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First Sgt. Lance Cpl. D3athBringer[BLNG] D3athBringer
TR BR 28

KDR: 4.11

Score: 78.7m

Last Seen: Oct 28th, 2018 10:45 PM
- OFFLINE - 417.7 hour(s)

Prestige 1, Battle Rank 28 - Terran Republic on Cobalt - Outfit Member of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 10
Level Progress (to 29): 34%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton M18 Needler Hellfire Rocket Pods M60-A Bulldog M14 Banshee NS-11C LC3 Jaguar T5 AMC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,160,928 MLG Score: 928
Fun Score: N/A
Cheeseburgers Flipped: 167TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.016%20.574%7002698816,1222.013242.099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.294%2.549A**0.003C+-0.329C-HEAD + (~3.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.629B+9.50.337C**18.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.086%1.057%12445100915,2311846109038.25081140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.647%0.589B+-0.513D-0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1270.207C++54.7-0.039C+72.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.322%4.952%1134101072710164060.714848179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.812%0.44B1.468A+1.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.674B+5.70.544B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.223%0.42%417910100432,17310572803730.438115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.508%0.289C*-1.009D*0.715

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.889B*5.10.869B*7.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.203%79.732%4179310112,23580242.78678

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.933%2.422A**0.829B++-0.709

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.644B+1.80.434B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.421%13.756%4179310111,75248563.60494

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.769%2.092A*-0.139C0.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.789B++1.90.618B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 10
78.7m324.9%660 (39.6k)598 (35.9k)4.1126278,62119,1174.8608128 (28)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1014375629.078%7.738%22506:5418

60% Engineer28% Light Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 14th, 2013 7:30 AMDec 12th, 2017 5:55 PMNov 13th, 2018 7:34 AM (2d) (PST)Oct 28th, 2018 7:08 PM (17d) (PST)Oct 28th, 2018 6:45 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,260741,1860.5970.1450.0462.9550.313928

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,6074,46771,14036931771935,857

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2195.3h/91.5d 14,303 6,084 20,164 389.2k 2,375 3,197 41,172 166m

EngineerCLASS DETAILS: Engineer
NS-11C
A*
Kills:2,064
Deaths:1,405
KDR:1.469
Accuracy:34.532% A*
HSR:14.923% D
LC3 Jaguar
A*
Kills:1,742
Deaths:857
KDR:2.033
Accuracy:33.109% A*
HSR:17.451% C-
T5 AMC
A*
Kills:1,404
Deaths:945
KDR:1.486
Accuracy:33.813% A*
HSR:16.880% D
LC2 Lynx
A*
Kills:1,335
Deaths:1,252
KDR:1.066
Accuracy:32.580% A*
HSR:9.663% F-
TRAC-5 S
A**
Kills:1,190
Deaths:861
KDR:1.382
Accuracy:34.791% A**
HSR:12.353% D
TAS-16 Blackjack
B*
Kills:1,171
Deaths:903
KDR:1.297
Accuracy:69.325% B*
HSR:12.383% C--
HC1 Cougar
M
Kills:463
Deaths:208
KDR:2.226
Accuracy:36.865% M
HSR:19.223% C--
TRS-12 Uppercut
A+
Kills:386
Deaths:225
KDR:1.716
Accuracy:74.246% A+
HSR:15.544% C++
TRAC-5
A+
Kills:249
Deaths:148
KDR:1.682
Accuracy:28.544% A+
HSR:18.876% C+
TS4 Haymaker
A
Kills:195
Deaths:121
KDR:1.612
Accuracy:52.260% B**
HSR:18.462% A
NS Baron G5AE
M++
Kills:88
Deaths:23
KDR:3.826
Accuracy:78.246% M++
HSR:7.955% D**
TRAC-Shot
A+
Kills:60
Deaths:31
KDR:1.935
Accuracy:27.704% B++
HSR:25% A+
Kills:10,347
Deaths (as Engineer):6,979
Deaths (to Engineers):5,833
KDR:1.48259
Kill Difference:3,368
Playtime:1,312.166 hours
Usage:60%
Score:52.981m
Score/min:673
Accuracy (listed only):44.668%
HSR (listed only):15.726%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M+
Kills:1,198
Deaths:325
KDR:3.686
Accuracy:35.818% M+
HSR:26.377% B+
TMG-50
A*
Kills:1,160
Deaths:485
KDR:2.392
Accuracy:33.147% A*
HSR:23.104% C+
T9 CARV
M++
Kills:1,158
Deaths:328
KDR:3.530
Accuracy:34.003% M++
HSR:31.779% A+
NS-15M1
M
Kills:985
Deaths:249
KDR:3.956
Accuracy:36.324% M
HSR:35.127% A++
T32 Bull
A**
Kills:358
Deaths:141
KDR:2.539
Accuracy:35.143% A**
HSR:28.492% B++
T16 Rhino
A*
Kills:289
Deaths:170
KDR:1.700
Accuracy:32.251% A*
HSR:16.263% D--
NS-15M AE
M++
Kills:286
Deaths:57
KDR:5.018
Accuracy:41.659% M++
HSR:19.930% D
NSX Naginata
M*
Kills:161
Deaths:41
KDR:3.927
Accuracy:39.475% M*
HSR:34.783% B**
T9 CARV-S
A+
Kills:93
Deaths:55
KDR:1.691
Accuracy:28.807% A+
HSR:24.731% C++
Kills:5,688
Deaths (as Heavy Assault):1,851
Deaths (to Heavy Assaults):4,305
KDR:3.07293
Kill Difference:3,837
Playtime:99.019 hours
Usage:5%
Score:2.816m
Score/min:474
Accuracy (listed only):35.181%
HSR (listed only):26.732%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A*
Kills:2,064
Deaths:1,405
KDR:1.469
Accuracy:34.532% A*
HSR:14.923% D
LC3 Jaguar
A*
Kills:1,742
Deaths:857
KDR:2.033
Accuracy:33.109% A*
HSR:17.451% C-
T5 AMC
A*
Kills:1,404
Deaths:945
KDR:1.486
Accuracy:33.813% A*
HSR:16.880% D
LC2 Lynx
A*
Kills:1,335
Deaths:1,252
KDR:1.066
Accuracy:32.580% A*
HSR:9.663% F-
TRAC-5 S
A**
Kills:1,190
Deaths:861
KDR:1.382
Accuracy:34.791% A**
HSR:12.353% D
TAS-16 Blackjack
B*
Kills:1,171
Deaths:903
KDR:1.297
Accuracy:69.325% B*
HSR:12.383% C--
NS-7 PDW
A**
Kills:464
Deaths:334
KDR:1.389
Accuracy:37.168% A**
HSR:8.190% F
HC1 Cougar
M
Kills:463
Deaths:208
KDR:2.226
Accuracy:36.865% M
HSR:19.223% C--
TRS-12 Uppercut
A+
Kills:386
Deaths:225
KDR:1.716
Accuracy:74.246% A+
HSR:15.544% C++
TRAC-5
A+
Kills:249
Deaths:148
KDR:1.682
Accuracy:28.544% A+
HSR:18.876% C+
TS4 Haymaker
A
Kills:195
Deaths:121
KDR:1.612
Accuracy:52.260% B**
HSR:18.462% A
SMG-46G Armistice
A
Kills:148
Deaths:154
KDR:0.961
Accuracy:34.157% A
HSR:4.730% F-
NS Baron G5AE
M++
Kills:88
Deaths:23
KDR:3.826
Accuracy:78.246% M++
HSR:7.955% D**
TRAC-Shot
A+
Kills:60
Deaths:31
KDR:1.935
Accuracy:27.704% B++
HSR:25% A+
Kills:10,959
Deaths (as Light Assault):7,467
Deaths (to Light Assaults):3,658
KDR:1.46766
Kill Difference:3,492
Playtime:611.401 hours
Usage:28%
Score:19.528m
Score/min:532
Accuracy (listed only):43.381%
HSR (listed only):14.402%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A*
Kills:1,258
Deaths:429
KDR:2.932
Accuracy:52.627% A*
HSR:80.366% C*
NS-44 Commissioner
B++
Kills:850
Deaths:587
KDR:1.448
Accuracy:41.751% B++
HSR:25.059% B+
TSAR-42
A++
Kills:753
Deaths:262
KDR:2.874
Accuracy:48.895% A++
HSR:77.689% B**
NS-7 PDW
A**
Kills:464
Deaths:334
KDR:1.389
Accuracy:37.168% A**
HSR:8.190% F
M77-B
A*
Kills:224
Deaths:59
KDR:3.797
Accuracy:50.837% A*
HSR:83.036% B*
TX1 Repeater
C**
Kills:208
Deaths:236
KDR:0.881
Accuracy:26.060% C**
HSR:16.346% D
SMG-46G Armistice
A
Kills:148
Deaths:154
KDR:0.961
Accuracy:34.157% A
HSR:4.730% F-
Kills:3,905
Deaths (as Infiltrator):2,061
Deaths (to Infiltrators):2,299
KDR:1.89471
Kill Difference:1,844
Playtime:82.678 hours
Usage:4%
Score:1.369m
Score/min:276
Accuracy (listed only):41.642%
HSR (listed only):42.202%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B*
Kills:1,171
Deaths:903
KDR:1.297
Accuracy:69.325% B*
HSR:12.383% C--
NS-7 PDW
A**
Kills:464
Deaths:334
KDR:1.389
Accuracy:37.168% A**
HSR:8.190% F
NS-11A
A**
Kills:402
Deaths:240
KDR:1.675
Accuracy:35.694% A**
HSR:20.896% C+
TRS-12 Uppercut
A+
Kills:386
Deaths:225
KDR:1.716
Accuracy:74.246% A+
HSR:15.544% C++
T1 Cycler
M
Kills:374
Deaths:155
KDR:2.413
Accuracy:34.182% M
HSR:23.529% B
TAR
A++
Kills:253
Deaths:83
KDR:3.048
Accuracy:31.606% A++
HSR:23.320% B+
Cycler TRV
A
Kills:204
Deaths:352
KDR:0.580
Accuracy:28.309% A
HSR:10.784% D**
TS4 Haymaker
A
Kills:195
Deaths:121
KDR:1.612
Accuracy:52.260% B**
HSR:18.462% A
SMG-46G Armistice
A
Kills:148
Deaths:154
KDR:0.961
Accuracy:34.157% A
HSR:4.730% F-
NS-11P
S
Kills:114
Deaths:35
KDR:3.257
Accuracy:46.035% S
HSR:22.807% B++
TORQ-9
A*
Kills:100
Deaths:39
KDR:2.564
Accuracy:34.383% A*
HSR:34% A+
NS Baron G5AE
M++
Kills:88
Deaths:23
KDR:3.826
Accuracy:78.246% M++
HSR:7.955% D**
Kills:3,899
Deaths (as Combat Medic):2,664
Deaths (to Combat Medics):1,682
KDR:1.46359
Kill Difference:1,235
Playtime:61.591 hours
Usage:3%
Score:1.513m
Score/min:409
Accuracy (listed only):46.301%
HSR (listed only):16.883%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
A**
Kills:254
Deaths:39
KDR:6.513
Accuracy:29.025% A**
HSR:21.260% B
M6 Onslaught
M
Kills:241
Deaths:39
KDR:6.179
Accuracy:28.638% M
HSR:16.598% D
M2 Mutilator
A++
Kills:158
Deaths:57
KDR:2.772
Accuracy:21.265% A++
HSR:12.658% D**
M1 Heavy Cycler
B**
Kills:124
Deaths:61
KDR:2.033
Accuracy:18.408% B**
HSR:12.097% D*
M3 Pounder HEG
A
Kills:88
Deaths:37
KDR:2.378
Accuracy:51.206% A
HSR:2.273% D
M3 Pounder HEG
A
Kills:79
Deaths:49
KDR:1.612
Accuracy:48.097% A
HSR:3.797% B+
Kills:944
Deaths (as MAX Suit):141
Deaths (to MAX Suits):1,133
KDR:6.69504
Kill Difference:803
Playtime:20.883 hours
Usage:1%
Score:0.509m
Score/min:406
Accuracy (listed only):32.773%
HSR (listed only):11.447%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M**
Kills:6,864
V. Kills:7,780 88%
Deaths:1,002
KDR:6.850
Accuracy:42.555% A++
KPH:27.700 A++
VKPH:31.400 M**
Hellfire Rocket Pods
B*
Kills:3,507
V. Kills:666 N/A
Deaths:170
KDR:20.629
Accuracy:63.698% A++
KPH:112.600 B+
VKPH:21.400 B*
M14 Banshee
M++
Kills:2,413
V. Kills:85 N/A
Deaths:109
KDR:22.138
Accuracy:40.616% A*
KPH:136.600 M++
VKPH:4.800 B++
M18 Rotary
C++
Kills:1,165
V. Kills:1,156 101%
Deaths:613
KDR:1.900
Accuracy:37.613% B**
KPH:10.900 C
VKPH:10.800 C++
Hornet Missiles
M+
Kills:301
V. Kills:69 430%
Deaths:14
KDR:21.500
Accuracy:73.217% A+
KPH:192.300 M+
VKPH:44.100 B+
M18 Locust
B**
Kills:152
V. Kills:143 106%
Deaths:25
KDR:6.080
Accuracy:45.463% A*
KPH:23.500 B
VKPH:22.100 B**
Tomcat A2AM Pods
B+
Kills:91
V. Kills:108 83%
Deaths:7
KDR:13
Accuracy:72.439% D*
KPH:46.600 C+
VKPH:55.300 B+
Kills:14,493 (10,594 + 0)
Deaths:1,940
KDR:7.471
VKDR:5.158
Vehicle Kills:10,007
Kill Difference:12,553
Playtime:413.459 hours
Usage:19%
Score:14.228m
Score/min:574
Piloting Accuracy:45.463%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:26,106
V. Kills:25,820 101%
Deaths:1,445
KDR:18.066
Accuracy:40.015% C+
KPH:49.800 B**
VKPH:49.200 A*
CAS30 Tank Buster
B+
Kills:1,282
V. Kills:1,105 116%
Deaths:396
KDR:3.237
Accuracy:56.482% B**
KPH:11.400 B+
VKPH:9.800 B+
L105 Zephyr
M+
Kills:579
V. Kills:61 N/A
Deaths:22
KDR:26.318
Accuracy:58.130% A++
KPH:125.200 M+
VKPH:13.200 B**
AP30 Shredder
A**
Kills:507
V. Kills:397 127%
Deaths:71
KDR:7.141
Accuracy:33.880% C**
KPH:50.900 A+
VKPH:39.900 A**
Kills:28,474 (1,282 + 27,192)
Deaths:1,934
KDR:14.723
VKDR:14.159
Vehicle Kills:27,383
Kill Difference:26,540
Playtime:651.933 hours
Usage:30%
Score:27.138m
Score/min:694
Piloting Accuracy:56.482%
Gunner Accuracy:33.880%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:140
V. Kills:12 N/A
Deaths:11
KDR:12.727
Accuracy:60.318% A+
KPH:68.600 B++
VKPH:5.900 C--
C75 Viper
B**
Kills:111
V. Kills:30 358%
Deaths:20
KDR:5.550
Accuracy:48.029% B**
KPH:21.800 C-
VKPH:5.900 C-
Kills:251 (251 + 0)
Deaths:31
KDR:8.097
VKDR:1.355
Vehicle Kills:42
Kill Difference:220
Playtime:7.131 hours
Usage:0%
Score:0.149m
Score/min:348
Driving Accuracy:48.029%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A
Kills:422
V. Kills:274 153%
Deaths:63
KDR:6.698
Accuracy:50.902% A
KPH:28.500 B
VKPH:18.500 A
P2-120 AP
A+
Kills:347
V. Kills:235 147%
Deaths:33
KDR:10.515
Accuracy:48.832% B+
KPH:37.900 B*
VKPH:25.700 A+
P2-120 HESH
A+
Kills:175
V. Kills:16 N/A
Deaths:9
KDR:19.444
Accuracy:50.038% B**
KPH:79.700 A+
VKPH:7.300 C
P2-120 HEAT
C
Kills:129
V. Kills:44 287%
Deaths:20
KDR:6.450
Accuracy:32.033% D--
KPH:22.400 C
VKPH:7.600 D
P525 Marauder
B
Kills:92
V. Kills:4 N/A
Deaths:3
KDR:30.667
Accuracy:18.086% C
KPH:76.600 B
VKPH:3.300 C+
Kills:1,165 (651 + 514)
Deaths:128
KDR:9.102
VKDR:4.477
Vehicle Kills:573
Kill Difference:1,037
Playtime:33.139 hours
Usage:2%
Score:1.165m
Score/min:586
Driving Accuracy:32.033%
Gunner Accuracy:18.086%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:676
V. Kills:42 N/A
Deaths:30
KDR:22.533
Accuracy:51.192% A*
KPH:132.600 B++
VKPH:8.200 B+
G20 Vulcan-H
A
Kills:291
V. Kills:272 107%
Deaths:56
KDR:5.196
Accuracy:66.531% A**
KPH:43.700 C++
VKPH:40.800 A
M40 Fury-H
C*
Kills:171
V. Kills:14 N/A
Deaths:15
KDR:11.400
Accuracy:44.549% C*
KPH:71.500 C
VKPH:5.900 D--
E540 Halberd-H
C+
Kills:158
V. Kills:53 293%
Deaths:17
KDR:9.294
Accuracy:57.509% C+
KPH:31.500 D
VKPH:10.600 D*
Kills:1,296 (0 + 1,296)
Deaths:118
KDR:10.983
VKDR:3.229
Vehicle Kills:381
Kill Difference:1,178
Playtime:19.167 hours
Usage:1%
Score:0.602m
Score/min:524
Driving Accuracy:N/A%
Gunner Accuracy:57.509%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:67
V. Kills:8 N/A
Deaths:7
KDR:9.571
Accuracy:46.043% A
KPH:73.400 A
VKPH:8.800 C+
Kills:67 (0 + 67)
Deaths:7
KDR:9.571
VKDR:1.143
Vehicle Kills:8
Kill Difference:60
Playtime:0.913 hours
Usage:0%
Score:0.044m
Score/min:803
Driving Accuracy:N/A%
Gunner Accuracy:46.043%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 51,92626,1061,44518.066A++13.9540.015%C+N/A49.8B**49.2A*729524.7h2.8B**7B**
M18 Needler 14,6446,8641,0026.85A++2.7442.555%A++N/A27.7A++31.4M**650248h91.2B++214.3B**
Hellfire Rocket Pods 4,1733,50717020.629A++16.5263.698%A++1.625%B**112.8B+21.4B*87931.1h13.5B**21.1B*
M60-A Bulldog 3,2982,84714220.049A++15.9441.02%B+1.229%C44.9B+7.1C**47563.4h4.3B**10.5B*
M14 Banshee 2,4982,41310922.138A++18.0340.616%A*N/A136.3M++4.8B++48917.7h10.9B*26.9B*
NS-11C 2,0792,0641,4051.469B+2.6434.532%A*14.923%D22.8C+N/A10990.5h9.9B**28.8B**
LC3 Jaguar 1,7541,7428572.033B+2.0833.109%A*17.451%C-32.7C*N/A12353.2h9.5B*28.7B**
T5 AMC 1,4211,4049451.486B+2.6333.813%A*16.88%D19.8C+N/A8470.8h11.2B**33.1B**
LC2 Lynx 1,3541,3351,2521.066C+3.0532.58%A*9.663%F-17.7C-N/A5775.6h11.7B*36B**
CAS30 Tank Buster 2,3871,2823963.237B**0.8856.482%B**N/A11.4B+9.8B+492112.7h27.7A49B**
RAMS .50M 1,2611,2584292.932C+1.1852.627%A*80.366%C*41.1B*N/A14730.6h1.8B*3.5B*
MSW-R 1,2021,1983253.686B++0.4335.818%M+26.377%B+98.2MN/A30912.2h8.4A+23.3A
TRAC-5 S 1,2151,1908611.382B+2.7334.791%A**12.353%D22.6C*N/A11952.7h7.2A20.6B**
TAS-16 Blackjack 1,1741,1719031.297C++2.8269.325%B*12.383%C--33.5C+N/A11835h1.8B**2.6B++
M18 Rotary 2,3211,1656131.9C*2.2137.613%B**1.888%C10.9C10.8C++247106.7h84.2B++224B*
TMG-50 1,1681,1604852.392A1.7233.147%A*23.104%C+62AN/A21218.7h8.4B**25.2B**
T9 CARV 1,1631,1583283.53A++0.5834.003%M++31.779%A+94.9M**N/A33612.2h8.9A+26.2B**
NS-15M1 9909852493.956A*0.1636.324%M35.127%A++100.5A**N/A3229.8h8.8A24.2B**
NS-44 Commissioner 8598505871.448B+2.6641.751%B++25.059%B+31.1C+N/A13827.3h3.4B+8.1B++
TSAR-42 7537532622.874C+1.2448.895%A++77.689%B**62.8AN/A24212h1.7B**3.4B**
P525 Marauder-H 7186763022.533B++18.4251.192%A*N/A132.5B++8.2B+4695.1h4.9B*9.6B**
C-4 9336093051.997B+2.1220.133%D-N/A76.1C+40.5B*11398h1.3B+6.7C+
L105 Zephyr 6405792226.318A+22.2158.13%A++N/A125.9M++13.3B**9274.6h3.3A+5.7A
AP30 Shredder 904507717.141C+3.0333.88%C**1.578%C-50.7A+39.7A**100210h41.8B**123.3B**
NS-7 PDW 4664643341.389B+2.7237.168%A**8.19%F30.1C*N/A14115.4h10.9B**29.4B**
HC1 Cougar 4674632082.226B**1.8936.865%M19.223%C--33.1BN/A16014h8.3A22.4B**
E540 Halberd 696422636.698C++2.5950.902%A4.265%B28.5B18.5A44614.8h4.9B*9.7B**
A30 Walker 923416439.674S5.5622.197%C+N/A33.3B**40.6A**65812.5h42.5A+191.5A
NS-11A 4064022401.675B+2.4435.694%A**20.896%C+33.5C++N/A14612h10.8B**30.2B**
TRS-12 Uppercut 3893862251.716B+2.4074.246%A+15.544%C++61.3B**N/A3756.3h1.5A++2.1B**
T1 Cycler 3753741552.413A+1.7034.182%M23.529%B60.3A**N/A3166.2h9.6A+28A+
T32 Bull 3593581412.539B**1.5735.143%A**28.492%B++71.6A+N/A3215h9.3B**26.3B**
P2-120 AP 5823473310.515B++6.4048.832%B+7.781%A*37.7B++25.5A9979.2h6B++12.3B*
NS Decimator 4713101631.902B**2.2156.122%C--1.29%D43.1B+22.4B++5647.2h3.4B**6.1B++
Chainblade 36730113,9070.022C+4.0922.629%C--N/A0.4CN/A2804.5h3.9D17.3C+
Hornet Missiles 3703011421.5A*17.3973.217%A+2.99%A++188.1M43.1B+32321.6h5A6.8A
G20 Vulcan-H 563291565.196B+1.0866.531%A**2.406%C43.4C++40.6A7786.7h106.4C+159.9B++
Frag Grenade 2912911291N/A286.8946.254%C++N/A582B+N/A24660.5h2.9B*6.3B++
T16 Rhino 2902891701.7B+2.4132.251%A*16.263%D--43.8B+N/A2176.6h9.8A30.3B**
NS-15M AE 288286575.018A+0.9141.659%M++19.93%D124.3A**N/A3472.3h9.7B*23.4B**
M6 Onslaught 254254396.513A**2.4029.025%A**21.26%B59.1A++N/A2384.3h15.2B**52.5B**
TAR 253253833.048B**1.0631.606%A++23.32%B+68.4A++N/A3443.7h8.6A++27.1A
TRAC-5 2512491481.682B**2.4328.544%A+18.876%C+36.1AN/A2886.9h9.7A34B**
M6 Onslaught 243241396.179A*2.0728.638%M16.598%D56A++N/A2284.3h15.9B++55.6B*
M12 Kobalt 2392301230S225.8931.425%A++13.478%D-230A**9B**4851h10.5B**33.4B**
M77-B 225224593.797B**0.3250.837%A*83.036%B*43.1B**N/A1725.2h1.9B*3.7B**
TX1 Repeater 2082082360.881C*3.2326.06%C**16.346%D30.1C*N/A1356.9h12.8C**49.2C++
Cycler TRV 2052043520.58D3.5328.309%A10.784%D**17.1DN/A7811.9h13.4C++47.3B+
TS4 Haymaker 1951951211.612B+2.5052.26%B**18.462%A57.4A+N/A2423.4h2.8A5.4B**
P2-120 HESH 191175919.444B+15.3350.038%B**N/A79.5A7.3C4882.2h3.7B**7.4B**
M40 Fury-H 1851711511.4C++7.2944.549%C*N/A71.3C5.8D--3032.4h6.1B*13.6B**
NSX Naginata 161161413.927A**0.1939.475%M*34.783%B**146.4SN/A5751.1h8.6B**21.8B**
M2 Mutilator 160158572.772B*1.3421.265%A++12.658%D**19.8DN/A998h16.5C**77.7B*
E540 Halberd-H 211158179.294C*5.1857.509%C+3.797%B++31.6D10.6D*3465h4.1B*7.2B**
M18 Locust 295152256.08A**1.9745.463%A*N/A23.4B22B**5966.5h112.7C++247.8B+
SMG-46G Armistice 1501481540.961C3.1534.157%A4.73%F-28.5CN/A1255.2h13.3C++38.8B+
L100 Python HESH 1521401112.727C*8.6160.318%A+3.571%A++70B++6C--4432h2.2A3.6A
P2-120 HEAT 173129206.45C*2.3432.033%D--2.326%C--22.2C7.6D3975.8h5.3B**16.7B+
M1 Heavy Cycler 125124612.033B+2.0818.408%B**12.097%D*15.5C--N/A908h17.8C*96.8B+
NS-11P 116114353.257A*0.8646.035%S22.807%B++114S2S4921h8.4A++18.1A++
C75 Viper 141111205.55C**1.4448.029%B**N/A21.8C-5.9C-3095.1h9.7B++20.1B**
TORQ-9 102100392.564B**1.5534.383%A*34%A+62.5A+1.3A*2481.6h10.7A+31.1A
Spear Anti-Vehicle Phalanx Turret 15195127.917C*3.8048.436%B+2.105%D--63.3A+37.3A+12431.5h6.4B+13.1B*
T9 CARV-S 9493551.691C*2.4228.807%A+24.731%C++58.1B++N/A4751.6h9.6B**33.3B*
MANA Anti-Vehicle Turret 18793911.022C3.0949.711%C-7.527%A34.4C++34.8B+9012.7h8.3B16.8B
P525 Marauder 9692330.667B+26.5518.086%CN/A76.7B3.3C+2571.2h5.8B+31.9C*
Tomcat A2AM Pods 19991713A*8.8972.439%D*N/A45.5C54B23222h7.8C**10.7C+
M3 Pounder HEG 9788372.378B+1.7351.206%A2.273%D46.3M*4.7B+2251.9h9.6A18.8B*
NS Baron G5AE 9088233.826A**0.2978.246%M++7.955%D**125.7M++2.9S3530.7h2.5A++3.2C*
Tank Mine 15685243.542B+0.5791.318%SN/A106.3C++88.8B*25940.8h3.3F--3.7A+
M3 Pounder HEG 8679491.612C++2.5048.097%A3.797%B+31.6A++2.8C2742.5h11.4B*23.6B*
M40 Fury 756779.571B5.4646.043%AN/A74.4A8.9C+8020.9h9B*19.6B**
Sticky Grenade 6666166N/A61.8947.077%DN/A660DN/A36900.1h2.3C+4.9C+
ML-7 93651410.461C3.6556.677%C+1.538%D23.2C+10C8372.8h5.6B+9.9B+
TRAC-Shot 6060311.935B+2.1827.704%B++25%A+28.6CN/A1162.1h8.4A30.2B**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit14486611.6h
Nano-Armor Kit671774,17585.9h
Spawn Beacon427093.8h
Anti-Vehicle MANA Turret204312h
AE Nano-Armor Kit135395,11938.9h
Nanite Revive Grenade01580.1h
Medical Applicator20479,3456.3h
AE Medical Applicator158,7970.8h
Ammunition Package65170.3h
Medical Kit4922,62927.7h
Recon Detection Device226361.6h

Check the help document for the dictionary if you want to learn more about words used here.


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