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Brigadier Jolly DFireBird[PHX] DFireBird
NC BR 77

KDR: 1.58

Score: 7.5m

Last Seen: Oct 28th, 2017 2:13 AM
- OFFLINE - 17.5 hour(s)

Battle Rank 77 - New Conglomerate on Emerald
Level Progress (to 78): 48%
Level 100 Progress: 40% 829h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Razor GD-23 NS-11C L100 Python AP L100 Python HEAT Reaper DMR Spear Anti-Vehicle Phalanx Turret L100 Python HESH Mauler S6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $265,212 MLG Score: 212
Fun Score: N/A
Cheeseburgers Flipped: 99TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.04%18.216%3831411964,8091.459930.121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.889%-0.018C+-0.396C---0.738D-HEAD ++ (~7.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.50.283C*11.20.212C++42.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.55%1.988%876512052,0622938537.03754241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.003%-0.525D-0.378C-1.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.7-0.287C17.7-0.411C--32

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.363%5.426%74112091292341020.551282125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.201C++0.249C++-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.5-0.43C--65.4-0.645D105.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.753%73.039%742120840838201.06806

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.349%0.263C*0.387C**-0.392

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.149C++3.10.028C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.541%9.302%741120934423311.47009

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.502B+-1.048D*-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.198C++5-0.035C+5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.5m293.3%229 (13.7k)181 (10.9k)1.5811410,1136,3962.0619177 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121045415.259%13.221%20206:272

14% Combat Medic30% Engineer15% Heavy Assault15% Infiltrator23% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 24th, 2013 9:58 AMJan 26th, 2017 9:14 PMOct 28th, 2017 5:18 PM (606d) (PST)Oct 27th, 2017 11:11 PM (606d) (PST)Oct 27th, 2017 10:13 PM (607d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
399833160.2450.1550.0320.8410.042212

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,9444,96218,982159250310,855

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
689.4h/28.7d 3,075 1,337 4,791 34.8k 947 2,591 1,745 16.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C-
Kills:317
Deaths:349
KDR:0.908
Accuracy:16.772% D*
HSR:20.505% C-
NC6 Gauss SAW
C+
Kills:255
Deaths:219
KDR:1.164
Accuracy:18.539% C
HSR:23.529% C+
EM1
C-
Kills:162
Deaths:146
KDR:1.110
Accuracy:18.014% D
HSR:18.519% C-
Kills:734
Deaths (as Heavy Assault):714
Deaths (to Heavy Assaults):1,693
KDR:1.02801
Kill Difference:20
Playtime:105.564 hours
Usage:15%
Score:1.059m
Score/min:167
Accuracy (listed only):17.775%
HSR (listed only):20.851%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C
Kills:1,166
Deaths:953
KDR:1.224
Accuracy:21.244% D
HSR:18.868% C
NS-11C
C+
Kills:1,158
Deaths:787
KDR:1.471
Accuracy:22.509% C
HSR:18.826% C+
Mauler S6
B++
Kills:344
Deaths:244
KDR:1.410
Accuracy:47.541% B++
HSR:9.302% D*
AF-19 Mercenary
C-
Kills:290
Deaths:344
KDR:0.843
Accuracy:20.137% C-
HSR:15.862% D--
Gauss Compact Burst
D--
Kills:157
Deaths:117
KDR:1.342
Accuracy:21.621% D--
HSR:16.561% D*
Kills:3,115
Deaths (as Light Assault):2,445
Deaths (to Light Assaults):1,170
KDR:1.27403
Kill Difference:670
Playtime:159.949 hours
Usage:23%
Score:1.691m
Score/min:176
Accuracy (listed only):26.610%
HSR (listed only):15.884%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C
Kills:1,166
Deaths:953
KDR:1.224
Accuracy:21.244% D
HSR:18.868% C
NS-11C
C+
Kills:1,158
Deaths:787
KDR:1.471
Accuracy:22.509% C
HSR:18.826% C+
Mauler S6
B++
Kills:344
Deaths:244
KDR:1.410
Accuracy:47.541% B++
HSR:9.302% D*
AF-19 Mercenary
C-
Kills:290
Deaths:344
KDR:0.843
Accuracy:20.137% C-
HSR:15.862% D--
Gauss Compact Burst
D--
Kills:157
Deaths:117
KDR:1.342
Accuracy:21.621% D--
HSR:16.561% D*
Warden
C++
Kills:117
Deaths:80
KDR:1.463
Accuracy:27.441% C++
HSR:11.111% F-
Kills:3,232
Deaths (as Engineer):2,525
Deaths (to Engineers):1,069
KDR:1.28
Kill Difference:707
Playtime:206.006 hours
Usage:30%
Score:2.395m
Score/min:194
Accuracy (listed only):26.749%
HSR (listed only):15.088%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A
Kills:320
Deaths:121
KDR:2.645
Accuracy:38.430% B+
HSR:85.313% A
NC4 Mag-Shot
B+
Kills:182
Deaths:235
KDR:0.774
Accuracy:30.371% B+
HSR:10.989% D*
AF-18 Stalker
C
Kills:180
Deaths:185
KDR:0.973
Accuracy:22.924% D--
HSR:17.778% C
LA8 Rebel
B*
Kills:121
Deaths:98
KDR:1.235
Accuracy:37.048% B*
HSR:13.223% D--
Gauss SPR
B
Kills:88
Deaths:54
KDR:1.630
Accuracy:34.615% B
HSR:28.409% D
Kills:891
Deaths (as Infiltrator):693
Deaths (to Infiltrators):1,059
KDR:1.28571
Kill Difference:198
Playtime:103.708 hours
Usage:15%
Score:0.950m
Score/min:153
Accuracy (listed only):32.677%
HSR (listed only):31.142%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
D
Kills:484
Deaths:428
KDR:1.131
Accuracy:22.536% D
HSR:19.835% D
Mauler S6
B++
Kills:344
Deaths:244
KDR:1.410
Accuracy:47.541% B++
HSR:9.302% D*
NC1 Gauss Rifle
D
Kills:119
Deaths:249
KDR:0.478
Accuracy:15.479% D**
HSR:15.966% D
NC9 A-Tross
D*
Kills:101
Deaths:96
KDR:1.052
Accuracy:19.308% D*
HSR:14.852% D**
Kills:1,048
Deaths (as Combat Medic):1,017
Deaths (to Combat Medics):508
KDR:1.03048
Kill Difference:31
Playtime:97.691 hours
Usage:14%
Score:1.225m
Score/min:209
Accuracy (listed only):26.216%
HSR (listed only):14.989%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C
Kills:189
Deaths:122
KDR:1.549
Accuracy:34.036% C
HSR:12.169% D
NCM2 Falcon
B*
Kills:69
Deaths:113
KDR:0.611
Accuracy:47.927% B*
HSR:4.348% C
Kills:258
Deaths (as MAX Suit):117.500
Deaths (to MAX Suits):303
KDR:2.19574
Kill Difference:140.500
Playtime:12.432 hours
Usage:2%
Score:0.164m
Score/min:220
Accuracy (listed only):40.981%
HSR (listed only):8.259%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:699
V. Kills:404 173%
Deaths:117
KDR:5.974
Accuracy:57.910% B
KPH:21.400 D
VKPH:12.300 D--
L100 Python HEAT
B**
Kills:605
V. Kills:202 298%
Deaths:117
KDR:5.171
Accuracy:59.910% B**
KPH:23.400 C--
VKPH:7.800 D-
L100 Python HESH
C**
Kills:381
V. Kills:62 N/A
Deaths:14
KDR:27.214
Accuracy:56.327% B*
KPH:56.500 C++
VKPH:9.200 C**
Skyguard
C*
Kills:243
V. Kills:145 166%
Deaths:48
KDR:5.063
Accuracy:30.859% C*
KPH:10.700 C--
VKPH:6.400 D--
C75 Viper
B**
Kills:134
V. Kills:37 353%
Deaths:72
KDR:1.861
Accuracy:46.826% B**
KPH:16.600 D
VKPH:4.600 D
Kills:2,062 (2,062 + 0)
Deaths:368
KDR:5.603
VKDR:2.310
Vehicle Kills:850
Kill Difference:1,694
Playtime:95.988 hours
Usage:14%
Score:0.657m
Score/min:114
Driving Accuracy:46.826%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:129
V. Kills:40 315%
Deaths:22
KDR:5.864
Accuracy:38.363% C++
KPH:27.900 B++
VKPH:8.700 B
Kills:129 (0 + 129)
Deaths:22
KDR:5.864
VKDR:1.818
Vehicle Kills:40
Kill Difference:107
Playtime:4.622 hours
Usage:1%
Score:0.044m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:38.363%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Razor GD-23 1,1761,1669531.224B0.3621.244%D18.868%C14.8C--N/A3978.9h11.4B+53.6C*
NS-11C 1,1721,1587871.471B+0.1122.509%C18.826%C+15.3DN/A3775.5h12.3B+54.6B
L100 Python AP 1,1036991175.974C**4.3957.91%B2.146%C21.4D12.4D--13232.7h6.1C+10.6C*
L100 Python HEAT 8076051175.171C+3.5959.91%B**3.636%B++23.4C--7.8D-11025.8h5.7C++9.5B+
Reaper DMR 4924844281.131C+0.4522.536%D19.835%D12.6D--N/A3338.5h9.7C++42.9C+
Spear Anti-Vehicle Phalanx Turret 6224423014.733B**13.1548.995%B++3.394%C45.1B+18.4C2379.8h7.5B15.3B+
L100 Python HESH 4433811427.214A++25.6356.327%B*N/A56.9C*9.3B1486.7h2.5B*4.5B*
Mauler S6 3453442441.41B+0.1747.541%B++9.302%D*20.5C-N/A5516.8h5C++10.6B+
NC14 Bolt Driver 3203201212.645B+1.0638.43%B+85.313%A11.9DN/A3526.9h2.3B+6B+
GD-22S 3183173490.908C0.6716.772%D*20.505%C-14.9D-N/A4221.3h11.9C+70.9C--
AF-19 Mercenary 2922903440.843C+0.7420.137%C-15.862%D--13.2CN/A4722h12B+59.6C*
Tank Mine 407275397.051A*5.4720.231%D--N/A74.3D35.7D--5053.7h1.8C*9.1D**
NC6 Gauss SAW 2582552191.164C++0.4218.539%C23.529%C+10.6D-N/A4524.1h10.1C*54.5C++
C-4 2942491042.394B++0.8125.485%C+N/A80.3C+14.5D--4893.1h1.5C++6C++
Skyguard 388243485.063B**3.4830.859%C*N/A10.8C--6.4D--8822.6h105.6B+342.3B+
NCM1 Scattercannon 1901891221.549C+0.0334.036%C12.169%D16.7DN/A5111.3h4.9A14.3B++
NC4 Mag-Shot 1841822350.774C++0.8130.371%B+10.989%D*23.3C+N/A697.8h8.4C++27.6C++
AF-18 Stalker 1811801850.973C0.6122.924%D--17.778%C12.6D--N/A3314.3h11.9B52.1C+
EM1 1631621461.11C+0.4718.014%D18.519%C-11.9D--N/A3513.6h12.8C++70.9C+
Gauss Compact Burst 1591571171.342C+0.2421.621%D--16.561%D*8.1D--N/A2019.4h11.2C*51.9C+
AF-22 Crow 2861511540.981B*0.6076.9%AN/A9.9D8.8C9015.3h10.1C13.1C++
C75 Viper 171134721.861C-0.2846.826%B**N/A16.5D4.6D1008.1h15.4C32.8C**
M20 Basilisk 169129225.864A+4.2838.363%C++5.426%C+28B++8.7B1584.6h65.4B*170.5B*
LA8 Rebel 121121981.235B+0.3537.048%B*13.223%D--11.9D-N/A2810.2h6.5C++17.6B+
NC1 Gauss Rifle 1191192490.478C1.1015.479%D**15.966%D7D*N/A3316.9h15.9D-102.5D**
Warden 119117801.463B+0.1227.441%C++11.111%F-14.1C-N/A488.3h6.8B*24.9B++
NC15 Phoenix 194106522.038B*0.4656.936%B+N/A10.2C-8.5C-8310.4h12.2C-21.5C
NC9 A-Tross 101101961.052C+0.5319.308%D*14.852%D**10D*N/A2410.1h10.8C55.8D
MANA Anti-Personnel Turret 9594631.492N/A0.0915.03%UN/A940U10U1555200.1h39.7T*264.1T*
Rocklet Rifle 17193601.55A++0.0353.33%C++N/A22.7C19C-2404.1h36C*67.5C**
Bouncing Betty 8989811.125A**9.5444.561%C++N/A89DN/A2481h2.4D*5.4C--
Gauss SPR 8888541.63C+0.0534.615%B28.409%D9.6D--N/A219.2h5.9C17.1C++
Frag Grenade 8181181N/A79.4238.75%D-N/A202.5D*N/A7090.4h6.5F--16.8F-
NCM2 Falcon 90691130.611C0.9747.927%B*4.348%C6.4D-1.9D*4210.8h11.1C++23.1B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit105250,90715.2h
Nanite Revive Grenade01270h
Medical Applicator263119,20711.6h
Motion Spotter24230.5h
Recon Detection Device655,71113h
M12 Kobalt11410.1h
Ammunition Package111,0700.7h
Anti-Infantry MANA Turret146731.6h
Shield Recharging Field151,9851.1h
Nano-Repair Grenade0970h
AP30 Shredder11000h

Check the help document for the dictionary if you want to learn more about words used here.


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