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Harbinger Cylshan[XPEH] Cylshan
VS BR 92

KDR: 0.36

Score: 10.9m

Last Seen: May 29th, 2020 9:20 PM
- OFFLINE - 1289.6 hour(s)

Battle Rank 92 - Vanu Sovereignty on Cobalt
Level Progress (to 93): 24%
Level 100 Progress: 58% 885h
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS Proximity Mine CME Tank Mine Eridani SX5 NS-357 Underboss Pulsar VS1 VE-LR Obelisk Quasar VM1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-48,789 MLG Score: -39
Fun Score: N/A
Cheeseburgers Flipped: 238TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.45%26.205%379813411,9920.2833170.072

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.853%-1.318D**0.766B++-4.234T*HEAD ++ (~18.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.3-0.489D15.9-0.117C+94.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
15.068%20.175%01134811455520.205405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.202F--1.043B**-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.4-1.777F-5.5-0.131C30.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.9m1462.7%151 (9.1k)126 (7.6k)0.3554265,67915,9780.50732292 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS13491955.236%13.576%7105:230

32% Combat Medic30% Engineer31% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 28th, 2015 9:51 AMNov 1st, 2019 3:36 PMMay 30th, 2020 10:03 AM (181d) (PST)May 29th, 2020 5:29 PM (182d) (PST)May 29th, 2020 5:20 PM (182d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
94104100.0660.1860.0091.0870.008-39

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
5,6426,22558341116507,564

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1434.5h/59.8d 2,427 771 10,944 93.5k 1,190 2,040 714 8.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):3,507
KDR:0
Kill Difference:UNR
Playtime:39.523 hours
Usage:3%
Score:0.279m
Score/min:118
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B++
Kills:397
Deaths:1,108
KDR:0.358
Accuracy:16.931% F*
HSR:29.723% B++
Solstice VE3
C-
Kills:176
Deaths:850
KDR:0.207
Accuracy:14.586% F-
HSR:18.750% C-
Thanatos VE70
B++
Kills:114
Deaths:387
KDR:0.295
Accuracy:15.068% F**
HSR:20.175% B++
Solstice SF
B**
Kills:80
Deaths:543
KDR:0.147
Accuracy:13.008% F--
HSR:23.750% B**
NSX-P Tengu
D**
Kills:75
Deaths:289
KDR:0.260
Accuracy:14.248% T*
HSR:13.333% D**
Kills:842
Deaths (as Light Assault):3,177
Deaths (to Light Assaults):2,317
KDR:0.26503
Kill Difference:2,335
Playtime:27.239 hours
Usage:2%
Score:0.163m
Score/min:100
Accuracy (listed only):14.768%
HSR (listed only):21.146%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B++
Kills:397
Deaths:1,108
KDR:0.358
Accuracy:16.931% F*
HSR:29.723% B++
NS-357 Underboss
C
Kills:307
Deaths:1,323
KDR:0.232
Accuracy:30.228% D*
HSR:22.476% C
NS-44L Blackhand
D
Kills:98
Deaths:341
KDR:0.287
Accuracy:21.141% F**
HSR:36.735% D
NSX-P Tengu
D**
Kills:75
Deaths:289
KDR:0.260
Accuracy:14.248% T*
HSR:13.333% D**
NS-AM7 Archer
C+
Kills:62
Deaths:279
KDR:0.222
Accuracy:58.401% C+
HSR:8.065% D--
Kills:939
Deaths (as Infiltrator):3,340
Deaths (to Infiltrators):2,988
KDR:0.28114
Kill Difference:2,401
Playtime:450.188 hours
Usage:31%
Score:2.328m
Score/min:86
Accuracy (listed only):28.190%
HSR (listed only):22.066%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C--
Kills:248
Deaths:394
KDR:0.629
Accuracy:15.414% T
HSR:31.048% C--
Solstice VE3
C-
Kills:176
Deaths:850
KDR:0.207
Accuracy:14.586% F-
HSR:18.750% C-
Thanatos VE70
B++
Kills:114
Deaths:387
KDR:0.295
Accuracy:15.068% F**
HSR:20.175% B++
Solstice SF
B**
Kills:80
Deaths:543
KDR:0.147
Accuracy:13.008% F--
HSR:23.750% B**
Kills:618
Deaths (as Engineer):2,174
Deaths (to Engineers):2,434
KDR:0.28427
Kill Difference:1,556
Playtime:432.464 hours
Usage:30%
Score:2.781m
Score/min:107
Accuracy (listed only):14.519%
HSR (listed only):23.431%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
C++
Kills:451
Deaths:1,807
KDR:0.250
Accuracy:11.907% T*
HSR:26.608% C++
Eridani SX5
B++
Kills:397
Deaths:1,108
KDR:0.358
Accuracy:16.931% F*
HSR:29.723% B++
Pulsar VS1
C++
Kills:253
Deaths:1,143
KDR:0.221
Accuracy:11.532% F**
HSR:25.296% C++
Thanatos VE70
B++
Kills:114
Deaths:387
KDR:0.295
Accuracy:15.068% F**
HSR:20.175% B++
NSX-P Tengu
D**
Kills:75
Deaths:289
KDR:0.260
Accuracy:14.248% T*
HSR:13.333% D**
Kills:1,290
Deaths (as Combat Medic):4,734
Deaths (to Combat Medics):1,545
KDR:0.2725
Kill Difference:3,444
Playtime:455.254 hours
Usage:32%
Score:5.043m
Score/min:185
Accuracy (listed only):13.937%
HSR (listed only):23.027%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D--
Kills:223
Deaths:421
KDR:0.530
Accuracy:9.238% F-
HSR:15.247% D--
Quasar VM1
C--
Kills:164
Deaths:227
KDR:0.722
Accuracy:9.201% F--
HSR:20.122% C--
Kills:387
Deaths (as MAX Suit):324
Deaths (to MAX Suits):643
KDR:1.19444
Kill Difference:63
Playtime:29.798 hours
Usage:2%
Score:0.256m
Score/min:143
Accuracy (listed only):9.219%
HSR (listed only):17.684%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B++
Kills:59
V. Kills:20 281%
Deaths:1
KDR:59
Accuracy:28.086% D*
KPH:33.100 C
VKPH:11.200 B++
Kills:59 (0 + 59)
Deaths:1
KDR:59
VKDR:20
Vehicle Kills:20
Kill Difference:58
Playtime:1.782 hours
Usage:0%
Score:0.020m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:28.086%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 7927902782.842C--2.4928.849%FN/A94DN/A3178.4h2.1D7.4F-
CME 4694511,8070.25F--0.1111.907%T*26.608%C++1.8FN/A6244.3h20.8T175T*
Tank Mine 5984171183.534C++3.1819.096%D*N/A126.4C+54.8C-6833.3h1.3B**6.8D-
Eridani SX5 4113971,1080.358D-0.0016.931%F*29.723%B++5.8D*N/A2068.7h16.5F-97.5T-
NS-357 Underboss 3173071,3230.232D-0.1230.228%D*22.476%C3.2D**N/A995h5.7F--19F-
Pulsar VS1 2582531,1430.221D*0.1311.532%F**25.296%C++5.5D*N/A1645.7h20.3F*176T*
VE-LR Obelisk 2522483940.629D-0.2715.414%T31.048%C--11.9D*N/A4720.8h8.9F57.5T*
Quasar VM1 2332234210.53D-0.179.238%F-15.247%D--10.8D*N/A3320.6h21.4F231.5D
C-4 2531962690.729D0.3720.423%D--N/A67.6D19.7D4632.9h1.4C7D
Solstice VE3 1831768500.207D--0.1514.586%F-18.75%C-4.4D-N/A2140.2h27F-184.8D
Quasar VM1 1691642270.722D--0.379.201%F--20.122%C--15FN/A4310.9h18.6F-202.7T*
Thanatos VE70 1161143870.295D-0.0615.068%F**20.175%B++10.2D--N/A4011.2h5.5D-36.4T*
NS-44L Blackhand 99983410.287D-0.0721.141%F**36.735%D1.7D**N/A658.3h5.3D*25.1T*
NS Annihilator 152903060.294D**0.0679.23%CN/A6.3D*4.3F7214.3h15.6F19.6F
Solstice SF 82805430.147D--0.2113.008%F--23.75%B**0.3D*N/A1272.5h28.5F-218.8T*
NSX-P Tengu 77752890.26D--0.1014.248%T*13.333%D**5.1D*N/A2214.7h20.2D**142.1T*
Plasma Grenade 7370170N/A69.6436.07%F-N/A350D*15C+11160.2h4.1D*11.5F-
NS-AM7 Archer 93622790.222D0.1358.401%C+8.065%D--6C-3C*3710.3h23.1D39.5D
M60-G Bulldog 7959159U58.6428.086%D*N/A32.8C11.1B++1881.8h8.4D-29.9D*
Spear Anti-Vehicle Phalanx Turret 8053232.304D-1.9536.263%D**1.887%D--14.7D**7.5F993.6h17.9T49.4F
MANA Anti-Personnel Turret 5352900.578N/A0.229.62%UN/A520U10U1059100.1h29.4T*305.5T*
Orbital Strike Uplink 7752152U51.64471.429%UN/A520U250U13880.1h1.9T*0.4T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit860398,66731h
Spawn Beacon131,3170.9h
Xiphos Anti-Personnel Phalanx Tower02110h
Nanite Revive Grenade03,7931.1h
Medical Applicator2,683661,67957.6h
Motion Spotter215,4073h
Welding Device06000h
Deconstruction Tool29470.1h
Spitfire Auto-Turret942,2842.9h
Shield Recharging Field32217,6807.9h
Recon Detection Device1804,72616.3h
Ammunition Package333,6371.3h
Anti-Infantry MANA Turret494941.1h
Nano-Repair Grenade03310.1h
M20 Drake13460.1h
A30 Walker01350h
L-30R Vektor11110h
AP30 Shredder12130h
Orbital Strike Target Designator26661.7h
Router0680.1h
Hardlight Barrier14710.2h
Hyena Missile Launcher01480.1h

Check the help document for the dictionary if you want to learn more about words used here.


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