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Colonel CyntraxTR[CYNX] CyntraxTR
TR BR 75

KDR: 2.77

Score: 3.7m

Last Seen: May 22nd, 2019 8:34 AM
- OFFLINE - 40.8 hour(s)

Battle Rank 75 - Terran Republic on Emerald
Level Progress (to 76): 6%
Level 100 Progress: 20% 503h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MG-H1 Watchman AE MSW-R T9 CARV NS-15M AE M6 Onslaught NS-15M2 M6 Onslaught ML-7
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,681,693 MLG Score: 2943
Fun Score: N/A
Cheeseburgers Flipped: 60TIME WITH MEDKIT: 5.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.439%27.6%8401111994,9132.99026-0.219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.962%1.813A++1.037B**-1.514FHEAD ++ (~12.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.70.508B+11.20.218C++25.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.792%74.286%0112097022100.316742

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.72B++0.468B+-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.582B+1.60.484B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.7m491.6%502 (30.1k)420 (25.2k)2.771218,2002,9592.9672275 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121071427.13%25.61%69503:004

6% Combat Medic8% Engineer72% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2016 8:54 AMMay 17th, 2019 8:53 AMMay 22nd, 2019 9:53 AM (27d) (PST)May 22nd, 2019 6:00 AM (27d) (PST)May 22nd, 2019 4:34 AM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7533034500.9240.3330.2374.7770.0482943

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,18218,16427,018552014287325,219

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
147.9h/6.2d 580 2,100 2,791 42.4k 200 460 423 6.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman AE
A+
Kills:1,186
Deaths:327
KDR:3.627
Accuracy:32.999% A+
HSR:30.438% C*
MSW-R
A*
Kills:1,177
Deaths:491
KDR:2.397
Accuracy:33.079% A*
HSR:24.979% C*
T9 CARV
A+
Kills:1,176
Deaths:596
KDR:1.973
Accuracy:26.714% A+
HSR:27.041% B++
NS-15M AE
B**
Kills:1,164
Deaths:296
KDR:3.932
Accuracy:31.692% B**
HSR:31.615% B+
NS-15M2
A*
Kills:527
Deaths:110
KDR:4.791
Accuracy:34.683% A*
HSR:31.499% B*
TMG-50
A*
Kills:166
Deaths:45
KDR:3.689
Accuracy:29.241% A+
HSR:36.747% A*
T7 Mini-Chaingun AE
C+
Kills:80
Deaths:31
KDR:2.581
Accuracy:19.644% C+
HSR:12.500% C-
MG-H1 Watchman
A**
Kills:56
Deaths:18
KDR:3.111
Accuracy:36.140% A**
HSR:26.786% C++
Kills:5,532
Deaths (as Heavy Assault):1,914
Deaths (to Heavy Assaults):841
KDR:2.89028
Kill Difference:3,618
Playtime:106.373 hours
Usage:72%
Score:2.657m
Score/min:416
Accuracy (listed only):30.524%
HSR (listed only):27.701%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
B+
Kills:167
Deaths:107
KDR:1.561
Accuracy:28.117% B+
HSR:8.982% D*
TRAC-5
A++
Kills:88
Deaths:65
KDR:1.354
Accuracy:29.358% A++
HSR:21.591% B+
Kills:255
Deaths (as Light Assault):172
Deaths (to Light Assaults):554
KDR:1.48256
Kill Difference:83
Playtime:4.777 hours
Usage:3%
Score:0.053m
Score/min:184
Accuracy (listed only):28.737%
HSR (listed only):15.286%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:192
Deaths:131
KDR:1.466
Accuracy:31.511% A*
HSR:19.271% C
SMG-46 Armistice
B+
Kills:167
Deaths:107
KDR:1.561
Accuracy:28.117% B+
HSR:8.982% D*
Kills:359
Deaths (as Combat Medic):238
Deaths (to Combat Medics):316
KDR:1.5084
Kill Difference:121
Playtime:9.538 hours
Usage:6%
Score:0.238m
Score/min:416
Accuracy (listed only):29.814%
HSR (listed only):14.126%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:88
Deaths:65
KDR:1.354
Accuracy:29.358% A++
HSR:21.591% B+
Kills:88
Deaths (as Engineer):65
Deaths (to Engineers):335
KDR:1.35385
Kill Difference:23
Playtime:11.267 hours
Usage:8%
Score:0.211m
Score/min:312
Accuracy (listed only):29.358%
HSR (listed only):21.591%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B+
Kills:167
Deaths:107
KDR:1.561
Accuracy:28.117% B+
HSR:8.982% D*
TX1 Repeater
A++
Kills:135
Deaths:149
KDR:0.906
Accuracy:26.591% B
HSR:31.852% A++
TSAR-42
B++
Kills:70
Deaths:16
KDR:4.375
Accuracy:39.792% C*
HSR:74.286% B++
NS-44 Commissioner AE
A++
Kills:65
Deaths:43
KDR:1.512
Accuracy:54.897% A++
HSR:30.769% B++
Kills:437
Deaths (as Infiltrator):315
Deaths (to Infiltrators):459
KDR:1.3873
Kill Difference:122
Playtime:7.588 hours
Usage:5%
Score:0.106m
Score/min:234
Accuracy (listed only):37.349%
HSR (listed only):36.472%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
A+
Kills:569
Deaths:122
KDR:4.664
Accuracy:23.490% A+
HSR:21.793% B+
M6 Onslaught
A++
Kills:427
Deaths:53
KDR:8.057
Accuracy:24.823% A+
HSR:27.869% A++
M1 Heavy Cycler
A++
Kills:157
Deaths:87
KDR:1.805
Accuracy:21.237% A++
HSR:25.478% A++
Kills:1,153
Deaths (as MAX Suit):131
Deaths (to MAX Suits):152
KDR:8.80153
Kill Difference:1,022
Playtime:7.550 hours
Usage:5%
Score:0.466m
Score/min:1,028
Accuracy (listed only):23.184%
HSR (listed only):25.046%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:117
V. Kills:43 266%
Deaths:7
KDR:16.714
Accuracy:56.537% A++
KPH:45.700 A++
VKPH:16.800 A++
Kills:117 (117 + 0)
Deaths:7
KDR:16.714
VKDR:6.143
Vehicle Kills:43
Kill Difference:110
Playtime:2.562 hours
Usage:2%
Score:0.041m
Score/min:269
Driving Accuracy:56.537%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MG-H1 Watchman AE 1,2111,1863273.627A0.8632.999%A+30.438%C*76.5B++1.6B++17715.5h13.1C**39.6B++
MSW-R 1,1971,1774912.397C**0.3733.079%A*24.979%C*56.3B++1A16120.9h11B+33.1B*
T9 CARV 1,1911,1765961.973B+0.8026.714%A+27.041%B++54.7A+N/A13721.5h11.8B++44.1B*
NS-15M AE 1,1881,1642963.932B*1.1631.692%B**31.615%B+83.7B*1.7A**30413.9h11B34.6B+
M6 Onslaught 5805691224.664A1.8923.49%A+21.793%B+84.9M**1.6M3196.7h17.1B+72.8B*
NS-15M2 5375271104.791A++2.0234.683%A*31.499%B*105.4A*2M++4905h9.9B*28.7B**
M6 Onslaught 432427538.057M++5.2924.823%A+27.869%A++125.6S1.5A*5103.4h15.9B*63.9B*
ML-7 3211941081.796A++0.9872.752%A++N/A43.1A*28.2M3604.5h6.8C++9.4B++
T1 Cycler 2011921311.466B+1.3131.511%A*19.271%C33.7B+1.6M++1415.7h13.8C**43.7B*
SMG-46 Armistice 1691671071.561B+1.2128.117%B+8.982%D*37.1B+N/A1134.5h12.4B++44B+
TMG-50 169166453.689A*0.9229.241%A+36.747%A*72.2A++1.3A*3212.3h10.9B37.3B++
M1 Heavy Cycler 160157871.805B+0.9721.237%A++25.478%A++40.3A*N/A1233.9h19C+89.5B+
TX1 Repeater 1381351490.906C*1.8726.591%B31.852%A++36.5B+N/A1213.7h12.2B+45.7B+
P2-120 HEAT 160117716.714A+13.9456.537%A++N/A45A++16.5A++2692.6h8.1C+14.3B+
TRAC-5 8988651.354B++1.4229.358%A++21.591%B+18C+N/A1154.9h13.2B+45B++
T7 Mini-Chaingun AE 8380312.581B**0.1919.644%C+12.5%C-66.7B++2.5M2161.2h13C*65.9C**
TSAR-42 7070164.375C**1.6039.792%C*74.286%B++70A+N/A3471h1.6A4.1B*
NS-44 Commissioner AE 6565431.512C*1.2654.897%A++30.769%B++40.6CN/A1711.6h3.3C**6B++
Frag Grenade 6562162N/A59.2360.772%A*N/A620B+30M**34310.1h3B*5B**
MG-H1 Watchman 5756183.111B**0.3436.14%A**26.786%C++80A+1.4A4130.7h11B**30.5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12600.3h
Nano-Armor Kit611,7351.2h
AE Nano-Armor Kit45,3930.3h
AE Medical Applicator82,8100.3h
Medical Applicator618,7451.4h
Chainblade47962.7h
Medical Kit981,0947.8h
LC2 Lynx AE0790.2h
SOAS-20 AE0500.1h

Check the help document for the dictionary if you want to learn more about words used here.


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