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Sergeant D1eTry1ng[RO] D1eTry1ng
TR BR 110

KDR: 3.29

Score: 23.7m

Last Seen: Jun 12th, 2019 6:30 PM
- OFFLINE - 9.6 hour(s)

Battle Rank 109 (110 total) - Terran Republic on Miller - Outfit Officer of Red October[RO] Red October
TR outfit on Miller

Members: 69
Level Progress (to 110): 70%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15M2 TSAR-42 NS-44 Commissioner MG-H1 Watchman T9 CARV NS Decimator TMG-50
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,646,112 MLG Score: 6112
Fun Score: N/A
Cheeseburgers Flipped: 271TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.772%34.515%106224118665,0304.39927-1.109

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.623%1.885A++2.101A*-0.566DHEAD ++ (~19.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.585B+9.50.333C**21.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.124%0.917%453312071,8544171644.446041124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.976%-0.873D---0.615D0.623

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
840.476B+24.50.536B+59.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.04%2.29%5011209131539470.242593273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.76A++-0.184C-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.806B++4.40.648B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.745%75.904%0212084,673176042.65361

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.115%1.766A++0.573B+-0.567

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.591B+1.90.406B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.992%25.991%011209227109020.208066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.036A*2.255A*-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.753B++2.20.557B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 69
23.7m144.7%463 (27.8k)388 (23.3k)3.2903779,51524,1663.37122110 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1210772029.556%33.789%99902:3214

77% Heavy Assault9% Infiltrator7% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 7th, 2017 10:56 PMJul 8th, 2018 8:59 PMJun 14th, 2019 7:08 PM (2d) (PST)Jun 12th, 2019 5:25 PM (4d) (PST)Jun 12th, 2019 2:30 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8563345221.3000.3950.4391.9220.0286112

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,38720,06331,324782426115223,267

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1019.2h/42.5d 1,954 26,867 19,705 117.6k 1,748 3,606 1,703 52.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:26,955
Deaths:7,523
KDR:3.583
Accuracy:31.365% A++
HSR:34.064% A+
NS-15M2
A+
Kills:16,576
Deaths:3,363
KDR:4.929
Accuracy:29.947% B**
HSR:36.468% A+
MG-H1 Watchman
A+
Kills:2,492
Deaths:742
KDR:3.358
Accuracy:28.811% B**
HSR:36.517% A+
T9 CARV
A*
Kills:2,225
Deaths:688
KDR:3.234
Accuracy:29.323% A*
HSR:36.360% A*
TMG-50
A++
Kills:1,861
Deaths:598
KDR:3.112
Accuracy:31.499% A++
HSR:34.981% A++
T9 CARV-S
A+
Kills:1,667
Deaths:446
KDR:3.738
Accuracy:29.684% A+
HSR:34.313% A+
T9A "Butcher"
B**
Kills:1,600
Deaths:506
KDR:3.162
Accuracy:29.252% B**
HSR:34.625% B**
T32 Bull
A+
Kills:1,303
Deaths:341
KDR:3.821
Accuracy:29.111% B**
HSR:35.073% A+
T16 Rhino
A*
Kills:391
Deaths:188
KDR:2.080
Accuracy:31.611% A*
HSR:34.271% A*
Kills:55,070
Deaths (as Heavy Assault):14,395
Deaths (to Heavy Assaults):8,192
KDR:3.82563
Kill Difference:40,675
Playtime:788.438 hours
Usage:77%
Score:18.062m
Score/min:382
Accuracy (listed only):30.067%
HSR (listed only):35.186%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A++
Kills:1,852
Deaths:495
KDR:3.741
Accuracy:30.112% A
HSR:30.562% A++
MG-S1 Jackal
A
Kills:1,144
Deaths:358
KDR:3.196
Accuracy:33.509% A
HSR:27.273% B**
TRAC-5
A*
Kills:877
Deaths:221
KDR:3.968
Accuracy:31.558% A*
HSR:30.559% A*
LC2 Lynx
A++
Kills:500
Deaths:162
KDR:3.086
Accuracy:31.004% A++
HSR:30.800% A++
NSX-P Tanto
A*
Kills:347
Deaths:76
KDR:4.566
Accuracy:35.549% A*
HSR:35.159% A+
TRS-12 Uppercut
A*
Kills:227
Deaths:76
KDR:2.987
Accuracy:65.992% B++
HSR:25.991% A*
Kills:4,947
Deaths (as Light Assault):1,388
Deaths (to Light Assaults):4,371
KDR:3.56412
Kill Difference:3,559
Playtime:69.351 hours
Usage:7%
Score:1.596m
Score/min:384
Accuracy (listed only):37.954%
HSR (listed only):30.057%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
A
Kills:1,144
Deaths:358
KDR:3.196
Accuracy:33.509% A
HSR:27.273% B**
TAR
A
Kills:1,085
Deaths:359
KDR:3.022
Accuracy:29.052% A
HSR:28.664% B**
TRS-12 Uppercut
A*
Kills:227
Deaths:76
KDR:2.987
Accuracy:65.992% B++
HSR:25.991% A*
T1 Cycler
A++
Kills:199
Deaths:66
KDR:3.015
Accuracy:29.490% A++
HSR:33.166% A++
Kills:2,655
Deaths (as Combat Medic):859
Deaths (to Combat Medics):2,401
KDR:3.0908
Kill Difference:1,796
Playtime:27.291 hours
Usage:3%
Score:0.594m
Score/min:363
Accuracy (listed only):39.511%
HSR (listed only):28.773%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:4,358
Deaths:913
KDR:4.773
Accuracy:47.050% A
HSR:74.713% B++
NS-44 Commissioner
A++
Kills:2,697
Deaths:1,775
KDR:1.519
Accuracy:49.929% A++
HSR:34.297% A++
MG-S1 Jackal
A
Kills:1,144
Deaths:358
KDR:3.196
Accuracy:33.509% A
HSR:27.273% B**
NSX Daimyo
B
Kills:315
Deaths:70
KDR:4.500
Accuracy:43.897% B
HSR:92.381% C-
NS-357 Underboss
A++
Kills:253
Deaths:160
KDR:1.581
Accuracy:45.780% B**
HSR:33.992% A++
TX1 Repeater
A**
Kills:215
Deaths:134
KDR:1.604
Accuracy:31.584% A
HSR:36.744% A**
TX2 Emperor
A+
Kills:123
Deaths:91
KDR:1.352
Accuracy:37.551% A
HSR:30.081% A+
T4 AMP
A*
Kills:120
Deaths:58
KDR:2.069
Accuracy:31.347% B++
HSR:30.833% A*
TS2 Inquisitor
B++
Kills:120
Deaths:96
KDR:1.250
Accuracy:31.549% B+
HSR:24.167% B++
SOAS-20
A++
Kills:113
Deaths:40
KDR:2.825
Accuracy:29.305% C**
HSR:31.858% A++
Kills:9,458
Deaths (as Infiltrator):3,695
Deaths (to Infiltrators):3,945
KDR:2.55968
Kill Difference:5,763
Playtime:93.115 hours
Usage:9%
Score:2.258m
Score/min:404
Accuracy (listed only):38.150%
HSR (listed only):41.634%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A++
Kills:1,852
Deaths:495
KDR:3.741
Accuracy:30.112% A
HSR:30.562% A++
TRAC-5
A*
Kills:877
Deaths:221
KDR:3.968
Accuracy:31.558% A*
HSR:30.559% A*
LC2 Lynx
A++
Kills:500
Deaths:162
KDR:3.086
Accuracy:31.004% A++
HSR:30.800% A++
NSX-P Tanto
A*
Kills:347
Deaths:76
KDR:4.566
Accuracy:35.549% A*
HSR:35.159% A+
AMR-66
A+
Kills:315
Deaths:76
KDR:4.145
Accuracy:35.831% A+
HSR:32.698% B**
TRS-12 Uppercut
A*
Kills:227
Deaths:76
KDR:2.987
Accuracy:65.992% B++
HSR:25.991% A*
Kills:4,118
Deaths (as Engineer):1,106
Deaths (to Engineers):2,687
KDR:3.72333
Kill Difference:3,012
Playtime:6.809 hours
Usage:1%
Score:0.138m
Score/min:337
Accuracy (listed only):38.341%
HSR (listed only):30.961%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B*
Kills:1,071
Deaths:233
KDR:4.597
Accuracy:20.497% B*
HSR:22.876% B++
M6 Onslaught
B**
Kills:735
Deaths:175
KDR:4.200
Accuracy:22.149% B**
HSR:24.626% B**
MRC3 Mercy
B**
Kills:603
Deaths:135
KDR:4.467
Accuracy:19.605% B+
HSR:25.373% B**
MRC3 Mercy
B+
Kills:404
Deaths:83
KDR:4.867
Accuracy:18.789% B+
HSR:22.772% B+
M3 Pounder HEG
B*
Kills:213
Deaths:38
KDR:5.605
Accuracy:45.946% B*
HSR:2.817% C+
M3 Pounder HEG
B*
Kills:188
Deaths:38
KDR:4.947
Accuracy:47.740% B*
HSR:0.532% F-
Kills:3,214
Deaths (as MAX Suit):351
Deaths (to MAX Suits):981
KDR:9.1567
Kill Difference:2,863
Playtime:33.928 hours
Usage:3%
Score:1.065m
Score/min:523
Accuracy (listed only):29.121%
HSR (listed only):16.499%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:1,336
V. Kills:39 N/A
Deaths:162
KDR:8.247
Accuracy:29.043% C+
KPH:88.200 A+
VKPH:2.600 C
Hellfire Rocket Pods
B**
Kills:323
V. Kills:22 N/A
Deaths:27
KDR:11.963
Accuracy:55.622% B*
KPH:139.300 B**
VKPH:9.500 C-
M18 Needler
B**
Kills:195
V. Kills:103 188%
Deaths:107
KDR:1.822
Accuracy:27.048% D-
KPH:21.500 B**
VKPH:11.300 B
Kills:1,854 (1,531 + 0)
Deaths:296
KDR:6.264
VKDR:0.554
Vehicle Kills:164
Kill Difference:1,558
Playtime:26.554 hours
Usage:3%
Score:0.345m
Score/min:217
Piloting Accuracy:27.048%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:148
V. Kills:14 N/A
Deaths:12
KDR:12.333
Accuracy:45.517% B++
KPH:100.100 S
VKPH:9.500 B
Kills:148 (148 + 0)
Deaths:12
KDR:12.333
VKDR:1.167
Vehicle Kills:14
Kill Difference:136
Playtime:1.479 hours
Usage:0%
Score:0.026m
Score/min:295
Driving Accuracy:45.517%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
S
Kills:131
V. Kills:29 437%
Deaths:13
KDR:10.077
Accuracy:59.040% A++
KPH:83.900 S
VKPH:18.600 A*
Kills:131 (131 + 0)
Deaths:13
KDR:10.077
VKDR:2.231
Vehicle Kills:29
Kill Difference:118
Playtime:1.561 hours
Usage:0%
Score:0.030m
Score/min:324
Driving Accuracy:59.040%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M
Kills:198
V. Kills:5 N/A
Deaths:7
KDR:28.286
Accuracy:37.065% B+
KPH:171.400 M
VKPH:4.300 D
Kills:198 (0 + 198)
Deaths:7
KDR:28.286
VKDR:0.714
Vehicle Kills:5
Kill Difference:191
Playtime:1.155 hours
Usage:0%
Score:0.025m
Score/min:354
Piloting Accuracy:N/A%
Gunner Accuracy:37.065%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 27,15526,9557,5233.583B++0.2931.365%A++34.064%A+92.3A*N/A217291.9h9.8B**31.2B*
NS-15M2 16,68216,5763,3634.929A++1.6429.947%B**36.468%A+79.6AN/A191208.3h9.8B*32.7B*
TSAR-42 4,3624,3589134.773B1.4847.05%A74.713%B++78.4A++N/A22055.6h1.8B**3.9B**
NS-44 Commissioner 2,7172,6971,7751.519B+1.7749.929%A++34.297%A++89.3A*N/A23330.2h3B*6B**
MG-H1 Watchman 2,5172,4927423.358A0.0728.811%B**36.517%A+80.4A+N/A18931h11.3B**39.3B*
T9 CARV 2,2492,2256883.234A0.0629.323%A*36.36%A*69.1A*N/A21032.2h9.8A33.5B**
NS Decimator 2,4201,8697172.607A++0.6862.271%C*2.622%C*59.5A++17.5C*31931.4h3.4B**5.5B*
TMG-50 1,8801,8615983.112A++0.1831.499%A++34.981%A++70.8A++N/A17726.3h8.6B**27.3B**
LC3 Jaguar 1,8651,8524953.741A+0.4530.112%A30.562%A++72.3A*N/A21825.6h10.1B*33.7B*
T9 CARV-S 1,6751,6674463.738A++0.4529.684%A+34.313%A+85.5A++N/A21819.5h10.5B+35.4B++
T9A "Butcher" 1,6131,6005063.162B++0.1329.252%B**34.625%B**82.1B*N/A21419.5h9.7B*33.2B*
M14 Banshee 1,3751,3361628.247B4.9629.043%C+N/A87.9A+2.6C22715.2h13.9B++47.8B+
T32 Bull 1,3121,3033413.821A*0.5329.111%B**35.073%A+74.5A+N/A19117.5h10.4B*35.8B++
MG-S1 Jackal 1,1521,1443583.196A++0.0933.509%A27.273%B**82.9A*N/A19913.8h8.8B+26.2B*
TAR 1,0971,0853593.022B**0.2729.052%A28.664%B**62A+N/A20717.5h10.2B**34.9B**
M6 Onslaught 1,0861,0712334.597A1.3120.497%B*22.876%B++60.2A++N/A14917.8h15.6B*76.3B++
TRAC-5 8808772213.968S0.6831.558%A*30.559%A*84.3SN/A31810.4h10.3B**32.6B**
M6 Onslaught 7487351754.2B**0.9122.149%B**24.626%B**56.5A+1B**14113h17.4B+78.8B++
MRC3 Mercy 6196031354.467B**1.1819.605%B+25.373%B**49.8A+1.3A+16412.1h17.3B++88.1B++
LC2 Lynx 5055001623.086A++0.2031.004%A++30.8%A++75.8A**N/A2796.6h10.4B**33.7B**
MRC3 Mercy 412404834.867A1.5818.789%B+22.772%B+52.5A++1B*1887.7h16.7B++88.6B++
T16 Rhino 3963911882.08B*1.2131.611%A*34.271%A*90.9M+1.2A++2484.3h11.5B++36.5B*
C-4 4213781862.032B+1.2630.745%B**N/A140A+15.9D-8472.7h1B**3.4B**
NSX-P Tanto 349347764.566S1.2835.549%A*35.159%A+108.4M**N/A2783.2h9.7B**27.4B**
Hellfire Rocket Pods 3453232711.963B+8.6755.622%B*N/A140.4B**9.6C-4752.3h11.8B++21.2B*
AMR-66 321315764.145M**0.8535.831%A+32.698%B**59.4A**1.1A1745.3h6.2B**17.3B**
NSX Daimyo 315315704.5B+1.2143.897%B92.381%C-65.6B+N/A2494.8h2.5C++5.8C**
Chainblade 26426419,4960.014C3.2828.409%C+3.409%C--0.3C-N/A1793.9h1.7B*6B+
NS-357 Underboss 2552531601.581B+1.7145.78%B**33.992%A++74.4B**N/A2153.4h3.4B*7.4B*
TRS-12 Uppercut 227227762.987A+0.3065.992%B++25.991%A*81.1A++N/A2872.8h2.2B++3.3B+
TX1 Repeater 2152151341.604B**1.6931.584%A36.744%A**79.6MN/A2622.7h10B*31.8B*
ASP-30 Grounder 2782131221.746A++1.5468.554%B*1.878%D50.7M**15.5B*2794.2h4.6A+6.7A++
M3 Pounder HEG 234213385.605M2.3145.946%B*2.817%C+47.3M**4.7B*2504.5h10B**21.7B*
T1 Cycler 200199663.015A++0.2829.49%A++33.166%A++52.4A++N/A4133.8h10A+33.9A
CAS 14-E 203198728.286B+25.0037.065%B+1.515%C165A**4.2D3531.2h13.9A37.4B**
M18 Needler 2981951071.822C+1.4727.048%D-1.538%C-21.4B**11.3B1349.1h117.8B+435.5C**
M3 Pounder HEG 208188384.947A*1.6647.74%B*N/A41.8M4.4B2144.5h11.7B**24.5B++
NSX Masamune 206163941.734A1.5650.088%D-3.067%B*52.6A+13.9C+3303.1h7B*13.9B+
C75 Viper 1621481212.333A+9.0445.517%B++N/A98.7S9.3B2951.5h5.8B**12.7A
ML-7 200139334.212S0.9253.387%C3.597%B+49.6M21.8A++5252.8h3.9A+7.2B**
P2-120 HEAT 1601311310.077B+6.7959.04%A++2.29%C--81.9S18.1A*3241.6h4.4A7.5A+
TX2 Emperor 124123911.352B+1.9437.551%A30.081%A+53.5B**N/A1372.3h6.8B**18.1B*
T4 AMP 121120582.069B**1.2231.347%B++30.833%A*120M**1B**3401h9.3A29.6B**
TS2 Inquisitor 122120961.25C++2.0431.549%B+24.167%B++80A++1.3B**2581.5h8.2B++26B++
SOAS-20 117113402.825B**0.4729.305%C**31.858%A++66.5A++2.4S1941.7h14.1C--48.1C+
Frag Grenade 8179179N/A75.7151.385%B*N/A395C10C**33940.2h4.2C8.2C**
Ripper 63634,0200.016C--3.2719.725%D11.111%D0.5C-N/A2129.9h1.4C*6.9C+
Rocklet Rifle 8451311.645A+1.6541.249%D*N/A34B+22C4571.5h24.4B**59B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon132,3751h
Nano-Armor Kit1620,0891h
G20 Vulcan-H0630h
Nanite Revive Grenade01430h
Motion Spotter115,7221.9h
Ammunition Package3660h
Medical Applicator3416,3581.2h
Medical Kit2,47720,80729.5h
Recon Detection Device2830.1h

Check the help document for the dictionary if you want to learn more about words used here.


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