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Maj. General DJKASMAxNC[CLFA] DJKASMAxNC
NC BR 84

KDR: 3.42

Score: 7.3m

Last Seen: Nov 4th, 2018 1:28 AM
- OFFLINE - 283.1 hour(s)

Battle Rank 84 - New Conglomerate on Emerald - Outfit Leader of Chloroform Ambush[CLFA] Chloroform Ambush
NC outfit on Emerald

Members: 5
Level Progress (to 85): 96%
Level 100 Progress: 39% 515h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NC6A GODSAW GD-22S NC6 Gauss SAW EM6 NC6S Gauss SAW S AF-4 Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,981,031 MLG Score: 4781
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 5.6%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.387%29.425%101218100114,1654.08449-0.661

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.695%2.621M1.381A-0.634DHEAD ++ (~12.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.664B+8.70.393B16.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.169%15.248%47921017282125412.2381671%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.595%2.328A*2.837M+-0.84

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.94B*4.30.889B*2.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.353%85.11%479110183,358278512.0791

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.301A*1.186B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.651B+1.70.455B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Chloroform Ambush[CLFA] Chloroform Ambush
NC outfit on Emerald

Members: 5
7.3m273.4%375 (22.5k)297 (17.8k)3.423218,8555,5083.5310584 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1019192533.456%37.847%126604:277

73% Heavy Assault20% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 25th, 2016 4:09 AMSep 9th, 2018 4:49 AMNov 14th, 2018 2:05 AM (2d) (PST)Nov 4th, 2018 1:46 AM (12d) (PST)Nov 3rd, 2018 9:28 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4961633330.7690.2250.2912.1390.0144781

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,7789,79819,980461317128117,828

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
408.6h/17d 594 7,136 5,887 52.5k 600 2,027 332 12.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:3,514
Deaths:974
KDR:3.608
Accuracy:32.889% A++
HSR:33.665% B**
NC6A GODSAW
A+
Kills:2,040
Deaths:589
KDR:3.464
Accuracy:37.227% A+
HSR:35.588% A
GD-22S
A*
Kills:1,329
Deaths:452
KDR:2.940
Accuracy:34.169% A*
HSR:24.831% C++
NC6 Gauss SAW
A*
Kills:1,297
Deaths:448
KDR:2.895
Accuracy:32.088% A*
HSR:25.829% B+
EM6
A*
Kills:1,215
Deaths:452
KDR:2.688
Accuracy:32.416% A*
HSR:23.704% C+
NC6S Gauss SAW S
A*
Kills:1,160
Deaths:320
KDR:3.625
Accuracy:35.322% A*
HSR:28.362% B++
MGR-L1 Promise
A**
Kills:555
Deaths:168
KDR:3.304
Accuracy:33.981% A*
HSR:41.982% A**
NS-15M2
A*
Kills:248
Deaths:75
KDR:3.307
Accuracy:35.102% A*
HSR:37.903% A++
EM1
A*
Kills:106
Deaths:25
KDR:4.240
Accuracy:32.032% A*
HSR:33.019% A++
Kills:11,464
Deaths (as Heavy Assault):3,503
Deaths (to Heavy Assaults):1,786
KDR:3.27262
Kill Difference:7,961
Playtime:298.414 hours
Usage:73%
Score:5.463m
Score/min:305
Accuracy (listed only):33.914%
HSR (listed only):31.654%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:1,079
Deaths:324
KDR:3.330
Accuracy:36.029% A*
HSR:21.872% B+
AF-4A Bandit
M
Kills:241
Deaths:54
KDR:4.463
Accuracy:37.137% M
HSR:29.461% B**
AF-19 Mercenary
A**
Kills:174
Deaths:56
KDR:3.107
Accuracy:34.097% A**
HSR:26.437% B*
Kills:1,494
Deaths (as Light Assault):434
Deaths (to Light Assaults):1,050
KDR:3.4424
Kill Difference:1,060
Playtime:9.157 hours
Usage:2%
Score:0.126m
Score/min:229
Accuracy (listed only):35.755%
HSR (listed only):25.923%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:1,079
Deaths:324
KDR:3.330
Accuracy:36.029% A*
HSR:21.872% B+
Carnage AR
M
Kills:259
Deaths:64
KDR:4.047
Accuracy:36.951% M
HSR:37.066% A**
NC1 Gauss Rifle
M*
Kills:125
Deaths:45
KDR:2.778
Accuracy:38.155% M*
HSR:28% B**
Kills:1,463
Deaths (as Combat Medic):433
Deaths (to Combat Medics):630
KDR:3.37875
Kill Difference:1,030
Playtime:10.103 hours
Usage:2%
Score:0.142m
Score/min:234
Accuracy (listed only):37.045%
HSR (listed only):28.979%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:3,358
Deaths:412
KDR:8.150
Accuracy:50.353% A++
HSR:85.110% A++
AF-4 Cyclone
A*
Kills:1,079
Deaths:324
KDR:3.330
Accuracy:36.029% A*
HSR:21.872% B+
NS-44 Commissioner
A++
Kills:436
Deaths:216
KDR:2.019
Accuracy:49.649% A++
HSR:16.743% D
NS-357 Underboss
A++
Kills:256
Deaths:144
KDR:1.778
Accuracy:50.751% A++
HSR:13.281% D--
NS-45 Pilot
B
Kills:78
Deaths:47
KDR:1.660
Accuracy:33.304% B
HSR:19.231% D
NC4 Mag-Shot
B*
Kills:53
Deaths:31
KDR:1.710
Accuracy:32.752% B*
HSR:16.981% C
Kills:5,260
Deaths (as Infiltrator):1,174
Deaths (to Infiltrators):777
KDR:4.48041
Kill Difference:4,086
Playtime:81.926 hours
Usage:20%
Score:1.375m
Score/min:280
Accuracy (listed only):42.140%
HSR (listed only):28.870%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
M
Kills:241
Deaths:54
KDR:4.463
Accuracy:37.137% M
HSR:29.461% B**
AF-19 Mercenary
A**
Kills:174
Deaths:56
KDR:3.107
Accuracy:34.097% A**
HSR:26.437% B*
Kills:415
Deaths (as Engineer):110
Deaths (to Engineers):696
KDR:3.77273
Kill Difference:305
Playtime:9.313 hours
Usage:2%
Score:0.178m
Score/min:318
Accuracy (listed only):35.617%
HSR (listed only):27.949%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

C85 Canister
A**
Kills:222
V. Kills:6 N/A
Deaths:6
KDR:37
Accuracy:59.647% A**
KPH:122.100 B**
VKPH:3.300 C
Kills:222 (0 + 222)
Deaths:6
KDR:37
VKDR:1
Vehicle Kills:6
Kill Difference:216
Playtime:1.819 hours
Usage:0%
Score:0.027m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:59.647%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:60
V. Kills:2 N/A
Deaths:3
KDR:20
Accuracy:66.988% A++
KPH:82 C-
VKPH:2.700 D--
Kills:60 (0 + 60)
Deaths:3
KDR:20
VKDR:0.667
Vehicle Kills:2
Kill Difference:57
Playtime:0.732 hours
Usage:0%
Score:0.010m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:66.988%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,5283,5149743.608B+0.1832.889%A++33.665%B**52.4C**N/A12967.1h8.6B*26.1B*
SAS-R 3,3633,3584128.15A+4.7350.353%A++85.11%A++59.8B**N/A14456.2h1.7B**3.4B**
NC6A GODSAW 2,0492,0405893.463B+0.0437.227%A+35.588%A54.5C+N/A14637.4h8.1C++21.8B*
GD-22S 1,3381,3294522.94B*0.4834.169%A*24.831%C++52.5B++N/A18225.3h10B+29.2B*
NC6 Gauss SAW 1,3091,2974482.895A++0.5332.088%A*25.829%B+47B*N/A13427.6h8.2B++25.5B*
EM6 1,2221,2154522.688B*0.7432.416%A*23.704%C+41.3C++N/A11429.4h10.1B+31.2B++
NC6S Gauss SAW S 1,1651,1603203.625A*0.2035.322%A*28.362%B++47.7C*N/A10724.3h10B+28.3B++
AF-4 Cyclone 1,0831,0793243.33A++0.0936.029%A*21.872%B+52.4B**N/A15320.6h8.5B*23.6B*
MGR-L1 Promise 5565551683.304A+0.1233.981%A*41.982%A**59B++N/A2379.4h10B**29.4B**
NS-44 Commissioner 4364362162.019B**1.4049.649%A++16.743%D51.3B*N/A1578.5h2.9B**5.9B**
Carnage AR 260259644.047A*0.6236.951%M37.066%A**68.2A*N/A1593.8h9.6A+25.9A
NS-357 Underboss 2562561441.778B*1.6550.751%A++13.281%D--46.5C**N/A1165.5h3.4B*6.8B*
NS-15M2 249248753.307B*0.1235.102%A*37.903%A++44.3C++N/A1285.6h10.6B++30.2B*
AF-4A Bandit 242241544.463M1.0437.137%M29.461%B**77.7A++N/A1863.1h8B**21.4A
C85 Canister 228222637A33.5859.647%A**16.667%B*123.3A3.3C2491.8h4.3B**7.1B**
NS Decimator 325219653.369M+0.0566.613%B*1.37%D50.9B**24.7B**3134.3h3.8B++5.7B*
AF-19 Mercenary 174174563.107M+0.3234.097%A**26.437%B*48.3A*N/A2513.6h8.4A24.6B**
NC1 Gauss Rifle 126125452.778A++0.6538.155%M*28%B**50A++N/A3092.5h9.4A24.7A
Frag Grenade 1191191119N/A115.5849.002%B+N/A595B+N/A20160.2h2.7B**5.5B*
M60-A Bulldog 112108254A+50.5872.561%M+2.778%B60B**2.2C--1421.8h4.4B**6.1A
EM1 106106254.24M++0.8232.032%A*33.019%A++62.4B**N/A2041.7h9.8B+30.5B*
Shrike 16290551.636A++1.7966.863%A1.111%D--24.3C+19.5B**3023.7h7.6C-11.3C*
NS-45 Pilot 7878471.66B1.7633.304%B19.231%D30C-N/A842.6h4.8A14.5B**
C85 Canister-H 6260320B16.5866.988%A++10%C85.7C2.9D--2370.7h4.6B++6.9B**
NC4 Mag-Shot 5353311.71A+1.7132.752%B*16.981%C31.2B+N/A1461.7h5B++15.2C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter52,1441.4h
Restoration Kit2600.5h
Spawn Beacon586849.9h
Nano-Armor Kit511,9221h
Medical Kit2743,97722.3h
Medical Applicator146,8690.8h
M20 Mustang01120.2h

Check the help document for the dictionary if you want to learn more about words used here.


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