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Lt. General Champion D3athBringer[BLNG] D3athBringer
TR BR 93

KDR: 4.55

Score: 85.3m

Last Seen: Jul 21st, 2020 9:33 PM
- OFFLINE - 21.2 hour(s)

Prestige 1, Battle Rank 93 - Terran Republic on Cobalt
Level Progress (to 94): 21%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton M18 Needler Hellfire Rocket Pods M60-A Bulldog M14 Banshee NS-11C LC3 Jaguar MSW-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,317,303 MLG Score: 1053
Fun Score: N/A
Cheeseburgers Flipped: 168TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.397%22.132%76129132017,7842.121942.426

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.578%2.545A**0.154C++-0.49DHEAD + (~4.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.63B+9.40.34C**18

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.336%0.993%13055134416,3181897113588.602144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.621%0.646B+-0.531D-0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.80.238C++53.6-0.008C+70.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.227%4.762%1194134577710524360.737892178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.858%0.502B+1.463A+1.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.679B+5.70.542B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.842%0.394%521810133940,08110983208336.5036125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.313%0.427B-0.997D--0.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.907B*4.60.886B*6.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.945%79.807%5218313462,27884842.68632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.088%2.408A**0.821B++-0.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.647B+1.80.44B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.421%13.756%5218313461,75252063.36923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.769%2.031A*-0.207C0.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.787B++1.90.617B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
85.3m332.8%677 (40.6k)615 (36.9k)4.547990,62619,9275.3818493 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349457828.934%7.966%23006:5719

61% Engineer26% Light Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 14th, 2013 7:30 AMDec 12th, 2017 5:55 PMJul 27th, 2020 10:39 PM (56d) (PST)Jul 21st, 2020 8:25 PM (62d) (PST)Jul 21st, 2020 5:33 PM (63d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,379741,3050.6530.1440.0523.2720.3301053

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,7164,44178,27539931962036,877

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2313h/96.4d 16,618 7,219 22,866 454.1k 2,426 3,379 45,835 191.3m

EngineerCLASS DETAILS: Engineer
NS-11C
A+
Kills:2,064
Deaths:1,405
KDR:1.469
Accuracy:34.532% A+
HSR:14.923% D--
LC3 Jaguar
A
Kills:1,765
Deaths:889
KDR:1.985
Accuracy:33.055% A
HSR:17.337% D-
T5 AMC
A+
Kills:1,404
Deaths:945
KDR:1.486
Accuracy:33.813% A+
HSR:16.880% D-
LC2 Lynx
B**
Kills:1,357
Deaths:1,271
KDR:1.068
Accuracy:32.605% B**
HSR:9.580% F-
TRAC-5 S
A++
Kills:1,190
Deaths:861
KDR:1.382
Accuracy:34.791% A++
HSR:12.353% D
TAS-16 Blackjack
B+
Kills:1,171
Deaths:903
KDR:1.297
Accuracy:69.325% B+
HSR:12.383% D
HC1 Cougar
A++
Kills:476
Deaths:213
KDR:2.235
Accuracy:36.922% A++
HSR:19.748% D-
TRS-12 Uppercut
B**
Kills:386
Deaths:225
KDR:1.716
Accuracy:74.246% B**
HSR:15.544% C+
TRAC-5
B++
Kills:249
Deaths:148
KDR:1.682
Accuracy:28.544% B++
HSR:18.876% C
TS4 Haymaker
B**
Kills:195
Deaths:121
KDR:1.612
Accuracy:52.260% B++
HSR:18.462% B**
NS Baron G5AE
M++
Kills:88
Deaths:23
KDR:3.826
Accuracy:78.246% M++
HSR:7.955% D**
TRAC-Shot
B*
Kills:60
Deaths:31
KDR:1.935
Accuracy:27.704% C*
HSR:25% B*
Kills:10,405
Deaths (as Engineer):7,035
Deaths (to Engineers):6,013
KDR:1.47903
Kill Difference:3,370
Playtime:1,407.565 hours
Usage:61%
Score:58.688m
Score/min:695
Accuracy (listed only):44.670%
HSR (listed only):15.753%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:1,693
Deaths:427
KDR:3.965
Accuracy:36.738% A++
HSR:29.238% C+
NS-15M1
A++
Kills:1,415
Deaths:343
KDR:4.125
Accuracy:36.253% A++
HSR:35.194% B*
TMG-50
A
Kills:1,160
Deaths:485
KDR:2.392
Accuracy:33.147% A
HSR:23.104% D
T9 CARV
A++
Kills:1,158
Deaths:328
KDR:3.530
Accuracy:34.003% A++
HSR:31.779% B+
T32 Bull
A++
Kills:554
Deaths:190
KDR:2.916
Accuracy:36.745% A++
HSR:31.408% B
T16 Rhino
A+
Kills:289
Deaths:170
KDR:1.700
Accuracy:32.251% A+
HSR:16.263% D*
NS-15M AE
M
Kills:286
Deaths:57
KDR:5.018
Accuracy:41.659% M
HSR:19.930% D*
NS-15M2
M
Kills:231
Deaths:52
KDR:4.442
Accuracy:41.693% M
HSR:46.753% A++
MG-H1 Watchman
M
Kills:187
Deaths:60
KDR:3.117
Accuracy:41.500% M
HSR:41.177% B**
NSX Naginata
M
Kills:161
Deaths:41
KDR:3.927
Accuracy:39.475% M
HSR:34.783% B
T9 CARV-S
B+
Kills:93
Deaths:55
KDR:1.691
Accuracy:28.807% B+
HSR:24.731% C-
Kills:7,227
Deaths (as Heavy Assault):2,208
Deaths (to Heavy Assaults):4,472
KDR:3.2731
Kill Difference:5,019
Playtime:114.654 hours
Usage:5%
Score:3.510m
Score/min:510
Accuracy (listed only):36.570%
HSR (listed only):30.396%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A+
Kills:2,064
Deaths:1,405
KDR:1.469
Accuracy:34.532% A+
HSR:14.923% D--
LC3 Jaguar
A
Kills:1,765
Deaths:889
KDR:1.985
Accuracy:33.055% A
HSR:17.337% D-
T5 AMC
A+
Kills:1,404
Deaths:945
KDR:1.486
Accuracy:33.813% A+
HSR:16.880% D-
LC2 Lynx
B**
Kills:1,357
Deaths:1,271
KDR:1.068
Accuracy:32.605% B**
HSR:9.580% F-
TRAC-5 S
A++
Kills:1,190
Deaths:861
KDR:1.382
Accuracy:34.791% A++
HSR:12.353% D
TAS-16 Blackjack
B+
Kills:1,171
Deaths:903
KDR:1.297
Accuracy:69.325% B+
HSR:12.383% D
HC1 Cougar
A++
Kills:476
Deaths:213
KDR:2.235
Accuracy:36.922% A++
HSR:19.748% D-
NS-7 PDW
A++
Kills:464
Deaths:334
KDR:1.389
Accuracy:37.168% A++
HSR:8.190% D**
TRS-12 Uppercut
B**
Kills:386
Deaths:225
KDR:1.716
Accuracy:74.246% B**
HSR:15.544% C+
TRAC-5
B++
Kills:249
Deaths:148
KDR:1.682
Accuracy:28.544% B++
HSR:18.876% C
TS4 Haymaker
B**
Kills:195
Deaths:121
KDR:1.612
Accuracy:52.260% B++
HSR:18.462% B**
SMG-46G Armistice
B++
Kills:148
Deaths:154
KDR:0.961
Accuracy:34.157% B++
HSR:4.730% F
NS Baron G5AE
M++
Kills:88
Deaths:23
KDR:3.826
Accuracy:78.246% M++
HSR:7.955% D**
TRAC-Shot
B*
Kills:60
Deaths:31
KDR:1.935
Accuracy:27.704% C*
HSR:25% B*
Kills:11,017
Deaths (as Light Assault):7,523
Deaths (to Light Assaults):3,819
KDR:1.46444
Kill Difference:3,494
Playtime:611.786 hours
Usage:26%
Score:19.542m
Score/min:532
Accuracy (listed only):43.383%
HSR (listed only):14.426%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A++
Kills:1,258
Deaths:429
KDR:2.932
Accuracy:52.627% A++
HSR:80.366% C++
NS-44 Commissioner
C*
Kills:859
Deaths:590
KDR:1.456
Accuracy:41.825% C*
HSR:25.146% C+
TSAR-42
B*
Kills:796
Deaths:268
KDR:2.970
Accuracy:48.295% B*
HSR:78.015% B++
NS-7 PDW
A++
Kills:464
Deaths:334
KDR:1.389
Accuracy:37.168% A++
HSR:8.190% D**
NSX "Networked" Daimyo
A++
Kills:420
Deaths:64
KDR:6.563
Accuracy:56.279% A++
HSR:97.381% B++
M77-B
A+
Kills:224
Deaths:59
KDR:3.797
Accuracy:50.837% A+
HSR:83.036% B++
TX1 Repeater
C+
Kills:208
Deaths:236
KDR:0.881
Accuracy:26.060% C+
HSR:16.346% D--
SMG-46G Armistice
B++
Kills:148
Deaths:154
KDR:0.961
Accuracy:34.157% B++
HSR:4.730% F
NS-61 "Networked" Emissary
M
Kills:112
Deaths:51
KDR:2.196
Accuracy:46.452% M
HSR:18.750% D--
NS-45 Pilot
A++
Kills:56
Deaths:29
KDR:1.931
Accuracy:45.827% A++
HSR:35.714% B+
Kills:4,545
Deaths (as Infiltrator):2,214
Deaths (to Infiltrators):2,440
KDR:2.05285
Kill Difference:2,331
Playtime:88.366 hours
Usage:4%
Score:1.524m
Score/min:287
Accuracy (listed only):43.953%
HSR (listed only):44.767%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B+
Kills:1,171
Deaths:903
KDR:1.297
Accuracy:69.325% B+
HSR:12.383% D
NS-7 PDW
A++
Kills:464
Deaths:334
KDR:1.389
Accuracy:37.168% A++
HSR:8.190% D**
NS-11A
A++
Kills:402
Deaths:240
KDR:1.675
Accuracy:35.694% A++
HSR:20.896% D
TRS-12 Uppercut
B**
Kills:386
Deaths:225
KDR:1.716
Accuracy:74.246% B**
HSR:15.544% C+
T1 Cycler
A++
Kills:374
Deaths:155
KDR:2.413
Accuracy:34.182% A++
HSR:23.529% C
TAR
B**
Kills:253
Deaths:83
KDR:3.048
Accuracy:31.606% B**
HSR:23.320% C
Cycler TRV
B
Kills:204
Deaths:352
KDR:0.580
Accuracy:28.309% B
HSR:10.784% F
TS4 Haymaker
B**
Kills:195
Deaths:121
KDR:1.612
Accuracy:52.260% B++
HSR:18.462% B**
SMG-46G Armistice
B++
Kills:148
Deaths:154
KDR:0.961
Accuracy:34.157% B++
HSR:4.730% F
NS-11P
M**
Kills:114
Deaths:35
KDR:3.257
Accuracy:46.035% M**
HSR:22.807% C
TORQ-9
A+
Kills:100
Deaths:39
KDR:2.564
Accuracy:34.383% A+
HSR:34% B++
NS Baron G5AE
M++
Kills:88
Deaths:23
KDR:3.826
Accuracy:78.246% M++
HSR:7.955% D**
Kills:3,899
Deaths (as Combat Medic):2,664
Deaths (to Combat Medics):1,767
KDR:1.46359
Kill Difference:1,235
Playtime:61.676 hours
Usage:3%
Score:1.517m
Score/min:410
Accuracy (listed only):46.301%
HSR (listed only):16.883%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
A++
Kills:254
Deaths:39
KDR:6.513
Accuracy:29.025% A++
HSR:21.260% C
M6 Onslaught
A++
Kills:241
Deaths:39
KDR:6.179
Accuracy:28.638% A++
HSR:16.598% D--
M2 Mutilator
B*
Kills:158
Deaths:57
KDR:2.772
Accuracy:21.265% B*
HSR:12.658% D**
M1 Heavy Cycler
B
Kills:124
Deaths:61
KDR:2.033
Accuracy:18.408% B
HSR:12.097% D*
M3 Pounder HEG
B+
Kills:88
Deaths:37
KDR:2.378
Accuracy:51.206% B+
HSR:2.273% D
M3 Pounder HEG
B+
Kills:79
Deaths:49
KDR:1.612
Accuracy:48.097% B+
HSR:3.797% B+
MRC3 Mercy
A*
Kills:60
Deaths:14
KDR:4.286
Accuracy:31.348% A*
HSR:26.667% B+
Kills:1,004
Deaths (as MAX Suit):148
Deaths (to MAX Suits):1,152
KDR:6.78378
Kill Difference:856
Playtime:21.023 hours
Usage:1%
Score:0.516m
Score/min:409
Accuracy (listed only):32.569%
HSR (listed only):13.621%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:7,673
V. Kills:8,221 93%
Deaths:1,005
KDR:7.635
Accuracy:42.918% A+
KPH:29.600 B++
VKPH:31.700 A*
Hellfire Rocket Pods
B
Kills:3,507
V. Kills:666 N/A
Deaths:170
KDR:20.629
Accuracy:63.698% A
KPH:112.600 C+
VKPH:21.400 B
M14 Banshee
A++
Kills:2,691
V. Kills:89 N/A
Deaths:109
KDR:24.688
Accuracy:40.659% A++
KPH:142.700 A++
VKPH:4.700 C*
M18 Rotary
C
Kills:1,165
V. Kills:1,156 101%
Deaths:613
KDR:1.900
Accuracy:37.613% B+
KPH:10.900 D
VKPH:10.800 C
Hornet Missiles
A++
Kills:307
V. Kills:74 409%
Deaths:14
KDR:21.929
Accuracy:73.562% A
KPH:196.200 A++
VKPH:47.300 C+
M18 Locust
C**
Kills:152
V. Kills:143 106%
Deaths:25
KDR:6.080
Accuracy:45.463% A+
KPH:23.500 C
VKPH:22.100 C**
Tomcat A2AM Pods
C*
Kills:103
V. Kills:113 90%
Deaths:7
KDR:14.714
Accuracy:73.159% D-
KPH:52.700 C
VKPH:57.900 C*
Kills:15,598 (11,681 + 0)
Deaths:1,943
KDR:8.028
VKDR:5.384
Vehicle Kills:10,462
Kill Difference:13,655
Playtime:425.725 hours
Usage:18%
Score:14.662m
Score/min:574
Piloting Accuracy:45.463%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:33,332
V. Kills:29,697 112%
Deaths:1,452
KDR:22.956
Accuracy:42.921% C**
KPH:57.400 B
VKPH:51.200 B**
CAS30 Tank Buster
B
Kills:1,282
V. Kills:1,105 116%
Deaths:396
KDR:3.237
Accuracy:56.482% B+
KPH:11.400 C*
VKPH:9.800 B
L105 Zephyr
A*
Kills:579
V. Kills:61 N/A
Deaths:22
KDR:26.318
Accuracy:58.130% A+
KPH:125.200 A*
VKPH:13.200 B+
AP30 Shredder
A++
Kills:513
V. Kills:400 128%
Deaths:72
KDR:7.125
Accuracy:34.237% C+
KPH:51.200 B*
VKPH:39.900 A++
Dual-75 Duster
N/A
Kills:50
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:43.831% N/A
KPH:86.500 N/A
VKPH:6.900 N/A
Kills:35,756 (1,282 + 34,474)
Deaths:1,942
KDR:18.412
VKDR:16.100
Vehicle Kills:31,267
Kill Difference:33,814
Playtime:708.359 hours
Usage:31%
Score:30.031m
Score/min:707
Piloting Accuracy:56.482%
Gunner Accuracy:43.831%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:140
V. Kills:12 N/A
Deaths:11
KDR:12.727
Accuracy:60.318% B*
KPH:68.600 C+
VKPH:5.900 D-
C75 Viper
D
Kills:111
V. Kills:30 358%
Deaths:20
KDR:5.550
Accuracy:48.029% B+
KPH:21.800 D-
VKPH:5.900 D
Kills:251 (251 + 0)
Deaths:31
KDR:8.097
VKDR:1.355
Vehicle Kills:42
Kill Difference:220
Playtime:7.131 hours
Usage:0%
Score:0.154m
Score/min:360
Driving Accuracy:48.029%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B*
Kills:540
V. Kills:319 169%
Deaths:63
KDR:8.571
Accuracy:51.360% B*
KPH:32 C+
VKPH:18.900 B*
P2-120 AP
B*
Kills:397
V. Kills:265 149%
Deaths:33
KDR:12.030
Accuracy:50.361% C**
KPH:40.600 C++
VKPH:27.100 B*
P2-120 HESH
B+
Kills:175
V. Kills:16 N/A
Deaths:9
KDR:19.444
Accuracy:50.038% B+
KPH:79.700 B+
VKPH:7.300 D
P2-120 HEAT
D
Kills:129
V. Kills:44 287%
Deaths:20
KDR:6.450
Accuracy:32.033% D*
KPH:22.400 D
VKPH:7.600 D-
P525 Marauder
C+
Kills:92
V. Kills:4 N/A
Deaths:3
KDR:30.667
Accuracy:18.086% D-
KPH:76.600 C+
VKPH:3.300 C
Kills:1,333 (701 + 632)
Deaths:128
KDR:10.414
VKDR:5.063
Vehicle Kills:648
Kill Difference:1,205
Playtime:35.824 hours
Usage:2%
Score:1.290m
Score/min:600
Driving Accuracy:32.033%
Gunner Accuracy:18.086%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C**
Kills:679
V. Kills:43 N/A
Deaths:30
KDR:22.633
Accuracy:51.189% A+
KPH:133.100 C*
VKPH:8.400 C**
G20 Vulcan-H
B*
Kills:291
V. Kills:272 107%
Deaths:56
KDR:5.196
Accuracy:66.531% A*
KPH:43.700 C
VKPH:40.800 B*
M40 Fury-H
C+
Kills:171
V. Kills:14 N/A
Deaths:15
KDR:11.400
Accuracy:44.549% C+
KPH:71.500 D
VKPH:5.900 D*
E540 Halberd-H
C
Kills:158
V. Kills:53 293%
Deaths:17
KDR:9.294
Accuracy:57.509% C
KPH:31.400 D-
VKPH:10.500 D**
Kills:1,299 (0 + 1,299)
Deaths:118
KDR:11.008
VKDR:3.237
Vehicle Kills:382
Kill Difference:1,181
Playtime:19.188 hours
Usage:1%
Score:0.618m
Score/min:537
Driving Accuracy:N/A%
Gunner Accuracy:57.509%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:71
V. Kills:10 N/A
Deaths:7
KDR:10.143
Accuracy:46.216% B*
KPH:76.800 B*
VKPH:10.800 C++
Kills:71 (0 + 71)
Deaths:7
KDR:10.143
VKDR:1.429
Vehicle Kills:10
Kill Difference:64
Playtime:0.924 hours
Usage:0%
Score:0.045m
Score/min:810
Driving Accuracy:N/A%
Gunner Accuracy:46.216%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 63,02933,3321,45222.956A18.4142.921%C**N/A57.4B51.2B**741580.5h2.7B+6.2B++
M18 Needler 15,8947,6731,0057.635B++3.0942.918%A+N/A29.6B++31.7A*644259h86.7B+202B+
Hellfire Rocket Pods 4,1733,50717020.629B**16.0863.698%A1.625%A+112.8C+21.4B88231.1h13.5C++21.1C**
M60-A Bulldog 3,9403,38114223.81B+19.2643.228%C*1.094%C+49C+8.1C+59969h4.2B**9.7B++
M14 Banshee 2,7802,69110924.688B*20.1440.659%A++N/A142.4A++4.7C*50918.9h10.9B*26.7B*
NS-11C 2,0792,0641,4051.469C+3.0834.532%A+14.923%D--22.8DN/A10990.5h9.9B*28.8B*
LC3 Jaguar 1,7801,7658891.985C++2.5633.055%A17.337%D-32C-N/A12155.1h9.5C**28.8B+
MSW-R 1,6981,6934273.965B+0.5836.738%A++29.238%C+107.2B**N/A35415.8h8.4A23B*
NS-15M1 1,4231,4153434.125B*0.4236.253%A++35.194%B*106.4B**N/A36813.3h8.8B**24.3B**
T5 AMC 1,4211,4049451.486B3.0633.813%A+16.88%D-19.8DN/A8470.8h11.2B*33.1B*
LC2 Lynx 1,3811,3571,2711.068C3.4832.605%B**9.58%F-17.8DN/A5876.4h11.8B+36B+
CAS30 Tank Buster 2,3871,2823963.237B+1.3156.482%B+N/A11.4C*9.8B494112.7h27.7B*49B*
RAMS .50M 1,2611,2584292.932C1.6252.627%A++80.366%C++41.1C+N/A14830.6h1.8B+3.5B++
TRAC-5 S 1,2151,1908611.382C*3.1734.791%A++12.353%D22.6CN/A11952.7h7.2A20.6B*
TAS-16 Blackjack 1,1741,1719031.297C+3.2569.325%B+12.383%D33.5DN/A11835h1.8B*2.6B+
M18 Rotary 2,3211,1656131.9C2.6537.613%B+1.888%C+10.9D10.8C251106.7h84.2B224B+
TMG-50 1,1681,1604852.392B+2.1633.147%A23.104%D62C++N/A21318.7h8.4B+25.2B*
T9 CARV 1,1631,1583283.53B*1.0234.003%A++31.779%B+94.9AN/A34112.2h8.9B**26.2B++
NS-44 Commissioner 8688595901.456C++3.0941.825%C*25.146%C+30.5DN/A13528.2h3.4C++8.1C**
TSAR-42 7967962682.97C+1.5848.295%B*78.015%B++63.7C*N/A24512.5h1.7B*3.5B++
P525 Marauder-H 7226793022.633C**18.0951.189%A+N/A133.1C*8.4C**4765.1h4.9B*9.6B**
C-4 9376123052.007C++2.5420.182%D--N/A76.5C--40.6B+11718h1.3C+6.6D
L105 Zephyr 6405792226.318B++21.7758.13%A+N/A125.9A*13.3B+9304.6h3.3A5.7B**
T32 Bull 5575541902.916B++1.6336.745%A++31.408%B87.9B*N/A3216.3h9.3B**25.3B**
E540 Halberd 859540638.571C+4.0251.36%B*3.333%C*32C+18.9B*42616.9h4.7B+9.1B*
AP30 Shredder 913513727.125C2.5834.237%C+1.559%C51.3B*40A++101510h42.1B**122.8B**
HC1 Cougar 4814762132.235B+2.3136.922%A++19.748%D-33.8CN/A16114.1h8.3B**22.5B*
NS-7 PDW 4664643341.389C+3.1637.168%A++8.19%D**30.1C-N/A14115.4h10.9B++29.4B*
A30 Walker 9534374310.163M++5.6222.853%C-N/A33.9B+40A**64812.9h43.4A189.8B**
NSX "Networked" Daimyo 420420646.563B++2.0256.279%A++97.381%B++123.5B++N/A2973.4h2C**3.6B*
NS-11A 4064022401.675C+2.8735.694%A++20.896%D33.5C--N/A14712h10.8B+30.2B*
P2-120 AP 6623973312.03C++7.4850.361%C**7.053%A**40.5C++27B*10819.8h6C++11.8B
TRS-12 Uppercut 3893862251.716C*2.8374.246%B**15.544%C+61.3C++N/A3776.3h1.5A+2.1B++
T1 Cycler 3753741552.413B+2.1334.182%A++23.529%C60.3B*N/A3216.2h9.6B**28B*
NS Decimator 5473601722.093B2.4557.143%D1.111%D-45.6C+23.7C**5567.9h3.3B+5.8B
Chainblade 37831214,6070.021C+4.5322.482%DN/A0.4C-N/A2833.2h3.9D--17.2C--
Hornet Missiles 3813071421.929B**17.3873.562%A2.932%A*191.9A++46.3C+33541.6h5A6.9B**
Frag Grenade 3053051305N/A300.4546.698%C+N/A508.3CN/A24730.6h2.9B+6.3C**
G20 Vulcan-H 563291565.196C+0.6566.531%A*2.406%C43.4C40.6B++7986.7h106.4C159.9B+
T16 Rhino 2902891701.7C+2.8532.251%A+16.263%D*43.8CN/A2186.6h9.8B*30.3B*
NS-15M AE 288286575.018B**0.4741.659%M19.93%D*124.3B**N/A3482.3h9.7B+23.4B**
M6 Onslaught 254254396.513A++1.9729.025%A++21.26%C59.1B*N/A2394.3h15.2B++52.5B*
TAR 253253833.048B++1.5031.606%B**23.32%C68.4B+N/A3553.7h8.6A+27.1B**
TRAC-5 2512491481.682B++2.8728.544%B++18.876%C36.1C++N/A2986.9h9.7B++34B+
M6 Onslaught 243241396.179A+1.6328.638%A++16.598%D--56B+N/A2284.3h15.9B+55.6B++
NS-15M2 232231524.442B+0.1141.693%M46.753%A++165A*N/A4681.4h9.1B*21.8B**
M12 Kobalt 2392301230S225.4531.425%A++13.478%D*230A++9A4861h10.5B**33.4B**
M77-B 225224593.797B+0.7550.837%A+83.036%B++43.1C++N/A1725.2h1.9B+3.7B*
TX1 Repeater 2082082360.881C+3.6726.06%C+16.346%D--30.1CN/A1366.9h12.8C+49.2C++
Cycler TRV 2052043520.58D3.9728.309%B10.784%F17.1D--N/A7811.9h13.4D47.3C+
TS4 Haymaker 1951951211.612C**2.9452.26%B++18.462%B**57.4B+N/A2423.4h2.8A+5.4B**
MG-H1 Watchman 190187603.117B1.4341.5%M41.177%B**143.8A++2.3B**4321.3h10.7B++25.7B*
P2-120 HESH 191175919.444C+14.9050.038%B+N/A79.5B+7.3D5002.2h3.7B+7.4B+
M40 Fury-H 1851711511.4C6.8544.549%C+N/A71.3D5.8D*3082.4h6.1B**13.6B**
NSX Naginata 161161413.927A++0.6239.475%M34.783%B146.4A++N/A6091.1h8.6B*21.8B**
M2 Mutilator 160158572.772C++1.7821.265%B*12.658%D**19.8D-N/A998h16.5C+77.7B+
E540 Halberd-H 211158179.294C-4.7557.509%C3.797%A++31.6D-10.6D**3595h4.1B+7.2B+
M18 Locust 295152256.08B+1.5345.463%A+N/A23.4C22C**6036.5h112.7C+247.8C*
SMG-46G Armistice 1501481540.961D3.5934.157%B++4.73%F28.5D-N/A1255.2h13.3C-38.8C*
L100 Python HESH 1521401112.727C8.1860.318%B*3.571%A**70C+6D-4502h2.2B*3.6B*
P2-120 HEAT 173129206.45C1.9032.033%D*2.326%C22.2D7.6D-4025.8h5.3B+16.7C+
M1 Heavy Cycler 125124612.033C++2.5118.408%B12.097%D*15.5D-N/A928h17.8C+96.8B
NS-11P 116114353.257B**1.2946.035%M**22.807%C114A++2B*5051h8.4A+18.1A+
NS-61 "Networked" Emissary 112112512.196B+2.3546.452%M18.75%D--140A+N/A3030.8h9.9C**21.4B**
C75 Viper 141111205.55C1.0048.029%B+N/A21.8D-5.9D3235.1h9.7C++20.1B+
MANA Anti-Vehicle Turret 207106911.165C3.3849.97%D6.604%B**37.9C+36.1C*9122.8h7.8C*15.6C*
Tomcat A2AM Pods 216103714.714B10.1773.159%D-N/A51.5C56.5C++23912h7.6B+10.4C*
M60-A Bulldog 126101250.5C++45.9548.958%C+N/A38.8C+9.6B**4332.6h5.8C+11.9C++
TORQ-9 102100392.564B+1.9834.383%A+34%B++62.5B+1.3B++2631.6h10.7B**31.1B*
Spear Anti-Vehicle Phalanx Turret 15397128.083C+3.5448.975%C+2.062%D--64.7B+37.3B*12581.5h6.4B+13.1B+
Tank Mine 16795243.958B0.5997.428%M**N/A118.8C+90B++27690.8h3.2F-3.3A
T9 CARV-S 9493551.691C+2.8628.807%B+24.731%C-58.1C+N/A4761.6h9.6B++33.3B+
P525 Marauder 9692330.667C*26.1218.086%D-N/A76.7C+3.3C2581.2h5.8B31.9C+
M3 Pounder HEG 9788372.378C+2.1751.206%B+2.273%D46.3A*4.7C++2281.9h9.6A18.8B*
NS Baron G5AE 9088233.826A*0.7278.246%M++7.955%D**125.7A+2.9M++3530.7h2.5A*3.2C**
M3 Pounder HEG 8679491.612C2.9448.097%B+3.797%B+31.6B++2.8D2792.5h11.4B++23.6B+
M40 Fury 8171710.143C+5.6046.216%B*N/A78.9B*11.1C*8080.9h8.9B*19.2B*
M60-A Bulldog 8566416.5C11.9554.584%C**N/A38.8C11.2A++4111.7h5.9C+10.7C**
Sticky Grenade 6666166N/A61.4547.239%DN/A660DN/A36900.1h2.3C+4.9C+
ML-7 93651410.461D4.0956.677%C1.538%D-23.2C-10C--8762.8h5.6C**9.9C*
MRC3 Mercy 6160144.286B+0.2631.348%A*26.667%B+37.5C+N/A1611.6h16.7B+53.2B*
TRAC-Shot 6060311.935C*2.6127.704%C*25%B*28.6DN/A1162.1h8.4B**30.2B*
NS-45 Pilot 5656291.931C*2.6245.827%A++35.714%B+280M**N/A8630.2h5B*10.9B**
A30 Walker 9154318B+13.4537.772%A++N/A25.7A++17.6B*5382.1h128.5B++340.3B**
Dual-75 Duster 5450150A45.4543.831%C*2%A*83.3C+6.7C**6690.6h4.8B+10.9B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit671774,17586h
Anti-Vehicle MANA Turret224942.1h
Medical Applicator20479,3456.3h
Spawn Beacon428084h
Ancient Psykinetic Blade101546.2h
AE Nano-Armor Kit276542,01048.3h
AE Medical Applicator158,8140.8h
Restoration Kit14486611.6h
Nanite Revive Grenade01580.1h
Recon Detection Device238081.9h
Medical Kit5253,12330.4h
Ammunition Package65570.3h
Nano-Repair Grenade01170h

Check the help document for the dictionary if you want to learn more about words used here.


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