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Executor Destroyer D3candence[DCre] D3candence
NC BR 125

KDR: 3.53

Score: 32.8m

Last Seen: Apr 22nd, 2019 10:24 PM
- OFFLINE - 40.4 hour(s)

Prestige 1, Battle Rank 100 (125 total) - New Conglomerate on Cobalt - Outfit Officer of DestructionCrew[DCre] DestructionCrew
NC outfit on Cobalt

Members: 3
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP M30 Mustang AH LA1 Anchor Titan-150 HESH GD-22S AF-4G Cyclone Titan-150 HEAT MGR-L1 Promise
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $739,341 MLG Score: 591
Fun Score: N/A
Cheeseburgers Flipped: 73TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.961%22.055%6171210237,4272.03091.496

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.253%1.331A0.196C++-0.265CHEAD ++ (~8.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.52B+100.299C*25.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.336%0.856%2129410312,57023851810.7983495%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.924%1.991A++-0.676D-0.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.50.872B*11.50.781B++8.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.658%1.061%34033103210,176613634416.5733160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.739%1.727A++-0.989D--0.525

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.835B++3.70.702B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.128%3.273%251210335504214871.30332113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.823%1.758A++-0.282C-1.551

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.905B*6.30.842B*5.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.568%71.392%2512103339531001.2701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.147%0.832B++0.275C*-1.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.538B+1.80.419B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
71.052%11.518%2511103492925973.57308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.465A**-0.603D-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.796B++1.90.606B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DestructionCrew[DCre] DestructionCrew
NC outfit on Cobalt

Members: 3
32.8m720.5%777 (46.6k)687 (41.2k)3.5271427,7487,8674.77514125 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1035169817.052%9.071%15506:045

67% Engineer19% Heavy Assault8% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 27th, 2013 8:57 PMMar 25th, 2017 10:11 PMApr 22nd, 2019 11:34 PM (1d) (PST)Apr 22nd, 2019 6:40 PM (2d) (PST)Apr 22nd, 2019 6:24 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,016889280.5820.1650.0535.4330.172591

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,9725,27255,700351033261041,238

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
794.9h/33.1d 9,818 2,517 10,997 259.1k 372 2,126 8,213 48.5m

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B*
Kills:929
Deaths:488
KDR:1.904
Accuracy:71.052% B*
HSR:11.518% D
GD-7F
B
Kills:673
Deaths:412
KDR:1.633
Accuracy:25.254% C*
HSR:21.843% B
Razor GD-23
A++
Kills:292
Deaths:122
KDR:2.393
Accuracy:34.127% A++
HSR:18.493% C
NS-11C
B**
Kills:173
Deaths:83
KDR:2.084
Accuracy:29.764% B**
HSR:23.121% B++
Kills:2,067
Deaths (as Engineer):1,105
Deaths (to Engineers):1,895
KDR:1.87059
Kill Difference:962
Playtime:530.526 hours
Usage:67%
Score:24.716m
Score/min:776
Accuracy (listed only):40.049%
HSR (listed only):18.744%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B
Kills:1,408
Deaths:724
KDR:1.945
Accuracy:26.682% B
HSR:24.716% C+
GD-22S
B**
Kills:1,174
Deaths:544
KDR:2.158
Accuracy:28.468% B**
HSR:25.894% C**
MGR-L1 Promise
B**
Kills:936
Deaths:387
KDR:2.419
Accuracy:29.948% B**
HSR:19.979% D
NC6 Gauss SAW
B++
Kills:622
Deaths:269
KDR:2.312
Accuracy:24.209% B++
HSR:26.206% B+
NC05 Jackhammer
A+
Kills:562
Deaths:344
KDR:1.634
Accuracy:41.536% C
HSR:20.463% A+
NS-15M1
B*
Kills:228
Deaths:112
KDR:2.036
Accuracy:27.328% B*
HSR:19.737% C
EM6
C
Kills:200
Deaths:160
KDR:1.250
Accuracy:20.345% C
HSR:22% C
Kills:5,130
Deaths (as Heavy Assault):2,540
Deaths (to Heavy Assaults):1,995
KDR:2.01969
Kill Difference:2,590
Playtime:147.438 hours
Usage:19%
Score:3.289m
Score/min:372
Accuracy (listed only):28.359%
HSR (listed only):22.713%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B
Kills:1,106
Deaths:570
KDR:1.940
Accuracy:29.212% B
HSR:16.365% C--
LA39 Bruiser
B*
Kills:929
Deaths:488
KDR:1.904
Accuracy:71.052% B*
HSR:11.518% D
GD-7F
B
Kills:673
Deaths:412
KDR:1.633
Accuracy:25.254% C*
HSR:21.843% B
Razor GD-23
A++
Kills:292
Deaths:122
KDR:2.393
Accuracy:34.127% A++
HSR:18.493% C
Blitz GD-10
A+
Kills:246
Deaths:97
KDR:2.536
Accuracy:32.642% A+
HSR:18.293% C**
NS-11C
B**
Kills:173
Deaths:83
KDR:2.084
Accuracy:29.764% B**
HSR:23.121% B++
Kills:3,419
Deaths (as Light Assault):1,772
Deaths (to Light Assaults):1,438
KDR:1.92946
Kill Difference:1,647
Playtime:62.913 hours
Usage:8%
Score:3.124m
Score/min:827
Accuracy (listed only):37.008%
HSR (listed only):18.272%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
B
Kills:1,106
Deaths:570
KDR:1.940
Accuracy:29.212% B
HSR:16.365% C--
NS-44 Commissioner
C++
Kills:369
Deaths:314
KDR:1.175
Accuracy:36.925% C++
HSR:21.680% C+
SAS-R
C**
Kills:253
Deaths:61
KDR:4.148
Accuracy:40.710% C**
HSR:66.008% C
Blitz GD-10
A+
Kills:246
Deaths:97
KDR:2.536
Accuracy:32.642% A+
HSR:18.293% C**
EM4 Longshot
B
Kills:142
Deaths:18
KDR:7.889
Accuracy:40.294% C++
HSR:80.986% B
Kills:2,116
Deaths (as Infiltrator):1,060
Deaths (to Infiltrators):1,067
KDR:1.99623
Kill Difference:1,056
Playtime:38.989 hours
Usage:5%
Score:1.128m
Score/min:482
Accuracy (listed only):35.956%
HSR (listed only):40.666%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A+
Kills:287
Deaths:80
KDR:3.588
Accuracy:31.130% C+
HSR:20.558% A+
AF-41 Hacksaw
C
Kills:224
Deaths:80
KDR:2.800
Accuracy:27.886% C
HSR:12.500% D
Kills:511
Deaths (as MAX Suit):80
Deaths (to MAX Suits):312
KDR:6.3875
Kill Difference:431
Playtime:9.116 hours
Usage:1%
Score:0.440m
Score/min:805
Accuracy (listed only):29.508%
HSR (listed only):16.529%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,680
V. Kills:162 N/A
Deaths:203
KDR:8.276
Accuracy:61.515% B++
KPH:66.400 B+
VKPH:6.400 B+
Breaker Rocket Pods
A
Kills:669
V. Kills:104 N/A
Deaths:52
KDR:12.865
Accuracy:60.472% A
KPH:102.200 C++
VKPH:15.900 C+
Hornet Missiles
C+
Kills:91
V. Kills:66 136%
Deaths:14
KDR:6.500
Accuracy:67.502% B**
KPH:52 C
VKPH:37.700 C+
Vortek Rotary
A++
Kills:73
V. Kills:41 174%
Deaths:26
KDR:2.808
Accuracy:40.616% A++
KPH:22 B+
VKPH:12.400 C*
Kills:2,513 (1,753 + 0)
Deaths:295
KDR:8.519
VKDR:1.264
Vehicle Kills:373
Kill Difference:2,218
Playtime:36.901 hours
Usage:5%
Score:0.741m
Score/min:335
Piloting Accuracy:40.616%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:148
V. Kills:146 101%
Deaths:86
KDR:1.721
Accuracy:58.457% A+
KPH:7.200 C+
VKPH:7.100 C+
Kills:148 (148 + 0)
Deaths:86
KDR:1.721
VKDR:1.698
Vehicle Kills:146
Kill Difference:62
Playtime:20.562 hours
Usage:3%
Score:0.154m
Score/min:125
Piloting Accuracy:58.457%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:194
V. Kills:102 188%
Deaths:10
KDR:19.400
Accuracy:57.229% C*
KPH:51 A+
VKPH:26.800 A+
C75 Viper
S
Kills:159
V. Kills:74 212%
Deaths:15
KDR:10.600
Accuracy:56.056% A++
KPH:64.100 A++
VKPH:29.800 S
Kills:353 (353 + 0)
Deaths:25
KDR:14.120
VKDR:7.040
Vehicle Kills:176
Kill Difference:328
Playtime:6.281 hours
Usage:1%
Score:0.286m
Score/min:758
Driving Accuracy:56.056%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:7,908
V. Kills:5,285 150%
Deaths:819
KDR:9.656
Accuracy:56.604% B++
KPH:34.700 B**
VKPH:23.200 A++
Titan-150 HESH
M*
Kills:1,275
V. Kills:348 365%
Deaths:39
KDR:32.692
Accuracy:62.091% A++
KPH:88.100 M+
VKPH:24.100 M*
Titan-150 HEAT
S
Kills:993
V. Kills:513 193%
Deaths:56
KDR:17.732
Accuracy:75.060% M++
KPH:60.400 S
VKPH:31.200 S
E540 Halberd
B
Kills:420
V. Kills:344 122%
Deaths:74
KDR:5.676
Accuracy:55.635% A+
KPH:20.200 D-
VKPH:16.600 B
Enforcer ML85
B++
Kills:90
V. Kills:90 99%
Deaths:16
KDR:5.625
Accuracy:51.961% A
KPH:20.800 C
VKPH:20.800 B++
Kills:10,686 (10,176 + 510)
Deaths:1,004
KDR:10.643
VKDR:6.554
Vehicle Kills:6,580
Kill Difference:9,682
Playtime:284.114 hours
Usage:36%
Score:10.003m
Score/min:587
Driving Accuracy:75.060%
Gunner Accuracy:51.961%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:130
V. Kills:16 N/A
Deaths:5
KDR:26
Accuracy:53.309% C**
KPH:112 C++
VKPH:13.800 A
Kills:130 (0 + 130)
Deaths:5
KDR:26
VKDR:3.200
Vehicle Kills:16
Kill Difference:125
Playtime:1.161 hours
Usage:0%
Score:0.034m
Score/min:485
Driving Accuracy:N/A%
Gunner Accuracy:53.309%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 13,1937,9088199.656B+6.1356.604%B++1.239%D-34.7B**23.2A++506228.1h3.9B+6.9B*
M30 Mustang AH 1,8421,6802038.276B+4.7561.515%B++N/A66.4B+6.4B+26025.3h5B++8.1B++
LA1 Anchor 1,4181,4087241.945C+1.5826.682%B24.716%C+46.3C+N/A24430.4h9B+33.8B+
Titan-150 HESH 1,6231,2753932.692A*29.1662.091%A++N/A87.9M+24M*38314.5h2.3A3.6A
GD-22S 1,1821,1745442.158B+1.3728.468%B**25.894%C**48.3B+N/A14124.3h8.9B*31.3B++
AF-4G Cyclone 1,1171,1065701.94C*1.5929.212%B16.365%C--42.7C+N/A25725.9h9.6C**32.9B+
Titan-150 HEAT 1,5069935617.732A**14.2075.06%M++N/A60.5S31.3S52016.4h4.4B+5.9A
MGR-L1 Promise 9529363872.419B*1.1129.948%B**19.979%D51.1BN/A17718.3h12.7B+42.3B++
LA39 Bruiser 9369294881.904B++1.6271.052%B*11.518%D51.3B+N/A18118.1h1.9B**2.7B++
GD-7F 6856734121.633B++1.8925.254%C*21.843%B15.6DN/A6443.1h12.2B+48.2B+
Breaker Rocket Pods 7736695212.865B*9.3460.472%AN/A102.9C++16C+5736.5h11B*18.2B*
NC6 Gauss SAW 6286222692.312A1.2224.209%B++26.206%B+45.1B++N/A18713.8h8.3B*34.3B+
NC05 Jackhammer 5665623441.634B+1.8941.536%C20.463%A+53.5B+N/A21910.5h3.9B*9.4B+
NS Decimator 6554512761.634B++1.8960.712%C+2.661%B+38.2C**17.3C++40111.8h3.9B+6.4B+
E540 Halberd 764420745.676C+2.1555.635%A+2.381%C20.2D-16.5B148820.8h6.5C-11.6B+
NS-44 Commissioner 3713693141.175C*2.3536.925%C++21.68%C+24.1CN/A19415.3h3.4B+9.3B+
Razor GD-23 2992921222.393A++1.1334.127%A++18.493%C27C++N/A203810.8h11.8B+34.7B++
AF-41 Hacksaw 287287803.588B+0.0631.13%C+20.558%A+39.3B+N/A2437.3h5.5B++17.7B++
SAS-R 253253614.148B+0.6240.71%C**66.008%C57.5B*N/A2094.4h1.9B++4.7B+
Blitz GD-10 251246972.536A++0.9932.642%A+18.293%C**58.6A+1.2M2374.2h15.7C++48B+
Frag Grenade 2402341234N/A230.4748.596%B+N/A468C+12B++20490.5h3.4B+7B+
NS-15M1 2302281122.036B+1.4927.328%B*19.737%C45.6C*N/A1485h12.3C*45.1B+
AF-41 Hacksaw 226224802.8C++0.7327.886%C12.5%D31.1C+N/A1807.2h6.4C++23C++
EM6 2002001601.25C+2.2820.345%C22%C26.3C--N/A1327.6h9.3B++45.5B
L100 Python AP 2961941019.4M++15.8757.229%C*N/A51.1A+26.8A+7423.8h3.9B**6.9B**
NS-11C 173173832.084A1.4429.764%B**23.121%B++34.6B+N/A1575h12.7B+42.6B++
Tank Mine 2561641411.714S8.1969.41%MN/A82C--46D10332h3.1F-4.4B**
C75 Viper 2331591510.6A++7.0756.056%A++N/A63.6A++29.6S7822.5h9.1B*16.2B**
CAS30 Tank Buster 294148861.721B+1.8158.457%A+N/A7.2C+7.1C+12520.6h66.6C+113.9C*
EM4 Longshot 142142187.889A4.3640.294%C++80.986%B39.4B+N/A1693.6h1.7B*4.3B++
C85 Canister-H 146130526A22.4753.309%C**6.154%D**108.3C++13.3B**4851.2h5.6B+10.5B+
C-4 149103392.641B*0.8940.184%MN/A114.4B*51.1A+25400.9h1.3B+3.2B**
Carver 98924,1190.022C3.5116.313%D--10.87%D0.4C--N/A1237.2h1.6C+9.7C
Hornet Missiles 15791146.5C**2.9767.502%B**2.198%B+50.6C36.7C+6291.8h10.4C**15.4B+
Enforcer ML85 18090165.625C*2.1051.961%AN/A20.9C20.9B++14634.3h13.1C++25.2B++
Vortek Rotary 11473262.808B+0.7240.616%A++1.37%D22.1B+12.4C*2773.3h55.5B+136.6B*
Mag-Cutter 65631,2730.049B**3.4837.363%B++1.587%D0.8C++N/A478.5h1.6B*4.3B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret71270.4h
Motion Spotter31,3270.7h
Spawn Beacon411,8591.6h
Nano-Armor Kit219516,91857.9h
AE Nano-Armor Kit1360,4314.6h
Medical Kit2412,5296.4h
Medical Applicator124,4160.4h
Spitfire Auto-Turret14310.3h
Welding Device0770h
Recon Detection Device0630.1h
Ammunition Package284491h
WLT-Howler Mining Laser0560.1h
Nano-Repair Grenade04040.1h
M20 Drake0600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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