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Champion CubeStryker[HAX] CubeStryker
VS BR 103

KDR: 2.57

Score: 20.1m

Last Seen: Jan 28th, 2020 2:11 AM
- OFFLINE - 42.1 hour(s)

Battle Rank 106 (103 total) - Vanu Sovereignty on Emerald - Outfit Member of The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 24
Level Progress (to 107): 13%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-44 Commissioner Pulsar C E540 Halberd-H M12 Kobalt-H Proton II PPA-H Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,993,541 MLG Score: 4791
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 5.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.333%32.477%108324120836,2662.66956-0.096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.136%2.363A*1.739A++-1.626FHEAD ++ (~15.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.645B+8.80.384C**17.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.185%9.269%943912235,6758039997.05846568%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.268%0.324C*0.878B*1.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.831B++8.10.799B++13.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.598%82.358%943312295,1241431193.58071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.369%2.009A*1.025B**0.396

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.619B+1.80.428B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.048%21.835%943212301,635113761.43799

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.444%2.17A*1.387A0.778

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.753B++2.20.546B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 24
20.1m164.3%557 (33.4k)472 (28.3k)2.57459,68623,1882.69562103 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232431426.502%30.342%80401:5022

25% Engineer41% Heavy Assault16% Infiltrator14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 17th, 2016 11:56 PMMar 19th, 2018 8:20 PMJan 29th, 2020 9:34 AM (5h) (PST)Jan 27th, 2020 10:17 PM (2d) (PST)Jan 27th, 2020 10:11 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9853326531.3980.5430.4242.4180.0734791

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,12219,90439,218843325145428,324

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
711.4h/29.6d 2,820 18,110 16,281 103.2k 790 2,286 3,105 42.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:16,259
Deaths:4,424
KDR:3.675
Accuracy:32.578% A
HSR:34.750% B+
Flare VE6
A++
Kills:1,299
Deaths:390
KDR:3.331
Accuracy:33.508% A++
HSR:32.641% B**
NS-15M2
A++
Kills:1,289
Deaths:386
KDR:3.339
Accuracy:33.097% A++
HSR:35.609% B**
VE-H Maw
B**
Kills:1,201
Deaths:400
KDR:3.003
Accuracy:31.413% B**
HSR:34.471% B**
Orion VS54
A+
Kills:1,201
Deaths:595
KDR:2.018
Accuracy:28.977% A+
HSR:28.143% B+
NSX Naginata
A++
Kills:1,189
Deaths:375
KDR:3.171
Accuracy:31.846% A++
HSR:32.128% B+
NSX-P Naginata
A++
Kills:1,182
Deaths:358
KDR:3.302
Accuracy:31.887% A++
HSR:31.134% C**
Pulsar LSW
A++
Kills:1,164
Deaths:428
KDR:2.720
Accuracy:32.222% A++
HSR:27.921% B+
Kills:24,784
Deaths (as Heavy Assault):7,356
Deaths (to Heavy Assaults):6,735
KDR:3.36922
Kill Difference:17,428
Playtime:291.448 hours
Usage:41%
Score:9.182m
Score/min:525
Accuracy (listed only):31.941%
HSR (listed only):32.100%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A+
Kills:1,966
Deaths:1,249
KDR:1.574
Accuracy:32.435% A+
HSR:22.686% C+
Deimos VA29
A+
Kills:1,250
Deaths:561
KDR:2.228
Accuracy:78.491% A+
HSR:23.280% B**
NSX Tengu
A++
Kills:1,211
Deaths:497
KDR:2.437
Accuracy:47.690% A++
HSR:29.315% A
NSX Tanto
A++
Kills:1,190
Deaths:420
KDR:2.833
Accuracy:36.424% A++
HSR:26.807% C*
VX6-7
A
Kills:1,181
Deaths:526
KDR:2.245
Accuracy:32.170% A
HSR:26.080% B++
NSX-P Tengu
A
Kills:1,169
Deaths:460
KDR:2.541
Accuracy:45.150% A
HSR:27.545% B*
Eridani SX5
A++
Kills:753
Deaths:287
KDR:2.624
Accuracy:36.000% A++
HSR:28.553% B**
VE-S Canis
A++
Kills:437
Deaths:165
KDR:2.648
Accuracy:38.423% A++
HSR:35.698% A++
Thanatos VE70
A++
Kills:385
Deaths:332
KDR:1.160
Accuracy:57.437% A++
HSR:17.143% C*
NSX-P Tanto
A+
Kills:246
Deaths:84
KDR:2.929
Accuracy:33.826% A+
HSR:34.553% A
The Little Helper
A++
Kills:220
Deaths:128
KDR:1.719
Accuracy:64.812% A++
HSR:25% A++
Solstice VE3
A+
Kills:209
Deaths:143
KDR:1.462
Accuracy:30.584% A+
HSR:23.923% B++
NS-11C
M++
Kills:184
Deaths:79
KDR:2.329
Accuracy:39.348% M++
HSR:19.022% C+
Kills:10,401
Deaths (as Light Assault):4,931
Deaths (to Light Assaults):4,077
KDR:2.10931
Kill Difference:5,470
Playtime:101.126 hours
Usage:14%
Score:2.709m
Score/min:447
Accuracy (listed only):44.061%
HSR (listed only):26.123%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A+
Kills:1,285
Deaths:617
KDR:2.083
Accuracy:33.300% A+
HSR:33.697% B*
Deimos VA29
A+
Kills:1,250
Deaths:561
KDR:2.228
Accuracy:78.491% A+
HSR:23.280% B**
NSX Tengu
A++
Kills:1,211
Deaths:497
KDR:2.437
Accuracy:47.690% A++
HSR:29.315% A
NSX-P Tengu
A
Kills:1,169
Deaths:460
KDR:2.541
Accuracy:45.150% A
HSR:27.545% B*
Eridani SX5
A++
Kills:753
Deaths:287
KDR:2.624
Accuracy:36.000% A++
HSR:28.553% B**
VE-S Canis
A++
Kills:437
Deaths:165
KDR:2.648
Accuracy:38.423% A++
HSR:35.698% A++
Thanatos VE70
A++
Kills:385
Deaths:332
KDR:1.160
Accuracy:57.437% A++
HSR:17.143% C*
The Little Helper
A++
Kills:220
Deaths:128
KDR:1.719
Accuracy:64.812% A++
HSR:25% A++
H-V45
A*
Kills:201
Deaths:85
KDR:2.365
Accuracy:35.240% A*
HSR:29.353% B**
Pulsar VS1
A++
Kills:101
Deaths:84
KDR:1.202
Accuracy:33.582% A++
HSR:16.832% D
Kills:7,012
Deaths (as Combat Medic):3,216
Deaths (to Combat Medics):2,765
KDR:2.18035
Kill Difference:3,796
Playtime:27.886 hours
Usage:4%
Score:0.915m
Score/min:547
Accuracy (listed only):47.012%
HSR (listed only):26.641%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A+
Kills:1,966
Deaths:1,249
KDR:1.574
Accuracy:32.435% A+
HSR:22.686% C+
Deimos VA29
A+
Kills:1,250
Deaths:561
KDR:2.228
Accuracy:78.491% A+
HSR:23.280% B**
NSX Tanto
A++
Kills:1,190
Deaths:420
KDR:2.833
Accuracy:36.424% A++
HSR:26.807% C*
VX6-7
A
Kills:1,181
Deaths:526
KDR:2.245
Accuracy:32.170% A
HSR:26.080% B++
Thanatos VE70
A++
Kills:385
Deaths:332
KDR:1.160
Accuracy:57.437% A++
HSR:17.143% C*
NSX-P Tanto
A+
Kills:246
Deaths:84
KDR:2.929
Accuracy:33.826% A+
HSR:34.553% A
The Little Helper
A++
Kills:220
Deaths:128
KDR:1.719
Accuracy:64.812% A++
HSR:25% A++
Solstice VE3
A+
Kills:209
Deaths:143
KDR:1.462
Accuracy:30.584% A+
HSR:23.923% B++
NS-11C
M++
Kills:184
Deaths:79
KDR:2.329
Accuracy:39.348% M++
HSR:19.022% C+
VE-LR Obelisk
A*
Kills:124
Deaths:56
KDR:2.214
Accuracy:47.167% A*
HSR:36.290% B+
Kills:6,955
Deaths (as Engineer):3,578
Deaths (to Engineers):3,702
KDR:1.94382
Kill Difference:3,377
Playtime:180.979 hours
Usage:25%
Score:4.169m
Score/min:384
Accuracy (listed only):45.269%
HSR (listed only):25.478%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:3,838
Deaths:927
KDR:4.140
Accuracy:50.326% A++
HSR:78.791% B*
NS-44 Commissioner
A*
Kills:2,270
Deaths:1,492
KDR:1.521
Accuracy:53.348% A*
HSR:34.097% A+
NSX Daimyo
B++
Kills:1,235
Deaths:352
KDR:3.509
Accuracy:45.580% B++
HSR:96.113% B+
NSX Tengu
A++
Kills:1,211
Deaths:497
KDR:2.437
Accuracy:47.690% A++
HSR:29.315% A
NSX-P Tengu
A
Kills:1,169
Deaths:460
KDR:2.541
Accuracy:45.150% A
HSR:27.545% B*
NSX Tomoe
A
Kills:1,166
Deaths:400
KDR:2.915
Accuracy:35.559% A
HSR:40.052% C**
NS-357 Underboss
A
Kills:1,016
Deaths:885
KDR:1.148
Accuracy:48.721% A
HSR:32.874% A
Eridani SX5
A++
Kills:753
Deaths:287
KDR:2.624
Accuracy:36.000% A++
HSR:28.553% B**
VE-S Canis
A++
Kills:437
Deaths:165
KDR:2.648
Accuracy:38.423% A++
HSR:35.698% A++
NS-AM7 Archer
B++
Kills:208
Deaths:187
KDR:1.112
Accuracy:64.109% B++
HSR:9.615% D-
Beamer VS3
A++
Kills:127
Deaths:180
KDR:0.706
Accuracy:39.259% A++
HSR:18.110% D
Soldier Soaker
A+
Kills:68
Deaths:55
KDR:1.236
Accuracy:48.375% A+
HSR:16.177% B+
VA39 Spectre
A+
Kills:51
Deaths:33
KDR:1.545
Accuracy:40.849% A+
HSR:17.647% F-
Kills:13,549
Deaths (as Infiltrator):5,920
Deaths (to Infiltrators):3,501
KDR:2.28868
Kill Difference:7,629
Playtime:110.327 hours
Usage:16%
Score:3.157m
Score/min:477
Accuracy (listed only):45.645%
HSR (listed only):35.737%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:61
V. Kills:42 142%
Deaths:67
KDR:0.910
Accuracy:34.980% B+
KPH:6.300 D
VKPH:4.300 D-
Kills:61 (61 + 0)
Deaths:67
KDR:0.910
VKDR:0.627
Vehicle Kills:42
Kill Difference:6
Playtime:9.704 hours
Usage:1%
Score:0.114m
Score/min:197
Piloting Accuracy:34.980%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:77
V. Kills:45 167%
Deaths:7
KDR:11
Accuracy:34.738% C
KPH:36.400 C+
VKPH:21.300 C
Kills:77 (0 + 77)
Deaths:7
KDR:11
VKDR:6.429
Vehicle Kills:45
Kill Difference:70
Playtime:2.115 hours
Usage:0%
Score:0.030m
Score/min:233
Piloting Accuracy:N/A%
Gunner Accuracy:34.738%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
S
Kills:154
V. Kills:41 367%
Deaths:4
KDR:38.500
Accuracy:46.015% C
KPH:79.700 S
VKPH:21.200 B*
Saron HRB
A+
Kills:93
V. Kills:49 186%
Deaths:8
KDR:11.625
Accuracy:52.435% B**
KPH:40.200 A+
VKPH:21.200 B+
Halberd SE
M**
Kills:56
V. Kills:16 329%
Deaths:
KDR:
Accuracy:54.639% B++
KPH:106.200 M**
VKPH:30.300 M
Kills:303 (0 + 303)
Deaths:12
KDR:25.250
VKDR:8.833
Vehicle Kills:106
Kill Difference:291
Playtime:4.771 hours
Usage:1%
Score:0.103m
Score/min:361
Driving Accuracy:N/A%
Gunner Accuracy:54.639%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
S
Kills:1,861
V. Kills:610 305%
Deaths:47
KDR:39.596
Accuracy:67.074% A
KPH:176.300 S
VKPH:57.800 S
M12 Kobalt-H
M**
Kills:1,740
V. Kills:45 N/A
Deaths:15
KDR:116
Accuracy:29.066% A
KPH:374.900 M**
VKPH:9.700 A+
Proton II PPA-H
S
Kills:1,422
V. Kills:93 N/A
Deaths:33
KDR:43.091
Accuracy:53.029% A++
KPH:291.700 S
VKPH:19.100 M*
M60-G Bulldog-H
A++
Kills:62
V. Kills:10 N/A
Deaths:3
KDR:20.667
Accuracy:73.810% A++
KPH:136.800 A+
VKPH:22.100 B*
Kills:5,085 (0 + 5,085)
Deaths:98
KDR:51.888
VKDR:7.735
Vehicle Kills:758
Kill Difference:4,987
Playtime:20.528 hours
Usage:3%
Score:0.888m
Score/min:721
Driving Accuracy:N/A%
Gunner Accuracy:73.810%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M+
Kills:141
V. Kills:37 371%
Deaths:13
KDR:10.846
Accuracy:47.916% B**
KPH:54.600 M+
VKPH:14.300 A++
M12 Kobalt
A
Kills:96
V. Kills: N/A
Deaths:5
KDR:19.200
Accuracy:24.893% A
KPH:117.500 A
VKPH:0 D*
M12 Kobalt
A
Kills:91
V. Kills:4 N/A
Deaths:1
KDR:91
Accuracy:25.619% A
KPH:90.900 B++
VKPH:4 B+
Kills:328 (0 + 328)
Deaths:19
KDR:17.263
VKDR:2.158
Vehicle Kills:41
Kill Difference:309
Playtime:4.401 hours
Usage:1%
Score:0.077m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:25.619%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:358
V. Kills:10 N/A
Deaths:76
KDR:4.711
Accuracy:59.558% A++
KPH:95 A
VKPH:2.700 B+
V30-F Starfall
A++
Kills:104
V. Kills:48 212%
Deaths:52
KDR:2
Accuracy:62.508% C+
KPH:50.300 A++
VKPH:23.200 B**
Kills:462 (462 + 0)
Deaths:128
KDR:3.609
VKDR:0.453
Vehicle Kills:58
Kill Difference:334
Playtime:5.834 hours
Usage:1%
Score:0.078m
Score/min:223
Driving Accuracy:62.508%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 16,53116,2594,4243.675C*1.1032.578%A34.75%B+141.3A++2.4A*377115.1h9.4B++28.8B*
Ghost 3,8563,8389274.14B+1.5750.326%A++78.791%B*121.8M++N/A31131.5h1.7B**3.3B**
NS-44 Commissioner 2,2822,2701,4921.521B+1.0553.348%A*34.097%A+128.2M**N/A33517.7h2.8B**5.2B**
Pulsar C 1,9831,9661,2491.574C++132.435%A+22.686%C+53.9B**N/A13536.5h9.3B++28.5B*
E540 Halberd-H 2,4711,8614739.596A**37.0267.074%AN/A175.6S57.5S67110.6h3.1A4.7A+
M12 Kobalt-H 1,7851,74015116S113.4329.066%A25.517%A++378.3M**9.8A+9484.6h10B**34.3B*
Proton II PPA-H 1,5151,4223343.091M40.5253.029%A++1.336%C290.2S19M*6444.9h6.5B**12.3B**
Flare VE6 1,3071,2993903.331A**0.7633.508%A++32.641%B**126.1MN/A31210.3h8.2B**24.5B*
NS-15M2 1,2951,2893863.339B++0.7733.097%A++35.609%B**119.4A*N/A32410.8h9.5B**28.6B*
Terminus VX-9 1,3071,2856172.083C**0.4933.3%A+33.697%B*98.8A**1.7A*26413h10.5B*31.6B*
Deimos VA29 1,2531,2505612.228B*0.3578.491%A+23.28%B**150.6M++N/A3728.3h1.7B**2.1B*
NSX Daimyo 1,2351,2353523.509C++0.9445.58%B++96.113%B+121.1A*N/A34110.2h2B*4.3B*
NSX Tengu 1,2191,2114972.437A0.1447.69%A++29.315%A113.2MN/A27510.7h10.3B++21.6B++
VE-H Maw 1,2091,2014003.003A+0.4331.413%B**34.471%B**112.2A*N/A34010.7h8.3B*26.3B++
Orion VS54 1,2061,2015952.018B+0.5628.977%A+28.143%B+64.9AN/A23218.5h9.6B**33.1C**
NSX Tanto 1,2181,1904202.833A++0.2636.424%A++26.807%C*117.8M++2.8S31210.1h9.5B++26.1B*
NSX Naginata 1,2131,1893753.171A++0.6031.846%A++32.128%B+141.5M*2.9S3158.4h8.7B*27.4B*
NSX-P Naginata 1,2031,1823583.302A++0.7331.887%A++31.134%C**149.6M*2.7A*3677.9h8.9B*28.1B**
VX6-7 1,1931,1815262.245B*0.3332.17%A26.08%B++80.3A+N/A20214.7h9.6B++29.8B*
NSX-P Tengu 1,1781,1694602.541A+0.0345.15%A27.545%B*129.9M+1C++3219h9.7B*21.5B*
NSX Tomoe 1,1731,1664002.915B**0.3435.559%A40.052%C**135.6M**N/A2928.6h10.3B**29B**
Pulsar LSW 1,1671,1644282.72A0.1532.222%A++27.921%B+97.8A++N/A23111.9h10.3B++32B*
NS-357 Underboss 1,0201,0168851.148C++1.4348.721%A32.874%A114.2A*N/A2978.9h3.4B*6.9B**
C-4 1,0038524651.832C**0.7430.311%B++N/A149.5A26.5C+7605.7h0.9B**3B**
Eridani SX5 7547532872.624A0.0536%A++28.553%B**101.8A*N/A2857.4h8.8B**24.6B*
S1 1,0596713731.799A*0.7865.346%B**1.639%D65.1M++37.7M*42610.3h4.7B**7.2B**
The Slasher 52950210,2170.049C+2.5339.465%B+2.789%D--2.3C+N/A6222.9h1.9B+4.8C++
NS Decimator 6324531572.885A*0.3171.53%A1.766%C107.9S42.6M++6234.2h2.9B**4A
VE-S Canis 4384371652.648A+0.0738.423%A++35.698%A++118.1A**N/A3653.7h8.5B*22.1B*
Plasma Grenade 3923861386N/A383.4359.929%A++N/A643.3B++10C+21640.6h3.1B++5.1B*
Thanatos VE70 3883853321.16B1.4157.437%A++17.143%C*68.8A*N/A2395.6h3.9B*6.8B**
S12 Renegade 368358764.711B2.1459.558%A++4.469%C+94.2B**2.6B+2233.8h3.2C*5.3B++
NS-TMC-01 "His Regards" 35029811,2210.027C++2.5529.436%B7.047%C+1C+N/A3305.6h2.8C9.6B
Tank Mine 4412811042.702C++0.1366.667%A*N/A200.7A++114.3A++15341.4h2C+2.9A++
NSX-P Tanto 250246842.929A**0.3633.826%A+34.553%A129.5S2.1M3861.9h9.5B**28.1B**
The Little Helper 2202201281.719B0.8664.812%A++25%A++146.7M**N/A3621.5h3.6B**5.6B*
Solstice VE3 2132091431.462B**1.1130.584%A+23.923%B++45.4A+N/A2994.6h12B++39.4B
NS-AM7 Archer 2912081871.112A+1.4664.109%B++9.615%D-21.9M8.7S1259.5h10B*15.5B**
H-V45 206201852.365B+0.2135.24%A*29.353%B**80.4A*2M*3762.5h11B*31.2B**
NS-11C 187184792.329A+0.2539.348%M++19.022%C+115M**1.9M++4661.6h10B**25.5B**
Rocklet Rifle 3221771311.351A1.2256.503%B+N/A52.1A*42.6A++5653.4h32.7B+57.9B+
E540 Halberd 195154438.5A*35.9346.015%CN/A81.1S21.6B**3681.9h3.6A++7.9A
M20 Basilisk 1781411310.846S8.2747.916%B**5.674%C+54.2M+14.2A++2702.6h53.6B**111.8B**
Beamer VS3 1311271800.706C+1.8739.259%A++18.11%D24C+N/A875.3h9.8C+25.1B++
VE-LR Obelisk 124124562.214B0.3647.167%A*36.29%B+82.7A*N/A3291.5h4.4B**9.3B**
V30-F Starfall 152104522C**0.5762.508%C+N/A49.5A++22.9B**2212.1h9.7B**15.5B**
Pulsar VS1 104101841.202C*1.3733.582%A++16.832%D38.8B++1.2A++2892.6h14.3C*42.5B*
MANA Anti-Vehicle Turret 15297472.064C0.5163.206%C*5.155%A++970C--550C--1906800.1h6.5B*10.2B*
M12 Kobalt 9696519.2C++16.6324.893%A11.458%D**120AN/A3220.8h16.9B+68.1B+
M60-A Bulldog 10894194M++91.4358.163%B**N/A67.1A10A+2001.4h4.9B++8.3B*
Saron HRB 14293811.625A9.0552.435%B**1.075%C-40.4A+21.3B+3532.3h18.9B+36B*
M12 Kobalt 9591191S88.4325.619%A25.275%A+91B++4B+3291h19.6C++76.4B+
Spear Anti-Vehicle Phalanx Turret 11679164.938C2.3654.605%B**1.266%D**65.8A+30.8B*5101.2h7.4B+13.5B++
C150 Dalton 12277711C**8.4334.738%C1.299%B++36.7C+21.4C2332.1h3.5B10.2C**
Soldier Soaker 6968551.236C++1.3448.375%A+16.177%B+113.3A*1.7B+3520.6h5.7C**11.8B*
M60-G Bulldog-H 7262320.667B+18.0973.81%A++N/A124B**20B+3850.5h5B+6.8B**
Saron Laser Cannon 10361670.91C1.6634.98%B+N/A6.3D4.3D-1979.7h132.8C++379.7C**
Halberd SE 7256156M**53.4354.639%B++N/A112S32M++3630.5h2.8A+5.2A
M60-A Bulldog 5953153A++50.4361.749%A+N/A88.3A++10A+3440.6h4.3B**6.9B**
VA39 Spectre 5251331.545C++1.0340.849%A+17.647%F-36.4B*N/A2651.4h6C++14.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02010.1h
Nano-Armor Kit387378,84625.6h
Spawn Beacon91,4980.9h
Anti-Vehicle MANA Turret46820.6h
Medical Applicator11848,6763h
Motion Spotter11160.1h
Ammunition Package91,7440.6h
Shield Recharging Field1570h
Medical Kit2,54410,70237.9h
Anti-Infantry MANA Turret0850.1h
Nano-Repair Grenade0920h
Snowman Soldier12650.1h
Recon Detection Device635,2555.9h

Check the help document for the dictionary if you want to learn more about words used here.


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