Online: daguest  
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Field Marshal D4Saken[1TMI] D4Saken
TR BR 149

KDR: 2.33

Score: 51m

Last Seen: Dec 27th, 2019 1:21 PM
- OFFLINE - 940.4 hour(s)

Prestige 1, Battle Rank 100 (149 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt P2-120 AP M12 Kobalt P2-120 HEAT Tank Mine PDW-16 Hailstorm M20 Basilisk E540 Halberd-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $188,901 MLG Score: 151
Fun Score: N/A
Cheeseburgers Flipped: 606TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.062%15.732%3791213345,4030.7527171.575

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.949%0.544B+-0.808D--2.884THEAD + (~3.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.3-0.003C+17.9-0.253C56.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.867%0.405%36113452475762020.428819122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.415D**-1.079D*-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
589-2.626F**140.6-1.641F448.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.162%1.101%369513415,994171527663.49504217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.316%-1.054D*-0.906D--0.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.5-0.208C14-0.124C+32.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.266%7.213%6521613309,760142937586.82995260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.491%-0.827D-0.652B+0.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
249.1-1.07D*67.9-0.687D181.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.981%54.902%652113455183200.0612245

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.6D-0.78D--1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.4-0.146C3.5-0.105C+7.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.099%10.305%6521134526249080.533605

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.22C-0.878D---1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.086C+5.6-0.147C8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
51m542.1%292 (17.5k)267 (16k)2.3280542,72218,3513.15389149 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1346293617.431%6.598%11510:259

84% Engineer15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 28th, 2015 4:24 PMOct 24th, 2019 6:13 PMDec 27th, 2019 2:07 PM (195d) (PST)Dec 27th, 2019 4:01 PM (195d) (PST)Dec 27th, 2019 9:21 AM (195d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
500464540.2240.0960.0151.5540.062151

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,9982,74027,258136193416,036

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3177.9h/132.4d 15,155 2,819 34,020 296.2k 2,786 6,523 11,917 95.3m

EngineerCLASS DETAILS: Engineer
T5 AMC
C
Kills:758
Deaths:1,003
KDR:0.756
Accuracy:22.320% C
HSR:17.810% C--
LC2 Lynx
C+
Kills:750
Deaths:1,175
KDR:0.638
Accuracy:23.258% C+
HSR:16.400% D-
TRAC-5
B
Kills:571
Deaths:914
KDR:0.625
Accuracy:19.333% D
HSR:21.366% B
AMR-66
C-
Kills:318
Deaths:525
KDR:0.606
Accuracy:25.270% C-
HSR:20.126% D
AS16 NightHawk
C
Kills:262
Deaths:406
KDR:0.645
Accuracy:39.099% C
HSR:10.305% D--
Kills:2,659
Deaths (as Engineer):4,023
Deaths (to Engineers):5,232
KDR:0.66095
Kill Difference:1,364
Playtime:2,676.154 hours
Usage:84%
Score:44.741m
Score/min:279
Accuracy (listed only):25.856%
HSR (listed only):17.201%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D*
Kills:174
Deaths:183
KDR:0.951
Accuracy:16.547% D**
HSR:15.517% D*
T32 Bull
D-
Kills:70
Deaths:95
KDR:0.737
Accuracy:19.890% D-
HSR:15.714% D*
Kills:244
Deaths (as Heavy Assault):278
Deaths (to Heavy Assaults):4,277
KDR:0.8777
Kill Difference:34
Playtime:161.605 hours
Usage:5%
Score:2.198m
Score/min:227
Accuracy (listed only):18.219%
HSR (listed only):15.616%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
C+
Kills:1,488
Deaths:2,536
KDR:0.587
Accuracy:24.382% C+
HSR:13.239% D
T5 AMC
C
Kills:758
Deaths:1,003
KDR:0.756
Accuracy:22.320% C
HSR:17.810% C--
LC2 Lynx
C+
Kills:750
Deaths:1,175
KDR:0.638
Accuracy:23.258% C+
HSR:16.400% D-
SMG-46 Armistice
C+
Kills:690
Deaths:1,019
KDR:0.677
Accuracy:26.403% C+
HSR:11.449% D-
TRAC-5
B
Kills:571
Deaths:914
KDR:0.625
Accuracy:19.333% D
HSR:21.366% B
AS16 NightHawk
C
Kills:262
Deaths:406
KDR:0.645
Accuracy:39.099% C
HSR:10.305% D--
Kills:4,519
Deaths (as Light Assault):7,053
Deaths (to Light Assaults):2,707
KDR:0.64072
Kill Difference:2,534
Playtime:141.540 hours
Usage:4%
Score:1.766m
Score/min:208
Accuracy (listed only):25.799%
HSR (listed only):15.095%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C+
Kills:1,488
Deaths:2,536
KDR:0.587
Accuracy:24.382% C+
HSR:13.239% D
SMG-46 Armistice
C+
Kills:690
Deaths:1,019
KDR:0.677
Accuracy:26.403% C+
HSR:11.449% D-
T4 AMP
C+
Kills:219
Deaths:337
KDR:0.650
Accuracy:27.025% C+
HSR:13.699% D--
NS-AM7 Archer
B
Kills:164
Deaths:307
KDR:0.534
Accuracy:60.942% B
HSR:1.829% F
NS-61 Emissary
C**
Kills:126
Deaths:170
KDR:0.741
Accuracy:29.134% C++
HSR:19.841% C**
NS-44L Blackhand
C*
Kills:75
Deaths:89
KDR:0.843
Accuracy:38.971% C-
HSR:45.333% C*
TSAR-42
D*
Kills:51
Deaths:52
KDR:0.981
Accuracy:30.981% D*
HSR:54.902% F
Kills:2,813
Deaths (as Infiltrator):4,510
Deaths (to Infiltrators):2,484
KDR:0.62373
Kill Difference:1,697
Playtime:115.046 hours
Usage:4%
Score:1.111m
Score/min:161
Accuracy (listed only):33.977%
HSR (listed only):22.899%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
D-
Kills:369
Deaths:321
KDR:1.150
Accuracy:32.495% D-
HSR:1.897% D-
M3 Pounder HEG
C+
Kills:311
Deaths:272
KDR:1.143
Accuracy:33.379% D--
HSR:2.894% C+
M2 Mutilator
C+
Kills:195
Deaths:114
KDR:1.711
Accuracy:10.900% D--
HSR:18.974% C+
M2 Mutilator
C
Kills:124
Deaths:83
KDR:1.494
Accuracy:10.306% D*
HSR:17.742% C
M1 Heavy Cycler
C
Kills:121
Deaths:76
KDR:1.592
Accuracy:13.296% C
HSR:14.876% D
MR1 Fracture
C+
Kills:55
Deaths:46
KDR:1.196
Accuracy:29.804% D-
HSR:3.636% C+
MR1 Fracture
D-
Kills:53
Deaths:54
KDR:0.981
Accuracy:29.088% D--
HSR:1.887% D-
Kills:1,228
Deaths (as MAX Suit):483
Deaths (to MAX Suits):824
KDR:2.54244
Kill Difference:745
Playtime:75.887 hours
Usage:2%
Score:1.069m
Score/min:235
Accuracy (listed only):22.753%
HSR (listed only):8.844%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C
Kills:247
V. Kills:148 166%
Deaths:162
KDR:1.525
Accuracy:23.867% D**
KPH:10.600 C
VKPH:6.400 C--
M18 Locust
D-
Kills:138
V. Kills:82 166%
Deaths:76
KDR:1.816
Accuracy:23.071% D**
KPH:8.900 D-
VKPH:5.300 D--
Hellfire Rocket Pods
D
Kills:57
V. Kills:12 438%
Deaths:14
KDR:4.071
Accuracy:43.679% D
KPH:23.300 D--
VKPH:4.900 D--
Kills:442 (385 + 0)
Deaths:252
KDR:1.754
VKDR:0.960
Vehicle Kills:242
Kill Difference:190
Playtime:41.112 hours
Usage:1%
Score:0.319m
Score/min:129
Piloting Accuracy:23.071%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:832
V. Kills:393 211%
Deaths:42
KDR:19.810
Accuracy:47.667% D--
KPH:32.900 C+
VKPH:15.500 D
C75 Viper
C**
Kills:581
V. Kills:276 210%
Deaths:120
KDR:4.842
Accuracy:33.100% D
KPH:20.700 D
VKPH:9.800 C**
Skyguard
C
Kills:431
V. Kills:242 177%
Deaths:65
KDR:6.631
Accuracy:24.811% D
KPH:13 C
VKPH:7.300 D
L100 Python HESH
A++
Kills:65
V. Kills:28 224%
Deaths:
KDR:
Accuracy:33.178% F-
KPH:36.800 D
VKPH:15.900 A++
Kills:1,909 (1,909 + 0)
Deaths:227
KDR:8.410
VKDR:4.137
Vehicle Kills:939
Kill Difference:1,682
Playtime:88.314 hours
Usage:3%
Score:0.830m
Score/min:157
Driving Accuracy:33.178%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:2,517
V. Kills:988 254%
Deaths:99
KDR:25.424
Accuracy:40.954% D
KPH:34 C++
VKPH:13.400 D
P2-120 HEAT
B+
Kills:1,633
V. Kills:839 194%
Deaths:271
KDR:6.026
Accuracy:39.222% C
KPH:24.900 C
VKPH:12.800 B+
G30 Vulcan
B+
Kills:1,183
V. Kills:590 200%
Deaths:140
KDR:8.450
Accuracy:33.915% B+
KPH:24.400 C*
VKPH:12.100 C
E540 Halberd
C**
Kills:649
V. Kills:287 225%
Deaths:48
KDR:13.521
Accuracy:44.023% C**
KPH:29.600 C**
VKPH:13.100 C+
MR11 Gatekeeper
C--
Kills:286
V. Kills:173 164%
Deaths:35
KDR:8.171
Accuracy:32.590% D--
KPH:18.900 C--
VKPH:11.500 D
M12 Kobalt
C
Kills:204
V. Kills:12 N/A
Deaths:13
KDR:15.692
Accuracy:14.687% C+
KPH:42.800 D
VKPH:2.500 C
G40-F Ranger
D--
Kills:92
V. Kills:67 135%
Deaths:14
KDR:6.571
Accuracy:23.851% D--
KPH:16.400 D*
VKPH:11.900 D--
M20 Basilisk
C--
Kills:54
V. Kills:26 200%
Deaths:39
KDR:1.385
Accuracy:25.918% C
KPH:10.400 D
VKPH:5 C--
Kills:6,618 (4,150 + 2,468)
Deaths:659
KDR:10.042
VKDR:4.525
Vehicle Kills:2,982
Kill Difference:5,959
Playtime:240.853 hours
Usage:8%
Score:3.138m
Score/min:217
Driving Accuracy:39.222%
Gunner Accuracy:25.918%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:1,279
V. Kills:422 302%
Deaths:35
KDR:36.543
Accuracy:50.203% D--
KPH:51.300 C*
VKPH:16.900 D
G20 Vulcan-H
C++
Kills:1,069
V. Kills:606 176%
Deaths:245
KDR:4.363
Accuracy:46.653% C
KPH:47.700 C++
VKPH:27 C+
M12 Kobalt-H
B+
Kills:259
V. Kills:28 N/A
Deaths:11
KDR:23.546
Accuracy:22.068% C+
KPH:67.900 D-
VKPH:7.300 B+
G40-F Ranger
C
Kills:198
V. Kills:120 164%
Deaths:14
KDR:14.143
Accuracy:27.975% D--
KPH:28.600 C
VKPH:17.300 C
MR11 Gatekeeper-H
D
Kills:76
V. Kills:62 121%
Deaths:39
KDR:1.949
Accuracy:48.080% D
KPH:20.800 D--
VKPH:17 D--
P525 Marauder-H
N/A
Kills:50
V. Kills:2 N/A
Deaths:9
KDR:5.556
Accuracy:31.057% N/A
KPH:57.200 N/A
VKPH:2.300 N/A
Kills:2,931 (0 + 2,931)
Deaths:353
KDR:8.303
VKDR:3.513
Vehicle Kills:1,240
Kill Difference:2,578
Playtime:62.626 hours
Usage:2%
Score:1.163m
Score/min:309
Driving Accuracy:N/A%
Gunner Accuracy:31.057%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:1,987
V. Kills:153 N/A
Deaths:140
KDR:14.193
Accuracy:15.949% C-
KPH:29 D*
VKPH:2.200 C
M20 Basilisk
C**
Kills:1,050
V. Kills:313 334%
Deaths:99
KDR:10.606
Accuracy:36.316% C
KPH:24.400 C**
VKPH:7.300 C+
G30 Walker
D-
Kills:730
V. Kills:613 119%
Deaths:172
KDR:4.244
Accuracy:23.755% D--
KPH:7.100 D*
VKPH:6 D-
M12 Kobalt
D-
Kills:441
V. Kills:22 N/A
Deaths:40
KDR:11.025
Accuracy:13.663% D-
KPH:30.300 D*
VKPH:1.500 D-
G40-F Ranger
D
Kills:316
V. Kills:205 153%
Deaths:21
KDR:15.048
Accuracy:24.526% D--
KPH:13.600 D
VKPH:8.800 D
M60-G Bulldog
C-
Kills:258
V. Kills:63 403%
Deaths:72
KDR:3.583
Accuracy:29.666% D
KPH:20.400 D
VKPH:5 C-
M40 Fury
D--
Kills:107
V. Kills:32 324%
Deaths:22
KDR:4.864
Accuracy:27.937% D--
KPH:16.500 D*
VKPH:4.900 D--
G30 Walker
D
Kills:91
V. Kills:81 111%
Deaths:23
KDR:3.957
Accuracy:24.054% D-
KPH:7.800 D*
VKPH:7 D
M20 Basilisk
C
Kills:83
V. Kills:33 244%
Deaths:21
KDR:3.952
Accuracy:30.810% D--
KPH:17.700 C
VKPH:7 D
Kills:5,063 (0 + 5,063)
Deaths:610
KDR:8.300
VKDR:2.484
Vehicle Kills:1,515
Kill Difference:4,453
Playtime:287.135 hours
Usage:9%
Score:1.892m
Score/min:110
Driving Accuracy:N/A%
Gunner Accuracy:30.810%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C
Kills:60
V. Kills:32 182%
Deaths:13
KDR:4.615
Accuracy:35.960% C-
KPH:22.700 C
VKPH:12.100 C
Kills:60 (0 + 60)
Deaths:13
KDR:4.615
VKDR:2.462
Vehicle Kills:32
Kill Difference:47
Playtime:2.648 hours
Usage:0%
Score:0.028m
Score/min:177
Piloting Accuracy:N/A%
Gunner Accuracy:35.960%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 4,6104,29442102.238M99.9119.143%C-16.535%C56.8D--4.2C16375.6h22.8D119.2D
P2-120 AP 3,5052,5179925.424A*23.1040.954%D1.073%D--34C++13.4D33374h5.2B++12.6B+
M12 Kobalt 2,1401,98714014.193C11.8615.949%C-19.779%C**29D*2.2C8768.4h21.9D137.1C
P2-120 HEAT 2,4721,6332716.026C+3.7039.222%C2.205%C-24.9C12.8B+16465.7h9.7D--24.7D--
Tank Mine 2,4051,5113164.782B*2.4523.831%D-N/A141.2B+83.6B++117210.7h1.7C**7D
PDW-16 Hailstorm 1,5291,4882,5360.587D1.7424.382%C+13.239%D12.4D-N/A43119.7h20.1D--82.5C
M20 Basilisk 1,8371,3366121.902A19.5739.271%D**6.213%B++35.3C13.2D-19737.9h76.4B++194.6C**
E540 Halberd-H 1,7011,2793536.543M++34.2150.203%D--N/A51.4C*16.9D28624.9h6.1C+12.1C
G30 Vulcan 1,7731,1831408.45B+6.1233.915%B+1.691%D--24.3C*12.1C17048.6h97C+286.1B+
G20 Vulcan-H 1,6751,0692454.363C+2.0346.653%C2.152%C-47.7C++27.1C+35322.4h91.8C**196.8C**
M20 Basilisk 1,3631,0509910.606A**8.2836.316%C7.048%B+24.4C**7.3C+12843h65B*178.9B++
Claymore 895894919.824B+7.5022.812%D*N/A137.5C+N/A4056.5h1.2C++5.3D-
L100 Python AP 1,2258324219.81A17.4847.667%D--N/A32.9C+15.5D20425.3h4.6B+9.6C*
T5 AMC 7747581,0030.756C1.5722.32%C17.81%C--7.3D--N/A21104.4h17.6D79.1C
C-4 1,1507564261.775C++0.5521.932%DN/A55.2D28.8C+013.7h1.2B+5.6C++
LC2 Lynx 7787501,1750.638C-1.6923.258%C+16.4%D-5.2D--N/A17142.9h21.5F92.5D
G30 Walker 1,3437301724.244C+1.9223.755%D--3.014%D7.1D*6D-104102.4h306.2D**1289.2F
Sticky Grenade 7097061706N/A703.6748.902%C--N/A784.4C--3.3D--30870.9h2.1C++4.3C+
SMG-46 Armistice 6966901,0190.677C-1.6526.403%C+11.449%D-10.6D--N/A4265.3h16.4C--62.1C+
E540 Halberd 9366494813.521B+11.1944.023%C**N/A29.6C**13.1C+18521.9h4.9B++11.2B++
T7 Mini-Chaingun 6185976760.883C1.4520.03%B+10.72%D23.3DN/A8725.6h20.6D--103C+
C75 Viper 8575811204.842C+2.5133.1%DN/A20.7D9.8C**13328.1h14.7C44.5C--
TRAC-5 5825719140.625C1.7019.333%D21.366%B12.5C-N/A6545.8h14.8C++76.7C+
M12 Kobalt 4634414011.025C8.7013.663%D-16.1%D30.4D*1.5D-13414.5h20.6D150.6D
Skyguard 673431656.631A4.3024.811%DN/A13C7.3D12533.2h99.4B+400.6C*
Xiphos Anti-Personnel Phalanx Tower 4334184104.5B102.1726.824%C+N/A261.3C++9.4C++8601.6h8.4B+31.2B+
Spear Anti-Vehicle Phalanx Tower 7313971428.357C++26.0377.857%M2.015%D-17.3D*14.6D-20522.9h36.6T*47F**
M3 Pounder HEG 4693693211.15C1.1832.495%D-1.897%D-11.8D3.2C+7431.3h18.1C+55.7C
AMR-66 3333185250.606C-1.7225.27%C-20.126%D14.7C--N/A6521.7h10.9D43.1C
MANA Anti-Vehicle Turret 5343162971.064C1.2648.396%D7.595%A+23.4D16.1D25813.5h9.3C++19.1C+
G40-F Ranger 5213162115.048B++12.7224.526%D--N/A13.6D8.8D12723.3h116.3C*474C
M3 Pounder HEG 3953112721.143C1.1933.379%D--2.894%C+11.5D--3.1C--7427.1h20.6C61.7C-
MR11 Gatekeeper 459286358.171B5.8432.59%D--N/A18.9C--11.5D16715.1h41.9B+128.5C++
AS16 NightHawk 2702624060.645C-1.6839.099%C10.305%D--3.4D*N/A1578.2h5.6D14.2C
M12 Kobalt-H 2872591123.545C+21.2222.068%C+15.058%C--68.2D-7.4B++3463.8h29.9F--135.3D**
M60-G Bulldog 321258723.583C1.2529.666%D1.938%C-20.3D5C-10112.7h7.7C+25.9C
M18 Needler 3952471621.525C0.8023.867%D**N/A10.6C6.4C--13623.2h140.6C++589C
G30 Walker 3402201613.75C*11.4227.806%F5.909%A*18.6D*10.2D*14211.8h200.8C+722.3D--
T4 AMP 2222193370.65C1.6827.025%C+13.699%D--5.1D*N/A1443.2h16.1C59.7C+
G40-F Ranger 329211452.75S50.4226.726%D--N/A25.4D-14.2D-2438.3h83.1C+310.8C--
M12 Kobalt 2162041315.692C+13.3614.687%C+14.706%C+42.5D2.5C1204.8h17.6C+119.7C++
G40-F Ranger 3181981414.143B*11.8127.975%D--N/A28.7C17.4C+2756.9h81.6C+291.8C-
M2 Mutilator 2041951141.711C+0.6210.9%D--18.974%C+15.4D--N/A4912.7h18.6C171D
T2 Striker 4131855420.341D1.9941.153%D*N/A6.8D--8.4D12027.1h71F-172.6F--
MSW-R 1761741830.951C1.3816.547%D**15.517%D*13.1D--N/A7413.3h13.3C--80.3D-
Hoplon Anti-Aircraft Phalanx Tower 3321741174S171.6726.948%C+1.724%C++64.4C-58.5C-5822.7h32.4C**120.2C*
NS-AM7 Archer 2741643070.534C++1.7960.942%B1.829%F3.1D-2.1C3852.5h24.5C40.3C
MANA Anti-Personnel Turret 1691621091.486N/A0.8413.968%UN/A1620U70U3131900.1h26.5T*189.5T*
M60-G Bulldog 2001601160S157.6741.645%D*N/A61.5D15.4C--2102.6h7.8C+18.8D
M18 Locust 220138761.816C0.5123.071%D**N/A9D-5.3D--8415.4h127.8C+553.9C
Spear Anti-Vehicle Phalanx Turret 337135343.971D1.6448.431%B+4.444%C*19.9D*29.7B++3816.8h17.5T36.1F
NS-61 Emissary 1291261700.741C+1.5929.134%C++19.841%C**5.9D--N/A2021.2h15.9C54.6C+
M2 Mutilator 128124831.494C+0.8310.306%D*17.742%C14.3D*N/A508.7h19.9D193D-
M1 Heavy Cycler 123121761.592C++0.7413.296%C14.876%D14.8DN/A668.2h18.1C++135.8C++
M40 Fury 139107224.864C2.5427.937%D--5.607%S16.5D*4.9D--896.5h18.8D-67.3D*
Fatestealer 1001001140.877S1.4532.976%C13%D--8.4DN/A1711.9h2.5C--7.5C+
G40-F Ranger 15992146.571C4.2423.851%D--N/A16.4D*12D--1815.6h89.8C376.4C-
G30 Walker 17291233.957D-1.6324.054%D-4.396%C++7.8D*7D16211.6h328.2F-1364.3F
M20 Basilisk 11683213.952C++1.6230.81%D--6.024%C++17.7C7D1684.7h92.2C*299.3C
MR11 Gatekeeper-H 13876391.949D0.3848.08%D1.316%C20.5D--16.8D*2343.7h48.3B100.4C++
NS-44L Blackhand 7775890.843C1.4938.971%C-45.333%C*7.5D--N/A2710h9.2T-23.6F-
T32 Bull 7570950.737D1.5919.89%D-15.714%D*10.3D*N/A506.8h18.7F--93.9D**
Frag Grenade 6866166N/A63.6742.608%C--N/A220D*6.7D16940.3h5.5F-13D*
L100 Python HESH 9365165M**62.6733.178%F-N/A36.1D15.6A+4361.8h3.3C+9.9D--
M20 Wyvern 9260134.615C2.2935.96%C-N/A23.1C12.3C1772.6h63.6B+176.8B
Hellfire Rocket Pods 6957144.071C--1.7443.679%DN/A23.8D--5D--3522.4h37.3D85.4D
MR1 Fracture 9555461.196B+1.1329.804%D-3.636%C+5.7D-4.2C--669.6h53.1C+178.3C
M20 Basilisk 8054391.385D0.9425.918%C1.852%D**10.4D5C--895.2h95.9C370.1C+
MR1 Fracture 8853540.981C**1.3529.088%D--1.887%D-5D--3.3D-5310.6h60.4C207.7D
NS Annihilator 9753511.039B**1.2983.371%B*N/A7.1D-5.9D--1887.5h14.1D-16.9D
Hunter QCX 8452930.559C1.7737.966%CN/A7.2D4.4C*627.2h18D--47.5D
TSAR-42 5151520.981C--1.3530.981%D*54.902%F13.8D*N/A923.7h3.5F--11.4F--
P525 Marauder-H 525095.556D3.2331.057%DN/A55.6D--2.2D*2810.9h6.8C++22C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret452,6563.8h
Spawn Beacon27220.5h
CAS 14-E0500h
Nano-Armor Kit1,4872,584,649176.5h
Repair Module31,9076.1h
Turret AI Module31,5016.1h
Structure Shield Module18043.5h
Skywall Shield Emitter17552.4h
Rampart Wall294510.2h
Sunderer Garage03092.5h
Bunker11592.3h
Nanite Revive Grenade0930h
Medical Applicator6621,0232.9h
Blast Wall01801.2h
Cortium Silo19352.6h
Motion Spotter1790.1h
Restoration Kit1680.1h
Welding Device147,6027.3h
Spear Anti-Vehicle Tower07563.2h
Xiphos Anti-Personnel Tower58443.7h
Hoplon Anti-Aircraft Phalanx Tower09223.3h
Spitfire Auto-Turret538,3747.8h
Recon Detection Device32460.4h
Ammunition Package15611,5756.5h
Shield Recharging Field0560h
Anti-Infantry MANA Turret115220.7h
Solid Wall03743h
Snowman Soldier11990.1h
Flail Targeting Dart0830.4h
Pain Spire06633.3h
Routing Spire01210.5h
WLT-Howler Mining Laser1131,13113.9h
Infantry Tower1891h
Alarm Module01060.3h
Spear Anti-Vehicle Turret0690.5h
Pelter Rocket Pod0500.1h
Hardlight Barrier31650.3h
Router04040.8h
Nano-Repair Grenade02,1750.6h
Pillbox01551.5h
Vehicle Ammo Dispenser01390.8h
Vehicle Gate12753.2h
Light Vehicle Terminal11171.2h
Elysium Spawn Tube04291.7h
Orbital Strike Target Designator6651.6h

Check the help document for the dictionary if you want to learn more about words used here.


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