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Deputy Director Sentinel CzakNoriz[P0L] CzakNoriz
NC BR 90

KDR: 2.61

Score: 45.4m

Last Seen: Dec 10th, 2019 7:49 PM
- OFFLINE - 18.1 hour(s)

Prestige 1, Battle Rank 90 - New Conglomerate on Miller - Outfit Member of SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 89
Level Progress (to 91): 41%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS AF-34 Mattock C-4 AF-34 Mattock E540 Halberd Titan-150 AP Titan-150 HESH L100 Python HESH AF-41 Hacksaw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $392,814 MLG Score: 314
Fun Score: N/A
Cheeseburgers Flipped: 3469TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.983%24.028%48020120716,7181.791090.816

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.205%-0.261C0.47B+-2.485F*HEAD ++ (~14.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.20.114C+130.085C+52.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.329%0.327%6111226306723760.423236397%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.427B-1.16D*-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.768B++15.50.708B++22

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.618%3.178%806812198,496138731366.12104271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.771%-0.33C-0.42B0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.404B8.60.309C*14.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.748%7.122%4521412135,195107719764.82358263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.147%-0.883D--0.666B+0.443

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.80.214C++24.80.374C**68

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.969%80.942%45211226467129910.359231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.32C0.885B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.231C++2.50.214C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.866%12.045%452212251,428732161.94816

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.813%-0.403C---0.503D-1.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.154C++4.10.157C++7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 89
45.4m325.3%273 (16.4k)227 (13.6k)2.6071262,41723,9413.3079790 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1227427115.679%11.558%18108:2028

11% Combat Medic36% Engineer32% Heavy Assault13% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2014 5:17 PMNov 11th, 2014 8:16 PMDec 11th, 2019 7:14 AM (40m) (PST)Dec 10th, 2019 5:40 PM (14h) (PST)Dec 10th, 2019 3:49 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4771403370.3120.1200.0361.1860.052314

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,6428,40920,233197271313,620

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3332.8h/138.9d 16,779 7,214 34,231 237.2k 3,512 10,636 10,489 95.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D
Kills:1,200
Deaths:450
KDR:2.667
Accuracy:24.043% D-
HSR:23.500% D
MGR-L1 Promise
C++
Kills:1,177
Deaths:412
KDR:2.857
Accuracy:21.355% C--
HSR:25.743% C++
NSX Naginata
C++
Kills:1,172
Deaths:337
KDR:3.478
Accuracy:18.827% D
HSR:28.584% C++
LA1 Anchor
C+
Kills:1,168
Deaths:585
KDR:1.997
Accuracy:18.861% D*
HSR:24.829% C+
EM6
C--
Kills:1,158
Deaths:779
KDR:1.487
Accuracy:15.897% D*
HSR:20.639% C--
NC6 Gauss SAW
C
Kills:1,153
Deaths:916
KDR:1.259
Accuracy:18.031% C
HSR:19.775% D
NS-15M2
D--
Kills:1,143
Deaths:834
KDR:1.371
Accuracy:15.418% F
HSR:18.198% D--
EM1
C+
Kills:560
Deaths:336
KDR:1.667
Accuracy:17.548% D
HSR:22.500% C+
Kills:8,731
Deaths (as Heavy Assault):4,649
Deaths (to Heavy Assaults):6,436
KDR:1.87804
Kill Difference:4,082
Playtime:1,081.429 hours
Usage:32%
Score:10.602m
Score/min:163
Accuracy (listed only):18.748%
HSR (listed only):22.971%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
A+
Kills:1,197
Deaths:225
KDR:5.320
Accuracy:28.809% C*
HSR:35.756% A+
MGR-M1 Bishop
B+
Kills:1,182
Deaths:239
KDR:4.946
Accuracy:35.635% B+
HSR:31.303% C++
NS Baron G5
C**
Kills:1,173
Deaths:574
KDR:2.044
Accuracy:29.934% D**
HSR:15.942% C**
Mauler S6
C-
Kills:1,151
Deaths:1,412
KDR:0.815
Accuracy:36.283% C-
HSR:8.862% D**
AF-19 Mercenary
C
Kills:309
Deaths:420
KDR:0.736
Accuracy:19.239% D
HSR:20.065% C
GD-66 Claw
A++
Kills:277
Deaths:136
KDR:2.037
Accuracy:41.412% F
HSR:25.271% A++
NS Baron G5AE
D
Kills:255
Deaths:387
KDR:0.659
Accuracy:40.807% D
HSR:9.804% D*
Kills:5,544
Deaths (as Engineer):3,393
Deaths (to Engineers):5,037
KDR:1.63395
Kill Difference:2,151
Playtime:1,216.329 hours
Usage:36%
Score:20.117m
Score/min:276
Accuracy (listed only):33.160%
HSR (listed only):21.000%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B++
Kills:1,179
Deaths:362
KDR:3.257
Accuracy:23.809% D
HSR:26.378% B++
MKV Suppressed
B+
Kills:1,178
Deaths:451
KDR:2.612
Accuracy:21.586% D-
HSR:23.599% B+
NS Baron G5
C**
Kills:1,173
Deaths:574
KDR:2.044
Accuracy:29.934% D**
HSR:15.942% C**
Blitz GD-10
C+
Kills:1,159
Deaths:1,100
KDR:1.054
Accuracy:21.062% D
HSR:16.825% C+
Mauler S6
C-
Kills:1,151
Deaths:1,412
KDR:0.815
Accuracy:36.283% C-
HSR:8.862% D**
AF-19 Mercenary
C
Kills:309
Deaths:420
KDR:0.736
Accuracy:19.239% D
HSR:20.065% C
GD-66 Claw
A++
Kills:277
Deaths:136
KDR:2.037
Accuracy:41.412% F
HSR:25.271% A++
NS Baron G5AE
D
Kills:255
Deaths:387
KDR:0.659
Accuracy:40.807% D
HSR:9.804% D*
NSX Tengu
C-
Kills:234
Deaths:151
KDR:1.550
Accuracy:32.624% D
HSR:17.949% C-
NS-7 PDW
B*
Kills:156
Deaths:57
KDR:2.737
Accuracy:23.195% C
HSR:23.718% B*
NSX-P Tengu
C--
Kills:70
Deaths:67
KDR:1.045
Accuracy:32.614% C--
HSR:14.286% D--
Kills:7,141
Deaths (as Light Assault):5,117
Deaths (to Light Assaults):4,125
KDR:1.39554
Kill Difference:2,024
Playtime:158.676 hours
Usage:5%
Score:1.058m
Score/min:111
Accuracy (listed only):29.324%
HSR (listed only):18.427%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B++
Kills:1,179
Deaths:362
KDR:3.257
Accuracy:23.809% D
HSR:26.378% B++
MKV Suppressed
B+
Kills:1,178
Deaths:451
KDR:2.612
Accuracy:21.586% D-
HSR:23.599% B+
NS Baron G5
C**
Kills:1,173
Deaths:574
KDR:2.044
Accuracy:29.934% D**
HSR:15.942% C**
Blitz GD-10
C+
Kills:1,159
Deaths:1,100
KDR:1.054
Accuracy:21.062% D
HSR:16.825% C+
Mauler S6
C-
Kills:1,151
Deaths:1,412
KDR:0.815
Accuracy:36.283% C-
HSR:8.862% D**
Carnage AR
D
Kills:1,149
Deaths:1,259
KDR:0.913
Accuracy:17.873% D**
HSR:16.710% D
GD-66 Claw
A++
Kills:277
Deaths:136
KDR:2.037
Accuracy:41.412% F
HSR:25.271% A++
NS Baron G5AE
D
Kills:255
Deaths:387
KDR:0.659
Accuracy:40.807% D
HSR:9.804% D*
NSX Tengu
C-
Kills:234
Deaths:151
KDR:1.550
Accuracy:32.624% D
HSR:17.949% C-
NS-7 PDW
B*
Kills:156
Deaths:57
KDR:2.737
Accuracy:23.195% C
HSR:23.718% B*
NSX-P Tengu
C--
Kills:70
Deaths:67
KDR:1.045
Accuracy:32.614% C--
HSR:14.286% D--
Kills:7,981
Deaths (as Combat Medic):5,956
Deaths (to Combat Medics):1,977
KDR:1.33999
Kill Difference:2,025
Playtime:356.168 hours
Usage:11%
Score:5.618m
Score/min:263
Accuracy (listed only):29.200%
HSR (listed only):18.122%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B++
Kills:1,179
Deaths:362
KDR:3.257
Accuracy:23.809% D
HSR:26.378% B++
MKV Suppressed
B+
Kills:1,178
Deaths:451
KDR:2.612
Accuracy:21.586% D-
HSR:23.599% B+
Blitz GD-10
C+
Kills:1,159
Deaths:1,100
KDR:1.054
Accuracy:21.062% D
HSR:16.825% C+
NC14 Bolt Driver
B++
Kills:467
Deaths:73
KDR:6.397
Accuracy:32.969% C
HSR:80.942% B++
NSX Tengu
C-
Kills:234
Deaths:151
KDR:1.550
Accuracy:32.624% D
HSR:17.949% C-
LA3 Desperado
C
Kills:170
Deaths:222
KDR:0.766
Accuracy:20.996% D*
HSR:18.824% C
NS-7 PDW
B*
Kills:156
Deaths:57
KDR:2.737
Accuracy:23.195% C
HSR:23.718% B*
NS-44L Blackhand
B**
Kills:122
Deaths:42
KDR:2.905
Accuracy:35.378% D
HSR:55.738% B**
NS-30 Vandal
D
Kills:100
Deaths:57
KDR:1.754
Accuracy:24.528% D**
HSR:21% D
NS-AM7 Archer
B
Kills:86
Deaths:138
KDR:0.623
Accuracy:61.550% B
HSR:13.954% C
NSX-P Tengu
C--
Kills:70
Deaths:67
KDR:1.045
Accuracy:32.614% C--
HSR:14.286% D--
Kills:4,921
Deaths (as Infiltrator):2,720
Deaths (to Infiltrators):3,259
KDR:1.80919
Kill Difference:2,201
Playtime:83.722 hours
Usage:3%
Score:0.641m
Score/min:128
Accuracy (listed only):30.028%
HSR (listed only):28.474%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C*
Kills:1,881
Deaths:677
KDR:2.778
Accuracy:38.976% C*
HSR:11.749% D**
AF-34 Mattock
C++
Kills:1,743
Deaths:602
KDR:2.895
Accuracy:35.311% C++
HSR:10.212% D**
AF-41 Hacksaw
C
Kills:1,282
Deaths:524
KDR:2.447
Accuracy:31.335% C
HSR:10.374% D*
AF-41 Hacksaw
C+
Kills:1,263
Deaths:524
KDR:2.410
Accuracy:30.342% C+
HSR:11.560% D-
AF-23 Grinder
D
Kills:1,169
Deaths:527
KDR:2.218
Accuracy:31.878% D
HSR:12.147% D*
NCM1 Scattercannon
D-
Kills:1,163
Deaths:524
KDR:2.219
Accuracy:29.589% D-
HSR:12.124% D-
AF-23 Grinder
D--
Kills:1,161
Deaths:625
KDR:1.858
Accuracy:27.192% D--
HSR:9.647% D**
NCM1 Scattercannon
D
Kills:1,154
Deaths:652
KDR:1.770
Accuracy:30.173% D
HSR:10.919% D*
NCM3 Raven
C
Kills:603
Deaths:428
KDR:1.409
Accuracy:36.422% C
HSR:1.327% D--
NCM3 Raven
C
Kills:567
Deaths:408
KDR:1.390
Accuracy:36.841% C
HSR:2.116% C
NCM2 Falcon
B++
Kills:435
Deaths:275
KDR:1.582
Accuracy:41.864% C++
HSR:6.207% B++
NS-10 Burster
B**
Kills:322
Deaths:212
KDR:1.519
Accuracy:37.473% B**
HSR:0.932% D*
NS-10 Burster
B**
Kills:306
Deaths:197
KDR:1.553
Accuracy:37.465% B**
HSR:0.980% D**
NCM2 Falcon
C**
Kills:262
Deaths:165
KDR:1.588
Accuracy:45.146% C**
HSR:3.435% C-
NS-20 Gorgon
C**
Kills:189
Deaths:93
KDR:2.032
Accuracy:27.260% C**
HSR:18.519% C
NS-20 Gorgon
B
Kills:179
Deaths:93
KDR:1.925
Accuracy:26.988% B
HSR:15.643% D
Kills:13,679
Deaths (as MAX Suit):3,263
Deaths (to MAX Suits):1,260
KDR:4.19215
Kill Difference:10,416
Playtime:434.464 hours
Usage:13%
Score:7.356m
Score/min:282
Accuracy (listed only):34.016%
HSR (listed only):8.618%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:306
V. Kills:31 N/A
Deaths:35
KDR:8.743
Accuracy:41.329% D-
KPH:36.300 D
VKPH:3.700 D--
Kills:306 (0 + 0)
Deaths:35
KDR:8.743
VKDR:0.886
Vehicle Kills:31
Kill Difference:271
Playtime:8.429 hours
Usage:0%
Score:0.082m
Score/min:163
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:118
V. Kills:15 N/A
Deaths:9
KDR:13.111
Accuracy:40.736% C+
KPH:39.900 C
VKPH:5.100 D
AP30 Shredder
C
Kills:54
V. Kills:67 79%
Deaths:15
KDR:3.600
Accuracy:29.053% C
KPH:13.300 D--
VKPH:16.500 C
Kills:172 (0 + 172)
Deaths:24
KDR:7.167
VKDR:3.417
Vehicle Kills:82
Kill Difference:148
Playtime:7.010 hours
Usage:0%
Score:0.111m
Score/min:265
Piloting Accuracy:N/A%
Gunner Accuracy:29.053%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,306
V. Kills:158 N/A
Deaths:89
KDR:14.674
Accuracy:46.058% C
KPH:43.200 C-
VKPH:5.200 D
L100 Python AP
C
Kills:1,219
V. Kills:807 151%
Deaths:115
KDR:10.600
Accuracy:50.426% D
KPH:25 D
VKPH:16.600 C
C75 Viper
C*
Kills:1,018
V. Kills:167 N/A
Deaths:84
KDR:12.119
Accuracy:33.928% C-
KPH:32.300 C*
VKPH:5.300 D
L100 Python HEAT
C*
Kills:952
V. Kills:251 378%
Deaths:110
KDR:8.655
Accuracy:53.106% C*
KPH:34.300 C++
VKPH:9 D
Skyguard
C**
Kills:306
V. Kills:229 133%
Deaths:43
KDR:7.116
Accuracy:32.344% B+
KPH:14 C+
VKPH:10.500 C**
Kills:4,801 (4,801 + 0)
Deaths:441
KDR:10.887
VKDR:3.655
Vehicle Kills:1,612
Kill Difference:4,360
Playtime:160.086 hours
Usage:5%
Score:1.562m
Score/min:163
Driving Accuracy:32.344%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C**
Kills:1,493
V. Kills:739 202%
Deaths:136
KDR:10.978
Accuracy:46.377% C**
KPH:32.200 C**
VKPH:15.900 C**
Titan-150 AP
C
Kills:1,376
V. Kills:901 153%
Deaths:183
KDR:7.519
Accuracy:47.294% C
KPH:20.500 C-
VKPH:13.400 C
Titan-150 HESH
C++
Kills:1,372
V. Kills:263 N/A
Deaths:107
KDR:12.822
Accuracy:48.549% C++
KPH:36.500 C
VKPH:7 C
Titan-150 HEAT
C+
Kills:947
V. Kills:360 262%
Deaths:170
KDR:5.571
Accuracy:46.356% C+
KPH:21.200 C+
VKPH:8.100 C
Enforcer ML85
C+
Kills:266
V. Kills:203 130%
Deaths:45
KDR:5.911
Accuracy:41.227% C+
KPH:19.900 C
VKPH:15.200 C+
C85 Canister
D
Kills:111
V. Kills:6 N/A
Deaths:8
KDR:13.875
Accuracy:32.989% D
KPH:30.900 D--
VKPH:1.700 D*
Kills:5,565 (3,695 + 1,870)
Deaths:649
KDR:8.575
VKDR:3.809
Vehicle Kills:2,472
Kill Difference:4,916
Playtime:212.743 hours
Usage:6%
Score:2.762m
Score/min:216
Driving Accuracy:46.356%
Gunner Accuracy:32.989%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:540
V. Kills:36 N/A
Deaths:31
KDR:17.419
Accuracy:43.495% D-
KPH:88.200 C
VKPH:5.900 C-
E540 Halberd-H
C+
Kills:396
V. Kills:186 212%
Deaths:30
KDR:13.200
Accuracy:54.388% C
KPH:39.400 C+
VKPH:18.500 C
M40 Fury-H
C+
Kills:87
V. Kills:20 414%
Deaths:10
KDR:8.700
Accuracy:41.234% C+
KPH:53.100 D
VKPH:12.200 C+
G30 Walker
C**
Kills:74
V. Kills:36 200%
Deaths:7
KDR:10.571
Accuracy:37.493% C**
KPH:23.400 C
VKPH:11.400 C--
Enforcer ML65-H
D
Kills:56
V. Kills:43 127%
Deaths:16
KDR:3.500
Accuracy:50.395% D-
KPH:25.100 D
VKPH:19.300 D
M96 Mjolnir-H
C
Kills:56
V. Kills:61 90%
Deaths:20
KDR:2.800
Accuracy:45.639% C
KPH:24.400 D*
VKPH:26.500 C
Kills:1,209 (0 + 1,209)
Deaths:114
KDR:10.605
VKDR:3.351
Vehicle Kills:382
Kill Difference:1,095
Playtime:25.494 hours
Usage:1%
Score:0.475m
Score/min:310
Driving Accuracy:N/A%
Gunner Accuracy:45.639%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:724
V. Kills:38 N/A
Deaths:35
KDR:20.686
Accuracy:14.213% D
KPH:47.100 C-
VKPH:2.500 C+
M20 Basilisk
C++
Kills:552
V. Kills:163 337%
Deaths:35
KDR:15.771
Accuracy:31.852% D
KPH:23 C++
VKPH:6.800 C-
M60-G Bulldog
C+
Kills:282
V. Kills:66 421%
Deaths:28
KDR:10.071
Accuracy:35.565% C+
KPH:33 C
VKPH:7.700 C+
G30 Walker
C++
Kills:201
V. Kills:77 258%
Deaths:14
KDR:14.357
Accuracy:27.026% C
KPH:17.200 C++
VKPH:6.600 C-
M40 Fury
C
Kills:194
V. Kills:38 N/A
Deaths:29
KDR:6.690
Accuracy:33.175% C
KPH:38.700 C
VKPH:7.600 C
M20 Basilisk
C
Kills:194
V. Kills:71 269%
Deaths:32
KDR:6.063
Accuracy:33.673% C--
KPH:16.800 C
VKPH:6.100 C
M12 Kobalt
D
Kills:194
V. Kills:5 N/A
Deaths:15
KDR:12.933
Accuracy:11.421% D**
KPH:45.200 D
VKPH:1.200 D--
M60-G Bulldog
B+
Kills:132
V. Kills:21 N/A
Deaths:15
KDR:8.800
Accuracy:37.870% B+
KPH:30.500 C++
VKPH:4.900 C
M40 Fury
D
Kills:97
V. Kills:12 N/A
Deaths:8
KDR:12.125
Accuracy:23.983% D*
KPH:37.500 D
VKPH:4.600 D--
G30 Walker
B+
Kills:58
V. Kills:28 200%
Deaths:3
KDR:19.333
Accuracy:29.908% C+
KPH:20.200 B+
VKPH:9.800 C++
Kills:2,628 (0 + 2,628)
Deaths:214
KDR:12.280
VKDR:2.425
Vehicle Kills:519
Kill Difference:2,414
Playtime:90.305 hours
Usage:3%
Score:0.952m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:29.908%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:187
V. Kills:32 N/A
Deaths:20
KDR:9.350
Accuracy:36.620% B+
KPH:48.200 D
VKPH:8.300 B*
VLG Missile Launcher
C+
Kills:71
V. Kills:27 254%
Deaths:7
KDR:10.143
Accuracy:51.182% C
KPH:52.100 C
VKPH:19.800 C+
Kills:258 (0 + 258)
Deaths:27
KDR:9.556
VKDR:2.185
Vehicle Kills:59
Kill Difference:231
Playtime:5.241 hours
Usage:0%
Score:0.089m
Score/min:283
Piloting Accuracy:N/A%
Gunner Accuracy:51.182%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 1,9141,8816772.778C+0.1738.976%C*11.749%D**23.8D-N/A8079h6.2B+15.8B+
C-4 2,1871,8717512.491B*0.1222.767%DN/A86.6C++14.6D--47021.6h1.5C+6.5C+
AF-34 Mattock 1,7691,7436022.895C+0.2935.311%C++10.212%D**24.5D-N/A7971h5.5B+15.5B+
E540 Halberd 2,2321,49313610.978B+8.3746.377%C**1.741%D32.2C**15.9C**23846.4h5.1B+11B+
Titan-150 AP 2,2771,3761837.519C++4.9147.294%C3.488%B+20.4C-13.4C28467.3h4.6C++9.7C++
Titan-150 HESH 1,6351,37210712.822C*10.2148.549%C++1.895%C++36.6C7C17037.5h3.1C**6.5B
L100 Python HESH 1,4641,3068914.674B+12.0746.058%C2.45%B*43.2C-5.2D15330.2h2.8B+6.1B+
AF-41 Hacksaw 1,2951,2825242.447C*0.1631.335%C10.374%D*26CN/A7949.4h5.9B++18.9B+
AF-41 Hacksaw 1,2781,2635242.41C++0.2030.342%C+11.56%D-25.6CN/A7649.4h5.9B+19.5B+
L100 Python AP 2,0261,21911510.6B*7.9950.426%D4.102%B**25D16.6C18448.7h5.7C++11.4C+
NC6A GODSAW 1,2171,2004502.667C**0.0624.043%D-23.5%D23.2D--N/A6751.7h14C58.4D--
Warden 1,2351,1972255.32M*2.7128.809%C*35.756%A+30.2B+1B+8039.7h8.4B+29.3B+
MGR-M1 Bishop 1,2041,1822394.946A+2.3435.635%B+31.303%C++30.9C++N/A8438.3h5.8B+16.3B+
MGR-S1 Gladius 1,1961,1793623.257A+0.6523.809%D26.378%B++23.7C-N/A6049.8h10.4C++43.5C++
MKV Suppressed 1,1961,1784512.612A*0.0021.586%D-23.599%B+25.8CN/A6145.7h13.9C*64.2C+
MGR-L1 Promise 1,2051,1774122.857A0.2521.355%C--25.743%C++24.2DN/A7148.7h18.2D85.3C
NS Baron G5 1,1881,1735742.044A0.5629.934%D**15.942%C**16.4D-N/A3971.6h4.6C++15.5C+
NSX Naginata 1,1841,1723373.478A*0.8718.827%D28.584%C++28.5C--N/A8141.1h13.5C+72C+
Frag Grenade 1,1811,17011170N/A1,167.3951.548%B++N/A615.8B++5.8D20501.9h3.3B+6.4B++
AF-23 Grinder 1,1841,1695272.218C+0.3931.878%D12.147%D*25.7C-N/A7545.4h6B+18.7C**
LA1 Anchor 1,1821,1685851.997C+0.6118.861%D*24.829%C+15.1D*N/A5677.6h13.3D*70.7D--
NCM1 Scattercannon 1,1681,1635242.219C+0.3929.589%D-12.124%D-25.7DN/A7545.2h5.4B+18.3C+
AF-23 Grinder 1,1721,1616251.858C+0.7527.192%D--9.647%D**17.9D-N/A5664.9h5.6B++20.7C++
Blitz GD-10 1,1691,1591,1001.054C++1.5521.062%D16.825%C+9D--N/A25128.4h15.3C++72.6C+
EM6 1,1681,1587791.487C+1.1215.897%D*20.639%C--13.7D--N/A3684.8h12.6C79.2C--
NCM1 Scattercannon 1,1621,1546521.77C+0.8430.173%D10.919%D*17.2C--N/A5867.1h5.7B**18.7B+
NC6 Gauss SAW 1,1691,1539161.259C++1.3518.031%C19.775%D14.6DN/A6279h10.9C+60.2C++
Mauler S6 1,1661,1511,4120.815C+1.7936.283%C-8.862%D**6D*N/A17192.8h4.4B+12.2C**
Carnage AR 1,1661,1491,2590.913C1.6917.873%D**16.71%D9.8D--N/A29117.5h15.5D86.7D--
NS-15M2 1,1561,1438341.371C+1.2415.418%F18.198%D--11.3D--N/A30101.4h17.6D*114.2D**
NC05 Jackhammer 1,1181,1117431.495C**1.1140.602%C-12.601%D28C--N/A8439.7h3.9B*9.6B+
NS Decimator 1,3671,1003712.965A*0.3660.313%C+2.364%C++35.4C+8.6D-17731.1h4.5C*7.4C*
C75 Viper 1,1851,0188412.119A*9.5133.928%C-1.375%C+32.3C*5.3D13231.5h8.6B**25.3B++
L100 Python HEAT 1,2039521108.655B+6.0553.106%C*5.357%A*34.2C++9D16527.8h4B*7.6B**
Titan-150 HEAT 1,3079471705.571C++2.9646.356%C+4.541%B**21.2C+8.1C13744.6h4.6B+10B+
M12 Kobalt 9469151753.824C++51.2217.422%D-13.552%D--99.5C+3.4C-2779.2h16.7B95.8C+
Shrike 1,2079136261.458A1.1552.766%C3.286%B22.5C+7.2D16040.6h5.7B+10.8B+
Tank Mine 1,1998251117.432A**4.8223.611%DN/A89.7C40.7D6379.2h1.9C+8.2D--
M12 Kobalt 7627243520.686B++18.0814.213%D17.265%C47C-2.5C+15915.4h20.8C+146.3C+
Anti-Vehicle Grenade 6886031603N/A600.3945.549%DN/A463.8B+65.4C16071.3h4.4B++9.6B+
NCM3 Raven 1,1486034281.409B*1.2036.422%C1.327%D--7.3C-6.6B8583h34.6C95.1C+
NCM3 Raven 1,1005674081.39B++1.2236.841%C2.116%C7D6.6C*8980.6h38.9D-105.6D
EM1 5655603361.667B+0.9417.548%D22.5%C+14.2D-N/A4039.3h14.2C+80.8C+
M20 Basilisk 7155523515.771S13.1631.852%D8.696%B**23C++6.8C-14624h55.1B**172.9B*
C85 Canister-H 5765403117.419B+14.8143.495%D-12.407%B+88.5C5.9C-2466.1h6.3B+14.5C++
Spear Anti-Vehicle Phalanx Turret 7365032321.87A**19.2647.228%B5.567%B*39C++18.1C26812.9h6.8B+14.3B++
NC14 Bolt Driver 468467736.397A*3.7932.969%C80.942%B++18CN/A7125.9h2.5C**7.6C++
NS Annihilator 8194491822.467S0.1478.646%DN/A8.9C7.3C-10750.6h9.9B++12.5B++
NCM2 Falcon 5764352751.582B+1.0341.864%C++6.207%B++12.3C+4C7435.4h10.6C*25.4B
Bouncing Betty 4144133412.147A**9.5433.131%D*N/A84.3D-N/A2444.9h2.2D6.8D**
E540 Halberd-H 5823963013.2B+10.5954.388%CN/A39.6C+18.6C29910h4.8B++8.9B++
NSX Masamune 5093702081.779A0.8343.785%F1.622%C25.7C9.7C14014.4h11.1C**25.3C+
NS-10 Burster 6283222121.519B*1.0937.473%B**N/A5C+4.7B++7964.8h209.7D*559.6C++
AF-19 Mercenary 3173094200.736C+1.8719.239%D20.065%C3.8D-N/A3181.6h14.7C+76.3C+
Skyguard 535306437.116A++4.5132.344%B+1.961%C+14C+10.5C**17021.8h114.4C*353.8B+
Breaker Rocket Pods 337306358.743C*6.1441.329%D-N/A36.4D3.7D--1638.4h15.5C*37.6C+
NS-10 Burster 6213061971.553B++1.0537.465%B**N/A4.9C+5B*8062.5h209.4D--559C++
M60-G Bulldog 3482822810.071A+7.4635.565%C+1.773%D32.8C7.7C+1578.6h7.2C*20.3C**
GD-66 Claw 2782771362.037B++0.5741.412%F25.271%A++14D--N/A4319.8h2.7C+6.5D
Enforcer ML85 469266455.911C*3.3041.227%C+2.632%B+20C15.3C+23013.3h12.4C*30.1B
NCM2 Falcon 3732621651.588B*1.0245.146%C**3.435%C-10.6C4.5C+7724.7h16.1C+35.6C*
NS Baron G5AE 2602553870.659D1.9540.807%D9.804%D*5.3D*N/A2348h5.6D--13.6C+
NSX Tengu 2362341511.55B+1.0632.624%D17.949%C-21.9C--N/A5410.7h14C+42.8C+
G30 Walker 2782011414.357S11.7527.026%C4.975%C**17.2C++6.6C-12211.7h170.5B++630.7B+
M40 Fury 232194296.69C++4.0833.175%CN/A38.8C7.6C2685h13C*39.1C*
M20 Basilisk 265194326.063A+3.4633.673%C--7.732%B++16.7C6.1C22011.6h94.3C++280.1C+
M12 Kobalt 1991941512.933C+10.3311.421%D**22.165%B++45.1D1.2D--2174.3h16.2B+141.6C
NC15 Phoenix 322190306.333S3.7347.879%D-N/A9.4C6.5D14920.3h10.9C+22.7C
NS-20 Gorgon 206189932.032A0.5827.26%C**18.519%C18.2C+1.6C**6210.4h32.2C*118.3B+
CAS 14-E 219187209.35C6.7436.62%B+2.674%B*47.9D8.2B++2073.9h38.9D106.2C+
NS-20 Gorgon 196179931.925B**0.6826.988%B15.643%D17.2C+1.6C**6310.4h34.6C++128.3B+
LA3 Desperado 1751702220.766C+1.8420.996%D*18.824%C6.2D*N/A2227.4h10.6C50.4D-
NS-7 PDW 157156572.737A**0.1323.195%C23.718%B*16.4DN/A769.5h15.6C+67.4C+
M20 Basilisk 190132177.765C+5.1644.18%D--4.545%C+22.4D-9.8D*1785.9h108.6C*245.9C+
M60-G Bulldog 153132158.8A+6.1937.87%B+4.545%B**30.7C++4.9C1734.3h6B++15.9B++
NS-44L Blackhand 122122422.905A+0.3035.378%D55.738%B**28.4C++N/A794.3h4.3C*12C+
L105 Zephyr 133118913.111C*10.5040.736%C+N/A39.3C5D2113h7.5C18.4C+
C85 Canister 117111813.875C+11.2732.989%D13.514%C+30.8D--1.7D*843.6h8.4C++25.3C+
M60-A Bulldog 108100714.286C+11.6846.725%C++N/A30.3C+2.4C-1323.3h6.9C14.8C+
NS-30 Vandal 103100571.754C+0.8524.528%D**21%D16.4D--N/A566.1h7.9D**32.3F
M40 Fury 10997812.125B**9.5223.983%D*N/A37.3D4.6D--3412.6h8.6B*35.7C**
MAX Punch 126933,2630.029C--2.5857.371%B*N/A0.2DN/A1420.5h3.1C+5.4C*
M40 Fury-H 10787108.7C6.0941.234%C+N/A54.4D12.5C+3151.6h12.5D30.4D
NS-AM7 Archer 127861380.623C**1.9861.55%B13.954%C2.9D-1.4D-2929.2h19.6C++31.8C*
M60-A Bulldog 10483233.609C1.0029.062%DN/A14.1D--3.6D995.9h9.9T-34F-
G30 Walker 11074710.571A*7.9637.493%C**N/A23.1C11.3D2233.2h170.5C+454.8C*
VLG Missile Launcher 9871710.143C7.5451.182%CN/A50.7C19.3C+4961.4h5.2C*10.1C**
NSX-P Tengu 7170671.045C+1.5632.614%C--14.286%D--30.4CN/A1112.3h9.5B*29.1B+
M60-G Bulldog 8569125.75D3.1453.122%C*N/A30D*7D-1122.3h7.5C++14.2C*
G30 Walker 8658319.333S16.7329.908%C+N/A20B+9.7C++2362.9h123.7A413.7B**
Enforcer ML65-H 9956163.5C0.8950.395%D-1.786%C+25.5D19.5D4412.2h13.7B+27.1C*
M96 Mjolnir-H 11756202.8C-0.1945.639%CN/A24.3D*26.5C5202.3h42.9C+94C+
AP30 Shredder 12154153.6C-0.9929.053%C1.852%C+13.2D--16.3C3044.1h131.6D--453D--
MANA Anti-Personnel Turret 5252361.444N/A1.1613.215%UN/A520UN/A3321500.1h25T*189.3T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret83431.5h
Spawn Beacon89271.3h
Nano-Armor Kit1,2911,817,876162.7h
Nanite Revive Grenade03,3190.9h
Medical Applicator1,552643,56370.9h
Spitfire Auto-Turret131,1771.8h
Restoration Kit1102,4993.9h
Motion Spotter01060.1h
Recon Detection Device182,7266h
Shield Recharging Field141,8340.7h
Ammunition Package434,7983.2h
Anti-Infantry MANA Turret142551.6h
Hardlight Barrier0540.1h
Nano-Repair Grenade01,7670.5h

Check the help document for the dictionary if you want to learn more about words used here.


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