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Sergeant D1eTry1ng[RO] D1eTry1ng
TR BR 112

KDR: 3.26

Score: 24.9m

Last Seen: Aug 15th, 2019 6:17 PM
- OFFLINE - 174.1 hour(s)

Battle Rank 111 (112 total) - Terran Republic on Miller - Outfit Officer of Red October[RO] Red October
TR outfit on Miller

Members: 86
Level Progress (to 112): 16%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15M2 TSAR-42 MG-H1 Watchman NS-44 Commissioner T9 CARV TMG-50 NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,484,733 MLG Score: 5983
Fun Score: N/A
Cheeseburgers Flipped: 314TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.673%34.514%105925118967,9114.3502-1.089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.764%1.856A++2.082A*-0.628DHEAD ++ (~19.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.581B+9.60.33C**21.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.713%0.812%497312112,0944381804.780821157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.251%-0.806D--0.688D0.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.80.483B+24.30.533B+57.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.04%2.29%4811213131562510.233096252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.754A++-0.174C-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.806B++4.40.647B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.569%75.791%0212124,771185342.57474

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.006%1.749A++0.565B+-0.638

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.59B+1.90.406B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.151%23.184%021212358117730.303905

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.918%0.715B++1.687A++1.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.578B+2.80.426B2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 86
24.9m146.4%461 (27.7k)386 (23.2k)3.2609683,67325,6593.34319112 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214804729.305%33.56%98402:3116

76% Heavy Assault9% Infiltrator7% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 7th, 2017 10:56 PMJul 8th, 2018 8:59 PMAug 22nd, 2019 4:18 AM (15h) (PST)Aug 15th, 2019 3:28 PM (7d) (PST)Aug 15th, 2019 2:17 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8573385191.2970.3980.4351.9390.0285983

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,39720,27831,119782426116223,186

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1075.4h/44.8d 2,110 28,081 20,950 125.1k 1,878 3,797 1,820 55.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:27,371
Deaths:7,654
KDR:3.576
Accuracy:31.334% A++
HSR:34.076% A
NS-15M2
A
Kills:17,249
Deaths:3,538
KDR:4.875
Accuracy:29.917% B**
HSR:36.321% A
MG-H1 Watchman
A
Kills:2,840
Deaths:870
KDR:3.264
Accuracy:28.689% B**
HSR:35.845% A
T9 CARV
A*
Kills:2,225
Deaths:688
KDR:3.234
Accuracy:29.323% A*
HSR:36.360% A*
TMG-50
A++
Kills:2,073
Deaths:669
KDR:3.099
Accuracy:31.266% A++
HSR:35.697% A++
T9A "Butcher"
B**
Kills:1,927
Deaths:640
KDR:3.011
Accuracy:29.019% B**
HSR:35.340% B**
T9 CARV-S
A+
Kills:1,667
Deaths:446
KDR:3.738
Accuracy:29.684% A+
HSR:34.313% A
T32 Bull
A
Kills:1,303
Deaths:341
KDR:3.821
Accuracy:29.111% B**
HSR:35.073% A
T16 Rhino
A*
Kills:391
Deaths:188
KDR:2.080
Accuracy:31.611% A*
HSR:34.271% A++
Kills:57,046
Deaths (as Heavy Assault):15,034
Deaths (to Heavy Assaults):8,707
KDR:3.79447
Kill Difference:42,012
Playtime:819.033 hours
Usage:76%
Score:18.739m
Score/min:381
Accuracy (listed only):29.995%
HSR (listed only):35.255%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A++
Kills:1,852
Deaths:495
KDR:3.741
Accuracy:30.112% A
HSR:30.562% A++
TRAC-5
A**
Kills:1,255
Deaths:397
KDR:3.161
Accuracy:29.735% A++
HSR:32.271% A**
MG-S1 Jackal
A
Kills:1,173
Deaths:365
KDR:3.214
Accuracy:33.454% A
HSR:27.195% B**
LC2 Lynx
A++
Kills:725
Deaths:256
KDR:2.832
Accuracy:30.334% A+
HSR:31.448% A++
NSX-P Tanto
A++
Kills:354
Deaths:78
KDR:4.538
Accuracy:35.541% A++
HSR:35.593% A+
TRS-12 Uppercut
A++
Kills:227
Deaths:76
KDR:2.987
Accuracy:65.992% B++
HSR:25.991% A++
AS16 NightHawk
B**
Kills:131
Deaths:54
KDR:2.426
Accuracy:40.767% C++
HSR:18.321% B**
Kills:5,717
Deaths (as Light Assault):1,721
Deaths (to Light Assaults):4,625
KDR:3.32191
Kill Difference:3,996
Playtime:71.934 hours
Usage:7%
Score:1.625m
Score/min:376
Accuracy (listed only):37.991%
HSR (listed only):28.769%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
A
Kills:1,173
Deaths:365
KDR:3.214
Accuracy:33.454% A
HSR:27.195% B**
TAR
B**
Kills:1,097
Deaths:363
KDR:3.022
Accuracy:28.912% B**
HSR:28.624% B**
TRS-12 Uppercut
A++
Kills:227
Deaths:76
KDR:2.987
Accuracy:65.992% B++
HSR:25.991% A++
T1 Cycler
A++
Kills:207
Deaths:69
KDR:3
Accuracy:28.996% A+
HSR:34.300% A++
AS16 NightHawk
B**
Kills:131
Deaths:54
KDR:2.426
Accuracy:40.767% C++
HSR:18.321% B**
Kills:2,835
Deaths (as Combat Medic):927
Deaths (to Combat Medics):2,560
KDR:3.05825
Kill Difference:1,908
Playtime:28.375 hours
Usage:3%
Score:0.612m
Score/min:359
Accuracy (listed only):39.624%
HSR (listed only):26.886%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:4,437
Deaths:941
KDR:4.715
Accuracy:46.852% A
HSR:74.555% B++
NS-44 Commissioner
A++
Kills:2,722
Deaths:1,797
KDR:1.515
Accuracy:49.851% A++
HSR:34.203% A++
MG-S1 Jackal
A
Kills:1,173
Deaths:365
KDR:3.214
Accuracy:33.454% A
HSR:27.195% B**
NSX Daimyo
B+
Kills:334
Deaths:72
KDR:4.639
Accuracy:44.006% B+
HSR:92.216% C--
NS-357 Underboss
A
Kills:330
Deaths:224
KDR:1.473
Accuracy:45.773% B**
HSR:32.727% A
TX1 Repeater
A*
Kills:215
Deaths:134
KDR:1.604
Accuracy:31.584% A
HSR:36.744% A*
TX2 Emperor
A
Kills:124
Deaths:94
KDR:1.319
Accuracy:36.952% A
HSR:29.839% A
NS-30 Vandal
A+
Kills:123
Deaths:32
KDR:3.844
Accuracy:42.399% A+
HSR:34.959% B**
TS2 Inquisitor
B++
Kills:120
Deaths:96
KDR:1.250
Accuracy:31.549% B+
HSR:24.167% B++
T4 AMP
A++
Kills:120
Deaths:58
KDR:2.069
Accuracy:31.347% B++
HSR:30.833% A++
SOAS-20
A++
Kills:113
Deaths:40
KDR:2.825
Accuracy:29.305% C**
HSR:31.858% A++
Kills:9,811
Deaths (as Infiltrator):3,853
Deaths (to Infiltrators):4,160
KDR:2.54633
Kill Difference:5,958
Playtime:97.041 hours
Usage:9%
Score:2.350m
Score/min:404
Accuracy (listed only):38.461%
HSR (listed only):40.845%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A++
Kills:1,852
Deaths:495
KDR:3.741
Accuracy:30.112% A
HSR:30.562% A++
TRAC-5
A**
Kills:1,255
Deaths:397
KDR:3.161
Accuracy:29.735% A++
HSR:32.271% A**
LC2 Lynx
A++
Kills:725
Deaths:256
KDR:2.832
Accuracy:30.334% A+
HSR:31.448% A++
NSX-P Tanto
A++
Kills:354
Deaths:78
KDR:4.538
Accuracy:35.541% A++
HSR:35.593% A+
AMR-66
A+
Kills:335
Deaths:84
KDR:3.988
Accuracy:35.418% A+
HSR:31.940% B**
TRS-12 Uppercut
A++
Kills:227
Deaths:76
KDR:2.987
Accuracy:65.992% B++
HSR:25.991% A++
AS16 NightHawk
B**
Kills:131
Deaths:54
KDR:2.426
Accuracy:40.767% C++
HSR:18.321% B**
Kills:4,879
Deaths (as Engineer):1,440
Deaths (to Engineers):2,838
KDR:3.38819
Kill Difference:3,439
Playtime:18.568 hours
Usage:2%
Score:0.413m
Score/min:371
Accuracy (listed only):38.271%
HSR (listed only):29.447%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B++
Kills:1,074
Deaths:233
KDR:4.609
Accuracy:20.471% B++
HSR:22.998% B++
MRC3 Mercy
B++
Kills:807
Deaths:182
KDR:4.434
Accuracy:19.876% B++
HSR:24.040% B++
M6 Onslaught
B**
Kills:738
Deaths:175
KDR:4.217
Accuracy:22.094% B**
HSR:24.661% B**
MRC3 Mercy
B**
Kills:598
Deaths:130
KDR:4.600
Accuracy:19.074% B+
HSR:25.920% B**
M3 Pounder HEG
B*
Kills:213
Deaths:39
KDR:5.462
Accuracy:46.139% B*
HSR:2.817% C+
M3 Pounder HEG
B*
Kills:188
Deaths:39
KDR:4.821
Accuracy:47.920% B*
HSR:0.532% F-
Kills:3,618
Deaths (as MAX Suit):399
Deaths (to MAX Suits):1,038
KDR:9.06767
Kill Difference:3,219
Playtime:39.357 hours
Usage:4%
Score:1.194m
Score/min:506
Accuracy (listed only):29.262%
HSR (listed only):16.828%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:1,451
V. Kills:42 N/A
Deaths:176
KDR:8.244
Accuracy:29.028% C+
KPH:88.500 A+
VKPH:2.600 C
Hellfire Rocket Pods
A
Kills:436
V. Kills:28 N/A
Deaths:32
KDR:13.625
Accuracy:56.923% B**
KPH:156.800 A
VKPH:10.100 C-
M18 Needler
B++
Kills:207
V. Kills:110 186%
Deaths:119
KDR:1.740
Accuracy:27.697% D
KPH:20.200 B++
VKPH:10.800 C**
Kills:2,094 (1,658 + 0)
Deaths:327
KDR:6.404
VKDR:0.550
Vehicle Kills:180
Kill Difference:1,767
Playtime:29.410 hours
Usage:3%
Score:0.378m
Score/min:214
Piloting Accuracy:27.697%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:148
V. Kills:14 N/A
Deaths:12
KDR:12.333
Accuracy:45.517% B++
KPH:100.100 S
VKPH:9.500 B
Kills:148 (148 + 0)
Deaths:12
KDR:12.333
VKDR:1.167
Vehicle Kills:14
Kill Difference:136
Playtime:1.479 hours
Usage:0%
Score:0.027m
Score/min:300
Driving Accuracy:45.517%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
S
Kills:131
V. Kills:29 437%
Deaths:13
KDR:10.077
Accuracy:59.040% A++
KPH:83.900 S
VKPH:18.600 A*
Kills:131 (131 + 0)
Deaths:13
KDR:10.077
VKDR:2.231
Vehicle Kills:29
Kill Difference:118
Playtime:1.561 hours
Usage:0%
Score:0.031m
Score/min:326
Driving Accuracy:59.040%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M
Kills:198
V. Kills:5 N/A
Deaths:7
KDR:28.286
Accuracy:37.017% B
KPH:169.600 M
VKPH:4.300 D
Kills:198 (0 + 198)
Deaths:7
KDR:28.286
VKDR:0.714
Vehicle Kills:5
Kill Difference:191
Playtime:1.168 hours
Usage:0%
Score:0.025m
Score/min:351
Piloting Accuracy:N/A%
Gunner Accuracy:37.017%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 27,57627,3717,6543.576B++0.3231.334%A++34.076%A92.2A*N/A216296.8h9.8B*31.3B*
NS-15M2 17,35817,2493,5384.875A++1.6129.917%B**36.321%A79.7AN/A191216.3h9.8B*32.8B*
TSAR-42 4,4414,4379414.715B1.4546.852%A74.555%B++78.1A++N/A22056.8h1.8B**3.9B*
MG-H1 Watchman 2,8682,8408703.264B**0.0028.689%B**35.845%A80.9A+N/A18835.1h11.5B*39.9B++
NS-44 Commissioner 2,7422,7221,7971.515B+1.7549.851%A++34.203%A++88.4A*N/A23030.8h3B*6B**
T9 CARV 2,2492,2256883.234A+0.0329.323%A*36.36%A*69.1A*N/A21232.2h9.8B**33.5B**
TMG-50 2,0942,0736693.099A++0.1631.266%A++35.697%A++72.7A++N/A18128.5h8.6B**27.6B*
NS Decimator 2,5581,9657662.565A++0.7062.512%C*2.545%C**60.1A+18.1C**32332.7h3.4B*5.5B*
T9A "Butcher" 1,9431,9276403.011B++0.2529.019%B**35.34%B**83.8B*N/A21523h9.9B++34.2B*
LC3 Jaguar 1,8651,8524953.741A+0.4830.112%A30.562%A++72.3A++N/A21825.6h10.1B++33.7B*
T9 CARV-S 1,6751,6674463.738A*0.4829.684%A+34.313%A85.5A++N/A21919.5h10.5B++35.4B++
M14 Banshee 1,4931,4511768.244C**4.9829.028%C+N/A88.5A+2.6C22316.4h13.8B++47.4B++
T32 Bull 1,3121,3033413.821A*0.5629.111%B**35.073%A74.5AN/A19217.5h10.4B++35.8B++
TRAC-5 1,2601,2553973.161M++0.1029.735%A++32.271%A**82.6SN/A27515.2h10.7B*36.1B*
MG-S1 Jackal 1,1811,1733653.214A++0.0533.454%A27.195%B**83.2A*N/A19914.1h8.9B+26.5B*
TAR 1,1091,0973633.022B**0.2428.912%B**28.624%B**61.6AN/A20817.8h10.2B**35.1B**
M6 Onslaught 1,0891,0742334.609A1.3520.471%B++22.998%B++59.3A++N/A14718.1h15.6B*76.3B++
MRC3 Mercy 8278071824.434B**1.1719.876%B++24.04%B++50.1A+1.2A15616.1h17.8B+89.3B+
M6 Onslaught 7517381754.217B**0.9622.094%B**24.661%B**55.5A+1B*13913.3h17.4B+78.8B++
LC2 Lynx 7317252562.832A+0.4330.334%A+31.448%A++67.8A++N/A22010.7h11.2B**36.8B**
MRC3 Mercy 6095981304.6B**1.3419.074%B+25.92%B**51.1A++N/A16811.7h17.7B+92.5B+
Hellfire Rocket Pods 4644363213.625B*10.3656.923%B**N/A155.7A10C-4882.8h11.3B+19.9B*
C-4 4764252082.043B+1.2230.946%B*N/A146.6A+17.6D-8582.9h1B**3.4B**
T16 Rhino 3963911882.08B*1.1831.611%A*34.271%A++90.9M1.2A++2494.3h11.5B+36.5B*
NSX-P Tanto 357354784.538S1.2835.541%A++35.593%A+107.3M**N/A2783.3h9.8B**27.5B**
AMR-66 341335843.988M*0.7335.418%A+31.94%B**59.8A**1.1A1765.6h6.1B**17.3B**
NSX Daimyo 334334724.639B+1.3844.006%B+92.216%C--66.8B+N/A2495h2.5C++5.8C**
NS-357 Underboss 3323302241.473B+1.7945.773%B**32.727%A76.7B**N/A2144.3h3.5B*7.7B*
Chainblade 26426419,5030.014C3.2528.409%C+3.409%C--0.3C--N/A1794.2h1.7B*6B+
TRS-12 Uppercut 227227762.987A++0.2765.992%B++25.991%A++81.1A++N/A2932.8h2.2B++3.3B+
TX1 Repeater 2152151341.604B**1.6631.584%A36.744%A*79.6A**N/A2662.7h10B*31.8B*
M3 Pounder HEG 234213395.462A**2.2046.139%B*2.817%C+47.3M**4.7B*2494.5h10.1B**21.9B*
ASP-30 Grounder 2782131221.746A++1.5168.554%B*1.878%D50.7M+15.5B2804.2h4.6A+6.7A++
T1 Cycler 208207693A++0.2628.996%A+34.3%A++53.1A++N/A4223.9h9.9A+34B**
M18 Needler 3172071191.739C+1.5227.697%D1.449%C-20.3B*10.8C**12610.2h125.6B+453.5C*
CAS 14-E 203198728.286B+25.0337.017%B1.515%C165M4.2D3501.2h13.9A37.5B**
M3 Pounder HEG 208188394.821A*1.5647.92%B*N/A41.8M4.4C**2134.5h11.8B**24.7B*
NSX Masamune 206163941.734A1.5350.088%D-3.067%B**52.6A13.9C+3313.1h7B*13.9B+
C75 Viper 1621481212.333A++9.0745.517%B++N/A98.7S9.3C**3001.5h5.8B**12.7A
ML-7 200139334.212S0.9553.387%C3.597%B+49.6A**21.8A5332.8h3.9A+7.2B**
AS16 NightHawk 132131542.426B**0.8340.767%C++18.321%B**77.1A++N/A3631.7h3.9B+9.5B+
P2-120 HEAT 1601311310.077B+6.8259.04%A++2.29%C-81.9S18.1A*3261.6h4.4A7.5A+
TX2 Emperor 125124941.319B+1.9436.952%A29.839%A51.7B**N/A1322.4h6.9B**18.6B++
NS-30 Vandal 124123323.844A0.5842.399%A+34.959%B**87.9A*N/A3021.4h4.1A9.6B**
TS2 Inquisitor 122120961.25C++2.0131.549%B+24.167%B++80A++1.3B**2601.5h8.2B++26B++
T4 AMP 121120582.069B**1.1931.347%B++30.833%A++120M**1B**3441h9.3A+29.6B**
SOAS-20 117113402.825B**0.4429.305%C**31.858%A++66.5A++2.4S1971.7h14.1C--48.1C+
T7 Mini-Chaingun 9493561.661B++1.6017.018%C+9.677%D-103.3M**1.1B*5660.9h9.8B**57.6B++
Frag Grenade 8179179N/A75.7451.385%B*N/A395C10C*35480.2h4.2C+8.2C**
Ripper 78785,4280.014C--3.2519.549%D10.256%D-0.5C-N/A1172h1.3B+6.8C+
Rocklet Rifle 8652311.677A++1.5841.598%D*N/A34.7B+22.7C+4651.5h24.4B**58.7B+
T2 Striker 8050192.632S0.6349.629%CN/A29.4A++17.6B++3391.7h25.4B**51.2B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon142,5561h
Nano-Armor Kit2129,7341.6h
G20 Vulcan-H0630h
Nanite Revive Grenade01580h
Spitfire Auto-Turret23030.2h
Motion Spotter125,8902h
Ammunition Package83600.1h
Medical Applicator3917,3661.2h
Medical Kit2,56021,62630.7h
Recon Detection Device2830.1h

Check the help document for the dictionary if you want to learn more about words used here.


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