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Lt. Colonel D3v1lLish[WOHA] D3v1lLish
TR BR 67

KDR: 2.1

Score: 5m

Last Seen: Mar 3rd, 2019 6:34 PM
- OFFLINE - 357.5 hour(s)

Battle Rank 67 - Terran Republic on Miller
Level Progress (to 68): 97%
Level 100 Progress: 27% 653h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 T9A "Butcher" NS-15M2 T9 CARV TMG-50 MG-H1 Watchman NS-357 Underboss
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,768,012 MLG Score: 3012
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 10.9%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.155%33.368%97312101310,6782.49544-0.4

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.843%1.575A+1.955A++0.023C+HEAD ++ (~18.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.571B+9.30.346C**22.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.992%77.182%0310222,81844756.29018

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.244%0.896B*0.662B+0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.558B+1.80.438B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5m193.9%353 (21.2k)264 (15.8k)2.0952215,3817,3412.1818567 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1025107526.51%37.761%100102:367

65% Heavy Assault23% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 2nd, 2014 1:12 PMSep 30th, 2018 2:06 PMMar 15th, 2019 12:55 AM (3d) (PST)Mar 3rd, 2019 3:10 PM (15d) (PST)Mar 3rd, 2019 2:34 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5472662810.8070.3850.3051.6130.0253012

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,84015,94616,89448231897115,848

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
317.7h/13.2d 636 5,808 3,729 30.7k 550 1,158 472 10.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:2,716
Deaths:1,077
KDR:2.522
Accuracy:29.901% A+
HSR:34.536% A+
T9A "Butcher"
A*
Kills:1,258
Deaths:398
KDR:3.161
Accuracy:28.798% B*
HSR:43.402% A*
NS-15M2
A
Kills:1,183
Deaths:394
KDR:3.003
Accuracy:30.933% A
HSR:35.080% A
T9 CARV
B**
Kills:1,170
Deaths:810
KDR:1.444
Accuracy:24.680% B**
HSR:29.658% B**
TMG-50
A+
Kills:1,163
Deaths:415
KDR:2.802
Accuracy:29.226% A+
HSR:33.534% A+
MG-H1 Watchman
A
Kills:1,161
Deaths:518
KDR:2.241
Accuracy:30.263% A
HSR:29.888% B+
Kills:8,651
Deaths (as Heavy Assault):3,612
Deaths (to Heavy Assaults):2,352
KDR:2.39507
Kill Difference:5,039
Playtime:207.413 hours
Usage:65%
Score:3.421m
Score/min:275
Accuracy (listed only):28.967%
HSR (listed only):34.350%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A+
Kills:455
Deaths:192
KDR:2.370
Accuracy:32.935% A+
HSR:23.297% B**
TRAC-5
A++
Kills:323
Deaths:281
KDR:1.149
Accuracy:24.661% B+
HSR:27.554% A++
LC3 Jaguar
A++
Kills:108
Deaths:32
KDR:3.375
Accuracy:32.157% A++
HSR:25% B*
Kills:886
Deaths (as Light Assault):505
Deaths (to Light Assaults):1,251
KDR:1.75446
Kill Difference:381
Playtime:12.613 hours
Usage:4%
Score:0.198m
Score/min:262
Accuracy (listed only):29.918%
HSR (listed only):25.284%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A+
Kills:455
Deaths:192
KDR:2.370
Accuracy:32.935% A+
HSR:23.297% B**
T1 Cycler
A*
Kills:288
Deaths:190
KDR:1.516
Accuracy:29.153% A+
HSR:34.722% A*
Cycler TRV
N/A
Kills:50
Deaths:70
KDR:0.714
Accuracy:19.410% N/A
HSR:18% N/A
Kills:793
Deaths (as Combat Medic):452
Deaths (to Combat Medics):765
KDR:1.75442
Kill Difference:341
Playtime:12.520 hours
Usage:4%
Score:0.265m
Score/min:353
Accuracy (listed only):27.166%
HSR (listed only):25.340%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:323
Deaths:281
KDR:1.149
Accuracy:24.661% B+
HSR:27.554% A++
LC3 Jaguar
A++
Kills:108
Deaths:32
KDR:3.375
Accuracy:32.157% A++
HSR:25% B*
Kills:431
Deaths (as Engineer):313
Deaths (to Engineers):956
KDR:1.377
Kill Difference:118
Playtime:13.822 hours
Usage:4%
Score:0.127m
Score/min:153
Accuracy (listed only):28.409%
HSR (listed only):26.277%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:2,697
Deaths:529
KDR:5.098
Accuracy:41.646% B+
HSR:77.976% B**
NS-357 Underboss
A++
Kills:612
Deaths:452
KDR:1.354
Accuracy:38.433% C*
HSR:34.641% A++
SMG-46 Armistice
A+
Kills:455
Deaths:192
KDR:2.370
Accuracy:32.935% A+
HSR:23.297% B**
TX1 Repeater
B+
Kills:241
Deaths:246
KDR:0.980
Accuracy:27.830% B+
HSR:19.087% C
M77-B
B+
Kills:61
Deaths:32
KDR:1.906
Accuracy:34.222% C
HSR:80.328% B+
99SV
B
Kills:60
Deaths:24
KDR:2.500
Accuracy:33.564% B
HSR:38.333% C**
Soldier Soaker
C
Kills:51
Deaths:48
KDR:1.063
Accuracy:18.988% F
HSR:13.726% C
Kills:4,177
Deaths (as Infiltrator):1,523
Deaths (to Infiltrators):1,102
KDR:2.74261
Kill Difference:2,654
Playtime:72.374 hours
Usage:23%
Score:1.016m
Score/min:234
Accuracy (listed only):32.517%
HSR (listed only):41.055%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 2,7242,7161,0772.522C**0.4329.901%A+34.536%A+74A+N/A19536.7h9.4B**31.5B*
TSAR-42 2,7022,6975295.098B++3.0041.646%B+77.976%B**71.5A+N/A17037.7h1.7B**4.2B*
T9A "Butcher" 1,2621,2583983.161B++1.0728.798%B*43.402%A*96.8A+N/A24713h9A31.3B**
NS-15M2 1,1851,1833943.003B*0.9130.933%A35.08%A74.4B**N/A17315.9h9.7B**31.4B*
T9 CARV 1,1791,1708101.444C++0.6524.68%B**29.658%B**43.5B*N/A11526.9h9.6A39B*
TMG-50 1,1671,1634152.802A+0.7129.226%A+33.534%A+72.2A++N/A15916.1h8.6B**29.3B*
MG-H1 Watchman 1,1661,1615182.241B+0.1530.263%A29.888%B+70.8B**N/A20716.4h11.4B*37.6B*
NS-357 Underboss 6126124521.354B+0.7438.433%C*34.641%A++91.3A++N/A2256.7h3A7.9B*
SMG-46 Armistice 4574551922.37A0.2732.935%A+23.297%B**68.9A*N/A1626.6h11.1B**33.6B*
NS Decimator 6044011392.885A*0.7957.937%C1.496%D59A++29.9A++2776.8h3.5B*6B++
TRAC-5 3253232811.149B+0.9524.661%B+27.554%A++27.8B++N/A11311.6h10.9B**44.1B*
Chainblade 3413197,0830.045B++2.0541.015%B**1.254%D-1.1B++N/A3287.2h2.1B+5.1B+
ML-7 4303012501.204B*0.8961.723%B+2.658%C+41.2A+17.7B*2507.3h4.8B**7.8B**
T1 Cycler 2922881901.516B+0.5829.153%A+34.722%A*55.4A*N/A2495.2h9.9A+34.1B**
Frag Grenade 2802721272N/A269.9044.411%C+N/A388.6C11.4B+10000.7h4.3C9.7C+
TX1 Repeater 2452412460.98B1.1227.83%B+19.087%C54.8AN/A1504.4h10.2B*36.6B++
LC3 Jaguar 110108323.375A1.2832.157%A++25%B*83.1A**1.5M++2521.3h10.8B+33.6B*
Sticky Grenade 8282182N/A79.9081.111%M*N/A820CN/A88330.1h0.9A+1.1A
M77-B 6161321.906C+0.1934.222%C80.328%B+24.4C+N/A762.5h2.5C++7.4C+
99SV 6060242.5B+0.4033.564%B38.333%C**85.7SN/A2560.7h3.2A+9.6B**
Soldier Soaker 5351481.063C+1.0318.988%F13.726%C13.4D*N/A663.8h5.1B++26.7D
Cycler TRV 5250700.714C-1.3819.41%D18%C16.7DN/A753h16.7D--86.1D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,0270.6h
Restoration Kit111180.4h
Spawn Beacon49210.5h
Medical Applicator6020,8961.5h
Nano-Armor Kit2123,3981.5h
Medical Kit9466,69834.2h
Recon Detection Device55970.9h
Ammunition Package42860.9h

Check the help document for the dictionary if you want to learn more about words used here.


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