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Praetor Cyberball[HARM] Cyberball
VS BR 82

KDR: 2.74

Score: 8.3m

Last Seen: Mar 25th, 2020 12:48 AM
- OFFLINE - 5.6 hour(s)

Battle Rank 82 - Vanu Sovereignty on Cobalt
Level Progress (to 83): 46%
Level 100 Progress: 44% 557h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC L100 Python AP Pulsar C Solstice VE3 Orion VS54 H-V45 Skyguard Pandora VX25
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,273,518 MLG Score: 1018
Fun Score: N/A
Cheeseburgers Flipped: 133TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.515%30.256%8021712156,4122.008770.732

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.12%1.027B**1.403A-0.193CHEAD ++ (~17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.346C**12.80.098C+35.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.088%1.626%14011231123123311384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.317C*0.06C+-1.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.90.749B++16.40.691B+24.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.546%64.257%01123124946140.54013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.841B*-0.178C-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.408B2.40.253C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.734%17.067%01123137527971.33929

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.057C+0.532B+-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.05C+5.3-0.089C+7.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.3m261.8%316 (19k)270 (16.2k)2.7404317,9696,5573.4418282 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS123295320.774%15.343%31904:424

6% Combat Medic57% Engineer12% Heavy Assault7% Infiltrator15% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 8th, 2018 1:11 PMAug 29th, 2019 11:48 AMMar 25th, 2020 2:49 PM (5d) (PST)Mar 24th, 2020 9:44 PM (6d) (PST)Mar 24th, 2020 8:48 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9851488370.5840.2130.0901.8210.1111018

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,1238,90250,22135135109716,215

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
512.7h/21.4d 4,599 2,757 4,868 56k 586 1,340 3,425 30.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:891
Deaths:529
KDR:1.684
Accuracy:23.772% B
HSR:34.119% B**
SVA-88
B*
Kills:326
Deaths:181
KDR:1.801
Accuracy:24.393% C+
HSR:33.129% B*
Pulsar LSW
C**
Kills:300
Deaths:214
KDR:1.402
Accuracy:24.689% C++
HSR:27.667% C**
NSX-P Naginata
C+
Kills:216
Deaths:103
KDR:2.097
Accuracy:22.922% C+
HSR:29.630% C+
Flare VE6
B**
Kills:208
Deaths:120
KDR:1.733
Accuracy:25.171% C*
HSR:34.135% B**
Kills:1,941
Deaths (as Heavy Assault):1,147
Deaths (to Heavy Assaults):1,717
KDR:1.69224
Kill Difference:794
Playtime:60.000 hours
Usage:12%
Score:0.869m
Score/min:241
Accuracy (listed only):24.189%
HSR (listed only):31.736%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:1,231
Deaths:817
KDR:1.507
Accuracy:28.171% B+
HSR:32.088% A
Solstice VE3
A+
Kills:1,199
Deaths:875
KDR:1.370
Accuracy:27.488% B++
HSR:28.274% A+
Pandora VX25
B
Kills:375
Deaths:279
KDR:1.344
Accuracy:42.734% C+
HSR:17.067% B
VE-C Horizon
B*
Kills:366
Deaths:215
KDR:1.702
Accuracy:30.933% D
HSR:32.240% B*
Serpent VE92
A
Kills:289
Deaths:182
KDR:1.588
Accuracy:26.913% B
HSR:28.720% A
Eridani SX5
B**
Kills:234
Deaths:158
KDR:1.481
Accuracy:30.566% B++
HSR:28.205% B**
NS Baron G5
B**
Kills:99
Deaths:101
KDR:0.980
Accuracy:55.483% B**
HSR:19.192% B**
NSX-P Tanto
A+
Kills:80
Deaths:86
KDR:0.930
Accuracy:26.469% C+
HSR:37.500% A+
NSX-P Tengu
B*
Kills:58
Deaths:57
KDR:1.018
Accuracy:38.844% B
HSR:27.586% B*
Thanatos VE70
N/A
Kills:50
Deaths:33
KDR:1.515
Accuracy:50.940% N/A
HSR:12% N/A
Kills:3,981
Deaths (as Light Assault):2,803
Deaths (to Light Assaults):1,113
KDR:1.42026
Kill Difference:1,178
Playtime:74.685 hours
Usage:15%
Score:1.244m
Score/min:278
Accuracy (listed only):35.854%
HSR (listed only):26.287%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A
Kills:1,231
Deaths:817
KDR:1.507
Accuracy:28.171% B+
HSR:32.088% A
Solstice VE3
A+
Kills:1,199
Deaths:875
KDR:1.370
Accuracy:27.488% B++
HSR:28.274% A+
Pandora VX25
B
Kills:375
Deaths:279
KDR:1.344
Accuracy:42.734% C+
HSR:17.067% B
VE-C Horizon
B*
Kills:366
Deaths:215
KDR:1.702
Accuracy:30.933% D
HSR:32.240% B*
Serpent VE92
A
Kills:289
Deaths:182
KDR:1.588
Accuracy:26.913% B
HSR:28.720% A
NS Baron G5
B**
Kills:99
Deaths:101
KDR:0.980
Accuracy:55.483% B**
HSR:19.192% B**
NSX-P Tanto
A+
Kills:80
Deaths:86
KDR:0.930
Accuracy:26.469% C+
HSR:37.500% A+
Eidolon VE33
C**
Kills:59
Deaths:37
KDR:1.595
Accuracy:24.550% D
HSR:28.814% C**
Thanatos VE70
N/A
Kills:50
Deaths:33
KDR:1.515
Accuracy:50.940% N/A
HSR:12% N/A
Kills:3,748
Deaths (as Engineer):2,625
Deaths (to Engineers):1,079
KDR:1.42781
Kill Difference:1,123
Playtime:292.109 hours
Usage:57%
Score:4.748m
Score/min:271
Accuracy (listed only):34.853%
HSR (listed only):26.210%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:627
Deaths:401
KDR:1.564
Accuracy:25.236% C+
HSR:26.635% B+
Pandora VX25
B
Kills:375
Deaths:279
KDR:1.344
Accuracy:42.734% C+
HSR:17.067% B
Eridani SX5
B**
Kills:234
Deaths:158
KDR:1.481
Accuracy:30.566% B++
HSR:28.205% B**
Equinox VE2
B+
Kills:224
Deaths:147
KDR:1.524
Accuracy:28.068% C**
HSR:24.107% B+
Pulsar VS1
B*
Kills:163
Deaths:130
KDR:1.254
Accuracy:27.101% B+
HSR:27.607% B*
NS Baron G5
B**
Kills:99
Deaths:101
KDR:0.980
Accuracy:55.483% B**
HSR:19.192% B**
NSX-P Tengu
B*
Kills:58
Deaths:57
KDR:1.018
Accuracy:38.844% B
HSR:27.586% B*
NS-11P
B**
Kills:51
Deaths:19
KDR:2.684
Accuracy:22.608% C
HSR:29.412% B**
Thanatos VE70
N/A
Kills:50
Deaths:33
KDR:1.515
Accuracy:50.940% N/A
HSR:12% N/A
Kills:1,881
Deaths (as Combat Medic):1,325
Deaths (to Combat Medics):679
KDR:1.41962
Kill Difference:556
Playtime:32.175 hours
Usage:6%
Score:0.650m
Score/min:337
Accuracy (listed only):35.731%
HSR (listed only):23.535%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tomoe
C+
Kills:307
Deaths:150
KDR:2.047
Accuracy:28.317% C
HSR:37.459% C+
NS-44 Commissioner
B+
Kills:297
Deaths:202
KDR:1.470
Accuracy:41.202% B+
HSR:22.559% C+
Ghost
C+
Kills:249
Deaths:109
KDR:2.284
Accuracy:40.546% C+
HSR:64.257% D
Eridani SX5
B**
Kills:234
Deaths:158
KDR:1.481
Accuracy:30.566% B++
HSR:28.205% B**
Manticore SX40
B+
Kills:82
Deaths:45
KDR:1.822
Accuracy:28.617% C+
HSR:25.610% B+
Beamer VS3
B+
Kills:68
Deaths:58
KDR:1.172
Accuracy:30.979% B+
HSR:20.588% C
NSX-P Tengu
B*
Kills:58
Deaths:57
KDR:1.018
Accuracy:38.844% B
HSR:27.586% B*
Kills:1,295
Deaths (as Infiltrator):779
Deaths (to Infiltrators):1,027
KDR:1.66239
Kill Difference:516
Playtime:35.365 hours
Usage:7%
Score:0.428m
Score/min:202
Accuracy (listed only):34.153%
HSR (listed only):32.324%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:346
Deaths:154
KDR:2.247
Accuracy:19.008% C++
HSR:15.607% D-
Cosmos VM3
C+
Kills:249
Deaths:114
KDR:2.184
Accuracy:18.687% C+
HSR:17.269% C
Quasar VM1
B**
Kills:129
Deaths:64
KDR:2.016
Accuracy:21.865% B**
HSR:18.605% C+
Comet VM2
C**
Kills:86
Deaths:58
KDR:1.483
Accuracy:49.497% C**
HSR:1.163% D**
Blueshift VM5
B
Kills:80
Deaths:28
KDR:2.857
Accuracy:19.789% C+
HSR:23.750% B
Comet VM2
A
Kills:72
Deaths:60
KDR:1.200
Accuracy:48.539% B+
HSR:6.944% A
Kills:962
Deaths (as MAX Suit):239
Deaths (to MAX Suits):217
KDR:4.0251
Kill Difference:723
Playtime:16.679 hours
Usage:3%
Score:0.376m
Score/min:376
Accuracy (listed only):29.564%
HSR (listed only):13.890%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:123
V. Kills:5 N/A
Deaths:2
KDR:61.500
Accuracy:40.088% C
KPH:25 D-
VKPH:1 D*
Dual Photon Pods
C
Kills:51
V. Kills:12 392%
Deaths:
KDR:
Accuracy:46.738% D
KPH:63.400 C
VKPH:14.900 C
Kills:174 (123 + 0)
Deaths:2
KDR:87
VKDR:8.500
Vehicle Kills:17
Kill Difference:172
Playtime:5.724 hours
Usage:1%
Score:0.035m
Score/min:103
Piloting Accuracy:40.088%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:2,593
V. Kills:1,085 239%
Deaths:
KDR:
Accuracy:52.574% C-
KPH:43.400 B++
VKPH:18.200 C+
Skyguard
B**
Kills:530
V. Kills:268 197%
Deaths:
KDR:
Accuracy:28.846% C
KPH:21.500 B**
VKPH:10.900 C**
C75 Viper
A+
Kills:96
V. Kills:47 200%
Deaths:7
KDR:13.714
Accuracy:44.795% B+
KPH:29.700 C
VKPH:14.600 A+
Kills:3,219 (3,219 + 0)
Deaths:7
KDR:459.857
VKDR:200
Vehicle Kills:1,400
Kill Difference:3,212
Playtime:87.602 hours
Usage:17%
Score:1.013m
Score/min:193
Driving Accuracy:44.795%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:3,080
V. Kills:1,285 240%
Deaths:
KDR:
Accuracy:54.925% C++
KPH:38.600 B**
VKPH:16.100 C+
E540 Halberd
C++
Kills:187
V. Kills:79 234%
Deaths:
KDR:
Accuracy:49.387% C++
KPH:34.200 C++
VKPH:14.500 C-
Kills:3,267 (3,080 + 187)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1,364
Kill Difference:3,267
Playtime:85.358 hours
Usage:17%
Score:1.234m
Score/min:241
Driving Accuracy:54.925%
Gunner Accuracy:49.387%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 4,3653,08013080U3,077.2654.925%C++N/A38.5B**16.1C+23379.9h3.5B**6.4B**
L100 Python AP 3,6782,59312593U2,590.2652.574%C-N/A43.4B++18.2C+20359.7h3.8B**7.2B++
Pulsar C 1,2571,2318171.507C+1.2328.171%B+32.088%A30.6C+N/A8040.2h11.7C+41.7C**
Solstice VE3 1,2301,1998751.37B++1.3727.488%B++28.274%A+30.7BN/A9139.1h14.2C*51.7C++
Orion VS54 9068915291.684C+1.0623.772%B34.119%B**43C++N/A12420.7h13C+54.6C+
H-V45 6406274011.564C+1.1825.236%C+26.635%B+39.4C++N/A12515.9h14.7D58.1C+
Skyguard 7985301530U527.2628.846%CN/A21.5B**10.9C**16524.6h63.8A+221.3B**
Pandora VX25 3823752791.344C+1.4042.734%C+17.067%B36.8CN/A12710.2h5.3D12.4C+
VE-C Horizon 3753662151.702C++1.0430.933%D32.24%B*33.6DN/A12210.9h15C+48.5C+
Cosmos VM3 3573461542.247C+0.4919.008%C++15.607%D-42.2B+1.3A1178.2h16.2D85.4C+
SVA-88 3293261811.801C+0.9424.393%C+33.129%B*43.5CN/A1327.5h13.6D-55.6C+
NSX Tomoe 3183071502.047C*0.6928.317%C37.459%C+34.9C1.3A*748.8h16C--56.4C
Pulsar LSW 3053002141.402C1.3424.689%C++27.667%C**41.1CN/A1267.3h15.5D*63C
NS-44 Commissioner 3012972021.47B+1.2741.202%B+22.559%C+34.1C+N/A878.7h3.6C**8.6B+
Serpent VE92 2982891821.588C**1.1526.913%B28.72%A42.5C++1.3A++1336.8h13.5C+50.3C++
Plasma Grenade 2882851285N/A282.2647.67%C++N/A570C+6C16140.5h3.3C*6.9C**
Ghost 2512491092.284C0.4640.546%C+64.257%D41.5CN/A1336h2.4C5.9C+
Cosmos VM3 2572491142.184C++0.5618.687%C+17.269%C42.2B+1.4A+1065.9h16.1C-86C+
Eridani SX5 2362341581.481C++1.2630.566%B++28.205%B**37.7C+N/A1196.2h12.8C42C*
Equinox VE2 2392241471.524C*1.2228.068%C**24.107%B+44.8B3A+1105h12.7C+45.3C++
NSX-P Naginata 2202161032.097B+0.6422.922%C+29.63%C+52.7C+1C+1484.1h12C*52.5C*
Flare VE6 2142081201.733C++1.0125.171%C*34.135%B**46.2C+1.3A+1324.5h10.8C+42.9C*
C-4 233205792.595B++0.1528.084%BN/A157.7A+21.5C--9101.3h1.2B+4.4B+
E540 Halberd 2661871187U184.2649.387%C++N/A34C++14.4C-3485.5h5B+10B+
Lasher X2 178169772.195B**0.5531.139%B+5.917%B**56.3B*3A**1643h14.5B**46.7B++
Pulsar VS1 1661631301.254C++1.4927.101%B+27.607%B*35.4C**N/A1364.6h13.7C++50.6B+
Quasar VM1 134129642.016C*0.7221.865%B**18.605%C+39.1B*1.5A*1303.3h17.7D80.7C*
NS Decimator 159126622.032B*0.7160.603%C+N/A39.4C++10.3D2373.2h4.6C+7.6C++
Light PPA 128123261.5S58.7640.088%C1.626%B++25.1D-1D*694.9h16.4C40.9C+
Rocklet Rifle 185109791.38B*1.3659.488%B++N/A34.1C**23.8C+3993.2h40.1C67.3C++
NS Baron G5 101991010.98C1.7655.483%B**19.192%B**14.6D--N/A396.8h5.2C--9.3C*
C75 Viper 14396713.714A10.9744.795%B+N/A30C+14.7A+2143.2h12.4C++27.7C**
Comet VM2 11886581.483C**1.2649.497%C**1.163%D**16.9B+6.3B+925.1h22.3C**45.1B+
Manticore SX40 8482451.822B++0.9228.617%C+25.61%B+48.2B+1.2A1141.7h7.7C+26.9C++
Blueshift VM5 8480282.857C++0.1219.789%C+23.75%B38.1C+1.9A*1472.1h13.4B++67.5B
NSX-P Tanto 8280860.93C+1.8126.469%C+37.5%A+15.4DN/A555.2h14.5C++54.7C*
Comet VM2 8772601.2C*1.5448.539%B+6.944%A14.1C++2.9D855.1h26.3C-54.2C+
Beamer VS3 7168581.172B1.5730.979%B+20.588%C61.8A2.7A*2311.1h9C++29.1B+
The Slasher 68681,3760.049C+2.6922.537%D-33.824%M1.2CN/A355.3h2.2C++9.9C+
Eidolon VE33 6059371.595C*1.1524.55%D28.814%C**36.9C*N/A1221.6h7.4B+30.1C*
NSX-P Tengu 5858571.018C+1.7238.844%B27.586%B*17.1D-N/A763.4h18.3D--47.1C
MANA Anti-Personnel Turret 5452114.727N/A1.9922.461%UN/A520U20U1006400.1h17.9T*79.7T*
Dual Photon Pods 6351151S48.2646.738%DN/A63.8C15C3140.8h25.6C54.7C
NS-11P 5351192.684A0.0622.608%C29.412%B**28.3C1.1B**1581.8h10.5B**46.3B+
Thanatos VE70 5050331.515B+1.2350.94%B*12%D-38.5C*N/A1261.3h5.4C-10.6C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit483256,45522.9h
Medical Applicator7234,2342.4h
Nanite Revive Grenade02560.1h
Spawn Beacon2560.3h
Restoration Kit306940.4h
Motion Spotter12440.2h
Spitfire Auto-Turret59151.3h
Ammunition Package31,0900.3h
Anti-Infantry MANA Turret21160.2h
Recon Detection Device59291.2h

Check the help document for the dictionary if you want to learn more about words used here.


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