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Paragon Chosen D0kt0rPsyscho[T] D0kt0rPsyscho
VS BR 166

KDR: 3.37

Score: 67.4m

Last Seen: May 31st, 2020 5:26 PM
- OFFLINE - 9.2 hour(s)

Prestige 1, Battle Rank 100 (166 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 H-V45 H-V45 AE Ghost NS-357P Underboss Serpent VE92 NS-30 Vandal
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,208,160 MLG Score: 8160
Fun Score: N/A
Cheeseburgers Flipped: 100TIME WITH MEDKIT: 7.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.593%36.509%1190481298146,6824.3531-0.983

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.987%2.198A*2.318A*-1.491FHEAD ++ (~20.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.652B+8.40.412B17.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.642%1.07%481413424,20612436203.38103677%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.991%0.361C**-0.461D0.647

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.736B++17.40.673B+25.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.247%1.101%319313432,089135610041.54056208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.99%1.764A++-0.906D---0.314

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.833B++3.80.695B+2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.693%2.041%7901413326,517137724654.73275264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.726%1.06B**-0.599D0.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.836B++9.40.767B++10.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.758%78.151%7905134112,1243325653.64522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.822%1.779A++0.715B++-0.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.638B+1.70.473B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
71.739%15.1%790413422,0532796190.734001

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.265%2.472A**0.056C+0.737

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.79B++20.592B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
67.4m187.3%708 (42.5k)595 (35.7k)3.37011191,20356,7353.50852166 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS13461766829.633%33.831%100302:0041

27% Combat Medic14% Engineer36% Heavy Assault12% Infiltrator10% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 4th, 2014 11:59 AMFeb 9th, 2020 11:26 PMJun 1st, 2020 5:01 PM (38d) (PST)May 31st, 2020 2:09 PM (39d) (PST)May 31st, 2020 1:26 PM (39d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2043678371.6870.5010.5713.2950.0738160

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,22522,02650,1991013034198435,683

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1889.2h/78.7d 7,853 64,686 56,895 373.6k 2,713 6,989 8,232 136.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:41,880
Deaths:8,884
KDR:4.714
Accuracy:31.692% B**
HSR:38.085% B++
Orion VS54
A*
Kills:22,426
Deaths:4,651
KDR:4.822
Accuracy:33.515% A*
HSR:41.541% A++
SVA-88
B+
Kills:2,200
Deaths:693
KDR:3.175
Accuracy:27.992% B+
HSR:31.773% B+
Pulsar LSW
B*
Kills:1,834
Deaths:562
KDR:3.263
Accuracy:29.748% B*
HSR:33.860% B*
NS-15 Gallows
B**
Kills:1,342
Deaths:240
KDR:5.592
Accuracy:34.627% B**
HSR:43.666% B**
NS-15M2
A+
Kills:1,177
Deaths:240
KDR:4.904
Accuracy:32.714% A
HSR:41.207% A+
Flare VE6
B+
Kills:1,176
Deaths:417
KDR:2.820
Accuracy:27.478% B+
HSR:26.020% C+
VX29 Polaris
B+
Kills:1,159
Deaths:469
KDR:2.471
Accuracy:25.970% C++
HSR:28.904% B+
VE-H Maw
A+
Kills:880
Deaths:210
KDR:4.190
Accuracy:32.016% B*
HSR:42.159% A+
NSX-P Naginata
A+
Kills:157
Deaths:31
KDR:5.065
Accuracy:31.115% A+
HSR:32.484% B
Ursa
A++
Kills:137
Deaths:31
KDR:4.419
Accuracy:35.321% A++
HSR:37.226% A+
Kills:74,368
Deaths (as Heavy Assault):16,428
Deaths (to Heavy Assaults):17,378
KDR:4.52691
Kill Difference:57,940
Playtime:678.845 hours
Usage:36%
Score:27.591m
Score/min:677
Accuracy (listed only):31.108%
HSR (listed only):36.084%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:6,104
Deaths:1,421
KDR:4.296
Accuracy:34.000% A++
HSR:29.210% A
VE-S Canis
A*
Kills:1,923
Deaths:391
KDR:4.918
Accuracy:36.136% B**
HSR:40.978% A*
NS-11C
A++
Kills:1,891
Deaths:461
KDR:4.102
Accuracy:34.738% A++
HSR:31.042% A++
Zenith VX-5
A+
Kills:1,656
Deaths:392
KDR:4.224
Accuracy:33.991% A+
HSR:28.442% B**
MKV Suppressed
A
Kills:1,631
Deaths:491
KDR:3.322
Accuracy:31.118% B*
HSR:28.939% A
VX6-7
B**
Kills:1,619
Deaths:543
KDR:2.982
Accuracy:31.834% B**
HSR:26.251% B+
Pulsar C
B**
Kills:1,589
Deaths:536
KDR:2.965
Accuracy:31.041% B**
HSR:28.571% B++
Deimos VA29
A++
Kills:1,254
Deaths:300
KDR:4.180
Accuracy:81.594% A++
HSR:14.753% C
Sirius SX12
M++
Kills:1,237
Deaths:204
KDR:6.064
Accuracy:33.028% A+
HSR:39.774% M++
Eridani SX5-AE
B*
Kills:1,170
Deaths:405
KDR:2.889
Accuracy:33.672% B+
HSR:35.043% B*
Eridani SX5G
B++
Kills:1,159
Deaths:359
KDR:3.228
Accuracy:32.275% B++
HSR:29.767% B++
NS-7 PDW
A
Kills:1,158
Deaths:392
KDR:2.954
Accuracy:31.924% A
HSR:22.884% B++
Solstice Burst
A**
Kills:954
Deaths:161
KDR:5.925
Accuracy:39.452% A**
HSR:35.325% A+
VE-C Horizon
A
Kills:655
Deaths:158
KDR:4.146
Accuracy:43.090% A
HSR:35.878% A
Phobos VX86
A
Kills:497
Deaths:181
KDR:2.746
Accuracy:76.873% A
HSR:15.292% C
Eclipse VE3A
A*
Kills:225
Deaths:71
KDR:3.169
Accuracy:36.252% A*
HSR:24.889% B*
Pandora VX25
B**
Kills:223
Deaths:40
KDR:5.575
Accuracy:52.993% B**
HSR:17.937% B+
Solstice VE3
B**
Kills:160
Deaths:55
KDR:2.909
Accuracy:29.459% B**
HSR:14.375% D--
Thanatos VE70
A+
Kills:79
Deaths:45
KDR:1.756
Accuracy:55.738% A+
HSR:11.392% D--
Eridani SX5
A
Kills:67
Deaths:25
KDR:2.680
Accuracy:33.161% B**
HSR:31.343% A
Kills:25,251
Deaths (as Light Assault):6,631
Deaths (to Light Assaults):10,126
KDR:3.80802
Kill Difference:18,620
Playtime:182.284 hours
Usage:10%
Score:5.925m
Score/min:542
Accuracy (listed only):40.618%
HSR (listed only):27.104%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A++
Kills:11,729
Deaths:4,997
KDR:2.347
Accuracy:30.143% B**
HSR:37.130% A++
H-V45 AE
A
Kills:10,495
Deaths:3,298
KDR:3.182
Accuracy:33.801% B**
HSR:40.143% A
Terminus VX-9
A
Kills:3,534
Deaths:1,341
KDR:2.635
Accuracy:30.716% B*
HSR:38.512% A
NS-11A
A++
Kills:2,349
Deaths:896
KDR:2.622
Accuracy:31.854% A
HSR:37.378% A++
VE-S Canis
A*
Kills:1,923
Deaths:391
KDR:4.918
Accuracy:36.136% B**
HSR:40.978% A*
MKV Suppressed
A
Kills:1,631
Deaths:491
KDR:3.322
Accuracy:31.118% B*
HSR:28.939% A
Deimos VA29
A++
Kills:1,254
Deaths:300
KDR:4.180
Accuracy:81.594% A++
HSR:14.753% C
Sirius SX12
M++
Kills:1,237
Deaths:204
KDR:6.064
Accuracy:33.028% A+
HSR:39.774% M++
Pulsar VS1
A++
Kills:1,189
Deaths:450
KDR:2.642
Accuracy:30.923% A
HSR:34.819% A++
Eridani SX5-AE
B*
Kills:1,170
Deaths:405
KDR:2.889
Accuracy:33.672% B+
HSR:35.043% B*
CME
A
Kills:1,165
Deaths:490
KDR:2.378
Accuracy:29.740% B+
HSR:33.906% A
Eridani SX5G
B++
Kills:1,159
Deaths:359
KDR:3.228
Accuracy:32.275% B++
HSR:29.767% B++
NS-7 PDW
A
Kills:1,158
Deaths:392
KDR:2.954
Accuracy:31.924% A
HSR:22.884% B++
Phobos VX86
A
Kills:497
Deaths:181
KDR:2.746
Accuracy:76.873% A
HSR:15.292% C
NS-11P
A++
Kills:397
Deaths:137
KDR:2.898
Accuracy:33.996% A++
HSR:37.280% A++
Equinox VE2 Burst
B**
Kills:387
Deaths:149
KDR:2.597
Accuracy:34.319% B**
HSR:32.817% B
Darkstar
B**
Kills:231
Deaths:111
KDR:2.081
Accuracy:30.709% B++
HSR:33.766% B**
Pandora VX25
B**
Kills:223
Deaths:40
KDR:5.575
Accuracy:52.993% B**
HSR:17.937% B+
Equinox VE2
A++
Kills:98
Deaths:63
KDR:1.556
Accuracy:35.503% A++
HSR:28.571% B*
Corvus VA55
B**
Kills:80
Deaths:38
KDR:2.105
Accuracy:30.109% B*
HSR:31.250% B**
Thanatos VE70
A+
Kills:79
Deaths:45
KDR:1.756
Accuracy:55.738% A+
HSR:11.392% D--
Eridani SX5
A
Kills:67
Deaths:25
KDR:2.680
Accuracy:33.161% B**
HSR:31.343% A
VE-A Lacerta
A+
Kills:65
Deaths:29
KDR:2.241
Accuracy:36.593% A+
HSR:21.539% C
Kills:42,117
Deaths (as Combat Medic):14,832
Deaths (to Combat Medics):7,573
KDR:2.8396
Kill Difference:27,285
Playtime:511.244 hours
Usage:27%
Score:16.397m
Score/min:535
Accuracy (listed only):38.562%
HSR (listed only):30.227%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:6,104
Deaths:1,421
KDR:4.296
Accuracy:34.000% A++
HSR:29.210% A
NS-11C
A++
Kills:1,891
Deaths:461
KDR:4.102
Accuracy:34.738% A++
HSR:31.042% A++
Zenith VX-5
A+
Kills:1,656
Deaths:392
KDR:4.224
Accuracy:33.991% A+
HSR:28.442% B**
VX6-7
B**
Kills:1,619
Deaths:543
KDR:2.982
Accuracy:31.834% B**
HSR:26.251% B+
Pulsar C
B**
Kills:1,589
Deaths:536
KDR:2.965
Accuracy:31.041% B**
HSR:28.571% B++
Deimos VA29
A++
Kills:1,254
Deaths:300
KDR:4.180
Accuracy:81.594% A++
HSR:14.753% C
Solstice Burst
A**
Kills:954
Deaths:161
KDR:5.925
Accuracy:39.452% A**
HSR:35.325% A+
VE-C Horizon
A
Kills:655
Deaths:158
KDR:4.146
Accuracy:43.090% A
HSR:35.878% A
Phobos VX86
A
Kills:497
Deaths:181
KDR:2.746
Accuracy:76.873% A
HSR:15.292% C
Eidolon VE33
B**
Kills:424
Deaths:192
KDR:2.208
Accuracy:35.368% B**
HSR:26.415% C+
Eclipse VE3A
A*
Kills:225
Deaths:71
KDR:3.169
Accuracy:36.252% A*
HSR:24.889% B*
Pandora VX25
B**
Kills:223
Deaths:40
KDR:5.575
Accuracy:52.993% B**
HSR:17.937% B+
Solstice VE3
B**
Kills:160
Deaths:55
KDR:2.909
Accuracy:29.459% B**
HSR:14.375% D--
Thanatos VE70
A+
Kills:79
Deaths:45
KDR:1.756
Accuracy:55.738% A+
HSR:11.392% D--
Kills:17,330
Deaths (as Engineer):4,556
Deaths (to Engineers):7,654
KDR:3.80378
Kill Difference:12,774
Playtime:272.951 hours
Usage:14%
Score:9.536m
Score/min:582
Accuracy (listed only):44.030%
HSR (listed only):24.269%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:9,825
Deaths:1,988
KDR:4.942
Accuracy:46.725% B*
HSR:77.517% B++
NS-357P Underboss
B**
Kills:7,257
Deaths:4,143
KDR:1.752
Accuracy:49.621% B**
HSR:35.662% B*
NS-30 Vandal
A++
Kills:4,209
Deaths:890
KDR:4.729
Accuracy:46.803% A++
HSR:29.104% C++
NS-44B Commissioner
C**
Kills:2,337
Deaths:1,491
KDR:1.567
Accuracy:43.621% C**
HSR:25.246% C+
VE-S Canis
A*
Kills:1,923
Deaths:391
KDR:4.918
Accuracy:36.136% B**
HSR:40.978% A*
MKV Suppressed
A
Kills:1,631
Deaths:491
KDR:3.322
Accuracy:31.118% B*
HSR:28.939% A
NS-44 Commissioner
B**
Kills:1,329
Deaths:650
KDR:2.045
Accuracy:45.964% B**
HSR:29.044% B++
Sirius SX12
M++
Kills:1,237
Deaths:204
KDR:6.064
Accuracy:33.028% A+
HSR:39.774% M++
Eridani SX5-AE
B*
Kills:1,170
Deaths:405
KDR:2.889
Accuracy:33.672% B+
HSR:35.043% B*
Parallax VX3-AE
B++
Kills:1,167
Deaths:187
KDR:6.241
Accuracy:46.937% B++
HSR:79.520% C
Eridani SX5G
B++
Kills:1,159
Deaths:359
KDR:3.228
Accuracy:32.275% B++
HSR:29.767% B++
NS-7 PDW
A
Kills:1,158
Deaths:392
KDR:2.954
Accuracy:31.924% A
HSR:22.884% B++
Nyx VX31
A*
Kills:762
Deaths:174
KDR:4.379
Accuracy:49.302% A*
HSR:34.514% B+
Spiker
A
Kills:717
Deaths:462
KDR:1.552
Accuracy:32.988% B+
HSR:31.799% A
XM98
B+
Kills:515
Deaths:148
KDR:3.480
Accuracy:42.965% B+
HSR:73.204% C
Artemis VX26
A*
Kills:501
Deaths:115
KDR:4.357
Accuracy:38.392% A*
HSR:39.721% A*
NSX Daimyo
B**
Kills:390
Deaths:90
KDR:4.333
Accuracy:49.125% B**
HSR:95.897% B+
NS-45 Pilot
A++
Kills:303
Deaths:173
KDR:1.751
Accuracy:37.293% B*
HSR:44.224% A++
Beamer VS3
B+
Kills:235
Deaths:216
KDR:1.088
Accuracy:30.890% B+
HSR:23.404% C+
V10
A++
Kills:227
Deaths:40
KDR:5.675
Accuracy:52.912% A++
HSR:79.295% C++
NS-357 IA
B**
Kills:131
Deaths:72
KDR:1.819
Accuracy:56.566% B*
HSR:46.565% B**
NS-357 Underboss
M**
Kills:104
Deaths:23
KDR:4.522
Accuracy:49.753% A
HSR:56.731% M**
Eridani SX5
A
Kills:67
Deaths:25
KDR:2.680
Accuracy:33.161% B**
HSR:31.343% A
NS-AM7 Archer
B**
Kills:63
Deaths:92
KDR:0.685
Accuracy:67.140% B**
HSR:14.286% C-
Kills:38,417
Deaths (as Infiltrator):13,221
Deaths (to Infiltrators):8,669
KDR:2.90576
Kill Difference:25,196
Playtime:223.164 hours
Usage:12%
Score:7.366m
Score/min:550
Accuracy (listed only):42.430%
HSR (listed only):43.519%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A**
Kills:574
Deaths:138
KDR:4.159
Accuracy:32.588% A**
HSR:30.836% A+
Blueshift VM5
A**
Kills:561
Deaths:138
KDR:4.065
Accuracy:32.020% A**
HSR:33.690% A*
Nebula VM20
A*
Kills:198
Deaths:59
KDR:3.356
Accuracy:30.305% A*
HSR:33.838% A*
Nebula VM20
A*
Kills:191
Deaths:59
KDR:3.237
Accuracy:29.403% A*
HSR:33.508% A*
Cosmos VM3
B*
Kills:155
Deaths:45
KDR:3.444
Accuracy:22.869% B*
HSR:17.419% C
Quasar VM1
A
Kills:121
Deaths:40
KDR:3.025
Accuracy:23.239% A
HSR:23.967% B**
Comet VM2
A++
Kills:63
Deaths:31
KDR:2.032
Accuracy:59.803% A++
HSR:4.762% C*
Kills:1,863
Deaths (as MAX Suit):255
Deaths (to MAX Suits):2,286
KDR:7.30588
Kill Difference:1,608
Playtime:12.502 hours
Usage:1%
Score:0.600m
Score/min:800
Accuracy (listed only):32.890%
HSR (listed only):25.432%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:3,060
V. Kills:108 N/A
Deaths:289
KDR:10.588
Accuracy:50.853% A
KPH:141 A*
VKPH:5 B+
Dual Photon Pods
A*
Kills:624
V. Kills:84 N/A
Deaths:10
KDR:62.400
Accuracy:66.004% A+
KPH:232.100 A*
VKPH:31.200 B++
Saron Laser Cannon
B**
Kills:377
V. Kills:267 141%
Deaths:102
KDR:3.696
Accuracy:29.359% C
KPH:24.900 B*
VKPH:17.700 B**
Twin-Saron LC
B++
Kills:96
V. Kills:45 209%
Deaths:
KDR:
Accuracy:37.298% B++
KPH:64 C
VKPH:30 C--
V26 Maelstrom Turbo Laser
A+
Kills:89
V. Kills:51 171%
Deaths:1
KDR:89
Accuracy:37.940% B**
KPH:39.900 A+
VKPH:22.900 A
Kills:4,246 (3,622 + 0)
Deaths:402
KDR:10.562
VKDR:1.381
Vehicle Kills:555
Kill Difference:3,844
Playtime:43.246 hours
Usage:2%
Score:1.009m
Score/min:389
Piloting Accuracy:37.940%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:2,548
V. Kills:1,377 185%
Deaths:60
KDR:42.467
Accuracy:35.794% C
KPH:72 B**
VKPH:38.900 B++
AP30 Shredder
A+
Kills:193
V. Kills:99 193%
Deaths:5
KDR:38.600
Accuracy:40.042% B++
KPH:70.100 A+
VKPH:36 B**
CAS30 Tank Buster
A
Kills:145
V. Kills:108 133%
Deaths:75
KDR:1.933
Accuracy:59.583% A
KPH:6.800 C
VKPH:5 C--
L105 Zephyr
A++
Kills:114
V. Kills:25 438%
Deaths:5
KDR:22.800
Accuracy:58.514% A++
KPH:77.700 B*
VKPH:17 B+
Kills:3,000 (145 + 2,855)
Deaths:145
KDR:20.690
VKDR:11.097
Vehicle Kills:1,609
Kill Difference:2,855
Playtime:61.020 hours
Usage:3%
Score:1.339m
Score/min:366
Piloting Accuracy:59.583%
Gunner Accuracy:58.514%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:164
V. Kills:7 N/A
Deaths:6
KDR:27.333
Accuracy:50.677% B**
KPH:160.700 S
VKPH:6.900 C
Kills:164 (164 + 0)
Deaths:6
KDR:27.333
VKDR:1.167
Vehicle Kills:7
Kill Difference:158
Playtime:1.021 hours
Usage:0%
Score:0.043m
Score/min:701
Driving Accuracy:50.677%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:1,504
V. Kills:834 180%
Deaths:95
KDR:15.832
Accuracy:62.313% B**
KPH:45.700 A+
VKPH:25.300 A++
Saron HRB
A*
Kills:1,290
V. Kills:564 228%
Deaths:62
KDR:20.806
Accuracy:63.222% A*
KPH:55.400 A*
VKPH:24.200 B++
Supernova PC
B+
Kills:421
V. Kills:135 310%
Deaths:68
KDR:6.191
Accuracy:54.096% B+
KPH:29.800 C**
VKPH:9.600 C++
Proton II PPA
A*
Kills:421
V. Kills:24 N/A
Deaths:8
KDR:52.625
Accuracy:40.182% A*
KPH:116.300 A+
VKPH:6.600 A
E540 Halberd
S
Kills:284
V. Kills:93 302%
Deaths:4
KDR:71
Accuracy:56.655% B**
KPH:92.400 S
VKPH:30.300 A*
Supernova VPC
A*
Kills:71
V. Kills:20 338%
Deaths:2
KDR:35.500
Accuracy:58.501% B++
KPH:63.500 B++
VKPH:17.900 A*
Kills:3,991 (1,996 + 1,995)
Deaths:239
KDR:16.699
VKDR:6.987
Vehicle Kills:1,670
Kill Difference:3,752
Playtime:78.165 hours
Usage:4%
Score:2.190m
Score/min:467
Driving Accuracy:58.501%
Gunner Accuracy:56.655%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A**
Kills:342
V. Kills:131 259%
Deaths:7
KDR:48.857
Accuracy:59.142% A++
KPH:91.900 A**
VKPH:35.200 B++
Proton II PPA-H
A+
Kills:311
V. Kills:11 N/A
Deaths:5
KDR:62.200
Accuracy:50.094% A
KPH:183 A+
VKPH:6.500 C+
M12 Kobalt-H
A
Kills:232
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:29.839% A
KPH:200.200 B**
VKPH:5.200 C+
M40 Fury-H
B
Kills:54
V. Kills:6 N/A
Deaths:5
KDR:10.800
Accuracy:46.408% B
KPH:105.400 C**
VKPH:11.700 C
Kills:939 (0 + 939)
Deaths:17
KDR:55.235
VKDR:9.059
Vehicle Kills:154
Kill Difference:922
Playtime:7.092 hours
Usage:0%
Score:0.213m
Score/min:501
Driving Accuracy:N/A%
Gunner Accuracy:46.408%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:269
V. Kills:7 N/A
Deaths:2
KDR:134.500
Accuracy:30.031% A*
KPH:201.900 M++
VKPH:5.300 B++
M40 Fury
A
Kills:171
V. Kills:28 N/A
Deaths:8
KDR:21.375
Accuracy:48.576% A
KPH:73.700 B*
VKPH:12.100 B+
M40 Fury
A++
Kills:153
V. Kills:26 N/A
Deaths:8
KDR:19.125
Accuracy:48.369% A
KPH:110.700 A++
VKPH:18.800 A
M12 Kobalt
A*
Kills:127
V. Kills:4 N/A
Deaths:1
KDR:127
Accuracy:26.187% A+
KPH:167.300 A*
VKPH:5.300 B+
M20 Basilisk
M**
Kills:107
V. Kills:25 412%
Deaths:10
KDR:10.700
Accuracy:57.579% A++
KPH:71.400 M**
VKPH:16.700 A*
M20 Basilisk
S
Kills:73
V. Kills:23 304%
Deaths:7
KDR:10.429
Accuracy:59.068% A*
KPH:76.400 S
VKPH:24.100 A**
Kills:900 (0 + 900)
Deaths:36
KDR:25
VKDR:3.139
Vehicle Kills:113
Kill Difference:864
Playtime:8.247 hours
Usage:0%
Score:0.291m
Score/min:588
Driving Accuracy:N/A%
Gunner Accuracy:59.068%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:328
V. Kills:12 N/A
Deaths:1
KDR:328
Accuracy:39.206% B++
KPH:154.100 A+
VKPH:5.600 C+
Kills:328 (0 + 328)
Deaths:1
KDR:328
VKDR:12
Vehicle Kills:12
Kill Difference:327
Playtime:2.128 hours
Usage:0%
Score:0.055m
Score/min:433
Piloting Accuracy:N/A%
Gunner Accuracy:39.206%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 42,41141,8808,8844.714B+1.3431.692%B**38.085%B++158.7A++2B*427263.9h8.9B*28.2B*
Orion VS54 22,69422,4264,6514.822A1.4533.515%A*41.541%A++160.1M**1.9A*483140.1h8.6B**25.7C*
H-V45 11,84911,7294,9972.347B1.0230.143%B**37.13%A++78.2A+N/A193150h9.3A31B**
H-V45 AE 10,60210,4953,2983.182B++0.1933.801%B**40.143%A105.9B**1.1C+26399.1h9.2B**27.1B*
Ghost 9,8859,8251,9884.942B+1.5746.725%B*77.517%B++116.8A*N/A31084.1h1.7B*3.6B*
NS-357P Underboss 7,2947,2574,1431.752C++1.6249.621%B**35.662%B*185.6A*N/A51939.1h3.1B*6.2B*
Serpent VE92 6,1986,1041,4214.296A*0.9334%A++29.21%A138.4M++2.1A*37844.1h9.4B**27.5B*
NS-30 Vandal 4,2404,2098904.729B**1.3646.803%A++29.104%C++161.9M**1.2A40126h4.2B**9.1B**
Terminus VX-9 3,5613,5341,3412.635C**0.7430.716%B*38.512%A86.4AN/A23640.9h9.5B**30.9B*
Light PPA 3,1683,06028910.588B++7.2250.853%A1.013%C141A*5B+35121.7h7.8B++15.4B++
C150 Dalton 3,9252,5486042.467M39.1035.794%CN/A72B**38.9B++49035.4h1.9B**5.2B**
NS-11A 2,3742,3498962.622B+0.7531.854%A37.378%A++86.7A++N/A24327.1h9.5A29.9B**
NS-44B Commissioner 2,3522,3371,4911.567C**1.8043.621%C**25.246%C+116.9B**N/A28020h2.8B*6.5B+
Auraxium Force-Blade 2,2252,20920,2860.109A++3.2657.25%A*2.173%D-4.4A*N/A12504.9h1.6B**2.9B++
SVA-88 2,2152,2006933.175B+0.2027.992%B+31.773%B+88.4B**N/A26824.9h9.5B++33.9B+
NS Decimator 2,8142,0236962.907A++0.4670.658%A1.977%C+91.1M35.6A++61422.2h3.4B++4.8B**
C-4 2,5361,9821,0841.828C*1.5428.659%BN/A46.5D-13D*29042.6h1.2B+4.1B+
VE-S Canis 1,9431,9233914.918A**1.5536.136%B**40.978%A*173.2M++1.8B**49811.1h7.7B**21.2B++
NS-11C 1,8971,8914614.102M0.7334.738%A++31.042%A++126.9M**N/A32914.9h9.4B**27B*
Pulsar LSW 1,8491,8345623.263A0.1129.748%B*33.86%B*105.4A+N/A32017.4h9.6B*32.3B+
Zenith VX-5 1,6641,6563924.224M+0.8533.991%A+28.442%B**107.5A*N/A27115.4h9.5B**27.9B**
MKV Suppressed 1,6411,6314913.322A*0.0531.118%B*28.939%A111.7MN/A28414.6h9.9B**32B+
VX6-7 1,6321,6195432.982B++0.3931.834%B**26.251%B+92.5A+N/A26617.5h9.3B++29.2B*
Pulsar C 1,5991,5895362.965B+0.4131.041%B**28.571%B++76AN/A24520.9h8.9B*28.7B*
Supernova FPC 2,3381,5049515.832B++12.4662.313%B**0.997%D-45.7A+25.3A++51132.9h3.8B*6B**
Plasma Grenade 1,4421,42111421N/A1,417.6358.096%AN/A835.9B**12.4C+29571.7h2.5B*4.3B**
Force-Blade 1,4111,37034,8460.039B3.3343.79%B**1.314%D-1.3B+N/A31068.8h1.7B++4B+
NS-15 Gallows 1,3591,3422405.592A+2.2234.627%B**43.666%B**186.4A**2.4B*4687.2h8.2A+23.6B**
NS-44 Commissioner 1,3341,3296502.045B*1.3345.964%B**29.044%B++146M**N/A4509.1h2.7B**6B*
Saron HRB 1,8541,2906220.806M++17.4463.222%A*N/A55.4A*24.2B++46923.3h15.5B*24.5A
Deimos VA29 1,2641,2543004.18A**0.8181.594%A++14.753%C216.2S1.7A+9355.8h1.7B**2.1B**
Sirius SX12 1,2481,2372046.064M*2.6933.028%A+39.774%M++176.7S1.6A++7887h9.7B**29.3B*
Pulsar VS1 1,1961,1894502.642A0.7330.923%A34.819%A++86.2MN/A29613.8h9.6A+30.9B**
NS-15M2 1,1921,1772404.904A1.5332.714%A41.207%A+132.2A*1.7B**4428.9h8.8B**26.9B*
Flare VE6 1,1851,1764172.82B**0.5527.478%B+26.02%C+84B*N/A28714h8.3B++30B++
Eridani SX5-AE 1,1761,1704052.889B++0.4833.672%B+35.043%B*101.7B++N/A24211.5h9.8B29.1B+
Parallax VX3-AE 1,1681,1671876.241B+2.8746.937%B++79.52%C108.1A++N/A30910.8h1.6B++3.4B++
CME 1,1731,1654902.378A+0.9929.74%B+33.906%A73.3AN/A16815.9h9.9A33.2B*
VX29 Polaris 1,1691,1594692.471B+0.9025.97%C++28.904%B+78.8B++N/A19914.7h9.5B*36.6B+
Eridani SX5G 1,1661,1593593.228A0.1432.275%B++29.767%B++115.9AN/A25910h9.2B++28.4B+
NS-7 PDW 1,1671,1583922.954A++0.4231.924%A22.884%B++101.6M+N/A27511.4h10.1B**31.8B*
Solstice Burst 9609541615.925M2.5539.452%A**35.325%A+170.4M**1.1B++3875.6h8.9A22.5B**
VE-H Maw 8928802104.19A++0.8232.016%B*42.159%A+125.7A++1.7B+4167h7.9B*24.7B++
Nyx VX31 7677621744.379B++1.0149.302%A*34.514%B+169.3S1.1B**4304.5h4A8.2B**
Spiker 7187174621.552C**1.8232.988%B+31.799%A90.8A+N/A2407.9h6.3B**19B*
VE-C Horizon 6666551584.146A0.7843.09%A35.878%A145.6A*2.4B*5334.5h9.6B**22.3B*
Dual Photon Pods 7086241062.4S59.0366.004%A+1.442%C**231.1A*31.1B++9372.7h11.7B**17.7B**
Blueshift VM5 5865741384.159B++0.7932.588%A**30.836%A+88.3M1.8A++3056.5h15.2C++46.6B*
Blueshift VM5 5755611384.065B+0.6932.02%A**33.69%A*86.3M2.2A**2896.5h15.3C+47.8B*
XM98 5185151483.48B+0.1142.965%B+73.204%C69.6A*N/A2157.4h1.8B**4.1B*
Artemis VX26 5045011154.357A0.9938.392%A*39.721%A*147.4M**N/A4823.4h10B++26.1B**
Phobos VX86 5034971812.746B**0.6276.873%A15.292%C134.3A*1.6A+3983.7h1.9B*2.5B++
M60-A Bulldog 520456676S72.6349.24%B**N/A76B**10.7B+5016h4.2B*8.5B**
Eidolon VE33 4314241922.208B+1.1635.368%B**26.415%C+67.3A+1.1B+2496.3h6B*17B*
Supernova PC 556421686.191C+2.8254.096%B+1.425%D29.9B9.6C++27514.1h3.5B*6.4B**
Proton II PPA 445421852.625A++49.2540.182%A*N/A116.9A+6.7A+3493.6h8.9C*22.1B**
NS-11P 4003971372.898A0.4733.996%A++37.28%A++90.2A++N/A3244.4h8.7A+25.5A
NSX Daimyo 390390904.333C*0.9649.125%B**95.897%B+162.5M+N/A7892.4h1.9B*3.8B*
Equinox VE2 Burst 3933871492.597C**0.7734.319%B**32.817%B86B**1.3B+2704.5h10.6B+30.8B++
Saron Laser Cannon 6443771023.696C**0.3329.359%CN/A25B*17.7B**30615.1h79.2B+269.7B+
Aphelion VEX-4H 473342748.857M++45.4959.142%A++3.509%C++92.4A**35.4B++4033.7h35B59.2B*
CAS 14-E 3403281328U324.6339.206%B++2.134%B+156.2A++5.7C+4332.1h19.8B++50.4B*
Proton II PPA-H 322311562.2M*58.8350.094%AN/A182.9A+6.5C+5911.7h7.7B+15.4B*
NS-45 Pilot 3033031731.751B1.6237.293%B*44.224%A++178.2A*N/A5781.7h5.2B**13.9B*
E540 Halberd 377284471S67.6356.655%B**1.056%D91.6S30A*8623.1h2.9A*5.1A++
M12 Kobalt 2762692134.5S131.1330.031%A*17.844%C+206.9M*5.4B++8341.3h11.2A+37.2B++
Beamer VS3 2382352161.088C**2.2830.89%B+23.404%C+63.5AN/A2933.7h6.5B*21.1B*
M12 Kobalt-H 2382321232S228.6329.839%A14.655%C--193.3B*5C+7491.2h10.8B**36.1B**
Darkstar 2352311112.081B1.2930.709%B++33.766%B**70B++1.2C*2453.3h10.9B++35.6B++
V10 227227405.675B++2.3052.912%A++79.295%C++119.5M++N/A3561.9h1.9B+3.6B++
Eclipse VE3A 226225713.169B+0.2036.252%A*24.889%B*102.3A++N/A3582.2h9.9B++27.3B**
Pandora VX25 225223405.575M2.2052.993%B**17.937%B+131.2A**1.2B++5201.7h3B**5.6B**
S1 3412111941.088B+2.2859.598%C++1.896%C--39.1B++24.1A5985.4h4.9B++8.2B+
Nebula VM20 201198593.356B+0.0130.305%A*33.838%A*94.3M1.4B**3342.1h14.1B46.5B*
AP30 Shredder 292193538.6M++35.2340.042%B++N/A68.9A+35.4B**4792.8h51.4B*128.4B**
Nebula VM20 191191593.237B0.1329.403%A*33.508%A*91MN/A3562.1h14.1B+48B**
M40 Fury 199171821.375A++18.0048.576%A1.17%D74.3B*12.2B+3932.3h10.5B+21.6B*
C75 Viper 171164627.333M*23.9650.677%B**1.22%C+164S7C7001h5A+9.9B**
Solstice VE3 160160552.909M+0.4629.459%B**14.375%D--55.2AN/A10082.9h10.2B**34.6C**
NSX-P Naginata 159157315.065M+1.6931.115%A+32.484%B224.3S2.9A+19440.7h8.1B**25.9B**
Cosmos VM3 157155453.444B++0.0722.869%B*17.419%C77.5A**1B++2782h10A43.5B*
M40 Fury 179153819.125A15.7548.369%AN/A109.3A++18.6B**5231.4h8.6B++17.8B**
Tank Mine 208147314.742B*1.37110.596%SN/A183.8A76.3B+16150.8h3.4F--3.1A++
CAS30 Tank Buster 253145751.933C++1.4459.583%A2.069%B**6.8C5C--14521.4h83.4D--140C+
Ursa 141137314.419M+1.0535.321%A++37.226%A+152.2M++4.4S9460.9h8.3B**23.6B**
NS-357 IA 131131721.819B+1.5556.566%B*46.565%B**187.1M**N/A5140.7h2.6B**4.5B**
M12 Kobalt 1311271127A**123.6326.187%A+18.898%C+158.8A*5B+8320.8h11.3A43.1B**
Quasar VM1 121121403.025B++0.3523.239%A23.967%B**67.2M+N/A4341.8h12B++51.7B+
L105 Zephyr 139114522.8B**19.4358.514%A++N/A76B++16.7B+3861.5h6.1C*10.5B++
M20 Basilisk 1321071010.7M+7.3357.579%A++8.411%B**71.3M**16.7A*5371.5h45.1B++78.4B**
NS-357 Underboss 104104234.522M+1.1549.753%A56.731%M**148.6MN/A11470.7h2.9A5.8B**
Equinox VE2 9898631.556C++1.8135.503%A++28.571%B*75.4A+N/A3051.3h11B+31B*
Twin-Saron LC 14196196N/A92.6337.298%B++3.125%A*64C30C--6651.5h50.5C++135.4B+
V26 Maelstrom Turbo Laser 14089189U85.6337.94%B**N/A40.5A+23.2A4752.2h71.7B+188.9B++
Lasher X2 8484451.867B+1.5040.366%A+4.762%B+84A++N/A8851h16.3B+40.3B*
Sticky Grenade 8282182N/A78.6356.087%BN/A820C-N/A48940.1h1.6B+2.8B+
Corvus VA55 8180382.105B*1.2730.109%B*31.25%B**88.9A**1.1B**6130.9h8A+26.5B**
Thanatos VE70 8079451.756B++1.6155.738%A+11.392%D--71.8A+N/A7121.1h3.9B++6.9B*
M20 Basilisk 9673710.429M7.0659.068%A*10.959%A*73M**23A*6921h62.8B*106.4A
Supernova VPC 9171235.5B**32.1358.501%B++N/A64.5B++18.2A*8271.1h2.9C*4.9B+
MANA Anti-Personnel Turret 6868332.061N/A1.3129.933%UN/A680UN/A2969400.1h14.5T*48.6T*
Eridani SX5 6867252.68B**0.6933.161%B**31.343%A83.8A1.3A+10220.8h11.5C++34.6B+
VE-A Lacerta 6665292.241B+1.1336.593%A+21.539%C81.3B++1.3C+5010.8h8.9B**24.4B**
NS-AM7 Archer 7863920.685B+2.6967.14%B**14.286%C-11.7B++2.8C++1065.4h10.5B++15.7B*
Comet VM2 8463312.032B**1.3459.803%A++4.762%C*37.1M**12.4M**3171.7h13.5B*22.5B++
Spear Anti-Vehicle Phalanx Turret 9461230.5M++27.1365.556%A++3.279%C152.5S82.5S13340.4h4.8B**7.4B**
Rocklet Rifle 9556371.514B**1.8659.5%B++1.786%A++37.3B+26C+6931.5h43.8C--73.6C+
M40 Fury-H 6054510.8C7.4346.408%BN/A108B12C3510.5h7.5C**16.2B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit816354,42537.3h
Anti-Vehicle MANA Turret2750.1h
Spawn Beacon346,2483.8h
Nanite Revive Grenade02,7750.8h
Medical Applicator625271,20818.9h
Motion Spotter187,0912.4h
Ammunition Package106630.3h
Recon Detection Device11130.1h
Shield Recharging Field134930.3h
Medical Kit5,65334,209148.4h
Anti-Infantry MANA Turret32120.3h
M20 Drake01260.1h
Nano-Repair Grenade02070.1h

Check the help document for the dictionary if you want to learn more about words used here.


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