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Agent Agent DJMeowCakes[YE5T] DJMeowCakes
NC BR 55

KDR: 0.49

Score: 3.2m

Last Seen: Jul 17th, 2018 11:31 PM
- OFFLINE - 116.8 hour(s)

Battle Rank 55 - New Conglomerate on Emerald - Outfit Member of Effectively Ineffective[YE5T] Effectively Ineffective
NC outfit on Emerald

Members: 57
Level Progress (to 56): 80%
Level 100 Progress: 17% 1338h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Gauss Compact S MGR-S1 Gladius NS-15M2 NC6 Gauss SAW Titan-150 AP AF-19 Mercenary NSX-P Tanto GD-22S
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-126,351 MLG Score: -101
Fun Score: N/A
Cheeseburgers Flipped: 33TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.104%14.716%28189961,7260.4067880.085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.224%-0.362C--0.893D---0.299CHEAD + (~5.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.7-0.049C+15-0.057C+63.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.842%1.149%141210023483971990.876574174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.731%0.501B+-1.005D*-0.904

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.757B++4.30.657B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.807%12.963%0110035420940.258373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.288D**-0.277C-1.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.4-1.606F8.9-0.835D-25.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Effectively Ineffective[YE5T] Effectively Ineffective
NC outfit on Emerald

Members: 57
3.2m340%195 (11.7k)159 (9.5k)0.4914453,7347,5980.599555 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC100410111.755%10.391%12202:400

48% Engineer25% Heavy Assault19% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 18th, 2015 6:17 PMMar 18th, 2018 2:45 AMJul 22nd, 2018 1:03 PM (2h) (PST)Jul 17th, 2018 8:06 PM (5d) (PST)Jul 17th, 2018 7:31 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
254185690.1840.3750.0190.7260.029-101

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,23211,1004,132112214429,523

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
337.8h/14.1d 821 388 2,096 14.7k 289 994 595 5.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D*
Kills:300
Deaths:544
KDR:0.551
Accuracy:16.553% D*
HSR:14.667% D*
NC6 Gauss SAW
D--
Kills:269
Deaths:696
KDR:0.386
Accuracy:14.345% D--
HSR:16.729% D--
GD-22S
D--
Kills:125
Deaths:340
KDR:0.368
Accuracy:17.482% D--
HSR:12% F
MGR-L1 Promise
D--
Kills:124
Deaths:250
KDR:0.496
Accuracy:17.973% D--
HSR:12.903% F
Kills:818
Deaths (as Heavy Assault):1,830
Deaths (to Heavy Assaults):2,304
KDR:0.44699
Kill Difference:1,012
Playtime:85.526 hours
Usage:25%
Score:0.846m
Score/min:165
Accuracy (listed only):16.588%
HSR (listed only):14.075%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C
Kills:510
Deaths:1,322
KDR:0.386
Accuracy:18.965% D-
HSR:16.471% C
MGR-S1 Gladius
C
Kills:384
Deaths:748
KDR:0.513
Accuracy:24.617% C
HSR:15.365% D-
AF-19 Mercenary
C+
Kills:237
Deaths:868
KDR:0.273
Accuracy:21.531% C+
HSR:13.080% D**
NSX-P Tanto
C-
Kills:168
Deaths:429
KDR:0.392
Accuracy:22.750% C-
HSR:12.500% F-
Mauler S6
C-
Kills:54
Deaths:148
KDR:0.365
Accuracy:25.807% D**
HSR:12.963% C-
Kills:1,353
Deaths (as Light Assault):3,515
Deaths (to Light Assaults):1,179
KDR:0.38492
Kill Difference:2,162
Playtime:64.315 hours
Usage:19%
Score:0.513m
Score/min:133
Accuracy (listed only):22.734%
HSR (listed only):14.076%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C
Kills:510
Deaths:1,322
KDR:0.386
Accuracy:18.965% D-
HSR:16.471% C
AF-19 Mercenary
C+
Kills:237
Deaths:868
KDR:0.273
Accuracy:21.531% C+
HSR:13.080% D**
NSX-P Tanto
C-
Kills:168
Deaths:429
KDR:0.392
Accuracy:22.750% C-
HSR:12.500% F-
Mauler S6
C-
Kills:54
Deaths:148
KDR:0.365
Accuracy:25.807% D**
HSR:12.963% C-
Kills:969
Deaths (as Engineer):2,767
Deaths (to Engineers):1,409
KDR:0.3502
Kill Difference:1,798
Playtime:161.777 hours
Usage:48%
Score:1.678m
Score/min:173
Accuracy (listed only):22.263%
HSR (listed only):13.753%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C
Kills:384
Deaths:748
KDR:0.513
Accuracy:24.617% C
HSR:15.365% D-
Mauler S6
C-
Kills:54
Deaths:148
KDR:0.365
Accuracy:25.807% D**
HSR:12.963% C-
Kills:438
Deaths (as Combat Medic):896
Deaths (to Combat Medics):917
KDR:0.48884
Kill Difference:458
Playtime:3.571 hours
Usage:1%
Score:0.035m
Score/min:164
Accuracy (listed only):25.212%
HSR (listed only):14.164%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C
Kills:384
Deaths:748
KDR:0.513
Accuracy:24.617% C
HSR:15.365% D-
Impetus
D--
Kills:119
Deaths:302
KDR:0.394
Accuracy:27.333% D--
HSR:19.328% D*
NS-61 Emissary
N/A
Kills:50
Deaths:154
KDR:0.325
Accuracy:13.264% N/A
HSR:6% N/A
Kills:553
Deaths (as Infiltrator):1,204
Deaths (to Infiltrators):1,093
KDR:0.4593
Kill Difference:651
Playtime:16.656 hours
Usage:5%
Score:0.097m
Score/min:97
Accuracy (listed only):21.738%
HSR (listed only):13.564%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D
Kills:62
Deaths:104
KDR:0.596
Accuracy:29.457% D
HSR:6.452% F-
Kills:62
Deaths (as MAX Suit):52
Deaths (to MAX Suits):404
KDR:1.19231
Kill Difference:10
Playtime:4.098 hours
Usage:1%
Score:0.048m
Score/min:197
Accuracy (listed only):29.457%
HSR (listed only):6.452%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C-
Kills:66
V. Kills:26 244%
Deaths:48
KDR:1.375
Accuracy:32.180% D
KPH:14.300 D-
VKPH:5.600 C-
Kills:66 (66 + 0)
Deaths:48
KDR:1.375
VKDR:0.542
Vehicle Kills:26
Kill Difference:18
Playtime:4.610 hours
Usage:1%
Score:0.036m
Score/min:129
Driving Accuracy:32.180%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C
Kills:249
V. Kills:123 201%
Deaths:42
KDR:5.929
Accuracy:47.860% C
KPH:18.700 C-
VKPH:9.200 D*
Titan-150 HEAT
D-
Kills:99
V. Kills:44 220%
Deaths:48
KDR:2.063
Accuracy:42.964% C
KPH:12.400 D-
VKPH:5.500 D-
Enforcer ML85
D--
Kills:83
V. Kills:84 98%
Deaths:24
KDR:3.458
Accuracy:34.056% D-
KPH:10.200 D**
VKPH:10.300 D--
Kills:431 (348 + 83)
Deaths:114
KDR:3.781
VKDR:2.202
Vehicle Kills:251
Kill Difference:317
Playtime:29.471 hours
Usage:9%
Score:0.203m
Score/min:115
Driving Accuracy:42.964%
Gunner Accuracy:34.056%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 5265101,3220.386D0.1118.965%D-16.471%C9.5DN/A2653.6h14.9D--78.6D
MGR-S1 Gladius 3923847480.513C--0.0224.617%C15.365%D-18.2DN/A7821.1h12.8D52.2C
NS-15M2 3073005440.551C--0.0616.553%D*14.667%D*13.6D--N/A4122h17D*102.8D*
NC6 Gauss SAW 2742696960.386D0.1114.345%D--16.729%D--10.8D-N/A3824.8h13.6D-94.7D
Titan-150 AP 372249425.929C++5.4447.86%CN/A18.7C-9.2D*15313.3h3.7B+7.7B+
AF-19 Mercenary 2512378680.273D0.2221.531%C+13.08%D**6.5D-N/A2536.7h20.3D*94.4C--
NSX-P Tanto 1711684290.392D0.1022.75%C-12.5%F-14DN/A3412h15.3C+67.5C+
GD-22S 1261253400.368D0.1217.482%D--12%F12.4D--N/A4510.1h14.9D*85.1D-
MGR-L1 Promise 1261242500.496D0.0017.973%D--12.903%F18.5D-N/A556.7h17.7D98.4D
Frag Grenade 1271221122N/A121.5140.278%DN/A305D-12.5A10930.4h4.5C--11.2C--
Impetus 1261193020.394D0.1027.333%D--19.328%D*17.2D--1A++376.9h6.9F-25.4F
C-4 1541092020.54D0.0517.88%D*N/A35.2D--14.5D--3573.1h2.3D*12.7F
Shrike 1601013370.3D0.1945.206%D*N/A14D-8.2D1347.2h8.7D--19.2D**
Titan-150 HEAT 14399482.063C-1.5742.964%C2.02%D12.4D-5.5D-658h5.8C13.6C-
Enforcer ML85 16783243.458C2.9734.056%D-N/A10.2D**10.4D--1008.1h13.4C+39.5C--
C75 Viper 9266481.375D0.8832.18%DN/A14.3D-5.7C-1294.6h16.2C-50.4D
NCM1 Scattercannon 64621040.596D0.1029.457%D6.452%F-15.5DN/A544h9.2C--31.2D
Mauler S6 58541480.365C-0.1325.807%D**12.963%C-9.2D--N/A375.9h8.9F--34.4F*
NS-61 Emissary 51501540.325D0.1713.264%F--6%F-9.6D-N/A295.2h18.4C--139F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon4700.1h
Rocklet Rifle0950.1h
Medical Kit81530.2h
Medical Applicator316,7820.6h
Deconstruction Tool07440h
Recon Detection Device233290.9h
Anti-Infantry MANA Turret91680.3h
Ammunition Package261,2201h
Nano-Armor Kit272171,17912.1h
A30 Walker0830h
Shield Recharging Field11090h

Check the help document for the dictionary if you want to learn more about words used here.


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