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Director General Guerilla CyborgTheOne[FRMD] CyborgTheOne
NC BR 95

KDR: 0.93

Score: 13m

Last Seen: Oct 18th, 2019 6:24 AM
- OFFLINE - 7.4 hour(s)

Battle Rank 95 - New Conglomerate on Miller - Outfit Member of Formido[FRMD] Formido
NC outfit on Miller

Members: 171
Level Progress (to 96): 21%
Level 100 Progress: 69% 454h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 HESH AF-19 Mercenary C-4 Titan-150 AP Titan-150 HEAT NS Decimator Frag Grenade MGR-S1 Gladius
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $62,550 MLG Score: 50
Fun Score: N/A
Cheeseburgers Flipped: 408TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.056%22.618%4991312033,7890.372420.56

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.265%0.221C++0.143C++-2.508F*HEAD ++ (~11.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.20.1C+14.8-0.046C+52.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.171%0.502%939412124,78487721735.45496220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.553%0.928B*-1.297D**-0.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.753B++4.30.616B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.733%7.025%122612107267042691.03125269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.729%-0.191C0.615B+0.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.6-0.186C44-0.212C86.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.958%19.444%12211215468633290.739336

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.927D--0.879B*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.5-0.681D6.7-0.385C-15.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Formido[FRMD] Formido
NC outfit on Miller

Members: 171
13m368.4%214 (12.8k)192 (11.5k)0.93261417,89519,1881.2055495 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121669513.648%8.315%11303:335

64% Engineer19% Heavy Assault8% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2017 8:48 PMAug 27th, 2019 8:19 PMOct 18th, 2019 6:18 AM (2h) (PST)Oct 18th, 2019 3:11 AM (6h) (PST)Oct 18th, 2019 2:24 AM (6h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4821832990.2630.2820.0221.2000.06250

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,94310,97217,9711617172411,518

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1132.4h/47.2d 5,237 1,488 8,830 81.5k 1,550 3,263 4,230 32.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:495
Deaths:808
KDR:0.613
Accuracy:17.134% D
HSR:24.040% C++
NSX-P Naginata
C
Kills:170
Deaths:629
KDR:0.270
Accuracy:21.271% C
HSR:27.059% C
MGR-L1 Promise
B+
Kills:110
Deaths:222
KDR:0.495
Accuracy:17.035% D*
HSR:29.091% B+
LA1 Anchor
D--
Kills:54
Deaths:120
KDR:0.450
Accuracy:16.583% F
HSR:18.519% D--
Kills:829
Deaths (as Heavy Assault):1,779
Deaths (to Heavy Assaults):4,968
KDR:0.46599
Kill Difference:950
Playtime:210.161 hours
Usage:19%
Score:2.044m
Score/min:162
Accuracy (listed only):18.006%
HSR (listed only):24.677%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C*
Kills:1,272
Deaths:3,263
KDR:0.390
Accuracy:22.646% C++
HSR:22.720% C*
Mauler S6
B*
Kills:468
Deaths:1,501
KDR:0.312
Accuracy:29.958% D--
HSR:19.444% B*
AC-X11
A
Kills:250
Deaths:839
KDR:0.298
Accuracy:22.504% C--
HSR:28.800% A
NS-11C
C+
Kills:235
Deaths:722
KDR:0.325
Accuracy:22.908% C
HSR:19.575% C+
MGR-M1 Bishop
A
Kills:175
Deaths:304
KDR:0.576
Accuracy:28.387% D
HSR:40.571% A
Gauss Compact S
A
Kills:138
Deaths:391
KDR:0.353
Accuracy:19.890% D
HSR:26.087% A
Kills:2,538
Deaths (as Engineer):7,020
Deaths (to Engineers):3,231
KDR:0.36154
Kill Difference:4,482
Playtime:727.964 hours
Usage:64%
Score:9.058m
Score/min:207
Accuracy (listed only):24.382%
HSR (listed only):26.200%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C*
Kills:1,272
Deaths:3,263
KDR:0.390
Accuracy:22.646% C++
HSR:22.720% C*
MGR-S1 Gladius
D
Kills:520
Deaths:1,542
KDR:0.337
Accuracy:20.302% D*
HSR:16.731% D
Mauler S6
B*
Kills:468
Deaths:1,501
KDR:0.312
Accuracy:29.958% D--
HSR:19.444% B*
AC-X11
A
Kills:250
Deaths:839
KDR:0.298
Accuracy:22.504% C--
HSR:28.800% A
NS-11C
C+
Kills:235
Deaths:722
KDR:0.325
Accuracy:22.908% C
HSR:19.575% C+
Gauss Compact S
A
Kills:138
Deaths:391
KDR:0.353
Accuracy:19.890% D
HSR:26.087% A
NS-7 PDW
C*
Kills:134
Deaths:357
KDR:0.375
Accuracy:22.751% C
HSR:19.403% C*
Kills:3,017
Deaths (as Light Assault):8,615
Deaths (to Light Assaults):2,738
KDR:0.3502
Kill Difference:5,598
Playtime:91.239 hours
Usage:8%
Score:0.845m
Score/min:154
Accuracy (listed only):22.994%
HSR (listed only):21.823%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
D
Kills:520
Deaths:1,542
KDR:0.337
Accuracy:20.302% D*
HSR:16.731% D
NS-44 Commissioner
B**
Kills:178
Deaths:621
KDR:0.287
Accuracy:25.711% D*
HSR:30.337% B**
NS-AM7 Archer
C+
Kills:171
Deaths:779
KDR:0.220
Accuracy:57.531% C+
HSR:10.526% D
NS-7 PDW
C*
Kills:134
Deaths:357
KDR:0.375
Accuracy:22.751% C
HSR:19.403% C*
NC4 Mag-Shot
C
Kills:78
Deaths:137
KDR:0.569
Accuracy:25.269% C
HSR:14.103% D-
Kills:1,081
Deaths (as Infiltrator):3,436
Deaths (to Infiltrators):3,332
KDR:0.31461
Kill Difference:2,355
Playtime:12.053 hours
Usage:1%
Score:0.085m
Score/min:117
Accuracy (listed only):30.313%
HSR (listed only):18.220%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
D
Kills:520
Deaths:1,542
KDR:0.337
Accuracy:20.302% D*
HSR:16.731% D
Mauler S6
B*
Kills:468
Deaths:1,501
KDR:0.312
Accuracy:29.958% D--
HSR:19.444% B*
NS-7 PDW
C*
Kills:134
Deaths:357
KDR:0.375
Accuracy:22.751% C
HSR:19.403% C*
NC1 Gauss Rifle
C
Kills:117
Deaths:387
KDR:0.302
Accuracy:20.115% D
HSR:18.803% C
Kills:1,239
Deaths (as Combat Medic):3,787
Deaths (to Combat Medics):1,972
KDR:0.32717
Kill Difference:2,548
Playtime:40.768 hours
Usage:4%
Score:0.508m
Score/min:208
Accuracy (listed only):23.281%
HSR (listed only):18.595%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:453
Deaths:312
KDR:1.452
Accuracy:37.189% C+
HSR:12.583% D
AF-34 Mattock
B+
Kills:388
Deaths:257
KDR:1.510
Accuracy:25.898% D--
HSR:19.072% B+
AF-34 Mattock
B++
Kills:146
Deaths:94
KDR:1.553
Accuracy:28.778% D-
HSR:21.233% B++
NCM1 Scattercannon
C++
Kills:74
Deaths:41
KDR:1.805
Accuracy:37.512% C++
HSR:9.459% D**
Kills:1,061
Deaths (as MAX Suit):352
Deaths (to MAX Suits):743
KDR:3.0142
Kill Difference:709
Playtime:51.065 hours
Usage:5%
Score:0.504m
Score/min:164
Accuracy (listed only):32.344%
HSR (listed only):15.587%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:513
V. Kills:159 321%
Deaths:23
KDR:22.304
Accuracy:41.665% D
KPH:27.400 D--
VKPH:8.500 C++
L100 Python AP
C-
Kills:512
V. Kills:243 210%
Deaths:127
KDR:4.032
Accuracy:51.053% C-
KPH:23.700 D
VKPH:11.200 D*
C75 Viper
B+
Kills:318
V. Kills:147 215%
Deaths:81
KDR:3.926
Accuracy:42.834% B+
KPH:23.400 C
VKPH:10.800 B+
Kills:1,343 (1,343 + 0)
Deaths:231
KDR:5.814
VKDR:2.377
Vehicle Kills:549
Kill Difference:1,112
Playtime:53.901 hours
Usage:5%
Score:0.424m
Score/min:131
Driving Accuracy:42.834%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C++
Kills:1,896
V. Kills:551 343%
Deaths:82
KDR:23.122
Accuracy:43.399% C--
KPH:29.800 D
VKPH:8.700 C++
Titan-150 AP
C**
Kills:1,206
V. Kills:562 214%
Deaths:5
KDR:241.200
Accuracy:49.685% C+
KPH:27.400 C**
VKPH:12.800 C-
Titan-150 HEAT
B
Kills:1,170
V. Kills:509 229%
Deaths:209
KDR:5.598
Accuracy:55.783% B**
KPH:24.300 C**
VKPH:10.600 B
E540 Halberd
C++
Kills:160
V. Kills:65 242%
Deaths:15
KDR:10.667
Accuracy:41.359% C-
KPH:30.400 C++
VKPH:12.300 C-
M20 Basilisk
B+
Kills:55
V. Kills:18 289%
Deaths:17
KDR:3.235
Accuracy:33.665% B+
KPH:20.800 C+
VKPH:6.800 C+
Enforcer ML85
B+
Kills:53
V. Kills:29 177%
Deaths:9
KDR:5.889
Accuracy:45.508% B+
KPH:20.300 C
VKPH:11.100 D-
Kills:4,540 (4,272 + 268)
Deaths:337
KDR:13.472
VKDR:5.145
Vehicle Kills:1,734
Kill Difference:4,203
Playtime:166.250 hours
Usage:15%
Score:1.495m
Score/min:150
Driving Accuracy:55.783%
Gunner Accuracy:45.508%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B+
Kills:113
V. Kills:46 240%
Deaths:22
KDR:5.136
Accuracy:41.314% D-
KPH:56.900 B+
VKPH:23.200 D
Kills:113 (0 + 113)
Deaths:22
KDR:5.136
VKDR:2.091
Vehicle Kills:46
Kill Difference:91
Playtime:1.985 hours
Usage:0%
Score:0.068m
Score/min:570
Driving Accuracy:N/A%
Gunner Accuracy:41.314%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:180
V. Kills:13 N/A
Deaths:18
KDR:10
Accuracy:14.817% D
KPH:52.500 C
VKPH:3.800 B*
M20 Basilisk
B*
Kills:142
V. Kills:58 241%
Deaths:27
KDR:5.259
Accuracy:44.995% B*
KPH:29.500 B++
VKPH:12.100 B*
M20 Basilisk
B
Kills:136
V. Kills:27 N/A
Deaths:55
KDR:2.473
Accuracy:34.450% C
KPH:24.300 B
VKPH:4.800 D
Kills:458 (0 + 458)
Deaths:100
KDR:4.580
VKDR:0.980
Vehicle Kills:98
Kill Difference:358
Playtime:13.836 hours
Usage:1%
Score:0.135m
Score/min:163
Driving Accuracy:N/A%
Gunner Accuracy:34.450%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 2,4471,8968223.122A22.1943.399%C--N/A29.9D8.7C++13163.5h3.7C8.5C
AF-19 Mercenary 1,3381,2723,2630.39C--0.5422.646%C++22.72%C*11.3C--N/A33112.7h15.9C-70.2C+
C-4 1,6441,2151,0291.181C+0.2525.826%C+N/A110.5B+39B++62111h1.2B+4.8B+
Titan-150 AP 1,7681,2065241.2U240.2749.685%C+N/A27.3C**12.7C-17144.1h3.7B++7.4B++
Titan-150 HEAT 1,6791,1702095.598C*4.6755.783%B**N/A24.3C**10.6B12848.1h5.7C10.3B
NS Decimator 9788101,0110.801C0.1354.917%D1.481%D23.3D4.8D*11634.8h4.6C++8.3C+
Frag Grenade 6966701670N/A669.0747.437%C**N/A372.2C-14.4B**11801.8h4.4C9.3C+
MGR-S1 Gladius 5395201,5420.337D0.6020.302%D*16.731%D10.9D-N/A2847.6h13.3D65.5D
L100 Python HESH 6725132322.304B**21.3741.665%DN/A27.4D--8.5C++12018.7h4.3D-10.3D-
L100 Python AP 7555121274.031C+3.1051.053%C-N/A23.7D11.3D*14021.6h4.8B+9.5B+
NC6 Gauss SAW 5204958080.613C-0.3217.134%D24.04%C++10.7D-N/A4246.3h13.2D77.3C
Mauler S6 4974681,5010.312C--0.6229.958%D--19.444%B*8.7D--N/A2353.8h6.7D--22.5D*
NCM1 Scattercannon 4674533121.452C+0.5237.189%C+12.583%D14.9DN/A4330.5h9.8D26.2C+
AF-34 Mattock 3993882571.51C-0.5825.898%D--19.072%B+12.6D**N/A3230.9h13.1T*50.6T*
MANA Anti-Personnel Turret 3933853371.142N/A0.2119.275%UN/A3850U80U6822000.1h21.3T*110.6T*
NC15 Phoenix 5723831921.995B*1.0647.801%D-N/A12.7C+6.3D12630.2h10.6C+22.3C
C75 Viper 465318813.926C+2.9942.834%B+N/A23.4C10.8B+13413.6h13.1C++30.6B+
NC05 Jackhammer 2772695250.512D0.4234.816%D*13.383%C10.8D*N/A4224.8h5C++14.5C
AC-X11 2582508390.298D0.6322.504%C--28.8%A5.6D--N/A2444.6h13.3D-59.2C-
NS-11C 2492357220.325D0.6122.908%C19.575%C+9.6DN/A3524.6h21.4D*93.4D
Tank Mine 303213603.55B+2.6255.567%A++N/A193.6A++81.8B++12311.1h2.5D--4.5B**
MANA Anti-Vehicle Turret 3151981461.356B**0.4252.162%A++3.03%D-1980M*1170B++5228700.1h7.5A+14.4A*
M12 Kobalt 1931801810C9.0714.817%D20%B52.9C3.8B*1863.4h17.9B+120.7C++
NS-44 Commissioner 1831786210.287D0.6525.711%D*30.337%B**10.2D-N/A3317.5h4.6C-18D-
MGR-M1 Bishop 1841753040.576C-0.3628.387%D40.571%A7.8D--N/A2222.3h9.4D*33.2D-
NS-AM7 Archer 2591717790.22D0.7157.531%C+10.526%D3.1D-1.6D2055.3h20.9C++36.3C++
NSX-P Naginata 1791706290.27D-0.6621.271%C27.059%C9.2D*N/A2518.5h17.5D*82.1D
E540 Halberd 2251601510.667B+9.7341.359%C-N/A30.2C++12.3C-3395.3h5.7C++13.7C+
AF-34 Mattock 152146941.553C-0.6228.778%D-21.233%B++10.6FN/A2713.8h22.3T*77.6T*
M20 Basilisk 200142275.259A4.3344.995%B*3.521%D-29.6B++12.1B*1624.8h101C+224.5B+
Gauss Compact S 1451383910.353D0.5819.89%D26.087%A5.2D--N/A2026.6h13.7D68.7C--
M20 Basilisk 163136552.473C+1.5434.45%C4.412%D24.3B4.8D1505.6h56.6A164.2B*
NS-7 PDW 1391343570.375D0.5622.751%C19.403%C*10.3D-N/A5013h17.2C75.4C+
Rocklet Rifle 2331322820.468C-0.4642.889%D--N/A19.1D14.6D-2596.9h41.4C+96.5C--
Sticky Grenade 1291251125N/A124.0758.637%B+N/A625D20B++15460.2h3D5C+
Spear Anti-Vehicle Phalanx Turret 174119148.5C*7.5738.789%C-N/A35C+16.2C-1983.4h8.3C++21.5C++
NC1 Gauss Rifle 1241173870.302D0.6320.115%D18.803%C7.5D--N/A4515.5h18D**89.4D-
M96 Mjolnir-H 159113225.136B+4.2041.314%D-N/A56.5B23D5692h29.6B++71.7B
MGR-L1 Promise 1121102220.495D0.4417.035%D*29.091%B+8.7D*N/A3812.7h21.9D**128.6D*
NC4 Mag-Shot 80781370.569C+0.3625.269%C14.103%D-30C**N/A1302.6h7.5B+29.8C*
NCM1 Scattercannon 7574411.805C0.8737.512%C++9.459%D**14.8D*N/A625h10.8F--28.7D*
Mag-Cutter 916117,6650.003D0.9325.672%CN/A0.1D-N/A0698.6h3.4C--13.4C+
M20 Basilisk 7355173.235C*2.3033.665%B+3.636%D21.2C+6.9C+1452.6h91.5C271.9C++
LA1 Anchor 54541200.45D0.4816.583%F18.519%D--9.6D*N/A985.6h12.3D-73.9D*
Enforcer ML85 825395.889C*4.9645.508%B+1.887%C+20.4C11.2D-2902.6h14.7C--32.3C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon97510.5h
Nano-Armor Kit780686,77049.9h
Medical Kit1691,0552.2h
Anti-Vehicle MANA Turret261,4041.3h
Spitfire Auto-Turret73230.4h
Medical Applicator39264,5258.7h
M20 Basilisk0840h
Rampart Wall2610.3h
Nanite Revive Grenade02620.1h
Recon Detection Device1770.2h
M12 Kobalt12260h
Shield Recharging Field75810.3h
Ammunition Package519,7853h
Anti-Infantry MANA Turret561,1781.4h
Nano-Repair Grenade01,1950.3h
Snowman Soldier141470.2h

Check the help document for the dictionary if you want to learn more about words used here.


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