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Maj. General Sentinel CzakNoriz[P0L] CzakNoriz
NC BR 84

KDR: 2.56

Score: 43.5m

Last Seen: Oct 14th, 2019 8:34 PM
- OFFLINE - 19.8 hour(s)

Prestige 1, Battle Rank 84 - New Conglomerate on Miller - Outfit Member of SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 86
Level Progress (to 85): 39%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock C-4 E540 Halberd Titan-150 AP Titan-150 HESH L100 Python HESH AF-41 Hacksaw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $366,543 MLG Score: 293
Fun Score: N/A
Cheeseburgers Flipped: 3444TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.595%23.565%46217119914,5091.638140.918

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.482%-0.405C--0.205C++-0.381C-HEAD ++ (~13.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.40.045C+13.20.05C+54.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.363%0.327%6311215306701760.436519397%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.423B-1.152D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.768B++15.50.707B++22

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.599%3.19%824812088,464135031286.26499271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.802%-0.299C0.47B+0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.41B8.50.311C*14.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.637%7.258%4401312034,905103919064.71635257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.008%-0.913D--0.671B+0.476

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.50.256C*24.90.413B68.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.27%80%44011215405121110.334434

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.645D0.695B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.13C++2.50.17C++5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.515%12.135%440212141,368674162.02967

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.806%-0.436C---1.14D*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.075C+4.20.09C+7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 86
43.5m325%276 (16.6k)230 (13.8k)2.556658,33422,8173.2609984 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1216393515.37%11.144%17108:2024

11% Combat Medic37% Engineer31% Heavy Assault14% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2014 5:17 PMNov 11th, 2014 8:16 PMOct 14th, 2019 7:33 PM (16h) (PST)Oct 14th, 2019 4:52 PM (18h) (PST)Oct 14th, 2019 4:34 PM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4831433400.3080.1200.0341.1740.054293

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,9748,59220,382187270313,784

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3159.1h/131.6d 16,072 6,501 32,609 222.6k 3,383 10,091 10,155 91.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C++
Kills:1,177
Deaths:412
KDR:2.857
Accuracy:21.355% C--
HSR:25.743% C++
NSX Naginata
C++
Kills:1,172
Deaths:337
KDR:3.478
Accuracy:18.827% D
HSR:28.584% C++
LA1 Anchor
C+
Kills:1,168
Deaths:585
KDR:1.997
Accuracy:18.861% D*
HSR:24.829% C+
EM6
C--
Kills:1,158
Deaths:779
KDR:1.487
Accuracy:15.897% D*
HSR:20.639% C--
NC6 Gauss SAW
C-
Kills:1,153
Deaths:916
KDR:1.259
Accuracy:18.031% C-
HSR:19.775% D
NC6A GODSAW
C--
Kills:1,147
Deaths:427
KDR:2.686
Accuracy:24.139% D-
HSR:23.888% C--
NS-15M2
D--
Kills:1,143
Deaths:834
KDR:1.371
Accuracy:15.418% F
HSR:18.198% D--
EM1
C++
Kills:560
Deaths:336
KDR:1.667
Accuracy:17.548% D
HSR:22.500% C++
Kills:8,678
Deaths (as Heavy Assault):4,626
Deaths (to Heavy Assaults):6,173
KDR:1.87592
Kill Difference:4,052
Playtime:972.076 hours
Usage:31%
Score:9.553m
Score/min:164
Accuracy (listed only):18.760%
HSR (listed only):23.019%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
B+
Kills:1,182
Deaths:239
KDR:4.946
Accuracy:35.635% B+
HSR:31.303% C++
NS Baron G5
C*
Kills:1,173
Deaths:574
KDR:2.044
Accuracy:29.934% D*
HSR:15.942% C*
Mauler S6
C-
Kills:1,151
Deaths:1,412
KDR:0.815
Accuracy:36.283% C-
HSR:8.862% D*
Warden
A++
Kills:1,118
Deaths:210
KDR:5.324
Accuracy:28.838% C**
HSR:35.868% A++
AF-19 Mercenary
C
Kills:309
Deaths:420
KDR:0.736
Accuracy:19.239% D
HSR:20.065% C
NS Baron G5AE
D
Kills:255
Deaths:387
KDR:0.659
Accuracy:40.807% D
HSR:9.804% D--
GD-66 Claw
M
Kills:217
Deaths:91
KDR:2.385
Accuracy:38.563% F
HSR:29.493% M
Kills:5,405
Deaths (as Engineer):3,333
Deaths (to Engineers):4,880
KDR:1.62166
Kill Difference:2,072
Playtime:1,173.899 hours
Usage:37%
Score:19.554m
Score/min:278
Accuracy (listed only):32.757%
HSR (listed only):21.619%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5
C*
Kills:1,173
Deaths:574
KDR:2.044
Accuracy:29.934% D*
HSR:15.942% C*
Blitz GD-10
C+
Kills:1,159
Deaths:1,100
KDR:1.054
Accuracy:21.062% D
HSR:16.825% C+
Mauler S6
C-
Kills:1,151
Deaths:1,412
KDR:0.815
Accuracy:36.283% C-
HSR:8.862% D*
MKV Suppressed
B+
Kills:633
Deaths:266
KDR:2.380
Accuracy:21.667% D
HSR:22.907% B+
AF-19 Mercenary
C
Kills:309
Deaths:420
KDR:0.736
Accuracy:19.239% D
HSR:20.065% C
NS Baron G5AE
D
Kills:255
Deaths:387
KDR:0.659
Accuracy:40.807% D
HSR:9.804% D--
NSX Tengu
C-
Kills:234
Deaths:151
KDR:1.550
Accuracy:32.624% D
HSR:17.949% C-
GD-66 Claw
M
Kills:217
Deaths:91
KDR:2.385
Accuracy:38.563% F
HSR:29.493% M
NSX-P Tengu
C-
Kills:70
Deaths:67
KDR:1.045
Accuracy:32.614% C-
HSR:14.286% D--
Kills:5,201
Deaths (as Light Assault):4,468
Deaths (to Light Assaults):3,932
KDR:1.16406
Kill Difference:733
Playtime:147.574 hours
Usage:5%
Score:0.913m
Score/min:103
Accuracy (listed only):30.310%
HSR (listed only):17.348%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
C*
Kills:1,173
Deaths:574
KDR:2.044
Accuracy:29.934% D*
HSR:15.942% C*
Blitz GD-10
C+
Kills:1,159
Deaths:1,100
KDR:1.054
Accuracy:21.062% D
HSR:16.825% C+
Mauler S6
C-
Kills:1,151
Deaths:1,412
KDR:0.815
Accuracy:36.283% C-
HSR:8.862% D*
Carnage AR
D
Kills:1,149
Deaths:1,259
KDR:0.913
Accuracy:17.873% D**
HSR:16.710% D
MKV Suppressed
B+
Kills:633
Deaths:266
KDR:2.380
Accuracy:21.667% D
HSR:22.907% B+
NS Baron G5AE
D
Kills:255
Deaths:387
KDR:0.659
Accuracy:40.807% D
HSR:9.804% D--
NSX Tengu
C-
Kills:234
Deaths:151
KDR:1.550
Accuracy:32.624% D
HSR:17.949% C-
GD-66 Claw
M
Kills:217
Deaths:91
KDR:2.385
Accuracy:38.563% F
HSR:29.493% M
NSX-P Tengu
C-
Kills:70
Deaths:67
KDR:1.045
Accuracy:32.614% C-
HSR:14.286% D--
Kills:6,041
Deaths (as Combat Medic):5,307
Deaths (to Combat Medics):1,871
KDR:1.13831
Kill Difference:734
Playtime:355.949 hours
Usage:11%
Score:5.615m
Score/min:263
Accuracy (listed only):30.159%
HSR (listed only):16.975%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C+
Kills:1,159
Deaths:1,100
KDR:1.054
Accuracy:21.062% D
HSR:16.825% C+
MKV Suppressed
B+
Kills:633
Deaths:266
KDR:2.380
Accuracy:21.667% D
HSR:22.907% B+
NC14 Bolt Driver
B++
Kills:405
Deaths:66
KDR:6.136
Accuracy:32.270% C--
HSR:80% B++
NSX Tengu
C-
Kills:234
Deaths:151
KDR:1.550
Accuracy:32.624% D
HSR:17.949% C-
LA3 Desperado
C+
Kills:159
Deaths:211
KDR:0.754
Accuracy:20.542% D*
HSR:19.497% C+
NS-AM7 Archer
B
Kills:70
Deaths:106
KDR:0.660
Accuracy:61.420% B
HSR:14.286% C
NSX-P Tengu
C-
Kills:70
Deaths:67
KDR:1.045
Accuracy:32.614% C-
HSR:14.286% D--
NS-30 Vandal
D-
Kills:52
Deaths:52
KDR:1
Accuracy:21.298% F-
HSR:19.231% D-
Kills:2,782
Deaths (as Infiltrator):2,019
Deaths (to Infiltrators):3,081
KDR:1.37791
Kill Difference:763
Playtime:76.067 hours
Usage:2%
Score:0.601m
Score/min:132
Accuracy (listed only):30.437%
HSR (listed only):25.622%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C**
Kills:1,881
Deaths:677
KDR:2.778
Accuracy:38.976% C**
HSR:11.749% D**
AF-34 Mattock
C++
Kills:1,743
Deaths:602
KDR:2.895
Accuracy:35.311% C++
HSR:10.212% D**
AF-41 Hacksaw
C+
Kills:1,280
Deaths:520
KDR:2.462
Accuracy:31.278% C+
HSR:10.391% D*
AF-41 Hacksaw
C+
Kills:1,255
Deaths:520
KDR:2.413
Accuracy:30.286% C+
HSR:11.634% D
AF-23 Grinder
D
Kills:1,169
Deaths:527
KDR:2.218
Accuracy:31.878% D
HSR:12.147% D*
NCM1 Scattercannon
D
Kills:1,163
Deaths:524
KDR:2.219
Accuracy:29.589% D
HSR:12.124% D-
AF-23 Grinder
D--
Kills:1,161
Deaths:625
KDR:1.858
Accuracy:27.192% D--
HSR:9.647% D**
NCM1 Scattercannon
D
Kills:1,154
Deaths:652
KDR:1.770
Accuracy:30.173% D
HSR:10.919% D*
NCM3 Raven
C-
Kills:601
Deaths:428
KDR:1.404
Accuracy:36.416% C-
HSR:1.331% D--
NCM3 Raven
C
Kills:565
Deaths:408
KDR:1.385
Accuracy:36.825% C
HSR:2.124% C
NCM2 Falcon
B++
Kills:429
Deaths:274
KDR:1.566
Accuracy:41.556% C*
HSR:6.294% B++
NS-10 Burster
B**
Kills:305
Deaths:210
KDR:1.452
Accuracy:37.266% B**
HSR:0.984% D*
NS-10 Burster
B**
Kills:300
Deaths:195
KDR:1.538
Accuracy:37.243% B**
HSR:1% D**
NCM2 Falcon
C**
Kills:255
Deaths:164
KDR:1.555
Accuracy:44.812% C**
HSR:3.529% C-
NS-20 Gorgon
B
Kills:179
Deaths:90
KDR:1.989
Accuracy:26.773% B
HSR:18.436% C+
NS-20 Gorgon
B
Kills:174
Deaths:90
KDR:1.933
Accuracy:26.447% B
HSR:15.517% D
Kills:13,614
Deaths (as MAX Suit):3,253
Deaths (to MAX Suits):1,218
KDR:4.18506
Kill Difference:10,361
Playtime:431.350 hours
Usage:14%
Score:7.308m
Score/min:282
Accuracy (listed only):33.876%
HSR (listed only):8.627%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:306
V. Kills:31 N/A
Deaths:35
KDR:8.743
Accuracy:41.363% D-
KPH:36.300 D
VKPH:3.700 D--
Kills:306 (0 + 0)
Deaths:35
KDR:8.743
VKDR:0.886
Vehicle Kills:31
Kill Difference:271
Playtime:8.429 hours
Usage:0%
Score:0.082m
Score/min:162
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:118
V. Kills:15 N/A
Deaths:9
KDR:13.111
Accuracy:40.736% C+
KPH:39.900 C
VKPH:5.100 D
AP30 Shredder
C
Kills:54
V. Kills:67 79%
Deaths:15
KDR:3.600
Accuracy:29.053% C+
KPH:13.300 D--
VKPH:16.500 C
Kills:172 (0 + 172)
Deaths:24
KDR:7.167
VKDR:3.417
Vehicle Kills:82
Kill Difference:148
Playtime:7.010 hours
Usage:0%
Score:0.111m
Score/min:265
Piloting Accuracy:N/A%
Gunner Accuracy:29.053%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,306
V. Kills:158 N/A
Deaths:89
KDR:14.674
Accuracy:46.058% C
KPH:43.200 C
VKPH:5.200 D-
L100 Python AP
C
Kills:1,219
V. Kills:807 151%
Deaths:115
KDR:10.600
Accuracy:50.426% D
KPH:25 C--
VKPH:16.600 C
C75 Viper
C++
Kills:1,018
V. Kills:167 N/A
Deaths:84
KDR:12.119
Accuracy:33.928% C-
KPH:32.300 C++
VKPH:5.300 D
L100 Python HEAT
C*
Kills:952
V. Kills:251 378%
Deaths:110
KDR:8.655
Accuracy:53.106% C*
KPH:34.300 C*
VKPH:9 D
Skyguard
B
Kills:299
V. Kills:225 132%
Deaths:43
KDR:6.953
Accuracy:32.188% B+
KPH:14.200 C+
VKPH:10.700 B
Kills:4,794 (4,794 + 0)
Deaths:441
KDR:10.871
VKDR:3.646
Vehicle Kills:1,608
Kill Difference:4,353
Playtime:159.368 hours
Usage:5%
Score:1.553m
Score/min:162
Driving Accuracy:32.188%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C**
Kills:1,485
V. Kills:735 202%
Deaths:136
KDR:10.919
Accuracy:46.398% C**
KPH:32.200 C**
VKPH:15.900 C**
Titan-150 AP
C
Kills:1,376
V. Kills:901 153%
Deaths:183
KDR:7.519
Accuracy:47.287% C
KPH:20.500 C-
VKPH:13.400 C
Titan-150 HESH
C++
Kills:1,347
V. Kills:259 N/A
Deaths:107
KDR:12.589
Accuracy:48.870% C++
KPH:36.600 C+
VKPH:7 C
Titan-150 HEAT
C+
Kills:947
V. Kills:360 262%
Deaths:170
KDR:5.571
Accuracy:46.356% C+
KPH:21.200 C+
VKPH:8.100 C
Enforcer ML85
C+
Kills:266
V. Kills:203 130%
Deaths:45
KDR:5.911
Accuracy:41.227% C+
KPH:19.900 C
VKPH:15.200 C+
C85 Canister
D
Kills:111
V. Kills:6 N/A
Deaths:8
KDR:13.875
Accuracy:32.989% D
KPH:30.900 D--
VKPH:1.700 D*
Kills:5,532 (3,670 + 1,862)
Deaths:649
KDR:8.524
VKDR:3.797
Vehicle Kills:2,464
Kill Difference:4,883
Playtime:211.603 hours
Usage:7%
Score:2.737m
Score/min:216
Driving Accuracy:46.356%
Gunner Accuracy:32.989%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:533
V. Kills:36 N/A
Deaths:31
KDR:17.194
Accuracy:43.329% D
KPH:87.900 C
VKPH:5.900 C-
E540 Halberd-H
C+
Kills:319
V. Kills:153 207%
Deaths:30
KDR:10.633
Accuracy:54.422% C
KPH:41.600 C+
VKPH:20 C+
M40 Fury-H
C+
Kills:87
V. Kills:20 414%
Deaths:10
KDR:8.700
Accuracy:41.234% C++
KPH:53.100 D
VKPH:12.200 C+
G30 Walker
B
Kills:72
V. Kills:35 200%
Deaths:7
KDR:10.286
Accuracy:37.565% B
KPH:23.600 C
VKPH:11.500 D
M96 Mjolnir-H
C
Kills:56
V. Kills:61 90%
Deaths:20
KDR:2.800
Accuracy:45.639% C-
KPH:24.400 D*
VKPH:26.500 C
Kills:1,067 (0 + 1,067)
Deaths:98
KDR:10.888
VKDR:3.112
Vehicle Kills:305
Kill Difference:969
Playtime:20.709 hours
Usage:1%
Score:0.380m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:45.639%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:715
V. Kills:38 N/A
Deaths:35
KDR:20.429
Accuracy:14.171% D
KPH:47.400 C-
VKPH:2.500 C+
M20 Basilisk
C++
Kills:462
V. Kills:149 308%
Deaths:35
KDR:13.200
Accuracy:31.691% D
KPH:22.500 C++
VKPH:7.300 C
M60-G Bulldog
C+
Kills:282
V. Kills:66 421%
Deaths:28
KDR:10.071
Accuracy:35.584% C+
KPH:33 C
VKPH:7.700 C+
M40 Fury
C
Kills:194
V. Kills:38 N/A
Deaths:29
KDR:6.690
Accuracy:33.175% C
KPH:38.700 C
VKPH:7.600 C
M20 Basilisk
C
Kills:193
V. Kills:70 272%
Deaths:32
KDR:6.031
Accuracy:33.790% C-
KPH:17.100 C
VKPH:6.200 C
G30 Walker
C+
Kills:178
V. Kills:73 241%
Deaths:14
KDR:12.714
Accuracy:27.338% C
KPH:16.800 C+
VKPH:6.900 C
M12 Kobalt
D
Kills:175
V. Kills:4 N/A
Deaths:15
KDR:11.667
Accuracy:10.811% D**
KPH:43.100 D
VKPH:1 D*
M60-G Bulldog
B+
Kills:132
V. Kills:21 N/A
Deaths:15
KDR:8.800
Accuracy:37.870% B+
KPH:30.600 C++
VKPH:4.900 C
M40 Fury
D
Kills:97
V. Kills:12 N/A
Deaths:8
KDR:12.125
Accuracy:23.983% D**
KPH:37.600 D
VKPH:4.600 D--
G30 Walker
B+
Kills:54
V. Kills:25 208%
Deaths:3
KDR:18
Accuracy:28.191% C+
KPH:19.600 B+
VKPH:9.100 C+
Kills:2,482 (0 + 2,482)
Deaths:214
KDR:11.598
VKDR:2.318
Vehicle Kills:496
Kill Difference:2,268
Playtime:84.768 hours
Usage:3%
Score:0.910m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:28.191%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:187
V. Kills:32 N/A
Deaths:20
KDR:9.350
Accuracy:36.620% B+
KPH:48.200 C--
VKPH:8.300 B*
VLG Missile Launcher
C
Kills:71
V. Kills:27 254%
Deaths:7
KDR:10.143
Accuracy:51.182% C
KPH:52.100 C
VKPH:19.800 C
Kills:258 (0 + 258)
Deaths:27
KDR:9.556
VKDR:2.185
Vehicle Kills:59
Kill Difference:231
Playtime:5.241 hours
Usage:0%
Score:0.089m
Score/min:282
Piloting Accuracy:N/A%
Gunner Accuracy:51.182%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 1,9141,8816772.778C+0.2238.976%C**11.749%D**23.8D-N/A8079h6.2B15.8B+
AF-34 Mattock 1,7691,7436022.895C+0.3435.311%C++10.212%D**24.5D-N/A7971h5.5B+15.5B+
C-4 1,8461,5586822.284B++0.2722.722%DN/A80.7C+14.9D--46019.3h1.5C++6.6C+
E540 Halberd 2,2201,48513610.919B+8.3646.398%C**1.751%D32.1C**15.9C**23746.2h5.1B+11B+
Titan-150 AP 2,2771,3761837.519C**4.9647.287%C3.488%B+20.5C-13.4C28267.1h4.6C++9.7C++
Titan-150 HESH 1,6061,34710712.589C**10.0348.87%C++1.93%C++36.6C+7C17136.8h3.1C**6.4B
L100 Python HESH 1,4641,3068914.674B+12.1246.058%C2.45%B*43.2C5.2D-15130.2h2.8B+6.1B+
AF-41 Hacksaw 1,2931,2805202.462C++0.0931.278%C+10.391%D*26.1CN/A8049h5.9B++18.8B+
AF-41 Hacksaw 1,2701,2555202.413C+0.1430.286%C+11.634%D25.6CN/A7649h5.9B+19.5B+
L100 Python AP 2,0261,21911510.6B**8.0450.426%D4.102%B**25C--16.6C18448.7h5.7C++11.4C+
MGR-M1 Bishop 1,2041,1822394.946A++2.3935.635%B+31.303%C++30.9C++N/A8338.3h5.8B+16.3B+
MGR-L1 Promise 1,2051,1774122.857A0.3021.355%C--25.743%C++24.2DN/A7148.7h18.2D85.3C
NS Baron G5 1,1881,1735742.044A0.5129.934%D*15.942%C*16.4DN/A3971.6h4.6C*15.5C+
NSX Naginata 1,1841,1723373.478A*0.9218.827%D28.584%C++28.5C--N/A8041.1h13.5C+72C+
Frag Grenade 1,1811,17011170N/A1,167.4451.548%B*N/A615.8B+5.8C-19961.9h3.3B+6.4B++
AF-23 Grinder 1,1841,1695272.218C+0.3431.878%D12.147%D*25.7C-N/A7445.4h6B+18.7C*
LA1 Anchor 1,1821,1685851.997C+0.5618.861%D*24.829%C+15.1D*N/A5577.6h13.3D*70.7D--
NCM1 Scattercannon 1,1681,1635242.219C+0.3429.589%D12.124%D-25.7DN/A7445.2h5.4B+18.3C+
AF-23 Grinder 1,1721,1616251.858C+0.7027.192%D--9.647%D**17.9D-N/A5664.9h5.6B+20.7C+
Blitz GD-10 1,1691,1591,1001.054C++1.5021.062%D16.825%C+9D--N/A25128.4h15.3C++72.6C+
EM6 1,1681,1587791.487C+1.0715.897%D*20.639%C--13.7D--N/A3684.7h12.6C79.2D
NCM1 Scattercannon 1,1621,1546521.77C++0.7930.173%D10.919%D*17.2C--N/A5867.1h5.7B**18.7B
NC6 Gauss SAW 1,1691,1539161.259C++1.3018.031%C-19.775%D14.6DN/A6178.8h10.9C+60.2C+
Mauler S6 1,1661,1511,4120.815C+1.7436.283%C-8.862%D*6D*N/A17192.8h4.4B+12.2C**
Carnage AR 1,1661,1491,2590.913C1.6417.873%D**16.71%D9.8D--N/A29117.5h15.5D86.7D*
NC6A GODSAW 1,1581,1474272.686C**0.1324.139%D-23.888%C--23.6D*N/A6748.7h13.2C54.7D-
NS-15M2 1,1561,1438341.371C+1.1915.418%F18.198%D--11.3D--N/A29101.4h17.6D*114.2D**
Warden 1,1541,1182105.324M**2.7728.838%C**35.868%A++29.8B+1B*7837.5h8.6B+29.7B+
C75 Viper 1,1851,0188412.119A++9.5633.928%C-1.375%C+32.3C++5.3D13231.5h8.6B*25.3B++
L100 Python HEAT 1,2039521108.655B+6.1053.106%C*5.357%A*34.2C*9D16427.8h4B*7.6B**
Titan-150 HEAT 1,3079471705.571C*3.0146.356%C+4.541%B**21.2C+8.1C13744.6h4.6B+10B+
M12 Kobalt 9469151753.824C*51.2717.422%D-13.552%D--99.5C+3.4C2769.2h16.7C**95.8C+
Shrike 1,2079136261.458A1.1052.766%C-3.286%B22.5C+7.2D-15840.6h5.7B+10.8B
NC05 Jackhammer 8888846271.41C*1.1541.391%C12.557%D26.1DN/A8233.9h4B*9.7B+
NS Decimator 1,0118082992.702A*0.1559.205%C2.351%C*33.1C+8.3D-18224.4h4.6C++7.8C++
Tank Mine 1,1287731087.157A**4.6023.929%DN/A87.8C40.3D6418.8h2C+8.3D--
M12 Kobalt 7537153520.429B++17.8714.171%D16.923%C47.4C-2.5C+15915.1h20.7C+146.1C+
MKV Suppressed 6386332662.38A++0.1821.667%D22.907%B+25.7CN/A6424.6h13B+60.1C++
NCM3 Raven 1,1456014281.404B*1.1536.416%C-1.331%D--7.2D6.6C**8582.9h34.7C95.3C
NCM3 Raven 1,0975654081.385B++1.1736.825%C2.124%C7D6.6C++8980.5h39D--105.8D
EM1 5655603361.667B+0.8917.548%D22.5%C++14.2D-N/A3939.3h14.2C+80.8C+
C85 Canister-H 5695333117.194B+14.6443.329%D12.57%B+87.4C5.9C-2456.1h6.3C**14.5C++
Spear Anti-Vehicle Phalanx Turret 7325002321.739A*19.1847.235%B+5.6%B*39.1C++18.1C26812.8h6.7B+14.3B++
M20 Basilisk 6114623513.2S10.6431.691%D9.091%A22.5C++7.3C15520.5h60.3B**190.1B++
NS Annihilator 8004371802.428S0.1378.59%DN/A8.9C7.4C10749.3h9.6B*12.3B++
NCM2 Falcon 5674292741.566B+0.9941.556%C*6.294%B++12.3C+3.9C7235h10.5C*25.2B
NC14 Bolt Driver 406405666.136M3.5832.27%C--80%B++17.4CN/A7223.3h2.5C**7.8C++
Bouncing Betty 3863853012.833M++10.2833.023%D*N/A85.6DN/A2504.5h2.2D6.7D**
NSX Masamune 5093702081.779A0.7843.804%F1.622%C25.7C9.7C14014.4h11.1C**25.3C+
Anti-Vehicle Grenade 3753251325N/A322.4446.816%CN/A464.3B+71.4C17830.7h4.7B+10B+
E540 Halberd-H 4723193010.633B+8.0854.422%CN/A41.4C+19.9C+3287.7h4.9B+9B+
AF-19 Mercenary 3173094200.736C+1.8219.239%D20.065%C3.8D--N/A3081.4h14.7C+76.3C+
Breaker Rocket Pods 337306358.743C**6.1941.363%D-N/A36.4D3.7D--1628.4h15.5C*37.5C+
NS-10 Burster 6013052101.452B++1.1037.266%B**N/A4.8C+4.7B++7963.3h215.5D*578.4C+
NS-10 Burster 6113001951.538B+1.0237.243%B**1%D**4.9C+5.1B**8161.1h207.8D--558C++
Skyguard 524299436.953A++4.4032.188%B+2.007%C+14.2C+10.7B17221.1h114C*354.1B+
M60-G Bulldog 3482822810.071A7.5135.584%C+1.773%D33.2C7.8C+1578.5h7.2C++20.3C*
Enforcer ML85 469266455.911C*3.3541.227%C+2.632%B+20C15.3C+23013.3h12.4C*30.1C**
NS Baron G5AE 2602553870.659D1.9040.807%D9.804%D--5.3D*N/A2348h5.6D*13.6C+
NCM2 Falcon 3652551641.555B++1.0044.812%C**3.529%C-10.5C4.5C+7524.4h16C+35.7C*
NSX Tengu 2362341511.55B+1.0132.624%D17.949%C-22.3DN/A5510.5h14C+42.8C+
GD-66 Claw 218217912.385B**0.1738.563%F29.493%M14.4D--N/A4415.1h2.8C7.3D-
M40 Fury 232194296.69C++4.1333.175%CN/A38.8C7.6C2675h13C++39.1C++
M20 Basilisk 263193326.031A+3.4733.79%C-7.772%B++17.1C6.2C22111.3h94.5C++279.5C+
CAS 14-E 219187209.35C+6.7936.62%B+2.674%B++47.9D8.2B*2073.9h38.9D106.2C+
NS-20 Gorgon 195179901.989A0.5726.773%B18.436%C+18.1C++1.6B+629.9h31.8C**118.9B+
G30 Walker 2511781412.714M**10.1627.338%C5.056%B+16.8C+6.9C12210.6h178.6B+653.3B+
M12 Kobalt 1791751511.667C+9.1110.811%D**23.429%B**42.7D1D*2124.1h16B+147.9C
NS-20 Gorgon 190174901.933B**0.6226.447%B15.517%D17.6C+1.6B629.9h33.2C*125.7B+
LA3 Desperado 1641592110.754C+1.8020.542%D*19.497%C+6.3D*N/A2225.2h10.7C--52D--
NC15 Phoenix 271155256.2S3.6447.929%D-N/A8.5D6.4D14618.2h12C-25.1D
M20 Basilisk 190132177.765C+5.2144.18%D--4.545%C+22.4D-9.8D*1775.9h108.6C*245.8C+
M60-G Bulldog 153132158.8A6.2437.87%B+4.545%B**30.7C++4.9C1724.3h6B+15.9B++
L105 Zephyr 133118913.111C**10.5540.736%C+N/A39.3C5D2113h7.5C-18.4C+
C85 Canister 117111813.875C+11.3232.989%D13.514%C+30.8D--1.7D*843.6h8.4C+25.3C+
M60-A Bulldog 108100714.286C+11.7346.725%C++N/A30.3C+2.4C-1323.3h6.9C--14.8C+
M40 Fury 10997812.125B**9.5723.983%D**N/A37.3D4.6D--3412.6h8.6B*35.7C*
MAX Punch 125923,2530.028C--2.5357.285%B*N/A0.2DN/A1417.6h3.1C+5.4C++
M40 Fury-H 10787108.7C6.1441.234%C++N/A54.4D12.5C+3091.6h12.5D--30.4D-
M60-A Bulldog 10483233.609C1.0529.062%DN/A14.1D--3.6D995.9h9.9T34F-
G30 Walker 10772710.286A*7.7337.565%BN/A24C11.7C--2193h164.3C++437.4C**
VLG Missile Launcher 9871710.143C7.5951.182%CN/A50.7C-19.3C4961.4h5.2C++10.1C*
NS-AM7 Archer 105701060.66B+1.9061.42%B14.286%C2.9D-1.5D3023.8h21C++34.2C++
NSX-P Tengu 7170671.045C++1.5132.614%C-14.286%D--30.4CN/A1042.3h9.5B**29.1B+
M60-G Bulldog 8569125.75D3.1953.122%C**N/A30D*7D1122.3h7.5C++14.2C**
M96 Mjolnir-H 11756202.8C0.2445.639%C-N/A24.3D*26.5C5042.3h42.9C+94C
AP30 Shredder 12154153.6C1.0429.053%C+1.852%C+13.2D--16.3C3044.1h131.6D--453D--
G30 Walker 7954318S15.4428.191%C+N/A19.3B+8.9C+2322.8h120A+425.7B**
MANA Anti-Personnel Turret 5252351.486N/A1.0713.209%UN/A520UN/A3038200.1h24.9T*188.5T*
NS-30 Vandal 5252521C-1.5621.298%F-19.231%D-12.4D*N/A574.2h8.3F38.8F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon68311.2h
Anti-Vehicle MANA Turret83431.5h
Nano-Armor Kit1,2511,796,044159.4h
Nanite Revive Grenade03,3180.9h
Medical Applicator1,551643,46970.9h
Spitfire Auto-Turret111,0371.5h
Restoration Kit1102,4993.9h
Motion Spotter0910.1h
Recon Detection Device182,5615.7h
Shield Recharging Field141,8340.7h
Ammunition Package424,6513.1h
Anti-Infantry MANA Turret142471.6h
Nano-Repair Grenade01,5510.4h

Check the help document for the dictionary if you want to learn more about words used here.


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