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Maj. General CyntraxTR[CYNX] CyntraxTR
TR BR 84

KDR: 2.97

Score: 4.8m

Last Seen: Aug 4th, 2019 8:06 PM
- OFFLINE - 548.5 hour(s)

Battle Rank 84 - Terran Republic on Emerald
Level Progress (to 85): 98%
Level 100 Progress: 25% 430h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MG-H1 Watchman AE NS-15M2 MSW-R T9 CARV NS-15M AE M6 Onslaught M6 Onslaught MG-H1 Watchman
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,245,894 MLG Score: 3394
Fun Score: N/A
Cheeseburgers Flipped: 90TIME WITH MEDKIT: 5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.094%28.241%8781112036,0163.20341-0.236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.765%1.808A++1.028B**-1.508FHEAD ++ (~12.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.507B+110.217C++24.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.239%87.218%02121226625701.03101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.548%0.723B++0.468B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.583B+1.40.484B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.8m508%545 (32.7k)454 (27.2k)2.9670910,1893,4343.1811384 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121489327.596%27%74503:055

7% Combat Medic8% Engineer70% Heavy Assault6% Infiltrator6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2016 8:54 AMMay 17th, 2019 8:53 AMAug 4th, 2019 9:03 PM (46d) (PST)Aug 4th, 2019 4:13 PM (46d) (PST)Aug 4th, 2019 4:06 PM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7913204710.9650.3250.2615.1470.0483394

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,43019,21728,213582016309327,228

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
176h/7.3d 735 2,751 3,401 54.4k 234 536 510 8.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman AE
A+
Kills:1,186
Deaths:327
KDR:3.627
Accuracy:32.999% A+
HSR:30.438% C++
NS-15M2
A++
Kills:1,181
Deaths:258
KDR:4.578
Accuracy:34.144% A++
HSR:32.261% B*
MSW-R
A*
Kills:1,177
Deaths:491
KDR:2.397
Accuracy:33.079% A*
HSR:24.979% C++
T9 CARV
A+
Kills:1,176
Deaths:596
KDR:1.973
Accuracy:26.714% A+
HSR:27.041% B+
NS-15M AE
B**
Kills:1,164
Deaths:296
KDR:3.932
Accuracy:31.692% B**
HSR:31.615% B+
MG-H1 Watchman
M
Kills:353
Deaths:105
KDR:3.362
Accuracy:36.672% M
HSR:30.595% B+
TMG-50
A++
Kills:189
Deaths:55
KDR:3.436
Accuracy:29.197% A+
HSR:35.450% A++
NSX-P Naginata
A+
Kills:90
Deaths:29
KDR:3.103
Accuracy:26.781% B*
HSR:40% A+
Kills:6,516
Deaths (as Heavy Assault):2,157
Deaths (to Heavy Assaults):963
KDR:3.02086
Kill Difference:4,359
Playtime:122.602 hours
Usage:70%
Score:3.196m
Score/min:434
Accuracy (listed only):31.410%
HSR (listed only):31.547%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
B+
Kills:174
Deaths:110
KDR:1.582
Accuracy:28.639% B+
HSR:9.195% D*
TRAC-5
A++
Kills:89
Deaths:68
KDR:1.309
Accuracy:30.020% A++
HSR:21.348% B+
Kills:263
Deaths (as Light Assault):178
Deaths (to Light Assaults):658
KDR:1.47753
Kill Difference:85
Playtime:4.946 hours
Usage:3%
Score:0.055m
Score/min:186
Accuracy (listed only):29.329%
HSR (listed only):15.272%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:247
Deaths:153
KDR:1.614
Accuracy:31.935% A*
HSR:20.648% C+
SMG-46 Armistice
B+
Kills:174
Deaths:110
KDR:1.582
Accuracy:28.639% B+
HSR:9.195% D*
Kills:421
Deaths (as Combat Medic):263
Deaths (to Combat Medics):363
KDR:1.60076
Kill Difference:158
Playtime:11.501 hours
Usage:7%
Score:0.322m
Score/min:467
Accuracy (listed only):30.287%
HSR (listed only):14.922%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:89
Deaths:68
KDR:1.309
Accuracy:30.020% A++
HSR:21.348% B+
Kills:89
Deaths (as Engineer):68
Deaths (to Engineers):384
KDR:1.30882
Kill Difference:21
Playtime:14.116 hours
Usage:8%
Score:0.278m
Score/min:328
Accuracy (listed only):30.020%
HSR (listed only):21.348%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B+
Kills:174
Deaths:110
KDR:1.582
Accuracy:28.639% B+
HSR:9.195% D*
TSAR-42
A+
Kills:167
Deaths:33
KDR:5.061
Accuracy:43.546% B++
HSR:82.036% A+
TX1 Repeater
A+
Kills:152
Deaths:158
KDR:0.962
Accuracy:27.362% B+
HSR:30.921% A+
NS-44 Commissioner AE
A+
Kills:114
Deaths:71
KDR:1.606
Accuracy:53.870% A+
HSR:26.316% C++
RAMS-AE .50M
A*
Kills:99
Deaths:11
KDR:9
Accuracy:56.410% A*
HSR:95.960% A*
Kills:706
Deaths (as Infiltrator):383
Deaths (to Infiltrators):534
KDR:1.84334
Kill Difference:323
Playtime:10.664 hours
Usage:6%
Score:0.235m
Score/min:367
Accuracy (listed only):41.965%
HSR (listed only):48.886%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
A
Kills:742
Deaths:159
KDR:4.667
Accuracy:23.473% A
HSR:21.159% C**
M6 Onslaught
A+
Kills:600
Deaths:92
KDR:6.522
Accuracy:25.103% A+
HSR:26% A
M1 Heavy Cycler
A++
Kills:157
Deaths:87
KDR:1.805
Accuracy:21.237% A++
HSR:25.478% A+
Kills:1,499
Deaths (as MAX Suit):169
Deaths (to MAX Suits):172
KDR:8.86982
Kill Difference:1,330
Playtime:11.224 hours
Usage:6%
Score:0.707m
Score/min:1,050
Accuracy (listed only):23.271%
HSR (listed only):24.212%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:119
V. Kills:44 264%
Deaths:7
KDR:17
Accuracy:57.432% A++
KPH:45.700 A++
VKPH:16.900 A++
Kills:119 (119 + 0)
Deaths:7
KDR:17
VKDR:6.286
Vehicle Kills:44
Kill Difference:112
Playtime:2.607 hours
Usage:1%
Score:0.044m
Score/min:278
Driving Accuracy:57.432%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MG-H1 Watchman AE 1,2111,1863273.627A+0.6632.999%A+30.438%C++76.5B+1.6B+17715.5h13.1C**39.6B+
NS-15M2 1,2031,1812584.578A++1.6134.144%A++32.261%B*93.7A++1.7A*37712.6h9.9B*28.9B*
MSW-R 1,1971,1774912.397C*0.5733.079%A*24.979%C++56.3B++1A16520.9h11B+33.1B*
T9 CARV 1,1911,1765961.973B+0.9926.714%A+27.041%B+54.7AN/A13921.5h11.8B++44.1B++
NS-15M AE 1,1881,1642963.932B++0.9631.692%B**31.615%B+83.7B*1.7A*30513.9h11B34.6B+
M6 Onslaught 7557421594.667A1.7023.473%A21.159%C**82.4M++1.4A+3329h16.8B+71.6B++
M6 Onslaught 609600926.522A*3.5525.103%A+26%A105.3S1.6A*4335.7h16.6B++66.1B*
MG-H1 Watchman 3583531053.362A0.3936.672%M30.595%B+75.1A1.1B+3694.7h11.2B*30.4B*
T1 Cycler 2562471531.614B+1.3531.935%A*20.648%C+35.3B++1.3A*1767h13.5B+42.2B*
ML-7 3362031111.829A++1.1472.775%A++N/A44.1A++28.9A*3694.6h6.8C++9.4B++
TMG-50 192189553.436A*0.4729.197%A+35.45%A++72.7A++1.2A++3542.6h11C**37.6B++
SMG-46 Armistice 1761741101.582B+1.3928.639%B+9.195%D*35.5BN/A1114.9h12.5B++43.5B+
TSAR-42 167167335.061B+2.0943.546%B++82.036%A+83.5A*N/A4602h1.5A+3.5B**
M1 Heavy Cycler 160157871.805B+1.1621.237%A++25.478%A+40.3A++N/A1293.9h19C+89.5B++
TX1 Repeater 1551521580.962C**2.0127.362%B+30.921%A+37.1B+N/A1414.1h12.1B+44.1B+
P2-120 HEAT 163119717A+14.0357.432%A++N/A45.8A++16.9A++2782.6h8.3C14.5B+
NS-44 Commissioner AE 114114711.606B1.3653.87%A+26.316%C++51.8C+N/A1992.2h3.1B+5.7B*
RAMS-AE .50M 9999119A++6.0356.41%A*95.96%A*82.5A++N/A4771.2h1.3A++2.4A+
NSX-P Naginata 9390293.103A0.1426.781%B*40%A+81.8A2.7A*4671.1h12.2C**45.6B+
TRAC-5 9089681.309B++1.6630.02%A++21.348%B+16.8C+N/A1145.3h13.8B45.9B++
T7 Mini-Chaingun AE 8683332.515B**0.4519.584%C+13.253%C63.8B+2.3A*2171.3h12.6C**64.2C**
Frag Grenade 7269169N/A66.0360.674%A*N/A690B**30M**35580.1h3.1B++5.2B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12980.3h
Nano-Armor Kit611,7351.2h
AE Nano-Armor Kit48,8950.6h
AE Medical Applicator135,9670.5h
Medical Applicator618,7451.4h
Chainblade47962.7h
Medical Kit1141,3088.8h
SOAS-20 AE0500.1h
LC2 Lynx AE0790.2h

Check the help document for the dictionary if you want to learn more about words used here.


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