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Legionary Paragon D0kt0rPsyscho[MEDK] D0kt0rPsyscho
VS BR 25

KDR: 2.76

Score: 31.9m

Last Seen: Jan 20th, 2019 8:10 PM
- OFFLINE - 1.9 hour(s)

Prestige 1, Battle Rank 25 - Vanu Sovereignty on Cobalt - Outfit Leader of Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 21
Level Progress (to 26): 65%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A H-V45 H-V45 AE Ghost Terminus VX-9 Light PPA Orion VS54 NS-44B Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,498,945 MLG Score: 5195
Fun Score: N/A
Cheeseburgers Flipped: 72TIME WITH MEDKIT: 8.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.532%33.776%10313698669,9313.52795-0.772

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.468%1.84A++2.017A*-0.446C--HEAD ++ (~18.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.617B+8.70.388C**19.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.297%1.308%556410183,0587763803.94072803%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.501%0.3C*-0.273C0.809

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.761B++15.50.707B++22.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.206%1.434%303310191,2558296691.51387187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.794%1.593A+-0.766D--0.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.799B++4.40.645B+3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.274%2.416%266810141,2838817231.45465177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.617%1.488A+-0.493D0.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.782B++13.50.657B+12.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.458%77.414%266310195,9021796333.28619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.176%1.267A0.67B+-1.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.602B+1.70.462B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.336%14.179%26621020268151420.176898

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.408%1.812A++-0.065C+0.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.694B+2.60.474B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 21
31.9m181.2%572 (34.3k)471 (28.3k)2.7561688,75432,2022.8673425 (25)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022788527.553%32.444%89402:0627

35% Combat Medic11% Engineer28% Heavy Assault12% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 4th, 2014 11:59 AMDec 30th, 2015 5:58 PMJan 21st, 2019 1:09 AM (2d) (PST)Jan 20th, 2019 5:23 PM (2d) (PST)Jan 20th, 2019 4:10 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9273505771.3110.4760.4252.4730.0535195

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,62520,97334,652792926148328,283

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1128.2h/47d 3,580 28,795 26,221 167.4k 1,226 4,652 3,618 62.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:17,450
Deaths:4,250
KDR:4.106
Accuracy:29.468% B*
HSR:37.324% B*
Orion VS54
A+
Kills:2,330
Deaths:864
KDR:2.697
Accuracy:27.753% A+
HSR:28.197% B+
SVA-88
B*
Kills:1,985
Deaths:650
KDR:3.054
Accuracy:27.399% B*
HSR:30.025% B++
Pulsar LSW
B**
Kills:1,345
Deaths:464
KDR:2.899
Accuracy:27.419% B*
HSR:32.416% B**
Flare VE6
B**
Kills:1,176
Deaths:417
KDR:2.820
Accuracy:27.478% B**
HSR:26.020% C**
VX29 Polaris
B*
Kills:1,159
Deaths:469
KDR:2.471
Accuracy:25.970% B+
HSR:28.904% B*
NS-15M2
A+
Kills:569
Deaths:149
KDR:3.819
Accuracy:30.080% A
HSR:37.083% A+
VE-H Maw
A
Kills:274
Deaths:85
KDR:3.224
Accuracy:29.714% B*
HSR:38.321% A
Kills:26,288
Deaths (as Heavy Assault):7,348
Deaths (to Heavy Assaults):9,683
KDR:3.57757
Kill Difference:18,940
Playtime:321.102 hours
Usage:28%
Score:8.952m
Score/min:465
Accuracy (listed only):28.160%
HSR (listed only):32.286%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:1,942
Deaths:554
KDR:3.505
Accuracy:31.955% A++
HSR:25.644% B**
Zenith VX-5
A++
Kills:1,499
Deaths:365
KDR:4.107
Accuracy:33.800% A++
HSR:28.419% B**
Pulsar C
A
Kills:1,423
Deaths:490
KDR:2.904
Accuracy:30.531% A
HSR:28.531% B**
VX6-7
A
Kills:1,247
Deaths:458
KDR:2.723
Accuracy:30.837% A
HSR:24.860% B++
NS-11C
A*
Kills:1,176
Deaths:338
KDR:3.479
Accuracy:33.980% A*
HSR:31.208% A*
Eridani SX5-AE
B**
Kills:1,170
Deaths:405
KDR:2.889
Accuracy:33.672% B*
HSR:35.043% B**
Eridani SX5G
B**
Kills:1,159
Deaths:359
KDR:3.228
Accuracy:32.275% B*
HSR:29.767% B**
NS-7 PDW
A+
Kills:1,158
Deaths:392
KDR:2.954
Accuracy:31.924% A+
HSR:22.884% B*
MKV Suppressed
B*
Kills:1,143
Deaths:344
KDR:3.323
Accuracy:29.876% B*
HSR:24.584% B*
VE-S Canis
M+
Kills:467
Deaths:93
KDR:5.022
Accuracy:36.027% A+
HSR:44.540% M+
Phobos VX86
B**
Kills:189
Deaths:93
KDR:2.032
Accuracy:71.033% B**
HSR:15.344% C+
Solstice VE3
A
Kills:160
Deaths:55
KDR:2.909
Accuracy:29.459% A
HSR:14.375% D-
Thanatos VE70
A++
Kills:79
Deaths:45
KDR:1.756
Accuracy:55.738% A++
HSR:11.392% D--
Eridani SX5
A++
Kills:67
Deaths:25
KDR:2.680
Accuracy:33.161% A
HSR:31.343% A++
Kills:12,879
Deaths (as Light Assault):4,016
Deaths (to Light Assaults):6,191
KDR:3.20692
Kill Difference:8,863
Playtime:129.086 hours
Usage:11%
Score:3.341m
Score/min:431
Accuracy (listed only):36.733%
HSR (listed only):26.281%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:10,000
Deaths:4,353
KDR:2.297
Accuracy:29.600% B**
HSR:36.760% A*
H-V45 AE
A++
Kills:6,448
Deaths:2,021
KDR:3.191
Accuracy:33.844% A
HSR:40.106% A++
Terminus VX-9
A++
Kills:2,993
Deaths:1,190
KDR:2.515
Accuracy:30.016% B*
HSR:38.924% A++
NS-11A
A*
Kills:1,594
Deaths:625
KDR:2.550
Accuracy:30.899% A
HSR:37.139% A*
Pulsar VS1
A*
Kills:1,189
Deaths:450
KDR:2.642
Accuracy:30.923% A+
HSR:34.819% A*
Eridani SX5-AE
B**
Kills:1,170
Deaths:405
KDR:2.889
Accuracy:33.672% B*
HSR:35.043% B**
Eridani SX5G
B**
Kills:1,159
Deaths:359
KDR:3.228
Accuracy:32.275% B*
HSR:29.767% B**
CME
A+
Kills:1,158
Deaths:489
KDR:2.368
Accuracy:29.690% B++
HSR:34.024% A+
NS-7 PDW
A+
Kills:1,158
Deaths:392
KDR:2.954
Accuracy:31.924% A+
HSR:22.884% B*
MKV Suppressed
B*
Kills:1,143
Deaths:344
KDR:3.323
Accuracy:29.876% B*
HSR:24.584% B*
VE-S Canis
M+
Kills:467
Deaths:93
KDR:5.022
Accuracy:36.027% A+
HSR:44.540% M+
Darkstar
A+
Kills:215
Deaths:102
KDR:2.108
Accuracy:30.252% B++
HSR:34.419% A+
Phobos VX86
B**
Kills:189
Deaths:93
KDR:2.032
Accuracy:71.033% B**
HSR:15.344% C+
Equinox VE2 Burst
B+
Kills:136
Deaths:50
KDR:2.720
Accuracy:28.842% C**
HSR:32.353% B+
Thanatos VE70
A++
Kills:79
Deaths:45
KDR:1.756
Accuracy:55.738% A++
HSR:11.392% D--
Corvus VA55
A
Kills:77
Deaths:37
KDR:2.081
Accuracy:29.773% B**
HSR:31.169% A
Eridani SX5
A++
Kills:67
Deaths:25
KDR:2.680
Accuracy:33.161% A
HSR:31.343% A++
Kills:29,242
Deaths (as Combat Medic):11,073
Deaths (to Combat Medics):4,204
KDR:2.64084
Kill Difference:18,169
Playtime:394.657 hours
Usage:35%
Score:11.754m
Score/min:496
Accuracy (listed only):35.150%
HSR (listed only):31.448%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:1,942
Deaths:554
KDR:3.505
Accuracy:31.955% A++
HSR:25.644% B**
Zenith VX-5
A++
Kills:1,499
Deaths:365
KDR:4.107
Accuracy:33.800% A++
HSR:28.419% B**
Pulsar C
A
Kills:1,423
Deaths:490
KDR:2.904
Accuracy:30.531% A
HSR:28.531% B**
VX6-7
A
Kills:1,247
Deaths:458
KDR:2.723
Accuracy:30.837% A
HSR:24.860% B++
NS-11C
A*
Kills:1,176
Deaths:338
KDR:3.479
Accuracy:33.980% A*
HSR:31.208% A*
Eidolon VE33
B**
Kills:365
Deaths:179
KDR:2.039
Accuracy:34.776% B**
HSR:25.753% C+
Phobos VX86
B**
Kills:189
Deaths:93
KDR:2.032
Accuracy:71.033% B**
HSR:15.344% C+
Solstice VE3
A
Kills:160
Deaths:55
KDR:2.909
Accuracy:29.459% A
HSR:14.375% D-
Thanatos VE70
A++
Kills:79
Deaths:45
KDR:1.756
Accuracy:55.738% A++
HSR:11.392% D--
Kills:8,080
Deaths (as Engineer):2,577
Deaths (to Engineers):4,569
KDR:3.13543
Kill Difference:5,503
Playtime:126.598 hours
Usage:11%
Score:3.858m
Score/min:508
Accuracy (listed only):39.123%
HSR (listed only):22.836%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:4,648
Deaths:1,056
KDR:4.402
Accuracy:43.489% B++
HSR:77.388% B*
NS-44B Commissioner
B+
Kills:2,108
Deaths:1,382
KDR:1.525
Accuracy:42.992% B+
HSR:23.956% C+
NS-357P Underboss
B+
Kills:1,470
Deaths:897
KDR:1.639
Accuracy:44.719% B+
HSR:28.299% B+
NS-44 Commissioner
B**
Kills:1,203
Deaths:579
KDR:2.078
Accuracy:45.714% B**
HSR:28.845% B**
Eridani SX5-AE
B**
Kills:1,170
Deaths:405
KDR:2.889
Accuracy:33.672% B*
HSR:35.043% B**
NS-30 Vandal
A++
Kills:1,166
Deaths:311
KDR:3.749
Accuracy:44.759% A++
HSR:26.244% C+
Eridani SX5G
B**
Kills:1,159
Deaths:359
KDR:3.228
Accuracy:32.275% B*
HSR:29.767% B**
NS-7 PDW
A+
Kills:1,158
Deaths:392
KDR:2.954
Accuracy:31.924% A+
HSR:22.884% B*
MKV Suppressed
B*
Kills:1,143
Deaths:344
KDR:3.323
Accuracy:29.876% B*
HSR:24.584% B*
Parallax VX3-AE
B
Kills:739
Deaths:133
KDR:5.556
Accuracy:43.634% B
HSR:80.514% C+
Spiker
A+
Kills:675
Deaths:439
KDR:1.538
Accuracy:32.849% B+
HSR:30.963% A+
XM98
B*
Kills:515
Deaths:148
KDR:3.480
Accuracy:42.965% B*
HSR:73.204% C+
VE-S Canis
M+
Kills:467
Deaths:93
KDR:5.022
Accuracy:36.027% A+
HSR:44.540% M+
Beamer VS3
B+
Kills:235
Deaths:216
KDR:1.088
Accuracy:30.890% B+
HSR:23.404% C++
Eridani SX5
A++
Kills:67
Deaths:25
KDR:2.680
Accuracy:33.161% A
HSR:31.343% A++
Kills:17,923
Deaths (as Infiltrator):6,779
Deaths (to Infiltrators):5,097
KDR:2.6439
Kill Difference:11,144
Playtime:140.864 hours
Usage:12%
Score:3.614m
Score/min:428
Accuracy (listed only):37.930%
HSR (listed only):38.732%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M
Kills:493
Deaths:119
KDR:4.143
Accuracy:32.301% M
HSR:30.629% A++
Blueshift VM5
M
Kills:484
Deaths:119
KDR:4.067
Accuracy:31.784% M
HSR:33.265% A*
Cosmos VM3
A
Kills:140
Deaths:40
KDR:3.500
Accuracy:22.267% A
HSR:16.429% D
Quasar VM1
A++
Kills:121
Deaths:40
KDR:3.025
Accuracy:23.239% A++
HSR:23.967% B**
Kills:1,238
Deaths (as MAX Suit):159
Deaths (to MAX Suits):1,391
KDR:7.78616
Kill Difference:1,079
Playtime:9.065 hours
Usage:1%
Score:0.389m
Score/min:715
Accuracy (listed only):27.398%
HSR (listed only):26.072%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M
Kills:2,377
V. Kills:87 N/A
Deaths:286
KDR:8.311
Accuracy:50.293% A
KPH:130.400 M
VKPH:4.800 B+
Dual Photon Pods
S
Kills:436
V. Kills:68 N/A
Deaths:10
KDR:43.600
Accuracy:66.518% A++
KPH:342.600 S
VKPH:53.400 M+
Saron Laser Cannon
B++
Kills:153
V. Kills:144 106%
Deaths:102
KDR:1.500
Accuracy:27.913% D
KPH:15.100 C*
VKPH:14.200 B++
Kills:2,966 (2,530 + 0)
Deaths:398
KDR:7.452
VKDR:0.751
Vehicle Kills:299
Kill Difference:2,568
Playtime:29.643 hours
Usage:3%
Score:0.590m
Score/min:331
Piloting Accuracy:27.913%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:206
V. Kills:219 94%
Deaths:60
KDR:3.433
Accuracy:25.787% D*
KPH:24.600 C-
VKPH:26.100 C++
CAS30 Tank Buster
A+
Kills:92
V. Kills:81 112%
Deaths:75
KDR:1.227
Accuracy:60.664% A+
KPH:9.100 C**
VKPH:8 C++
Kills:298 (92 + 206)
Deaths:135
KDR:2.207
VKDR:2.222
Vehicle Kills:300
Kill Difference:163
Playtime:18.460 hours
Usage:2%
Score:0.323m
Score/min:291
Piloting Accuracy:60.664%
Gunner Accuracy:25.787%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:157
V. Kills:5 N/A
Deaths:6
KDR:26.167
Accuracy:49.640% B**
KPH:161.900 S
VKPH:5.200 D
Kills:157 (157 + 0)
Deaths:6
KDR:26.167
VKDR:0.833
Vehicle Kills:5
Kill Difference:151
Playtime:0.970 hours
Usage:0%
Score:0.035m
Score/min:609
Driving Accuracy:49.640%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:726
V. Kills:534 136%
Deaths:89
KDR:8.157
Accuracy:60.694% B*
KPH:31.400 B++
VKPH:23.100 A++
Saron HRB
A*
Kills:478
V. Kills:301 158%
Deaths:57
KDR:8.386
Accuracy:61.294% A*
KPH:37.700 A
VKPH:23.700 B**
Supernova PC
B+
Kills:372
V. Kills:123 300%
Deaths:66
KDR:5.636
Accuracy:53.747% B+
KPH:27.800 B+
VKPH:9.200 C**
Proton II PPA
A*
Kills:212
V. Kills:9 N/A
Deaths:8
KDR:26.500
Accuracy:34.683% A++
KPH:121.900 A*
VKPH:5.200 B*
E540 Halberd
M
Kills:65
V. Kills:32 197%
Deaths:4
KDR:16.250
Accuracy:59.174% A+
KPH:60 M
VKPH:29.500 A*
Kills:1,853 (1,098 + 755)
Deaths:224
KDR:8.272
VKDR:4.460
Vehicle Kills:999
Kill Difference:1,629
Playtime:51.982 hours
Usage:5%
Score:1.359m
Score/min:436
Driving Accuracy:53.747%
Gunner Accuracy:59.174%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M
Kills:85
V. Kills:3 N/A
Deaths:5
KDR:17
Accuracy:49.172% A
KPH:215 M
VKPH:7.600 B
M40 Fury-H
B+
Kills:54
V. Kills:6 N/A
Deaths:5
KDR:10.800
Accuracy:46.408% B+
KPH:105.400 B
VKPH:11.700 C
Kills:139 (0 + 139)
Deaths:10
KDR:13.900
VKDR:0.900
Vehicle Kills:9
Kill Difference:129
Playtime:0.908 hours
Usage:0%
Score:0.023m
Score/min:416
Driving Accuracy:N/A%
Gunner Accuracy:46.408%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:171
V. Kills:28 N/A
Deaths:8
KDR:21.375
Accuracy:48.552% A
KPH:74.200 B**
VKPH:12.200 B+
M40 Fury
A*
Kills:153
V. Kills:26 N/A
Deaths:8
KDR:19.125
Accuracy:48.779% A
KPH:111.500 A*
VKPH:18.900 A
M20 Basilisk
M**
Kills:63
V. Kills:21 286%
Deaths:10
KDR:6.300
Accuracy:57.683% A*
KPH:65.400 M**
VKPH:21.800 M**
M12 Kobalt
M**
Kills:56
V. Kills:2 N/A
Deaths:2
KDR:28
Accuracy:30.327% A*
KPH:203 M**
VKPH:7.300 A++
M20 Basilisk
N/A
Kills:50
V. Kills:18 263%
Deaths:7
KDR:7.143
Accuracy:59.338% N/A
KPH:74.500 N/A
VKPH:26.800 N/A
Kills:493 (0 + 493)
Deaths:35
KDR:14.086
VKDR:2.714
Vehicle Kills:95
Kill Difference:458
Playtime:5.587 hours
Usage:0%
Score:0.168m
Score/min:502
Driving Accuracy:N/A%
Gunner Accuracy:59.338%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 17,62717,4504,2504.106B+1.3529.468%B*37.324%B*126.9A++1.3A303137.5h9B**30.6B*
H-V45 10,09110,0004,3532.297B+0.4629.6%B**36.76%A*77.5A*N/A186129h9.4A+31.7B**
H-V45 AE 6,4956,4482,0213.19B**0.4333.844%A40.106%A++102A++N/A24563.2h9.3B**27.4B**
Ghost 4,6774,6481,0564.402B+1.6543.489%B++77.388%B*91.9A*N/A22550.6h1.7B**3.9B*
Terminus VX-9 3,0152,9931,1902.515B++0.2430.016%B*38.924%A++81.8A++N/A20736.6h9.4A31.4B*
Light PPA 2,4642,3772868.311B+5.5550.293%A1.22%C+130.6M4.8B+31718.2h7.9B++15.6B++
Orion VS54 2,3432,3308642.697B*0.0627.753%A+28.197%B+80.1A*N/A30429.1h9.7B**34.8B*
NS-44B Commissioner 2,1212,1081,3821.525B++1.2342.992%B+23.956%C+116.5A*N/A26318.1h2.8B*6.5B+
SVA-88 1,9991,9856503.054B++0.3027.399%B*30.025%B++84.1A+N/A24123.6h9.5B**34.8B++
Serpent VE92 1,9611,9425543.505A*0.7531.955%A++25.644%B**96.6M*N/A29420.1h9.6B**29.9B**
NS-11A 1,6071,5946252.55B*0.2130.899%A37.139%A*81.7A**N/A22919.5h9.5A+30.7B**
Zenith VX-5 1,5061,4993654.107M++1.3533.8%A++28.419%B**105.6M++N/A24214.2h9.6B**28.5B**
NS-357P Underboss 1,4771,4708971.639C*1.1244.719%B+28.299%B+144.1A*N/A37110.2h3.1B*6.9B++
Pulsar C 1,4331,4234902.904B**0.1530.531%A28.531%B**72.6A++N/A21219.6h9B*29.3B*
C-4 1,8081,3598061.686C*1.0726.734%C**N/A41.7D-13.8D--27632.6h1.3B+4.8B+
Pulsar LSW 1,3501,3454642.899A0.1427.419%B*32.416%B**89.7A++N/A24915h9.4B**34.5B*
VX6-7 1,2541,2474582.723B**0.0330.837%A24.86%B++81A*N/A20915.4h9.4B**30.6B*
NS-44 Commissioner 1,2071,2035792.078B**0.6845.714%B**28.845%B**158.3SN/A4437.6h2.7B**5.9B**
Pulsar VS1 1,1961,1894502.642A++0.1130.923%A+34.819%A*86.8M**N/A24913.7h9.6A+30.9A
NS-11C 1,1781,1763383.479M+0.7233.98%A*31.208%A*109.9SN/A27510.7h9.3A27.4B**
Flare VE6 1,1851,1764172.82A+0.0627.478%B**26.02%C**84A++N/A26114h8.3B*30B++
Eridani SX5-AE 1,1761,1704052.889B**0.1333.672%B*35.043%B**101.7AN/A23211.5h9.8B+29.1B+
NS-30 Vandal 1,1791,1663113.749A0.9944.759%A++26.244%C+119M**1.3M3089.8h4.6B*10.2B**
VX29 Polaris 1,1691,1594692.471B*0.2925.97%B+28.904%B*78.8AN/A18214.7h9.5B**36.6B+
Eridani SX5G 1,1661,1593593.228A+0.4732.275%B*29.767%B**115.9A++N/A25410h9.2B++28.4B+
CME 1,1661,1584892.368B**0.3929.69%B++34.024%A+73.3A++N/A16015.8h9.9A33.3B**
NS-7 PDW 1,1671,1583922.954A*0.2031.924%A+22.884%B*101.6M**N/A25311.4h10.1B**31.8B*
MKV Suppressed 1,1501,1433443.323M+0.5729.876%B*24.584%B*102.1M*N/A23411.2h10B*33.4B++
Force-Blade 1,1151,07630,6450.035B2.7241.843%B**N/A1.1C**N/A3954.1h1.8B+4.2B++
NS Decimator 1,1427953582.221A+0.5466.08%B++1.761%C71A**31A++48811.2h3.6B*5.5B*
Parallax VX3-AE 7397391335.556B+2.8043.634%B80.514%C+96A++N/A2387.7h1.6B++3.7B+
Supernova FPC 1,260726898.157B+5.4060.694%B*1.515%D31.4B++23.1A++48723.1h4.8B+7.9B++
Spiker 6766754391.538B+1.2232.849%B+30.963%A+91.2A++N/A2337.4h6.2B++18.9B*
NS-15M2 5745691493.819A1.0630.08%A37.083%A+103.5A*N/A3425.5h8.8A29.2B*
XM98 5185151483.48B++0.7242.965%B*73.204%C+69.6MN/A2037.4h1.8B**4.1B**
Blueshift VM5 5054931194.143B*1.3932.301%M30.629%A++85M*2.1M**2645.8h15.4C**47.7B**
Frag Grenade 4864841484N/A481.2453.896%B**N/A691.4B*2.9D22970.7h2.9B*5.4B*
Blueshift VM5 4974841194.067B++1.3131.784%M33.265%A*83.4M++2.2M**2515.8h15.5C++48.7B*
Saron HRB 779478578.386B++5.6361.294%A*1.883%C*37.6A23.7B**55412.7h16.7B*27.3A
VE-S Canis 471467935.022M*2.2736.027%A+44.54%M+161M**1.4A++4212.9h7.7B**21.4B*
Dual Photon Pods 5044361043.6S40.8466.518%A++1.835%B++335.4S52.3M+14231.3h11.9B**18B**
Supernova PC 495372665.636C++2.8853.747%B+1.344%D-27.8B+9.2C**16813.4h3.6B**6.6B**
Eidolon VE33 3723651792.039B*0.7234.776%B**25.753%C+62.9A*1.2A+2025.8h6.1B**17.5B**
VE-H Maw 277274853.224A0.4729.714%B*38.321%A80.6B**N/A2213.4h9.5B+32.1B+
Beamer VS3 2382352161.088B+1.6730.89%B+23.404%C++65.3A*N/A2633.6h6.5B*21.1C**
Darkstar 2172151022.108B+0.6530.252%B++34.419%A+69.4B**N/A2203.1h10.8B**35.8B*
Proton II PPA 221212826.5B*23.7434.683%A++N/A124.7A*5.3B*4291.7h6.7B*19.2B**
S1 3412111941.088B++1.6759.598%C**1.896%C--39.1A24.1A++5125.4h4.9B*8.2B*
C150 Dalton 425206603.433C0.6825.787%D*N/A24.5C-26.1C++4388.4h3.3B++12.7C+
Phobos VX86 190189932.032B++0.7271.033%B**15.344%C+99.5A*N/A3391.9h2B++2.9C++
M40 Fury 199171821.375A**18.6248.552%A1.17%D74.3B**12.2B+3942.3h10.4B++21.4B**
Solstice VE3 160160552.909M++0.1529.459%A14.375%D-59.3MN/A6872.7h10.2B**34.6B+
C75 Viper 162157626.167S23.4149.64%B**1.274%C157S5D6091h4.8A+9.7A
M40 Fury 179153819.125A+16.3748.779%AN/A109.3A*18.6A5251.4h8.6B*17.7B**
Saron Laser Cannon 2971531021.5C+1.2627.913%DN/A15.1C*14.3B++21910.1h114.3B409.6C**
Cosmos VM3 142140403.5B*0.7422.267%A16.429%D77.8M**1.1A++2431.8h9.9A44.6B**
Equinox VE2 Burst 136136502.72B+0.0428.842%C**32.353%B+90.7A++N/A4021.5h9.8B**34.1B++
Quasar VM1 121121403.025B**0.2723.239%A++23.967%B**67.2M**N/A3251.8h12B**51.7B+
CAS30 Tank Buster 17392751.227C+1.5360.664%A+2.174%B**9.1C**8C++16910.1h64.4C+106.2B+
Tank Mine 12986233.739B++0.98108.946%SN/A215A**107.5A+21070.4h4T-3.6A+
Proton II PPA-H 8885517B+14.2449.172%A2.353%B+212.5M7.5C**5820.4h6.6B**13.5B**
Thanatos VE70 8079451.756B**1.0055.738%A++11.392%D--71.8A**N/A4661.1h3.9B++6.9B**
Corvus VA55 7877372.081B**0.6829.773%B**31.169%A85.6M*1.1A++4360.9h8A++26.9B**
Sticky Grenade 7171171N/A68.2457.36%B++N/A710C--N/A40810.1h1.6B++2.8B++
Eridani SX5 6867252.68A+0.0833.161%A31.343%A++83.8A*1.3M6530.8h11.5C**34.6B+
E540 Halberd 9765416.25B++13.4959.174%A+3.077%C**59.1A**29.1A*12741.1h4A+6.7A+
M20 Basilisk 8463106.3A+3.5457.683%A*7.937%B*63M**21M**5351h52.1B**90.3A
Spear Anti-Vehicle Phalanx Turret 8856228M*25.2465.358%A*3.571%C140S80S11520.4h5.1A7.7A
M12 Kobalt 5856228A+25.2430.327%A*14.286%D186.7M*6.7A+5640.3h13.1B**43.2B**
M40 Fury-H 6054510.8C+8.0446.408%B+N/A108B+12C2860.5h7.5C**16.2B+
M20 Basilisk 685077.143A**4.3959.338%A*12%A**71.4S25.7M*7430.7h68.9B*116.1A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter144,6561.7h
Spawn Beacon253,3462.3h
Nanite Revive Grenade01,8530.5h
Medical Applicator471208,19914.5h
Ammunition Package84610.2h
Shield Recharging Field134930.3h
Nano-Armor Kit120140,12815.6h
Medical Kit3,08817,01592.3h
Anti-Infantry MANA Turret11390.2h
Recon Detection Device11130.1h
M20 Drake01260.1h

Check the help document for the dictionary if you want to learn more about words used here.


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