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Immortal Paragon D0kt0rPsyscho[MEDK] D0kt0rPsyscho
VS BR 66

KDR: 2.91

Score: 36.5m

Last Seen: May 18th, 2019 6:34 PM
- OFFLINE - 6 hour(s)

Prestige 1, Battle Rank 66 - Vanu Sovereignty on Cobalt - Outfit Leader of Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 24
Level Progress (to 67): 5%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A H-V45 Orion VS54 H-V45 AE Ghost Terminus VX-9 Serpent VE92 NS-357P Underboss
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,477,227 MLG Score: 5977
Fun Score: N/A
Cheeseburgers Flipped: 74TIME WITH MEDKIT: 8.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.051%34.61%107537115282,0453.77983-0.868

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.482%1.933A++2.118A*-0.456DHEAD ++ (~19.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.627B+8.70.394B19.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.387%1.281%537411853,1228223843.79805811%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.5%0.316C*-0.29C0.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.765B++15.30.711B++22.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.418%1.342%317311861,4168967371.5786192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.803%1.604A+-0.802D--0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.808B++4.30.66B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.013%2.626%289911801,4479457631.5296189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.341%1.593A+-0.397C--0.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.754B++15.50.606B+13.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.1%77.614%289311866,7992048353.31982

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.067%1.363A0.686B+-0.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.61B+1.70.465B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.636%14.338%28921187272169020.160852

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.575%1.845A++-0.046C+0.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.694B+2.60.47B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 24
36.5m177.5%599 (35.9k)495 (29.7k)2.91214103,01435,3743.0231566 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1189931428.213%33.372%94202:0530

33% Combat Medic11% Engineer32% Heavy Assault12% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 4th, 2014 11:59 AMDec 30th, 2015 5:58 PMMay 18th, 2019 5:07 PM (1d) (PST)May 18th, 2019 3:00 PM (1d) (PST)May 18th, 2019 2:34 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9753566191.4000.4810.4672.5810.0545977

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,51421,36237,152842928155329,724

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1226.3h/51.1d 3,927 34,378 29,516 189.9k 1,351 5,062 3,976 71.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:19,286
Deaths:4,557
KDR:4.232
Accuracy:29.815% B*
HSR:37.587% B**
Orion VS54
A*
Kills:8,455
Deaths:1,860
KDR:4.546
Accuracy:32.081% A*
HSR:37.930% A++
SVA-88
B*
Kills:1,993
Deaths:652
KDR:3.057
Accuracy:27.453% B*
HSR:30.105% B++
Pulsar LSW
B**
Kills:1,345
Deaths:464
KDR:2.899
Accuracy:27.419% B*
HSR:32.416% B**
Flare VE6
B**
Kills:1,176
Deaths:417
KDR:2.820
Accuracy:27.478% B**
HSR:26.020% C**
VX29 Polaris
B*
Kills:1,159
Deaths:469
KDR:2.471
Accuracy:25.970% B+
HSR:28.904% B*
NS-15M2
A+
Kills:570
Deaths:150
KDR:3.800
Accuracy:30.082% A
HSR:37.193% A+
VE-H Maw
A+
Kills:418
Deaths:107
KDR:3.907
Accuracy:30.816% B**
HSR:39.474% A+
NSX-P Naginata
A++
Kills:156
Deaths:30
KDR:5.200
Accuracy:31.151% A++
HSR:32.051% B
Kills:34,558
Deaths (as Heavy Assault):8,706
Deaths (to Heavy Assaults):10,696
KDR:3.96945
Kill Difference:25,852
Playtime:393.104 hours
Usage:32%
Score:12.498m
Score/min:530
Accuracy (listed only):29.141%
HSR (listed only):33.520%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:2,767
Deaths:682
KDR:4.057
Accuracy:32.751% A++
HSR:25.985% B**
Pulsar C
A
Kills:1,510
Deaths:502
KDR:3.008
Accuracy:30.775% A
HSR:28.874% B**
Zenith VX-5
A++
Kills:1,499
Deaths:365
KDR:4.107
Accuracy:33.800% A++
HSR:28.419% A
VX6-7
A
Kills:1,253
Deaths:459
KDR:2.730
Accuracy:30.844% A
HSR:24.900% B++
NS-11C
A*
Kills:1,176
Deaths:338
KDR:3.479
Accuracy:33.980% A*
HSR:31.208% A*
VE-S Canis
M
Kills:1,171
Deaths:194
KDR:6.036
Accuracy:36.161% A+
HSR:43.723% M
Eridani SX5-AE
B**
Kills:1,170
Deaths:405
KDR:2.889
Accuracy:33.672% B*
HSR:35.043% B**
Eridani SX5G
B**
Kills:1,159
Deaths:359
KDR:3.228
Accuracy:32.275% B*
HSR:29.767% B**
NS-7 PDW
A
Kills:1,158
Deaths:392
KDR:2.954
Accuracy:31.924% A
HSR:22.884% B*
MKV Suppressed
B*
Kills:1,143
Deaths:344
KDR:3.323
Accuracy:29.876% B*
HSR:24.584% B*
Sirius SX12
M**
Kills:859
Deaths:131
KDR:6.557
Accuracy:33.142% A++
HSR:39.348% M**
Phobos VX86
B**
Kills:193
Deaths:95
KDR:2.032
Accuracy:71.506% B**
HSR:15.544% C+
Solstice VE3
A
Kills:160
Deaths:55
KDR:2.909
Accuracy:29.459% A
HSR:14.375% D-
Thanatos VE70
A++
Kills:79
Deaths:45
KDR:1.756
Accuracy:55.738% A++
HSR:11.392% D--
Eridani SX5
A++
Kills:67
Deaths:25
KDR:2.680
Accuracy:33.161% A
HSR:31.343% A++
Kills:15,364
Deaths (as Light Assault):4,391
Deaths (to Light Assaults):6,745
KDR:3.49898
Kill Difference:10,973
Playtime:136.857 hours
Usage:11%
Score:3.630m
Score/min:442
Accuracy (listed only):36.604%
HSR (listed only):27.159%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:10,000
Deaths:4,353
KDR:2.297
Accuracy:29.600% A
HSR:36.760% A*
H-V45 AE
A+
Kills:6,662
Deaths:2,097
KDR:3.177
Accuracy:33.823% A
HSR:40.078% A+
Terminus VX-9
A++
Kills:3,050
Deaths:1,200
KDR:2.542
Accuracy:30.058% B**
HSR:38.820% A++
NS-11A
A*
Kills:1,594
Deaths:625
KDR:2.550
Accuracy:30.899% A+
HSR:37.139% A*
Pulsar VS1
A*
Kills:1,189
Deaths:450
KDR:2.642
Accuracy:30.923% A+
HSR:34.819% A*
VE-S Canis
M
Kills:1,171
Deaths:194
KDR:6.036
Accuracy:36.161% A+
HSR:43.723% M
Eridani SX5-AE
B**
Kills:1,170
Deaths:405
KDR:2.889
Accuracy:33.672% B*
HSR:35.043% B**
Eridani SX5G
B**
Kills:1,159
Deaths:359
KDR:3.228
Accuracy:32.275% B*
HSR:29.767% B**
CME
A++
Kills:1,158
Deaths:489
KDR:2.368
Accuracy:29.690% B++
HSR:34.024% A++
NS-7 PDW
A
Kills:1,158
Deaths:392
KDR:2.954
Accuracy:31.924% A
HSR:22.884% B*
MKV Suppressed
B*
Kills:1,143
Deaths:344
KDR:3.323
Accuracy:29.876% B*
HSR:24.584% B*
Sirius SX12
M**
Kills:859
Deaths:131
KDR:6.557
Accuracy:33.142% A++
HSR:39.348% M**
Darkstar
A+
Kills:215
Deaths:102
KDR:2.108
Accuracy:30.252% B++
HSR:34.419% A+
Phobos VX86
B**
Kills:193
Deaths:95
KDR:2.032
Accuracy:71.506% B**
HSR:15.544% C+
Equinox VE2 Burst
B++
Kills:168
Deaths:61
KDR:2.754
Accuracy:30.821% B++
HSR:32.738% B++
Thanatos VE70
A++
Kills:79
Deaths:45
KDR:1.756
Accuracy:55.738% A++
HSR:11.392% D--
Corvus VA55
A
Kills:77
Deaths:37
KDR:2.081
Accuracy:29.773% B**
HSR:31.169% A
Eridani SX5
A++
Kills:67
Deaths:25
KDR:2.680
Accuracy:33.161% A
HSR:31.343% A++
Kills:31,112
Deaths (as Combat Medic):11,404
Deaths (to Combat Medics):4,622
KDR:2.72817
Kill Difference:19,708
Playtime:398.682 hours
Usage:33%
Score:11.900m
Score/min:497
Accuracy (listed only):35.183%
HSR (listed only):31.866%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:2,767
Deaths:682
KDR:4.057
Accuracy:32.751% A++
HSR:25.985% B**
Pulsar C
A
Kills:1,510
Deaths:502
KDR:3.008
Accuracy:30.775% A
HSR:28.874% B**
Zenith VX-5
A++
Kills:1,499
Deaths:365
KDR:4.107
Accuracy:33.800% A++
HSR:28.419% A
VX6-7
A
Kills:1,253
Deaths:459
KDR:2.730
Accuracy:30.844% A
HSR:24.900% B++
NS-11C
A*
Kills:1,176
Deaths:338
KDR:3.479
Accuracy:33.980% A*
HSR:31.208% A*
Eidolon VE33
A
Kills:365
Deaths:179
KDR:2.039
Accuracy:34.776% A
HSR:25.753% C+
Phobos VX86
B**
Kills:193
Deaths:95
KDR:2.032
Accuracy:71.506% B**
HSR:15.544% C+
Solstice VE3
A
Kills:160
Deaths:55
KDR:2.909
Accuracy:29.459% A
HSR:14.375% D-
Thanatos VE70
A++
Kills:79
Deaths:45
KDR:1.756
Accuracy:55.738% A++
HSR:11.392% D--
Kills:9,002
Deaths (as Engineer):2,720
Deaths (to Engineers):4,914
KDR:3.30956
Kill Difference:6,282
Playtime:131.498 hours
Usage:11%
Score:4.033m
Score/min:511
Accuracy (listed only):39.292%
HSR (listed only):22.939%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:5,123
Deaths:1,140
KDR:4.494
Accuracy:43.652% B++
HSR:77.611% B*
NS-357P Underboss
B++
Kills:2,576
Deaths:1,438
KDR:1.791
Accuracy:47.222% B++
HSR:30.590% B++
NS-44B Commissioner
B+
Kills:2,172
Deaths:1,414
KDR:1.536
Accuracy:43.232% B+
HSR:24.309% C+
NS-44 Commissioner
B**
Kills:1,231
Deaths:580
KDR:2.122
Accuracy:45.799% B**
HSR:29.245% B**
VE-S Canis
M
Kills:1,171
Deaths:194
KDR:6.036
Accuracy:36.161% A+
HSR:43.723% M
Eridani SX5-AE
B**
Kills:1,170
Deaths:405
KDR:2.889
Accuracy:33.672% B*
HSR:35.043% B**
NS-30 Vandal
A++
Kills:1,167
Deaths:311
KDR:3.752
Accuracy:44.756% A++
HSR:26.221% C+
Parallax VX3-AE
B*
Kills:1,161
Deaths:185
KDR:6.276
Accuracy:46.956% B*
HSR:79.587% C
Eridani SX5G
B**
Kills:1,159
Deaths:359
KDR:3.228
Accuracy:32.275% B*
HSR:29.767% B**
NS-7 PDW
A
Kills:1,158
Deaths:392
KDR:2.954
Accuracy:31.924% A
HSR:22.884% B*
MKV Suppressed
B*
Kills:1,143
Deaths:344
KDR:3.323
Accuracy:29.876% B*
HSR:24.584% B*
Sirius SX12
M**
Kills:859
Deaths:131
KDR:6.557
Accuracy:33.142% A++
HSR:39.348% M**
Spiker
A+
Kills:692
Deaths:455
KDR:1.521
Accuracy:32.954% B+
HSR:31.358% A+
XM98
B*
Kills:515
Deaths:148
KDR:3.480
Accuracy:42.965% B*
HSR:73.204% C+
Beamer VS3
B+
Kills:235
Deaths:216
KDR:1.088
Accuracy:30.890% B+
HSR:23.404% C++
Eridani SX5
A++
Kills:67
Deaths:25
KDR:2.680
Accuracy:33.161% A
HSR:31.343% A++
Kills:21,599
Deaths (as Infiltrator):7,737
Deaths (to Infiltrators):5,594
KDR:2.79165
Kill Difference:13,862
Playtime:149.785 hours
Usage:12%
Score:3.988m
Score/min:444
Accuracy (listed only):38.040%
HSR (listed only):38.889%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M
Kills:519
Deaths:122
KDR:4.254
Accuracy:32.485% M
HSR:30.636% A++
Blueshift VM5
M
Kills:500
Deaths:122
KDR:4.098
Accuracy:31.871% M
HSR:33.200% A**
Cosmos VM3
A
Kills:153
Deaths:44
KDR:3.477
Accuracy:22.577% A
HSR:16.994% C--
Quasar VM1
A++
Kills:121
Deaths:40
KDR:3.025
Accuracy:23.239% A++
HSR:23.967% B**
Kills:1,293
Deaths (as MAX Suit):164
Deaths (to MAX Suits):1,535
KDR:7.88415
Kill Difference:1,129
Playtime:9.326 hours
Usage:1%
Score:0.402m
Score/min:719
Accuracy (listed only):27.543%
HSR (listed only):26.199%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M+
Kills:2,441
V. Kills:91 N/A
Deaths:288
KDR:8.476
Accuracy:50.361% A
KPH:130.200 M+
VKPH:4.900 B++
Dual Photon Pods
S
Kills:436
V. Kills:68 N/A
Deaths:10
KDR:43.600
Accuracy:66.518% A++
KPH:342.600 S
VKPH:53.400 M++
Saron Laser Cannon
B*
Kills:153
V. Kills:144 106%
Deaths:102
KDR:1.500
Accuracy:27.913% D
KPH:15.100 C*
VKPH:14.200 B*
Kills:3,030 (2,594 + 0)
Deaths:400
KDR:7.575
VKDR:0.758
Vehicle Kills:303
Kill Difference:2,630
Playtime:30.174 hours
Usage:2%
Score:0.602m
Score/min:332
Piloting Accuracy:27.913%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:206
V. Kills:219 94%
Deaths:60
KDR:3.433
Accuracy:25.787% D*
KPH:24.600 C--
VKPH:26.100 C++
CAS30 Tank Buster
A+
Kills:92
V. Kills:81 112%
Deaths:75
KDR:1.227
Accuracy:60.664% A+
KPH:9.100 C*
VKPH:8 C++
Kills:298 (92 + 206)
Deaths:135
KDR:2.207
VKDR:2.222
Vehicle Kills:300
Kill Difference:163
Playtime:18.460 hours
Usage:2%
Score:0.323m
Score/min:292
Piloting Accuracy:60.664%
Gunner Accuracy:25.787%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:157
V. Kills:5 N/A
Deaths:6
KDR:26.167
Accuracy:49.640% B**
KPH:161.900 S
VKPH:5.200 D
Kills:157 (157 + 0)
Deaths:6
KDR:26.167
VKDR:0.833
Vehicle Kills:5
Kill Difference:151
Playtime:0.970 hours
Usage:0%
Score:0.036m
Score/min:618
Driving Accuracy:49.640%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:872
V. Kills:600 145%
Deaths:95
KDR:9.179
Accuracy:60.719% B*
KPH:34.800 B**
VKPH:23.900 A++
Saron HRB
A*
Kills:569
V. Kills:338 168%
Deaths:60
KDR:9.483
Accuracy:62.075% A*
KPH:41 A++
VKPH:24.400 B**
Supernova PC
B+
Kills:387
V. Kills:125 307%
Deaths:67
KDR:5.776
Accuracy:53.694% B+
KPH:28.500 B+
VKPH:9.200 C*
Proton II PPA
A*
Kills:212
V. Kills:9 N/A
Deaths:8
KDR:26.500
Accuracy:34.683% A++
KPH:121.900 A*
VKPH:5.200 B++
E540 Halberd
M++
Kills:75
V. Kills:34 214%
Deaths:4
KDR:18.750
Accuracy:57.916% A
KPH:63.400 M++
VKPH:28.700 A*
Kills:2,115 (1,259 + 856)
Deaths:234
KDR:9.038
VKDR:4.726
Vehicle Kills:1,106
Kill Difference:1,881
Playtime:55.433 hours
Usage:5%
Score:1.462m
Score/min:440
Driving Accuracy:53.694%
Gunner Accuracy:57.916%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M+
Kills:85
V. Kills:3 N/A
Deaths:5
KDR:17
Accuracy:49.172% A+
KPH:215 M+
VKPH:7.600 B
M40 Fury-H
B+
Kills:54
V. Kills:6 N/A
Deaths:5
KDR:10.800
Accuracy:46.408% B+
KPH:105.400 B+
VKPH:11.700 C+
Kills:139 (0 + 139)
Deaths:10
KDR:13.900
VKDR:0.900
Vehicle Kills:9
Kill Difference:129
Playtime:0.908 hours
Usage:0%
Score:0.023m
Score/min:429
Driving Accuracy:N/A%
Gunner Accuracy:46.408%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:171
V. Kills:28 N/A
Deaths:8
KDR:21.375
Accuracy:48.552% A
KPH:74.200 B**
VKPH:12.100 B+
M40 Fury
A*
Kills:153
V. Kills:26 N/A
Deaths:8
KDR:19.125
Accuracy:48.779% A
KPH:111.500 A*
VKPH:18.900 A
M20 Basilisk
S
Kills:70
V. Kills:21 318%
Deaths:10
KDR:7
Accuracy:57.278% A*
KPH:69.500 S
VKPH:20.900 M*
M20 Basilisk
S
Kills:56
V. Kills:18 295%
Deaths:7
KDR:8
Accuracy:59.197% A*
KPH:81.500 S
VKPH:26.200 M*
M12 Kobalt
M++
Kills:56
V. Kills:2 N/A
Deaths:2
KDR:28
Accuracy:31.889% A**
KPH:178.600 M++
VKPH:6.400 A
Kills:506 (0 + 506)
Deaths:35
KDR:14.457
VKDR:2.714
Vehicle Kills:95
Kill Difference:471
Playtime:5.685 hours
Usage:0%
Score:0.173m
Score/min:506
Driving Accuracy:N/A%
Gunner Accuracy:31.889%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 19,49319,2864,5574.232B+1.3229.815%B*37.587%B**131A*1.4A+317147.2h9B**30.3B*
H-V45 10,09110,0004,3532.297B+0.6229.6%A36.76%A*77.5A**N/A187129h9.4A+31.7B**
Orion VS54 8,5498,4551,8604.546A++1.6332.081%A*37.93%A++129.9S1.4A**42365.1h8.9B**27.8B+
H-V45 AE 6,7116,6622,0973.177B**0.2633.823%A40.078%A+102.2A++N/A24565.2h9.3B**27.4B**
Ghost 5,1535,1231,1404.494B+1.5843.652%B++77.611%B*94.5A**N/A23854.2h1.7B**3.9B*
Terminus VX-9 3,0723,0501,2002.542B++0.3730.058%B**38.82%A++82.4A*N/A21137h9.4B**31.3B*
Serpent VE92 2,7972,7676824.057M1.1432.751%A++25.985%B**109.4M**1.2A*31725.3h9.6B**29.3B**
NS-357P Underboss 2,5882,5761,4381.791C**1.1247.222%B++30.59%B++165.1A*N/A44415.6h3.1B*6.6B*
Light PPA 2,5322,4412888.476B+5.5650.361%A1.188%C+129.8M+4.8B+31918.8h7.8B++15.6B++
NS-44B Commissioner 2,1852,1721,4141.536B*1.3843.232%B+24.309%C+116.8A++N/A26518.6h2.8B*6.5B++
SVA-88 2,0071,9936523.057B++0.1427.453%B*30.105%B++84.4A+N/A24423.6h9.5B*34.7B++
NS-11A 1,6071,5946252.55B**0.3630.899%A+37.139%A*81.7A**N/A23319.5h9.5A+30.7B**
Pulsar C 1,5201,5105023.008A0.1030.775%A28.874%B**75.1A*N/A21820.1h8.9B*29B*
Zenith VX-5 1,5061,4993654.107M+1.1933.8%A++28.419%A105.6M++N/A24314.2h9.6B**28.5B**
C-4 1,8201,3708111.689C*1.2226.809%C**N/A41.8D-13.7D--28032.8h1.3B+4.8B+
Pulsar LSW 1,3501,3454642.899B**0.0127.419%B*32.416%B**89.7A++N/A25515h9.4B**34.5B*
VX6-7 1,2601,2534592.73B**0.1830.844%A24.9%B++80.8A*N/A21315.5h9.4B*30.5B*
NS-44 Commissioner 1,2351,2315802.122B**0.7945.799%B**29.245%B**157.8SN/A4467.8h2.7B**5.9B**
Pulsar VS1 1,1961,1894502.642A++0.2730.923%A+34.819%A*86.2M**N/A25613.8h9.6A+30.9B**
Force-Blade 1,2261,18731,9220.037B+2.8842.955%B**N/A1.2B+N/A3992.3h1.7B*4.1B++
Flare VE6 1,1851,1764172.82A+0.0927.478%B**26.02%C**84A++N/A26514h8.3B**30B++
NS-11C 1,1781,1763383.479M+0.5733.98%A*31.208%A*109.9SN/A28010.7h9.3A27.4B**
VE-S Canis 1,1811,1711946.036S3.1236.161%A+43.723%M185.9S1.6A*4476.3h7.4A20.3B**
Eridani SX5-AE 1,1761,1704052.889B**0.0233.672%B*35.043%B**101.7AN/A23311.5h9.8B+29.1B+
NS-30 Vandal 1,1801,1673113.752A0.8444.756%A++26.221%C+119.1M**1.3A**3109.8h4.6B*10.2B**
Parallax VX3-AE 1,1621,1611856.276B++3.3646.956%B*79.587%C108.5A*N/A30810.7h1.6B*3.4B*
Eridani SX5G 1,1661,1593593.228A+0.3232.275%B*29.767%B**115.9A*N/A25510h9.2B++28.4B++
VX29 Polaris 1,1691,1594692.471B*0.4425.97%B+28.904%B*78.8A+N/A18514.7h9.5B**36.6B++
CME 1,1661,1584892.368B**0.5429.69%B++34.024%A++73.3A*N/A16115.8h9.9A33.3B**
NS-7 PDW 1,1671,1583922.954A**0.0431.924%A22.884%B*101.6M**N/A25711.4h10.1B**31.8B*
MKV Suppressed 1,1501,1433443.323M+0.4129.876%B*24.584%B*102.1M*N/A23611.2h10B**33.4B++
NS Decimator 1,4891,0544192.516A++0.4067.929%B*1.613%C--77.5M+32A*53313.6h3.6B*5.2B**
Supernova FPC 1,472872959.179B+6.2760.719%B*1.261%D-34.7B**23.9A++49025.1h4.5B+7.4B*
Sirius SX12 8688591316.557S3.6433.142%A++39.348%M**175.3S1.8S7664.9h9.6A29.1B*
Spiker 6936924551.521B+1.3932.954%B+31.358%A+91.1A*N/A2377.6h6.2B++18.8B*
NS-15M2 5755701503.8A0.8930.082%A37.193%A+101.8A*N/A3625.6h8.8A29.2B*
Saron HRB 907569609.483B**6.5762.075%A*1.582%C+40.9A+24.3B**53613.9h16.5B*26.6A
Blueshift VM5 5315191224.254B*1.3432.485%M30.636%A++88M**2M*2705.9h15.2B+46.7B**
XM98 5185151483.48B++0.5742.965%B*73.204%C+69.6M+N/A2057.4h1.8B**4.1B**
Blueshift VM5 5135001224.098B++1.1931.871%M33.2%A**84.7M*2.2M**2545.9h15.5C++48.6B*
Frag Grenade 5035001500N/A497.0953.67%B**N/A625B+3.8C--24070.8h2.9B*5.4B*
Dual Photon Pods 5044361043.6S40.6966.518%A++1.835%B++335.4S52.3M+14251.3h11.9A18B**
VE-H Maw 4224181073.907A++0.9930.816%B**39.474%A+102A++1B+2934.1h8.5B*27.7B++
Supernova PC 512387675.776C++2.8653.694%B+1.55%D28.5B+9.2C*17213.6h3.5B**6.5B**
Eidolon VE33 3723651792.039B*0.8734.776%A25.753%C+62.9A*1.2A+2105.8h6.1B**17.5B**
Beamer VS3 2382352161.088B+1.8230.89%B+23.404%C++65.3A*N/A2683.6h6.5B++21.1B
Darkstar 2172151022.108B+0.8030.252%B++34.419%A+69.4B**N/A2243.1h10.8B**35.8B*
Proton II PPA 221212826.5B++23.5934.683%A++N/A124.7A*5.3B*4301.7h6.7B*19.2B**
S1 3412111941.088B++1.8259.598%C**1.896%C--39.1B**24.1A++5245.4h4.9B*8.2B*
C150 Dalton 425206603.433C0.5225.787%D*N/A24.5C--26.1C++4388.4h3.3B++12.7C+
Phobos VX86 194193952.032B+0.8871.506%B**15.544%C+101.6A*N/A3651.9h2B*2.9B++
Auraxium Force-Blade 1861861,8880.099A+2.8158.029%A*2.688%D3.4AN/A1154h1.7B*2.9B++
M40 Fury 199171821.375M18.4648.552%A1.17%D74.3B**12.2B+3942.3h10.4B++21.4B**
Equinox VE2 Burst 168168612.754B+0.1630.821%B++32.738%B++93.3A++N/A3611.8h9.9B**32.1B*
Solstice VE3 160160552.909M++0.0029.459%A14.375%D-59.3A**N/A7482.7h10.2B**34.6B+
C75 Viper 162157626.167S23.2549.64%B**1.274%C157S5D6171h4.8A+9.7A
NSX-P Naginata 158156305.2M+2.2931.151%A++32.051%B260S3.3M++13050.6h8.1A25.9B**
Saron Laser Cannon 2971531021.5C+1.4127.913%DN/A15.1C*14.3B*22010.1h114.3B409.6C*
M40 Fury 179153819.125A+16.2148.779%AN/A109.3A*18.6A5251.4h8.6B*17.7B**
Cosmos VM3 155153443.477B*0.5622.577%A16.994%C--80.5M**1.1A2511.9h9.8A+43.6B**
Quasar VM1 121121403.025B**0.1123.239%A++23.967%B**67.2M**N/A3491.8h12B*51.7B+
Tank Mine 14195234.13B*1.22112.085%SN/A190A++92B**21430.5h3.9T-3.5A+
CAS30 Tank Buster 17392751.227C+1.6960.664%A+2.174%B**9.1C*8C++16910.1h64.4C+106.2B+
Proton II PPA-H 8885517B+14.0949.172%A+2.353%B+212.5M7.5B6100.4h6.6B**13.5B**
Thanatos VE70 8079451.756B**1.1655.738%A++11.392%D--71.8A**N/A5061.1h3.9B++6.9B**
Corvus VA55 7877372.081A0.8329.773%B**31.169%A85.6M*1.1A++4860.9h8A++26.9B**
E540 Halberd 10975418.75B*15.8457.916%A2.667%C++62.5M+28.3A++13121.2h3.9A+6.7A+
Sticky Grenade 7171171N/A68.0957.071%B+N/A710C--N/A41730.1h1.6B++2.8B++
M20 Basilisk 9170107A*4.0957.278%A*8.571%B**70S21M*5451h48.3B**84.4A+
Eridani SX5 6867252.68A+0.2333.161%A31.343%A++83.8A*1.3M7210.8h11.5C**34.6B+
M20 Basilisk 745678M5.0959.197%A*10.714%A*80S25.7M++7740.7h63.2B**106.8A
Spear Anti-Vehicle Phalanx Turret 8856228M++25.0965.358%A*3.571%C140S80S11780.4h5.1B**7.7A
M12 Kobalt 5856228A25.0931.889%A**14.286%D186.7M*6.7A5290.3h14.3B**44.9B**
M40 Fury-H 6054510.8C+7.8946.408%B+N/A108B+12C+2860.5h7.5C**16.2B+
MANA Anti-Personnel Turret 5353252.12N/A0.7929.261%UN/A530UN/A2008000.1h14.6T*50T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon273,8382.5h
Motion Spotter144,8771.8h
Nanite Revive Grenade01,8790.5h
Medical Applicator482210,84214.7h
Ammunition Package84670.2h
Shield Recharging Field134930.3h
Nano-Armor Kit123149,97516.4h
Medical Kit3,57519,959102.9h
Anti-Infantry MANA Turret11460.2h
Recon Detection Device11130.1h
M20 Drake01260.1h

Check the help document for the dictionary if you want to learn more about words used here.


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