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Executor Destroyer D3candence[DCre] D3candence
NC BR 126

KDR: 3.59

Score: 33.6m

Last Seen: Jun 14th, 2019 7:12 PM
- OFFLINE - 295.6 hour(s)

Prestige 1, Battle Rank 100 (126 total) - New Conglomerate on Cobalt - Outfit Officer of DestructionCrew[DCre] DestructionCrew
NC outfit on Cobalt

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP M30 Mustang AH LA1 Anchor Titan-150 HESH GD-22S AF-4G Cyclone Titan-150 HEAT MGR-L1 Promise
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $733,086 MLG Score: 586
Fun Score: N/A
Cheeseburgers Flipped: 73TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.95%22.008%6151312007,5202.041811.545

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.224%1.332A0.188C++-0.279CHEAD ++ (~8.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.519B+100.297C*25.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.386%0.885%2147412092,60023852210.8787497%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.962%2.007A*-0.686D-0.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.874B*11.50.783B++8.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.98%1.011%35643121010,686619660017.2633162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.645%1.73A++-0.985D--0.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.836B++3.70.702B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.128%3.273%247212115504295001.27907110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.823%1.753A++-0.287C-1.551

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.905B*6.30.843B*5.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.508%71.679%2472121139931401.2707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.114%0.828B++0.284C*-1.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.54B+1.80.42B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
71.052%11.518%2471121292926273.53232

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.456A**-0.61D-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.796B++1.90.606B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DestructionCrew[DCre] DestructionCrew
NC outfit on Cobalt

Members: 2
33.6m726.1%781 (46.9k)691 (41.5k)3.5864928,5097,9494.8552126 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1213172816.989%8.909%15106:065

67% Engineer18% Heavy Assault8% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 27th, 2013 8:57 PMMar 25th, 2017 10:11 PMJun 26th, 2019 4:50 PM (5h) (PST)Jun 14th, 2019 3:34 PM (12d) (PST)Jun 14th, 2019 3:12 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,030879430.5870.1640.0525.5290.175586

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,8105,22256,588351033321041,471

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
810.1h/33.8d 10,085 2,540 11,308 268.7k 374 2,146 8,502 50.1m

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B*
Kills:929
Deaths:488
KDR:1.904
Accuracy:71.052% B*
HSR:11.518% D
GD-7F
B
Kills:681
Deaths:423
KDR:1.610
Accuracy:25.272% C*
HSR:21.880% B
Razor GD-23
A++
Kills:292
Deaths:122
KDR:2.393
Accuracy:34.120% A++
HSR:18.493% C
NS-11C
B**
Kills:173
Deaths:83
KDR:2.084
Accuracy:29.764% B**
HSR:23.121% B++
AF-19 Mercenary
B+
Kills:52
Deaths:40
KDR:1.300
Accuracy:25.314% B+
HSR:17.308% D
Kills:2,127
Deaths (as Engineer):1,156
Deaths (to Engineers):1,917
KDR:1.83997
Kill Difference:971
Playtime:543.923 hours
Usage:67%
Score:25.495m
Score/min:781
Accuracy (listed only):37.104%
HSR (listed only):18.464%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B
Kills:1,408
Deaths:724
KDR:1.945
Accuracy:26.682% B
HSR:24.716% C+
GD-22S
B**
Kills:1,174
Deaths:544
KDR:2.158
Accuracy:28.468% B**
HSR:25.894% B
MGR-L1 Promise
B**
Kills:946
Deaths:390
KDR:2.426
Accuracy:29.914% B**
HSR:20.085% D
NC6 Gauss SAW
B*
Kills:622
Deaths:269
KDR:2.312
Accuracy:24.209% B*
HSR:26.206% B+
NS-15M1
B*
Kills:228
Deaths:112
KDR:2.036
Accuracy:27.328% B*
HSR:19.737% C
EM6
C
Kills:200
Deaths:160
KDR:1.250
Accuracy:20.345% C
HSR:22% C
Kills:4,578
Deaths (as Heavy Assault):2,199
Deaths (to Heavy Assaults):2,014
KDR:2.08186
Kill Difference:2,379
Playtime:147.883 hours
Usage:18%
Score:3.298m
Score/min:372
Accuracy (listed only):26.157%
HSR (listed only):23.106%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B
Kills:1,118
Deaths:576
KDR:1.941
Accuracy:29.256% B
HSR:16.190% C--
LA39 Bruiser
B*
Kills:929
Deaths:488
KDR:1.904
Accuracy:71.052% B*
HSR:11.518% D
GD-7F
B
Kills:681
Deaths:423
KDR:1.610
Accuracy:25.272% C*
HSR:21.880% B
Razor GD-23
A++
Kills:292
Deaths:122
KDR:2.393
Accuracy:34.120% A++
HSR:18.493% C
Blitz GD-10
A++
Kills:250
Deaths:98
KDR:2.551
Accuracy:32.665% A++
HSR:18% C**
NS-11C
B**
Kills:173
Deaths:83
KDR:2.084
Accuracy:29.764% B**
HSR:23.121% B++
AF-19 Mercenary
B+
Kills:52
Deaths:40
KDR:1.300
Accuracy:25.314% B+
HSR:17.308% D
Kills:3,495
Deaths (as Light Assault):1,830
Deaths (to Light Assaults):1,456
KDR:1.90984
Kill Difference:1,665
Playtime:63.285 hours
Usage:8%
Score:3.128m
Score/min:824
Accuracy (listed only):35.349%
HSR (listed only):18.073%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
B
Kills:1,118
Deaths:576
KDR:1.941
Accuracy:29.256% B
HSR:16.190% C--
NS-44 Commissioner
C++
Kills:376
Deaths:317
KDR:1.186
Accuracy:37.116% C++
HSR:22.075% C+
SAS-R
C**
Kills:257
Deaths:62
KDR:4.145
Accuracy:40.617% C**
HSR:66.537% C+
Blitz GD-10
A++
Kills:250
Deaths:98
KDR:2.551
Accuracy:32.665% A++
HSR:18% C**
EM4 Longshot
B
Kills:142
Deaths:18
KDR:7.889
Accuracy:40.294% C++
HSR:80.986% B
Kills:2,143
Deaths (as Infiltrator):1,071
Deaths (to Infiltrators):1,074
KDR:2.00093
Kill Difference:1,072
Playtime:39.637 hours
Usage:5%
Score:1.142m
Score/min:480
Accuracy (listed only):35.989%
HSR (listed only):40.757%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:287
Deaths:80
KDR:3.588
Accuracy:31.130% C+
HSR:20.558% A++
AF-41 Hacksaw
C
Kills:224
Deaths:80
KDR:2.800
Accuracy:27.886% C
HSR:12.500% C--
Kills:511
Deaths (as MAX Suit):80
Deaths (to MAX Suits):312
KDR:6.3875
Kill Difference:431
Playtime:9.116 hours
Usage:1%
Score:0.440m
Score/min:805
Accuracy (listed only):29.508%
HSR (listed only):16.529%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:1,708
V. Kills:165 N/A
Deaths:207
KDR:8.251
Accuracy:61.686% B++
KPH:66.900 B+
VKPH:6.500 B+
Breaker Rocket Pods
A+
Kills:669
V. Kills:104 N/A
Deaths:52
KDR:12.865
Accuracy:60.472% A+
KPH:102.200 C*
VKPH:15.900 C+
Hornet Missiles
C+
Kills:97
V. Kills:70 137%
Deaths:15
KDR:6.467
Accuracy:67.942% B**
KPH:53.200 C
VKPH:38.400 C+
Vortek Rotary
A++
Kills:75
V. Kills:42 174%
Deaths:26
KDR:2.885
Accuracy:40.534% A++
KPH:22.300 B++
VKPH:12.500 C**
Kills:2,549 (1,783 + 0)
Deaths:300
KDR:8.497
VKDR:1.270
Vehicle Kills:381
Kill Difference:2,249
Playtime:37.269 hours
Usage:5%
Score:0.757m
Score/min:339
Piloting Accuracy:40.534%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:148
V. Kills:146 101%
Deaths:86
KDR:1.721
Accuracy:58.457% A+
KPH:7.200 C+
VKPH:7.100 C+
Kills:148 (148 + 0)
Deaths:86
KDR:1.721
VKDR:1.698
Vehicle Kills:146
Kill Difference:62
Playtime:20.567 hours
Usage:3%
Score:0.154m
Score/min:125
Piloting Accuracy:58.457%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:224
V. Kills:119 187%
Deaths:11
KDR:20.364
Accuracy:56.572% C++
KPH:53.900 A++
VKPH:28.600 A++
C75 Viper
S
Kills:159
V. Kills:74 212%
Deaths:15
KDR:10.600
Accuracy:56.056% A*
KPH:64.100 A++
VKPH:29.800 S
Kills:383 (383 + 0)
Deaths:26
KDR:14.731
VKDR:7.423
Vehicle Kills:193
Kill Difference:357
Playtime:6.639 hours
Usage:1%
Score:0.303m
Score/min:761
Driving Accuracy:56.056%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:8,418
V. Kills:5,524 152%
Deaths:841
KDR:10.010
Accuracy:57.055% B*
KPH:35.900 A
VKPH:23.500 A++
Titan-150 HESH
M*
Kills:1,275
V. Kills:348 365%
Deaths:39
KDR:32.692
Accuracy:62.091% A++
KPH:88.100 M
VKPH:24.100 M*
Titan-150 HEAT
S
Kills:993
V. Kills:513 193%
Deaths:56
KDR:17.732
Accuracy:75.060% M++
KPH:60.400 S
VKPH:31.200 S
E540 Halberd
B
Kills:420
V. Kills:344 122%
Deaths:74
KDR:5.676
Accuracy:55.635% A+
KPH:20.200 D-
VKPH:16.600 B
Enforcer ML85
B+
Kills:90
V. Kills:90 99%
Deaths:16
KDR:5.625
Accuracy:51.961% A
KPH:20.800 C
VKPH:20.800 B+
Kills:11,196 (10,686 + 510)
Deaths:1,026
KDR:10.912
VKDR:6.646
Vehicle Kills:6,819
Kill Difference:10,170
Playtime:290.768 hours
Usage:36%
Score:10.318m
Score/min:591
Driving Accuracy:75.060%
Gunner Accuracy:51.961%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:130
V. Kills:16 N/A
Deaths:5
KDR:26
Accuracy:53.309% C**
KPH:112 C++
VKPH:13.800 A
Kills:130 (0 + 130)
Deaths:5
KDR:26
VKDR:3.200
Vehicle Kills:16
Kill Difference:125
Playtime:1.161 hours
Usage:0%
Score:0.034m
Score/min:487
Driving Accuracy:N/A%
Gunner Accuracy:53.309%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 13,9428,41884110.01B+6.4257.055%B*1.164%D--35.9A23.5A++511234.8h3.8B++6.7B**
M30 Mustang AH 1,8731,7082078.251B+4.6661.686%B++N/A67B+6.5B+26325.5h5B++8.1B++
LA1 Anchor 1,4181,4087241.945C+1.6426.682%B24.716%C+46.3C+N/A24430.4h9B+33.8B+
Titan-150 HESH 1,6231,2753932.692A*29.1162.091%A++N/A87.9M24M*38414.5h2.3A3.6A
GD-22S 1,1821,1745442.158B+1.4328.468%B**25.894%B48.3B+N/A14124.3h8.9B**31.3B*
AF-4G Cyclone 1,1291,1185761.941C++1.6529.256%B16.19%C--42.8C+N/A25926.1h9.6C**32.8B
Titan-150 HEAT 1,5069935617.732A*14.1575.06%M++N/A60.5S31.3S52116.4h4.4B+5.9A
MGR-L1 Promise 9629463902.426B*1.1629.914%B**20.085%D50.9BN/A17618.6h12.7B+42.6B++
LA39 Bruiser 9369294881.904B++1.6871.052%B*11.518%D51.3B+N/A18118.1h1.9B**2.7B++
GD-7F 6936814231.61B+1.9825.272%C*21.88%B15.5DN/A6343.9h12.2B+48.3B+
Breaker Rocket Pods 7736695212.865B++9.2860.472%A+N/A102.9C*16C+5786.5h11B*18.2B*
NC6 Gauss SAW 6286222692.312B**1.2724.209%B*26.206%B+45.1B++N/A18813.8h8.3B++34.3B++
NC05 Jackhammer 5665623441.634B+1.9541.539%C20.463%A53B+N/A21810.6h3.9B*9.4B+
NS Decimator 6654582761.659B++1.9360.737%C+2.62%C**38.8C**17.5C*40411.8h3.8B++6.3B++
E540 Halberd 764420745.676C+2.0955.635%A+2.381%C-20.2D-16.5B150920.8h6.5D11.6B+
NS-44 Commissioner 3783763171.186C*2.4037.116%C++22.075%C+24.3CN/A19115.5h3.4B+9.3B+
Razor GD-23 2992921222.393A++1.1934.12%A++18.493%C27C++N/A203510.8h11.8B34.7B++
AF-41 Hacksaw 287287803.588B+0.0031.13%C+20.558%A++39.3B+N/A2437.3h5.5B*17.7B+
SAS-R 257257624.145B+0.5640.617%C**66.537%C+57.1B*N/A2074.5h1.9B++4.7B+
Blitz GD-10 255250982.551A1.0432.665%A++18%C**58.1A+1.2M2374.3h15.6C++47.8B+
Frag Grenade 2402341234N/A230.4148.448%B+N/A468C+12B++20420.5h3.4B+7B+
NS-15M1 2302281122.036B+1.5527.328%B*19.737%C45.6C*N/A1485h12.3C*45.1B+
L100 Python AP 3432241120.364M++16.7856.572%C++N/A53.3A++28.3A++7404.2h3.7B**6.6B**
AF-41 Hacksaw 226224802.8C++0.7927.886%C12.5%C--31.1C+N/A1807.2h6.4C**23C++
EM6 2002001601.25C+2.3420.345%C22%C26.3C--N/A1327.6h9.3B++45.5B
NS-11C 173173832.084A1.5029.764%B**23.121%B++34.6B+N/A1575h12.7B+42.6B++
Tank Mine 2591661411.857S8.2772.017%M+N/A79D44.3D10212.1h3.2F-4.4B**
C75 Viper 2331591510.6A+7.0156.056%A*N/A63.6A++29.6S7952.5h9.1B++16.2B**
CAS30 Tank Buster 294148861.721B+1.8758.457%A+N/A7.2C+7.1C+12520.6h66.6C+113.9C*
EM4 Longshot 142142187.889A+4.3040.294%C++80.986%B39.4B+N/A1693.6h1.7B*4.3B++
C85 Canister-H 146130526B++22.4153.309%C**6.154%D**108.3C++13.3A4861.2h5.6B+10.5B+
C-4 152105402.625B*0.9640.798%MN/A116.7B*52.2A++25300.9h1.3B+3.1B**
Hornet Missiles 16797156.467C**2.8867.942%B**2.062%C**53.9C38.9C+6421.8h10.6C*15.6B+
Carver 103974,1530.023C3.5614.353%D*12.371%D0.4DN/A1241.4h1.6C+10.9C-
Enforcer ML85 18090165.625C++2.0451.961%AN/A20.9C20.9B+14974.3h13.1C+25.2B++
Vortek Rotary 11775262.885B+0.7040.534%A++1.333%D22.1B++12.4C**2803.4h54B++133.3B*
Mag-Cutter 65631,2730.049B*3.5437.226%B++1.587%D0.8C*N/A478.6h1.6B*4.3C*
AF-19 Mercenary 5252401.3B++2.2925.314%B+17.308%D16.8C+N/A2543.1h11.6B+45.9B+
GR-22 5050281.786B+1.8025.746%C**16%C-31.3C+N/A1741.6h11.6B++44.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon411,8751.6h
Nano-Armor Kit219520,19258.2h
Anti-Vehicle MANA Turret71270.4h
AE Nano-Armor Kit1776,5036.2h
Medical Kit2422,5486.5h
Medical Applicator124,7400.5h
Spitfire Auto-Turret14660.3h
Motion Spotter31,3600.7h
Welding Device0770h
Recon Detection Device0630.1h
Ammunition Package284491h
Nano-Repair Grenade04370.1h
M20 Drake0600.1h
WLT-Howler Mining Laser0560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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