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Centurion D3v1iLVS[FOG] D3v1iLVS
VS BR 51

KDR: 2.35

Score: 2.3m

Last Seen: Dec 15th, 2018 4:01 PM
- OFFLINE - 2.3 hour(s)

Battle Rank 51 - Vanu Sovereignty on Miller - Outfit Member of Fast 0perative Group[FOG] Fast 0perative Group
VS outfit on Miller

Members: 62
Level Progress (to 52): 11%
Level 100 Progress: 12% 620h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Orion VS54 Ghost VE-H Maw Pulsar LSW NS-15M2 NS-44 Commissioner Solstice VE3 Beamer VS3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,430,591 MLG Score: 4341
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 9.9%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.177%33.464%1010810145,1072.86588-0.517

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.589%1.79A++1.993A++0.195C++HEAD ++ (~18.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.617B+8.70.393B20

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.276%76.955%0110211,21520855.8134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.085B**0.644B+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.566B+1.80.43B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Fast 0perative Group[FOG] Fast 0perative Group
VS outfit on Miller

Members: 62
2.3m220.9%445 (26.7k)338 (20.3k)2.349317,0082,9832.429151 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102254628.122%38.185%107402:184

69% Heavy Assault20% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 5th, 2016 1:49 PMDec 2nd, 2018 6:22 PMDec 15th, 2018 11:24 AM (4h) (PST)Dec 15th, 2018 12:59 PM (2h) (PST)Dec 15th, 2018 12:01 PM (3h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6533073461.0190.4340.3892.2960.0204341

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,19518,44820,747612623138120,250

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
114.6h/4.8d 238 2,676 1,542 15.8k 176 407 139 4.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:1,509
Deaths:649
KDR:2.325
Accuracy:28.877% A++
HSR:32.671% B**
VE-H Maw
B*
Kills:1,163
Deaths:386
KDR:3.013
Accuracy:30.347% B*
HSR:34.222% B*
Pulsar LSW
A+
Kills:1,162
Deaths:351
KDR:3.311
Accuracy:30.576% A+
HSR:34.682% A+
NS-15M2
A++
Kills:486
Deaths:111
KDR:4.378
Accuracy:30.289% A
HSR:39.506% A++
Lasher X2
C**
Kills:86
Deaths:87
KDR:0.989
Accuracy:27.436% C**
HSR:2.326% D-
Kills:4,406
Deaths (as Heavy Assault):1,584
Deaths (to Heavy Assaults):964
KDR:2.78157
Kill Difference:2,822
Playtime:79.397 hours
Usage:69%
Score:1.720m
Score/min:361
Accuracy (listed only):29.505%
HSR (listed only):28.681%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A*
Kills:229
Deaths:127
KDR:1.803
Accuracy:33.509% A*
HSR:23.581% B++
Kills:229
Deaths (as Light Assault):127
Deaths (to Light Assaults):505
KDR:1.80315
Kill Difference:102
Playtime:4.251 hours
Usage:4%
Score:0.089m
Score/min:351
Accuracy (listed only):33.509%
HSR (listed only):23.581%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A
Kills:157
Deaths:83
KDR:1.892
Accuracy:29.875% A
HSR:25.478% B++
Kills:157
Deaths (as Combat Medic):83
Deaths (to Combat Medics):388
KDR:1.89157
Kill Difference:74
Playtime:4.753 hours
Usage:4%
Score:0.092m
Score/min:321
Accuracy (listed only):29.875%
HSR (listed only):25.478%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:229
Deaths:127
KDR:1.803
Accuracy:33.509% A*
HSR:23.581% B++
Kills:229
Deaths (as Engineer):127
Deaths (to Engineers):380
KDR:1.80315
Kill Difference:102
Playtime:2.517 hours
Usage:2%
Score:0.018m
Score/min:120
Accuracy (listed only):33.509%
HSR (listed only):23.581%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,215
Deaths:249
KDR:4.880
Accuracy:42.276% B+
HSR:76.955% B*
NS-44 Commissioner
M
Kills:232
Deaths:162
KDR:1.432
Accuracy:38.840% B
HSR:40.517% M
Beamer VS3
B++
Kills:169
Deaths:157
KDR:1.076
Accuracy:32.035% B++
HSR:20.710% C+
Kills:1,616
Deaths (as Infiltrator):568
Deaths (to Infiltrators):430
KDR:2.84507
Kill Difference:1,048
Playtime:23.039 hours
Usage:20%
Score:0.398m
Score/min:288
Accuracy (listed only):37.717%
HSR (listed only):46.061%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,5141,5096492.325B++0.0228.877%A++32.671%B**70.8A++N/A16121.3h9.4B**32.6B
Ghost 1,2201,2152494.88B++2.5342.276%B+76.955%B*76.9A++N/A19415.8h1.8B*4.3B++
VE-H Maw 1,1661,1633863.013B**0.6630.347%B*34.222%B*106.7A++N/A29510.9h7.5A24.8B*
Pulsar LSW 1,1631,1623513.311A+0.9630.576%A+34.682%A+94.5A*N/A35412.3h9.7B**31.9B*
NS-15M2 4874861114.378A+2.0330.289%A39.506%A++101.3A*N/A2334.8h8.8A29B*
NS-44 Commissioner 2332321621.432B+0.9238.84%B40.517%M136.5SN/A4601.7h2.7B**6.9B*
Solstice VE3 2302291271.803A+0.5533.509%A*23.581%B++55.9A**N/A2094.1h10.8B*32.3B+
Beamer VS3 1691691571.076B+1.2732.035%B++20.71%C+84.5M++N/A2162h5.9B*18.5C**
Force-Blade 1731622,9660.055B**2.2941.678%B**1.852%D1.5B+N/A4109.6h2B+4.7B+
S1 2321581021.549A+0.8055.598%C+2.532%C+39.5B**18.5B*2414h5.6B+10B+
Pulsar VS1 159157831.892B**0.4629.875%A25.478%B++54.1A++N/A1742.9h9.9A+33A
Frag Grenade 1041031103N/A100.6547.346%C**N/A343.3D3.3D-11530.3h5.3D*11.2C--
Lasher X2 8986870.989C++1.3627.436%C**2.326%D-24.6CN/A683.5h20.3C+73.9B
NS Decimator 7554143.857M**1.5154.035%D-1.852%C77.1M30A+3870.7h2.9A5.3B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter02950.1h
Spawn Beacon34670.2h
Medical Applicator207,8990.6h
Nano-Armor Kit04,6500.2h
Medical Kit4052,95011.4h
Recon Detection Device02240.3h

Check the help document for the dictionary if you want to learn more about words used here.


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