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Serviceman CyborgTheOne[NCAV] CyborgTheOne
NC BR 23

KDR: 1.18

Score: 16m

Last Seen: Mar 1st, 2020 6:01 PM
- OFFLINE - 11.8 hour(s)

Prestige 1, Battle Rank 23 - New Conglomerate on Miller
Level Progress (to 24): 55%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH AF-19 Mercenary Titan-150 HEAT C-4 NS Decimator L100 Python HESH NCM1 Scattercannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $122,598 MLG Score: 98
Fun Score: N/A
Cheeseburgers Flipped: 971TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.942%22.875%5021312193,9520.3788340.798

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.167%0.139C++0.28C*-2.336F--HEAD ++ (~11.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.70.101C+14.6-0.025C+52.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.985%0.427%1427512278,20094433868.67725242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.647%0.576B+-1.349D**-0.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.774B++4.10.673B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.651%7.739%127612268277453591.10858230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.463%-0.329C-0.784B++0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.9-0.054C+41.4-0.029C+85.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.958%19.444%12711231468658290.710167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.97D--0.915B*-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.5-0.708D-6.7-0.384C-15.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16m344.4%210 (12.6k)189 (11.3k)1.1768323,80620,2291.5312723 (23)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1232108414.892%7.649%11404:125

60% Engineer17% Heavy Assault7% Light Assault9% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2017 8:48 PMFeb 16th, 2020 1:02 PMMar 9th, 2020 5:18 AM (22d) (PST)Mar 1st, 2020 3:28 PM (29d) (PST)Mar 1st, 2020 2:01 PM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5512153360.2800.2380.0211.2040.07098

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,08912,89620,1931714172411,319

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1416h/59d 7,170 1,821 10,564 102.3k 1,838 4,013 5,907 46.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C**
Kills:569
Deaths:878
KDR:0.648
Accuracy:16.997% D
HSR:25.308% C**
NSX-P Naginata
C
Kills:170
Deaths:629
KDR:0.270
Accuracy:21.271% C-
HSR:27.059% C
MGR-L1 Promise
B+
Kills:115
Deaths:223
KDR:0.516
Accuracy:16.787% D**
HSR:30.435% B+
LA1 Anchor
D--
Kills:54
Deaths:120
KDR:0.450
Accuracy:16.583% F
HSR:18.519% D--
Kills:908
Deaths (as Heavy Assault):1,850
Deaths (to Heavy Assaults):5,169
KDR:0.49081
Kill Difference:942
Playtime:242.855 hours
Usage:17%
Score:2.260m
Score/min:155
Accuracy (listed only):17.909%
HSR (listed only):25.330%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C*
Kills:1,272
Deaths:3,263
KDR:0.390
Accuracy:22.560% C+
HSR:22.720% C*
Mauler S6
B*
Kills:468
Deaths:1,501
KDR:0.312
Accuracy:29.958% D*
HSR:19.444% B*
AC-X11
B**
Kills:250
Deaths:839
KDR:0.298
Accuracy:22.504% D
HSR:28.800% B**
NS-11C
C+
Kills:235
Deaths:722
KDR:0.325
Accuracy:22.908% C
HSR:19.575% C+
MGR-M1 Bishop
B**
Kills:217
Deaths:320
KDR:0.678
Accuracy:27.715% D-
HSR:40.553% B**
Gauss Compact S
A
Kills:140
Deaths:404
KDR:0.347
Accuracy:19.502% D-
HSR:26.429% A
Kills:2,582
Deaths (as Engineer):7,049
Deaths (to Engineers):3,454
KDR:0.36629
Kill Difference:4,467
Playtime:844.971 hours
Usage:60%
Score:10.548m
Score/min:208
Accuracy (listed only):24.191%
HSR (listed only):26.253%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C*
Kills:1,272
Deaths:3,263
KDR:0.390
Accuracy:22.560% C+
HSR:22.720% C*
MGR-S1 Gladius
D-
Kills:521
Deaths:1,544
KDR:0.337
Accuracy:20.179% D**
HSR:16.699% D-
Mauler S6
B*
Kills:468
Deaths:1,501
KDR:0.312
Accuracy:29.958% D*
HSR:19.444% B*
AC-X11
B**
Kills:250
Deaths:839
KDR:0.298
Accuracy:22.504% D
HSR:28.800% B**
NS-11C
C+
Kills:235
Deaths:722
KDR:0.325
Accuracy:22.908% C
HSR:19.575% C+
Gauss Compact S
A
Kills:140
Deaths:404
KDR:0.347
Accuracy:19.502% D-
HSR:26.429% A
NS-7 PDW
C*
Kills:134
Deaths:357
KDR:0.375
Accuracy:22.751% C--
HSR:19.403% C*
Kills:3,020
Deaths (as Light Assault):8,630
Deaths (to Light Assaults):2,832
KDR:0.34994
Kill Difference:5,610
Playtime:94.239 hours
Usage:7%
Score:0.846m
Score/min:150
Accuracy (listed only):22.909%
HSR (listed only):21.867%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
D-
Kills:521
Deaths:1,544
KDR:0.337
Accuracy:20.179% D**
HSR:16.699% D-
NS-44 Commissioner
B++
Kills:200
Deaths:774
KDR:0.258
Accuracy:25.698% D*
HSR:28% B++
NS-AM7 Archer
C
Kills:189
Deaths:840
KDR:0.225
Accuracy:56.749% C
HSR:9.524% D--
NS-7 PDW
C*
Kills:134
Deaths:357
KDR:0.375
Accuracy:22.751% C--
HSR:19.403% C*
NC4 Mag-Shot
C
Kills:79
Deaths:140
KDR:0.564
Accuracy:24.865% C
HSR:13.924% D-
Kills:1,123
Deaths (as Infiltrator):3,655
Deaths (to Infiltrators):3,443
KDR:0.30725
Kill Difference:2,532
Playtime:64.462 hours
Usage:5%
Score:0.561m
Score/min:145
Accuracy (listed only):30.048%
HSR (listed only):17.510%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
D-
Kills:521
Deaths:1,544
KDR:0.337
Accuracy:20.179% D**
HSR:16.699% D-
Mauler S6
B*
Kills:468
Deaths:1,501
KDR:0.312
Accuracy:29.958% D*
HSR:19.444% B*
NS-7 PDW
C*
Kills:134
Deaths:357
KDR:0.375
Accuracy:22.751% C--
HSR:19.403% C*
NC1 Gauss Rifle
C
Kills:117
Deaths:387
KDR:0.302
Accuracy:20.096% D
HSR:18.803% C
Kills:1,240
Deaths (as Combat Medic):3,789
Deaths (to Combat Medics):2,031
KDR:0.32726
Kill Difference:2,549
Playtime:47.773 hours
Usage:3%
Score:0.584m
Score/min:204
Accuracy (listed only):23.246%
HSR (listed only):18.587%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:901
Deaths:510
KDR:1.767
Accuracy:38.073% C+
HSR:15.316% C+
NCM1 Scattercannon
C**
Kills:583
Deaths:238
KDR:2.450
Accuracy:36.029% C
HSR:16.981% C**
AF-34 Mattock
B+
Kills:524
Deaths:308
KDR:1.701
Accuracy:26.054% D*
HSR:18.321% B+
AF-34 Mattock
B+
Kills:277
Deaths:145
KDR:1.910
Accuracy:28.543% D--
HSR:19.856% B+
NCM2 Falcon
C--
Kills:179
Deaths:139
KDR:1.288
Accuracy:36.300% C--
HSR:1.676% D*
NCM3 Raven
B**
Kills:168
Deaths:117
KDR:1.436
Accuracy:40.910% C++
HSR:4.762% B**
NCM3 Raven
C++
Kills:147
Deaths:117
KDR:1.256
Accuracy:41.714% C++
HSR:2.721% C+
NCM2 Falcon
D
Kills:108
Deaths:49
KDR:2.204
Accuracy:35.285% D
HSR:0% F-
Kills:2,887
Deaths (as MAX Suit):811.500
Deaths (to MAX Suits):819
KDR:3.55761
Kill Difference:2,075.500
Playtime:121.623 hours
Usage:9%
Score:1.229m
Score/min:168
Accuracy (listed only):35.363%
HSR (listed only):9.954%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:914
V. Kills:263 346%
Deaths:23
KDR:39.739
Accuracy:41.041% D-
KPH:31.300 D-
VKPH:9 C*
L100 Python AP
C
Kills:874
V. Kills:393 222%
Deaths:127
KDR:6.882
Accuracy:49.098% D
KPH:28.400 C
VKPH:12.800 D--
C75 Viper
B++
Kills:329
V. Kills:152 215%
Deaths:81
KDR:4.062
Accuracy:42.357% B+
KPH:23.500 C-
VKPH:10.900 B++
Kills:2,117 (2,117 + 0)
Deaths:231
KDR:9.165
VKDR:3.498
Vehicle Kills:808
Kill Difference:1,886
Playtime:73.926 hours
Usage:5%
Score:0.614m
Score/min:138
Driving Accuracy:42.357%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:2,918
V. Kills:1,375 212%
Deaths:5
KDR:583.600
Accuracy:47.440% C
KPH:29.500 B+
VKPH:13.900 C
Titan-150 HESH
C++
Kills:2,246
V. Kills:650 345%
Deaths:82
KDR:27.390
Accuracy:43.161% C--
KPH:29.500 D
VKPH:8.600 C++
Titan-150 HEAT
C**
Kills:1,248
V. Kills:541 230%
Deaths:209
KDR:5.971
Accuracy:54.568% B*
KPH:23.900 C++
VKPH:10.400 C**
E540 Halberd
C+
Kills:171
V. Kills:70 241%
Deaths:15
KDR:11.400
Accuracy:40.611% D
KPH:29.400 C+
VKPH:12 D
Enforcer ML85
C+
Kills:86
V. Kills:43 195%
Deaths:9
KDR:9.556
Accuracy:40.932% C+
KPH:19.900 C
VKPH:9.900 D--
M20 Basilisk
C*
Kills:62
V. Kills:20 295%
Deaths:17
KDR:3.647
Accuracy:33.206% B+
KPH:22.800 C++
VKPH:7.400 C*
G40-F Ranger
B+
Kills:59
V. Kills:31 184%
Deaths:3
KDR:19.667
Accuracy:33.136% B+
KPH:38.600 C+
VKPH:20.300 C+
Kills:6,790 (6,412 + 378)
Deaths:340
KDR:19.971
VKDR:8.029
Vehicle Kills:2,730
Kill Difference:6,450
Playtime:241.644 hours
Usage:17%
Score:2.194m
Score/min:151
Driving Accuracy:54.568%
Gunner Accuracy:33.136%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B+
Kills:120
V. Kills:51 231%
Deaths:22
KDR:5.455
Accuracy:41.911% D-
KPH:58.200 B+
VKPH:24.700 C--
Kills:120 (0 + 120)
Deaths:22
KDR:5.455
VKDR:2.318
Vehicle Kills:51
Kill Difference:98
Playtime:2.061 hours
Usage:0%
Score:0.083m
Score/min:669
Driving Accuracy:N/A%
Gunner Accuracy:41.911%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:213
V. Kills:17 N/A
Deaths:18
KDR:11.833
Accuracy:14.445% D-
KPH:51.600 C
VKPH:4.100 B**
M20 Basilisk
B
Kills:149
V. Kills:31 466%
Deaths:55
KDR:2.709
Accuracy:34.541% C-
KPH:25.400 B
VKPH:5.300 D
M20 Basilisk
B**
Kills:146
V. Kills:61 235%
Deaths:27
KDR:5.407
Accuracy:45.220% B*
KPH:29.800 B++
VKPH:12.500 B**
Kills:508 (0 + 508)
Deaths:100
KDR:5.080
VKDR:1.090
Vehicle Kills:109
Kill Difference:408
Playtime:14.889 hours
Usage:1%
Score:0.151m
Score/min:169
Driving Accuracy:N/A%
Gunner Accuracy:45.220%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 4,2932,9185583.6U582.4247.44%CN/A29.5B+13.9C15999h3.6B++7.5B++
Titan-150 HESH 2,8962,2468227.39B**26.2143.161%C--N/A29.6D8.6C++12676h3.7D8.6C--
AF-19 Mercenary 1,3381,2723,2630.39C--0.7922.56%C+22.72%C*11.2DN/A34114h15.9C--70.4C+
Titan-150 HEAT 1,7891,2482095.971C++4.7954.568%B*N/A23.9C++10.4C**12752.2h5.8C--10.6C++
C-4 1,6781,2451,0331.205C+0.0326.501%C++N/A112.2B+39B++64111.1h1.3B4.7B+
NS Decimator 1,1139301,1100.838C0.3453.87%D--1.613%C--24D4.7D**11538.7h4.5C++8.3C+
L100 Python HESH 1,1779142339.739M38.5641.041%D-N/A31.3D-9C*12429.2h4D9.8D-
NCM1 Scattercannon 9329015101.767C+0.5938.073%C+15.316%C+16.1DN/A4655.9h11D--29C--
L100 Python AP 1,2678741276.882C*5.7149.098%DN/A28.5C12.8D--15130.7h4.4B++9B+
Frag Grenade 8247891789N/A787.8248.8%C**N/A415.3C-18.4A12891.9h4.2C--8.6C+
NCM1 Scattercannon 6075832382.45C+1.2736.029%C16.981%C**19.2D--N/A5230.4h10.1F-27.9D**
NC6 Gauss SAW 5955698780.648C-0.5316.997%D25.308%C**10.4D--N/A4054.5h12.9D75.7C-
AF-34 Mattock 5425243081.701C0.5226.054%D*18.321%B+12.7D**N/A3241.4h14F--53.8F**
MGR-S1 Gladius 5405211,5440.337D0.8420.179%D**16.699%D-10.6D--N/A2849.1h13.3D-65.9D--
NC15 Phoenix 7044841932.508B**1.3347.278%D--N/A12.5C+5.7D*11938.7h10.6C+22.3C-
Mauler S6 4974681,5010.312D0.8629.958%D*19.444%B*8.7D--N/A2453.8h6.7D*22.5D*
MANA Anti-Personnel Turret 3933853391.136N/A0.0419.258%UN/A3850U80U7072000.1h21.4T*111.2T*
C75 Viper 481329814.062C+2.8942.357%B+N/A23.5C-10.9B++14014h13C+30.7C**
AF-34 Mattock 2892771451.91C0.7328.543%D--19.856%B+11.4D**N/A2924.3h20.4T*71.6T*
Tank Mine 389275624.435B*3.2660.573%A++N/A196.4A++81.4B+12131.4h2.6D*4.3B**
NC05 Jackhammer 2772695270.51D0.6734.699%D*13.383%C10.8D*N/A4225h5C+14.5C-
AC-X11 2582508390.298D0.8822.504%D28.8%B**5.6D--N/A2544.6h13.3D--59.2D
NS-11C 2492357220.325D0.8522.908%C19.575%C+9.6D-N/A3624.6h21.4F93.4D-
MGR-M1 Bishop 2282173200.678D0.5027.715%D-40.553%B**7.5D*N/A2128.9h9.8D**35.2D*
M12 Kobalt 2302131811.833C10.6614.445%D-22.535%B*52C4.1B**1824.1h18.8C*130.1C+
NS-44 Commissioner 2062007740.258D0.9225.698%D*28%B++5.5D*N/A2236.5h5.2D*20.1D**
MANA Anti-Vehicle Turret 3151981461.356C**0.1851.814%D3.03%C1980S1170B++5363000.1h7.5B+14.5C**
NS-AM7 Archer 2881898400.225D0.9556.749%C9.524%D--2.6D-1.4D-1771.6h19.9C+35.1C+
NCM2 Falcon 2401791391.288C++0.1136.3%C--1.676%D*9.1D3.1D3919.7h12.4C34.1C
E540 Halberd 2411711511.4B+10.2240.611%DN/A29.5C+12.1C--3865.8h5.7C+14C+
NSX-P Naginata 1791706290.27D-0.9121.271%C-27.059%C9.2D*N/A2718.5h17.5D*82.1D
NCM3 Raven 2041681171.436B++0.2640.91%C++4.762%B**10.1C+2.2F3916.6h25.6C*62.6C**
M20 Basilisk 180149552.709C1.5334.541%C-4.027%D25.3B5.3D1595.9h55.3B**160.2B*
NCM3 Raven 1801471171.256B+0.0841.714%C++2.721%C+8.9C+2F3216.6h29.2C++70.1C*
M20 Basilisk 207146275.407A4.2345.22%B*3.425%D-29.8B++12.4B**1704.9h100.8C+222.8B+
Gauss Compact S 1471404040.347C--0.8319.502%D-26.429%A4.9D--N/A2028.5h13.7D70.3D
NS-7 PDW 1391343570.375D0.8022.751%C--19.403%C*10.3D-N/A5113h17.2D75.4C
Rocklet Rifle 2331322830.466C--0.7142.79%D*N/A18.6D14.2D-2757.1h41.6C97.1D
Sticky Grenade 1291251125N/A123.8258.499%B+N/A625D-20B++14740.2h3.1D--5.2C
M96 Mjolnir-H 171120225.455B+4.2841.911%D-N/A57.1B+24.3C--6682.1h30.4B++72.6C**
Spear Anti-Vehicle Phalanx Turret 174119148.5C++7.3238.841%C--N/A35C16.2D2193.4h8.4C+21.6C+
NC1 Gauss Rifle 1241173870.302C--0.8720.096%D18.803%C7.5D--N/A4815.6h18F89.5D--
MGR-L1 Promise 1171152230.516D0.6616.787%D**30.435%B+8.6D*N/A4113.3h21.5D**127.9D**
NCM2 Falcon 156108492.204A++1.0335.285%DN/A9.1D4C4711.9h15.4C+43.6C
Enforcer ML85 1298699.556B**8.3840.932%C+1.163%D20C10D--2944.3h13C+31.7C++
NC4 Mag-Shot 81791400.564C0.6124.865%C13.924%D-27.2C+N/A1222.9h7.6B30.4C*
M20 Basilisk 8262173.647C*2.4733.206%B+4.839%C23C++7.4C*1722.7h84.2C253.7C*
Mag-Cutter 916117,9960.003D1.1723.81%C-N/A0.1DN/A0741.5h3.4D14.5C+
G40-F Ranger 9059319.667A+18.4933.136%B+N/A39.3C+20.7C+3491.5h77.9C+235C**
LA1 Anchor 54541200.45D0.7316.583%F18.519%D--9.6D*N/A1085.6h12.3D--73.9D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon99310.6h
Nano-Armor Kit863777,12357.2h
Anti-Vehicle MANA Turret261,4101.3h
Nanite Revive Grenade03640.1h
Medical Kit1761,1382.7h
Medical Applicator41574,56910.3h
Spitfire Auto-Turret77080.6h
M20 Basilisk0840h
Rampart Wall2610.3h
Recon Detection Device21170.3h
M12 Kobalt12260h
Shield Recharging Field106850.3h
Ammunition Package519,9303h
Anti-Infantry MANA Turret561,1941.4h
Nano-Repair Grenade01,2020.3h
Snowman Soldier141700.2h

Check the help document for the dictionary if you want to learn more about words used here.


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