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Overseer Destroyer D3candence[DCre] D3candence
NC BR 70

KDR: 3.35

Score: 25.3m

Last Seen: Aug 5th, 2018 7:18 PM
- OFFLINE - 227.6 hour(s)

Prestige 1, Battle Rank 70 - New Conglomerate on Cobalt - Outfit Officer of DestructionCrew[DCre] DestructionCrew
NC outfit on Cobalt

Members: 3
Level Progress (to 71): 13%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP M30 Mustang AH LA1 Anchor Titan-150 HESH GD-22S Titan-150 HEAT AF-4G Cyclone Breaker Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $668,034 MLG Score: 534
Fun Score: N/A
Cheeseburgers Flipped: 73TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.755%22.287%596119935,4741.931551.415

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.279%1.138B**0.29C*-0.333C-HEAD ++ (~8.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.532B+9.40.341C**25.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.517%0.897%2300310012,23020246311.0396481%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.525%2.302A*-0.67D-1.818

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.887B*10.70.795B++7.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.745%1.317%3200310017,822494515615.834152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.08%1.664A++-0.886D--0.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.821B++40.682B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.393%2.923%257210024793474711.37644101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.842%1.619A+-0.352C-0.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.899B*6.30.837B++5.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.887%72.222%2572100227022101.21622

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.285%0.716B++0.333C**-1.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.531B+1.80.42B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.636%13.916%2571100330919501.58461

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.867A++-0.09C+-1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.784B++1.80.626B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DestructionCrew[DCre] DestructionCrew
NC outfit on Cobalt

Members: 3
25.3m599.5%729 (43.7k)647 (38.8k)3.3467420,8106,2184.6489270 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1004127716.742%9%15106:175

69% Engineer19% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 27th, 2013 8:57 PMMar 25th, 2017 10:11 PMAug 14th, 2018 9:47 PM (4h) (PST)Aug 5th, 2018 3:19 PM (9d) (PST)Aug 5th, 2018 3:18 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
979838960.5320.1590.0484.2140.171534

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,7195,00653,713321032531038,817

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
652.3h/27.2d 8,097 1,873 8,285 164.9k 303 1,696 6,701 38.3m

EngineerCLASS DETAILS: Engineer
GD-7F
C*
Kills:560
Deaths:367
KDR:1.526
Accuracy:24.455% C++
HSR:20.714% C*
LA39 Bruiser
C**
Kills:309
Deaths:198
KDR:1.561
Accuracy:63.636% C**
HSR:13.916% C+
NS-11C
A
Kills:98
Deaths:65
KDR:1.508
Accuracy:29.419% B**
HSR:25.510% A
Kills:967
Deaths (as Engineer):630
Deaths (to Engineers):1,588
KDR:1.53492
Kill Difference:337
Playtime:451.725 hours
Usage:69%
Score:20.774m
Score/min:766
Accuracy (listed only):39.170%
HSR (listed only):20.047%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:1,387
Deaths:713
KDR:1.945
Accuracy:26.622% B+
HSR:24.585% C+
GD-22S
B**
Kills:1,174
Deaths:544
KDR:2.158
Accuracy:28.468% B**
HSR:25.894% C**
NC6 Gauss SAW
B+
Kills:401
Deaths:197
KDR:2.036
Accuracy:22.592% B+
HSR:26.185% B+
NC05 Jackhammer
A+
Kills:302
Deaths:212
KDR:1.425
Accuracy:37.327% D
HSR:21.192% A+
MGR-L1 Promise
B*
Kills:254
Deaths:130
KDR:1.954
Accuracy:27.941% B*
HSR:16.929% D--
NS-15M1
B**
Kills:228
Deaths:112
KDR:2.036
Accuracy:27.328% B**
HSR:19.737% C
EM6
C
Kills:200
Deaths:160
KDR:1.250
Accuracy:20.345% C
HSR:22% C
Kills:3,946
Deaths (as Heavy Assault):2,068
Deaths (to Heavy Assaults):1,573
KDR:1.90812
Kill Difference:1,878
Playtime:122.801 hours
Usage:19%
Score:2.658m
Score/min:361
Accuracy (listed only):27.232%
HSR (listed only):22.360%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
C**
Kills:841
Deaths:465
KDR:1.809
Accuracy:28.569% C**
HSR:14.982% D
GD-7F
C*
Kills:560
Deaths:367
KDR:1.526
Accuracy:24.455% C++
HSR:20.714% C*
LA39 Bruiser
C**
Kills:309
Deaths:198
KDR:1.561
Accuracy:63.636% C**
HSR:13.916% C+
NS-11C
A
Kills:98
Deaths:65
KDR:1.508
Accuracy:29.419% B**
HSR:25.510% A
Blitz GD-10
A*
Kills:54
Deaths:27
KDR:2
Accuracy:34.581% A*
HSR:25.926% A++
Kills:1,862
Deaths (as Light Assault):1,122
Deaths (to Light Assaults):1,161
KDR:1.65954
Kill Difference:740
Playtime:31.603 hours
Usage:5%
Score:0.565m
Score/min:298
Accuracy (listed only):36.132%
HSR (listed only):20.210%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
C**
Kills:841
Deaths:465
KDR:1.809
Accuracy:28.569% C**
HSR:14.982% D
NS-44 Commissioner
C+
Kills:277
Deaths:278
KDR:0.996
Accuracy:35.707% C+
HSR:20.578% C+
EM4 Longshot
B
Kills:142
Deaths:18
KDR:7.889
Accuracy:40.294% C++
HSR:80.986% B
SAS-R
C++
Kills:128
Deaths:32
KDR:4
Accuracy:39.486% C++
HSR:62.500% D
Blitz GD-10
A*
Kills:54
Deaths:27
KDR:2
Accuracy:34.581% A*
HSR:25.926% A++
Kills:1,442
Deaths (as Infiltrator):820
Deaths (to Infiltrators):812
KDR:1.75854
Kill Difference:622
Playtime:32.722 hours
Usage:5%
Score:0.825m
Score/min:420
Accuracy (listed only):35.727%
HSR (listed only):40.994%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A+
Kills:287
Deaths:80
KDR:3.588
Accuracy:31.130% C+
HSR:20.558% A+
AF-41 Hacksaw
C
Kills:224
Deaths:80
KDR:2.800
Accuracy:27.886% C
HSR:12.500% C--
Kills:511
Deaths (as MAX Suit):80
Deaths (to MAX Suits):266
KDR:6.3875
Kill Difference:431
Playtime:9.106 hours
Usage:1%
Score:0.440m
Score/min:805
Accuracy (listed only):29.508%
HSR (listed only):16.529%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,413
V. Kills:139 N/A
Deaths:170
KDR:8.312
Accuracy:60.039% B+
KPH:63.900 B+
VKPH:6.300 B
Breaker Rocket Pods
A
Kills:669
V. Kills:104 N/A
Deaths:52
KDR:12.865
Accuracy:60.472% A
KPH:102.200 C**
VKPH:15.900 C+
Kills:2,082 (1,413 + 0)
Deaths:222
KDR:9.378
VKDR:1.095
Vehicle Kills:243
Kill Difference:1,860
Playtime:28.655 hours
Usage:4%
Score:0.555m
Score/min:323
Piloting Accuracy:60.039%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:148
V. Kills:146 101%
Deaths:85
KDR:1.741
Accuracy:58.474% A+
KPH:7.200 C+
VKPH:7.200 C+
Kills:148 (148 + 0)
Deaths:85
KDR:1.741
VKDR:1.718
Vehicle Kills:146
Kill Difference:63
Playtime:20.419 hours
Usage:3%
Score:0.151m
Score/min:124
Piloting Accuracy:58.474%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:5,633
V. Kills:4,266 132%
Deaths:709
KDR:7.945
Accuracy:54.952% B+
KPH:29.200 B++
VKPH:22.100 A++
Titan-150 HESH
M**
Kills:1,196
V. Kills:345 346%
Deaths:37
KDR:32.324
Accuracy:62.480% A++
KPH:86.400 M
VKPH:24.900 M**
Titan-150 HEAT
S
Kills:993
V. Kills:513 193%
Deaths:56
KDR:17.732
Accuracy:75.060% M++
KPH:60.400 S
VKPH:31.200 S
E540 Halberd
C**
Kills:417
V. Kills:343 121%
Deaths:73
KDR:5.712
Accuracy:55.714% A+
KPH:20.200 D-
VKPH:16.600 C**
Enforcer ML85
B++
Kills:87
V. Kills:90 96%
Deaths:15
KDR:5.800
Accuracy:52.439% A
KPH:20.500 C
VKPH:21.200 B++
Kills:8,326 (7,822 + 504)
Deaths:890
KDR:9.355
VKDR:6.244
Vehicle Kills:5,557
Kill Difference:7,436
Playtime:248.091 hours
Usage:38%
Score:8.633m
Score/min:580
Driving Accuracy:75.060%
Gunner Accuracy:52.439%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:62
V. Kills:10 N/A
Deaths:4
KDR:15.500
Accuracy:39.191% D--
KPH:86.900 C
VKPH:14 A
Kills:62 (0 + 62)
Deaths:4
KDR:15.500
VKDR:2.500
Vehicle Kills:10
Kill Difference:58
Playtime:0.713 hours
Usage:0%
Score:0.020m
Score/min:465
Driving Accuracy:N/A%
Gunner Accuracy:39.191%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 9,8995,6337097.945B+4.6054.952%B+1.651%D29.2B++22.1A++501193h4.3C*7.8B+
M30 Mustang AH 1,5521,4131708.312B+4.9760.039%B+N/A63.9B+6.3B25122.1h4.8B*8B++
LA1 Anchor 1,3961,3877131.945C+1.4026.622%B+24.585%C+46.2C+N/A24130h9B+33.7B+
Titan-150 HESH 1,5411,1963732.324A*28.9862.48%A++N/A86.7M25S37313.8h2.3B*3.7A
GD-22S 1,1821,1745442.158B+1.1928.468%B**25.894%C**48.3B+N/A13624.3h8.9B*31.3B*
Titan-150 HEAT 1,5069935617.732A**14.3975.06%M++N/A60.5S31.3S51516.4h4.4B+5.9A
AF-4G Cyclone 8478414651.809C++1.5428.569%C**14.982%D39.1CN/A27321.5h9.3B+32.4B
Breaker Rocket Pods 7736695212.865B*9.5260.472%AN/A102.9C**16C+5676.5h11B*18.2B++
GD-7F 5675603671.526B+1.8224.455%C++20.714%C*14DN/A5940.1h12.3B+50.4C**
E540 Halberd 760417735.712C+2.3755.714%A+2.398%C--20.2D-16.7C**136120.6h6.5C-11.6B+
NC6 Gauss SAW 4034011972.036B++1.3122.592%B+26.185%B+41.3B+N/A1989.7h7.4B**32.8B++
NS Decimator 5213612531.427B+1.9258.846%C+3.324%B++35.7C++15.8C+37110.1h3.8B++6.4B++
LA39 Bruiser 3093091981.561B1.7963.636%C**13.916%C+42.9C++N/A1597.2h1.8B**2.8B++
NC05 Jackhammer 3033022121.425C++1.9237.327%D21.192%A+41.4C+N/A1857.3h3.8B**10.3B
AF-41 Hacksaw 287287803.588B+0.2431.13%C+20.558%A+39.3B+N/A2417.3h5.5B++17.7B++
NS-44 Commissioner 2782772780.996C++2.3535.707%C+20.578%C+21.6C-N/A20912.8h3.5B+9.9B+
MGR-L1 Promise 2572541301.954B1.3927.941%B*16.929%D--39.1C+N/A1156.5h12.6B+45.2B+
NS-15M1 2302281122.036B+1.3127.328%B**19.737%C45.6C**N/A1465h12.3C*45.1B+
AF-41 Hacksaw 226224802.8C++0.5527.886%C12.5%C--31.1C+N/A1797.2h6.4C++23C++
EM6 2002001601.25C+2.1020.345%C22%C26.7C--N/A1297.5h9.3B++45.5B
Frag Grenade 1851811181N/A177.6548.887%B+N/A603.3B+13.3A21300.3h3.3B+6.7B+
CAS30 Tank Buster 294148851.741B+1.6158.474%A+N/A7.3C+7.2C+12420.4h66.3C113.5B
EM4 Longshot 142142187.889A+4.5440.294%C++80.986%B39.4B+N/A1663.6h1.7B*4.3B++
SAS-R 128128324B0.6539.486%C++62.5%D49.2B+N/A1812.6h1.9B++4.9B+
Tank Mine 2011261111.455S8.1168.268%MN/A74.1D44.1D10951.7h3.2F-4.6B**
NS-11C 9898651.508B++1.8429.419%B**25.51%A30.6C**N/A1543.2h12.7B+43B++
Enforcer ML85 17787155.8C**2.4552.439%AN/A20.7C21.4B++12974.2h13.3C+25.4B++
C85 Canister-H 7262415.5C++12.1539.191%D--6.452%D**88.6C14.3A4640.7h5B+12.8C*
Mag-Cutter 62601,1960.05B**3.3038.521%B*1.667%D0.8C**N/A471.5h1.7B+4.3B++
C-4 8859272.185B+1.1644.019%M**N/A98.3B+48.3A27300.6h1.6C+3.5B*
Carver 59562,9140.019C3.3317.041%D-12.5%D0.3DN/A1173.9h1.6C9.5C+
Blitz GD-10 5554272B**1.3534.581%A*25.926%A++45B*N/A2991.2h13.7B+39.6B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret71270.4h
Motion Spotter31,1270.6h
Nano-Armor Kit194447,28652.3h
Nano-Repair Grenade01810.1h
Spawn Beacon191,1221h
Medical Kit1781,7294.8h
Medical Applicator103,7930.4h
Spitfire Auto-Turret11850.2h
Recon Detection Device0630.1h
Ammunition Package263510.8h
M20 Drake0520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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