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Director General Jolly DGOZZOvs4[COBR] DGOZZOvs4
NC BR 99

KDR: 1.95

Score: 12m

Last Seen: Jan 21st, 2019 5:43 PM
- OFFLINE - 660.3 hour(s)

Battle Rank 99 - New Conglomerate on Emerald - Outfit Member of Comando Brasil[COBR] Comando Brasil
NC outfit on Emerald

Members: 59
Level Progress (to 100): 46%
Level 100 Progress: 63% 379h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS GD-22S GD-7F AF-34 Mattock AF-34 Mattock EM6 MGR-L1 Promise E540 Halberd Frag Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $628,002 MLG Score: 502
Fun Score: N/A
Cheeseburgers Flipped: 729TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.358%24.21%469259978,3891.760920.188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.748%-0.334C-0.543B+-0.649DHEAD ++ (~14.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.40.153C++12.30.141C++51.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.155%1.955%468410189722623733.69582260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.741%-0.461D-0.426C---0.904

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.7B++4.20.666B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.552%5.706%267210207012253903.10177179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.061%-1.077D*0.339C**2.093

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.752B++7.20.817B++22.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.324%62.249%2672102024953820.461967

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.114%-0.557D-0.321C-1.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.9-0.21C3.7-0.177C8.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Comando Brasil[COBR] Comando Brasil
NC outfit on Emerald

Members: 59
12m428.5%304 (18.2k)266 (16k)1.9493717,6349,0462.2879799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022112517.69%16.99%30104:571

9% Combat Medic33% Engineer33% Heavy Assault10% Infiltrator6% Light Assault12% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 25th, 2015 10:44 PMFeb 26th, 2018 5:52 PMFeb 17th, 2019 3:38 AM (20h) (PST)Jan 21st, 2019 5:02 PM (27d) (PST)Jan 21st, 2019 1:43 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4931923010.3930.2020.0671.8620.042502

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,56811,49318,07524124112215,990

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
748.1h/31.2d 3,063 2,996 8,016 83.6k 951 2,546 1,866 22.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C*
Kills:1,161
Deaths:824
KDR:1.409
Accuracy:17.205% D--
HSR:25.151% C*
EM6
C**
Kills:672
Deaths:438
KDR:1.534
Accuracy:17.652% D
HSR:25.595% C**
MGR-L1 Promise
C**
Kills:628
Deaths:283
KDR:2.219
Accuracy:21.259% C--
HSR:26.592% C**
EM1
C+
Kills:387
Deaths:338
KDR:1.145
Accuracy:15.783% D--
HSR:20.930% C+
NC6S Gauss SAW S
D
Kills:302
Deaths:216
KDR:1.398
Accuracy:16.421% D*
HSR:19.205% D
NC6 Gauss SAW
C**
Kills:279
Deaths:184
KDR:1.516
Accuracy:15.227% D-
HSR:25.090% C**
LA1 Anchor
D--
Kills:274
Deaths:152
KDR:1.803
Accuracy:18.959% D*
HSR:17.883% D--
NC05 Jackhammer
D*
Kills:267
Deaths:280
KDR:0.954
Accuracy:34.178% D*
HSR:10.112% D*
Kills:3,970
Deaths (as Heavy Assault):2,715
Deaths (to Heavy Assaults):2,429
KDR:1.46225
Kill Difference:1,255
Playtime:245.840 hours
Usage:33%
Score:3.081m
Score/min:209
Accuracy (listed only):19.585%
HSR (listed only):21.320%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:1,001
Deaths:888
KDR:1.127
Accuracy:19.378% D--
HSR:22.378% B+
AC-X11
B
Kills:499
Deaths:347
KDR:1.438
Accuracy:24.413% C+
HSR:23.848% B
AF-19 Mercenary
C*
Kills:431
Deaths:397
KDR:1.086
Accuracy:18.298% D
HSR:22.274% C*
MGR-S1 Gladius
B**
Kills:385
Deaths:245
KDR:1.571
Accuracy:24.004% C--
HSR:30.130% B**
Razor GD-23
B+
Kills:302
Deaths:241
KDR:1.253
Accuracy:20.764% D
HSR:22.517% B+
Gauss Compact S
A
Kills:188
Deaths:96
KDR:1.958
Accuracy:23.172% C+
HSR:26.596% A
AF-4 Cyclone
B++
Kills:159
Deaths:100
KDR:1.590
Accuracy:21.793% D
HSR:23.270% B++
NS-11C
C+
Kills:61
Deaths:61
KDR:1
Accuracy:18.928% D--
HSR:18.033% C+
NS-7 PDW
N/A
Kills:50
Deaths:35
KDR:1.429
Accuracy:25.074% N/A
HSR:36% N/A
Kills:3,076
Deaths (as Light Assault):2,410
Deaths (to Light Assaults):1,721
KDR:1.27635
Kill Difference:666
Playtime:46.109 hours
Usage:6%
Score:0.565m
Score/min:204
Accuracy (listed only):21.758%
HSR (listed only):25.005%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:1,001
Deaths:888
KDR:1.127
Accuracy:19.378% D--
HSR:22.378% B+
AC-X11
B
Kills:499
Deaths:347
KDR:1.438
Accuracy:24.413% C+
HSR:23.848% B
AF-19 Mercenary
C*
Kills:431
Deaths:397
KDR:1.086
Accuracy:18.298% D
HSR:22.274% C*
Razor GD-23
B+
Kills:302
Deaths:241
KDR:1.253
Accuracy:20.764% D
HSR:22.517% B+
Gauss Compact S
A
Kills:188
Deaths:96
KDR:1.958
Accuracy:23.172% C+
HSR:26.596% A
Warden
B+
Kills:109
Deaths:84
KDR:1.298
Accuracy:20.793% D--
HSR:27.523% B+
MGR-M1 Bishop
A
Kills:109
Deaths:21
KDR:5.190
Accuracy:39.015% B*
HSR:40.367% A
NS-11C
C+
Kills:61
Deaths:61
KDR:1
Accuracy:18.928% D--
HSR:18.033% C+
Kills:2,700
Deaths (as Engineer):2,135
Deaths (to Engineers):1,411
KDR:1.26464
Kill Difference:565
Playtime:246.372 hours
Usage:33%
Score:4.499m
Score/min:304
Accuracy (listed only):23.095%
HSR (listed only):25.442%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
C*
Kills:470
Deaths:279
KDR:1.685
Accuracy:22.510% D
HSR:25.745% C*
MGR-S1 Gladius
B**
Kills:385
Deaths:245
KDR:1.571
Accuracy:24.004% C--
HSR:30.130% B**
NC1 Gauss Rifle
B**
Kills:180
Deaths:167
KDR:1.078
Accuracy:19.486% D
HSR:27.778% B**
Reaper DMR
B++
Kills:169
Deaths:90
KDR:1.878
Accuracy:23.284% C--
HSR:28.994% B++
AF-4 Cyclone
B++
Kills:159
Deaths:100
KDR:1.590
Accuracy:21.793% D
HSR:23.270% B++
GR-22
D--
Kills:121
Deaths:104
KDR:1.163
Accuracy:17.738% D**
HSR:12.397% D--
NS-11A
D
Kills:66
Deaths:66
KDR:1
Accuracy:17.014% D**
HSR:16.667% D
NS-7 PDW
N/A
Kills:50
Deaths:35
KDR:1.429
Accuracy:25.074% N/A
HSR:36% N/A
Kills:1,600
Deaths (as Combat Medic):1,086
Deaths (to Combat Medics):923
KDR:1.4733
Kill Difference:514
Playtime:65.719 hours
Usage:9%
Score:1.155m
Score/min:293
Accuracy (listed only):21.363%
HSR (listed only):25.123%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B**
Kills:385
Deaths:245
KDR:1.571
Accuracy:24.004% C--
HSR:30.130% B**
AF-18 Stalker
B*
Kills:234
Deaths:132
KDR:1.773
Accuracy:26.461% C
HSR:26.496% B*
NC14 Bolt Driver
C+
Kills:184
Deaths:62
KDR:2.968
Accuracy:31.183% D
HSR:73.913% C+
NS-44 Commissioner
D-
Kills:161
Deaths:212
KDR:0.759
Accuracy:25.282% D*
HSR:16.149% D-
AF-4 Cyclone
B++
Kills:159
Deaths:100
KDR:1.590
Accuracy:21.793% D
HSR:23.270% B++
NS-44L Blackhand
D
Kills:130
Deaths:145
KDR:0.897
Accuracy:34.212% D-
HSR:33.846% D
Soldier Soaker
B*
Kills:112
Deaths:87
KDR:1.287
Accuracy:22.815% D*
HSR:21.429% B*
NS-61 Emissary
B+
Kills:99
Deaths:82
KDR:1.207
Accuracy:22.170% D-
HSR:19.192% B+
Gauss SPR
C+
Kills:65
Deaths:23
KDR:2.826
Accuracy:31.506% C+
HSR:29.231% D
NS-7 PDW
N/A
Kills:50
Deaths:35
KDR:1.429
Accuracy:25.074% N/A
HSR:36% N/A
Kills:1,579
Deaths (as Infiltrator):1,123
Deaths (to Infiltrators):1,385
KDR:1.40606
Kill Difference:456
Playtime:77.588 hours
Usage:10%
Score:1.003m
Score/min:216
Accuracy (listed only):26.450%
HSR (listed only):30.966%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:872
Deaths:271
KDR:3.218
Accuracy:34.609% C++
HSR:16.973% C++
AF-34 Mattock
C+
Kills:783
Deaths:263
KDR:2.977
Accuracy:36.232% C+
HSR:17.497% C+
AF-41 Hacksaw
A++
Kills:340
Deaths:74
KDR:4.595
Accuracy:33.257% C*
HSR:21.471% A++
AF-41 Hacksaw
M
Kills:331
Deaths:69
KDR:4.797
Accuracy:34.153% C++
HSR:25.076% M
NCM1 Scattercannon
C+
Kills:284
Deaths:233
KDR:1.219
Accuracy:26.794% D--
HSR:15.493% C+
NCM2 Falcon
C
Kills:140
Deaths:178
KDR:0.787
Accuracy:35.159% C-
HSR:4.286% C
AF-23 Grinder
B+
Kills:136
Deaths:85
KDR:1.600
Accuracy:28.428% D
HSR:16.912% B+
NCM3 Raven
C+
Kills:78
Deaths:52
KDR:1.500
Accuracy:26.997% D**
HSR:2.564% C+
NCM3 Raven
B+
Kills:55
Deaths:61
KDR:0.902
Accuracy:27.516% D**
HSR:3.636% B+
Kills:3,019
Deaths (as MAX Suit):643
Deaths (to MAX Suits):442
KDR:4.69518
Kill Difference:2,376
Playtime:91.360 hours
Usage:12%
Score:1.659m
Score/min:303
Accuracy (listed only):31.461%
HSR (listed only):13.767%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:196
V. Kills:31 N/A
Deaths:15
KDR:13.067
Accuracy:41.414% D-
KPH:39.800 D
VKPH:6.300 C--
LB00 Python AP
D
Kills:160
V. Kills:61 258%
Deaths:3
KDR:53.333
Accuracy:41.692% F
KPH:40.100 D
VKPH:15.300 D-
Kills:356 (356 + 0)
Deaths:18
KDR:19.778
VKDR:5.111
Vehicle Kills:92
Kill Difference:338
Playtime:8.910 hours
Usage:1%
Score:0.124m
Score/min:231
Driving Accuracy:41.692%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C**
Kills:563
V. Kills:273 205%
Deaths:45
KDR:12.511
Accuracy:43.461% C+
KPH:32.400 C**
VKPH:15.700 C*
Titan-150 AP
B*
Kills:408
V. Kills:159 255%
Deaths:35
KDR:11.657
Accuracy:36.201% F
KPH:31.900 B*
VKPH:12.400 C-
Titan-150 HEAT
C+
Kills:293
V. Kills:144 202%
Deaths:62
KDR:4.726
Accuracy:34.367% D**
KPH:18.300 C
VKPH:9 C+
Enforcer ML85
C
Kills:92
V. Kills:70 130%
Deaths:17
KDR:5.412
Accuracy:35.104% D
KPH:18.300 C--
VKPH:13.900 C
Titan-150 HESH
B++
Kills:75
V. Kills:21 341%
Deaths:1
KDR:75
Accuracy:33.744% F
KPH:38.700 C+
VKPH:10.800 B++
Kills:1,431 (776 + 655)
Deaths:160
KDR:8.944
VKDR:4.169
Vehicle Kills:667
Kill Difference:1,271
Playtime:53.108 hours
Usage:7%
Score:0.796m
Score/min:250
Driving Accuracy:33.744%
Gunner Accuracy:35.104%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:138
V. Kills:3 N/A
Deaths:8
KDR:17.250
Accuracy:15.004% D
KPH:51.600 C
VKPH:1.100 D--
Kills:138 (0 + 138)
Deaths:8
KDR:17.250
VKDR:0.375
Vehicle Kills:3
Kill Difference:130
Playtime:2.672 hours
Usage:0%
Score:0.038m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:15.004%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 1,1761,1618241.409C+0.5417.205%D--25.151%C*22.5DN/A6151.5h11.8C+68.7C
GD-7F 1,0181,0018881.127C++0.8219.378%D--22.378%B+17.2C--N/A6058.1h14.2C+73.4C
AF-34 Mattock 8878722713.218C++1.2734.609%C++16.973%C++26.2DN/A8933.3h8.3F23.9D
AF-34 Mattock 7927832632.977C+1.0336.232%C+17.497%C+24.2D-N/A9532.3h9.3F25.7D
EM6 6796724381.534C++0.4217.652%D25.595%C**23.6DN/A7028.5h13.1C--74.1C
MGR-L1 Promise 6356282832.219B++0.2721.259%C--26.592%C**27C--N/A10923.3h12.9B+60.9C**
E540 Halberd 8365634512.511B++10.5643.461%C+2.131%D32.4C**15.7C*20617.4h5.3B+12.3B
Frag Grenade 5355211521N/A519.0550.043%B+N/A521C*14B**19871h3.4B+6.8B+
AC-X11 5074993471.438B+0.5124.413%C+23.848%B18.8CN/A7126.5h12.5D51C+
NC9 A-Tross 4834702791.685B0.2622.51%D25.745%C*22.6DN/A7720.8h10.8C48.1C
AF-19 Mercenary 4384313971.086B0.8618.298%D22.274%C*18.2C+N/A7223.7h13.3C++72.9C+
Titan-150 AP 5674083511.657B*9.7136.201%FN/A31.9B*12.4C-38412.8h3.6B*9.9C++
EM1 3913873381.145C+0.8015.783%D--20.93%C+22.4DN/A7517.3h14.2C+89.8C
MGR-S1 Gladius 3883852451.571C*0.3824.004%C--30.13%B**23.5C-N/A7116.4h10.2C*42.6C++
AF-41 Hacksaw 346340744.595B++2.6533.257%C*21.471%A++30.9C+N/A14211h9.8D**29.5C-
AF-41 Hacksaw 336331694.797B*2.8534.153%C++25.076%M30.6C+N/A14410.8h10.6F31.1C--
Bouncing Betty 3163161013.129C1.1843.997%C++N/A117C+N/A3562.7h1.9C++4.3C**
NC6S Gauss SAW S 3063022161.398C+0.5516.421%D*19.205%D24DN/A7412.6h12.4C75.5D
Razor GD-23 3063022411.253B0.7020.764%D22.517%B+18.3CN/A7016.5h15C72.1C
Titan-150 HEAT 437293624.726C++2.7834.367%D**4.437%B**18.3C9C+14916h5.3C+15.5D
NCM1 Scattercannon 2892842331.219C0.7326.794%D--15.493%C+14.6DN/A4319.5h8.3C+30.9C-
NC6 Gauss SAW 2852791841.516B+0.4315.227%D-25.09%C**24.3CN/A12111.5h10.5C++68.9C+
LA1 Anchor 2782741521.803C+0.1518.959%D*17.883%D--24.9DN/A9611h11.7D61.6D
NC05 Jackhammer 2682672800.954C1.0034.178%D*10.112%D*20.5D-N/A5413h5.5C16C-
AF-18 Stalker 2342341321.773B+0.1826.461%C26.496%B*33.4C++N/A1627h12.1C**45.6C*
L100 Python HESH 2271961513.067C*11.1241.414%D-2.041%B+40C--6.3C--2214.9h4D9.6D
Gauss Compact S 191188961.958A0.0123.172%C+26.596%A23.2C*N/A828.1h10.8C*46.7C*
NC14 Bolt Driver 184184622.968B++1.0231.183%D73.913%C+20.7C+N/A758.9h2.8C+9.1C
NC1 Gauss Rifle 1821801671.078C++0.8719.486%D27.778%B**23.4C+N/A1107.7h13.6C+69.5C+
Reaper DMR 177169901.878C++0.0723.284%C--28.994%B++20.9D1A828.1h11.6D49.8C-
NS Decimator 2311691211.397B+0.5550.29%D*2.367%C++25.2C--9.3D2006.7h5.7C--11.2D-
NS-44 Commissioner 1611612120.759C+1.1925.282%D*16.149%D-22.7C-N/A1027.1h3.1B*12.1C+
LB00 Python AP 221160353.333M*51.3841.692%FN/A40D15.3D-2434h3.5B++8.3C+
AF-4 Cyclone 1601591001.59B0.3621.793%D23.27%B++19.6DN/A928.1h12.1C+55.6C+
C-4 189157513.078A1.1332.988%AN/A112.1B++22.9C-10361.4h1.2B+3.7B*
NC15 Phoenix 281141751.88B++0.0750.355%C-N/A10.9C10.9C+11612.9h11.1C+22C
NCM2 Falcon 1821401780.787C+1.1635.159%C-4.286%C8.2D2.5D-5717.1h16D45.5D
M12 Kobalt 141138817.25B+15.3015.004%D20.29%B+51.1C1.1D--2402.7h14.9B*99.1B
AF-23 Grinder 139136851.6C0.3528.428%D16.912%B+16.2D--N/A468.4h9.2D**32.2D**
NS-44L Blackhand 1311301450.897C1.0534.212%D-33.846%D12.9DN/A5010.1h3.8B+11.1C++
Tank Mine 167127542.352C+0.4039.055%B+N/A66.8D21.1D**5231.9h2C+5B*
GR-22 1241211041.163C+0.7917.738%D**12.397%D--19.5DN/A796.2h15.8D88.9D--
M12 Kobalt 119117339C++37.0521.741%C+15.385%C--90C1.5D--4651.3h13.7B++63.1B+
Soldier Soaker 112112871.287C*0.6622.815%D*21.429%B*20.7D-N/A1105.4h4.8B**20.9C+
Warden 112109841.298B+0.6520.793%D--27.523%B+15.1CN/A637.2h9.6C++46.3C+
MGR-M1 Bishop 111109215.19A*3.2439.015%B*40.367%A33C++N/A1063.3h6.6C++17B+
Shrike 1521071710.626C+1.3244.778%D*1.869%D15.5D6.5D-1386.9h6.7C++14.9C-
NS Annihilator 182103402.575S0.6381.187%C++N/A14.9B**11.4B**1736.9h7.8A9.7A
NS-61 Emissary 9999821.207B+0.7422.17%D-19.192%B+12.2DN/A438.1h11.3B+51.1C*
Enforcer ML85 16292175.412C++3.4635.104%DN/A18.4C--14C2505h13C++37C
Orbital Strike Uplink 10279179N/A77.05825%UN/A790U230U36720.1h1.7T*0.2T*
NCM3 Raven 16178521.5B*0.4526.997%D**2.564%C+5.8D--6.2C+7113.4h33.8C--125.4D*
Titan-150 HESH 9675175S73.0533.744%F1.333%C-39.5C+11.1B++5941.9h3.7C10.8D*
NS-11A 6766661C+0.9517.014%D**16.667%D14D-N/A604.7h18.1D*106.2D**
Gauss SPR 6765232.826B*0.8831.506%C+29.231%D32.5C**1A+1332h6.3C-19.9C+
NS-11C 6261611C+0.9518.928%D--18.033%C+16.5C-N/A783.7h16.6C87.7C-
NCM3 Raven 11555610.902C++1.0527.516%D**3.636%B+3.5D**3.8D-4115.6h54.8F--199.1T
NS-7 PDW 5150351.429B++0.5225.074%C++36%M+23.8C+N/A1262.1h13.6B+54.2B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit173760.6h
Motion Spotter11,4310.9h
LA7 Buzzard1580.2h
Spawn Beacon137361.1h
Repair Module0600.2h
Skywall Shield Emitter0510.3h
Structure Shield Module0560.3h
Nanite Revive Grenade04980.1h
Medical Kit479472.2h
Medical Applicator8444,6033.4h
Deconstruction Tool02,5900.7h
Welding Device07,2281.3h
Spitfire Auto-Turret138411.1h
AF-6 Shadow1720.1h
Recon Detection Device11050.2h
Ammunition Package573,0712.1h
Nano-Armor Kit106203,54215.2h
Lumifiber Rampart Wall01271.3h
Hardlight Barrier91910.2h
Nano-Repair Grenade01160h
Vehicle Gate1510.6h
Orbital Strike Target Designator16503.2h
Shield Recharging Field3740h

Check the help document for the dictionary if you want to learn more about words used here.


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