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Field Marshal D4Saken[] D4Saken
TR BR 147

KDR: 2.27

Score: 49.7m

Last Seen: Sep 2nd, 2019 12:13 AM
- OFFLINE - 1071 hour(s)

Prestige 1, Battle Rank 100 (147 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt P2-120 AP M12 Kobalt P2-120 HEAT PDW-16 Hailstorm Tank Mine M20 Basilisk G30 Vulcan
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $191,403 MLG Score: 153
Fun Score: N/A
Cheeseburgers Flipped: 595TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.019%15.747%3781212045,3980.758041.513

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.851%0.519B+-0.766D--2.956THEAD + (~3.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.20.008C+17.8-0.233C56.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.867%0.405%36112152475682020.434095122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.395D**-0.875D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
589-3.294T*140.6-2.154F--448.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.872%1.092%334512115,404169125103.19574215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.347%-1.235D*-0.401C--0.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.9-1.138D*14.9-0.863D--35

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.254%7.308%6481612009,578140836896.79773260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.421%-0.987D--1.281A0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
252.2-1.635F68.7-1.014D*183.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.981%54.902%648112155183100.0612981

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.603D-0.791D--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.4-0.151C3.5-0.109C+7.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.365%9.705%6481121523748680.487654

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.449T*-2.889T-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.41B**5.11B**8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.7m544.2%295 (17.7k)269 (16.1k)2.2706541,29418,1863.08237147 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1216282917.457%6.747%11810:129

84% Engineer16% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 28th, 2015 4:24 PMJul 10th, 2019 12:08 AMSep 23rd, 2019 6:52 AM (23d) (PST)Sep 1st, 2019 10:11 PM (45d) (PST)Sep 1st, 2019 8:13 PM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
496474490.2240.0980.0151.5550.062153

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,7772,80426,973136193416,157

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3077.6h/128.2d 14,762 2,786 33,346 287.2k 2,697 6,384 11,470 91.6m

EngineerCLASS DETAILS: Engineer
T5 AMC
C
Kills:758
Deaths:1,002
KDR:0.756
Accuracy:22.324% C
HSR:17.810% C-
LC2 Lynx
C+
Kills:750
Deaths:1,175
KDR:0.638
Accuracy:23.272% C+
HSR:16.400% D-
TRAC-5
B+
Kills:571
Deaths:914
KDR:0.625
Accuracy:19.333% C-
HSR:21.366% B+
AMR-66
C
Kills:318
Deaths:525
KDR:0.606
Accuracy:25.270% C
HSR:20.126% D
AS16 NightHawk
C+
Kills:237
Deaths:336
KDR:0.705
Accuracy:38.365% C+
HSR:9.705% D*
Kills:2,634
Deaths (as Engineer):3,952
Deaths (to Engineers):5,172
KDR:0.6665
Kill Difference:1,318
Playtime:2,576.473 hours
Usage:84%
Score:43.544m
Score/min:282
Accuracy (listed only):25.713%
HSR (listed only):17.081%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D*
Kills:174
Deaths:183
KDR:0.951
Accuracy:16.547% D*
HSR:15.517% D*
T32 Bull
D
Kills:70
Deaths:95
KDR:0.737
Accuracy:19.890% D
HSR:15.714% D*
Kills:244
Deaths (as Heavy Assault):278
Deaths (to Heavy Assaults):4,255
KDR:0.8777
Kill Difference:34
Playtime:161.088 hours
Usage:5%
Score:2.197m
Score/min:227
Accuracy (listed only):18.219%
HSR (listed only):15.616%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
C++
Kills:1,488
Deaths:2,536
KDR:0.587
Accuracy:24.382% C++
HSR:13.239% C--
T5 AMC
C
Kills:758
Deaths:1,002
KDR:0.756
Accuracy:22.324% C
HSR:17.810% C-
LC2 Lynx
C+
Kills:750
Deaths:1,175
KDR:0.638
Accuracy:23.272% C+
HSR:16.400% D-
SMG-46 Armistice
C++
Kills:686
Deaths:1,010
KDR:0.679
Accuracy:26.364% C++
HSR:11.516% D-
TRAC-5
B+
Kills:571
Deaths:914
KDR:0.625
Accuracy:19.333% C-
HSR:21.366% B+
AS16 NightHawk
C+
Kills:237
Deaths:336
KDR:0.705
Accuracy:38.365% C+
HSR:9.705% D*
Kills:4,490
Deaths (as Light Assault):6,973
Deaths (to Light Assaults):2,677
KDR:0.64391
Kill Difference:2,483
Playtime:140.388 hours
Usage:5%
Score:1.761m
Score/min:209
Accuracy (listed only):25.673%
HSR (listed only):15.006%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C++
Kills:1,488
Deaths:2,536
KDR:0.587
Accuracy:24.382% C++
HSR:13.239% C--
SMG-46 Armistice
C++
Kills:686
Deaths:1,010
KDR:0.679
Accuracy:26.364% C++
HSR:11.516% D-
T4 AMP
C+
Kills:219
Deaths:337
KDR:0.650
Accuracy:27.025% C+
HSR:13.699% D--
NS-AM7 Archer
C*
Kills:163
Deaths:282
KDR:0.578
Accuracy:60.172% C*
HSR:1.840% F
NS-61 Emissary
B+
Kills:126
Deaths:170
KDR:0.741
Accuracy:29.134% C++
HSR:19.841% B+
NS-44L Blackhand
C**
Kills:75
Deaths:89
KDR:0.843
Accuracy:38.971% C
HSR:45.333% C**
TSAR-42
D*
Kills:51
Deaths:52
KDR:0.981
Accuracy:30.981% D*
HSR:54.902% D**
Kills:2,808
Deaths (as Infiltrator):4,476
Deaths (to Infiltrators):2,468
KDR:0.62735
Kill Difference:1,668
Playtime:114.044 hours
Usage:4%
Score:1.108m
Score/min:162
Accuracy (listed only):33.861%
HSR (listed only):22.910%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
D
Kills:369
Deaths:321
KDR:1.150
Accuracy:32.548% D
HSR:1.897% D-
M3 Pounder HEG
C+
Kills:311
Deaths:272
KDR:1.143
Accuracy:33.436% D
HSR:2.894% C+
M2 Mutilator
C+
Kills:195
Deaths:114
KDR:1.711
Accuracy:10.900% D-
HSR:18.974% C+
M2 Mutilator
C
Kills:124
Deaths:83
KDR:1.494
Accuracy:10.306% D--
HSR:17.742% C
M1 Heavy Cycler
C
Kills:121
Deaths:76
KDR:1.592
Accuracy:13.296% C
HSR:14.876% D
MR1 Fracture
C+
Kills:55
Deaths:46
KDR:1.196
Accuracy:29.918% D
HSR:3.636% C+
MR1 Fracture
D-
Kills:53
Deaths:54
KDR:0.981
Accuracy:29.183% D-
HSR:1.887% D-
Kills:1,228
Deaths (as MAX Suit):483
Deaths (to MAX Suits):823
KDR:2.54244
Kill Difference:745
Playtime:74.477 hours
Usage:2%
Score:1.061m
Score/min:238
Accuracy (listed only):22.798%
HSR (listed only):8.844%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C+
Kills:247
V. Kills:148 166%
Deaths:162
KDR:1.525
Accuracy:23.867% D**
KPH:10.600 C+
VKPH:6.400 C-
M18 Locust
D
Kills:136
V. Kills:80 168%
Deaths:76
KDR:1.789
Accuracy:23.102% D**
KPH:9.700 D
VKPH:5.700 D-
Hellfire Rocket Pods
D
Kills:56
V. Kills:12 431%
Deaths:14
KDR:4
Accuracy:43.549% D
KPH:22.900 D-
VKPH:4.900 D--
Kills:439 (383 + 0)
Deaths:252
KDR:1.742
VKDR:0.952
Vehicle Kills:240
Kill Difference:187
Playtime:39.756 hours
Usage:1%
Score:0.316m
Score/min:132
Piloting Accuracy:23.102%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:777
V. Kills:374 207%
Deaths:42
KDR:18.500
Accuracy:48.140% D-
KPH:33 C++
VKPH:15.900 C
C75 Viper
B+
Kills:556
V. Kills:265 209%
Deaths:120
KDR:4.633
Accuracy:32.998% D
KPH:20.500 C--
VKPH:9.800 B+
Skyguard
C+
Kills:429
V. Kills:240 178%
Deaths:65
KDR:6.600
Accuracy:24.829% D
KPH:13.300 C+
VKPH:7.400 C--
Kills:1,762 (1,762 + 0)
Deaths:227
KDR:7.762
VKDR:3.872
Vehicle Kills:879
Kill Difference:1,535
Playtime:82.806 hours
Usage:3%
Score:0.750m
Score/min:151
Driving Accuracy:24.829%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C*
Kills:2,009
V. Kills:792 253%
Deaths:99
KDR:20.293
Accuracy:40.039% D
KPH:33.400 C*
VKPH:13.200 D
P2-120 HEAT
B++
Kills:1,633
V. Kills:839 194%
Deaths:271
KDR:6.026
Accuracy:39.222% C
KPH:24.900 C+
VKPH:12.800 B++
G30 Vulcan
B+
Kills:1,179
V. Kills:587 201%
Deaths:140
KDR:8.421
Accuracy:33.920% B+
KPH:24.300 C*
VKPH:12.100 C+
E540 Halberd
B
Kills:649
V. Kills:287 225%
Deaths:48
KDR:13.521
Accuracy:44.030% B
KPH:29.600 C**
VKPH:13.100 C+
MR11 Gatekeeper
C
Kills:284
V. Kills:172 164%
Deaths:35
KDR:8.114
Accuracy:32.542% D-
KPH:19.200 C
VKPH:11.600 D
M12 Kobalt
C
Kills:187
V. Kills:12 N/A
Deaths:13
KDR:14.385
Accuracy:14.481% C+
KPH:42.100 C--
VKPH:2.700 C
G40-F Ranger
D--
Kills:84
V. Kills:64 129%
Deaths:14
KDR:6
Accuracy:23.302% D-
KPH:15.400 D--
VKPH:11.700 D--
M20 Basilisk
C--
Kills:54
V. Kills:26 200%
Deaths:39
KDR:1.385
Accuracy:25.918% C
KPH:10.400 D
VKPH:5 C--
Kills:6,079 (3,642 + 2,437)
Deaths:659
KDR:9.225
VKDR:4.217
Vehicle Kills:2,779
Kill Difference:5,420
Playtime:226.314 hours
Usage:7%
Score:2.992m
Score/min:220
Driving Accuracy:39.222%
Gunner Accuracy:25.918%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:1,167
V. Kills:380 306%
Deaths:35
KDR:33.343
Accuracy:48.835% D*
KPH:51.200 B
VKPH:16.700 D
G20 Vulcan-H
C*
Kills:1,049
V. Kills:598 175%
Deaths:245
KDR:4.282
Accuracy:46.811% C+
KPH:48.100 C*
VKPH:27.400 C++
M12 Kobalt-H
B++
Kills:259
V. Kills:28 N/A
Deaths:11
KDR:23.546
Accuracy:22.068% C+
KPH:67.900 D-
VKPH:7.300 B++
G40-F Ranger
C
Kills:183
V. Kills:113 161%
Deaths:14
KDR:13.071
Accuracy:28.025% D-
KPH:28.500 C
VKPH:17.600 C
MR11 Gatekeeper-H
D
Kills:76
V. Kills:62 121%
Deaths:39
KDR:1.949
Accuracy:48.080% D
KPH:20.800 D-
VKPH:17 D--
P525 Marauder-H
N/A
Kills:50
V. Kills:2 N/A
Deaths:9
KDR:5.556
Accuracy:31.057% N/A
KPH:57.200 N/A
VKPH:2.300 N/A
Kills:2,784 (0 + 2,784)
Deaths:353
KDR:7.887
VKDR:3.351
Vehicle Kills:1,183
Kill Difference:2,431
Playtime:59.383 hours
Usage:2%
Score:1.024m
Score/min:287
Driving Accuracy:N/A%
Gunner Accuracy:31.057%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:1,975
V. Kills:152 N/A
Deaths:140
KDR:14.107
Accuracy:15.936% C
KPH:29 D--
VKPH:2.200 C--
M20 Basilisk
C**
Kills:1,046
V. Kills:313 333%
Deaths:99
KDR:10.566
Accuracy:36.303% C
KPH:24.400 C**
VKPH:7.300 C+
G30 Walker
D
Kills:730
V. Kills:613 119%
Deaths:172
KDR:4.244
Accuracy:23.757% D-
KPH:7.100 D*
VKPH:6 D
M12 Kobalt
D
Kills:441
V. Kills:22 N/A
Deaths:40
KDR:11.025
Accuracy:13.663% D
KPH:30.300 D*
VKPH:1.500 D
G40-F Ranger
C--
Kills:312
V. Kills:203 153%
Deaths:21
KDR:14.857
Accuracy:24.462% D-
KPH:13.500 C--
VKPH:8.800 D
M60-G Bulldog
C
Kills:256
V. Kills:62 406%
Deaths:72
KDR:3.556
Accuracy:29.650% C--
KPH:20.200 C--
VKPH:4.900 C
M40 Fury
D-
Kills:107
V. Kills:32 324%
Deaths:22
KDR:4.864
Accuracy:27.937% D-
KPH:16.500 D*
VKPH:4.900 D-
G30 Walker
D
Kills:89
V. Kills:80 110%
Deaths:23
KDR:3.870
Accuracy:24.256% D
KPH:7.800 D*
VKPH:7 D
M20 Basilisk
C-
Kills:78
V. Kills:32 236%
Deaths:21
KDR:3.714
Accuracy:30.666% D-
KPH:16.900 C-
VKPH:6.900 D
Kills:5,034 (0 + 5,034)
Deaths:610
KDR:8.252
VKDR:2.474
Vehicle Kills:1,509
Kill Difference:4,424
Playtime:286.066 hours
Usage:9%
Score:1.881m
Score/min:110
Driving Accuracy:N/A%
Gunner Accuracy:30.666%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:60
V. Kills:32 182%
Deaths:13
KDR:4.615
Accuracy:35.960% C-
KPH:22.700 C+
VKPH:12.100 C
Kills:60 (0 + 60)
Deaths:13
KDR:4.615
VKDR:2.462
Vehicle Kills:32
Kill Difference:47
Playtime:2.648 hours
Usage:0%
Score:0.027m
Score/min:171
Piloting Accuracy:N/A%
Gunner Accuracy:35.960%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 4,4954,1974299.929M97.6618.802%D16.56%C56.9D--4C15573.8h22.2C--118C-
P2-120 AP 2,8012,0099920.293A++18.0240.039%D0.996%D--33.4C*13.2D37360.2h5.3B*13.2B+
M12 Kobalt 2,1271,97514014.107C+11.8415.936%C19.848%B29D--2.2C--8768.1h21.7C--136.3C+
P2-120 HEAT 2,4721,6332716.026C++3.7639.222%C2.205%C--24.9C+12.8B++16465.7h9.7D-24.7D
PDW-16 Hailstorm 1,5291,4882,5360.587C-1.6824.382%C++13.239%C--12.4D-N/A43119.7h20.1D-82.5C
Tank Mine 2,3671,4853134.744B**2.4723.608%DN/A141.4B++84B*118010.5h1.7B7C
M20 Basilisk 1,8371,3366121.902A++19.6339.271%D**6.213%B++35.3C13.2D-19737.9h76.4B*194.6B
G30 Vulcan 1,7661,1791408.421B*6.1533.92%B+1.696%D--24.3C*12.1C+16948.5h97.3C++286.8B+
E540 Halberd-H 1,5471,1673533.343M**31.0748.835%D*N/A51.2B16.7D22422.8h5.7C**11.8C+
G20 Vulcan-H 1,6471,0492454.282C++2.0146.811%C+2.193%C-48.1C*27.4C++35621.8h92.4B197.5B
M20 Basilisk 1,3591,0469910.566M+8.3036.303%C7.075%B+24.4C**7.3C+12842.8h64.9B*178.7B++
Claymore 888887909.856B+7.5922.772%D--N/A138.6C++N/A4066.4h1.2C++5.3D
L100 Python AP 1,1517774218.5A**16.2348.14%D-N/A33.1C++15.9C20723.5h4.6B+9.6B+
T5 AMC 7747581,0020.756C1.5122.324%C17.81%C-7.3D--N/A21103.9h17.6D79.1C
LC2 Lynx 7787501,1750.638C1.6323.272%C+16.4%D-5.2D--N/A17142.9h21.5D*92.4C--
G30 Walker 1,3437301724.244C+1.9723.757%D-3.014%D7.1D*6D104102.4h306.2D**1289.1D**
C-4 1,0987234121.755C**0.5221.791%DN/A56.5D29.3C+50112.8h1.2B+5.6C*
Sticky Grenade 7097061706N/A703.7348.999%CN/A784.4C3.3D--30930.9h2.1C*4.2C*
SMG-46 Armistice 6926861,0100.679C1.5926.364%C++11.516%D-10.6D--N/A4265h16.4C62.2C++
E540 Halberd 9366494813.521B**11.2544.03%BN/A29.6C**13.1C+18421.9h4.9B++11.2B++
T7 Mini-Chaingun 6185976760.883C+1.3920.043%B+10.72%D23.3C--N/A8725.6h20.6D-102.8C++
TRAC-5 5825719140.625C1.6519.333%C-21.366%B+12.5C-N/A6545.7h14.8C*76.7C++
C75 Viper 8215561204.633C++2.3632.998%DN/A20.5C--9.8B+13227.1h14.9C+45C
M12 Kobalt 4634414011.025C8.7513.663%D16.1%D30.4D*1.5D13414.5h20.6C-150.6C-
Skyguard 669429656.6A++4.3324.829%DN/A13.3C+7.5C-12632.2h98.7B+397.5B
Xiphos Anti-Personnel Phalanx Tower 4254104102.5B*100.2326.881%CN/A273.3C*10C**8541.5h8.5B31.5B+
Spear Anti-Vehicle Phalanx Tower 7283951428.214C*25.9477.882%M2.025%D17.2D-14.5D20522.9h36.8T*47.3F--
M3 Pounder HEG 4693693211.15C+1.1232.548%D1.897%D-11.8D3.2C+7431.2h18.1C+55.6C+
AMR-66 3333185250.606C1.6625.27%C20.126%D14.7C-N/A6521.7h10.9C43.1C+
MANA Anti-Vehicle Turret 5343162971.064C1.2148.396%D7.595%A++23.4D16.1D25713.5h9.3C*19.1C++
G40-F Ranger 5153122114.857A*12.5924.462%D-N/A13.6C--8.8D12623h115.7B473C+
M3 Pounder HEG 3953112721.143C1.1333.436%D2.894%C+11.5D-3.1C-7427h20.6C61.6C
MR11 Gatekeeper 456284358.114B*5.8432.542%D-N/A19.2C11.6D16914.8h41.9B++128.9C*
M12 Kobalt-H 2872591123.545C**21.2722.068%C+15.058%C68.2D-7.4B++3463.8h29.9F-135.3D*
M60-G Bulldog 318256723.556C+1.2929.65%C--1.953%D20.2C--4.9C10012.7h7.7C++26C+
M18 Needler 3952471621.525C+0.7523.867%D**N/A10.6C+6.4C-13523.2h140.6C*589C+
AS16 NightHawk 2452373360.705C1.5738.365%C+9.705%D*3.4D**N/A1569h5.1C13.4C+
G30 Walker 3402201613.75A11.4827.806%D*5.909%A*18.6D10.2D14211.8h200.8C*722.3C--
T4 AMP 2222193370.65C1.6227.025%C+13.699%D--5.1D*N/A1443.2h16.1C+59.7C+
G40-F Ranger 309197449.25S46.9826.541%D--N/A24.9D-14.2D-2417.9h82.4C+310.6C
M2 Mutilator 2041951141.711C++0.5610.9%D-18.974%C+15.4D--N/A4912.7h18.6C171C-
M12 Kobalt 1991871314.385C+12.1114.481%C+14.973%C+42.5C--2.7C1194.4h17.8C++122.7B
T2 Striker 4131855420.341C--1.9341.153%D*N/A6.8D8.4C11927.1h71D**172.6F
G40-F Ranger 2961831413.071B**10.8028.025%D-N/A28.6C17.7C+2796.4h80.3C+286.7C
MSW-R 1761741830.951C1.3216.547%D*15.517%D*13.1D--N/A7413.3h13.3C80.3D
NS-AM7 Archer 2721632820.578C*1.6960.172%C*1.84%F3.4D2.3C3148.2h23.2C+38.5C+
MANA Anti-Personnel Turret 1691621091.486N/A0.7813.968%UN/A1620U70U3129400.1h26.5T*189.5T*
Hoplon Anti-Aircraft Phalanx Tower 3111611161U158.7327.363%C+1.863%C++59.6C-55.6C-5742.7h34.1C**124.5C**
M18 Locust 216136761.789C+0.4823.102%D**N/A9.6D5.7D-9114.1h123.5C++534.6C+
Spear Anti-Vehicle Phalanx Turret 337135343.971C--1.7048.431%B+4.444%C*19.9D*29.7B*3796.8h17.5F-36.1D*
NS-61 Emissary 1291261700.741C+1.5329.134%C++19.841%B+5.9D--N/A2021.2h15.9C+54.6C++
M2 Mutilator 128124831.494C+0.7810.306%D--17.742%C14.3D--N/A508.7h19.9D193D
M1 Heavy Cycler 123121761.592C*0.6813.296%C14.876%D14.8DN/A658.2h18.1C++135.8C++
M40 Fury 139107224.864C2.5927.937%D-5.607%M**16.5D*4.9D-896.5h18.8D67.3D-
Fatestealer 1001001140.877S1.3932.976%C13%D--8.4DN/A1711.9h2.5C-7.5C+
G30 Walker 16989233.87C1.6024.256%D4.494%C+7.7D*7D16311.5h332.6F-1371.2D**
G40-F Ranger 14884146C+3.7323.302%D-N/A15.6D--11.9D--1705.4h91.5C+392.5C-
M20 Basilisk 11078213.714C**1.4430.666%D-6.41%C*17C-7D1654.6h95.7C++312.2C+
MR11 Gatekeeper-H 13876391.949D0.3248.08%D1.316%C20.5D-16.8D--2293.7h48.3B+100.4B
NS-44L Blackhand 7775890.843C1.4338.971%C45.333%C**7.5D-N/A2710h9.2F**23.6F
T32 Bull 7570950.737C--1.5319.89%D15.714%D*10.3D*N/A506.8h18.7F-93.9D--
Frag Grenade 6866166N/A63.7342.541%CN/A220D*6.7C16850.3h5.5D*13D-
M20 Wyvern 9260134.615C+2.3435.96%C-N/A23.1C+12.3C1712.6h63.6B+176.8B+
Hellfire Rocket Pods 6856144C1.7343.549%DN/A23.3D-5D--3442.4h36.8D84.4D
MR1 Fracture 9555461.196B+1.0729.918%D3.636%C+5.8D4.2C-669.5h52.5C+175.5C+
M20 Basilisk 8054391.385D0.8925.918%C1.852%D**10.4D5C--895.2h95.9C370.1C+
MR1 Fracture 8853540.981B+1.2929.183%D-1.887%D-5.1D-3.4D5310.4h59.8C+204.9C
NS Annihilator 9753511.039B**1.2383.371%B++N/A7.2D5.9D-1857.4h14.1D16.9C--
Hunter QCX 8452930.559C+1.7138.089%CN/A7.2D4.4C**637.2h18D--47.3D
TSAR-42 5151520.981C1.2930.981%D*54.902%D**13.8D--N/A903.7h3.5F-11.4F
P525 Marauder-H 525095.556D3.2931.057%DN/A55.6D--2.2D*2810.9h6.8C*22C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon27220.5h
CAS 14-E0500h
Anti-Vehicle MANA Turret452,6563.8h
Nano-Armor Kit1,4712,534,255173.5h
Motion Spotter1790.1h
Skywall Shield Emitter17152.3h
Structure Shield Module17773.4h
Repair Module31,8265.9h
Turret AI Module31,4385.8h
Cortium Silo18952.5h
Medical Applicator5216,8841.6h
Blast Wall01621h
Spitfire Auto-Turret537,9087.4h
Restoration Kit1680.1h
Hoplon Anti-Aircraft Phalanx Tower08873.1h
Xiphos Anti-Personnel Tower58133.6h
Bunker11572.2h
Sunderer Garage02932.4h
Rampart Wall29259.9h
Welding Device145,7616.9h
Spear Anti-Vehicle Tower07493.2h
Recon Detection Device32460.4h
Shield Recharging Field0560h
Ammunition Package15611,4116.3h
Anti-Infantry MANA Turret115210.7h
Nano-Repair Grenade02,1680.6h
Flail Targeting Dart0830.4h
Snowman Soldier11100.1h
Hardlight Barrier31650.3h
Router03960.8h
Pelter Rocket Pod0500.1h
Pain Spire05893h
Routing Spire01180.5h
Solid Wall03422.7h
Elysium Spawn Tube03991.6h
Light Vehicle Terminal11161.1h
Pillbox01441.4h
Orbital Strike Target Designator5641.6h
Vehicle Ammo Dispenser01380.8h
Vehicle Gate12553h
WLT-Howler Mining Laser1128,20513.5h
Alarm Module0970.3h
Infantry Tower1840.9h

Check the help document for the dictionary if you want to learn more about words used here.


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