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Lt. Commander D4Saken[] D4Saken
TR BR 47

KDR: 1.75

Score: 36.6m

Last Seen: Oct 31st, 2018 9:24 AM
- OFFLINE - 20.6 hour(s)

Prestige 1, Battle Rank 47 - Terran Republic on Emerald
Level Progress (to 48): 51%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt M12 Kobalt P2-120 HEAT PDW-16 Hailstorm Tank Mine M20 Basilisk Claymore G20 Vulcan-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $170,136 MLG Score: 136
Fun Score: N/A
Cheeseburgers Flipped: 523TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.82%15.829%3771210105,2120.7860050.962

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.97%0.537B+-0.747D--3.004T-HEAD + (~3.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.90.012C+17.6-0.232C56.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.125%0.641%2911021156456970.341357159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.398D**-0.886D---1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
693-3.304T*167.2-2.157F--525.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.271%1.938%138210201,909137112441.3914153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.131%-1.23D*-0.437C--0.715

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.5-1.134D*23.3-0.861D--59.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.52%9.641%4661410086,203118823865.21699260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.252%-0.987D--1.337A0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
315-1.66F-80.4-1.04D*234.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.981%54.902%466110215179800.0638298

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.608D-0.803D--1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.4-0.156C3.5-0.112C+7.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.6m549.1%302 (18.1k)278 (16.7k)1.7482428,08916,0672.3660947 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022186616.55%7.683%12708:126

82% Engineer6% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 28th, 2015 4:24 PMApr 27th, 2016 10:29 PMOct 31st, 2018 4:48 PM (108d) (PST)Oct 31st, 2018 5:20 PM (108d) (PST)Oct 31st, 2018 5:24 AM (109d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
476614150.2140.1220.0161.4850.057136

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,5663,64924,917137189316,701

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2191.2h/91.3d 9,927 2,158 25,216 195.2k 1,907 5,043 7,465 62.6m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C+
Kills:750
Deaths:1,175
KDR:0.638
Accuracy:23.272% C+
HSR:16.400% D-
T5 AMC
C
Kills:653
Deaths:873
KDR:0.748
Accuracy:21.682% C
HSR:18.070% C
TRAC-5
B+
Kills:571
Deaths:914
KDR:0.625
Accuracy:19.333% C-
HSR:21.366% B+
AMR-66
C
Kills:318
Deaths:525
KDR:0.606
Accuracy:25.270% C
HSR:20.126% D
Kills:2,292
Deaths (as Engineer):3,487
Deaths (to Engineers):4,362
KDR:0.6573
Kill Difference:1,195
Playtime:1,799.791 hours
Usage:82%
Score:31.359m
Score/min:290
Accuracy (listed only):22.389%
HSR (listed only):18.991%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
B++
Kills:575
Deaths:647
KDR:0.889
Accuracy:20.298% B++
HSR:11.130% C--
MSW-R
D--
Kills:167
Deaths:179
KDR:0.933
Accuracy:17.025% D--
HSR:14.970% D*
T32 Bull
D
Kills:70
Deaths:95
KDR:0.737
Accuracy:19.890% D
HSR:15.714% D*
Kills:812
Deaths (as Heavy Assault):921
Deaths (to Heavy Assaults):3,886
KDR:0.88165
Kill Difference:109
Playtime:137.154 hours
Usage:6%
Score:1.944m
Score/min:236
Accuracy (listed only):19.071%
HSR (listed only):13.938%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
C++
Kills:1,487
Deaths:2,533
KDR:0.587
Accuracy:24.387% C++
HSR:13.248% C--
LC2 Lynx
C+
Kills:750
Deaths:1,175
KDR:0.638
Accuracy:23.272% C+
HSR:16.400% D-
SMG-46 Armistice
C++
Kills:663
Deaths:968
KDR:0.685
Accuracy:26.138% C++
HSR:11.463% D-
T5 AMC
C
Kills:653
Deaths:873
KDR:0.748
Accuracy:21.682% C
HSR:18.070% C
TRAC-5
B+
Kills:571
Deaths:914
KDR:0.625
Accuracy:19.333% C-
HSR:21.366% B+
Kills:4,124
Deaths (as Light Assault):6,463
Deaths (to Light Assaults):2,478
KDR:0.63809
Kill Difference:2,339
Playtime:102.951 hours
Usage:5%
Score:1.283m
Score/min:208
Accuracy (listed only):22.962%
HSR (listed only):16.110%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C++
Kills:1,487
Deaths:2,533
KDR:0.587
Accuracy:24.387% C++
HSR:13.248% C--
SMG-46 Armistice
C++
Kills:663
Deaths:968
KDR:0.685
Accuracy:26.138% C++
HSR:11.463% D-
T4 AMP
C+
Kills:201
Deaths:296
KDR:0.679
Accuracy:27.423% C+
HSR:13.930% D-
NS-AM7 Archer
B
Kills:133
Deaths:198
KDR:0.672
Accuracy:61.233% B
HSR:1.504% F-
NS-61 Emissary
B+
Kills:125
Deaths:164
KDR:0.762
Accuracy:28.053% C+
HSR:20% B+
NS-44L Blackhand
C**
Kills:74
Deaths:89
KDR:0.831
Accuracy:38.809% C
HSR:45.946% C**
TSAR-42
D*
Kills:51
Deaths:52
KDR:0.981
Accuracy:30.981% D*
HSR:54.902% D**
Kills:2,734
Deaths (as Infiltrator):4,300
Deaths (to Infiltrators):2,290
KDR:0.63581
Kill Difference:1,566
Playtime:90.475 hours
Usage:4%
Score:0.974m
Score/min:179
Accuracy (listed only):33.861%
HSR (listed only):22.999%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
D
Kills:368
Deaths:321
KDR:1.146
Accuracy:32.719% D
HSR:1.902% D
M3 Pounder HEG
C+
Kills:309
Deaths:272
KDR:1.136
Accuracy:33.622% D
HSR:2.913% C+
M2 Mutilator
C*
Kills:190
Deaths:110
KDR:1.727
Accuracy:10.926% D-
HSR:19.474% C*
M1 Heavy Cycler
C+
Kills:121
Deaths:76
KDR:1.592
Accuracy:13.296% C+
HSR:14.876% D
M2 Mutilator
C
Kills:110
Deaths:79
KDR:1.392
Accuracy:10.218% D--
HSR:17.273% C
Kills:1,098
Deaths (as MAX Suit):429
Deaths (to MAX Suits):803
KDR:2.55944
Kill Difference:669
Playtime:65.472 hours
Usage:3%
Score:0.984m
Score/min:250
Accuracy (listed only):20.156%
HSR (listed only):11.287%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C
Kills:156
V. Kills:96 161%
Deaths:118
KDR:1.322
Accuracy:24.125% D**
KPH:9.900 C
VKPH:6.100 C--
Kills:156 (156 + 0)
Deaths:118
KDR:1.322
VKDR:0.814
Vehicle Kills:96
Kill Difference:38
Playtime:15.833 hours
Usage:1%
Score:0.113m
Score/min:119
Piloting Accuracy:24.125%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:310
V. Kills:142 217%
Deaths:98
KDR:3.163
Accuracy:30.536% D-
KPH:18.900 D
VKPH:8.700 C*
Skyguard
C+
Kills:289
V. Kills:174 165%
Deaths:42
KDR:6.881
Accuracy:24.585% D
KPH:13.800 C+
VKPH:8.300 C
L100 Python AP
C**
Kills:161
V. Kills:81 196%
Deaths:17
KDR:9.471
Accuracy:50.175% D
KPH:33.100 C**
VKPH:16.700 C+
Kills:760 (760 + 0)
Deaths:157
KDR:4.841
VKDR:2.529
Vehicle Kills:397
Kill Difference:603
Playtime:42.177 hours
Usage:2%
Score:0.374m
Score/min:148
Driving Accuracy:50.175%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B++
Kills:1,620
V. Kills:834 194%
Deaths:270
KDR:6
Accuracy:39.098% C
KPH:24.900 C+
VKPH:12.800 B++
G30 Vulcan
C++
Kills:370
V. Kills:206 179%
Deaths:84
KDR:4.405
Accuracy:29.631% C++
KPH:21.700 C+
VKPH:12.100 C+
E540 Halberd
C
Kills:112
V. Kills:62 178%
Deaths:18
KDR:6.222
Accuracy:40.508% C+
KPH:21.200 C-
VKPH:11.700 C
MR11 Gatekeeper
D
Kills:101
V. Kills:75 133%
Deaths:23
KDR:4.391
Accuracy:30.075% D*
KPH:14.700 D-
VKPH:11 D
G40-F Ranger
D-
Kills:58
V. Kills:50 114%
Deaths:14
KDR:4.143
Accuracy:22.996% D-
KPH:15.800 D--
VKPH:13.600 D-
M20 Basilisk
N/A
Kills:50
V. Kills:25 192%
Deaths:37
KDR:1.351
Accuracy:24.836% N/A
KPH:10 N/A
VKPH:5 N/A
Kills:2,311 (1,620 + 691)
Deaths:446
KDR:5.182
VKDR:2.807
Vehicle Kills:1,252
Kill Difference:1,865
Playtime:102.999 hours
Usage:5%
Score:0.957m
Score/min:155
Driving Accuracy:39.098%
Gunner Accuracy:24.836%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:784
V. Kills:454 172%
Deaths:209
KDR:3.751
Accuracy:45.354% C
KPH:45.800 C++
VKPH:26.500 C+
E540 Halberd-H
C+
Kills:342
V. Kills:132 257%
Deaths:25
KDR:13.680
Accuracy:50.647% D-
KPH:44.600 C+
VKPH:17.200 D
M12 Kobalt-H
B**
Kills:223
V. Kills:28 N/A
Deaths:9
KDR:24.778
Accuracy:22.224% C++
KPH:68.700 D-
VKPH:8.600 B**
G40-F Ranger
C*
Kills:135
V. Kills:86 155%
Deaths:10
KDR:13.500
Accuracy:26.529% D--
KPH:32.400 C+
VKPH:20.600 C*
MR11 Gatekeeper-H
D
Kills:60
V. Kills:52 113%
Deaths:36
KDR:1.667
Accuracy:46.930% D
KPH:19.300 D-
VKPH:16.800 D--
P525 Marauder-H
N/A
Kills:50
V. Kills:2 N/A
Deaths:9
KDR:5.556
Accuracy:31.057% N/A
KPH:58.900 N/A
VKPH:2.400 N/A
Kills:1,594 (0 + 1,594)
Deaths:298
KDR:5.349
VKDR:2.530
Vehicle Kills:754
Kill Difference:1,296
Playtime:36.151 hours
Usage:2%
Score:0.631m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:31.057%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:1,783
V. Kills:110 N/A
Deaths:136
KDR:13.110
Accuracy:16.166% C+
KPH:28.300 D--
VKPH:1.700 D
M20 Basilisk
C++
Kills:757
V. Kills:220 343%
Deaths:95
KDR:7.968
Accuracy:34.337% C-
KPH:21.100 C++
VKPH:6.100 C-
G30 Walker
D
Kills:730
V. Kills:613 119%
Deaths:172
KDR:4.244
Accuracy:23.756% D-
KPH:7.100 D-
VKPH:6 D
M12 Kobalt
D
Kills:436
V. Kills:21 N/A
Deaths:40
KDR:10.900
Accuracy:13.622% D
KPH:30.200 D*
VKPH:1.500 D
M60-G Bulldog
C
Kills:256
V. Kills:62 406%
Deaths:71
KDR:3.606
Accuracy:29.671% C--
KPH:20.200 C--
VKPH:4.900 C
G40-F Ranger
D-
Kills:157
V. Kills:115 135%
Deaths:11
KDR:14.273
Accuracy:22.670% D*
KPH:9.800 D-
VKPH:7.200 D-
M40 Fury
D-
Kills:106
V. Kills:32 321%
Deaths:22
KDR:4.818
Accuracy:27.696% D-
KPH:16.900 D*
VKPH:5.100 D-
G30 Walker
C--
Kills:82
V. Kills:78 104%
Deaths:23
KDR:3.565
Accuracy:24.383% D
KPH:7.600 D*
VKPH:7.200 C--
M20 Basilisk
C-
Kills:65
V. Kills:28 224%
Deaths:19
KDR:3.421
Accuracy:29.463% D--
KPH:15.600 C--
VKPH:6.700 C-
Kills:4,372 (0 + 4,372)
Deaths:589
KDR:7.423
VKDR:2.171
Vehicle Kills:1,279
Kill Difference:3,783
Playtime:265.619 hours
Usage:12%
Score:1.639m
Score/min:103
Driving Accuracy:N/A%
Gunner Accuracy:29.463%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C
Kills:57
V. Kills:30 184%
Deaths:13
KDR:4.385
Accuracy:35.590% C-
KPH:22.200 C
VKPH:11.700 C
Kills:57 (0 + 57)
Deaths:13
KDR:4.385
VKDR:2.308
Vehicle Kills:30
Kill Difference:44
Playtime:2.566 hours
Usage:0%
Score:0.025m
Score/min:161
Piloting Accuracy:N/A%
Gunner Accuracy:35.590%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 1,8951,7902668.846A+67.1018.873%C--15.922%C60.7D3.6C15329.5h21.9C-115.8C-
M12 Kobalt 1,8931,78313613.11C+11.3616.166%C+20.471%B+28.3D--1.7D8363h22.1D136.5C+
P2-120 HEAT 2,4541,6202706C++4.2539.098%C2.222%D24.9C+12.8B++15665.1h9.7D24.7D
PDW-16 Hailstorm 1,5281,4872,5330.587C-1.1624.387%C++13.248%C--12.5DN/A43119.3h20.1D-82.5C
Tank Mine 2,0321,2503024.139B*2.3922.138%D-N/A134.4B++84.1B++11679.3h1.6B+7.2C
M20 Basilisk 1,6851,2255920.763A++19.0138.332%D**6.449%B*34C12.8D-19236h75.7B*197.5B
Claymore 799798809.975B+8.2323.393%D--N/A150.6C*N/A4435.3h1.2C++5C--
G20 Vulcan-H 1,2387842093.751C+2.0045.354%C2.423%C45.8C++26.5C+33617.1h92.4B+203.7B
M20 Basilisk 977757957.968A*6.2234.337%C-7.266%B+21.1C++6.1C-10735.9h63.3B*184.3B++
LC2 Lynx 7787501,1750.638C1.1123.272%C+16.4%D-5.3D--N/A16142.8h21.5D*92.4C-
G30 Walker 1,3437301724.244C++2.5023.756%D-3.014%D7.1D-6D104102.3h305.8D*1287.5D*
Sticky Grenade 7067031703N/A701.2548.851%CN/A781.1C3.3D--31190.9h2.1C*4.2C*
SMG-46 Armistice 6696639680.685C1.0626.138%C++11.463%D-11.1D-N/A4359.8h16.2C61.9C++
T5 AMC 6646538730.748C1.0021.682%C18.07%C9.6D-N/A2768.2h16.9C78C+
T7 Mini-Chaingun 5965756470.889C+0.8620.298%B++11.13%C--24.6CN/A9023.4h20.6D-101.6C++
TRAC-5 5825719140.625C+1.1219.333%C-21.366%B+12.5CN/A5845.5h14.8C**76.7C++
M12 Kobalt 4574364010.9C9.1513.622%D16.055%D30.3D*1.5D13114.4h20.5C150.4C
G30 Vulcan 576370844.405C++2.6629.631%C++1.622%D--21.6C+12C15017.1h103.7C+349.9C*
M3 Pounder HEG 4683683211.146C+0.6032.719%D1.902%D12.1D3.3C+7530.4h17.9C+54.9C+
E540 Halberd-H 4743422513.68B*11.9350.647%D-N/A44.4C+17.1D2177.7h7.1C14C--
Xiphos Anti-Personnel Phalanx Tower 334319479.75B++78.0026.863%C+N/A227.9C++10.7B7181.4h10B37.3B
AMR-66 3333185250.606C1.1425.27%C20.126%D14.7CN/A6321.6h10.9C43.1C+
MANA Anti-Vehicle Turret 5343162971.064C0.6848.392%D7.595%A+23.4C--16.1D25413.5h9.2C*19.1C++
C75 Viper 452310983.163C+1.4130.536%D-N/A18.9D8.7C*13416.4h17.2C56.3D
M3 Pounder HEG 3923092721.136C0.6133.622%D2.913%C+11.8D-3.2C7426.1h20.5C60.9C
C-4 4542932211.326C+0.4222.552%C--N/A71.5C+39.3B++7614.1h1.5C++6.8C+
Skyguard 463289426.881A*5.1324.585%DN/A13.8C+8.3C12920.9h99.9B+406.4B
Spear Anti-Vehicle Phalanx Tower 5192791419.929C+18.1843.824%C--2.867%C--24.9D21.4C22111.2h9.4C*21.4C++
M60-G Bulldog 318256713.606C1.8629.671%C--1.953%D20.2C--4.9C9912.7h7.7C+26C+
M12 Kobalt-H 251223924.778C**23.0322.224%C++16.144%C+69.7D-8.8B**3723.2h31.1F*140.1D*
T4 AMP 2042012960.679C1.0727.423%C+13.93%D-5.4D*N/A1537.1h15.6C+56.9C++
M2 Mutilator 1991901101.727C++0.0210.926%D-19.474%C*15.6D-N/A4812.2h18.5C169.2C-
T2 Striker 3941735350.323C--1.4341.34%D--N/A6.8D8.6C--11525.6h73.1D**176.8F
MSW-R 1691671790.933C0.8217.025%D--14.97%D*14.3D--N/A7211.7h13.1C+76.7C-
G30 Walker 2661651610.313B**8.5626.721%F7.273%M**16.7D-10.2D-1399.9h220.7C+825.8D-
L100 Python AP 242161179.471B**7.7250.175%DN/A32.9C**16.5C+2744.9h5.3B++10.6B+
MANA Anti-Personnel Turret 1641571021.539N/A0.2114.061%UN/A1570U70U2892200.1h26.4T*188T*
G40-F Ranger 2721571114.273A*12.5222.67%D*N/A9.8D-7.1D-9416.1h129.3C++570.5C-
M18 Needler 2521561181.322C+0.4324.125%D**N/A9.9C6.1C--11915.8h167.2C+693C-
G40-F Ranger 2211351013.5B+11.7526.529%D--N/A32.1C+20.5C++2504.2h78.2C+294.7C
NS-AM7 Archer 2231331980.672B+1.0861.233%B1.504%F-4.6C--3.1C**3729.1h21.8C+35.6C++
Spear Anti-Vehicle Phalanx Turret 330131343.853C--2.1048.411%B+4.58%C*19.6D*29.7B*3656.7h17.8D**36.7D*
NS-61 Emissary 1271251640.762C+0.9928.053%C+20%B+7D--N/A2217.9h14.3C++51C*
M1 Heavy Cycler 123121761.592C**0.1613.296%C+14.876%D14.8DN/A628.2h18.1C*135.8C*
E540 Halberd 174112186.222C+4.4740.508%C+2.679%C21.1C--11.7C2135.3h6.8C--16.9C
M2 Mutilator 114110791.392C+0.3610.218%D--17.273%C13.3D--N/A458.3h21.1D-206.8D-
Hoplon Anti-Aircraft Phalanx Tower 2231061106U104.2527.124%C+2.83%B**42.4D46.8C-4582.5h48.2C++177.5C*
M40 Fury 138106224.818C3.0727.696%D-5.66%S16.8D*5.1D-876.3h17.7C-64D
MR11 Gatekeeper 176101234.391C++2.6430.075%D*N/A14.9D11D1516.8h47.8B158.9C+
G30 Walker 16082233.565C1.8224.383%D4.878%C*7.6D*7.2C--16710.8h340F-1394.2F
NS-44L Blackhand 7674890.831C0.9238.809%C45.946%C**7.6D--N/A269.8h9.2F*23.6D**
T32 Bull 7570950.737D1.0119.89%D15.714%D*10.4D*N/A466.7h18.7F-93.9D--
Frag Grenade 6765165N/A63.2542.467%CN/A325D10B16000.2h5.5D*13D-
M20 Basilisk 9365193.421C++1.6729.463%D--6.154%C++15.5C--6.7C-1404.2h95C++322.6C
MR11 Gatekeeper-H 11260361.667D0.0846.93%D1.667%C+19.4D-16.8D--2123.1h49.8B+106.1C**
G40-F Ranger 10858144.143C2.3922.996%D-N/A15.7D--13.5D-1803.7h96.2C+418.1C-
M20 Wyvern 8757134.385C+2.6435.59%C-N/A21.9C11.5C1612.6h63.7B+179B+
TSAR-42 5151520.981C0.7730.981%D*54.902%D**13.8D--N/A723.7h3.5F-11.4F
P525 Marauder-H 525095.556D3.8131.057%C--N/A62.5D-2.5D*2280.8h6.8C++22C+
M20 Basilisk 7550371.351D0.4024.836%C--2%D**10D5C--805h94.1C+379C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1710.1h
Restoration Kit1680.1h
Solid Wall01230.9h
Nano-Armor Kit1,3082,054,421139.6h
Pain Spire01831.1h
Spawn Beacon14340.3h
Anti-Vehicle MANA Turret452,6413.8h
CAS 14-E0500h
Turret AI Module31,0254.4h
Structure Shield Module15452.7h
Repair Module31,3554.5h
Cortium Silo16401.8h
Skywall Shield Emitter14611.8h
Medical Applicator5215,8901.4h
Welding Device133,8315.1h
Spear Anti-Vehicle Tower05312.3h
Spitfire Auto-Turret404,0014.5h
Sunderer Garage01681.7h
Bunker11522.1h
Rampart Wall28589.2h
Xiphos Anti-Personnel Tower45672.5h
Hoplon Anti-Aircraft Phalanx Tower06062.2h
Router01460.5h
Anti-Infantry MANA Turret114800.7h
Ammunition Package1509,8385.3h
Alarm Module0700.2h
Light Vehicle Terminal1981h
Pillbox0991h
Elysium Spawn Tube01991.1h
Vehicle Ammo Dispenser01050.7h
Pelter Rocket Pod0500.1h
Nano-Repair Grenade01,4550.4h
Hardlight Barrier31650.3h
Vehicle Gate11501.8h
Shield Recharging Field0560h
Recon Detection Device32460.4h

Check the help document for the dictionary if you want to learn more about words used here.


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