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Imperator DEXTER507cz[WMBL] DEXTER507cz
VS BR 118

KDR: 3.34

Score: 28.6m

Last Seen: Feb 7th, 2019 7:56 PM
- OFFLINE - 319.6 hour(s)

Battle Rank 101 (118 total) - Vanu Sovereignty on Miller - Outfit Leader of SovietWomble fan club[WMBL] SovietWomble fan club
VS outfit on Miller

Members: 1
Level Progress (to 102): 56%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Orion VS54 SVA-88 Betelgeuse 54-A Pulsar C Sirius SX12 NS-44 Commissioner NS-11C Ghost
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,445,501 MLG Score: 6751
Fun Score: N/A
Cheeseburgers Flipped: 32TIME WITH MEDKIT: 13.3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.28%28.71%9554397969,9204.96239-1.624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.118%2.385A*1.236B**-0.919D--HEAD ++ (~12.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.635B+9.10.363C**18.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.332%1.715%287310199334352422.13991384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.544%0.096C+0.101C+1.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.661B+20.90.605B+33.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.612%2.282%97310194829351010.515508473%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.363%1.24B**-0.216C-0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.847B*3.20.747B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.874%1.863%61310193226801110.473529288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.502%0.067C+-0.635D0.69

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.78B++9.60.756B++16.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.841%78.207%61410184,474120153.72213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.243%1.623A+0.726B++-0.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.596B+1.80.425B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.958%12.029%61410181,114116010.959518

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.965%1.043B**-0.497D0.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.539B+3.30.323C*2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SovietWomble fan club[WMBL] SovietWomble fan club
VS outfit on Miller

Members: 1
28.6m153.5%646 (38.8k)536 (32.2k)3.3387683,67625,0623.47434118 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022184632.657%29.063%94902:0835

11% Combat Medic45% Heavy Assault16% Infiltrator23% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 11:02 AMJan 9th, 2017 9:29 PMFeb 19th, 2019 6:37 PM (1d) (PST)Feb 7th, 2019 4:04 PM (13d) (PST)Feb 7th, 2019 3:56 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0173646531.5690.4700.4562.4490.0276751

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,04521,81839,227942827147232,145

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
889.1h/37d 3,398 24,319 12,712 130.6k 888 4,243 1,443 54.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:11,461
Deaths:2,769
KDR:4.139
Accuracy:31.965% A*
HSR:37.300% A++
SVA-88
A+
Kills:9,616
Deaths:2,365
KDR:4.066
Accuracy:31.317% A+
HSR:31.333% B*
Betelgeuse 54-A
A
Kills:6,949
Deaths:1,815
KDR:3.829
Accuracy:31.553% A
HSR:36.351% B++
Flare VE6
A+
Kills:1,220
Deaths:285
KDR:4.281
Accuracy:30.850% A+
HSR:21.148% C-
Pulsar LSW
C*
Kills:1,213
Deaths:189
KDR:6.418
Accuracy:23.935% C*
HSR:17.313% D-
NS-15M AE
B*
Kills:1,163
Deaths:245
KDR:4.747
Accuracy:29.930% B*
HSR:35.426% B*
Ursa
A+
Kills:1,161
Deaths:291
KDR:3.990
Accuracy:31.424% A+
HSR:28.682% B++
VX29 Polaris
A*
Kills:1,160
Deaths:306
KDR:3.791
Accuracy:36.518% A*
HSR:40.086% A*
NS-15M1
A*
Kills:1,160
Deaths:280
KDR:4.143
Accuracy:33.933% A*
HSR:28.793% B*
NS-15M2
B*
Kills:396
Deaths:67
KDR:5.910
Accuracy:28.546% B*
HSR:28.788% B+
Lasher X2
B**
Kills:248
Deaths:120
KDR:2.067
Accuracy:33.676% B**
HSR:0.806% F
Kills:35,747
Deaths (as Heavy Assault):8,732
Deaths (to Heavy Assaults):7,314
KDR:4.09379
Kill Difference:27,015
Playtime:398.977 hours
Usage:45%
Score:14.222m
Score/min:594
Accuracy (listed only):31.240%
HSR (listed only):27.821%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A**
Kills:2,562
Deaths:546
KDR:4.692
Accuracy:37.457% A**
HSR:26.191% B+
Sirius SX12
A++
Kills:2,051
Deaths:529
KDR:3.877
Accuracy:34.110% A++
HSR:15.212% C-
NS-11C
M+
Kills:1,660
Deaths:411
KDR:4.039
Accuracy:38.983% M+
HSR:25.843% A
VX6-7
M
Kills:1,520
Deaths:355
KDR:4.282
Accuracy:38.493% M
HSR:23.092% B+
Eridani SX5
A*
Kills:1,389
Deaths:395
KDR:3.516
Accuracy:37.709% A*
HSR:16.559% C-
Serpent VE92
M
Kills:1,222
Deaths:323
KDR:3.783
Accuracy:36.595% M
HSR:14.975% D-
Solstice VE3
B*
Kills:1,161
Deaths:215
KDR:5.400
Accuracy:26.981% B*
HSR:13.867% D--
Solstice Burst
A+
Kills:1,160
Deaths:286
KDR:4.056
Accuracy:34.196% A+
HSR:22.328% C
MKV Suppressed
A++
Kills:1,160
Deaths:312
KDR:3.718
Accuracy:34.549% A++
HSR:15% D
Solstice SF
M
Kills:1,160
Deaths:267
KDR:4.345
Accuracy:37.350% M
HSR:25% A
Eclipse VE3A
A+
Kills:1,160
Deaths:340
KDR:3.412
Accuracy:33.627% A+
HSR:11.897% D**
NS-7 PDW
M++
Kills:1,160
Deaths:276
KDR:4.203
Accuracy:40.782% M++
HSR:25.862% A
Zenith VX-5
A*
Kills:1,160
Deaths:284
KDR:4.085
Accuracy:36.534% A*
HSR:21.724% C++
Eridani SX5G
A++
Kills:1,160
Deaths:335
KDR:3.463
Accuracy:37.491% A++
HSR:18.793% C
NS-11CB
A**
Kills:750
Deaths:160
KDR:4.688
Accuracy:38.473% A**
HSR:22.400% C++
Skorpios
A++
Kills:587
Deaths:186
KDR:3.156
Accuracy:34.903% A++
HSR:21.465% C++
Thanatos VE70
A*
Kills:436
Deaths:135
KDR:3.230
Accuracy:58.797% A*
HSR:11.009% D--
Nova
C+
Kills:351
Deaths:130
KDR:2.700
Accuracy:45.418% C+
HSR:12.821% C-
Pandora VX25
A*
Kills:248
Deaths:87
KDR:2.851
Accuracy:59.652% A*
HSR:10.887% D--
NS Baron G5AE
B**
Kills:224
Deaths:66
KDR:3.394
Accuracy:46.761% C+
HSR:20.982% B**
NS Baron G5
B**
Kills:189
Deaths:73
KDR:2.589
Accuracy:55.245% B**
HSR:13.228% C
Phobos VX86
B*
Kills:79
Deaths:34
KDR:2.324
Accuracy:69.604% B*
HSR:17.722% C**
Kills:22,549
Deaths (as Light Assault):5,745
Deaths (to Light Assaults):5,013
KDR:3.92498
Kill Difference:16,804
Playtime:208.911 hours
Usage:23%
Score:6.462m
Score/min:516
Accuracy (listed only):41.532%
HSR (listed only):18.493%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A++
Kills:2,051
Deaths:529
KDR:3.877
Accuracy:34.110% A++
HSR:15.212% C-
Terminus VX-9
A++
Kills:1,550
Deaths:483
KDR:3.209
Accuracy:33.539% A++
HSR:36.258% A
Eridani SX5
A*
Kills:1,389
Deaths:395
KDR:3.516
Accuracy:37.709% A*
HSR:16.559% C-
H-V45
A**
Kills:1,249
Deaths:394
KDR:3.170
Accuracy:36.085% A**
HSR:23.939% B+
Pulsar VS1
A
Kills:1,238
Deaths:323
KDR:3.833
Accuracy:29.692% A
HSR:28.756% B**
NS-11P
A*
Kills:1,161
Deaths:273
KDR:4.253
Accuracy:33.138% A*
HSR:29.630% A++
MKV Suppressed
A++
Kills:1,160
Deaths:312
KDR:3.718
Accuracy:34.549% A++
HSR:15% D
NS-11A
A*
Kills:1,160
Deaths:325
KDR:3.569
Accuracy:34.477% A*
HSR:30.431% A
CME
A+
Kills:1,160
Deaths:426
KDR:2.723
Accuracy:34.479% A+
HSR:24.138% C*
NS-7 PDW
M++
Kills:1,160
Deaths:276
KDR:4.203
Accuracy:40.782% M++
HSR:25.862% A
Eridani SX5G
A++
Kills:1,160
Deaths:335
KDR:3.463
Accuracy:37.491% A++
HSR:18.793% C
Skorpios
A++
Kills:587
Deaths:186
KDR:3.156
Accuracy:34.903% A++
HSR:21.465% C++
Thanatos VE70
A*
Kills:436
Deaths:135
KDR:3.230
Accuracy:58.797% A*
HSR:11.009% D--
Corvus VA55
A*
Kills:431
Deaths:139
KDR:3.101
Accuracy:34.513% A*
HSR:35.963% A++
Nova
C+
Kills:351
Deaths:130
KDR:2.700
Accuracy:45.418% C+
HSR:12.821% C-
Darkstar
B**
Kills:350
Deaths:131
KDR:2.672
Accuracy:31.921% B**
HSR:16.286% D--
Pandora VX25
A*
Kills:248
Deaths:87
KDR:2.851
Accuracy:59.652% A*
HSR:10.887% D--
NS Baron G5AE
B**
Kills:224
Deaths:66
KDR:3.394
Accuracy:46.761% C+
HSR:20.982% B**
NS Baron G5
B**
Kills:189
Deaths:73
KDR:2.589
Accuracy:55.245% B**
HSR:13.228% C
Phobos VX86
B*
Kills:79
Deaths:34
KDR:2.324
Accuracy:69.604% B*
HSR:17.722% C**
Kills:17,333
Deaths (as Combat Medic):5,052
Deaths (to Combat Medics):3,336
KDR:3.43092
Kill Difference:12,281
Playtime:99.172 hours
Usage:11%
Score:3.203m
Score/min:538
Accuracy (listed only):41.143%
HSR (listed only):21.247%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A**
Kills:2,562
Deaths:546
KDR:4.692
Accuracy:37.457% A**
HSR:26.191% B+
NS-11C
M+
Kills:1,660
Deaths:411
KDR:4.039
Accuracy:38.983% M+
HSR:25.843% A
VX6-7
M
Kills:1,520
Deaths:355
KDR:4.282
Accuracy:38.493% M
HSR:23.092% B+
Serpent VE92
M
Kills:1,222
Deaths:323
KDR:3.783
Accuracy:36.595% M
HSR:14.975% D-
Solstice VE3
B*
Kills:1,161
Deaths:215
KDR:5.400
Accuracy:26.981% B*
HSR:13.867% D--
Solstice Burst
A+
Kills:1,160
Deaths:286
KDR:4.056
Accuracy:34.196% A+
HSR:22.328% C
Solstice SF
M
Kills:1,160
Deaths:267
KDR:4.345
Accuracy:37.350% M
HSR:25% A
Eclipse VE3A
A+
Kills:1,160
Deaths:340
KDR:3.412
Accuracy:33.627% A+
HSR:11.897% D**
Zenith VX-5
A*
Kills:1,160
Deaths:284
KDR:4.085
Accuracy:36.534% A*
HSR:21.724% C++
NS-11CB
A**
Kills:750
Deaths:160
KDR:4.688
Accuracy:38.473% A**
HSR:22.400% C++
Thanatos VE70
A*
Kills:436
Deaths:135
KDR:3.230
Accuracy:58.797% A*
HSR:11.009% D--
Nova
C+
Kills:351
Deaths:130
KDR:2.700
Accuracy:45.418% C+
HSR:12.821% C-
Eidolon VE33
A*
Kills:313
Deaths:89
KDR:3.517
Accuracy:41.451% A*
HSR:16.613% D*
Pandora VX25
A*
Kills:248
Deaths:87
KDR:2.851
Accuracy:59.652% A*
HSR:10.887% D--
NS Baron G5AE
B**
Kills:224
Deaths:66
KDR:3.394
Accuracy:46.761% C+
HSR:20.982% B**
NS Baron G5
B**
Kills:189
Deaths:73
KDR:2.589
Accuracy:55.245% B**
HSR:13.228% C
Phobos VX86
B*
Kills:79
Deaths:34
KDR:2.324
Accuracy:69.604% B*
HSR:17.722% C**
Kills:15,355
Deaths (as Engineer):3,801
Deaths (to Engineers):4,417
KDR:4.03973
Kill Difference:11,554
Playtime:28.589 hours
Usage:3%
Score:0.298m
Score/min:173
Accuracy (listed only):43.271%
HSR (listed only):18.269%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A++
Kills:2,051
Deaths:529
KDR:3.877
Accuracy:34.110% A++
HSR:15.212% C-
NS-44 Commissioner
A*
Kills:1,928
Deaths:1,104
KDR:1.746
Accuracy:53.198% A*
HSR:30.031% B**
Ghost
B**
Kills:1,651
Deaths:309
KDR:5.343
Accuracy:45.796% B**
HSR:73.713% B+
Eridani SX5
A*
Kills:1,389
Deaths:395
KDR:3.516
Accuracy:37.709% A*
HSR:16.559% C-
Artemis VX26
M++
Kills:1,352
Deaths:338
KDR:4
Accuracy:41.671% M++
HSR:23.225% C++
NS-44G Commissioner
A+
Kills:1,183
Deaths:529
KDR:2.236
Accuracy:54.481% A+
HSR:35.503% A
XM98
A+
Kills:1,162
Deaths:123
KDR:9.447
Accuracy:48.034% A+
HSR:78.830% B+
MKV Suppressed
A++
Kills:1,160
Deaths:312
KDR:3.718
Accuracy:34.549% A++
HSR:15% D
NS-7 PDW
M++
Kills:1,160
Deaths:276
KDR:4.203
Accuracy:40.782% M++
HSR:25.862% A
Eridani SX5G
A++
Kills:1,160
Deaths:335
KDR:3.463
Accuracy:37.491% A++
HSR:18.793% C
V10
B++
Kills:1,159
Deaths:182
KDR:6.368
Accuracy:45.385% B++
HSR:81.967% B+
Skorpios
A++
Kills:587
Deaths:186
KDR:3.156
Accuracy:34.903% A++
HSR:21.465% C++
Parallax VX3
B+
Kills:502
Deaths:56
KDR:8.964
Accuracy:42.014% B+
HSR:82.869% B+
Beamer VS3
A+
Kills:406
Deaths:250
KDR:1.624
Accuracy:37.698% A+
HSR:21.182% C+
NS-357P Underboss
B**
Kills:343
Deaths:180
KDR:1.906
Accuracy:50.485% B**
HSR:29.446% B+
Nyx VX31
A*
Kills:315
Deaths:55
KDR:5.727
Accuracy:47.115% A*
HSR:32.064% C**
Cerberus
A
Kills:160
Deaths:105
KDR:1.524
Accuracy:40.517% A
HSR:21.250% C+
NSX Tomoe
B**
Kills:134
Deaths:23
KDR:5.826
Accuracy:34.191% B**
HSR:35.075% C+
NS-30 Vandal
B++
Kills:126
Deaths:34
KDR:3.706
Accuracy:36.997% B++
HSR:17.460% D--
Kills:17,928
Deaths (as Infiltrator):5,321
Deaths (to Infiltrators):3,586
KDR:3.36929
Kill Difference:12,607
Playtime:143.056 hours
Usage:16%
Score:4.239m
Score/min:494
Accuracy (listed only):41.954%
HSR (listed only):35.553%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:597
V. Kills:103 N/A
Deaths:14
KDR:42.643
Accuracy:65.946% A+
KPH:177.400 A++
VKPH:30.600 B**
Maelstrom Turbo Laser
C+
Kills:172
V. Kills:109 156%
Deaths:136
KDR:1.265
Accuracy:27.772% D
KPH:13.100 C+
VKPH:8.300 C
Light PPA
A*
Kills:164
V. Kills:2 N/A
Deaths:26
KDR:6.308
Accuracy:47.007% B*
KPH:110 A*
VKPH:1.300 D--
Kills:933 (336 + 0)
Deaths:176
KDR:5.301
VKDR:1.216
Vehicle Kills:214
Kill Difference:757
Playtime:17.947 hours
Usage:2%
Score:0.337m
Score/min:313
Piloting Accuracy:47.007%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:59
V. Kills:10 N/A
Deaths:5
KDR:11.800
Accuracy:26.017% D*
KPH:212,400 U
VKPH:36,000 U
Kills:59 (0 + 59)
Deaths:5
KDR:11.800
VKDR:2
Vehicle Kills:10
Kill Difference:54
Playtime:0.001 hours
Usage:0%
Score:0.013m
Score/min:396,360
Piloting Accuracy:N/A%
Gunner Accuracy:26.017%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
S
Kills:231
V. Kills:37 N/A
Deaths:19
KDR:12.158
Accuracy:60.396% B*
KPH:119.700 S
VKPH:19.200 A++
L100 Python HESH
M+
Kills:88
V. Kills:5 N/A
Deaths:8
KDR:11
Accuracy:57.816% B**
KPH:119.500 M+
VKPH:6.800 C
C75 Viper
B+
Kills:75
V. Kills:3 N/A
Deaths:2
KDR:37.500
Accuracy:43.348% B+
KPH:36.800 B+
VKPH:1.500 D**
Kills:394 (394 + 0)
Deaths:29
KDR:13.586
VKDR:1.552
Vehicle Kills:45
Kill Difference:365
Playtime:4.705 hours
Usage:1%
Score:0.138m
Score/min:488
Driving Accuracy:43.348%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
M+
Kills:197
V. Kills:56 346%
Deaths:13
KDR:15.154
Accuracy:51.090% B*
KPH:53 M+
VKPH:15.100 C+
Supernova PC
B+
Kills:163
V. Kills:54 296%
Deaths:4
KDR:40.750
Accuracy:47.672% C+
KPH:26.600 B+
VKPH:8.800 C++
Proton II PPA
A*
Kills:66
V. Kills:1 N/A
Deaths:2
KDR:33
Accuracy:32.563% A
KPH:114.200 A*
VKPH:1.700 D--
Kills:426 (163 + 263)
Deaths:19
KDR:22.421
VKDR:5.842
Vehicle Kills:111
Kill Difference:407
Playtime:10.417 hours
Usage:1%
Score:0.188m
Score/min:301
Driving Accuracy:47.672%
Gunner Accuracy:32.563%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 11,46911,4612,7694.139A++0.8031.965%A*37.3%A++117.1M**N/A42697.9h9B**28B+
SVA-88 9,6259,6162,3654.066A0.7331.317%A+31.333%B*137.8M*N/A47469.8h9.3B**29.6B*
Betelgeuse 54-A 6,9666,9491,8153.829C**0.4931.553%A36.351%B++127.5A++N/A44754.5h9.4B++29.9B*
Pulsar C 2,5622,5625464.692A*1.3537.457%A**26.191%B+175.5SN/A59114.6h8.1B**21.7B*
Sirius SX12 2,0532,0515293.877M0.5434.11%A++15.212%C-97.7M**N/A27321h10B**29.4B*
NS-44 Commissioner 1,9321,9281,1041.746B*1.5953.198%A*30.031%B**139.7SN/A50413.8h2.7B**5B**
NS-11C 1,6611,6604114.039M**0.7038.983%M+25.843%A139.5SN/A46111.9h9.9B**25.5B**
Ghost 1,6531,6513095.343B*2.0045.796%B**73.713%B+108.6M+N/A42815.2h1.9B++4.1B*
Terminus VX-9 1,5551,5504833.209B**0.1333.539%A++36.258%A131.4M**N/A53611.8h9.3A27.8B**
VX6-7 1,5221,5203554.282A*0.9438.493%M23.092%B+168.9SN/A6549h9.1B**23.6B**
Eridani SX5 1,3931,3893953.516A*0.1837.709%A*16.559%C-102.1MN/A28813.6h9.3B*24.6B*
Artemis VX26 1,3531,3523384A*0.6641.671%M++23.225%C++119.6SN/A43511.3h9.2B**22A
H-V45 1,2531,2493943.17B**0.1736.085%A**23.939%B+99.9MN/A31212.5h10.6B**29.4B**
Pulsar VS1 1,2391,2383233.833M++0.4929.692%A28.756%B**76.9M++N/A25316.1h10.6A35.6B**
Serpent VE92 1,2241,2223233.783A**0.4436.595%M14.975%D-89.2MN/A31213.7h10.9B++29.9B*
Flare VE6 1,2241,2202854.281M+0.9430.85%A+21.148%C-96.8A*N/A28412.6h8.8B++28.7B++
Pulsar LSW 1,2221,2131896.418S3.0823.935%C*17.313%D-54.9B+N/A22322.1h11.1B+46.5B+
NS-44G Commissioner 1,1831,1835292.236B*1.1054.481%A+35.503%A164.3A*N/A5797.2h2.6B*4.8B*
NS-15M AE 1,1661,1632454.747A1.4129.93%B*35.426%B*123.7A*N/A2799.4h9.5B*31.6B++
XM98 1,1641,1621239.447M**6.1148.034%A+78.83%B+70.4A++N/A22916.5h1.9B**3.9B**
Ursa 1,1621,1612913.99M++0.6531.424%A+28.682%B++136.6M**N/A4268.5h8.3B**26.4B*
NS-11P 1,1691,1612734.253M0.9133.138%A*29.63%A++118.5SN/A2889.8h10.2A30.6A
Solstice VE3 1,1681,1612155.4S2.0626.981%B*13.867%D--33.9B**N/A19434.2h11.5B*42.5B+
Solstice Burst 1,1611,1602864.056A*0.7234.196%A+22.328%C152.6SN/A5867.6h9.4B**27.6B**
MKV Suppressed 1,1611,1603123.718M*0.3834.549%A++15%D148.7SN/A7247.8h11.2B++32.5B++
VX29 Polaris 1,1641,1603063.791A*0.4536.518%A*40.086%A*139.8M**N/A3898.3h8.9A24.3B**
Solstice SF 1,1621,1602674.345M**1.0137.35%M25%A163.4SN/A7437.1h9.4B+25.1B**
Eclipse VE3A 1,1601,1603403.412A*0.0733.627%A+11.897%D**148.7SN/A5217.8h10.7B+31.9B*
NS-11A 1,1621,1603253.569A+0.2334.477%A*30.431%A126.1SN/A4359.2h9.5A+27.6A
NS-15M1 1,1611,1602804.143A*0.8033.933%A*28.793%B*143.2M**N/A6988.1h8.8A25.9B**
CME 1,1611,1604262.723A0.6234.479%A+24.138%C*116M*N/A55410h11.3B*32.9B*
NS-7 PDW 1,1601,1602764.203S0.8640.782%M++25.862%A156.8SN/A5907.4h9.5A23.3B**
Zenith VX-5 1,1601,1602844.085M+0.7536.534%A*21.724%C++150.6SN/A6967.7h9.7B**26.4B**
Eridani SX5G 1,1601,1603353.463A*0.1237.491%A++18.793%C181.3M**N/A6406.4h9.3B++24.8B*
V10 1,1601,1591826.368A3.0345.385%B++81.967%B+114.8M**N/A42610.1h1.7B**3.8B*
Force-Blade 1,0291,01222,9550.044B++3.2953.644%A*N/A1.4B++N/A5744.4h1.6B*3.1B*
NS Decimator 1,0877892493.169M0.1763.54%B1.901%C73.1A*27.6A67110.8h3.3B**5.1B**
NS-11CB 7517501604.688M++1.3538.473%A**22.4%C++147.1M**N/A3755.1h10.2B*26.5B*
S1 9596202043.039S0.3067.588%A2.581%C+53A++29A*47711.7h4.3A6.3B**
Dual Photon Pods 7005971442.643S39.3065.946%A+1.508%B175.6A++30.3B**8653.4h14.1B**21.4B**
Skorpios 5885871863.156B**0.1834.903%A++21.465%C++130.4M**N/A4394.5h9.7B++27.9B**
Parallax VX3 502502568.964A++5.6342.014%B+82.869%B+100.4SN/A3585h1.7B**4B*
Thanatos VE70 4364361353.23M+0.1158.797%A*11.009%D--140.6SN/A6173.1h3.2A5.5B**
Corvus VA55 4314311393.101A*0.2434.513%A*35.963%A++116.5SN/A5243.7h9.4B**27.1B**
Beamer VS3 4104062501.624B**1.7137.698%A+21.182%C+73.8A**N/A2795.5h6.9B*18.3B+
NS-15M2 396396675.91A*2.5728.546%B*28.788%B+152.3M**N/A5872.6h9.4B**33.1B++
Anti-Vehicle Grenade 3813641364N/A360.6670.683%A*N/A910A**42.5D50560.4h3A4.3A
Nova 3523511302.7B**0.6445.418%C+12.821%C-135SN/A4962.6h3.5B++7.8B+
Darkstar 3533501312.672B*0.6731.921%B**16.286%D--100A*N/A2953.5h11.2B++35B*
NS-357P Underboss 3443431801.906B1.4350.485%B**29.446%B+137.2A+N/A3092.5h3.2B++6.3B*
Frag Grenade 3243241324N/A320.6648.235%B+N/A1080A**N/A50160.3h1.8A++3.7A
Nyx VX31 317315555.727A+2.3947.115%A*32.064%C**143.2SN/A5422.2h4.2B*9B**
Eidolon VE33 314313893.517A*0.1841.451%A*16.613%D*107.9SN/A3892.9h6.7B*16.2B**
Lasher X2 2492481202.067A++1.2733.676%B**N/A88.6A**N/A5772.8h17.5B+51.8B++
Pandora VX25 248248872.851A**0.4959.652%A*10.887%D--155SN/A7191.6h3.5B*5.8B**
L100 Python HEAT 2682311912.158A*8.8260.396%B*1.299%D-121.6S19.5A++5971.9h2.6A++4.4A++
NS Baron G5AE 224224663.394A++0.0646.761%C+20.982%B**124.4M+N/A3211.8h3.7B++7.9C+
Saron HRB 2531971315.154A*11.8251.09%B*2.03%B+53.2M+15.1C+3193.7h8.2A*16.1A++
NS Baron G5 189189732.589A*0.7555.245%B**13.228%C126SN/A5581.5h3.8B*6.8C++
C-4 228184345.412M+2.0743.02%M++N/A76.7C+18.3D8142.4h0.8A1.9A+
Maelstrom Turbo Laser 2811721361.265C+2.0727.772%D3.488%B+13.1C+8.3C13613.1h57.4B*206.6B++
Light PPA 166164266.308B+2.9747.007%B*N/A109.3A*1.3D--6161.5h7.5B++15.9B++
Supernova PC 217163440.75S37.4147.672%C+1.84%C26.7B+8.9C++2546.1h4.2B++8.8B+
Cerberus 1601601051.524B+1.8140.517%A21.25%C+133.3M++N/A5461.2h4.1A10.2B**
Blueshift VM5 155155413.78B++0.4427.816%A++28.387%A+86.1M*N/A4591.8h10.7A+38.3B**
Blueshift VM5 138137413.341B+0.0028.388%A++29.927%A++76.1MN/A4121.8h12.3B**43.2B**
NSX Tomoe 134134235.826M+2.4934.191%B**35.075%C+103.1MN/A2321.3h12.4B+36.3B++
NS-30 Vandal 127126343.706A0.3736.997%B++17.46%D--84A*N/A3071.5h4.9B++13.2B++
Cosmos VM3 111111195.842A*2.5020.944%B**33.333%M+69.4M*N/A3481.6h9.9A47.1B**
Quasar VM1 9694204.7A*1.3620.903%B**25.532%A+47A*1A+4392h13.9B+66.5B+
L100 Python HESH 9388811C+7.6657.816%B**5.682%M**125.7M++7.1C6650.7h2.6B*4.6B*
Phobos VX86 7979342.324B*1.0169.604%B*17.722%C**131.7M*N/A6170.6h2B*2.9B++
C75 Viper 7875237.5S34.1643.348%B+N/A37.5B+1.5D**3202h5.2A+12A
Proton II PPA 6766233A29.6632.563%A1.515%D110A++1.7D--6780.6h8.8B26.9B*
AP30 Shredder 6959511.8B**8.4626.017%D*1.695%C590U100S1321200.1h15.2A*58.3A++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit2510.1h
Nano-Armor Kit512,5243.1h
Nanite Revive Grenade01130h
Medical Applicator5038,9825h
Medical Kit2,01814,258117.9h
Recon Detection Device193,3433.9h

Check the help document for the dictionary if you want to learn more about words used here.


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