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Legate LaneSmash Champion DESSPA[VoGu] DESSPA
VS BR 72

KDR: 1.5

Score: 111.4m

Last Seen: Jul 14th, 2019 7:38 PM
- ONLINE NOW

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Miller - Outfit Leader of Void Guardians[VoGu] Void Guardians
VS outfit on Miller

Members: 44
Level Progress (to 73): 4%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-11C NS-15M1 SVA-88 NS-15M2 Orion VS54 NS-7 PDW NS-11A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $765,612 MLG Score: 612
Fun Score: N/A
Cheeseburgers Flipped: 1274TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.595%23.648%582511163122,4991.81825-0.322

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.323%0.669B+0.42B-1.051D*HEAD ++ (~11.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
430.422B10.60.259C*32.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.05%1.367%214512095,049272715751.85081320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.164%-0.453D-0.204C0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
940.417B31.10.413B63

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.37%2.237%99812063,711544813530.681167274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.694%0.038C+-0.209C0.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.501B+80.364C**11.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.71%3.603%1431711976,522458112971.4234502%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.445%-0.691D-0.22C0.638

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.675B+11.20.72B++27.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.08%79.157%143312113,296649240.507624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.715%1.221B**0.783B++-0.869

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.539B+20.382C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.557%14.069%143512097,5204490151.67483

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.105%0.417B-0.112C+0.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.523B+2.90.398B3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Void Guardians[VoGu] Void Guardians
VS outfit on Miller

Members: 44
111.4m251.5%377 (22.6k)318 (19.1k)1.49654192,570128,6771.6161272 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214588021.971%18.847%41402:4364

12% Combat Medic14% Engineer33% Heavy Assault10% Infiltrator22% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 2nd, 2013 10:49 AMApr 15th, 2014 7:18 PMJul 14th, 2019 7:40 PM (2d) (PST)Jul 14th, 2019 6:54 PM (2d) (PST)Jul 14th, 2019 3:38 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4842352490.5490.3670.1041.4580.031612

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,06014,12014,9403322687219,065

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5843.8h/243.5d 15,388 36,293 56,983 511.3k 9,861 15,904 10,709 169.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:27,834
Deaths:14,330
KDR:1.942
Accuracy:25.668% C+
HSR:25.444% D
NS-15M1
C
Kills:10,000
Deaths:7,767
KDR:1.288
Accuracy:21.337% C
HSR:19.510% C-
SVA-88
B+
Kills:6,674
Deaths:3,571
KDR:1.869
Accuracy:25.432% B+
HSR:26.851% C*
NS-15M2
A
Kills:6,511
Deaths:3,566
KDR:1.826
Accuracy:27.324% B++
HSR:36.676% A
Orion VS54
B
Kills:5,203
Deaths:3,420
KDR:1.521
Accuracy:22.812% B
HSR:20.853% D
Flare VE6
C++
Kills:2,310
Deaths:1,712
KDR:1.349
Accuracy:23.236% C++
HSR:20.779% C--
NS-15M AE
C*
Kills:1,596
Deaths:828
KDR:1.928
Accuracy:25.859% C+
HSR:29.323% C*
Pulsar LSW
C+
Kills:1,399
Deaths:888
KDR:1.575
Accuracy:23.288% C+
HSR:18.656% D
Ursa
B**
Kills:1,267
Deaths:816
KDR:1.553
Accuracy:28.622% B**
HSR:26.283% C**
NSX Naginata
A**
Kills:1,191
Deaths:702
KDR:1.697
Accuracy:24.208% B+
HSR:46.767% A**
VX29 Polaris
B+
Kills:1,174
Deaths:840
KDR:1.398
Accuracy:26.226% B+
HSR:24.020% C++
NSX-P Naginata
M++
Kills:193
Deaths:135
KDR:1.430
Accuracy:23.426% C++
HSR:52.332% M++
VE-H Maw
A+
Kills:118
Deaths:72
KDR:1.639
Accuracy:23.564% C
HSR:39.831% A+
Kills:65,470
Deaths (as Heavy Assault):38,647
Deaths (to Heavy Assaults):32,712
KDR:1.69405
Kill Difference:26,823
Playtime:1,911.221 hours
Usage:33%
Score:38.832m
Score/min:339
Accuracy (listed only):24.692%
HSR (listed only):29.794%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C
Kills:5,092
Deaths:4,612
KDR:1.104
Accuracy:23.234% C
HSR:15.181% C-
NS-11A
C
Kills:4,233
Deaths:3,792
KDR:1.116
Accuracy:22.802% C
HSR:16.135% D-
Pandora VX25
B+
Kills:3,250
Deaths:2,220
KDR:1.464
Accuracy:45.149% B+
HSR:12.154% D
H-V45
C++
Kills:2,799
Deaths:2,056
KDR:1.361
Accuracy:24.840% C++
HSR:19.400% C
Deimos VA29
B
Kills:1,781
Deaths:1,342
KDR:1.327
Accuracy:65.035% B
HSR:15.609% C+
Equinox VE2 Burst
C+
Kills:1,428
Deaths:887
KDR:1.610
Accuracy:27.055% C+
HSR:26.751% C+
Corvus VA55
C**
Kills:1,405
Deaths:1,243
KDR:1.130
Accuracy:25.751% C**
HSR:20.712% C
Terminus VX-9
D
Kills:1,373
Deaths:1,246
KDR:1.102
Accuracy:22.561% D
HSR:18.645% D--
NS-11P
B++
Kills:1,248
Deaths:936
KDR:1.333
Accuracy:24.024% C*
HSR:24.039% B++
Phobos VX86
C**
Kills:1,219
Deaths:1,159
KDR:1.052
Accuracy:62.158% C**
HSR:17.063% C++
MKV Suppressed
C++
Kills:1,185
Deaths:1,333
KDR:0.889
Accuracy:23.161% C--
HSR:20.506% C++
Skorpios
C
Kills:1,185
Deaths:825
KDR:1.436
Accuracy:24.931% D
HSR:18.734% C
Sirius SX12
C+
Kills:1,176
Deaths:1,032
KDR:1.140
Accuracy:24.517% C+
HSR:14.966% C--
NS Baron G5
B*
Kills:1,169
Deaths:1,033
KDR:1.132
Accuracy:47.792% B+
HSR:18.734% B*
Eridani SX5
C*
Kills:1,164
Deaths:662
KDR:1.758
Accuracy:26.799% C++
HSR:21.392% C*
Thanatos VE70
C-
Kills:1,162
Deaths:999
KDR:1.163
Accuracy:35.662% C-
HSR:13.511% D
Pulsar VS1
C++
Kills:1,160
Deaths:1,107
KDR:1.048
Accuracy:22.866% C+
HSR:21.638% C++
CME
B+
Kills:1,159
Deaths:824
KDR:1.407
Accuracy:28.599% B+
HSR:20.621% C
NS Baron G5AE
C++
Kills:1,159
Deaths:778
KDR:1.490
Accuracy:38.569% D-
HSR:15.962% C++
Darkstar
D
Kills:267
Deaths:193
KDR:1.383
Accuracy:23.973% D
HSR:16.479% D--
NSX Tengu
C**
Kills:205
Deaths:199
KDR:1.030
Accuracy:35.483% C+
HSR:22.927% C**
Chaos
B+
Kills:108
Deaths:87
KDR:1.241
Accuracy:48.558% D
HSR:18.519% B+
VE-S Canis
C**
Kills:92
Deaths:82
KDR:1.122
Accuracy:27.283% C+
HSR:22.826% C**
Kills:35,019
Deaths (as Combat Medic):28,647
Deaths (to Combat Medics):16,702
KDR:1.22243
Kill Difference:6,372
Playtime:689.837 hours
Usage:12%
Score:15.421m
Score/min:373
Accuracy (listed only):32.644%
HSR (listed only):18.804%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C**
Kills:11,693
Deaths:8,920
KDR:1.311
Accuracy:24.800% C++
HSR:20.739% C**
Pandora VX25
B+
Kills:3,250
Deaths:2,220
KDR:1.464
Accuracy:45.149% B+
HSR:12.154% D
Pulsar C
B
Kills:2,419
Deaths:1,980
KDR:1.222
Accuracy:25.851% C**
HSR:25.506% B
Solstice SF
C+
Kills:2,109
Deaths:2,804
KDR:0.752
Accuracy:23.402% C+
HSR:13.087% D
Solstice VE3
C
Kills:1,946
Deaths:2,209
KDR:0.881
Accuracy:21.860% C
HSR:16.907% C--
Deimos VA29
B
Kills:1,781
Deaths:1,342
KDR:1.327
Accuracy:65.035% B
HSR:15.609% C+
Serpent VE92
C**
Kills:1,397
Deaths:979
KDR:1.427
Accuracy:25.123% C**
HSR:19.184% C+
Phobos VX86
C**
Kills:1,219
Deaths:1,159
KDR:1.052
Accuracy:62.158% C**
HSR:17.063% C++
Eclipse VE3A
C+
Kills:1,194
Deaths:882
KDR:1.354
Accuracy:25.795% C
HSR:19.849% C+
Solstice Burst
C*
Kills:1,186
Deaths:730
KDR:1.625
Accuracy:27.565% C*
HSR:25.464% C++
NS Baron G5
B*
Kills:1,169
Deaths:1,033
KDR:1.132
Accuracy:47.792% B+
HSR:18.734% B*
VX6-7
C+
Kills:1,169
Deaths:989
KDR:1.182
Accuracy:23.553% C+
HSR:15.826% D-
Thanatos VE70
C-
Kills:1,162
Deaths:999
KDR:1.163
Accuracy:35.662% C-
HSR:13.511% D
Zenith VX-5
B+
Kills:1,160
Deaths:752
KDR:1.543
Accuracy:25.907% C++
HSR:24.914% B+
NS Baron G5AE
C++
Kills:1,159
Deaths:778
KDR:1.490
Accuracy:38.569% D-
HSR:15.962% C++
NSX Tanto
M*
Kills:187
Deaths:164
KDR:1.140
Accuracy:25.217% C+
HSR:48.128% M*
VE-C Horizon
A
Kills:119
Deaths:98
KDR:1.214
Accuracy:42.746% A
HSR:28.571% B++
Chaos
B+
Kills:108
Deaths:87
KDR:1.241
Accuracy:48.558% D
HSR:18.519% B+
VE-LR Obelisk
B+
Kills:54
Deaths:31
KDR:1.742
Accuracy:35.760% B+
HSR:31.482% C+
Kills:34,481
Deaths (as Engineer):28,156
Deaths (to Engineers):25,229
KDR:1.22464
Kill Difference:6,325
Playtime:836.125 hours
Usage:14%
Score:18.210m
Score/min:363
Accuracy (listed only):35.289%
HSR (listed only):21.116%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C**
Kills:11,693
Deaths:8,920
KDR:1.311
Accuracy:24.800% C++
HSR:20.739% C**
NS-7 PDW
C
Kills:5,092
Deaths:4,612
KDR:1.104
Accuracy:23.234% C
HSR:15.181% C-
Pandora VX25
B+
Kills:3,250
Deaths:2,220
KDR:1.464
Accuracy:45.149% B+
HSR:12.154% D
Pulsar C
B
Kills:2,419
Deaths:1,980
KDR:1.222
Accuracy:25.851% C**
HSR:25.506% B
Solstice SF
C+
Kills:2,109
Deaths:2,804
KDR:0.752
Accuracy:23.402% C+
HSR:13.087% D
Solstice VE3
C
Kills:1,946
Deaths:2,209
KDR:0.881
Accuracy:21.860% C
HSR:16.907% C--
Deimos VA29
B
Kills:1,781
Deaths:1,342
KDR:1.327
Accuracy:65.035% B
HSR:15.609% C+
Serpent VE92
C**
Kills:1,397
Deaths:979
KDR:1.427
Accuracy:25.123% C**
HSR:19.184% C+
Phobos VX86
C**
Kills:1,219
Deaths:1,159
KDR:1.052
Accuracy:62.158% C**
HSR:17.063% C++
Eclipse VE3A
C+
Kills:1,194
Deaths:882
KDR:1.354
Accuracy:25.795% C
HSR:19.849% C+
Solstice Burst
C*
Kills:1,186
Deaths:730
KDR:1.625
Accuracy:27.565% C*
HSR:25.464% C++
MKV Suppressed
C++
Kills:1,185
Deaths:1,333
KDR:0.889
Accuracy:23.161% C--
HSR:20.506% C++
Skorpios
C
Kills:1,185
Deaths:825
KDR:1.436
Accuracy:24.931% D
HSR:18.734% C
Sirius SX12
C+
Kills:1,176
Deaths:1,032
KDR:1.140
Accuracy:24.517% C+
HSR:14.966% C--
NS Baron G5
B*
Kills:1,169
Deaths:1,033
KDR:1.132
Accuracy:47.792% B+
HSR:18.734% B*
VX6-7
C+
Kills:1,169
Deaths:989
KDR:1.182
Accuracy:23.553% C+
HSR:15.826% D-
Eridani SX5
C*
Kills:1,164
Deaths:662
KDR:1.758
Accuracy:26.799% C++
HSR:21.392% C*
Thanatos VE70
C-
Kills:1,162
Deaths:999
KDR:1.163
Accuracy:35.662% C-
HSR:13.511% D
Zenith VX-5
B+
Kills:1,160
Deaths:752
KDR:1.543
Accuracy:25.907% C++
HSR:24.914% B+
NS Baron G5AE
C++
Kills:1,159
Deaths:778
KDR:1.490
Accuracy:38.569% D-
HSR:15.962% C++
NSX Tengu
C**
Kills:205
Deaths:199
KDR:1.030
Accuracy:35.483% C+
HSR:22.927% C**
NSX Tanto
M*
Kills:187
Deaths:164
KDR:1.140
Accuracy:25.217% C+
HSR:48.128% M*
VE-C Horizon
A
Kills:119
Deaths:98
KDR:1.214
Accuracy:42.746% A
HSR:28.571% B++
Chaos
B+
Kills:108
Deaths:87
KDR:1.241
Accuracy:48.558% D
HSR:18.519% B+
VE-S Canis
C**
Kills:92
Deaths:82
KDR:1.122
Accuracy:27.283% C+
HSR:22.826% C**
Kills:44,526
Deaths (as Light Assault):36,870
Deaths (to Light Assaults):20,588
KDR:1.20765
Kill Difference:7,656
Playtime:1,284.077 hours
Usage:22%
Score:18.166m
Score/min:236
Accuracy (listed only):32.806%
HSR (listed only):20.250%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:5,092
Deaths:4,612
KDR:1.104
Accuracy:23.234% C
HSR:15.181% C-
NS-30 Vandal
B
Kills:2,008
Deaths:1,446
KDR:1.389
Accuracy:32.720% C+
HSR:29.582% B
Ghost
B+
Kills:1,544
Deaths:892
KDR:1.731
Accuracy:41.780% B+
HSR:70.661% C*
NS-44 Commissioner
B+
Kills:1,342
Deaths:1,642
KDR:0.817
Accuracy:30.032% D
HSR:25.857% B+
Artemis VX26
C+
Kills:1,279
Deaths:876
KDR:1.460
Accuracy:26.378% C+
HSR:21.345% C
NS-357 Underboss
C**
Kills:1,264
Deaths:1,424
KDR:0.888
Accuracy:23.999% D**
HSR:23.734% C**
Parallax VX3
B*
Kills:1,237
Deaths:752
KDR:1.645
Accuracy:44.617% B*
HSR:82.215% B+
MKV Suppressed
C++
Kills:1,185
Deaths:1,333
KDR:0.889
Accuracy:23.161% C--
HSR:20.506% C++
Skorpios
C
Kills:1,185
Deaths:825
KDR:1.436
Accuracy:24.931% D
HSR:18.734% C
Sirius SX12
C+
Kills:1,176
Deaths:1,032
KDR:1.140
Accuracy:24.517% C+
HSR:14.966% C--
NS-44 Commissioner AE
B*
Kills:1,172
Deaths:1,016
KDR:1.154
Accuracy:45.701% B+
HSR:34.983% B*
Eridani SX5
C*
Kills:1,164
Deaths:662
KDR:1.758
Accuracy:26.799% C++
HSR:21.392% C*
NS-45 Pilot
A*
Kills:749
Deaths:743
KDR:1.008
Accuracy:24.336% D*
HSR:44.459% A*
NSX Daimyo
B*
Kills:515
Deaths:267
KDR:1.929
Accuracy:43.520% C**
HSR:97.282% B*
Beamer VS3
C++
Kills:459
Deaths:674
KDR:0.681
Accuracy:17.326% D**
HSR:23.529% C++
Cerberus
B
Kills:358
Deaths:424
KDR:0.844
Accuracy:15.097% F--
HSR:26.257% B
Phantom VA23
B++
Kills:300
Deaths:145
KDR:2.069
Accuracy:38.874% B+
HSR:36.333% B++
NS-61 Emissary
C+
Kills:272
Deaths:287
KDR:0.948
Accuracy:23.837% D
HSR:16.177% C+
NSX Tengu
C**
Kills:205
Deaths:199
KDR:1.030
Accuracy:35.483% C+
HSR:22.927% C**
Spiker
B**
Kills:181
Deaths:168
KDR:1.077
Accuracy:25.600% D
HSR:29.282% B**
NS-44L Blackhand
D
Kills:170
Deaths:191
KDR:0.890
Accuracy:36.560% D
HSR:24.118% D*
NS-AM7 Archer
B*
Kills:150
Deaths:388
KDR:0.387
Accuracy:57.930% C+
HSR:25.333% B*
NSX Tomoe
B++
Kills:147
Deaths:138
KDR:1.065
Accuracy:22.780% D*
HSR:44.898% B++
VE-S Canis
C**
Kills:92
Deaths:82
KDR:1.122
Accuracy:27.283% C+
HSR:22.826% C**
VA39 Spectre
N/A
Kills:50
Deaths:118
KDR:0.424
Accuracy:32.563% N/A
HSR:30% N/A
Kills:23,296
Deaths (as Infiltrator):20,336
Deaths (to Infiltrators):16,046
KDR:1.14555
Kill Difference:2,960
Playtime:596.373 hours
Usage:10%
Score:8.810m
Score/min:246
Accuracy (listed only):30.762%
HSR (listed only):32.903%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:2,764
Deaths:1,245
KDR:2.220
Accuracy:18.387% C
HSR:19.284% C
Blueshift VM5
C
Kills:2,705
Deaths:1,247
KDR:2.169
Accuracy:18.598% C
HSR:18.336% D
Quasar VM1
B
Kills:1,156
Deaths:624
KDR:1.853
Accuracy:19.498% B
HSR:20.761% C+
Quasar VM1
B+
Kills:1,154
Deaths:674
KDR:1.712
Accuracy:18.166% B+
HSR:20.277% C**
Nebula VM20
B++
Kills:1,013
Deaths:497
KDR:2.038
Accuracy:22.152% B++
HSR:22.409% B
Nebula VM20
B**
Kills:824
Deaths:395
KDR:2.086
Accuracy:22.521% B**
HSR:21.723% C*
Comet VM2
B**
Kills:342
Deaths:409
KDR:0.836
Accuracy:51.793% B**
HSR:4.971% B
Comet VM2
B*
Kills:235
Deaths:282
KDR:0.833
Accuracy:53.794% B*
HSR:5.532% B+
Vortex VM21
C
Kills:78
Deaths:167
KDR:0.467
Accuracy:39.224% C
HSR:1.282% D*
Vortex VM21
C+
Kills:75
Deaths:164
KDR:0.457
Accuracy:39.926% C+
HSR:2.667% C
NS-10 Burster
C++
Kills:55
Deaths:86
KDR:0.640
Accuracy:30.244% C++
HSR:5.455% C
Kills:10,401
Deaths (as MAX Suit):2,895
Deaths (to MAX Suits):9,095
KDR:3.59275
Kill Difference:7,506
Playtime:159.568 hours
Usage:3%
Score:4.054m
Score/min:423
Accuracy (listed only):30.391%
HSR (listed only):12.972%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:2,477
V. Kills:69 N/A
Deaths:474
KDR:5.226
Accuracy:45.342% B+
KPH:69.600 B++
VKPH:1.900 D
Dual Photon Pods
B*
Kills:1,433
V. Kills:248 N/A
Deaths:138
KDR:10.384
Accuracy:52.880% C++
KPH:121.100 B*
VKPH:21 C**
Hornet Missiles
A+
Kills:946
V. Kills:244 386%
Deaths:54
KDR:17.519
Accuracy:74.211% A+
KPH:114 B++
VKPH:29.400 C
Saron Laser Cannon
B
Kills:728
V. Kills:749 97%
Deaths:651
KDR:1.118
Accuracy:28.143% D
KPH:11.300 C+
VKPH:11.600 B
Maelstrom Turbo Laser
D
Kills:238
V. Kills:243 98%
Deaths:748
KDR:0.318
Accuracy:26.913% D
KPH:3.600 D-
VKPH:3.700 D-
Photon A2A Missile Pods
D
Kills:66
V. Kills:77 85%
Deaths:24
KDR:2.750
Accuracy:72.900% D-
KPH:19.900 D-
VKPH:23.200 D
Kills:5,888 (3,443 + 0)
Deaths:2,089
KDR:2.819
VKDR:0.780
Vehicle Kills:1,630
Kill Difference:3,799
Playtime:189.605 hours
Usage:3%
Score:2.695m
Score/min:237
Piloting Accuracy:26.913%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:420
V. Kills:24 N/A
Deaths:43
KDR:9.767
Accuracy:36.978% D
KPH:69 B*
VKPH:3.900 D-
C150 Dalton
U
Kills:303
V. Kills:176 171%
Deaths:59
KDR:5.136
Accuracy:52.691% A+
KPH:1,090,800 U
VKPH:633,600 U
CAS30 Tank Buster
D-
Kills:173
V. Kills:187 92%
Deaths:464
KDR:0.373
Accuracy:50.196% B+
KPH:3 D-
VKPH:3.200 D-
AP30 Shredder
U
Kills:93
V. Kills:52 175%
Deaths:24
KDR:3.875
Accuracy:25.425% D*
KPH:334,800 U
VKPH:187,200 U
Kills:989 (173 + 816)
Deaths:590
KDR:1.676
VKDR:0.744
Vehicle Kills:439
Kill Difference:399
Playtime:64.005 hours
Usage:1%
Score:0.592m
Score/min:154
Piloting Accuracy:50.196%
Gunner Accuracy:25.425%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:421
V. Kills:368 114%
Deaths:127
KDR:3.315
Accuracy:60.736% B+
KPH:21.800 D
VKPH:19 C++
C75 Viper
C+
Kills:266
V. Kills:28 N/A
Deaths:73
KDR:3.644
Accuracy:34.407% D
KPH:27.800 C+
VKPH:2.900 D*
L100 Python HEAT
B+
Kills:169
V. Kills:43 384%
Deaths:25
KDR:6.760
Accuracy:44.543% D
KPH:35.900 B+
VKPH:9.100 D
L100 Python HESH
C**
Kills:139
V. Kills:11 N/A
Deaths:11
KDR:12.636
Accuracy:48.575% C+
KPH:56.100 C**
VKPH:4.400 D--
Skyguard
C
Kills:95
V. Kills:82 114%
Deaths:38
KDR:2.500
Accuracy:35.141% B*
KPH:10 D
VKPH:8.600 C
Kills:1,090 (1,090 + 0)
Deaths:274
KDR:3.978
VKDR:1.942
Vehicle Kills:532
Kill Difference:816
Playtime:45.643 hours
Usage:1%
Score:0.931m
Score/min:340
Driving Accuracy:35.141%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:2,045
V. Kills:470 434%
Deaths:293
KDR:6.980
Accuracy:49.651% C++
KPH:39.200 A++
VKPH:9 C++
Supernova FPC
B++
Kills:448
V. Kills:342 131%
Deaths:140
KDR:3.200
Accuracy:57.071% B+
KPH:24.300 C+
VKPH:18.500 B++
E540 Halberd
C
Kills:294
V. Kills:178 164%
Deaths:75
KDR:3.920
Accuracy:46.564% C+
KPH:24 D
VKPH:14.500 C
Saron HRB
C-
Kills:175
V. Kills:105 165%
Deaths:37
KDR:4.730
Accuracy:41.834% C
KPH:20.200 C-
VKPH:12.100 C-
Proton II PPA
C--
Kills:149
V. Kills:10 N/A
Deaths:16
KDR:9.313
Accuracy:19.380% D
KPH:41.800 C--
VKPH:2.800 C--
Supernova VPC
C
Kills:128
V. Kills:9 N/A
Deaths:12
KDR:10.667
Accuracy:43.419% D-
KPH:36.100 C
VKPH:2.500 D*
Kills:3,239 (2,621 + 618)
Deaths:573
KDR:5.653
VKDR:1.944
Vehicle Kills:1,114
Kill Difference:2,666
Playtime:98.698 hours
Usage:2%
Score:2.006m
Score/min:339
Driving Accuracy:43.419%
Gunner Accuracy:19.380%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:852
V. Kills:32 N/A
Deaths:59
KDR:14.441
Accuracy:37.658% C--
KPH:85.800 C+
VKPH:3.200 D-
Proton II PPA-H
B+
Kills:321
V. Kills:16 N/A
Deaths:29
KDR:11.069
Accuracy:33.339% C-
KPH:112.300 B+
VKPH:5.600 C+
Saron HRB-H
C-
Kills:124
V. Kills:100 123%
Deaths:26
KDR:4.769
Accuracy:57.268% C*
KPH:24.200 D-
VKPH:19.600 C-
E540 Halberd-H
D
Kills:108
V. Kills:76 140%
Deaths:25
KDR:4.320
Accuracy:60.143% B
KPH:23.600 D--
VKPH:16.600 D
Kills:1,405 (0 + 1,405)
Deaths:139
KDR:10.108
VKDR:1.612
Vehicle Kills:224
Kill Difference:1,266
Playtime:22.480 hours
Usage:0%
Score:0.492m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:60.143%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:1,108
V. Kills:138 N/A
Deaths:109
KDR:10.165
Accuracy:41.240% B+
KPH:62.100 B++
VKPH:7.700 C
M40 Fury
B*
Kills:741
V. Kills:110 N/A
Deaths:79
KDR:9.380
Accuracy:38.999% C*
KPH:75.100 B*
VKPH:11.100 C+
M12 Kobalt
C+
Kills:637
V. Kills:11 N/A
Deaths:45
KDR:14.156
Accuracy:14.706% D
KPH:58.400 C+
VKPH:1 D--
M12 Kobalt
C++
Kills:406
V. Kills:5 N/A
Deaths:23
KDR:17.652
Accuracy:15.558% C-
KPH:74.200 C++
VKPH:0.900 D--
M60-G Bulldog
B+
Kills:344
V. Kills:49 N/A
Deaths:48
KDR:7.167
Accuracy:39.335% B+
KPH:34 B
VKPH:4.800 C
M60-G Bulldog
B+
Kills:308
V. Kills:44 N/A
Deaths:35
KDR:8.800
Accuracy:41.083% B+
KPH:42.300 C**
VKPH:6 C
M20 Basilisk
C-
Kills:135
V. Kills:33 397%
Deaths:24
KDR:5.625
Accuracy:32.026% D-
KPH:15.700 C-
VKPH:3.800 D*
M20 Basilisk
C
Kills:97
V. Kills:52 183%
Deaths:28
KDR:3.464
Accuracy:33.619% D
KPH:14.400 D
VKPH:7.700 C
Kills:3,776 (0 + 3,776)
Deaths:391
KDR:9.657
VKDR:1.130
Vehicle Kills:442
Kill Difference:3,385
Playtime:76.849 hours
Usage:1%
Score:1.662m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:33.619%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:76
V. Kills:8 N/A
Deaths:122
KDR:0.623
Accuracy:32.049% F
KPH:8.100 D--
VKPH:0.900 D*
Kills:76 (76 + 0)
Deaths:122
KDR:0.623
VKDR:0.066
Vehicle Kills:8
Kill Difference:46
Playtime:9.347 hours
Usage:0%
Score:0.035m
Score/min:62
Driving Accuracy:32.049%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 28,05227,83414,3301.942C0.4525.668%C+25.444%D71C++N/A258392.1h10.4C*40.6C++
NS-11C 11,77011,6938,9201.311B0.1924.8%C++20.739%C**29.1C++N/A81401.5h11.5B++46.3B+
NS-15M1 10,03510,0007,7671.287C+0.2121.337%C19.51%C-29.4CN/A90340.3h11.8B55.5C*
SVA-88 6,7096,6743,5711.869C++0.3725.432%B+26.851%C*54.3BN/A206123h10.1B++39.7B+
NS-15M2 6,5856,5113,5661.826C++0.3327.324%B++36.676%A64.6B++N/A199100.8h10.8B+39.4B+
Orion VS54 5,2175,2033,4201.521C++0.0222.812%B20.853%D40.7BN/A207127.9h10.5B*45.8C*
NS-7 PDW 5,1075,0924,6121.104C*0.3923.234%C15.181%C-20.7CN/A55246.1h12.6B++54.1B
NS-11A 4,2574,2333,7921.116C+0.3822.802%C16.135%D-21.2C--N/A70199.5h13.2C**58C++
C-4 5,1163,9442,9961.316C+0.1820.261%D--N/A50.8D15.1D--41777.7h1.1B*5.6C*
NS Decimator 4,2383,3273,6130.921C+0.5860.291%C+2.435%C*34.8C+9.5D26595.6h3.7B++6.1B++
Pandora VX25 3,2563,2502,2201.464C**0.0345.149%B+12.154%D53.4B+N/A16860.9h3.8B+8.3B+
H-V45 2,8202,7992,0561.361C+0.1424.84%C++19.4%C30.7C+N/A14191.1h11.8B+47.5B+
Blueshift VM5 2,7742,7641,2452.22C+0.7218.387%C19.284%C32.3C+N/A10785.5h11.6A63.3B+
Blueshift VM5 2,7232,7051,2472.169C+0.6718.598%C18.336%D31.6C+N/A10585.6h12.2B**65.5B+
Light PPA 2,5462,4774745.226C++3.7345.342%B+1.171%C+69.6B++1.9D25935.6h8.1B++17.9B+
Pulsar C 2,4372,4191,9801.222C+0.2725.851%C**25.506%B29C+N/A10883.3h9.8B++37.7B+
Flare VE6 2,3192,3101,7121.349C+0.1523.236%C++20.779%C--41.8C+N/A16555.2h9.9B+42.8B
Solstice SF 2,1282,1092,8040.752C0.7423.402%C+13.087%D14.9CN/A51141.3h8.7B+37.4B+
Supernova PC 2,5152,0452936.98C**5.4849.651%C++2.054%C+39.2A++9C++23852.2h2.9A5.8A
NS-30 Vandal 2,0112,0081,4461.389C+0.1132.72%C+29.582%B35.9C+N/A10155.9h5B+15.3B+
Solstice VE3 1,9601,9462,2090.881C++0.6221.86%C16.907%C--17C+N/A87114.2h11.8B++53.9C**
Deimos VA29 1,7871,7811,3421.327C++0.1765.035%B15.609%C+57.8B+N/A19530.8h1.8B**2.8B+
Frag Grenade 1,7691,75511755N/A1,753.5053.597%B**N/A702B**5.6C32432.5h2.8B**5.2B*
Force-Blade 1,6681,66060,6940.027C++1.4730.432%C+N/A0.6C+N/A22642.8h1.7B++5.5B+
NS-15M AE 1,6081,5968281.928C+0.4325.859%C+29.323%C*72.2B+N/A29222.1h10.8B+41.7B
Ghost 1,5481,5448921.731C0.2341.78%B+70.661%C*41.1C++N/A17037.6h2B+4.7B+
C-4 ARX 1,7981,5149811.543C0.0522.432%D*N/A73.9D-13.9D*55220.5h1.1B+5.1C+
Dual Photon Pods 1,6811,43313810.384B+8.8952.88%C++1.326%C++121.4B*21C**65711.8h16.1B*30.5B++
Equinox VE2 Burst 1,4451,4288871.61C+0.1127.055%C+26.751%C+58.5B+N/A23524.4h11.3B+41.9B+
Corvus VA55 1,4131,4051,2431.13C++0.3725.751%C**20.712%C39.1B+N/A18535.9h10.5B++40.6B+
Pulsar LSW 1,4081,3998881.575C++0.0823.288%C+18.656%D45.4C++N/A18930.8h11B+47.3B+
Serpent VE92 1,4011,3979791.427C**0.0725.123%C**19.184%C+39.9B+N/A16135h10.1B*40.3B+
Terminus VX-9 1,3801,3731,2461.102C+0.3922.561%D18.645%D--30.9CN/A12744.5h12.5C++55.4C+
Proximity Mine 1,3471,3444972.704C1.2148.921%B++N/A106.7CN/A41812.6h1.3A++2.6A+
NS-44 Commissioner 1,3491,3421,6420.817C+0.6830.032%D25.857%B+35.8C++N/A15337.5h2.9B**9.7B+
Artemis VX26 1,2841,2798761.46C++0.0426.378%C+21.345%C38.5C*N/A17133.2h10.2B*38.7B+
Ursa 1,2671,2678161.553C**0.0628.622%B**26.283%C**39.8C++N/A11831.8h9.7B+34B++
NS-357 Underboss 1,2681,2641,4240.888C+0.6123.999%D**23.734%C**23.8DN/A8953.2h3.1B**12.8C+
NS-11P 1,2561,2489361.333C*0.1624.024%C*24.039%B++42.4B++N/A21429.4h11.9B*49.4B+
S1 1,5051,2381,7920.691C+0.8160.819%B+2.746%C+29.4B6.3D--29242.1h4.3B**7.1B**
Parallax VX3 1,2371,2377521.645C0.1544.617%B*82.215%B+30C++N/A9441.2h2B+4.4B++
Phobos VX86 1,2221,2191,1591.052C+0.4462.158%C**17.063%C++46.7C++N/A20126.1h1.9B*3.1B+
Anti-Vehicle Grenade 1,2611,21711217N/A1,215.5070.782%A*N/A1014.2M++36.7D53371.2h2.5A++3.5A+
Lasher X2 1,2061,2001,1581.036C++0.4629.761%B+2.833%D39.3B+N/A17030.5h16B*53.9B++
Eclipse VE3A 1,2061,1948821.354C+0.1425.795%C19.849%C+44.1C*N/A18727.1h10.8B+41.9B+
NSX Naginata 1,2071,1917021.697B0.2024.208%B+46.767%A**73.5B**1B+21316.2h9.8B++40.5B+
Solstice Burst 1,1941,1867301.625C++0.1327.565%C*25.464%C++51.6B+N/A15423h11.5B+41.7B+
MKV Suppressed 1,1861,1851,3330.889C0.6123.161%C--20.506%C++28.1C+N/A15942.1h11.8B++51.1C**
Skorpios 1,1971,1858251.436C+0.0624.931%D18.734%C46.3C++N/A20425.6h10.1B+40.5C++
Lasher X2 AE 1,1851,1797831.506C++0.0139.808%A2.205%D63.4B*N/A13618.6h14.7B*36.9B*
Sirius SX12 1,1781,1761,0321.14C++0.3624.517%C+14.966%C--37.8B+N/A18331.1h11.9B++48.4B+
VX29 Polaris 1,1741,1748401.398C+0.1026.226%B+24.02%C++37.2CN/A13631.6h11.7B44.6B+
NS-44 Commissioner AE 1,1761,1721,0161.154C+0.3445.701%B+34.983%B*48.4C+N/A13824.2h3.4C++7.4B+
NS Baron G5 1,1721,1691,0331.132C++0.3647.792%B+18.734%B*52.7B*N/A27122.2h3.9B++8.3C+
VX6-7 1,1691,1699891.182C+0.3123.553%C+15.826%D-45B+N/A21726h11B+46.5B+
Auraxium Force-Blade 1,1711,16457,0640.02C1.489.363%F6.1%C+0.7C+N/A21693.2h1.7B*18.4D
Eridani SX5 1,1671,1646621.758B+0.2626.799%C++21.392%C*55.7B*N/A24720.9h10.1B++37.5B+
Thanatos VE70 1,1621,1629991.163B0.3335.662%C-13.511%D39.1B+N/A15029.7h3.2A9.1B++
Zenith VX-5 1,1671,1607521.543B0.0525.907%C++24.914%B+48.5B+N/A25123.9h10.3B*39.8B+
Pulsar VS1 1,1611,1601,1071.048C++0.4522.866%C+21.638%C++34.5B+N/A27833.6h12.4B++54B+
CME 1,1731,1598241.407C++0.0928.599%B+20.621%C49.7B++N/A14623.3h12.1B+42.3B+
NS Baron G5AE 1,1701,1597781.49C++0.0138.569%D-15.962%C++52.9BN/A12221.9h3.5B*9.1C+
Quasar VM1 1,1591,1566241.853C+0.3619.498%B20.761%C+50.9B**N/A26222.7h11B*56.2B++
Quasar VM1 1,1591,1546741.712C++0.2218.166%B+20.277%C**39.9A+N/A25228.9h11.4B**62.7B+
M40 Fury 1,2461,10810910.165B++8.6741.24%B+N/A62.2B++7.8C43817.8h10.2B++24.7B*
Nebula VM20 1,0231,0134972.038C+0.5422.152%B++22.409%B58.2A+N/A21817.4h12.7B**57.4B++
Hornet Missiles 1,1909465417.519M16.0274.211%A+2.537%B**114B++29.4C8308.3h4.4B*6B**
Nemesis VSH9 1,2778971,1240.798C*0.7069.333%B*3.344%B+29.4B+12.5C++38130.5h5.6B**8.1A
M40 Fury-H 8848525914.441C**12.9437.658%C--N/A86.1C+3.2D-2679.9h4.8B*12.7B*
Nebula VM20 8318243952.086C+0.5922.521%B**21.723%C*59.7A++N/A19913.8h12.8B**56.7B*
NS-45 Pilot 7567497431.008C+0.4924.336%D*44.459%A*57.6C*N/A15513h5.3B**21.8B
Sticky Grenade 7477411741N/A739.5057.763%B+N/A1058.6C*8.6C-46740.7h1.9B+3.3B+
M40 Fury 851741799.38B7.8838.999%C*N/A74.8B*11.1C+6239.9h9.6B++24.7B++
Saron Laser Cannon 1,4777286511.118C+0.3828.143%D1.923%C+11.3C+11.6B23764.6h98.6B+350.3B+
Tank Mine 1,0736723371.994C0.5030.711%CN/A66.5D-39.7D-102210.1h1.7B+5.7B
M12 Kobalt 6486374514.156C*12.6614.706%D16.955%C58.4C+1D--30210.9h14.1B**95.9B
NSX Daimyo 5155152671.929C0.4343.52%C**97.282%B*54.2C++N/A1799.5h2B*4.7B++
Beamer VS3 4604596740.681C+0.8217.326%D**23.529%C++12.1DN/A5538h6.5B**37.4C+
Supernova FPC 7904481403.2C1.7057.071%B+2.902%B24.2C+18.5B++52518.5h5.8C+10.2C++
L100 Python AP 7894211273.315C1.8260.736%B+3.088%C**21.8D19.1C++40819.3h8.2D13.6C
L105 Zephyr 444420439.767C++8.2736.978%DN/A68.9B*3.9D-2806.1h3.7A+10B**
M12 Kobalt 4114062317.652C*16.1615.558%C-14.778%D73.8C++N/A4945.5h14.8B++95B
Cerberus 3603584240.844C+0.6515.097%F--26.257%B16.8DN/A4621.3h4.5B**29.7D-
M60-G Bulldog 393344487.167B*5.6739.335%B+2.907%C+34.1B4.9C27310.1h5.7B*14.4B*
Comet VM2 4103424090.836C+0.6651.793%B**4.971%B15.4B++3.1D19022.2h13.6B**26.3B*
Proton II PPA-H 3373212911.069C+9.5733.339%C-N/A110.7B+5.5C4192.9h6.4B**19.3B++
M60-G Bulldog 352308358.8B**7.3041.083%B+1.623%D-42.2C*6C3157.3h5.2B*12.7B*
C150 Dalton 479303595.136C+3.6452.691%A+N/A3030U1760U21066500.1h4.8C9.1B+
Phantom VA23 3003001452.069C*0.5738.874%B+36.333%B++65.2B**N/A2914.6h4B++10.2B+
E540 Halberd 472294753.92C-2.4246.564%C+2.381%C+23.9D14.5C50912.3h6.3C13.5C+
NS-61 Emissary 2742722870.948C*0.5523.837%D16.177%C+54.4A+N/A1495h11.2B+46.8B
Darkstar 2742671931.383C+0.1123.973%D16.479%D--35.1C-N/A2127.6h12.4C**51.7C+
C75 Viper 294266733.644C+2.1534.407%D1.504%C++27.7C+2.9D*2489.6h6.1A17.9B**
Maelstrom Turbo Laser 4812387480.318C--1.1826.913%D2.101%C3.6D-3.7D-6465.9h117.5C+436.8C+
Comet VM2 2792352820.833C0.6653.794%B*5.532%B+17.7B**3.3D-17113.3h17.1B*31.9B*
Lancer VS22 4452097880.265D1.2357.943%C--N/A5.6D--6.3D*17737.2h64.7D**111.7F
NSX Tengu 2092051991.03C+0.4735.483%C+22.927%C**32.5C+N/A986.3h13.4C++37.7C++
MANA Anti-Vehicle Turret 3792042150.949D-0.5550.544%C--15.686%S2040C**1750B+2382220.1h9.3C++18.5C+
NSX-P Naginata 1941931351.43C+0.0723.426%C++52.332%M++60.3B+N/A1733.2h10.4B++44.6B+
NSX Tanto 1881871641.14C+0.3625.217%C+48.128%M*38.2C*N/A994.9h12B+47.5C*
Spiker 1821811681.077C++0.4225.6%D29.282%B**60.3B**N/A2963h6.9B+26.9B+
Saron HRB 280175374.73C+3.2341.834%CN/A20.1C-12.1C-3818.7h18.6B+44.4B+
CAS30 Tank Buster 3601734640.373D1.1250.196%B+1.156%C+3D-3.2D-5757.9h80.9D161.1C+
NS-44L Blackhand 1711701910.89C0.6136.56%D24.118%D*42.5B**N/A1404h2.9B**7.9B+
L100 Python HEAT 212169256.76B+5.2644.543%D1.775%C--36B+9.1D3844.7h3.9B**8.7B*
Lumine Edge 1541543,4700.044C1.4513.537%D*12.338%D1.4C-N/A5109.9h1.4C++10.4C-
NS-AM7 Archer 1571503880.387C1.1157.93%C+25.333%B*12.2B**N/A8912.3h7.4B**12.8B**
Proton II PPA 159149169.313C7.8219.38%DN/A41.4C--2.8C--2163.6h9.9C++50.9C
M60-A Bulldog 1561481311.385C+9.8938.418%DN/A22.4C--1.2D-1466.6h5B++13.1C*
NSX Tomoe 1481471381.065C0.4322.78%D*44.898%B++35C+N/A874.2h12.8B+56.1C+
MAX Punch 1441432,9230.049C-1.4524.69%D**N/A0.9CN/A3165.7h1.8C++7.3C+
L100 Python HESH 1501391112.636C++11.1448.575%C+3.597%A++55.6C*4.4D--4422.5h2.6B*5.3B++
M60-A Bulldog 1411371310.538C+9.0437.32%D--2.19%C+23.6C--N/A1515.8h4.7B*12.7C*
M20 Basilisk 168135245.625A4.1332.026%D-5.185%C15.7C-3.8D*1618.6h61B**190.5B++
Supernova VPC 1371281210.667C+9.1743.419%D-1.563%C+36.6C2.6D*2833.5h2.2B**5.2B+
NS Annihilator 2611263770.334D1.1678.774%C--N/A5.8D--6.2D-12921.9h11.9C+15.1C+
Saron HRB-H 224124264.769C+3.2757.268%C*3.226%A++24.3D-19.6C-4905.1h24.8C++43.3C**
VE-C Horizon 120119981.214C+0.2842.746%A28.571%B++59.5B+N/A2572h18.9C--44.1C*
VE-H Maw 119118721.639C++0.1423.564%C39.831%A+56.2C*N/A2962.1h11.8C+50.2C+
Chaos 108108871.241C+0.2648.558%D18.519%B+54C**N/A1762h3.7B++7.7C*
E540 Halberd-H 184108254.32C2.8260.143%B2.778%B++23.5D--16.5D4044.6h8.6D--14.3D
MANA Anti-Personnel Turret 105105681.544N/A0.0513.888%UN/A1050UN/A8654200.1h20.8T*149.4T*
Spear Anti-Vehicle Phalanx Turret 15099224.5C3.0037.33%D2.02%D--26.1D13.4D5393.8h7.5B+20.1C*
M20 Basilisk 14997283.464C**1.9733.619%D5.155%C+14.5D7.8C1896.7h81B++241B
Skyguard 17795382.5C+1.0035.141%B*1.053%D10D8.6C2449.5h153.8D437.8C++
AP30 Shredder 14593243.875C2.3825.425%D*N/A930U520U7972800.1h91.2C++358.5C-
VE-S Canis 9492821.122C+0.3727.283%C+22.826%C**30.7CN/A1803h11B+40.5C**
Vortex VM21 154781670.467C-1.0339.224%C1.282%D*5.1D5C+9515.3h83.2D--212.1C--
M40 Fury-F 84761220.623C-0.8732.049%FN/A8.2D--N/A629.3h8.2B+25.6C+
Vortex VM21 149751640.457D1.0439.926%C+2.667%C5D-4.9C-8815h86.6D*216.8D-
Photon A2A Missile Pods 14366242.75C1.2572.9%D-N/A20D-23.3D4573.3h8.2C*11.2C+
NS-10 Burster 8955860.64C--0.8630.244%C++5.455%C5.6C+3.5C+1219.8h117.7B+389B+
VE-LR Obelisk 5554311.742C++0.2535.76%B+31.482%C+49.1B++N/A1741.1h5.2B*14.5B++
VA39 Spectre 50501180.424D1.0732.563%C++30%D7.7D--N/A1496.5h6.2C+19C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret423333.4h
Spawn Beacon33212,47730.7h
Medical Applicator1,406408,37142.4h
Nano-Armor Kit1,164752,18574.4h
AE Medical Applicator8629,2002h
AE Nano-Armor Kit214169,55711.6h
Spitfire Auto-Turret33910.7h
Nanite Revive Grenade04,0241.1h
Restoration Kit5704,89529.5h
Motion Spotter484,8994.2h
Deconstruction Tool02120h
Recon Detection Device28211,94938h
Ammunition Package822,1231.4h
Shield Recharging Field4860.1h
Medical Kit2,22517,007126.1h
Anti-Infantry MANA Turret352421.8h
Nano-Repair Grenade01440h

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