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Maj. General DJKASMAxNC[CLFA] DJKASMAxNC
NC BR 86

KDR: 3.41

Score: 7.6m

Last Seen: Apr 7th, 2019 6:28 PM
- OFFLINE - 267.8 hour(s)

Battle Rank 86 - New Conglomerate on Emerald - Outfit Leader of Chloroform Ambush[CLFA] Chloroform Ambush
NC outfit on Emerald

Members: 1
Level Progress (to 87): 47%
Level 100 Progress: 40% 487h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NC6A GODSAW GD-22S NC6 Gauss SAW EM6 NC6S Gauss SAW S AF-4 Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,991,039 MLG Score: 4789
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 5.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.413%29.435%101319101614,5174.08354-0.669

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.61%2.599A**1.339A-0.551DHEAD ++ (~12.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.663B+8.70.394B16.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.169%15.248%44721033282134412.08889671%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.595%2.319A*2.734M-0.854

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.94B*4.30.89B*2.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.263%85.017%447110343,444294511.6746

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.289A*1.171B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.653B+1.70.458B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Chloroform Ambush[CLFA] Chloroform Ambush
NC outfit on Emerald

Members: 1
7.6m281%384 (23k)305 (18.3k)3.4142119,3625,6713.5196686 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035196533.405%37.858%126504:257

72% Heavy Assault20% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 25th, 2016 4:09 AMSep 9th, 2018 4:49 AMApr 17th, 2019 1:33 AM (2d) (PST)Apr 7th, 2019 2:31 PM (11d) (PST)Apr 7th, 2019 2:28 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4971643330.7730.2260.2922.2080.0134789

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,8289,85819,970461418132118,284

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
417.7h/17.4d 598 7,330 6,136 55.3k 606 2,102 336 12.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:3,579
Deaths:998
KDR:3.586
Accuracy:32.894% A+
HSR:33.557% B**
NC6A GODSAW
A
Kills:2,079
Deaths:601
KDR:3.459
Accuracy:37.206% A
HSR:35.594% A
GD-22S
A*
Kills:1,329
Deaths:452
KDR:2.940
Accuracy:34.169% A*
HSR:24.831% C++
NC6 Gauss SAW
A*
Kills:1,297
Deaths:448
KDR:2.895
Accuracy:32.088% A*
HSR:25.829% B+
EM6
A*
Kills:1,215
Deaths:452
KDR:2.688
Accuracy:32.416% A*
HSR:23.704% C+
NC6S Gauss SAW S
A*
Kills:1,160
Deaths:320
KDR:3.625
Accuracy:35.322% A*
HSR:28.362% B++
MGR-L1 Promise
A*
Kills:562
Deaths:169
KDR:3.325
Accuracy:33.948% A++
HSR:41.637% A*
NS-15M2
A*
Kills:248
Deaths:75
KDR:3.307
Accuracy:35.102% A*
HSR:37.903% A+
EM1
A*
Kills:106
Deaths:25
KDR:4.240
Accuracy:32.032% A*
HSR:33.019% A++
Kills:11,575
Deaths (as Heavy Assault):3,540
Deaths (to Heavy Assaults):1,835
KDR:3.26977
Kill Difference:8,035
Playtime:300.260 hours
Usage:72%
Score:5.558m
Score/min:309
Accuracy (listed only):33.908%
HSR (listed only):31.604%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:1,085
Deaths:327
KDR:3.318
Accuracy:36.049% A*
HSR:21.843% B+
AF-4A Bandit
A**
Kills:300
Deaths:68
KDR:4.412
Accuracy:36.684% A**
HSR:29.333% B**
AF-19 Mercenary
A*
Kills:175
Deaths:58
KDR:3.017
Accuracy:33.972% A*
HSR:26.857% B**
NSX Tengu
A*
Kills:62
Deaths:19
KDR:3.263
Accuracy:51.159% A*
HSR:24.194% B+
Kills:1,622
Deaths (as Light Assault):472
Deaths (to Light Assaults):1,078
KDR:3.43644
Kill Difference:1,150
Playtime:10.666 hours
Usage:3%
Score:0.173m
Score/min:270
Accuracy (listed only):39.466%
HSR (listed only):25.557%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:1,085
Deaths:327
KDR:3.318
Accuracy:36.049% A*
HSR:21.843% B+
Carnage AR
A**
Kills:299
Deaths:77
KDR:3.883
Accuracy:36.289% A**
HSR:35.786% A*
NC1 Gauss Rifle
M++
Kills:151
Deaths:51
KDR:2.961
Accuracy:38.009% M++
HSR:27.815% B**
NSX Tengu
A*
Kills:62
Deaths:19
KDR:3.263
Accuracy:51.159% A*
HSR:24.194% B+
Kills:1,597
Deaths (as Combat Medic):474
Deaths (to Combat Medics):646
KDR:3.3692
Kill Difference:1,123
Playtime:12.486 hours
Usage:3%
Score:0.226m
Score/min:301
Accuracy (listed only):40.377%
HSR (listed only):27.409%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:3,444
Deaths:436
KDR:7.899
Accuracy:50.263% A++
HSR:85.017% A++
AF-4 Cyclone
A*
Kills:1,085
Deaths:327
KDR:3.318
Accuracy:36.049% A*
HSR:21.843% B+
NS-44 Commissioner
A+
Kills:473
Deaths:223
KDR:2.121
Accuracy:49.492% A+
HSR:16.491% D
NS-357 Underboss
A++
Kills:256
Deaths:144
KDR:1.778
Accuracy:50.751% A++
HSR:13.281% D--
NS-45 Pilot
C**
Kills:78
Deaths:47
KDR:1.660
Accuracy:33.304% C**
HSR:19.231% D
AF-18 Stalker
M++
Kills:72
Deaths:19
KDR:3.789
Accuracy:37.600% A*
HSR:41.667% M++
NSX Tengu
A*
Kills:62
Deaths:19
KDR:3.263
Accuracy:51.159% A*
HSR:24.194% B+
NC4 Mag-Shot
B*
Kills:53
Deaths:31
KDR:1.710
Accuracy:32.752% B*
HSR:16.981% C
Kills:5,523
Deaths (as Infiltrator):1,246
Deaths (to Infiltrators):815
KDR:4.43258
Kill Difference:4,277
Playtime:85.228 hours
Usage:20%
Score:1.502m
Score/min:294
Accuracy (listed only):42.671%
HSR (listed only):29.838%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
A**
Kills:300
Deaths:68
KDR:4.412
Accuracy:36.684% A**
HSR:29.333% B**
AF-19 Mercenary
A*
Kills:175
Deaths:58
KDR:3.017
Accuracy:33.972% A*
HSR:26.857% B**
Kills:475
Deaths (as Engineer):126
Deaths (to Engineers):712
KDR:3.76984
Kill Difference:349
Playtime:9.379 hours
Usage:2%
Score:0.178m
Score/min:316
Accuracy (listed only):35.328%
HSR (listed only):28.095%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

C85 Canister
A**
Kills:222
V. Kills:6 N/A
Deaths:6
KDR:37
Accuracy:59.647% A**
KPH:122.100 A
VKPH:3.300 C
Kills:222 (0 + 222)
Deaths:6
KDR:37
VKDR:1
Vehicle Kills:6
Kill Difference:216
Playtime:1.819 hours
Usage:0%
Score:0.027m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:59.647%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:60
V. Kills:2 N/A
Deaths:3
KDR:20
Accuracy:66.988% A++
KPH:82 C
VKPH:2.700 D*
Kills:60 (0 + 60)
Deaths:3
KDR:20
VKDR:0.667
Vehicle Kills:2
Kill Difference:57
Playtime:0.732 hours
Usage:0%
Score:0.010m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:66.988%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,5943,5799983.586B+0.1732.894%A+33.557%B**52.7C**N/A13367.9h8.6B*26B*
SAS-R 3,4493,4444367.899A++4.4850.263%A++85.017%A++59.8B**N/A14757.6h1.7B**3.4B**
NC6A GODSAW 2,0882,0796013.459B++0.0437.206%A35.594%A55C+N/A14937.8h8.1C++21.7B++
GD-22S 1,3381,3294522.94B*0.4734.169%A*24.831%C++52.5B++N/A18225.3h10B+29.2B*
NC6 Gauss SAW 1,3091,2974482.895A++0.5232.088%A*25.829%B+47B*N/A13527.6h8.2B++25.5B*
EM6 1,2221,2154522.688B*0.7332.416%A*23.704%C+41.3C++N/A11429.4h10.1B+31.2B++
NC6S Gauss SAW S 1,1651,1603203.625A*0.2135.322%A*28.362%B++47.7C**N/A10724.3h10B+28.3B++
AF-4 Cyclone 1,0891,0853273.318A++0.1036.049%A*21.843%B+52.2B*N/A15320.8h8.5B*23.6B*
MGR-L1 Promise 5635621693.325A+0.0933.948%A++41.637%A*59.2B++N/A2409.5h10B**29.3B**
NS-44 Commissioner 4734732232.121B**1.2949.492%A+16.491%D52B++N/A1669.1h2.9B**5.8B**
AF-4A Bandit 301300684.412A**1.0036.684%A**29.333%B**73.2A++N/A2074.1h8.3B**22.7B**
Carnage AR 300299773.883A++0.4736.289%A**35.786%A*66.4A++N/A1704.5h9.8A27A
NS-357 Underboss 2562561441.778B*1.6450.751%A++13.281%D--46.5C*N/A1165.5h3.4B*6.8B**
NS-15M2 249248753.307B**0.1135.102%A*37.903%A+44.3C++N/A1285.6h10.6B++30.2B*
NS Decimator 331223693.232M0.1866.378%B++1.345%D50.7B**24.5B**3214.4h3.8B++5.7B*
C85 Canister 228222637A33.5959.647%A**16.667%B*123.3A3.3C2491.8h4.3B**7.1B**
AF-19 Mercenary 175175583.017M++0.4033.972%A*26.857%B**47.3A++N/A2543.7h8.5B**25.1B*
NC1 Gauss Rifle 152151512.961A++0.4538.009%M++27.815%B**50.3A++N/A3143h9.6B**25.2A
Frag Grenade 1211211121N/A117.5948.872%B+N/A605B++N/A20300.2h2.7B**5.5B*
M60-A Bulldog 112108254A50.5972.561%M2.778%C**60B**2.2C--1421.8h4.4B**6.1A
EM1 106106254.24M++0.8332.032%A*33.019%A++62.4AN/A2041.7h9.8B+30.5B*
Shrike 16290551.636A++1.7866.863%A1.111%D--24.3C+19.5B**3023.7h7.6C11.3C**
NS-45 Pilot 7878471.66B+1.7533.304%C**19.231%D30C-N/A842.6h4.8A14.5B*
AF-18 Stalker 7272193.789A**0.3737.6%A*41.667%M++72A*N/A3421h10.4B*27.7B**
NSX Tengu 6362193.263A*0.1551.159%A*24.194%B+44.3BN/A2001.4h10.3B++20.2B*
C85 Canister-H 6260320B+16.5966.988%A++10%C85.7C2.9D--2370.7h4.6B*6.9B**
NC4 Mag-Shot 5353311.71A+1.7032.752%B*16.981%C31.2B+N/A1501.7h5B**15.2C*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit2600.5h
Motion Spotter52,2541.4h
Spawn Beacon6272610.5h
Nano-Armor Kit511,9221h
Medical Kit2814,07222.7h
Medical Applicator208,4280.9h
M20 Mustang01120.2h

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