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Lt. Colonel D3v1lLish[WOHA] D3v1lLish
TR BR 69

KDR: 2.11

Score: 5.2m

Last Seen: Jun 12th, 2019 6:52 PM
- OFFLINE - 288.9 hour(s)

Battle Rank 69 - Terran Republic on Miller - Outfit Member of Woodmans Hardest[WOHA] Woodmans Hardest
TR outfit on Miller

Members: 28
Level Progress (to 70): 15%
Level 100 Progress: 28% 640h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 T9A "Butcher" NS-15M2 T9 CARV TMG-50 MG-H1 Watchman NS-357 Underboss
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,826,809 MLG Score: 3059
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 11.2%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.301%33.224%97413119711,2932.5332-0.423

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.779%1.589A+1.883A++-0.659DHEAD ++ (~18.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.573B+9.30.347C**22.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.982%77.154%0312072,90246956.18763

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.234%0.893B*0.648B+0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.558B+1.80.438B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Woodmans Hardest[WOHA] Woodmans Hardest
TR outfit on Miller

Members: 28
5.2m192.3%355 (21.3k)265 (15.9k)2.1105116,0997,6282.195669 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1210112126.699%37.611%100402:357

65% Heavy Assault23% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 2nd, 2014 1:12 PMSep 30th, 2018 2:06 PMJun 22nd, 2019 10:23 AM (2d) (PST)Jun 12th, 2019 2:55 PM (12d) (PST)Jun 12th, 2019 2:52 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5502672830.8140.3860.3061.6130.0243059

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,98616,02516,96149231897115,924

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
329.5h/13.7d 649 6,055 3,868 31.9k 556 1,206 482 10.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:3,041
Deaths:1,183
KDR:2.571
Accuracy:30.166% A+
HSR:34.430% A+
T9A "Butcher"
A*
Kills:1,361
Deaths:431
KDR:3.158
Accuracy:28.906% B**
HSR:42.028% A*
NS-15M2
A
Kills:1,183
Deaths:394
KDR:3.003
Accuracy:30.933% A
HSR:35.080% A
T9 CARV
B**
Kills:1,170
Deaths:810
KDR:1.444
Accuracy:24.680% B**
HSR:29.658% B**
TMG-50
A+
Kills:1,163
Deaths:415
KDR:2.802
Accuracy:29.226% A+
HSR:33.534% A+
MG-H1 Watchman
A+
Kills:1,161
Deaths:518
KDR:2.241
Accuracy:30.263% A+
HSR:29.888% B+
Kills:9,079
Deaths (as Heavy Assault):3,751
Deaths (to Heavy Assaults):2,445
KDR:2.42042
Kill Difference:5,328
Playtime:214.434 hours
Usage:65%
Score:3.569m
Score/min:277
Accuracy (listed only):29.029%
HSR (listed only):34.103%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A
Kills:486
Deaths:201
KDR:2.418
Accuracy:32.589% A
HSR:23.045% B**
TRAC-5
A+
Kills:323
Deaths:281
KDR:1.149
Accuracy:24.661% B++
HSR:27.554% A+
LC3 Jaguar
A++
Kills:176
Deaths:53
KDR:3.321
Accuracy:32.210% A++
HSR:26.136% B**
Kills:985
Deaths (as Light Assault):535
Deaths (to Light Assaults):1,300
KDR:1.84112
Kill Difference:450
Playtime:13.692 hours
Usage:4%
Score:0.218m
Score/min:266
Accuracy (listed only):29.820%
HSR (listed only):25.579%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A
Kills:486
Deaths:201
KDR:2.418
Accuracy:32.589% A
HSR:23.045% B**
T1 Cycler
A*
Kills:288
Deaths:190
KDR:1.516
Accuracy:29.153% A+
HSR:34.722% A*
Cycler TRV
N/A
Kills:50
Deaths:70
KDR:0.714
Accuracy:19.410% N/A
HSR:18% N/A
Kills:824
Deaths (as Combat Medic):461
Deaths (to Combat Medics):795
KDR:1.78742
Kill Difference:363
Playtime:13.291 hours
Usage:4%
Score:0.275m
Score/min:345
Accuracy (listed only):27.051%
HSR (listed only):25.256%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:2,781
Deaths:551
KDR:5.047
Accuracy:41.612% B+
HSR:77.922% B**
NS-357 Underboss
A++
Kills:645
Deaths:474
KDR:1.361
Accuracy:38.705% C**
HSR:34.729% A++
SMG-46 Armistice
A
Kills:486
Deaths:201
KDR:2.418
Accuracy:32.589% A
HSR:23.045% B**
TX1 Repeater
B+
Kills:241
Deaths:246
KDR:0.980
Accuracy:27.830% B+
HSR:19.087% C
M77-B
B+
Kills:61
Deaths:32
KDR:1.906
Accuracy:34.222% C-
HSR:80.328% B+
99SV
B
Kills:60
Deaths:24
KDR:2.500
Accuracy:33.564% B
HSR:38.333% C**
NS-44 Commissioner
A
Kills:55
Deaths:34
KDR:1.618
Accuracy:45.322% B**
HSR:30.909% A
Soldier Soaker
C
Kills:51
Deaths:48
KDR:1.063
Accuracy:18.988% F
HSR:13.726% C
Kills:4,380
Deaths (as Infiltrator):1,610
Deaths (to Infiltrators):1,160
KDR:2.7205
Kill Difference:2,770
Playtime:74.517 hours
Usage:23%
Score:1.050m
Score/min:235
Accuracy (listed only):34.104%
HSR (listed only):39.760%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:323
Deaths:281
KDR:1.149
Accuracy:24.661% B++
HSR:27.554% A+
LC3 Jaguar
A++
Kills:176
Deaths:53
KDR:3.321
Accuracy:32.210% A++
HSR:26.136% B**
Kills:499
Deaths (as Engineer):334
Deaths (to Engineers):989
KDR:1.49401
Kill Difference:165
Playtime:13.822 hours
Usage:4%
Score:0.127m
Score/min:153
Accuracy (listed only):28.436%
HSR (listed only):26.845%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 3,0523,0411,1832.571B0.4630.166%A+34.43%A+75.6A+N/A19840.2h9.5B**31.5B*
TSAR-42 2,7862,7815515.047B+2.9441.612%B+77.922%B**71.5A++N/A17038.9h1.7B**4.2B*
T9A "Butcher" 1,3651,3614313.158B++1.0528.906%B**42.028%A*97.2AN/A24914h8.9A30.9B**
NS-15M2 1,1851,1833943.003B*0.8930.933%A35.08%A74.4B**N/A17315.9h9.7B*31.4B*
T9 CARV 1,1791,1708101.444C++0.6724.68%B**29.658%B**43.3B*N/A11727h9.6A39B*
TMG-50 1,1671,1634152.802A+0.6929.226%A+33.534%A+72.2A++N/A15916.1h8.6B**29.3B*
MG-H1 Watchman 1,1661,1615182.241B+0.1330.263%A+29.888%B+70.8B**N/A20716.4h11.4B**37.6B*
NS-357 Underboss 6456454741.361B+0.7538.705%C**34.729%A++92.1A++N/A2287h3.1B**7.9B*
SMG-46 Armistice 4894862012.418A0.3132.589%A23.045%B**68.5A*N/A1617.1h11.3B**34.8B*
NS Decimator 6234151392.986A*0.8857.925%C1.446%D60.1A++30.1A++2856.9h3.4B**5.9B*
Chainblade 3533317,3720.045B++2.0741.271%B**1.208%D-1.1B++N/A3297.7h2.1B+5.1B+
TRAC-5 3253232811.149B+0.9624.661%B++27.554%A+27.8B++N/A11511.6h10.9B**44.1B*
ML-7 4303012501.204B*0.9161.723%B+2.658%C+41.2A++17.7B**2517.3h4.8B**7.8B**
T1 Cycler 2922881901.516B+0.5929.153%A+34.722%A*55.4A*N/A2505.2h9.9A+34.1A
Frag Grenade 2832751275N/A272.8944.578%C+N/A343.8D10C**10020.8h4.3C9.7C+
TX1 Repeater 2452412460.98C**1.1327.83%B+19.087%C54.8AN/A1504.4h10.2B++36.6B++
LC3 Jaguar 178176533.321A1.2132.21%A++26.136%B**88M+1A+2502h10.4B++32.2B**
Sticky Grenade 8282182N/A79.8981.111%M*N/A820CN/A89110.1h0.9A+1.1A
M77-B 6161321.906C+0.2034.222%C-80.328%B+24.4C+N/A762.5h2.5C+7.4C+
99SV 6060242.5B+0.3933.564%B38.333%C**85.7SN/A2570.7h3.2A++9.6B**
NS-44 Commissioner 5555341.618B++0.4945.322%B**30.909%A61.1B**N/A2410.9h2.8B**6.2B**
Soldier Soaker 5351481.063C+1.0518.988%F13.726%C13.4D*N/A663.8h5.1B++26.7D-
Cycler TRV 5250700.714C-1.4019.41%D18%C16.7DN/A763h16.7D--86.1D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon49710.6h
Medical Applicator6021,3011.5h
Restoration Kit111180.4h
Motion Spotter31,0630.6h
Ammunition Package42860.9h
Nano-Armor Kit2123,3981.5h
Medical Kit9937,05236.4h
Recon Detection Device55970.9h

Check the help document for the dictionary if you want to learn more about words used here.


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