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Cold Blooded CuteBeaver[3GIS] CuteBeaver
VS BR 125

KDR: 1.26

Score: 33.2m

Last Seen: Sep 16th, 2018 9:29 PM
- OFFLINE - 3774.5 hour(s)

Battle Rank 102 (125 total) - Vanu Sovereignty on Emerald
Level Progress (to 103): 77%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Proximity Mine Force-Blade NS-7B PDW Sirius SX12 Heartstring Parallax VX3 Blackheart Eridani SX5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $272,718 MLG Score: 218
Fun Score: N/A
Cheeseburgers Flipped: 293TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.228%18.995%4791010128,9180.6385510.617

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.094%0.812B++-0.259C-2.364F--HEAD ++ (~6.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.401B11.30.208C++33.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.342%4.706%1211021851130690.0752212121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.532B+1.34A-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.663B+60.518B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.436%1.884%121510176378724770.729668133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.849%1.048B**-0.63D-1.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.885B*6.40.837B++7.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.222%72.196%121510173,53988274.01247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.97%1.53A+0.331C**-0.679

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.528B+2.10.337C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.632%8.451%1211102171120110.0591174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.648D-1.209D*-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.166C++3.70.237C++7.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.2m527%294 (17.6k)264 (15.8k)1.2554332,08525,5571.32414125 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102264322.527%19.012%42804:5612

89% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 1st, 2013 5:45 AMApr 1st, 2014 9:44 PMOct 15th, 2018 6:31 PM (128d) (PST)Sep 16th, 2018 5:30 PM (157d) (PST)Sep 16th, 2018 5:29 PM (157d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
223133900.2550.2030.0491.4160.014218

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,3538,0025,3511512385115,857

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2095.5h/87.3d 1,756 6,100 9,846 178k 3,189 5,250 1,698 28m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):6,985
KDR:0
Kill Difference:UNR
Playtime:28.952 hours
Usage:1%
Score:0.225m
Score/min:130
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
D*
Kills:71
Deaths:255
KDR:0.278
Accuracy:33.632% F-
HSR:8.451% D*
Kills:71
Deaths (as Engineer):255
Deaths (to Engineers):5,830
KDR:0.27843
Kill Difference:184
Playtime:115.156 hours
Usage:5%
Score:1.791m
Score/min:259
Accuracy (listed only):33.632%
HSR (listed only):8.451%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7B PDW
C++
Kills:2,216
Deaths:1,946
KDR:1.139
Accuracy:26.435% C++
HSR:16.246% C
Sirius SX12
C++
Kills:1,783
Deaths:3,013
KDR:0.592
Accuracy:21.610% D
HSR:18.172% C++
Eridani SX5
C++
Kills:1,180
Deaths:1,114
KDR:1.059
Accuracy:25.830% C+
HSR:20% C++
Eridani SX5G
D
Kills:785
Deaths:752
KDR:1.044
Accuracy:23.814% D-
HSR:15.669% D
NS-7G PDW
C*
Kills:514
Deaths:366
KDR:1.404
Accuracy:25.718% C*
HSR:14.591% C--
Phobos VX86
D*
Kills:71
Deaths:255
KDR:0.278
Accuracy:33.632% F-
HSR:8.451% D*
Kills:6,549
Deaths (as Light Assault):7,446
Deaths (to Light Assaults):4,536
KDR:0.87953
Kill Difference:897
Playtime:21.718 hours
Usage:1%
Score:0.270m
Score/min:207
Accuracy (listed only):26.173%
HSR (listed only):15.521%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7B PDW
C++
Kills:2,216
Deaths:1,946
KDR:1.139
Accuracy:26.435% C++
HSR:16.246% C
Sirius SX12
C++
Kills:1,783
Deaths:3,013
KDR:0.592
Accuracy:21.610% D
HSR:18.172% C++
Eridani SX5
C++
Kills:1,180
Deaths:1,114
KDR:1.059
Accuracy:25.830% C+
HSR:20% C++
Eridani SX5G
D
Kills:785
Deaths:752
KDR:1.044
Accuracy:23.814% D-
HSR:15.669% D
NS-7G PDW
C*
Kills:514
Deaths:366
KDR:1.404
Accuracy:25.718% C*
HSR:14.591% C--
Phobos VX86
D*
Kills:71
Deaths:255
KDR:0.278
Accuracy:33.632% F-
HSR:8.451% D*
Kills:6,549
Deaths (as Combat Medic):7,446
Deaths (to Combat Medics):3,399
KDR:0.87953
Kill Difference:897
Playtime:12.447 hours
Usage:1%
Score:0.147m
Score/min:197
Accuracy (listed only):26.173%
HSR (listed only):15.521%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7B PDW
C++
Kills:2,216
Deaths:1,946
KDR:1.139
Accuracy:26.435% C++
HSR:16.246% C
Sirius SX12
C++
Kills:1,783
Deaths:3,013
KDR:0.592
Accuracy:21.610% D
HSR:18.172% C++
Parallax VX3
B**
Kills:1,598
Deaths:594
KDR:2.690
Accuracy:46.239% B**
HSR:77.785% C+
Eridani SX5
C++
Kills:1,180
Deaths:1,114
KDR:1.059
Accuracy:25.830% C+
HSR:20% C++
NS-44B Commissioner
C**
Kills:1,085
Deaths:1,345
KDR:0.807
Accuracy:42.348% C**
HSR:20% C--
Ghost
B++
Kills:929
Deaths:622
KDR:1.494
Accuracy:43.750% B++
HSR:58.665% D-
Eridani SX5G
D
Kills:785
Deaths:752
KDR:1.044
Accuracy:23.814% D-
HSR:15.669% D
XM98
A
Kills:776
Deaths:768
KDR:1.010
Accuracy:46.207% A
HSR:74.485% C+
Beamer VS3
B+
Kills:634
Deaths:737
KDR:0.860
Accuracy:30.673% B+
HSR:25.394% B+
NS-7G PDW
C*
Kills:514
Deaths:366
KDR:1.404
Accuracy:25.718% C*
HSR:14.591% C--
Artemis VX26
C**
Kills:366
Deaths:323
KDR:1.133
Accuracy:27.856% C++
HSR:24.590% C**
NS-44L Blackhand
A+
Kills:239
Deaths:124
KDR:1.927
Accuracy:54.379% A+
HSR:38.912% C
Phaseshift VX-S
B++
Kills:140
Deaths:39
KDR:3.590
Accuracy:41.629% B++
HSR:82.143% B+
NS-61 Emissary
C--
Kills:116
Deaths:120
KDR:0.967
Accuracy:24.841% C--
HSR:12.931% D
V10
B+
Kills:96
Deaths:23
KDR:4.174
Accuracy:43.816% B+
HSR:77.083% C+
NS CandyCannon 3000
B+
Kills:93
Deaths:206
KDR:0.451
Accuracy:37.257% C++
HSR:43.011% B+
Kills:12,550
Deaths (as Infiltrator):12,092
Deaths (to Infiltrators):3,214
KDR:1.03788
Kill Difference:458
Playtime:1,864.116 hours
Usage:89%
Score:30.021m
Score/min:268
Accuracy (listed only):35.150%
HSR (listed only):38.730%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:279
Deaths:173
KDR:1.613
Accuracy:19.372% C+
HSR:22.581% C**
Blueshift VM5
B+
Kills:246
Deaths:173
KDR:1.422
Accuracy:18.305% C+
HSR:23.577% B+
Kills:525
Deaths (as MAX Suit):173
Deaths (to MAX Suits):1,404
KDR:3.03468
Kill Difference:352
Playtime:36.718 hours
Usage:2%
Score:0.775m
Score/min:352
Accuracy (listed only):18.839%
HSR (listed only):23.079%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:124
V. Kills:51 238%
Deaths:46
KDR:2.696
Accuracy:42.006% D*
KPH:41 D
VKPH:16.800 C+
Kills:124 (0 + 0)
Deaths:46
KDR:2.696
VKDR:1.109
Vehicle Kills:51
Kill Difference:78
Playtime:3.027 hours
Usage:0%
Score:0.104m
Score/min:573
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:245
V. Kills:153 159%
Deaths:65
KDR:3.769
Accuracy:51.666% A
KPH:882,000 U
VKPH:550,800 U
L105 Zephyr
U
Kills:74
V. Kills:10 N/A
Deaths:15
KDR:4.933
Accuracy:32.221% D*
KPH:266,400 U
VKPH:36,000 U
Kills:319 (0 + 319)
Deaths:80
KDR:3.988
VKDR:2.038
Vehicle Kills:163
Kill Difference:239
Playtime:0.001 hours
Usage:0%
Score:0.247m
Score/min:4,939,820
Piloting Accuracy:N/A%
Gunner Accuracy:32.221%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D*
Kills:85
V. Kills:49 170%
Deaths:46
KDR:1.848
Accuracy:46.342% D*
KPH:13.600 D*
VKPH:7.800 F-
Kills:85 (85 + 0)
Deaths:46
KDR:1.848
VKDR:1.065
Vehicle Kills:49
Kill Difference:39
Playtime:6.257 hours
Usage:0%
Score:0.081m
Score/min:215
Driving Accuracy:46.342%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
D
Kills:123
V. Kills:103 118%
Deaths:33
KDR:3.727
Accuracy:42.566% D
KPH:15.400 D**
VKPH:12.900 D
Saron HRB
N/A
Kills:50
V. Kills:32 152%
Deaths:17
KDR:2.941
Accuracy:33.629% N/A
KPH:11.700 N/A
VKPH:7.500 N/A
Kills:173 (0 + 173)
Deaths:50
KDR:3.460
VKDR:2.700
Vehicle Kills:135
Kill Difference:123
Playtime:12.233 hours
Usage:1%
Score:0.182m
Score/min:248
Driving Accuracy:N/A%
Gunner Accuracy:33.629%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D**
Kills:113
V. Kills:48 231%
Deaths:30
KDR:3.767
Accuracy:43.340% F-
KPH:15.900 D**
VKPH:6.700 F-
Saron HRB-H
B**
Kills:71
V. Kills:17 394%
Deaths:2
KDR:35.500
Accuracy:37.007% F--
KPH:57.100 B**
VKPH:13.700 D--
Kills:184 (0 + 184)
Deaths:32
KDR:5.750
VKDR:2.031
Vehicle Kills:65
Kill Difference:152
Playtime:8.363 hours
Usage:0%
Score:0.145m
Score/min:289
Driving Accuracy:N/A%
Gunner Accuracy:37.007%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:91
V. Kills:26 337%
Deaths:25
KDR:3.640
Accuracy:48.084% A
KPH:32.600 C*
VKPH:9.300 B*
M60-G Bulldog
B*
Kills:65
V. Kills:4 N/A
Deaths:9
KDR:7.222
Accuracy:46.080% B*
KPH:46.300 B
VKPH:2.800 D-
Kills:156 (0 + 156)
Deaths:34
KDR:4.588
VKDR:0.882
Vehicle Kills:30
Kill Difference:122
Playtime:4.197 hours
Usage:0%
Score:0.122m
Score/min:484
Driving Accuracy:N/A%
Gunner Accuracy:46.080%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:303
V. Kills:58 N/A
Deaths:441
KDR:0.687
Accuracy:46.003% C
KPH:8.200 D-
VKPH:1.600 D--
S12 Renegade
C++
Kills:60
V. Kills:4 N/A
Deaths:57
KDR:1.053
Accuracy:30.541% D*
KPH:30.900 D
VKPH:2.100 C++
Kills:363 (363 + 0)
Deaths:498
KDR:0.729
VKDR:0.124
Vehicle Kills:62
Kill Difference:135
Playtime:38.709 hours
Usage:2%
Score:0.223m
Score/min:96
Driving Accuracy:30.541%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 3,2423,2299263.487C+2.2351.342%B**N/A153B++N/A73321.1h1.3A++2.6A+
Force-Blade 3,1583,11817,1910.181S1.0757.956%A*N/A2.5A++N/A131260.6h1.9B++3.2B*
NS-7B PDW 2,2292,2161,9461.139C+0.1226.435%C++16.246%C13.3DN/A56166.5h13.1B+49.4B
Sirius SX12 1,8311,7833,0130.592C0.6621.61%D18.172%C++6.6D--N/A37271.9h15.7C+72.6C+
Heartstring 1,7121,7092,2300.766C0.4947.015%B24.517%C9.9DN/A44173.1h2.7C**5.8B+
Parallax VX3 1,5981,5985942.69C+1.4346.239%B**77.785%C+16.8DN/A8895.4h2B+4.4B++
Blackheart 1,2141,2071,2220.988C+0.2745.246%C+21.21%D14DN/A8086h2.7C**6.1B
Eridani SX5 1,1811,1801,1141.059C+0.2025.83%C+20%C++20DN/A9559h10.5B+40.6B
Hunter QCX 1,1661,1641,7720.657C+0.6048.034%C**22.509%C10.6CN/A69109.9h2.8B+5.8B+
Hunter QCX-B 1,1631,1631,6130.721C0.5347.059%C+21.41%D11.5C-N/A63100.7h2.9B6.2C**
The Slasher 1,1681,1593,2430.357S0.9064.176%A*N/A5.8B+N/A23199.6h1.7B++2.7B+
Hunter QCX-G 1,1671,1551,1960.966C**0.2949.046%C++22.251%D13.5CN/A4285.8h2.9B+6C*
NS-44B Commissioner 1,0941,0851,3450.807C0.4542.348%C**20%C--17.3DN/A8362.8h3.7C++8.6C**
Ghost 9349296221.494C0.2443.75%B++58.665%D-21.5DN/A13443.2h2.4C+5.4B
Eridani SX5G 7877857521.044C0.2123.814%D-15.669%D25.9DN/A13630.3h10.9C*46C+
XM98 7787767681.01D0.2546.207%A74.485%C+12DN/A6664.6h2B*4.3B*
Beamer VS3 6406347370.86C++0.4030.673%B+25.394%B+14.8C--N/A7042.8h9.3C*30.4C++
NS-7G PDW 5145143661.404B+0.1525.718%C*14.591%C--25.4C+N/A11820.2h12.3B++47.8B+
Lumine Edge 4504481,4030.319B*0.9438.726%B**10.938%D-4.7C+N/A1994.8h1.4C++3.5B+
Artemis VX26 3673663231.133C+0.1227.856%C++24.59%C**18.7DN/A8719.6h11.8C*42.2C**
Damascus Edge 3403361,3670.246S1.0147.012%A+5.952%C+3.8A++N/A2288.2h1.6B*3.4B++
M40 Fury-F 3613034410.687C-0.5746.003%CN/A8.2D-1.6D--9336.8h9.5B+20.6B
Blueshift VM5 2812791731.613C0.3619.372%C+22.581%C**20.8DN/A13513.4h13.9B++72B+
Blueshift VM5 2472461731.422C0.1718.305%C+23.577%B+18.5D-N/A11713.3h15B82.1C*
C150 Dalton 398245653.769C2.5151.666%AN/A2450U1530U21195400.1h7.2D**13.8C
Tank Mine 4392441411.73C-0.4727.394%C-N/A56.7D--45.3D12314.3h1.6B+5.8B
NS-44L Blackhand 2392391241.927B++0.6754.379%A+38.912%C21.7C+N/A11211h3.4B*6.2B*
Spear Anti-Vehicle Phalanx Turret 360211444.795C3.5456.985%A6.161%B**49.1B++34.7A8004.3h7.3B+12.8B*
Auraxium Slasher 2032035030.404A*0.8560.256%A*N/A6AN/A1634.1h1.6B**2.7B++
Hunter QCX-P 1591581461.082C**0.1741.284%D-19.62%C--8.5DN/A2318.5h2.8B6.9B
C-4 2071471770.831C0.4217.854%D**N/A26.7D*10.9D*5695.5h1.3B+7.5C
Phaseshift VX-S 140140393.59C*2.3341.629%B++82.143%B+18.9C-N/A1077.4h2B++4.7B++
Dual Photon Pods 175124462.696C--1.4442.006%D*N/A41.3D17C+5733h35.3D*83.9D*
E540 Halberd 226123333.727C-2.4742.566%D1.626%D15.4D**12.9D2648h6.1C+14.4C
NS-61 Emissary 1161161200.967C**0.2924.841%C--12.931%D17.1C-N/A336.8h14.1C++56.8C+
E540 Halberd-H 161113303.767C2.5143.34%F-3.54%B**15.9D**6.8F2447.1h5.4B+12.6C
Icikill 1031034600.224M++1.0331.934%C+14.563%B+3.7C+N/A1728h2.1C*6.5B
V10 9696234.174B+2.9243.816%B+77.083%C+28.2CN/A1443.4h2.2C*5B+
NS CandyCannon 3000 93932060.451C0.8037.257%C++43.011%B+6.9DN/A3013.4h3.9B+10.5B+
M60-G Bulldog 11791253.64C2.3848.084%A1.099%D*32.5C*9.3B*4712.8h7.6C++15.8B++
L100 Python AP 13485461.848D0.5946.342%D*4.706%B**13.5D*7.8F-2156.3h6B13C+
L105 Zephyr 8474154.933C3.6832.221%D*N/A740U100U3503700.1h5B*15.4C*
Phobos VX86 72712550.278D-0.9833.632%F-8.451%D*3.8D**N/A2718.7h3.7F11F--
Saron HRB-H 8871235.5S34.2437.007%F--N/A59.2A14.2D--5471.2h5.8A*15.7A++
MAX Punch 68663930.168B1.0941.353%CN/A1.9C+N/A1034h2.5C+6C+
M60-G Bulldog 696597.222B+5.9746.08%B*4.615%B**46.4B2.9D-5081.4h4.4B**9.6B*
S12 Renegade 6460571.053C0.2030.541%D*3.333%D31.6D2.1C++1581.9h2.9B+9.6C+
M60-A Bulldog 6659212.81D1.5544.755%C+10.17%S11.6D--1.4D1155.1h5.4B12.1B+
Saron HRB 8250172.941C-1.6933.629%D*N/A11.6D*7.4D--2174.3h15.2B**45.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter14029,27319h
NS Patriot Flare Gun0640.4h
Nano-Armor Kit283140,63230.8h
Decoy Grenade0540h
Spawn Beacon381,2373h
Medical Applicator16919,5376.4h
Deconstruction Tool03300h
Anti-Infantry MANA Turret15631.5h
Ammunition Package02270.1h
Medical Kit2461,9207.7h
Recon Detection Device20821,46039.1h

Check the help document for the dictionary if you want to learn more about words used here.


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