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Director General Jolly DGOZZOvs4[COBR] DGOZZOvs4
NC BR 99

KDR: 1.96

Score: 12.3m

Last Seen: May 15th, 2019 2:12 PM
- ONLINE NOW

Battle Rank 99 - New Conglomerate on Emerald - Outfit Member of Comando Brasil[COBR] Comando Brasil
NC outfit on Emerald

Members: 97
Level Progress (to 100): 87%
Level 100 Progress: 65% 361h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS GD-22S GD-7F AF-34 Mattock AF-34 Mattock EM6 MGR-L1 Promise E540 Halberd AC-X11
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $634,257 MLG Score: 507
Fun Score: N/A
Cheeseburgers Flipped: 738TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.39%24.284%4712511648,8041.775360.18

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.702%-0.328C-0.537B+-0.598DHEAD ++ (~14.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.30.155C++12.30.142C++51

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.765%1.916%515411851,0962744124265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.46%-0.407C---0.433C---1.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.71B++4.10.671B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.601%5.61%251211877132453982.9102179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.929%-1.073D*0.301C*2.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.756B++7.20.82B++21.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.378%62.151%2512118725156220.445826

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.08%-0.547D-0.325C-1.357

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.9-0.203C3.7-0.173C8.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Comando Brasil[COBR] Comando Brasil
NC outfit on Emerald

Members: 97
12.3m422.9%302 (18.1k)264 (15.8k)1.9553618,4399,4302.2949199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1189116217.718%17.045%30204:571

9% Combat Medic33% Engineer33% Heavy Assault10% Infiltrator6% Light Assault12% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 25th, 2015 10:44 PMFeb 26th, 2018 5:52 PMMay 18th, 2019 10:08 AM (1d) (PST)May 15th, 2019 11:56 AM (4d) (PST)May 15th, 2019 10:12 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4941893050.3950.2020.0671.8470.042507

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,66111,35418,30724124111315,840

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
778.5h/32.4d 3,202 3,143 8,319 86.3k 991 2,629 1,959 23.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C*
Kills:1,161
Deaths:824
KDR:1.409
Accuracy:17.205% D--
HSR:25.151% C*
EM6
B+
Kills:744
Deaths:487
KDR:1.528
Accuracy:17.829% D
HSR:26.344% B+
MGR-L1 Promise
C*
Kills:701
Deaths:321
KDR:2.184
Accuracy:21.077% D
HSR:26.248% C*
EM1
C+
Kills:391
Deaths:341
KDR:1.147
Accuracy:15.820% D--
HSR:20.972% C+
NC6 Gauss SAW
B+
Kills:358
Deaths:230
KDR:1.557
Accuracy:15.847% D
HSR:26.816% B+
NC6S Gauss SAW S
D
Kills:324
Deaths:240
KDR:1.350
Accuracy:16.220% D*
HSR:19.444% D
LA1 Anchor
D--
Kills:278
Deaths:155
KDR:1.794
Accuracy:18.802% D*
HSR:17.626% D--
NC05 Jackhammer
D*
Kills:268
Deaths:286
KDR:0.937
Accuracy:34.117% D*
HSR:10.075% D*
Kills:4,225
Deaths (as Heavy Assault):2,884
Deaths (to Heavy Assaults):2,524
KDR:1.46498
Kill Difference:1,341
Playtime:257.923 hours
Usage:33%
Score:3.202m
Score/min:207
Accuracy (listed only):19.614%
HSR (listed only):21.584%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:1,026
Deaths:904
KDR:1.135
Accuracy:19.482% D--
HSR:22.515% B+
AC-X11
C*
Kills:548
Deaths:370
KDR:1.481
Accuracy:24.423% C+
HSR:22.993% C*
AF-19 Mercenary
C*
Kills:431
Deaths:397
KDR:1.086
Accuracy:18.298% D
HSR:22.274% C*
MGR-S1 Gladius
B**
Kills:398
Deaths:250
KDR:1.592
Accuracy:23.795% D
HSR:29.900% B**
Razor GD-23
B
Kills:303
Deaths:241
KDR:1.257
Accuracy:20.750% D
HSR:22.442% B
Gauss Compact S
A++
Kills:234
Deaths:128
KDR:1.828
Accuracy:22.944% C+
HSR:29.060% A++
AF-4 Cyclone
B+
Kills:181
Deaths:114
KDR:1.588
Accuracy:22.115% D
HSR:22.652% B+
NS-11C
C+
Kills:61
Deaths:61
KDR:1
Accuracy:18.928% D--
HSR:18.033% C+
NS-7 PDW
N/A
Kills:50
Deaths:35
KDR:1.429
Accuracy:25.074% N/A
HSR:36% N/A
Kills:3,232
Deaths (as Light Assault):2,500
Deaths (to Light Assaults):1,807
KDR:1.2928
Kill Difference:732
Playtime:49.843 hours
Usage:6%
Score:0.625m
Score/min:209
Accuracy (listed only):21.756%
HSR (listed only):25.096%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:1,026
Deaths:904
KDR:1.135
Accuracy:19.482% D--
HSR:22.515% B+
AC-X11
C*
Kills:548
Deaths:370
KDR:1.481
Accuracy:24.423% C+
HSR:22.993% C*
AF-19 Mercenary
C*
Kills:431
Deaths:397
KDR:1.086
Accuracy:18.298% D
HSR:22.274% C*
Razor GD-23
B
Kills:303
Deaths:241
KDR:1.257
Accuracy:20.750% D
HSR:22.442% B
Gauss Compact S
A++
Kills:234
Deaths:128
KDR:1.828
Accuracy:22.944% C+
HSR:29.060% A++
MGR-M1 Bishop
A
Kills:110
Deaths:21
KDR:5.238
Accuracy:38.527% B*
HSR:40.909% A
Warden
B+
Kills:109
Deaths:86
KDR:1.267
Accuracy:20.736% D--
HSR:27.523% B+
NS-11C
C+
Kills:61
Deaths:61
KDR:1
Accuracy:18.928% D--
HSR:18.033% C+
Kills:2,822
Deaths (as Engineer):2,208
Deaths (to Engineers):1,470
KDR:1.27808
Kill Difference:614
Playtime:255.829 hours
Usage:33%
Score:4.620m
Score/min:301
Accuracy (listed only):23.011%
HSR (listed only):25.718%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
C*
Kills:518
Deaths:300
KDR:1.727
Accuracy:22.646% D
HSR:25.676% C*
MGR-S1 Gladius
B**
Kills:398
Deaths:250
KDR:1.592
Accuracy:23.795% D
HSR:29.900% B**
AF-4 Cyclone
B+
Kills:181
Deaths:114
KDR:1.588
Accuracy:22.115% D
HSR:22.652% B+
NC1 Gauss Rifle
B**
Kills:180
Deaths:167
KDR:1.078
Accuracy:19.473% D
HSR:27.778% B**
Reaper DMR
B+
Kills:169
Deaths:90
KDR:1.878
Accuracy:23.270% C--
HSR:28.994% B+
GR-22
D--
Kills:121
Deaths:104
KDR:1.163
Accuracy:17.738% D**
HSR:12.397% D--
NS-11A
D
Kills:66
Deaths:66
KDR:1
Accuracy:17.014% D**
HSR:16.667% D
NS-7 PDW
N/A
Kills:50
Deaths:35
KDR:1.429
Accuracy:25.074% N/A
HSR:36% N/A
Kills:1,683
Deaths (as Combat Medic):1,126
Deaths (to Combat Medics):961
KDR:1.49467
Kill Difference:557
Playtime:68.499 hours
Usage:9%
Score:1.195m
Score/min:291
Accuracy (listed only):21.391%
HSR (listed only):25.008%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B**
Kills:398
Deaths:250
KDR:1.592
Accuracy:23.795% D
HSR:29.900% B**
AF-18 Stalker
B*
Kills:234
Deaths:132
KDR:1.773
Accuracy:26.461% C
HSR:26.496% B*
NC14 Bolt Driver
C+
Kills:186
Deaths:64
KDR:2.906
Accuracy:31.280% D
HSR:73.656% C+
AF-4 Cyclone
B+
Kills:181
Deaths:114
KDR:1.588
Accuracy:22.115% D
HSR:22.652% B+
NS-44 Commissioner
D-
Kills:162
Deaths:219
KDR:0.740
Accuracy:25.371% D*
HSR:16.049% D-
NS-44L Blackhand
D
Kills:130
Deaths:145
KDR:0.897
Accuracy:34.141% D-
HSR:33.846% D
Soldier Soaker
B**
Kills:112
Deaths:87
KDR:1.287
Accuracy:22.815% D*
HSR:21.429% B**
NS-61 Emissary
B+
Kills:100
Deaths:84
KDR:1.190
Accuracy:22.528% D-
HSR:19% B+
Gauss SPR
C+
Kills:65
Deaths:23
KDR:2.826
Accuracy:31.506% C+
HSR:29.231% D
NS-7 PDW
N/A
Kills:50
Deaths:35
KDR:1.429
Accuracy:25.074% N/A
HSR:36% N/A
Kills:1,618
Deaths (as Infiltrator):1,153
Deaths (to Infiltrators):1,443
KDR:1.4033
Kill Difference:465
Playtime:78.906 hours
Usage:10%
Score:1.018m
Score/min:215
Accuracy (listed only):26.508%
HSR (listed only):30.826%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:893
Deaths:276
KDR:3.236
Accuracy:34.718% C++
HSR:17.021% C++
AF-34 Mattock
C+
Kills:802
Deaths:268
KDR:2.993
Accuracy:36.232% C+
HSR:17.706% C+
AF-41 Hacksaw
A*
Kills:342
Deaths:76
KDR:4.500
Accuracy:33.172% C*
HSR:21.345% A*
AF-41 Hacksaw
M+
Kills:337
Deaths:71
KDR:4.746
Accuracy:34.118% C++
HSR:24.926% M+
NCM1 Scattercannon
C+
Kills:284
Deaths:233
KDR:1.219
Accuracy:26.794% D--
HSR:15.493% C+
NCM2 Falcon
C
Kills:140
Deaths:178
KDR:0.787
Accuracy:35.159% C--
HSR:4.286% C
AF-23 Grinder
B+
Kills:136
Deaths:85
KDR:1.600
Accuracy:28.428% D-
HSR:16.912% B+
NCM3 Raven
C+
Kills:78
Deaths:52
KDR:1.500
Accuracy:26.997% D**
HSR:2.564% C+
NCM3 Raven
B+
Kills:55
Deaths:61
KDR:0.902
Accuracy:27.516% D**
HSR:3.636% B+
Kills:3,067
Deaths (as MAX Suit):650
Deaths (to MAX Suits):449
KDR:4.71846
Kill Difference:2,417
Playtime:92.388 hours
Usage:12%
Score:1.671m
Score/min:301
Accuracy (listed only):31.459%
HSR (listed only):13.765%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:231
V. Kills:40 N/A
Deaths:18
KDR:12.833
Accuracy:40.738% D-
KPH:39.200 C--
VKPH:6.800 C
LB00 Python AP
D-
Kills:198
V. Kills:78 251%
Deaths:8
KDR:24.750
Accuracy:40.048% F
KPH:36.800 D-
VKPH:14.500 D--
Kills:429 (429 + 0)
Deaths:26
KDR:16.500
VKDR:4.538
Vehicle Kills:118
Kill Difference:403
Playtime:11.272 hours
Usage:1%
Score:0.140m
Score/min:208
Driving Accuracy:40.048%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C**
Kills:574
V. Kills:277 206%
Deaths:48
KDR:11.958
Accuracy:43.154% C+
KPH:32.100 C**
VKPH:15.500 C++
Titan-150 AP
B*
Kills:489
V. Kills:188 259%
Deaths:40
KDR:12.225
Accuracy:37.543% D**
KPH:32.500 B*
VKPH:12.500 C-
Titan-150 HEAT
C+
Kills:293
V. Kills:144 202%
Deaths:62
KDR:4.726
Accuracy:34.367% D**
KPH:18.300 C
VKPH:9 C+
Enforcer ML85
C
Kills:99
V. Kills:73 134%
Deaths:18
KDR:5.500
Accuracy:35.091% D
KPH:18.700 C-
VKPH:13.800 C
Titan-150 HESH
C**
Kills:83
V. Kills:21 377%
Deaths:3
KDR:27.667
Accuracy:34.892% D**
KPH:37.400 C+
VKPH:9.500 C**
Kills:1,538 (865 + 673)
Deaths:171
KDR:8.994
VKDR:4.111
Vehicle Kills:703
Kill Difference:1,367
Playtime:56.429 hours
Usage:7%
Score:0.831m
Score/min:245
Driving Accuracy:34.892%
Gunner Accuracy:35.091%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:139
V. Kills:4 N/A
Deaths:8
KDR:17.375
Accuracy:15.069% D
KPH:51 C
VKPH:1.500 D
Kills:139 (0 + 139)
Deaths:8
KDR:17.375
VKDR:0.500
Vehicle Kills:4
Kill Difference:131
Playtime:2.727 hours
Usage:0%
Score:0.039m
Score/min:238
Driving Accuracy:N/A%
Gunner Accuracy:15.069%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 1,1761,1618241.409C+0.5517.205%D--25.151%C*22.5DN/A6251.5h11.8C+68.7C-
GD-7F 1,0431,0269041.135C++0.8219.482%D--22.515%B+17.5C--N/A6158.7h14.2C+73.1C
AF-34 Mattock 9098932763.236C++1.2834.718%C++17.021%C++26.2DN/A8934.1h8.3D**23.9D
AF-34 Mattock 8128022682.993C+1.0436.232%C+17.706%C+24.2D-N/A9333.1h9.3D**25.7D
EM6 7517444871.528C+0.4317.829%D26.344%B+24.4DN/A7130.5h12.9C-72.6C
MGR-L1 Promise 7097013212.184B++0.2321.077%D26.248%C*26DN/A10027h13.2B+62.8C*
E540 Halberd 8515744811.958B+10.0043.154%C+2.091%D32.1C**15.5C++20517.9h5.3B12.3C**
AC-X11 5565483701.481B+0.4724.423%C+22.993%C*19.9CN/A7527.5h12.3C-50.2C+
Frag Grenade 5485341534N/A532.0450.083%B++N/A534C**14B**19821h3.4B+6.7B+
NC9 A-Tross 5325183001.727B+0.2322.646%D25.676%C*23DN/A7622.5h10.8C47.6C
Titan-150 AP 6774894012.225B*10.2737.543%D**N/A32.6B*12.5C-35215h3.6B++9.5C*
AF-19 Mercenary 4384313971.086B0.8718.298%D22.274%C*18.2C+N/A7423.7h13.3C++72.9C+
MGR-S1 Gladius 4013982501.592C*0.3623.795%D29.9%B**23.4C-N/A7217h10.1C*42.3C++
EM1 3963913411.147C+0.8115.82%D--20.972%C+22.5DN/A7517.4h14.2C+89.7C
NC6 Gauss SAW 3643582301.557B+0.4015.847%D26.816%B+25.8C+N/A11413.9h10.7C++67.5C+
AF-41 Hacksaw 348342764.5B++2.5433.172%C*21.345%A*30.3C+N/A14011.3h9.8D*29.7C-
AF-41 Hacksaw 342337714.746B*2.7934.118%C++24.926%M+30.6C+N/A14211h10.5D*30.9C--
NC6S Gauss SAW S 3283242401.35C+0.6116.22%D*19.444%D23DN/A7014.1h12.8C--78.8D
Bouncing Betty 3173171023.108C1.1544.096%C+N/A117.4C+N/A3572.7h1.9C++4.3C*
Razor GD-23 3073032411.257B+0.7020.75%D22.442%B18.3CN/A7016.6h14.9C72C
Titan-150 HEAT 437293624.726C++2.7734.367%D**4.437%B**18.3C9C+15016h5.3C+15.5D-
NCM1 Scattercannon 2892842331.219C0.7426.794%D--15.493%C+14.6DN/A4319.5h8.3C+30.9C--
LA1 Anchor 2822781551.794C+0.1618.802%D*17.626%D--24.4DN/A9511.4h11.7D62.1D
NC05 Jackhammer 2692682860.937C1.0234.117%D*10.075%D*20.5D-N/A5513.1h5.5C16D
AF-18 Stalker 2342341321.773B+0.1826.461%C26.496%B*33.4C++N/A1637h12.1C**45.6C*
Gauss Compact S 2412341281.828B**0.1322.944%C+29.06%A++20.3C+N/A6611.5h11C++47.8C*
L100 Python HESH 2712311812.833C*10.8840.738%D-1.732%C++39.2C--6.8C2035.9h4D9.7D
LB00 Python AP 276198824.75A22.7940.048%FN/A36.7D-14.4D--2135.4h3.4B++8.5C
NC14 Bolt Driver 186186642.906B++0.9531.28%D73.656%C+20.7C+N/A759h2.8C+9.1C
AF-4 Cyclone 1821811141.588C**0.3722.115%D22.652%B+19.9C--N/A909.1h11.8C+53.6C+
NC1 Gauss Rifle 1821801671.078C++0.8819.473%D27.778%B**23.4C+N/A1127.7h13.6C+69.6C
C-4 209174583B**1.0431.556%B**N/A116B*23.3C10181.5h1.3B+4B*
NS Decimator 2351721311.313B0.6450.175%D*2.326%C+24.6D9D-1957h5.8D11.6D--
Reaper DMR 177169901.878C++0.0823.27%C--28.994%B+20.9D1A828.1h11.6D49.9C-
NS-44 Commissioner 1621622190.74C+1.2225.371%D*16.049%D-22.8CN/A1027.1h3.1B*12.1C+
NC15 Phoenix 283142751.893B*0.0650.354%C-N/A10.9C10.8C+11713h11C+21.9C
NCM2 Falcon 1821401780.787C+1.1735.159%C--4.286%C8.2D2.5D--5717.1h16D-45.5D
M12 Kobalt 143139817.375B+15.4215.069%D20.144%B+51.5C1.5D2382.7h14.8B*98.5B
Tank Mine 182137552.491C+0.5437.916%BN/A68.5D22.5D**5322h1.9C++5B++
AF-23 Grinder 139136851.6C0.3628.428%D-16.912%B+16.2D--N/A468.4h9.2D**32.2D**
NS-44L Blackhand 1311301450.897C1.0634.141%D-33.846%D12.9DN/A5010.1h3.8B+11.1C++
GR-22 1241211041.163C+0.7917.738%D**12.397%D--19.5DN/A796.2h15.8D88.9D--
M12 Kobalt 119117339C+37.0421.741%C+15.385%C--90C1.5D--4671.3h13.7B++63.1B+
Soldier Soaker 112112871.287C++0.6722.815%D*21.429%B**20.7D-N/A1105.4h4.8B**20.9C+
MGR-M1 Bishop 112110215.238A*3.2838.527%B*40.909%A32.4C++N/A1073.4h6.6C++17.2B+
Warden 112109861.267B0.6920.736%D--27.523%B+14.7CN/A637.4h9.7C++46.6C+
Shrike 1521071710.626C+1.3344.813%D*1.869%D15.5D6.5D-1416.9h6.7C+15C--
NS Annihilator 184104432.419S0.4681.086%C++N/A14.6B**11.3B++1707.1h8A9.9A
NS-61 Emissary 100100841.19B+0.7722.528%D-19%B+12.2DN/A438.2h11.7B+52C*
Enforcer ML85 17299185.5C++3.5435.091%DN/A18.7C-13.8C2455.3h12.8C++36.6C
Titan-150 HESH 10483327.667A++25.7134.892%D**1.205%C--37.7C+9.5C**5342.2h3.7C10.6D--
Orbital Strike Uplink 10279179N/A77.04825%UN/A790U230U36720.1h1.7T*0.2T*
NCM3 Raven 16178521.5B*0.4626.997%D**2.564%C+5.8D--6.2C+7113.4h33.8D125.4D*
NS-11A 6766661C+0.9617.014%D**16.667%D14D-N/A614.7h18.1D*106.2D**
Gauss SPR 6765232.826B*0.8731.506%C+29.231%D32.5C*1A1342h6.3C-19.9C+
NS-11C 6261611C+0.9618.928%D--18.033%C+16.5C-N/A793.7h16.6C87.7C--
NCM3 Raven 11555610.902C++1.0527.516%D**3.636%B+3.5F3.8D--4115.6h54.8F--199.1F**
NS-7 PDW 5150351.429B+0.5325.074%C++36%M++23.8C+N/A1282.1h13.6B+54.2B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon138241.2h
Skywall Shield Emitter0510.3h
Structure Shield Module0560.3h
Repair Module0600.2h
Nanite Revive Grenade05530.2h
Medical Kit479512.2h
Medical Applicator8745,9013.4h
Spitfire Auto-Turret138661.1h
Motion Spotter11,4590.9h
Restoration Kit214510.7h
Deconstruction Tool02,5900.7h
Welding Device07,2281.3h
Recon Detection Device11050.2h
Ammunition Package573,1122.1h
Nano-Armor Kit111210,51415.7h
AF-6 Shadow1720.1h
Nano-Repair Grenade01500h
Hardlight Barrier91950.3h
Vehicle Gate1510.6h
Orbital Strike Target Designator16503.2h
LA7 Buzzard1580.2h
Shield Recharging Field3740h
Lumifiber Rampart Wall01271.3h

Check the help document for the dictionary if you want to learn more about words used here.


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