Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 6 (19,091)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (116 days). The data shown below may not be accurate.

Director General Recruit D3athBringerGoesBlue[SWAG] D3athBringerGoesBlue
NC BR 96

KDR: 6.06

Score: 13.6m

Last Seen: May 27th, 2019 5:41 PM
- OFFLINE - 2788.7 hour(s)

Battle Rank 96 - New Conglomerate on Cobalt
Level Progress (to 97): 82%
Level 100 Progress: 72% 124h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton M30 Mustang AH M20 Mustang Breaker Rocket Pods Vortek Rotary M60-A Bulldog GD-22S GD-7F
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:D3athBringerGoesBlue



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,262,259 MLG Score: 1009
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.058%21.196%764512092,6752.579563.484

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.037%2.902M+0.052C+0.6B+HEAD (~3.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.699B+8.10.434B14.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.915%0.719%2112412105,844434332413.4345176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.109%0.799B++-0.804D-0.361

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.30.608B+28.40.463B+34.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.5%0.847%159112131181491170.791946100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.604A+-1.103D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.824B++3.90.688B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.782%0.352%5192312116,810200495833.8806137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.333%0.702B++-1.011D*-0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.956B*2.30.942B*3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.077%72.642%51922121231810403.05769

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.406%2.119A*0.361C**-1.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.621B+1.80.422B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.6m280.5%713 (42.8k)646 (38.8k)6.0633417,6142,9057.0454496 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214120931.095%5.348%16607:153

64% Engineer8% Heavy Assault24% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 7th, 2013 2:47 PMDec 16th, 2014 5:46 PMJun 25th, 2019 8:40 AM (87d) (PST)May 27th, 2019 2:53 PM (116d) (PST)May 27th, 2019 1:41 PM (116d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,592591,5330.8380.1380.0453.5140.4141009

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
95,5063,53891,96850832112538,784

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
350.1h/14.6d 2,853 942 4,394 73.8k 147 454 8,703 33.4m

EngineerCLASS DETAILS: Engineer
GD-7F
A**
Kills:803
Deaths:423
KDR:1.898
Accuracy:36.806% A**
HSR:19.801% C+
AF-19 Mercenary
A**
Kills:116
Deaths:90
KDR:1.289
Accuracy:34.494% A**
HSR:18.104% D
Kills:919
Deaths (as Engineer):513
Deaths (to Engineers):928
KDR:1.79142
Kill Difference:406
Playtime:222.745 hours
Usage:64%
Score:9.128m
Score/min:683
Accuracy (listed only):35.650%
HSR (listed only):18.952%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
M+
Kills:813
Deaths:226
KDR:3.597
Accuracy:38.488% M+
HSR:26.937% B+
NC6 Gauss SAW
A**
Kills:744
Deaths:371
KDR:2.005
Accuracy:33.235% A**
HSR:17.204% D--
Kills:1,557
Deaths (as Heavy Assault):597
Deaths (to Heavy Assaults):547
KDR:2.60804
Kill Difference:960
Playtime:29.602 hours
Usage:8%
Score:0.800m
Score/min:451
Accuracy (listed only):35.862%
HSR (listed only):22.071%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A**
Kills:803
Deaths:423
KDR:1.898
Accuracy:36.806% A**
HSR:19.801% C+
AF-4G Cyclone
A
Kills:199
Deaths:83
KDR:2.398
Accuracy:34.822% A
HSR:20.101% C+
AF-19 Mercenary
A**
Kills:116
Deaths:90
KDR:1.289
Accuracy:34.494% A**
HSR:18.104% D
Kills:1,118
Deaths (as Light Assault):596
Deaths (to Light Assaults):718
KDR:1.87584
Kill Difference:522
Playtime:82.584 hours
Usage:24%
Score:3.392m
Score/min:685
Accuracy (listed only):35.374%
HSR (listed only):19.335%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A
Kills:199
Deaths:83
KDR:2.398
Accuracy:34.822% A
HSR:20.101% C+
Kills:199
Deaths (as Combat Medic):83
Deaths (to Combat Medics):240
KDR:2.39759
Kill Difference:116
Playtime:3.125 hours
Usage:1%
Score:0.057m
Score/min:302
Accuracy (listed only):34.822%
HSR (listed only):20.101%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:210
Deaths:76
KDR:2.763
Accuracy:49.521% A++
HSR:72.857% B+
AF-4G Cyclone
A
Kills:199
Deaths:83
KDR:2.398
Accuracy:34.822% A
HSR:20.101% C+
NC14 Bolt Driver
A*
Kills:108
Deaths:26
KDR:4.154
Accuracy:48.373% A*
HSR:72.222% C
Kills:517
Deaths (as Infiltrator):185
Deaths (to Infiltrators):275
KDR:2.79459
Kill Difference:332
Playtime:8.088 hours
Usage:2%
Score:0.165m
Score/min:340
Accuracy (listed only):44.239%
HSR (listed only):55.060%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):141
KDR:0
Kill Difference:UNR
Playtime:2.509 hours
Usage:1%
Score:0.038m
Score/min:250
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M*
Kills:2,014
V. Kills:251 N/A
Deaths:89
KDR:22.629
Accuracy:71.082% A*
KPH:125.800 A*
VKPH:15.700 M*
M20 Mustang
M*
Kills:1,588
V. Kills:1,628 97%
Deaths:244
KDR:6.508
Accuracy:42.847% A*
KPH:31.200 A+
VKPH:32 M*
Breaker Rocket Pods
A*
Kills:1,137
V. Kills:173 N/A
Deaths:14
KDR:81.214
Accuracy:64.066% A++
KPH:283.800 A*
VKPH:43.200 A*
Vortek Rotary
M+
Kills:1,105
V. Kills:1,160 95%
Deaths:182
KDR:6.071
Accuracy:44.092% A*
KPH:32 A
VKPH:33.600 M+
Kills:5,844 (4,707 + 0)
Deaths:529
KDR:11.047
VKDR:6.072
Vehicle Kills:3,212
Kill Difference:5,315
Playtime:105.472 hours
Usage:30%
Score:3.649m
Score/min:577
Piloting Accuracy:44.092%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M
Kills:5,868
V. Kills:4,693 125%
Deaths:271
KDR:21.653
Accuracy:40.912% C*
KPH:74.700 A**
VKPH:59.800 M
CAS30 Tank Buster
B+
Kills:129
V. Kills:112 114%
Deaths:63
KDR:2.048
Accuracy:59.681% A+
KPH:10.300 B+
VKPH:8.900 B+
Kills:5,997 (129 + 5,868)
Deaths:334
KDR:17.955
VKDR:14.386
Vehicle Kills:4,805
Kill Difference:5,663
Playtime:91.080 hours
Usage:26%
Score:4.058m
Score/min:743
Piloting Accuracy:59.681%
Gunner Accuracy:40.912%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M**
Kills:118
V. Kills:107 109%
Deaths:7
KDR:16.857
Accuracy:57.500% B*
KPH:35.400 B**
VKPH:32.100 M**
E540 Halberd
B**
Kills:110
V. Kills:69 157%
Deaths:15
KDR:7.333
Accuracy:51.404% B*
KPH:32.600 C**
VKPH:20.500 B**
Kills:228 (118 + 110)
Deaths:22
KDR:10.364
VKDR:8
Vehicle Kills:176
Kill Difference:206
Playtime:6.702 hours
Usage:2%
Score:0.236m
Score/min:587
Driving Accuracy:57.500%
Gunner Accuracy:51.404%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 10,5615,86827121.653A*15.5940.912%C*N/A74.8A**59.8M75678.5h2.1A5A
M30 Mustang AH 2,2652,0148922.629A*16.5771.082%A*N/A125.9A*15.7M*56216h4.5B*6.4B*
M20 Mustang 3,2161,5882446.508A++0.4442.847%A*N/A31.2A+32M*51150.9h65.2B++152.2B**
Breaker Rocket Pods 1,3101,1371481.214S75.1564.066%A++N/A284.3A*43.3A*15874h7.3A11.3B**
Vortek Rotary 2,2651,1051826.071A++0.0144.092%A*N/A31.9A33.5M+56334.6h41B*93B**
M60-A Bulldog 9708322533.28S27.2258.107%A**1.683%C*71.7A++11.9A+51911.6h3.8A+6.5A+
GD-22S 8188132263.597A2.4738.488%M+26.937%B+123.2M*N/A3736.6h7.5A+19.4B**
GD-7F 8068034231.898B*4.1736.806%A**19.801%C+23.1CN/A7734.7h9.7B**26.3B**
NC6 Gauss SAW 7527443712.005B*4.0633.235%A**17.204%D--53.5B**N/A18513.9h6.9B**20.9B*
SAS-R 210210762.763C++3.3049.521%A++72.857%B+50B+N/A1564.2h1.7B**3.5B**
AF-4G Cyclone 199199832.398B+3.6734.822%A20.101%C+64.2B+N/A1933.1h7.9B*22.6B*
CAS30 Tank Buster 241129632.048B++4.0259.681%A+N/A10.2B+8.9B+65612.6h33.4C**56B++
Titan-150 AP 225118716.857A+10.7957.5%B*N/A35.8B**32.4M**6753.3h3.9B+6.8B*
AF-19 Mercenary 117116901.289B+4.7734.494%A**18.104%D34.1B*N/A1453.4h8.9B**25.7B**
E540 Halberd 179110157.333C+1.2751.404%B*N/A32.4C**20.3B**4983.4h4.8B++9.4B*
NC14 Bolt Driver 108108264.154A+1.9148.373%A*72.222%C63.5M+N/A2631.7h2.1B*4.3B**
NS Decimator 12782541.519B+4.5452.263%D--2.439%C*45.6B++25B**4691.8h3.1B**5.9B++
M12 Kobalt 6463163B56.9434.622%A**9.524%F-210A++3.3C-4970.3h12.7B*36.5B**
Frag Grenade 5050150N/A43.9451.815%B*N/A500C++N/A25040.1h3.1B++6.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51030.3h
Nano-Armor Kit6778,64511.3h
Anti-Vehicle MANA Turret4850.3h
AE Nano-Armor Kit54121,17311.8h
Medical Kit733223h
Medical Applicator194,9330.4h
Hardlight Dagger592485.3h
Restoration Kit672346.9h
Recon Detection Device1550.2h
Ammunition Package1760.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.35s
Server spent 3.33s on queries, 2.98s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.