Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (19,088)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Immortal D3v1iLVS[DIGT] D3v1iLVS
VS BR 67

KDR: 2.86

Score: 4.7m

Last Seen: Sep 8th, 2019 1:29 PM
- OFFLINE - 36.9 hour(s)

Battle Rank 67 - Vanu Sovereignty on Miller - Outfit Member of Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 34
Level Progress (to 68): 32%
Level 100 Progress: 25% 512h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 NS-15M2 VE-H Maw Pulsar LSW SVA-88 Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:D3v1iLVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,333,362 MLG Score: 5862
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 12.2%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.818%33.861%104415119911,1783.54632-0.69

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.43%1.864A++1.976A++0.307C*HEAD ++ (~18.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.616B+8.80.385C**19.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.832%76.349%0212122,613383106.82245

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.904%1.158B**0.625B+0.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.567B+1.80.425B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 34
4.7m198.1%460 (27.6k)357 (21.4k)2.8565815,1775,3132.9275467 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214129029.906%38.782%116002:307

69% Heavy Assault21% Infiltrator6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 5th, 2016 1:49 PMMay 12th, 2019 9:50 AMSep 14th, 2019 5:38 AM (2d) (PST)Sep 8th, 2019 9:50 AM (8d) (PST)Sep 8th, 2019 9:29 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7103014091.1470.4010.4452.3180.0235862

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,59918,05524,544692427139121,444

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
220.6h/9.2d 377 5,886 3,306 30.7k 339 861 302 9.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:3,076
Deaths:698
KDR:4.407
Accuracy:30.614% B**
HSR:34.200% B+
Orion VS54
A+
Kills:1,511
Deaths:651
KDR:2.321
Accuracy:28.878% A+
HSR:32.694% B**
NS-15M2
A++
Kills:1,177
Deaths:278
KDR:4.234
Accuracy:30.580% A
HSR:39.337% A++
VE-H Maw
B*
Kills:1,163
Deaths:386
KDR:3.013
Accuracy:30.347% B*
HSR:34.222% B*
Pulsar LSW
A
Kills:1,162
Deaths:351
KDR:3.311
Accuracy:30.576% A
HSR:34.682% A
SVA-88
A++
Kills:1,161
Deaths:283
KDR:4.102
Accuracy:31.745% A++
HSR:35.056% A
Kills:9,250
Deaths (as Heavy Assault):2,647
Deaths (to Heavy Assaults):1,703
KDR:3.49452
Kill Difference:6,603
Playtime:153.268 hours
Usage:69%
Score:3.417m
Score/min:372
Accuracy (listed only):30.456%
HSR (listed only):35.032%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A*
Kills:487
Deaths:181
KDR:2.691
Accuracy:33.682% A*
HSR:25.462% B**
Eridani SX5
A+
Kills:247
Deaths:76
KDR:3.250
Accuracy:34.384% A+
HSR:26.316% B*
VE-C Horizon
B*
Kills:186
Deaths:41
KDR:4.537
Accuracy:40.346% B*
HSR:27.957% B+
Zenith VX-5
A
Kills:117
Deaths:32
KDR:3.656
Accuracy:32.043% A
HSR:22.222% C++
Serpent VE92
A++
Kills:56
Deaths:17
KDR:3.294
Accuracy:32.079% A++
HSR:14.286% D--
Kills:1,093
Deaths (as Light Assault):347
Deaths (to Light Assaults):984
KDR:3.14986
Kill Difference:746
Playtime:12.151 hours
Usage:6%
Score:0.266m
Score/min:364
Accuracy (listed only):34.507%
HSR (listed only):23.249%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A+
Kills:247
Deaths:76
KDR:3.250
Accuracy:34.384% A+
HSR:26.316% B*
Pulsar VS1
A
Kills:158
Deaths:85
KDR:1.859
Accuracy:29.885% A
HSR:25.317% B+
Kills:405
Deaths (as Combat Medic):161
Deaths (to Combat Medics):673
KDR:2.51553
Kill Difference:244
Playtime:5.193 hours
Usage:2%
Score:0.095m
Score/min:306
Accuracy (listed only):32.135%
HSR (listed only):25.816%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:2,521
Deaths:373
KDR:6.759
Accuracy:42.614% B+
HSR:75.803% B++
NS-44 Commissioner
A*
Kills:474
Deaths:345
KDR:1.374
Accuracy:39.762% B+
HSR:37.764% A*
Eridani SX5
A+
Kills:247
Deaths:76
KDR:3.250
Accuracy:34.384% A+
HSR:26.316% B*
Beamer VS3
B++
Kills:169
Deaths:157
KDR:1.076
Accuracy:32.035% B++
HSR:20.710% C
NS-45 Pilot
A+
Kills:114
Deaths:53
KDR:2.151
Accuracy:32.711% C*
HSR:38.597% A+
NS-357 Underboss
M+
Kills:106
Deaths:64
KDR:1.656
Accuracy:36.983% C+
HSR:44.340% M+
NSX Daimyo
B**
Kills:92
Deaths:11
KDR:8.364
Accuracy:48% B**
HSR:91.304% D
Kills:3,723
Deaths (as Infiltrator):1,079
Deaths (to Infiltrators):808
KDR:3.45042
Kill Difference:2,644
Playtime:46.004 hours
Usage:21%
Score:0.909m
Score/min:329
Accuracy (listed only):38.070%
HSR (listed only):47.833%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:487
Deaths:181
KDR:2.691
Accuracy:33.682% A*
HSR:25.462% B**
VE-C Horizon
B*
Kills:186
Deaths:41
KDR:4.537
Accuracy:40.346% B*
HSR:27.957% B+
Zenith VX-5
A
Kills:117
Deaths:32
KDR:3.656
Accuracy:32.043% A
HSR:22.222% C++
Serpent VE92
A++
Kills:56
Deaths:17
KDR:3.294
Accuracy:32.079% A++
HSR:14.286% D--
Kills:846
Deaths (as Engineer):271
Deaths (to Engineers):623
KDR:3.12177
Kill Difference:575
Playtime:2.682 hours
Usage:1%
Score:0.018m
Score/min:114
Accuracy (listed only):34.538%
HSR (listed only):22.482%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,0893,0766984.407B+1.5530.614%B**34.2%B+111.9AN/A31527.5h9.1B**29.8B*
Ghost 2,5312,5213736.759A+3.9042.614%B+75.803%B++86.9A*N/A22129h1.8B*4.2B++
Orion VS54 1,5161,5116512.321B+0.5428.878%A+32.694%B**70.6A++N/A17321.4h9.4B**32.6B
NS-15M2 1,1781,1772784.234A+1.3830.58%A39.337%A++106A*N/A24311.1h8.9B**29B*
VE-H Maw 1,1661,1633863.013A0.1630.347%B*34.222%B*106.7A++N/A30010.9h7.5B**24.8B*
Pulsar LSW 1,1631,1623513.311A+0.4530.576%A34.682%A94.5A++N/A35912.3h9.7B**31.9B*
SVA-88 1,1611,1612834.102B**1.2531.745%A++35.056%A96.8A++N/A23612h9.6B*30.3B*
Solstice VE3 4894871812.691M+0.1733.682%A*25.462%B**76.1M*N/A2546.4h10.6B**31.6B+
NS-44 Commissioner 4754743451.374B+1.4839.762%B+37.764%A*128.1M**N/A3873.7h2.7B**6.7B*
NS Decimator 467317714.465S1.6158.017%C1.262%D85.7M++40.5M+3903.7h3B**5.2B**
Force-Blade 3112925,2900.055B**2.8042.374%B**1.027%D-1.4B++N/A4212.1h2B+4.8B+
Eridani SX5 248247763.25A*0.3934.384%A+26.316%B*95A**N/A2682.6h9.9B++28.8B++
VE-C Horizon 188186414.537A*1.6840.346%B*27.957%B+124A*1.3C**3161.5h11.8B*29.2B*
Beamer VS3 1691691571.076B+1.7832.035%B++20.71%C84.5M+N/A2202h5.9B*18.5B
Pulsar VS1 160158851.859B**1.0029.885%A25.317%B+54.5A++N/A2022.9h9.9A+33B**
S1 2321581021.549A+1.3155.598%C+2.532%C+39.5B**18.5B*2544h5.6B+10B+
Frag Grenade 1201191119N/A116.1446.994%C*N/A297.5D-2.5D12840.4h5D--10.6C
Zenith VX-5 118117323.656A**0.8032.043%A22.222%C++117M*1B**3121h10.4B*32.5B*
NS-45 Pilot 115114532.151B++0.7132.711%C*38.597%A+162.9M+1.4A4380.7h5.2B**16B*
NS-357 Underboss 106106641.656B++1.2036.983%C+44.34%M+151.4M**N/A5230.7h2.9A7.8B*
NSX Daimyo 9292118.364A++5.5148%B**91.304%D102.2A++N/A2610.9h2.3B+4.9B+
Lasher X2 8986870.989C++1.8727.436%C*2.326%D-24.6CN/A753.5h20.3C+73.9C**
Serpent VE92 5656173.294A++0.4432.079%A++14.286%D--80A*N/A3390.7h10.8B++33.7B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,1110.5h
Medical Applicator208,2050.6h
Motion Spotter29570.4h
Nano-Armor Kit04,9820.2h
Medical Kit8286,40327h
Recon Detection Device02240.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.65s
Server spent 2.67s on queries, 2.02s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.