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Director General Abominable CyborgTheOne[BHO] CyborgTheOne
NC BR 98

KDR: 1.06

Score: 14.7m

Last Seen: Jan 23rd, 2020 8:43 PM
- OFFLINE - 56.5 hour(s)

Battle Rank 98 - New Conglomerate on Miller - Outfit Member of BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 844
Level Progress (to 99): 73%
Level 100 Progress: 78% 336h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 HESH Titan-150 AP AF-19 Mercenary C-4 Titan-150 HEAT NS Decimator L100 Python AP Frag Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $93,825 MLG Score: 75
Fun Score: N/A
Cheeseburgers Flipped: 730TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.974%22.882%5031312193,8720.375230.68

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.222%0.167C++0.245C++-2.414F*HEAD ++ (~11.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.30.094C+14.8-0.04C+52.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.292%0.471%1225512276,79691827987.40305243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.705%0.76B++-1.282D**-0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.771B++4.20.656B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.751%8.021%120612267737363201.05027241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.807%-0.254C0.736B++0.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.1-0.081C+42.9-0.081C+88.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.958%19.444%12011231468650290.72

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.967D--0.925B*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.5-0.705D-6.7-0.384C-15.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 844
14.7m354.1%209 (12.5k)188 (11.3k)1.0553620,89219,7961.3691198 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC123287814.491%7.807%11303:565

61% Engineer18% Heavy Assault7% Light Assault7% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2017 8:48 PMOct 22nd, 2019 1:49 PMJan 25th, 2020 12:00 PM (11h) (PST)Jan 23rd, 2020 7:12 PM (2d) (PST)Jan 23rd, 2020 4:43 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5142023120.2680.2540.0211.1810.06675

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,83312,09818,7351615171411,284

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1299.2h/54.1d 6,211 1,631 9,706 92.1k 1,716 3,730 5,112 40.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C*
Kills:534
Deaths:843
KDR:0.633
Accuracy:17.076% D
HSR:24.906% C*
NSX-P Naginata
C
Kills:170
Deaths:629
KDR:0.270
Accuracy:21.271% C
HSR:27.059% C
MGR-L1 Promise
B++
Kills:114
Deaths:223
KDR:0.511
Accuracy:16.783% D**
HSR:29.825% B++
LA1 Anchor
D--
Kills:54
Deaths:120
KDR:0.450
Accuracy:16.583% F
HSR:18.519% D--
Kills:872
Deaths (as Heavy Assault):1,815
Deaths (to Heavy Assaults):5,093
KDR:0.48044
Kill Difference:943
Playtime:229.040 hours
Usage:18%
Score:2.179m
Score/min:159
Accuracy (listed only):17.928%
HSR (listed only):25.077%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C++
Kills:1,272
Deaths:3,263
KDR:0.390
Accuracy:22.560% C+
HSR:22.720% C++
Mauler S6
B*
Kills:468
Deaths:1,501
KDR:0.312
Accuracy:29.958% D--
HSR:19.444% B*
AC-X11
B**
Kills:250
Deaths:839
KDR:0.298
Accuracy:22.504% C--
HSR:28.800% B**
NS-11C
C+
Kills:235
Deaths:722
KDR:0.325
Accuracy:22.908% C
HSR:19.575% C+
MGR-M1 Bishop
A+
Kills:201
Deaths:315
KDR:0.638
Accuracy:27.789% D
HSR:41.294% A+
Gauss Compact S
A
Kills:139
Deaths:403
KDR:0.345
Accuracy:19.473% D-
HSR:26.619% A
Kills:2,565
Deaths (as Engineer):7,043
Deaths (to Engineers):3,361
KDR:0.36419
Kill Difference:4,478
Playtime:787.273 hours
Usage:61%
Score:9.754m
Score/min:206
Accuracy (listed only):24.199%
HSR (listed only):26.409%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C++
Kills:1,272
Deaths:3,263
KDR:0.390
Accuracy:22.560% C+
HSR:22.720% C++
MGR-S1 Gladius
D
Kills:521
Deaths:1,542
KDR:0.338
Accuracy:20.251% D*
HSR:16.699% D
Mauler S6
B*
Kills:468
Deaths:1,501
KDR:0.312
Accuracy:29.958% D--
HSR:19.444% B*
AC-X11
B**
Kills:250
Deaths:839
KDR:0.298
Accuracy:22.504% C--
HSR:28.800% B**
NS-11C
C+
Kills:235
Deaths:722
KDR:0.325
Accuracy:22.908% C
HSR:19.575% C+
Gauss Compact S
A
Kills:139
Deaths:403
KDR:0.345
Accuracy:19.473% D-
HSR:26.619% A
NS-7 PDW
C*
Kills:134
Deaths:357
KDR:0.375
Accuracy:22.751% C
HSR:19.403% C*
Kills:3,019
Deaths (as Light Assault):8,627
Deaths (to Light Assaults):2,794
KDR:0.34995
Kill Difference:5,608
Playtime:92.394 hours
Usage:7%
Score:0.845m
Score/min:152
Accuracy (listed only):22.915%
HSR (listed only):21.894%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
D
Kills:521
Deaths:1,542
KDR:0.338
Accuracy:20.251% D*
HSR:16.699% D
NS-44 Commissioner
B*
Kills:188
Deaths:715
KDR:0.263
Accuracy:26.086% D*
HSR:29.255% B*
NS-AM7 Archer
C
Kills:174
Deaths:805
KDR:0.216
Accuracy:57.176% C
HSR:10.345% D
NS-7 PDW
C*
Kills:134
Deaths:357
KDR:0.375
Accuracy:22.751% C
HSR:19.403% C*
NC4 Mag-Shot
C-
Kills:78
Deaths:140
KDR:0.557
Accuracy:24.739% C-
HSR:14.103% D-
Kills:1,095
Deaths (as Infiltrator):3,559
Deaths (to Infiltrators):3,410
KDR:0.30767
Kill Difference:2,464
Playtime:52.385 hours
Usage:4%
Score:0.428m
Score/min:136
Accuracy (listed only):30.201%
HSR (listed only):17.961%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
D
Kills:521
Deaths:1,542
KDR:0.338
Accuracy:20.251% D*
HSR:16.699% D
Mauler S6
B*
Kills:468
Deaths:1,501
KDR:0.312
Accuracy:29.958% D--
HSR:19.444% B*
NS-7 PDW
C*
Kills:134
Deaths:357
KDR:0.375
Accuracy:22.751% C
HSR:19.403% C*
NC1 Gauss Rifle
C
Kills:117
Deaths:387
KDR:0.302
Accuracy:20.096% D
HSR:18.803% C
Kills:1,240
Deaths (as Combat Medic):3,787
Deaths (to Combat Medics):2,003
KDR:0.32744
Kill Difference:2,547
Playtime:46.996 hours
Usage:4%
Score:0.575m
Score/min:204
Accuracy (listed only):23.264%
HSR (listed only):18.587%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:522
Deaths:360
KDR:1.450
Accuracy:36.857% C+
HSR:12.644% D
AF-34 Mattock
C**
Kills:508
Deaths:305
KDR:1.666
Accuracy:26.013% D--
HSR:18.110% C**
AF-34 Mattock
B+
Kills:257
Deaths:142
KDR:1.810
Accuracy:28.499% D--
HSR:20.234% B+
NCM3 Raven
A+
Kills:168
Deaths:116
KDR:1.448
Accuracy:40.785% C++
HSR:4.762% A+
NCM1 Scattercannon
C
Kills:166
Deaths:89
KDR:1.865
Accuracy:35.531% C
HSR:10.843% D*
NCM3 Raven
C*
Kills:147
Deaths:116
KDR:1.267
Accuracy:41.581% C*
HSR:2.721% C+
NCM2 Falcon
C-
Kills:92
Deaths:106
KDR:0.868
Accuracy:35.811% C-
HSR:1.087% F
Kills:1,860
Deaths (as MAX Suit):617
Deaths (to MAX Suits):785
KDR:3.01459
Kill Difference:1,243
Playtime:91.480 hours
Usage:7%
Score:0.879m
Score/min:160
Accuracy (listed only):35.011%
HSR (listed only):10.057%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:774
V. Kills:351 220%
Deaths:127
KDR:6.094
Accuracy:49.630% D
KPH:27.700 C
VKPH:12.600 D--
L100 Python HESH
C+
Kills:659
V. Kills:197 333%
Deaths:23
KDR:28.652
Accuracy:41.126% D-
KPH:28 D--
VKPH:8.400 C+
C75 Viper
B+
Kills:329
V. Kills:152 215%
Deaths:81
KDR:4.062
Accuracy:42.451% B+
KPH:23.600 C
VKPH:10.900 B+
Kills:1,762 (1,762 + 0)
Deaths:231
KDR:7.628
VKDR:3.030
Vehicle Kills:700
Kill Difference:1,531
Playtime:65.361 hours
Usage:5%
Score:0.532m
Score/min:136
Driving Accuracy:42.451%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C+
Kills:2,178
V. Kills:636 342%
Deaths:82
KDR:26.561
Accuracy:43.311% C--
KPH:29.500 D
VKPH:8.600 C+
Titan-150 AP
B
Kills:1,957
V. Kills:918 213%
Deaths:5
KDR:391.400
Accuracy:47.500% C
KPH:28.500 B
VKPH:13.400 C
Titan-150 HEAT
C**
Kills:1,228
V. Kills:534 230%
Deaths:209
KDR:5.876
Accuracy:54.887% B*
KPH:24.400 C*
VKPH:10.600 C**
E540 Halberd
C++
Kills:161
V. Kills:66 240%
Deaths:15
KDR:10.733
Accuracy:41.153% C-
KPH:30 C++
VKPH:12.300 C-
M20 Basilisk
B+
Kills:62
V. Kills:20 295%
Deaths:17
KDR:3.647
Accuracy:33.108% B+
KPH:22.900 C*
VKPH:7.400 C++
Enforcer ML85
B+
Kills:53
V. Kills:29 177%
Deaths:9
KDR:5.889
Accuracy:45.481% B+
KPH:20.100 C
VKPH:11 D-
Kills:5,639 (5,363 + 276)
Deaths:337
KDR:16.733
VKDR:6.537
Vehicle Kills:2,203
Kill Difference:5,302
Playtime:203.589 hours
Usage:16%
Score:1.804m
Score/min:148
Driving Accuracy:54.887%
Gunner Accuracy:45.481%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B+
Kills:120
V. Kills:51 231%
Deaths:22
KDR:5.455
Accuracy:41.911% D-
KPH:58.200 B+
VKPH:24.700 C-
Kills:120 (0 + 120)
Deaths:22
KDR:5.455
VKDR:2.318
Vehicle Kills:51
Kill Difference:98
Playtime:2.061 hours
Usage:0%
Score:0.080m
Score/min:646
Driving Accuracy:N/A%
Gunner Accuracy:41.911%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:207
V. Kills:15 N/A
Deaths:18
KDR:11.500
Accuracy:14.459% D
KPH:51.900 C
VKPH:3.800 B*
M20 Basilisk
B*
Kills:145
V. Kills:60 238%
Deaths:27
KDR:5.370
Accuracy:45.166% B*
KPH:29.800 B*
VKPH:12.300 B*
M20 Basilisk
B+
Kills:145
V. Kills:29 483%
Deaths:55
KDR:2.636
Accuracy:34.419% C
KPH:25.200 B+
VKPH:5 D
Kills:497 (0 + 497)
Deaths:100
KDR:4.970
VKDR:1.040
Vehicle Kills:104
Kill Difference:397
Playtime:14.595 hours
Usage:1%
Score:0.147m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:34.419%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 2,8142,1788226.561A+25.5143.311%C--N/A29.5D8.6C+12773.9h3.7C8.6C
Titan-150 AP 2,8751,9575391.4U390.3447.5%CN/A28.5B13.4C16168.7h3.6B++7.5B++
AF-19 Mercenary 1,3381,2723,2630.39C--0.6722.56%C+22.72%C++11.2C--N/A33113.6h15.9C70.4C+
C-4 1,6671,2351,0331.196C+0.1426.133%C+N/A111.3B+38.9B++63011.1h1.2B+4.8B+
Titan-150 HEAT 1,7621,2282095.876C*4.8254.887%B*N/A24.4C*10.6C**12850.3h5.7C+10.4B
NS Decimator 1,0758941,0770.83C0.2353.847%D-1.566%C--23.9D4.8D**11537.4h4.5C*8.3C+
L100 Python AP 1,1257741276.094C++5.0449.63%DN/A27.7C12.6D--14927.9h4.5B+9.1B+
Frag Grenade 7607271727N/A725.9448.197%BN/A382.6C-17.4A12091.9h4.3C9C++
L100 Python HESH 8566592328.652A++27.6041.126%D-N/A28D--8.4C+11923.5h4.3D10.4D-
NC6 Gauss SAW 5595348430.633C0.4217.076%D24.906%C*10.6D-N/A4150.6h13.1C--76.7C
NCM1 Scattercannon 5375223601.45C+0.3936.857%C+12.644%D14.1DN/A4136.9h10.7D-29.1C
MGR-S1 Gladius 5405211,5420.338D0.7220.251%D*16.699%D10.8D-N/A2848.3h13.3D65.7D
AF-34 Mattock 5265083051.666C0.6126.013%D--18.11%C**12.7D**N/A3340.1h14F*53.7F**
Mauler S6 4974681,5010.312C--0.7429.958%D--19.444%B*8.7D--N/A2453.8h6.7D--22.5D--
NC15 Phoenix 6364351932.254B**1.2047.356%D-N/A12.4C+5.7D12135.1h10.7C+22.7C
MANA Anti-Personnel Turret 3933853381.139N/A0.0819.251%UN/A3850U80U6976700.1h21.4T*111.1T*
C75 Viper 481329814.062C+3.0142.451%B+N/A23.7C10.9B+13813.9h13C++30.6B+
NC05 Jackhammer 2772695260.511D0.5434.833%D*13.383%C10.8D--N/A4224.9h5C++14.5C
AF-34 Mattock 2682571421.81C0.7528.499%D--20.234%B+11.2D**N/A2823h21T*73.6T*
AC-X11 2582508390.298D0.7622.504%C--28.8%B**5.6D--N/A2444.6h13.3D-59.2C-
Tank Mine 333236603.933B++2.8860.8%A++N/A214.5A*88.2B*12921.1h2.6D*4.2B**
NS-11C 2492357220.325D0.7322.908%C19.575%C+9.6DN/A3524.6h21.4D**93.4D
M12 Kobalt 2222071811.5C+10.4414.459%D22.222%B*51.8C3.8B*1834h18.5B128C++
MGR-M1 Bishop 2112013150.638C0.4227.789%D41.294%A+7.9D--N/A2225.5h9.8D**35.4D-
MANA Anti-Vehicle Turret 3151981461.356D0.3052.162%D3.03%F-1980D1170D5255700.1h7.5B+14.4C*
NS-44 Commissioner 1931887150.263D0.7926.086%D*29.255%B*6.1D--N/A2530.6h5.2D--20.1D*
NS-AM7 Archer 2641748050.216D0.8457.176%C10.345%D2.8D-1.5D1861.9h21C+36.7C+
NSX-P Naginata 1791706290.27D--0.7921.271%C27.059%C9.2D*N/A2618.5h17.5D-82.1C--
NCM3 Raven 2041681161.448B++0.3940.785%C++4.762%A+10.1C++2.2F3816.6h25.4B+62.4B+
NCM1 Scattercannon 170166891.865C0.8135.531%C10.843%D*14.6D*N/A4911.4h11.6F*32.6F
E540 Halberd 2271611510.733B9.6841.153%C-N/A29.8C++12.2C-3595.4h5.7C++13.8C+
NCM3 Raven 1801471161.267B+0.2141.581%C*2.721%C+8.9C+2F3216.6h29.1C**69.9B+
M20 Basilisk 205145275.37A+4.3145.166%B*3.448%D-29.6B++12.2B*1684.9h100.4C+222.3B+
M20 Basilisk 174145552.636C+1.5834.419%C4.138%D25.4B+5.1D1565.7h54.5B**158.4B*
Gauss Compact S 1461394030.345C--0.7119.473%D-26.619%A4.9D--N/A2028.1h13.7D70.5C--
NS-7 PDW 1391343570.375D0.6822.751%C19.403%C*10.3D-N/A5013h17.2C75.4C+
Rocklet Rifle 2331322820.468C-0.5942.763%D--N/A18.9D14.4D-2687h41.4C+96.8C-
Sticky Grenade 1291251125N/A123.9458.462%B+N/A625D20B+15170.2h3D5.2C+
M96 Mjolnir-H 171120225.455B+4.4041.911%D-N/A57.1B+24.3C-6452.1h30.4B++72.6B
Spear Anti-Vehicle Phalanx Turret 174119148.5C**7.4438.746%C-N/A35C+16.2C-2083.4h8.4C++21.6C++
NC1 Gauss Rifle 1241173870.302D0.7520.096%D18.803%C7.5D--N/A4715.6h18D**89.5D-
MGR-L1 Promise 1161142230.511D0.5416.783%D**29.825%B++8.6D*N/A3913.3h21.6D*128.6D*
NCM2 Falcon 123921060.868C+0.1935.811%C-1.087%F7.5D2.5D-3012.3h11.3C++31.4C+
NC4 Mag-Shot 80781400.557C+0.5024.739%C-14.103%D-27.9C++N/A1202.8h7.6B+30.7C*
M20 Basilisk 8262173.647B2.5933.108%B+4.839%C23C**7.4C++1652.7h83.7C+252.8B
Mag-Cutter 916117,8920.003D1.0524.334%CN/A0.1C-N/A0726.1h3.4C-14.1C+
LA1 Anchor 54541200.45D0.6116.583%F18.519%D--9.6D*N/A1035.6h12.3D73.9D*
Enforcer ML85 825395.889C*4.8345.481%B+1.887%C+20.4C11.2D3142.6h14.8C-32.6C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon97730.5h
Nano-Armor Kit817728,44853.3h
Anti-Vehicle MANA Turret261,4041.3h
Nanite Revive Grenade03530.1h
Medical Kit1761,1162.5h
Medical Applicator41473,65510.2h
Spitfire Auto-Turret74680.5h
M20 Basilisk0840h
Rampart Wall2610.3h
Recon Detection Device21060.3h
M12 Kobalt12260h
Shield Recharging Field106770.3h
Ammunition Package519,8803h
Anti-Infantry MANA Turret561,1901.4h
Nano-Repair Grenade01,2020.3h
Snowman Soldier141700.2h

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