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Director General Jolly DGOZZOvs4[COBR] DGOZZOvs4
NC BR 98

KDR: 1.91

Score: 11.3m

Last Seen: Nov 25th, 2018 9:10 PM
- OFFLINE - 351.8 hour(s)

Battle Rank 98 - New Conglomerate on Emerald - Outfit Member of Comando Brasil[COBR] Comando Brasil
NC outfit on Emerald

Members: 80
Level Progress (to 99): 33%
Level 100 Progress: 60% 415h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS GD-22S GD-7F AF-34 Mattock AF-34 Mattock MGR-L1 Promise EM6 E540 Halberd Frag Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $605,484 MLG Score: 484
Fun Score: N/A
Cheeseburgers Flipped: 709TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.218%24.047%462259977,8931.75050.164

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.756%-0.354C-0.536B+-0.666DHEAD ++ (~14.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.20.143C++12.30.135C++51.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.129%3.191%283310195642513552.2381158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.13%-0.46D0.349C**-0.716

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.668B+4.60.63B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.851%4.961%260210206452163792.98611170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.355%-1.048D*0.162C++2.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.756B++7.10.818B++21.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.294%62.249%2602102024949820.498998

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.133%-0.564D-0.324C-1.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.9-0.21C3.7-0.175C8.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Comando Brasil[COBR] Comando Brasil
NC outfit on Emerald

Members: 80
11.3m432.5%304 (18.2k)267 (16k)1.9149416,4348,5822.2488998 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022104617.64%16.861%29704:570

7% Combat Medic33% Engineer33% Heavy Assault11% Infiltrator6% Light Assault13% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 25th, 2015 10:44 PMFeb 26th, 2018 5:52 PMDec 9th, 2018 8:53 AM (22h) (PST)Nov 25th, 2018 6:05 PM (15d) (PST)Nov 25th, 2018 5:10 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4871932940.3880.2020.0651.8550.041484

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,23311,60217,63123124111215,999

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
706.6h/29.4d 2,866 2,771 7,519 78.7k 901 2,394 1,750 20.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C++
Kills:1,099
Deaths:782
KDR:1.405
Accuracy:17.222% D--
HSR:24.477% C++
MGR-L1 Promise
C**
Kills:627
Deaths:283
KDR:2.216
Accuracy:21.269% C-
HSR:26.635% C**
EM6
B+
Kills:610
Deaths:401
KDR:1.521
Accuracy:17.380% D-
HSR:26.230% B+
EM1
C
Kills:362
Deaths:330
KDR:1.097
Accuracy:15.229% D*
HSR:19.890% C
NC6S Gauss SAW S
D
Kills:299
Deaths:214
KDR:1.397
Accuracy:16.399% D*
HSR:19.064% D
NC6 Gauss SAW
B
Kills:267
Deaths:182
KDR:1.467
Accuracy:15.110% D-
HSR:25.468% B
NC05 Jackhammer
D*
Kills:267
Deaths:280
KDR:0.954
Accuracy:34.178% D*
HSR:10.112% D*
LA1 Anchor
D--
Kills:250
Deaths:141
KDR:1.773
Accuracy:18.517% D*
HSR:17.200% D--
Kills:3,781
Deaths (as Heavy Assault):2,613
Deaths (to Heavy Assaults):2,318
KDR:1.447
Kill Difference:1,168
Playtime:236.226 hours
Usage:33%
Score:2.938m
Score/min:207
Accuracy (listed only):19.413%
HSR (listed only):21.134%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:1,001
Deaths:888
KDR:1.127
Accuracy:19.378% D--
HSR:22.378% B+
AC-X11
B
Kills:495
Deaths:342
KDR:1.447
Accuracy:24.384% C+
HSR:23.636% B
AF-19 Mercenary
C*
Kills:431
Deaths:396
KDR:1.088
Accuracy:18.305% D
HSR:22.274% C*
MGR-S1 Gladius
B**
Kills:385
Deaths:245
KDR:1.571
Accuracy:24.004% C-
HSR:30.130% B**
Razor GD-23
B+
Kills:299
Deaths:239
KDR:1.251
Accuracy:20.754% D
HSR:22.743% B+
AF-4 Cyclone
B*
Kills:154
Deaths:95
KDR:1.621
Accuracy:21.565% D
HSR:24.026% B*
NS-11C
C+
Kills:61
Deaths:61
KDR:1
Accuracy:18.928% D--
HSR:18.033% C+
NS-7 PDW
N/A
Kills:50
Deaths:35
KDR:1.429
Accuracy:25.074% N/A
HSR:36% N/A
Kills:2,876
Deaths (as Light Assault):2,301
Deaths (to Light Assaults):1,646
KDR:1.24989
Kill Difference:575
Playtime:40.358 hours
Usage:6%
Score:0.504m
Score/min:208
Accuracy (listed only):21.549%
HSR (listed only):24.902%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:1,001
Deaths:888
KDR:1.127
Accuracy:19.378% D--
HSR:22.378% B+
AC-X11
B
Kills:495
Deaths:342
KDR:1.447
Accuracy:24.384% C+
HSR:23.636% B
AF-19 Mercenary
C*
Kills:431
Deaths:396
KDR:1.088
Accuracy:18.305% D
HSR:22.274% C*
Razor GD-23
B+
Kills:299
Deaths:239
KDR:1.251
Accuracy:20.754% D
HSR:22.743% B+
Warden
B+
Kills:109
Deaths:84
KDR:1.298
Accuracy:20.793% D--
HSR:27.523% B+
MGR-M1 Bishop
A+
Kills:79
Deaths:17
KDR:4.647
Accuracy:38.834% B*
HSR:43.038% A+
NS-11C
C+
Kills:61
Deaths:61
KDR:1
Accuracy:18.928% D--
HSR:18.033% C+
Kills:2,475
Deaths (as Engineer):2,027
Deaths (to Engineers):1,357
KDR:1.22102
Kill Difference:448
Playtime:235.450 hours
Usage:33%
Score:4.316m
Score/min:306
Accuracy (listed only):23.054%
HSR (listed only):25.661%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B**
Kills:385
Deaths:245
KDR:1.571
Accuracy:24.004% C-
HSR:30.130% B**
NC9 A-Tross
C**
Kills:226
Deaths:147
KDR:1.537
Accuracy:21.602% D
HSR:26.106% C**
NC1 Gauss Rifle
B**
Kills:180
Deaths:167
KDR:1.078
Accuracy:19.517% D
HSR:27.778% B**
Reaper DMR
B++
Kills:169
Deaths:90
KDR:1.878
Accuracy:23.348% C-
HSR:28.994% B++
AF-4 Cyclone
B*
Kills:154
Deaths:95
KDR:1.621
Accuracy:21.565% D
HSR:24.026% B*
GR-22
D--
Kills:121
Deaths:104
KDR:1.163
Accuracy:17.806% D*
HSR:12.397% D--
NS-11A
D
Kills:66
Deaths:66
KDR:1
Accuracy:17.014% D**
HSR:16.667% D
NS-7 PDW
N/A
Kills:50
Deaths:35
KDR:1.429
Accuracy:25.074% N/A
HSR:36% N/A
Kills:1,351
Deaths (as Combat Medic):949
Deaths (to Combat Medics):859
KDR:1.4236
Kill Difference:402
Playtime:51.375 hours
Usage:7%
Score:0.961m
Score/min:312
Accuracy (listed only):21.241%
HSR (listed only):25.262%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B**
Kills:385
Deaths:245
KDR:1.571
Accuracy:24.004% C-
HSR:30.130% B**
AF-18 Stalker
B*
Kills:234
Deaths:132
KDR:1.773
Accuracy:26.461% C
HSR:26.496% B*
NC14 Bolt Driver
C+
Kills:184
Deaths:62
KDR:2.968
Accuracy:31.130% D
HSR:73.913% C+
AF-4 Cyclone
B*
Kills:154
Deaths:95
KDR:1.621
Accuracy:21.565% D
HSR:24.026% B*
NS-44 Commissioner
D-
Kills:149
Deaths:196
KDR:0.760
Accuracy:24.905% D*
HSR:15.436% D-
NS-44L Blackhand
D
Kills:122
Deaths:139
KDR:0.878
Accuracy:34.307% D-
HSR:33.607% D
Soldier Soaker
B*
Kills:112
Deaths:87
KDR:1.287
Accuracy:22.815% D*
HSR:21.429% B*
NS-61 Emissary
B+
Kills:98
Deaths:82
KDR:1.195
Accuracy:22.036% D-
HSR:19.388% B+
Gauss SPR
C+
Kills:65
Deaths:23
KDR:2.826
Accuracy:31.506% C+
HSR:29.231% D
NS-7 PDW
N/A
Kills:50
Deaths:35
KDR:1.429
Accuracy:25.074% N/A
HSR:36% N/A
Kills:1,553
Deaths (as Infiltrator):1,096
Deaths (to Infiltrators):1,306
KDR:1.41697
Kill Difference:457
Playtime:75.679 hours
Usage:11%
Score:0.989m
Score/min:218
Accuracy (listed only):26.380%
HSR (listed only):30.965%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C*
Kills:853
Deaths:270
KDR:3.159
Accuracy:34.527% C++
HSR:16.999% C*
AF-34 Mattock
C+
Kills:765
Deaths:262
KDR:2.920
Accuracy:36.176% C+
HSR:17.386% C+
AF-41 Hacksaw
A++
Kills:303
Deaths:67
KDR:4.522
Accuracy:34.676% B+
HSR:21.452% A++
AF-41 Hacksaw
M
Kills:292
Deaths:62
KDR:4.710
Accuracy:35.320% C**
HSR:25% M
NCM1 Scattercannon
C+
Kills:284
Deaths:233
KDR:1.219
Accuracy:26.794% D--
HSR:15.493% C+
AF-23 Grinder
B+
Kills:136
Deaths:85
KDR:1.600
Accuracy:28.428% D
HSR:16.912% B+
NCM2 Falcon
C+
Kills:122
Deaths:174
KDR:0.701
Accuracy:31.909% D-
HSR:4.918% C+
NCM3 Raven
C+
Kills:78
Deaths:52
KDR:1.500
Accuracy:26.885% F
HSR:2.564% C+
NCM3 Raven
B+
Kills:55
Deaths:61
KDR:0.902
Accuracy:27.417% D**
HSR:3.636% B+
Kills:2,888
Deaths (as MAX Suit):633
Deaths (to MAX Suits):423
KDR:4.5624
Kill Difference:2,255
Playtime:88.760 hours
Usage:13%
Score:1.597m
Score/min:300
Accuracy (listed only):31.348%
HSR (listed only):13.818%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:196
V. Kills:31 N/A
Deaths:15
KDR:13.067
Accuracy:41.414% D
KPH:39.800 D
VKPH:6.300 C-
LB00 Python AP
C-
Kills:70
V. Kills:26 259%
Deaths:2
KDR:35
Accuracy:41.712% F
KPH:42.900 C-
VKPH:16 D
Kills:266 (266 + 0)
Deaths:17
KDR:15.647
VKDR:3.353
Vehicle Kills:57
Kill Difference:249
Playtime:6.554 hours
Usage:1%
Score:0.095m
Score/min:243
Driving Accuracy:41.712%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B
Kills:531
V. Kills:264 200%
Deaths:42
KDR:12.643
Accuracy:43.766% C+
KPH:32.400 B
VKPH:16.100 C*
Titan-150 AP
B**
Kills:359
V. Kills:141 253%
Deaths:32
KDR:11.219
Accuracy:36.327% F
KPH:32.100 B**
VKPH:12.600 C-
Titan-150 HEAT
C+
Kills:293
V. Kills:144 202%
Deaths:62
KDR:4.726
Accuracy:34.367% D**
KPH:18.300 C
VKPH:9 C+
Enforcer ML85
C
Kills:92
V. Kills:70 130%
Deaths:17
KDR:5.412
Accuracy:35.104% D
KPH:18.300 C--
VKPH:13.900 C
Titan-150 HESH
B+
Kills:75
V. Kills:21 341%
Deaths:1
KDR:75
Accuracy:33.744% F
KPH:38.700 C+
VKPH:10.800 B+
Kills:1,350 (727 + 623)
Deaths:154
KDR:8.766
VKDR:4.156
Vehicle Kills:640
Kill Difference:1,196
Playtime:50.529 hours
Usage:7%
Score:0.767m
Score/min:253
Driving Accuracy:33.744%
Gunner Accuracy:35.104%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:114
V. Kills:2 N/A
Deaths:7
KDR:16.286
Accuracy:14.478% D
KPH:50.500 C
VKPH:0.900 D--
Kills:114 (0 + 114)
Deaths:7
KDR:16.286
VKDR:0.286
Vehicle Kills:2
Kill Difference:107
Playtime:2.256 hours
Usage:0%
Score:0.034m
Score/min:248
Driving Accuracy:N/A%
Gunner Accuracy:14.478%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 1,1121,0997821.405C+0.5117.222%D--24.477%C++22.6DN/A6048.7h11.8C+68.2C-
GD-7F 1,0181,0018881.127C++0.7919.378%D--22.378%B+17.2C--N/A6058.1h14.2C+73.4C
AF-34 Mattock 8688532703.159C+1.2434.527%C++16.999%C*26.2DN/A8932.5h8.3F23.9D
AF-34 Mattock 7747652622.92C+1.0136.176%C+17.386%C+24.2D-N/A9531.6h9.3F25.8D
MGR-L1 Promise 6346272832.216B+0.3021.269%C-26.635%C**27C--N/A10923.2h13B+60.9C*
EM6 6176104011.521C+0.3917.38%D-26.23%B+23.2DN/A6926.3h13.1C--75.2C
E540 Halberd 7955314212.643B*10.7343.766%C+1.883%D32.4B16.1C*21116.4h5.4B12.3C**
Frag Grenade 5215071507N/A505.0949.767%B+N/A507C++14B**19721h3.4B+6.8B+
AC-X11 5034953421.447B+0.4724.384%C+23.636%B18.8CN/A7026.4h12.4C--51C+
AF-19 Mercenary 4384313961.088B0.8318.305%D22.274%C*18.4C+N/A7223.4h13.3C++72.8C+
MGR-S1 Gladius 3883852451.571C*0.3424.004%C-30.13%B**23.5C-N/A7016.4h10.2C*42.6C++
EM1 3663623301.097C+0.8215.229%D*19.89%C21.9DN/A7416.5h13.8C+90.6C
Titan-150 AP 5003593211.219B*9.3036.327%FN/A32.1B**12.6C-41411.2h3.5B+9.6C*
Bouncing Betty 310310993.131C1.2244.03%C+N/A114.8C+N/A3542.7h1.9C++4.3C**
AF-41 Hacksaw 307303674.522B++2.6134.676%B+21.452%A++29.4C+N/A14110.3h10.5F-30.2C--
Razor GD-23 3032992391.251B0.6620.754%D22.743%B+18.3CN/A7016.3h15.1C-72.6C
NC6S Gauss SAW S 3022992141.397C+0.5216.399%D*19.064%D23.9DN/A7312.5h12.4C-75.9D
Titan-150 HEAT 437293624.726C++2.8134.367%D**4.437%B*18.3C9C+14716h5.3C+15.5D-
AF-41 Hacksaw 297292624.71B*2.8035.32%C**25%M29.2C+N/A13810h11.4F-32.3D
NCM1 Scattercannon 2892842331.219C0.7026.794%D--15.493%C+14.6DN/A4219.5h8.3C+30.9C--
NC6 Gauss SAW 2732671821.467B0.4515.11%D-25.468%B23.4CN/A11411.4h10.7C+70.8C+
NC05 Jackhammer 2682672800.954C0.9634.178%D*10.112%D*20.5D-N/A5313h5.5C16C-
LA1 Anchor 2542501411.773C+0.1418.517%D*17.2%D--25.3DN/A979.9h11.4C-61.3D
AF-18 Stalker 2342341321.773B+0.1426.461%C26.496%B*33.4C++N/A1627h12.1C**45.6C*
NC9 A-Tross 2342261471.537C**0.3821.602%D26.106%C**23.8C--N/A1089.5h11.4D52.8C--
L100 Python HESH 2271961513.067C*11.1541.414%D2.041%B+40D6.3C-2194.9h4D9.6D
NC14 Bolt Driver 184184622.968B++1.0531.13%D73.913%C+20.7C+N/A728.9h2.8C+9C+
NC1 Gauss Rifle 1821801671.078C++0.8419.517%D27.778%B**23.4C+N/A1067.7h13.6C+69.4C+
Reaper DMR 177169901.878C++0.0423.348%C-28.994%B++20.9D1A+808.1h11.6D49.7C-
NS Decimator 2281671191.403B+0.5150.322%D*2.395%C++25.7C--9.4D1976.5h5.6C11.2D-
AF-4 Cyclone 155154951.621B0.2921.565%D24.026%B*20C--N/A947.7h12C+55.5C
NS-44 Commissioner 1491491960.76C+1.1524.905%D*15.436%D-22.6CN/A1046.6h3.1B*12.3C+
NC15 Phoenix 281141751.88B++0.0350.355%C--N/A10.9C10.9C+11612.9h11.1C+22C
AF-23 Grinder 139136851.6C0.3128.428%D16.912%B+16.2D--N/A468.4h9.2D**32.2D**
C-4 156131442.977B**1.0636.557%A*N/A109.2B++20.8D10911.2h1.2B+3.2B**
Tank Mine 160122512.392C+0.4840.208%B+N/A64.2D-20D**5211.9h1.9C++4.7B**
NS-44L Blackhand 1231221390.878C1.0434.307%D-33.607%D12.4DN/A499.8h3.9B+11.2C++
NCM2 Falcon 1591221740.701C1.2131.909%D-4.918%C+7.5D2.3D--5216.3h15.2D47.8D
GR-22 1241211041.163C+0.7517.806%D*12.397%D--19.5DN/A786.2h15.8D88.5D--
M12 Kobalt 119117339C++37.0921.741%C+15.385%D90C1.5D--4591.3h13.7B+63.1B+
M12 Kobalt 116114716.286B+14.3714.478%D19.298%C*49.6CN/A2482.3h15.2B*104.8C**
Soldier Soaker 112112871.287C++0.6322.815%D*21.429%B*20.7D-N/A1105.4h4.8B*20.9C+
Warden 112109841.298B+0.6220.793%D--27.523%B+15.1CN/A627.2h9.6C++46.3C+
Shrike 1521071710.626C+1.2944.778%D**1.869%D15.5D6.5D-1346.9h6.7C+14.9C--
NS Annihilator 17699382.605S0.6980.614%C++N/A14.8B**11.5B**1736.7h7.7A9.5A
NS-61 Emissary 9898821.195B+0.7222.036%D-19.388%B+12.3DN/A438h11.3B+51.2C*
Enforcer ML85 16292175.412C++3.5035.104%DN/A18.4C--14C2455h13C+37C
Orbital Strike Uplink 10279179N/A77.09825%UN/A790U230U36720.1h1.7T*0.2T*
MGR-M1 Bishop 8179174.647A++2.7338.834%B*43.038%A+31.6C++N/A1082.5h7C+18B+
NCM3 Raven 16178521.5B++0.4126.885%F2.564%C+5.8D--6.2C+7113.4h33.6C--125.1D*
Titan-150 HESH 9675175S73.0933.744%F1.333%C-39.5C+11.1B++5661.9h3.7C10.8D--
LB00 Python AP 9670235A*33.0941.712%FN/A43.8C16.3D3131.6h3.3B**7.8C++
NS-11A 6766661C+0.9117.014%D**16.667%D14D-N/A604.7h18.1D*106.2D**
Gauss SPR 6765232.826B*0.9131.506%C+29.231%D32.5C**1A+1322h6.3C-19.9C+
NS-11C 6261611C+0.9118.928%D--18.033%C+16.5C-N/A773.7h16.6C87.7C-
NCM3 Raven 11555610.902C++1.0127.417%D**3.636%B+3.5F3.8D--4115.6h54.5F--198.7T
NS-7 PDW 5150351.429B+0.4925.074%C++36%M++23.8C+N/A1242.1h13.6B+54.2B

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit133040.6h
Motion Spotter11,3960.9h
LA7 Buzzard1580.2h
Spawn Beacon117051.1h
Repair Module0600.2h
Skywall Shield Emitter0510.3h
Structure Shield Module0560.3h
Nanite Revive Grenade02080.1h
Medical Kit479402.2h
Medical Applicator7436,6932.8h
Deconstruction Tool02,5900.7h
Welding Device07,2281.3h
Spitfire Auto-Turret128151.1h
AF-6 Shadow1720.1h
Recon Detection Device1890.2h
Ammunition Package512,9021.8h
Nano-Armor Kit105194,34014.6h
Lumifiber Rampart Wall01271.3h
Hardlight Barrier61600.2h
Nano-Repair Grenade0830h
Vehicle Gate0510.6h
Orbital Strike Target Designator16503.2h
Shield Recharging Field3740h

Check the help document for the dictionary if you want to learn more about words used here.


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