A++
NS-11C
M++
Kills:172
Deaths:73
KDR:2.356
Accuracy:40.051% M++
HSR:19.767% C++
VE-LR Obelisk
A*
Kills:123
Deaths:54
KDR:2.278
Accuracy:47.235% A*
HSR:36.585% B+
Kills:6,177
Deaths (as Engineer):3,232
Deaths (to Engineers):3,250
KDR:1.9112
Kill Difference:2,945
Playtime:152.552 hours
Usage:25%
Score:3.511m
Score/min:384
Accuracy (listed only):46.940%
HSR (listed only):24.849%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:2,915
Deaths:708
KDR:4.117
Accuracy:50.372% A++
HSR:78.422% B**
NS-44 Commissioner
A*
Kills:2,226
Deaths:1,448
KDR:1.537
Accuracy:53.395% A*
HSR:34.007% A++
NSX Daimyo
B+
Kills:1,235
Deaths:352
KDR:3.509
Accuracy:45.580% B+
HSR:96.113% B+
NSX Tengu
A++
Kills:1,193
Deaths:482
KDR:2.475
Accuracy:47.582% A++
HSR:29.003% A
NSX Tomoe
A+
Kills:1,166
Deaths:400
KDR:2.915
Accuracy:35.559% A+
HSR:40.052% C**
NS-357 Underboss
A+
Kills:828
Deaths:684
KDR:1.211
Accuracy:49.005% A+
HSR:31.643% A
Eridani SX5
A++
Kills:713
Deaths:270
KDR:2.641
Accuracy:36.104% A++
HSR:29.032% A
VE-S Canis
A++
Kills:437
Deaths:165
KDR:2.648
Accuracy:38.423% A++
HSR:35.698% A++
NS-AM7 Archer
B++
Kills:181
Deaths:135
KDR:1.341
Accuracy:63.531% B++
HSR:9.392% D-
Beamer VS3
A++
Kills:127
Deaths:180
KDR:0.706
Accuracy:39.259% A++
HSR:18.110% D
Soldier Soaker
A++
Kills:68
Deaths:55
KDR:1.236
Accuracy:48.375% A++
HSR:16.177% B
VA39 Spectre
A+
Kills:51
Deaths:33
KDR:1.545
Accuracy:40.849% A+
HSR:17.647% F-
Kills:11,140
Deaths (as Infiltrator):4,912
Deaths (to Infiltrators):3,091
KDR:2.26792
Kill Difference:6,228
Playtime:99.784 hours
Usage:16%
Score:2.787m
Score/min:465
Accuracy (listed only):45.670%
HSR (listed only):36.275%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:65
V. Kills:38 167%
Deaths:7
KDR:9.286
Accuracy:35.098% C
KPH:36.600 C++
VKPH:21.400 C
Kills:65 (0 + 65)
Deaths:7
KDR:9.286
VKDR:5.429
Vehicle Kills:38
Kill Difference:58
Playtime:1.778 hours
Usage:0%
Score:0.025m
Score/min:233
Piloting Accuracy:N/A%
Gunner Accuracy:35.098%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A+
Kills:92
V. Kills:49 184%
Deaths:8
KDR:11.500
Accuracy:52.411% B**
KPH:39.900 A+
VKPH:21.300 B++
Halberd SE
M+
Kills:55
V. Kills:16 324%
Deaths:
KDR:
Accuracy:54.643% B+
KPH:109.600 M+
VKPH:31.900 A++
Kills:147 (0 + 147)
Deaths:8
KDR:18.375
VKDR:8.125
Vehicle Kills:65
Kill Difference:139
Playtime:2.807 hours
Usage:0%
Score:0.060m
Score/min:357
Driving Accuracy:N/A%
Gunner Accuracy:54.643%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
S
Kills:1,671
V. Kills:547 305%
Deaths:47
KDR:35.553
Accuracy:67.139% B**
KPH:173 S
VKPH:56.600 S
Proton II PPA-H
S
Kills:1,370
V. Kills:92 N/A
Deaths:33
KDR:41.515
Accuracy:52.933% A++
KPH:297.700 S
VKPH:20 M**
M12 Kobalt-H
M**
Kills:1,068
V. Kills:26 N/A
Deaths:15
KDR:71.200
Accuracy:30.583% A++
KPH:380 M**
VKPH:9.300 A
M60-G Bulldog-H
A*
Kills:62
V. Kills:10 N/A
Deaths:3
KDR:20.667
Accuracy:73.810% A*
KPH:136.800 A++
VKPH:22.100 A
Kills:4,171 (0 + 4,171)
Deaths:98
KDR:42.561
VKDR:6.888
Vehicle Kills:675
Kill Difference:4,073
Playtime:17.526 hours
Usage:3%
Score:0.746m
Score/min:709
Driving Accuracy:N/A%
Gunner Accuracy:73.810%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M++
Kills:140
V. Kills:37 368%
Deaths:13
KDR:10.769
Accuracy:47.642% B*
KPH:54.900 M++
VKPH:14.500 A++
M12 Kobalt
A+
Kills:92
V. Kills: N/A
Deaths:5
KDR:18.400
Accuracy:24.957% A+
KPH:115.600 A
VKPH:0 D**
M12 Kobalt
A
Kills:82
V. Kills:3 N/A
Deaths:1
KDR:82
Accuracy:25.034% A
KPH:86.200 B+
VKPH:3.200 C+
Kills:314 (0 + 314)
Deaths:19
KDR:16.526
VKDR:2.105
Vehicle Kills:40
Kill Difference:295
Playtime:4.297 hours
Usage:1%
Score:0.074m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:25.034%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A**
Kills:166
V. Kills:10 N/A
Deaths:52
KDR:3.192
Accuracy:59.317% A*
KPH:86.400 B**
VKPH:5.200 A**
V30-F Starfall
M
Kills:92
V. Kills:40 224%
Deaths:50
KDR:1.840
Accuracy:62.826% C++
KPH:56.400 M
VKPH:24.500 A
Kills:258 (258 + 0)
Deaths:102
KDR:2.529
VKDR:0.490
Vehicle Kills:50
Kill Difference:156
Playtime:3.553 hours
Usage:1%
Score:0.044m
Score/min:208
Driving Accuracy:62.826%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 14,78014,5463,8943.735C**1.1932.624%A+34.903%B+142.9A*2.3M+385101.8h9.4B++28.7B*
Ghost 2,9302,9157084.117B+1.5750.372%A++78.422%B**115.7M++N/A30025.2h1.7B**3.4B**
NS-44 Commissioner 2,2382,2261,4481.537B+1.0153.395%A*34.007%A++128.7M**N/A33417.3h2.8B**5.2B**
Pulsar C 1,9501,9331,2331.568C*0.9832.487%A+22.607%C+53.4B**N/A13436.2h9.3B*28.6B*
E540 Halberd-H 2,2181,6714735.553A*33.0167.139%B**N/A172.3S56.4S6669.7h3.1A+4.7A++
Proton II PPA-H 1,4621,3703341.515A**38.9752.933%A++1.314%C297.8S20M**6534.6h6.5B**12.4B**
Flare VE6 1,2871,2813863.319A++0.7733.465%A++32.787%B**126.8M++N/A30910.1h8.2B**24.5B*
NS-15M2 1,2691,2643753.371B**0.8232.929%A++35.839%A118.1MN/A31710.7h9.4B**28.7B*
NSX Daimyo 1,2351,2353523.509C++0.9645.58%B+96.113%B+121.1A**N/A34010.2h2B*4.3B*
Orion VS54 1,2061,2015952.018B+0.5328.977%A+28.143%B+64.9AN/A22218.5h9.6B**33.1B
VE-H Maw 1,2091,2014003.003A0.4631.413%B**34.471%B*112.2A*N/A33510.7h8.3B*26.3B++
NSX Tengu 1,2011,1934822.475A0.0747.582%A++29.003%A113.6M++N/A27610.5h10.3B++21.6B*
Terminus VX-9 1,2131,1915572.138B0.4133.298%A+33.082%B*100.9A**1.9M+27211.8h10.5B++31.6B*
NSX Tanto 1,2181,1904202.833A++0.2936.424%A++26.807%C*117.8M*2.8S31110.1h9.5B*26.1B+
VX6-7 1,1931,1815262.245B++0.3032.17%A+26.08%B*80.3A++N/A20114.7h9.6B*29.8B*
NSX Naginata 1,2041,1803733.164A++0.6231.886%A++31.949%B+142.2M**2.9S3118.3h8.7B**27.4B*
NSX Tomoe 1,1731,1664002.915B*0.3735.559%A+40.052%C**135.6SN/A2918.6h10.3B**29B**
Pulsar LSW 1,1671,1644282.72B**0.1732.222%A++27.921%B+97.8A++N/A22611.9h10.3B++32B*
M12 Kobalt-H 1,0941,0681571.2M**68.6530.583%A++24.251%A+381.4M**9.3A10042.8h9.6B**31.5B**
NS-357 Underboss 8328286841.211C*1.3449.005%A+31.643%A111.9A*N/A2917.4h3.4B*7B**
Deimos VA29 7927893322.377B**0.1780.58%A++26.109%A+157.8M**N/A3815h1.7B**2.1B*
C-4 9287874361.805C**0.7429.797%B++N/A151.3A+27.1C+7865.2h0.9B**3.1B**
Eridani SX5 7147132702.641A+0.0936.104%A++29.032%A103.3MN/A2876.9h8.8B**24.5B*
S1 1,0596713731.799A++0.7565.346%B*1.639%D65.1M+37.7M**42010.3h4.7B**7.2B**
NSX-P Naginata 4774631413.284A+0.7431.101%A++29.374%C++149.4M**4.5S3573.1h8.8B**28.2B**
VE-S Canis 4384371652.648A+0.1038.423%A++35.698%A++118.1A**N/A3533.7h8.5B**22.1B*
Frag Grenade 3923861386N/A383.4559.909%A++N/A643.3B++10C++20800.6h3.1B++5.1B**
Thanatos VE70 3883853321.16B1.3957.437%A++17.143%C*68.8A*N/A2345.6h3.9B++6.8B**
The Slasher 3593377,2380.047C+2.5036.139%C++3.264%D-2.1C+N/A6161.2h1.9B+5.4C++
NS-TMC-01 "His Regards" 35029811,2210.027C++2.5229.436%B7.047%C+1C+N/A3305.3h2.8C9.6C**
NS Decimator 390274823.341M+0.7974.524%A++2.555%C**109.6S46.4M**7252.5h3B**4A
Tank Mine 417263962.74C++0.1966.841%A**N/A187.9A++110A++15441.4h1.9C+2.9A++
Solstice VE3 2132091431.462B**1.0930.584%A+23.923%B++45.4A+N/A2804.6h12B++39.4B+
The Little Helper 1951951191.639C**0.9165.495%A++24.615%A++150SN/A3611.3h3.6B**5.5B**
NS-AM7 Archer 2591811351.341A*1.2163.531%B++9.392%D-23.2M**10S1327.8h9.7B*15.3B**
NS-11C 175172732.356A+0.1940.051%M++19.767%C++122.9S2.1S4431.4h10.1B**25.1B**
S12 Renegade 176166523.192C++0.6459.317%A*1.807%D*87.4A5.3M1771.9h3.7C6.2B+
Rocklet Rifle 2891571191.319B**1.2356.589%B+N/A52.3A++44A++5803h32.1B+56.8B+
H-V45 149146592.475B+0.0735.524%A*29.452%B**81.1A*1.7M++4421.8h11B*30.8B**
M20 Basilisk 1771401310.769M**8.2247.642%B*5.714%C+56M++14.8A++2702.5h52.8B*110.7A
Beamer VS3 1311271800.706C+1.8439.259%A++18.11%D24C+N/A865.3h9.8C++25.1C**
VE-LR Obelisk 123123542.278B0.2747.235%A*36.585%B+82A*N/A3071.5h4.2A9A
Pulsar VS1 104101841.202C**1.3533.582%A*16.832%D38.8B*1.2A++2682.6h14.3C*42.5B*
MANA Anti-Vehicle Turret 15297472.064C+0.4863.238%B+5.155%B++970C++550C1897350.1h6.4B**10.1B*
V30-F Starfall 13292501.84C*0.7162.826%C++N/A57.5M25A2451.6h8.9A14.2A
Saron HRB 14192811.5A8.9552.411%B**1.087%C--40A+21.3B++3512.3h19B+36.3B*
M12 Kobalt 9292518.4C++15.8524.957%A+10.87%F115AN/A3190.8h17.5C**69.9B++
M12 Kobalt 8582182S79.4525.034%A24.39%A+82B+3C+3081h20.2C+80.7B+
Spear Anti-Vehicle Phalanx Turret 10873154.867C2.3254.42%B**1.37%D**66.4A++31.8B**4901.1h7.6B+13.9B++
Soldier Soaker 6968551.236C++1.3148.375%A++16.177%B113.3A*1.7B**3520.6h5.7C**11.8B**
C150 Dalton 1036579.286B+6.7435.098%C1.538%B*36.1C++21.1C2331.8h3.6B+10.2B+
M60-G Bulldog-H 7262320.667B*18.1273.81%A*N/A124A20B**3770.5h5B+6.8B**
Halberd SE 7155155M**52.4554.643%B+N/A110M+32A++3790.5h2.8A++5.1B**
VA39 Spectre 5251331.545C++1.0040.849%A+17.647%F-36.4B*N/A2461.4h6C++14.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit172326,01921.5h
Spawn Beacon71,3980.8h
Anti-Vehicle MANA Turret46500.6h
Medical Applicator9938,3902.4h
Nanite Revive Grenade01880.1h
Motion Spotter11120.1h
Ammunition Package91,6060.6h
Medical Kit2,1979,27132.6h
Anti-Infantry MANA Turret0780.1h
Recon Detection Device584,7505.4h

Check the help document for the dictionary if you want to learn more about words used here.


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