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Archon Justicar DIEUMERCI[TFDN] DIEUMERCI
VS BR 81

KDR: 0.95

Score: 44.4m

Last Seen: Aug 18th, 2019 6:22 PM
- OFFLINE - 11.1 hour(s)

Prestige 1, Battle Rank 81 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 256
Level Progress (to 82): 91%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS Nebula VM20 Nebula VM20 VE-LR Obelisk VA39 Spectre Artemis VX26 Phaseshift VX-S Phantom VA23 Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $108,837 MLG Score: 87
Fun Score: N/A
Cheeseburgers Flipped: 2239TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.264%30.981%50433118120,5610.8790130.076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.722%-1.037D*1.418A-0.608DHEAD ++ (~22.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.1-0.155C13.50.046C+69.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.375%2.778%133121125215271330.164922188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.722%-1.579F1.098B**-0.748

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.3-1.165D*78.4-0.476D271.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.351%2.711%63412101,03322426500.460544159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.532%-0.161C0.103C+0.444

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.661B+5.10.589B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.094%2.829%1181112031,944167410101.1606192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.727%-0.585D-0.596D-0.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1230.015C+35.80.119C+87.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.573%77.178%118712075,2233516491.48549

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.03%0.094C+0.653B+0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.105C+3.20.009C+5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.928%16.536%118312111,0221486140.68729

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.956%-1.079D*0.522B+-0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.9-0.533D5.8-0.187C14.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 256
44.4m588.9%198 (11.9k)159 (9.5k)0.95481344,35246,4511.1279681 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214169913.576%27.753%37705:5918

26% Combat Medic12% Engineer21% Heavy Assault30% Infiltrator6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 22nd, 2013 5:17 PMJul 28th, 2018 11:56 PMAug 18th, 2019 4:27 PM (8h) (PST)Aug 18th, 2019 4:54 PM (8h) (PST)Aug 18th, 2019 2:22 PM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
201123780.1590.1670.0441.0370.01787

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,0637,4014,662101036219,550

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4645.2h/193.6d 8,043 12,309 21,674 289k 8,148 14,444 4,720 56m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
B++
Kills:1,187
Deaths:1,810
KDR:0.656
Accuracy:16.418% D*
HSR:29.318% B++
Flare VE6
C*
Kills:1,174
Deaths:1,672
KDR:0.702
Accuracy:13.758% D**
HSR:26.235% C*
SVA-88
C+
Kills:1,168
Deaths:1,651
KDR:0.707
Accuracy:12.642% F--
HSR:24.230% C+
VX29 Polaris
C+
Kills:1,155
Deaths:1,593
KDR:0.725
Accuracy:14.990% D**
HSR:23.030% C+
Orion VS54
C+
Kills:1,153
Deaths:1,530
KDR:0.754
Accuracy:12.858% F
HSR:25.152% C+
NSX Naginata
B**
Kills:160
Deaths:264
KDR:0.606
Accuracy:12.296% F-
HSR:36.250% B**
NS-15M1
C
Kills:147
Deaths:289
KDR:0.509
Accuracy:14.562% D**
HSR:19.728% C
Kills:6,144
Deaths (as Heavy Assault):8,809
Deaths (to Heavy Assaults):12,293
KDR:0.69747
Kill Difference:2,665
Playtime:967.349 hours
Usage:21%
Score:8.904m
Score/min:153
Accuracy (listed only):13.932%
HSR (listed only):26.277%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C*
Kills:501
Deaths:714
KDR:0.702
Accuracy:14.802% F-
HSR:20.559% C*
Pandora VX25
C+
Kills:500
Deaths:746
KDR:0.670
Accuracy:35.296% C-
HSR:15.200% C+
Thanatos VE70
B+
Kills:437
Deaths:740
KDR:0.591
Accuracy:23.767% F
HSR:18.536% B+
Zenith VX-5
B
Kills:311
Deaths:593
KDR:0.524
Accuracy:16.058% F-
HSR:23.794% B
Sirius SX12
B+
Kills:244
Deaths:391
KDR:0.624
Accuracy:19.885% D-
HSR:20.492% B+
Solstice SF
B**
Kills:244
Deaths:433
KDR:0.564
Accuracy:17.097% D*
HSR:23.361% B**
Pulsar C
B*
Kills:195
Deaths:389
KDR:0.501
Accuracy:14.044% F-
HSR:28.205% B*
NSX Tanto
B+
Kills:174
Deaths:251
KDR:0.693
Accuracy:20.250% D*
HSR:28.736% B+
NSX Tengu
B
Kills:161
Deaths:292
KDR:0.551
Accuracy:32.820% D
HSR:22.981% B
NS Baron G5
C+
Kills:144
Deaths:361
KDR:0.399
Accuracy:29.050% D**
HSR:13.889% C+
Eridani SX5
B*
Kills:112
Deaths:274
KDR:0.409
Accuracy:19.753% D*
HSR:26.786% B*
VX6-7
D
Kills:90
Deaths:207
KDR:0.435
Accuracy:11.343% F*
HSR:17.778% D
Phobos VX86
C
Kills:85
Deaths:152
KDR:0.559
Accuracy:43.497% D*
HSR:14.118% C
Serpent VE92
B++
Kills:79
Deaths:146
KDR:0.541
Accuracy:15.106% F-
HSR:24.051% B++
VE-S Canis
C++
Kills:79
Deaths:124
KDR:0.637
Accuracy:19.274% D*
HSR:21.519% C++
Kills:3,356
Deaths (as Light Assault):5,813
Deaths (to Light Assaults):8,381
KDR:0.57733
Kill Difference:2,457
Playtime:244.233 hours
Usage:5%
Score:1.931m
Score/min:132
Accuracy (listed only):22.136%
HSR (listed only):21.334%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A
Kills:1,656
Deaths:443
KDR:3.738
Accuracy:27.518% D
HSR:42.633% A
Eidolon VE33
M*
Kills:1,186
Deaths:679
KDR:1.747
Accuracy:27.391% C+
HSR:50.759% M*
NS-11C
C*
Kills:501
Deaths:714
KDR:0.702
Accuracy:14.802% F-
HSR:20.559% C*
Pandora VX25
C+
Kills:500
Deaths:746
KDR:0.670
Accuracy:35.296% C-
HSR:15.200% C+
Thanatos VE70
B+
Kills:437
Deaths:740
KDR:0.591
Accuracy:23.767% F
HSR:18.536% B+
Zenith VX-5
B
Kills:311
Deaths:593
KDR:0.524
Accuracy:16.058% F-
HSR:23.794% B
Solstice SF
B**
Kills:244
Deaths:433
KDR:0.564
Accuracy:17.097% D*
HSR:23.361% B**
Pulsar C
B*
Kills:195
Deaths:389
KDR:0.501
Accuracy:14.044% F-
HSR:28.205% B*
NSX Tanto
B+
Kills:174
Deaths:251
KDR:0.693
Accuracy:20.250% D*
HSR:28.736% B+
NS Baron G5
C+
Kills:144
Deaths:361
KDR:0.399
Accuracy:29.050% D**
HSR:13.889% C+
VX6-7
D
Kills:90
Deaths:207
KDR:0.435
Accuracy:11.343% F*
HSR:17.778% D
Phobos VX86
C
Kills:85
Deaths:152
KDR:0.559
Accuracy:43.497% D*
HSR:14.118% C
Serpent VE92
B++
Kills:79
Deaths:146
KDR:0.541
Accuracy:15.106% F-
HSR:24.051% B++
Kills:5,602
Deaths (as Engineer):5,854
Deaths (to Engineers):9,214
KDR:0.95695
Kill Difference:252
Playtime:542.462 hours
Usage:12%
Score:7.575m
Score/min:233
Accuracy (listed only):22.709%
HSR (listed only):24.740%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
A*
Kills:1,218
Deaths:790
KDR:1.542
Accuracy:32.685% C++
HSR:61.823% A*
Artemis VX26
B**
Kills:1,207
Deaths:1,702
KDR:0.709
Accuracy:20.042% D**
HSR:30.572% B**
Phaseshift VX-S
B++
Kills:1,202
Deaths:476
KDR:2.525
Accuracy:35.518% C+
HSR:83.860% B++
Phantom VA23
A**
Kills:1,192
Deaths:728
KDR:1.637
Accuracy:26.273% D*
HSR:52.769% A**
Nyx VX31
A++
Kills:1,183
Deaths:680
KDR:1.740
Accuracy:27.687% D--
HSR:48.183% A++
V10
B++
Kills:1,171
Deaths:591
KDR:1.981
Accuracy:37.961% C
HSR:83.091% B++
Parallax VX3
B+
Kills:1,157
Deaths:821
KDR:1.409
Accuracy:41.152% C**
HSR:81.677% B+
NS-357 Underboss
C--
Kills:474
Deaths:890
KDR:0.533
Accuracy:30.550% D
HSR:17.511% C--
Sirius SX12
B+
Kills:244
Deaths:391
KDR:0.624
Accuracy:19.885% D-
HSR:20.492% B+
XM98
C++
Kills:230
Deaths:185
KDR:1.243
Accuracy:38.194% C++
HSR:75.217% C++
Parsec VX3-A
C-
Kills:185
Deaths:86
KDR:2.151
Accuracy:39.605% C-
HSR:76.216% C-
NSX Tomoe
C++
Kills:178
Deaths:227
KDR:0.784
Accuracy:21.386% F
HSR:38.764% C++
NSX Tengu
B
Kills:161
Deaths:292
KDR:0.551
Accuracy:32.820% D
HSR:22.981% B
Eridani SX5
B*
Kills:112
Deaths:274
KDR:0.409
Accuracy:19.753% D*
HSR:26.786% B*
Manticore SX40
C*
Kills:111
Deaths:314
KDR:0.354
Accuracy:17.768% F
HSR:23.423% C*
NS-30 Vandal
A+
Kills:101
Deaths:101
KDR:1
Accuracy:22.650% F
HSR:38.614% A+
NS-45 Pilot
B*
Kills:82
Deaths:136
KDR:0.603
Accuracy:27.888% D
HSR:32.927% B*
VE-S Canis
C++
Kills:79
Deaths:124
KDR:0.637
Accuracy:19.274% D*
HSR:21.519% C++
NS-44 Commissioner
B+
Kills:76
Deaths:225
KDR:0.338
Accuracy:23.933% D**
HSR:25% B+
Ghost
C--
Kills:60
Deaths:59
KDR:1.017
Accuracy:29.635% D**
HSR:63.333% C--
Beamer VS3
N/A
Kills:50
Deaths:237
KDR:0.211
Accuracy:15.999% N/A
HSR:38% N/A
Kills:10,473
Deaths (as Infiltrator):9,329
Deaths (to Infiltrators):8,078
KDR:1.12263
Kill Difference:1,144
Playtime:1,386.929 hours
Usage:30%
Score:8.357m
Score/min:100
Accuracy (listed only):27.650%
HSR (listed only):45.846%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C*
Kills:1,165
Deaths:1,959
KDR:0.595
Accuracy:12.728% F--
HSR:23.004% C*
Pulsar VS1
B+
Kills:1,161
Deaths:1,952
KDR:0.595
Accuracy:17.254% D*
HSR:25.237% B+
Terminus VX-9
C-
Kills:1,138
Deaths:1,967
KDR:0.579
Accuracy:13.518% F*
HSR:22.847% C-
NS-11A
C**
Kills:917
Deaths:1,482
KDR:0.619
Accuracy:15.898% F
HSR:24.100% C**
CME
C++
Kills:566
Deaths:801
KDR:0.707
Accuracy:19.550% D*
HSR:23.145% C++
Pandora VX25
C+
Kills:500
Deaths:746
KDR:0.670
Accuracy:35.296% C-
HSR:15.200% C+
Thanatos VE70
B+
Kills:437
Deaths:740
KDR:0.591
Accuracy:23.767% F
HSR:18.536% B+
Sirius SX12
B+
Kills:244
Deaths:391
KDR:0.624
Accuracy:19.885% D-
HSR:20.492% B+
Corvus VA55
B+
Kills:239
Deaths:405
KDR:0.590
Accuracy:14.524% F-
HSR:25.941% B+
NSX Tengu
B
Kills:161
Deaths:292
KDR:0.551
Accuracy:32.820% D
HSR:22.981% B
NS Baron G5
C+
Kills:144
Deaths:361
KDR:0.399
Accuracy:29.050% D**
HSR:13.889% C+
Eridani SX5
B*
Kills:112
Deaths:274
KDR:0.409
Accuracy:19.753% D*
HSR:26.786% B*
Phobos VX86
C
Kills:85
Deaths:152
KDR:0.559
Accuracy:43.497% D*
HSR:14.118% C
VE-S Canis
C++
Kills:79
Deaths:124
KDR:0.637
Accuracy:19.274% D*
HSR:21.519% C++
Kills:6,948
Deaths (as Combat Medic):11,646
Deaths (to Combat Medics):4,713
KDR:0.5966
Kill Difference:4,698
Playtime:1,198.394 hours
Usage:26%
Score:12.351m
Score/min:172
Accuracy (listed only):22.630%
HSR (listed only):21.271%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:1,891
Deaths:1,150
KDR:1.644
Accuracy:14.393% D-
HSR:20.148% C+
Nebula VM20
C**
Kills:1,881
Deaths:1,149
KDR:1.637
Accuracy:14.239% D-
HSR:22.010% C**
Blueshift VM5
B
Kills:695
Deaths:410
KDR:1.695
Accuracy:11.563% F
HSR:23.022% B
Blueshift VM5
B*
Kills:661
Deaths:409
KDR:1.616
Accuracy:11.701% F
HSR:25.870% B*
Comet VM2
C-
Kills:627
Deaths:529
KDR:1.185
Accuracy:31.381% D*
HSR:3.349% C-
Comet VM2
B+
Kills:491
Deaths:495
KDR:0.992
Accuracy:32.555% D*
HSR:5.295% B+
Quasar VM1
B+
Kills:238
Deaths:241
KDR:0.988
Accuracy:11.053% D--
HSR:21.849% B+
Cosmos VM3
D
Kills:215
Deaths:186
KDR:1.156
Accuracy:11.029% D*
HSR:16.279% D
NS-10 Burster
C**
Kills:128
Deaths:243
KDR:0.527
Accuracy:26.618% C
HSR:8.594% C**
NS-10 Burster
B++
Kills:118
Deaths:220
KDR:0.536
Accuracy:26.502% C--
HSR:8.475% B++
Kills:6,945
Deaths (as MAX Suit):2,516
Deaths (to MAX Suits):2,252
KDR:2.76033
Kill Difference:4,429
Playtime:280.425 hours
Usage:6%
Score:5.246m
Score/min:312
Accuracy (listed only):19.103%
HSR (listed only):15.489%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:130
V. Kills:53 241%
Deaths:96
KDR:1.354
Accuracy:34.493% F-
KPH:22.900 D--
VKPH:9.300 D
Saron Laser Cannon
D*
Kills:67
V. Kills:67 99%
Deaths:729
KDR:0.092
Accuracy:20.283% F-
KPH:1.300 D*
VKPH:1.300 D*
Hornet Missiles
D-
Kills:57
V. Kills:40 139%
Deaths:68
KDR:0.838
Accuracy:48.106% F
KPH:12.100 D-
VKPH:8.500 D--
Light PPA
D*
Kills:55
V. Kills:5 N/A
Deaths:183
KDR:0.301
Accuracy:23.536% F--
KPH:5.800 D*
VKPH:0.500 D*
Kills:309 (122 + 0)
Deaths:1,076
KDR:0.287
VKDR:0.153
Vehicle Kills:165
Kill Difference:767
Playtime:70.511 hours
Usage:2%
Score:0.362m
Score/min:86
Piloting Accuracy:23.536%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:87
V. Kills:70 123%
Deaths:35
KDR:2.486
Accuracy:31.315% D
KPH:313,200 U
VKPH:252,000 U
Kills:87 (0 + 87)
Deaths:35
KDR:2.486
VKDR:2
Vehicle Kills:70
Kill Difference:52
Playtime:0.001 hours
Usage:0%
Score:0.089m
Score/min:2,663,250
Piloting Accuracy:N/A%
Gunner Accuracy:31.315%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:165
V. Kills:76 214%
Deaths:84
KDR:1.964
Accuracy:47.839% C
KPH:16.500 D--
VKPH:7.600 D-
L100 Python AP
D*
Kills:96
V. Kills:77 123%
Deaths:72
KDR:1.333
Accuracy:42.857% F
KPH:13 D**
VKPH:10.400 D*
C75 Viper
D*
Kills:87
V. Kills:37 229%
Deaths:71
KDR:1.225
Accuracy:20.337% F-
KPH:7.200 D*
VKPH:3.100 D*
L100 Python HESH
D**
Kills:79
V. Kills:15 N/A
Deaths:37
KDR:2.135
Accuracy:34.078% F
KPH:13.900 D**
VKPH:2.600 D**
Kills:427 (427 + 0)
Deaths:264
KDR:1.617
VKDR:0.777
Vehicle Kills:205
Kill Difference:163
Playtime:35.175 hours
Usage:1%
Score:0.331m
Score/min:157
Driving Accuracy:34.078%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D*
Kills:557
V. Kills:227 244%
Deaths:272
KDR:2.048
Accuracy:32.939% F-
KPH:9.200 D*
VKPH:3.700 D*
Saron HRB
D
Kills:456
V. Kills:265 171%
Deaths:148
KDR:3.081
Accuracy:32.158% D*
KPH:18.800 D
VKPH:10.900 D
Supernova FPC
D--
Kills:232
V. Kills:197 117%
Deaths:168
KDR:1.381
Accuracy:50.338% C
KPH:11.600 D*
VKPH:9.800 D--
E540 Halberd
D
Kills:115
V. Kills:61 185%
Deaths:38
KDR:3.026
Accuracy:36.182% D**
KPH:21.600 D-
VKPH:11.500 D
Proton II PPA
D--
Kills:73
V. Kills:7 N/A
Deaths:22
KDR:3.318
Accuracy:16.390% D*
KPH:17.900 D*
VKPH:1.700 D--
Kills:1,433 (789 + 644)
Deaths:648
KDR:2.211
VKDR:1.168
Vehicle Kills:757
Kill Difference:785
Playtime:114.378 hours
Usage:2%
Score:1.103m
Score/min:161
Driving Accuracy:50.338%
Gunner Accuracy:16.390%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:99
V. Kills:8 N/A
Deaths:23
KDR:4.304
Accuracy:26.913% D*
KPH:44.300 D--
VKPH:3.600 D
Saron HRB-H
D*
Kills:79
V. Kills:59 132%
Deaths:45
KDR:1.756
Accuracy:38.872% F-
KPH:17.300 D*
VKPH:12.900 D*
E540 Halberd-H
D**
Kills:70
V. Kills:40 171%
Deaths:47
KDR:1.489
Accuracy:44.894% F
KPH:16.200 D**
VKPH:9.200 D**
Kills:248 (0 + 248)
Deaths:115
KDR:2.157
VKDR:0.930
Vehicle Kills:107
Kill Difference:133
Playtime:11.132 hours
Usage:0%
Score:0.144m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:44.894%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:397
V. Kills:110 358%
Deaths:142
KDR:2.796
Accuracy:31.574% C--
KPH:26.400 D
VKPH:7.300 C
M40 Fury
D
Kills:246
V. Kills:57 424%
Deaths:71
KDR:3.465
Accuracy:30.725% D
KPH:29 D-
VKPH:6.700 D
M20 Basilisk
D
Kills:207
V. Kills:111 185%
Deaths:134
KDR:1.545
Accuracy:29.256% D--
KPH:9.200 D--
VKPH:4.900 D
M20 Basilisk
D
Kills:136
V. Kills:81 166%
Deaths:102
KDR:1.333
Accuracy:31.235% D-
KPH:9.400 D--
VKPH:5.600 D
M12 Kobalt
D*
Kills:66
V. Kills:2 N/A
Deaths:17
KDR:3.882
Accuracy:11.277% D*
KPH:21.400 D*
VKPH:0.600 D*
Kills:1,052 (0 + 1,052)
Deaths:466
KDR:2.258
VKDR:0.775
Vehicle Kills:361
Kill Difference:586
Playtime:63.661 hours
Usage:1%
Score:0.819m
Score/min:214
Driving Accuracy:N/A%
Gunner Accuracy:11.277%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
B
Kills:219
V. Kills:83 261%
Deaths:42
KDR:5.214
Accuracy:43.554% C
KPH:55.200 C+
VKPH:20.900 B
CAS 14-E
D
Kills:137
V. Kills:9 N/A
Deaths:24
KDR:5.708
Accuracy:28.456% D
KPH:40.100 D
VKPH:2.600 D*
Kills:356 (0 + 356)
Deaths:66
KDR:5.394
VKDR:1.394
Vehicle Kills:92
Kill Difference:290
Playtime:7.385 hours
Usage:0%
Score:0.142m
Score/min:320
Piloting Accuracy:N/A%
Gunner Accuracy:28.456%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nebula VM20 1,9221,8911,1501.644C0.6914.393%D-20.148%C+19.5D-N/A9196.8h16.1C*112C+
Nebula VM20 1,8991,8811,1491.637C0.6814.239%D-22.01%C**19.5D-N/A9096.7h15.6C**109.6C+
VE-LR Obelisk 1,7221,6564433.738A2.7827.518%D42.633%A18.3DN/A5690.4h6.6C*24C+
VA39 Spectre 1,2371,2187901.542C++0.5932.685%C++61.823%A*8.8D-N/A27137.7h5.4B+16.6B+
Artemis VX26 1,2291,2071,7020.709C--0.2520.042%D**30.572%B**7D*N/A18172.4h16.3D**81.5F
Phaseshift VX-S 1,2101,2024762.525C+1.5735.518%C+83.86%B++10.5D*N/A23114.3h2.7C**7.7C**
Phantom VA23 1,2021,1927281.637C+0.6826.273%D*52.769%A**8.6D*N/A22138.4h5.4D20.7D--
Pulsar LSW 1,2061,1871,8100.656D0.3016.418%D*29.318%B++9.2D*N/A31129.6h17.6F107D**
Eidolon VE33 1,2261,1866791.747B+0.7927.391%C+50.759%M*11.9DN/A37100h10.2C+37.4C+
Nyx VX31 1,2131,1836801.74C+0.7927.687%D--48.183%A++9.8D--N/A22121.2h7.1D-25.5D-
Flare VE6 1,1941,1741,6720.702D0.2513.758%D**26.235%C*10.6D--N/A44111.2h13.2D96.2D*
V10 1,1881,1715911.981C-1.0337.961%C83.091%B++9.4D*N/A27125.1h2.1B5.6C*
SVA-88 1,1721,1681,6510.707C--0.2512.642%F--24.23%C+8.2D*N/A45141.6h14.4D-114.2F-
H-V45 1,1761,1651,9590.595C0.3612.728%F--23.004%C*7.4D--N/A26157h14.4C113.3F-
Pulsar VS1 1,1801,1611,9520.595C0.3617.254%D*25.237%B+8.3D--N/A31140.7h17.2D99.9D-
Parallax VX3 1,1601,1578211.409C0.4541.152%C**81.677%B+8.2D*N/A31141.6h2.5C6C++
VX29 Polaris 1,1731,1551,5930.725D0.2314.99%D**23.03%C+9.1D*N/A29127h15.6D-104.1D*
Orion VS54 1,1691,1531,5300.754C0.2012.858%F25.152%C+10.8D-N/A77106.4h15.9D123.8D
Terminus VX-9 1,1561,1381,9670.579C-0.3813.518%F*22.847%C-8.2D*N/A32139.5h16.9D**125.3T-
NS-11A 9409171,4820.619C-0.3415.898%F24.1%C**5.4D*N/A20168.9h18.2D*114.6F-
Proximity Mine 7507491694.432C*3.4840.608%C+N/A67.5D*N/A25611.1h1.9C++4.8C+
Blueshift VM5 7156954101.695C0.7411.563%F23.022%B17.2D--N/A8040.5h16C+138.6D--
Blueshift VM5 6706614091.616C0.6611.701%F25.87%B*16.4D--N/A7540.3h17.5C149.2D*
Comet VM2 8436275291.185B+0.2331.381%D*3.349%C-10C3.4C9363h18.3B+58.4C+
CME 5885668010.707D0.2519.55%D*23.145%C++6.8D*N/A3082.9h18.2D*93.3D**
C-4 9045577660.727C-0.2324.008%CN/A25.2D*15.7D-38122.1h1.8C--7.4C
Supernova PC 7845572722.048C-1.0932.939%F-2.693%B9.2D*3.7D*8260.6h4.4B+13.2C
NS-11C 5055017140.702C0.2514.802%F-20.559%C*7.3D-N/A3968.5h17.7D119.4D*
Pandora VX25 5035007460.67C0.2835.296%C-15.2%C+12D--N/A5241.6h5.6D15.8C
Comet VM2 6734914950.992C+0.0432.555%D*5.295%B+8.1D3D--7660.8h24B73.7C+
NS-357 Underboss 4754748900.533C-0.4230.55%D17.511%C--7.7D--N/A2661.8h4.9D15.9C--
Saron HRB 7214561483.081C2.1332.158%D*N/A18.8D10.9D20024.3h18.2B++56.6C+
Thanatos VE70 4464377400.591C0.3623.767%F18.536%B+5.1D*N/A2385.2h6.4D-26.9F-
M40 Fury 5073971422.796D1.8431.574%C--1.259%C--26.5D7.3C27715h16.3C+51.7C
Lasher X2 3513435480.626C-0.3316.603%D*6.122%A10.6D--N/A5032.3h26.7D*160.7D**
Tank Mine 5273411043.279B2.3227.289%C-N/A55.9D--30.5D*7536.1h1.8C*6.8C
Zenith VX-5 3123115930.524D0.4316.058%F-23.794%B6D*N/A3152.1h19.1F118.8F--
M40 Fury 303246713.465C--2.5130.725%DN/A28.9D-6.7D4108.5h14.5C+47.2C
Sirius SX12 2472443910.624C0.3319.885%D-20.492%B+9.4D-N/A6126h14.6C*73.4C+
Solstice SF 2482444330.564C-0.3917.097%D*23.361%B**5.4D--N/A2844.8h16.1C-93.9D--
Corvus VA55 2432394050.59D0.3614.524%F-25.941%B+6.2D*N/A3138.4h14.2D97.6F
Quasar VM1 2392382410.988C0.0311.053%D--21.849%B+11.4D--N/A6720.8h14.2B128.8C+
Supernova FPC 4292321681.381D0.4350.338%C1.293%D11.5D*9.8D--31620.1h6.4D12.7D
XM98 2302301851.243C-0.2938.194%C++75.217%C++7.5D*N/A3130.7h2.5C++6.5C**
Frag Grenade 2322261226N/A225.0544.169%C+N/A376.7C-10C++24790.6h4.4C-10C
Pelter Rocket Pod 302219425.214C-4.2643.554%CN/A54.8C+20.8B4804h13.7B**31.5B+
Cosmos VM3 2182151861.156C-0.2011.029%D*16.279%D13.8D*N/A6315.6h13.8C++125.5D
M20 Basilisk 3182071341.545D0.5929.256%D--3.865%D9.2D--4.9D13022.6h124.4C425.1D--
Spear Anti-Vehicle Phalanx Turret 336199444.523C3.5739.956%C--2.01%D--23.1D-15.9C--2368.6h10.1C+25.2C+
Pulsar C 1991953890.501C0.4514.044%F-28.205%B*4D--N/A3549.3h14.9D106.4F
Parsec VX3-A 187185862.151D1.2039.605%C-76.216%C-9F-N/A2420.5h2.5F-6.3D*
NSX Tomoe 1801782270.784C--0.1721.386%F38.764%C++9.3D*N/A2419.2h17.9D-83.6D*
NSX Tanto 1751742510.693C-0.2620.25%D*28.736%B+7.9D--N/A2122.1h19.6D97D
NS Annihilator 3091703150.54C+0.4180.878%C+N/A5.8D--4.8D*11529.2h11.6C++14.3C++
L100 Python HEAT 241165841.964D1.0147.839%C4.242%A16.5D--7.6D-13710h6.6C+13.9C+
NSX Tengu 1631612920.551D0.4032.82%D22.981%B8.8D*N/A2318.4h16C-48.8C
NSX Naginata 1611602640.606D0.3512.296%F-36.25%B**9.8D*N/A2616.3h15.5D126.2D**
NS Decimator 2431562670.584D0.3749.304%D**N/A12.4D**6.9D*22712.6h6.1D12.4D**
NS-15M1 1491472890.509D0.4514.562%D**19.728%C7.6D*N/A5019.3h18.3F125.5F
S1 2411454530.32D0.6344.891%D**4.138%B*8.1D*5.3D--20618h8.7D19.4D*
NS Baron G5 1451443610.399D-0.5629.05%D**13.889%C+4.1D**N/A1835.4h6.9F23.6C
Nemesis VSH9 2361413370.418C--0.5458.464%D1.418%D5.3D3.6C-10026.7h9.8D16.8D
CAS 14-E 146137245.708C--4.7528.456%DN/A40.3D2.6D*1333.4h27B+95C*
M20 Basilisk 2171361021.333D0.3831.235%D-6.618%B+9.4D--5.6D18514.5h138.7D444D--
MANA Anti-Vehicle Turret 2061351031.311C--0.3641.113%D8.889%A*1350B+710C+599320.1h8.8C+21.3C
Force-Blade 13413017,5800.007C--0.9516.109%D*N/A0.1DN/A01569.2h2.9C+17.7D
Dual Photon Pods 183130961.354D0.4034.493%F-1.538%B+22.8D--9.3D3265.7h31.8D-92.2D**
NS-10 Burster 2161282430.527D0.4326.618%C8.594%C**2.7D*1.8D*5447.7h200.6D*753.6D--
Lumine Edge 1231189,6680.012C0.9417.7%D-3.39%F-0.1DN/A1807.9h2.2D**12.3D
NS-10 Burster 2091182200.536D0.4226.502%C--8.475%B++2.6D*2D*5244.6h211.6D**798.3D*
E540 Halberd 176115383.026C--2.0736.182%D**N/A21.7D-11.5D3095.3h5.3B+14.8C--
Eridani SX5 1121122740.409D0.5519.753%D*26.786%B*4.8D*N/A2923.5h14.7C--74.5D
Manticore SX40 1141113140.354D0.6017.768%F23.423%C*4.6D*N/A1624.2h10.2D-57.1F-
NS-30 Vandal 1051011011C-0.0522.65%F38.614%A+8D*N/A4112.6h7.2D-31.6D**
Proton II PPA-H 10799234.304D3.3526.913%D*4.04%A**45D--3.6D2162.2h10.2C++38C
L100 Python AP 17396721.333D0.3842.857%FN/A13D**10.4D*2907.4h7.8C--18.1D*
Hades VSH4 163922340.393C0.5666.117%C3.261%B++7.2C5.5C13912.8h11.3D17.1D
Hunter QCX 92912190.416C0.5414.869%F35.165%B+3.4D--N/A1626.9h3.2B+21.8C+
VX6-7 90902070.435D0.5211.343%F*17.778%D4.5D--N/A3320h13.2C+116.1F-
MAX Punch 90882,5430.035C--0.9241.177%CN/A0.3DN/A2268.7h2.1C++5.2C++
C75 Viper 12487711.225D0.2720.337%F-N/A7.2D*3.1D*10912.1h15C+73.7F
C150 Dalton 15787352.486C--1.5331.315%DN/A870U700U8877500.1h5.5D17.7D--
Phobos VX86 87851520.559D0.4043.497%D*14.118%C10.2D*N/A518.3h3.7F-8.4D**
NS-45 Pilot 83821360.603C-0.3527.888%D32.927%B*7.8D--N/A2110.5h9.7D--34.9D
MANA Anti-Personnel Turret 8280801N/A0.058.1%UN/A800U20U4449000.1h28.3T*349.7T*
Serpent VE92 82791460.541C-0.4115.106%F-24.051%B++4.7D--N/A7516.7h17.4D-114.9D**
VE-S Canis 81791240.637C--0.3219.274%D*21.519%C++5.9D--N/A2713.3h17.7D*92D--
L100 Python HESH 9479372.135D1.1834.078%F3.797%A*13.9D**2.6D**1205.7h3.9C+11.3D-
Saron HRB-H 13879451.756D0.8038.872%F-1.266%C17.2D*12.8D*2274.6h22.1B+56.8C-
NS-44 Commissioner 77762250.338D0.6223.933%D**25%B+4D*N/A3419.1h6.2F-25.9F--
Proton II PPA 8073223.318D2.3616.39%D*2.74%B++17.8D*1.7D--1324.1h14.6D*89F-
Sticky Grenade 7270170N/A69.0553.15%C++N/A700C--20B++82940.1h1.9B+3.6B+
E540 Halberd-H 11070471.489D0.5344.894%F2.857%B++16.3D**9.3D**2044.3h6C++13.4C--
Saron Laser Cannon 134677290.092C-0.8620.283%F-4.478%A+1.3D*1.3D*4950.6h217.6D1072.9F-
M12 Kobalt 6866173.882D-2.9311.277%D*25.758%A++21.3D*N/A1203.1h26.1D--231.6D*
Anti-Vehicle Grenade 8363163N/A62.0542.413%D--N/A210D66.7C19660.3h7.1D16.8D
Ghost 6060591.017C--0.0629.635%D**63.333%C--7.2D*N/A998.3h3.5F-11.9F-
NS-TMC-01 "His Regards" 60593,7190.016C0.9423.594%C+8.475%C++0.1C--N/A0478.2h2.2C*9.3C**
Hornet Missiles 9757680.838D-0.1248.106%F1.754%C*12.1D-8.5D--2264.7h16.3C--33.8D*
Light PPA 60551830.301D0.6523.536%F--3.636%M**5.7D*N/A659.6h18.8C79.8D--
Beamer VS3 50502370.211D0.7415.999%F38%A*3.2D*N/A3515.6h13.7D-85.9D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon191,2971.8h
Anti-Vehicle MANA Turret114591.8h
Nano-Armor Kit746738,25568h
Decoy Grenade01110h
Nanite Revive Grenade01,8900.5h
Medical Applicator2,263675,30385.9h
Spitfire Auto-Turret369621.9h
Restoration Kit91130.5h
Motion Spotter378,4075.4h
Deconstruction Tool03480.1h
Smoke Grenade01380h
Shield Recharging Field631,9472.2h
Recon Detection Device662,0458.4h
Ammunition Package312,5331.9h
Medical Kit1202,8754.5h
Anti-Infantry MANA Turret204431.5h
Nano-Repair Grenade05290.1h

Check the help document for the dictionary if you want to learn more about words used here.


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