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D1eTry1ng[RO] D1eTry1ng
TR BR 104

KDR: 3.38

Score: 20.8m

Last Seen: Mar 21st, 2019 8:18 PM
- OFFLINE - 15.8 hour(s)

Battle Rank 106 (104 total) - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 58
Level Progress (to 107): 5%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15M2 TSAR-42 MG-H1 Watchman NS-44 Commissioner T9 CARV TMG-50 LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,878,798 MLG Score: 6298
Fun Score: N/A
Cheeseburgers Flipped: 191TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.924%34.749%107522101159,0734.53605-1.159

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.734%1.933A++2.167A*-0.728D-HEAD ++ (~19.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.592B+9.50.338C**21.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.922%1.073%439310301,5843641474.339731070%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.381%-0.88D---0.669D0.889

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.90.461B+240.524B+59

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.824%2.344%5711032128459430.278261291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.747A++-0.174C-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.808B++4.40.651B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.166%76.366%0210313,715152922.42811

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.318%1.846A++0.623B+-0.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.596B+1.90.406B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.665%26.852%01103221695220.226653

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.017A*2.452A**-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.755B++2.10.562B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 58
20.8m141%459 (27.5k)383 (23k)3.3774570,92320,9993.45778104 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1033708629.949%33.854%101402:3514

80% Heavy Assault8% Infiltrator6% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 7th, 2017 10:56 PMJul 8th, 2018 8:59 PMMar 21st, 2019 8:01 PM (11h) (PST)Mar 21st, 2019 7:41 PM (11h) (PST)Mar 21st, 2019 4:18 PM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8543235311.3050.3860.4421.8780.0276298

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,23219,39531,837782327113223,001

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
905.6h/37.7d 1,687 24,010 17,569 102.1k 1,526 3,283 1,478 46.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:23,849
Deaths:6,403
KDR:3.725
Accuracy:31.658% A++
HSR:34.131% A
NS-15M2
A
Kills:16,019
Deaths:3,201
KDR:5.004
Accuracy:30.031% B**
HSR:36.657% A
MG-H1 Watchman
A
Kills:2,356
Deaths:692
KDR:3.405
Accuracy:28.835% B**
HSR:36.545% A
T9 CARV
A*
Kills:2,216
Deaths:686
KDR:3.230
Accuracy:29.349% A*
HSR:36.282% A*
TMG-50
A++
Kills:1,796
Deaths:586
KDR:3.065
Accuracy:31.737% A++
HSR:35.078% A++
T9 CARV-S
A++
Kills:1,622
Deaths:437
KDR:3.712
Accuracy:30.207% A++
HSR:34.279% A
T9A "Butcher"
B**
Kills:1,551
Deaths:482
KDR:3.218
Accuracy:29.432% B**
HSR:34.429% B**
T32 Bull
A+
Kills:1,185
Deaths:297
KDR:3.990
Accuracy:29.384% B**
HSR:35.190% A+
Kills:50,594
Deaths (as Heavy Assault):12,784
Deaths (to Heavy Assaults):7,165
KDR:3.9576
Kill Difference:37,810
Playtime:723.255 hours
Usage:80%
Score:16.422m
Score/min:378
Accuracy (listed only):30.079%
HSR (listed only):35.324%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A*
Kills:1,701
Deaths:449
KDR:3.788
Accuracy:30.363% A
HSR:31.217% A*
TRAC-5
A*
Kills:781
Deaths:173
KDR:4.514
Accuracy:32.312% A*
HSR:30.858% A*
MG-S1 Jackal
A
Kills:758
Deaths:187
KDR:4.053
Accuracy:33.972% A
HSR:28.760% A
LC2 Lynx
A++
Kills:382
Deaths:115
KDR:3.322
Accuracy:30.719% A+
HSR:31.414% A++
NSX-P Tanto
A++
Kills:333
Deaths:63
KDR:5.286
Accuracy:35.651% A++
HSR:35.135% A+
TRS-12 Uppercut
A*
Kills:216
Deaths:68
KDR:3.176
Accuracy:65.665% B++
HSR:26.852% A*
Kills:4,171
Deaths (as Light Assault):1,055
Deaths (to Light Assaults):3,795
KDR:3.95355
Kill Difference:3,116
Playtime:58.115 hours
Usage:6%
Score:1.354m
Score/min:388
Accuracy (listed only):38.114%
HSR (listed only):30.706%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B**
Kills:971
Deaths:315
KDR:3.083
Accuracy:29.217% B**
HSR:28.527% B**
MG-S1 Jackal
A
Kills:758
Deaths:187
KDR:4.053
Accuracy:33.972% A
HSR:28.760% A
TRS-12 Uppercut
A*
Kills:216
Deaths:68
KDR:3.176
Accuracy:65.665% B++
HSR:26.852% A*
T1 Cycler
A*
Kills:135
Deaths:42
KDR:3.214
Accuracy:29.749% A++
HSR:34.815% A*
Kills:2,080
Deaths (as Combat Medic):612
Deaths (to Combat Medics):2,107
KDR:3.39869
Kill Difference:1,468
Playtime:23.418 hours
Usage:3%
Score:0.508m
Score/min:362
Accuracy (listed only):39.651%
HSR (listed only):29.738%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:3,400
Deaths:656
KDR:5.183
Accuracy:47.626% A
HSR:74.882% B++
NS-44 Commissioner
A++
Kills:2,325
Deaths:1,523
KDR:1.527
Accuracy:50.276% A++
HSR:34.538% A++
MG-S1 Jackal
A
Kills:758
Deaths:187
KDR:4.053
Accuracy:33.972% A
HSR:28.760% A
NSX Daimyo
B
Kills:315
Deaths:70
KDR:4.500
Accuracy:43.897% B
HSR:92.381% C-
NS-357 Underboss
A++
Kills:241
Deaths:150
KDR:1.607
Accuracy:46.141% B**
HSR:34.440% A++
TX1 Repeater
A**
Kills:215
Deaths:134
KDR:1.604
Accuracy:31.584% A
HSR:36.744% A**
TX2 Emperor
A
Kills:123
Deaths:91
KDR:1.352
Accuracy:37.551% A
HSR:30.081% A
T4 AMP
A++
Kills:120
Deaths:58
KDR:2.069
Accuracy:31.347% B++
HSR:30.833% A++
TS2 Inquisitor
B*
Kills:79
Deaths:61
KDR:1.295
Accuracy:31.909% B+
HSR:25.317% B*
Kills:7,576
Deaths (as Infiltrator):2,930
Deaths (to Infiltrators):3,425
KDR:2.58567
Kill Difference:4,646
Playtime:71.484 hours
Usage:8%
Score:1.678m
Score/min:391
Accuracy (listed only):39.367%
HSR (listed only):43.108%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A*
Kills:1,701
Deaths:449
KDR:3.788
Accuracy:30.363% A
HSR:31.217% A*
TRAC-5
A*
Kills:781
Deaths:173
KDR:4.514
Accuracy:32.312% A*
HSR:30.858% A*
LC2 Lynx
A++
Kills:382
Deaths:115
KDR:3.322
Accuracy:30.719% A+
HSR:31.414% A++
NSX-P Tanto
A++
Kills:333
Deaths:63
KDR:5.286
Accuracy:35.651% A++
HSR:35.135% A+
AMR-66
A+
Kills:315
Deaths:76
KDR:4.145
Accuracy:35.831% A+
HSR:32.698% A
TRS-12 Uppercut
A*
Kills:216
Deaths:68
KDR:3.176
Accuracy:65.665% B++
HSR:26.852% A*
Kills:3,728
Deaths (as Engineer):944
Deaths (to Engineers):2,316
KDR:3.94915
Kill Difference:2,784
Playtime:5.765 hours
Usage:1%
Score:0.121m
Score/min:350
Accuracy (listed only):38.423%
HSR (listed only):31.362%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B*
Kills:1,037
Deaths:224
KDR:4.629
Accuracy:20.429% B*
HSR:22.469% B+
M6 Onslaught
B**
Kills:700
Deaths:166
KDR:4.217
Accuracy:22.109% B**
HSR:24.429% B**
MRC3 Mercy
B++
Kills:207
Deaths:54
KDR:3.833
Accuracy:19.394% B+
HSR:24.155% B++
M3 Pounder HEG
B*
Kills:186
Deaths:33
KDR:5.636
Accuracy:45.351% B*
HSR:3.226% C++
M3 Pounder HEG
B++
Kills:165
Deaths:33
KDR:5
Accuracy:47.074% B++
HSR:0.606% F
Kills:2,295
Deaths (as MAX Suit):255
Deaths (to MAX Suits):861
KDR:9
Kill Difference:2,040
Playtime:23.928 hours
Usage:3%
Score:0.747m
Score/min:520
Accuracy (listed only):30.871%
HSR (listed only):14.977%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:1,151
V. Kills:35 N/A
Deaths:144
KDR:7.993
Accuracy:29.128% C+
KPH:87.500 A
VKPH:2.700 C
Hellfire Rocket Pods
B**
Kills:259
V. Kills:21 N/A
Deaths:17
KDR:15.235
Accuracy:56.944% B**
KPH:139.600 B**
VKPH:11.300 C
M18 Needler
B**
Kills:174
V. Kills:91 189%
Deaths:93
KDR:1.871
Accuracy:26.829% D-
KPH:22.700 B**
VKPH:11.900 B+
Kills:1,584 (1,325 + 0)
Deaths:254
KDR:6.236
VKDR:0.579
Vehicle Kills:147
Kill Difference:1,330
Playtime:22.672 hours
Usage:3%
Score:0.293m
Score/min:215
Piloting Accuracy:26.829%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:148
V. Kills:14 N/A
Deaths:12
KDR:12.333
Accuracy:45.517% B++
KPH:100.100 S
VKPH:9.500 B+
Kills:148 (148 + 0)
Deaths:12
KDR:12.333
VKDR:1.167
Vehicle Kills:14
Kill Difference:136
Playtime:1.479 hours
Usage:0%
Score:0.026m
Score/min:293
Driving Accuracy:45.517%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
S
Kills:128
V. Kills:29 427%
Deaths:13
KDR:9.846
Accuracy:58.824% A++
KPH:83 S
VKPH:18.800 A*
Kills:128 (128 + 0)
Deaths:13
KDR:9.846
VKDR:2.231
Vehicle Kills:29
Kill Difference:115
Playtime:1.542 hours
Usage:0%
Score:0.030m
Score/min:324
Driving Accuracy:58.824%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M
Kills:198
V. Kills:5 N/A
Deaths:7
KDR:28.286
Accuracy:37.227% B+
KPH:172.600 M
VKPH:4.400 D
Kills:198 (0 + 198)
Deaths:7
KDR:28.286
VKDR:0.714
Vehicle Kills:5
Kill Difference:191
Playtime:1.148 hours
Usage:0%
Score:0.024m
Score/min:348
Piloting Accuracy:N/A%
Gunner Accuracy:37.227%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 24,01023,8496,4033.725B++0.3531.658%A++34.131%A93.2A*N/A213255.9h9.6B**30.4B*
NS-15M2 16,12116,0193,2015.004A++1.6330.031%B**36.657%A79.2AN/A189202.3h9.8B*32.6B*
TSAR-42 3,4023,4006565.183B++1.8147.626%A74.882%B++81A++N/A21242h1.8B**3.8B*
MG-H1 Watchman 2,3812,3566923.405A0.0328.835%B**36.545%A80.1A+N/A18429.4h11.3B**39.1B++
NS-44 Commissioner 2,3412,3251,5231.527B+1.8550.276%A++34.538%A++88.4A*N/A22826.3h3B*6B**
T9 CARV 2,2402,2166863.23A0.1529.349%A*36.282%A*69A*N/A20532.1h9.8B**33.5B**
TMG-50 1,8131,7965863.065A++0.3131.737%A++35.078%A++70.4A++N/A17125.5h8.5B**26.9B*
LC3 Jaguar 1,7131,7014493.788A++0.4130.363%A31.217%A*72.1A*N/A21323.6h10.1B++33.3B*
NS Decimator 2,1181,6396382.569A++0.8161.897%C++2.685%B57.9A+16.9C++30628.3h3.5B*5.6B*
T9 CARV-S 1,6301,6224373.712A+0.3330.207%A++34.279%A85.8A++N/A21918.9h10.5B++34.7B++
T9A "Butcher" 1,5601,5514823.218B++0.1629.432%B**34.429%B**82.5B**N/A21018.8h9.7B*32.8B*
T32 Bull 1,1941,1852973.99A*0.6129.384%B**35.19%A+73.1AN/A18916.2h10.5B++35.8B++
M14 Banshee 1,1861,1511447.993B+4.6229.128%C+1.129%C+87.2A2.7C22113.2h14.1B++48.5B+
M6 Onslaught 1,0521,0372244.629A1.2520.429%B*22.469%B+59.6A++N/A14617.4h15.8B*77.1B++
TAR 9839713153.083B**0.2929.217%B**28.527%B**61.8AN/A20715.7h10.1B**34.4B**
TRAC-5 7847811734.514S1.1432.312%A*30.858%A*91.9SN/A3368.5h10B**31B**
MG-S1 Jackal 7647581874.053M0.6833.972%A28.76%A84.2A*N/A2059h8.7B+25.5B*
M6 Onslaught 7117001664.217B**0.8422.109%B**24.429%B**55.1A+N/A13612.7h17.8B+80.3B++
LC2 Lynx 3853821153.322A++0.0630.719%A+31.414%A++70.7A*N/A2595.4h10.9B**35.3B**
NSX-P Tanto 334333635.286S1.9135.651%A++35.135%A+111SN/A2773h9.6A27B**
C-4 3483151542.045B+1.3331.063%B**N/A137A14.3D--8132.3h1.1B*3.5B**
NSX Daimyo 315315704.5B1.1243.897%B92.381%C-65.6B+N/A2474.8h2.5C++5.8C**
AMR-66 321315764.145S0.7735.831%A+32.698%A60.6M1.2A+1725.2h6.2B**17.3B**
Chainblade 26426419,4810.014C3.3628.517%C+3.409%C--0.3C--N/A1792.9h1.7B*6B+
Hellfire Rocket Pods 2802591715.235B**11.8656.944%B**N/A136.3B**11.1C4921.9h10.7B+18.8B*
NS-357 Underboss 2432411501.607B++1.7746.141%B**34.44%A++73B**N/A2103.3h3.4B*7.3B*
TRS-12 Uppercut 216216683.176A++0.2065.665%B++26.852%A*86.4A*N/A2982.5h2.1B*3.2B++
TX1 Repeater 2152151341.604B**1.7731.584%A36.744%A**82.7MN/A2602.6h10B*31.8B*
ASP-30 Grounder 2782131221.746A++1.6368.554%B*1.878%D50.7M*15.5B+2754.2h4.6A+6.7A+
MRC3 Mercy 212207543.833B*0.4619.394%B+24.155%B++44B**1.1B**1594.7h18.6B+95.8B+
CAS 14-E 203198728.286B+24.9137.227%B+1.515%C180M+4.5D3481.1h13.7A36.9A
M3 Pounder HEG 204186335.636M2.2645.351%B*3.226%C++50.3M**4.9B**2723.7h9.4A20.7B*
M18 Needler 265174931.871C++1.5126.829%D-1.724%C22.6B**11.8B1387.7h109.1B+406.5B+
M3 Pounder HEG 182165335A*1.6247.074%B++N/A44.6M+4.6B+2333.7h10.9B**23.2B*
NSX Masamune 206163941.734A1.6450.088%D-3.067%B*52.6A+13.9C+3293.1h7B++13.9B+
C75 Viper 1621481212.333A++8.9645.517%B++N/A98.7M**9.3B+2931.5h5.8B**12.7A
ML-7 200139334.212S0.8353.387%C3.597%B+49.6A*21.8A+5042.8h3.9A7.2B**
T1 Cycler 136135423.214A++0.1629.749%A++34.815%A*46.6A+N/A4392.9h9.5A+31.9A
P2-120 HEAT 157128139.846B++6.4758.824%A++2.344%C-85.3S19.3A*3231.5h4.4A7.4A+
TX2 Emperor 124123911.352B+2.0337.551%A30.081%A53.5B**N/A1362.3h6.8B**18.1B**
T4 AMP 121120582.069B**1.3131.347%B++30.833%A++120M**1A3331h9.3A29.6B*
TS2 Inquisitor 8079611.295C++2.0831.909%B+25.317%B*71.8A+N/A2701.1h8.7B+27.3B++
Frag Grenade 7876176N/A72.6251.011%B*N/A380C10B29400.2h4.3C8.5C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter104,3521.5h
Spawn Beacon91,9670.8h
G20 Vulcan-H0630h
Nano-Armor Kit1314,2860.7h
Nanite Revive Grenade01230h
Medical Kit2,22518,79526h
Medical Applicator2713,8560.9h
Ammunition Package3660h
Recon Detection Device2830.1h

Check the help document for the dictionary if you want to learn more about words used here.


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