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Praetor Paragon D0kt0rPsyscho[MEDK] D0kt0rPsyscho
VS BR 83

KDR: 3

Score: 40.4m

Last Seen: Aug 18th, 2019 5:45 PM
- OFFLINE - 15.1 hour(s)

Prestige 1, Battle Rank 83 - Vanu Sovereignty on Cobalt - Outfit Leader of Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 22
Level Progress (to 84): 44%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A H-V45 Orion VS54 H-V45 AE Ghost NS-357P Underboss Terminus VX-9 Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,150,265 MLG Score: 6515
Fun Score: N/A
Cheeseburgers Flipped: 76TIME WITH MEDKIT: 8.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.316%34.984%109640117489,0613.84364-0.843

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.478%1.95A++2.118A*-0.446C--HEAD ++ (~19.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.628B+8.60.395B18.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.489%1.255%528412103,1868543873.72632821%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.499%0.326C**-0.293C0.819

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.767B++15.10.713B++22.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.448%1.319%304312111,4409527561.5126190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.755%1.596A+-0.787D--0.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.808B++4.20.659B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.948%2.757%285912051,4879837691.51118193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.327%1.654A++-0.451D0.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.759B++15.50.609B+13.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.279%77.877%285312118,5522171463.93739

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1%1.507A+0.696B+-0.659

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.624B+1.70.474B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.685%14.211%285312111,154183380.629226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.016%1.931A++-0.169C0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.708B++1.90.487B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 22
40.4m178.5%627 (37.6k)519 (31.1k)3.00034113,63837,8753.1092583 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12141037828.542%34.09%97302:0333

32% Combat Medic10% Engineer32% Heavy Assault13% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 4th, 2014 11:59 AMDec 30th, 2015 5:58 PMAug 18th, 2019 3:14 PM (1d) (PST)Aug 18th, 2019 3:09 PM (1d) (PST)Aug 18th, 2019 1:45 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0023636391.4610.4870.4982.7040.0546515

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,11521,77238,343882930162331,148

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1296.3h/54d 4,125 38,739 32,925 210.3k 1,458 5,313 4,163 77.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:22,214
Deaths:5,012
KDR:4.432
Accuracy:30.276% B*
HSR:37.796% B*
Orion VS54
A*
Kills:8,707
Deaths:1,909
KDR:4.561
Accuracy:32.133% A*
HSR:37.958% A++
SVA-88
B*
Kills:2,054
Deaths:662
KDR:3.103
Accuracy:27.607% B*
HSR:30.672% B++
Pulsar LSW
B**
Kills:1,345
Deaths:464
KDR:2.899
Accuracy:27.419% B*
HSR:32.416% B**
NS-15M2
A++
Kills:1,177
Deaths:240
KDR:4.904
Accuracy:32.714% A++
HSR:41.207% A++
Flare VE6
B*
Kills:1,176
Deaths:417
KDR:2.820
Accuracy:27.478% B*
HSR:26.020% C*
VX29 Polaris
B*
Kills:1,159
Deaths:469
KDR:2.471
Accuracy:25.970% B+
HSR:28.904% B*
VE-H Maw
A+
Kills:463
Deaths:113
KDR:4.097
Accuracy:30.912% B**
HSR:40.173% A+
NSX-P Naginata
A++
Kills:156
Deaths:30
KDR:5.200
Accuracy:31.151% A++
HSR:32.051% B+
Kills:38,451
Deaths (as Heavy Assault):9,316
Deaths (to Heavy Assaults):11,459
KDR:4.12742
Kill Difference:29,135
Playtime:420.450 hours
Usage:32%
Score:14.113m
Score/min:559
Accuracy (listed only):29.518%
HSR (listed only):34.133%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:3,040
Deaths:745
KDR:4.081
Accuracy:32.906% A++
HSR:26.711% B**
Zenith VX-5
A++
Kills:1,542
Deaths:370
KDR:4.168
Accuracy:33.898% A++
HSR:28.664% A
Pulsar C
A
Kills:1,519
Deaths:502
KDR:3.026
Accuracy:30.803% A
HSR:28.703% B*
VE-S Canis
A**
Kills:1,335
Deaths:231
KDR:5.779
Accuracy:36.042% A+
HSR:41.948% A**
VX6-7
A
Kills:1,253
Deaths:459
KDR:2.730
Accuracy:30.844% A
HSR:24.900% B++
Sirius SX12
M**
Kills:1,180
Deaths:191
KDR:6.178
Accuracy:33.044% A++
HSR:39.915% M**
NS-11C
A*
Kills:1,176
Deaths:338
KDR:3.479
Accuracy:33.980% A*
HSR:31.208% A*
Eridani SX5-AE
B**
Kills:1,170
Deaths:405
KDR:2.889
Accuracy:33.672% B*
HSR:35.043% B**
Eridani SX5G
B**
Kills:1,159
Deaths:359
KDR:3.228
Accuracy:32.275% B*
HSR:29.767% B**
NS-7 PDW
A
Kills:1,158
Deaths:392
KDR:2.954
Accuracy:31.924% A
HSR:22.884% B*
MKV Suppressed
B*
Kills:1,143
Deaths:344
KDR:3.323
Accuracy:29.876% B*
HSR:24.584% B*
Deimos VA29
A++
Kills:733
Deaths:126
KDR:5.817
Accuracy:82.666% A++
HSR:14.461% C
Solstice Burst
M
Kills:462
Deaths:67
KDR:6.896
Accuracy:39.560% M
HSR:42.208% A**
Phobos VX86
A+
Kills:342
Deaths:135
KDR:2.533
Accuracy:76.045% A+
HSR:14.328% C
VE-C Horizon
A++
Kills:163
Deaths:25
KDR:6.520
Accuracy:45.166% A++
HSR:38.037% A++
Solstice VE3
A
Kills:160
Deaths:55
KDR:2.909
Accuracy:29.459% A
HSR:14.375% D--
Eclipse VE3A
A*
Kills:122
Deaths:42
KDR:2.905
Accuracy:37.191% A*
HSR:23.771% B++
Thanatos VE70
A++
Kills:79
Deaths:45
KDR:1.756
Accuracy:55.738% A++
HSR:11.392% D--
Eridani SX5
A+
Kills:67
Deaths:25
KDR:2.680
Accuracy:33.161% A
HSR:31.343% A+
Kills:17,803
Deaths (as Light Assault):4,856
Deaths (to Light Assaults):7,190
KDR:3.66619
Kill Difference:12,947
Playtime:147.694 hours
Usage:11%
Score:4.346m
Score/min:490
Accuracy (listed only):39.908%
HSR (listed only):27.592%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:10,000
Deaths:4,353
KDR:2.297
Accuracy:29.600% B**
HSR:36.760% A*
H-V45 AE
A+
Kills:6,976
Deaths:2,206
KDR:3.162
Accuracy:33.815% A
HSR:40.052% A+
Terminus VX-9
A+
Kills:3,232
Deaths:1,248
KDR:2.590
Accuracy:30.284% B**
HSR:38.521% A+
NS-11A
A*
Kills:1,880
Deaths:740
KDR:2.541
Accuracy:31.409% A+
HSR:36.755% A*
VE-S Canis
A**
Kills:1,335
Deaths:231
KDR:5.779
Accuracy:36.042% A+
HSR:41.948% A**
Pulsar VS1
A*
Kills:1,189
Deaths:450
KDR:2.642
Accuracy:30.923% A+
HSR:34.819% A*
Sirius SX12
M**
Kills:1,180
Deaths:191
KDR:6.178
Accuracy:33.044% A++
HSR:39.915% M**
Eridani SX5-AE
B**
Kills:1,170
Deaths:405
KDR:2.889
Accuracy:33.672% B*
HSR:35.043% B**
Eridani SX5G
B**
Kills:1,159
Deaths:359
KDR:3.228
Accuracy:32.275% B*
HSR:29.767% B**
NS-7 PDW
A
Kills:1,158
Deaths:392
KDR:2.954
Accuracy:31.924% A
HSR:22.884% B*
CME
A++
Kills:1,158
Deaths:489
KDR:2.368
Accuracy:29.690% B+
HSR:34.024% A++
MKV Suppressed
B*
Kills:1,143
Deaths:344
KDR:3.323
Accuracy:29.876% B*
HSR:24.584% B*
Deimos VA29
A++
Kills:733
Deaths:126
KDR:5.817
Accuracy:82.666% A++
HSR:14.461% C
Phobos VX86
A+
Kills:342
Deaths:135
KDR:2.533
Accuracy:76.045% A+
HSR:14.328% C
Darkstar
A+
Kills:221
Deaths:107
KDR:2.065
Accuracy:30.465% B++
HSR:34.389% A+
Equinox VE2 Burst
B*
Kills:215
Deaths:82
KDR:2.622
Accuracy:31.652% B*
HSR:35.814% B*
Thanatos VE70
A++
Kills:79
Deaths:45
KDR:1.756
Accuracy:55.738% A++
HSR:11.392% D--
Corvus VA55
B**
Kills:77
Deaths:37
KDR:2.081
Accuracy:29.773% B**
HSR:31.169% B**
Eridani SX5
A+
Kills:67
Deaths:25
KDR:2.680
Accuracy:33.161% A
HSR:31.343% A+
Kills:33,314
Deaths (as Combat Medic):11,965
Deaths (to Combat Medics):4,985
KDR:2.78429
Kill Difference:21,349
Playtime:412.979 hours
Usage:32%
Score:12.581m
Score/min:508
Accuracy (listed only):38.003%
HSR (listed only):30.946%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:3,040
Deaths:745
KDR:4.081
Accuracy:32.906% A++
HSR:26.711% B**
Zenith VX-5
A++
Kills:1,542
Deaths:370
KDR:4.168
Accuracy:33.898% A++
HSR:28.664% A
Pulsar C
A
Kills:1,519
Deaths:502
KDR:3.026
Accuracy:30.803% A
HSR:28.703% B*
VX6-7
A
Kills:1,253
Deaths:459
KDR:2.730
Accuracy:30.844% A
HSR:24.900% B++
NS-11C
A*
Kills:1,176
Deaths:338
KDR:3.479
Accuracy:33.980% A*
HSR:31.208% A*
Deimos VA29
A++
Kills:733
Deaths:126
KDR:5.817
Accuracy:82.666% A++
HSR:14.461% C
Solstice Burst
M
Kills:462
Deaths:67
KDR:6.896
Accuracy:39.560% M
HSR:42.208% A**
Eidolon VE33
B**
Kills:365
Deaths:179
KDR:2.039
Accuracy:34.776% B**
HSR:25.753% C+
Phobos VX86
A+
Kills:342
Deaths:135
KDR:2.533
Accuracy:76.045% A+
HSR:14.328% C
VE-C Horizon
A++
Kills:163
Deaths:25
KDR:6.520
Accuracy:45.166% A++
HSR:38.037% A++
Solstice VE3
A
Kills:160
Deaths:55
KDR:2.909
Accuracy:29.459% A
HSR:14.375% D--
Eclipse VE3A
A*
Kills:122
Deaths:42
KDR:2.905
Accuracy:37.191% A*
HSR:23.771% B++
Thanatos VE70
A++
Kills:79
Deaths:45
KDR:1.756
Accuracy:55.738% A++
HSR:11.392% D--
Kills:10,956
Deaths (as Engineer):3,088
Deaths (to Engineers):5,224
KDR:3.54793
Kill Difference:7,868
Playtime:134.258 hours
Usage:10%
Score:4.150m
Score/min:515
Accuracy (listed only):43.310%
HSR (listed only):24.962%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:6,876
Deaths:1,399
KDR:4.915
Accuracy:45.207% B**
HSR:77.938% B*
NS-357P Underboss
B*
Kills:3,247
Deaths:1,761
KDR:1.844
Accuracy:47.738% B*
HSR:32.800% B*
NS-44B Commissioner
B+
Kills:2,294
Deaths:1,473
KDR:1.557
Accuracy:43.494% B+
HSR:24.978% C++
VE-S Canis
A**
Kills:1,335
Deaths:231
KDR:5.779
Accuracy:36.042% A+
HSR:41.948% A**
NS-44 Commissioner
B**
Kills:1,241
Deaths:587
KDR:2.114
Accuracy:45.772% B**
HSR:29.331% B**
Sirius SX12
M**
Kills:1,180
Deaths:191
KDR:6.178
Accuracy:33.044% A++
HSR:39.915% M**
Eridani SX5-AE
B**
Kills:1,170
Deaths:405
KDR:2.889
Accuracy:33.672% B*
HSR:35.043% B**
NS-30 Vandal
A++
Kills:1,167
Deaths:311
KDR:3.752
Accuracy:44.756% A++
HSR:26.221% C+
Parallax VX3-AE
B++
Kills:1,161
Deaths:185
KDR:6.276
Accuracy:46.956% B++
HSR:79.587% C+
Eridani SX5G
B**
Kills:1,159
Deaths:359
KDR:3.228
Accuracy:32.275% B*
HSR:29.767% B**
NS-7 PDW
A
Kills:1,158
Deaths:392
KDR:2.954
Accuracy:31.924% A
HSR:22.884% B*
MKV Suppressed
B*
Kills:1,143
Deaths:344
KDR:3.323
Accuracy:29.876% B*
HSR:24.584% B*
Spiker
A+
Kills:692
Deaths:455
KDR:1.521
Accuracy:32.954% B+
HSR:31.358% A+
XM98
B*
Kills:515
Deaths:148
KDR:3.480
Accuracy:42.965% B*
HSR:73.204% C+
Beamer VS3
B+
Kills:235
Deaths:216
KDR:1.088
Accuracy:30.890% B+
HSR:23.404% C++
NS-45 Pilot
M
Kills:91
Deaths:50
KDR:1.820
Accuracy:35.944% B++
HSR:48.352% M
Eridani SX5
A+
Kills:67
Deaths:25
KDR:2.680
Accuracy:33.161% A
HSR:31.343% A+
Kills:24,731
Deaths (as Infiltrator):8,532
Deaths (to Infiltrators):5,928
KDR:2.89862
Kill Difference:16,199
Playtime:163.937 hours
Usage:13%
Score:4.758m
Score/min:484
Accuracy (listed only):38.039%
HSR (listed only):39.568%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M
Kills:545
Deaths:127
KDR:4.291
Accuracy:32.463% M
HSR:30.459% A++
Blueshift VM5
M
Kills:519
Deaths:127
KDR:4.087
Accuracy:31.938% M
HSR:33.526% A*
Cosmos VM3
B**
Kills:153
Deaths:44
KDR:3.477
Accuracy:22.577% B**
HSR:16.994% C--
Quasar VM1
A+
Kills:121
Deaths:40
KDR:3.025
Accuracy:23.239% A+
HSR:23.967% B**
Kills:1,338
Deaths (as MAX Suit):169
Deaths (to MAX Suits):1,635
KDR:7.91716
Kill Difference:1,169
Playtime:9.510 hours
Usage:1%
Score:0.428m
Score/min:751
Accuracy (listed only):27.554%
HSR (listed only):26.236%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M
Kills:2,505
V. Kills:94 N/A
Deaths:289
KDR:8.668
Accuracy:50.488% A
KPH:131.500 M
VKPH:4.900 B++
Dual Photon Pods
S
Kills:436
V. Kills:68 N/A
Deaths:10
KDR:43.600
Accuracy:66.518% A++
KPH:342.600 S
VKPH:53.400 M++
Saron Laser Cannon
B++
Kills:153
V. Kills:144 106%
Deaths:102
KDR:1.500
Accuracy:27.913% D
KPH:15.100 C++
VKPH:14.200 B++
Kills:3,094 (2,658 + 0)
Deaths:401
KDR:7.716
VKDR:0.763
Vehicle Kills:306
Kill Difference:2,693
Playtime:30.466 hours
Usage:2%
Score:0.612m
Score/min:335
Piloting Accuracy:27.913%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:206
V. Kills:219 94%
Deaths:60
KDR:3.433
Accuracy:25.787% D*
KPH:24.600 C--
VKPH:26.100 C++
CAS30 Tank Buster
A+
Kills:92
V. Kills:81 112%
Deaths:75
KDR:1.227
Accuracy:60.664% A+
KPH:9.100 C*
VKPH:8 C++
Kills:298 (92 + 206)
Deaths:135
KDR:2.207
VKDR:2.222
Vehicle Kills:300
Kill Difference:163
Playtime:18.460 hours
Usage:1%
Score:0.323m
Score/min:292
Piloting Accuracy:60.664%
Gunner Accuracy:25.787%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:160
V. Kills:6 N/A
Deaths:6
KDR:26.667
Accuracy:49.807% B**
KPH:162.300 S
VKPH:6.100 C-
Kills:160 (160 + 0)
Deaths:6
KDR:26.667
VKDR:1
Vehicle Kills:6
Kill Difference:154
Playtime:0.986 hours
Usage:0%
Score:0.037m
Score/min:621
Driving Accuracy:49.807%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:872
V. Kills:600 145%
Deaths:95
KDR:9.179
Accuracy:60.719% B*
KPH:34.800 B*
VKPH:23.900 A++
Saron HRB
A*
Kills:583
V. Kills:341 170%
Deaths:62
KDR:9.403
Accuracy:62.062% A*
KPH:41.400 A++
VKPH:24.200 B**
Supernova PC
B+
Kills:408
V. Kills:133 304%
Deaths:68
KDR:6
Accuracy:53.937% B+
KPH:29.500 B+
VKPH:9.600 C**
Proton II PPA
A*
Kills:219
V. Kills:10 N/A
Deaths:8
KDR:27.375
Accuracy:35.014% A++
KPH:118.900 A*
VKPH:5.400 B*
E540 Halberd
M++
Kills:79
V. Kills:35 219%
Deaths:4
KDR:19.750
Accuracy:58.560% A+
KPH:64.700 M++
VKPH:28.700 A*
Kills:2,161 (1,280 + 881)
Deaths:237
KDR:9.118
VKDR:4.722
Vehicle Kills:1,119
Kill Difference:1,924
Playtime:56.049 hours
Usage:4%
Score:1.478m
Score/min:440
Driving Accuracy:53.937%
Gunner Accuracy:58.560%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M+
Kills:85
V. Kills:3 N/A
Deaths:5
KDR:17
Accuracy:49.172% A
KPH:215 M+
VKPH:7.600 B
M40 Fury-H
B+
Kills:54
V. Kills:6 N/A
Deaths:5
KDR:10.800
Accuracy:46.408% B+
KPH:105.400 B
VKPH:11.700 C
Kills:139 (0 + 139)
Deaths:10
KDR:13.900
VKDR:0.900
Vehicle Kills:9
Kill Difference:129
Playtime:0.908 hours
Usage:0%
Score:0.024m
Score/min:436
Driving Accuracy:N/A%
Gunner Accuracy:46.408%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:171
V. Kills:28 N/A
Deaths:8
KDR:21.375
Accuracy:48.571% A
KPH:73.900 B**
VKPH:12.100 B+
M40 Fury
A*
Kills:153
V. Kills:26 N/A
Deaths:8
KDR:19.125
Accuracy:48.779% A
KPH:111.500 A*
VKPH:18.900 B**
M20 Basilisk
S
Kills:76
V. Kills:22 330%
Deaths:10
KDR:7.600
Accuracy:57.044% A*
KPH:73.400 S
VKPH:21.200 M**
M12 Kobalt
M++
Kills:64
V. Kills:2 N/A
Deaths:2
KDR:32
Accuracy:32.238% A**
KPH:175.300 M++
VKPH:5.500 B*
M20 Basilisk
S
Kills:57
V. Kills:18 300%
Deaths:7
KDR:8.143
Accuracy:59.784% A*
KPH:81.400 S
VKPH:25.700 M*
Kills:521 (0 + 521)
Deaths:35
KDR:14.886
VKDR:2.743
Vehicle Kills:96
Kill Difference:486
Playtime:5.786 hours
Usage:0%
Score:0.177m
Score/min:509
Driving Accuracy:N/A%
Gunner Accuracy:59.784%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 22,45822,2145,0124.432B+1.4330.276%B*37.796%B*138A*1.5A347161h9B**29.7B*
H-V45 10,09110,0004,3532.297B+0.7029.6%B**36.76%A*77.5A*N/A187129h9.4A+31.7B**
Orion VS54 8,8018,7071,9094.561A*1.5632.133%A*37.958%A++130.5S1.4A*42666.7h8.9A27.8B+
H-V45 AE 7,0306,9762,2063.162B**0.1633.815%A40.052%A+101.8A+N/A24868.5h9.3B**27.4B**
Ghost 6,9176,8761,3994.915B++1.9145.207%B**77.938%B*105.9M+N/A27664.9h1.7B**3.7B*
NS-357P Underboss 3,2593,2471,7611.844B1.1647.738%B*32.8%B*175.5A*N/A47818.5h3.1B*6.5B*
Terminus VX-9 3,2563,2321,2482.59B+0.4130.284%B**38.521%A+83.7A++N/A22238.6h9.4B**31.1B**
Serpent VE92 3,0733,0407454.081M1.0832.906%A++26.711%B**112.2M**1.2A++32327.1h9.5B**29B**
Light PPA 2,5992,5052898.668B*5.6750.488%A1.158%C+131.8M4.9B++32319h7.8B++15.5B++
NS-44B Commissioner 2,3072,2941,4731.557B+1.4443.494%B+24.978%C++117.6A++N/A27719.5h2.8B*6.5B+
SVA-88 2,0692,0546623.103B++0.1027.607%B*30.672%B++85.9A+N/A24923.9h9.5B**34.4B++
NS-11A 1,8971,8807402.541B*0.4631.409%A+36.755%A*82.8A**N/A23322.7h9.5A+30.1B**
Zenith VX-5 1,5491,5423704.168M++1.1733.898%A++28.664%A107.1M+N/A24914.4h9.6B**28.2B**
Pulsar C 1,5291,5195023.026B**0.0330.803%A28.703%B*75.2A*N/A22220.2h8.9B*28.9B*
C-4 1,9041,4428441.709C*1.2926.98%C*N/A42.8D-13.7D--28333.7h1.3B+4.7B+
Pulsar LSW 1,3501,3454642.899B**0.1027.419%B*32.416%B**89.7A++N/A25915h9.4B**34.5B*
VE-S Canis 1,3461,3352315.779S2.7836.042%A+41.948%A**185.4S1.5A++5247.2h7.4A20.6B*
Force-Blade 1,3001,26032,5800.039B+2.9643.403%B**1.429%D-1.2B+N/A31008.5h1.7B*4B++
VX6-7 1,2601,2534592.73B**0.2730.844%A24.9%B++80.8A++N/A21515.5h9.4B*30.5B*
NS-44 Commissioner 1,2451,2415872.114B**0.8945.772%B**29.331%B**157.1SN/A4477.9h2.7B**5.9B**
Pulsar VS1 1,1961,1894502.642A++0.3630.923%A+34.819%A*86.2M**N/A26213.8h9.6A+30.9B**
Sirius SX12 1,1911,1801916.178S3.1833.044%A++39.915%M**178.8S1.7M**7796.6h9.6A28.9B*
NS-15M2 1,1921,1772404.904A++1.9032.714%A++41.207%A++132.2M++1.7A*3838.9h8.8B**26.9B**
NS Decimator 1,6601,1764582.568A++0.4368.664%B**1.531%C--80.5M+33.2A*55014.6h3.5B*5.1B**
Flare VE6 1,1851,1764172.82A+0.1827.478%B*26.02%C*84A+N/A26914h8.3B**30B++
NS-11C 1,1781,1763383.479M+0.4833.98%A*31.208%A*109.9M**N/A28310.7h9.3A27.4B**
Eridani SX5-AE 1,1761,1704052.889B**0.1133.672%B*35.043%B**101.7AN/A23311.5h9.8B+29.1B+
NS-30 Vandal 1,1801,1673113.752A0.7544.756%A++26.221%C+119.1M**1.3A*3119.8h4.6B*10.2B**
Parallax VX3-AE 1,1621,1611856.276B*3.2846.956%B++79.587%C+108.5A*N/A30810.7h1.6B++3.4B++
VX29 Polaris 1,1691,1594692.471B*0.5325.97%B+28.904%B*78.8AN/A18714.7h9.5B**36.6B++
Eridani SX5G 1,1661,1593593.228A+0.2332.275%B*29.767%B**115.9A++N/A25610h9.2B++28.4B++
NS-7 PDW 1,1671,1583922.954A**0.0531.924%A22.884%B*101.6M**N/A26011.4h10.1B**31.8B*
CME 1,1661,1584892.368B**0.6329.69%B+34.024%A++73.3A++N/A16215.8h9.9B**33.3B*
MKV Suppressed 1,1501,1433443.323M++0.3229.876%B*24.584%B*102.1M++N/A23811.2h10B**33.4B++
Supernova FPC 1,472872959.179B+6.1860.719%B*1.261%D34.7B*23.9A++49125.1h4.5B+7.4B*
Deimos VA29 7387331265.817S2.8282.666%A++14.461%C252.8S1.7B**13192.9h1.7B**2.1B*
Spiker 6936924551.521B+1.4832.954%B+31.358%A+91.1A*N/A2387.6h6.2B++18.8B*
Saron HRB 924583629.403B*6.4062.062%A*1.544%C+41.3A++24.2B**53214.1h16.4B*26.4A
Frag Grenade 5515471547N/A544.0054.558%AN/A683.8B*5C-25250.8h2.9B*5.4B*
Blueshift VM5 5575451274.291B*1.2932.463%M30.459%A++89.3M*2M++2916.1h15B+46.3B**
Blueshift VM5 5325191274.087B++1.0931.938%M33.526%A*85.1M++2.1M+2686.1h15.6C++48.7B*
XM98 5185151483.48B*0.4842.965%B*73.204%C+69.6MN/A2067.4h1.8B**4.1B**
VE-H Maw 4684631134.097A*1.1030.912%B**40.173%A+102.9A++1.1B+3144.5h8.4B*27.3B++
Solstice Burst 465462676.896M**3.9039.56%M42.208%A**200.9S1.3A4612.3h8.6A21.9B**
Auraxium Force-Blade 4514513,7290.121A*2.8858.06%A*3.991%C--4.4C*N/A13103.4h1.7B*3B++
Dual Photon Pods 5044361043.6S40.6066.518%A++1.835%B*335.4S52.3M+14251.3h11.9A18B**
Supernova PC 541408686C++3.0053.937%B+1.471%D29.6B++9.6C**17813.8h3.5B**6.4B**
Eidolon VE33 3723651792.039B*0.9634.776%B**25.753%C+62.9A*1.2A2205.8h6.1B**17.5B**
Phobos VX86 3443421352.533B**0.4776.045%A+14.328%C117.9A**N/A3642.9h2B*2.6B*
Beamer VS3 2382352161.088B+1.9130.89%B+23.404%C++65.3A++N/A2723.6h6.5B*21.1B
Darkstar 2252211072.065B0.9430.465%B++34.389%A+71.3B**1.3B**2283.1h10.9B*35.8B*
Proton II PPA 229219827.375B*24.3735.014%A++N/A121.7A*5.6B**4171.8h6.9B*19.8B**
Equinox VE2 Burst 216215822.622B+0.3831.652%B*35.814%B*79.6B**N/A2812.7h9.9B**31.4B*
S1 3412111941.088B++1.9159.598%C**1.896%D39.1B**24.1A+5305.4h4.9B*8.2B*
C150 Dalton 425206603.433C0.4325.787%D*N/A24.5C--26.1C++4398.4h3.3B++12.7C+
M40 Fury 199171821.375M+18.3748.571%A1.17%D74.3B**12.2B+3922.3h10.4B++21.5B**
VE-C Horizon 164163256.52M*3.5245.166%A++38.037%A++203.8S1.3C**5790.8h8.8A+19.5B**
C75 Viper 166160626.667S23.6749.807%B**1.25%C+160S6C--6211h4.8A+9.7A
Solstice VE3 160160552.909M++0.0929.459%A14.375%D--59.3A**N/A7992.7h10.2B**34.6B+
NSX-P Naginata 158156305.2M++2.2031.151%A++32.051%B+260S3.3M+14690.6h8.1A25.9B**
Cosmos VM3 155153443.477B*0.4822.577%B**16.994%C--80.5M*1.1B**2631.9h9.8A+43.6B**
Saron Laser Cannon 2971531021.5C+1.5027.913%DN/A15.1C++14.3B++22010.1h114.3B409.6C*
M40 Fury 179153819.125A++16.1248.779%AN/A109.3A*18.6B**5251.4h8.6B++17.7B**
Eclipse VE3A 122122422.905B++0.1037.191%A*23.771%B++71.8B**N/A2881.7h10.2B++27.5B**
Quasar VM1 121121403.025B**0.0223.239%A+23.967%B**67.2M**N/A3661.8h12B**51.7B+
Tank Mine 14498234.261B*1.26114.97%SN/A196A++92B**21460.5h3.9T-3.4A++
CAS30 Tank Buster 17392751.227C+1.7760.664%A+2.174%B**9.1C*8C++16910.1h64.4C+106.2B+
NS-45 Pilot 9191501.82B+1.1835.944%B++48.352%M182M*N/A6310.5h5B**14B**
Proton II PPA-H 8885517B+14.0049.172%A2.353%B++212.5M7.5B6120.4h6.6B**13.5B**
Thanatos VE70 8079451.756B**1.2455.738%A++11.392%D--71.8A*N/A5331.1h3.9B++6.9B**
E540 Halberd 11479419.75B**16.7558.56%A+2.532%C++65.8M++29.2A*13121.2h3.8A++6.5A+
Sticky Grenade 7777177N/A74.0056.191%B+N/A770CN/A42940.1h1.5B*2.7B++
Corvus VA55 7877372.081A0.9229.773%B**31.169%B**85.6M++1.1A+5150.9h8A++26.9B**
M20 Basilisk 9876107.6A*4.6057.044%A*9.211%A+76S22M**5551h45.4B**79.7A+
Eridani SX5 6867252.68A+0.3233.161%A31.343%A+83.8A++1.3A*7610.8h11.5C**34.6B+
M12 Kobalt 6664232A++29.0032.238%A**15.625%D160M5B++5500.4h14B**43.3B**
Lasher X2 5858341.706B**1.2937.699%A++5.172%B++72.5A*N/A7320.8h16.8B++44.5B*
M20 Basilisk 755778.143M5.1459.784%A*10.526%A*81.4S25.7M*7690.7h63.9B*107A
MANA Anti-Personnel Turret 5656272.074N/A0.9329.878%UN/A560UN/A2146600.1h14.9T*49.8T*
Spear Anti-Vehicle Phalanx Turret 8856228M++25.0064.989%A*3.571%C140S80S12010.4h5.1B**7.8A
M40 Fury-H 6054510.8C+7.8046.408%B+N/A108B+12C2980.5h7.5C**16.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon274,2882.8h
Nanite Revive Grenade02,0680.6h
Medical Applicator517221,95115.5h
Motion Spotter165,2891.9h
Shield Recharging Field134930.3h
Recon Detection Device11130.1h
Ammunition Package84960.2h
Nano-Armor Kit129153,46616.8h
Medical Kit3,85221,824108.9h
Anti-Infantry MANA Turret11640.2h
M20 Drake01260.1h

Check the help document for the dictionary if you want to learn more about words used here.


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