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Immortal DESSPA[VoGu] DESSPA
VS BR 197

KDR: 1.48

Score: 103.9m

Last Seen: Dec 2nd, 2018 5:13 PM
- OFFLINE - 387 hour(s)

Battle Rank 114 (197 total) - Vanu Sovereignty on Miller - Outfit Leader of Void Guardians[VoGu] Void Guardians
VS outfit on Miller

Members: 19
Level Progress (to 115): 9%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-11C NS-15M1 SVA-88 Orion VS54 NS-7 PDW NS-11A C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $658,026 MLG Score: 526
Fun Score: N/A
Cheeseburgers Flipped: 1274TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.294%21.882%53248974109,7631.77567-0.295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.415%0.638B+0.197C++-1.147D*HEAD ++ (~9.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.417B10.60.257C*33

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.892%1.366%217510174,833256315641.88568309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.145%-0.478D-0.225C0.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.20.395B320.395B65.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.168%2.257%101810143,633518013150.701351276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.689%0.03C+-0.245C0.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.499B+80.364C**11.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.601%3.213%1471710056,287429312611.46414498%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.522%-0.699D-0.289C0.709

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.682B+10.70.726B++26.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.01%75.8%147210202,781578540.480726

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.015%1.195B**0.568B+-0.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.538B+20.383C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.444%13.736%147510177,3754086131.80494

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.042%0.422B-0.15C0.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.522B+2.90.396B3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Void Guardians[VoGu] Void Guardians
VS outfit on Miller

Members: 19
103.9m248.5%369 (22.1k)313 (18.8k)1.48102175,994118,8331.60282197 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022502821.651%17.241%37302:4861

12% Combat Medic15% Engineer35% Heavy Assault10% Infiltrator22% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 2nd, 2013 10:49 AMApr 15th, 2014 7:18 PMDec 18th, 2018 5:03 AM (9h) (PST)Dec 2nd, 2018 5:07 PM (16d) (PST)Dec 2nd, 2018 1:13 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4752292460.5300.3580.0911.3930.030526

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,47313,76814,7053221584218,776

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5534.7h/230.6d 14,474 30,343 50,468 462.5k 9,207 14,917 10,090 157.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:24,999
Deaths:12,782
KDR:1.956
Accuracy:25.410% C+
HSR:24.037% D
NS-15M1
C+
Kills:10,000
Deaths:7,767
KDR:1.288
Accuracy:21.337% C+
HSR:19.510% C
SVA-88
B+
Kills:6,222
Deaths:3,351
KDR:1.857
Accuracy:25.280% B+
HSR:26.021% C++
Orion VS54
B+
Kills:5,098
Deaths:3,364
KDR:1.515
Accuracy:22.806% B+
HSR:20.616% D
Flare VE6
C++
Kills:2,225
Deaths:1,666
KDR:1.336
Accuracy:23.125% C++
HSR:20.225% D
NS-15M2
B++
Kills:2,174
Deaths:1,277
KDR:1.702
Accuracy:25.682% B+
HSR:30.083% B++
NS-15M AE
C**
Kills:1,534
Deaths:773
KDR:1.984
Accuracy:25.776% C++
HSR:28.748% C**
Pulsar LSW
C++
Kills:1,273
Deaths:813
KDR:1.566
Accuracy:23.129% C++
HSR:17.675% D-
Lasher X2
B+
Kills:1,198
Deaths:1,155
KDR:1.037
Accuracy:29.768% B+
HSR:2.755% D
Ursa
B**
Kills:1,197
Deaths:783
KDR:1.529
Accuracy:28.740% B**
HSR:25.230% C*
VX29 Polaris
B+
Kills:1,174
Deaths:840
KDR:1.398
Accuracy:26.226% B+
HSR:24.020% C++
Lasher X2 AE
A
Kills:1,172
Deaths:773
KDR:1.516
Accuracy:39.764% A
HSR:2.218% D
NSX Naginata
A++
Kills:93
Deaths:80
KDR:1.163
Accuracy:18.037% D
HSR:40.860% A++
Kills:58,359
Deaths (as Heavy Assault):35,424
Deaths (to Heavy Assaults):32,712
KDR:1.64744
Kill Difference:22,935
Playtime:1,911.221 hours
Usage:35%
Score:38.832m
Score/min:339
Accuracy (listed only):25.775%
HSR (listed only):21.692%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C
Kills:5,027
Deaths:4,542
KDR:1.107
Accuracy:23.195% C
HSR:15.059% C-
NS-11A
C
Kills:4,107
Deaths:3,693
KDR:1.112
Accuracy:22.676% C
HSR:15.632% D-
Pandora VX25
B+
Kills:3,205
Deaths:2,181
KDR:1.470
Accuracy:45.171% B+
HSR:11.950% D
H-V45
C*
Kills:2,797
Deaths:2,055
KDR:1.361
Accuracy:24.837% C*
HSR:19.378% C+
Deimos VA29
B+
Kills:1,737
Deaths:1,301
KDR:1.335
Accuracy:64.840% B+
HSR:15.314% C+
Equinox VE2 Burst
C+
Kills:1,333
Deaths:819
KDR:1.628
Accuracy:26.912% C+
HSR:25.731% C+
NS-11P
B*
Kills:1,246
Deaths:935
KDR:1.333
Accuracy:24.014% C**
HSR:24.077% B*
Terminus VX-9
D
Kills:1,201
Deaths:1,132
KDR:1.061
Accuracy:22.165% D
HSR:16.403% D*
Skorpios
C
Kills:1,180
Deaths:821
KDR:1.437
Accuracy:24.941% D
HSR:18.729% C
MKV Suppressed
C*
Kills:1,177
Deaths:1,324
KDR:0.889
Accuracy:23.168% C-
HSR:20.306% C*
Sirius SX12
C+
Kills:1,173
Deaths:1,031
KDR:1.138
Accuracy:24.511% C+
HSR:14.834% C-
NS Baron G5
B**
Kills:1,169
Deaths:1,033
KDR:1.132
Accuracy:47.792% B+
HSR:18.734% B**
Eridani SX5
C**
Kills:1,164
Deaths:662
KDR:1.758
Accuracy:26.799% C++
HSR:21.392% C**
Phobos VX86
C**
Kills:1,163
Deaths:1,107
KDR:1.051
Accuracy:61.847% C**
HSR:16.079% C+
Thanatos VE70
C-
Kills:1,162
Deaths:999
KDR:1.163
Accuracy:35.662% C-
HSR:13.511% C--
Corvus VA55
C*
Kills:1,160
Deaths:1,088
KDR:1.066
Accuracy:25.111% C*
HSR:18.621% D
Pulsar VS1
C++
Kills:1,160
Deaths:1,107
KDR:1.048
Accuracy:22.866% C+
HSR:21.638% C++
NS Baron G5AE
C++
Kills:1,159
Deaths:778
KDR:1.490
Accuracy:38.569% D
HSR:15.962% C++
CME
B+
Kills:1,033
Deaths:757
KDR:1.365
Accuracy:28.374% B+
HSR:19.361% C-
Darkstar
D
Kills:264
Deaths:191
KDR:1.382
Accuracy:24.394% D
HSR:16.667% D--
NSX Tengu
C
Kills:141
Deaths:142
KDR:0.993
Accuracy:34.165% C
HSR:17.731% C--
Chaos
B+
Kills:108
Deaths:87
KDR:1.241
Accuracy:48.558% D
HSR:18.519% B+
Kills:33,866
Deaths (as Combat Medic):27,785
Deaths (to Combat Medics):15,446
KDR:1.21886
Kill Difference:6,081
Playtime:669.609 hours
Usage:12%
Score:14.850m
Score/min:370
Accuracy (listed only):32.753%
HSR (listed only):17.983%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:10,614
Deaths:8,217
KDR:1.292
Accuracy:24.568% C++
HSR:19.559% C++
Pandora VX25
B+
Kills:3,205
Deaths:2,181
KDR:1.470
Accuracy:45.171% B+
HSR:11.950% D
Pulsar C
C**
Kills:2,213
Deaths:1,829
KDR:1.210
Accuracy:25.752% C**
HSR:24.447% C**
Solstice SF
C+
Kills:2,032
Deaths:2,709
KDR:0.750
Accuracy:22.950% C+
HSR:12.500% D
Solstice VE3
C
Kills:1,835
Deaths:2,161
KDR:0.849
Accuracy:21.557% C
HSR:16.294% D
Deimos VA29
B+
Kills:1,737
Deaths:1,301
KDR:1.335
Accuracy:64.840% B+
HSR:15.314% C+
Serpent VE92
C*
Kills:1,216
Deaths:871
KDR:1.396
Accuracy:24.582% C*
HSR:16.859% C--
Eclipse VE3A
C+
Kills:1,172
Deaths:869
KDR:1.349
Accuracy:25.688% C
HSR:19.625% C+
NS Baron G5
B**
Kills:1,169
Deaths:1,033
KDR:1.132
Accuracy:47.792% B+
HSR:18.734% B**
Solstice Burst
C*
Kills:1,163
Deaths:711
KDR:1.636
Accuracy:27.583% C*
HSR:25.280% C*
Phobos VX86
C**
Kills:1,163
Deaths:1,107
KDR:1.051
Accuracy:61.847% C**
HSR:16.079% C+
VX6-7
C+
Kills:1,162
Deaths:987
KDR:1.177
Accuracy:23.541% C+
HSR:15.749% D-
Thanatos VE70
C-
Kills:1,162
Deaths:999
KDR:1.163
Accuracy:35.662% C-
HSR:13.511% C--
Zenith VX-5
B+
Kills:1,160
Deaths:752
KDR:1.543
Accuracy:25.924% C++
HSR:24.914% B+
NS Baron G5AE
C++
Kills:1,159
Deaths:778
KDR:1.490
Accuracy:38.569% D
HSR:15.962% C++
Chaos
B+
Kills:108
Deaths:87
KDR:1.241
Accuracy:48.558% D
HSR:18.519% B+
NSX Tanto
A+
Kills:65
Deaths:60
KDR:1.083
Accuracy:24.377% C
HSR:35.385% A+
Kills:32,335
Deaths (as Engineer):26,652
Deaths (to Engineers):23,912
KDR:1.21323
Kill Difference:5,683
Playtime:811.538 hours
Usage:15%
Score:17.617m
Score/min:362
Accuracy (listed only):34.645%
HSR (listed only):18.863%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:10,614
Deaths:8,217
KDR:1.292
Accuracy:24.568% C++
HSR:19.559% C++
NS-7 PDW
C
Kills:5,027
Deaths:4,542
KDR:1.107
Accuracy:23.195% C
HSR:15.059% C-
Pandora VX25
B+
Kills:3,205
Deaths:2,181
KDR:1.470
Accuracy:45.171% B+
HSR:11.950% D
Pulsar C
C**
Kills:2,213
Deaths:1,829
KDR:1.210
Accuracy:25.752% C**
HSR:24.447% C**
Solstice SF
C+
Kills:2,032
Deaths:2,709
KDR:0.750
Accuracy:22.950% C+
HSR:12.500% D
Solstice VE3
C
Kills:1,835
Deaths:2,161
KDR:0.849
Accuracy:21.557% C
HSR:16.294% D
Deimos VA29
B+
Kills:1,737
Deaths:1,301
KDR:1.335
Accuracy:64.840% B+
HSR:15.314% C+
Serpent VE92
C*
Kills:1,216
Deaths:871
KDR:1.396
Accuracy:24.582% C*
HSR:16.859% C--
Skorpios
C
Kills:1,180
Deaths:821
KDR:1.437
Accuracy:24.941% D
HSR:18.729% C
MKV Suppressed
C*
Kills:1,177
Deaths:1,324
KDR:0.889
Accuracy:23.168% C-
HSR:20.306% C*
Sirius SX12
C+
Kills:1,173
Deaths:1,031
KDR:1.138
Accuracy:24.511% C+
HSR:14.834% C-
Eclipse VE3A
C+
Kills:1,172
Deaths:869
KDR:1.349
Accuracy:25.688% C
HSR:19.625% C+
NS Baron G5
B**
Kills:1,169
Deaths:1,033
KDR:1.132
Accuracy:47.792% B+
HSR:18.734% B**
Eridani SX5
C**
Kills:1,164
Deaths:662
KDR:1.758
Accuracy:26.799% C++
HSR:21.392% C**
Solstice Burst
C*
Kills:1,163
Deaths:711
KDR:1.636
Accuracy:27.583% C*
HSR:25.280% C*
Phobos VX86
C**
Kills:1,163
Deaths:1,107
KDR:1.051
Accuracy:61.847% C**
HSR:16.079% C+
VX6-7
C+
Kills:1,162
Deaths:987
KDR:1.177
Accuracy:23.541% C+
HSR:15.749% D-
Thanatos VE70
C-
Kills:1,162
Deaths:999
KDR:1.163
Accuracy:35.662% C-
HSR:13.511% C--
Zenith VX-5
B+
Kills:1,160
Deaths:752
KDR:1.543
Accuracy:25.924% C++
HSR:24.914% B+
NS Baron G5AE
C++
Kills:1,159
Deaths:778
KDR:1.490
Accuracy:38.569% D
HSR:15.962% C++
NSX Tengu
C
Kills:141
Deaths:142
KDR:0.993
Accuracy:34.165% C
HSR:17.731% C--
Chaos
B+
Kills:108
Deaths:87
KDR:1.241
Accuracy:48.558% D
HSR:18.519% B+
NSX Tanto
A+
Kills:65
Deaths:60
KDR:1.083
Accuracy:24.377% C
HSR:35.385% A+
Kills:42,197
Deaths (as Light Assault):35,174
Deaths (to Light Assaults):19,016
KDR:1.19966
Kill Difference:7,023
Playtime:1,239.175 hours
Usage:22%
Score:17.238m
Score/min:232
Accuracy (listed only):32.423%
HSR (listed only):18.640%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:5,027
Deaths:4,542
KDR:1.107
Accuracy:23.195% C
HSR:15.059% C-
NS-30 Vandal
B
Kills:1,949
Deaths:1,394
KDR:1.398
Accuracy:32.808% C+
HSR:29.143% B
Ghost
B+
Kills:1,544
Deaths:892
KDR:1.731
Accuracy:41.780% B+
HSR:70.661% C**
NS-44 Commissioner
B+
Kills:1,339
Deaths:1,641
KDR:0.816
Accuracy:30.022% D
HSR:25.766% B+
Artemis VX26
C+
Kills:1,279
Deaths:876
KDR:1.460
Accuracy:26.378% C+
HSR:21.345% C+
NS-357 Underboss
B+
Kills:1,260
Deaths:1,416
KDR:0.890
Accuracy:24.001% D**
HSR:23.730% B+
Parallax VX3
B*
Kills:1,237
Deaths:752
KDR:1.645
Accuracy:44.650% B*
HSR:82.215% B+
Skorpios
C
Kills:1,180
Deaths:821
KDR:1.437
Accuracy:24.941% D
HSR:18.729% C
MKV Suppressed
C*
Kills:1,177
Deaths:1,324
KDR:0.889
Accuracy:23.168% C-
HSR:20.306% C*
Sirius SX12
C+
Kills:1,173
Deaths:1,031
KDR:1.138
Accuracy:24.511% C+
HSR:14.834% C-
NS-44 Commissioner AE
B**
Kills:1,172
Deaths:1,016
KDR:1.154
Accuracy:45.701% B+
HSR:34.983% B**
Eridani SX5
C**
Kills:1,164
Deaths:662
KDR:1.758
Accuracy:26.799% C++
HSR:21.392% C**
Beamer VS3
C*
Kills:459
Deaths:674
KDR:0.681
Accuracy:17.326% D**
HSR:23.529% C*
Cerberus
B+
Kills:358
Deaths:424
KDR:0.844
Accuracy:15.097% F--
HSR:26.257% B+
Phantom VA23
B++
Kills:300
Deaths:145
KDR:2.069
Accuracy:38.874% B+
HSR:36.333% B++
NS-61 Emissary
C+
Kills:272
Deaths:287
KDR:0.948
Accuracy:23.856% D
HSR:16.177% C+
Spiker
B**
Kills:181
Deaths:168
KDR:1.077
Accuracy:25.600% D
HSR:29.282% B**
NS-44L Blackhand
D
Kills:170
Deaths:191
KDR:0.890
Accuracy:36.560% D
HSR:24.118% D*
NS-45 Pilot
B**
Kills:147
Deaths:187
KDR:0.786
Accuracy:19.459% F-
HSR:35.374% B**
NSX Tengu
C
Kills:141
Deaths:142
KDR:0.993
Accuracy:34.165% C
HSR:17.731% C--
NSX Tomoe
B+
Kills:137
Deaths:129
KDR:1.062
Accuracy:22.190% D**
HSR:43.066% B+
NS-AM7 Archer
C**
Kills:129
Deaths:311
KDR:0.415
Accuracy:57.276% C+
HSR:20.155% C**
VA39 Spectre
N/A
Kills:50
Deaths:118
KDR:0.424
Accuracy:32.563% N/A
HSR:30% N/A
Kills:21,845
Deaths (as Infiltrator):19,143
Deaths (to Infiltrators):14,652
KDR:1.14115
Kill Difference:2,702
Playtime:573.884 hours
Usage:10%
Score:8.334m
Score/min:242
Accuracy (listed only):30.040%
HSR (listed only):29.573%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:2,616
Deaths:1,153
KDR:2.269
Accuracy:18.082% C
HSR:19.037% C
Blueshift VM5
C
Kills:2,545
Deaths:1,155
KDR:2.203
Accuracy:18.292% C
HSR:17.485% D
Quasar VM1
B+
Kills:1,156
Deaths:624
KDR:1.853
Accuracy:19.498% B+
HSR:20.761% C+
Quasar VM1
B+
Kills:1,154
Deaths:674
KDR:1.712
Accuracy:18.166% B+
HSR:20.277% B
Nebula VM20
B++
Kills:788
Deaths:397
KDR:1.985
Accuracy:21.629% B++
HSR:20.305% C+
Nebula VM20
B*
Kills:626
Deaths:295
KDR:2.122
Accuracy:21.976% B*
HSR:18.850% C
Comet VM2
B*
Kills:292
Deaths:365
KDR:0.800
Accuracy:50.303% B*
HSR:4.795% C*
Comet VM2
B**
Kills:197
Deaths:238
KDR:0.828
Accuracy:52.761% B*
HSR:6.599% B**
Vortex VM21
C
Kills:77
Deaths:163
KDR:0.472
Accuracy:38.758% C
HSR:1.299% D*
Vortex VM21
C
Kills:71
Deaths:160
KDR:0.444
Accuracy:39.412% C
HSR:2.817% C
Kills:9,522
Deaths (as MAX Suit):2,612
Deaths (to MAX Suits):9,095
KDR:3.64548
Kill Difference:6,910
Playtime:159.568 hours
Usage:3%
Score:4.054m
Score/min:423
Accuracy (listed only):29.888%
HSR (listed only):13.222%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:2,273
V. Kills:62 N/A
Deaths:423
KDR:5.374
Accuracy:45.231% B+
KPH:71.700 B*
VKPH:2 D
Dual Photon Pods
B*
Kills:1,427
V. Kills:246 N/A
Deaths:138
KDR:10.341
Accuracy:52.835% C++
KPH:120.600 B*
VKPH:20.800 C*
Hornet Missiles
A+
Kills:946
V. Kills:244 386%
Deaths:54
KDR:17.519
Accuracy:74.211% A+
KPH:114 B*
VKPH:29.400 C
Saron Laser Cannon
B+
Kills:725
V. Kills:748 97%
Deaths:650
KDR:1.115
Accuracy:28.133% D
KPH:11.200 C+
VKPH:11.600 B+
Maelstrom Turbo Laser
D
Kills:238
V. Kills:243 98%
Deaths:748
KDR:0.318
Accuracy:26.913% D
KPH:3.600 D-
VKPH:3.700 D-
Photon A2A Missile Pods
D
Kills:66
V. Kills:77 85%
Deaths:24
KDR:2.750
Accuracy:72.900% D--
KPH:19.900 D-
VKPH:23.200 D
Kills:5,675 (3,236 + 0)
Deaths:2,037
KDR:2.786
VKDR:0.795
Vehicle Kills:1,620
Kill Difference:3,638
Playtime:185.591 hours
Usage:3%
Score:2.659m
Score/min:239
Piloting Accuracy:26.913%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:420
V. Kills:24 N/A
Deaths:43
KDR:9.767
Accuracy:36.978% D
KPH:69 B*
VKPH:3.900 D
C150 Dalton
U
Kills:303
V. Kills:176 171%
Deaths:59
KDR:5.136
Accuracy:52.691% A+
KPH:1,090,800 U
VKPH:633,600 U
CAS30 Tank Buster
B+
Kills:170
V. Kills:186 91%
Deaths:462
KDR:0.368
Accuracy:50.098% B+
KPH:3 D-
VKPH:3.200 D-
AP30 Shredder
U
Kills:93
V. Kills:52 175%
Deaths:24
KDR:3.875
Accuracy:25.425% D*
KPH:334,800 U
VKPH:187,200 U
Kills:986 (170 + 816)
Deaths:588
KDR:1.677
VKDR:0.745
Vehicle Kills:438
Kill Difference:398
Playtime:63.584 hours
Usage:1%
Score:0.588m
Score/min:154
Piloting Accuracy:50.098%
Gunner Accuracy:25.425%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:391
V. Kills:354 110%
Deaths:125
KDR:3.128
Accuracy:60.724% B+
KPH:21.400 D
VKPH:19.400 C**
C75 Viper
C+
Kills:266
V. Kills:28 N/A
Deaths:73
KDR:3.644
Accuracy:34.407% C--
KPH:27.800 C+
VKPH:2.900 D*
L100 Python HEAT
B+
Kills:169
V. Kills:43 384%
Deaths:25
KDR:6.760
Accuracy:44.543% D
KPH:35.900 B+
VKPH:9.100 C-
L100 Python HESH
C*
Kills:137
V. Kills:11 N/A
Deaths:11
KDR:12.455
Accuracy:48.077% C+
KPH:55.700 C*
VKPH:4.500 D-
Skyguard
C
Kills:91
V. Kills:79 114%
Deaths:37
KDR:2.459
Accuracy:34.942% B*
KPH:9.600 D
VKPH:8.400 C
Kills:1,054 (1,054 + 0)
Deaths:271
KDR:3.889
VKDR:1.900
Vehicle Kills:515
Kill Difference:783
Playtime:44.430 hours
Usage:1%
Score:0.907m
Score/min:340
Driving Accuracy:34.942%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:2,045
V. Kills:470 434%
Deaths:293
KDR:6.980
Accuracy:49.651% C++
KPH:39.200 A++
VKPH:9 C*
Supernova FPC
B++
Kills:407
V. Kills:322 126%
Deaths:129
KDR:3.155
Accuracy:56.667% B+
KPH:23.200 C+
VKPH:18.400 B++
E540 Halberd
C
Kills:290
V. Kills:175 165%
Deaths:75
KDR:3.867
Accuracy:46.344% C
KPH:23.800 D
VKPH:14.400 C
Saron HRB
C+
Kills:167
V. Kills:101 164%
Deaths:36
KDR:4.639
Accuracy:42.010% C+
KPH:20.300 C-
VKPH:12.300 C-
Proton II PPA
C--
Kills:149
V. Kills:10 N/A
Deaths:16
KDR:9.313
Accuracy:19.388% D
KPH:41.800 C--
VKPH:2.800 C--
Supernova VPC
C
Kills:127
V. Kills:8 N/A
Deaths:11
KDR:11.546
Accuracy:42.791% D-
KPH:36 C
VKPH:2.300 D*
Kills:3,185 (2,579 + 606)
Deaths:560
KDR:5.688
VKDR:1.939
Vehicle Kills:1,086
Kill Difference:2,625
Playtime:97.208 hours
Usage:2%
Score:1.966m
Score/min:337
Driving Accuracy:42.791%
Gunner Accuracy:19.388%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:852
V. Kills:32 N/A
Deaths:58
KDR:14.690
Accuracy:37.658% C-
KPH:86 C+
VKPH:3.200 D-
Proton II PPA-H
B+
Kills:312
V. Kills:16 N/A
Deaths:29
KDR:10.759
Accuracy:33.244% C-
KPH:113.100 B+
VKPH:5.800 C+
Saron HRB-H
C-
Kills:124
V. Kills:100 123%
Deaths:26
KDR:4.769
Accuracy:57.268% C*
KPH:24.200 D
VKPH:19.600 C-
E540 Halberd-H
D
Kills:101
V. Kills:73 136%
Deaths:25
KDR:4.040
Accuracy:59.599% C*
KPH:23 D--
VKPH:16.600 D
Kills:1,389 (0 + 1,389)
Deaths:138
KDR:10.065
VKDR:1.601
Vehicle Kills:221
Kill Difference:1,251
Playtime:22.173 hours
Usage:0%
Score:0.484m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:59.599%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:1,108
V. Kills:138 N/A
Deaths:109
KDR:10.165
Accuracy:41.221% B+
KPH:62.100 B++
VKPH:7.700 C
M40 Fury
B*
Kills:739
V. Kills:110 N/A
Deaths:78
KDR:9.474
Accuracy:38.973% C*
KPH:74.900 B*
VKPH:11.200 C+
M12 Kobalt
C
Kills:519
V. Kills:7 N/A
Deaths:43
KDR:12.070
Accuracy:14.025% D
KPH:52.200 C
VKPH:0.700 D--
M12 Kobalt
C+
Kills:368
V. Kills:5 N/A
Deaths:18
KDR:20.444
Accuracy:15.490% C-
KPH:71.300 C+
VKPH:1 D--
M60-G Bulldog
B+
Kills:340
V. Kills:46 N/A
Deaths:47
KDR:7.234
Accuracy:39.036% B+
KPH:34.200 C**
VKPH:4.600 C
M60-G Bulldog
B+
Kills:302
V. Kills:44 N/A
Deaths:35
KDR:8.629
Accuracy:41.345% B+
KPH:42.200 C++
VKPH:6.200 C
M20 Basilisk
D
Kills:106
V. Kills:26 393%
Deaths:21
KDR:5.048
Accuracy:29.048% D--
KPH:13.300 D
VKPH:3.300 D*
M20 Basilisk
C-
Kills:87
V. Kills:46 185%
Deaths:26
KDR:3.346
Accuracy:32.251% D
KPH:13.400 D
VKPH:7.100 C-
Kills:3,569 (0 + 3,569)
Deaths:377
KDR:9.467
VKDR:1.119
Vehicle Kills:422
Kill Difference:3,192
Playtime:74.411 hours
Usage:1%
Score:1.616m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:32.251%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:76
V. Kills:8 N/A
Deaths:122
KDR:0.623
Accuracy:32.049% D**
KPH:8.100 D-
VKPH:0.900 D*
Kills:76 (76 + 0)
Deaths:122
KDR:0.623
VKDR:0.066
Vehicle Kills:8
Kill Difference:46
Playtime:9.347 hours
Usage:0%
Score:0.035m
Score/min:62
Driving Accuracy:32.049%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 25,16924,99912,7821.956C0.4725.41%C+24.037%D70.7C**N/A260353.8h10.4C**40.9C*
NS-11C 10,67810,6148,2171.292B0.1924.568%C++19.559%C++27.7C++N/A77383.5h11.5B++46.7B+
NS-15M1 10,03510,0007,7671.287C+0.1921.337%C+19.51%C29.4CN/A90340.3h11.8B+55.5C*
SVA-88 6,2536,2223,3511.857C++0.3825.28%B+26.021%C++53.2BN/A204116.9h10B++39.8B+
Orion VS54 5,1075,0983,3641.515C++0.0322.806%B+20.616%D40.5B+N/A203125.8h10.5B*45.9C*
NS-7 PDW 5,0405,0274,5421.107C*0.3723.195%C15.059%C-20.6CN/A55244.4h12.6B+54.2B
NS-11A 4,1294,1073,6931.112C+0.3722.676%C15.632%D-20.9C-N/A67196.9h13.2C**58.3C*
C-4 5,0943,9252,9901.313C+0.1720.168%D-N/A50.6D15.1D--41377.5h1.1B*5.6C**
Pandora VX25 3,2113,2052,1811.47B+0.0145.171%B+11.95%D53.2B++N/A16760.2h3.8B+8.3B++
NS Decimator 3,5842,8543,2520.878C+0.6059.329%C+2.593%C*32.9C+8.4D25686.7h3.7B++6.2B++
H-V45 2,8182,7972,0551.361C++0.1224.837%C*19.378%C+30.7C++N/A13991.1h11.8B+47.5B+
Blueshift VM5 2,6232,6161,1532.269C+0.7918.082%C19.037%C31.8C+N/A10482.2h11.4A63.2B+
Blueshift VM5 2,5592,5451,1552.203C+0.7218.292%C17.485%D30.9C+N/A10282.3h12A65.9B+
Light PPA 2,3352,2734235.374C++3.8945.231%B+1.144%C71.7B*2D27531.7h7.9B++17.4B++
Flare VE6 2,2332,2251,6661.336C+0.1523.125%C++20.225%D41.1C++N/A16254.1h9.9B+43B
Pulsar C 2,2282,2131,8291.21C+0.2725.752%C**24.447%C**27.8C+N/A10379.6h9.7B++37.7B+
NS-15M2 2,1912,1741,2771.702C++0.2225.682%B+30.083%B++59.7B++N/A24636.4h11.1B+43.1B+
Supernova PC 2,5152,0452936.98C*5.5049.651%C++2.054%C39.2A++9C*23752.2h2.9A5.8A
Solstice SF 2,0462,0322,7090.75C0.7322.95%C+12.5%D14.7CN/A50138h8.5B+37.1B+
NS-30 Vandal 1,9521,9491,3941.398C+0.0832.808%C+29.143%B35.8C+N/A10054.5h5B+15.1B+
Solstice VE3 1,8451,8352,1610.849C++0.6321.557%C16.294%D16.3C+N/A84112.9h11.9B++55.3C**
Deimos VA29 1,7431,7371,3011.335C++0.1564.84%B+15.314%C+57.3B++N/A19030.3h1.8B**2.8B+
Frag Grenade 1,6841,67411674N/A1,672.5253.501%B**N/A697.5B*4.2D32502.4h2.8B*5.1B**
Force-Blade 1,6681,66060,6690.027C++1.4530.469%C+N/A0.6C+N/A22642.1h1.7B*5.5B
Ghost 1,5481,5448921.731C0.2541.78%B+70.661%C**41.1C*N/A16637.6h2B+4.7B+
NS-15M AE 1,5461,5347731.984C+0.5025.776%C++28.748%C**75.2B++N/A30720.4h10.7B+41.4B+
Dual Photon Pods 1,6731,42713810.341B++8.8652.835%C++1.331%C+120.9B*20.8C*65411.8h16.1B*30.6B++
C-4 ARX 1,6691,4068521.65C+0.1722.494%D--N/A78.5D14.7D*58917.9h1.1B+5C+
NS-44 Commissioner 1,3461,3391,6410.816C+0.6730.022%D25.766%B+35.7C++N/A15037.5h2.9B**9.7B+
Equinox VE2 Burst 1,3491,3338191.628C+0.1526.912%C+25.731%C+60B++N/A24322.2h11.3B+42B+
Proximity Mine 1,3081,3064872.682C1.2049.878%B*N/A109.7CN/A43011.9h1.3A++2.5A+
Artemis VX26 1,2841,2798761.46C++0.0226.378%C+21.345%C+38.5C**N/A17033.2h10.2B++38.7B+
Pulsar LSW 1,2791,2738131.566C++0.0823.129%C++17.675%D-43.7C++N/A18729.1h11B+47.4B+
NS-357 Underboss 1,2641,2601,4160.89C+0.5924.001%D**23.73%B+23.7C--N/A8853.1h3.1B**12.8C++
NS-11P 1,2541,2469351.333C*0.1524.014%C**24.077%B*42.5B*N/A21329.3h11.9B*49.4B+
S1 1,5051,2381,7920.691C+0.7960.819%B+2.746%C+29.4B6.3D--28642.1h4.3B**7.1B**
Parallax VX3 1,2371,2377521.645C0.1644.65%B*82.215%B+30C++N/A9441.2h2B+4.4B++
Anti-Vehicle Grenade 1,2611,21711217N/A1,215.5270.817%A*N/A1014.2M++36.7D53471.2h2.5A+3.5A+
Serpent VE92 1,2181,2168711.396B0.0924.582%C*16.859%C--37.4B+N/A14832.5h10B*40.7B+
Terminus VX-9 1,2071,2011,1321.061C0.4222.165%D16.403%D*29.2CN/A12441.2h12.5C++56.3C+
Lasher X2 1,2041,1981,1551.037C*0.4429.768%B+2.755%D39.4B+N/A16730.4h16B*53.9B++
Ursa 1,1971,1977831.529B0.0528.74%B**25.23%C*39.1C++N/A11730.6h9.9B+34.3B++
Skorpios 1,1911,1808211.437C+0.0424.941%D18.729%C46.3C++N/A20325.5h10.1B+40.5C*
MKV Suppressed 1,1781,1771,3240.889C0.5923.168%C-20.306%C*28.1C+N/A15841.9h11.8B+51C**
VX29 Polaris 1,1741,1748401.398C+0.0826.226%B+24.02%C++37.2C+N/A13431.6h11.7C**44.6B+
Sirius SX12 1,1751,1731,0311.138C++0.3424.511%C+14.834%C-37.8B+N/A18031h11.9B++48.4B+
Eclipse VE3A 1,1841,1728691.349C+0.1325.688%C19.625%C+43.9C*N/A18726.7h10.8B+42.1B
NS-44 Commissioner AE 1,1761,1721,0161.154C+0.3345.701%B+34.983%B**48.4C+N/A13724.2h3.4C++7.4B+
Lasher X2 AE 1,1781,1727731.516C**0.0339.764%A2.218%D63.4B**N/A13618.5h14.6B*36.8B*
NS Baron G5 1,1721,1691,0331.132C++0.3547.792%B+18.734%B**52.7B**N/A26922.2h3.9B++8.3C+
Eridani SX5 1,1671,1646621.758B+0.2826.799%C++21.392%C**55.7B**N/A24520.9h10.1B++37.5B+
Solstice Burst 1,1711,1637111.636C*0.1527.583%C*25.28%C*51.7B+N/A15322.5h11.5B++41.6B+
Phobos VX86 1,1641,1631,1071.051C+0.4361.847%C**16.079%C+46C++N/A19925.3h1.9B*3.1B+
VX6-7 1,1621,1629871.177C+0.3023.541%C+15.749%D-45B+N/A21625.8h10.9B++46.4B+
Thanatos VE70 1,1621,1629991.163C**0.3235.662%C-13.511%C--39.1B+N/A14729.7h3.2A9.1B++
Zenith VX-5 1,1671,1607521.543B0.0625.924%C++24.914%B+48.5B++N/A24923.9h10.3B*39.7B+
Corvus VA55 1,1631,1601,0881.066C+0.4225.111%C*18.621%D37.1B+N/A18231.3h10.4B*41.6B+
Pulsar VS1 1,1611,1601,1071.048C++0.4322.866%C+21.638%C++34.5B++N/A27233.6h12.4B++54B+
NS Baron G5AE 1,1701,1597781.49C++0.0138.569%D15.962%C++52.9B+N/A12221.9h3.5B*9.1C+
Quasar VM1 1,1591,1566241.853C+0.3719.498%B+20.761%C+50.9AN/A26022.7h11B*56.2B++
Quasar VM1 1,1591,1546741.712C++0.2318.166%B+20.277%B39.9A+N/A24928.9h11.4B**62.7B+
M40 Fury 1,2461,10810910.165B++8.6841.221%B+N/A62.2B++7.8C43817.8h10.2B++24.7B*
CME 1,0431,0337571.365C++0.1228.374%B+19.361%C-47.6B++N/A14221.7h12.4B+43.5B+
Auraxium Force-Blade 99598850,4250.02C1.4610.202%D**5.87%C+0.7CN/A21508.2h1.7B*17C--
Hornet Missiles 1,1909465417.519A**16.0474.211%A+2.537%B*114B*29.4C8298.3h4.4B*6B**
Nemesis VSH9 1,2448741,0820.808C*0.6769.589%B**3.432%B+29.7B**12.6B38529.4h5.6B**8.1A
M40 Fury-H 8848525814.69C++13.2137.658%C-N/A86.1C+3.2D-2679.9h4.8B*12.7B*
Nebula VM20 7977883971.985C+0.5021.629%B++20.305%C+57.1A+N/A21713.8h12.9B**59.5B++
M40 Fury 849739789.474C**7.9938.973%C*N/A74.6B*11.1C+6239.9h9.6B++24.7B*
Saron Laser Cannon 1,4737256501.115C+0.3728.133%D1.931%C11.2C+11.6B+23764.5h98.8B+351.3B+
Sticky Grenade 7057011701N/A699.5257.522%B++N/A1168.3B+6.7D47710.6h1.9B+3.3B+
Nebula VM20 6286262952.122C+0.6421.976%B*18.85%C61.4A++N/A20810.2h12.5B**56.7B*
Tank Mine 1,0096253201.953C0.4731.288%C+N/A67.2D41.3D10799.3h1.7B+5.6B+
M12 Kobalt 5265194312.07C+10.5914.025%D17.341%C+52.4CN/A2999.9h14.3B*101.9C**
Beamer VS3 4604596740.681C+0.8017.326%D**23.529%C*12.1DN/A5438h6.5B*37.4C+
L105 Zephyr 444420439.767C++8.2936.978%DN/A68.9B*3.9D2796.1h3.7A+10B*
Supernova FPC 7294071293.155C1.6756.667%B+2.948%C*23.3C+18.4B++52817.5h6.1C+10.7C++
L100 Python AP 7453911253.128C1.6560.724%B+3.325%C*21.4D19.3C**41818.3h8.5D14.1C
M12 Kobalt 3733681820.444C*18.9615.49%C-12.228%D*70.8C+1D--4995.2h15.2B+97.8C**
Cerberus 3603584240.844C+0.6415.097%F--26.257%B+16.8DN/A4521.3h4.5B**29.7D
M60-G Bulldog 386340477.234B++5.7539.036%B+2.941%C+34C**4.6C27510h5.6B++14.3B*
Proton II PPA-H 3283122910.759C+9.2833.244%C-N/A111.4B+5.7C+4232.8h6.3B**19B++
C150 Dalton 479303595.136C+3.6552.691%A+N/A3030U1760U20938700.1h4.8C+9.1B++
M60-G Bulldog 346302358.629B*7.1541.345%B+1.656%D-42.5C++6.2C3187.1h5.1B++12.5B++
Phantom VA23 3003001452.069C+0.5938.874%B+36.333%B++65.2B**N/A2864.6h4B+10.2B+
Comet VM2 3502923650.8C+0.6850.303%B*4.795%C*14.3B+2.8D19120.4h13.1B**26B*
E540 Halberd 465290753.867C-2.3946.344%C2.414%C+23.8D14.3C50812.2h6.3C13.5C+
NS-61 Emissary 2742722870.948C*0.5323.856%D16.177%C+54.4A+N/A1425h11.2B+46.8C**
C75 Viper 294266733.644C+2.1634.407%C--1.504%C++27.7C+2.9D*2459.6h6.1A17.9B**
Darkstar 2712641911.382C+0.1024.394%D16.667%D--35.2CN/A2137.5h12.4C**50.8C+
Maelstrom Turbo Laser 4812387480.318C-1.1626.913%D2.101%C3.6D-3.7D-6465.9h117.5C+436.8C+
Lancer VS22 4452097880.265D1.2257.977%C--N/A5.6D--6.4D*17637.1h64.7D**111.6D**
MANA Anti-Vehicle Turret 3792042150.949C-0.5350.544%D*15.686%S2040B+1750B*2374510.1h9.3C**18.5C+
Comet VM2 2261972380.828C0.6552.761%B*6.599%B**17.1B**2.5D*18211.5h16.3B**30.9B*
Spiker 1821811681.077C++0.4025.6%D29.282%B**60.3B**N/A2933h6.9B++26.9B+
CAS30 Tank Buster 3561704620.368D1.1150.098%B+1.176%C+3D-3.2D-5757.5h81.4D162.4C+
NS-44L Blackhand 1711701910.89C0.5936.56%D24.118%D*42.5B**N/A1334h2.9B**7.9B+
L100 Python HEAT 212169256.76B+5.2844.543%D1.775%D36B+9.1C-3794.7h3.9B**8.7B*
Saron HRB 268167364.639C+3.1642.01%C+N/A20.4C-12.3C-3918.2h17.6B++42B+
Proton II PPA 159149169.313C7.8319.388%DN/A41.4C--2.8C--2133.6h9.9C+50.9C
NS-45 Pilot 1521471870.786C0.7019.459%F-35.374%B**37.7C1.3A903.9h6.6B+33.9D
M60-A Bulldog 1551471311.308C+9.8338.554%DN/A22.6C--1.2D-1476.5h5B+13.1C*
NSX Tengu 1441411420.993C+0.4934.165%C17.731%C--28.8CN/A644.9h14.1C+41.2C+
L100 Python HESH 1481371112.455C++10.9748.077%C+3.65%A++54.8C++4.4D-4272.5h2.6B+5.3B++
M60-A Bulldog 1411371310.538C9.0637.327%D--2.19%C+23.6C--N/A1525.8h4.7B+12.7C*
NSX Tomoe 1381371291.062C0.4222.19%D**43.066%B+34.3C+N/A754h12.2B+55.1C+
MAX Punch 1371362,6810.051C-1.4325.44%D*N/A0.9CN/A3156.4h1.8C++7.1C+
NS-AM7 Archer 1341293110.415C+1.0757.276%C+20.155%C**12.4AN/A8810.4h6.7B**11.7B**
Supernova VPC 1351271111.545C+10.0642.791%D-1.575%C+36.3C2.3D*2773.5h2.2B**5.1B++
NS Annihilator 2611263770.334D1.1578.774%C-N/A5.8D--6.2D-12821.9h11.9C+15.1C+
Saron HRB-H 224124264.769C+3.2957.268%C*3.226%A++24.3D19.6C-4885.1h24.8C++43.3C*
Chaos 108108871.241C+0.2448.558%D18.519%B+54C**N/A1722h3.7B++7.7C*
M20 Basilisk 132106215.048B**3.5729.048%D--6.604%C**13.3D3.3D*1548h58.7B**202.1B+
MANA Anti-Personnel Turret 104104681.529N/A0.0513.91%UN/A1040UN/A8266200.1h20.5T*147.2T*
E540 Halberd-H 174101254.04C2.5659.599%C*2.97%B+23D--16.6D3994.4h8.5D-14.3D
Spear Anti-Vehicle Phalanx Turret 14898195.158C3.6837.279%D2.041%D--26.5D13.5D5423.7h7.3B+19.7C**
NSX Naginata 9393801.163C+0.3218.037%D40.86%A++48.9BN/A1181.9h10.3B+56.9C*
AP30 Shredder 14593243.875C+2.3925.425%D*N/A930U520U7937000.1h91.2C**358.5C
Skyguard 17091372.459C+0.9834.942%B*1.099%D-9.7D8.4C2449.4h157.1D449.7C++
M20 Basilisk 13387263.346C**1.8632.251%D5.747%C++13.4D7.1C-1806.5h81.5B+252.8C**
Lumine Edge 77776190.124C++1.3618.395%D14.286%C2.6CN/A1029.1h1.4C++7.8C+
Vortex VM21 153771630.472C-1.0138.758%C1.299%D*5.1D5.1C+9615h81D-208.9C-
M40 Fury-F 84761220.623C-0.8632.049%D**N/A8.2D-N/A629.3h8.2B+25.6C+
Vortex VM21 143711600.444D1.0439.412%C2.817%C4.8D-4.9C-8714.7h87.7D*222.4D
Photon A2A Missile Pods 14366242.75C-1.2772.9%D--N/A20D-23.3D4573.3h8.2C++11.2C+
NSX Tanto 6565601.083C+0.4024.377%C35.385%A+28.3C+N/A762.3h14.1C++58C+
VA39 Spectre 50501180.424D1.0632.563%C+30%D7.7D--N/A1376.5h6.2C+19C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret423313.3h
Motion Spotter484,8984.2h
Nano-Armor Kit1,164752,18574.4h
Spawn Beacon31611,20929.8h
Medical Applicator1,406407,94642.4h
Nanite Revive Grenade03,8281.1h
Restoration Kit5694,88929.4h
AE Nano-Armor Kit148126,1078.9h
AE Medical Applicator4515,5211.2h
Spitfire Auto-Turret12830.5h
Deconstruction Tool02120h
Ammunition Package771,8391.3h
Shield Recharging Field4860.1h
Medical Kit1,96614,050112h
Anti-Infantry MANA Turret352361.8h
Recon Detection Device26811,15436.4h

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