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Veteran DENNI3[VIB] DENNI3
VS BR 130

KDR: 4.3

Score: 36.2m

Last Seen: May 25th, 2018 9:27 AM
- OFFLINE - 6538.1 hour(s)

Battle Rank 115 (130 total) - Vanu Sovereignty on Miller
Level Progress (to 116): 41%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Dual Photon Pods L100 Python HESH C-4 Light PPA Supernova PC Pandora VX25 Supernova VPC Frag Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,161,728 MLG Score: 1728
Fun Score: N/A
Cheeseburgers Flipped: 1127TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.559%19.305%4743099227,9263.190081.108

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.184%0.68B+-0.213C-0.235CHEAD ++ (~7.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.461B+9.90.307C*30.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.633%1.576%1431410187,106601169611.804419%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.528%-0.293C-0.025C+0.821

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.20.614B+21.60.593B+40.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.249%1.966%1437810148,394741168111.3279499%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.868%-0.453D-0.417C--0.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.643B+50.601B+8.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.318%2.262%3561110111,7685607163.15152247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.255%-0.357C--0.534D0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.783B++8.30.789B++17.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.212%77.792%356610165,426668118.12275

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.968%0.628B+0.698B+-0.683

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.465B+2.10.349C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.477%13.152%356610167,170808328.87376

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.711%0.919B*-0.275C-0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.551B+3.10.359C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.2m246.5%339 (20.3k)339 (20.3k)4.2982880,23618,6674.79097130 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022258026.249%15.884%41705:4344

22% Engineer22% Heavy Assault11% Infiltrator36% Light Assault8% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 10:05 PMAug 28th, 2017 4:41 PMJun 24th, 2018 5:25 AM (242d) (PST)May 25th, 2018 5:32 AM (272d) (PST)May 25th, 2018 5:27 AM (272d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7721676050.7510.1750.1192.0300.0721728

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,29610,04736,24945107122420,330

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1779.5h/74.1d 9,197 12,745 13,341 216.7k 2,893 6,942 7,662 82.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:1,173
Deaths:394
KDR:2.977
Accuracy:22.599% D-
HSR:28.815% C+
NSX Naginata
B*
Kills:1,167
Deaths:303
KDR:3.851
Accuracy:26.272% B*
HSR:25.107% C
Ursa
B**
Kills:1,167
Deaths:350
KDR:3.334
Accuracy:28.997% B**
HSR:24.422% C++
NS-15MP
C+
Kills:1,166
Deaths:330
KDR:3.533
Accuracy:26.868% C+
HSR:23.156% D
Flare VE6
B++
Kills:1,161
Deaths:326
KDR:3.561
Accuracy:26.269% B++
HSR:26.012% C*
Pulsar LSW
C**
Kills:1,160
Deaths:402
KDR:2.886
Accuracy:24.255% C**
HSR:20.086% C--
NS-15M1
C++
Kills:1,159
Deaths:464
KDR:2.498
Accuracy:23.393% C++
HSR:18.292% D
NS-15M AE
C++
Kills:1,157
Deaths:312
KDR:3.708
Accuracy:26.040% C++
HSR:21.953% D
Orion VS54
C
Kills:1,155
Deaths:1
KDR:1,155
Accuracy:19.216% C
HSR:17.489% D--
SVA-88
D
Kills:1,149
Deaths:316
KDR:3.636
Accuracy:20.154% D
HSR:14.796% D**
VX29 Polaris
C+
Kills:1,146
Deaths:515
KDR:2.225
Accuracy:22.707% C+
HSR:16.405% D-
Lasher X2
B
Kills:905
Deaths:383
KDR:2.363
Accuracy:27.877% B
HSR:2.652% D
NS-15M2
B*
Kills:128
Deaths:36
KDR:3.556
Accuracy:24.475% C++
HSR:32.031% B*
Kills:13,793
Deaths (as Heavy Assault):4,132
Deaths (to Heavy Assaults):5,524
KDR:3.33809
Kill Difference:9,661
Playtime:386.378 hours
Usage:22%
Score:6.987m
Score/min:301
Accuracy (listed only):24.548%
HSR (listed only):20.863%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:1,383
Deaths:353
KDR:3.918
Accuracy:43.604% B+
HSR:11.641% D-
Solstice VE3
B+
Kills:1,186
Deaths:292
KDR:4.062
Accuracy:25.252% B+
HSR:16.526% C--
Solstice SF
B+
Kills:1,175
Deaths:429
KDR:2.739
Accuracy:26.368% B+
HSR:13.957% C--
Deimos VA29
B*
Kills:1,161
Deaths:319
KDR:3.640
Accuracy:71.075% B*
HSR:13.264% C--
Pulsar C
B++
Kills:1,161
Deaths:357
KDR:3.252
Accuracy:27.654% B++
HSR:15.246% D**
Thanatos VE70
B**
Kills:1,161
Deaths:246
KDR:4.720
Accuracy:50.487% B**
HSR:11.370% D--
Phobos VX86
C*
Kills:1,160
Deaths:276
KDR:4.203
Accuracy:61.238% C*
HSR:14.828% C
Eclipse VE3A
C
Kills:1,160
Deaths:679
KDR:1.708
Accuracy:22.322% D--
HSR:18.104% C
NS-11C
B**
Kills:1,160
Deaths:363
KDR:3.196
Accuracy:29.681% B**
HSR:17.586% C
VX6-7
D
Kills:1,160
Deaths:424
KDR:2.736
Accuracy:20.749% D
HSR:12.845% D**
Solstice Burst
B
Kills:1,160
Deaths:393
KDR:2.952
Accuracy:28.411% B
HSR:20.603% C-
Serpent VE92
C++
Kills:1,160
Deaths:300
KDR:3.867
Accuracy:24.280% C++
HSR:13.621% D*
Zenith VX-5
C+
Kills:1,160
Deaths:419
KDR:2.769
Accuracy:24.394% C+
HSR:15.690% D--
Chaos
C++
Kills:1,156
Deaths:530
KDR:2.181
Accuracy:53.900% C++
HSR:16.004% C++
NS Baron G5
B*
Kills:1,154
Deaths:511
KDR:2.258
Accuracy:52.425% B*
HSR:12.218% C--
Nova
B*
Kills:1,149
Deaths:283
KDR:4.060
Accuracy:55.105% B*
HSR:12.098% D
NSX Tanto
B+
Kills:257
Deaths:127
KDR:2.024
Accuracy:29.215% B+
HSR:21.790% C--
NS Baron G5AE
B**
Kills:109
Deaths:31
KDR:3.516
Accuracy:57.728% B**
HSR:19.266% B++
Eidolon VE33
C--
Kills:77
Deaths:93
KDR:0.828
Accuracy:24.605% C--
HSR:22.078% C--
Kills:19,249
Deaths (as Engineer):6,425
Deaths (to Engineers):3,882
KDR:2.99595
Kill Difference:12,824
Playtime:385.564 hours
Usage:22%
Score:7.811m
Score/min:338
Accuracy (listed only):38.342%
HSR (listed only):15.723%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:1,383
Deaths:353
KDR:3.918
Accuracy:43.604% B+
HSR:11.641% D-
Solstice VE3
B+
Kills:1,186
Deaths:292
KDR:4.062
Accuracy:25.252% B+
HSR:16.526% C--
Solstice SF
B+
Kills:1,175
Deaths:429
KDR:2.739
Accuracy:26.368% B+
HSR:13.957% C--
Deimos VA29
B*
Kills:1,161
Deaths:319
KDR:3.640
Accuracy:71.075% B*
HSR:13.264% C--
Pulsar C
B++
Kills:1,161
Deaths:357
KDR:3.252
Accuracy:27.654% B++
HSR:15.246% D**
Thanatos VE70
B**
Kills:1,161
Deaths:246
KDR:4.720
Accuracy:50.487% B**
HSR:11.370% D--
Phobos VX86
C*
Kills:1,160
Deaths:276
KDR:4.203
Accuracy:61.238% C*
HSR:14.828% C
Eclipse VE3A
C
Kills:1,160
Deaths:679
KDR:1.708
Accuracy:22.322% D--
HSR:18.104% C
NS-11C
B**
Kills:1,160
Deaths:363
KDR:3.196
Accuracy:29.681% B**
HSR:17.586% C
Sirius SX12
B+
Kills:1,160
Deaths:405
KDR:2.864
Accuracy:26.542% B+
HSR:15.259% C-
VX6-7
D
Kills:1,160
Deaths:424
KDR:2.736
Accuracy:20.749% D
HSR:12.845% D**
Solstice Burst
B
Kills:1,160
Deaths:393
KDR:2.952
Accuracy:28.411% B
HSR:20.603% C-
Serpent VE92
C++
Kills:1,160
Deaths:300
KDR:3.867
Accuracy:24.280% C++
HSR:13.621% D*
Zenith VX-5
C+
Kills:1,160
Deaths:419
KDR:2.769
Accuracy:24.394% C+
HSR:15.690% D--
Eridani SX5
C+
Kills:1,159
Deaths:472
KDR:2.456
Accuracy:25.422% C+
HSR:19.068% C+
Chaos
C++
Kills:1,156
Deaths:530
KDR:2.181
Accuracy:53.900% C++
HSR:16.004% C++
NS Baron G5
B*
Kills:1,154
Deaths:511
KDR:2.258
Accuracy:52.425% B*
HSR:12.218% C--
Nova
B*
Kills:1,149
Deaths:283
KDR:4.060
Accuracy:55.105% B*
HSR:12.098% D
NSX Tanto
B+
Kills:257
Deaths:127
KDR:2.024
Accuracy:29.215% B+
HSR:21.790% C--
NS-7 PDW
B++
Kills:228
Deaths:133
KDR:1.714
Accuracy:28.500% B++
HSR:16.228% C
NS Baron G5AE
B**
Kills:109
Deaths:31
KDR:3.516
Accuracy:57.728% B**
HSR:19.266% B++
Kills:21,719
Deaths (as Light Assault):7,342
Deaths (to Light Assaults):3,495
KDR:2.95819
Kill Difference:14,377
Playtime:646.939 hours
Usage:36%
Score:13.270m
Score/min:342
Accuracy (listed only):37.350%
HSR (listed only):15.581%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:1,383
Deaths:353
KDR:3.918
Accuracy:43.604% B+
HSR:11.641% D-
Deimos VA29
B*
Kills:1,161
Deaths:319
KDR:3.640
Accuracy:71.075% B*
HSR:13.264% C--
Thanatos VE70
B**
Kills:1,161
Deaths:246
KDR:4.720
Accuracy:50.487% B**
HSR:11.370% D--
Phobos VX86
C*
Kills:1,160
Deaths:276
KDR:4.203
Accuracy:61.238% C*
HSR:14.828% C
Sirius SX12
B+
Kills:1,160
Deaths:405
KDR:2.864
Accuracy:26.542% B+
HSR:15.259% C-
Eridani SX5
C+
Kills:1,159
Deaths:472
KDR:2.456
Accuracy:25.422% C+
HSR:19.068% C+
Chaos
C++
Kills:1,156
Deaths:530
KDR:2.181
Accuracy:53.900% C++
HSR:16.004% C++
NS Baron G5
B*
Kills:1,154
Deaths:511
KDR:2.258
Accuracy:52.425% B*
HSR:12.218% C--
Nova
B*
Kills:1,149
Deaths:283
KDR:4.060
Accuracy:55.105% B*
HSR:12.098% D
Pulsar VS1
C
Kills:313
Deaths:146
KDR:2.144
Accuracy:21.884% C
HSR:13.738% D--
NS-7 PDW
B++
Kills:228
Deaths:133
KDR:1.714
Accuracy:28.500% B++
HSR:16.228% C
NS Baron G5AE
B**
Kills:109
Deaths:31
KDR:3.516
Accuracy:57.728% B**
HSR:19.266% B++
Kills:11,293
Deaths (as Combat Medic):3,705
Deaths (to Combat Medics):1,997
KDR:3.04804
Kill Difference:7,588
Playtime:18.544 hours
Usage:1%
Score:0.400m
Score/min:359
Accuracy (listed only):45.659%
HSR (listed only):14.582%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B**
Kills:1,194
Deaths:143
KDR:8.350
Accuracy:40.394% B+
HSR:85.008% B**
Parallax VX3
B**
Kills:1,193
Deaths:93
KDR:12.828
Accuracy:41.622% B
HSR:87.259% B**
V10
B+
Kills:1,165
Deaths:90
KDR:12.944
Accuracy:40.292% C+
HSR:82.747% B+
Ghost
B+
Kills:1,163
Deaths:178
KDR:6.534
Accuracy:38.879% C+
HSR:73.345% B+
Sirius SX12
B+
Kills:1,160
Deaths:405
KDR:2.864
Accuracy:26.542% B+
HSR:15.259% C-
Eridani SX5
C+
Kills:1,159
Deaths:472
KDR:2.456
Accuracy:25.422% C+
HSR:19.068% C+
NS-44 Commissioner
C++
Kills:1,021
Deaths:532
KDR:1.919
Accuracy:36.739% C++
HSR:19.295% C
Beamer VS3
C-
Kills:772
Deaths:424
KDR:1.821
Accuracy:21.612% D-
HSR:19.171% C-
VA39 Spectre
B+
Kills:655
Deaths:93
KDR:7.043
Accuracy:36.033% B+
HSR:44.886% B+
Phantom VA23
B+
Kills:470
Deaths:115
KDR:4.087
Accuracy:39.003% B+
HSR:27.447% C
Artemis VX26
B++
Kills:274
Deaths:112
KDR:2.446
Accuracy:30.446% B++
HSR:22.993% C+
NS-7 PDW
B++
Kills:228
Deaths:133
KDR:1.714
Accuracy:28.500% B++
HSR:16.228% C
NSX Daimyo
B++
Kills:56
Deaths:8
KDR:7
Accuracy:40.148% C
HSR:96.429% B++
Kills:10,510
Deaths (as Infiltrator):2,798
Deaths (to Infiltrators):2,377
KDR:3.75625
Kill Difference:7,712
Playtime:198.355 hours
Usage:11%
Score:3.448m
Score/min:290
Accuracy (listed only):34.279%
HSR (listed only):46.856%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:1,296
Deaths:262
KDR:4.947
Accuracy:20.090% B+
HSR:14.892% D--
Quasar VM1
B**
Kills:1,269
Deaths:280
KDR:4.532
Accuracy:20.343% B**
HSR:16.391% C-
Blueshift VM5
B**
Kills:1,232
Deaths:346
KDR:3.561
Accuracy:24.459% B**
HSR:23.701% B+
Blueshift VM5
B**
Kills:1,163
Deaths:346
KDR:3.361
Accuracy:24.862% B**
HSR:22.356% C*
Nebula VM20
B++
Kills:1,156
Deaths:211
KDR:5.479
Accuracy:22.056% B++
HSR:16.696% D
Quasar VM1
B**
Kills:1,156
Deaths:229
KDR:5.048
Accuracy:22.591% B**
HSR:16.350% D-
Comet VM2
C
Kills:314
Deaths:149
KDR:2.107
Accuracy:40.145% C
HSR:3.185% C--
NS-10 Burster
B+
Kills:311
Deaths:75
KDR:4.147
Accuracy:33.086% B+
HSR:6.431% C+
NS-10 Burster
B+
Kills:280
Deaths:75
KDR:3.733
Accuracy:32.999% B+
HSR:4.286% C--
Comet VM2
C
Kills:264
Deaths:149
KDR:1.772
Accuracy:42.256% C
HSR:3.409% C-
Cosmos VM3
A+
Kills:100
Deaths:24
KDR:4.167
Accuracy:23.128% A+
HSR:20% C++
Cosmos VM3
A+
Kills:76
Deaths:24
KDR:3.167
Accuracy:23.397% A+
HSR:23.684% B*
Kills:8,617
Deaths (as MAX Suit):1,085
Deaths (to MAX Suits):1,151
KDR:7.94194
Kill Difference:7,532
Playtime:141.161 hours
Usage:8%
Score:4.262m
Score/min:503
Accuracy (listed only):27.451%
HSR (listed only):14.282%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:3,833
V. Kills:701 N/A
Deaths:168
KDR:22.816
Accuracy:61.413% B**
KPH:143.200 A
VKPH:26.200 B++
Light PPA
A++
Kills:1,902
V. Kills:54 N/A
Deaths:191
KDR:9.958
Accuracy:47.641% B*
KPH:100.700 A++
VKPH:2.900 C
Maelstrom Turbo Laser
C*
Kills:999
V. Kills:618 161%
Deaths:438
KDR:2.281
Accuracy:26.348% D-
KPH:16.900 C*
VKPH:10.500 C+
Saron Laser Cannon
C+
Kills:372
V. Kills:247 150%
Deaths:208
KDR:1.788
Accuracy:26.928% D-
KPH:12.500 C+
VKPH:8.300 C+
Hornet Missiles
M
Kills:232
V. Kills:78 294%
Deaths:9
KDR:25.778
Accuracy:63.539% C++
KPH:228.600 M
VKPH:76.900 A++
Coyote Missiles
M
Kills:151
V. Kills:36 408%
Deaths:7
KDR:21.571
Accuracy:52.761% C+
KPH:137 M
VKPH:32.700 B++
Kills:7,489 (3,273 + 0)
Deaths:1,021
KDR:7.335
VKDR:1.698
Vehicle Kills:1,734
Kill Difference:6,468
Playtime:136.606 hours
Usage:8%
Score:2.621m
Score/min:320
Piloting Accuracy:26.928%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:354
V. Kills:68 N/A
Deaths:30
KDR:11.800
Accuracy:46.087% B+
KPH:1,274,400 U
VKPH:244,800 U
C150 Dalton
U
Kills:236
V. Kills:62 375%
Deaths:19
KDR:12.421
Accuracy:56.365% A++
KPH:849,600 U
VKPH:223,200 U
Kills:590 (0 + 590)
Deaths:49
KDR:12.041
VKDR:2.653
Vehicle Kills:130
Kill Difference:541
Playtime:0.001 hours
Usage:0%
Score:0.199m
Score/min:3,975,260
Piloting Accuracy:N/A%
Gunner Accuracy:56.365%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:2,646
V. Kills:405 N/A
Deaths:99
KDR:26.727
Accuracy:49.163% C+
KPH:62.300 B+
VKPH:9.500 B+
L100 Python HEAT
A+
Kills:1,155
V. Kills:214 N/A
Deaths:37
KDR:31.216
Accuracy:44.003% D
KPH:50.300 A+
VKPH:9.300 C-
C75 Viper
A+
Kills:1,126
V. Kills:112 N/A
Deaths:48
KDR:23.458
Accuracy:28.181% D*
KPH:55.700 A+
VKPH:5.500 D
L100 Python AP
A++
Kills:496
V. Kills:278 178%
Deaths:26
KDR:19.077
Accuracy:53.490% C
KPH:48.700 A++
VKPH:27.300 A++
Skyguard
B+
Kills:83
V. Kills:67 122%
Deaths:10
KDR:8.300
Accuracy:27.980% C
KPH:13.800 C+
VKPH:11.200 B+
Kills:5,506 (5,506 + 0)
Deaths:220
KDR:25.027
VKDR:4.891
Vehicle Kills:1,076
Kill Difference:5,286
Playtime:101.841 hours
Usage:6%
Score:1.530m
Score/min:250
Driving Accuracy:27.980%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:1,438
V. Kills:377 380%
Deaths:36
KDR:39.944
Accuracy:47.603% C+
KPH:40.900 A++
VKPH:10.700 B++
Supernova VPC
B+
Kills:1,317
V. Kills:120 N/A
Deaths:52
KDR:25.327
Accuracy:48.943% C+
KPH:50.500 B+
VKPH:4.600 D
Saron HRB
A+
Kills:385
V. Kills:254 151%
Deaths:25
KDR:15.400
Accuracy:47.614% B+
KPH:39 A+
VKPH:25.700 A
Proton II PPA
B*
Kills:271
V. Kills:14 N/A
Deaths:15
KDR:18.067
Accuracy:24.576% C++
KPH:80.700 B*
VKPH:4.200 C**
Supernova FPC
B**
Kills:133
V. Kills:108 122%
Deaths:24
KDR:5.542
Accuracy:46.628% D-
KPH:23.900 C+
VKPH:19.400 B**
E540 Halberd
C+
Kills:102
V. Kills:48 208%
Deaths:7
KDR:14.571
Accuracy:46.273% C
KPH:31.100 C+
VKPH:14.700 C
Kills:3,646 (2,888 + 758)
Deaths:159
KDR:22.931
VKDR:5.792
Vehicle Kills:921
Kill Difference:3,487
Playtime:83.357 hours
Usage:5%
Score:1.515m
Score/min:303
Driving Accuracy:46.628%
Gunner Accuracy:46.273%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B**
Kills:215
V. Kills:30 N/A
Deaths:11
KDR:19.546
Accuracy:31.583% D--
KPH:144.300 B**
VKPH:20.100 B
E540 Halberd-H
C+
Kills:171
V. Kills:73 231%
Deaths:15
KDR:11.400
Accuracy:47.644% D*
KPH:42.100 C+
VKPH:18 C-
Proton II PPA-H
B*
Kills:123
V. Kills:8 N/A
Deaths:12
KDR:10.250
Accuracy:31.318% D
KPH:126 B*
VKPH:8.200 B+
Kills:509 (0 + 509)
Deaths:38
KDR:13.395
VKDR:2.921
Vehicle Kills:111
Kill Difference:471
Playtime:6.532 hours
Usage:0%
Score:0.183m
Score/min:467
Driving Accuracy:N/A%
Gunner Accuracy:31.318%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:200
V. Kills:21 N/A
Deaths:10
KDR:20
Accuracy:40.687% B+
KPH:50.700 A
VKPH:5.300 C
M40 Fury
B++
Kills:94
V. Kills:10 N/A
Deaths:12
KDR:7.833
Accuracy:29.244% D
KPH:62.200 B++
VKPH:6.600 D
M60-G Bulldog
B+
Kills:88
V. Kills:10 N/A
Deaths:11
KDR:8
Accuracy:39.354% C*
KPH:48.700 B+
VKPH:5.500 C
M40 Fury
C+
Kills:62
V. Kills:7 N/A
Deaths:5
KDR:12.400
Accuracy:26.178% D*
KPH:51.500 C+
VKPH:5.800 D-
M12 Kobalt
C
Kills:57
V. Kills:4 N/A
Deaths:4
KDR:14.250
Accuracy:15.914% C-
KPH:38.500 D
VKPH:2.700 C
Kills:501 (0 + 501)
Deaths:42
KDR:11.929
VKDR:1.238
Vehicle Kills:52
Kill Difference:459
Playtime:9.951 hours
Usage:1%
Score:0.149m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:15.914%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 4,5343,83316822.815A**18.5261.413%B**1.122%C143A26.2B++77426.8h13.3B**21.6B**
L100 Python HESH 3,0512,6469926.727A22.4349.163%C+2.494%B*62.3B+9.5B+24342.5h2.9B+5.9B+
C-4 2,9072,1414544.716A**0.4223.991%CN/A159.8A++57.2A++135013.4h1.3B+5.3B+
Light PPA 1,9561,9021919.958B**5.6647.641%B*1.262%C+100.6A++2.9C28618.9h8.1B++16.9B++
Supernova PC 1,8151,4383639.944S35.6547.603%C+2.225%C+40.9A++10.7B++27335.2h3.2A6.7B**
Pandora VX25 1,3901,3833533.918A**0.3843.604%B+11.641%D-47B+N/A18229.4h4B+9.2B+
Supernova VPC 1,4371,3175225.327A21.0348.943%C+1.063%C--50.5B+4.6D21426.1h2.8B+5.6B+
Frag Grenade 1,3161,30411304N/A1,299.7041.989%CN/A652B++6C21952h2.8B**6.7B+
Nebula VM20 1,3011,2962624.947A+0.6520.09%B+14.892%D--41.3B+N/A21131.4h12.1A60.3B++
Quasar VM1 1,2771,2692804.532A*0.2320.343%B**16.391%C-37.1AN/A19334.2h10.6A52.3B+
Blueshift VM5 1,2411,2323463.561B+0.7424.459%B**23.701%B+52.6AN/A15523.4h11.2A+45.9B*
XM98 1,1971,1941438.35M++4.0540.394%B+85.008%B**56.1B**N/A15721.3h1.7A4.3B*
Parallax VX3 1,1941,1939312.828M+8.5341.622%B87.259%B**49.7AN/A16724h1.7B**4B*
Solstice VE3 1,1861,1862924.062S0.2425.252%B+16.526%C--35.1B**N/A18333.8h10.5B**41.6B+
Solstice SF 1,1861,1754292.739A++1.5626.368%B+13.957%C--25.3BN/A9346.5h10.2B38.5B+
Betelgeuse 54-A 1,1791,1733942.977C+1.3222.599%D-28.815%C+57.2C+N/A17320.5h9.8B+43.4C+
NSX Naginata 1,1731,1673033.851A**0.4526.272%B*25.107%C53.8B+N/A15721.7h9.7B++37.1B+
Ursa 1,1741,1673503.334A**0.9628.997%B**24.422%C++49.9B+N/A13523.4h9.1B*31.5B++
NS-15MP 1,1761,1663303.533B++0.7726.868%C+23.156%D47.2C--N/A12024.7h10.3B38.4C*
V10 1,1691,1659012.944S8.6540.292%C+82.747%B+38.1C*N/A14630.6h2B+5B+
Ghost 1,1651,1631786.534A2.2438.879%C+73.345%B+58.7B*N/A16219.8h1.8B*4.6B+
Blueshift VM5 1,1701,1633463.361B+0.9424.862%B**22.356%C*49.7B**N/A14723.4h12.2A49.1B*
Deimos VA29 1,1621,1613193.639A*0.6671.075%B*13.264%C--64.1B*N/A25718.1h2B++2.8B+
Pulsar C 1,1631,1613573.252A1.0527.654%B++15.246%D**38.2B+N/A13530.4h9.5B++34.5B+
Thanatos VE70 1,1641,1612464.72S0.4250.487%B**11.37%D--49.4B**N/A17223.5h3.2A6.4B**
Flare VE6 1,1711,1613263.561A*0.7426.269%B++26.012%C*56.9B+N/A16020.4h8.6B*32.8B++
Phobos VX86 1,1611,1602764.203M0.1061.238%C*14.828%C39.9C+N/A13429.1h2.2B+3.6B+
Eclipse VE3A 1,1631,1606791.708C++2.5922.322%D--18.104%C29.7CN/A12239.1h10.4B++46.6C++
NS-11C 1,1611,1603633.196M1.1029.681%B**17.586%C43.3B*N/A11526.8h9.6B**32.4B*
Sirius SX12 1,1611,1604052.864A++1.4326.542%B+15.259%C-41B++N/A15228.3h11.3B*42.4B++
VX6-7 1,1671,1604242.736B**1.5620.749%D12.845%D**19.5C-N/A8059.6h12.4C*60C+
Pulsar LSW 1,1731,1604022.886A1.4124.255%C**20.086%C--47.9C*N/A12124.2h10.3B++42.3B+
Solstice Burst 1,1621,1603932.952B**1.3528.411%B20.603%C-42.3C*N/A10927.4h10.4B**36.8B++
Serpent VE92 1,1681,1603003.867M0.4324.28%C++13.621%D*34C**N/A17734.1h10.8B++44.3B+
Zenith VX-5 1,1621,1604192.768A+1.5324.394%C+15.69%D--35.8C++N/A10332.4h10.2B**41.7B+
NS-15M1 1,1631,1594642.498B*1.8023.393%C++18.292%D46.2C*N/A12025.1h10.1B*43.3B+
Eridani SX5 1,1651,1594722.456A1.8425.422%C+19.068%C+42.1BN/A11427.5h10.2B++40.2B+
NS-15M AE 1,1651,1573123.708B*0.5926.04%C++21.953%D53.3C+N/A13521.7h10.1B++38.7B+
Chaos 1,1701,1565302.181B+2.1253.9%C++16.004%C++38.3C-N/A8830.2h3.8B+7.1B+
Nebula VM20 1,1701,1562115.479A++1.1822.056%B++16.696%D45B++N/A20125.7h10.9A+49.6B*
Quasar VM1 1,1641,1562295.048A+0.7522.591%B**16.35%D-41.6B++N/A15827.8h9.1A+40.2B**
L100 Python HEAT 1,3691,1553731.216S26.9244.003%D2.251%C50.2A+9.3C-23223h3.1A+7B**
Orion VS54 1,1591,15511155U1,150.7019.216%C17.489%D--37.3C**N/A27231h11.2B+58.1C++
NS Baron G5 1,1571,1545112.258A+2.0452.425%B*12.218%C--41.1B+N/A11728.1h3.7B*7C++
Nova 1,1551,1492834.06A*0.2455.105%B*12.098%D54.7B++N/A17421h3.3B*5.9B*
SVA-88 1,1521,1493163.636B**0.6620.154%D14.796%D**44.7C+N/A17725.7h11.1B55.2C++
VX29 Polaris 1,1561,1465152.225B++2.0722.707%C+16.405%D-42.4C+N/A13327h10.9B+48.1B
C75 Viper 1,2381,1264823.458S19.1628.181%D*1.243%C55.7A+5.5D24120.2h7.6B**27.1B+
NS-44 Commissioner 1,0251,0215321.919B**2.3836.739%C++19.295%C40.2C**N/A12925.4h3.5B+9.6B+
Maelstrom Turbo Laser 1,6179994382.281C*2.0226.348%D-2.903%C*16.9C*10.5C+19459.1h53.1B*201.4B++
Lasher X2 9159053832.363A*1.9427.877%B2.652%D51.1B*N/A16217.7h20.7C+74.4B
S1 1,1938743292.657M*1.6456.361%C+2.517%C+42.2B**15.4B+33920.7h4.9B*8.7B++
Beamer VS3 7777724241.821A+2.4821.612%D-19.171%C-41.7B*N/A16418.5h7.5B++34.9C++
VA39 Spectre 656655937.043M*2.7436.033%B+44.886%B+44.9AN/A14914.6h3.9B**10.8B**
Proximity Mine 650650709.286A++4.9951.095%B**N/A240.7A**N/A8592.7h1.5A3A
Sticky Grenade 5815751575N/A570.7050.205%C+N/A958.3C++10C28960.6h2.3C++4.7C++
Anti-Vehicle Grenade 5684981498N/A493.7042.761%D-N/A383.1C++53.8D18941.3h4.4B++10.4B
L100 Python AP 7744962619.077M*14.7853.49%C1.21%D--48.6A++27.3A++34310.2h4.9B*9.1B+
Phantom VA23 4714701154.087B+0.2139.003%B+27.447%C62.7B+N/A1647.5h3.8B++9.8B++
NS Decimator 5433951293.062A**1.2457.747%C1.519%D49.4B*18.5C**3878h4.2B+7.2B+
Saron HRB 6393852515.4A*11.1047.614%B+1.039%D38.9A25.7A4359.9h12A++25.1A+
Saron Laser Cannon 6193722081.788C++2.5126.928%D-4.301%A12.5C+8.3C+13429.7h91.2B+338.9B+
L105 Zephyr 4223543011.8B+7.5046.087%B+N/A3540U680U10571600.1h4.8B**10.4B*
Comet VM2 4633141492.107A+2.1940.145%C3.185%C--17.3B**8.2A*19418.2h18.8B+46.9B
Pulsar VS1 3153131462.144A2.1521.884%C13.738%D--23.7C+N/A15313.2h11.7B**53.5B+
NS-10 Burster 530311754.147S0.1533.086%B+6.431%C+10.5A*7.4A**19629.7h93.6B**282.8B**
NS-10 Burster 495280753.733M**0.5732.999%B+4.286%C--9.4A++7.2A*19629.8h104.3B**316.1B**
Force-Blade 36127615,1030.018C+4.2815.472%D*3.986%C0.3CN/A11092h2.9C+18.9D
Artemis VX26 2752741122.446B**1.8530.446%B++22.993%C+48.9B*N/A1715.6h9.5B**31.2B*
Proton II PPA 2852711518.067C**13.7724.576%C++1.107%D-79.7B*4.1C*3003.4h7.3B*29.6B++
Comet VM2 4052641491.772B*2.5342.256%C3.409%C-14.8B+7.9A+17117.8h23.5B+55.6B
NSX Tanto 2582571272.024B*2.2729.215%B+21.79%C--27.6C+N/A749.3h11.3B+38.6B
C150 Dalton 2982361912.421B*8.1256.365%A++N/A2360U620U9304700.1h3.9B6.9B**
Hornet Missiles 310232925.778S21.4863.539%C++1.293%C232M78A++13491h7.4B+11.7B++
NS-7 PDW 2292281331.714B**2.5828.5%B++16.228%C25.1C+N/A1049.1h12.2B++42.8B++
M40 Fury-H 2452151119.545B+15.2531.583%D--N/A143.3B**20B4721.5h8.4C++26.7C--
M60-G Bulldog 2212001020S15.7040.687%B+2.5%C51.3A+5.4C+2403.9h4.5B**11.1B**
Spear Anti-Vehicle Phalanx Turret 241180360S55.7040.318%C3.333%C69.2A++23.5C*6742.6h5.5B**13.6B*
Tank Mine 281178404.45B**0.1540.155%B+N/A178A+103A+23201h2.3D5.8B
E540 Halberd-H 2441711511.4C**7.1047.644%D*4.094%A+41.7C+17.8C-4674.1h4.2B**8.8B+
Coyote Missiles 187151721.571S17.2752.761%C+N/A137.3M32.7B++6381.1h17.2A+32.6B**
MANA Anti-Vehicle Turret 278140285A0.7040.62%F1.429%D*1400C--1380C3753150.1h8.2B+20.3C++
Supernova FPC 241133245.542C+1.2446.628%D-3.759%B*23.8C+19.3B**6805.6h6C+12.8C-
NS-15M2 128128363.556B**0.7424.475%C++32.031%B*45.7C++N/A3242.8h10.1B*41.3B+
Proton II PPA-H 1311231210.25C+5.9531.318%DN/A123B++8B+4531h9.4C**30C++
NS Baron G5AE 109109313.516A*0.7857.728%B**19.266%B++72.7B**N/A2591.5h4B+6.9C+
E540 Halberd 150102714.571B+10.2746.273%C7.843%M*30.9C+14.5C3033.3h4.7B**10.1B++
Cosmos VM3 100100244.167A0.1323.128%A+20%C++76.9M**N/A4341.3h9.4A+40.5B**
MAX Punch 108981,0850.09C+4.2136.09%DN/A0.8CN/A3120.6h2C++5.4C++
M40 Fury 10494127.833B3.5329.244%D1.064%D62.7B++6.7D2891.5h9.4B+32.1B+
M60-A Bulldog 9592518.4C++14.1042.23%C-2.174%C+27.9CN/A1183.3h5.4B12.9C**
M60-G Bulldog 9888118B*3.7039.354%C*1.136%D*48.9B+5.6C2961.8h5.1B*13B++
Skyguard 15083108.3A**4.0027.98%C2.41%C**13.8C+11.2B+2506h129.1C+461.3C++
Eidolon VE33 7877930.828C+3.4724.605%C--22.078%C--12.4DN/A646.2h7.5B++30.4B+
Cosmos VM3 7876243.167B*1.1323.397%A+23.684%B*58.5A**1.5A**3261.3h12.4B++53.1B+
M40 Fury 6962512.4B++8.1026.178%D*1.613%C51.7C+5.8D-2621.2h8.7B+33.2B
M60-A Bulldog 6862610.333C+6.0339.447%D1.613%D21.4C--2.1D1182.9h5.1B+12.8C**
M12 Kobalt 6157414.25C*9.9515.914%C-12.281%D*38D2.7C1681.5h20.5C+128.6C+
NSX Daimyo 565687B**2.7040.148%C96.429%B++40CN/A1381.4h2.9C7.3C+
NS-R3 Swarm 9956291.931M**2.3759.104%D--N/A10.4B++8B1015.4h21.9B*37.1B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21,0950.4h
Nano-Armor Kit153221,73227.6h
Anti-Vehicle MANA Turret33571.1h
Spawn Beacon23360.4h
Nanite Revive Grenade0920h
Medical Applicator1817,4562.3h
Ammunition Package35830.4h
Medical Kit2672,6573.3h
Anti-Infantry MANA Turret0910.2h
Recon Detection Device416,2559.1h

Check the help document for the dictionary if you want to learn more about words used here.


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