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Harbinger Paragon D0kt0rPsyscho[MEDK] D0kt0rPsyscho
VS BR 90

KDR: 3.05

Score: 42.8m

Last Seen: Oct 18th, 2019 6:13 PM
- OFFLINE - 26.9 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Cobalt - Outfit Leader of Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 27
Level Progress (to 91): 79%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A H-V45 Orion VS54 Ghost H-V45 AE NS-357P Underboss Serpent VE92 Terminus VX-9
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,402,967 MLG Score: 6717
Fun Score: N/A
Cheeseburgers Flipped: 76TIME WITH MEDKIT: 8.3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.485%35.115%110641117593,5063.87718-0.825

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.45%1.95A++2.118A*-0.446C--HEAD ++ (~19.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.628B+8.60.395B18.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.63%1.259%516412123,2568963993.62988814%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.245%0.326C**-0.293C0.819

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.767B++15.20.713B++22.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.548%1.308%308312131,5299997891.53053194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.739%1.596A+-0.787D--0.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.808B++4.20.659B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.345%1.929%438912072,333103110752.26285217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.106%1.654A++-0.451D0.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.759B++14.50.609B+11.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.542%77.553%438312139,5382258514.22409

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.01%1.507A+0.696B+-0.659

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.624B+1.70.474B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.68%14.347%438312131,164191880.606566

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.014%1.931A++-0.169C0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.708B++1.90.487B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 27
42.8m176.9%632 (37.9k)525 (31.5k)3.05263120,87239,5963.1705790 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12161107728.665%34.121%97802:0335

31% Combat Medic12% Engineer32% Heavy Assault13% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 4th, 2014 11:59 AMDec 30th, 2015 5:58 PMOct 19th, 2019 7:39 AM (2d) (PST)Oct 18th, 2019 4:20 PM (3d) (PST)Oct 18th, 2019 2:13 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0283616671.4840.4860.5062.7260.0576717

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,67721,68439,993892930164331,523

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1357.3h/56.6d 4,670 41,243 35,105 222k 1,529 5,485 4,620 83.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:23,773
Deaths:5,269
KDR:4.512
Accuracy:30.499% B**
HSR:37.791% B*
Orion VS54
A*
Kills:8,707
Deaths:1,909
KDR:4.561
Accuracy:32.133% A*
HSR:37.958% A++
SVA-88
B*
Kills:2,126
Deaths:680
KDR:3.126
Accuracy:27.811% B*
HSR:31.185% B++
Pulsar LSW
B**
Kills:1,345
Deaths:464
KDR:2.899
Accuracy:27.419% B*
HSR:32.416% B**
NS-15M2
A++
Kills:1,177
Deaths:240
KDR:4.904
Accuracy:32.714% A++
HSR:41.207% A++
Flare VE6
B*
Kills:1,176
Deaths:417
KDR:2.820
Accuracy:27.478% B*
HSR:26.020% C*
VX29 Polaris
B*
Kills:1,159
Deaths:469
KDR:2.471
Accuracy:25.970% B+
HSR:28.904% B*
VE-H Maw
A+
Kills:463
Deaths:113
KDR:4.097
Accuracy:30.912% B**
HSR:40.173% A+
NS-15 Gallows
A+
Kills:231
Deaths:42
KDR:5.500
Accuracy:32.414% B*
HSR:45.455% A+
NSX-P Naginata
A++
Kills:156
Deaths:30
KDR:5.200
Accuracy:31.151% A++
HSR:32.051% B+
Kills:40,313
Deaths (as Heavy Assault):9,633
Deaths (to Heavy Assaults):11,945
KDR:4.18489
Kill Difference:30,680
Playtime:434.315 hours
Usage:32%
Score:14.776m
Score/min:567
Accuracy (listed only):29.850%
HSR (listed only):35.316%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:3,534
Deaths:843
KDR:4.192
Accuracy:33.167% A++
HSR:27.731% A
Pulsar C
A
Kills:1,550
Deaths:511
KDR:3.033
Accuracy:30.873% A
HSR:28.710% B**
Zenith VX-5
A++
Kills:1,542
Deaths:370
KDR:4.168
Accuracy:33.898% A++
HSR:28.664% B**
MKV Suppressed
A+
Kills:1,497
Deaths:448
KDR:3.342
Accuracy:30.938% B**
HSR:28.925% A+
VE-S Canis
A**
Kills:1,335
Deaths:231
KDR:5.779
Accuracy:36.016% A+
HSR:41.948% A**
VX6-7
A
Kills:1,253
Deaths:459
KDR:2.730
Accuracy:30.844% A
HSR:24.900% B+
Sirius SX12
M*
Kills:1,180
Deaths:191
KDR:6.178
Accuracy:33.044% A++
HSR:39.915% M*
NS-11C
A*
Kills:1,176
Deaths:338
KDR:3.479
Accuracy:33.980% A*
HSR:31.208% A*
Eridani SX5-AE
B**
Kills:1,170
Deaths:405
KDR:2.889
Accuracy:33.672% B*
HSR:35.043% B**
Eridani SX5G
B**
Kills:1,159
Deaths:359
KDR:3.228
Accuracy:32.275% B*
HSR:29.767% B**
NS-7 PDW
A
Kills:1,158
Deaths:392
KDR:2.954
Accuracy:31.924% A
HSR:22.884% B*
Deimos VA29
A++
Kills:733
Deaths:126
KDR:5.817
Accuracy:82.666% A++
HSR:14.461% C-
Solstice Burst
M
Kills:462
Deaths:67
KDR:6.896
Accuracy:39.560% M
HSR:42.208% A**
VE-C Horizon
A+
Kills:386
Deaths:71
KDR:5.437
Accuracy:42.078% B**
HSR:35.233% A+
Phobos VX86
A+
Kills:352
Deaths:140
KDR:2.514
Accuracy:76.022% A+
HSR:14.773% C
Solstice VE3
A
Kills:160
Deaths:55
KDR:2.909
Accuracy:29.459% A
HSR:14.375% D--
Eclipse VE3A
A*
Kills:122
Deaths:42
KDR:2.905
Accuracy:37.191% A*
HSR:23.771% B++
Thanatos VE70
A++
Kills:79
Deaths:45
KDR:1.756
Accuracy:55.738% A++
HSR:11.392% D--
Eridani SX5
A+
Kills:67
Deaths:25
KDR:2.680
Accuracy:33.161% A
HSR:31.343% A+
Kills:18,915
Deaths (as Light Assault):5,118
Deaths (to Light Assaults):7,498
KDR:3.69578
Kill Difference:13,797
Playtime:152.225 hours
Usage:11%
Score:4.564m
Score/min:500
Accuracy (listed only):39.816%
HSR (listed only):27.750%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:10,000
Deaths:4,353
KDR:2.297
Accuracy:29.600% B**
HSR:36.760% A*
H-V45 AE
A+
Kills:7,743
Deaths:2,393
KDR:3.236
Accuracy:34.072% A
HSR:39.868% A+
Terminus VX-9
A+
Kills:3,504
Deaths:1,329
KDR:2.637
Accuracy:30.664% B**
HSR:38.527% A+
NS-11A
A++
Kills:1,884
Deaths:742
KDR:2.539
Accuracy:31.424% A+
HSR:36.837% A++
MKV Suppressed
A+
Kills:1,497
Deaths:448
KDR:3.342
Accuracy:30.938% B**
HSR:28.925% A+
VE-S Canis
A**
Kills:1,335
Deaths:231
KDR:5.779
Accuracy:36.016% A+
HSR:41.948% A**
Pulsar VS1
A++
Kills:1,189
Deaths:450
KDR:2.642
Accuracy:30.923% A+
HSR:34.819% A++
Sirius SX12
M*
Kills:1,180
Deaths:191
KDR:6.178
Accuracy:33.044% A++
HSR:39.915% M*
Eridani SX5-AE
B**
Kills:1,170
Deaths:405
KDR:2.889
Accuracy:33.672% B*
HSR:35.043% B**
Eridani SX5G
B**
Kills:1,159
Deaths:359
KDR:3.228
Accuracy:32.275% B*
HSR:29.767% B**
CME
A++
Kills:1,158
Deaths:489
KDR:2.368
Accuracy:29.690% B+
HSR:34.024% A++
NS-7 PDW
A
Kills:1,158
Deaths:392
KDR:2.954
Accuracy:31.924% A
HSR:22.884% B*
Deimos VA29
A++
Kills:733
Deaths:126
KDR:5.817
Accuracy:82.666% A++
HSR:14.461% C-
Phobos VX86
A+
Kills:352
Deaths:140
KDR:2.514
Accuracy:76.022% A+
HSR:14.773% C
Darkstar
A+
Kills:221
Deaths:107
KDR:2.065
Accuracy:30.465% B++
HSR:34.389% A+
Equinox VE2 Burst
B*
Kills:215
Deaths:82
KDR:2.622
Accuracy:31.652% B*
HSR:35.814% B*
Thanatos VE70
A++
Kills:79
Deaths:45
KDR:1.756
Accuracy:55.738% A++
HSR:11.392% D--
Corvus VA55
B**
Kills:77
Deaths:37
KDR:2.081
Accuracy:29.773% B**
HSR:31.169% B**
Eridani SX5
A+
Kills:67
Deaths:25
KDR:2.680
Accuracy:33.161% A
HSR:31.343% A+
Kills:34,721
Deaths (as Combat Medic):12,344
Deaths (to Combat Medics):5,195
KDR:2.81278
Kill Difference:22,377
Playtime:423.140 hours
Usage:31%
Score:13.018m
Score/min:513
Accuracy (listed only):38.090%
HSR (listed only):31.193%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:3,534
Deaths:843
KDR:4.192
Accuracy:33.167% A++
HSR:27.731% A
Pulsar C
A
Kills:1,550
Deaths:511
KDR:3.033
Accuracy:30.873% A
HSR:28.710% B**
Zenith VX-5
A++
Kills:1,542
Deaths:370
KDR:4.168
Accuracy:33.898% A++
HSR:28.664% B**
VX6-7
A
Kills:1,253
Deaths:459
KDR:2.730
Accuracy:30.844% A
HSR:24.900% B+
NS-11C
A*
Kills:1,176
Deaths:338
KDR:3.479
Accuracy:33.980% A*
HSR:31.208% A*
Deimos VA29
A++
Kills:733
Deaths:126
KDR:5.817
Accuracy:82.666% A++
HSR:14.461% C-
Solstice Burst
M
Kills:462
Deaths:67
KDR:6.896
Accuracy:39.560% M
HSR:42.208% A**
VE-C Horizon
A+
Kills:386
Deaths:71
KDR:5.437
Accuracy:42.078% B**
HSR:35.233% A+
Eidolon VE33
B**
Kills:365
Deaths:179
KDR:2.039
Accuracy:34.776% B**
HSR:25.753% C+
Phobos VX86
A+
Kills:352
Deaths:140
KDR:2.514
Accuracy:76.022% A+
HSR:14.773% C
Solstice VE3
A
Kills:160
Deaths:55
KDR:2.909
Accuracy:29.459% A
HSR:14.375% D--
Eclipse VE3A
A*
Kills:122
Deaths:42
KDR:2.905
Accuracy:37.191% A*
HSR:23.771% B++
Thanatos VE70
A++
Kills:79
Deaths:45
KDR:1.756
Accuracy:55.738% A++
HSR:11.392% D--
Kills:11,714
Deaths (as Engineer):3,246
Deaths (to Engineers):5,476
KDR:3.60875
Kill Difference:8,468
Playtime:156.565 hours
Usage:12%
Score:4.835m
Score/min:515
Accuracy (listed only):43.096%
HSR (listed only):24.860%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:7,856
Deaths:1,616
KDR:4.861
Accuracy:45.535% B**
HSR:77.546% B*
NS-357P Underboss
B*
Kills:3,692
Deaths:2,012
KDR:1.835
Accuracy:47.979% B*
HSR:32.936% B*
NS-44B Commissioner
B+
Kills:2,294
Deaths:1,473
KDR:1.557
Accuracy:43.494% B+
HSR:24.978% C++
MKV Suppressed
A+
Kills:1,497
Deaths:448
KDR:3.342
Accuracy:30.938% B**
HSR:28.925% A+
NS-30 Vandal
A*
Kills:1,349
Deaths:356
KDR:3.789
Accuracy:45.064% A*
HSR:26.909% C+
VE-S Canis
A**
Kills:1,335
Deaths:231
KDR:5.779
Accuracy:36.016% A+
HSR:41.948% A**
NS-44 Commissioner
B**
Kills:1,248
Deaths:587
KDR:2.126
Accuracy:45.807% B**
HSR:29.327% B**
Sirius SX12
M*
Kills:1,180
Deaths:191
KDR:6.178
Accuracy:33.044% A++
HSR:39.915% M*
Eridani SX5-AE
B**
Kills:1,170
Deaths:405
KDR:2.889
Accuracy:33.672% B*
HSR:35.043% B**
Parallax VX3-AE
B++
Kills:1,167
Deaths:187
KDR:6.241
Accuracy:46.949% B++
HSR:79.520% C
Eridani SX5G
B**
Kills:1,159
Deaths:359
KDR:3.228
Accuracy:32.275% B*
HSR:29.767% B**
NS-7 PDW
A
Kills:1,158
Deaths:392
KDR:2.954
Accuracy:31.924% A
HSR:22.884% B*
Spiker
A
Kills:692
Deaths:455
KDR:1.521
Accuracy:32.889% B+
HSR:31.358% A
XM98
B*
Kills:515
Deaths:148
KDR:3.480
Accuracy:42.965% B*
HSR:73.204% C+
Beamer VS3
B+
Kills:235
Deaths:216
KDR:1.088
Accuracy:30.890% B+
HSR:23.404% C++
NS-45 Pilot
A**
Kills:118
Deaths:69
KDR:1.710
Accuracy:35.567% B++
HSR:47.458% A**
Eridani SX5
A+
Kills:67
Deaths:25
KDR:2.680
Accuracy:33.161% A
HSR:31.343% A+
Kills:26,732
Deaths (as Infiltrator):9,170
Deaths (to Infiltrators):6,163
KDR:2.91516
Kill Difference:17,562
Playtime:173.993 hours
Usage:13%
Score:5.160m
Score/min:494
Accuracy (listed only):38.127%
HSR (listed only):39.792%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M
Kills:545
Deaths:127
KDR:4.291
Accuracy:32.463% M
HSR:30.459% A++
Blueshift VM5
M
Kills:519
Deaths:127
KDR:4.087
Accuracy:31.938% M
HSR:33.526% A*
Cosmos VM3
B**
Kills:153
Deaths:44
KDR:3.477
Accuracy:22.577% B**
HSR:16.994% C-
Quasar VM1
A+
Kills:121
Deaths:40
KDR:3.025
Accuracy:23.239% A+
HSR:23.967% B**
Comet VM2
A++
Kills:52
Deaths:24
KDR:2.167
Accuracy:58.630% A++
HSR:5.769% B++
Kills:1,390
Deaths (as MAX Suit):181
Deaths (to MAX Suits):1,714
KDR:7.67956
Kill Difference:1,209
Playtime:9.574 hours
Usage:1%
Score:0.433m
Score/min:753
Accuracy (listed only):33.769%
HSR (listed only):22.143%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M+
Kills:2,567
V. Kills:100 N/A
Deaths:289
KDR:8.882
Accuracy:50.729% A
KPH:133.300 M+
VKPH:5.200 B++
Dual Photon Pods
S
Kills:436
V. Kills:68 N/A
Deaths:10
KDR:43.600
Accuracy:66.518% A++
KPH:342.600 S
VKPH:53.400 M++
Saron Laser Cannon
B++
Kills:153
V. Kills:144 106%
Deaths:102
KDR:1.500
Accuracy:27.913% D
KPH:15.100 C++
VKPH:14.200 B++
Kills:3,156 (2,720 + 0)
Deaths:401
KDR:7.870
VKDR:0.778
Vehicle Kills:312
Kill Difference:2,755
Playtime:30.673 hours
Usage:2%
Score:0.621m
Score/min:338
Piloting Accuracy:27.913%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:385
V. Kills:312 123%
Deaths:60
KDR:6.417
Accuracy:27.560% D*
KPH:34.400 C+
VKPH:27.900 C++
CAS30 Tank Buster
B**
Kills:100
V. Kills:87 114%
Deaths:75
KDR:1.333
Accuracy:57.514% B**
KPH:8.300 C+
VKPH:7.200 C+
Kills:485 (100 + 385)
Deaths:135
KDR:3.593
VKDR:2.956
Vehicle Kills:399
Kill Difference:350
Playtime:23.269 hours
Usage:2%
Score:0.390m
Score/min:279
Piloting Accuracy:57.514%
Gunner Accuracy:27.560%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:160
V. Kills:6 N/A
Deaths:6
KDR:26.667
Accuracy:49.807% B**
KPH:162.300 S
VKPH:6.100 C--
Kills:160 (160 + 0)
Deaths:6
KDR:26.667
VKDR:1
Vehicle Kills:6
Kill Difference:154
Playtime:0.986 hours
Usage:0%
Score:0.037m
Score/min:631
Driving Accuracy:49.807%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
M+
Kills:1,151
V. Kills:509 226%
Deaths:62
KDR:18.565
Accuracy:62.658% A*
KPH:53.900 M+
VKPH:23.800 B**
Supernova FPC
A++
Kills:957
V. Kills:632 151%
Deaths:95
KDR:10.074
Accuracy:60.665% B*
KPH:36 B*
VKPH:23.800 A++
Supernova PC
B+
Kills:412
V. Kills:134 305%
Deaths:68
KDR:6.059
Accuracy:53.973% B+
KPH:29.300 B+
VKPH:9.500 C*
Proton II PPA
A**
Kills:403
V. Kills:23 N/A
Deaths:8
KDR:50.375
Accuracy:39.968% A**
KPH:116 A*
VKPH:6.600 A+
E540 Halberd
S
Kills:170
V. Kills:65 258%
Deaths:4
KDR:42.500
Accuracy:60.348% A++
KPH:79.100 S
VKPH:30.300 A**
Kills:3,093 (1,369 + 1,724)
Deaths:237
KDR:13.051
VKDR:5.751
Vehicle Kills:1,363
Kill Difference:2,856
Playtime:67.630 hours
Usage:5%
Score:1.822m
Score/min:449
Driving Accuracy:53.973%
Gunner Accuracy:60.348%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M+
Kills:85
V. Kills:3 N/A
Deaths:5
KDR:17
Accuracy:49.172% A
KPH:215 M+
VKPH:7.600 B
M40 Fury-H
B+
Kills:54
V. Kills:6 N/A
Deaths:5
KDR:10.800
Accuracy:46.408% B
KPH:105.400 B+
VKPH:11.700 C
Kills:139 (0 + 139)
Deaths:10
KDR:13.900
VKDR:0.900
Vehicle Kills:9
Kill Difference:129
Playtime:0.908 hours
Usage:0%
Score:0.024m
Score/min:448
Driving Accuracy:N/A%
Gunner Accuracy:46.408%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:171
V. Kills:28 N/A
Deaths:8
KDR:21.375
Accuracy:48.571% A
KPH:73.900 A
VKPH:12.100 B+
M40 Fury
A*
Kills:153
V. Kills:26 N/A
Deaths:8
KDR:19.125
Accuracy:48.779% A
KPH:111.500 A*
VKPH:18.900 B**
M20 Basilisk
S
Kills:78
V. Kills:23 325%
Deaths:10
KDR:7.800
Accuracy:57.288% A*
KPH:72.500 S
VKPH:21.400 M**
M12 Kobalt
M++
Kills:65
V. Kills:2 N/A
Deaths:2
KDR:32.500
Accuracy:32.079% A**
KPH:172.100 M++
VKPH:5.300 B*
M20 Basilisk
S
Kills:57
V. Kills:18 300%
Deaths:7
KDR:8.143
Accuracy:59.807% A*
KPH:80.500 S
VKPH:25.400 M*
Kills:524 (0 + 524)
Deaths:35
KDR:14.971
VKDR:2.771
Vehicle Kills:97
Kill Difference:489
Playtime:5.848 hours
Usage:0%
Score:0.179m
Score/min:510
Driving Accuracy:N/A%
Gunner Accuracy:59.807%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 24,04523,7735,2694.512B+1.4630.499%B**37.791%B*140.9A*1.6A356168.7h9B**29.5B**
H-V45 10,09110,0004,3532.297B+0.7629.6%B**36.76%A*77.5A++N/A188129h9.4A+31.7B**
Orion VS54 8,8018,7071,9094.561A*1.5132.133%A*37.958%A++130.5S1.4A*42966.7h8.9A27.8B+
Ghost 7,9027,8561,6164.861B++1.8145.535%B**77.546%B*109.4M+N/A28571.8h1.7B**3.7B*
H-V45 AE 7,8087,7432,3933.236B**0.1834.072%A39.868%A+104.9A++N/A25773.8h9.2B**27.1B**
NS-357P Underboss 3,7063,6922,0121.835B1.2247.979%B*32.936%B*179.2A*N/A48720.6h3.1B*6.5B*
Serpent VE92 3,5733,5348434.192M+1.1433.167%A++27.731%A119.8M**1.3A*34329.5h9.5B**28.6B**
Terminus VX-9 3,5303,5041,3292.637B+0.4230.664%B**38.527%A+86.3A*N/A22940.6h9.5B**30.9B**
Light PPA 2,6672,5672898.882B*5.8350.729%A1.169%C+133M+5.2B++32719.3h7.8B++15.3B++
NS-44B Commissioner 2,3072,2941,4731.557B+1.5043.494%B+24.978%C++117.6A++N/A27719.5h2.8B*6.5B+
SVA-88 2,1412,1266803.126B*0.0727.811%B*31.185%B++87.1A+N/A25324.4h9.5B**34.2B++
NS-11A 1,9011,8847422.539B**0.5131.424%A+36.837%A++83A**N/A23422.7h9.5A+30.1B**
Pulsar C 1,5601,5505113.033A0.0230.873%A28.71%B**76.4A*N/A22620.3h8.9B*28.8B*
Zenith VX-5 1,5491,5423704.168M*1.1233.898%A++28.664%B**107.1M+N/A25014.4h9.6B**28.2B**
MKV Suppressed 1,5061,4974483.342M+0.2930.938%B**28.925%A+110.1M**N/A27313.6h10B**32.4B++
C-4 1,9591,4908601.733C*1.3227.232%C*N/A43.4D-13.7D--28634.3h1.3B+4.7B+
NS-30 Vandal 1,3621,3493563.789A0.7445.064%A*26.909%C+122.6M**1.2A++33011h4.6B*10.2B**
Pulsar LSW 1,3501,3454642.899A0.1527.419%B*32.416%B**89.7A++N/A26115h9.4B**34.5B++
VE-S Canis 1,3461,3352315.779S2.7336.016%A+41.948%A**185.4S1.5A++5297.2h7.4A20.7B*
Force-Blade 1,3081,26832,9300.039B+3.0143.483%B**1.42%D1.2B++N/A31018.8h1.7B++4B++
VX6-7 1,2601,2534592.73B**0.3230.844%A24.9%B+80.8A++N/A21515.5h9.4B**30.5B*
NS-44 Commissioner 1,2521,2485872.126B**0.9345.807%B**29.327%B**158SN/A4557.9h2.7B**5.9B*
NS Decimator 1,7331,2324692.627A*0.4368.973%B**1.623%C-82.7M+33.6A*56014.9h3.5B*5B**
Pulsar VS1 1,1961,1894502.642A++0.4130.923%A+34.819%A++86.2M**N/A26613.8h9.6A+30.9B**
Sirius SX12 1,1911,1801916.178S3.1333.044%A++39.915%M*178.8S1.7M**7826.6h9.6A28.9B*
NS-15M2 1,1921,1772404.904A++1.8532.714%A++41.207%A++132.2M+1.7A*3868.9h8.8B**26.9B**
NS-11C 1,1781,1763383.479M0.4333.98%A*31.208%A*109.9M**N/A28610.7h9.3B**27.4B**
Flare VE6 1,1851,1764172.82A++0.2327.478%B*26.02%C*84A+N/A27114h8.3B**30B++
Eridani SX5-AE 1,1761,1704052.889B**0.1633.672%B*35.043%B**101.7AN/A23411.5h9.8B+29.1B+
Parallax VX3-AE 1,1681,1671876.241B*3.1946.949%B++79.52%C108.1A*N/A30710.8h1.6B++3.4B++
Eridani SX5G 1,1661,1593593.228A+0.1832.275%B*29.767%B**115.9A++N/A25610h9.2B*28.4B++
VX29 Polaris 1,1691,1594692.471B*0.5825.97%B+28.904%B*78.8AN/A18814.7h9.5B**36.6B+
CME 1,1661,1584892.368A0.6829.69%B+34.024%A++73.3A+N/A16315.8h9.9A33.3B*
NS-7 PDW 1,1671,1583922.954M0.1031.924%A22.884%B*101.6M**N/A26211.4h10.1B**31.8B*
Saron HRB 1,6601,1516218.565M15.5162.658%A*1.043%C--53.8M+23.8B**46121.4h15.5B**24.7A+
Supernova FPC 1,5899579510.074B+7.0260.665%B*1.254%D36B*23.8A++50826.6h4.4B+7.2B*
Deimos VA29 7387331265.817M**2.7682.666%A++14.461%C-252.8S1.7B**13202.9h1.7B**2.1B*
Spiker 6936924551.521B+1.5332.889%B+31.358%A91.1A*N/A2387.6h6.2B++18.8B*
Frag Grenade 5995951595N/A591.9554.937%AN/A661.1B*4.4C--25470.9h2.9B*5.3B*
Auraxium Force-Blade 5745725,1070.112A++2.9457.672%A*3.671%D4.2A+N/A12136.6h1.7B*3B+
Blueshift VM5 5575451274.291B**1.2432.463%M30.459%A++89.3M**2M2936.1h15B+46.3B**
Blueshift VM5 5325191274.087B*1.0331.938%M33.526%A*85.1M*2.1M+2706.1h15.6C*48.7B**
XM98 5185151483.48B*0.4342.965%B*73.204%C+69.6A*N/A2087.4h1.8B**4.1B**
VE-H Maw 4684631134.097A*1.0430.912%B**40.173%A+102.9A++1.1B+3274.5h8.4B*27.3B++
Solstice Burst 465462676.896S3.8439.56%M42.208%A**200.9S1.3A4632.3h8.6A+21.9A
Dual Photon Pods 5044361043.6S40.5566.518%A++1.835%B*335.4S52.3M+14311.3h11.9B**18B**
Supernova PC 546412686.059C++3.0153.973%B+1.456%D29.4B+9.6C**27114h3.5B**6.5B**
Proton II PPA 426403850.375A*47.3239.968%A**N/A115.1A*6.6A+3423.5h8.8B+21.9B**
VE-C Horizon 388386715.437M2.3842.078%B**35.233%A+193S1C+5342h9A21.3B**
C150 Dalton 697385606.417C+3.3627.56%D*N/A34.4C+27.9C++41911.2h2.6B**9.5B+
Eidolon VE33 3723651792.039B*1.0134.776%B**25.753%C+62.9A*1.2B**2235.8h6.1B**17.5B*
Phobos VX86 3543521402.514B**0.5476.022%A+14.773%C121.4MN/A3692.9h2B++2.6B++
Beamer VS3 2382352161.088B+1.9630.89%B+23.404%C++65.3A*N/A2753.6h6.5B++21.1B
NS-15 Gallows 234231425.5B**2.4532.414%B*45.455%A+177.7M*2.3M5051.3h8.7A26.8B**
Darkstar 2252211072.065B0.9930.465%B++34.389%A+71.3B**1.3B**2283.1h10.9B*35.8B*
Equinox VE2 Burst 216215822.622B+0.4331.652%B*35.814%B*79.6AN/A2822.7h9.9B**31.4B*
S1 3412111941.088B++1.9659.598%C**1.896%D39.1B**24.1A+5355.4h4.9B*8.2B*
M40 Fury 199171821.375M++18.3248.571%A1.17%D74.3A12.2B++3922.3h10.4B++21.5B**
E540 Halberd 235170442.5M+39.4560.348%A++1.765%C81S31M9362.1h3.5A++5.7A++
Solstice VE3 160160552.909M*0.1429.459%A14.375%D--59.3A**N/A8242.7h10.2B**34.6B+
C75 Viper 166160626.667S23.6149.807%B**1.25%C+160S6C--6311h4.8A++9.7A
NSX-P Naginata 158156305.2M++2.1531.151%A++32.051%B+260S3.3M+15280.6h8.1A25.9B**
Cosmos VM3 155153443.477B*0.4222.577%B**16.994%C-80.5M*1.1B**2651.9h9.8A+43.6B**
Saron Laser Cannon 2971531021.5C+1.5527.913%DN/A15.1C++14.3B++22110.1h114.3B409.6C*
M40 Fury 179153819.125A++16.0748.779%AN/A109.3A*18.6B**5251.4h8.6B*17.7B**
Eclipse VE3A 122122422.905A+0.1537.191%A*23.771%B++71.8AN/A2941.7h10.2B++27.5B**
Quasar VM1 121121403.025B**0.0323.239%A+23.967%B**67.2M**N/A3731.8h12B**51.7B+
NS-45 Pilot 118118691.71B+1.3435.567%B++47.458%A**168.6M++N/A5970.7h5.3B**14.8B*
Tank Mine 147101254.04B++0.99111.111%SN/A202A++92B**20200.5h4T*3.6A+
CAS30 Tank Buster 187100751.333C+1.7257.514%B**2%B*8.3C+7.2C+15012.1h66.9C+116.4B
Proton II PPA-H 8885517B+13.9549.172%A2.353%B++212.5M+7.5C**6250.4h6.6B**13.5B**
Thanatos VE70 8079451.756B**1.3055.738%A++11.392%D--71.8A*N/A5471.1h3.9B++6.9B**
M20 Basilisk 10178107.8A**4.7557.288%A*8.974%A70.9S20.9M**5561.1h45.4A79.3A+
Sticky Grenade 7777177N/A73.9556.191%B+N/A770CN/A43600.1h1.5B*2.7B++
Corvus VA55 7877372.081A0.9729.773%B**31.169%B**85.6A**1.1A5220.9h8A++26.9B**
Eridani SX5 6867252.68A0.3733.161%A31.343%A+83.8A++1.3A*7850.8h11.5C**34.6B+
M12 Kobalt 6765232.5A++29.4532.079%A**15.385%D162.5M+5B++5540.4h14.2B**44.2B*
Lasher X2 5858341.706A1.3537.699%A++5.172%B+72.5A*N/A7440.8h16.8B++44.5B*
M20 Basilisk 755778.143M+5.0959.807%A*10.526%A*81.4S25.7M*7670.7h64.2B**107.3A
MANA Anti-Personnel Turret 5656272.074N/A0.9829.878%UN/A560UN/A2177500.1h14.9T*49.8T*
Spear Anti-Vehicle Phalanx Turret 8856228M*24.9564.989%A*3.571%C+140S80S12240.4h5.1B**7.8A
M40 Fury-H 6054510.8C+7.7546.408%BN/A108B+12C3090.5h7.5B+16.2B+
Comet VM2 6952242.167A++0.8958.63%A++5.769%B++37.1S12.1S3091.4h12.7B**21.6B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon274,4082.8h
Nano-Armor Kit228187,49620.6h
Nanite Revive Grenade02,1600.6h
Medical Applicator528226,46515.8h
Motion Spotter165,6152h
Shield Recharging Field134930.3h
Recon Detection Device11130.1h
Ammunition Package85210.2h
Medical Kit4,02122,904112.1h
Anti-Infantry MANA Turret11670.2h
Nano-Repair Grenade01210h
M20 Drake01260.1h

Check the help document for the dictionary if you want to learn more about words used here.


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