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Overseer Jolly DFireBird[NCCR] DFireBird
NC BR 70

KDR: 2.85

Score: 27.5m

Last Seen: May 27th, 2020 1:24 AM
- OFFLINE - 7.6 hour(s)

Prestige 1, Battle Rank 70 - New Conglomerate on Emerald
Level Progress (to 71): 92%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python AP AF-19 Mercenary Skyguard GD-7F AF-4 Cyclone NC14 Bolt Driver Razor GD-23
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $496,647 MLG Score: 397
Fun Score: N/A
Cheeseburgers Flipped: 280TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.381%19.335%43330125316,8302.107440.741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.935%-0.037C+-0.426C---0.715D-HEAD ++ (~8.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.28C*10.70.212C++36.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.289%0.609%29196127716,089699499722.9843322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.676%-0.532D-0.34C-1.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.9-0.292C12-0.415C--21

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.527%11.484%145312805665112051.10763275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.86%0.198C++0.222C++-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.3-0.415C--53-0.623D88.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.656%83.464%145312801,65787421.89588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.406%0.27C*0.388C**-0.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.154C++2.20.033C+3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.474%11.785%14531280874723101.20885

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.373%0.483B+-1.068D*-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.195C++4.6-0.035C+5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.5m273.3%254 (15.2k)207 (12.4k)2.8483645,42015,9463.6537770 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283250316.345%12.288%20108:2012

13% Combat Medic41% Engineer9% Heavy Assault16% Infiltrator18% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 24th, 2013 9:58 AMApr 22nd, 2020 8:14 PMMay 27th, 2020 5:10 PM (3d) (PST)May 26th, 2020 10:37 PM (4d) (PST)May 26th, 2020 9:24 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
536684680.3420.1200.0421.0890.057397

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,1844,08828,096207365312,401

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2215.9h/92.3d 12,843 5,581 19,334 144.8k 3,204 8,484 7,568 71.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:459
Deaths:307
KDR:1.495
Accuracy:18.468% C
HSR:23.965% C++
GD-22S
D
Kills:321
Deaths:354
KDR:0.907
Accuracy:16.779% D*
HSR:20.249% D
NS-15M2
C--
Kills:192
Deaths:76
KDR:2.526
Accuracy:22.451% C--
HSR:21.354% D
MGR-L1 Promise
C
Kills:173
Deaths:71
KDR:2.437
Accuracy:22.564% C
HSR:13.295% F
EM1
D
Kills:162
Deaths:146
KDR:1.110
Accuracy:18.053% D
HSR:18.519% D
Kills:1,307
Deaths (as Heavy Assault):954
Deaths (to Heavy Assaults):4,029
KDR:1.37002
Kill Difference:353
Playtime:198.583 hours
Usage:9%
Score:2.144m
Score/min:180
Accuracy (listed only):19.663%
HSR (listed only):19.476%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:2,147
Deaths:1,392
KDR:1.542
Accuracy:21.573% C
HSR:17.979% D
GD-7F
C--
Kills:1,619
Deaths:939
KDR:1.724
Accuracy:21.219% D
HSR:17.727% C--
AF-4 Cyclone
C+
Kills:1,304
Deaths:686
KDR:1.901
Accuracy:22.405% D
HSR:18.712% C+
Razor GD-23
C
Kills:1,236
Deaths:990
KDR:1.248
Accuracy:21.337% D
HSR:18.770% C
NS-11C
C+
Kills:1,205
Deaths:828
KDR:1.455
Accuracy:22.533% C-
HSR:18.838% C+
Gauss Compact Burst
D--
Kills:1,178
Deaths:650
KDR:1.812
Accuracy:22.470% D--
HSR:18.336% D*
Mauler S6
B+
Kills:669
Deaths:456
KDR:1.467
Accuracy:46.589% B+
HSR:11.659% D
NS-7 PDW
B*
Kills:444
Deaths:249
KDR:1.783
Accuracy:20.778% D-
HSR:23.649% B*
19A Fortuna
C
Kills:342
Deaths:154
KDR:2.221
Accuracy:23.001% D--
HSR:19.591% C
MGR-C1 Charger
C-
Kills:304
Deaths:190
KDR:1.600
Accuracy:23.663% D-
HSR:22.040% C-
MGR-S1 Gladius
D-
Kills:198
Deaths:144
KDR:1.375
Accuracy:21.751% D--
HSR:16.162% D-
AC-X11
B++
Kills:165
Deaths:95
KDR:1.737
Accuracy:21.510% D-
HSR:26.667% B++
NSX-P Tanto
C
Kills:139
Deaths:81
KDR:1.716
Accuracy:24.040% C-
HSR:23.741% C
NC12 Sweeper
C+
Kills:136
Deaths:88
KDR:1.545
Accuracy:44.272% C+
HSR:11.029% D
AF-57 Piston
B++
Kills:69
Deaths:23
KDR:3
Accuracy:49.744% B++
HSR:14.493% C++
Kills:11,155
Deaths (as Light Assault):6,965
Deaths (to Light Assaults):2,889
KDR:1.60158
Kill Difference:4,190
Playtime:405.423 hours
Usage:18%
Score:4.596m
Score/min:189
Accuracy (listed only):27.126%
HSR (listed only):18.626%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:2,147
Deaths:1,392
KDR:1.542
Accuracy:21.573% C
HSR:17.979% D
GD-7F
C--
Kills:1,619
Deaths:939
KDR:1.724
Accuracy:21.219% D
HSR:17.727% C--
Razor GD-23
C
Kills:1,236
Deaths:990
KDR:1.248
Accuracy:21.337% D
HSR:18.770% C
NS-11C
C+
Kills:1,205
Deaths:828
KDR:1.455
Accuracy:22.533% C-
HSR:18.838% C+
Gauss Compact Burst
D--
Kills:1,178
Deaths:650
KDR:1.812
Accuracy:22.470% D--
HSR:18.336% D*
Mauler S6
B+
Kills:669
Deaths:456
KDR:1.467
Accuracy:46.589% B+
HSR:11.659% D
MGR-M1 Bishop
C+
Kills:499
Deaths:128
KDR:3.898
Accuracy:33.313% C+
HSR:24.048% D-
Warden
C*
Kills:346
Deaths:195
KDR:1.774
Accuracy:29.218% C*
HSR:13.295% F
19A Fortuna
C
Kills:342
Deaths:154
KDR:2.221
Accuracy:23.001% D--
HSR:19.591% C
MGR-C1 Charger
C-
Kills:304
Deaths:190
KDR:1.600
Accuracy:23.663% D-
HSR:22.040% C-
AC-X11
B++
Kills:165
Deaths:95
KDR:1.737
Accuracy:21.510% D-
HSR:26.667% B++
NSX-P Tanto
C
Kills:139
Deaths:81
KDR:1.716
Accuracy:24.040% C-
HSR:23.741% C
NC12 Sweeper
C+
Kills:136
Deaths:88
KDR:1.545
Accuracy:44.272% C+
HSR:11.029% D
AF-57 Piston
B++
Kills:69
Deaths:23
KDR:3
Accuracy:49.744% B++
HSR:14.493% C++
Kills:10,054
Deaths (as Engineer):6,209
Deaths (to Engineers):2,413
KDR:1.61926
Kill Difference:3,845
Playtime:907.154 hours
Usage:41%
Score:12.638m
Score/min:232
Accuracy (listed only):28.892%
HSR (listed only):18.444%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,304
Deaths:686
KDR:1.901
Accuracy:22.405% D
HSR:18.712% C+
NC14 Bolt Driver
A
Kills:1,254
Deaths:216
KDR:5.806
Accuracy:40.010% B+
HSR:86.683% A
NS-7 PDW
B*
Kills:444
Deaths:249
KDR:1.783
Accuracy:20.778% D-
HSR:23.649% B*
AF-18 Stalker
B+
Kills:431
Deaths:291
KDR:1.481
Accuracy:24.970% D
HSR:25.058% B+
NS-61 Emissary
C++
Kills:341
Deaths:183
KDR:1.863
Accuracy:29.240% C++
HSR:17.009% C+
NS-44 Commissioner
C
Kills:313
Deaths:219
KDR:1.429
Accuracy:34.562% C
HSR:10.543% F
EM4 Longshot
A
Kills:300
Deaths:22
KDR:13.636
Accuracy:37.721% C
HSR:88.667% A
LA8 Rebel
B+
Kills:236
Deaths:184
KDR:1.283
Accuracy:35.133% B+
HSR:15.254% D-
MGR-S1 Gladius
D-
Kills:198
Deaths:144
KDR:1.375
Accuracy:21.751% D--
HSR:16.162% D-
NC4 Mag-Shot
B+
Kills:185
Deaths:244
KDR:0.758
Accuracy:30.475% B+
HSR:10.811% D*
NS-AM7 Archer
A++
Kills:142
Deaths:61
KDR:2.328
Accuracy:71.266% A++
HSR:9.155% D--
LA3 Desperado
C*
Kills:119
Deaths:90
KDR:1.322
Accuracy:28.358% C+
HSR:21.849% C*
Soldier Soaker
D
Kills:110
Deaths:66
KDR:1.667
Accuracy:29.878% D
HSR:9.091% D-
Gauss SPR
C++
Kills:103
Deaths:58
KDR:1.776
Accuracy:34.418% C++
HSR:29.126% D
Kills:5,480
Deaths (as Infiltrator):2,713
Deaths (to Infiltrators):2,360
KDR:2.0199
Kill Difference:2,767
Playtime:361.287 hours
Usage:16%
Score:3.383m
Score/min:156
Accuracy (listed only):32.926%
HSR (listed only):27.269%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,304
Deaths:686
KDR:1.901
Accuracy:22.405% D
HSR:18.712% C+
Reaper DMR
C-
Kills:1,140
Deaths:751
KDR:1.518
Accuracy:22.128% D-
HSR:22.281% C-
NC1 Gauss Rifle
C*
Kills:1,040
Deaths:732
KDR:1.421
Accuracy:20.698% D
HSR:22.885% C*
Mauler S6
B+
Kills:669
Deaths:456
KDR:1.467
Accuracy:46.589% B+
HSR:11.659% D
NS-11A
C+
Kills:495
Deaths:267
KDR:1.854
Accuracy:22.859% C--
HSR:23.232% C+
NS-7 PDW
B*
Kills:444
Deaths:249
KDR:1.783
Accuracy:20.778% D-
HSR:23.649% B*
NC9 A-Tross
D--
Kills:204
Deaths:171
KDR:1.193
Accuracy:19.815% D*
HSR:18.627% D--
MGR-S1 Gladius
D-
Kills:198
Deaths:144
KDR:1.375
Accuracy:21.751% D--
HSR:16.162% D-
NC12 Sweeper
C+
Kills:136
Deaths:88
KDR:1.545
Accuracy:44.272% C+
HSR:11.029% D
AF-57 Piston
B++
Kills:69
Deaths:23
KDR:3
Accuracy:49.744% B++
HSR:14.493% C++
GR-22
D-
Kills:55
Deaths:30
KDR:1.833
Accuracy:20.829% D-
HSR:12.727% D--
Kills:5,754
Deaths (as Combat Medic):3,597
Deaths (to Combat Medics):1,425
KDR:1.59967
Kill Difference:2,157
Playtime:297.256 hours
Usage:13%
Score:4.277m
Score/min:240
Accuracy (listed only):28.352%
HSR (listed only):17.769%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D
Kills:329
Deaths:171
KDR:1.924
Accuracy:34.306% D
HSR:10.942% D--
NCM2 Falcon
B+
Kills:121
Deaths:150
KDR:0.807
Accuracy:46.472% B+
HSR:3.306% D
NCM3 Raven
C+
Kills:76
Deaths:41
KDR:1.854
Accuracy:40.515% C+
HSR:0% F-
NS-10 Burster
B++
Kills:66
Deaths:24
KDR:2.750
Accuracy:36.582% B++
HSR:3.030% D-
NCM3 Raven
C+
Kills:64
Deaths:31
KDR:2.065
Accuracy:40.706% C+
HSR:0% F-
NCM1 Scattercannon
D-
Kills:52
Deaths:17
KDR:3.059
Accuracy:32.045% D-
HSR:11.539% D--
Kills:708
Deaths (as MAX Suit):217
Deaths (to MAX Suits):675
KDR:3.26267
Kill Difference:491
Playtime:35.016 hours
Usage:2%
Score:0.441m
Score/min:210
Accuracy (listed only):38.438%
HSR (listed only):4.803%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:6,848
V. Kills:1,165 N/A
Deaths:175
KDR:39.131
Accuracy:53.184% B+
KPH:55.300 C+
VKPH:9.400 C**
L100 Python AP
B+
Kills:5,493
V. Kills:2,245 245%
Deaths:258
KDR:21.291
Accuracy:60.317% B+
KPH:37.400 C*
VKPH:15.300 D
Skyguard
B++
Kills:1,968
V. Kills:965 204%
Deaths:127
KDR:15.496
Accuracy:31.593% B
KPH:19.800 B++
VKPH:9.700 C+
L100 Python HEAT
B**
Kills:995
V. Kills:340 292%
Deaths:147
KDR:6.769
Accuracy:59.900% B**
KPH:26.600 C
VKPH:9.100 D
C75 Viper
C++
Kills:702
V. Kills:240 291%
Deaths:108
KDR:6.500
Accuracy:46.376% B*
KPH:24.500 C
VKPH:8.400 C++
Kills:16,006 (16,006 + 0)
Deaths:815
KDR:19.639
VKDR:6.080
Vehicle Kills:4,955
Kill Difference:15,191
Playtime:436.306 hours
Usage:20%
Score:4.231m
Score/min:162
Driving Accuracy:46.376%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:83
V. Kills:31 259%
Deaths:4
KDR:20.750
Accuracy:59.956% A
KPH:51.200 A**
VKPH:19.100 B*
E540 Halberd
A
Kills:75
V. Kills:36 203%
Deaths:4
KDR:18.750
Accuracy:52.870% B**
KPH:44 A
VKPH:21.100 A
Kills:158 (83 + 75)
Deaths:8
KDR:19.750
VKDR:8.375
Vehicle Kills:67
Kill Difference:150
Playtime:3.325 hours
Usage:0%
Score:0.260m
Score/min:1,302
Driving Accuracy:59.956%
Gunner Accuracy:52.870%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:309
V. Kills:80 381%
Deaths:33
KDR:9.364
Accuracy:40.936% B
KPH:35.200 A
VKPH:9.100 B+
M12 Kobalt
B+
Kills:143
V. Kills:8 N/A
Deaths:2
KDR:71.500
Accuracy:20.621% B+
KPH:55.400 C
VKPH:3.100 B+
M20 Basilisk
B+
Kills:114
V. Kills:45 248%
Deaths:22
KDR:5.182
Accuracy:40.904% B
KPH:27.200 B+
VKPH:10.700 B+
Kills:566 (0 + 566)
Deaths:57
KDR:9.930
VKDR:2.333
Vehicle Kills:133
Kill Difference:509
Playtime:15.561 hours
Usage:1%
Score:0.205m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:40.904%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 8,0136,84817539.131A**36.2853.184%B+N/A55.3C+9.4C**178123.8h3C**5.6B+
L100 Python AP 7,7385,49325821.291A*18.4460.317%B+N/A37.4C*15.3D181146.9h4.2B++6.9B**
AF-19 Mercenary 2,1792,1471,3921.542B++1.3121.573%C17.979%D15.6CN/A50137.7h10.2B++47.1B+
Skyguard 2,9331,96812715.496S12.6531.593%BN/A19.8B++9.7C+13999.4h68A215.4B**
GD-7F 1,6371,6199391.724B1.1221.219%D17.727%C--15.7DN/A43103.4h11.9B+56C++
AF-4 Cyclone 1,3181,3046861.901B+0.9522.405%D18.712%C+19.3DN/A5767.6h10.5C*46.8C+
NC14 Bolt Driver 1,2561,2542165.806A+2.9640.01%B+86.683%A15.9DN/A4578.7h2B*5B++
Razor GD-23 1,2461,2369901.248C*1.6021.337%D18.77%C15.1DN/A4282h11.4C++53.3C++
C-4 1,4431,2204142.947B*0.1032.188%B*N/A111.9B+20.5D66210.9h1.2B+3.6B*
NS-11C 1,2191,2058281.455C*1.3922.533%C-18.838%C+15DN/A3880.6h12.3B+54.8C*
Gauss Compact Burst 1,1981,1786501.812C++1.0422.47%D--18.336%D*15.7D-N/A3874.9h10.6C**47.3C+
MANA Anti-Personnel Turret 1,1911,1771866.328N/A3.4816.601%UN/A11770U140U19557100.1h16.3T*98T*
Reaper DMR 1,1631,1407511.518C+1.3322.128%D-22.281%C-14.5D--N/A3978.8h9.6C++43.2C
NC1 Gauss Rifle 1,0591,0407321.421C*1.4320.698%D22.885%C*15.1DN/A5268.8h10.9B++52.8C*
L100 Python HEAT 1,3359951476.769C++3.9259.9%B**2.211%C26.5C-9.1D12237.5h5.6C+9.4B+
Tank Mine 1,165836869.721M++6.8725.578%DN/A108.6C+42.7D6467.7h1.6B+6.4C
Spear Anti-Vehicle Phalanx Turret 1,1288034418.25A++15.4056.123%A2.117%D--48.1B19.5C26316.7h8.5C+15.2B+
C75 Viper 9427021086.5B+3.6546.376%B*N/A24.5C8.4C++12328.7h13.5C+29B
Mauler S6 6746694561.467B+1.3846.589%B+11.659%D24.2CN/A8627.7h4.7C++10.1B+
MGR-M1 Bishop 5094991283.898A++1.0533.313%C+24.048%D-19.4DN/A4825.7h5.6B+16.7B+
NS-11A 5024952671.854B0.9922.859%C--23.232%C+17.6DN/A4428.1h12.9C++56.3C+
NC6 Gauss SAW 4694593071.495C++1.3518.468%C23.965%C++11.6D-N/A7239.6h9.5C*51.3C++
NS-7 PDW 4504442491.783B++1.0720.778%D-23.649%B*16.2DN/A4027.4h13.3B63.8C+
AF-18 Stalker 4344312911.481C++1.3724.97%D25.058%B+14.7D--N/A3629.4h12.4C++49.5C+
Rocklet Rifle 6954022081.933A*0.9250.874%C+N/A22.8C-16.6D25817.6h37.3C++73.3C++
Bouncing Betty 3673663311.091A**8.2445.684%C++N/A87.1D-N/A2474.2h2.3D*5C
Warden 3523461951.774B+1.0729.218%C*13.295%F18.3CN/A7018.9h6.2B**21.3B*
19A Fortuna 3453421542.221B*0.6323.001%D--19.591%C13.8D--N/A3924.7h9.6C++41.7C
NS-61 Emissary 3423411831.863A+0.9929.24%C++17.009%C+29.9C+N/A10711.4h11.5B39.5B
NCM1 Scattercannon 3333291711.924C+0.9234.306%D10.942%D--18.1DN/A5818.2h5.6B**16.3B+
GD-22S 3223213540.907C1.9416.779%D*20.249%D14.9D--N/A5521.6h11.9C71.2D
NC15 Phoenix 526320963.333A+0.4855.082%C*N/A12C7.7D12926.6h12.1D22C-
NS-44 Commissioner 3153132191.429B1.4234.562%C10.543%F25.7C-N/A10112.2h3B*8.8B+
M20 Basilisk 389309339.364M+6.5240.936%B5.825%C+35.1A9.1B+2208.8h58.7B**143.3B**
MGR-C1 Charger 3093041901.6B+1.2523.663%D-22.04%C-10.7D--N/A2928.4h10.8B++45.6C*
EM4 Longshot 3003002213.636M*10.7937.721%C88.667%A21.3DN/A6014.1h1.7B*4.5B+
LA8 Rebel 2362361841.283B1.5735.133%B+15.254%D-17DN/A4513.9h6.1C*17.4B+
Frag Grenade 2172111211N/A208.1543.173%C-N/A301.4D--8.6C+13700.7h4.8D*11.1D
NC9 A-Tross 2062041711.193C+1.6619.815%D*18.627%D--12.1D*N/A3416.9h10.9C--55.1D-
NC05 Jackhammer 204201892.258B**0.5944.801%C+15.423%C++21.8D-N/A789.2h4.9C++10.9C++
MGR-S1 Gladius 2021981441.375C+1.4721.751%D--16.162%D-17.2D-N/A8311.5h9.8C++45.2C+
NS-15M2 194192762.526C**0.3222.451%C--21.354%D14.4D--N/A5213.3h12.7C+56.3C+
NC4 Mag-Shot 1871852440.758C+2.0930.475%B+10.811%D*21.3CN/A898.7h8.4C++27.7C**
MGR-L1 Promise 175173712.437B++0.4122.564%C13.295%F17.5D-N/A999.9h12.1B+53.7C**
AC-X11 169165951.737B+1.1121.51%D-26.667%B++12.8DN/A6112.9h9.9C++46.2C+
EM1 1631621461.11C+1.7418.053%D18.519%D11.7D--N/A4513.8h12.8C++71C+
AF-22 Crow 2991581551.019B*1.8376.82%AN/A10.2D9.1C10115.5h9.8C-12.7C++
Shrike 2501521251.216B*1.6356.838%C+N/A20.8C13.4C++3647.3h7.4C12.9C+
M12 Kobalt 151143271.5S68.6520.621%B+28.671%A*55C3.1B+2172.6h19.3C++93.6B
NS-AM7 Archer 199142612.328M**0.5271.266%A++9.155%D--6C2.4C+4623.7h23.8C33.4C+
NSX-P Tanto 140139811.716B++1.1324.04%C-23.741%C14.5DN/A569.6h11.7B+48.7B+
NC12 Sweeper 139136881.545B1.3044.272%C+11.029%D30.2C+N/A1184.5h4B+9B+
Sticky Grenade 1301281128N/A125.1550.521%CN/A640D10C19380.2h3D-6D
NCM2 Falcon 1521211500.807C2.0446.472%B+3.306%D7.7D-2D*5215.7h10.1C++21.8B+
LA3 Desperado 121119901.322B+1.5328.358%C+21.849%C*23.3C--N/A805.1h8.3B29.2C**
M20 Basilisk 159114225.182B*2.3340.904%B5.263%C+27.1B+10.7B+2194.2h80.1B+195.9B+
Aspis Anti-Aircraft Phalanx Turret 174112129.333A*6.4832.365%B*N/A13.2C*7.3D1268.5h102.4B**316.4B*
Soldier Soaker 111110661.667B+1.1829.878%D9.091%D-24.4D-N/A1344.5h5.6C*18.6C++
Gauss SPR 103103581.776C+1.0734.418%C++29.126%D10D--N/A2610.3h5.7C16.4C++
Hawk GD-68 15599214.714S1.8762.914%C+1.01%D--11.8C--6.7D1748.4h6.7B++10.7B++
Titan-150 AP 11483420.75A*17.9059.956%A1.205%D-51.9M19.4B*19721.6h3.3B*5.4A
NCM3 Raven 10276411.854A0.9940.515%C+N/A7D2.4F5810.8h33.1C81.8C+
E540 Halberd 11175418.75B**15.9052.87%B**N/A44.1A21.2A6621.7h4.7B++8.8B**
AF-57 Piston 7169233A++0.1549.744%B++14.493%C++46C*1.3A2831.5h4.2B8.5B+
NS-10 Burster 9366242.75A*0.1036.582%B++3.03%D-11.4A*4.7B+895.8h71.7A++195.9A+
NCM3 Raven 9064312.065A+0.7840.706%C+N/A7.6D3.1D**738.4h33.7D82.8C
GR-22 5655301.833B1.0220.829%D-12.727%D--17.2DN/A873.2h10.3B**49.6B
NCM1 Scattercannon 5352173.059C++0.2132.045%D-11.539%D--16.8D*N/A603.1h7.2C--22.4D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit341895,96758h
Anti-Vehicle MANA Turret91,1942.2h
Nanite Revive Grenade01,4140.4h
Medical Kit61000.3h
Medical Applicator717445,34739.1h
Motion Spotter49501.1h
Spitfire Auto-Turret114,1603.8h
Recon Detection Device14520,96942.9h
M12 Kobalt11410.1h
Shield Recharging Field233,0281.5h
Ammunition Package285,7412.8h
Anti-Infantry MANA Turret333,5705.7h
Snowman Soldier124890.9h
Nano-Repair Grenade04990.1h
AP30 Shredder11000h
Hardlight Barrier32190.6h

Check the help document for the dictionary if you want to learn more about words used here.


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