Online: daguest  
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Paragon DHP[FOG] DHP
VS BR 143

KDR: 2.66

Score: 46.2m

Last Seen: Apr 28th, 2020 6:54 PM
- OFFLINE - 15.8 hour(s)

Prestige 1, Battle Rank 100 (143 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 VE-H Maw NS-7 PDW Orion VS54 Pulsar C Eridani SX5 Ghost
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,428,991 MLG Score: 2741
Fun Score: N/A
Cheeseburgers Flipped: 727TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.227%29.449%80238124586,2363.13073-0.471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.905%1.179B**1.205B**-1.472FHEAD ++ (~15.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.70.508B+100.301C*26.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.033%1.256%144312801,35412882941.05124459%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.747%0.233C++-0.34C--1.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.30.514B+32.10.415B50.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.27%2.576%349512784,580180220922.54162219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.674%0.681B+0.138C++0.796

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.762B++5.60.648B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.217%4.03%126912741,48915408970.966883166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.844%0.386C**0.166C++0.751

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.60.523B+22.90.424B38.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.589%83.395%1267127610,5753598342.93913

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.891%1.926A++1.053B**0.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.624B+1.80.441B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.182%22.783%126412794,4771850202.42

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.302%1.871A++1.569A+0.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.748B++2.20.562B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.2m186.4%366 (22k)294 (17.6k)2.66008129,05148,5142.84236143 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS12831149925.22%29.076%73303:1440

12% Engineer44% Heavy Assault27% Infiltrator11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 20th, 2015 11:26 AMApr 11th, 2020 8:01 PMApr 29th, 2020 6:31 AM (32d) (PST)Apr 28th, 2020 4:16 PM (33d) (PST)Apr 28th, 2020 2:54 PM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7092164930.8230.3090.2391.6290.0512741

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,54712,94729,60049191498317,667

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2614h/108.9d 8,843 37,523 34,566 255.6k 3,057 8,827 8,034 111.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:27,693
Deaths:10,196
KDR:2.716
Accuracy:25.753% C
HSR:35.749% B+
NS-15M2
B+
Kills:7,359
Deaths:3,220
KDR:2.285
Accuracy:23.809% C
HSR:32.858% B+
VE-H Maw
A
Kills:5,342
Deaths:1,886
KDR:2.832
Accuracy:28.250% C*
HSR:39.555% A
Orion VS54
A
Kills:4,324
Deaths:1,643
KDR:2.632
Accuracy:24.866% B+
HSR:35.731% A
Pulsar LSW
A
Kills:2,319
Deaths:733
KDR:3.164
Accuracy:27.593% B+
HSR:36.050% A
VX29 Polaris
B*
Kills:1,486
Deaths:450
KDR:3.302
Accuracy:27.725% B+
HSR:31.359% B*
SVA-88
B*
Kills:1,368
Deaths:465
KDR:2.942
Accuracy:26.505% B
HSR:32.895% B*
Flare VE6
B+
Kills:1,229
Deaths:435
KDR:2.825
Accuracy:26.883% B+
HSR:22.864% C
Ursa
A
Kills:439
Deaths:149
KDR:2.946
Accuracy:31.783% A
HSR:23.462% C
NSX Naginata
C+
Kills:405
Deaths:182
KDR:2.225
Accuracy:22.805% C+
HSR:22.222% D-
Kills:51,964
Deaths (as Heavy Assault):19,359
Deaths (to Heavy Assaults):14,458
KDR:2.68423
Kill Difference:32,605
Playtime:1,156.918 hours
Usage:44%
Score:21.013m
Score/min:303
Accuracy (listed only):26.597%
HSR (listed only):31.274%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B**
Kills:4,862
Deaths:1,653
KDR:2.941
Accuracy:31.572% B**
HSR:20.197% C**
Pulsar C
B**
Kills:3,336
Deaths:1,256
KDR:2.656
Accuracy:30.558% B**
HSR:24.251% C+
Eridani SX5
C+
Kills:2,987
Deaths:2,059
KDR:1.451
Accuracy:26.526% C+
HSR:17.543% C-
Deimos VA29
B**
Kills:2,595
Deaths:928
KDR:2.796
Accuracy:75.523% B**
HSR:7.013% F
Sirius SX12
D
Kills:1,605
Deaths:1,410
KDR:1.138
Accuracy:22.535% D
HSR:13.022% D-
MKV Suppressed
B**
Kills:1,589
Deaths:625
KDR:2.542
Accuracy:31.128% B*
HSR:27.942% B**
Eclipse VE3A
B+
Kills:1,366
Deaths:488
KDR:2.799
Accuracy:29.793% B+
HSR:18.302% C
NS-11C
A
Kills:1,281
Deaths:409
KDR:3.132
Accuracy:32.104% A
HSR:16.315% D
Phobos VX86
S
Kills:1,228
Deaths:551
KDR:2.229
Accuracy:69.685% B++
HSR:58.551% S
Solstice VE3
A++
Kills:1,186
Deaths:403
KDR:2.943
Accuracy:34.274% A++
HSR:16.779% D
Zenith VX-5
C
Kills:1,173
Deaths:468
KDR:2.506
Accuracy:25.588% C
HSR:17.562% D-
Solstice SF
B+
Kills:1,156
Deaths:456
KDR:2.535
Accuracy:27.615% B+
HSR:18.858% C**
VE-S Canis
B
Kills:505
Deaths:180
KDR:2.806
Accuracy:29.954% C++
HSR:25.941% B
Pandora VX25
A+
Kills:411
Deaths:131
KDR:3.137
Accuracy:51.940% B**
HSR:22.384% A+
Skorpios
C
Kills:321
Deaths:168
KDR:1.911
Accuracy:27.277% C
HSR:14.019% D*
Thanatos VE70
B
Kills:243
Deaths:210
KDR:1.157
Accuracy:44.482% B
HSR:11.111% D--
NS Baron G5
B
Kills:208
Deaths:87
KDR:2.391
Accuracy:49.052% B
HSR:9.135% D*
Serpent VE92
A++
Kills:208
Deaths:71
KDR:2.930
Accuracy:25.039% C+
HSR:32.692% A++
NSX Tengu
B**
Kills:164
Deaths:56
KDR:2.929
Accuracy:44.793% B**
HSR:7.927% F-
VE-C Horizon
A+
Kills:124
Deaths:51
KDR:2.431
Accuracy:29.789% D-
HSR:37.903% A+
NSX Tanto
B++
Kills:59
Deaths:16
KDR:3.688
Accuracy:31.269% B++
HSR:16.949% D*
Kills:26,607
Deaths (as Light Assault):11,676
Deaths (to Light Assaults):8,569
KDR:2.27878
Kill Difference:14,931
Playtime:278.279 hours
Usage:11%
Score:5.245m
Score/min:314
Accuracy (listed only):36.690%
HSR (listed only):20.685%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B**
Kills:4,862
Deaths:1,653
KDR:2.941
Accuracy:31.572% B**
HSR:20.197% C**
Eridani SX5
C+
Kills:2,987
Deaths:2,059
KDR:1.451
Accuracy:26.526% C+
HSR:17.543% C-
Ghost
A
Kills:2,967
Deaths:816
KDR:3.636
Accuracy:49.635% A
HSR:78.665% B*
Parsec VX3-A
B**
Kills:2,282
Deaths:276
KDR:8.268
Accuracy:45.107% B
HSR:86.021% B**
XM98
A+
Kills:2,187
Deaths:508
KDR:4.305
Accuracy:48.849% A+
HSR:85.505% B**
Sirius SX12
D
Kills:1,605
Deaths:1,410
KDR:1.138
Accuracy:22.535% D
HSR:13.022% D-
MKV Suppressed
B**
Kills:1,589
Deaths:625
KDR:2.542
Accuracy:31.128% B*
HSR:27.942% B**
NS-44 Commissioner AE
C+
Kills:1,455
Deaths:1,020
KDR:1.426
Accuracy:42.322% C+
HSR:23.574% C
NSX Tomoe
C+
Kills:1,361
Deaths:535
KDR:2.544
Accuracy:27.823% C-
HSR:38.501% C+
Spiker
B*
Kills:1,305
Deaths:680
KDR:1.919
Accuracy:36.242% B*
HSR:20.383% C
Artemis VX26
B+
Kills:1,285
Deaths:714
KDR:1.800
Accuracy:25.714% D
HSR:27.393% B+
Phantom VA23
B**
Kills:1,250
Deaths:421
KDR:2.969
Accuracy:43.217% B**
HSR:18% D**
Parallax VX3
A++
Kills:1,239
Deaths:147
KDR:8.429
Accuracy:52.766% A++
HSR:82.567% B+
Nyx VX31
A**
Kills:1,183
Deaths:186
KDR:6.360
Accuracy:50.938% A**
HSR:2.536% T
NS-30 Vandal
B**
Kills:1,161
Deaths:275
KDR:4.222
Accuracy:41.885% B**
HSR:7.752% F--
V10
B*
Kills:1,146
Deaths:178
KDR:6.438
Accuracy:45.120% B+
HSR:84.904% B*
NS-357 Underboss
B*
Kills:1,124
Deaths:871
KDR:1.290
Accuracy:40.938% B
HSR:31.139% B*
Phaseshift VX-S
B++
Kills:636
Deaths:114
KDR:5.579
Accuracy:41.339% B+
HSR:85.220% B++
VE-S Canis
B
Kills:505
Deaths:180
KDR:2.806
Accuracy:29.954% C++
HSR:25.941% B
Beamer VS3
B*
Kills:424
Deaths:464
KDR:0.914
Accuracy:33.002% B*
HSR:24.528% C*
Skorpios
C
Kills:321
Deaths:168
KDR:1.911
Accuracy:27.277% C
HSR:14.019% D*
NS-44L Blackhand
C
Kills:206
Deaths:215
KDR:0.958
Accuracy:40.517% C
HSR:33.010% D
NSX Tengu
B**
Kills:164
Deaths:56
KDR:2.929
Accuracy:44.793% B**
HSR:7.927% F-
NS-AM7 Archer
B++
Kills:132
Deaths:172
KDR:0.767
Accuracy:55.701% C
HSR:25.758% B++
NSX Daimyo
B**
Kills:118
Deaths:24
KDR:4.917
Accuracy:49.061% B**
HSR:96.610% B++
Kills:33,494
Deaths (as Infiltrator):13,767
Deaths (to Infiltrators):8,516
KDR:2.43292
Kill Difference:19,727
Playtime:714.569 hours
Usage:27%
Score:10.887m
Score/min:254
Accuracy (listed only):39.358%
HSR (listed only):39.146%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B**
Kills:4,862
Deaths:1,653
KDR:2.941
Accuracy:31.572% B**
HSR:20.197% C**
Eridani SX5
C+
Kills:2,987
Deaths:2,059
KDR:1.451
Accuracy:26.526% C+
HSR:17.543% C-
Deimos VA29
B**
Kills:2,595
Deaths:928
KDR:2.796
Accuracy:75.523% B**
HSR:7.013% F
Sirius SX12
D
Kills:1,605
Deaths:1,410
KDR:1.138
Accuracy:22.535% D
HSR:13.022% D-
MKV Suppressed
B**
Kills:1,589
Deaths:625
KDR:2.542
Accuracy:31.128% B*
HSR:27.942% B**
H-V45
A*
Kills:1,269
Deaths:521
KDR:2.436
Accuracy:29.454% B*
HSR:38.613% A*
Phobos VX86
S
Kills:1,228
Deaths:551
KDR:2.229
Accuracy:69.685% B++
HSR:58.551% S
VE-S Canis
B
Kills:505
Deaths:180
KDR:2.806
Accuracy:29.954% C++
HSR:25.941% B
Pandora VX25
A+
Kills:411
Deaths:131
KDR:3.137
Accuracy:51.940% B**
HSR:22.384% A+
Skorpios
C
Kills:321
Deaths:168
KDR:1.911
Accuracy:27.277% C
HSR:14.019% D*
Thanatos VE70
B
Kills:243
Deaths:210
KDR:1.157
Accuracy:44.482% B
HSR:11.111% D--
NS Baron G5
B
Kills:208
Deaths:87
KDR:2.391
Accuracy:49.052% B
HSR:9.135% D*
NSX Tengu
B**
Kills:164
Deaths:56
KDR:2.929
Accuracy:44.793% B**
HSR:7.927% F-
Pulsar VS1
B
Kills:73
Deaths:56
KDR:1.304
Accuracy:26.225% B
HSR:19.178% C
Kills:18,060
Deaths (as Combat Medic):8,635
Deaths (to Combat Medics):5,159
KDR:2.09149
Kill Difference:9,425
Playtime:39.696 hours
Usage:2%
Score:0.952m
Score/min:400
Accuracy (listed only):40.010%
HSR (listed only):20.898%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:3,336
Deaths:1,256
KDR:2.656
Accuracy:30.558% B**
HSR:24.251% C+
Deimos VA29
B**
Kills:2,595
Deaths:928
KDR:2.796
Accuracy:75.523% B**
HSR:7.013% F
Eclipse VE3A
B+
Kills:1,366
Deaths:488
KDR:2.799
Accuracy:29.793% B+
HSR:18.302% C
NS-11C
A
Kills:1,281
Deaths:409
KDR:3.132
Accuracy:32.104% A
HSR:16.315% D
Phobos VX86
S
Kills:1,228
Deaths:551
KDR:2.229
Accuracy:69.685% B++
HSR:58.551% S
Eidolon VE33
A
Kills:1,205
Deaths:257
KDR:4.689
Accuracy:36.743% A
HSR:16.681% D*
Solstice VE3
A++
Kills:1,186
Deaths:403
KDR:2.943
Accuracy:34.274% A++
HSR:16.779% D
Zenith VX-5
C
Kills:1,173
Deaths:468
KDR:2.506
Accuracy:25.588% C
HSR:17.562% D-
Solstice SF
B+
Kills:1,156
Deaths:456
KDR:2.535
Accuracy:27.615% B+
HSR:18.858% C**
Pandora VX25
A+
Kills:411
Deaths:131
KDR:3.137
Accuracy:51.940% B**
HSR:22.384% A+
Revenant
B**
Kills:361
Deaths:82
KDR:4.402
Accuracy:42.813% B**
HSR:4.709% T
Thanatos VE70
B
Kills:243
Deaths:210
KDR:1.157
Accuracy:44.482% B
HSR:11.111% D--
NS Baron G5
B
Kills:208
Deaths:87
KDR:2.391
Accuracy:49.052% B
HSR:9.135% D*
Serpent VE92
A++
Kills:208
Deaths:71
KDR:2.930
Accuracy:25.039% C+
HSR:32.692% A++
VE-C Horizon
A+
Kills:124
Deaths:51
KDR:2.431
Accuracy:29.789% D-
HSR:37.903% A+
NSX Tanto
B++
Kills:59
Deaths:16
KDR:3.688
Accuracy:31.269% B++
HSR:16.949% D*
Kills:16,140
Deaths (as Engineer):5,864
Deaths (to Engineers):7,581
KDR:2.75239
Kill Difference:10,276
Playtime:320.592 hours
Usage:12%
Score:5.935m
Score/min:309
Accuracy (listed only):39.767%
HSR (listed only):20.575%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:2,208
Deaths:535
KDR:4.127
Accuracy:22.154% B
HSR:28.850% A
Blueshift VM5
A
Kills:2,145
Deaths:530
KDR:4.047
Accuracy:21.976% C++
HSR:29.044% A
Comet VM2
B+
Kills:437
Deaths:291
KDR:1.502
Accuracy:47.691% B+
HSR:3.432% C-
Comet VM2
C*
Kills:294
Deaths:224
KDR:1.313
Accuracy:48.823% C*
HSR:2.381% D-
Nebula VM20
M**
Kills:239
Deaths:55
KDR:4.345
Accuracy:23.512% B++
HSR:41.423% M**
Nebula VM20
A++
Kills:201
Deaths:50
KDR:4.020
Accuracy:23.765% B*
HSR:30.846% A++
Quasar VM1
M+
Kills:85
Deaths:91
KDR:0.934
Accuracy:13.473% D
HSR:34.118% M+
NS-10 Burster
B++
Kills:82
Deaths:78
KDR:1.051
Accuracy:35.382% B++
HSR:7.317% C*
NS-10 Burster
A*
Kills:74
Deaths:54
KDR:1.370
Accuracy:35.617% B+
HSR:12.162% A*
Kills:5,765
Deaths (as MAX Suit):954
Deaths (to MAX Suits):1,970
KDR:6.04298
Kill Difference:4,811
Playtime:91.013 hours
Usage:3%
Score:2.150m
Score/min:394
Accuracy (listed only):30.266%
HSR (listed only):21.064%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:772
V. Kills:73 N/A
Deaths:240
KDR:3.217
Accuracy:43.591% C*
KPH:38.400 C--
VKPH:3.600 C+
Dual Photon Pods
C--
Kills:441
V. Kills:50 N/A
Deaths:76
KDR:5.803
Accuracy:46.690% D-
KPH:59.900 C--
VKPH:6.800 D-
Saron Laser Cannon
D
Kills:141
V. Kills:124 113%
Deaths:210
KDR:0.671
Accuracy:36.011% B*
KPH:5.900 D-
VKPH:5.200 D
Photon A2A Missile Pods
C+
Kills:57
V. Kills:46 121%
Deaths:14
KDR:4.071
Accuracy:75.624% C+
KPH:24.800 D
VKPH:20 D
Kills:1,411 (913 + 0)
Deaths:540
KDR:2.613
VKDR:0.543
Vehicle Kills:293
Kill Difference:871
Playtime:53.578 hours
Usage:2%
Score:0.409m
Score/min:127
Piloting Accuracy:36.011%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:152
V. Kills:80 188%
Deaths:5
KDR:30.400
Accuracy:25.588% D*
KPH:46.400 B+
VKPH:24.400 C++
Kills:152 (0 + 152)
Deaths:5
KDR:30.400
VKDR:16
Vehicle Kills:80
Kill Difference:147
Playtime:3.276 hours
Usage:0%
Score:0.057m
Score/min:288
Piloting Accuracy:N/A%
Gunner Accuracy:25.588%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:393
V. Kills:63 N/A
Deaths:17
KDR:23.118
Accuracy:45.733% C--
KPH:70 B+
VKPH:11.200 B+
C75 Viper
C+
Kills:85
V. Kills:28 293%
Deaths:23
KDR:3.696
Accuracy:29.403% D*
KPH:25.600 C
VKPH:8.400 C+
Skyguard
A
Kills:73
V. Kills:48 149%
Deaths:5
KDR:14.600
Accuracy:24.502% D-
KPH:22.100 B*
VKPH:14.600 A
Kills:551 (551 + 0)
Deaths:45
KDR:12.244
VKDR:3.089
Vehicle Kills:139
Kill Difference:506
Playtime:12.238 hours
Usage:0%
Score:0.222m
Score/min:302
Driving Accuracy:24.502%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:2,427
V. Kills:1,609 151%
Deaths:402
KDR:6.037
Accuracy:52.361% C+
KPH:28.800 C+
VKPH:19.100 B+
Supernova VPC
C++
Kills:1,863
V. Kills:293 N/A
Deaths:125
KDR:14.904
Accuracy:45.801% D
KPH:50.100 C++
VKPH:7.900 C+
Saron HRB
B*
Kills:514
V. Kills:325 158%
Deaths:47
KDR:10.936
Accuracy:50.534% B++
KPH:38 B*
VKPH:24 B++
E540 Halberd
A
Kills:352
V. Kills:173 202%
Deaths:17
KDR:20.706
Accuracy:50.902% C**
KPH:50 A
VKPH:24.600 A
Supernova PC
B**
Kills:132
V. Kills:51 254%
Deaths:12
KDR:11
Accuracy:53.408% B
KPH:35.400 B++
VKPH:13.700 B**
Proton II PPA
B+
Kills:73
V. Kills:1 N/A
Deaths:4
KDR:18.250
Accuracy:25.411% C+
KPH:80.400 B+
VKPH:1.100 D**
Kills:5,361 (4,422 + 939)
Deaths:607
KDR:8.832
VKDR:4.040
Vehicle Kills:2,452
Kill Difference:4,754
Playtime:146.519 hours
Usage:6%
Score:2.249m
Score/min:256
Driving Accuracy:53.408%
Gunner Accuracy:25.411%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C
Kills:269
V. Kills:245 109%
Deaths:71
KDR:3.789
Accuracy:39.497% D-
KPH:26 D-
VKPH:23.700 C
E540 Halberd-H
B++
Kills:230
V. Kills:124 184%
Deaths:21
KDR:10.952
Accuracy:63.382% B++
KPH:52.900 C++
VKPH:28.500 B++
Proton II PPA-H
B++
Kills:209
V. Kills:10 N/A
Deaths:16
KDR:13.063
Accuracy:44.082% B++
KPH:95 C+
VKPH:4.500 D
Saron HRB-H
C
Kills:53
V. Kills:37 139%
Deaths:12
KDR:4.417
Accuracy:56.826% C++
KPH:29.600 C--
VKPH:20.700 C
Kills:761 (0 + 761)
Deaths:120
KDR:6.342
VKDR:3.467
Vehicle Kills:416
Kill Difference:641
Playtime:18.670 hours
Usage:1%
Score:0.362m
Score/min:323
Driving Accuracy:N/A%
Gunner Accuracy:56.826%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:122
V. Kills:37 321%
Deaths:17
KDR:7.176
Accuracy:40.891% C++
KPH:38.600 A
VKPH:11.700 B**
M12 Kobalt
C++
Kills:93
V. Kills:5 N/A
Deaths:4
KDR:23.250
Accuracy:22.871% B++
KPH:70.100 C+
VKPH:3.800 C++
M12 Kobalt
B**
Kills:76
V. Kills:2 N/A
Deaths:2
KDR:38
Accuracy:21.615% B+
KPH:122 B**
VKPH:3.200 C+
M20 Basilisk
B**
Kills:54
V. Kills:16 318%
Deaths:11
KDR:4.909
Accuracy:40.760% C++
KPH:36.700 B**
VKPH:10.900 C++
M60-G Bulldog
B++
Kills:51
V. Kills:3 N/A
Deaths:3
KDR:17
Accuracy:36.331% C+
KPH:45.900 B++
VKPH:2.700 D-
Kills:396 (0 + 396)
Deaths:37
KDR:10.703
VKDR:1.703
Vehicle Kills:63
Kill Difference:359
Playtime:7.693 hours
Usage:0%
Score:0.135m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:36.331%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D-
Kills:61
V. Kills:6 N/A
Deaths:11
KDR:5.545
Accuracy:29.293% D-
KPH:37 D-
VKPH:3.600 D-
Kills:61 (0 + 61)
Deaths:11
KDR:5.545
VKDR:0.545
Vehicle Kills:6
Kill Difference:50
Playtime:1.650 hours
Usage:0%
Score:0.014m
Score/min:138
Piloting Accuracy:N/A%
Gunner Accuracy:29.293%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 27,97527,69310,1962.716C+0.0625.753%C35.749%B+59C-N/A155469.2h10.3C++40.1C+
NS-15M2 7,4237,3593,2202.285C*0.3823.809%C32.858%B+49.3C+N/A132149.2h11.1B+46.8C*
VE-H Maw 5,3825,3421,8862.832B++0.1728.25%C*39.555%A57.3C+N/A15693.3h8.7B+30.8B+
NS-7 PDW 4,8894,8621,6532.941A++0.2831.572%B**20.197%C**59.7B**N/A13681.5h11.2B*35.5B++
Orion VS54 4,3524,3241,6432.632B+0.0324.866%B+35.731%A59.3B++N/A19372.9h10.4B++41.8C++
Pulsar C 3,3713,3361,2562.656B+0.0030.558%B**24.251%C+49.7B+N/A13667.1h9.7B+31.9B++
Eridani SX5 3,0152,9872,0591.451C++1.2126.526%C+17.543%C-33.3CN/A8189.8h11.7C+44.2C++
Ghost 2,9722,9678163.636C++0.9849.635%A78.665%B*59.3BN/A15050h1.7B*3.4B*
Deimos VA29 2,6062,5959282.796A0.1475.523%B**7.013%F74.1B+N/A18335h1.8B**2.4B*
Supernova FPC 4,0362,4274026.037C3.3852.361%C+2.637%C*28.8C+19.1B+24384.2h5.1C+9.7C+
Pulsar LSW 2,3392,3197333.164B**0.5027.593%B+36.05%A65.7BN/A19835.3h10.7B+38.7B+
Parsec VX3-A 2,2892,2822768.268B+5.6145.107%B86.021%B**57.3C++N/A14439.8h1.8C+3.9B
Blueshift VM5 2,2452,2085354.127B++1.4722.154%B28.85%A48.5B+N/A13745.5h13.2B++59.6B+
XM98 2,2022,1875084.305B**1.6448.849%A+85.505%B**33.8C++N/A8164.8h1.9B*3.8B**
C-4 2,8422,1811,1121.961C**0.7024.974%CN/A106.9C**32.4C*66720.4h1.3C**5.3C*
Blueshift VM5 2,1852,1455304.047B+1.3921.976%C++29.044%A47.1B+N/A13445.5h13.8B+62.8B+
Supernova VPC 2,1561,86312514.904C+12.2445.801%D2.576%A50.1C++7.9C+16237.2h2.9C**6.3C+
Sirius SX12 1,6291,6051,4101.138C+1.5222.535%D13.022%D-25.6CN/A7062.6h13.7C++60.6C+
MKV Suppressed 1,5961,5896252.542A+0.1231.128%B*27.942%B**53B+N/A14630h12B+38.6B+
NS Decimator 2,1491,4957781.922B++0.7458.221%C-1.405%D39.9C+17.4C+24637.5h4.3C++7.4C++
VX29 Polaris 1,4911,4864503.302B**0.6427.725%B+31.359%B*62.7C**N/A15323.7h9.8B++35.5B+
NS-44 Commissioner AE 1,4701,4551,0201.426C++1.2342.322%C+23.574%C64.4C++N/A17122.6h3.3C++7.8C++
SVA-88 1,3751,3684652.942B+0.2826.505%B32.895%B*65.5C**N/A18120.9h9.7B++36.7B+
Eclipse VE3A 1,3781,3664882.799B+0.1429.793%B+18.302%C56C**N/A14224.4h10.7B+36B+
NSX Tomoe 1,3691,3615352.544B+0.1227.823%C-38.501%C+45.5C+N/A10429.9h12.9C**46.4C++
Spiker 1,3191,3056801.919B+0.7436.242%B*20.383%C53BN/A12924.6h8.5C++23.3B+
Artemis VX26 1,2971,2857141.8C++0.8625.714%D27.393%B+36.9C+N/A8734.8h11.1C**43.1C+
NS-11C 1,2941,2814093.132A++0.4732.104%A16.315%D51.7B++N/A15624.8h11B++34.2B++
H-V45 1,2871,2695212.436B+0.2229.454%B*38.613%A*51.4B+N/A19324.7h10.2B**34.6B*
Phantom VA23 1,2511,2504212.969C+0.3143.217%B**18%D**54.3C*N/A11623h4B+9.1B++
Parallax VX3 1,2411,2391478.429B**5.7752.766%A++82.567%B+55.3B**N/A13222.4h1.7B*3.3B**
Flare VE6 1,2351,2294352.825B**0.1626.883%B+22.864%C50.2C+N/A12924.5h9.3B+34.5B+
Phobos VX86 1,2321,2285512.229B++0.4369.685%B++58.551%S95.9AN/A32412.8h1.8B**2.6B++
Eidolon VE33 1,2071,2052574.689A++2.0336.743%A16.681%D*70.5A+N/A19817.1h6.3B*17.1B*
Solstice VE3 1,1981,1864032.943M+0.2834.274%A++16.779%D55.9A+N/A22521.2h10.7B*31.1B
Nyx VX31 1,1871,1831866.36A3.7050.938%A**2.536%T101.1A*N/A22111.7h4.9B+9.6B**
Lasher X2 1,2021,1814312.74A+0.0834.124%B*4.826%B+77.2A+1.4C*19415.3h14.5B**42.6B*
Zenith VX-5 1,1811,1734682.506B*0.1525.588%C17.562%D-50.1C**N/A12223.4h11.6B45.2C*
NS-30 Vandal 1,1671,1612754.222B*1.5641.885%B**7.752%F--75.4B**N/A17115.4h5B+11.9B++
Solstice SF 1,1671,1564562.535A0.1327.615%B+18.858%C**57.5A++N/A14720.1h11.5C++41.7B
V10 1,1471,1461786.438B**3.7845.12%B+84.904%B*54.3B+N/A11921.1h1.7B*3.8B++
NS-357 Underboss 1,1361,1248711.29C++1.3740.938%B31.139%B*56.2C*N/A15720h3.8C**9.2B+
Nemesis VSH9 1,4578567481.144B+1.5266.485%B+2.804%C++24.3C**17.1B+21635.2h7.3B10.9B+
Light PPA 8457722403.217C0.5643.591%C*1.036%C38.4C--3.6C+12820.1h12.5C++28.6C*
Phaseshift VX-S 6406361145.579A+2.9241.339%B+85.22%B++43.9B+N/A11214.5h2.1B++5.1B+
Saron HRB 8395144710.936B**8.2850.534%B++N/A38.1B*24.1B++42313.5h20.7C++41B+
VE-S Canis 5115051802.806B**0.1529.954%C++25.941%B69.2B+N/A2677.3h10.1B33.8C**
Proximity Mine 4784771313.641C+0.9839.557%C-N/A116.3CN/A3334.1h2C-5.1C-
Plasma Grenade 4814731473N/A470.3441.403%DN/A337.9D-5.7C--13511.4h4.3D-10.4D
Tank Mine 7184481084.148B+1.4949.47%B**N/A121.1C++73C**10313.7h3F-6.1C+
Dual Photon Pods 491441765.803C3.1446.69%D-N/A59.6C--6.8D-2307.4h16.8B+35.9C**
Ursa 4414391492.946A0.2931.783%A23.462%C63.6B+N/A1936.9h10.2C**32B++
Comet VM2 6344372911.502B+1.1647.691%B+3.432%C-19.7B**8.9A*13222.2h21.6C++45.3C*
Spear Anti-Vehicle Phalanx Turret 5854363711.784B+9.1248.288%C*4.358%C**76.5A+26.1C*4185.7h4.8B**10B*
Beamer VS3 4324244640.914C++1.7533.002%B*24.528%C*27.2C+N/A9015.6h9C++27.3B+
Pandora VX25 4164111313.137B**0.4851.94%B**22.384%A+89.3B**1.1B+3094.6h3.7B+7.1B++
NSX Naginata 4094051822.225B++0.4422.805%C+22.222%D-50.6C++N/A1358h11.9C++52.3C*
L100 Python HESH 4563931723.118B+20.4645.733%C--N/A70.2B+11.3B++3245.6h2.7C*5.9C**
Revenant 362361824.402B1.7442.813%B**4.709%T73.7B+N/A2504.9h6.1B+14.2B**
E540 Halberd 5253521720.706B++18.0550.902%C**1.705%C50.3A24.7A4667h4.4B*8.7B*
S1 4843243201.013C**1.6563.247%B+1.235%D-28.7C++14.2C+34011.3h7.2C11.3C++
Skorpios 3243211681.911C++0.7527.277%C14.019%D*32.4DN/A859.9h11.1C++40.9C+
Force-Blade 3583188,6280.037C**2.6229.683%C+N/A0.8C+N/A2423.8h2.5C++8.3C*
Comet VM2 4232942241.313C++1.3548.823%C*2.381%D-16.4B+7.2B**10417.9h27.9C+57.1C++
Lasher X2 AE 2802791531.824C++0.8427.788%C-5.018%B+54.7C*N/A1515.1h18.6C+66.8C+
Aphelion VEX-4H 514269713.789C1.1339.497%D-4.089%B+26.1D-23.8C31010.3h56.4C++142.7C+
Thanatos VE70 2432432101.157C++1.5044.482%B11.111%D--28.9C+N/A1338.4h4.9C+11C**
Nebula VM20 242239554.345B*1.6823.512%B++41.423%M**62.9B**N/A2073.8h13B+55.3B++
E540 Halberd-H 3542302110.952C+8.2963.382%B++N/A53.5C*28.8B++3814.3h5.8C+9.2C**
Lancer VS22 354223932.398B*0.2654.441%DN/A29B++17C++2877.7h7.7B++14.1B++
Auraxium Force-Blade 23421315,0670.014C--2.6515.401%D*3.756%D0.3C--N/A1668.3h2.1C++13.4C
Proton II PPA-H 2192091613.063C+10.4044.082%B++N/A95C+4.5D2922.2h10.6C+24.1C**
NS Baron G5 210208872.391A+0.2749.052%B9.135%D*50.7B+N/A1624.1h4B+8.1C+
Serpent VE92 210208712.93B**0.2725.039%C+32.692%A++50.7B+N/A2814.1h10.1B++40.5B+
NS-44L Blackhand 2102062150.958C1.7040.517%C33.01%D21.7CN/A779.5h4.3C+10.7C++
Nebula VM20 202201504.02B++1.3623.765%B*30.846%A++55.8B*N/A1833.6h14.7B61.8B++
Lumine Edge 1951942,2670.086C+2.5722.427%C--13.402%C1.5C-N/A4128.7h1.3C**5.6C++
NS-TMC-01 "His Regards" 20317614,0700.013C-2.659.227%D*6.818%C+0.3C-N/A1656.3h2.1C*23.2D
The Slasher 1761696,5650.026C--2.6312.115%F4.734%D0.6CN/A2268.5h1.6B*13.4C+
NSX Tengu 164164562.929A+0.2744.793%B**7.927%F-71.3B**N/A2192.3h8.6B**19.3B*
AP30 Shredder 232152530.4A*27.7425.588%D*1.316%D46.1B+24.2C++2883.3h39.6B**154.7B*
Saron Laser Cannon 2651412100.671C1.9936.011%B*4.255%A+5.9D-5.2D8023.8h187.6D520.9C
Supernova PC 1831321211B+8.3453.408%BN/A35.7B*13.8B**4893.7h5.8C-10.9C+
NS-AM7 Archer 1541321720.767B+1.8955.701%C25.758%B++9.5C**1.6D6813.9h12.3B+22B+
Hunter QCX 1441311121.17B+1.4940.417%C+32.824%B+20.8B+2.1C+956.3h3.8B9.5B
VE-C Horizon 128124512.431B+0.2329.789%D-37.903%A+45.9C1.5B1752.7h11.8B+39.4C*
M20 Basilisk 159122177.176A+4.5240.891%C++5.738%C+38.1B**11.6B**3103.2h61.1B+149.4B++
NSX Daimyo 118118244.917B2.2649.061%B**96.61%B++56.2C+N/A1892.1h2B++4.1B*
Rocklet Rifle 178991190.832C+1.8353.173%C+1.01%C**23D18.4D4014.3h48.7D--91.5C-
M12 Kobalt 9893423.25C*20.5922.871%B++21.505%B++71.5C+3.8C++2711.3h17.7C*77.5B
C75 Viper 11385233.696C1.0429.403%D*4.706%S25.8C8.5C+2983.3h14C+47.7D
Quasar VM1 8685910.934C--1.7313.473%D34.118%M+14.7D-N/A1105.8h11.3B**84C++
NS-10 Burster 13182781.051C+1.6135.382%B++7.317%C*8.3B++4.9B+869.9h126.2C*356.6B+
M12 Kobalt 7876238B35.3421.615%B+22.368%B++126.7A3.3C+3700.6h10.5A+48.4B**
NS-10 Burster 10974541.37C+1.2935.617%B+12.162%A*9B**4.3C++828.2h119.6B+335.7B++
Pulsar VS1 7373561.304C++1.3626.225%B19.178%C33.2C++N/A7272.2h13.1B50B+
Proton II PPA 7473418.25C++15.5925.411%C+2.74%B*81.1B+1.1D**2240.9h11.9D46.7C
Skyguard 12173514.6M+11.9424.502%D-1.37%C-22.1B*14.5A2683.3h83B**338.9B+
MANA Anti-Personnel Turret 6464193.368N/A0.7122.554%UN/A640UN/A2793800.1h18.9T*83.7T*
CAS 14-E 6761115.545C--2.8829.293%D-N/A38.1D-3.8D1381.6h39D133.1D--
NSX Tanto 5959163.688M1.0331.269%B++16.949%D*45.4C**N/A2311.3h13.8C+44.1B+
Photon A2A Missile Pods 10357144.071C1.4175.624%C+N/A24.8D20D2772.3h9C11.9C
M20 Basilisk 7054114.909B+2.2540.76%C++5.556%C+36B**10.7C++3271.5h67.1B++164.6B*
Saron HRB-H 9053124.417C1.7656.826%C++1.887%B+29.4C--20.6C2961.8h29.5C--51.8C
M60-G Bulldog 5451317M14.3436.331%C+N/A46.4B++2.7D-1681.1h5.9B+16.1B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit159235,18316.8h
Spawn Beacon204,0631.9h
Anti-Vehicle MANA Turret84850.6h
AE Nano-Armor Kit252272,10919.4h
AE Medical Applicator7626,9912.1h
Nanite Revive Grenade02880.1h
Medical Applicator7829,1883h
Motion Spotter11530,82812h
Welding Device02010h
Recon Detection Device271,8372.7h
Ammunition Package381,4711.1h
Medical Kit1,87223,88530.8h
Anti-Infantry MANA Turret131780.5h
Nano-Repair Grenade08170.2h
A30 Walker01260.1h

Check the help document for the dictionary if you want to learn more about words used here.


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