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Legate D4llX[PPAH] D4llX
VS BR 73

KDR: 3.29

Score: 6.5m

Last Seen: Jan 9th, 2019 6:31 PM
- OFFLINE - 304 hour(s)

Battle Rank 73 - Vanu Sovereignty on Miller - Outfit Member of Ze PPA Makes Me Hard[PPAH] Ze PPA Makes Me Hard
VS outfit on Miller

Members: 2
Level Progress (to 74): 1%
Level 100 Progress: 34% 519h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pulsar C Serpent VE92 VX6-7 L100 Python AP NS-11C Solstice VE3 Supernova FPC Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,036,977 MLG Score: 3227
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.723%34.279%115612101012,1563.87875-0.594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.024%2.482A**2.1A*-0.115C+HEAD ++ (~17.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.592B+10.30.278C*20.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.987%0.245%3957210202,862161143017.6667200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.4%2.256A*-1.53F-1.547

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.805B++4.80.615B+2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.773%20.339%0110215928500.206294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.613A+1.165B**-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.136C++6.9-0.428C--4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ze PPA Makes Me Hard[PPAH] Ze PPA Makes Me Hard
VS outfit on Miller

Members: 2
6.5m183%398 (23.9k)337 (20.2k)3.2852516,0784,8943.7858673 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022105527.718%26.309%72903:566

26% Engineer6% Heavy Assault62% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2014 11:24 PMDec 27th, 2018 6:40 PMJan 22nd, 2019 1:05 AM (3h) (PST)Jan 9th, 2019 4:27 PM (13d) (PST)Jan 9th, 2019 2:31 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0311628690.8360.2540.2201.7020.0953227

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,8759,74952,126501513102620,202

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
320.6h/13.4d 2,450 4,230 3,960 32.7k 316 1,045 1,820 19.8m

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:3,173
Deaths:1,109
KDR:2.861
Accuracy:34.385% A++
HSR:34.384% A*
Serpent VE92
M
Kills:2,288
Deaths:680
KDR:3.365
Accuracy:33.185% A*
HSR:34.834% M
VX6-7
A*
Kills:2,202
Deaths:783
KDR:2.812
Accuracy:32.523% A+
HSR:33.878% A*
NS-11C
M
Kills:1,179
Deaths:349
KDR:3.378
Accuracy:35.431% A*
HSR:33.249% M
Solstice VE3
A*
Kills:1,179
Deaths:416
KDR:2.834
Accuracy:34.937% A*
HSR:29.856% A++
VE-S Canis
A+
Kills:311
Deaths:105
KDR:2.962
Accuracy:34.997% A
HSR:32.476% A+
Thanatos VE70
A*
Kills:59
Deaths:56
KDR:1.054
Accuracy:60.773% A*
HSR:20.339% B*
Kills:10,391
Deaths (as Light Assault):3,498
Deaths (to Light Assaults):1,121
KDR:2.97055
Kill Difference:6,893
Playtime:200.347 hours
Usage:62%
Score:3.894m
Score/min:324
Accuracy (listed only):38.033%
HSR (listed only):31.288%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:889
Deaths:359
KDR:2.476
Accuracy:30.505% A*
HSR:40.832% A*
Pulsar LSW
A**
Kills:125
Deaths:50
KDR:2.500
Accuracy:33.725% A*
HSR:41.600% A**
Kills:1,014
Deaths (as Heavy Assault):409
Deaths (to Heavy Assaults):1,483
KDR:2.47922
Kill Difference:605
Playtime:19.543 hours
Usage:6%
Score:0.349m
Score/min:298
Accuracy (listed only):32.115%
HSR (listed only):41.216%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:3,173
Deaths:1,109
KDR:2.861
Accuracy:34.385% A++
HSR:34.384% A*
Serpent VE92
M
Kills:2,288
Deaths:680
KDR:3.365
Accuracy:33.185% A*
HSR:34.834% M
VX6-7
A*
Kills:2,202
Deaths:783
KDR:2.812
Accuracy:32.523% A+
HSR:33.878% A*
NS-11C
M
Kills:1,179
Deaths:349
KDR:3.378
Accuracy:35.431% A*
HSR:33.249% M
Solstice VE3
A*
Kills:1,179
Deaths:416
KDR:2.834
Accuracy:34.937% A*
HSR:29.856% A++
VE-LR Obelisk
A*
Kills:71
Deaths:30
KDR:2.367
Accuracy:46.087% A*
HSR:38.028% B++
Thanatos VE70
A*
Kills:59
Deaths:56
KDR:1.054
Accuracy:60.773% A*
HSR:20.339% B*
Kills:10,151
Deaths (as Engineer):3,423
Deaths (to Engineers):654
KDR:2.96553
Kill Difference:6,728
Playtime:82.423 hours
Usage:26%
Score:1.881m
Score/min:380
Accuracy (listed only):39.617%
HSR (listed only):32.081%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A*
Kills:561
Deaths:224
KDR:2.504
Accuracy:34.441% A*
HSR:34.759% A*
VE-S Canis
A+
Kills:311
Deaths:105
KDR:2.962
Accuracy:34.997% A
HSR:32.476% A+
Thanatos VE70
A*
Kills:59
Deaths:56
KDR:1.054
Accuracy:60.773% A*
HSR:20.339% B*
Kills:931
Deaths (as Combat Medic):385
Deaths (to Combat Medics):594
KDR:2.41818
Kill Difference:546
Playtime:15.038 hours
Usage:5%
Score:0.269m
Score/min:298
Accuracy (listed only):43.403%
HSR (listed only):29.191%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A+
Kills:311
Deaths:105
KDR:2.962
Accuracy:34.997% A
HSR:32.476% A+
Manticore SX40
A++
Kills:90
Deaths:79
KDR:1.139
Accuracy:38.884% A+
HSR:34.445% A++
Beamer VS3
A++
Kills:88
Deaths:107
KDR:0.822
Accuracy:38.935% A++
HSR:22.727% C++
Kills:489
Deaths (as Infiltrator):291
Deaths (to Infiltrators):623
KDR:1.68041
Kill Difference:198
Playtime:2.868 hours
Usage:1%
Score:0.046m
Score/min:270
Accuracy (listed only):37.605%
HSR (listed only):29.883%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):139
KDR:0
Kill Difference:UNR
Playtime:1.627 hours
Usage:1%
Score:0.037m
Score/min:378
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,785
V. Kills:898 199%
Deaths:137
KDR:13.029
Accuracy:63.590% B*
KPH:47 A+
VKPH:23.600 B**
Kills:1,785 (1,785 + 0)
Deaths:137
KDR:13.029
VKDR:6.555
Vehicle Kills:898
Kill Difference:1,648
Playtime:37.985 hours
Usage:12%
Score:0.610m
Score/min:268
Driving Accuracy:63.590%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:1,077
V. Kills:531 202%
Deaths:68
KDR:15.838
Accuracy:64.723% A
KPH:40.500 A++
VKPH:20 B**
Kills:1,077 (1,077 + 0)
Deaths:68
KDR:15.838
VKDR:7.809
Vehicle Kills:531
Kill Difference:1,009
Playtime:26.602 hours
Usage:8%
Score:0.404m
Score/min:253
Driving Accuracy:64.723%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 3,1953,1731,1092.861B**0.4234.385%A++34.384%A*54.1B**N/A16158.7h9.8B++28.6B*
Serpent VE92 2,3032,2886803.365A*0.0833.185%A*34.834%M59.1A+N/A14938.7h10.2B*30.8B*
VX6-7 2,2132,2027832.812B**0.4732.523%A+33.878%A*60.8B**N/A15836.2h10.6B++32.4B*
L100 Python AP 2,6831,78513713.029A*9.7463.59%B*N/A47A+23.6B**26838h5B*7.9B*
NS-11C 1,1961,1793493.378M0.0935.431%A*33.249%M54.1A+N/A15421.8h11.4B*32.1B*
Solstice VE3 1,1951,1794162.834M+0.4534.937%A*29.856%A++55.4A**N/A14321.3h11B*31.5B++
Supernova FPC 1,6081,0776815.838A++12.5564.723%AN/A40.5A++20B**25326.6h4.5B++7B**
Orion VS54 9008893592.476B++0.8130.505%A*40.832%A*60.1AN/A17214.8h10B**32.6B*
Pulsar VS1 5695612242.504A++0.7834.441%A*34.759%A*43.8B**N/A13112.8h11.3B**32.7A
VE-S Canis 3133111052.962A+0.3234.997%A32.476%A+55.5B+N/A2335.6h9.8B++28.1B++
Rocklet Rifle 388219733S0.2964.509%AN/A30.4C*23.5C+3317.2h47.9D74.2C++
Force-Blade 1371374,6700.029C*3.2644.227%B**2.19%D0.5C+N/A2249.1h1.5B++3.4B++
Frag Grenade 1351321132N/A128.7146.061%C++N/A330D7.5C+10900.4h4.6D10C+
Pulsar LSW 126125502.5B*0.7933.725%A*41.6%A**46.3C*N/A1422.7h12.4C++36.7B++
C-4 11594243.917A++0.6336.314%A*N/A188A**42B*16750.5h1.4C**3.9B*
Manticore SX40 9090791.139C++2.1538.884%A+34.445%A++39.1BN/A1272.3h5.1B**13.1B**
Beamer VS3 88881070.822C++2.4638.935%A++22.727%C++25.9C+N/A933.4h6.9B++17.7C**
VE-LR Obelisk 7271302.367B+0.9246.087%A*38.028%B++41.8BN/A1461.7h4.5B**9.7B**
Thanatos VE70 5959561.054C*2.2360.773%A*20.339%B*8.9D--N/A386.6h6.9D*11.4B

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1432,8322.2h
Nano-Armor Kit27135,6979.2h
Medical Applicator1211,8130.6h
Ammunition Package1550.1h
Recon Detection Device01280.2h

Check the help document for the dictionary if you want to learn more about words used here.


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