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Executor Destroyer D3candence[DCre] D3candence
NC BR 122

KDR: 3.59

Score: 30.7m

Last Seen: Feb 9th, 2019 10:25 PM
- OFFLINE - 219.1 hour(s)

Prestige 1, Battle Rank 100 (122 total) - New Conglomerate on Cobalt - Outfit Officer of DestructionCrew[DCre] DestructionCrew
NC outfit on Cobalt

Members: 3
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP M30 Mustang AH LA1 Anchor Titan-150 HESH GD-22S Titan-150 HEAT AF-4G Cyclone Breaker Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $649,269 MLG Score: 519
Fun Score: N/A
Cheeseburgers Flipped: 73TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.257%22.517%6141210106,1022.028591.559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.29%1.205B**0.275C*-0.318CHEAD ++ (~8.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.535B+9.50.336C**25.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.618%0.89%2301310192,36021448011.028491%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.567%2.333A*-0.657D-1.786

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.50.891B*10.40.803B++7.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.493%1.09%3592310199,721554597717.5469163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.796%1.716A++-0.981D--0.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.832B++3.80.697B+2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.603%2.84%240210204933844721.28052104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.742%1.62A+-0.387C--0.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.902B*6.20.841B*5.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.383%71.473%2402102031924201.31818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.055%0.804B++0.284C*-1.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.535B+1.80.417B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.116%14.118%2401102134021101.61137

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.888A++-0.081C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.785B++1.80.624B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DestructionCrew[DCre] DestructionCrew
NC outfit on Cobalt

Members: 3
30.7m737.1%796 (47.8k)707 (42.4k)3.5876723,9806,6844.96604122 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022144516.12%8.641%13906:305

70% Engineer18% Heavy Assault6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 27th, 2013 8:57 PMMar 25th, 2017 10:11 PMFeb 17th, 2019 5:42 PM (1d) (PST)Feb 9th, 2019 6:51 PM (9d) (PST)Feb 9th, 2019 6:25 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,012809320.5530.1540.0485.3670.176519

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,7334,77755,95633933221142,443

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
723.3h/30.1d 9,213 2,072 9,999 232.9k 329 1,846 7,617 43.9m

EngineerCLASS DETAILS: Engineer
GD-7F
B
Kills:621
Deaths:390
KDR:1.592
Accuracy:24.848% C++
HSR:21.900% B
LA39 Bruiser
C**
Kills:340
Deaths:207
KDR:1.643
Accuracy:64.116% C**
HSR:14.118% C+
Razor GD-23
A++
Kills:246
Deaths:96
KDR:2.563
Accuracy:33.858% A++
HSR:19.106% C
NS-11C
B**
Kills:105
Deaths:67
KDR:1.567
Accuracy:29.212% B**
HSR:25.714% B**
Kills:1,312
Deaths (as Engineer):760
Deaths (to Engineers):1,713
KDR:1.72632
Kill Difference:552
Playtime:505.772 hours
Usage:70%
Score:23.730m
Score/min:782
Accuracy (listed only):38.008%
HSR (listed only):20.209%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B
Kills:1,397
Deaths:718
KDR:1.946
Accuracy:26.649% B
HSR:24.696% C+
GD-22S
B**
Kills:1,174
Deaths:544
KDR:2.158
Accuracy:28.468% B**
HSR:25.894% C**
NC6 Gauss SAW
B+
Kills:469
Deaths:218
KDR:2.151
Accuracy:23.285% B+
HSR:25.800% B+
MGR-L1 Promise
B*
Kills:358
Deaths:167
KDR:2.144
Accuracy:28.861% B*
HSR:19.832% D
NC05 Jackhammer
A+
Kills:329
Deaths:224
KDR:1.469
Accuracy:37.740% D
HSR:20.669% A+
NS-15M1
B*
Kills:228
Deaths:112
KDR:2.036
Accuracy:27.328% B*
HSR:19.737% C
EM6
C
Kills:200
Deaths:160
KDR:1.250
Accuracy:20.345% C
HSR:22% C
Kills:4,155
Deaths (as Heavy Assault):2,143
Deaths (to Heavy Assaults):1,668
KDR:1.93887
Kill Difference:2,012
Playtime:127.432 hours
Usage:18%
Score:2.781m
Score/min:364
Accuracy (listed only):27.525%
HSR (listed only):22.661%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
C**
Kills:929
Deaths:496
KDR:1.873
Accuracy:28.872% C**
HSR:16.254% C--
GD-7F
B
Kills:621
Deaths:390
KDR:1.592
Accuracy:24.848% C++
HSR:21.900% B
LA39 Bruiser
C**
Kills:340
Deaths:207
KDR:1.643
Accuracy:64.116% C**
HSR:14.118% C+
Razor GD-23
A++
Kills:246
Deaths:96
KDR:2.563
Accuracy:33.858% A++
HSR:19.106% C
NS-11C
B**
Kills:105
Deaths:67
KDR:1.567
Accuracy:29.212% B**
HSR:25.714% B**
Blitz GD-10
A*
Kills:54
Deaths:27
KDR:2
Accuracy:34.581% A*
HSR:25.926% A++
Kills:2,295
Deaths (as Light Assault):1,283
Deaths (to Light Assaults):1,228
KDR:1.78878
Kill Difference:1,012
Playtime:40.506 hours
Usage:6%
Score:2.613m
Score/min:1,075
Accuracy (listed only):35.914%
HSR (listed only):20.503%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
C**
Kills:929
Deaths:496
KDR:1.873
Accuracy:28.872% C**
HSR:16.254% C--
NS-44 Commissioner
C+
Kills:321
Deaths:296
KDR:1.084
Accuracy:35.742% C+
HSR:21.495% C+
SAS-R
C*
Kills:177
Deaths:45
KDR:3.933
Accuracy:40.448% C*
HSR:63.842% C--
EM4 Longshot
B
Kills:142
Deaths:18
KDR:7.889
Accuracy:40.294% C++
HSR:80.986% B
Blitz GD-10
A*
Kills:54
Deaths:27
KDR:2
Accuracy:34.581% A*
HSR:25.926% A++
Kills:1,623
Deaths (as Infiltrator):882
Deaths (to Infiltrators):876
KDR:1.84014
Kill Difference:741
Playtime:35.560 hours
Usage:5%
Score:1.076m
Score/min:504
Accuracy (listed only):35.987%
HSR (listed only):41.701%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A+
Kills:287
Deaths:80
KDR:3.588
Accuracy:31.130% C+
HSR:20.558% A+
AF-41 Hacksaw
C
Kills:224
Deaths:80
KDR:2.800
Accuracy:27.886% C
HSR:12.500% D
Kills:511
Deaths (as MAX Suit):80
Deaths (to MAX Suits):273
KDR:6.3875
Kill Difference:431
Playtime:9.116 hours
Usage:1%
Score:0.440m
Score/min:805
Accuracy (listed only):29.508%
HSR (listed only):16.529%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,543
V. Kills:144 N/A
Deaths:189
KDR:8.164
Accuracy:60.368% B+
KPH:64.600 B+
VKPH:6 B
Breaker Rocket Pods
A
Kills:669
V. Kills:104 N/A
Deaths:52
KDR:12.865
Accuracy:60.472% A
KPH:102.200 C++
VKPH:15.900 C+
Hornet Missiles
C
Kills:71
V. Kills:52 134%
Deaths:13
KDR:5.462
Accuracy:67.611% B**
KPH:43.400 C-
VKPH:31.800 C
Kills:2,283 (1,543 + 0)
Deaths:254
KDR:8.988
VKDR:1.181
Vehicle Kills:300
Kill Difference:2,029
Playtime:32.055 hours
Usage:4%
Score:0.639m
Score/min:332
Piloting Accuracy:60.368%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:148
V. Kills:146 101%
Deaths:85
KDR:1.741
Accuracy:58.457% A+
KPH:7.200 C+
VKPH:7.100 C+
Kills:148 (148 + 0)
Deaths:85
KDR:1.741
VKDR:1.718
Vehicle Kills:146
Kill Difference:63
Playtime:20.528 hours
Usage:3%
Score:0.153m
Score/min:125
Piloting Accuracy:58.457%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:7,453
V. Kills:5,081 147%
Deaths:797
KDR:9.351
Accuracy:56.332% B++
KPH:33.600 B**
VKPH:22.900 A++
Titan-150 HESH
M**
Kills:1,275
V. Kills:348 365%
Deaths:39
KDR:32.692
Accuracy:62.091% A++
KPH:88.100 M
VKPH:24.100 M**
Titan-150 HEAT
S
Kills:993
V. Kills:513 193%
Deaths:56
KDR:17.732
Accuracy:75.060% M++
KPH:60.400 S
VKPH:31.200 S
E540 Halberd
B
Kills:417
V. Kills:343 121%
Deaths:73
KDR:5.712
Accuracy:55.626% A+
KPH:20.100 D-
VKPH:16.500 B
Enforcer ML85
B++
Kills:87
V. Kills:90 96%
Deaths:16
KDR:5.438
Accuracy:52.437% A
KPH:20.300 C
VKPH:21 B++
Kills:10,225 (9,721 + 504)
Deaths:981
KDR:10.423
VKDR:6.498
Vehicle Kills:6,375
Kill Difference:9,244
Playtime:277.896 hours
Usage:38%
Score:9.728m
Score/min:583
Driving Accuracy:75.060%
Gunner Accuracy:52.437%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:76
V. Kills:11 N/A
Deaths:4
KDR:19
Accuracy:42.215% D-
KPH:102.900 C+
VKPH:14.900 A+
Kills:76 (0 + 76)
Deaths:4
KDR:19
VKDR:2.750
Vehicle Kills:11
Kill Difference:72
Playtime:0.739 hours
Usage:0%
Score:0.024m
Score/min:544
Driving Accuracy:N/A%
Gunner Accuracy:42.215%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 12,5347,4537979.351B+5.7656.332%B++1.288%D-33.6B**22.9A++503221.9h4B++7B**
M30 Mustang AH 1,6871,5431898.164B+4.5860.368%B+N/A64.6B+6B25023.9h4.8B++7.9B++
LA1 Anchor 1,4061,3977181.946C+1.6426.649%B24.696%C+46.3C+N/A24230.2h9B+33.7B+
Titan-150 HESH 1,6231,2753932.692A*29.1062.091%A++N/A87.9M24M**38214.5h2.3B**3.6A
GD-22S 1,1821,1745442.158B+1.4328.468%B**25.894%C**48.3B+N/A13724.3h8.9B*31.3B++
Titan-150 HEAT 1,5069935617.732A**14.1475.06%M++N/A60.5S31.3S51916.4h4.4B+5.9A
AF-4G Cyclone 9369294961.873C++1.7128.872%C**16.254%C--40CN/A26523.2h9.2B+31.9B+
Breaker Rocket Pods 7736695212.865B*9.2860.472%AN/A102.9C*16C+5696.5h11B*18.2B++
GD-7F 6306213901.592B+2.0024.848%C++21.9%B15DN/A6141.5h12.1B+48.7B+
NC6 Gauss SAW 4724692182.151B**1.4423.285%B+25.8%B+42.6B+N/A20211h7.6B*32.7B++
E540 Halberd 760417735.712C+2.1255.626%A+2.398%C-20D-16.5B145520.8h6.5C-11.7B+
NS Decimator 5293692571.436B+2.1558.865%C3.252%B++35.8C++15.5C+37010.3h3.8B++6.5B+
MGR-L1 Promise 3633581672.144B+1.4428.861%B*19.832%D44.2C++N/A1358.1h12.4B+42.8B++
LA39 Bruiser 3403402071.643B+1.9464.116%C**14.118%C+40.5C+N/A1578.4h1.8B**2.8B++
NC05 Jackhammer 3303292241.469C*2.1237.74%D20.669%A+43.3C++N/A1937.6h3.9B*10.3C**
NS-44 Commissioner 3223212961.084C++2.5035.742%C+21.495%C+22.6C-N/A19814.2h3.5B+9.7B+
AF-41 Hacksaw 287287803.588B+0.0031.13%C+20.558%A+39.3B+N/A2427.3h5.5B++17.7B+
Razor GD-23 253246962.563A++1.0233.858%A++19.106%C27.3C*N/A24219h11.8B+34.9B++
NS-15M1 2302281122.036B+1.5527.328%B*19.737%C45.6C*N/A1465h12.3C*45.1B+
AF-41 Hacksaw 226224802.8C++0.7927.886%C12.5%D31.1C+N/A1797.2h6.4C++23C++
EM6 2002001601.25C+2.3420.345%C22%C26.7C--N/A1307.5h9.3B++45.5B
Frag Grenade 2041991199N/A195.4148.887%B+N/A497.5C++12.5B*22060.4h3.2B++6.5B++
SAS-R 177177453.933B+0.3540.448%C*63.842%C--55.3B++N/A2083.2h1.9B++4.8B+
CAS30 Tank Buster 294148851.741C**1.8558.457%A+N/A7.2C+7.1C+12520.5h66.6C+113.9C**
Tank Mine 2291451212.083S8.5071.885%M+N/A76.3D44.2D10361.9h3.3F--4.5B**
EM4 Longshot 142142187.889A+4.3040.294%C++80.986%B39.4B+N/A1693.6h1.7B*4.3B++
NS-11C 105105671.567B++2.0229.212%B**25.714%B**30C*N/A1483.5h12.4B+42.5B++
Enforcer ML85 17787165.438C++1.8552.437%AN/A20.2C20.9B++14614.3h13.4C+25.5B++
C-4 12182292.828B**0.7643.346%M++N/A117.1B*55.7A++27480.7h1.4C**3.2B**
C85 Canister-H 8776419C**15.4142.215%D-5.263%F108.6C++15.7A++5430.7h4.8B++11.4B+
Hornet Missiles 12371135.462C++1.8767.611%B**2.817%B**44.4C-32.5C5861.6h10.8C++15.9B+
Carver 68643,1390.02C3.5713.281%D*10.938%D0.3DN/A1194.8h1.6C+12D
Mag-Cutter 64621,2510.05B**3.5438.403%B*1.613%D0.8C++N/A476.2h1.6B*4.2B+
Blitz GD-10 5554272B**1.5934.581%A*25.926%A++45B*N/A3061.2h13.7B+39.6B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret71270.4h
Motion Spotter31,2080.6h
Spawn Beacon221,3401.2h
Nano-Armor Kit212504,10957.1h
AE Nano-Armor Kit730,8922.3h
Medical Kit1951,8565.3h
Medical Applicator114,0020.4h
Nano-Repair Grenade03390.1h
Spitfire Auto-Turret13270.3h
Welding Device0540h
Recon Detection Device0630.1h
Ammunition Package274131h
WLT-Howler Mining Laser0560.1h
M20 Drake0600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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