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Immortal Justicar DIEUMERCI[TFDN] DIEUMERCI
VS BR 67

KDR: 0.94

Score: 41.8m

Last Seen: Dec 22nd, 2018 7:22 PM
- OFFLINE - 2860.9 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Cobalt
Level Progress (to 68): 76%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS Nebula VM20 Nebula VM20 VA39 Spectre VE-LR Obelisk Phaseshift VX-S Pulsar LSW Phantom VA23 V10
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $102,582 MLG Score: 82
Fun Score: N/A
Cheeseburgers Flipped: 2206TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.827%30.161%47733100218,2420.8315250.112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.713%-1.028D*1.448A-0.616DHEAD ++ (~22.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86-0.15C13.60.047C+72.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.382%2.778%133103225214811320.170155189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.736%-1.581F1.083B**-0.747

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
349.5-1.167D*78.2-0.475D271.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.329%2.721%65410311,02921766460.472669159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.577%-0.155C0.077C+0.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.662B+5.10.59B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.862%2.032%1141010251,77216249591.09113185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.755%-0.585D-0.593D-0.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.70.01C+35.10.113C+82.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.613%77.13%114710285,2123289491.5842

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.961%0.089C+0.655B+0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.102C+3.20.007C+5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.549%17.284%114310329721382140.703328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.947%-1.073D*0.542B+-0.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.2-0.53D5.8-0.187C14.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.8m567.4%200 (12k)161 (9.7k)0.94320641,35343,8431.1185867 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035152913.346%27.488%36705:5715

26% Combat Medic12% Engineer22% Heavy Assault28% Infiltrator6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 22nd, 2013 5:17 PMJul 28th, 2018 11:56 PMJan 20th, 2019 11:39 AM (90d) (PST)Dec 22nd, 2018 5:23 PM (119d) (PST)Dec 22nd, 2018 3:22 PM (119d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
203126770.1590.1680.04410.01782

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,1827,5664,616101036019,648

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4336.9h/180.7d 7,689 11,367 19,716 260.2k 7,790 13,329 4,511 52.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
B++
Kills:1,176
Deaths:1,787
KDR:0.658
Accuracy:16.428% D*
HSR:29.422% B++
SVA-88
C+
Kills:1,168
Deaths:1,651
KDR:0.707
Accuracy:12.643% F-
HSR:24.230% C+
Flare VE6
C**
Kills:1,156
Deaths:1,652
KDR:0.700
Accuracy:13.759% D**
HSR:26.298% C**
VX29 Polaris
C+
Kills:1,155
Deaths:1,593
KDR:0.725
Accuracy:14.990% D**
HSR:23.030% C+
Orion VS54
C++
Kills:1,152
Deaths:1,530
KDR:0.753
Accuracy:12.856% F
HSR:25.174% C++
Lasher X2
A
Kills:336
Deaths:542
KDR:0.620
Accuracy:16.689% D*
HSR:6.250% A
NSX Naginata
B**
Kills:160
Deaths:264
KDR:0.606
Accuracy:12.296% F-
HSR:36.250% B**
NS-15M1
C
Kills:145
Deaths:288
KDR:0.503
Accuracy:14.684% D**
HSR:20% C
Kills:6,448
Deaths (as Heavy Assault):9,307
Deaths (to Heavy Assaults):11,588
KDR:0.69281
Kill Difference:2,859
Playtime:948.169 hours
Usage:22%
Score:8.754m
Score/min:154
Accuracy (listed only):14.293%
HSR (listed only):23.832%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C*
Kills:488
Deaths:700
KDR:0.697
Accuracy:14.635% F-
HSR:20.287% C*
Pandora VX25
B
Kills:450
Deaths:664
KDR:0.678
Accuracy:34.883% C-
HSR:16.667% B
Thanatos VE70
B+
Kills:437
Deaths:739
KDR:0.591
Accuracy:23.763% F
HSR:18.536% B+
Zenith VX-5
B
Kills:301
Deaths:575
KDR:0.523
Accuracy:16.036% F-
HSR:23.588% B
Sirius SX12
B+
Kills:244
Deaths:391
KDR:0.624
Accuracy:19.885% D-
HSR:20.492% B+
Solstice SF
B**
Kills:243
Deaths:429
KDR:0.566
Accuracy:17.156% D*
HSR:23.457% B**
Pulsar C
B**
Kills:190
Deaths:379
KDR:0.501
Accuracy:14.120% F-
HSR:28.421% B**
NSX Tanto
B+
Kills:173
Deaths:248
KDR:0.698
Accuracy:20.244% D*
HSR:28.902% B+
NSX Tengu
B
Kills:161
Deaths:292
KDR:0.551
Accuracy:32.820% D
HSR:22.981% B
NS Baron G5
C-
Kills:129
Deaths:318
KDR:0.406
Accuracy:28.511% D**
HSR:12.403% C-
Eridani SX5
B++
Kills:108
Deaths:269
KDR:0.401
Accuracy:20.055% D*
HSR:25% B++
VX6-7
C--
Kills:90
Deaths:207
KDR:0.435
Accuracy:11.343% F--
HSR:17.778% C--
Phobos VX86
C
Kills:85
Deaths:152
KDR:0.559
Accuracy:43.497% D*
HSR:14.118% C
Serpent VE92
B++
Kills:79
Deaths:146
KDR:0.541
Accuracy:15.106% F-
HSR:24.051% B++
VE-S Canis
C**
Kills:61
Deaths:101
KDR:0.604
Accuracy:22.548% D
HSR:22.951% C**
Kills:3,239
Deaths (as Light Assault):5,610
Deaths (to Light Assaults):7,850
KDR:0.57736
Kill Difference:2,371
Playtime:232.612 hours
Usage:5%
Score:1.840m
Score/min:132
Accuracy (listed only):22.307%
HSR (listed only):21.309%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A
Kills:1,208
Deaths:338
KDR:3.574
Accuracy:28.131% D
HSR:43.378% A
Eidolon VE33
M*
Kills:1,094
Deaths:646
KDR:1.694
Accuracy:26.946% C+
HSR:50% M*
NS-11C
C*
Kills:488
Deaths:700
KDR:0.697
Accuracy:14.635% F-
HSR:20.287% C*
Pandora VX25
B
Kills:450
Deaths:664
KDR:0.678
Accuracy:34.883% C-
HSR:16.667% B
Thanatos VE70
B+
Kills:437
Deaths:739
KDR:0.591
Accuracy:23.763% F
HSR:18.536% B+
Zenith VX-5
B
Kills:301
Deaths:575
KDR:0.523
Accuracy:16.036% F-
HSR:23.588% B
Solstice SF
B**
Kills:243
Deaths:429
KDR:0.566
Accuracy:17.156% D*
HSR:23.457% B**
Pulsar C
B**
Kills:190
Deaths:379
KDR:0.501
Accuracy:14.120% F-
HSR:28.421% B**
NSX Tanto
B+
Kills:173
Deaths:248
KDR:0.698
Accuracy:20.244% D*
HSR:28.902% B+
NS Baron G5
C-
Kills:129
Deaths:318
KDR:0.406
Accuracy:28.511% D**
HSR:12.403% C-
VX6-7
C--
Kills:90
Deaths:207
KDR:0.435
Accuracy:11.343% F--
HSR:17.778% C--
Phobos VX86
C
Kills:85
Deaths:152
KDR:0.559
Accuracy:43.497% D*
HSR:14.118% C
Serpent VE92
B++
Kills:79
Deaths:146
KDR:0.541
Accuracy:15.106% F-
HSR:24.051% B++
Kills:4,967
Deaths (as Engineer):5,541
Deaths (to Engineers):8,876
KDR:0.89641
Kill Difference:574
Playtime:526.688 hours
Usage:12%
Score:7.235m
Score/min:229
Accuracy (listed only):22.644%
HSR (listed only):24.737%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
A*
Kills:1,213
Deaths:788
KDR:1.539
Accuracy:32.667% C++
HSR:61.665% A*
Phaseshift VX-S
B++
Kills:1,201
Deaths:476
KDR:2.523
Accuracy:35.593% C+
HSR:83.847% B++
Phantom VA23
M
Kills:1,173
Deaths:721
KDR:1.627
Accuracy:26.269% D*
HSR:52.600% M
V10
B++
Kills:1,171
Deaths:591
KDR:1.981
Accuracy:37.961% C
HSR:83.091% B++
Parallax VX3
B+
Kills:1,157
Deaths:821
KDR:1.409
Accuracy:41.152% C**
HSR:81.677% B+
Nyx VX31
A+
Kills:760
Deaths:545
KDR:1.395
Accuracy:26.519% D*
HSR:43.816% A+
NS-357 Underboss
C-
Kills:464
Deaths:874
KDR:0.531
Accuracy:30.719% D
HSR:17.888% C-
Artemis VX26
B*
Kills:455
Deaths:768
KDR:0.592
Accuracy:19.652% F
HSR:28.132% B*
Sirius SX12
B+
Kills:244
Deaths:391
KDR:0.624
Accuracy:19.885% D-
HSR:20.492% B+
XM98
C++
Kills:230
Deaths:185
KDR:1.243
Accuracy:38.194% C++
HSR:75.217% C++
Parsec VX3-A
C
Kills:181
Deaths:79
KDR:2.291
Accuracy:40.233% C
HSR:75.691% C--
NSX Tomoe
B
Kills:167
Deaths:207
KDR:0.807
Accuracy:21.088% F
HSR:40.120% B
NSX Tengu
B
Kills:161
Deaths:292
KDR:0.551
Accuracy:32.820% D
HSR:22.981% B
Manticore SX40
C*
Kills:111
Deaths:314
KDR:0.354
Accuracy:17.768% F-
HSR:23.423% C*
Eridani SX5
B++
Kills:108
Deaths:269
KDR:0.401
Accuracy:20.055% D*
HSR:25% B++
NS-30 Vandal
A
Kills:87
Deaths:93
KDR:0.935
Accuracy:21.044% F-
HSR:36.782% A
NS-44 Commissioner
B+
Kills:72
Deaths:222
KDR:0.324
Accuracy:24.017% D**
HSR:26.389% B+
NS-45 Pilot
B*
Kills:70
Deaths:115
KDR:0.609
Accuracy:28.080% D
HSR:32.857% B*
VE-S Canis
C**
Kills:61
Deaths:101
KDR:0.604
Accuracy:22.548% D
HSR:22.951% C**
Ghost
D
Kills:59
Deaths:58
KDR:1.017
Accuracy:30.475% D*
HSR:62.712% D
Beamer VS3
N/A
Kills:50
Deaths:235
KDR:0.213
Accuracy:16.012% N/A
HSR:38% N/A
Kills:9,195
Deaths (as Infiltrator):8,145
Deaths (to Infiltrators):7,546
KDR:1.12891
Kill Difference:1,050
Playtime:1,222.564 hours
Usage:28%
Score:7.575m
Score/min:103
Accuracy (listed only):27.750%
HSR (listed only):45.492%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C*
Kills:1,165
Deaths:1,959
KDR:0.595
Accuracy:12.728% F--
HSR:23.004% C*
Pulsar VS1
B++
Kills:1,161
Deaths:1,952
KDR:0.595
Accuracy:17.254% D*
HSR:25.237% B++
Terminus VX-9
C-
Kills:1,138
Deaths:1,967
KDR:0.579
Accuracy:13.518% F--
HSR:22.847% C-
NS-11A
C**
Kills:891
Deaths:1,430
KDR:0.623
Accuracy:15.985% F
HSR:24.018% C**
Pandora VX25
B
Kills:450
Deaths:664
KDR:0.678
Accuracy:34.883% C-
HSR:16.667% B
Thanatos VE70
B+
Kills:437
Deaths:739
KDR:0.591
Accuracy:23.763% F
HSR:18.536% B+
Sirius SX12
B+
Kills:244
Deaths:391
KDR:0.624
Accuracy:19.885% D-
HSR:20.492% B+
Corvus VA55
B+
Kills:239
Deaths:405
KDR:0.590
Accuracy:14.524% F-
HSR:25.941% B+
NSX Tengu
B
Kills:161
Deaths:292
KDR:0.551
Accuracy:32.820% D
HSR:22.981% B
CME
C+
Kills:141
Deaths:241
KDR:0.585
Accuracy:19.158% D**
HSR:21.277% C+
NS Baron G5
C-
Kills:129
Deaths:318
KDR:0.406
Accuracy:28.511% D**
HSR:12.403% C-
Eridani SX5
B++
Kills:108
Deaths:269
KDR:0.401
Accuracy:20.055% D*
HSR:25% B++
Phobos VX86
C
Kills:85
Deaths:152
KDR:0.559
Accuracy:43.497% D*
HSR:14.118% C
VE-S Canis
C**
Kills:61
Deaths:101
KDR:0.604
Accuracy:22.548% D
HSR:22.951% C**
Kills:6,410
Deaths (as Combat Medic):10,880
Deaths (to Combat Medics):4,468
KDR:0.58915
Kill Difference:4,470
Playtime:1,107.686 hours
Usage:26%
Score:11.262m
Score/min:169
Accuracy (listed only):22.795%
HSR (listed only):21.105%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:1,863
Deaths:1,127
KDR:1.653
Accuracy:14.400% D-
HSR:20.129% C+
Nebula VM20
C**
Kills:1,860
Deaths:1,126
KDR:1.652
Accuracy:14.240% D-
HSR:21.774% C**
Blueshift VM5
B
Kills:674
Deaths:404
KDR:1.668
Accuracy:11.451% F
HSR:22.997% B
Blueshift VM5
B*
Kills:643
Deaths:403
KDR:1.596
Accuracy:11.621% F
HSR:25.972% B*
Comet VM2
C-
Kills:625
Deaths:525
KDR:1.190
Accuracy:31.383% D*
HSR:3.360% C-
Comet VM2
B+
Kills:490
Deaths:491
KDR:0.998
Accuracy:32.565% D*
HSR:5.306% B+
Quasar VM1
B++
Kills:238
Deaths:241
KDR:0.988
Accuracy:11.053% D--
HSR:21.849% B++
Cosmos VM3
D
Kills:215
Deaths:186
KDR:1.156
Accuracy:11.029% D*
HSR:16.279% D
NS-10 Burster
C**
Kills:128
Deaths:243
KDR:0.527
Accuracy:26.079% C-
HSR:8.594% C**
NS-10 Burster
B++
Kills:117
Deaths:220
KDR:0.532
Accuracy:25.970% D
HSR:8.547% B++
Kills:6,853
Deaths (as MAX Suit):2,483
Deaths (to MAX Suits):2,198
KDR:2.75997
Kill Difference:4,370
Playtime:276.300 hours
Usage:6%
Score:5.177m
Score/min:312
Accuracy (listed only):18.979%
HSR (listed only):15.481%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:130
V. Kills:53 241%
Deaths:96
KDR:1.354
Accuracy:34.567% F-
KPH:22.900 D--
VKPH:9.300 D
Saron Laser Cannon
D--
Kills:67
V. Kills:67 99%
Deaths:729
KDR:0.092
Accuracy:20.296% F-
KPH:1.300 D--
VKPH:1.300 D*
Hornet Missiles
D-
Kills:57
V. Kills:40 139%
Deaths:68
KDR:0.838
Accuracy:48.106% F
KPH:12.100 D-
VKPH:8.500 D*
Light PPA
D*
Kills:55
V. Kills:5 N/A
Deaths:181
KDR:0.304
Accuracy:23.587% F--
KPH:5.900 D*
VKPH:0.500 D*
Kills:309 (122 + 0)
Deaths:1,074
KDR:0.288
VKDR:0.154
Vehicle Kills:165
Kill Difference:765
Playtime:70.234 hours
Usage:2%
Score:0.357m
Score/min:85
Piloting Accuracy:23.587%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:86
V. Kills:69 123%
Deaths:35
KDR:2.457
Accuracy:31.911% D
KPH:309,600 U
VKPH:248,400 U
Kills:86 (0 + 86)
Deaths:35
KDR:2.457
VKDR:1.971
Vehicle Kills:69
Kill Difference:51
Playtime:0.001 hours
Usage:0%
Score:0.088m
Score/min:2,625,450
Piloting Accuracy:N/A%
Gunner Accuracy:31.911%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:165
V. Kills:76 214%
Deaths:83
KDR:1.988
Accuracy:47.900% C
KPH:16.600 D-
VKPH:7.600 D-
L100 Python AP
D*
Kills:90
V. Kills:74 120%
Deaths:71
KDR:1.268
Accuracy:42.806% F
KPH:12.500 D**
VKPH:10.300 D*
C75 Viper
D*
Kills:87
V. Kills:37 229%
Deaths:71
KDR:1.225
Accuracy:20.337% F-
KPH:7.200 D*
VKPH:3.100 D*
L100 Python HESH
F
Kills:76
V. Kills:14 N/A
Deaths:37
KDR:2.054
Accuracy:33.718% F
KPH:13.600 F
VKPH:2.500 F
Kills:418 (418 + 0)
Deaths:262
KDR:1.595
VKDR:0.767
Vehicle Kills:201
Kill Difference:156
Playtime:34.824 hours
Usage:1%
Score:0.320m
Score/min:153
Driving Accuracy:33.718%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D*
Kills:557
V. Kills:227 244%
Deaths:272
KDR:2.048
Accuracy:32.939% F-
KPH:9.200 D*
VKPH:3.700 D**
Saron HRB
D
Kills:417
V. Kills:243 171%
Deaths:141
KDR:2.957
Accuracy:30.964% D**
KPH:18.500 D
VKPH:10.800 D
Supernova FPC
D*
Kills:231
V. Kills:197 117%
Deaths:168
KDR:1.375
Accuracy:50.271% C-
KPH:11.500 D*
VKPH:9.800 D*
E540 Halberd
D-
Kills:105
V. Kills:57 181%
Deaths:38
KDR:2.763
Accuracy:36.071% D**
KPH:20.700 D--
VKPH:11.300 D-
Proton II PPA
D--
Kills:73
V. Kills:7 N/A
Deaths:22
KDR:3.318
Accuracy:16.390% D*
KPH:17.900 D*
VKPH:1.700 D--
Kills:1,383 (788 + 595)
Deaths:641
KDR:2.158
VKDR:1.140
Vehicle Kills:731
Kill Difference:742
Playtime:112.293 hours
Usage:3%
Score:1.059m
Score/min:157
Driving Accuracy:50.271%
Gunner Accuracy:16.390%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:99
V. Kills:8 N/A
Deaths:23
KDR:4.304
Accuracy:26.913% D*
KPH:44.300 D--
VKPH:3.600 D
Saron HRB-H
D*
Kills:73
V. Kills:57 126%
Deaths:45
KDR:1.622
Accuracy:38.703% F-
KPH:16.400 D*
VKPH:12.800 D*
E540 Halberd-H
D*
Kills:68
V. Kills:40 166%
Deaths:46
KDR:1.478
Accuracy:44.783% F
KPH:16 D*
VKPH:9.400 D**
Kills:240 (0 + 240)
Deaths:114
KDR:2.105
VKDR:0.921
Vehicle Kills:105
Kill Difference:126
Playtime:10.934 hours
Usage:0%
Score:0.138m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:44.783%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:397
V. Kills:110 358%
Deaths:142
KDR:2.796
Accuracy:31.587% C--
KPH:26.500 D
VKPH:7.400 C
M40 Fury
D
Kills:244
V. Kills:56 428%
Deaths:71
KDR:3.437
Accuracy:30.704% D
KPH:28.900 D-
VKPH:6.600 D
M20 Basilisk
D
Kills:177
V. Kills:103 170%
Deaths:132
KDR:1.341
Accuracy:28.716% D*
KPH:8.400 D--
VKPH:4.900 D
M20 Basilisk
D
Kills:119
V. Kills:76 155%
Deaths:100
KDR:1.190
Accuracy:30.916% D-
KPH:8.700 D--
VKPH:5.600 D
Kills:937 (0 + 937)
Deaths:445
KDR:2.106
VKDR:0.775
Vehicle Kills:345
Kill Difference:492
Playtime:58.069 hours
Usage:1%
Score:0.771m
Score/min:221
Driving Accuracy:N/A%
Gunner Accuracy:30.916%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C*
Kills:219
V. Kills:83 261%
Deaths:42
KDR:5.214
Accuracy:43.573% C
KPH:55.300 C+
VKPH:21 C*
CAS 14-E
D
Kills:130
V. Kills:9 N/A
Deaths:23
KDR:5.652
Accuracy:28.783% D
KPH:39.800 D
VKPH:2.800 D--
Kills:349 (0 + 349)
Deaths:65
KDR:5.369
VKDR:1.415
Vehicle Kills:92
Kill Difference:284
Playtime:7.228 hours
Usage:0%
Score:0.139m
Score/min:322
Piloting Accuracy:N/A%
Gunner Accuracy:28.783%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nebula VM20 1,8941,8631,1271.653C+0.7114.4%D-20.129%C+19.6DN/A9295.2h16.2C*112.2C+
Nebula VM20 1,8781,8601,1261.652C+0.7114.24%D-21.774%C**19.5D-N/A9095.2h15.6C**109.4C+
VA39 Spectre 1,2321,2137881.539C++0.6032.667%C++61.665%A*8.8D-N/A26137.3h5.4B+16.7B+
VE-LR Obelisk 1,2581,2083383.574B**2.6328.131%D43.378%A17.2DN/A4370.2h6.6C*23.4C++
Phaseshift VX-S 1,2091,2014762.523C+1.5835.593%C+83.847%B++10.6D--N/A23113.7h2.7C**7.6B
Pulsar LSW 1,1941,1761,7870.658D0.2916.428%D*29.422%B++9.2D*N/A30127.5h17.5D**106.6D*
Phantom VA23 1,1831,1737211.627C+0.6826.269%D*52.6%M8.6D*N/A22136.9h5.4C--20.6D
V10 1,1881,1715911.981C--1.0437.961%C83.091%B++9.4D*N/A27125.1h2.1B5.6C*
SVA-88 1,1721,1681,6510.707C--0.2412.643%F-24.23%C+8.3D*N/A45141.5h14.4D114.2F
H-V45 1,1761,1651,9590.595C0.3512.728%F--23.004%C*7.4D--N/A26157h14.4C113.3F-
Pulsar VS1 1,1801,1611,9520.595C0.3517.254%D*25.237%B++8.3D--N/A31140.7h17.2D99.9D-
Parallax VX3 1,1601,1578211.409C-0.4741.152%C**81.677%B+8.2D*N/A31141.6h2.5C6C++
Flare VE6 1,1751,1561,6520.7D0.2413.759%D**26.298%C**10.6D*N/A44108.9h13.1D95.2D*
VX29 Polaris 1,1731,1551,5930.725D0.2214.99%D**23.03%C+9.1D*N/A29127h15.6D-104.1D--
Orion VS54 1,1681,1521,5300.753C0.1912.856%F25.174%C++10.8D-N/A76106.3h15.9D123.8D--
Terminus VX-9 1,1561,1381,9670.579D0.3613.518%F--22.847%C-8.2D*N/A32139.5h16.9D**125.3F*
Eidolon VE33 1,1301,0946461.693B+0.7526.946%C+50%M*12.2DN/A3989.9h10.2C+37.7C+
NS-11A 9138911,4300.623C--0.3215.985%F24.018%C**5.4D*N/A20164.4h18.2D*114.1F-
Nyx VX31 7717605451.394C0.4526.519%D*43.816%A+9D*N/A2184.5h6.9D26.2D-
Proximity Mine 7217201654.364C++3.4240.843%C+N/A67.9D*N/A25810.6h1.9C++4.7C++
Blueshift VM5 6916744041.668C0.7211.451%F22.997%B17D--N/A7939.6h15.8C++138.2D-
Blueshift VM5 6526434031.596C0.6511.621%F25.972%B*16.3D--N/A7339.4h17.3C+148.6D*
Comet VM2 8406255251.19B0.2531.383%D*3.36%C-10C+3.4C9362.7h18.3B+58.4C++
Supernova PC 7845572722.048C-1.1032.939%F-2.693%C**9.2D*3.7D**8260.6h4.4B++13.2C
C-4 8375117200.71C-0.2323.995%CN/A25.4D*16.2D-39220.1h1.8C-7.6C
Comet VM2 6724904910.998C+0.0532.565%D*5.306%B+8.1D3D--7660.5h24B+73.6C+
NS-11C 4924887000.697C0.2514.635%F-20.287%C*7.3D-N/A3967.1h17.7C-121.2D*
NS-357 Underboss 4654648740.531C-0.4130.719%D17.888%C-7.8D--N/A2659.6h4.9D15.9C--
Artemis VX26 4614557680.592D0.3519.652%F28.132%B*5.4D*N/A1783.9h15.8D*80.2D**
Pandora VX25 4534506640.678C--0.2734.883%C-16.667%B12.1D--N/A5237.2h5.6D16C-
Thanatos VE70 4464377390.591C0.3523.763%F18.536%B+5.1D*N/A2285.2h6.4D-26.9F
Saron HRB 6604171412.957C-2.0130.964%D**N/A18.5D10.8D20522.5h17.3B*55.9C+
M40 Fury 5073971422.796D1.8531.587%C--1.259%D26.5D7.3C27915h16.3C+51.5C+
Lasher X2 3443365420.62C-0.3216.689%D*6.25%A10.6D--N/A4931.8h26.6D*159.2D*
Tank Mine 5073261023.196B2.2527.285%C-N/A55.3D--30.7D--7485.9h1.8C**6.8C+
Zenith VX-5 3023015750.523D0.4216.036%F-23.588%B5.9D*N/A3150.9h19.2D**119.6F-
Sirius SX12 2472443910.624C0.3219.885%D-20.492%B+9.4D-N/A6026h14.6C*73.4C+
M40 Fury 300244713.437D2.4930.704%DN/A29D-6.7D4098.4h14.6C+47.5C
Solstice SF 2472434290.566C0.3817.156%D*23.457%B**5.5D--N/A2844.4h16C93.3D-
Corvus VA55 2432394050.59C--0.3514.524%F-25.941%B+6.2D*N/A3138.4h14.2D97.6F
Quasar VM1 2392382410.988C0.0411.053%D--21.849%B++11.4D--N/A6620.8h14.2B+128.8C+
Supernova FPC 4282311681.375D0.4350.271%C-1.299%D11.6D*9.9D*29820h6.4C-12.8C-
XM98 2302301851.243C0.3038.194%C++75.217%C++7.5D*N/A3030.7h2.5C++6.5C**
Pelter Rocket Pod 302219425.214C-4.2743.573%CN/A54.8C+20.8C*4814h13.7B*31.4B+
Cosmos VM3 2182151861.156C0.2111.029%D*16.279%D13.8D*N/A6215.6h13.8C++125.5D
Frag Grenade 2031971197N/A196.0643.781%C+N/A394C12B+23960.5h4.5C--10.4C
Spear Anti-Vehicle Phalanx Turret 323191434.442C3.5040.017%C-2.094%D--23D-15.9C--2368.3h10.2C+25.4C+
Pulsar C 1941903790.501C-0.4414.12%F-28.421%B**3.9D--N/A3548.3h15.1D106.8D**
Parsec VX3-A 183181792.291D1.3540.233%C75.691%C--9.4F-N/A2519.3h2.5F-6.2D*
M20 Basilisk 2801771321.341D0.4028.716%D*3.955%D8.4D--4.9D12821.1h130.4D454.3D*
NSX Tanto 1741732480.698C-0.2520.244%D*28.902%B+8D--N/A2021.5h19.7D97.3D-
NSX Tomoe 1691672070.807C--0.1421.088%F40.12%B9.8D*N/A2317.1h17.6D83.3D*
L100 Python HEAT 241165831.988D1.0447.9%C4.242%B**16.5D-7.6D-13710h6.6C+13.9C+
NSX Tengu 1631612920.551D0.3932.82%D22.981%B8.8D--N/A2218.4h16C48.8C
NSX Naginata 1611602640.606D0.3412.296%F-36.25%B**9.8D*N/A2616.3h15.5D126.2D**
NS Annihilator 2881562970.525C+0.4280.535%C+N/A5.7D--4.8D--11627.3h11.6C++14.4C++
NS Decimator 2411552650.585D0.3649.395%D**N/A12.5D**6.9D--22312.4h6.1D12.3D*
NS-15M1 1471452880.503D0.4414.684%D**20%C7.6D*N/A5019h18.4F125.1D**
S1 2381434530.316D0.6344.525%D**4.196%B*8D*5.3D--20517.8h8.6D19.3D*
CME 1471412410.585D0.3619.158%D**21.277%C+4.9D**N/A1628.9h22.6F--118F--
MANA Anti-Vehicle Turret 2061351031.311C--0.3741.257%D--8.889%S1350D710D598430.1h8.8C21.2D
Nemesis VSH9 2251333260.408C--0.5457.358%D1.504%D5.6D3.9D--10623.8h9.5C-16.5D
Dual Photon Pods 183130961.354D0.4134.567%F-1.538%B+22.8D--9.3D3245.7h31.5D91.3D**
CAS 14-E 139130235.652C--4.7128.783%DN/A39.4D2.7D--1283.3h27.5B+95.6C*
NS Baron G5 1301293180.406D-0.5428.511%D**12.403%C-4.1D**N/A1831.6h6.8D**23.8C--
NS-10 Burster 2161282430.527D0.4226.079%C-8.594%C**2.7D*1.9D--5446.9h192.1D*736.7D-
Force-Blade 13112717,5190.007C--0.9415.983%D*N/A0.1DN/A01554.8h2.9C+18D
M20 Basilisk 1951191001.19D--0.2530.916%D-6.723%B+8.8D--5.6D18613.6h144.9D-468.6D*
NS-10 Burster 2071172200.532D0.4125.97%D8.547%B++2.7D*2.1D*5243.8h204.3D*786.6D-
Manticore SX40 1141113140.354D0.5917.768%F-23.423%C*4.6D*N/A1624.2h10.2D57.1F-
Eridani SX5 1081082690.401D0.5420.055%D*25%B++4.8D*N/A2822.6h14.8C--73.9D
E540 Halberd 162105382.763C--1.8236.071%D**N/A20.6D--11.2D-3095.1h5.4B+15.1C--
Lumine Edge 1051018,6740.012C0.9317.321%D-2.97%F-0.1DN/A1713.2h2.2D*12.9D
Proton II PPA-H 10799234.304D3.3626.913%D*4.04%A*45D--3.6D2102.2h10.2C++38C
Hades VSH4 161912340.389C0.5566.031%C3.297%B+7.2C-5.5D13912.7h11.4D17.3D-
L100 Python AP 16490711.268D0.3242.806%FN/A12.5D**10.3D*2857.2h7.9C-18.5D*
VX6-7 90902070.435D0.5111.343%F--17.778%C--4.5D--N/A3320h13.2C++116.1F
MAX Punch 90882,5100.035D0.9141.177%CN/A0.3C--N/A2264.7h2.1C++5.2C++
C75 Viper 12487711.225D0.2820.337%F-N/A7.2D*3.1D*10612.1h15C+73.7F
NS-30 Vandal 9087930.935C--0.0121.044%F-36.782%A7.5D**N/A4111.6h7.1D33.7F
C150 Dalton 15586352.457D1.5131.911%DN/A860U690U8751500.1h5.5D17.2D-
Phobos VX86 87851520.559D0.3843.497%D*14.118%C10.2D*N/A508.3h3.7F8.4D*
MANA Anti-Personnel Turret 8280801N/A0.068.1%UN/A800U20U4368800.1h28.3T*349.7T*
Serpent VE92 82791460.541C-0.4015.106%F-24.051%B++4.7D--N/A7216.7h17.4D114.9D**
L100 Python HESH 9076372.054D1.1133.718%F3.947%A*13.6F2.5F1155.6h3.8C+11.4D--
Saron HRB-H 13073451.622D0.6838.703%F-1.37%C+16.2D*12.7D*2174.5h22.6B+58.5C-
Proton II PPA 8073223.318D2.3716.39%D*2.74%B++17.8D*1.7D--1324.1h14.6D*89F
NS-44 Commissioner 73722220.324D0.6224.017%D**26.389%B+4D*N/A3417.9h6.4F-26.8F--
Sticky Grenade 7270170N/A69.0652.964%C++N/A700C-20B*79930.1h1.9B+3.6B+
NS-45 Pilot 71701150.609C-0.3328.08%D32.857%B*8.1D--N/A208.6h9D32C-
E540 Halberd-H 10868461.478D0.5344.783%F2.941%B++16.2D*9.5D**2034.2h6.1C++13.5C--
Hunter QCX 67671890.354C--0.5912.535%F-37.313%B++3.2D*N/A1420.8h3.3B+26.3C+
Saron Laser Cannon 134677290.092C-0.8520.296%F-4.478%A+1.3D--1.3D*4950.4h217.6D1072F-
Anti-Vehicle Grenade 8363163N/A62.0642.453%D--N/A210D66.7C19610.3h7.1C--16.8D
VE-S Canis 63611010.604C--0.3422.548%D22.951%C**5.5D--N/A2211h16.1D71.5C--
Ghost 5959581.017C--0.0730.475%D*62.712%D7.5D*N/A977.9h3.4F11.1D**
Hornet Missiles 9757680.838D0.1148.106%F1.754%C++12.1D-8.5D*2264.7h16.3C--33.8D--
Light PPA 60551810.304D0.6423.587%F--3.636%M**5.9D*N/A639.4h18.7C79.5D-
NS-TMC-01 "His Regards" 51512,7770.018C0.9327.431%C*9.804%C**0.1C-N/A0371.6h2.2C*7.9B
Beamer VS3 50502350.213D0.7316.012%F38%A*3.2D*N/A3315.5h13.6D85.1D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter376,7704.6h
Restoration Kit91130.5h
Nano-Armor Kit712713,67565.8h
Decoy Grenade01080h
Spawn Beacon181,1221.6h
Anti-Vehicle MANA Turret114571.8h
Nanite Revive Grenade01,7710.5h
Medical Applicator2,150634,34481h
Deconstruction Tool03480.1h
Spitfire Auto-Turret348461.7h
Ammunition Package302,4331.8h
Shield Recharging Field621,8972.2h
Medical Kit1132,5534.1h
Anti-Infantry MANA Turret204431.5h
Nano-Repair Grenade04690.1h
Recon Detection Device662,0038.2h
Smoke Grenade01380h

Check the help document for the dictionary if you want to learn more about words used here.


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