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Executor Sentinel CzakNoriz[P0L] CzakNoriz
NC BR 149

KDR: 2.75

Score: 51.1m

Last Seen: May 29th, 2020 6:50 PM
- OFFLINE - 17.8 hour(s)

Prestige 1, Battle Rank 100 (149 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS C-4 AF-34 Mattock AF-34 Mattock E540 Halberd Titan-150 AP Titan-150 HESH L100 Python HESH AF-41 Hacksaw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $499,149 MLG Score: 399
Fun Score: N/A
Cheeseburgers Flipped: 3492TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.879%25.208%52624125921,9022.130750.62

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.888%-0.072C+0.618B+-2.131F--HEAD ++ (~14.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.10.242C++11.70.178C++44.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.523%0.291%6411282344781840.439898405%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.454B+-1.185D*-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.781B++14.80.722B++20.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.371%3.11%764812758,682148632135.84253270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.794%-0.355C-0.393B0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.396B8.70.304C*14.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.014%6.484%5051512685,938115222695.15451262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.977%-0.758D-0.476B+0.43

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.90.228C++260.354C**66.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.341%89.601%505212811,6541538111.07542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.164%0.359C**1.451A+0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.252C*2.80.131C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.613%11.746%505212811,575812161.93965

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.316%-0.342C--0.598D-0.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.209C++3.90.196C++6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
51.1m352.6%276 (16.6k)230 (13.8k)2.7502972,04126,1943.4417149 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1283500416.136%13.696%22108:2834

10% Combat Medic36% Engineer30% Heavy Assault8% Infiltrator12% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2014 5:17 PMNov 11th, 2014 8:16 PMMay 29th, 2020 9:45 PM (4d) (PST)May 29th, 2020 5:53 PM (5d) (PST)May 29th, 2020 2:50 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4781333450.3240.1180.0441.3220.051399

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,6667,96720,699197379313,798

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3706h/154.4d 18,111 9,867 38,369 293.9k 3,814 11,856 11,317 106.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D
Kills:1,200
Deaths:450
KDR:2.667
Accuracy:24.043% D-
HSR:23.500% D
MGR-L1 Promise
C+
Kills:1,177
Deaths:412
KDR:2.857
Accuracy:21.355% D
HSR:25.743% C+
NSX Naginata
C+
Kills:1,172
Deaths:337
KDR:3.478
Accuracy:18.827% D-
HSR:28.584% C+
LA1 Anchor
C
Kills:1,168
Deaths:585
KDR:1.997
Accuracy:18.861% D**
HSR:24.829% C
EM6
D
Kills:1,158
Deaths:779
KDR:1.487
Accuracy:15.897% D*
HSR:20.639% D
NC6 Gauss SAW
D
Kills:1,153
Deaths:916
KDR:1.259
Accuracy:18.031% D
HSR:19.775% D
NS-15M2
D*
Kills:1,143
Deaths:834
KDR:1.371
Accuracy:15.418% F-
HSR:18.198% D*
EM1
C+
Kills:560
Deaths:336
KDR:1.667
Accuracy:17.548% D-
HSR:22.500% C+
Kills:8,731
Deaths (as Heavy Assault):4,649
Deaths (to Heavy Assaults):6,843
KDR:1.87804
Kill Difference:4,082
Playtime:1,106.150 hours
Usage:30%
Score:10.872m
Score/min:164
Accuracy (listed only):18.748%
HSR (listed only):22.971%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
A+
Kills:1,197
Deaths:225
KDR:5.320
Accuracy:28.809% C++
HSR:35.756% A+
GD Guardian
C**
Kills:1,186
Deaths:262
KDR:4.527
Accuracy:30.486% D--
HSR:33.643% C**
MGR-M1 Bishop
C**
Kills:1,182
Deaths:239
KDR:4.946
Accuracy:35.635% C**
HSR:31.303% C+
NS Baron G5
C*
Kills:1,173
Deaths:574
KDR:2.044
Accuracy:29.934% F
HSR:15.942% C*
Mauler S6
D
Kills:1,151
Deaths:1,412
KDR:0.815
Accuracy:36.283% D
HSR:8.862% D*
GD-66 Claw
B*
Kills:424
Deaths:222
KDR:1.910
Accuracy:45.663% D*
HSR:19.576% B*
AF-19 Mercenary
C
Kills:309
Deaths:420
KDR:0.736
Accuracy:19.239% D
HSR:20.065% C
NS Baron G5AE
D
Kills:255
Deaths:387
KDR:0.659
Accuracy:40.807% D
HSR:9.804% D*
Kills:6,877
Deaths (as Engineer):3,741
Deaths (to Engineers):5,372
KDR:1.83828
Kill Difference:3,136
Playtime:1,316.493 hours
Usage:36%
Score:22.073m
Score/min:279
Accuracy (listed only):33.357%
HSR (listed only):21.869%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B+
Kills:1,179
Deaths:362
KDR:3.257
Accuracy:23.809% D
HSR:26.378% B+
MKV Suppressed
B+
Kills:1,178
Deaths:451
KDR:2.612
Accuracy:21.586% D--
HSR:23.599% B+
NS Baron G5
C*
Kills:1,173
Deaths:574
KDR:2.044
Accuracy:29.934% F
HSR:15.942% C*
Blitz GD-10
C+
Kills:1,159
Deaths:1,100
KDR:1.054
Accuracy:21.062% D
HSR:16.825% C+
Mauler S6
D
Kills:1,151
Deaths:1,412
KDR:0.815
Accuracy:36.283% D
HSR:8.862% D*
NS-7 PDW
B*
Kills:845
Deaths:337
KDR:2.507
Accuracy:21.588% D
HSR:24.615% B*
GD-66 Claw
B*
Kills:424
Deaths:222
KDR:1.910
Accuracy:45.663% D*
HSR:19.576% B*
AF-19 Mercenary
C
Kills:309
Deaths:420
KDR:0.736
Accuracy:19.239% D
HSR:20.065% C
NS Baron G5AE
D
Kills:255
Deaths:387
KDR:0.659
Accuracy:40.807% D
HSR:9.804% D*
NSX Tengu
D
Kills:234
Deaths:151
KDR:1.550
Accuracy:32.624% D
HSR:17.949% D
NSX-P Tengu
D
Kills:70
Deaths:67
KDR:1.045
Accuracy:32.614% D
HSR:14.286% D*
Kills:7,977
Deaths (as Light Assault):5,483
Deaths (to Light Assaults):4,482
KDR:1.45486
Kill Difference:2,494
Playtime:174.992 hours
Usage:5%
Score:1.313m
Score/min:125
Accuracy (listed only):29.564%
HSR (listed only):17.991%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-6 Shadow
C++
Kills:1,180
Deaths:291
KDR:4.055
Accuracy:31.720% D
HSR:29.746% C++
MGR-S1 Gladius
B+
Kills:1,179
Deaths:362
KDR:3.257
Accuracy:23.809% D
HSR:26.378% B+
MKV Suppressed
B+
Kills:1,178
Deaths:451
KDR:2.612
Accuracy:21.586% D--
HSR:23.599% B+
NS-30 Vandal
C++
Kills:1,175
Deaths:310
KDR:3.790
Accuracy:30.176% D
HSR:28.255% C++
NSX Daimyo
C-
Kills:1,167
Deaths:189
KDR:6.175
Accuracy:39.185% C--
HSR:92.888% C-
Blitz GD-10
C+
Kills:1,159
Deaths:1,100
KDR:1.054
Accuracy:21.062% D
HSR:16.825% C+
NS-7 PDW
B*
Kills:845
Deaths:337
KDR:2.507
Accuracy:21.588% D
HSR:24.615% B*
LA3 Desperado
C--
Kills:561
Deaths:453
KDR:1.238
Accuracy:25.828% C--
HSR:16.043% D
NC14 Bolt Driver
B++
Kills:487
Deaths:75
KDR:6.493
Accuracy:33.063% D
HSR:81.725% B++
Impetus
B++
Kills:412
Deaths:80
KDR:5.150
Accuracy:30.015% D-
HSR:34.952% B++
NSX Tengu
D
Kills:234
Deaths:151
KDR:1.550
Accuracy:32.624% D
HSR:17.949% D
NSX Tomoe
D
Kills:218
Deaths:107
KDR:2.037
Accuracy:26.056% D-
HSR:30.734% D
NS-44L Blackhand
B**
Kills:122
Deaths:42
KDR:2.905
Accuracy:35.330% D-
HSR:55.738% B**
NS-AM7 Archer
B+
Kills:119
Deaths:215
KDR:0.553
Accuracy:61.702% B+
HSR:12.605% D
NSX-P Tengu
D
Kills:70
Deaths:67
KDR:1.045
Accuracy:32.614% D
HSR:14.286% D*
Kills:10,106
Deaths (as Infiltrator):4,230
Deaths (to Infiltrators):3,786
KDR:2.38913
Kill Difference:5,876
Playtime:310.276 hours
Usage:8%
Score:3.829m
Score/min:206
Accuracy (listed only):31.091%
HSR (listed only):33.756%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B+
Kills:1,179
Deaths:362
KDR:3.257
Accuracy:23.809% D
HSR:26.378% B+
MKV Suppressed
B+
Kills:1,178
Deaths:451
KDR:2.612
Accuracy:21.586% D--
HSR:23.599% B+
NS Baron G5
C*
Kills:1,173
Deaths:574
KDR:2.044
Accuracy:29.934% F
HSR:15.942% C*
Blitz GD-10
C+
Kills:1,159
Deaths:1,100
KDR:1.054
Accuracy:21.062% D
HSR:16.825% C+
Mauler S6
D
Kills:1,151
Deaths:1,412
KDR:0.815
Accuracy:36.283% D
HSR:8.862% D*
Carnage AR
D
Kills:1,149
Deaths:1,259
KDR:0.913
Accuracy:17.873% F
HSR:16.710% D
NS-7 PDW
B*
Kills:845
Deaths:337
KDR:2.507
Accuracy:21.588% D
HSR:24.615% B*
GD-66 Claw
B*
Kills:424
Deaths:222
KDR:1.910
Accuracy:45.663% D*
HSR:19.576% B*
NS Baron G5AE
D
Kills:255
Deaths:387
KDR:0.659
Accuracy:40.807% D
HSR:9.804% D*
NSX Tengu
D
Kills:234
Deaths:151
KDR:1.550
Accuracy:32.624% D
HSR:17.949% D
NSX-P Tengu
D
Kills:70
Deaths:67
KDR:1.045
Accuracy:32.614% D
HSR:14.286% D*
Kills:8,817
Deaths (as Combat Medic):6,322
Deaths (to Combat Medics):2,181
KDR:1.39465
Kill Difference:2,495
Playtime:356.579 hours
Usage:10%
Score:5.625m
Score/min:263
Accuracy (listed only):29.440%
HSR (listed only):17.686%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:1,881
Deaths:677
KDR:2.778
Accuracy:38.976% C++
HSR:11.749% D**
AF-34 Mattock
C+
Kills:1,743
Deaths:602
KDR:2.895
Accuracy:35.311% C+
HSR:10.212% D**
AF-41 Hacksaw
C-
Kills:1,288
Deaths:525
KDR:2.453
Accuracy:31.349% C-
HSR:10.481% D*
AF-41 Hacksaw
C
Kills:1,263
Deaths:525
KDR:2.406
Accuracy:30.354% C
HSR:11.560% D-
AF-23 Grinder
D--
Kills:1,169
Deaths:528
KDR:2.214
Accuracy:31.925% D--
HSR:12.147% D*
NCM1 Scattercannon
D-
Kills:1,163
Deaths:524
KDR:2.219
Accuracy:29.589% D--
HSR:12.124% D-
AF-23 Grinder
D*
Kills:1,163
Deaths:626
KDR:1.858
Accuracy:27.224% D*
HSR:9.630% D**
NCM1 Scattercannon
D--
Kills:1,154
Deaths:652
KDR:1.770
Accuracy:30.173% D--
HSR:10.919% D--
NCM3 Raven
C--
Kills:605
Deaths:429
KDR:1.410
Accuracy:36.482% C--
HSR:1.322% D--
NCM3 Raven
C-
Kills:567
Deaths:409
KDR:1.386
Accuracy:36.898% C-
HSR:2.116% C-
NCM2 Falcon
B+
Kills:438
Deaths:275
KDR:1.593
Accuracy:41.942% C++
HSR:6.164% B+
NS-10 Burster
B**
Kills:342
Deaths:217
KDR:1.576
Accuracy:37.659% B**
HSR:0.877% D**
NS-10 Burster
B*
Kills:330
Deaths:202
KDR:1.634
Accuracy:37.705% B*
HSR:0.909% D**
NCM2 Falcon
C*
Kills:265
Deaths:165
KDR:1.606
Accuracy:45.212% C*
HSR:3.396% D
NS-20 Gorgon
B+
Kills:189
Deaths:93
KDR:2.032
Accuracy:27.216% B+
HSR:18.519% C-
NS-20 Gorgon
B
Kills:179
Deaths:93
KDR:1.925
Accuracy:26.942% B
HSR:15.643% D-
Kills:13,739
Deaths (as MAX Suit):3,271
Deaths (to MAX Suits):1,310
KDR:4.20024
Kill Difference:10,468
Playtime:437.379 hours
Usage:12%
Score:7.424m
Score/min:283
Accuracy (listed only):34.060%
HSR (listed only):8.611%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:344
V. Kills:32 N/A
Deaths:35
KDR:9.829
Accuracy:41.523% D--
KPH:39 D
VKPH:3.600 D--
Kills:344 (0 + 0)
Deaths:35
KDR:9.829
VKDR:0.914
Vehicle Kills:32
Kill Difference:309
Playtime:8.830 hours
Usage:0%
Score:0.094m
Score/min:177
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:118
V. Kills:15 N/A
Deaths:9
KDR:13.111
Accuracy:40.736% C
KPH:39.900 C-
VKPH:5.100 D
AP30 Shredder
C
Kills:61
V. Kills:70 86%
Deaths:15
KDR:4.067
Accuracy:29.064% C+
KPH:14.700 D-
VKPH:16.800 C
Kills:179 (0 + 179)
Deaths:24
KDR:7.458
VKDR:3.542
Vehicle Kills:85
Kill Difference:155
Playtime:7.115 hours
Usage:0%
Score:0.115m
Score/min:269
Piloting Accuracy:N/A%
Gunner Accuracy:29.064%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,308
V. Kills:158 N/A
Deaths:89
KDR:14.697
Accuracy:46.040% C
KPH:43.200 C--
VKPH:5.200 D-
L100 Python AP
C--
Kills:1,267
V. Kills:826 153%
Deaths:115
KDR:11.017
Accuracy:50.331% D
KPH:25 D
VKPH:16.300 C--
C75 Viper
C+
Kills:1,018
V. Kills:167 N/A
Deaths:84
KDR:12.119
Accuracy:33.928% C--
KPH:32.300 C+
VKPH:5.300 D
L100 Python HEAT
C*
Kills:952
V. Kills:251 378%
Deaths:110
KDR:8.655
Accuracy:53.106% C*
KPH:34.300 C+
VKPH:9 D
Skyguard
C*
Kills:338
V. Kills:243 139%
Deaths:43
KDR:7.860
Accuracy:32.104% B+
KPH:14.900 C+
VKPH:10.700 C*
Kills:4,883 (4,883 + 0)
Deaths:441
KDR:11.073
VKDR:3.730
Vehicle Kills:1,645
Kill Difference:4,442
Playtime:162.979 hours
Usage:4%
Score:1.616m
Score/min:165
Driving Accuracy:32.104%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C**
Kills:1,732
V. Kills:822 210%
Deaths:136
KDR:12.735
Accuracy:46.537% C*
KPH:34.100 C**
VKPH:16.200 C*
Titan-150 AP
C-
Kills:1,479
V. Kills:945 156%
Deaths:183
KDR:8.082
Accuracy:47.315% C
KPH:20.800 D
VKPH:13.300 C-
Titan-150 HESH
C++
Kills:1,373
V. Kills:263 N/A
Deaths:107
KDR:12.832
Accuracy:48.524% C++
KPH:36.500 C
VKPH:7 C
Titan-150 HEAT
C+
Kills:947
V. Kills:360 262%
Deaths:170
KDR:5.571
Accuracy:46.356% C+
KPH:21.200 C+
VKPH:8.100 C
Enforcer ML85
C
Kills:283
V. Kills:214 132%
Deaths:45
KDR:6.289
Accuracy:40.961% C+
KPH:20.200 C-
VKPH:15.300 C
C85 Canister
D-
Kills:111
V. Kills:6 N/A
Deaths:8
KDR:13.875
Accuracy:32.989% D--
KPH:30.900 D--
VKPH:1.700 D-
Kills:5,925 (3,799 + 2,126)
Deaths:649
KDR:9.129
VKDR:4.022
Vehicle Kills:2,610
Kill Difference:5,276
Playtime:221.757 hours
Usage:6%
Score:3.045m
Score/min:229
Driving Accuracy:46.356%
Gunner Accuracy:32.989%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:682
V. Kills:310 219%
Deaths:30
KDR:22.733
Accuracy:55.459% C+
KPH:45.600 C+
VKPH:20.700 C+
C85 Canister-H
C
Kills:546
V. Kills:37 N/A
Deaths:31
KDR:17.613
Accuracy:43.948% D-
KPH:88 C
VKPH:6 C-
M40 Fury-H
C+
Kills:117
V. Kills:27 418%
Deaths:10
KDR:11.700
Accuracy:39.704% C+
KPH:56.700 D-
VKPH:13.100 C+
G30 Walker
C**
Kills:81
V. Kills:40 198%
Deaths:7
KDR:11.571
Accuracy:37.095% C**
KPH:24.100 C
VKPH:11.900 C--
M96 Mjolnir-H
D
Kills:71
V. Kills:67 104%
Deaths:20
KDR:3.550
Accuracy:45.118% D
KPH:25.200 D*
VKPH:23.800 D
Enforcer ML65-H
D
Kills:56
V. Kills:43 127%
Deaths:16
KDR:3.500
Accuracy:50.395% D-
KPH:25.100 D
VKPH:19.300 D-
Kills:1,553 (0 + 1,553)
Deaths:114
KDR:13.623
VKDR:4.596
Vehicle Kills:524
Kill Difference:1,439
Playtime:31.641 hours
Usage:1%
Score:0.624m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:50.395%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:741
V. Kills:38 N/A
Deaths:35
KDR:21.171
Accuracy:14.302% D-
KPH:47.200 D
VKPH:2.400 C+
M20 Basilisk
C++
Kills:598
V. Kills:179 332%
Deaths:35
KDR:17.086
Accuracy:32.027% D
KPH:23.100 C++
VKPH:6.900 C-
M60-G Bulldog
C+
Kills:282
V. Kills:66 421%
Deaths:28
KDR:10.071
Accuracy:35.542% C
KPH:32.800 C-
VKPH:7.700 C+
G30 Walker
C+
Kills:234
V. Kills:88 263%
Deaths:14
KDR:16.714
Accuracy:27.666% C
KPH:18.100 C+
VKPH:6.800 C-
M20 Basilisk
C
Kills:202
V. Kills:75 266%
Deaths:32
KDR:6.313
Accuracy:34.548% C--
KPH:16.800 C-
VKPH:6.200 C
M40 Fury
C
Kills:198
V. Kills:40 483%
Deaths:29
KDR:6.828
Accuracy:33.307% C
KPH:38.900 C-
VKPH:7.900 C
M12 Kobalt
D-
Kills:195
V. Kills:5 N/A
Deaths:15
KDR:13
Accuracy:11.467% D**
KPH:44.400 D-
VKPH:1.100 D--
M60-G Bulldog
C**
Kills:134
V. Kills:21 N/A
Deaths:15
KDR:8.933
Accuracy:37.962% C**
KPH:30.700 C+
VKPH:4.800 C
M40 Fury
D
Kills:97
V. Kills:12 N/A
Deaths:8
KDR:12.125
Accuracy:23.983% D**
KPH:36.600 D
VKPH:4.500 D*
G30 Walker
C+
Kills:89
V. Kills:44 198%
Deaths:3
KDR:29.667
Accuracy:26.874% C-
KPH:17.800 C+
VKPH:8.800 C+
Kills:2,770 (0 + 2,770)
Deaths:214
KDR:12.944
VKDR:2.654
Vehicle Kills:568
Kill Difference:2,556
Playtime:96.585 hours
Usage:3%
Score:1.027m
Score/min:177
Driving Accuracy:N/A%
Gunner Accuracy:26.874%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:187
V. Kills:32 N/A
Deaths:20
KDR:9.350
Accuracy:36.519% B+
KPH:47.800 D
VKPH:8.200 B++
VLG Missile Launcher
C+
Kills:73
V. Kills:28 252%
Deaths:7
KDR:10.429
Accuracy:51.705% C
KPH:52.700 C
VKPH:20.200 C+
Kills:260 (0 + 260)
Deaths:27
KDR:9.630
VKDR:2.222
Vehicle Kills:60
Kill Difference:233
Playtime:5.299 hours
Usage:0%
Score:0.091m
Score/min:285
Piloting Accuracy:N/A%
Gunner Accuracy:51.705%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,4542,1197922.676B++0.0722.813%DN/A93.3C+14.8D--48322.7h1.4C++6.2C+
AF-34 Mattock 1,9141,8816772.778C+0.0338.976%C++11.749%D**23.8D--N/A8079.1h6.2B+15.8B+
AF-34 Mattock 1,7691,7436022.895C+0.1435.311%C+10.212%D**24.5D-N/A7971h5.5B+15.5B+
E540 Halberd 2,5541,73213612.735B+9.9846.537%C*1.559%D34.1C**16.2C*25250.8h4.9B+10.6B+
Titan-150 AP 2,4241,4791838.082C++5.3347.315%C3.245%B+20.8D13.3C-30571.1h4.4C++9.4C+
Titan-150 HESH 1,6361,37310712.832C+10.0848.524%C++1.894%C++36.5C7C17237.6h3.1C++6.5C*
L100 Python HESH 1,4661,3088914.697C*11.9546.04%C2.446%B*43.2C--5.2D-15430.3h2.8B+6.1C**
AF-41 Hacksaw 1,3011,2885252.453C+0.3031.349%C-10.481%D*26C-N/A8049.5h5.9B++18.8B+
L100 Python AP 2,0931,26711511.017B+8.2750.331%D3.946%B*24.9D16.3C--18550.8h5.6C+11.2C
AF-41 Hacksaw 1,2781,2635252.406C+0.3430.354%C11.56%D-25.5C-N/A7649.5h5.9B+19.5B+
NC6A GODSAW 1,2171,2004502.667C++0.0824.043%D-23.5%D23.2D*N/A6951.7h14C58.4D*
Warden 1,2351,1972255.32M2.5728.809%C++35.756%A+30.2C*1B+8239.7h8.4B29.3B+
GD Guardian 1,2131,1862624.527B++1.7830.486%D--33.643%C**31.9D-N/A9037.2h7.3C24D
MGR-M1 Bishop 1,2041,1822394.946B**2.2035.635%C**31.303%C+30.9C+N/A8638.3h5.8B+16.3B+
AF-6 Shadow 1,2031,1802914.055A1.3031.72%D29.746%C++33.7C--N/A11135h6.1D19.3C-
MGR-S1 Gladius 1,1961,1793623.257B**0.5123.809%D26.378%B+23.7DN/A6349.8h10.4C+43.5C+
MKV Suppressed 1,1961,1784512.612A+0.1421.586%D--23.599%B+25.8C--N/A6245.7h13.9C+64.2C+
MGR-L1 Promise 1,2051,1774122.857B*0.1121.355%D25.743%C+24.2DN/A7648.7h18.2D-85.3C--
NS-30 Vandal 1,1921,1753103.79B++1.0430.176%D28.255%C++28DN/A8341.9h6.1C20.2C
NS Baron G5 1,1881,1735742.044A0.7129.934%F15.942%C*16.4D--N/A3971.6h4.6C+15.5C
NSX Naginata 1,1841,1723373.478A++0.7318.827%D-28.584%C+28.5DN/A8241.1h13.5C72C-
Frag Grenade 1,1811,17011170N/A1,167.2551.548%B+N/A615.8C**5.8D21441.9h3.3C**6.4B+
AF-23 Grinder 1,1841,1695282.214C+0.5431.925%D--12.147%D*25.7DN/A7545.5h6B+18.7C++
NS Decimator 1,4511,1683912.987A++0.2460.477%C+2.397%C*35.1C8.5D--17733.3h4.5C+7.5C+
LA1 Anchor 1,1821,1685851.997C+0.7518.861%D**24.829%C15.1D*N/A5877.6h13.3F70.7D**
NC05 Jackhammer 1,1741,1677701.516C++1.2340.577%D12.768%D28.5DN/A8641h3.9B*9.6C**
NSX Daimyo 1,1771,1671896.175B+3.4239.185%C--92.888%C-28.2D--N/A7141.4h2.9C--7.4C-
NCM1 Scattercannon 1,1681,1635242.219C+0.5329.589%D--12.124%D-25.7DN/A7545.2h5.4B+18.3C+
AF-23 Grinder 1,1741,1636261.858C+0.8927.224%D*9.63%D**17.9D--N/A5765h5.6B+20.7C+
Blitz GD-10 1,1691,1591,1001.054C+1.7021.062%D16.825%C+9D--N/A25128.4h15.3C+72.6C+
EM6 1,1681,1587791.487C+1.2615.897%D*20.639%D13.7D--N/A3784.8h12.6D79.2D-
NCM1 Scattercannon 1,1621,1546521.77C+0.9830.173%D--10.919%D--17.2DN/A5967.1h5.7B*18.7C**
NC6 Gauss SAW 1,1691,1539161.259C+1.4918.031%D19.775%D14.6D-N/A6579h10.9C+60.2C+
Mauler S6 1,1661,1511,4120.815C+1.9436.283%D8.862%D*6D*N/A17192.8h4.4B+12.2C++
Carnage AR 1,1661,1491,2590.913C1.8417.873%F16.71%D9.8D--N/A29117.5h15.5D-86.7D*
NS-15M2 1,1561,1438341.371C+1.3815.418%F-18.198%D*11.3D*N/A31101.4h17.6F114.2F-
C75 Viper 1,1851,0188412.119A+9.3733.928%C--1.375%C+32.3C+5.3D13331.5h8.6B++25.3B+
Bouncing Betty 9779769210.609A**7.8634.711%D--N/A102.7C--N/A3109.5h2.1D6.1D*
Tank Mine 1,3839541237.756A*5.0123.434%D-N/A97.3C43.8D6659.8h1.8C++7.7D--
L100 Python HEAT 1,2039521108.655B++5.9053.106%C*5.357%A*34.2C+9D16627.8h4B++7.6B*
Titan-150 HEAT 1,3079471705.571C+2.8246.356%C+4.541%B**21.2C+8.1C13944.6h4.6C*10C*
M12 Kobalt 9529211754.176C+51.4317.446%D--13.464%D*99C3.3C--2779.3h16.7C*95.9C+
Shrike 1,2079136261.458A1.2952.766%C--3.286%C*22.5C7.2D-16140.6h5.7B+10.8C*
NS-7 PDW 8548453372.507A+0.2421.588%D24.615%B*22.2CN/A6938h12.5B+58C++
M12 Kobalt 7797413521.171C**18.4214.302%D-17.814%C47.2D2.4C+16015.7h20.8C145.7C
Anti-Vehicle Grenade 7976961696N/A693.2546.116%DN/A464C++67.3C16081.5h4.3B+9.4C**
E540 Halberd-H 9926823022.733B**19.9855.459%C+N/A45.5C+20.7C+33215h4.5B++8.1B++
NCM3 Raven 1,1516054291.41B++1.3436.482%C--1.322%D--7.3D6.6C*8583.2h34.7C-95.1C-
M20 Basilisk 7775983517.086S14.3432.027%D8.361%B*23.1C++6.9C-14725.9h55.4A173B*
NCM3 Raven 1,1005674091.386B+1.3636.898%C-2.116%C-7D-6.6C++8980.8h39.1D*106D--
LA3 Desperado 5705614531.238C**1.5125.828%C--16.043%D12.9D-N/A4143.4h8.7C++33.6C+
EM1 5655603361.667B1.0817.548%D-22.5%C+14.2D--N/A4139.3h14.2C80.8C
C85 Canister-H 5835463117.613C++14.8643.948%D-12.271%B+88.1C6C-2506.2h6.4C*14.5C+
Spear Anti-Vehicle Phalanx Turret 7655252521A*18.2547.154%B5.333%B*39.8C+18.2C26913.2h6.6B+14.1B+
NC14 Bolt Driver 488487756.493A++3.7433.063%D81.725%B++17.8C--N/A7427.3h2.5C++7.6C+
NS Annihilator 8714841852.616S0.1378.648%DN/A9.2C7.4C-10852.5h9.5B++12.1B++
NCM2 Falcon 5814382751.593C**1.1641.942%C++6.164%B+12.3C4C7535.6h10.7C+25.5C*
GD-66 Claw 4254242221.91B0.8445.663%D*19.576%B*15D--N/A4728.2h2.5C+5.5C-
Impetus 423412805.15A++2.4030.015%D-34.952%B++31.7C--N/A15813h4.2B+14.1C+
NSX Masamune 5093702091.77A0.9843.785%F-1.622%C25.7C9.7C14014.4h11.1C*25.3C+
Breaker Rocket Pods 376344359.829C++7.0841.523%D--N/A39.1D3.6D--1778.8h14.8C++35.6C+
NS-10 Burster 6593422171.576B**1.1737.659%B**N/A5.1C4.7B+7967.1h206.6D*548.6C+
Skyguard 581338437.86A++5.1132.104%B+1.775%C+14.9C+10.7C*17922.7h108.5C*337.9B+
NS-10 Burster 6593302021.634B+1.1237.705%B*N/A5.1C5.1B*8164.9h203.8D*540.5C+
AF-19 Mercenary 3173094200.736C+2.0119.239%D20.065%C3.8D-N/A3481.7h14.7C76.3C
Enforcer ML85 497283456.289C++3.5440.961%C+2.474%C**20.2C-15.3C23414h12.2C++29.8C++
M60-G Bulldog 3482822810.071B+7.3235.542%C1.773%D32.8C-7.7C+1578.6h7.2C+20.4C+
NCM2 Falcon 3792651651.606B+1.1445.212%C*3.396%D10.6C-4.6C+7824.9h16.1C35.7C+
NS Baron G5AE 2602553870.659D2.0940.807%D9.804%D*5.3D*N/A2348h5.6D*13.6C+
NSX Tengu 2362341511.55C*1.2032.624%D17.949%D21.7DN/A5410.8h14C42.8C
G30 Walker 3222341416.714S13.9627.666%C5.128%B+18.1C+6.8C-13312.9h167.1B+604.1B
NSX Tomoe 2212181072.037C++0.7126.056%D-30.734%D25.1DN/A718.7h16D61.4D
M20 Basilisk 277202326.313A3.5634.548%C--7.426%B+16.8C-6.3C22712h96.5C+279.5C
NC15 Phoenix 337199306.633M*3.8847.904%D-N/A9.3D6.4D14821.5h11.1C23.1D
M40 Fury 238198296.828C+4.0833.307%CN/A38.8C-7.8C2725.1h12.9C+38.7C+
M12 Kobalt 2001951513C-10.2511.467%D**22.051%B+44.3D-1.1D--2204.4h16.2B+141.5C-
NS-20 Gorgon 206189932.032B*0.7227.216%B+18.519%C-18.2C1.6C++6410.4h32.3B118.8B+
CAS 14-E 219187209.35C6.6036.519%B+2.674%B*47.9D8.2B++2113.9h39.1D107C
NS-20 Gorgon 196179931.925B++0.8326.942%B15.643%D-17.2C1.6C++6410.4h34.7C++128.9B+
M20 Basilisk 213150178.824C+6.0744.404%D-4%C24.6D10.3D--1906.1h101.9C*229.5C+
M60-G Bulldog 155134158.933B++6.1837.962%C**4.478%A30.5C+4.8C1784.4h6B+15.7B+
Orbital Strike Uplink 1981251125N/A122.250%UN/A1250U730U43660.1h1.3T*0T*
NS-44L Blackhand 122122422.905A0.1535.33%D-55.738%B**28.4C+N/A794.3h4.3C++12C+
NS-AM7 Archer 1731192150.553C++2.2061.702%B+12.605%D3.2D-1.4D2837.4h16.9C*27.4C**
L105 Zephyr 133118913.111C++10.3640.736%CN/A39.3C-5D2123h7.5D18.4C
M40 Fury-H 1441171011.7C8.9539.704%C+N/A55.7D-12.9C+3582.1h12.4D*31.2D*
C85 Canister 117111813.875C11.1232.989%D--13.514%C++30.8D--1.7D-863.6h8.4C+25.3C
M60-A Bulldog 108100714.286C+11.5446.725%C+N/A30.3C2.4C--1343.3h6.9D14.8C
M40 Fury 10997812.125B+9.3723.983%D**N/A37.3D4.6D*3342.6h8.6B++35.7C++
MAX Punch 126933,2710.028D2.7257.371%B*N/A0.2D--N/A1423.3h3.1C+5.4C++
G30 Walker 13389329.667S26.9226.874%C-N/A17.8C+8.8C+1965h146.5B**545.2B+
M60-A Bulldog 10483233.609C-0.8629.062%D-N/A14.1D--3.6D1005.9h9.9T*34F--
G30 Walker 12181711.571A*8.8237.095%C**1.235%D--23.8C-11.8C--2383.4h169.7C+457.4C++
VLG Missile Launcher 10173710.429C-7.6851.705%CN/A52.1C20C+4951.4h5.2C++10C*
M96 Mjolnir-H 13871203.55C0.8045.118%DN/A25.4D*23.9D4722.8h42.4C+94.1C
NSX-P Tengu 7170671.045C+1.7132.614%D14.286%D*30.4CN/A1232.3h9.5B++29.1B+
M60-G Bulldog 8569125.75D--3.0053.122%C+N/A30D**7D-1142.3h7.5C+14.2C+
AP30 Shredder 13161154.067C1.3229.064%C+1.639%C14.5D-16.7C3094.2h121.2D--417D--
MANA Anti-Personnel Turret 5959411.439N/A1.3112.38%UN/A590UN/A3823000.1h23.8T*192.2T*
Enforcer ML65-H 9956163.5C0.7550.395%D-1.786%C+25.5D19.5D4502.2h13.7C*27.1C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,4511,885,228174.1h
Aux Spitfire64040.9h
Anti-Vehicle MANA Turret83431.5h
Spawn Beacon101,0891.8h
Nanite Revive Grenade03,3190.9h
Medical Applicator1,552644,15771h
Restoration Kit1102,4993.9h
Motion Spotter01120.1h
Welding Device01,5780.2h
Spitfire Auto-Turret171,3552.1h
Recon Detection Device6915,23525.1h
Ammunition Package445,0323.3h
Shield Recharging Field141,8340.7h
Anti-Infantry MANA Turret142741.7h
Nano-Repair Grenade02,1440.6h
Hardlight Barrier0540.1h
Orbital Strike Target Designator6652h

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