Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 14 (19,054)players online:
dim_giant (21)  HypersonicPS (15)  halienINVDR (8)  0nlmusha (5)  Killirvs (4)  soggypankek (2) 55
stats.dasanfall.com
Deputy Director Guerilla CyborgTheOne[LAWL] CyborgTheOne
NC BR 92

KDR: 0.85

Score: 12m

Last Seen: Aug 19th, 2019 6:28 PM
- OFFLINE - 8.4 hour(s)

Battle Rank 92 - New Conglomerate on Miller
Level Progress (to 93): 95%
Level 100 Progress: 64% 533h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 HESH AF-19 Mercenary C-4 Titan-150 HEAT NS Decimator Frag Grenade MGR-S1 Gladius L100 Python AP
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:CyborgTheOne



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $37,530 MLG Score: 30
Fun Score: N/A
Cheeseburgers Flipped: 322TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.101%22.398%4951312013,7280.3691820.478

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.287%0.221C++0.143C++-2.508F*HEAD ++ (~11.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.30.1C+14.9-0.046C+52.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.287%0.474%730412103,58884815954.23113225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.645%0.928B*-1.297D**-0.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.753B++4.60.616B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.135%7.465%109512096436872450.935953261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.802%-0.191C0.615B+0.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.3-0.186C46.5-0.212C93.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.958%19.444%10911213468626290.746412

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.927D--0.879B*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.5-0.681D6.7-0.385C-15.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12m372.5%215 (12.9k)193 (11.6k)0.84744916,01018,8921.0874492 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121460013.368%8.894%11903:174

64% Engineer19% Heavy Assault9% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2017 8:48 PMAug 19th, 2019 5:50 PMAug 19th, 2019 3:49 PM (4d) (PST)Aug 19th, 2019 4:05 PM (4d) (PST)Aug 19th, 2019 2:28 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4481892590.2580.3040.0231.1730.05730

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,85311,32915,5241518170311,582

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1035.5h/43.1d 4,534 1,424 8,137 72.9k 1,435 3,020 3,549 27.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:469
Deaths:773
KDR:0.607
Accuracy:17.214% D
HSR:24.307% C++
NSX-P Naginata
C
Kills:170
Deaths:629
KDR:0.270
Accuracy:21.271% C
HSR:27.059% C
MGR-L1 Promise
B+
Kills:109
Deaths:221
KDR:0.493
Accuracy:17.152% D*
HSR:29.358% B+
LA1 Anchor
D--
Kills:54
Deaths:120
KDR:0.450
Accuracy:16.654% F
HSR:18.519% D--
Kills:802
Deaths (as Heavy Assault):1,743
Deaths (to Heavy Assaults):4,917
KDR:0.46013
Kill Difference:941
Playtime:194.047 hours
Usage:19%
Score:1.955m
Score/min:168
Accuracy (listed only):18.073%
HSR (listed only):24.811%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C*
Kills:1,272
Deaths:3,263
KDR:0.390
Accuracy:22.659% C++
HSR:22.720% C*
Mauler S6
B*
Kills:468
Deaths:1,501
KDR:0.312
Accuracy:29.958% D--
HSR:19.444% B*
AC-X11
A
Kills:250
Deaths:839
KDR:0.298
Accuracy:22.504% C--
HSR:28.800% A
NS-11C
C++
Kills:235
Deaths:722
KDR:0.325
Accuracy:22.908% C
HSR:19.575% C++
MGR-M1 Bishop
B*
Kills:154
Deaths:298
KDR:0.517
Accuracy:28.641% D
HSR:36.364% B*
Gauss Compact S
A
Kills:137
Deaths:381
KDR:0.360
Accuracy:20.097% D
HSR:26.277% A
Kills:2,516
Deaths (as Engineer):7,004
Deaths (to Engineers):3,161
KDR:0.35922
Kill Difference:4,488
Playtime:658.601 hours
Usage:64%
Score:8.186m
Score/min:207
Accuracy (listed only):24.461%
HSR (listed only):25.530%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C*
Kills:1,272
Deaths:3,263
KDR:0.390
Accuracy:22.659% C++
HSR:22.720% C*
MGR-S1 Gladius
D
Kills:520
Deaths:1,542
KDR:0.337
Accuracy:20.305% D*
HSR:16.731% D
Mauler S6
B*
Kills:468
Deaths:1,501
KDR:0.312
Accuracy:29.958% D--
HSR:19.444% B*
AC-X11
A
Kills:250
Deaths:839
KDR:0.298
Accuracy:22.504% C--
HSR:28.800% A
NS-11C
C++
Kills:235
Deaths:722
KDR:0.325
Accuracy:22.908% C
HSR:19.575% C++
Gauss Compact S
A
Kills:137
Deaths:381
KDR:0.360
Accuracy:20.097% D
HSR:26.277% A
NS-7 PDW
C**
Kills:134
Deaths:357
KDR:0.375
Accuracy:22.751% C
HSR:19.403% C**
Kills:3,016
Deaths (as Light Assault):8,605
Deaths (to Light Assaults):2,711
KDR:0.35049
Kill Difference:5,589
Playtime:90.953 hours
Usage:9%
Score:0.845m
Score/min:155
Accuracy (listed only):23.026%
HSR (listed only):21.850%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
D
Kills:520
Deaths:1,542
KDR:0.337
Accuracy:20.305% D*
HSR:16.731% D
Mauler S6
B*
Kills:468
Deaths:1,501
KDR:0.312
Accuracy:29.958% D--
HSR:19.444% B*
NS-7 PDW
C**
Kills:134
Deaths:357
KDR:0.375
Accuracy:22.751% C
HSR:19.403% C**
NC1 Gauss Rifle
C
Kills:117
Deaths:386
KDR:0.303
Accuracy:20.211% D
HSR:18.803% C
Kills:1,239
Deaths (as Combat Medic):3,786
Deaths (to Combat Medics):1,960
KDR:0.32726
Kill Difference:2,547
Playtime:39.543 hours
Usage:4%
Score:0.497m
Score/min:209
Accuracy (listed only):23.306%
HSR (listed only):18.595%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
D
Kills:520
Deaths:1,542
KDR:0.337
Accuracy:20.305% D*
HSR:16.731% D
NS-44 Commissioner
A
Kills:173
Deaths:571
KDR:0.303
Accuracy:26.053% D*
HSR:30.636% A
NS-AM7 Archer
C+
Kills:163
Deaths:722
KDR:0.226
Accuracy:57.722% C+
HSR:10.430% D
NS-7 PDW
C**
Kills:134
Deaths:357
KDR:0.375
Accuracy:22.751% C
HSR:19.403% C**
NC4 Mag-Shot
C
Kills:78
Deaths:135
KDR:0.578
Accuracy:25.489% C
HSR:14.103% D-
Kills:1,068
Deaths (as Infiltrator):3,327
Deaths (to Infiltrators):3,294
KDR:0.32101
Kill Difference:2,259
Playtime:11.003 hours
Usage:1%
Score:0.079m
Score/min:120
Accuracy (listed only):30.464%
HSR (listed only):18.260%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:453
Deaths:312
KDR:1.452
Accuracy:37.189% C+
HSR:12.583% D
AF-34 Mattock
B+
Kills:321
Deaths:212
KDR:1.514
Accuracy:24.498% D*
HSR:19.003% B+
AF-34 Mattock
A
Kills:85
Deaths:49
KDR:1.735
Accuracy:28.217% D-
HSR:23.529% A
NCM1 Scattercannon
C++
Kills:74
Deaths:41
KDR:1.805
Accuracy:37.512% C++
HSR:9.459% D**
Kills:933
Deaths (as MAX Suit):307
Deaths (to MAX Suits):728
KDR:3.03909
Kill Difference:626
Playtime:40.369 hours
Usage:4%
Score:0.431m
Score/min:178
Accuracy (listed only):31.854%
HSR (listed only):16.144%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C-
Kills:479
V. Kills:228 209%
Deaths:127
KDR:3.772
Accuracy:51.136% C-
KPH:23.300 D
VKPH:11.100 D*
L100 Python HESH
C+
Kills:422
V. Kills:125 335%
Deaths:23
KDR:18.348
Accuracy:40.906% D-
KPH:27 D--
VKPH:8 C+
C75 Viper
B+
Kills:284
V. Kills:131 215%
Deaths:81
KDR:3.506
Accuracy:42.256% B+
KPH:22.500 C
VKPH:10.400 B+
Kills:1,185 (1,185 + 0)
Deaths:231
KDR:5.130
VKDR:2.095
Vehicle Kills:484
Kill Difference:954
Playtime:48.822 hours
Usage:5%
Score:0.376m
Score/min:128
Driving Accuracy:42.256%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C++
Kills:1,664
V. Kills:480 346%
Deaths:82
KDR:20.293
Accuracy:43.438% C-
KPH:30.400 C--
VKPH:8.800 C++
Titan-150 HEAT
B
Kills:1,164
V. Kills:506 230%
Deaths:209
KDR:5.569
Accuracy:55.863% B**
KPH:24.300 C**
VKPH:10.600 B
Titan-150 AP
C++
Kills:281
V. Kills:124 225%
Deaths:5
KDR:56.200
Accuracy:47.494% C
KPH:26.100 C++
VKPH:11.500 D
E540 Halberd
C++
Kills:145
V. Kills:61 234%
Deaths:15
KDR:9.667
Accuracy:41.593% C
KPH:30.400 C++
VKPH:12.800 C
M20 Basilisk
C+
Kills:53
V. Kills:18 279%
Deaths:17
KDR:3.118
Accuracy:33.858% B+
KPH:20.200 C+
VKPH:6.900 C+
Kills:3,307 (3,109 + 198)
Deaths:328
KDR:10.082
VKDR:3.625
Vehicle Kills:1,189
Kill Difference:2,979
Playtime:120.723 hours
Usage:12%
Score:1.104m
Score/min:152
Driving Accuracy:47.494%
Gunner Accuracy:33.858%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B+
Kills:113
V. Kills:46 240%
Deaths:22
KDR:5.136
Accuracy:41.389% D-
KPH:57.900 B+
VKPH:23.600 C--
Kills:113 (0 + 113)
Deaths:22
KDR:5.136
VKDR:2.091
Vehicle Kills:46
Kill Difference:91
Playtime:1.953 hours
Usage:0%
Score:0.060m
Score/min:514
Driving Accuracy:N/A%
Gunner Accuracy:41.389%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:178
V. Kills:13 N/A
Deaths:18
KDR:9.889
Accuracy:14.733% D
KPH:52.400 C
VKPH:3.800 B*
M20 Basilisk
B*
Kills:136
V. Kills:56 239%
Deaths:27
KDR:5.037
Accuracy:44.495% B++
KPH:29.100 B++
VKPH:12 B*
M20 Basilisk
B+
Kills:131
V. Kills:26 N/A
Deaths:55
KDR:2.382
Accuracy:33.934% C-
KPH:24.500 B+
VKPH:4.900 D
Kills:445 (0 + 445)
Deaths:100
KDR:4.450
VKDR:0.950
Vehicle Kills:95
Kill Difference:345
Playtime:13.411 hours
Usage:1%
Score:0.128m
Score/min:159
Driving Accuracy:N/A%
Gunner Accuracy:33.934%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 2,1441,6648220.293B**19.4543.438%C-N/A30.4C--8.8C++13454.7h3.7C8.5C
AF-19 Mercenary 1,3381,2723,2630.39C--0.4622.659%C++22.72%C*11.4C--N/A33112h15.9C-70.1C+
C-4 1,6371,2091,0291.175C+0.3325.609%C+N/A109.9B+38.9B++61411h1.2B+4.9B+
Titan-150 HEAT 1,6701,1642095.569C*4.7255.863%B**N/A24.4C**10.6B12647.8h5.8C10.3B
NS Decimator 9577929880.802C0.0555.116%D1.389%D23.6D4.9D*11733.6h4.5C*8.2C+
Frag Grenade 6476241624N/A623.1546.921%C*N/A367.1C-13.5B*11521.7h4.5C-9.7C+
MGR-S1 Gladius 5395201,5420.337D0.5120.305%D*16.731%D10.9D-N/A2847.6h13.3D65.5D
L100 Python AP 7074791273.772C+2.9251.136%C-N/A23.4D11.1D*13520.5h4.9B+9.7B
NC6 Gauss SAW 4914697730.607C-0.2417.214%D24.307%C++11.6D-N/A4540.6h13.2D76.9C
Mauler S6 4974681,5010.312C--0.5429.958%D--19.444%B*8.7D--N/A2353.8h6.7D--22.5D*
NCM1 Scattercannon 4674533121.452C+0.6037.189%C+12.583%D14.9DN/A4330.5h9.8D26.2C+
L100 Python HESH 5474222318.348B*17.5040.906%D-N/A27.1D--8C+12215.6h4.3D-10.5D--
MANA Anti-Personnel Turret 3933853371.142N/A0.2919.275%UN/A3850U80U6785000.1h21.3T*110.6T*
NC15 Phoenix 5103421921.781B+0.9348.78%DN/A13.6C+6.7D13425.2h10.3C++21.1C+
AF-34 Mattock 3313212121.514C-0.6724.498%D*19.003%B+12.9D**N/A3324.9h11.2F--45.9F**
C75 Viper 415284813.506C+2.6642.256%B+N/A22.5C10.4B+12612.6h13.4C++31.7B
Titan-150 AP 405281556.2S55.3547.494%CN/A26C++11.5D29510.8h3.9B+8.2B+
NC05 Jackhammer 2742665220.51D0.3435.349%D--12.782%C--10.9D*N/A4224.3h5C++14.2C
AC-X11 2582508390.298D0.5522.504%C--28.8%A5.6D--N/A2444.6h13.3D-59.2C-
NS-11C 2492357220.325D0.5222.908%C19.575%C++9.6D-N/A3524.6h21.4D*93.4D
MANA Anti-Vehicle Turret 3151981461.356B**0.5152.111%A++3.03%D-1980M*1170B++5196800.1h7.5A+14.4A*
Tank Mine 262184583.172C**2.3255.189%A++N/A167.3A70.9C**11511.1h2.5D--4.6B**
M12 Kobalt 191178189.889C9.0414.733%D19.663%C**52.4C3.8B*1843.4h17.8B+120.5C++
NS-44 Commissioner 1781735710.303D0.5426.053%D*30.636%A12.2D-N/A4014.2h4.6C--17.8D-
NSX-P Naginata 1791706290.27D-0.5821.271%C27.059%C9.2D*N/A2518.5h17.5D*82.1D
NS-AM7 Archer 2441637220.226D0.6257.722%C+10.43%D3.6D1.8D2345.1h21.2C+36.8C+
MGR-M1 Bishop 1621542980.517C--0.3328.641%D36.364%B*8D--N/A2219.3h9.6D*33.4D-
E540 Halberd 206145159.667C**8.8241.593%CN/A30.2C++12.7C3244.8h5.9C+14.1C+
Gauss Compact S 1441373810.36D0.4920.097%D26.277%A5.3D--N/A2125.9h13.6D67.8C-
M20 Basilisk 192136275.037B**4.1944.495%B++2.941%D--28.9B++11.9B++1594.7h100.7C+226.4B+
NS-7 PDW 1391343570.375D0.4722.751%C19.403%C**10.3D-N/A5013h17.2C75.4C+
Rocklet Rifle 2331322820.468C-0.3842.889%D--N/A19.1D14.6D-2536.9h41.4C+96.5C--
M20 Basilisk 157131552.382C1.5333.934%C-4.58%C--24.7B+4.9D1425.3h55A162.2B*
Sticky Grenade 1271231123N/A122.1558.548%B+N/A615D20B++15250.2h3D5C+
Spear Anti-Vehicle Phalanx Turret 174119148.5C*7.6538.789%C-N/A35C+16.2C-1933.4h8.3C++21.5C++
NC1 Gauss Rifle 1241173860.303D0.5420.211%D18.803%C7.6D--N/A4515.4h18D**89D-
M96 Mjolnir-H 159113225.136B+4.2941.389%D-N/A56.5B23D5132h28.8B++69.5B+
MGR-L1 Promise 1111092210.493D0.3517.152%D*29.358%B+8.9D*N/A3712.3h21.8D**127D*
AF-34 Mattock 8885491.735C0.8928.217%D-23.529%A10.9FN/A327.8h21.4T*76T*
NC4 Mag-Shot 80781350.578C+0.2725.489%C14.103%D-32.5B+N/A1352.4h7.5B+29.5C*
NCM1 Scattercannon 7574411.805C0.9637.512%C++9.459%D**14.8D*N/A615h10.8F--28.7D*
Mag-Cutter 916117,4210.004D0.8425.799%CN/A0.1D-N/A0665.6h3.4C--13.3C+
LA1 Anchor 54541200.45D0.4016.654%F18.519%D--9.8D*N/A975.5h12.3D-73.6D*
M20 Basilisk 7153173.118C++2.2733.858%B+3.774%D20.4C+6.9C+1312.6h93.8C-277.1C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon97510.5h
Nano-Armor Kit739647,11046.8h
Anti-Vehicle MANA Turret261,4021.3h
Nanite Revive Grenade02590.1h
Medical Kit1651,0232h
Medical Applicator39163,5238.6h
Spitfire Auto-Turret72650.3h
M20 Basilisk0840h
Rampart Wall2610.3h
Recon Detection Device1750.2h
M12 Kobalt12260h
Shield Recharging Field75770.3h
Ammunition Package519,7422.9h
Anti-Infantry MANA Turret561,1761.4h
Nano-Repair Grenade01,0880.3h
Snowman Soldier141470.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.67s
Server spent 3.69s on queries, 3.03s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.