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CyanCat[TWIH] CyanCat
VS BR 146

KDR: 1.31

Score: 49m

Last Seen: Dec 25th, 2018 4:04 PM
- OFFLINE - 948.3 hour(s)

Battle Rank 102 (146 total) - Vanu Sovereignty on Connery
Level Progress (to 103): 89%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Solstice SF Light PPA Parallax VX3 Nyx VX31 MKV Suppressed VX29 Polaris Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $441,603 MLG Score: 353
Fun Score: N/A
Cheeseburgers Flipped: 558TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.635%19.394%4973199119,3051.257410.053

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.103%0.89B*-0.199C-0.906D--HEAD ++ (~6.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.413B11.30.212C++32.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.818%1.657%275510172,71513439802.02159277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.135%0.147C++0.05C+-0.618

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.10.217C++490.076C+77.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.589%2.966%213810143,372236014681.42821230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.607%0.165C++0.225C++0.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.417B9.60.234C++12.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.595%3.216%674101865313835220.471821125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.845%0.412B-0.293C0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.60.556B+21.40.459B+31.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.258%77.27%67310191,949176141.10613

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.657%1.837A++0.664B+-0.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.491B+2.40.253C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.193%12.466%6731019730125280.582602

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.956%1.894A++-0.411C--0.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.456B+4.60.051C+2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49m482.4%468 (28.1k)426 (25.6k)1.3106443,93833,5241.54471146 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102263722.938%14.09%32303:2514

10% Combat Medic38% Engineer22% Heavy Assault15% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2013 6:41 PMDec 27th, 2014 4:05 PMJan 10th, 2019 1:23 AM (43d) (PST)Dec 25th, 2018 12:56 PM (58d) (PST)Dec 25th, 2018 12:04 PM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5961934030.3820.2920.0542.1780.069353

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,75311,58024,17323173131425,565

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1916.4h/79.9d 7,847 6,191 11,173 250.5k 3,743 5,328 7,982 68.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B++
Kills:2,027
Deaths:2,202
KDR:0.921
Accuracy:30.058% B++
HSR:3.897% C+
VX29 Polaris
C*
Kills:1,159
Deaths:773
KDR:1.499
Accuracy:24.468% C*
HSR:19.931% C
Ursa
B
Kills:1,156
Deaths:882
KDR:1.311
Accuracy:24.608% B
HSR:23.789% C+
SVA-88
C+
Kills:1,152
Deaths:1,086
KDR:1.061
Accuracy:22.522% C+
HSR:24.479% C+
Orion VS54
B
Kills:1,151
Deaths:805
KDR:1.430
Accuracy:22.494% B
HSR:20.243% D
NS-15M1
B
Kills:1,137
Deaths:860
KDR:1.322
Accuracy:24.578% B
HSR:20.668% C
Pulsar LSW
D-
Kills:160
Deaths:184
KDR:0.870
Accuracy:18.305% D-
HSR:17.500% D-
Betelgeuse 54-A
C
Kills:110
Deaths:117
KDR:0.940
Accuracy:21.638% D--
HSR:27.273% C
Lasher X2 AE
B+
Kills:65
Deaths:74
KDR:0.878
Accuracy:32.657% B+
HSR:0% F
Kills:8,117
Deaths (as Heavy Assault):6,983
Deaths (to Heavy Assaults):9,698
KDR:1.16239
Kill Difference:1,134
Playtime:429.375 hours
Usage:22%
Score:10.881m
Score/min:422
Accuracy (listed only):24.592%
HSR (listed only):17.531%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:1,566
Deaths:1,699
KDR:0.922
Accuracy:26.614% B+
HSR:11.047% D--
Serpent VE92
C++
Kills:1,159
Deaths:1,088
KDR:1.065
Accuracy:23.974% C++
HSR:17.084% C--
Solstice VE3
B+
Kills:1,149
Deaths:1,058
KDR:1.086
Accuracy:25.437% B+
HSR:19.582% C+
Solstice Burst
C*
Kills:567
Deaths:581
KDR:0.976
Accuracy:27.771% C*
HSR:18.871% D
Nova
A*
Kills:279
Deaths:233
KDR:1.197
Accuracy:70.669% A*
HSR:15.054% C+
Phobos VX86
D
Kills:244
Deaths:306
KDR:0.797
Accuracy:46.746% D--
HSR:12.705% D
Deimos VA29
B*
Kills:207
Deaths:170
KDR:1.218
Accuracy:71.015% B*
HSR:8.696% D*
Pulsar C
B**
Kills:153
Deaths:157
KDR:0.975
Accuracy:30.172% B**
HSR:28.758% B**
Zenith VX-5
C*
Kills:86
Deaths:90
KDR:0.956
Accuracy:26.448% C*
HSR:22.093% C++
Eidolon VE33
C+
Kills:55
Deaths:60
KDR:0.917
Accuracy:27.684% C+
HSR:14.545% D**
Kills:5,465
Deaths (as Engineer):5,442
Deaths (to Engineers):9,040
KDR:1.00423
Kill Difference:23
Playtime:733.566 hours
Usage:38%
Score:19.266m
Score/min:438
Accuracy (listed only):37.653%
HSR (listed only):16.844%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:1,566
Deaths:1,699
KDR:0.922
Accuracy:26.614% B+
HSR:11.047% D--
MKV Suppressed
C*
Kills:1,160
Deaths:1,173
KDR:0.989
Accuracy:26.644% C*
HSR:17.414% C
Serpent VE92
C++
Kills:1,159
Deaths:1,088
KDR:1.065
Accuracy:23.974% C++
HSR:17.084% C--
Eridani SX5
B+
Kills:1,158
Deaths:1,092
KDR:1.060
Accuracy:28.943% B+
HSR:15.026% D
NS-7 PDW
B*
Kills:1,156
Deaths:920
KDR:1.257
Accuracy:29.085% B*
HSR:17.301% C+
Solstice VE3
B+
Kills:1,149
Deaths:1,058
KDR:1.086
Accuracy:25.437% B+
HSR:19.582% C+
Sirius SX12
C++
Kills:1,148
Deaths:1,274
KDR:0.901
Accuracy:25.008% C++
HSR:14.896% C--
Solstice Burst
C*
Kills:567
Deaths:581
KDR:0.976
Accuracy:27.771% C*
HSR:18.871% D
Nova
A*
Kills:279
Deaths:233
KDR:1.197
Accuracy:70.669% A*
HSR:15.054% C+
Phobos VX86
D
Kills:244
Deaths:306
KDR:0.797
Accuracy:46.746% D--
HSR:12.705% D
Deimos VA29
B*
Kills:207
Deaths:170
KDR:1.218
Accuracy:71.015% B*
HSR:8.696% D*
Pulsar C
B**
Kills:153
Deaths:157
KDR:0.975
Accuracy:30.172% B**
HSR:28.758% B**
Skorpios
B**
Kills:107
Deaths:121
KDR:0.884
Accuracy:31.309% B**
HSR:17.757% C-
Zenith VX-5
C*
Kills:86
Deaths:90
KDR:0.956
Accuracy:26.448% C*
HSR:22.093% C++
Kills:10,139
Deaths (as Light Assault):9,962
Deaths (to Light Assaults):5,024
KDR:1.01777
Kill Difference:177
Playtime:190.281 hours
Usage:10%
Score:4.163m
Score/min:365
Accuracy (listed only):34.988%
HSR (listed only):16.877%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:1,161
Deaths:299
KDR:3.883
Accuracy:50.446% A++
HSR:81.740% B+
Nyx VX31
B++
Kills:1,161
Deaths:814
KDR:1.426
Accuracy:38.034% B++
HSR:22.395% D
MKV Suppressed
C*
Kills:1,160
Deaths:1,173
KDR:0.989
Accuracy:26.644% C*
HSR:17.414% C
Eridani SX5
B+
Kills:1,158
Deaths:1,092
KDR:1.060
Accuracy:28.943% B+
HSR:15.026% D
NS-7 PDW
B*
Kills:1,156
Deaths:920
KDR:1.257
Accuracy:29.085% B*
HSR:17.301% C+
Sirius SX12
C++
Kills:1,148
Deaths:1,274
KDR:0.901
Accuracy:25.008% C++
HSR:14.896% C--
Artemis VX26
A
Kills:620
Deaths:439
KDR:1.412
Accuracy:33.067% A
HSR:20.484% C
Phaseshift VX-S
A
Kills:465
Deaths:105
KDR:4.429
Accuracy:46.391% A
HSR:87.097% B*
Cerberus
C*
Kills:331
Deaths:346
KDR:0.957
Accuracy:32.877% C*
HSR:12.991% D*
VA39 Spectre
A++
Kills:323
Deaths:183
KDR:1.765
Accuracy:43.880% A++
HSR:47.059% B++
NS-44 Commissioner
B+
Kills:187
Deaths:293
KDR:0.638
Accuracy:41.381% B+
HSR:13.369% D*
Beamer VS3
C++
Kills:175
Deaths:255
KDR:0.686
Accuracy:28.093% C++
HSR:18.286% D
NS-30 Vandal
B+
Kills:150
Deaths:108
KDR:1.389
Accuracy:36.038% B+
HSR:14.667% D**
Manticore SX40
B*
Kills:116
Deaths:103
KDR:1.126
Accuracy:34.797% B*
HSR:15.517% D-
Skorpios
B**
Kills:107
Deaths:121
KDR:0.884
Accuracy:31.309% B**
HSR:17.757% C-
Phantom VA23
M**
Kills:91
Deaths:40
KDR:2.275
Accuracy:46.496% A++
HSR:61.539% M**
Kills:9,509
Deaths (as Infiltrator):7,565
Deaths (to Infiltrators):4,536
KDR:1.25697
Kill Difference:1,944
Playtime:286.977 hours
Usage:15%
Score:6.940m
Score/min:403
Accuracy (listed only):35.780%
HSR (listed only):29.846%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C*
Kills:1,160
Deaths:1,173
KDR:0.989
Accuracy:26.644% C*
HSR:17.414% C
Eridani SX5
B+
Kills:1,158
Deaths:1,092
KDR:1.060
Accuracy:28.943% B+
HSR:15.026% D
NS-7 PDW
B*
Kills:1,156
Deaths:920
KDR:1.257
Accuracy:29.085% B*
HSR:17.301% C+
H-V45
C+
Kills:1,154
Deaths:1,018
KDR:1.134
Accuracy:24.347% C+
HSR:17.678% C-
Sirius SX12
C++
Kills:1,148
Deaths:1,274
KDR:0.901
Accuracy:25.008% C++
HSR:14.896% C--
Corvus VA55
C+
Kills:965
Deaths:1,168
KDR:0.826
Accuracy:24.257% C+
HSR:22.073% C+
Nova
A*
Kills:279
Deaths:233
KDR:1.197
Accuracy:70.669% A*
HSR:15.054% C+
Phobos VX86
D
Kills:244
Deaths:306
KDR:0.797
Accuracy:46.746% D--
HSR:12.705% D
Deimos VA29
B*
Kills:207
Deaths:170
KDR:1.218
Accuracy:71.015% B*
HSR:8.696% D*
Pulsar VS1
C++
Kills:187
Deaths:210
KDR:0.890
Accuracy:24.133% C++
HSR:14.439% D-
CME
D
Kills:168
Deaths:183
KDR:0.918
Accuracy:22.654% D
HSR:13.691% D*
Skorpios
B**
Kills:107
Deaths:121
KDR:0.884
Accuracy:31.309% B**
HSR:17.757% C-
Terminus VX-9
C-
Kills:77
Deaths:92
KDR:0.837
Accuracy:23.714% C-
HSR:16.883% D*
Kills:8,010
Deaths (as Combat Medic):7,960
Deaths (to Combat Medics):2,988
KDR:1.00628
Kill Difference:50
Playtime:196.923 hours
Usage:10%
Score:5.014m
Score/min:424
Accuracy (listed only):34.502%
HSR (listed only):15.662%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:401
Deaths:151
KDR:2.656
Accuracy:19.839% C++
HSR:17.207% D
Blueshift VM5
C*
Kills:385
Deaths:153
KDR:2.516
Accuracy:20.806% C*
HSR:16.883% D
Comet VM2
B++
Kills:232
Deaths:169
KDR:1.373
Accuracy:51.996% B++
HSR:2.586% D-
Comet VM2
B**
Kills:218
Deaths:189
KDR:1.153
Accuracy:51.921% B**
HSR:5.505% B+
Vortex VM21
A+
Kills:216
Deaths:186
KDR:1.161
Accuracy:52.861% A+
HSR:1.389% D--
Vortex VM21
A+
Kills:205
Deaths:186
KDR:1.102
Accuracy:53.460% A+
HSR:4.878% B
NS-10 Burster
A
Kills:78
Deaths:81
KDR:0.963
Accuracy:37.132% A
HSR:8.974% B+
NS-10 Burster
B**
Kills:66
Deaths:78
KDR:0.846
Accuracy:37.113% B**
HSR:7.576% B+
Kills:1,801
Deaths (as MAX Suit):596.500
Deaths (to MAX Suits):1,956
KDR:3.01928
Kill Difference:1,204.500
Playtime:69.839 hours
Usage:4%
Score:2.729m
Score/min:651
Accuracy (listed only):40.641%
HSR (listed only):8.125%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:1,324
V. Kills:100 N/A
Deaths:272
KDR:4.868
Accuracy:42.395% C*
KPH:54.700 C**
VKPH:4.100 C**
Dual Photon Pods
B+
Kills:716
V. Kills:169 421%
Deaths:204
KDR:3.510
Accuracy:56.604% B+
KPH:43.700 D
VKPH:10.300 D
Hornet Missiles
C++
Kills:496
V. Kills:235 210%
Deaths:133
KDR:3.729
Accuracy:63.325% C++
KPH:49.200 C
VKPH:23.300 D
Saron Laser Cannon
C
Kills:423
V. Kills:383 110%
Deaths:586
KDR:0.722
Accuracy:36.336% B++
KPH:8 C-
VKPH:7.200 C
Maelstrom Turbo Laser
B**
Kills:188
V. Kills:142 131%
Deaths:348
KDR:0.540
Accuracy:37.692% B**
KPH:7.200 D
VKPH:5.400 D
Coyote Missiles
D
Kills:94
V. Kills:81 115%
Deaths:83
KDR:1.133
Accuracy:47.731% D-
KPH:13.900 D
VKPH:12 D
Antares LC
D
Kills:84
V. Kills:91 91%
Deaths:114
KDR:0.737
Accuracy:33.143% C++
KPH:7.700 D-
VKPH:8.400 D
Photon A2A Missile Pods
D
Kills:78
V. Kills:95 81%
Deaths:51
KDR:1.529
Accuracy:72.421% D*
KPH:16.500 D--
VKPH:20.100 D
Kills:3,403 (2,019 + 0)
Deaths:1,791
KDR:1.900
VKDR:0.724
Vehicle Kills:1,296
Kill Difference:1,612
Playtime:152.261 hours
Usage:8%
Score:2.765m
Score/min:303
Piloting Accuracy:33.143%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:98
V. Kills:20 467%
Deaths:31
KDR:3.161
Accuracy:42.296% C+
KPH:352,800 U
VKPH:72,000 U
CAS30 Tank Buster
D
Kills:64
V. Kills:84 75%
Deaths:255
KDR:0.251
Accuracy:38.805% D
KPH:2 D--
VKPH:2.600 D--
C150 Dalton
U
Kills:52
V. Kills:52 98%
Deaths:22
KDR:2.364
Accuracy:48.323% B**
KPH:187,200 U
VKPH:187,200 U
Kills:214 (64 + 150)
Deaths:308
KDR:0.695
VKDR:0.506
Vehicle Kills:156
Kill Difference:94
Playtime:32.275 hours
Usage:2%
Score:0.317m
Score/min:164
Piloting Accuracy:38.805%
Gunner Accuracy:48.323%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:516
V. Kills:457 113%
Deaths:163
KDR:3.166
Accuracy:62.504% B++
KPH:24.500 C
VKPH:21.700 B++
L100 Python HESH
B+
Kills:483
V. Kills:69 N/A
Deaths:50
KDR:9.660
Accuracy:54.092% B+
KPH:53.100 C++
VKPH:7.600 C+
C75 Viper
B+
Kills:447
V. Kills:76 N/A
Deaths:63
KDR:7.095
Accuracy:42.673% B
KPH:39.100 B+
VKPH:6.600 C
Skyguard
C+
Kills:88
V. Kills:83 105%
Deaths:53
KDR:1.660
Accuracy:34.901% B*
KPH:10.100 D
VKPH:9.600 C+
L100 Python HEAT
C**
Kills:79
V. Kills:35 219%
Deaths:14
KDR:5.643
Accuracy:55.272% B+
KPH:28.200 C+
VKPH:12.500 C**
Kills:1,613 (1,613 + 0)
Deaths:343
KDR:4.703
VKDR:2.099
Vehicle Kills:720
Kill Difference:1,270
Playtime:53.081 hours
Usage:3%
Score:1.515m
Score/min:476
Driving Accuracy:55.272%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:1,027
V. Kills:361 284%
Deaths:177
KDR:5.802
Accuracy:57.589% B**
KPH:28.900 B++
VKPH:10.200 B+
Supernova FPC
B+
Kills:378
V. Kills:334 113%
Deaths:140
KDR:2.700
Accuracy:59.550% B++
KPH:19.900 C
VKPH:17.500 B+
Supernova VPC
C+
Kills:354
V. Kills:53 N/A
Deaths:51
KDR:6.941
Accuracy:50.770% C+
KPH:37.900 C
VKPH:5.700 C-
Saron HRB
B
Kills:236
V. Kills:176 133%
Deaths:67
KDR:3.522
Accuracy:50.406% B*
KPH:24.900 C+
VKPH:18.500 B
Proton II PPA
B+
Kills:194
V. Kills:16 N/A
Deaths:15
KDR:12.933
Accuracy:27.304% B+
KPH:55.300 C+
VKPH:4.600 B+
Kills:2,189 (1,759 + 430)
Deaths:450
KDR:4.864
VKDR:2.089
Vehicle Kills:940
Kill Difference:1,739
Playtime:76.890 hours
Usage:4%
Score:1.853m
Score/min:402
Driving Accuracy:50.770%
Gunner Accuracy:27.304%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:124
V. Kills:9 N/A
Deaths:6
KDR:20.667
Accuracy:35.157% C
KPH:83.300 C+
VKPH:6 C+
Kills:124 (0 + 124)
Deaths:6
KDR:20.667
VKDR:1.500
Vehicle Kills:9
Kill Difference:118
Playtime:1.489 hours
Usage:0%
Score:0.045m
Score/min:502
Driving Accuracy:N/A%
Gunner Accuracy:35.157%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:99
V. Kills:46 211%
Deaths:17
KDR:5.824
Accuracy:40.377% C++
KPH:21.300 C++
VKPH:9.900 B+
M60-G Bulldog
C+
Kills:80
V. Kills:11 N/A
Deaths:15
KDR:5.333
Accuracy:35.431% C+
KPH:24.600 C
VKPH:3.400 D
Kills:179 (0 + 179)
Deaths:32
KDR:5.594
VKDR:1.781
Vehicle Kills:57
Kill Difference:147
Playtime:7.908 hours
Usage:0%
Score:0.137m
Score/min:289
Driving Accuracy:N/A%
Gunner Accuracy:35.431%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:529
V. Kills:138 381%
Deaths:614
KDR:0.862
Accuracy:47.760% C+
KPH:13.500 D
VKPH:3.500 D
M12 Kobalt-F
C+
Kills:203
V. Kills:4 N/A
Deaths:118
KDR:1.720
Accuracy:21.315% C+
KPH:22 C
VKPH:0.400 D-
Kills:732 (732 + 0)
Deaths:732
KDR:1
VKDR:0.194
Vehicle Kills:142
Kill Difference:UNR
Playtime:48.548 hours
Usage:3%
Score:0.304m
Score/min:104
Driving Accuracy:21.315%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 2,0712,0272,2020.921C+0.3930.058%B++3.897%C+22.7CN/A11689.2h17.9B+59.7B+
Solstice SF 1,6081,5661,6990.922C+0.3926.614%B+11.047%D--18.4C+N/A9785h9.1B+34.4B++
Light PPA 1,4241,3242724.868C++3.5642.395%C*1.284%C+54.7C**4.1C**34124.2h11.4B26.9B+
Parallax VX3 1,1611,1612993.883C**2.5750.446%A++81.74%B+39B++N/A22129.8h1.9B++3.7B*
Nyx VX31 1,1651,1618141.426C0.1238.034%B++22.395%D31.3CN/A14737.1h5.1B13.5B+
MKV Suppressed 1,1641,1601,1730.989C+0.3226.644%C*17.414%C22.7CN/A11751h14.1C++52.9C**
VX29 Polaris 1,1641,1597731.499C++0.1924.468%C*19.931%C36.8C+N/A17331.5h10.4B++42.6B+
Serpent VE92 1,1701,1591,0881.065C+0.2523.974%C++17.084%C--20.5CN/A13156.5h12.2B51.1B
Eridani SX5 1,1631,1581,0921.06C+0.2528.943%B+15.026%D25.7CN/A11445.1h10.6B+36.6B+
NS-7 PDW 1,1651,1569201.257B+0.0529.085%B*17.301%C+21.1CN/A12954.8h12.1B++41.8B++
Ursa 1,1791,1568821.311C++0.0024.608%B23.789%C+41.9C*N/A22627.6h10.2B+41.4B+
H-V45 1,1631,1541,0181.134C+0.1824.347%C+17.678%C-26.2C+N/A14844h12.3B+50.7B
SVA-88 1,1681,1521,0861.061C0.2522.522%C+24.479%C+35.2CN/A20732.7h11.9C++52.8C++
Orion VS54 1,1611,1518051.43C++0.1222.494%B20.243%D30.1C+N/A20738.3h10.9B++48.3C*
Solstice VE3 1,1601,1491,0581.086B+0.2225.437%B+19.582%C+17C+N/A12767.5h12.8B+50.5B
Sirius SX12 1,1521,1481,2740.901C+0.4125.008%C++14.896%C--21.6CN/A10953.2h12.9B+51.7B+
NS-15M1 1,1481,1378601.322C+0.0124.578%B20.668%C40.5C++N/A23228.1h11.2B+45.6B+
Supernova PC 1,3881,0271775.802C++4.4957.589%B**3.992%A28.9B++10.2B+33035.5h3.8B*6.6B**
Corvus VA55 9799651,1680.826C0.4824.257%C+22.073%C+18.1C--N/A6753.3h13.3C54.8C++
C-4 1,4869418171.152C+0.1623.656%CN/A72.4C+41.9B*145413h1.4C**6C++
Proximity Mine 7447442313.221C+1.9150.249%B**N/A140.4B+N/A7195.3h1.6B**3.2B**
Dual Photon Pods 8857162043.51C2.2056.604%B+1.397%C++43.7D10.3D44716.4h19.7B+34.7B+
Artemis VX26 6256204391.412C++0.1033.067%A20.484%C38.3C**N/A22816.2h10.5B++31.9B*
Solstice Burst 5795675810.976C0.3327.771%C*18.871%D23C--N/A7424.7h13.3C++47.8C**
MANA Anti-Vehicle Turret 9295332022.639C+1.3358.045%C4.128%B*5330B*3960B++15069250.1h7.2B+12.5B++
Tank Mine 1,0285312492.133C0.8227.21%C-N/A79.3C--74.2B+18346.7h1.8C**6.5C+
M40 Fury-F 6675296140.862C0.4547.76%C+N/A13.5D3.5D10439.3h10.8C*22.5C*
L100 Python AP 9735161633.166C1.8662.504%B++3.876%B+24.5C21.7B++54021.1h7.9C12.6C+
Hornet Missiles 7314961333.729C+2.4263.325%C++1.411%C49.1C23.3D70610.1h8.6B13.6B+
Frag Grenade 4974931493N/A491.6944.274%C+N/A704.3B**5.7C39380.7h2.8B**6.4B++
L100 Python HESH 552483509.66C+8.3554.092%B+3.313%A+53.1C++7.6C+4619.1h2.9B+5.4B++
Phaseshift VX-S 4664651054.429B+3.1246.391%A87.097%B*40.8B+N/A20611.4h2B++4.3B*
C75 Viper 523447637.095B++5.7842.673%BN/A39.2B+6.7C38611.4h7A16.5B**
Saron Laser Cannon 8064235860.722C0.5936.336%B++1.182%D8C-7.2C19453h168.9C+464.7C++
Force-Blade 44340426,8760.015C1.3027.565%C+N/A0.3CN/A21165.2h3.3C12.1C+
Blueshift VM5 4054011512.656C*1.3519.839%C++17.207%D36.1C*N/A18611.1h12.5B**63B+
Blueshift VM5 3893851532.516C++1.2120.806%C*16.883%D34.4C++N/A17011.2h13B**62.7B++
Supernova FPC 7123781402.7C-1.3959.55%B++1.852%C19.9C17.6B+50319h6.3C10.6C++
S1 5453566260.569C0.7461.367%B+2.528%C+23.9C+12.7C+53814.9h6.3C**10.2B+
Supernova VPC 407354516.941C5.6350.77%C+1.977%B+38.1C5.7C-2739.3h2.9B+5.7B+
Cerberus 3353313460.957C+0.3532.877%C*12.991%D*31.8C+N/A16410.4h5.4B+16.3B+
VA39 Spectre 3263231831.765C*0.4543.88%A++47.059%B++26.5C**N/A18512.2h4.8B++10.9B**
Lancer VS22 7723185950.534C0.7867.294%B++3.145%B+12.9C+18.4B*42424.7h19.6B29.1B+
NS Decimator 3852823700.762C0.5559.317%C+3.191%B++33.6C+12.3C5188.4h4.4B7.5C**
Nova 2822792331.197C+0.1170.669%A*15.054%C+15.9DN/A8817.6h7.9F-11.2C++
Lancer AE 5442492780.896C+0.4166.448%B+4.418%A*15.5C+18.3B++42916.1h16.7B25.1B+
Phobos VX86 2462443060.797C-0.5146.746%D--12.705%D15.9D--N/A7415.3h2.7C5.9C
Saron HRB 412236673.522C2.2150.406%B*1.695%C++24.8C+18.5B6239.5h20B+39.7B++
Comet VM2 3602321691.373B+0.0651.996%B++2.586%D-13.8B7.6A+24916.8h19.8B++38B++
Comet VM2 3582181891.153B0.1651.921%B**5.505%B+11.7C++7.5A++23318.7h22C++42.4B+
Vortex VM21 4162161861.161C++0.1552.861%A+1.389%D--9.8C++9B**19822.1h40.2C*76B+
Deimos VA29 2102071701.218C+0.0971.015%B*8.696%D*28.8C-N/A1627.2h2.4C++3.3B+
Vortex VM21 3992051861.102C*0.2153.46%A+4.878%B9.3B+8.8A++20722.1h42.7B+79.9B+
M12 Kobalt-F 2072031181.72C+0.4121.315%C+12.315%B+22.1CN/A1089.2h12.6B+59B+
Proton II PPA 2101941512.933C+11.6227.304%B+3.608%A55.4C+4.6B+3253.5h7.8B++28.6B*
Maelstrom Turbo Laser 3301883480.54C0.7737.692%B**6.383%A*7.2D5.4D19026.2h145.6C386.3C++
Pulsar VS1 1901872100.89C+0.4224.133%C++14.439%D-18.9CN/A1439.9h14.7C++60.8C**
NS-44 Commissioner 1911872930.638C0.6741.381%B+13.369%D*22C-N/A1378.5h4.5C10.9C*
MANA Anti-Personnel Turret 193186961.938N/A0.6322.85%UN/A1860U70U7653400.1h35.5T*155.5T*
Nemesis VSH9 3491853400.544C0.7763.305%C++3.243%B13C11.5C*36314.2h8C++12.6C**
Beamer VS3 1831752550.686C+0.6228.093%C++18.286%D17.5CN/A12110h11.6C41.3C+
CME 1711681830.918C0.3922.654%D13.691%D*21DN/A1058h14.4C+63.4C
Spear Anti-Vehicle Phalanx Turret 278164285.857C+4.5544.985%C++4.878%B+33.5C23.3C*7094.9h9.8C+21.7C++
Pulsar LSW 1611601840.87C--0.4418.305%D-17.5%D-26.2DN/A2096.1h12.1C*65.9C+
Pulsar C 1551531570.975C+0.3430.172%B**28.758%B**11DN/A9413.9h13.6C44.9C**
NS-30 Vandal 1511501081.389C+0.0836.038%B+14.667%D**31.3CN/A1704.8h5B+14B+
Proton II PPA-H 133124620.667B++19.3635.157%C4.032%A*82.7C+6C+5021.5h7.6B++21.5B+
Manticore SX40 1161161031.126C*0.1834.797%B*15.517%D-38.7BN/A1763h7B+20.2B++
Betelgeuse 54-A 1131101170.94D0.3721.638%D--27.273%C34.4D-N/A1693.2h11.8C--54.5D
Skorpios 1101071210.884C0.4331.309%B**17.757%C-16D*N/A876.7h15.6F-49.9C--
M20 Basilisk 14599175.824A4.5140.377%C++5.051%C21.1C++9.8B+3324.7h68.4B*169.4B*
L105 Zephyr 11898313.161D1.8542.296%C+N/A980U200U5720400.1h7.1C+16.9C+
Coyote Missiles 17594831.133D0.1847.731%D-N/A14D12.1D3906.7h63.8D-133.6D-
Anti-Vehicle Grenade 13692192N/A90.6958.303%B*N/A230D110C*44080.4h8.7D*14.9C
Phantom VA23 9191402.275C+0.9646.496%A++61.539%M**35C+N/A2892.6h3A6.4B**
Hunter QCX 90901280.703C+0.6121.19%D**22.222%C16.7C*N/A965.4h3.2B+14.9C++
Skyguard 17188531.66C--0.3534.901%B*2.273%C*10.1D9.5C+4068.7h182.8D*523.8C
Zenith VX-5 8886900.956C0.3526.448%C*22.093%C++17.2DN/A1365h11B++41.8B+
Antares LC 175841140.737C-0.5733.143%C++4.762%A*7.7D-8.3D26210.9h235.6D--711D
M60-A Bulldog 8784614C+12.6947.602%C++3.571%B*42B1.5D-2682h4.6B++9.7B++
M60-G Bulldog 9180155.333B+4.0235.431%C+N/A24.2C3.3D2273.3h5.7B++16.1B++
L100 Python HEAT 11479145.643B4.3355.272%B+3.797%B*28.2C+12.5C**6172.8h4.1B**7.4B**
Photon A2A Missile Pods 17378511.529D0.2272.421%D*N/A16.6D--20.2D5594.7h8.6C++11.8C
NS-10 Burster 13478810.963C++0.3537.132%A8.974%B+6.6B+4.7B++21811.9h129.4C**348.5B++
Terminus VX-9 7877920.837C-0.4723.714%C-16.883%D*28.5CN/A1442.7h13.4C56.3C+
NS-10 Burster 11066780.846C0.4637.113%B**7.576%B+5.7C++3.8C+20111.6h143.1C*385.5B++
Lasher X2 AE 6765740.878C0.4332.657%B+N/A29.5C-N/A772.2h17.1B+52.3B+
CAS30 Tank Buster 148642550.251D1.0638.805%D1.563%C*2D--2.6D--6632.3h77C-198.5C--
Aspis Anti-Aircraft Phalanx Turret 12661115.545B*4.2328.891%B+1.639%C15.3B*16.3B**6474h137B+474B+
M60-A Bulldog 5656511.2C+9.8948.984%BN/A37.3C*N/A2531.5h4.3B++8.8B*
Eidolon VE33 5655600.917C+0.3927.684%C+14.545%D**11.7DN/A1414.7h7.5B++26.9B+
C150 Dalton 10452222.364C--1.0548.323%B**N/A520U520U13190000.1h8.9F--18.3D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter393,4992.7h
NS Patriot Flare Gun36221.1h
Nano-Armor Kit384640,29451.4h
Anti-Vehicle MANA Turret521,0305.2h
Spawn Beacon227792.1h
AE Medical Applicator61,8450.1h
AE Nano-Armor Kit1311,4880.8h
Nanite Revive Grenade05130.1h
Medical Applicator408109,63214h
Deconstruction Tool05660.2h
Spitfire Auto-Turret5830.2h
Ammunition Package279801.5h
Medical Kit718151.9h
Anti-Infantry MANA Turret203831.9h
Recon Detection Device1077,97913.4h
Shield Recharging Field411,3760.7h
Smoke Grenade01910.1h

Check the help document for the dictionary if you want to learn more about words used here.


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