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D1eTry1ng[RO] D1eTry1ng
TR BR 101

KDR: 3.38

Score: 19.4m

Last Seen: Nov 10th, 2018 7:09 PM
- OFFLINE - 109 hour(s)

Battle Rank 104 (101 total) - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 66
Level Progress (to 105): 33%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15M2 TSAR-42 NS-44 Commissioner T9 CARV MG-H1 Watchman TMG-50 T9 CARV-S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,012,655 MLG Score: 6405
Fun Score: N/A
Cheeseburgers Flipped: 150TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.072%34.852%10832199356,4194.56354-1.18

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.934%1.981A++2.225A*-0.797D-HEAD ++ (~19.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.596B+9.40.339C**20.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.743%0.862%370310111,2763471303.67723974%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.183%-0.913D---0.674D1.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.20.451B+25.30.52B+62.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.843%1.6%5911013125435410.287356298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.762A++-0.679D-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.814B++4.20.662B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.585%76.449%0210123,244143622.25905

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.519%1.868A++0.612B+-0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.592B+1.90.399B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.665%26.852%01101321686920.248276

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.029A*2.496A**-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.755B++2.10.562B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 66
19.4m139%456 (27.4k)381 (22.9k)3.3836666,83419,7523.46122101 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1014677730.227%33.95%102602:3513

82% Heavy Assault7% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 7th, 2017 10:56 PMJul 8th, 2018 8:59 PMNov 14th, 2018 12:16 PM (14h) (PST)Nov 10th, 2018 4:17 PM (4d) (PST)Nov 10th, 2018 3:09 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8523205321.3100.3870.4451.8580.0276405

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,13919,19331,946792327111222,835

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
850.2h/35.4d 1,532 22,690 16,493 94.8k 1,448 3,136 1,363 43.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:23,025
Deaths:6,160
KDR:3.738
Accuracy:31.749% A*
HSR:34.163% A+
NS-15M2
A+
Kills:15,600
Deaths:3,071
KDR:5.080
Accuracy:30.038% A
HSR:36.737% A+
T9 CARV
A*
Kills:2,216
Deaths:686
KDR:3.230
Accuracy:29.349% A*
HSR:36.282% A*
MG-H1 Watchman
A+
Kills:1,944
Deaths:567
KDR:3.429
Accuracy:29.933% A
HSR:37.089% A+
TMG-50
A*
Kills:1,652
Deaths:543
KDR:3.042
Accuracy:32.403% A*
HSR:35.351% A++
T9 CARV-S
A++
Kills:1,622
Deaths:437
KDR:3.712
Accuracy:30.207% A++
HSR:34.279% A+
T9A "Butcher"
A
Kills:1,543
Deaths:477
KDR:3.235
Accuracy:29.481% A
HSR:34.478% B**
T32 Bull
A++
Kills:1,185
Deaths:297
KDR:3.990
Accuracy:29.384% A
HSR:35.190% A++
Kills:48,787
Deaths (as Heavy Assault):12,238
Deaths (to Heavy Assaults):6,820
KDR:3.98652
Kill Difference:36,549
Playtime:695.994 hours
Usage:82%
Score:15.763m
Score/min:377
Accuracy (listed only):30.318%
HSR (listed only):35.446%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A*
Kills:1,354
Deaths:365
KDR:3.710
Accuracy:30.802% A+
HSR:31.241% A*
TRAC-5
A*
Kills:740
Deaths:150
KDR:4.933
Accuracy:32.648% A*
HSR:31.216% A*
MG-S1 Jackal
A+
Kills:685
Deaths:174
KDR:3.937
Accuracy:34.606% A+
HSR:28.905% A
NSX-P Tanto
A*
Kills:333
Deaths:63
KDR:5.286
Accuracy:35.651% A*
HSR:35.135% A+
LC2 Lynx
A++
Kills:266
Deaths:80
KDR:3.325
Accuracy:30.731% A++
HSR:29.323% A+
TRS-12 Uppercut
A*
Kills:216
Deaths:68
KDR:3.176
Accuracy:65.665% B++
HSR:26.852% A*
Kills:3,594
Deaths (as Light Assault):900
Deaths (to Light Assaults):3,548
KDR:3.99333
Kill Difference:2,694
Playtime:46.627 hours
Usage:5%
Score:1.040m
Score/min:372
Accuracy (listed only):38.350%
HSR (listed only):30.445%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A
Kills:880
Deaths:259
KDR:3.398
Accuracy:29.484% A
HSR:28.636% B**
MG-S1 Jackal
A+
Kills:685
Deaths:174
KDR:3.937
Accuracy:34.606% A+
HSR:28.905% A
TRS-12 Uppercut
A*
Kills:216
Deaths:68
KDR:3.176
Accuracy:65.665% B++
HSR:26.852% A*
T1 Cycler
A*
Kills:118
Deaths:33
KDR:3.576
Accuracy:29.807% A++
HSR:34.746% A*
Kills:1,899
Deaths (as Combat Medic):534
Deaths (to Combat Medics):1,985
KDR:3.55618
Kill Difference:1,365
Playtime:21.052 hours
Usage:2%
Score:0.452m
Score/min:358
Accuracy (listed only):39.891%
HSR (listed only):29.785%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:2,929
Deaths:546
KDR:5.364
Accuracy:48.194% A+
HSR:74.735% B++
NS-44 Commissioner
A++
Kills:2,313
Deaths:1,511
KDR:1.531
Accuracy:50.340% A++
HSR:34.457% A++
MG-S1 Jackal
A+
Kills:685
Deaths:174
KDR:3.937
Accuracy:34.606% A+
HSR:28.905% A
NSX Daimyo
B+
Kills:315
Deaths:70
KDR:4.500
Accuracy:43.897% B+
HSR:92.381% C-
TX1 Repeater
A**
Kills:215
Deaths:134
KDR:1.604
Accuracy:31.584% A
HSR:36.744% A**
NS-357 Underboss
A++
Kills:178
Deaths:108
KDR:1.648
Accuracy:48.784% A+
HSR:34.270% A++
TX2 Emperor
A
Kills:123
Deaths:91
KDR:1.352
Accuracy:37.551% A
HSR:30.081% A
T4 AMP
A*
Kills:113
Deaths:51
KDR:2.216
Accuracy:31.399% B++
HSR:31.858% A*
Kills:6,871
Deaths (as Infiltrator):2,685
Deaths (to Infiltrators):3,221
KDR:2.55903
Kill Difference:4,186
Playtime:63.194 hours
Usage:7%
Score:1.489m
Score/min:393
Accuracy (listed only):40.794%
HSR (listed only):45.429%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A*
Kills:1,354
Deaths:365
KDR:3.710
Accuracy:30.802% A+
HSR:31.241% A*
TRAC-5
A*
Kills:740
Deaths:150
KDR:4.933
Accuracy:32.648% A*
HSR:31.216% A*
NSX-P Tanto
A*
Kills:333
Deaths:63
KDR:5.286
Accuracy:35.651% A*
HSR:35.135% A+
AMR-66
A+
Kills:314
Deaths:75
KDR:4.187
Accuracy:35.876% A+
HSR:32.484% B**
LC2 Lynx
A++
Kills:266
Deaths:80
KDR:3.325
Accuracy:30.731% A++
HSR:29.323% A+
TRS-12 Uppercut
A*
Kills:216
Deaths:68
KDR:3.176
Accuracy:65.665% B++
HSR:26.852% A*
Kills:3,223
Deaths (as Engineer):801
Deaths (to Engineers):2,147
KDR:4.02372
Kill Difference:2,422
Playtime:5.010 hours
Usage:1%
Score:0.104m
Score/min:347
Accuracy (listed only):38.562%
HSR (listed only):31.042%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B**
Kills:850
Deaths:178
KDR:4.775
Accuracy:21.351% B**
HSR:22.941% B++
M6 Onslaught
B**
Kills:696
Deaths:164
KDR:4.244
Accuracy:22.032% B**
HSR:24.138% B**
M3 Pounder HEG
B*
Kills:140
Deaths:26
KDR:5.385
Accuracy:44.681% B*
HSR:0.714% F
M3 Pounder HEG
B*
Kills:131
Deaths:26
KDR:5.038
Accuracy:46.795% B*
HSR:0% F--
Kills:1,817
Deaths (as MAX Suit):197
Deaths (to MAX Suits):802
KDR:9.22335
Kill Difference:1,620
Playtime:18.765 hours
Usage:2%
Score:0.565m
Score/min:502
Accuracy (listed only):33.714%
HSR (listed only):11.948%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:917
V. Kills:34 N/A
Deaths:119
KDR:7.706
Accuracy:29.259% C+
KPH:84 A+
VKPH:3.100 C+
Hellfire Rocket Pods
A++
Kills:197
V. Kills:13 N/A
Deaths:12
KDR:16.417
Accuracy:59.795% A
KPH:172.100 A++
VKPH:11.400 C
M18 Needler
A
Kills:162
V. Kills:83 193%
Deaths:78
KDR:2.077
Accuracy:26.847% D-
KPH:23.700 A
VKPH:12.100 B+
Kills:1,276 (1,079 + 0)
Deaths:209
KDR:6.105
VKDR:0.622
Vehicle Kills:130
Kill Difference:1,067
Playtime:18.914 hours
Usage:2%
Score:0.231m
Score/min:204
Piloting Accuracy:26.847%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:147
V. Kills:13 N/A
Deaths:11
KDR:13.364
Accuracy:45.669% B*
KPH:102.700 S
VKPH:9.100 B
Kills:147 (147 + 0)
Deaths:11
KDR:13.364
VKDR:1.182
Vehicle Kills:13
Kill Difference:136
Playtime:1.432 hours
Usage:0%
Score:0.025m
Score/min:292
Driving Accuracy:45.669%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
S
Kills:125
V. Kills:28 431%
Deaths:12
KDR:10.417
Accuracy:58.843% A++
KPH:84.500 S
VKPH:18.900 A*
Kills:125 (125 + 0)
Deaths:12
KDR:10.417
VKDR:2.333
Vehicle Kills:28
Kill Difference:113
Playtime:1.480 hours
Usage:0%
Score:0.029m
Score/min:330
Driving Accuracy:58.843%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M+
Kills:198
V. Kills:5 N/A
Deaths:7
KDR:28.286
Accuracy:37.227% B+
KPH:172.700 M+
VKPH:4.400 D
Kills:198 (0 + 198)
Deaths:7
KDR:28.286
VKDR:0.714
Vehicle Kills:5
Kill Difference:191
Playtime:1.147 hours
Usage:0%
Score:0.024m
Score/min:348
Piloting Accuracy:N/A%
Gunner Accuracy:37.227%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 23,17923,0256,1603.738B++0.3531.749%A*34.163%A+93.3A**N/A210246.8h9.6B**30.4B**
NS-15M2 15,69215,6003,0715.08A++1.7030.038%A36.737%A+79.1A+N/A188197.3h9.8B**32.5B*
TSAR-42 2,9312,9295465.364B+1.9848.194%A+74.735%B++82A*N/A21035.7h1.8B**3.8B**
NS-44 Commissioner 2,3292,3131,5111.531B+1.8550.34%A++34.457%A++88.3A*N/A22726.2h3B*6B**
T9 CARV 2,2402,2166863.23A+0.1529.349%A*36.282%A*69A*N/A20332.1h9.8B**33.5B**
MG-H1 Watchman 1,9671,9445673.429A+0.0529.933%A37.089%A+82.4A+1B+18923.6h11.2B**37.3B*
TMG-50 1,6651,6525433.042A++0.3432.403%A*35.351%A++71.5A++N/A17323.1h8.5B**26.3B*
T9 CARV-S 1,6301,6224373.712A++0.3330.207%A++34.279%A+85.8A++N/A21918.9h10.5B++34.7B*
NS Decimator 2,0251,5725972.633A*0.7561.494%C++2.608%C*58.4A+16.8C++30426.9h3.4B**5.5B**
T9A "Butcher" 1,5521,5434773.235B++0.1529.481%A34.478%B**82.5B**N/A20918.7h9.6B**32.7B**
LC3 Jaguar 1,3641,3543653.71A++0.3330.802%A+31.241%A*72.4A*N/A20118.7h10B*32.4B*
T32 Bull 1,1941,1852973.99A*0.6129.384%A35.19%A++73.1A+N/A18716.2h10.5B++35.8B++
M14 Banshee 9519171197.706B4.3229.259%C+N/A84.1A+3.1C+20310.9h14.2B++48.5B+
TAR 8928802593.398A0.0129.484%A28.636%B**61.5A+N/A20814.3h9.9A33.7B**
M6 Onslaught 8628501784.775A+1.3921.351%B**22.941%B++60.7A++N/A14814h15.7B*73.7B++
TRAC-5 7437401504.933S1.5532.648%A*31.216%A*96.1SN/A3567.7h9.9B**30.4B**
M6 Onslaught 7076961644.244A0.8622.032%B**24.138%B**55.2A+N/A13612.6h17.7B80.2B++
MG-S1 Jackal 6916851743.937M0.5534.606%A+28.905%A84.6A*N/A2068.1h8.7B+25.2B*
NSX-P Tanto 334333635.286S1.9035.651%A*35.135%A+111SN/A2723h9.6B**27B**
NSX Daimyo 315315704.5B+1.1243.897%B+92.381%C-65.6B++N/A2464.8h2.5C*5.8B
AMR-66 320314754.187M**0.8035.876%A+32.484%B**60.4M1.2A+1705.2h6.2B**17.3B**
LC2 Lynx 268266803.325A++0.0630.731%A++29.323%A+70A**N/A2873.8h10.6B**34.6B**
Chainblade 26026019,3370.013C3.3728.682%C+3.462%C--0.3C-N/A1785.9h1.7B*6C+
C-4 2812561291.984B+1.4031.648%AN/A128B**12.5D*7442h1.1B*3.6C*
TRS-12 Uppercut 216216683.176A++0.2165.665%B++26.852%A*86.4A*N/A2932.5h2.1B*3.2B++
TX1 Repeater 2152151341.604B**1.7831.584%A36.744%A**82.7M+N/A2582.6h10B*31.8B
ASP-30 Grounder 2782131221.746A++1.6468.554%B*1.878%D50.7A*15.5B+2744.2h4.6A+6.7A+
CAS 14-E 203198728.286B+24.9037.227%B+1.515%C180M++4.5D3481.1h13.7A36.9A
Hellfire Rocket Pods 2101971216.417A13.0359.795%AN/A179.1A++11.8C5821.1h9.8A16.3B**
NS-357 Underboss 1801781081.648B++1.7448.784%A+34.27%A++74.2AN/A2092.4h3.4B*6.9B*
M18 Needler 245162782.077C++1.3126.847%D-1.852%C+23.8A12.2B+1416.8h107.4B+400B+
NSX Masamune 200158931.699B**1.6850.023%D-3.165%B*52.7A14C++3283h7B++13.9B+
C75 Viper 1601471113.364A++9.9845.669%B*N/A105S9.3B+2921.4h5.7A12.4A
M3 Pounder HEG 155140265.385A**2.0044.681%B*N/A46.7M*5B**2263h9A20.1B*
ML-7 200139334.212S0.8353.387%C3.597%B49.6A*21.8A4852.8h3.9A7.2B**
M3 Pounder HEG 144131265.038A*1.6546.795%B*N/A43.7M+4.3C**2123h10A21.4B*
P2-120 HEAT 1531251210.417B*7.0358.843%A++1.6%D--83.3S18.7A*3301.5h4.2A7.2A+
TX2 Emperor 124123911.352B+2.0337.551%A30.081%A53.5B**N/A1352.3h6.8B**18.1C++
T1 Cycler 119118333.576A**0.1929.807%A++34.746%A*51.3A++N/A4922.3h9.6A+32A
T4 AMP 114113512.216A1.1731.399%B++31.858%A*125.6S1.1A+3320.9h9.2A29.4B*
Frag Grenade 7876176N/A72.6251.174%B++N/A380C-10C**27670.2h4.3C8.4C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter63,8771.3h
Nano-Armor Kit1112,6400.7h
Spawn Beacon91,8290.7h
G20 Vulcan-H0630h
Nanite Revive Grenade01140h
Medical Kit2,16818,16325.3h
Medical Applicator2612,2290.8h
Ammunition Package3660h
Recon Detection Device2830.1h

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