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CuddleBunny[] CuddleBunny
VS BR 86

KDR: 5.04

Score: 13.1m

Last Seen: Dec 31st, 2019 6:30 AM
- OFFLINE - 5256.9 hour(s)

Battle Rank 104 (86 total) - Vanu Sovereignty on Connery
Level Progress (to 105): 21%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-44L Blackhand L100 Python HESH Light PPA L100 Python AP NS-61 Emissary Skyguard C75 Viper Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $940,752 MLG Score: 752
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
41.149%28.845%1187413455,4883.646511.39

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.279%3.852M**1.163B**-2.406F*HEAD ++ (~8.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.10.688B+9.50.334C**13.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.313%0.819%2959313462,81012367122.6613418%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.469%0.009C+-0.693D-1.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.50.381C**37.50.295C*63

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.918%0.674%2632413456,977426260816.3779267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.784%0.472B+-1.181D*1.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.1-0.226C21.6-0.736D-25.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.776%6.234%167413453852392701.60417142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.739%-0.596D0.413B0.723

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
225.9-0.878D--67.3-0.671D158.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.495%22.748%1671134844490644.93333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.825D--2.849T-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.7-1.783F-8.2-1.555F19.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.1m468.3%224 (13.4k)217 (13k)5.0368721,5834,2856.0497186 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349162236.958%8.757%32414:055

96% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 18th, 2016 4:45 AMMay 29th, 2019 12:56 AMJan 1st, 2020 12:49 PM (223d) (PST)Dec 31st, 2019 2:34 AM (224d) (PST)Dec 31st, 2019 2:30 AM (224d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
790267640.3570.0710.0312.0820.087752

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,4011,56845,8332142125513,011

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1007.2h/42d 4,340 1,890 5,925 125.8k 659 1,272 5,279 47.7m

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A++
Kills:617
Deaths:339
KDR:1.820
Accuracy:46.491% A++
HSR:23.015% D**
Kills:617
Deaths (as Engineer):339
Deaths (to Engineers):1,280
KDR:1.82006
Kill Difference:278
Playtime:5.603 hours
Usage:1%
Score:0.059m
Score/min:176
Accuracy (listed only):46.491%
HSR (listed only):23.015%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):743
KDR:0
Kill Difference:UNR
Playtime:6.165 hours
Usage:1%
Score:0.053m
Score/min:143
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
F
Kills:63
Deaths:47
KDR:1.340
Accuracy:30.293% F
HSR:7.937% F-
Kills:63
Deaths (as Light Assault):47
Deaths (to Light Assaults):599
KDR:1.34043
Kill Difference:16
Playtime:28.089 hours
Usage:3%
Score:0.396m
Score/min:235
Accuracy (listed only):30.293%
HSR (listed only):7.937%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
C**
Kills:3,369
Deaths:1,267
KDR:2.659
Accuracy:46.334% C**
HSR:36.420% D
NS-61 Emissary
B**
Kills:1,360
Deaths:681
KDR:1.997
Accuracy:38.105% B**
HSR:13.677% D-
VA39 Spectre
D-
Kills:444
Deaths:222
KDR:2
Accuracy:29.495% D-
HSR:22.748% D**
NS-30 Vandal
D--
Kills:142
Deaths:120
KDR:1.183
Accuracy:24.035% F-
HSR:19.718% D--
NSX Tengu
F
Kills:63
Deaths:47
KDR:1.340
Accuracy:30.293% F
HSR:7.937% F-
Kills:5,378
Deaths (as Infiltrator):2,337
Deaths (to Infiltrators):518
KDR:2.30124
Kill Difference:3,041
Playtime:965.787 hours
Usage:96%
Score:12.584m
Score/min:217
Accuracy (listed only):33.653%
HSR (listed only):20.100%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:2,125
V. Kills:306 N/A
Deaths:434
KDR:4.896
Accuracy:43.003% C+
KPH:38.900 D
VKPH:5.600 B+
Saron Laser Cannon
B
Kills:579
V. Kills:308 187%
Deaths:142
KDR:4.077
Accuracy:33.859% B
KPH:21.200 C*
VKPH:11.300 C+
Antares LC
B++
Kills:301
V. Kills:161 186%
Deaths:117
KDR:2.573
Accuracy:37.301% B++
KPH:16.800 D
VKPH:9 D-
M202 Wyrm
B**
Kills:187
V. Kills:109 170%
Deaths:8
KDR:23.375
Accuracy:49.474% D-
KPH:145.100 B+
VKPH:84.600 B**
V26 Maelstrom Turbo Laser
B+
Kills:106
V. Kills:50 208%
Deaths:37
KDR:2.865
Accuracy:35.199% B+
KPH:27.500 B
VKPH:13 C+
Kills:3,298 (3,111 + 0)
Deaths:738
KDR:4.469
VKDR:1.266
Vehicle Kills:934
Kill Difference:2,560
Playtime:104.997 hours
Usage:10%
Score:1.035m
Score/min:164
Piloting Accuracy:35.199%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:2,856
V. Kills:732 390%
Deaths:200
KDR:14.280
Accuracy:56.404% B+
KPH:45.300 D
VKPH:11.600 B+
L100 Python AP
B++
Kills:2,070
V. Kills:1,026 202%
Deaths:82
KDR:25.244
Accuracy:63.845% B++
KPH:49.200 B+
VKPH:24.400 B+
Skyguard
A*
Kills:1,047
V. Kills:483 216%
Deaths:59
KDR:17.746
Accuracy:44.610% A*
KPH:29.500 A+
VKPH:13.600 B++
C75 Viper
B++
Kills:1,004
V. Kills:367 273%
Deaths:72
KDR:13.944
Accuracy:38.090% C--
KPH:47.200 C++
VKPH:17.200 B++
Kills:6,977 (6,977 + 0)
Deaths:413
KDR:16.893
VKDR:6.315
Vehicle Kills:2,608
Kill Difference:6,564
Playtime:161.963 hours
Usage:16%
Score:2.463m
Score/min:253
Driving Accuracy:38.090%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C--
Kills:181
V. Kills:81 221%
Deaths:18
KDR:10.056
Accuracy:33.584% F
KPH:22.400 C--
VKPH:10 D
E540 Halberd
D-
Kills:108
V. Kills:38 277%
Deaths:12
KDR:9
Accuracy:35.775% F--
KPH:26.300 D-
VKPH:9.300 D**
Kills:289 (0 + 289)
Deaths:30
KDR:9.633
VKDR:3.967
Vehicle Kills:119
Kill Difference:259
Playtime:12.167 hours
Usage:1%
Score:0.118m
Score/min:161
Driving Accuracy:N/A%
Gunner Accuracy:35.775%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:133
V. Kills:42 309%
Deaths:11
KDR:12.091
Accuracy:38.499% C--
KPH:20.300 C
VKPH:6.400 C--
M12 Kobalt
C
Kills:90
V. Kills:9 N/A
Deaths:8
KDR:11.250
Accuracy:10.569% F-
KPH:31.100 D--
VKPH:3.100 C
M20 Basilisk
D
Kills:54
V. Kills:24 216%
Deaths:3
KDR:18
Accuracy:37.987% C--
KPH:17.600 D
VKPH:7.800 D
Kills:277 (0 + 277)
Deaths:22
KDR:12.591
VKDR:3.409
Vehicle Kills:75
Kill Difference:255
Playtime:12.519 hours
Usage:1%
Score:0.117m
Score/min:156
Driving Accuracy:N/A%
Gunner Accuracy:37.987%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L Blackhand 3,4163,3691,2672.659B+2.3846.334%C**36.42%D16.1D-N/A50209.7h4.1C+8.9C++
L100 Python HESH 3,5882,85620014.28C+9.2456.404%B+N/A45.3D11.6B+19463.1h4.6F8.2D--
Light PPA 2,4312,1254344.896C+0.1443.003%C+N/A38.8D5.6B+13854.7h20.9D*48.5D
L100 Python AP 3,0962,0708225.244A+20.2163.845%B++N/A49.2B+24.4B+34442.1h5.3C+8.3C++
NS-61 Emissary 1,4211,3606811.997B**3.0438.105%B**13.677%D-9.5D--N/A30143.2h19.3C--50.6C+
Skyguard 1,5301,0475917.746A*12.7144.61%A*2.006%C**29.5A+13.6B++23635.5h111.5C++249.9B*
C75 Viper 1,3711,0047213.944B**8.9138.09%C--N/A47.1C++17.2B++28121.3h10.2B26.8C++
Proximity Mine 7617606711.343A*6.3123.759%F--N/A128.8C+N/A3885.9h1.6B+6.9F
VE-LR Obelisk 6666173391.82C3.2246.491%A++23.015%D**8.4D*N/A5573.6h17.7T*38.1F--
Saron Laser Cannon 8875791424.077C*0.9633.859%BN/A21.2C*11.3C+18627.3h90.7B267.9B+
Lumine Edge 6365141,6750.307C**4.7344.714%B**8.56%D--1.9C-N/A5273.6h1.3C**3B+
VA39 Spectre 5084442222C+3.0429.495%D-22.748%D**9.3D--1.3A++2647.7h8.2F-27.7D**
Antares LC 4623011172.573C+2.4637.301%B++1.993%B+16.8D9D-13617.9h126.7C339.6C+
Orbital Strike Uplink 4632971297U291.96772.222%UN/A742.5U415U38950.4h3.3T*0.4T*
G40-F Ranger 426270930C+24.9637.431%C**N/A33.8C19.5C3718h127.2T339.8F-
M202 Wyrm 296187823.375C++18.3449.474%D-1.604%C-143.8B+83.8B**8021.3h58.1D-117.5D--
Saron HRB 2621811810.056B+5.0233.584%FN/A22.3C--10D1748.1h31.9F94.9T
Tank Mine 248178359.333U54.30106.242%SN/A222.5A+87.5B+19060.8h4.7T*4.4B++
Spear Anti-Vehicle Phalanx Turret 220143720.429A15.3963.102%AN/A59.6B32.1B+4412.4h9.5C-15.1C++
NS-30 Vandal 1491421201.183C3.8524.035%F-19.718%D--11D**N/A3012.9h7.1F29.6F--
M20 Basilisk 1751331112.091M*7.0538.499%C--2.256%D**20.2C6.4C--1606.6h115.8C300.8C-
Hunter QCX 236126502.52A*2.5276.764%A++N/A17.5C+15.3A*1787.2h32.7F-42.6C--
E540 Halberd 146108129C3.9635.775%F--N/A26.3D-9.3D**1364.1h6.2D17.4F-
V26 Maelstrom Turbo Laser 156106372.865C++2.1735.199%B+1.887%C+27.2B12.8C+2983.9h80C*227.2B
M12 Kobalt 9990811.25C--6.2110.569%F-20%C++31D--3.1C1222.9h31.3F--296.1F
Spear Anti-Vehicle Phalanx Tower 10868168A*62.9659.475%B++N/A48.6C+28.6C+3711.4h11D18.5C
C-4 9765321.667U16.6351.667%M++N/A162.5B*80M++22790.4h1.4C2.8B++
NSX Tengu 6363471.34C3.7030.293%F7.937%F-15.8D*N/A394h15.1D--49.8D--
M12 Kobalt 6256511.2D6.1618.14%D*26.786%A++31.1D**3.3D2431.8h49T*270.3T*
M20 Basilisk 7854318S12.9637.987%C--3.704%D-17.4D7.7D1773.1h129.8D-341.6D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon06850.5h
Structure Shield Module01030.2h
Skywall Shield Emitter01360.3h
Repair Module13060.7h
Turret AI Module03490.8h
Medical Applicator38,4950.7h
Blast Wall0700.3h
Cortium Silo11500.8h
Xiphos Anti-Personnel Tower0770.4h
Motion Spotter3422,97613.3h
Welding Device025,5181h
Spear Anti-Vehicle Tower01550.5h
Hoplon Anti-Aircraft Phalanx Tower0930.4h
Spitfire Auto-Turret02050.2h
Ammunition Package01730h
Nano-Armor Kit218,4290.9h
Medical Kit461,7542.6h
Solid Wall01170.4h
Flail Targeting Dart74702.9h
The Flail0740.6h
Pain Spire11010.5h
Lasher X2-P0720h
Orbital Strike Target Designator233874.5h
Lumifiber Rampart Wall0600.3h
Alarm Module0660.2h
Vehicle Gate01010.8h
Elysium Spawn Tube0840.3h
Light Vehicle Terminal0670.8h

Check the help document for the dictionary if you want to learn more about words used here.


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