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D1eTry1ng[RO] D1eTry1ng
TR BR 102

KDR: 3.38

Score: 19.9m

Last Seen: Dec 30th, 2018 6:23 PM
- OFFLINE - 428.5 hour(s)

Battle Rank 104 (102 total) - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 71
Level Progress (to 105): 86%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15M2 TSAR-42 NS-44 Commissioner T9 CARV MG-H1 Watchman TMG-50 T9 CARV-S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,943,850 MLG Score: 6350
Fun Score: N/A
Cheeseburgers Flipped: 159TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.998%34.789%107821100157,5074.5597-1.179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.899%1.946A++2.186A*-0.764D-HEAD ++ (~19.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.593B+9.50.338C**21

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.979%0.896%384310191,3393531353.78249985%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.817%-0.889D---0.654D0.913

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.10.452B+25.50.517B+62.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.493%1.575%5911021127442430.286682289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.72A++-0.677D-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.808B++4.30.654B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.489%76.612%0210203,382147022.29912

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.47%1.869A++0.622B+-0.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.596B+1.90.405B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.665%26.852%01102121690920.237363

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.021A*2.465A**-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.755B++2.10.562B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 71
19.9m139%454 (27.2k)379 (22.7k)3.3806468,39720,2323.45893102 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022689730.092%33.908%102002:3513

81% Heavy Assault8% Infiltrator6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 7th, 2017 10:56 PMJul 8th, 2018 8:59 PMJan 17th, 2019 5:09 AM (4h) (PST)Dec 30th, 2018 4:44 PM (18d) (PST)Dec 30th, 2018 2:23 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8513205311.3070.3870.4431.8540.0276350

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,07219,22831,844782327111222,766

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
872.1h/36.3d 1,584 23,192 16,915 97k 1,478 3,205 1,405 44.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:23,063
Deaths:6,172
KDR:3.737
Accuracy:31.735% A++
HSR:34.150% A+
NS-15M2
A+
Kills:15,940
Deaths:3,170
KDR:5.028
Accuracy:30.053% A
HSR:36.663% A+
T9 CARV
A*
Kills:2,216
Deaths:686
KDR:3.230
Accuracy:29.349% A*
HSR:36.282% A*
MG-H1 Watchman
A
Kills:2,120
Deaths:621
KDR:3.414
Accuracy:29.259% A
HSR:36.509% A
TMG-50
A*
Kills:1,771
Deaths:577
KDR:3.069
Accuracy:31.762% A*
HSR:35.009% A++
T9 CARV-S
A++
Kills:1,622
Deaths:437
KDR:3.712
Accuracy:30.207% A++
HSR:34.279% A+
T9A "Butcher"
B**
Kills:1,551
Deaths:482
KDR:3.218
Accuracy:29.432% B**
HSR:34.429% B**
T32 Bull
A+
Kills:1,185
Deaths:297
KDR:3.990
Accuracy:29.384% B**
HSR:35.190% A+
Kills:49,468
Deaths (as Heavy Assault):12,442
Deaths (to Heavy Assaults):6,964
KDR:3.97589
Kill Difference:37,026
Playtime:707.272 hours
Usage:81%
Score:15.972m
Score/min:376
Accuracy (listed only):30.147%
HSR (listed only):35.314%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A*
Kills:1,410
Deaths:374
KDR:3.770
Accuracy:30.677% A+
HSR:31.489% A*
TRAC-5
A*
Kills:781
Deaths:173
KDR:4.514
Accuracy:32.312% A*
HSR:30.858% A*
MG-S1 Jackal
A
Kills:758
Deaths:187
KDR:4.053
Accuracy:33.972% A
HSR:28.760% A
LC2 Lynx
A++
Kills:374
Deaths:109
KDR:3.431
Accuracy:30.998% A+
HSR:32.086% A++
NSX-P Tanto
A*
Kills:333
Deaths:63
KDR:5.286
Accuracy:35.651% A*
HSR:35.135% A+
TRS-12 Uppercut
A*
Kills:216
Deaths:68
KDR:3.176
Accuracy:65.665% B++
HSR:26.852% A*
Kills:3,872
Deaths (as Light Assault):974
Deaths (to Light Assaults):3,659
KDR:3.97536
Kill Difference:2,898
Playtime:50.291 hours
Usage:6%
Score:1.110m
Score/min:368
Accuracy (listed only):38.212%
HSR (listed only):30.863%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A
Kills:952
Deaths:303
KDR:3.142
Accuracy:29.290% A
HSR:28.256% B**
MG-S1 Jackal
A
Kills:758
Deaths:187
KDR:4.053
Accuracy:33.972% A
HSR:28.760% A
TRS-12 Uppercut
A*
Kills:216
Deaths:68
KDR:3.176
Accuracy:65.665% B++
HSR:26.852% A*
T1 Cycler
A*
Kills:135
Deaths:42
KDR:3.214
Accuracy:29.749% A++
HSR:34.815% A*
Kills:2,061
Deaths (as Combat Medic):600
Deaths (to Combat Medics):2,021
KDR:3.435
Kill Difference:1,461
Playtime:22.941 hours
Usage:3%
Score:0.491m
Score/min:357
Accuracy (listed only):39.669%
HSR (listed only):29.671%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:3,067
Deaths:575
KDR:5.334
Accuracy:48.054% A+
HSR:74.992% B++
NS-44 Commissioner
A++
Kills:2,313
Deaths:1,511
KDR:1.531
Accuracy:50.340% A++
HSR:34.457% A++
MG-S1 Jackal
A
Kills:758
Deaths:187
KDR:4.053
Accuracy:33.972% A
HSR:28.760% A
NSX Daimyo
B
Kills:315
Deaths:70
KDR:4.500
Accuracy:43.897% B
HSR:92.381% C-
TX1 Repeater
A**
Kills:215
Deaths:134
KDR:1.604
Accuracy:31.584% A
HSR:36.744% A**
NS-357 Underboss
A++
Kills:213
Deaths:128
KDR:1.664
Accuracy:48.029% A+
HSR:33.803% A++
TX2 Emperor
A
Kills:123
Deaths:91
KDR:1.352
Accuracy:37.551% A
HSR:30.081% A
T4 AMP
A*
Kills:117
Deaths:55
KDR:2.127
Accuracy:31.667% B++
HSR:31.624% A*
Kills:7,121
Deaths (as Infiltrator):2,751
Deaths (to Infiltrators):3,297
KDR:2.58851
Kill Difference:4,370
Playtime:66.492 hours
Usage:8%
Score:1.556m
Score/min:390
Accuracy (listed only):40.637%
HSR (listed only):45.355%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A*
Kills:1,410
Deaths:374
KDR:3.770
Accuracy:30.677% A+
HSR:31.489% A*
TRAC-5
A*
Kills:781
Deaths:173
KDR:4.514
Accuracy:32.312% A*
HSR:30.858% A*
LC2 Lynx
A++
Kills:374
Deaths:109
KDR:3.431
Accuracy:30.998% A+
HSR:32.086% A++
NSX-P Tanto
A*
Kills:333
Deaths:63
KDR:5.286
Accuracy:35.651% A*
HSR:35.135% A+
AMR-66
A+
Kills:315
Deaths:76
KDR:4.145
Accuracy:35.831% A+
HSR:32.698% B**
TRS-12 Uppercut
A*
Kills:216
Deaths:68
KDR:3.176
Accuracy:65.665% B++
HSR:26.852% A*
Kills:3,429
Deaths (as Engineer):863
Deaths (to Engineers):2,197
KDR:3.97335
Kill Difference:2,566
Playtime:5.632 hours
Usage:1%
Score:0.117m
Score/min:345
Accuracy (listed only):38.522%
HSR (listed only):31.520%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B*
Kills:950
Deaths:193
KDR:4.922
Accuracy:21.093% B*
HSR:22.632% B++
M6 Onslaught
B**
Kills:696
Deaths:164
KDR:4.244
Accuracy:22.032% B**
HSR:24.138% B**
M3 Pounder HEG
B++
Kills:140
Deaths:26
KDR:5.385
Accuracy:44.681% B++
HSR:0.714% F
M3 Pounder HEG
B++
Kills:131
Deaths:26
KDR:5.038
Accuracy:46.795% B++
HSR:0% F--
MRC3 Mercy
A++
Kills:116
Deaths:23
KDR:5.043
Accuracy:20.540% B*
HSR:29.310% A++
Kills:2,033
Deaths (as MAX Suit):216
Deaths (to MAX Suits):830
KDR:9.41204
Kill Difference:1,817
Playtime:19.896 hours
Usage:2%
Score:0.609m
Score/min:510
Accuracy (listed only):31.028%
HSR (listed only):15.359%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:958
V. Kills:34 N/A
Deaths:124
KDR:7.726
Accuracy:29.377% C+
KPH:85.600 A
VKPH:3 C
Hellfire Rocket Pods
A
Kills:214
V. Kills:14 N/A
Deaths:14
KDR:15.286
Accuracy:58.709% A
KPH:153.600 A
VKPH:10.100 C-
M18 Needler
B**
Kills:167
V. Kills:87 190%
Deaths:86
KDR:1.942
Accuracy:27.084% D-
KPH:23.100 B**
VKPH:12 B+
Kills:1,339 (1,125 + 0)
Deaths:224
KDR:5.978
VKDR:0.603
Vehicle Kills:135
Kill Difference:1,115
Playtime:19.818 hours
Usage:2%
Score:0.242m
Score/min:204
Piloting Accuracy:27.084%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:148
V. Kills:14 N/A
Deaths:12
KDR:12.333
Accuracy:45.517% B++
KPH:100.100 S
VKPH:9.500 B+
Kills:148 (148 + 0)
Deaths:12
KDR:12.333
VKDR:1.167
Vehicle Kills:14
Kill Difference:136
Playtime:1.479 hours
Usage:0%
Score:0.026m
Score/min:291
Driving Accuracy:45.517%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
S
Kills:127
V. Kills:29 423%
Deaths:12
KDR:10.583
Accuracy:58.493% A++
KPH:83.100 S
VKPH:19 A*
Kills:127 (127 + 0)
Deaths:12
KDR:10.583
VKDR:2.417
Vehicle Kills:29
Kill Difference:115
Playtime:1.529 hours
Usage:0%
Score:0.030m
Score/min:324
Driving Accuracy:58.493%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M+
Kills:198
V. Kills:5 N/A
Deaths:7
KDR:28.286
Accuracy:37.227% B+
KPH:172.600 M+
VKPH:4.400 D
Kills:198 (0 + 198)
Deaths:7
KDR:28.286
VKDR:0.714
Vehicle Kills:5
Kill Difference:191
Playtime:1.148 hours
Usage:0%
Score:0.024m
Score/min:348
Piloting Accuracy:N/A%
Gunner Accuracy:37.227%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 23,21723,0636,1723.737B++0.3631.735%A++34.15%A+93.3A*N/A210247.2h9.6B**30.4B**
NS-15M2 16,04215,9403,1705.028A++1.6530.053%A36.663%A+79.1AN/A188201.4h9.8B**32.5B*
TSAR-42 3,0693,0675755.334B+1.9548.054%A+74.992%B++81.6A*N/A20837.6h1.8B**3.8B**
NS-44 Commissioner 2,3292,3131,5111.531B+1.8550.34%A++34.457%A++88.3A*N/A22726.2h3B*6B**
T9 CARV 2,2402,2166863.23A0.1529.349%A*36.282%A*69A*N/A20432.1h9.8B**33.5B**
MG-H1 Watchman 2,1432,1206213.414A0.0329.259%A36.509%A80.6A+N/A18426.3h11.2B**38.2B*
TMG-50 1,7881,7715773.069A++0.3131.762%A*35.009%A++70.6A++N/A16925.1h8.5B**26.8B**
T9 CARV-S 1,6301,6224373.712A+0.3330.207%A++34.279%A+85.8A++N/A21918.9h10.5B++34.7B*
NS Decimator 2,0521,5926132.597A++0.7861.588%C++2.575%C*58.1A+16.8C++30327.4h3.4B**5.5B*
T9A "Butcher" 1,5601,5514823.218B++0.1629.432%B**34.429%B**82.5B**N/A20918.8h9.7B*32.8B*
LC3 Jaguar 1,4201,4103743.77A++0.3930.677%A+31.489%A*73.1A*N/A20119.3h10B*32.7B*
T32 Bull 1,1941,1852973.99A*0.6129.384%B**35.19%A+73.1A+N/A18816.2h10.5B++35.8B++
M14 Banshee 9929581247.726C**4.3529.377%C+N/A85.5A3C20611.2h14.2B++48.4B+
TAR 9649523033.142B**0.2429.29%A28.256%B**62.2A+N/A20615.3h10.1B**34.5B**
M6 Onslaught 9649501934.922A+1.5421.093%B*22.632%B++62.9A*N/A15315.1h15.6B*74.1B++
TRAC-5 7847811734.514S1.1332.312%A*30.858%A*91.9SN/A3338.5h10B**31B**
MG-S1 Jackal 7647581874.053M0.6733.972%A28.76%A84.2A*N/A2049h8.7B+25.5B*
M6 Onslaught 7076961644.244B**0.8622.032%B**24.138%B**55.2A+N/A13612.6h17.7B80.2B++
LC2 Lynx 3773741093.431A*0.0530.998%A+32.086%A++71.9A*N/A2575.2h10.9B**35B*
NSX-P Tanto 334333635.286S1.9135.651%A*35.135%A+111SN/A2743h9.6B**27B**
AMR-66 321315764.145S0.7635.831%A+32.698%B**60.6M1.2A++1695.2h6.2B**17.3B**
NSX Daimyo 315315704.5B+1.1243.897%B92.381%C-65.6B+N/A2474.8h2.5C++5.8C**
C-4 3022751342.052B+1.3331.353%B**N/A131A12.9D*7582.1h1.1B*3.5B**
Chainblade 26326319,4360.014C3.3728.581%C+3.422%C--0.3C-N/A1791.4h1.7B*6B+
TRS-12 Uppercut 216216683.176A++0.2065.665%B++26.852%A*86.4A*N/A2942.5h2.1B*3.2B++
TX1 Repeater 2152151341.604B**1.7831.584%A36.744%A**82.7M+N/A2592.6h10B*31.8B+
Hellfire Rocket Pods 2282141415.286B**11.9158.709%AN/A152.9A10C-5171.4h10.2A17.3B**
ASP-30 Grounder 2782131221.746A++1.6368.554%B*1.878%D50.7M+15.5B+2754.2h4.6A+6.7A+
NS-357 Underboss 2152131281.664B++1.7248.029%A+33.803%A++76.1AN/A2052.8h3.4B*7B**
CAS 14-E 203198728.286B+24.9137.227%B+1.515%C180M++4.5D3481.1h13.7A36.9A
M18 Needler 254167861.942C++1.4427.084%D-1.796%C23.2B**12.1B+1397.2h110B+406.1B+
NSX Masamune 206163941.734A1.6550.088%D-3.067%B*52.6A+13.9C+3293.1h7B++13.9B+
C75 Viper 1621481212.333A+8.9545.517%B++N/A98.7S9.3B+2911.5h5.8B**12.7A
M3 Pounder HEG 155140265.385A**2.0044.681%B++N/A46.7M*5B**2263h9A20.1B*
ML-7 200139334.212S0.8353.387%C3.597%B+49.6A**21.8A+4862.8h3.9A7.2B**
T1 Cycler 136135423.214A*0.1729.749%A++34.815%A*46.6A+N/A4112.9h9.5A++31.9A
M3 Pounder HEG 144131265.038A*1.6646.795%B++N/A43.7M+4.3C**2133h10A21.4B*
P2-120 HEAT 1561271210.583B*7.2058.493%A++1.575%D-84.7S19.3A*3231.5h4.3A7.4A+
TX2 Emperor 124123911.352B+2.0337.551%A30.081%A53.5B**N/A1352.3h6.8B**18.1C*
T4 AMP 118117552.127A1.2531.667%B++31.624%A*117M*1B**3301h9.4B**29.7B*
MRC3 Mercy 118116235.043A1.6620.54%B*29.31%A++52.7A++N/A2052.2h19.5C++95.1B+
Frag Grenade 7876176N/A72.6251.174%B*N/A380C10B28210.2h4.3C8.4C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter84,0761.4h
Spawn Beacon91,9150.8h
Nano-Armor Kit1213,7620.7h
G20 Vulcan-H0630h
Nanite Revive Grenade01230h
Medical Kit2,18118,36625.5h
Medical Applicator2713,6660.9h
Ammunition Package3660h
Recon Detection Device2830.1h

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