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Commissar Lance Cpl. D3athBringer[BLNG] D3athBringer
TR BR 77

KDR: 4.42

Score: 82.8m

Last Seen: May 19th, 2020 8:37 PM
- OFFLINE - 384.1 hour(s)

Prestige 1, Battle Rank 77 - Terran Republic on Cobalt
Level Progress (to 78): 84%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton M18 Needler Hellfire Rocket Pods M60-A Bulldog M14 Banshee NS-11C LC3 Jaguar T5 AMC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,253,502 MLG Score: 1002
Fun Score: N/A
Cheeseburgers Flipped: 167TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.126%21.097%72027125616,6752.033542.387

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.388%2.495A**-0.001C+-0.356C-HEAD + (~4.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.625B+9.50.336C**18.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.296%1.009%12935127816,0571882112598.53188143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.633%0.641B+-0.518D-0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.70.232C++54-0.014C+70.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.488%4.973%1144127974410384140.716763179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.818%0.431B1.598A+1.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.675B+5.70.544B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.344%0.41%494610127337,58510723081535.028122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.34%0.381C**-0.994D--0.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.902B*4.70.882B*7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.089%79.814%4946312802,25982542.73818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.001%2.432A**0.822B++-0.654

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.648B+1.80.441B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.421%13.756%4946312801,75250663.46245

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.769%2.034A*-0.206C0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.787B++1.90.618B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
82.8m325.9%670 (40.2k)608 (36.5k)4.420186,32919,5315.2279477 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1283421428.959%7.832%22707:0019

61% Engineer27% Light Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 14th, 2013 7:30 AMDec 12th, 2017 5:55 PMMay 28th, 2020 12:08 AM (8d) (PST)May 19th, 2020 5:42 PM (16d) (PST)May 19th, 2020 4:37 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,340731,2670.6330.1430.0503.1250.3251002

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,4174,40976,00838931872036,458

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2272.2h/94.7d 15,778 6,761 21,776 426k 2,403 3,300 44,376 182.7m

EngineerCLASS DETAILS: Engineer
NS-11C
A++
Kills:2,064
Deaths:1,405
KDR:1.469
Accuracy:34.532% A++
HSR:14.923% D-
LC3 Jaguar
A++
Kills:1,765
Deaths:889
KDR:1.985
Accuracy:33.055% A++
HSR:17.337% D
T5 AMC
A*
Kills:1,404
Deaths:945
KDR:1.486
Accuracy:33.813% A*
HSR:16.880% D
LC2 Lynx
A++
Kills:1,351
Deaths:1,269
KDR:1.065
Accuracy:32.638% A++
HSR:9.548% F-
TRAC-5 S
A*
Kills:1,190
Deaths:861
KDR:1.382
Accuracy:34.791% A*
HSR:12.353% D
TAS-16 Blackjack
B++
Kills:1,171
Deaths:903
KDR:1.297
Accuracy:69.325% B++
HSR:12.383% D
HC1 Cougar
A*
Kills:476
Deaths:213
KDR:2.235
Accuracy:36.922% A*
HSR:19.748% D
TRS-12 Uppercut
A
Kills:386
Deaths:225
KDR:1.716
Accuracy:74.246% A
HSR:15.544% C+
TRAC-5
A
Kills:249
Deaths:148
KDR:1.682
Accuracy:28.544% A
HSR:18.876% C+
TS4 Haymaker
B**
Kills:195
Deaths:121
KDR:1.612
Accuracy:52.260% B++
HSR:18.462% B**
NS Baron G5AE
M++
Kills:88
Deaths:23
KDR:3.826
Accuracy:78.246% M++
HSR:7.955% D**
TRAC-Shot
B**
Kills:60
Deaths:31
KDR:1.935
Accuracy:27.704% B+
HSR:25% B**
Kills:10,399
Deaths (as Engineer):7,033
Deaths (to Engineers):5,931
KDR:1.4786
Kill Difference:3,366
Playtime:1,378.253 hours
Usage:61%
Score:56.809m
Score/min:687
Accuracy (listed only):44.673%
HSR (listed only):15.751%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:1,198
Deaths:325
KDR:3.686
Accuracy:35.818% A*
HSR:26.377% C++
NS-15M1
A*
Kills:1,163
Deaths:293
KDR:3.969
Accuracy:35.817% A*
HSR:35.598% A+
TMG-50
A++
Kills:1,160
Deaths:485
KDR:2.392
Accuracy:33.147% A++
HSR:23.104% C
T9 CARV
M
Kills:1,158
Deaths:328
KDR:3.530
Accuracy:34.003% M
HSR:31.779% B**
T32 Bull
A*
Kills:554
Deaths:190
KDR:2.916
Accuracy:36.745% A*
HSR:31.408% B++
T16 Rhino
A++
Kills:289
Deaths:170
KDR:1.700
Accuracy:32.251% A++
HSR:16.263% D--
NS-15M AE
M+
Kills:286
Deaths:57
KDR:5.018
Accuracy:41.659% M+
HSR:19.930% D--
NSX Naginata
M++
Kills:161
Deaths:41
KDR:3.927
Accuracy:39.475% M++
HSR:34.783% B++
MG-H1 Watchman
M*
Kills:119
Deaths:36
KDR:3.306
Accuracy:42.434% M*
HSR:42.857% A++
T9 CARV-S
B**
Kills:93
Deaths:55
KDR:1.691
Accuracy:28.807% B**
HSR:24.731% C+
Kills:6,181
Deaths (as Heavy Assault):1,980
Deaths (to Heavy Assaults):4,395
KDR:3.12172
Kill Difference:4,201
Playtime:104.129 hours
Usage:5%
Score:2.960m
Score/min:474
Accuracy (listed only):36.015%
HSR (listed only):28.683%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A++
Kills:2,064
Deaths:1,405
KDR:1.469
Accuracy:34.532% A++
HSR:14.923% D-
LC3 Jaguar
A++
Kills:1,765
Deaths:889
KDR:1.985
Accuracy:33.055% A++
HSR:17.337% D
T5 AMC
A*
Kills:1,404
Deaths:945
KDR:1.486
Accuracy:33.813% A*
HSR:16.880% D
LC2 Lynx
A++
Kills:1,351
Deaths:1,269
KDR:1.065
Accuracy:32.638% A++
HSR:9.548% F-
TRAC-5 S
A*
Kills:1,190
Deaths:861
KDR:1.382
Accuracy:34.791% A*
HSR:12.353% D
TAS-16 Blackjack
B++
Kills:1,171
Deaths:903
KDR:1.297
Accuracy:69.325% B++
HSR:12.383% D
HC1 Cougar
A*
Kills:476
Deaths:213
KDR:2.235
Accuracy:36.922% A*
HSR:19.748% D
NS-7 PDW
A*
Kills:464
Deaths:334
KDR:1.389
Accuracy:37.168% A*
HSR:8.190% F
TRS-12 Uppercut
A
Kills:386
Deaths:225
KDR:1.716
Accuracy:74.246% A
HSR:15.544% C+
TRAC-5
A
Kills:249
Deaths:148
KDR:1.682
Accuracy:28.544% A
HSR:18.876% C+
TS4 Haymaker
B**
Kills:195
Deaths:121
KDR:1.612
Accuracy:52.260% B++
HSR:18.462% B**
SMG-46G Armistice
B**
Kills:148
Deaths:154
KDR:0.961
Accuracy:34.157% B**
HSR:4.730% F-
NS Baron G5AE
M++
Kills:88
Deaths:23
KDR:3.826
Accuracy:78.246% M++
HSR:7.955% D**
TRAC-Shot
B**
Kills:60
Deaths:31
KDR:1.935
Accuracy:27.704% B+
HSR:25% B**
Kills:11,011
Deaths (as Light Assault):7,521
Deaths (to Light Assaults):3,737
KDR:1.46403
Kill Difference:3,490
Playtime:611.597 hours
Usage:27%
Score:19.533m
Score/min:532
Accuracy (listed only):43.386%
HSR (listed only):14.423%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A*
Kills:1,258
Deaths:429
KDR:2.932
Accuracy:52.627% A*
HSR:80.366% C*
NS-44 Commissioner
B+
Kills:858
Deaths:590
KDR:1.454
Accuracy:41.828% B+
HSR:25.175% C**
TSAR-42
A
Kills:777
Deaths:265
KDR:2.932
Accuracy:48.628% A
HSR:77.992% B*
NS-7 PDW
A*
Kills:464
Deaths:334
KDR:1.389
Accuracy:37.168% A*
HSR:8.190% F
NSX "Networked" Daimyo
A*
Kills:420
Deaths:64
KDR:6.563
Accuracy:56.279% A*
HSR:97.381% B++
M77-B
A++
Kills:224
Deaths:59
KDR:3.797
Accuracy:50.837% A++
HSR:83.036% B*
TX1 Repeater
C*
Kills:208
Deaths:236
KDR:0.881
Accuracy:26.060% C*
HSR:16.346% D-
SMG-46G Armistice
B**
Kills:148
Deaths:154
KDR:0.961
Accuracy:34.157% B**
HSR:4.730% F-
NS-61 "Networked" Emissary
M
Kills:112
Deaths:49
KDR:2.286
Accuracy:46.485% M
HSR:18.750% D-
Kills:4,469
Deaths (as Infiltrator):2,180
Deaths (to Infiltrators):2,369
KDR:2.05
Kill Difference:2,289
Playtime:88.006 hours
Usage:4%
Score:1.515m
Score/min:287
Accuracy (listed only):43.786%
HSR (listed only):45.774%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B++
Kills:1,171
Deaths:903
KDR:1.297
Accuracy:69.325% B++
HSR:12.383% D
NS-7 PDW
A*
Kills:464
Deaths:334
KDR:1.389
Accuracy:37.168% A*
HSR:8.190% F
NS-11A
A*
Kills:402
Deaths:240
KDR:1.675
Accuracy:35.694% A*
HSR:20.896% C
TRS-12 Uppercut
A
Kills:386
Deaths:225
KDR:1.716
Accuracy:74.246% A
HSR:15.544% C+
T1 Cycler
A*
Kills:374
Deaths:155
KDR:2.413
Accuracy:34.182% A*
HSR:23.529% C++
TAR
A+
Kills:253
Deaths:83
KDR:3.048
Accuracy:31.606% A+
HSR:23.320% C++
Cycler TRV
B*
Kills:204
Deaths:352
KDR:0.580
Accuracy:28.309% B*
HSR:10.784% D**
TS4 Haymaker
B**
Kills:195
Deaths:121
KDR:1.612
Accuracy:52.260% B++
HSR:18.462% B**
SMG-46G Armistice
B**
Kills:148
Deaths:154
KDR:0.961
Accuracy:34.157% B**
HSR:4.730% F-
NS-11P
S
Kills:114
Deaths:35
KDR:3.257
Accuracy:46.035% S
HSR:22.807% C+
TORQ-9
A*
Kills:100
Deaths:39
KDR:2.564
Accuracy:34.383% A*
HSR:34% B**
NS Baron G5AE
M++
Kills:88
Deaths:23
KDR:3.826
Accuracy:78.246% M++
HSR:7.955% D**
Kills:3,899
Deaths (as Combat Medic):2,664
Deaths (to Combat Medics):1,720
KDR:1.46359
Kill Difference:1,235
Playtime:61.596 hours
Usage:3%
Score:1.513m
Score/min:409
Accuracy (listed only):46.301%
HSR (listed only):16.883%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
A*
Kills:254
Deaths:39
KDR:6.513
Accuracy:29.025% A*
HSR:21.260% C++
M6 Onslaught
A*
Kills:241
Deaths:39
KDR:6.179
Accuracy:28.638% A*
HSR:16.598% D
M2 Mutilator
A+
Kills:158
Deaths:57
KDR:2.772
Accuracy:21.265% A+
HSR:12.658% D**
M1 Heavy Cycler
B*
Kills:124
Deaths:61
KDR:2.033
Accuracy:18.408% B*
HSR:12.097% D*
M3 Pounder HEG
B**
Kills:88
Deaths:37
KDR:2.378
Accuracy:51.206% B**
HSR:2.273% D
M3 Pounder HEG
B*
Kills:79
Deaths:49
KDR:1.612
Accuracy:48.097% B*
HSR:3.797% B+
Kills:944
Deaths (as MAX Suit):141
Deaths (to MAX Suits):1,140
KDR:6.69504
Kill Difference:803
Playtime:20.883 hours
Usage:1%
Score:0.509m
Score/min:406
Accuracy (listed only):32.773%
HSR (listed only):11.447%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M+
Kills:7,503
V. Kills:8,127 92%
Deaths:1,005
KDR:7.466
Accuracy:42.862% A++
KPH:29.200 B**
VKPH:31.600 M+
Hellfire Rocket Pods
B+
Kills:3,507
V. Kills:666 N/A
Deaths:170
KDR:20.629
Accuracy:63.698% A++
KPH:112.600 B
VKPH:21.400 B+
M14 Banshee
A**
Kills:2,600
V. Kills:88 N/A
Deaths:109
KDR:23.853
Accuracy:40.569% A*
KPH:140.900 A**
VKPH:4.800 B+
M18 Rotary
C+
Kills:1,165
V. Kills:1,156 101%
Deaths:613
KDR:1.900
Accuracy:37.613% B**
KPH:10.900 C
VKPH:10.800 C+
Hornet Missiles
A*
Kills:307
V. Kills:74 409%
Deaths:14
KDR:21.929
Accuracy:73.562% A+
KPH:196.200 A*
VKPH:47.300 C*
M18 Locust
B+
Kills:152
V. Kills:143 106%
Deaths:25
KDR:6.080
Accuracy:45.463% A*
KPH:23.500 C+
VKPH:22.100 B+
Tomcat A2AM Pods
C*
Kills:97
V. Kills:110 87%
Deaths:7
KDR:13.857
Accuracy:73.010% D
KPH:49.700 C+
VKPH:56.300 C*
Kills:15,331 (11,420 + 0)
Deaths:1,943
KDR:7.890
VKDR:5.334
Vehicle Kills:10,364
Kill Difference:13,388
Playtime:423.083 hours
Usage:19%
Score:14.554m
Score/min:573
Piloting Accuracy:45.463%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:31,008
V. Kills:28,486 109%
Deaths:1,452
KDR:21.355
Accuracy:41.971% C+
KPH:55.100 B++
VKPH:50.600 A++
CAS30 Tank Buster
B+
Kills:1,282
V. Kills:1,105 116%
Deaths:396
KDR:3.237
Accuracy:56.482% B**
KPH:11.400 B+
VKPH:9.800 B+
L105 Zephyr
M
Kills:579
V. Kills:61 N/A
Deaths:22
KDR:26.318
Accuracy:58.130% A++
KPH:125.200 M
VKPH:13.200 B*
AP30 Shredder
A**
Kills:513
V. Kills:400 128%
Deaths:72
KDR:7.125
Accuracy:34.237% B
KPH:51.200 A
VKPH:39.900 A**
Dual-75 Duster
N/A
Kills:50
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:43.831% N/A
KPH:86.500 N/A
VKPH:6.900 N/A
Kills:33,432 (1,282 + 32,150)
Deaths:1,942
KDR:17.215
VKDR:15.477
Vehicle Kills:30,056
Kill Difference:31,490
Playtime:690.308 hours
Usage:30%
Score:29.155m
Score/min:704
Piloting Accuracy:56.482%
Gunner Accuracy:43.831%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:140
V. Kills:12 N/A
Deaths:11
KDR:12.727
Accuracy:60.318% B**
KPH:68.600 B+
VKPH:5.900 D
C75 Viper
D
Kills:111
V. Kills:30 358%
Deaths:20
KDR:5.550
Accuracy:48.029% B*
KPH:21.800 D
VKPH:5.900 D
Kills:251 (251 + 0)
Deaths:31
KDR:8.097
VKDR:1.355
Vehicle Kills:42
Kill Difference:220
Playtime:7.131 hours
Usage:0%
Score:0.152m
Score/min:355
Driving Accuracy:48.029%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B**
Kills:428
V. Kills:276 155%
Deaths:63
KDR:6.794
Accuracy:51.538% A
KPH:28.500 C++
VKPH:18.300 B**
P2-120 AP
B**
Kills:364
V. Kills:243 149%
Deaths:33
KDR:11.030
Accuracy:49.072% B
KPH:38.700 B+
VKPH:25.900 B**
P2-120 HESH
B**
Kills:175
V. Kills:16 N/A
Deaths:9
KDR:19.444
Accuracy:50.038% B*
KPH:79.700 B**
VKPH:7.300 C
P2-120 HEAT
C
Kills:129
V. Kills:44 287%
Deaths:20
KDR:6.450
Accuracy:32.033% D*
KPH:22.400 C
VKPH:7.600 D
P525 Marauder
C++
Kills:92
V. Kills:4 N/A
Deaths:3
KDR:30.667
Accuracy:18.086% D
KPH:76.600 C++
VKPH:3.300 C
Kills:1,188 (668 + 520)
Deaths:128
KDR:9.281
VKDR:4.555
Vehicle Kills:583
Kill Difference:1,060
Playtime:33.598 hours
Usage:1%
Score:1.203m
Score/min:597
Driving Accuracy:32.033%
Gunner Accuracy:18.086%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:676
V. Kills:42 N/A
Deaths:30
KDR:22.533
Accuracy:51.192% A++
KPH:132.600 B+
VKPH:8.200 B
G20 Vulcan-H
A
Kills:291
V. Kills:272 107%
Deaths:56
KDR:5.196
Accuracy:66.531% A*
KPH:43.700 C+
VKPH:40.800 A
M40 Fury-H
C++
Kills:171
V. Kills:14 N/A
Deaths:15
KDR:11.400
Accuracy:44.549% C++
KPH:71.500 C
VKPH:5.900 D--
E540 Halberd-H
C+
Kills:158
V. Kills:53 293%
Deaths:17
KDR:9.294
Accuracy:57.509% C+
KPH:31.400 D
VKPH:10.500 D**
Kills:1,296 (0 + 1,296)
Deaths:118
KDR:10.983
VKDR:3.229
Vehicle Kills:381
Kill Difference:1,178
Playtime:19.184 hours
Usage:1%
Score:0.611m
Score/min:531
Driving Accuracy:N/A%
Gunner Accuracy:57.509%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:67
V. Kills:8 N/A
Deaths:7
KDR:9.571
Accuracy:46.043% A
KPH:73.400 B**
VKPH:8.800 C+
Kills:67 (0 + 67)
Deaths:7
KDR:9.571
VKDR:1.143
Vehicle Kills:8
Kill Difference:60
Playtime:0.913 hours
Usage:0%
Score:0.044m
Score/min:807
Driving Accuracy:N/A%
Gunner Accuracy:46.043%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 59,49431,0081,45221.355A++16.9341.971%C+N/A55.1B++50.7A++739562.4h2.7B*6.4B*
M18 Needler 15,6307,5031,0057.466A3.0542.862%A++N/A29.2B**31.6M+645256.8h87.7B++204.5B*
Hellfire Rocket Pods 4,1733,50717020.629A16.2163.698%A++1.625%B**112.8B21.4B+88131.1h13.5C**21.1B+
M60-A Bulldog 3,8723,32414223.408B**18.9943.004%B+1.113%C48.7C**8C++54068.2h4.2B**9.8B*
M14 Banshee 2,6882,60010923.853A++19.4340.569%A*N/A140.5A**4.8B+49718.5h10.9B++26.9B*
NS-11C 2,0792,0641,4051.469C**2.9534.532%A++14.923%D-22.8CN/A10990.5h9.9B**28.8B*
LC3 Jaguar 1,7801,7658891.985B+2.4433.055%A++17.337%D32C+N/A12155.1h9.5B++28.8B**
T5 AMC 1,4211,4049451.486B+2.9333.813%A*16.88%D19.8CN/A8470.8h11.2B*33.1B**
LC2 Lynx 1,3751,3511,2691.065C+3.3632.638%A++9.548%F-17.7DN/A5776.2h11.8B++36B*
CAS30 Tank Buster 2,3871,2823963.237B++1.1856.482%B**N/A11.4B+9.8B+494112.7h27.7B**49B*
RAMS .50M 1,2611,2584292.932C+1.4952.627%A*80.366%C*41.1B+N/A14830.6h1.8B++3.5B**
MSW-R 1,2021,1983253.686B+0.7335.818%A*26.377%C++98.2A++N/A31312.2h8.4A23.3B**
TRAC-5 S 1,2151,1908611.382B+3.0434.791%A*12.353%D22.6C+N/A11952.7h7.2A20.6B**
TAS-16 Blackjack 1,1741,1719031.297C+3.1269.325%B++12.383%D33.5C-N/A11835h1.8B**2.6B+
M18 Rotary 2,3211,1656131.9C+2.5237.613%B**1.888%C10.9C10.8C+250106.7h84.2B+224B++
NS-15M1 1,1691,1632933.969A++0.4535.817%A*35.598%A+100.3A++N/A30911.6h8.9A24.9B**
TMG-50 1,1681,1604852.392B++2.0333.147%A++23.104%C62B*N/A21318.7h8.4B*25.2B**
T9 CARV 1,1631,1583283.53B**0.8934.003%M31.779%B**94.9A**N/A33812.2h8.9A26.2B**
NS-44 Commissioner 8678585901.454B2.9741.828%B+25.175%C**31CN/A13727.7h3.4B+8.1B+
TSAR-42 7777772652.932C+1.4948.628%A77.992%B*63.7B++N/A24412.2h1.7B**3.4B**
P525 Marauder-H 7186763022.533B18.1151.192%A++N/A132.5B+8.2B4705.1h4.9B*9.6B**
C-4 9366113052.003C**2.4220.158%D--N/A76.4C40.6B++11618h1.3C**6.6C
L105 Zephyr 6405792226.318B**21.9058.13%A++N/A125.9M13.3B*9304.6h3.3A+5.7A
T32 Bull 5575541902.916B**1.5036.745%A*31.408%B++87.9A+N/A3216.3h9.3B**25.3B**
AP30 Shredder 913513727.125C2.7034.237%B1.559%C-51.3A40A**101210h42.1B*122.8B**
HC1 Cougar 4814762132.235B*2.1936.922%A*19.748%D33.8C+N/A16114.1h8.3A22.5B**
NS-7 PDW 4664643341.389B3.0337.168%A*8.19%F30.1C+N/A14115.4h10.9B*29.4B*
A30 Walker 9534374310.163M**5.7422.853%CN/A33.9B**40M++64812.9h43.4B**189.8B**
E540 Halberd 704428636.794C+2.3751.538%A4.206%B+28.5C++18.4A44315h5.1B+9.9B*
NSX "Networked" Daimyo 420420646.563B*2.1456.279%A*97.381%B++123.5AN/A2973.4h2B+3.6B**
NS-11A 4064022401.675C++2.7535.694%A*20.896%C33.5C+N/A14712h10.8B*30.2B**
TRS-12 Uppercut 3893862251.716B2.7074.246%A15.544%C+61.3B+N/A3766.3h1.5A++2.1B**
T1 Cycler 3753741552.413B*2.0134.182%A*23.529%C++60.3A++N/A3196.2h9.6A+28A
P2-120 AP 6073643311.03B6.6149.072%B7.692%A**38.7B+25.9B**10299.4h6B12.1B+
NS Decimator 4983291671.97B++2.4556.202%D1.216%D-44.5C*22.8B+5647.4h3.3B*6B+
Hornet Missiles 3813071421.929A*17.5173.562%A+2.932%A+191.9A++46.3C++33341.6h5A+6.9A
Chainblade 37130514,2710.021C+4.4022.358%DN/A0.4CN/A2822h3.9D--17.4C--
Frag Grenade 2962961296N/A291.5846.471%C+N/A592C*N/A24660.5h2.9B++6.3B+
G20 Vulcan-H 563291565.196C*0.7866.531%A*2.406%C43.4C+40.6A7906.7h106.4C+159.9B++
T16 Rhino 2902891701.7B2.7232.251%A++16.263%D--43.8C*N/A2186.6h9.8B**30.3B**
NS-15M AE 288286575.018A0.6041.659%M+19.93%D--124.3A+N/A3482.3h9.7B++23.4B**
M6 Onslaught 254254396.513A*2.0929.025%A*21.26%C++59.1AN/A2384.3h15.2B*52.5B**
TAR 253253833.048B**1.3731.606%A+23.32%C++68.4AN/A3473.7h8.6A++27.1A
TRAC-5 2512491481.682B**2.7428.544%A18.876%C+36.1B++N/A2956.9h9.7B**34B**
M6 Onslaught 243241396.179A*1.7628.638%A*16.598%D56B**N/A2284.3h15.9B+55.6B++
M12 Kobalt 2392301230S225.5831.425%A++13.478%D--230A*9A4861h10.5B**33.4A
M77-B 225224593.797B*0.6250.837%A++83.036%B*43.1B*N/A1725.2h1.9B*3.7B**
TX1 Repeater 2082082360.881C++3.5426.06%C*16.346%D-30.1C+N/A1366.9h12.8C*49.2B
Cycler TRV 2052043520.58D3.8428.309%B*10.784%D**17.1DN/A7811.9h13.4C+47.3B+
TS4 Haymaker 1951951211.612B2.8152.26%B++18.462%B**57.4B**N/A2423.4h2.8A+5.4B**
P2-120 HESH 191175919.444B15.0250.038%B*N/A79.5B**7.3C4962.2h3.7B++7.4B*
M40 Fury-H 1851711511.4C+6.9844.549%C++N/A71.3C5.8D--3042.4h6.1B*13.6B**
NSX Naginata 161161413.927A*0.4939.475%M++34.783%B++146.4M+N/A5821.1h8.6B**21.8B**
E540 Halberd-H 211158179.294C+4.8757.509%C+3.797%A31.6D10.6D**3565h4.1B*7.2B*
M2 Mutilator 160158572.772B+1.6521.265%A+12.658%D**19.8DN/A998h16.5C*77.7B++
M18 Locust 295152256.08B**1.6645.463%A*N/A23.4C+22B+6006.5h112.7C+247.8B+
SMG-46G Armistice 1501481540.961C--3.4634.157%B**4.73%F-28.5DN/A1255.2h13.3C+38.8B+
L100 Python HESH 1521401112.727C+8.3160.318%B**3.571%A*70B+6D4482h2.2B**3.6B**
P2-120 HEAT 173129206.45C+2.0332.033%D*2.326%C22.2C-7.6D4015.8h5.3B++16.7C++
M1 Heavy Cycler 125124612.033B+2.3918.408%B*12.097%D*15.5DN/A918h17.8C++96.8B+
MG-H1 Watchman 120119363.306B**1.1142.434%M*42.857%A++148.8M+1.3C*3640.8h10.8B**25.5B**
NS-11P 116114353.257A+1.1646.035%S22.807%C+114M+2A5021h8.4A++18.1A+
NS-61 "Networked" Emissary 112112492.286B*2.1346.485%M18.75%D-140A++N/A3040.8h9.9B+21.3B**
C75 Viper 141111205.55C++1.1348.029%B*N/A21.8D5.9D3175.1h9.7B20.1B*
TORQ-9 102100392.564B++1.8634.383%A*34%B**62.5B**1.3B**2541.6h10.7A31.1A
MANA Anti-Vehicle Turret 19397911.066C3.3550.339%C7.217%A34.6C+34.3B8912.8h8.4C*16.7C*
Tomcat A2AM Pods 20797713.857B**9.4473.01%DN/A48.5C55C*23652h7.8B10.6C*
Spear Anti-Vehicle Phalanx Turret 15195127.917C+3.5048.32%B2.105%D--63.3A37.3A+12551.5h6.4B++13.2B++
T9 CARV-S 9493551.691C+2.7328.807%B**24.731%C+58.1BN/A4761.6h9.6B*33.3B++
P525 Marauder 9692330.667B+26.2518.086%DN/A76.7C++3.3C2581.2h5.8B31.9C++
Tank Mine 16190243.75B+0.6795.177%SN/A112.5C+88.8B*26920.8h3.3F--3.5A+
NS Baron G5AE 9088233.826A*0.5978.246%M++7.955%D**125.7A*2.9S3530.7h2.5A++3.2C++
M3 Pounder HEG 9788372.378C**2.0451.206%B**2.273%D46.3M4.7B+2281.9h9.6A18.8B**
M3 Pounder HEG 8679491.612C+2.8148.097%B*3.797%B+31.6A2.8C-2752.5h11.4B*23.6B++
M40 Fury 756779.571C*5.1546.043%AN/A74.4B**8.9C+8050.9h9B*19.6B**
Sticky Grenade 6666166N/A61.5847.239%DN/A660DN/A36900.1h2.3C+4.9C+
ML-7 93651410.461C-3.9656.677%C+1.538%D-23.2C+10C8572.8h5.6B+9.9B+
TRAC-Shot 6060311.935B+2.4927.704%B+25%B**28.6CN/A1162.1h8.4B**30.2B*
Dual-75 Duster 5450150A++45.5843.831%B+2%A++83.3C*6.7C**6690.6h4.8B+10.9B++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator20479,3456.3h
Nano-Armor Kit671774,17586h
Spawn Beacon427703.9h
Anti-Vehicle MANA Turret214492.1h
Nanite Revive Grenade01580.1h
AE Medical Applicator158,8140.8h
AE Nano-Armor Kit218500,62945.5h
Restoration Kit14486611.6h
Recon Detection Device237941.9h
Medical Kit5042,85228.9h
Ammunition Package65320.3h
Nano-Repair Grenade0900h

Check the help document for the dictionary if you want to learn more about words used here.


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