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Prefect LaneSmash Champion DESSPA[VoGu] DESSPA
VS BR 18

KDR: 1.48

Score: 106.2m

Last Seen: Apr 12th, 2019 6:31 PM
- OFFLINE - 246.4 hour(s)

Prestige 1, Battle Rank 18 - Vanu Sovereignty on Miller - Outfit Leader of Void Guardians[VoGu] Void Guardians
VS outfit on Miller

Members: 10
Level Progress (to 19): 22%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-11C NS-15M1 SVA-88 Orion VS54 NS-7 PDW NS-11A C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $688,050 MLG Score: 550
Fun Score: N/A
Cheeseburgers Flipped: 1274TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.367%22.374%54549986113,6181.78238-0.299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.365%0.637B+0.253C*-1.09D*HEAD ++ (~10.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.418B10.60.258C*32.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.954%1.38%217510304,929262015691.88058314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.142%-0.468D-0.203C0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.80.406B31.60.404B64.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.228%2.265%100810273,665528513320.693472275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.671%0.03C+-0.216C0.493

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.503B+7.90.368C**11.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.656%3.271%1441710186,329441512731.43352497%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.524%-0.697D-0.282C0.688

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.683B+10.80.727B++26.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.029%78.143%144310323,134605640.517503

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.71%1.203B**0.721B++-0.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.536B+20.38C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.427%13.832%144510307,4254212131.76282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.054%0.415B-0.143C0.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.521B+2.90.396B3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Void Guardians[VoGu] Void Guardians
VS outfit on Miller

Members: 10
106.2m248.3%370 (22.2k)313 (18.8k)1.48312181,209122,1811.6041718 (18)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035528321.732%17.768%38602:4661

12% Combat Medic15% Engineer34% Heavy Assault10% Infiltrator22% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 2nd, 2013 10:49 AMApr 15th, 2014 7:18 PMApr 20th, 2019 1:49 PM (2d) (PST)Apr 12th, 2019 3:12 PM (10d) (PST)Apr 12th, 2019 2:31 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4772312460.5350.3610.0951.4030.030550

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,59113,86514,7263222684218,802

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5647.1h/235.3d 14,790 32,198 52,280 475.4k 9,437 15,215 10,296 161.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:26,141
Deaths:13,484
KDR:1.939
Accuracy:25.493% C+
HSR:24.693% D
NS-15M1
C
Kills:10,000
Deaths:7,767
KDR:1.288
Accuracy:21.337% C
HSR:19.510% C
SVA-88
B
Kills:6,492
Deaths:3,477
KDR:1.867
Accuracy:25.380% B
HSR:26.386% C++
Orion VS54
B+
Kills:5,116
Deaths:3,370
KDR:1.518
Accuracy:22.827% B+
HSR:20.622% D
NS-15M2
B++
Kills:2,588
Deaths:1,498
KDR:1.728
Accuracy:25.427% C**
HSR:31.492% B++
Flare VE6
C++
Kills:2,238
Deaths:1,676
KDR:1.335
Accuracy:23.147% C++
HSR:20.286% D
NS-15M AE
C++
Kills:1,534
Deaths:773
KDR:1.984
Accuracy:25.776% C+
HSR:28.748% C++
Pulsar LSW
C+
Kills:1,399
Deaths:888
KDR:1.575
Accuracy:23.289% C+
HSR:18.656% D
Ursa
B**
Kills:1,256
Deaths:807
KDR:1.556
Accuracy:28.675% B**
HSR:26.115% C**
Lasher X2
B+
Kills:1,198
Deaths:1,156
KDR:1.036
Accuracy:29.781% B+
HSR:2.755% D
VX29 Polaris
B+
Kills:1,174
Deaths:840
KDR:1.398
Accuracy:26.226% B+
HSR:24.020% C*
Lasher X2 AE
A
Kills:1,174
Deaths:779
KDR:1.507
Accuracy:39.797% A
HSR:2.215% D
NSX Naginata
A*
Kills:95
Deaths:84
KDR:1.131
Accuracy:17.983% D
HSR:42.105% A*
Kills:60,405
Deaths (as Heavy Assault):36,599
Deaths (to Heavy Assaults):32,712
KDR:1.65045
Kill Difference:23,806
Playtime:1,911.221 hours
Usage:34%
Score:38.832m
Score/min:339
Accuracy (listed only):25.780%
HSR (listed only):22.123%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C
Kills:5,069
Deaths:4,587
KDR:1.105
Accuracy:23.220% C
HSR:15.151% C-
NS-11A
C
Kills:4,140
Deaths:3,713
KDR:1.115
Accuracy:22.674% C
HSR:15.773% D-
Pandora VX25
B+
Kills:3,238
Deaths:2,208
KDR:1.466
Accuracy:45.112% B+
HSR:12.137% D
H-V45
C++
Kills:2,799
Deaths:2,055
KDR:1.362
Accuracy:24.839% C++
HSR:19.400% C
Deimos VA29
B+
Kills:1,754
Deaths:1,317
KDR:1.332
Accuracy:64.899% B+
HSR:15.393% C+
Equinox VE2 Burst
C+
Kills:1,428
Deaths:887
KDR:1.610
Accuracy:27.055% C+
HSR:26.751% C+
Corvus VA55
C**
Kills:1,379
Deaths:1,219
KDR:1.131
Accuracy:25.647% C**
HSR:20.595% C
Terminus VX-9
D
Kills:1,371
Deaths:1,243
KDR:1.103
Accuracy:22.562% D
HSR:18.673% D--
NS-11P
B++
Kills:1,248
Deaths:936
KDR:1.333
Accuracy:24.024% C*
HSR:24.039% B++
Skorpios
C
Kills:1,185
Deaths:825
KDR:1.436
Accuracy:24.931% D
HSR:18.734% C
MKV Suppressed
C++
Kills:1,177
Deaths:1,324
KDR:0.889
Accuracy:23.168% C--
HSR:20.306% C++
Sirius SX12
C+
Kills:1,173
Deaths:1,031
KDR:1.138
Accuracy:24.511% C+
HSR:14.834% C--
NS Baron G5
B*
Kills:1,169
Deaths:1,033
KDR:1.132
Accuracy:47.792% B+
HSR:18.734% B*
Eridani SX5
C*
Kills:1,164
Deaths:662
KDR:1.758
Accuracy:26.799% C++
HSR:21.392% C*
Phobos VX86
C**
Kills:1,163
Deaths:1,107
KDR:1.051
Accuracy:61.847% C**
HSR:16.079% C+
Thanatos VE70
C
Kills:1,162
Deaths:999
KDR:1.163
Accuracy:35.662% C
HSR:13.511% C--
Pulsar VS1
C++
Kills:1,160
Deaths:1,107
KDR:1.048
Accuracy:22.866% C+
HSR:21.638% C++
NS Baron G5AE
C++
Kills:1,159
Deaths:778
KDR:1.490
Accuracy:38.569% D
HSR:15.962% C++
CME
B
Kills:1,033
Deaths:757
KDR:1.365
Accuracy:28.374% B
HSR:19.361% C-
Darkstar
D
Kills:264
Deaths:192
KDR:1.375
Accuracy:24.338% D
HSR:16.667% D--
NSX Tengu
C+
Kills:156
Deaths:158
KDR:0.987
Accuracy:34.207% C
HSR:19.872% C+
Chaos
B+
Kills:108
Deaths:87
KDR:1.241
Accuracy:48.558% D
HSR:18.519% B+
VE-S Canis
B+
Kills:56
Deaths:48
KDR:1.167
Accuracy:25.298% C
HSR:25% B+
Kills:34,555
Deaths (as Combat Medic):28,273
Deaths (to Combat Medics):15,863
KDR:1.22219
Kill Difference:6,282
Playtime:683.800 hours
Usage:12%
Score:15.230m
Score/min:371
Accuracy (listed only):32.476%
HSR (listed only):18.631%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C*
Kills:11,311
Deaths:8,672
KDR:1.304
Accuracy:24.696% C++
HSR:20.246% C*
Pandora VX25
B+
Kills:3,238
Deaths:2,208
KDR:1.466
Accuracy:45.112% B+
HSR:12.137% D
Pulsar C
B+
Kills:2,400
Deaths:1,963
KDR:1.223
Accuracy:25.818% C**
HSR:25.500% B+
Solstice SF
C+
Kills:2,097
Deaths:2,784
KDR:0.753
Accuracy:23.311% C+
HSR:12.923% D
Solstice VE3
C
Kills:1,844
Deaths:2,168
KDR:0.851
Accuracy:21.575% C
HSR:16.269% D
Deimos VA29
B+
Kills:1,754
Deaths:1,317
KDR:1.332
Accuracy:64.899% B+
HSR:15.393% C+
Serpent VE92
C++
Kills:1,217
Deaths:873
KDR:1.394
Accuracy:24.560% C++
HSR:16.845% C--
Solstice Burst
C**
Kills:1,186
Deaths:728
KDR:1.629
Accuracy:27.557% C*
HSR:25.464% C**
Eclipse VE3A
C+
Kills:1,172
Deaths:869
KDR:1.349
Accuracy:25.688% C
HSR:19.625% C+
NS Baron G5
B*
Kills:1,169
Deaths:1,033
KDR:1.132
Accuracy:47.792% B+
HSR:18.734% B*
Phobos VX86
C**
Kills:1,163
Deaths:1,107
KDR:1.051
Accuracy:61.847% C**
HSR:16.079% C+
Thanatos VE70
C
Kills:1,162
Deaths:999
KDR:1.163
Accuracy:35.662% C
HSR:13.511% C--
VX6-7
C+
Kills:1,162
Deaths:987
KDR:1.177
Accuracy:23.541% C+
HSR:15.749% D-
Zenith VX-5
B+
Kills:1,160
Deaths:752
KDR:1.543
Accuracy:25.919% C++
HSR:24.914% B+
NS Baron G5AE
C++
Kills:1,159
Deaths:778
KDR:1.490
Accuracy:38.569% D
HSR:15.962% C++
Chaos
B+
Kills:108
Deaths:87
KDR:1.241
Accuracy:48.558% D
HSR:18.519% B+
NSX Tanto
A++
Kills:66
Deaths:62
KDR:1.065
Accuracy:24.404% C
HSR:36.364% A++
Kills:33,368
Deaths (as Engineer):27,387
Deaths (to Engineers):24,369
KDR:1.21839
Kill Difference:5,981
Playtime:821.225 hours
Usage:15%
Score:17.794m
Score/min:361
Accuracy (listed only):34.677%
HSR (listed only):19.072%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C*
Kills:11,311
Deaths:8,672
KDR:1.304
Accuracy:24.696% C++
HSR:20.246% C*
NS-7 PDW
C
Kills:5,069
Deaths:4,587
KDR:1.105
Accuracy:23.220% C
HSR:15.151% C-
Pandora VX25
B+
Kills:3,238
Deaths:2,208
KDR:1.466
Accuracy:45.112% B+
HSR:12.137% D
Pulsar C
B+
Kills:2,400
Deaths:1,963
KDR:1.223
Accuracy:25.818% C**
HSR:25.500% B+
Solstice SF
C+
Kills:2,097
Deaths:2,784
KDR:0.753
Accuracy:23.311% C+
HSR:12.923% D
Solstice VE3
C
Kills:1,844
Deaths:2,168
KDR:0.851
Accuracy:21.575% C
HSR:16.269% D
Deimos VA29
B+
Kills:1,754
Deaths:1,317
KDR:1.332
Accuracy:64.899% B+
HSR:15.393% C+
Serpent VE92
C++
Kills:1,217
Deaths:873
KDR:1.394
Accuracy:24.560% C++
HSR:16.845% C--
Solstice Burst
C**
Kills:1,186
Deaths:728
KDR:1.629
Accuracy:27.557% C*
HSR:25.464% C**
Skorpios
C
Kills:1,185
Deaths:825
KDR:1.436
Accuracy:24.931% D
HSR:18.734% C
MKV Suppressed
C++
Kills:1,177
Deaths:1,324
KDR:0.889
Accuracy:23.168% C--
HSR:20.306% C++
Sirius SX12
C+
Kills:1,173
Deaths:1,031
KDR:1.138
Accuracy:24.511% C+
HSR:14.834% C--
Eclipse VE3A
C+
Kills:1,172
Deaths:869
KDR:1.349
Accuracy:25.688% C
HSR:19.625% C+
NS Baron G5
B*
Kills:1,169
Deaths:1,033
KDR:1.132
Accuracy:47.792% B+
HSR:18.734% B*
Eridani SX5
C*
Kills:1,164
Deaths:662
KDR:1.758
Accuracy:26.799% C++
HSR:21.392% C*
Phobos VX86
C**
Kills:1,163
Deaths:1,107
KDR:1.051
Accuracy:61.847% C**
HSR:16.079% C+
Thanatos VE70
C
Kills:1,162
Deaths:999
KDR:1.163
Accuracy:35.662% C
HSR:13.511% C--
VX6-7
C+
Kills:1,162
Deaths:987
KDR:1.177
Accuracy:23.541% C+
HSR:15.749% D-
Zenith VX-5
B+
Kills:1,160
Deaths:752
KDR:1.543
Accuracy:25.919% C++
HSR:24.914% B+
NS Baron G5AE
C++
Kills:1,159
Deaths:778
KDR:1.490
Accuracy:38.569% D
HSR:15.962% C++
NSX Tengu
C+
Kills:156
Deaths:158
KDR:0.987
Accuracy:34.207% C
HSR:19.872% C+
Chaos
B+
Kills:108
Deaths:87
KDR:1.241
Accuracy:48.558% D
HSR:18.519% B+
NSX Tanto
A++
Kills:66
Deaths:62
KDR:1.065
Accuracy:24.404% C
HSR:36.364% A++
VE-S Canis
B+
Kills:56
Deaths:48
KDR:1.167
Accuracy:25.298% C
HSR:25% B+
Kills:43,348
Deaths (as Light Assault):36,022
Deaths (to Light Assaults):19,559
KDR:1.20338
Kill Difference:7,326
Playtime:1,263.083 hours
Usage:22%
Score:17.688m
Score/min:233
Accuracy (listed only):32.152%
HSR (listed only):19.147%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:5,069
Deaths:4,587
KDR:1.105
Accuracy:23.220% C
HSR:15.151% C-
NS-30 Vandal
B
Kills:1,975
Deaths:1,411
KDR:1.400
Accuracy:32.711% C+
HSR:29.468% B
Ghost
B+
Kills:1,544
Deaths:892
KDR:1.731
Accuracy:41.780% B+
HSR:70.661% C*
NS-44 Commissioner
B+
Kills:1,342
Deaths:1,642
KDR:0.817
Accuracy:30.032% D
HSR:25.857% B+
Artemis VX26
C+
Kills:1,279
Deaths:876
KDR:1.460
Accuracy:26.378% C+
HSR:21.345% C
NS-357 Underboss
C**
Kills:1,264
Deaths:1,424
KDR:0.888
Accuracy:24.000% F
HSR:23.734% C**
Parallax VX3
B*
Kills:1,237
Deaths:752
KDR:1.645
Accuracy:44.617% B*
HSR:82.215% B+
Skorpios
C
Kills:1,185
Deaths:825
KDR:1.436
Accuracy:24.931% D
HSR:18.734% C
MKV Suppressed
C++
Kills:1,177
Deaths:1,324
KDR:0.889
Accuracy:23.168% C--
HSR:20.306% C++
Sirius SX12
C+
Kills:1,173
Deaths:1,031
KDR:1.138
Accuracy:24.511% C+
HSR:14.834% C--
NS-44 Commissioner AE
B*
Kills:1,172
Deaths:1,016
KDR:1.154
Accuracy:45.701% B+
HSR:34.983% B*
Eridani SX5
C*
Kills:1,164
Deaths:662
KDR:1.758
Accuracy:26.799% C++
HSR:21.392% C*
Beamer VS3
C++
Kills:459
Deaths:674
KDR:0.681
Accuracy:17.326% D**
HSR:23.529% C++
NS-45 Pilot
A*
Kills:369
Deaths:404
KDR:0.913
Accuracy:22.178% D**
HSR:42.547% A*
Cerberus
B+
Kills:358
Deaths:424
KDR:0.844
Accuracy:15.097% F--
HSR:26.257% B+
NSX Daimyo
B*
Kills:353
Deaths:185
KDR:1.908
Accuracy:43.270% C*
HSR:96.601% B*
Phantom VA23
B*
Kills:300
Deaths:145
KDR:2.069
Accuracy:38.874% B+
HSR:36.333% B*
NS-61 Emissary
C+
Kills:272
Deaths:287
KDR:0.948
Accuracy:23.837% D
HSR:16.177% C+
Spiker
A
Kills:181
Deaths:168
KDR:1.077
Accuracy:25.600% D
HSR:29.282% A
NS-44L Blackhand
D
Kills:170
Deaths:191
KDR:0.890
Accuracy:36.560% D
HSR:24.118% D*
NSX Tengu
C+
Kills:156
Deaths:158
KDR:0.987
Accuracy:34.207% C
HSR:19.872% C+
NS-AM7 Archer
B++
Kills:141
Deaths:349
KDR:0.404
Accuracy:57.506% C+
HSR:23.404% B++
NSX Tomoe
B++
Kills:139
Deaths:131
KDR:1.061
Accuracy:22.190% D**
HSR:43.885% B++
VE-S Canis
B+
Kills:56
Deaths:48
KDR:1.167
Accuracy:25.298% C
HSR:25% B+
VA39 Spectre
N/A
Kills:50
Deaths:118
KDR:0.424
Accuracy:32.563% N/A
HSR:30% N/A
Kills:22,585
Deaths (as Infiltrator):19,724
Deaths (to Infiltrators):15,161
KDR:1.14505
Kill Difference:2,861
Playtime:586.844 hours
Usage:10%
Score:8.550m
Score/min:243
Accuracy (listed only):30.494%
HSR (listed only):32.627%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:2,729
Deaths:1,220
KDR:2.237
Accuracy:18.383% C+
HSR:19.201% C
Blueshift VM5
C
Kills:2,655
Deaths:1,222
KDR:2.173
Accuracy:18.602% C
HSR:18.154% D
Quasar VM1
B
Kills:1,156
Deaths:624
KDR:1.853
Accuracy:19.498% B
HSR:20.761% C++
Quasar VM1
B+
Kills:1,154
Deaths:674
KDR:1.712
Accuracy:18.166% B+
HSR:20.277% B
Nebula VM20
B++
Kills:788
Deaths:397
KDR:1.985
Accuracy:21.629% B++
HSR:20.305% C+
Nebula VM20
B*
Kills:626
Deaths:295
KDR:2.122
Accuracy:21.976% B*
HSR:18.850% C
Comet VM2
B*
Kills:302
Deaths:369
KDR:0.818
Accuracy:50.522% B*
HSR:4.967% B
Comet VM2
B**
Kills:209
Deaths:242
KDR:0.864
Accuracy:52.912% B*
HSR:6.220% B**
Vortex VM21
C+
Kills:77
Deaths:163
KDR:0.472
Accuracy:38.762% C+
HSR:1.299% D*
Vortex VM21
C+
Kills:71
Deaths:160
KDR:0.444
Accuracy:39.464% C+
HSR:2.817% C
Kills:9,767
Deaths (as MAX Suit):2,683
Deaths (to MAX Suits):9,095
KDR:3.64033
Kill Difference:7,084
Playtime:159.568 hours
Usage:3%
Score:4.054m
Score/min:423
Accuracy (listed only):29.991%
HSR (listed only):13.285%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:2,361
V. Kills:63 N/A
Deaths:447
KDR:5.282
Accuracy:45.119% B+
KPH:70.800 B*
VKPH:1.900 D
Dual Photon Pods
B*
Kills:1,429
V. Kills:248 N/A
Deaths:138
KDR:10.355
Accuracy:52.821% C++
KPH:120.700 B*
VKPH:21 C*
Hornet Missiles
A+
Kills:946
V. Kills:244 386%
Deaths:54
KDR:17.519
Accuracy:74.211% A+
KPH:114 B*
VKPH:29.400 C
Saron Laser Cannon
B
Kills:728
V. Kills:749 97%
Deaths:651
KDR:1.118
Accuracy:28.143% D
KPH:11.300 C+
VKPH:11.600 B
Maelstrom Turbo Laser
D
Kills:238
V. Kills:243 98%
Deaths:748
KDR:0.318
Accuracy:26.913% D
KPH:3.600 D-
VKPH:3.700 D-
Photon A2A Missile Pods
D
Kills:66
V. Kills:77 85%
Deaths:24
KDR:2.750
Accuracy:72.900% D*
KPH:19.900 D-
VKPH:23.200 D
Kills:5,768 (3,327 + 0)
Deaths:2,062
KDR:2.797
VKDR:0.788
Vehicle Kills:1,624
Kill Difference:3,706
Playtime:187.355 hours
Usage:3%
Score:2.673m
Score/min:238
Piloting Accuracy:26.913%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:420
V. Kills:24 N/A
Deaths:43
KDR:9.767
Accuracy:36.978% D
KPH:69 B*
VKPH:3.900 D
C150 Dalton
U
Kills:303
V. Kills:176 171%
Deaths:59
KDR:5.136
Accuracy:52.691% A+
KPH:1,090,800 U
VKPH:633,600 U
CAS30 Tank Buster
B+
Kills:173
V. Kills:187 92%
Deaths:464
KDR:0.373
Accuracy:50.156% B+
KPH:3 D-
VKPH:3.200 D-
AP30 Shredder
U
Kills:93
V. Kills:52 175%
Deaths:24
KDR:3.875
Accuracy:25.425% D*
KPH:334,800 U
VKPH:187,200 U
Kills:989 (173 + 816)
Deaths:590
KDR:1.676
VKDR:0.744
Vehicle Kills:439
Kill Difference:399
Playtime:63.922 hours
Usage:1%
Score:0.591m
Score/min:154
Piloting Accuracy:50.156%
Gunner Accuracy:25.425%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:408
V. Kills:363 112%
Deaths:125
KDR:3.264
Accuracy:60.562% B+
KPH:21.400 D
VKPH:19 C*
C75 Viper
C+
Kills:266
V. Kills:28 N/A
Deaths:73
KDR:3.644
Accuracy:34.407% D
KPH:27.800 C+
VKPH:2.900 D*
L100 Python HEAT
B+
Kills:169
V. Kills:43 384%
Deaths:25
KDR:6.760
Accuracy:44.543% D
KPH:35.900 B+
VKPH:9.100 C--
L100 Python HESH
C*
Kills:137
V. Kills:11 N/A
Deaths:11
KDR:12.455
Accuracy:48.077% C+
KPH:55.700 C*
VKPH:4.500 D--
Skyguard
C
Kills:91
V. Kills:79 114%
Deaths:37
KDR:2.459
Accuracy:34.942% B*
KPH:9.600 D
VKPH:8.400 C
Kills:1,071 (1,071 + 0)
Deaths:271
KDR:3.952
VKDR:1.934
Vehicle Kills:524
Kill Difference:800
Playtime:45.264 hours
Usage:1%
Score:0.917m
Score/min:338
Driving Accuracy:34.942%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:2,045
V. Kills:470 434%
Deaths:293
KDR:6.980
Accuracy:49.651% C+
KPH:39.200 A++
VKPH:9 C++
Supernova FPC
B++
Kills:421
V. Kills:329 128%
Deaths:132
KDR:3.189
Accuracy:56.879% B+
KPH:23.700 C+
VKPH:18.500 B++
E540 Halberd
C
Kills:294
V. Kills:178 164%
Deaths:75
KDR:3.920
Accuracy:46.564% C+
KPH:24 D
VKPH:14.500 C
Saron HRB
C-
Kills:168
V. Kills:102 163%
Deaths:36
KDR:4.667
Accuracy:42.060% C+
KPH:20.400 C-
VKPH:12.400 C-
Proton II PPA
C-
Kills:149
V. Kills:10 N/A
Deaths:16
KDR:9.313
Accuracy:19.388% D
KPH:41.800 C-
VKPH:2.800 C-
Supernova VPC
C
Kills:128
V. Kills:9 N/A
Deaths:12
KDR:10.667
Accuracy:43.419% D-
KPH:36.100 C
VKPH:2.500 D**
Kills:3,205 (2,594 + 611)
Deaths:564
KDR:5.683
VKDR:1.947
Vehicle Kills:1,098
Kill Difference:2,641
Playtime:97.606 hours
Usage:2%
Score:1.980m
Score/min:338
Driving Accuracy:43.419%
Gunner Accuracy:19.388%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:852
V. Kills:32 N/A
Deaths:59
KDR:14.441
Accuracy:37.658% C--
KPH:85.800 C+
VKPH:3.200 D-
Proton II PPA-H
B+
Kills:315
V. Kills:16 N/A
Deaths:29
KDR:10.862
Accuracy:33.306% C-
KPH:112.400 B+
VKPH:5.700 C+
Saron HRB-H
C-
Kills:124
V. Kills:100 123%
Deaths:26
KDR:4.769
Accuracy:57.268% C*
KPH:24.200 D
VKPH:19.600 C-
E540 Halberd-H
D
Kills:105
V. Kills:75 138%
Deaths:25
KDR:4.200
Accuracy:59.960% C**
KPH:23.600 D--
VKPH:16.800 D
Kills:1,396 (0 + 1,396)
Deaths:139
KDR:10.043
VKDR:1.604
Vehicle Kills:223
Kill Difference:1,257
Playtime:22.303 hours
Usage:0%
Score:0.487m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:59.960%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:1,108
V. Kills:138 N/A
Deaths:109
KDR:10.165
Accuracy:41.227% B+
KPH:62.100 B++
VKPH:7.700 C
M40 Fury
B*
Kills:741
V. Kills:110 N/A
Deaths:79
KDR:9.380
Accuracy:38.980% C*
KPH:75.100 B*
VKPH:11.100 C+
M12 Kobalt
C
Kills:533
V. Kills:8 N/A
Deaths:43
KDR:12.395
Accuracy:14.055% D-
KPH:52.600 C
VKPH:0.800 D--
M12 Kobalt
C++
Kills:374
V. Kills:5 N/A
Deaths:20
KDR:18.700
Accuracy:15.471% C--
KPH:71.900 C++
VKPH:1 D
M60-G Bulldog
B+
Kills:340
V. Kills:46 N/A
Deaths:47
KDR:7.234
Accuracy:38.898% B+
KPH:33.900 B
VKPH:4.600 C
M60-G Bulldog
B
Kills:303
V. Kills:44 N/A
Deaths:35
KDR:8.657
Accuracy:41.370% B
KPH:42.100 C++
VKPH:6.100 C
M20 Basilisk
D
Kills:112
V. Kills:27 400%
Deaths:22
KDR:5.091
Accuracy:30.211% D--
KPH:13.700 D
VKPH:3.300 D*
M20 Basilisk
C--
Kills:88
V. Kills:46 187%
Deaths:26
KDR:3.385
Accuracy:32.229% D
KPH:13.400 D
VKPH:7 C--
Kills:3,599 (0 + 3,599)
Deaths:381
KDR:9.446
VKDR:1.113
Vehicle Kills:424
Kill Difference:3,218
Playtime:75.036 hours
Usage:1%
Score:1.623m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:32.229%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:76
V. Kills:8 N/A
Deaths:122
KDR:0.623
Accuracy:32.049% D**
KPH:8.100 D--
VKPH:0.900 D*
Kills:76 (76 + 0)
Deaths:122
KDR:0.623
VKDR:0.066
Vehicle Kills:8
Kill Difference:46
Playtime:9.347 hours
Usage:0%
Score:0.035m
Score/min:62
Driving Accuracy:32.049%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 26,33326,14113,4841.939C0.4625.493%C+24.693%D70.3C*N/A255371.8h10.4C**40.9C++
NS-11C 11,38211,3118,6721.304B+0.1824.696%C++20.246%C*28.6C++N/A79395.7h11.5B++46.6B+
NS-15M1 10,03510,0007,7671.287C+0.2021.337%C19.51%C29.4CN/A90340.3h11.8B+55.5C*
SVA-88 6,5266,4923,4771.867C++0.3825.38%B26.386%C++53.8BN/A204120.6h10.1B++39.8B+
Orion VS54 5,1285,1163,3701.518C++0.0322.827%B+20.622%D40.6B+N/A204126h10.5B*45.8B+
NS-7 PDW 5,0845,0694,5871.105C**0.3823.22%C15.151%C-20.6CN/A55245.6h12.6B+54.1B
NS-11A 4,1644,1403,7131.115C+0.3722.674%C15.773%D-20.9C--N/A68197.7h13.2C**58.3C++
C-4 5,1073,9362,9961.314C+0.1720.198%D--N/A50.7D15.1D--41477.7h1.1B*5.6C**
Pandora VX25 3,2443,2382,2081.466B0.0245.112%B+12.137%D53.3B++N/A16860.8h3.8B+8.3B++
NS Decimator 3,6582,9053,3020.88C+0.6059.511%C+2.547%C**33.1C+8.6D-25887.8h3.7B++6.2B++
H-V45 2,8202,7992,0551.362C+0.1224.839%C++19.4%C30.7C+N/A13991.1h11.8B+47.5B+
Blueshift VM5 2,7392,7291,2202.237C+0.7518.383%C+19.201%C32.3C+N/A10584.6h11.6A63.1B+
Blueshift VM5 2,6702,6551,2222.173C+0.6918.602%C18.154%D31.3C+N/A10484.7h12.2A65.8B+
NS-15M2 2,6072,5881,4981.728C++0.2425.427%C**31.492%B++60.2B+N/A23743h11.1B+43.5B+
Pulsar C 2,4182,4001,9631.223C++0.2625.818%C**25.5%B+29C++N/A10682.9h9.7B++37.8B+
Light PPA 2,4242,3614475.282C*3.8045.119%B+1.186%C+70.7B*1.9D26733.4h8B++17.7B+
Flare VE6 2,2462,2381,6761.335C+0.1523.147%C++20.286%D41.2C++N/A16254.3h10B+43.1B+
Solstice SF 2,1162,0972,7840.753C+0.7323.311%C+12.923%D14.9CN/A51140.5h8.7B+37.2B+
Supernova PC 2,5152,0452936.98B5.5049.651%C+2.054%C+39.2A++9C++23752.2h2.9A+5.8A
NS-30 Vandal 1,9781,9751,4111.4C+0.0832.711%C+29.468%B35.8C+N/A10055.1h5B+15.3B+
Solstice VE3 1,8541,8442,1680.851C++0.6321.575%C16.269%D16.3C+N/A85113h11.9B*55.2B+
Deimos VA29 1,7601,7541,3171.332C++0.1564.899%B+15.393%C+57.5B+N/A19230.5h1.8B**2.8B+
Frag Grenade 1,7151,70311703N/A1,701.5253.399%B**N/A709.6B**5C32152.4h2.8B**5.2B*
Force-Blade 1,6681,66060,6910.027C++1.4630.432%C+N/A0.6C+N/A22642.8h1.7B*5.5B+
Ghost 1,5481,5448921.731C0.2541.78%B+70.661%C*41.1C++N/A16737.6h2B+4.7B+
NS-15M AE 1,5461,5347731.984C+0.5025.776%C+28.748%C++75.2B++N/A30820.4h10.7B+41.4B
C-4 ARX 1,7671,4849371.584C0.1022.348%D--N/A74.6D14.2D*55819.9h1.1B+5C+
Dual Photon Pods 1,6771,42913810.355B+8.8752.821%C++1.33%C++121.1B*21C*65511.8h16.1B++30.6B++
Equinox VE2 Burst 1,4451,4288871.61C+0.1327.055%C+26.751%C+58.5B+N/A23424.4h11.3B+41.9B+
Pulsar LSW 1,4081,3998881.575C++0.0923.289%C+18.656%D45.4C++N/A18730.8h11B+47.3B+
Corvus VA55 1,3861,3791,2191.131C++0.3525.647%C**20.595%C39.1B++N/A18335.3h10.4B*40.7B+
Terminus VX-9 1,3781,3711,2431.103C+0.3822.562%D18.673%D--30.9CN/A12544.4h12.5C++55.3C+
NS-44 Commissioner 1,3491,3421,6420.817C+0.6730.032%D25.857%B+35.8C++N/A15137.5h2.9B**9.7B+
Proximity Mine 1,3331,3304922.703C1.2249.384%B*N/A108.1CN/A42512.3h1.3A++2.6A+
Artemis VX26 1,2841,2798761.46C++0.0226.378%C+21.345%C38.5C**N/A17033.2h10.2B*38.7B+
NS-357 Underboss 1,2681,2641,4240.888C+0.6024%F23.734%C**23.8DN/A8853.2h3.1B**12.8C+
Ursa 1,2561,2568071.556B+0.0728.675%B**26.115%C**40C++N/A11831.4h9.7B+34B++
NS-11P 1,2561,2489361.333C*0.1524.024%C*24.039%B++42.4B*N/A21329.4h11.9B*49.4B+
S1 1,5051,2381,7920.691C+0.7960.819%B+2.746%C+29.4B+6.3D-28842.1h4.3B**7.1B**
Parallax VX3 1,2371,2377521.645C0.1644.617%B*82.215%B+30C++N/A9441.2h2B+4.4B++
Anti-Vehicle Grenade 1,2611,21711217N/A1,215.5270.794%A*N/A1014.2M++36.7D53331.2h2.5A++3.5A+
Serpent VE92 1,2191,2178731.394B0.0924.56%C++16.845%C--37.3B+N/A14932.6h10B*40.8B++
Lasher X2 1,2041,1981,1561.036C*0.4529.781%B+2.755%D39.4B+N/A16830.4h16B*53.9B++
Solstice Burst 1,1941,1867281.629C*0.1527.557%C*25.464%C**51.6B+N/A15323h11.5B++41.6B+
Skorpios 1,1971,1858251.436C+0.0524.931%D18.734%C46.3C*N/A20425.6h10.1B+40.5C*
MKV Suppressed 1,1781,1771,3240.889C+0.5923.168%C--20.306%C++28.1C+N/A15941.9h11.8B++51C**
VX29 Polaris 1,1741,1748401.398C+0.0926.226%B+24.02%C*37.2C+N/A13431.6h11.7B44.6B+
Lasher X2 AE 1,1801,1747791.507C++0.0239.797%A2.215%D63.1B**N/A13518.6h14.7B**37B*
Sirius SX12 1,1751,1731,0311.138C++0.3524.511%C+14.834%C--37.8B+N/A18131h11.9B*48.4B+
Eclipse VE3A 1,1841,1728691.349C+0.1325.688%C19.625%C+43.9C**N/A18726.7h10.8B+42.1B+
NS-44 Commissioner AE 1,1761,1721,0161.154C+0.3345.701%B+34.983%B*48.4C+N/A13724.2h3.4C++7.4B+
NS Baron G5 1,1721,1691,0331.132C++0.3547.792%B+18.734%B*52.7B**N/A27022.2h3.9B++8.3C++
Eridani SX5 1,1671,1646621.758B+0.2726.799%C++21.392%C*55.7B*N/A24620.9h10.1B++37.5B+
Phobos VX86 1,1641,1631,1071.051C+0.4361.847%C**16.079%C+46C++N/A19925.3h1.9B*3.1B+
Thanatos VE70 1,1621,1629991.163B0.3235.662%C13.511%C--39.1B++N/A14829.7h3.2A9.1B++
VX6-7 1,1621,1629871.177C+0.3123.541%C+15.749%D-45B+N/A21625.8h10.9B+46.4B+
Pulsar VS1 1,1611,1601,1071.048C++0.4422.866%C+21.638%C++34.5B+N/A27533.6h12.4B*54B+
Zenith VX-5 1,1671,1607521.543B+0.0625.919%C++24.914%B+48.5B++N/A24923.9h10.3B*39.7B+
NS Baron G5AE 1,1701,1597781.49C++0.0138.569%D15.962%C++52.9B+N/A12221.9h3.5B*9.1C+
Quasar VM1 1,1591,1566241.853C+0.3719.498%B20.761%C++50.9AN/A26122.7h11B**56.2B++
Quasar VM1 1,1591,1546741.712C++0.2318.166%B+20.277%B39.9A+N/A25028.9h11.4B**62.7B+
M40 Fury 1,2461,10810910.165B++8.6841.227%B+N/A62.2B++7.8C43817.8h10.2B++24.7B*
Auraxium Force-Blade 1,0501,04353,4980.019C-1.469.51%F5.753%C+0.7CN/A21599.6h1.7B++18.2D-
CME 1,0431,0337571.365C++0.1228.374%B19.361%C-47.6B++N/A14221.7h12.4B+43.5B+
Hornet Missiles 1,1909465417.519A*16.0474.211%A+2.537%B*114B*29.4C8298.3h4.4B*6B**
Nemesis VSH9 1,2738941,1180.8C*0.6869.354%B**3.356%B+29.4B*12.5B+37930.4h5.6B**8.1A
M40 Fury-H 8848525914.441C**12.9637.658%C--N/A86.1C+3.2D-2679.9h4.8B*12.7B*
Nebula VM20 7977883971.985C+0.5021.629%B++20.305%C+57.1A+N/A21713.8h12.9B**59.5B++
M40 Fury 851741799.38B7.9038.98%C*N/A74.8B*11.1C+6239.9h9.6B++24.6B*
Saron Laser Cannon 1,4777286511.118C+0.3728.143%D1.923%C+11.3C+11.6B23764.6h98.6B+350.3B+
Sticky Grenade 7237171717N/A715.5257.465%B++N/A1024.3C*8.6C46820.7h1.9B+3.3B+
Tank Mine 1,0386453291.96C0.4831.079%C+N/A66.5D-40.5D10519.7h1.7B+5.6B+
Nebula VM20 6286262952.122C++0.6421.976%B*18.85%C61.4A++N/A20910.2h12.5B**56.7B*
M12 Kobalt 5415334312.395C+10.9114.055%D-17.261%C+52.8CN/A29710.1h14.2B**101.1C**
Beamer VS3 4604596740.681C+0.8017.326%D**23.529%C++12.1DN/A5538h6.5B++37.4C+
Supernova FPC 7504211323.189C1.7156.879%B+3.088%B+23.7C+18.5B++52617.8h6C10.5C++
L105 Zephyr 444420439.767C++8.2836.978%DN/A68.9B*3.9D2796.1h3.7A+10B*
L100 Python AP 7714081253.264C1.7860.562%B+3.186%C*21.4D19C*40719.1h8.3D13.8C
M12 Kobalt 3793742018.7C*17.2215.471%C--12.834%D*71.9C++1D5015.2h15.1B++97.4C**
NS-45 Pilot 3743694040.913C0.5722.178%D**42.547%A*47.3C+N/A1197.8h5.9B++26.6C+
Cerberus 3603584240.844C+0.6415.097%F--26.257%B+16.8DN/A4621.3h4.5B**29.7D-
NSX Daimyo 3533531851.908C0.4243.27%C*96.601%B*54.3C++N/A1366.5h2.1B++4.9B+
M60-G Bulldog 386340477.234B**5.7538.898%B+2.941%C+34B4.6C27310h5.6B*14.4B*
Proton II PPA-H 3313152910.862C+9.3833.306%C-N/A112.5B+5.7C+4202.8h6.4B**19.1B++
C150 Dalton 479303595.136C+3.6552.691%A+N/A3030U1760U21054500.1h4.8C9.1B+
M60-G Bulldog 347303358.657B*7.1741.37%B1.65%D-42.1C++6.1C3177.2h5.1B*12.4B++
Comet VM2 3623023690.818C+0.6750.522%B*4.967%B14.5B++2.9D19020.8h13.1B**26B**
Phantom VA23 3003001452.069C*0.5938.874%B+36.333%B*65.2B**N/A2874.6h4B+10.2B+
E540 Halberd 472294753.92C-2.4446.564%C+2.381%C+23.9D14.5C50912.3h6.3C13.5C+
NS-61 Emissary 2742722870.948C*0.5423.837%D16.177%C+54.4A+N/A1455h11.2B+46.8B
C75 Viper 294266733.644C+2.1634.407%D1.504%C++27.7C+2.9D*2469.6h6.1A17.9B**
Darkstar 2712641921.375C+0.1124.338%D16.667%D--35.2CN/A2137.5h12.4B51.1C+
Maelstrom Turbo Laser 4812387480.318C-1.1726.913%D2.101%C3.6D-3.7D-6465.9h117.5C+436.8C+
Comet VM2 2412092420.864C+0.6252.912%B*6.22%B**17.6B**2.7D*18111.9h16B**30.3B**
Lancer VS22 4452097880.265D1.2257.942%C-N/A5.6D--6.3D--17637.2h64.7D*111.7D*
MANA Anti-Vehicle Turret 3792042150.949D0.5350.544%C15.686%S2040C1750C-2374700.1h9.3C-18.5C
Spiker 1821811681.077C++0.4125.6%D29.282%A60.3B**N/A2933h6.9B+26.9B+
CAS30 Tank Buster 3601734640.373D1.1150.156%B+1.156%C+3D-3.2D-5757.8h80.6D160.7C+
NS-44L Blackhand 1711701910.89C0.5936.56%D24.118%D*42.5B**N/A1374h2.9B**7.9B+
L100 Python HEAT 212169256.76B+5.2844.543%D1.775%C--36B+9.1C--3814.7h3.9B**8.7B*
Saron HRB 270168364.667C+3.1842.06%C+N/A20.5C12.4C-3958.2h17.6B*41.8B++
NSX Tengu 1591561580.987C+0.5034.207%C19.872%C+30CN/A755.2h13.7C++40.1C++
Proton II PPA 159149169.313C7.8319.388%DN/A41.4C--2.8C-2143.6h9.9C++50.9C+
M60-A Bulldog 1561481311.385C+9.9038.418%DN/A22.4C--1.2D-1466.6h5B+13.1C**
NS-AM7 Archer 1461413490.404C+1.0857.506%C+23.404%B++12.5AN/A8911.3h6.9B**12B**
NSX Tomoe 1401391311.061C0.4222.19%D**43.885%B++33.9C+N/A774.1h12.3B+55.3C+
L100 Python HESH 1481371112.455C++10.9748.077%C+3.65%A*54.8C*4.4D--4322.5h2.6B*5.3B++
M60-A Bulldog 1411371310.538C+9.0537.327%D--2.19%C+23.6C--N/A1525.8h4.7B*12.7C**
MAX Punch 1371362,7520.049C-1.4324.674%D*N/A0.9CN/A3159.2h1.8C++7.3C+
Supernova VPC 1371281210.667C+9.1843.419%D-1.563%C++36.6C2.6D*2803.5h2.2A5.2B+
NS Annihilator 2611263770.334D1.1578.774%C--N/A5.8D--6.2D12921.9h11.9C++15.1C+
Saron HRB-H 224124264.769C+3.2957.268%C*3.226%A++24.3D19.6C-4885.1h24.8C++43.3C**
M20 Basilisk 139112225.091B*3.6130.211%D--6.25%C*13.7D3.3D*1568.2h61B**201.9B+
Chaos 108108871.241C+0.2448.558%D18.519%B+54C**N/A1732h3.7B++7.7C++
MANA Anti-Personnel Turret 105105681.544N/A0.0613.885%UN/A1050UN/A8419200.1h20.6T*148.3T*
E540 Halberd-H 180105254.2C2.7259.96%C**2.857%B++23.3D--16.7D4014.5h8.5D--14.2D
Spear Anti-Vehicle Phalanx Turret 14898195.158C3.6736.92%D2.041%D--25.8D13.2D5373.8h7.4B+20C**
NSX Naginata 9595841.131C+0.3517.983%D42.105%A*50B+N/A1251.9h10.3B+57.3C++
AP30 Shredder 14593243.875C2.3925.425%D*N/A930U520U7945500.1h91.2C*358.5C
Skyguard 17091372.459C+0.9834.942%B*1.099%D9.7D8.4C2459.4h157.1D449.7C++
M20 Basilisk 13488263.385B1.9032.229%D5.682%C+13.3D7C--1796.6h81.7B+253.5B
Lumine Edge 84847750.108C+1.3817.831%D-15.476%C+2.4CN/A934.4h1.4C++8C+
Vortex VM21 153771630.472C--1.0138.762%C+1.299%D*5.1D5.1C++9615h81.3D209.7C
M40 Fury-F 84761220.623C-0.8632.049%D**N/A8.2D--N/A629.3h8.2B+25.6C++
Vortex VM21 143711600.444D1.0439.464%C+2.817%C4.8D-4.9C8814.8h88.1D*223.3D
Photon A2A Missile Pods 14366242.75C1.2772.9%D*N/A20D-23.3D4573.3h8.2C*11.2C+
NSX Tanto 6666621.065C+0.4224.404%C36.364%A++27.5C+N/A842.4h14.3C++58.4C++
VE-S Canis 5756481.167C+0.3225.298%C25%B+31.1CN/A1441.8h9.9B+39B
VA39 Spectre 50501180.424D1.0632.563%C++30%D7.7D--N/A1416.5h6.2C++19C*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit5704,89129.5h
Motion Spotter484,8994.2h
Nano-Armor Kit1,164752,18574.4h
Anti-Vehicle MANA Turret423323.3h
Spawn Beacon32211,71730.3h
AE Medical Applicator7824,7861.8h
AE Nano-Armor Kit164140,7879.8h
Nanite Revive Grenade03,9501.1h
Medical Applicator1,406408,37142.4h
Deconstruction Tool02120h
Spitfire Auto-Turret23340.6h
Ammunition Package771,9591.3h
Shield Recharging Field4860.1h
Medical Kit2,05114,842117.9h
Anti-Infantry MANA Turret352391.8h
Recon Detection Device27211,55237.1h

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