Online: daguest  
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Immortal D3v1iLVS[DIGT] D3v1iLVS
VS BR 67

KDR: 2.85

Score: 4.8m

Last Seen: Dec 20th, 2019 7:00 PM
- OFFLINE - 881.5 hour(s)

Battle Rank 67 - Vanu Sovereignty on Miller
Level Progress (to 68): 51%
Level 100 Progress: 25% 512h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 NS-15M2 VE-H Maw Pulsar LSW SVA-88 Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,329,609 MLG Score: 5859
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 12.2%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.791%33.851%104215121711,2143.53642-0.682

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.414%1.867A++1.952A++0.321C*HEAD ++ (~18.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.617B+8.80.385C**19.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.713%76.201%0212302,685383117.01044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.756%1.184B**0.602B+0.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.571B+1.80.428B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.8m197.8%459 (27.5k)357 (21.4k)2.8540515,2925,3582.9244167 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1232130129.886%38.903%116302:307

69% Heavy Assault21% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 5th, 2016 1:49 PMMay 12th, 2019 9:50 AMJan 19th, 2020 7:45 PM (6d) (PST)Dec 20th, 2019 5:09 PM (37d) (PST)Dec 20th, 2019 3:00 PM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7093014081.1440.4010.4452.3080.0235859

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,52518,03324,492692427138121,400

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
222.8h/9.3d 377 5,949 3,341 30.8k 348 863 305 9.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:3,099
Deaths:708
KDR:4.377
Accuracy:30.523% B*
HSR:34.237% B
Orion VS54
A+
Kills:1,511
Deaths:651
KDR:2.321
Accuracy:28.878% A+
HSR:32.694% B**
NS-15M2
A++
Kills:1,177
Deaths:278
KDR:4.234
Accuracy:30.580% B**
HSR:39.337% A++
VE-H Maw
B*
Kills:1,163
Deaths:386
KDR:3.013
Accuracy:30.347% B*
HSR:34.222% B*
Pulsar LSW
A
Kills:1,162
Deaths:351
KDR:3.311
Accuracy:30.576% A
HSR:34.682% A
SVA-88
A+
Kills:1,161
Deaths:283
KDR:4.102
Accuracy:31.745% A+
HSR:35.056% A
Kills:9,273
Deaths (as Heavy Assault):2,657
Deaths (to Heavy Assaults):1,716
KDR:3.49003
Kill Difference:6,616
Playtime:153.986 hours
Usage:69%
Score:3.426m
Score/min:371
Accuracy (listed only):30.441%
HSR (listed only):35.038%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A*
Kills:487
Deaths:181
KDR:2.691
Accuracy:33.682% A*
HSR:25.462% B**
Eridani SX5
A+
Kills:249
Deaths:78
KDR:3.192
Accuracy:34.291% A+
HSR:26.104% B*
VE-C Horizon
B*
Kills:186
Deaths:41
KDR:4.537
Accuracy:40.346% B*
HSR:27.957% B+
Zenith VX-5
A
Kills:117
Deaths:32
KDR:3.656
Accuracy:32.043% A
HSR:22.222% C++
Serpent VE92
A++
Kills:56
Deaths:17
KDR:3.294
Accuracy:32.079% A++
HSR:14.286% D--
Kills:1,095
Deaths (as Light Assault):349
Deaths (to Light Assaults):992
KDR:3.13754
Kill Difference:746
Playtime:12.233 hours
Usage:5%
Score:0.266m
Score/min:362
Accuracy (listed only):34.488%
HSR (listed only):23.206%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A+
Kills:249
Deaths:78
KDR:3.192
Accuracy:34.291% A+
HSR:26.104% B*
Pulsar VS1
A
Kills:158
Deaths:85
KDR:1.859
Accuracy:29.885% A
HSR:25.317% B+
Kills:407
Deaths (as Combat Medic):163
Deaths (to Combat Medics):683
KDR:2.49693
Kill Difference:244
Playtime:5.193 hours
Usage:2%
Score:0.095m
Score/min:306
Accuracy (listed only):32.088%
HSR (listed only):25.710%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:2,592
Deaths:386
KDR:6.715
Accuracy:42.516% B+
HSR:75.656% B++
NS-44 Commissioner
A*
Kills:474
Deaths:345
KDR:1.374
Accuracy:39.762% B
HSR:37.764% A*
Eridani SX5
A+
Kills:249
Deaths:78
KDR:3.192
Accuracy:34.291% A+
HSR:26.104% B*
Beamer VS3
B++
Kills:169
Deaths:157
KDR:1.076
Accuracy:32.035% B++
HSR:20.710% C
NS-357 Underboss
A*
Kills:117
Deaths:77
KDR:1.519
Accuracy:36.710% C+
HSR:41.880% A*
NS-45 Pilot
A+
Kills:114
Deaths:53
KDR:2.151
Accuracy:32.711% C*
HSR:38.597% A+
NSX Daimyo
B*
Kills:93
Deaths:11
KDR:8.455
Accuracy:47.484% B*
HSR:91.398% D
Kills:3,808
Deaths (as Infiltrator):1,107
Deaths (to Infiltrators):811
KDR:3.43993
Kill Difference:2,701
Playtime:47.435 hours
Usage:21%
Score:0.938m
Score/min:330
Accuracy (listed only):37.930%
HSR (listed only):47.444%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:487
Deaths:181
KDR:2.691
Accuracy:33.682% A*
HSR:25.462% B**
VE-C Horizon
B*
Kills:186
Deaths:41
KDR:4.537
Accuracy:40.346% B*
HSR:27.957% B+
Zenith VX-5
A
Kills:117
Deaths:32
KDR:3.656
Accuracy:32.043% A
HSR:22.222% C++
Serpent VE92
A++
Kills:56
Deaths:17
KDR:3.294
Accuracy:32.079% A++
HSR:14.286% D--
Kills:846
Deaths (as Engineer):271
Deaths (to Engineers):626
KDR:3.12177
Kill Difference:575
Playtime:2.682 hours
Usage:1%
Score:0.018m
Score/min:114
Accuracy (listed only):34.538%
HSR (listed only):22.482%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,1123,0997084.377B+1.5230.523%B*34.237%B111.1B**N/A31327.9h9.2B*30B*
Ghost 2,6032,5923866.715A3.8642.516%B+75.656%B++86.4A++N/A21930h1.8B*4.3B++
Orion VS54 1,5161,5116512.321B+0.5328.878%A+32.694%B**70.6A+N/A17321.4h9.4B**32.6C**
NS-15M2 1,1781,1772784.234B**1.3830.58%B**39.337%A++106A++N/A24411.1h8.9B**29B*
VE-H Maw 1,1661,1633863.013A+0.1630.347%B*34.222%B*106.7A++N/A30010.9h7.5B**24.8B*
Pulsar LSW 1,1631,1623513.311A++0.4630.576%A34.682%A94.5A++N/A35912.3h9.7B**31.9B*
SVA-88 1,1611,1612834.102A+1.2531.745%A+35.056%A96.8A++N/A23612h9.6B*30.3B*
Solstice VE3 4894871812.691M++0.1633.682%A*25.462%B**76.1M*N/A2556.4h10.6B**31.6B+
NS-44 Commissioner 4754743451.374B1.4839.762%B37.764%A*128.1M**N/A3873.7h2.7B**6.7B*
NS Decimator 469318724.417M**1.5658.045%C1.258%D83.7M+39.7M+3873.8h3B**5.2B*
Force-Blade 3172985,3370.056B*2.8041.69%B*1.342%D-1.4B++N/A4214.2h2B+4.8B+
Eridani SX5 250249783.192A*0.3434.291%A+26.104%B*92.2A*N/A2652.7h9.9B++28.9B++
VE-C Horizon 188186414.537A**1.6840.346%B*27.957%B+116.3A++1.3C**3001.6h11.8B*29.2B++
Beamer VS3 1691691571.076B+1.7832.035%B++20.71%C84.5MN/A2202h5.9B**18.5B
S1 2321581021.549A++1.3155.598%C+2.532%C+39.5B**18.5B*2544h5.6B++10B+
Pulsar VS1 160158851.859B**1.0029.885%A25.317%B+54.5A+N/A2022.9h9.9A+33B**
Plasma Grenade 1201191119N/A116.1546.994%C*N/A297.5D-2.5D12840.4h5D--10.6C
Zenith VX-5 118117323.656M+0.8032.043%A22.222%C++117M*1B**3141h10.4B*32.5B*
NS-357 Underboss 118117771.519B+1.3436.71%C+41.88%A*146.3M*1.3A++4640.8h2.9A7.8B*
NS-45 Pilot 115114532.151B++0.7032.711%C*38.597%A+162.9M1.4B**4400.7h5.2B**16B*
NSX Daimyo 9393118.455A++5.6047.484%B*91.398%D103.3A++N/A2590.9h2.3B+4.9B+
Lasher X2 8986870.989C++1.8727.436%C++2.326%D--24.6CN/A753.5h20.3C+73.9C**
Serpent VE92 5656173.294A++0.4432.079%A++14.286%D--80A++N/A3400.7h10.8B++33.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,1110.5h
Medical Applicator208,2050.6h
Motion Spotter21,0140.4h
Nano-Armor Kit04,9820.2h
Medical Kit8346,46627.2h
Recon Detection Device02240.3h

Check the help document for the dictionary if you want to learn more about words used here.


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