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Executor Sentinel CzakNoriz[P0L] CzakNoriz
NC BR 151

KDR: 2.82

Score: 53m

Last Seen: Jul 13th, 2020 6:53 PM
- OFFLINE - 184.4 hour(s)

Prestige 1, Battle Rank 100 (151 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS C-4 AF-34 Mattock E540 Halberd AF-34 Mattock Titan-150 AP Titan-150 HESH L100 Python HESH AF-41 Hacksaw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $555,444 MLG Score: 444
Fun Score: N/A
Cheeseburgers Flipped: 3494TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.008%25.379%53324132522,9602.178990.644

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.862%-0.048C+0.642B+-2.111F--HEAD ++ (~14.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.262C*11.50.196C++43.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.537%0.288%6311348347798860.434293399%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.456B+-1.185D*-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.781B++14.80.722B++20.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.243%3.114%751813418,702151032235.76291270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.816%-0.368C-0.397B0.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.40.392B8.70.302C*14.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.363%6.268%5221513346,206118023875.25932260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.98%-0.726D-0.422B0.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.40.215C++26.80.335C**67.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.205%77.771%522413453,2391606212.01681

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.049%0.488B+0.69B+0.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.306C*2.60.174C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.673%11.817%522213471,591834161.90539

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.372%-0.339C--0.585D-0.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.212C++3.90.199C++6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
53m359.7%274 (16.4k)229 (13.7k)2.8227775,74926,8353.51191151 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349529016.323%14.856%24208:3737

9% Combat Medic35% Engineer29% Heavy Assault11% Infiltrator11% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2014 5:17 PMNov 11th, 2014 8:16 PMJul 15th, 2020 8:46 AM (69d) (PST)Jul 13th, 2020 4:53 PM (71d) (PST)Jul 13th, 2020 2:53 PM (71d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4751293460.3270.1160.0491.3570.050444

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,5047,75620,748207381313,734

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3859.8h/160.8d 18,493 11,253 40,032 314.2k 3,934 12,337 11,595 110m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D--
Kills:1,203
Deaths:457
KDR:2.632
Accuracy:24.054% D*
HSR:23.441% D--
MGR-L1 Promise
C--
Kills:1,177
Deaths:412
KDR:2.857
Accuracy:21.355% D*
HSR:25.743% C--
NSX Naginata
C
Kills:1,172
Deaths:337
KDR:3.478
Accuracy:18.827% D*
HSR:28.584% C
LA1 Anchor
D
Kills:1,168
Deaths:585
KDR:1.997
Accuracy:18.861% F-
HSR:24.829% D
EM6
D--
Kills:1,158
Deaths:779
KDR:1.487
Accuracy:15.897% F-
HSR:20.639% D--
NC6 Gauss SAW
D--
Kills:1,153
Deaths:916
KDR:1.259
Accuracy:18.031% D*
HSR:19.775% D--
NS-15M2
D**
Kills:1,143
Deaths:834
KDR:1.371
Accuracy:15.418% F--
HSR:18.198% D**
EM1
C
Kills:560
Deaths:336
KDR:1.667
Accuracy:17.548% D**
HSR:22.500% C
Kills:8,734
Deaths (as Heavy Assault):4,656
Deaths (to Heavy Assaults):6,989
KDR:1.87586
Kill Difference:4,078
Playtime:1,109.807 hours
Usage:29%
Score:10.905m
Score/min:164
Accuracy (listed only):18.749%
HSR (listed only):22.964%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
B**
Kills:1,197
Deaths:225
KDR:5.320
Accuracy:28.809% C
HSR:35.756% B**
GD Guardian
C+
Kills:1,186
Deaths:262
KDR:4.527
Accuracy:30.486% D*
HSR:33.643% C+
MGR-M1 Bishop
C+
Kills:1,182
Deaths:239
KDR:4.946
Accuracy:35.635% C+
HSR:31.303% C
NS Baron G5
C++
Kills:1,173
Deaths:574
KDR:2.044
Accuracy:29.934% F-
HSR:15.942% C++
Mauler S6
D-
Kills:1,151
Deaths:1,412
KDR:0.815
Accuracy:36.283% D-
HSR:8.862% D*
GD-66 Claw
B+
Kills:440
Deaths:233
KDR:1.888
Accuracy:45.819% D**
HSR:19.546% B+
AF-19 Mercenary
C--
Kills:309
Deaths:420
KDR:0.736
Accuracy:19.239% D*
HSR:20.065% C--
NS Baron G5AE
D--
Kills:255
Deaths:387
KDR:0.659
Accuracy:40.807% D--
HSR:9.804% D*
Kills:6,893
Deaths (as Engineer):3,752
Deaths (to Engineers):5,472
KDR:1.83715
Kill Difference:3,141
Playtime:1,356.858 hours
Usage:35%
Score:22.642m
Score/min:278
Accuracy (listed only):33.377%
HSR (listed only):21.865%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C+
Kills:1,179
Deaths:362
KDR:3.257
Accuracy:23.809% D*
HSR:26.378% C+
MKV Suppressed
C*
Kills:1,178
Deaths:451
KDR:2.612
Accuracy:21.586% D**
HSR:23.599% C*
NS Baron G5
C++
Kills:1,173
Deaths:574
KDR:2.044
Accuracy:29.934% F-
HSR:15.942% C++
Blitz GD-10
C
Kills:1,159
Deaths:1,100
KDR:1.054
Accuracy:21.062% D*
HSR:16.825% C
Mauler S6
D-
Kills:1,151
Deaths:1,412
KDR:0.815
Accuracy:36.283% D-
HSR:8.862% D*
NS-7 PDW
B+
Kills:952
Deaths:374
KDR:2.545
Accuracy:21.373% D*
HSR:24.160% B+
GD-66 Claw
B+
Kills:440
Deaths:233
KDR:1.888
Accuracy:45.819% D**
HSR:19.546% B+
AF-19 Mercenary
C--
Kills:309
Deaths:420
KDR:0.736
Accuracy:19.239% D*
HSR:20.065% C--
NS Baron G5AE
D--
Kills:255
Deaths:387
KDR:0.659
Accuracy:40.807% D--
HSR:9.804% D*
NSX Tengu
D
Kills:234
Deaths:151
KDR:1.550
Accuracy:32.624% D*
HSR:17.949% D
NSX-P Tengu
D*
Kills:70
Deaths:67
KDR:1.045
Accuracy:32.614% D*
HSR:14.286% D*
Kills:8,100
Deaths (as Light Assault):5,531
Deaths (to Light Assaults):4,582
KDR:1.46447
Kill Difference:2,569
Playtime:179.349 hours
Usage:5%
Score:1.358m
Score/min:126
Accuracy (listed only):29.559%
HSR (listed only):17.947%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Impetus
B
Kills:1,190
Deaths:250
KDR:4.760
Accuracy:31.370% D-
HSR:33.866% B
AF-6 Shadow
C+
Kills:1,180
Deaths:291
KDR:4.055
Accuracy:31.720% D-
HSR:29.746% C+
MGR-S1 Gladius
C+
Kills:1,179
Deaths:362
KDR:3.257
Accuracy:23.809% D*
HSR:26.378% C+
MKV Suppressed
C*
Kills:1,178
Deaths:451
KDR:2.612
Accuracy:21.586% D**
HSR:23.599% C*
NS-30 Vandal
C+
Kills:1,175
Deaths:310
KDR:3.790
Accuracy:30.176% D--
HSR:28.255% C+
SAS-R
C++
Kills:1,173
Deaths:166
KDR:7.066
Accuracy:42.259% C++
HSR:72.293% C+
NSX Daimyo
C
Kills:1,167
Deaths:189
KDR:6.175
Accuracy:39.185% D
HSR:92.888% C
Blitz GD-10
C
Kills:1,159
Deaths:1,100
KDR:1.054
Accuracy:21.062% D*
HSR:16.825% C
NS-7 PDW
B+
Kills:952
Deaths:374
KDR:2.545
Accuracy:21.373% D*
HSR:24.160% B+
LA3 Desperado
D
Kills:725
Deaths:518
KDR:1.400
Accuracy:26.088% D
HSR:15.724% D-
NC14 Bolt Driver
B+
Kills:487
Deaths:75
KDR:6.493
Accuracy:33.010% D-
HSR:81.725% B+
Gauss SPR
B**
Kills:412
Deaths:62
KDR:6.645
Accuracy:35.327% C+
HSR:45.874% B**
NSX Tengu
D
Kills:234
Deaths:151
KDR:1.550
Accuracy:32.624% D*
HSR:17.949% D
NSX Tomoe
D--
Kills:219
Deaths:108
KDR:2.028
Accuracy:25.922% D*
HSR:31.050% D--
NS-AM7 Archer
C**
Kills:124
Deaths:232
KDR:0.534
Accuracy:61.156% C**
HSR:12.097% D
NS-44L Blackhand
B**
Kills:122
Deaths:42
KDR:2.905
Accuracy:35.330% D*
HSR:55.738% B**
NSX-P Tengu
D*
Kills:70
Deaths:67
KDR:1.045
Accuracy:32.614% D*
HSR:14.286% D*
AF-8 RailJack
N/A
Kills:50
Deaths:4
KDR:12.500
Accuracy:36.496% N/A
HSR:62% N/A
Kills:12,796
Deaths (as Infiltrator):4,752
Deaths (to Infiltrators):3,928
KDR:2.69276
Kill Difference:8,044
Playtime:414.391 hours
Usage:11%
Score:5.054m
Score/min:203
Accuracy (listed only):32.284%
HSR (listed only):38.025%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C+
Kills:1,179
Deaths:362
KDR:3.257
Accuracy:23.809% D*
HSR:26.378% C+
MKV Suppressed
C*
Kills:1,178
Deaths:451
KDR:2.612
Accuracy:21.586% D**
HSR:23.599% C*
NS Baron G5
C++
Kills:1,173
Deaths:574
KDR:2.044
Accuracy:29.934% F-
HSR:15.942% C++
Blitz GD-10
C
Kills:1,159
Deaths:1,100
KDR:1.054
Accuracy:21.062% D*
HSR:16.825% C
Mauler S6
D-
Kills:1,151
Deaths:1,412
KDR:0.815
Accuracy:36.283% D-
HSR:8.862% D*
Carnage AR
D-
Kills:1,149
Deaths:1,259
KDR:0.913
Accuracy:17.873% F-
HSR:16.710% D-
NS-7 PDW
B+
Kills:952
Deaths:374
KDR:2.545
Accuracy:21.373% D*
HSR:24.160% B+
GD-66 Claw
B+
Kills:440
Deaths:233
KDR:1.888
Accuracy:45.819% D**
HSR:19.546% B+
NS Baron G5AE
D--
Kills:255
Deaths:387
KDR:0.659
Accuracy:40.807% D--
HSR:9.804% D*
NSX Tengu
D
Kills:234
Deaths:151
KDR:1.550
Accuracy:32.624% D*
HSR:17.949% D
NSX-P Tengu
D*
Kills:70
Deaths:67
KDR:1.045
Accuracy:32.614% D*
HSR:14.286% D*
Kills:8,940
Deaths (as Combat Medic):6,370
Deaths (to Combat Medics):2,224
KDR:1.40345
Kill Difference:2,570
Playtime:356.603 hours
Usage:9%
Score:5.625m
Score/min:263
Accuracy (listed only):29.435%
HSR (listed only):17.642%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:1,881
Deaths:677
KDR:2.778
Accuracy:38.976% C+
HSR:11.749% F
AF-34 Mattock
C+
Kills:1,743
Deaths:602
KDR:2.895
Accuracy:35.311% C+
HSR:10.212% D**
AF-41 Hacksaw
C--
Kills:1,288
Deaths:525
KDR:2.453
Accuracy:31.349% C--
HSR:10.481% D*
AF-41 Hacksaw
C-
Kills:1,263
Deaths:525
KDR:2.406
Accuracy:30.354% C-
HSR:11.560% D--
AF-23 Grinder
D--
Kills:1,169
Deaths:528
KDR:2.214
Accuracy:31.925% D--
HSR:12.147% D*
NCM1 Scattercannon
D--
Kills:1,163
Deaths:524
KDR:2.219
Accuracy:29.589% D**
HSR:12.124% D--
AF-23 Grinder
D*
Kills:1,163
Deaths:626
KDR:1.858
Accuracy:27.224% D*
HSR:9.630% F
NCM1 Scattercannon
D*
Kills:1,154
Deaths:652
KDR:1.770
Accuracy:30.173% D*
HSR:10.919% D*
NCM3 Raven
D-
Kills:605
Deaths:429
KDR:1.410
Accuracy:36.592% D-
HSR:1.322% D--
NCM3 Raven
C--
Kills:567
Deaths:409
KDR:1.386
Accuracy:36.993% D
HSR:2.116% C--
NCM2 Falcon
B+
Kills:438
Deaths:275
KDR:1.593
Accuracy:41.942% C+
HSR:6.164% B+
NS-10 Burster
B+
Kills:342
Deaths:217
KDR:1.576
Accuracy:37.682% B+
HSR:0.877% D*
NS-10 Burster
B+
Kills:330
Deaths:202
KDR:1.634
Accuracy:37.720% B+
HSR:0.909% D**
NCM2 Falcon
C+
Kills:265
Deaths:165
KDR:1.606
Accuracy:45.212% C+
HSR:3.396% C--
NS-20 Gorgon
C++
Kills:189
Deaths:93
KDR:2.032
Accuracy:27.216% C++
HSR:18.519% D
NS-20 Gorgon
C++
Kills:179
Deaths:93
KDR:1.925
Accuracy:26.942% C++
HSR:15.643% D--
Kills:13,739
Deaths (as MAX Suit):3,271
Deaths (to MAX Suits):1,319
KDR:4.20024
Kill Difference:10,468
Playtime:437.609 hours
Usage:11%
Score:7.427m
Score/min:283
Accuracy (listed only):34.075%
HSR (listed only):8.611%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D--
Kills:347
V. Kills:33 N/A
Deaths:35
KDR:9.914
Accuracy:41.537% D**
KPH:39.300 D--
VKPH:3.700 D*
Kills:347 (0 + 0)
Deaths:35
KDR:9.914
VKDR:0.943
Vehicle Kills:33
Kill Difference:312
Playtime:8.830 hours
Usage:0%
Score:0.095m
Score/min:180
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:118
V. Kills:15 N/A
Deaths:9
KDR:13.111
Accuracy:40.736% C--
KPH:39.900 C--
VKPH:5.100 D
AP30 Shredder
C--
Kills:64
V. Kills:73 86%
Deaths:15
KDR:4.267
Accuracy:29.101% C
KPH:14.500 D--
VKPH:16.500 C--
Kills:182 (0 + 182)
Deaths:24
KDR:7.583
VKDR:3.667
Vehicle Kills:88
Kill Difference:158
Playtime:7.371 hours
Usage:0%
Score:0.119m
Score/min:268
Piloting Accuracy:N/A%
Gunner Accuracy:29.101%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,308
V. Kills:158 N/A
Deaths:89
KDR:14.697
Accuracy:46.040% D
KPH:43.200 D-
VKPH:5.200 D--
L100 Python AP
D
Kills:1,267
V. Kills:826 153%
Deaths:115
KDR:11.017
Accuracy:50.331% D
KPH:25 D--
VKPH:16.300 D
C75 Viper
C-
Kills:1,018
V. Kills:167 N/A
Deaths:84
KDR:12.119
Accuracy:33.928% D
KPH:32.300 C-
VKPH:5.300 D-
L100 Python HEAT
C+
Kills:952
V. Kills:251 378%
Deaths:110
KDR:8.655
Accuracy:53.106% C+
KPH:34.300 C-
VKPH:9 D-
Skyguard
C+
Kills:350
V. Kills:249 140%
Deaths:43
KDR:8.140
Accuracy:31.937% C++
KPH:15.200 C
VKPH:10.800 C+
Kills:4,895 (4,895 + 0)
Deaths:441
KDR:11.100
VKDR:3.744
Vehicle Kills:1,651
Kill Difference:4,454
Playtime:163.325 hours
Usage:4%
Score:1.629m
Score/min:166
Driving Accuracy:31.937%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C+
Kills:1,748
V. Kills:829 211%
Deaths:136
KDR:12.853
Accuracy:46.502% C+
KPH:33.800 C+
VKPH:16 C+
Titan-150 AP
D
Kills:1,487
V. Kills:949 157%
Deaths:183
KDR:8.126
Accuracy:47.381% C
KPH:20.800 D-
VKPH:13.300 D
Titan-150 HESH
D
Kills:1,373
V. Kills:263 N/A
Deaths:107
KDR:12.832
Accuracy:48.524% C+
KPH:36.500 D
VKPH:7 D
Titan-150 HEAT
C
Kills:947
V. Kills:360 262%
Deaths:170
KDR:5.571
Accuracy:46.356% C
KPH:21.200 D
VKPH:8.100 D
Enforcer ML85
C
Kills:283
V. Kills:214 132%
Deaths:45
KDR:6.289
Accuracy:40.961% C
KPH:20.200 D
VKPH:15.300 C
C85 Canister
D--
Kills:111
V. Kills:6 N/A
Deaths:8
KDR:13.875
Accuracy:32.989% D*
KPH:30.900 D--
VKPH:1.700 D*
Kills:5,949 (3,807 + 2,142)
Deaths:649
KDR:9.166
VKDR:4.039
Vehicle Kills:2,621
Kill Difference:5,300
Playtime:223.061 hours
Usage:6%
Score:3.071m
Score/min:229
Driving Accuracy:46.356%
Gunner Accuracy:32.989%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:818
V. Kills:373 219%
Deaths:30
KDR:27.267
Accuracy:55.298% C
KPH:44 C
VKPH:20.100 C
C85 Canister-H
C--
Kills:553
V. Kills:38 N/A
Deaths:31
KDR:17.839
Accuracy:44.067% D*
KPH:88.100 D
VKPH:6.100 C--
G30 Walker
C++
Kills:135
V. Kills:65 205%
Deaths:7
KDR:19.286
Accuracy:37.683% C++
KPH:25.900 C-
VKPH:12.500 D
M40 Fury-H
C
Kills:117
V. Kills:27 418%
Deaths:10
KDR:11.700
Accuracy:39.704% C
KPH:56.700 D-
VKPH:13.100 C
M96 Mjolnir-H
D
Kills:71
V. Kills:67 104%
Deaths:20
KDR:3.550
Accuracy:45.118% D-
KPH:25.200 D**
VKPH:23.800 D
Enforcer ML65-H
D-
Kills:56
V. Kills:43 127%
Deaths:16
KDR:3.500
Accuracy:50.395% D*
KPH:25.100 D-
VKPH:19.300 D--
Kills:1,750 (0 + 1,750)
Deaths:114
KDR:15.351
VKDR:5.377
Vehicle Kills:613
Kill Difference:1,636
Playtime:37.191 hours
Usage:1%
Score:0.732m
Score/min:328
Driving Accuracy:N/A%
Gunner Accuracy:50.395%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:756
V. Kills:39 N/A
Deaths:35
KDR:21.600
Accuracy:14.347% D*
KPH:46.700 D
VKPH:2.400 C
M20 Basilisk
C+
Kills:609
V. Kills:185 327%
Deaths:35
KDR:17.400
Accuracy:31.908% D--
KPH:23.300 C+
VKPH:7.100 D
M60-G Bulldog
C
Kills:282
V. Kills:66 421%
Deaths:28
KDR:10.071
Accuracy:35.542% D
KPH:32.800 D
VKPH:7.700 C
G30 Walker
C
Kills:237
V. Kills:90 260%
Deaths:14
KDR:16.929
Accuracy:27.708% C--
KPH:18 C
VKPH:6.800 D
M20 Basilisk
C-
Kills:221
V. Kills:80 273%
Deaths:32
KDR:6.906
Accuracy:34.095% D-
KPH:17.500 D
VKPH:6.400 C-
M12 Kobalt
D--
Kills:199
V. Kills:5 N/A
Deaths:15
KDR:13.267
Accuracy:11.334% F-
KPH:43.600 D--
VKPH:1.100 D*
M40 Fury
C-
Kills:198
V. Kills:40 483%
Deaths:29
KDR:6.828
Accuracy:33.307% C--
KPH:38.900 D
VKPH:7.900 C-
M60-G Bulldog
C+
Kills:134
V. Kills:21 N/A
Deaths:15
KDR:8.933
Accuracy:37.962% C+
KPH:30.700 C
VKPH:4.800 C-
M40 Fury
D-
Kills:97
V. Kills:12 N/A
Deaths:8
KDR:12.125
Accuracy:23.983% F
KPH:36.600 D-
VKPH:4.500 D*
G30 Walker
C
Kills:90
V. Kills:44 200%
Deaths:3
KDR:30
Accuracy:26.877% D
KPH:17.900 C
VKPH:8.800 C-
Kills:2,823 (0 + 2,823)
Deaths:214
KDR:13.192
VKDR:2.720
Vehicle Kills:582
Kill Difference:2,609
Playtime:98.401 hours
Usage:3%
Score:1.045m
Score/min:177
Driving Accuracy:N/A%
Gunner Accuracy:26.877%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:196
V. Kills:33 N/A
Deaths:20
KDR:9.800
Accuracy:36.280% B
KPH:49.100 D
VKPH:8.300 B++
VLG Missile Launcher
C+
Kills:73
V. Kills:28 252%
Deaths:7
KDR:10.429
Accuracy:51.705% C+
KPH:52.700 C
VKPH:20.200 C+
Kills:269 (0 + 269)
Deaths:27
KDR:9.963
VKDR:2.259
Vehicle Kills:61
Kill Difference:242
Playtime:5.377 hours
Usage:0%
Score:0.096m
Score/min:297
Piloting Accuracy:N/A%
Gunner Accuracy:51.705%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,4682,1307922.689B+0.1322.831%DN/A93.4C14.8D--48722.8h1.4C6.2C-
AF-34 Mattock 1,9141,8816772.778C0.0438.976%C+11.749%F23.8D*N/A8079.1h6.2B+15.8B+
E540 Halberd 2,5771,74813612.853C++10.0346.502%C+1.545%D33.8C+16C+25151.7h4.9C**10.6C*
AF-34 Mattock 1,7691,7436022.895C0.0735.311%C+10.212%D**24.5D*N/A7971h5.5B15.5B
Titan-150 AP 2,4361,4871838.126C+5.3047.381%C3.228%B++20.8D-13.3D30471.6h4.5C9.4C
Titan-150 HESH 1,6361,37310712.832C10.0148.524%C+1.894%B36.5D7D17237.6h3.1C+6.5C+
L100 Python HESH 1,4661,3088914.697C+11.8746.04%D2.446%A43.2D-5.2D--15530.3h2.8C**6.1C++
AF-41 Hacksaw 1,3011,2885252.453C+0.3731.349%C--10.481%D*26DN/A8049.5h5.9B+18.8B
L100 Python AP 2,0931,26711511.017C+8.1950.331%D3.946%B**24.9D--16.3D18650.8h5.6C-11.2D
AF-41 Hacksaw 1,2781,2635252.406C0.4230.354%C-11.56%D--25.5DN/A7649.5h5.9B+19.5C**
Bouncing Betty 1,2441,24311111.198M++8.3834.576%D*N/A103.6DN/A29812h2.1D6.1D*
NC6A GODSAW 1,2201,2034572.632C+0.1924.054%D*23.441%D--23D*N/A6852.4h14.3D59.6F-
Warden 1,2351,1972255.32M**2.5028.809%C35.756%B**30.2C1B8239.7h8.4C+29.3C+
Impetus 1,2221,1902504.76B++1.9431.37%D-33.866%B27.6D-N/A8643.1h4.6C14.6C--
GD Guardian 1,2131,1862624.527B+1.7030.486%D*33.643%C+31.9D--N/A9037.2h7.3D24D-
MGR-M1 Bishop 1,2041,1822394.946A2.1235.635%C+31.303%C30.9DN/A8738.3h5.8C+16.3C++
AF-6 Shadow 1,2031,1802914.055B*1.2331.72%D-29.746%C+33.7DN/A11135h6.1D--19.3D-
MGR-S1 Gladius 1,1961,1793623.257B+0.4323.809%D*26.378%C+23.7D-N/A6349.8h10.4C43.5C--
MKV Suppressed 1,1961,1784512.612B**0.2121.586%D**23.599%C*25.8DN/A6245.7h13.9C64.2D
MGR-L1 Promise 1,2051,1774122.857B++0.0321.355%D*25.743%C--24.2D--N/A7748.7h18.2D*85.3D-
NS-30 Vandal 1,1921,1753103.79C*0.9730.176%D--28.255%C+28D-N/A8441.9h6.1D20.2D-
NS Baron G5 1,1881,1735742.044A0.7829.934%F-15.942%C++16.4D--N/A4071.6h4.6C15.5C
SAS-R 1,1791,1731667.066B**4.2442.259%C++72.293%C+31.4D-N/A9637.3h2.1C+4.9C++
NSX Naginata 1,1841,1723373.478A0.6618.827%D*28.584%C28.5D--N/A8241.1h13.5D-72D--
NS Decimator 1,4541,1703912.992B**0.1760.48%C2.393%B+35C--8.5D--17733.4h4.5C+7.5C+
Frag Grenade 1,1811,17011170N/A1,167.1851.548%C*N/A615.8C+5.8D-21731.9h3.3C+6.4C++
AF-23 Grinder 1,1841,1695282.214C0.6131.925%D--12.147%D*25.7D--N/A7545.5h6B+18.7C+
LA1 Anchor 1,1821,1685851.997C0.8318.861%F-24.829%D15.1D*N/A5977.6h13.3F--70.7F*
NC05 Jackhammer 1,1741,1677701.516C++1.3140.577%D--12.768%D28.5D-N/A8641h3.9B+9.6C+
NSX Daimyo 1,1771,1671896.175B+3.3539.185%D92.888%C28.2D*N/A7141.4h2.9D-7.4D-
NCM1 Scattercannon 1,1681,1635242.219C--0.6029.589%D**12.124%D--25.7D--N/A7545.2h5.4C**18.3D
AF-23 Grinder 1,1741,1636261.858C0.9627.224%D*9.63%F17.9D*N/A5765h5.6B+20.7C-
Blitz GD-10 1,1691,1591,1001.054C1.7721.062%D*16.825%C9D--N/A26128.4h15.3C72.6C
EM6 1,1681,1587791.487C1.3415.897%F-20.639%D--13.7D*N/A3784.8h12.6D*79.2F
NCM1 Scattercannon 1,1621,1546521.77C1.0530.173%D*10.919%D*17.2D-N/A5967.1h5.7B*18.7C+
NC6 Gauss SAW 1,1691,1539161.259C1.5618.031%D*19.775%D--14.6D--N/A6779h10.9D60.2D
Mauler S6 1,1661,1511,4120.815C2.0136.283%D-8.862%D*6D*N/A18192.8h4.4C++12.2C
Carnage AR 1,1661,1491,2590.913C-1.9117.873%F-16.71%D-9.8D*N/A29117.5h15.5D**86.7F-
NS-15M2 1,1561,1438341.371C1.4515.418%F--18.198%D**11.3D*N/A31101.4h17.6F--114.2T
C75 Viper 1,1851,0188412.119B++9.3033.928%D1.375%C++32.3C-5.3D-13331.5h8.6B+25.3C*
Tank Mine 1,4299891247.976A*5.1523.569%D--N/A98.9C-44D66610h1.8C*7.6D**
L100 Python HEAT 1,2039521108.655C+5.8353.106%C+5.357%A*34.2C-9D-16627.8h4C**7.6B+
NS-7 PDW 9639523742.545B++0.2821.373%D*24.16%B+22.3DN/A6842.7h12.3C**57.6C
Titan-150 HEAT 1,3079471705.571C2.7546.356%C4.541%A21.2D8.1D14244.6h4.6C+10C+
M12 Kobalt 9549231754.294C+51.4717.58%D**13.543%D*98.2D3.3C-2759.4h16.9C+96D
Shrike 1,2079136261.458B+1.3652.766%D3.286%B+22.5D7.2D-16240.6h5.7C*10.8C+
E540 Halberd-H 1,1918183027.267B*24.4455.298%CN/A44C20.1C32718.6h4.4C++8C++
M12 Kobalt 7957563521.6C+18.7814.347%D*17.593%C-46.7D2.4C15816.2h21C--146D-
Anti-Vehicle Grenade 8337281728N/A725.1846.036%DN/A485.3C**70C16031.5h4.3B+9.4C**
LA3 Desperado 7407255181.4C*1.4226.088%D15.724%D-14.7D-N/A4649.2h8.5C+32.6C
M20 Basilisk 7946093517.4S14.5831.908%D--8.21%B*23.2C+7.1D14926.2h54.9B**172B+
NCM3 Raven 1,1516054291.41B1.4136.592%D-1.322%D--7.3D--6.6C+8583.3h34.9D95.3D
NCM3 Raven 1,1005674091.386B1.4436.993%D2.116%C--7D*6.6C+8880.9h39.3D**106.2D**
EM1 5655603361.667C+1.1617.548%D**22.5%C14.2D*N/A4139.3h14.2D-80.8D--
C85 Canister-H 5915533117.839C++15.0244.067%D*12.116%C**87.8D6C--2516.3h6.4C++14.5C
Spear Anti-Vehicle Phalanx Turret 7655252521A+18.1847.139%C+5.333%B*39.8C--18.2D26913.2h6.7B14.1B+
NS Annihilator 8884951862.661S0.1678.611%DN/A9.3D7.4D10853.3h9.5B+12.1B
NC14 Bolt Driver 488487756.493B*3.6733.01%D-81.725%B+17.7DN/A7427.5h2.5C7.6C-
GD-66 Claw 4414402331.888C*0.9345.819%D**19.546%B+15D*N/A4729.4h2.5C5.4D-
NCM2 Falcon 5814382751.593C+1.2341.942%C+6.164%B+12.3D4C--7535.6h10.7C+25.5C+
Gauss SPR 416412626.645A++3.8235.327%C+45.874%B**35.5C-N/A11711.6h3.7B*10.5B+
NSX Masamune 5093702091.77B*1.0543.785%F-1.622%C-25.7D9.7C--14014.4h11.1C++25.3D
Skyguard 599350438.14B++5.3231.937%C++2%C+15.2C10.8C+18223h105.7C+330.9C*
Breaker Rocket Pods 380347359.914C+7.0941.537%D**N/A39.4D--3.8D*1808.8h14.8C35.6C--
NS-10 Burster 6593422171.576C**1.2537.682%B+N/A5.1D4.7C++7967.3h207.1F549.5C-
NS-10 Burster 6593302021.634C++1.1937.72%B+N/A5.1D5.1B8165h204.2D**541.4C-
AF-19 Mercenary 3173094200.736C-2.0919.239%D*20.065%C--3.8D-N/A3581.7h14.7D76.3D
Enforcer ML85 497283456.289C+3.4740.961%C2.474%B+20.2D15.3C23514h12.2C+29.8C+
M60-G Bulldog 3482822810.071C**7.2535.542%D1.773%C--32.8D7.7C1578.6h7.2C20.4C
NCM2 Falcon 3792651651.606C**1.2245.212%C+3.396%C--10.6D4.6C+7824.9h16.1C35.7C
NS Baron G5AE 2602553870.659D-2.1640.807%D--9.804%D*5.3D**N/A2348h5.6F--13.6C
G30 Walker 3272371416.929M+14.1127.708%C--5.063%C*18C6.8D13313.2h168.1C++606.7C+
NSX Tengu 2362341511.55C+1.2732.624%D*17.949%D21.7D--N/A5510.8h14D42.8D
Orbital Strike Uplink 3522261226N/A223.1827700%UN/A1130U630U32320.2h1.2T*0T*
M20 Basilisk 301221326.906B*4.0834.095%D-6.787%C*17.5D6.3C--22312.6h92.4C271D
NSX Tomoe 2222191082.028C+0.7925.922%D*31.05%D--24.9D--N/A708.8h16D--61.8D--
NC15 Phoenix 339200316.452M++3.6347.814%DN/A9D6.3D14622.1h11.3D23.7D-
M12 Kobalt 2041991513.267C--10.4411.334%F-22.111%B+43.3D--1.1D*2184.6h16.2C**142.8D
M40 Fury 238198296.828C4.0133.307%C--N/A38.8D7.8C-2725.1h12.9C+38.7C+
CAS 14-E 229196209.8C6.9836.28%B2.551%B++49D8.3B++2214h38.1D-105C-
NS-20 Gorgon 206189932.032C**0.7927.216%C++18.519%D18.2D1.6C*6410.4h32.3C++118.8C*
NS-20 Gorgon 196179931.925B0.9026.942%C++15.643%D--17.2D1.6C++6410.4h34.7C+128.9C++
M20 Basilisk 219156179.176C6.3544.166%D3.846%C--25.2D-10.2D--1896.2h99.4C+225.1C
G30 Walker 200135719.286B++16.4637.683%C++1.481%D--26C-12.5D2805.2h161.5C428.7C+
M60-G Bulldog 155134158.933B+6.1137.962%C+4.478%A++30.5C4.8C-1794.4h6B15.7B
NS-AM7 Archer 1811242320.534C+2.2961.156%C**12.097%D3.1D-1.4D2739.7h17.1C+27.9C++
NS-44L Blackhand 122122422.905B++0.0835.33%D*55.738%B**28.4C-N/A804.3h4.3C12D
L105 Zephyr 133118913.111C+10.2940.736%C--N/A39.3D5D2133h7.5D18.4D
M40 Fury-H 1441171011.7C8.8839.704%CN/A55.7D-12.9C3612.1h12.4D--31.2D**
C85 Canister 117111813.875C11.0532.989%D*13.514%C++30.8D--1.7D*863.6h8.4C+25.3C-
M60-A Bulldog 108100714.286C11.4646.725%CN/A30.3C-2.4D1343.3h6.9D14.8C--
M40 Fury 10997812.125C*9.3023.983%FN/A37.3D-4.6D*3342.6h8.6B++35.7C+
MAX Punch 126933,2710.028C--2.7957.371%B*N/A0.2D-N/A1423.6h3.1C+5.4C++
G30 Walker 13490330U27.1826.877%DN/A18C8.8C-1985h145B*539.3B+
M60-A Bulldog 10483233.609D0.7929.062%D--N/A14.1D*3.6D-1005.9h9.9T*34F*
VLG Missile Launcher 10173710.429C-7.6151.705%C+N/A52.1C-20C+5151.4h5.2C**10C*
M96 Mjolnir-H 13871203.55C0.7345.118%D-N/A25.4D**23.9D4732.8h42.4D94.1D-
NSX-P Tengu 7170671.045C-1.7832.614%D*14.286%D*30.4DN/A1252.3h9.5B+29.1C++
M60-G Bulldog 8569125.75D2.9353.122%C+N/A30F-7D--1142.3h7.5F14.2D-
AP30 Shredder 13764154.267C1.4429.101%C1.563%C-14.5D--16.6C--3054.4h123.1D*423.1D**
MANA Anti-Personnel Turret 5959411.439N/A1.3812.38%UN/A590UN/A3904500.1h23.8T*192.2T*
Enforcer ML65-H 9956163.5C--0.6850.395%D*1.786%C**25.5D-19.5D--4552.2h13.7C++27.1C
AF-8 RailJack 5050412.5S9.6836.496%C--62%F19.2D-N/A1312.6h2B5.5C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,4901,902,753178.7h
Anti-Vehicle MANA Turret83431.5h
Spawn Beacon131,1612.1h
Ordnance Dampener84051.1h
Nanite Revive Grenade03,3190.9h
Medical Applicator1,552644,24771h
Motion Spotter01120.1h
Restoration Kit1102,5003.9h
Welding Device02,6380.2h
Spitfire Auto-Turret171,3662.1h
Recon Detection Device8619,66832.4h
Shield Recharging Field141,8340.7h
Ammunition Package445,0733.3h
Anti-Infantry MANA Turret142741.7h
Nano-Repair Grenade02,2500.6h
Orbital Strike Target Designator10963.6h
Hardlight Barrier0540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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