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LaneSmash Champion DESSPA[VoGu] DESSPA
VS BR 198

KDR: 1.48

Score: 105.3m

Last Seen: Feb 15th, 2019 8:45 PM
- OFFLINE - 13.6 hour(s)

Battle Rank 115 (198 total) - Vanu Sovereignty on Miller - Outfit Leader of Void Guardians[VoGu] Void Guardians
VS outfit on Miller

Members: 22
Level Progress (to 116): 82%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-11C NS-15M1 SVA-88 Orion VS54 NS-7 PDW NS-11A C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $675,540 MLG Score: 540
Fun Score: N/A
Cheeseburgers Flipped: 1274TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.331%22.194%54049973112,1091.77739-0.295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.388%0.637B+0.232C++-1.116D*HEAD ++ (~10.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.417B10.60.257C*33

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.927%1.388%217510174,898260215681.88168312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.135%-0.473D-0.198C0.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.30.402B31.70.401B64.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.189%2.254%100810143,638523913180.694407276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.678%0.029C+-0.234C0.499

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.5B+80.365C**11.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.654%3.217%1451710056,310435712691.44824497%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.534%-0.696D-0.292C0.702

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.682B+10.80.726B++26.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.177%77.282%145310193,002594340.505132

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.921%1.224B**0.665B+-0.701

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.535B+20.377C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.468%13.822%145510177,4164166131.7797

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.05%0.42B-0.14C0.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.522B+2.90.396B3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Void Guardians[VoGu] Void Guardians
VS outfit on Miller

Members: 22
105.3m248.2%370 (22.2k)313 (18.8k)1.48207179,215120,9221.60309198 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022518121.7%17.571%38102:4761

12% Combat Medic15% Engineer34% Heavy Assault10% Infiltrator22% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 2nd, 2013 10:49 AMApr 15th, 2014 7:18 PMFeb 15th, 2019 10:22 PM (6h) (PST)Feb 15th, 2019 6:35 PM (10h) (PST)Feb 15th, 2019 4:45 PM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4762302460.5330.3600.0941.3980.030540

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,53313,82614,7073222684218,785

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5603.9h/233.5d 14,634 31,490 51,686 470.1k 9,345 15,103 10,208 159.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:25,656
Deaths:13,202
KDR:1.943
Accuracy:25.453% C+
HSR:24.404% D
NS-15M1
C
Kills:10,000
Deaths:7,767
KDR:1.288
Accuracy:21.337% C
HSR:19.510% C
SVA-88
B+
Kills:6,425
Deaths:3,435
KDR:1.870
Accuracy:25.357% B+
HSR:26.413% C++
Orion VS54
B+
Kills:5,098
Deaths:3,364
KDR:1.515
Accuracy:22.806% B+
HSR:20.616% D
NS-15M2
B++
Kills:2,314
Deaths:1,330
KDR:1.740
Accuracy:25.464% C**
HSR:30.813% B++
Flare VE6
C++
Kills:2,238
Deaths:1,676
KDR:1.335
Accuracy:23.147% C++
HSR:20.286% D
NS-15M AE
C++
Kills:1,534
Deaths:773
KDR:1.984
Accuracy:25.776% C+
HSR:28.748% C++
Pulsar LSW
C++
Kills:1,399
Deaths:888
KDR:1.575
Accuracy:23.289% C++
HSR:18.656% D
Ursa
B**
Kills:1,256
Deaths:807
KDR:1.556
Accuracy:28.675% B**
HSR:26.115% C**
Lasher X2
B+
Kills:1,198
Deaths:1,156
KDR:1.036
Accuracy:29.781% B+
HSR:2.755% D
VX29 Polaris
B+
Kills:1,174
Deaths:840
KDR:1.398
Accuracy:26.226% B+
HSR:24.020% C++
Lasher X2 AE
A
Kills:1,174
Deaths:779
KDR:1.507
Accuracy:39.822% A
HSR:2.215% D
NSX Naginata
A++
Kills:93
Deaths:81
KDR:1.148
Accuracy:18.026% D
HSR:40.860% A++
Kills:59,559
Deaths (as Heavy Assault):36,098
Deaths (to Heavy Assaults):32,712
KDR:1.64993
Kill Difference:23,461
Playtime:1,911.221 hours
Usage:34%
Score:38.832m
Score/min:339
Accuracy (listed only):25.781%
HSR (listed only):21.955%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C
Kills:5,069
Deaths:4,587
KDR:1.105
Accuracy:23.220% C
HSR:15.151% C-
NS-11A
C
Kills:4,138
Deaths:3,713
KDR:1.114
Accuracy:22.671% C
HSR:15.781% D
Pandora VX25
B+
Kills:3,229
Deaths:2,201
KDR:1.467
Accuracy:45.178% B+
HSR:12.109% D
H-V45
C++
Kills:2,799
Deaths:2,055
KDR:1.362
Accuracy:24.839% C++
HSR:19.400% C
Deimos VA29
B
Kills:1,754
Deaths:1,317
KDR:1.332
Accuracy:64.899% B
HSR:15.393% C+
Equinox VE2 Burst
C+
Kills:1,428
Deaths:887
KDR:1.610
Accuracy:27.055% C+
HSR:26.751% C+
Terminus VX-9
D
Kills:1,347
Deaths:1,224
KDR:1.100
Accuracy:22.538% D
HSR:18.708% D--
NS-11P
B*
Kills:1,246
Deaths:935
KDR:1.333
Accuracy:24.014% C*
HSR:24.077% B*
Skorpios
C
Kills:1,185
Deaths:825
KDR:1.436
Accuracy:24.931% D
HSR:18.734% C
MKV Suppressed
C++
Kills:1,177
Deaths:1,324
KDR:0.889
Accuracy:23.168% C--
HSR:20.306% C++
Sirius SX12
C+
Kills:1,173
Deaths:1,031
KDR:1.138
Accuracy:24.511% C+
HSR:14.834% C--
NS Baron G5
B*
Kills:1,169
Deaths:1,033
KDR:1.132
Accuracy:47.792% B+
HSR:18.734% B*
Eridani SX5
C*
Kills:1,164
Deaths:662
KDR:1.758
Accuracy:26.799% C++
HSR:21.392% C*
Phobos VX86
C**
Kills:1,163
Deaths:1,107
KDR:1.051
Accuracy:61.847% C**
HSR:16.079% C+
Thanatos VE70
C-
Kills:1,162
Deaths:999
KDR:1.163
Accuracy:35.662% C-
HSR:13.511% C--
Pulsar VS1
C++
Kills:1,160
Deaths:1,107
KDR:1.048
Accuracy:22.866% C+
HSR:21.638% C++
Corvus VA55
C++
Kills:1,160
Deaths:1,088
KDR:1.066
Accuracy:25.111% C++
HSR:18.621% D
NS Baron G5AE
C++
Kills:1,159
Deaths:778
KDR:1.490
Accuracy:38.569% D-
HSR:15.962% C++
CME
B
Kills:1,033
Deaths:757
KDR:1.365
Accuracy:28.374% B
HSR:19.361% C-
Darkstar
D
Kills:264
Deaths:192
KDR:1.375
Accuracy:24.338% D
HSR:16.667% D--
NSX Tengu
C+
Kills:154
Deaths:154
KDR:1
Accuracy:34.105% C
HSR:19.481% C+
Chaos
B+
Kills:108
Deaths:87
KDR:1.241
Accuracy:48.558% D
HSR:18.519% B+
VE-S Canis
B+
Kills:54
Deaths:46
KDR:1.174
Accuracy:25.388% C
HSR:24.074% B+
Kills:34,295
Deaths (as Combat Medic):28,109
Deaths (to Combat Medics):15,709
KDR:1.22007
Kill Difference:6,186
Playtime:677.759 hours
Usage:12%
Score:15.045m
Score/min:370
Accuracy (listed only):32.454%
HSR (listed only):18.490%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:11,003
Deaths:8,477
KDR:1.298
Accuracy:24.603% C++
HSR:19.922% C++
Pandora VX25
B+
Kills:3,229
Deaths:2,201
KDR:1.467
Accuracy:45.178% B+
HSR:12.109% D
Pulsar C
B+
Kills:2,400
Deaths:1,962
KDR:1.223
Accuracy:25.820% C**
HSR:25.500% B+
Solstice SF
C+
Kills:2,094
Deaths:2,780
KDR:0.753
Accuracy:23.193% C+
HSR:12.942% D
Solstice VE3
C
Kills:1,841
Deaths:2,163
KDR:0.851
Accuracy:21.565% C
HSR:16.296% D
Deimos VA29
B
Kills:1,754
Deaths:1,317
KDR:1.332
Accuracy:64.899% B
HSR:15.393% C+
Serpent VE92
C*
Kills:1,217
Deaths:873
KDR:1.394
Accuracy:24.560% C*
HSR:16.845% D
Solstice Burst
C*
Kills:1,183
Deaths:726
KDR:1.629
Accuracy:27.570% C++
HSR:25.528% C*
Eclipse VE3A
C+
Kills:1,172
Deaths:869
KDR:1.349
Accuracy:25.688% C
HSR:19.625% C+
NS Baron G5
B*
Kills:1,169
Deaths:1,033
KDR:1.132
Accuracy:47.792% B+
HSR:18.734% B*
Phobos VX86
C**
Kills:1,163
Deaths:1,107
KDR:1.051
Accuracy:61.847% C**
HSR:16.079% C+
VX6-7
C+
Kills:1,162
Deaths:987
KDR:1.177
Accuracy:23.541% C+
HSR:15.749% D-
Thanatos VE70
C-
Kills:1,162
Deaths:999
KDR:1.163
Accuracy:35.662% C-
HSR:13.511% C--
Zenith VX-5
B+
Kills:1,160
Deaths:752
KDR:1.543
Accuracy:25.919% C++
HSR:24.914% B+
NS Baron G5AE
C++
Kills:1,159
Deaths:778
KDR:1.490
Accuracy:38.569% D-
HSR:15.962% C++
Chaos
B+
Kills:108
Deaths:87
KDR:1.241
Accuracy:48.558% D
HSR:18.519% B+
NSX Tanto
A++
Kills:66
Deaths:62
KDR:1.065
Accuracy:24.404% C
HSR:36.364% A++
Kills:33,042
Deaths (as Engineer):27,173
Deaths (to Engineers):24,193
KDR:1.21599
Kill Difference:5,869
Playtime:817.700 hours
Usage:15%
Score:17.727m
Score/min:361
Accuracy (listed only):34.669%
HSR (listed only):19.058%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:11,003
Deaths:8,477
KDR:1.298
Accuracy:24.603% C++
HSR:19.922% C++
NS-7 PDW
C
Kills:5,069
Deaths:4,587
KDR:1.105
Accuracy:23.220% C
HSR:15.151% C-
Pandora VX25
B+
Kills:3,229
Deaths:2,201
KDR:1.467
Accuracy:45.178% B+
HSR:12.109% D
Pulsar C
B+
Kills:2,400
Deaths:1,962
KDR:1.223
Accuracy:25.820% C**
HSR:25.500% B+
Solstice SF
C+
Kills:2,094
Deaths:2,780
KDR:0.753
Accuracy:23.193% C+
HSR:12.942% D
Solstice VE3
C
Kills:1,841
Deaths:2,163
KDR:0.851
Accuracy:21.565% C
HSR:16.296% D
Deimos VA29
B
Kills:1,754
Deaths:1,317
KDR:1.332
Accuracy:64.899% B
HSR:15.393% C+
Serpent VE92
C*
Kills:1,217
Deaths:873
KDR:1.394
Accuracy:24.560% C*
HSR:16.845% D
Skorpios
C
Kills:1,185
Deaths:825
KDR:1.436
Accuracy:24.931% D
HSR:18.734% C
Solstice Burst
C*
Kills:1,183
Deaths:726
KDR:1.629
Accuracy:27.570% C++
HSR:25.528% C*
MKV Suppressed
C++
Kills:1,177
Deaths:1,324
KDR:0.889
Accuracy:23.168% C--
HSR:20.306% C++
Sirius SX12
C+
Kills:1,173
Deaths:1,031
KDR:1.138
Accuracy:24.511% C+
HSR:14.834% C--
Eclipse VE3A
C+
Kills:1,172
Deaths:869
KDR:1.349
Accuracy:25.688% C
HSR:19.625% C+
NS Baron G5
B*
Kills:1,169
Deaths:1,033
KDR:1.132
Accuracy:47.792% B+
HSR:18.734% B*
Eridani SX5
C*
Kills:1,164
Deaths:662
KDR:1.758
Accuracy:26.799% C++
HSR:21.392% C*
Phobos VX86
C**
Kills:1,163
Deaths:1,107
KDR:1.051
Accuracy:61.847% C**
HSR:16.079% C+
VX6-7
C+
Kills:1,162
Deaths:987
KDR:1.177
Accuracy:23.541% C+
HSR:15.749% D-
Thanatos VE70
C-
Kills:1,162
Deaths:999
KDR:1.163
Accuracy:35.662% C-
HSR:13.511% C--
Zenith VX-5
B+
Kills:1,160
Deaths:752
KDR:1.543
Accuracy:25.919% C++
HSR:24.914% B+
NS Baron G5AE
C++
Kills:1,159
Deaths:778
KDR:1.490
Accuracy:38.569% D-
HSR:15.962% C++
NSX Tengu
C+
Kills:154
Deaths:154
KDR:1
Accuracy:34.105% C
HSR:19.481% C+
Chaos
B+
Kills:108
Deaths:87
KDR:1.241
Accuracy:48.558% D
HSR:18.519% B+
NSX Tanto
A++
Kills:66
Deaths:62
KDR:1.065
Accuracy:24.404% C
HSR:36.364% A++
VE-S Canis
B+
Kills:54
Deaths:46
KDR:1.174
Accuracy:25.388% C
HSR:24.074% B+
Kills:43,018
Deaths (as Light Assault):35,802
Deaths (to Light Assaults):19,376
KDR:1.20155
Kill Difference:7,216
Playtime:1,255.244 hours
Usage:22%
Score:17.525m
Score/min:233
Accuracy (listed only):32.145%
HSR (listed only):19.082%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:5,069
Deaths:4,587
KDR:1.105
Accuracy:23.220% C
HSR:15.151% C-
NS-30 Vandal
B
Kills:1,975
Deaths:1,411
KDR:1.400
Accuracy:32.711% C+
HSR:29.468% B
Ghost
B+
Kills:1,544
Deaths:892
KDR:1.731
Accuracy:41.780% B+
HSR:70.661% C*
NS-44 Commissioner
B+
Kills:1,342
Deaths:1,642
KDR:0.817
Accuracy:30.032% D
HSR:25.857% B+
Artemis VX26
C+
Kills:1,279
Deaths:876
KDR:1.460
Accuracy:26.378% C+
HSR:21.345% C+
NS-357 Underboss
B
Kills:1,260
Deaths:1,417
KDR:0.889
Accuracy:24.001% D**
HSR:23.730% B
Parallax VX3
B*
Kills:1,237
Deaths:752
KDR:1.645
Accuracy:44.617% B*
HSR:82.215% B+
Skorpios
C
Kills:1,185
Deaths:825
KDR:1.436
Accuracy:24.931% D
HSR:18.734% C
MKV Suppressed
C++
Kills:1,177
Deaths:1,324
KDR:0.889
Accuracy:23.168% C--
HSR:20.306% C++
Sirius SX12
C+
Kills:1,173
Deaths:1,031
KDR:1.138
Accuracy:24.511% C+
HSR:14.834% C--
NS-44 Commissioner AE
B*
Kills:1,172
Deaths:1,016
KDR:1.154
Accuracy:45.701% B+
HSR:34.983% B*
Eridani SX5
C*
Kills:1,164
Deaths:662
KDR:1.758
Accuracy:26.799% C++
HSR:21.392% C*
Beamer VS3
C++
Kills:459
Deaths:674
KDR:0.681
Accuracy:17.326% D**
HSR:23.529% C++
Cerberus
B+
Kills:358
Deaths:424
KDR:0.844
Accuracy:15.097% F--
HSR:26.257% B+
Phantom VA23
B++
Kills:300
Deaths:145
KDR:2.069
Accuracy:38.874% B+
HSR:36.333% B++
NS-45 Pilot
A++
Kills:280
Deaths:336
KDR:0.833
Accuracy:21.235% F
HSR:40% A++
NS-61 Emissary
C+
Kills:272
Deaths:287
KDR:0.948
Accuracy:23.837% D
HSR:16.177% C+
NSX Daimyo
B+
Kills:221
Deaths:122
KDR:1.811
Accuracy:45.234% B+
HSR:95.928% B+
Spiker
B**
Kills:181
Deaths:168
KDR:1.077
Accuracy:25.600% D
HSR:29.282% B**
NS-44L Blackhand
D
Kills:170
Deaths:191
KDR:0.890
Accuracy:36.560% D
HSR:24.118% D*
NSX Tengu
C+
Kills:154
Deaths:154
KDR:1
Accuracy:34.105% C
HSR:19.481% C+
NSX Tomoe
B++
Kills:139
Deaths:131
KDR:1.061
Accuracy:22.190% D**
HSR:43.885% B++
NS-AM7 Archer
B+
Kills:134
Deaths:335
KDR:0.400
Accuracy:57.843% C+
HSR:20.896% B+
VE-S Canis
B+
Kills:54
Deaths:46
KDR:1.174
Accuracy:25.388% C
HSR:24.074% B+
VA39 Spectre
N/A
Kills:50
Deaths:118
KDR:0.424
Accuracy:32.563% N/A
HSR:30% N/A
Kills:22,349
Deaths (as Infiltrator):19,566
Deaths (to Infiltrators):14,970
KDR:1.14224
Kill Difference:2,783
Playtime:583.469 hours
Usage:10%
Score:8.492m
Score/min:243
Accuracy (listed only):30.548%
HSR (listed only):32.345%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:2,697
Deaths:1,190
KDR:2.266
Accuracy:18.311% C+
HSR:19.095% C
Blueshift VM5
C
Kills:2,621
Deaths:1,192
KDR:2.199
Accuracy:18.524% C
HSR:17.970% D
Quasar VM1
B
Kills:1,156
Deaths:624
KDR:1.853
Accuracy:19.498% B
HSR:20.761% C+
Quasar VM1
B+
Kills:1,154
Deaths:674
KDR:1.712
Accuracy:18.166% B+
HSR:20.277% B
Nebula VM20
B+
Kills:788
Deaths:397
KDR:1.985
Accuracy:21.629% B+
HSR:20.305% C+
Nebula VM20
B*
Kills:626
Deaths:295
KDR:2.122
Accuracy:21.976% B*
HSR:18.850% C
Comet VM2
B*
Kills:297
Deaths:367
KDR:0.809
Accuracy:50.430% B*
HSR:5.051% B
Comet VM2
B**
Kills:202
Deaths:240
KDR:0.842
Accuracy:52.824% B*
HSR:6.436% B**
Vortex VM21
C+
Kills:77
Deaths:163
KDR:0.472
Accuracy:38.758% C+
HSR:1.299% D*
Vortex VM21
C
Kills:71
Deaths:160
KDR:0.444
Accuracy:39.412% C
HSR:2.817% C
Kills:9,689
Deaths (as MAX Suit):2,651
Deaths (to MAX Suits):9,095
KDR:3.65485
Kill Difference:7,038
Playtime:159.568 hours
Usage:3%
Score:4.054m
Score/min:423
Accuracy (listed only):29.953%
HSR (listed only):13.286%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:2,333
V. Kills:63 N/A
Deaths:438
KDR:5.326
Accuracy:45.117% B+
KPH:71.200 B*
VKPH:1.900 D
Dual Photon Pods
B*
Kills:1,429
V. Kills:248 N/A
Deaths:138
KDR:10.355
Accuracy:52.821% C++
KPH:120.700 B*
VKPH:21 C**
Hornet Missiles
A
Kills:946
V. Kills:244 386%
Deaths:54
KDR:17.519
Accuracy:74.211% A
KPH:114 B*
VKPH:29.400 C
Saron Laser Cannon
B
Kills:728
V. Kills:749 97%
Deaths:650
KDR:1.120
Accuracy:28.143% D
KPH:11.300 C+
VKPH:11.600 B
Maelstrom Turbo Laser
D
Kills:238
V. Kills:243 98%
Deaths:748
KDR:0.318
Accuracy:26.913% D
KPH:3.600 D-
VKPH:3.700 D-
Photon A2A Missile Pods
D
Kills:66
V. Kills:77 85%
Deaths:24
KDR:2.750
Accuracy:72.900% D--
KPH:19.900 D-
VKPH:23.200 D
Kills:5,740 (3,299 + 0)
Deaths:2,052
KDR:2.797
VKDR:0.791
Vehicle Kills:1,624
Kill Difference:3,688
Playtime:186.760 hours
Usage:3%
Score:2.669m
Score/min:238
Piloting Accuracy:26.913%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:420
V. Kills:24 N/A
Deaths:43
KDR:9.767
Accuracy:36.978% D
KPH:69 B*
VKPH:3.900 D
C150 Dalton
U
Kills:303
V. Kills:176 171%
Deaths:59
KDR:5.136
Accuracy:52.691% A+
KPH:1,090,800 U
VKPH:633,600 U
CAS30 Tank Buster
B+
Kills:170
V. Kills:186 91%
Deaths:463
KDR:0.367
Accuracy:50.085% B+
KPH:3 D-
VKPH:3.200 D-
AP30 Shredder
U
Kills:93
V. Kills:52 175%
Deaths:24
KDR:3.875
Accuracy:25.425% D*
KPH:334,800 U
VKPH:187,200 U
Kills:986 (170 + 816)
Deaths:589
KDR:1.674
VKDR:0.744
Vehicle Kills:438
Kill Difference:397
Playtime:63.626 hours
Usage:1%
Score:0.589m
Score/min:154
Piloting Accuracy:50.085%
Gunner Accuracy:25.425%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:391
V. Kills:354 110%
Deaths:125
KDR:3.128
Accuracy:60.732% B+
KPH:21.200 D
VKPH:19.200 C**
C75 Viper
C+
Kills:266
V. Kills:28 N/A
Deaths:73
KDR:3.644
Accuracy:34.407% C--
KPH:27.800 C+
VKPH:2.900 D*
L100 Python HEAT
B+
Kills:169
V. Kills:43 384%
Deaths:25
KDR:6.760
Accuracy:44.543% D
KPH:35.900 B+
VKPH:9.100 C--
L100 Python HESH
C*
Kills:137
V. Kills:11 N/A
Deaths:11
KDR:12.455
Accuracy:48.077% C+
KPH:55.700 C*
VKPH:4.500 D--
Skyguard
C
Kills:91
V. Kills:79 114%
Deaths:37
KDR:2.459
Accuracy:34.942% B*
KPH:9.600 D
VKPH:8.400 C
Kills:1,054 (1,054 + 0)
Deaths:271
KDR:3.889
VKDR:1.900
Vehicle Kills:515
Kill Difference:783
Playtime:44.577 hours
Usage:1%
Score:0.908m
Score/min:339
Driving Accuracy:34.942%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:2,045
V. Kills:470 434%
Deaths:293
KDR:6.980
Accuracy:49.651% C++
KPH:39.200 A++
VKPH:9 C*
Supernova FPC
B++
Kills:411
V. Kills:324 126%
Deaths:130
KDR:3.162
Accuracy:56.728% B+
KPH:23.400 C+
VKPH:18.400 B++
E540 Halberd
C
Kills:294
V. Kills:178 164%
Deaths:75
KDR:3.920
Accuracy:46.564% C+
KPH:24 D
VKPH:14.500 C
Saron HRB
C+
Kills:167
V. Kills:101 164%
Deaths:36
KDR:4.639
Accuracy:42.010% C+
KPH:20.300 C-
VKPH:12.300 C-
Proton II PPA
C-
Kills:149
V. Kills:10 N/A
Deaths:16
KDR:9.313
Accuracy:19.388% D
KPH:41.800 C--
VKPH:2.800 C-
Supernova VPC
C
Kills:128
V. Kills:9 N/A
Deaths:12
KDR:10.667
Accuracy:43.419% D-
KPH:36.100 C
VKPH:2.500 D*
Kills:3,194 (2,584 + 610)
Deaths:562
KDR:5.683
VKDR:1.943
Vehicle Kills:1,092
Kill Difference:2,632
Playtime:97.394 hours
Usage:2%
Score:1.973m
Score/min:338
Driving Accuracy:43.419%
Gunner Accuracy:19.388%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:852
V. Kills:32 N/A
Deaths:59
KDR:14.441
Accuracy:37.658% C--
KPH:85.800 C+
VKPH:3.200 D-
Proton II PPA-H
B+
Kills:312
V. Kills:16 N/A
Deaths:29
KDR:10.759
Accuracy:33.244% C-
KPH:113.100 B+
VKPH:5.800 C+
Saron HRB-H
C-
Kills:124
V. Kills:100 123%
Deaths:26
KDR:4.769
Accuracy:57.268% C*
KPH:24.200 D
VKPH:19.600 C-
E540 Halberd-H
D
Kills:104
V. Kills:74 139%
Deaths:25
KDR:4.160
Accuracy:59.973% C**
KPH:23.400 D--
VKPH:16.600 D
Kills:1,392 (0 + 1,392)
Deaths:139
KDR:10.014
VKDR:1.597
Vehicle Kills:222
Kill Difference:1,253
Playtime:22.258 hours
Usage:0%
Score:0.485m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:59.973%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:1,108
V. Kills:138 N/A
Deaths:109
KDR:10.165
Accuracy:41.227% B+
KPH:62.100 B++
VKPH:7.700 C
M40 Fury
B*
Kills:739
V. Kills:110 N/A
Deaths:79
KDR:9.354
Accuracy:38.973% C*
KPH:74.900 B*
VKPH:11.200 C+
M12 Kobalt
C
Kills:526
V. Kills:8 N/A
Deaths:43
KDR:12.233
Accuracy:14% D-
KPH:52.400 C
VKPH:0.800 D--
M12 Kobalt
C+
Kills:371
V. Kills:5 N/A
Deaths:19
KDR:19.526
Accuracy:15.474% C--
KPH:71.600 C+
VKPH:1 D--
M60-G Bulldog
B+
Kills:340
V. Kills:46 N/A
Deaths:47
KDR:7.234
Accuracy:38.906% B+
KPH:33.900 B
VKPH:4.600 C
M60-G Bulldog
B+
Kills:303
V. Kills:44 N/A
Deaths:35
KDR:8.657
Accuracy:41.370% B+
KPH:42.100 C*
VKPH:6.100 C
M20 Basilisk
D
Kills:110
V. Kills:27 393%
Deaths:21
KDR:5.238
Accuracy:29.822% D--
KPH:13.600 D
VKPH:3.300 D*
M20 Basilisk
C--
Kills:88
V. Kills:46 187%
Deaths:26
KDR:3.385
Accuracy:32.259% D
KPH:13.400 D
VKPH:7 C--
Kills:3,585 (0 + 3,585)
Deaths:379
KDR:9.459
VKDR:1.119
Vehicle Kills:424
Kill Difference:3,206
Playtime:74.814 hours
Usage:1%
Score:1.620m
Score/min:361
Driving Accuracy:N/A%
Gunner Accuracy:32.259%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:76
V. Kills:8 N/A
Deaths:122
KDR:0.623
Accuracy:32.049% D**
KPH:8.100 D-
VKPH:0.900 D*
Kills:76 (76 + 0)
Deaths:122
KDR:0.623
VKDR:0.066
Vehicle Kills:8
Kill Difference:46
Playtime:9.347 hours
Usage:0%
Score:0.035m
Score/min:62
Driving Accuracy:32.049%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 25,84025,65613,2021.943C0.4625.453%C+24.404%D70.5C++N/A257364.1h10.4C*40.9C++
NS-11C 11,07111,0038,4771.298B+0.1824.603%C++19.922%C++28.2C++N/A78390.5h11.5B++46.7B+
NS-15M1 10,03510,0007,7671.287C+0.2021.337%C19.51%C29.4CN/A90340.3h11.8B55.5C*
SVA-88 6,4596,4253,4351.87C++0.3925.357%B+26.413%C++53.7C**N/A204119.6h10.1B++39.7B+
Orion VS54 5,1075,0983,3641.515C++0.0322.806%B+20.616%D40.5B+N/A204125.8h10.5B++45.9C*
NS-7 PDW 5,0845,0694,5871.105C*0.3823.22%C15.151%C-20.6CN/A55245.6h12.6B+54.1B+
NS-11A 4,1624,1383,7131.114C+0.3722.671%C15.781%D20.9C--N/A68197.7h13.2C**58.3C++
C-4 5,1043,9332,9961.313C+0.1720.18%D--N/A50.6D15.1D--41377.7h1.1B*5.6C**
Pandora VX25 3,2353,2292,2011.467B+0.0245.178%B+12.109%D53.3B++N/A16760.6h3.8B+8.3B++
NS Decimator 3,6052,8683,2630.879C+0.6059.335%C+2.58%C*33C+8.5D-25687h3.7B++6.2B++
H-V45 2,8202,7992,0551.362C+0.1224.839%C++19.4%C30.7C+N/A13991.1h11.8B+47.5B+
Blueshift VM5 2,7062,6971,1902.266C+0.7818.311%C+19.095%C32.2C+N/A10583.7h11.5A63B+
Blueshift VM5 2,6352,6211,1922.199C+0.7218.524%C17.97%D31.3C+N/A10483.8h12.2A65.7B+
Pulsar C 2,4182,4001,9621.223C+0.2625.82%C**25.5%B+29C+N/A10682.9h9.7B++37.7B+
Light PPA 2,3962,3334385.326C++3.8445.117%B+1.2%C+71.1B*1.9D27032.8h8B++17.7B++
NS-15M2 2,3312,3141,3301.74C++0.2625.464%C**30.813%B++60.6B+N/A24538.2h11B+43.2B+
Flare VE6 2,2462,2381,6761.335C+0.1523.147%C++20.286%D41.2C+N/A16254.3h10B43.1B
Solstice SF 2,1112,0942,7800.753C0.7323.193%C+12.942%D14.9CN/A51140.3h8.6B+37.1B+
Supernova PC 2,5152,0452936.98C**5.5049.651%C++2.054%C39.2A++9C*23752.2h2.9A5.8A
NS-30 Vandal 1,9781,9751,4111.4C+0.0832.711%C+29.468%B35.8C+N/A10055.1h5B+15.3B+
Solstice VE3 1,8511,8412,1630.851C++0.6321.565%C16.296%D16.3C+N/A84112.9h11.9B++55.2C**
Deimos VA29 1,7601,7541,3171.332C++0.1564.899%B15.393%C+57.5B+N/A19230.5h1.8B**2.8B+
Frag Grenade 1,7011,69011690N/A1,688.5253.423%B**N/A704.2B*4.6C32232.4h2.8B**5.2B**
Force-Blade 1,6681,66060,6910.027C++1.4630.432%C+N/A0.6C+N/A22642.8h1.7B*5.5B+
Ghost 1,5481,5448921.731C0.2541.78%B+70.661%C*41.1C++N/A16737.6h2B+4.7B+
NS-15M AE 1,5461,5347731.984C+0.5025.776%C+28.748%C++75.2B++N/A30820.4h10.7B+41.4B
C-4 ARX 1,7341,4589091.604C0.1222.381%D--N/A76.3D14.5D*57119.1h1.1B+5C+
Dual Photon Pods 1,6771,42913810.355B++8.8752.821%C++1.33%C++121.1B*21C**65511.8h16.1B*30.6B++
Equinox VE2 Burst 1,4451,4288871.61C+0.1327.055%C+26.751%C+58.5B+N/A23424.4h11.3B+41.9B+
Pulsar LSW 1,4081,3998881.575C++0.0923.289%C++18.656%D45.4C++N/A18630.8h11B+47.3B+
Terminus VX-9 1,3541,3471,2241.1C+0.3822.538%D18.708%D--30.6CN/A12444h12.5C++55.5C+
NS-44 Commissioner 1,3491,3421,6420.817C+0.6730.032%D25.857%B+35.8C++N/A15137.5h2.9B**9.7B+
Proximity Mine 1,3281,3254892.71C1.2349.511%B*N/A109.5CN/A42812.1h1.3A++2.5A+
Artemis VX26 1,2841,2798761.46C++0.0226.378%C+21.345%C+38.5C**N/A17033.2h10.2B++38.7B+
NS-357 Underboss 1,2641,2601,4170.889C+0.5924.001%D**23.73%B23.7DN/A8853.1h3.1B**12.8C+
Ursa 1,2561,2568071.556B+0.0728.675%B**26.115%C**40C++N/A11831.4h9.7B++34B++
NS-11P 1,2541,2469351.333C++0.1524.014%C*24.077%B*42.5B*N/A21329.3h11.9B*49.4B+
S1 1,5051,2381,7920.691C+0.7960.819%B+2.746%C+29.4C**6.3D-28742.1h4.3A7.1B**
Parallax VX3 1,2371,2377521.645C0.1644.617%B*82.215%B+30C++N/A9441.2h2B+4.4B++
Anti-Vehicle Grenade 1,2611,21711217N/A1,215.5270.791%A*N/A1014.2M+36.7D53401.2h2.5A+3.5A+
Serpent VE92 1,2191,2178731.394B0.0924.56%C*16.845%D37.3B+N/A14832.6h10B*40.8B+
Lasher X2 1,2041,1981,1561.036C*0.4529.781%B+2.755%D39.4B+N/A16830.4h16B*53.9B++
Skorpios 1,1971,1858251.436C+0.0524.931%D18.734%C46.3C++N/A20425.6h10.1B+40.5C*
Solstice Burst 1,1911,1837261.629C++0.1527.57%C++25.528%C*51.4B+N/A15323h11.5B+41.6B+
MKV Suppressed 1,1781,1771,3240.889C0.5923.168%C--20.306%C++28.1C+N/A15841.9h11.8B+51C**
VX29 Polaris 1,1741,1748401.398C+0.0826.226%B+24.02%C++37.2CN/A13431.6h11.7B44.6B+
Lasher X2 AE 1,1801,1747791.507C**0.0239.822%A2.215%D63.1B*N/A13518.6h14.7B*36.9B*
Sirius SX12 1,1751,1731,0311.138C++0.3424.511%C+14.834%C--37.8B+N/A18031h11.9B++48.4B+
NS-44 Commissioner AE 1,1761,1721,0161.154C+0.3345.701%B+34.983%B*48.4C+N/A13724.2h3.4C++7.4B+
Eclipse VE3A 1,1841,1728691.349C++0.1325.688%C19.625%C+43.9C*N/A18726.7h10.8B+42.1B
NS Baron G5 1,1721,1691,0331.132C++0.3547.792%B+18.734%B*52.7B**N/A26922.2h3.9B++8.3C++
Eridani SX5 1,1671,1646621.758B+0.2826.799%C++21.392%C*55.7B*N/A24520.9h10.1B++37.5B+
Phobos VX86 1,1641,1631,1071.051C+0.4361.847%C**16.079%C+46C++N/A19925.3h1.9B*3.1B+
VX6-7 1,1621,1629871.177C+0.3123.541%C+15.749%D-45B+N/A21625.8h10.9B+46.4B+
Thanatos VE70 1,1621,1629991.163B0.3235.662%C-13.511%C--39.1B+N/A14829.7h3.2A9.1B++
Pulsar VS1 1,1611,1601,1071.048C++0.4322.866%C+21.638%C++34.5B+N/A27433.6h12.4B++54B+
Corvus VA55 1,1631,1601,0881.066C+0.4225.111%C++18.621%D37.1B+N/A18231.3h10.4B++41.6B+
Zenith VX-5 1,1671,1607521.543B0.0625.919%C++24.914%B+48.5B+N/A24923.9h10.3B*39.7B+
NS Baron G5AE 1,1701,1597781.49C++0.0138.569%D-15.962%C++52.9BN/A12221.9h3.5B*9.1C+
Quasar VM1 1,1591,1566241.853C+0.3719.498%B20.761%C+50.9AN/A26022.7h11B**56.2B++
Quasar VM1 1,1591,1546741.712C++0.2318.166%B+20.277%B39.9A+N/A25028.9h11.4B**62.7B+
M40 Fury 1,2461,10810910.165B++8.6841.227%B+N/A62.2B++7.8C43817.8h10.2B+24.7B*
CME 1,0431,0337571.365C++0.1228.374%B19.361%C-47.6B+N/A14221.7h12.4B+43.5B+
Auraxium Force-Blade 1,0291,02252,3330.02C1.469.801%D**5.871%C+0.7CN/A21564.1h1.7B++17.7D
Hornet Missiles 1,1909465417.519A**16.0474.211%A2.537%B*114B*29.4C8298.3h4.4B++6B**
Nemesis VSH9 1,2718931,1150.801C*0.6869.338%B**3.359%B29.5B++12.5C**37930.3h5.6B**8.1A
M40 Fury-H 8848525914.441C*12.9637.658%C--N/A86.1C+3.2D-2679.9h4.8B*12.7B*
Nebula VM20 7977883971.985C+0.5021.629%B+20.305%C+57.1A+N/A21713.8h12.9B**59.5B++
M40 Fury 849739799.354C**7.8738.973%C*N/A74.6B*11.1C+6239.9h9.6B+24.7B++
Saron Laser Cannon 1,4777286501.12C+0.3628.143%D1.923%C11.3C+11.6B23764.6h98.6B+350.3B+
Sticky Grenade 7207141714N/A712.5257.455%B++N/A1020C++8.6C46660.7h1.9B+3.3B+
Tank Mine 1,0336423281.957C0.4731.109%C+N/A67.6D41.2D10639.5h1.7B+5.6B+
Nebula VM20 6286262952.122C+0.6421.976%B*18.85%C61.4A++N/A20910.2h12.5B**56.7B*
M12 Kobalt 5345264312.233C+10.7514%D-17.11%C+52.6CN/A29810h14.2B**101.2C**
Beamer VS3 4604596740.681C+0.8017.326%D**23.529%C++12.1DN/A5538h6.5B*37.4C+
L105 Zephyr 444420439.767C++8.2836.978%DN/A68.9B*3.9D2796.1h3.7A+10B*
Supernova FPC 7354111303.162C1.6856.728%B+2.92%C**23.4C+18.4B++52917.6h6C+10.6C++
L100 Python AP 7453911253.128C1.6560.732%B+3.325%C**21.3D19.2C**41518.4h8.6D14.1C
M12 Kobalt 3763711919.526C++18.0415.474%C--12.399%D*71.3C+1D--5005.2h15.1B++97.6C**
Cerberus 3603584240.844C+0.6415.097%F--26.257%B+16.8DN/A4621.3h4.5B**29.7D-
M60-G Bulldog 386340477.234B**5.7538.906%B+2.941%C+34B4.6C27310h5.6B*14.4B*
Proton II PPA-H 3283122910.759C+9.2833.244%C-N/A111.4B+5.7C+4232.8h6.3B**19B++
M60-G Bulldog 347303358.657B**7.1741.37%B+1.65%D-42.1C*6.1C3177.2h5.1B*12.4B++
C150 Dalton 479303595.136C+3.6552.691%A+N/A3030U1760U21047600.1h4.8C+9.1B++
Phantom VA23 3003001452.069C++0.5938.874%B+36.333%B++65.2B++N/A2864.6h4B+10.2B+
Comet VM2 3552973670.809C+0.6750.43%B*5.051%B14.5B+2.8D19120.5h13B**25.9B*
E540 Halberd 472294753.92C-2.4446.564%C+2.381%C+23.9D14.5C50812.3h6.3C13.5C+
NS-45 Pilot 2852803360.833C0.6521.235%F40%A++43.8C+N/A1056.4h6.1B++28.5C+
NS-61 Emissary 2742722870.948C*0.5323.837%D16.177%C+54.4A+N/A1445h11.2B+46.8B
C75 Viper 294266733.644C+2.1634.407%C--1.504%C+27.7C+2.9D*2459.6h6.1A17.9B**
Darkstar 2712641921.375C+0.1124.338%D16.667%D--35.2C-N/A2137.5h12.4C**51.1C+
Maelstrom Turbo Laser 4812387480.318C-1.1626.913%D2.101%C3.6D-3.7D-6465.9h117.5C+436.8C+
NSX Daimyo 2212211221.811C-0.3345.234%B+95.928%B+53.9C++N/A1254.1h2.3B+5B+
Lancer VS22 4452097880.265D1.2257.956%C--N/A5.6D--6.3D*17637.2h64.7D**111.6D**
MANA Anti-Vehicle Turret 3792042150.949D0.5350.544%D--15.686%S2040C1750C2374700.1h9.3B+18.5B
Comet VM2 2322022400.842C+0.6452.824%B*6.436%B**17.4B**2.6D*18211.6h16.1B**30.5B**
Spiker 1821811681.077C++0.4125.6%D29.282%B**60.3B++N/A2933h6.9B+26.9B+
CAS30 Tank Buster 3561704630.367D1.1250.085%B+1.176%C+3D-3.2D-5757.5h81.5D162.6C+
NS-44L Blackhand 1711701910.89C0.5936.56%D24.118%D*42.5B**N/A1364h2.9B**7.9B+
L100 Python HEAT 212169256.76B++5.2844.543%D1.775%D36B+9.1C--3804.7h3.9B**8.7B*
Saron HRB 268167364.639C+3.1642.01%C+N/A20.4C-12.3C-3918.2h17.6B*42B+
NSX Tengu 1571541541C+0.4834.105%C19.481%C+29.6CN/A715.2h13.7C++40.1C++
Proton II PPA 159149169.313C7.8319.388%DN/A41.4C--2.8C-2133.6h9.9C++50.9C+
M60-A Bulldog 1561481311.385C+9.9038.418%DN/A22.4C-1.2D-1466.6h5B+13.1C**
NSX Tomoe 1401391311.061C0.4222.19%D**43.885%B++33.9CN/A764.1h12.3B+55.3C+
M60-A Bulldog 1411371310.538C+9.0637.327%D-2.19%C+23.6C--N/A1525.8h4.7B++12.7C**
L100 Python HESH 1481371112.455C++10.9748.077%C+3.65%A++54.8C++4.4D--4312.5h2.6B*5.3B++
MAX Punch 1371362,7200.05C-1.4324.773%D**N/A0.9CN/A3158h1.8C++7.3C+
NS-AM7 Archer 1391343350.4C+1.0857.843%C+20.896%B+12.2B**N/A8711h7B**12B**
Supernova VPC 1371281210.667C+9.1843.419%D-1.563%C+36.6C2.6D*2803.5h2.2B**5.2B+
NS Annihilator 2611263770.334D1.1578.774%C--N/A5.8D--6.2D-12921.9h11.9C++15.1C+
Saron HRB-H 224124264.769C+3.2957.268%C*3.226%A++24.3D19.6C-4885.1h24.8C++43.3C**
M20 Basilisk 137110215.238B**3.7629.822%D--6.364%C*13.6D3.3D*1568.1h60.1B*201.7B+
Chaos 108108871.241C+0.2448.558%D18.519%B+54C++N/A1722h3.7B+7.7C++
E540 Halberd-H 178104254.16C2.6859.973%C**2.885%B++23.6D--16.8D3984.4h8.6D-14.3D
MANA Anti-Personnel Turret 104104681.529N/A0.0513.91%UN/A1040UN/A8335200.1h20.5T*147.2T*
Spear Anti-Vehicle Phalanx Turret 14898195.158C3.6836.815%D2.041%D--26.5D13.5D5393.7h7.3B+19.9C**
AP30 Shredder 14593243.875C2.3925.425%D*N/A930U520U7945500.1h91.2C*358.5C
NSX Naginata 9393811.148C+0.3318.026%D40.86%A++48.9C**N/A1201.9h10.3B+57.1C*
Skyguard 17091372.459C+0.9834.942%B*1.099%D9.7D8.4C2449.4h157.1D449.7C++
M20 Basilisk 13488263.385B1.9032.259%D5.682%C+13.3D7C--1796.6h81.7B+253.2C**
Lumine Edge 84847280.115C+1.3717.788%D-15.476%C+2.5CN/A933.3h1.4C++8C+
Vortex VM21 153771630.472C1.0138.758%C+1.299%D*5.1D5.1C++9615h81D208.9C
M40 Fury-F 84761220.623C-0.8632.049%D**N/A8.2D-N/A629.3h8.2B+25.6C++
Vortex VM21 143711600.444C--1.0439.412%C2.817%C4.8D-4.9C-8814.7h87.7D*222.4D
Photon A2A Missile Pods 14366242.75C-1.2772.9%D--N/A20D-23.3D4573.3h8.2C*11.2C+
NSX Tanto 6666621.065C+0.4224.404%C36.364%A++27.5C+N/A792.4h14.3C++58.4C+
VE-S Canis 5554461.174C+0.3125.388%C24.074%B+31.8CN/A1351.7h10B+39.4B
VA39 Spectre 50501180.424D1.0632.563%C+30%D7.7D-N/A1396.5h6.2C+19C*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit5704,88929.5h
Motion Spotter484,8994.2h
Nano-Armor Kit1,164752,18574.4h
Anti-Vehicle MANA Turret423323.3h
Spawn Beacon32211,54330.2h
AE Medical Applicator6320,8051.5h
AE Nano-Armor Kit156134,3199.5h
Nanite Revive Grenade03,9091.1h
Medical Applicator1,406408,37142.4h
Deconstruction Tool02120h
Spitfire Auto-Turret23200.6h
Ammunition Package771,9341.3h
Shield Recharging Field4860.1h
Medical Kit2,01314,533115.2h
Anti-Infantry MANA Turret352381.8h
Recon Detection Device27011,46636.9h

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