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Captain CywingTR[SEFR] CywingTR
TR BR 58

KDR: 3.69

Score: 3.1m

Last Seen: Feb 10th, 2019 3:37 AM
- OFFLINE - 1774.1 hour(s)

Battle Rank 58 - Terran Republic on Cobalt
Level Progress (to 59): 37%
Level 100 Progress: 17% 575h
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS TAR Hellfire Rocket Pods M18 Needler TMG-50 MSW-R NS-44G Commissioner M18 Rotary Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,427,740 MLG Score: 2740
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 5.3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.348%39.562%1161710283,7413.614490.073

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.706%1.608A+2.89M+-0.611DHEAD ++ (~24.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.571B+9.40.341C**22.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.3%1.292%1598310322,24514969415.0671323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.878%-0.748D--0.283C0.938

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.50.308C*33.80.363C**77.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.283%79.114%0110341587902

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.542A+0.785B++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.626B+1.70.474B+2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.1m237.5%456 (27.4k)356 (21.4k)3.687536,9511,8854.0180458 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR103568226.172%24.385%63804:423

25% Combat Medic45% Engineer21% Heavy Assault7% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 30th, 2015 10:07 AMJan 13th, 2019 4:01 PMMar 11th, 2019 3:20 AM (45d) (PST)Feb 9th, 2019 11:40 PM (74d) (PST)Feb 9th, 2019 11:37 PM (74d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8371327050.7860.2130.1922.1150.1042740

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,2467,93842,308471312127621,338

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
147.3h/6.1d 623 1,695 1,806 18.7k 91 494 920 7.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
M++
Kills:837
Deaths:193
KDR:4.337
Accuracy:31.373% A++
HSR:44.803% M++
MSW-R
A++
Kills:470
Deaths:160
KDR:2.938
Accuracy:25.368% B+
HSR:37.234% A++
T9 CARV
S
Kills:149
Deaths:13
KDR:11.462
Accuracy:28.703% A++
HSR:60.403% S
Kills:1,456
Deaths (as Heavy Assault):366
Deaths (to Heavy Assaults):564
KDR:3.97814
Kill Difference:1,090
Playtime:31.129 hours
Usage:21%
Score:0.779m
Score/min:417
Accuracy (listed only):28.481%
HSR (listed only):47.480%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):344
KDR:0
Kill Difference:UNR
Playtime:65.822 hours
Usage:45%
Score:1.464m
Score/min:371
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
M**
Kills:96
Deaths:31
KDR:3.097
Accuracy:30.027% B**
HSR:40.625% M**
MKV Suppressed
A++
Kills:95
Deaths:27
KDR:3.519
Accuracy:34.219% A++
HSR:27.368% A
Kills:191
Deaths (as Light Assault):58
Deaths (to Light Assaults):365
KDR:3.2931
Kill Difference:133
Playtime:1.648 hours
Usage:1%
Score:0.018m
Score/min:186
Accuracy (listed only):32.123%
HSR (listed only):33.997%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
B**
Kills:189
Deaths:142
KDR:1.331
Accuracy:42.300% C**
HSR:34.921% B**
RAMS .50M
B**
Kills:158
Deaths:20
KDR:7.900
Accuracy:45.283% B**
HSR:79.114% C++
NS-7 PDW
M**
Kills:96
Deaths:31
KDR:3.097
Accuracy:30.027% B**
HSR:40.625% M**
MKV Suppressed
A++
Kills:95
Deaths:27
KDR:3.519
Accuracy:34.219% A++
HSR:27.368% A
Kills:538
Deaths (as Infiltrator):220
Deaths (to Infiltrators):268
KDR:2.44545
Kill Difference:318
Playtime:10.798 hours
Usage:7%
Score:0.162m
Score/min:250
Accuracy (listed only):37.957%
HSR (listed only):45.507%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A*
Kills:1,905
Deaths:557
KDR:3.420
Accuracy:29.444% A
HSR:37.218% A*
NS-7 PDW
M**
Kills:96
Deaths:31
KDR:3.097
Accuracy:30.027% B**
HSR:40.625% M**
MKV Suppressed
A++
Kills:95
Deaths:27
KDR:3.519
Accuracy:34.219% A++
HSR:27.368% A
Kills:2,096
Deaths (as Combat Medic):615
Deaths (to Combat Medics):192
KDR:3.40813
Kill Difference:1,481
Playtime:36.988 hours
Usage:25%
Score:0.721m
Score/min:325
Accuracy (listed only):31.230%
HSR (listed only):35.070%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:1,213
V. Kills:79 N/A
Deaths:59
KDR:20.559
Accuracy:59.074% A
KPH:147.100 B**
VKPH:9.600 C--
M18 Needler
A+
Kills:851
V. Kills:524 162%
Deaths:217
KDR:3.922
Accuracy:27.371% D-
KPH:26.800 A+
VKPH:16.500 B**
M18 Rotary
M**
Kills:181
V. Kills:91 197%
Deaths:30
KDR:6.033
Accuracy:29.366% C
KPH:61 M**
VKPH:30.700 M+
Hornet Missiles
B**
Kills:176
V. Kills:59 293%
Deaths:20
KDR:8.800
Accuracy:68.359% B**
KPH:75.200 C*
VKPH:25.200 C-
Kills:2,421 (1,032 + 0)
Deaths:326
KDR:7.426
VKDR:2.310
Vehicle Kills:753
Kill Difference:2,095
Playtime:45.296 hours
Usage:31%
Score:0.836m
Score/min:308
Piloting Accuracy:29.366%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TAR 1,9191,9055573.42A+0.2729.444%A37.218%A*69A++N/A16427.6h10.4B**35.3B**
Hellfire Rocket Pods 1,2921,2135920.559A++16.8759.074%AN/A147.9B**9.6C--5948.2h10.5B+17.8B*
M18 Needler 1,3758512173.922B++0.2327.371%D-2.468%C**26.8A+16.5B**20931.7h66B*241.2B*
TMG-50 8448371934.337M++0.6531.373%A++44.803%M++70.9A++N/A18511.8h7.9A25.1B*
MSW-R 4754701602.938B+0.7525.368%B+37.234%A++67.1B**N/A3587h10.9B+42.9B+
NS-44G Commissioner 1931891421.331C+2.3642.3%C**34.921%B**61C++1.3A++1853.1h3.2B7.5B+
M18 Rotary 272181306.033A++2.3529.366%C2.762%C**60.3M**30.3M5103h38.1B**129.7B**
Hornet Missiles 235176208.8B+5.1168.359%B**1.136%C-76.5C*25.7C-3802.3h7.2B++10.5B*
RAMS .50M 158158207.9A4.2145.283%B**79.114%C++51A+N/A1153.1h1.7B**3.7B*
T9 CARV 1501491311.462S7.7728.703%A++60.403%S99.3M**N/A4251.5h8A+27.8B**
Frag Grenade 1021011101N/A97.3142.478%CN/A505C++5D13500.2h3.3B+7.8B
ML-7 16098402.45M++1.2454.729%C+1.02%D*24.5C++15.5B+2524h5.3B*9.6B++
NS-7 PDW 9696313.097M++0.5930.027%B**40.625%M**68.6A*N/A1651.4h10.5B**34.9B++
MKV Suppressed 9695273.519M++0.1734.219%A++27.368%A43.2B+N/A1062.2h9.9B**28.9B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0580h
Nano-Armor Kit1944,8558.9h
Medical Kit2561,0437.8h
Medical Applicator2922,4532.7h
Ammunition Package01890h
Recon Detection Device13270.7h

Check the help document for the dictionary if you want to learn more about words used here.


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